@pompidup/kingdomino-engine 2.0.1 → 2.0.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +172 -39
- package/dist/index.d.ts +11 -11
- package/dist/index.js +90 -90
- package/dist/index.js.map +1 -1
- package/package.json +3 -2
package/README.md
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## Overview
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This is
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This is a simple and lightweight TypeScript engine designed to facilitate the gameplay of Kingdomino. It provides the core logic for managing game states, rules, and player interactions, making it easy to integrate into any application that requires a Kingdomino game engine.
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## Requirements
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- **Game State Management**: Efficiently manage game states, including player turns, game rules, and game progression.
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- **Rule Enforcement**: Automatically enforce game rules, ensuring a fair and consistent gameplay experience.
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- **Player Interaction**: Simplify player interactions, including drawing tiles, placing dominoes, and scoring.
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- **Extra Rules Support**: Implement and manage additional game rules for enhanced gameplay.
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- **Multiple Game Modes**: Support for different game modes, including Classic and potentially others.
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## Installation
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To install the Kingdomino Engine, you can use npm, yarn or pnpm. Run the following
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To install the Kingdomino Engine, you can use npm, yarn or pnpm. Run one of the following commands in your terminal:
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```bash
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npm install @pompidup/kingdomino-engine
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```
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or
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```bash
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yarn add @pompidup/kingdomino-engine
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```
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or
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```bash
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pnpm add @pompidup/kingdomino-engine
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```
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## Usage
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The Kingdomino Engine is designed to be easy to use and integrate into any application. Below are
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The Kingdomino Engine is designed to be easy to use and integrate into any application. Below are examples of how you can use the engine to create a new game, add players, set rules, and manage gameplay.
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Each method returns an updated game state object, which contains the current state of the game, including the board, players, and dominoes.
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Each method returns an updated game state object, which contains the current state of the game, including the board, players, and dominoes. You will also receive the nextLord (the next player to play) and the nextAction (the next action to be performed by the next player).
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**It's your responsibility to save and pass the updated game state to the next method call.**
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### Basic Setup
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To start using the Kingdomino Engine,
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To start using the Kingdomino Engine, import it and initialize a new game instance:
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```typescript
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import gameEngine from "@pompidup/kingdomino-engine";
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const engine = gameEngine();
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let gameState = engine.
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let gameState = engine.createGame({ mode: "Classic" });
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```
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###
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### Adding Players
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Add players to the game by passing an array of player names:
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```typescript
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gameState = engine.start(gameState, players);
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gameState = engine.addPlayers(gameState, ["Player 1", "Player 2", "Player 3"]);
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```
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###
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### Setting Up Extra Rules
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You can get available extra rules and add them to the game:
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```typescript
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const extraRules = engine.getExtraRules({ mode: "Classic", players: 2 });
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gameState = engine.addExtraRules({
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game: gameState,
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extraRules: ["The middle Kingdom"],
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});
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```
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### Starting the Game
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After setting up players and rules, start the game:
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```typescript
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gameState = engine.startGame({ game: gameState });
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```
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Incoming...
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### Player Actions
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Players can perform actions like
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Players can perform actions like picking a domino, placing a domino, and discarding a domino.
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- Pick Domino:
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You can pick a domino by passing the lordId and the number of the domino you want to pick.
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```typescript
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gameState = engine.
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gameState = engine.chooseDomino({
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game: gameState,
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lordId: "lordId",
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dominoPick: 12
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});
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```
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- Place Domino:
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You can place a domino by passing the lordId, the position where you want to place the domino, the orientation (horizontal or vertical), and the rotation (if you want to switch left and right tile you can pass 180 else 0).
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```typescript
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gameState = engine.placeDomino(
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gameState,
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"lordId",
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{ x: 0, y: 0 },
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"horizontal",
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);
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gameState = engine.placeDomino({
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game: gameState,
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lordId: "lordId",
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position: { x: 0, y: 0 },
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orientation: "horizontal",
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rotation: 0
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});
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```
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If you can not place a domino you can pass your turn.
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- Discard Domino:
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```typescript
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gameState = engine.
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gameState = engine.discardDomino({
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game: gameState,
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lordId: "lordId",
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});
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```
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### Game Flow
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The game progresses through various steps and actions. The `nextAction` property in the game state indicates what action should be taken next. This could be a step (like "addPlayers", "options", "start", or "result") or an action (like "pickDomino" or "placeDomino").
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### Scoring
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When last turn is played,
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When the last turn is played, the game will automatically calculate and provide the final score for each player and their position.
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## Extra Rules
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The engine supports extra rules that can modify gameplay. Some examples include:
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- **The Middle Kingdom**: Gain 10 additional points if your castle is in the middle of the kingdom.
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- **Harmony**: Gain 5 additional points if your kingdom is complete (no discarded dominoes).
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## API Documentation
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### Key Types and Interfaces
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#### GameEngine
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The main interface for interacting with the Kingdomino engine.
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```typescript
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type GameEngine = {
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getModes: (command: GetModesCommand) => GameMode[];
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getExtraRules: (command: GetExtraRulesCommand) => ExtraRule[];
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createGame: (command: CreateGameCommand) => GameWithNextStep;
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addPlayers: (command: AddPlayersCommand) => GameWithNextStep;
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addExtraRules: (command: AddExtraRulesCommand) => GameWithNextStep;
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startGame: (command: StartGameCommand) => GameWithNextAction;
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chooseDomino: (command: ChooseDominoCommand) => GameWithNextAction;
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placeDomino: (command: PlaceDominoCommand) => GameWithNextAction | GameWithNextStep;
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discardDomino: (command: DiscardDominoCommand) => GameWithNextAction | GameWithNextStep;
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getResults: (command: GetResultCommand) => GameWithResults;
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};
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```
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#### Game
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Represents the current state of a Kingdomino game.
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```typescript
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type Game = {
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id: string;
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dominoes: Domino[];
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currentDominoes: RevealedDomino[];
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players: Player[];
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lords: Lord[];
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turn: number;
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rules: SelectedRules;
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mode: GameMode;
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};
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```
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#### NextStep and NextAction
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Represent the next step or action in the game flow.
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```typescript
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type NextStep = {
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type: "step";
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step: "addPlayers" | "options" | "start" | "result";
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};
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type NextAction = {
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type: "action";
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nextLord: string;
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nextAction: "pickDomino" | "placeDomino";
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};
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```
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#### ExtraRule
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Represents an additional rule that can be applied to the game.
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```typescript
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type ExtraRule = {
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name: string;
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description: string;
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mode: GameMode[];
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playersLimit?: number;
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};
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```
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### Methods
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#### createGame(command: CreateGameCommand): GameWithNextStep
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Creates a new game with the specified game mode.
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#### addPlayers(command: AddPlayersCommand): GameWithNextStep
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Adds players to the game.
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#### addExtraRules(command: AddExtraRulesCommand): GameWithNextStep
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Adds extra rules to the game.
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#### startGame(command: StartGameCommand): GameWithNextAction
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Starts the game, setting up the initial game state.
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#### chooseDomino(command: ChooseDominoCommand): GameWithNextAction
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Allows a player to choose a domino.
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#### placeDomino(command: PlaceDominoCommand): GameWithNextAction | GameWithNextStep
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Allows a player to place a domino on their kingdom.
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#### discardDomino(command: DiscardDominoCommand): GameWithNextAction | GameWithNextStep
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Allows a player to discard a domino if they cannot place it.
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#### getResults(command: GetResultCommand): GameWithResults
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Calculates and returns the final game results.
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## Advanced Usage
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For more advanced usage and detailed API documentation, please refer to the source code and inline comments.
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package/dist/index.d.ts
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type GameMode = {
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name: string;
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description: string;
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};
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declare const GROUND: readonly ["castle", "wheat", "forest", "sea", "plain", "swamp", "mine"];
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type Ground = (typeof GROUND)[number];
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type EmptyGround = "empty";
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position: number;
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};
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type Position = {
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x: number;
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y: number;
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};
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type Orientation = "vertical" | "horizontal";
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type Rotation = 0 | 180;
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type Kingdom = (Tile | EmptyTile)[][];
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type Lord = {
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id: string;
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playerId: string;
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dominoPicked?: Domino;
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};
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type
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type GameMode = {
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name: string;
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description: string;
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};
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type Orientation = "vertical" | "horizontal";
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type Rotation = 0 | 180;
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type Kingdom = (Tile | EmptyTile)[][];
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type ObjectValues<T> = T[keyof T];
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package/dist/index.js
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var jsonRules_default = jsonRules;
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// src/core/domain/errors/domainErrors.ts
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var InvalidStepError = class extends Error {
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constructor(message) {
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super(message);
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this.name = "InvalidStepError";
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}
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};
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var StepExecutionError = class extends Error {
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constructor(message) {
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super(message);
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this.name = "StepExecutionError";
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}
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};
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var ActionExecutionError = class extends Error {
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constructor(message) {
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super(message);
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this.name = "ActionExecutionError";
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}
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};
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var NotFoundError = class extends Error {
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constructor(message) {
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super(message);
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this.name = "NotFoundError";
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}
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};
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// src/utils/result.ts
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var ok = (value) => ({ tag: "Ok", value });
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var err = (error) => ({ tag: "Err", error });
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var addExtraRulesHandler = (useCase) => (command) => {
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669
695
|
const { game, extraRules } = command;
|
|
670
696
|
if (game.nextAction.step !== "options") {
|
|
671
|
-
throw new
|
|
697
|
+
throw new InvalidStepError("Required game with options step");
|
|
672
698
|
}
|
|
673
699
|
const result = useCase(game, extraRules);
|
|
674
700
|
if (isErr(result)) {
|
|
675
|
-
throw new
|
|
701
|
+
throw new StepExecutionError(result.error);
|
|
676
702
|
}
|
|
677
703
|
return result.value;
|
|
678
704
|
};
|
|
@@ -681,11 +707,11 @@ var addExtraRulesHandler = (useCase) => (command) => {
|
|
|
681
707
|
var addPlayersHandler = (useCase) => (command) => {
|
|
682
708
|
const { game, players } = command;
|
|
683
709
|
if (game.nextAction.step !== "addPlayers") {
|
|
684
|
-
throw new
|
|
710
|
+
throw new InvalidStepError("Required game with addPlayers step");
|
|
685
711
|
}
|
|
686
712
|
const result = useCase(game, players);
|
|
687
713
|
if (isErr(result)) {
|
|
688
|
-
throw new
|
|
714
|
+
throw new StepExecutionError(result.error);
|
|
689
715
|
}
|
|
690
716
|
return result.value;
|
|
691
717
|
};
|
|
@@ -694,11 +720,11 @@ var addPlayersHandler = (useCase) => (command) => {
|
|
|
694
720
|
var chooseDominoHandler = (useCase) => (command) => {
|
|
695
721
|
const { game, lordId, dominoPick } = command;
|
|
696
722
|
if (game.nextAction.nextAction !== "pickDomino") {
|
|
697
|
-
throw new
|
|
723
|
+
throw new InvalidStepError("Required game with pickDomino action");
|
|
698
724
|
}
|
|
699
725
|
const result = useCase(game, lordId, dominoPick);
|
|
700
726
|
if (isErr(result)) {
|
|
701
|
-
throw new
|
|
727
|
+
throw new ActionExecutionError(result.error);
|
|
702
728
|
}
|
|
703
729
|
return result.value;
|
|
704
730
|
};
|
|
@@ -707,7 +733,7 @@ var chooseDominoHandler = (useCase) => (command) => {
|
|
|
707
733
|
var createGameHandler = (useCase) => (command) => {
|
|
708
734
|
const result = useCase(command.mode);
|
|
709
735
|
if (isErr(result)) {
|
|
710
|
-
throw new
|
|
736
|
+
throw new StepExecutionError(result.error);
|
|
711
737
|
}
|
|
712
738
|
return result.value;
|
|
713
739
|
};
|
|
@@ -727,11 +753,11 @@ var isGameWithNextAction = (game) => {
|
|
|
727
753
|
var discardDominoHandler = (useCase) => (command) => {
|
|
728
754
|
const { game, lordId } = command;
|
|
729
755
|
if (game.nextAction.nextAction !== "placeDomino") {
|
|
730
|
-
throw new
|
|
756
|
+
throw new InvalidStepError("Required game with placeDomino action");
|
|
731
757
|
}
|
|
732
758
|
const result = useCase(game, lordId);
|
|
733
759
|
if (isErr(result)) {
|
|
734
|
-
throw new
|
|
760
|
+
throw new ActionExecutionError(result.error);
|
|
735
761
|
}
|
|
736
762
|
if (isGameWithNextAction(result.value)) {
|
|
737
763
|
return result.value;
|
|
@@ -744,7 +770,7 @@ var getExtraRulesHandler = (getExtraRulesUseCase2) => (command) => {
|
|
|
744
770
|
const { mode, players } = command;
|
|
745
771
|
const result = getExtraRulesUseCase2(mode, players);
|
|
746
772
|
if (isErr(result)) {
|
|
747
|
-
throw new
|
|
773
|
+
throw new NotFoundError(result.error);
|
|
748
774
|
}
|
|
749
775
|
return result.value;
|
|
750
776
|
};
|
|
@@ -753,7 +779,7 @@ var getExtraRulesHandler = (getExtraRulesUseCase2) => (command) => {
|
|
|
753
779
|
var getModesHandler = (getModeUseCase) => (_command) => {
|
|
754
780
|
const result = getModeUseCase();
|
|
755
781
|
if (isErr(result)) {
|
|
756
|
-
throw new
|
|
782
|
+
throw new NotFoundError(result.error);
|
|
757
783
|
}
|
|
758
784
|
return result.value;
|
|
759
785
|
};
|
|
@@ -762,11 +788,11 @@ var getModesHandler = (getModeUseCase) => (_command) => {
|
|
|
762
788
|
var getResultHandler = (useCase) => (command) => {
|
|
763
789
|
const { game } = command;
|
|
764
790
|
if (game.nextAction.step !== "result") {
|
|
765
|
-
throw new
|
|
791
|
+
throw new InvalidStepError("Required game with result step");
|
|
766
792
|
}
|
|
767
793
|
const result = useCase(game);
|
|
768
794
|
if (isErr(result)) {
|
|
769
|
-
throw new
|
|
795
|
+
throw new NotFoundError(result.error);
|
|
770
796
|
}
|
|
771
797
|
return result.value;
|
|
772
798
|
};
|
|
@@ -775,11 +801,11 @@ var getResultHandler = (useCase) => (command) => {
|
|
|
775
801
|
var placeDominoHandler = (useCase) => (command) => {
|
|
776
802
|
const { game, lordId, position, orientation, rotation } = command;
|
|
777
803
|
if (game.nextAction.nextAction !== "placeDomino") {
|
|
778
|
-
throw new
|
|
804
|
+
throw new InvalidStepError("Required game with placeDomino step");
|
|
779
805
|
}
|
|
780
806
|
const result = useCase(game, lordId, position, orientation, rotation);
|
|
781
807
|
if (isErr(result)) {
|
|
782
|
-
throw new
|
|
808
|
+
throw new ActionExecutionError(result.error);
|
|
783
809
|
}
|
|
784
810
|
if (isGameWithNextAction(result.value)) {
|
|
785
811
|
return result.value;
|
|
@@ -790,12 +816,14 @@ var placeDominoHandler = (useCase) => (command) => {
|
|
|
790
816
|
// src/application/handlers/startGameHandler.ts
|
|
791
817
|
var startGameHandler = (useCase) => (command) => {
|
|
792
818
|
const { game } = command;
|
|
793
|
-
if (game.nextAction.step !== "start") {
|
|
794
|
-
throw new
|
|
819
|
+
if (game.nextAction.step !== "start" && game.nextAction.step !== "options") {
|
|
820
|
+
throw new InvalidStepError(
|
|
821
|
+
"Required game with start step or options step"
|
|
822
|
+
);
|
|
795
823
|
}
|
|
796
824
|
const result = useCase(game);
|
|
797
825
|
if (isErr(result)) {
|
|
798
|
-
throw new
|
|
826
|
+
throw new StepExecutionError(result.error);
|
|
799
827
|
}
|
|
800
828
|
return result.value;
|
|
801
829
|
};
|
|
@@ -867,26 +895,6 @@ var addExtraRulesUseCase = (deps) => (game, rules) => {
|
|
|
867
895
|
return ok(updatedGame);
|
|
868
896
|
};
|
|
869
897
|
|
|
870
|
-
// src/core/domain/entities/player.ts
|
|
871
|
-
var MINPLAYERSNAMELENGTH = 3;
|
|
872
|
-
var validatePlayer = (name) => {
|
|
873
|
-
if (!name || name.trim().length < MINPLAYERSNAMELENGTH) {
|
|
874
|
-
return err(`Invalid player name: ${name}`);
|
|
875
|
-
}
|
|
876
|
-
return ok(name);
|
|
877
|
-
};
|
|
878
|
-
var createPlayer = (playerName, id, kingdom) => {
|
|
879
|
-
const name = validatePlayer(playerName);
|
|
880
|
-
if (isErr(name)) {
|
|
881
|
-
return name;
|
|
882
|
-
}
|
|
883
|
-
return ok({
|
|
884
|
-
name: name.value,
|
|
885
|
-
id,
|
|
886
|
-
kingdom
|
|
887
|
-
});
|
|
888
|
-
};
|
|
889
|
-
|
|
890
898
|
// src/core/domain/entities/domino.ts
|
|
891
899
|
var isGround = (ground) => {
|
|
892
900
|
return GROUND.includes(ground);
|
|
@@ -1120,6 +1128,26 @@ var deepCopyKingdom = (kingdom) => {
|
|
|
1120
1128
|
return kingdom.map((line) => line.map((tile) => ({ ...tile })));
|
|
1121
1129
|
};
|
|
1122
1130
|
|
|
1131
|
+
// src/core/domain/entities/player.ts
|
|
1132
|
+
var MINPLAYERSNAMELENGTH = 3;
|
|
1133
|
+
var validatePlayer = (name) => {
|
|
1134
|
+
if (!name || name.trim().length < MINPLAYERSNAMELENGTH) {
|
|
1135
|
+
return err(`Invalid player name: ${name}`);
|
|
1136
|
+
}
|
|
1137
|
+
return ok(name);
|
|
1138
|
+
};
|
|
1139
|
+
var createPlayer = (playerName, id, kingdom) => {
|
|
1140
|
+
const name = validatePlayer(playerName);
|
|
1141
|
+
if (isErr(name)) {
|
|
1142
|
+
return name;
|
|
1143
|
+
}
|
|
1144
|
+
return ok({
|
|
1145
|
+
name: name.value,
|
|
1146
|
+
id,
|
|
1147
|
+
kingdom
|
|
1148
|
+
});
|
|
1149
|
+
};
|
|
1150
|
+
|
|
1123
1151
|
// src/core/useCases/addPlayers.ts
|
|
1124
1152
|
var addPlayersUseCase = (deps) => (game, players) => {
|
|
1125
1153
|
const { uuidMethod: uuidMethod2, shuffleMethod: shuffleMethod2, ruleRepository } = deps;
|
|
@@ -1186,8 +1214,8 @@ var canPlaceAndDominoPickedIsDefined = (lord) => {
|
|
|
1186
1214
|
return !hasPick(lord) && !hasPlace(lord) && !hasTurnEnded(lord) && lord.dominoPicked !== void 0;
|
|
1187
1215
|
};
|
|
1188
1216
|
var updateLordOrder = (lords) => {
|
|
1189
|
-
return lords.sort((
|
|
1190
|
-
return
|
|
1217
|
+
return lords.sort((a, b) => {
|
|
1218
|
+
return a.dominoPicked.number - b.dominoPicked.number;
|
|
1191
1219
|
});
|
|
1192
1220
|
};
|
|
1193
1221
|
var resetLordsActions = (lord) => {
|
|
@@ -1266,7 +1294,7 @@ var chooseDominoUseCase = (game, lordId, dominoPick) => {
|
|
|
1266
1294
|
0,
|
|
1267
1295
|
game.rules.basic.dominoesPerTurn
|
|
1268
1296
|
);
|
|
1269
|
-
dominoesDrawn.sort((
|
|
1297
|
+
dominoesDrawn.sort((a, b) => a.number - b.number);
|
|
1270
1298
|
const updatedCurrentDominoes2 = dominoesDrawn.map((domino, index) => {
|
|
1271
1299
|
return {
|
|
1272
1300
|
domino,
|
|
@@ -1533,14 +1561,14 @@ var getResultUseCase = (game) => {
|
|
|
1533
1561
|
}
|
|
1534
1562
|
};
|
|
1535
1563
|
});
|
|
1536
|
-
scores.sort((
|
|
1537
|
-
if (
|
|
1538
|
-
return
|
|
1564
|
+
scores.sort((a, b) => {
|
|
1565
|
+
if (a.details.points !== b.details.points) {
|
|
1566
|
+
return b.details.points - a.details.points;
|
|
1539
1567
|
}
|
|
1540
|
-
if (
|
|
1541
|
-
return
|
|
1568
|
+
if (a.details.maxPropertiesSize !== b.details.maxPropertiesSize) {
|
|
1569
|
+
return b.details.maxPropertiesSize - a.details.maxPropertiesSize;
|
|
1542
1570
|
}
|
|
1543
|
-
return
|
|
1571
|
+
return b.details.totalCrowns - a.details.totalCrowns;
|
|
1544
1572
|
});
|
|
1545
1573
|
const result = [];
|
|
1546
1574
|
let isTie = false;
|
|
@@ -1550,21 +1578,21 @@ var getResultUseCase = (game) => {
|
|
|
1550
1578
|
details: scores[0].details,
|
|
1551
1579
|
position: 1
|
|
1552
1580
|
});
|
|
1553
|
-
for (let
|
|
1554
|
-
const currentScore = scores[
|
|
1555
|
-
const previousScore = scores[
|
|
1581
|
+
for (let i = 1; i < scores.length; i++) {
|
|
1582
|
+
const currentScore = scores[i];
|
|
1583
|
+
const previousScore = scores[i - 1];
|
|
1556
1584
|
if (previousScore && currentScore && currentScore.details.points === previousScore.details.points && currentScore.details.maxPropertiesSize === previousScore.details.maxPropertiesSize && currentScore.details.totalCrowns === previousScore.details.totalCrowns) {
|
|
1557
1585
|
isTie = true;
|
|
1558
1586
|
}
|
|
1559
1587
|
if (isTie) {
|
|
1560
1588
|
result.push({
|
|
1561
1589
|
...currentScore,
|
|
1562
|
-
position: result[
|
|
1590
|
+
position: result[i - 1].position
|
|
1563
1591
|
});
|
|
1564
1592
|
} else {
|
|
1565
1593
|
result.push({
|
|
1566
1594
|
...currentScore,
|
|
1567
|
-
position:
|
|
1595
|
+
position: i + 1
|
|
1568
1596
|
});
|
|
1569
1597
|
}
|
|
1570
1598
|
isTie = false;
|
|
@@ -1641,13 +1669,15 @@ var placeDominoUseCase = (game, lordId, position, orientation, rotation) => {
|
|
|
1641
1669
|
updatedGame = {
|
|
1642
1670
|
...game,
|
|
1643
1671
|
lords: updatedLords,
|
|
1644
|
-
nextAction: resultStep
|
|
1672
|
+
nextAction: resultStep,
|
|
1673
|
+
players: updatedPlayers
|
|
1645
1674
|
};
|
|
1646
1675
|
} else {
|
|
1647
1676
|
updatedGame = {
|
|
1648
1677
|
...game,
|
|
1649
1678
|
lords: updatedLords,
|
|
1650
|
-
nextAction: nextLordWithAction(updatedLords)
|
|
1679
|
+
nextAction: nextLordWithAction(updatedLords),
|
|
1680
|
+
players: updatedPlayers
|
|
1651
1681
|
};
|
|
1652
1682
|
}
|
|
1653
1683
|
return ok(updatedGame);
|
|
@@ -1665,16 +1695,16 @@ var startGameUseCase = (deps) => (game) => {
|
|
|
1665
1695
|
} = game;
|
|
1666
1696
|
const numberOfPlayers = players.length;
|
|
1667
1697
|
const newLords = [];
|
|
1668
|
-
for (let
|
|
1698
|
+
for (let i = 0; i < numberOfPlayers; i++) {
|
|
1669
1699
|
for (let j = 0; j < maxLords; j++) {
|
|
1670
|
-
const lord = createLord(uuidMethod2(), players[
|
|
1700
|
+
const lord = createLord(uuidMethod2(), players[i].id);
|
|
1671
1701
|
newLords.push(lord);
|
|
1672
1702
|
}
|
|
1673
1703
|
}
|
|
1674
1704
|
const shuffledLords = shuffleMethod2(newLords);
|
|
1675
1705
|
const dominoesCopy = [...dominoes];
|
|
1676
1706
|
const dominoesDrawn = dominoesCopy.splice(0, dominoesPerTurn);
|
|
1677
|
-
dominoesDrawn.sort((
|
|
1707
|
+
dominoesDrawn.sort((a, b) => a.number - b.number);
|
|
1678
1708
|
const nextAction = {
|
|
1679
1709
|
type: "action",
|
|
1680
1710
|
nextLord: shuffledLords[0].id,
|
|
@@ -1699,9 +1729,9 @@ var startGameUseCase = (deps) => (game) => {
|
|
|
1699
1729
|
|
|
1700
1730
|
// src/adapterServerside/shuffle.ts
|
|
1701
1731
|
var shuffleMethod = (array) => {
|
|
1702
|
-
for (let
|
|
1703
|
-
const j = Math.floor(Math.random() * (
|
|
1704
|
-
[array[
|
|
1732
|
+
for (let i = array.length - 1; i > 0; i--) {
|
|
1733
|
+
const j = Math.floor(Math.random() * (i + 1));
|
|
1734
|
+
[array[i], array[j]] = [array[j], array[i]];
|
|
1705
1735
|
}
|
|
1706
1736
|
return array;
|
|
1707
1737
|
};
|
|
@@ -1778,36 +1808,6 @@ var createGameEngine = (config) => {
|
|
|
1778
1808
|
getResults: (command) => getResultHandler2(command)
|
|
1779
1809
|
};
|
|
1780
1810
|
};
|
|
1781
|
-
var engine = createGameEngine({});
|
|
1782
|
-
var a = engine.createGame({ mode: "standard" });
|
|
1783
|
-
var b = engine.getModes({});
|
|
1784
|
-
var c = engine.getExtraRules({ mode: "standard", players: 2 });
|
|
1785
|
-
var d = engine.addPlayers({ game: a, players: ["player1"] });
|
|
1786
|
-
var e = engine.addExtraRules({ game: d, extraRules: ["rule1"] });
|
|
1787
|
-
var f = engine.startGame({ game: e });
|
|
1788
|
-
var g = engine.chooseDomino({
|
|
1789
|
-
game: f,
|
|
1790
|
-
lordId: "player1",
|
|
1791
|
-
dominoPick: 1
|
|
1792
|
-
});
|
|
1793
|
-
var h = engine.discardDomino({ game: g, lordId: "player1" });
|
|
1794
|
-
var i = engine.placeDomino({
|
|
1795
|
-
game: g,
|
|
1796
|
-
lordId: "player1",
|
|
1797
|
-
position: { x: 1, y: 1 },
|
|
1798
|
-
orientation: "horizontal",
|
|
1799
|
-
rotation: 0
|
|
1800
|
-
});
|
|
1801
|
-
if (isGameWithNextAction(i)) {
|
|
1802
|
-
const j = engine.chooseDomino({
|
|
1803
|
-
game: i,
|
|
1804
|
-
lordId: "player1",
|
|
1805
|
-
dominoPick: 1
|
|
1806
|
-
});
|
|
1807
|
-
}
|
|
1808
|
-
if (!isGameWithNextAction(i)) {
|
|
1809
|
-
const j = engine.getResults({ game: i });
|
|
1810
|
-
}
|
|
1811
1811
|
export {
|
|
1812
1812
|
createGameEngine
|
|
1813
1813
|
};
|
package/dist/index.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"sources":["../src/datasources/dominoes.json","../src/adapterServerside/jsonDominoes.ts","../src/datasources/modes.json","../src/adapterServerside/jsonModes.ts","../src/datasources/rules.json","../src/adapterServerside/jsonRules.ts","../src/utils/result.ts","../src/application/handlers/addExtraRulesHandler.ts","../src/application/handlers/addPlayersHandler.ts","../src/application/handlers/chooseDominoHandler.ts","../src/application/handlers/createGameHandler.ts","../src/core/domain/types/game.ts","../src/application/handlers/discardDominoHandler.ts","../src/application/handlers/getExtraRulesHandler.ts","../src/application/handlers/getModesHandler.ts","../src/application/handlers/getResultHandler.ts","../src/application/handlers/placeDominoHandler.ts","../src/application/handlers/startGameHandler.ts","../src/core/domain/types/kingdom.ts","../src/core/domain/types/domino.ts","../src/core/domain/types/player.ts","../src/core/domain/entities/rule.ts","../src/core/useCases/addExtraRules.ts","../src/core/domain/entities/player.ts","../src/core/domain/entities/domino.ts","../src/core/domain/entities/kingdom.ts","../src/core/useCases/addPlayers.ts","../src/core/domain/entities/lord.ts","../src/core/useCases/chooseDomino.ts","../src/core/domain/entities/game.ts","../src/core/domain/entities/mode.ts","../src/core/useCases/createGame.ts","../src/core/useCases/discardDomino.ts","../src/core/useCases/getExtraRules.ts","../src/core/useCases/getModes.ts","../src/core/useCases/getResult.ts","../src/core/useCases/placeDomino.ts","../src/core/useCases/startGame.ts","../src/adapterServerside/shuffle.ts","../src/adapterServerside/uuid.ts","../src/config.ts","../src/index.ts"],"sourcesContent":["{\n \"Classic\": [\n {\n \"left\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"number\": 1\n },\n {\n \"left\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"number\": 2\n },\n {\n \"left\": {\n \"type\": \"forest\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"forest\",\n \"crowns\": 0\n },\n \"number\": 3\n },\n {\n \"left\": {\n \"type\": \"forest\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"forest\",\n \"crowns\": 0\n },\n \"number\": 4\n },\n {\n \"left\": {\n \"type\": \"forest\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"forest\",\n \"crowns\": 0\n },\n \"number\": 5\n },\n {\n \"left\": {\n \"type\": \"forest\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"forest\",\n \"crowns\": 0\n },\n \"number\": 6\n },\n {\n \"left\": {\n \"type\": \"sea\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"sea\",\n \"crowns\": 0\n },\n \"number\": 7\n },\n {\n \"left\": {\n \"type\": \"sea\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"sea\",\n \"crowns\": 0\n },\n \"number\": 8\n },\n {\n \"left\": {\n \"type\": \"sea\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"sea\",\n \"crowns\": 0\n },\n \"number\": 9\n },\n {\n \"left\": {\n \"type\": \"plain\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"plain\",\n \"crowns\": 0\n },\n \"number\": 10\n },\n {\n \"left\": {\n \"type\": \"plain\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"plain\",\n \"crowns\": 0\n },\n \"number\": 11\n },\n {\n \"left\": {\n \"type\": \"swamp\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"swamp\",\n \"crowns\": 0\n },\n \"number\": 12\n },\n {\n \"left\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"forest\",\n \"crowns\": 0\n },\n \"number\": 13\n },\n {\n \"left\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"sea\",\n \"crowns\": 0\n },\n \"number\": 14\n },\n {\n \"left\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"plain\",\n \"crowns\": 0\n },\n \"number\": 15\n },\n {\n \"left\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"swamp\",\n \"crowns\": 0\n },\n \"number\": 16\n },\n {\n \"left\": {\n \"type\": \"forest\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"sea\",\n \"crowns\": 0\n },\n \"number\": 17\n },\n {\n \"left\": {\n \"type\": \"forest\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"plain\",\n \"crowns\": 0\n },\n \"number\": 18\n },\n {\n \"left\": {\n \"type\": \"wheat\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"forest\",\n \"crowns\": 0\n },\n \"number\": 19\n },\n {\n \"left\": {\n \"type\": \"wheat\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"sea\",\n \"crowns\": 0\n },\n \"number\": 20\n },\n {\n \"left\": {\n \"type\": \"wheat\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"plain\",\n \"crowns\": 0\n },\n \"number\": 21\n },\n {\n \"left\": {\n \"type\": \"wheat\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"swamp\",\n \"crowns\": 0\n },\n \"number\": 22\n },\n {\n \"left\": {\n \"type\": \"wheat\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"mine\",\n \"crowns\": 0\n },\n \"number\": 23\n },\n {\n \"left\": {\n \"type\": \"forest\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"number\": 24\n },\n {\n \"left\": {\n \"type\": \"forest\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"number\": 25\n },\n {\n \"left\": {\n \"type\": \"forest\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"number\": 26\n },\n {\n \"left\": {\n \"type\": \"forest\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"number\": 27\n },\n {\n \"left\": {\n \"type\": \"forest\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"sea\",\n \"crowns\": 0\n },\n \"number\": 28\n },\n {\n \"left\": {\n \"type\": \"forest\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"plain\",\n \"crowns\": 0\n },\n \"number\": 29\n },\n {\n \"left\": {\n \"type\": \"sea\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"number\": 30\n },\n {\n \"left\": {\n \"type\": \"sea\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"number\": 31\n },\n {\n \"left\": {\n \"type\": \"sea\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"forest\",\n \"crowns\": 0\n },\n \"number\": 32\n },\n {\n \"left\": {\n \"type\": \"sea\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"forest\",\n \"crowns\": 0\n },\n \"number\": 33\n },\n {\n \"left\": {\n \"type\": \"sea\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"forest\",\n \"crowns\": 0\n },\n \"number\": 34\n },\n {\n \"left\": {\n \"type\": \"sea\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"forest\",\n \"crowns\": 0\n },\n \"number\": 35\n },\n {\n \"left\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"plain\",\n \"crowns\": 1\n },\n \"number\": 36\n },\n {\n \"left\": {\n \"type\": \"sea\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"plain\",\n \"crowns\": 1\n },\n \"number\": 37\n },\n {\n \"left\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"swamp\",\n \"crowns\": 1\n },\n \"number\": 38\n },\n {\n \"left\": {\n \"type\": \"plain\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"swamp\",\n \"crowns\": 0\n },\n \"number\": 39\n },\n {\n \"left\": {\n \"type\": \"mine\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"number\": 40\n },\n {\n \"left\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"plain\",\n \"crowns\": 2\n },\n \"number\": 41\n },\n {\n \"left\": {\n \"type\": \"sea\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"plain\",\n \"crowns\": 2\n },\n \"number\": 42\n },\n {\n \"left\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"swamp\",\n \"crowns\": 2\n },\n \"number\": 43\n },\n {\n \"left\": {\n \"type\": \"plain\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"swamp\",\n \"crowns\": 2\n },\n \"number\": 44\n },\n {\n \"left\": {\n \"type\": \"mine\",\n \"crowns\": 2\n },\n \"right\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"number\": 45\n },\n {\n \"left\": {\n \"type\": \"swamp\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"mine\",\n \"crowns\": 2\n },\n \"number\": 46\n },\n {\n \"left\": {\n \"type\": \"swamp\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"mine\",\n \"crowns\": 2\n },\n \"number\": 47\n },\n {\n \"left\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"mine\",\n \"crowns\": 3\n },\n \"number\": 48\n }\n ]\n}\n","import type { Domino, Ground } from \"../core/domain/types/domino.js\";\nimport dominoesJson from \"../datasources/dominoes.json\" assert { type: \"json\" };\nimport type { DominoesRepository } from \"../core/portServerside/dominoesRepository.js\";\nimport type { GameMode } from \"../core/domain/types/mode.js\";\n\nconst jsonDominoes = (): DominoesRepository => {\n const dominoes: Record<string, Domino[]> = {};\n\n for (const [key, value] of Object.entries(dominoesJson)) {\n const currentDominoes: Domino[] = [];\n value.forEach((domino) => {\n currentDominoes.push({\n left: {\n type: <Ground>domino.left.type,\n crowns: domino.left.crowns,\n },\n right: {\n type: <Ground>domino.right.type,\n crowns: domino.right.crowns,\n },\n number: domino.number,\n });\n });\n\n dominoes[key] = currentDominoes;\n }\n\n return {\n getForMode: (mode: GameMode) => {\n return dominoes[mode.name] || [];\n },\n };\n};\n\nexport default jsonDominoes;\n","[\n {\n \"name\": \"Classic\",\n \"description\": \"Original KingDomino rules\"\n }\n]","import type { ModeRepository } from \"../core/portServerside/modeRepository.js\";\nimport modesJson from \"../datasources/modes.json\" assert { type: \"json\" };\nimport type { GameMode } from \"../core/domain/types/mode.js\";\n\nconst jsonModes = (): ModeRepository => {\n const modes: GameMode[] = [];\n\n modesJson.forEach((mode) => {\n modes.push({\n name: mode.name,\n description: mode.description,\n });\n });\n\n return {\n getAvailables: () => {\n return modes;\n },\n };\n};\n\nexport default jsonModes;\n","{\n \"commun\": [\n {\n \"playersLimit\": 2,\n \"lordsPerPlayer\": 2,\n \"maxDominoes\": 24,\n \"dominoesPerTurn\": 4,\n \"maxTurns\": 6\n },\n {\n \"playersLimit\": 3,\n \"lordsPerPlayer\": 1,\n \"maxDominoes\": 36,\n \"dominoesPerTurn\": 3,\n \"maxTurns\": 12\n },\n {\n \"playersLimit\": 4,\n \"lordsPerPlayer\": 1,\n \"maxDominoes\": 48,\n \"dominoesPerTurn\": 4,\n \"maxTurns\": 12\n }\n ],\n \"extra\": [\n {\n \"name\": \"The middle Kingdom\",\n \"description\": \"Gain 10 additional points if your castle is in the middle of the kingdom.\",\n \"mode\": [{ \"name\": \"Classic\", \"description\": \"King Domino classic mode\" }]\n },\n {\n \"name\": \"Harmony\",\n \"description\": \"Gain 5 additional points if your kingdom is complete (no discarded dominoes).\",\n \"mode\": [{ \"name\": \"Classic\", \"description\": \"King Domino classic mode\" }]\n }\n ]\n}\n","import type { Rules } from \"../core/domain/types/rule.js\";\nimport rulesJson from \"../datasources/rules.json\" assert { type: \"json\" };\nimport type { RuleRepository } from \"../core/portServerside/ruleRepository.js\";\n\nconst jsonRules = (): RuleRepository => {\n const rules: Rules = {\n basic: {},\n extraRules: [],\n };\n\n const commonRules = rulesJson.commun;\n const extraRules = rulesJson.extra;\n\n commonRules.forEach((rule) => {\n rules.basic[rule.playersLimit] = {\n lords: rule.lordsPerPlayer,\n maxDominoes: rule.maxDominoes,\n dominoesPerTurn: rule.dominoesPerTurn,\n maxTurns: rule.maxTurns,\n };\n });\n\n extraRules.forEach((rule) => {\n rules.extraRules.push({\n name: rule.name,\n description: rule.description,\n mode: rule.mode,\n });\n });\n\n return {\n getAll: () => {\n return rules;\n },\n getAllExtra: () => {\n return rules.extraRules;\n },\n };\n};\n\nexport default jsonRules;\n","export type Result<T> = Ok<T> | Err;\n\nexport interface Ok<T> {\n readonly tag: \"Ok\";\n readonly value: T;\n}\n\nexport interface Err {\n readonly tag: \"Err\";\n readonly error: string;\n}\n\nexport const ok = <T>(value: T): Ok<T> => ({ tag: \"Ok\", value });\nexport const err = (error: string): Err => ({ tag: \"Err\", error });\n\nexport const isOk = <T>(result: Result<T>): result is Ok<T> =>\n result.tag === \"Ok\";\nexport const isErr = <T>(result: Result<T>): result is Err =>\n result.tag === \"Err\";\n","import type { Game, NextStep } from \"../../core/domain/types/game.js\";\nimport type { AddExtraRulesUseCase } from \"../../core/useCases/addExtraRules.js\";\nimport { isErr } from \"../../utils/result.js\";\nimport type { AddExtraRulesCommand } from \"../commands/addExtraRulesCommand.js\";\n\ntype AddExtraRulesHandler = (\n command: AddExtraRulesCommand\n) => Game & { nextAction: NextStep };\n\nexport const addExtraRulesHandler =\n (useCase: AddExtraRulesUseCase): AddExtraRulesHandler =>\n (command: AddExtraRulesCommand) => {\n const { game, extraRules } = command;\n\n if (game.nextAction.step !== \"options\") {\n throw new Error(\"Invalid next action\");\n }\n\n const result = useCase(game, extraRules);\n\n if (isErr(result)) {\n throw new Error(result.error);\n }\n return result.value;\n };\n","import type { Game, NextStep } from \"../../core/domain/types/game.js\";\nimport type { AddPlayersUseCase } from \"../../core/useCases/addPlayers.js\";\nimport { isErr } from \"../../utils/result.js\";\nimport type { AddPlayersCommand } from \"../commands/addPlayersCommand.js\";\n\ntype AddPlayersHandler = (\n command: AddPlayersCommand\n) => Game & { nextAction: NextStep };\n\nexport const addPlayersHandler =\n (useCase: AddPlayersUseCase): AddPlayersHandler =>\n (command: AddPlayersCommand) => {\n const { game, players } = command;\n\n if (game.nextAction.step !== \"addPlayers\") {\n throw new Error(\"Invalid next action\");\n }\n\n const result = useCase(game, players);\n\n if (isErr(result)) {\n throw new Error(result.error);\n }\n\n return result.value;\n };\n","import type { GameWithNextAction } from \"../../core/domain/types/game.js\";\nimport type { ChooseDominoUseCase } from \"../../core/useCases/chooseDomino.js\";\nimport { isErr } from \"../../utils/result.js\";\nimport type { ChooseDominoCommand } from \"../commands/chooseDominoCommand.js\";\n\ntype ChooseDominoHandler = (command: ChooseDominoCommand) => GameWithNextAction;\n\nexport const chooseDominoHandler =\n (useCase: ChooseDominoUseCase): ChooseDominoHandler =>\n (command: ChooseDominoCommand) => {\n const { game, lordId, dominoPick } = command;\n\n if (game.nextAction.nextAction !== \"pickDomino\") {\n throw new Error(\"Invalid next action\");\n }\n\n const result = useCase(game, lordId, dominoPick);\n\n if (isErr(result)) {\n throw new Error(result.error);\n }\n return result.value;\n };\n","import type { Game, NextStep } from \"../../core/domain/types/game.js\";\nimport type { CreateGameUseCase } from \"../../core/useCases/createGame.js\";\nimport type { CreateGameCommand } from \"../commands/createGameCommand.js\";\nimport { isErr } from \"./../../utils/result.js\";\n\ntype CreateGameHandler = (\n command: CreateGameCommand\n) => Game & { nextAction: NextStep };\n\nexport const createGameHandler =\n (useCase: CreateGameUseCase): CreateGameHandler =>\n (command: CreateGameCommand) => {\n const result = useCase(command.mode);\n\n if (isErr(result)) {\n throw new Error(result.error);\n }\n\n return result.value;\n };\n","import type { Result } from \"./../../../utils/result\";\nimport type { Domino, RevealsDomino } from \"./domino.js\";\nimport type { Lord } from \"./lord.js\";\nimport type { GameMode } from \"./mode.js\";\nimport type { Player, PlayerActions } from \"./player.js\";\nimport type { SelectedRules } from \"./rule.js\";\nimport type { ObjectValues } from \"./utils.js\";\n\nexport type Game = {\n id: string;\n dominoes: Domino[];\n currentDominoes: RevealsDomino[];\n players: Player[];\n lords: Lord[];\n turn: number;\n nextAction: NextAction | NextStep;\n rules: SelectedRules;\n mode: GameMode;\n};\n\nexport const gameSteps = {\n addPlayers: \"addPlayers\",\n options: \"options\",\n start: \"start\",\n result: \"result\",\n} as const;\n\nexport type GameSteps = ObjectValues<typeof gameSteps>;\n\nexport type NextAction = {\n type: \"action\";\n nextLord: string;\n nextAction: PlayerActions;\n};\n\nexport type NextStep = {\n type: \"step\";\n step: GameSteps;\n};\n\nexport type GameWithNextAction = Game & { nextAction: NextAction };\nexport type GameWithNextStep = Game & { nextAction: NextStep };\nexport type GameResult = Result<GameWithNextAction | GameWithNextStep>;\n\nexport const isGameWithNextAction = (\n game: GameWithNextAction | GameWithNextStep\n): game is GameWithNextAction => {\n return game.nextAction.type === \"action\";\n};\n\nexport type Score = {\n points: number;\n maxPropertiesSize: number;\n totalCrowns: number;\n};\n\nexport type ScoreResult = {\n playerId: string;\n playerName: string;\n details: Score;\n};\n\nexport type FinalResult = ScoreResult & {\n position: number;\n};\n\nexport type GameWithResults = Game & { result: FinalResult[] };\n","import {\n isGameWithNextAction,\n type GameWithNextAction,\n type GameWithNextStep,\n} from \"../../core/domain/types/game.js\";\nimport type { DiscardDominoUseCase } from \"../../core/useCases/discardDomino.js\";\nimport { isErr } from \"../../utils/result.js\";\nimport type { DiscardDominoCommand } from \"../commands/discardDominoCommand.js\";\n\ntype DiscardDominoHandler = (\n command: DiscardDominoCommand\n) => GameWithNextAction | GameWithNextStep;\n\nexport const discardDominoHandler =\n (useCase: DiscardDominoUseCase): DiscardDominoHandler =>\n (command: DiscardDominoCommand) => {\n const { game, lordId } = command;\n\n if (game.nextAction.nextAction !== \"placeDomino\") {\n throw new Error(\"Invalid next action\");\n }\n\n const result = useCase(game, lordId);\n\n if (isErr(result)) {\n throw new Error(result.error);\n }\n\n if (isGameWithNextAction(result.value)) {\n return result.value;\n }\n\n return result.value;\n };\n","import type { ExtraRule } from \"../../core/domain/types/rule.js\";\nimport type { GetExtraRulesUseCase } from \"../../core/useCases/getExtraRules.js\";\nimport { isErr } from \"../../utils/result.js\";\nimport type { GetExtraRulesCommand } from \"../commands/getExtraRulesCommand.js\";\n\ntype GetExtraRulesHandler = (command: GetExtraRulesCommand) => ExtraRule[];\n\nexport const getExtraRulesHandler =\n (getExtraRulesUseCase: GetExtraRulesUseCase): GetExtraRulesHandler =>\n (command: GetExtraRulesCommand) => {\n const { mode, players } = command;\n const result = getExtraRulesUseCase(mode, players);\n\n if (isErr(result)) {\n throw new Error(result.error);\n }\n\n return result.value;\n };\n","import type { GameMode } from \"../../core/domain/types/mode.js\";\nimport type { GetModesUseCase } from \"../../core/useCases/getModes.js\";\nimport { isErr } from \"../../utils/result.js\";\nimport type { GetModesCommand } from \"../commands/getModesCommand.js\";\n\ntype GetModesHandler = (command: GetModesCommand) => GameMode[];\n\nexport const getModesHandler =\n (getModeUseCase: GetModesUseCase): GetModesHandler =>\n (_command: GetModesCommand) => {\n const result = getModeUseCase();\n\n if (isErr(result)) {\n throw new Error(result.error);\n }\n\n return result.value;\n };\n","import type { GameWithResults } from \"../../core/domain/types/game.js\";\nimport type { GetResultUseCase } from \"../../core/useCases/getResult.js\";\nimport { isErr } from \"../../utils/result.js\";\nimport type { GetResultCommand } from \"../commands/getResultCommand.js\";\n\ntype GetResultHandler = (command: GetResultCommand) => GameWithResults;\n\nexport const getResultHandler =\n (useCase: GetResultUseCase): GetResultHandler =>\n (command: GetResultCommand) => {\n const { game } = command;\n\n if (game.nextAction.step !== \"result\") {\n throw new Error(\"Invalid next step\");\n }\n\n const result = useCase(game);\n\n if (isErr(result)) {\n throw new Error(result.error);\n }\n\n return result.value;\n };\n","import {\n isGameWithNextAction,\n type Game,\n type GameWithNextAction,\n type GameWithNextStep,\n} from \"../../core/domain/types/game.js\";\nimport type { PlaceDominoUseCase } from \"../../core/useCases/placeDomino.js\";\nimport { isErr } from \"../../utils/result.js\";\nimport type { PlaceDominoCommand } from \"../commands/placeDominoCommand.js\";\n\ntype PlaceDominoHandler = (\n command: PlaceDominoCommand\n) => GameWithNextAction | GameWithNextStep;\n\nexport const placeDominoHandler =\n (useCase: PlaceDominoUseCase): PlaceDominoHandler =>\n (command: PlaceDominoCommand) => {\n const { game, lordId, position, orientation, rotation } = command;\n\n if (game.nextAction.nextAction !== \"placeDomino\") {\n throw new Error(\"Invalid next action\");\n }\n\n const result = useCase(game, lordId, position, orientation, rotation);\n\n if (isErr(result)) {\n throw new Error(result.error);\n }\n\n if (isGameWithNextAction(result.value)) {\n return result.value;\n }\n\n return result.value;\n };\n","import type { Game, NextAction } from \"../../core/domain/types/game.js\";\nimport type { StartGameUseCase } from \"../../core/useCases/startGame.js\";\nimport { isErr } from \"../../utils/result.js\";\nimport type { StartGameCommand } from \"../commands/startGameCommand.js\";\n\ntype StartGameHandler = (\n command: StartGameCommand\n) => Game & { nextAction: NextAction };\n\nexport const startGameHandler =\n (useCase: StartGameUseCase): StartGameHandler =>\n (command: StartGameCommand) => {\n const { game } = command;\n\n if (game.nextAction.step !== \"start\") {\n throw new Error(\"Invalid next action\");\n }\n\n const result = useCase(game);\n\n if (isErr(result)) {\n throw new Error(result.error);\n }\n\n return result.value;\n };\n","import type { EmptyTile, Tile } from \"./domino.js\";\n\nexport type Position = {\n x: number; // cols\n y: number; // rows\n};\n\nexport type Orientation = \"vertical\" | \"horizontal\";\n\nexport type Rotation = 0 | 180;\n\nexport type Kingdom = (Tile | EmptyTile)[][];\n\nexport const GRIDSIZE = 9;\n","export const GROUND = [\n \"castle\",\n \"wheat\",\n \"forest\",\n \"sea\",\n \"plain\",\n \"swamp\",\n \"mine\",\n] as const;\n\nexport type Ground = (typeof GROUND)[number];\nexport type EmptyGround = \"empty\";\n\nexport type Crown = number;\n\nexport type Tile = {\n type: Ground;\n crowns: Crown;\n};\n\nexport type EmptyTile = {\n type: EmptyGround;\n crowns: 0;\n};\n\nexport type Domino = {\n left: Tile;\n right: Tile;\n number: number;\n};\n\nexport type RevealsDomino = {\n domino: Domino;\n picked: boolean;\n lordId: string | null;\n position: number;\n};\n","import type { Kingdom } from \"./kingdom.js\";\nimport type { ObjectValues } from \"./utils.js\";\n\nexport type Player = {\n id: string;\n name: string;\n kingdom: Kingdom;\n};\n\nexport type PlayerPayload = {\n name: string;\n};\n\nexport type PlayersPayload = PlayerPayload[];\n\nexport type Players = Player[];\n\nexport const playerActions = {\n placeDomino: \"placeDomino\",\n pickDomino: \"pickDomino\",\n pass: \"pass\",\n} as const;\n\nexport type PlayerActions = ObjectValues<typeof playerActions>;\n","import type { ExtraRule } from \"../types/rule.js\";\nimport { ok, err, type Result } from \"../../../utils/result.js\";\n\nexport const getAvailablesExtraRules = (\n extraRules: ExtraRule[],\n mode: string,\n numberOfPlayers: number\n): Result<ExtraRule[]> => {\n const availableExtraRules = extraRules.filter((rule) => {\n return (\n rule.mode.filter((m) => m.name === mode).length > 0 &&\n (!rule.playersLimit || rule.playersLimit === numberOfPlayers)\n );\n });\n\n if (availableExtraRules.length === 0) {\n return err(\"No extra rules found\");\n }\n\n return ok(availableExtraRules);\n};\n\nexport const toExtraRule = (\n rule: string,\n extraRules: ExtraRule[]\n): Result<ExtraRule> => {\n const foundRule = extraRules.find((r) => r.name === rule);\n\n if (!foundRule) {\n return err(`Rule not found: ${rule}`);\n }\n\n return ok(foundRule);\n};\n","import {\n gameSteps,\n type ExtraRule,\n type Game,\n type NextStep,\n} from \"../domain/types/index.js\";\nimport { isErr, ok, type Result } from \"../../utils/result.js\";\nimport type { RuleRepository } from \"../portServerside/ruleRepository.js\";\nimport { toExtraRule } from \"../domain/entities/rule.js\";\n\nexport type AddExtraRulesUseCase = (\n game: Game & { nextAction: NextStep },\n rules: string[]\n) => Result<Game & { nextAction: NextStep }>;\n\nexport const addExtraRulesUseCase =\n (deps: { ruleRepository: RuleRepository }): AddExtraRulesUseCase =>\n (game, rules) => {\n const { ruleRepository } = deps;\n const availableExtraRules = ruleRepository.getAllExtra();\n\n const newExtraRules: ExtraRule[] = [];\n\n for (const rule of rules) {\n const result = toExtraRule(rule, availableExtraRules);\n\n if (isErr(result)) {\n return result;\n }\n\n newExtraRules.push(result.value);\n }\n\n const updatedRules = {\n basic: game.rules.basic,\n extra: newExtraRules,\n };\n\n const next: NextStep = {\n type: \"step\",\n step: gameSteps.start,\n };\n\n const updatedGame: Game & { nextAction: NextStep } = {\n ...game,\n rules: updatedRules,\n nextAction: next,\n };\n\n return ok(updatedGame);\n };\n","import { type Result, err, ok, isErr } from \"../../../utils/result.js\";\nimport type { PlayerPayload, Player } from \"../types/player.js\";\nimport type { Kingdom } from \"../types/kingdom.js\";\n\nconst MINPLAYERSNAMELENGTH = 3;\n\nexport const validatePlayer = (name: string): Result<string> => {\n if (!name || name.trim().length < MINPLAYERSNAMELENGTH) {\n return err(`Invalid player name: ${name}`);\n }\n\n return ok(name);\n};\n\nexport const createPlayer = (\n playerName: string,\n id: string,\n kingdom: Kingdom\n): Result<Player> => {\n const name = validatePlayer(playerName);\n\n if (isErr(name)) {\n return name;\n }\n\n return ok({\n name: name.value,\n id,\n kingdom,\n });\n};\n","import {\n GROUND,\n type Crown,\n type EmptyGround,\n type EmptyTile,\n type Ground,\n type Tile,\n} from \"../types/domino.js\";\n\nconst isGround = (ground: any): ground is Ground => {\n return GROUND.includes(ground);\n};\n\nexport const createTile = (\n ground: Ground | EmptyGround,\n crowns: Crown = 0\n): Tile | EmptyTile => {\n if (isGround(ground)) {\n return { type: ground, crowns } as Tile;\n }\n return { type: ground, crowns: 0 } as EmptyTile;\n};\n","import { isOk } from \"../../../utils/result.js\";\nimport { err, isErr, ok, type Result } from \"../../../utils/result.js\";\nimport { createTile } from \"./domino.js\";\nimport {\n GRIDSIZE,\n type Domino,\n type EmptyTile,\n type Kingdom,\n type Orientation,\n type Position,\n type Rotation,\n type Tile,\n} from \"../types/index.js\";\n\nexport const createEmptyKingdom = (): Kingdom => {\n const emptyTile = createTile(\"empty\");\n const grid = Array.from({ length: GRIDSIZE }, () =>\n Array.from({ length: GRIDSIZE }, () => emptyTile)\n );\n\n return grid;\n};\n\nexport const placeCastle = (kingdom: Kingdom): Kingdom => {\n const castle = createTile(\"castle\");\n const newKingdom = deepCopyKingdom(kingdom);\n newKingdom[4]![4] = castle;\n return newKingdom;\n};\n\nexport const placeTile = (\n kingdom: Kingdom,\n position: Position,\n tile: Tile\n): Kingdom => {\n const newKingdom = deepCopyKingdom(kingdom);\n newKingdom[position.y]![position.x] = tile;\n return newKingdom;\n};\n\nexport const getTile = (\n kingdom: Kingdom,\n position: Position\n): Result<Tile | EmptyTile> => {\n const tile = kingdom[position.y]?.[position.x];\n if (!tile) {\n return err(\"Invalid placement (not fit into the grid)\");\n }\n return ok(tile);\n};\n\nexport const calculateDominoPosition = (\n position: Position,\n orientation: Orientation,\n rotation: Rotation,\n domino: Domino\n): [{ tile: Tile; position: Position }, { tile: Tile; position: Position }] => {\n let firstTile: {\n tile: Tile;\n position: Position;\n };\n let secondTile: {\n tile: Tile;\n position: Position;\n };\n\n if (orientation === \"horizontal\") {\n if (rotation === 0) {\n firstTile = {\n tile: domino.left,\n position: {\n x: position.x,\n y: position.y,\n },\n };\n secondTile = {\n tile: domino.right,\n position: {\n x: position.x + 1,\n y: position.y,\n },\n };\n } else {\n firstTile = {\n tile: domino.right,\n position: {\n x: position.x,\n y: position.y,\n },\n };\n secondTile = {\n tile: domino.left,\n position: {\n x: position.x + 1,\n y: position.y,\n },\n };\n }\n } else {\n if (rotation === 0) {\n firstTile = {\n tile: domino.left,\n position: {\n x: position.x,\n y: position.y,\n },\n };\n secondTile = {\n tile: domino.right,\n position: {\n x: position.x,\n y: position.y + 1,\n },\n };\n } else {\n firstTile = {\n tile: domino.right,\n position: {\n x: position.x,\n y: position.y,\n },\n };\n secondTile = {\n tile: domino.left,\n position: {\n x: position.x,\n y: position.y + 1,\n },\n };\n }\n }\n\n return [firstTile, secondTile];\n};\n\nexport const placeDomino = (\n kingdom: Kingdom,\n position: Position,\n orientation: Orientation,\n rotation: Rotation,\n domino: Domino\n): Result<Kingdom> => {\n const [firstTile, secondTile] = calculateDominoPosition(\n position,\n orientation,\n rotation,\n domino\n );\n\n const isFreePlaceResult = isFreePlace(\n kingdom,\n firstTile.position,\n secondTile.position\n );\n if (isErr(isFreePlaceResult)) {\n return isFreePlaceResult;\n }\n\n const adjacentTiles = isAdjacent(\n kingdom,\n firstTile.position,\n secondTile.position\n );\n\n if (adjacentTiles.length === 0) {\n return err(\"Invalid placement (not adjacent)\");\n }\n\n const hasValidAdjacentTiles = hasValidAdjacent(adjacentTiles, [\n firstTile.tile,\n secondTile.tile,\n ]);\n\n if (!hasValidAdjacentTiles) {\n return err(\"Invalid placement (not valid adjacent)\");\n }\n\n return ok(placeTiles(kingdom, [firstTile, secondTile]));\n};\n\nconst placeTiles = (\n kingdom: Kingdom,\n tiles: { tile: Tile; position: Position }[]\n) => {\n let newKingdom = deepCopyKingdom(kingdom);\n for (const { tile, position } of tiles) {\n newKingdom = placeTile(newKingdom, position, tile);\n }\n return newKingdom;\n};\n\nconst isFreePlace = (\n kingdom: Kingdom,\n firstPosition: Position,\n secondPosition: Position\n): Result<boolean> => {\n const firstTile = getTile(kingdom, firstPosition);\n const secondTile = getTile(kingdom, secondPosition);\n\n if (isErr(firstTile)) {\n return firstTile;\n }\n\n if (isErr(secondTile)) {\n return secondTile;\n }\n\n if (firstTile.value.type !== \"empty\" || secondTile.value.type !== \"empty\") {\n return err(\"Invalid placement (not empty)\");\n }\n\n return ok(true);\n};\n\nconst isAdjacent = (\n kingdom: Kingdom,\n firstPosition: Position,\n secondPosition: Position\n): Tile[] => {\n const xFirstPosition = firstPosition.x;\n const yFirstPosition = firstPosition.y;\n const xSecondPosition = secondPosition.x;\n const ySecondPosition = secondPosition.y;\n\n const adjacentTiles: Tile[] = [];\n const adjacentTilesKeys = [\n { x: xFirstPosition - 1, y: yFirstPosition },\n { x: xFirstPosition, y: yFirstPosition - 1 },\n { x: xFirstPosition + 1, y: yFirstPosition },\n { x: xFirstPosition, y: yFirstPosition + 1 },\n { x: xSecondPosition - 1, y: ySecondPosition },\n { x: xSecondPosition, y: ySecondPosition - 1 },\n { x: xSecondPosition + 1, y: ySecondPosition },\n { x: xSecondPosition, y: ySecondPosition + 1 },\n ];\n\n // Remove firstPosition and secondPosition from adjacentTilesKeys\n adjacentTilesKeys.splice(\n adjacentTilesKeys.findIndex((pos) => {\n return pos.x === xFirstPosition && pos.y === yFirstPosition;\n }),\n 1\n );\n\n adjacentTilesKeys.splice(\n adjacentTilesKeys.findIndex((pos) => {\n return pos.x === xSecondPosition && pos.y === ySecondPosition;\n }),\n 1\n );\n\n adjacentTilesKeys.forEach((key) => {\n const tile = getTile(kingdom, key);\n if (isOk(tile)) {\n if (tile.value.type !== \"empty\") {\n adjacentTiles.push(tile.value);\n }\n }\n });\n\n return adjacentTiles;\n};\n\nconst hasValidAdjacent = (\n adjacentTiles: (Tile | EmptyTile)[],\n tiles: Tile[]\n): boolean => {\n return adjacentTiles.some((adjacentTile) => {\n return tiles.some((tile) => {\n return tile.type === adjacentTile.type || adjacentTile.type === \"castle\";\n });\n });\n};\n\nexport const checkCastleIsInMiddle = (kingdom: Kingdom): boolean => {\n // Find index of castle\n const castlePosition = kingdom\n .map((row) => row.findIndex((tile) => tile.type === \"castle\"))\n .find((index) => index !== -1);\n\n // Count how many tiles not empty are on the left of the castle\n const leftTiles =\n castlePosition !== undefined\n ? kingdom[castlePosition]!.slice(0, castlePosition)\n : [];\n const leftTilesCount = leftTiles.filter(\n (tile) => tile.type !== \"empty\"\n ).length;\n\n // Count how many tiles not empty are on the right of the castle\n const rightTiles =\n castlePosition !== undefined\n ? kingdom[castlePosition]!.slice(castlePosition + 1)\n : [];\n const rightTilesCount = rightTiles.filter(\n (tile) => tile.type !== \"empty\"\n ).length;\n\n // Count how many tiles not empty are on the top of the castle\n const topTiles =\n castlePosition !== undefined\n ? kingdom[castlePosition]!.slice(0, castlePosition)\n : [];\n const topTilesCount = topTiles.filter((tile) => tile.type !== \"empty\").length;\n\n // Count how many tiles not empty are on the bottom of the castle\n const bottomTiles =\n castlePosition != undefined\n ? kingdom[castlePosition]!.slice(castlePosition + 1)\n : [];\n const bottomTilesCount = bottomTiles.filter(\n (tile) => tile.type !== \"empty\"\n ).length;\n\n return (\n leftTilesCount === rightTilesCount &&\n topTilesCount === bottomTilesCount &&\n leftTilesCount === topTilesCount\n );\n};\n\nexport const countDominoes = (kingdom: Kingdom): number => {\n const notEmpties = kingdom.flat().filter((tile) => tile.type !== \"empty\");\n const totalDominoes = (notEmpties.length - 1) / 2; // -1 because the castle is not a domino\n return totalDominoes;\n};\n\nconst deepCopyKingdom = (kingdom: Kingdom): Kingdom => {\n return kingdom.map((line) => line.map((tile) => ({ ...tile })));\n};\n","import type { Game, NextStep, Players } from \"../domain/types/index.js\";\nimport type { UuidMethod } from \"../portServerside/uuidMethod.js\";\nimport type { ShuffleMethod } from \"../portServerside/shuffleMethod.js\";\nimport { ok, err, type Result, isErr } from \"../../utils/result.js\";\nimport { createPlayer } from \"../domain/entities/player.js\";\nimport { createEmptyKingdom, placeCastle } from \"../domain/entities/kingdom.js\";\nimport type { RuleRepository } from \"../portServerside/ruleRepository.js\";\n\nexport type AddPlayersUseCase = (\n game: Game & { nextAction: NextStep },\n players: string[]\n) => Result<Game & { nextAction: NextStep }>;\n\nexport const addPlayersUseCase =\n (deps: {\n uuidMethod: UuidMethod;\n shuffleMethod: ShuffleMethod;\n ruleRepository: RuleRepository;\n }): AddPlayersUseCase =>\n (game, players) => {\n const { uuidMethod, shuffleMethod, ruleRepository } = deps;\n\n if (!players || players.length < 2 || players.length > 4) {\n return err(\"Invalid number of players\");\n }\n\n const newPlayers: Players = [];\n\n for (const player of players) {\n let kingdom = createEmptyKingdom();\n kingdom = placeCastle(kingdom);\n let id = uuidMethod();\n const newPlayer = createPlayer(player, id, kingdom);\n\n if (isErr(newPlayer)) {\n return newPlayer;\n }\n\n newPlayers.push(newPlayer.value);\n }\n\n // set rules\n const rules = ruleRepository.getAll();\n const basicRules = rules.basic[newPlayers.length];\n\n if (!basicRules) {\n return err(\"No base rules found\");\n }\n\n // updateDominoes\n const dominoes = game.dominoes;\n const { maxDominoes } = basicRules;\n const shuffledDominoes = shuffleMethod(dominoes);\n const splicedDominoes = shuffledDominoes.slice(0, maxDominoes);\n const next: NextStep = {\n type: \"step\",\n step: \"options\",\n };\n\n const updatedGame: Game & { nextAction: NextStep } = {\n ...game,\n players: newPlayers,\n dominoes: splicedDominoes,\n rules: {\n ...game.rules,\n basic: basicRules,\n },\n nextAction: next,\n };\n\n return ok(updatedGame);\n };\n","import type { NextAction } from \"../types/game.js\";\nimport type { Lord } from \"../types/lord.js\";\nimport { playerActions, type PlayerActions } from \"../types/player.js\";\n\nexport const createLord = (id: string, playerId: string): Lord => {\n return {\n id,\n playerId,\n turnEnded: false,\n hasPick: false,\n hasPlace: true,\n };\n};\n\nconst hasPick = (lord: Lord): boolean => lord.hasPick;\nconst hasPlace = (lord: Lord): boolean => lord.hasPlace;\nconst hasTurnEnded = (lord: Lord): boolean => lord.turnEnded;\n\nexport const canPass = (lord: Lord): boolean => {\n return !hasPick(lord) && !hasPlace(lord) && !hasTurnEnded(lord);\n};\n\nexport const canPick = (lord: Lord): boolean => {\n return !hasPick(lord) && hasPlace(lord) && !hasTurnEnded(lord);\n};\n\nexport const canPlaceAndDominoPickedIsDefined = (\n lord: Lord\n): lord is Required<Lord & Pick<Lord, \"dominoPicked\">> => {\n return (\n !hasPick(lord) &&\n !hasPlace(lord) &&\n !hasTurnEnded(lord) &&\n lord.dominoPicked !== undefined\n );\n};\n\nexport const updateLordOrder = (lords: Lord[]): Lord[] => {\n return lords.sort((a, b) => {\n return a.dominoPicked!.number - b.dominoPicked!.number;\n });\n};\n\nexport const resetLordsActions = (lord: Lord[]): Lord[] => {\n const lordsCopy = [...lord];\n for (const lord of lordsCopy) {\n lord.turnEnded = false;\n lord.hasPick = false;\n lord.hasPlace = false;\n }\n\n return lordsCopy;\n};\n\nexport const nextLordWithAction = (lords: Lord[]): NextAction => {\n const nextLord = findNextLord(lords);\n\n return {\n type: \"action\",\n nextLord: nextLord.id,\n nextAction: hasPlace(nextLord)\n ? playerActions.pickDomino\n : playerActions.placeDomino,\n };\n};\n\nconst findNextLord = (lords: Lord[]): Lord => {\n const lord = lords.find((lord) => !hasTurnEnded(lord));\n if (!lord) {\n return lords[0]!;\n }\n return lord;\n};\n\nexport const allLordsHavePlayed = (lords: Lord[]) => {\n return lords.every((lord) => lord.turnEnded);\n};\n","import {\n nextLordWithAction,\n resetLordsActions,\n} from \"./../domain/entities/lord.js\";\nimport { type GameWithNextAction } from \"../domain/types/game.js\";\nimport { err, ok, type Result } from \"../../utils/result.js\";\nimport {\n allLordsHavePlayed,\n canPick,\n updateLordOrder,\n} from \"../domain/entities/lord.js\";\n\nexport type ChooseDominoUseCase = (\n game: GameWithNextAction,\n lordId: string,\n dominoPick: number\n) => Result<GameWithNextAction>;\n\nexport const chooseDominoUseCase: ChooseDominoUseCase = (\n game,\n lordId,\n dominoPick\n) => {\n const currentLord = game.lords.find(\n (lord) => lord.id === game.nextAction.nextLord\n );\n\n if (!currentLord) {\n return err(\"Lord not found\");\n }\n\n if (currentLord.id !== lordId) {\n return err(\"Not your turn\");\n }\n\n if (!canPick(currentLord)) {\n return err(\"Lord can't pick\");\n }\n\n // Check if dominoPick is valid choice\n const selectedDomino = game.currentDominoes.find(\n (domino) => domino.domino.number === dominoPick\n );\n\n if (!selectedDomino) {\n return err(\"Domino not found\");\n }\n\n if (selectedDomino.picked) {\n return err(\"Domino already picked\");\n }\n\n // update currentDominoes\n const updatedCurrentDominoes = game.currentDominoes.map((domino) => {\n if (domino.domino.number === dominoPick) {\n domino.picked = true;\n domino.lordId = currentLord.id;\n }\n return domino;\n });\n\n // update lords\n const updatedLords = game.lords.map((lord) => {\n if (lord.id === currentLord.id) {\n lord.hasPick = true;\n lord.turnEnded = true;\n lord.dominoPicked = selectedDomino.domino;\n }\n return lord;\n });\n\n const turnEnded = allLordsHavePlayed(updatedLords);\n\n if (turnEnded) {\n const lords = resetLordsActions(updateLordOrder(updatedLords));\n const updatedTurn = game.turn + 1;\n const next = nextLordWithAction(lords);\n const dominoesCopy = [...game.dominoes];\n const dominoesDrawn = dominoesCopy.splice(\n 0,\n game.rules.basic.dominoesPerTurn\n );\n dominoesDrawn.sort((a, b) => a.number - b.number);\n const updatedCurrentDominoes = dominoesDrawn.map((domino, index) => {\n return {\n domino,\n picked: false,\n lordId: null,\n position: index + 1,\n };\n });\n\n return ok({\n ...game,\n currentDominoes: updatedCurrentDominoes,\n dominoes: dominoesCopy,\n lords,\n turn: updatedTurn,\n nextAction: next,\n });\n }\n\n const next = nextLordWithAction(updatedLords);\n\n // update state\n const updatedState = {\n ...game,\n currentDominoes: updatedCurrentDominoes,\n lords: updatedLords,\n nextAction: next,\n };\n\n return ok(updatedState);\n};\n","import {\n gameSteps,\n type Domino,\n type Game,\n type GameMode,\n type NextStep,\n} from \"../types/index.js\";\n\nexport const create = (payload: {\n id: string;\n mode: GameMode;\n dominoes: Domino[];\n}): Game & { nextAction: NextStep } => {\n const { id, mode, dominoes } = payload;\n return {\n id,\n dominoes,\n currentDominoes: [],\n players: [],\n lords: [],\n turn: 0,\n nextAction: {\n type: \"step\",\n step: gameSteps.addPlayers,\n },\n rules: {\n basic: {\n lords: 0,\n maxDominoes: 0,\n dominoesPerTurn: 0,\n maxTurns: 0,\n },\n extra: [],\n },\n mode,\n };\n};\n","import { err, ok, type Result } from \"../../../utils/result.js\";\nimport type { GameMode } from \"../types/mode.js\";\n\nconst findMode = (\n mode: string,\n availableMode: GameMode[]\n): GameMode | undefined => {\n return availableMode.find((m) => m.name === mode);\n};\n\nexport const createMode = (\n mode: string,\n availableMode: GameMode[]\n): Result<GameMode> => {\n const foundMode = findMode(mode, availableMode);\n if (foundMode) {\n return ok(foundMode);\n }\n\n return err(`Invalid mode: ${mode}`);\n};\n","import { err, isErr, ok, type Result } from \"../../utils/result.js\";\nimport type { Game, NextStep } from \"../domain/types/game.js\";\nimport { create } from \"../domain/entities/game.js\";\nimport type { ModeRepository } from \"../portServerside/modeRepository.js\";\nimport type { DominoesRepository } from \"core/portServerside/dominoesRepository.js\";\nimport type { UuidMethod } from \"../portServerside/uuidMethod.js\";\nimport { createMode } from \"../domain/entities/mode.js\";\n\nexport type CreateGameUseCase = (\n mode: string\n) => Result<Game & { nextAction: NextStep }>;\n\nexport const createGameUseCase =\n (deps: {\n modeRepository: ModeRepository;\n dominoesRepository: DominoesRepository;\n uuidMethod: UuidMethod;\n }): CreateGameUseCase =>\n (mode) => {\n const { modeRepository, dominoesRepository, uuidMethod } = deps;\n const id = uuidMethod();\n const availableMode = modeRepository.getAvailables();\n const newMode = createMode(mode, availableMode);\n\n if (isErr(newMode)) {\n return newMode;\n }\n\n const dominoes = dominoesRepository.getForMode(newMode.value);\n\n if (!dominoes || dominoes.length === 0) {\n return err(`No dominoes found for mode ${newMode.value.name}`);\n }\n\n const payload = {\n id,\n mode: newMode.value,\n dominoes,\n };\n\n const newGame = create(payload);\n\n return ok(newGame);\n };\n","import {\n gameSteps,\n type GameResult,\n type GameWithNextAction,\n type GameWithNextStep,\n type NextAction,\n type NextStep,\n} from \"../domain/types/game.js\";\nimport {\n canPass,\n nextLordWithAction,\n allLordsHavePlayed,\n} from \"../domain/entities/lord.js\";\nimport { err, ok } from \"../../utils/result.js\";\n\nexport type DiscardDominoUseCase = (\n game: GameWithNextAction,\n lordId: string\n) => GameResult;\n\nexport const discardDominoUseCase: DiscardDominoUseCase = (game, lordId) => {\n const nextAction = game.nextAction;\n\n const currentLord = game.lords.find(\n (lord) => lord.id === nextAction.nextLord\n );\n\n if (!currentLord) {\n return err(\"Lord not found\");\n }\n\n if (currentLord.id !== lordId) {\n return err(\"Not your turn\");\n }\n\n if (!canPass(currentLord)) {\n return err(\"Lord can't pass\");\n }\n\n const maxTurns = game.rules.basic.maxTurns;\n const currentTurn = game.turn;\n const isLastTurn = currentTurn === maxTurns;\n\n const updatedLord = game.lords.map((lord) => {\n if (lord.id === currentLord.id) {\n if (isLastTurn) {\n return {\n ...lord,\n turnEnded: true,\n hasPlace: true,\n };\n }\n\n return {\n ...lord,\n hasPlace: true,\n };\n }\n return lord;\n });\n\n let updatedGame: GameWithNextAction | GameWithNextStep;\n\n const resultStep: NextStep = {\n type: \"step\",\n step: gameSteps.result,\n };\n\n if (isLastTurn && allLordsHavePlayed(updatedLord)) {\n updatedGame = {\n ...game,\n lords: updatedLord,\n nextAction: resultStep,\n };\n } else {\n updatedGame = {\n ...game,\n lords: updatedLord,\n nextAction: <NextAction>nextLordWithAction(updatedLord),\n };\n }\n\n return ok(updatedGame);\n};\n","import { err, type Result } from \"../../utils/result.js\";\nimport type { ExtraRule } from \"../domain/types/rule.js\";\nimport { getAvailablesExtraRules } from \"../domain/entities/rule.js\";\nimport type { GameMode } from \"../domain/types/mode.js\";\nimport type { RuleRepository } from \"../portServerside/ruleRepository.js\";\n\nexport type GetExtraRulesUseCase = (\n mode: GameMode[\"name\"],\n players: number\n) => Result<ExtraRule[]>;\n\nexport const getExtraRulesUseCase =\n (deps: { ruleRepository: RuleRepository }): GetExtraRulesUseCase =>\n (mode: GameMode[\"name\"], players: number): Result<ExtraRule[]> => {\n const { ruleRepository } = deps;\n\n const allExtraRules = ruleRepository.getAllExtra();\n\n if (!allExtraRules) {\n return err(\"No rules found\");\n }\n\n return getAvailablesExtraRules(allExtraRules, mode, players);\n };\n","import type { GameMode } from \"../domain/types/mode.js\";\nimport { ok, type Result } from \"../../utils/result.js\";\nimport type { ModeRepository } from \"core/portServerside/modeRepository.js\";\n\nexport type GetModesUseCase = () => Result<GameMode[]>;\n\nexport const getModesUseCase =\n (deps: { modeRepository: ModeRepository }): GetModesUseCase =>\n (): Result<GameMode[]> => {\n const { modeRepository } = deps;\n return ok(modeRepository.getAvailables());\n };\n","import type {\n FinalResult,\n GameWithNextStep,\n GameWithResults,\n ScoreResult,\n} from \"../domain/types/index.js\";\nimport { ok, type Result } from \"../../utils/result.js\";\nimport {\n checkCastleIsInMiddle,\n countDominoes,\n} from \"../domain/entities/kingdom.js\";\n\ntype Property = {\n type: string;\n crowns: number;\n size: number;\n tiles: number[][];\n};\n\nexport type GetResultUseCase = (\n game: GameWithNextStep\n) => Result<GameWithResults>;\n\nexport const getResultUseCase: GetResultUseCase = (game) => {\n const { players, rules } = game;\n const { basic, extra } = rules;\n const scores: ScoreResult[] = players.map((player) => {\n const { kingdom } = player;\n const visited: boolean[][] = kingdom.map((row) => row.map(() => false));\n const properties: Property[] = [];\n\n const directions = [\n [-1, 0],\n [1, 0],\n [0, -1],\n [0, 1],\n ]; // Up, Down, Left, Right\n\n const markZone = (\n x: number,\n y: number,\n type: string,\n crowns: number\n ): void => {\n if (\n x < 0 ||\n y < 0 ||\n x >= kingdom[0]!.length ||\n y >= kingdom.length ||\n visited[y]![x] ||\n kingdom[y]![x]!.type !== type ||\n kingdom[y]![x]!.type === \"empty\" ||\n kingdom[y]![x]!.type === \"castle\"\n ) {\n return;\n }\n\n visited[y]![x] = true;\n const currentZone = properties.find(\n (property) =>\n property.type === type &&\n property.tiles.some(([tx, ty]) => {\n for (let [dx, dy] of directions) {\n if (\n (tx as number) + (dx as number) === x &&\n (ty as number) + (dy as number) === y\n ) {\n return true;\n }\n }\n return false;\n })\n );\n\n if (currentZone) {\n currentZone.size += 1;\n currentZone.tiles.push([x, y]);\n currentZone.crowns += crowns;\n } else {\n properties.push({\n type,\n crowns,\n size: 1,\n tiles: [[x, y]],\n });\n }\n\n directions.forEach(([dx, dy]) => {\n const nx = x + (dx as number);\n const ny = y + (dy as number);\n if (\n nx >= 0 &&\n ny >= 0 &&\n nx < kingdom[0]!.length &&\n ny < kingdom.length &&\n kingdom[ny]![nx]!.type === type\n ) {\n markZone(nx, ny, kingdom[ny]![nx]!.type, kingdom[ny]![nx]!.crowns);\n }\n });\n };\n\n kingdom.forEach((row, y) => {\n row.forEach((tile, x) => {\n if (!visited[y]![x]) {\n markZone(x, y, tile.type, tile.crowns);\n }\n });\n });\n\n if (properties.length === 0) {\n return {\n playerId: player.id,\n playerName: player.name,\n details: {\n points: 0,\n maxPropertiesSize: 0,\n totalCrowns: 0,\n },\n };\n }\n\n let points = properties.reduce(\n (score, property) => score + property.crowns * property.size,\n 0\n );\n const maxPropertiesSize = Math.max(\n ...properties.map((property) => property.size ?? 0)\n );\n\n const totalCrowns = properties.reduce(\n (total, property) => total + property.crowns,\n 0\n );\n\n if (extra.length > 0) {\n extra.forEach((extraRule) => {\n if (extraRule.name === \"The middle Kingdom\") {\n const castleIsInMiddle = checkCastleIsInMiddle(kingdom);\n if (castleIsInMiddle) {\n points += 10;\n }\n }\n\n if (extraRule.name === \"Harmony\") {\n const totalDominoes = countDominoes(kingdom);\n const dominoLimit = basic.maxDominoes;\n const totalPlayers = players.length;\n const dominoesPerPlayer = dominoLimit / totalPlayers;\n if (totalDominoes === dominoesPerPlayer) {\n points += 5;\n }\n }\n });\n }\n\n return {\n playerId: player.id,\n playerName: player.name,\n details: {\n points,\n maxPropertiesSize,\n totalCrowns,\n },\n };\n });\n\n // 1 order players by score, then by maxPropertiesSize, then by totalCrowns all descending\n scores.sort((a, b) => {\n if (a.details.points !== b.details.points) {\n return b.details.points - a.details.points;\n }\n if (a.details.maxPropertiesSize !== b.details.maxPropertiesSize) {\n return b.details.maxPropertiesSize - a.details.maxPropertiesSize;\n }\n return b.details.totalCrowns - a.details.totalCrowns;\n });\n\n const result: FinalResult[] = [];\n\n let isTie = false;\n result.push({\n playerId: scores[0]!.playerId,\n playerName: scores[0]!.playerName,\n details: scores[0]!.details,\n position: 1,\n });\n\n for (let i = 1; i < scores.length; i++) {\n const currentScore = scores[i];\n const previousScore = scores[i - 1];\n if (\n previousScore &&\n currentScore &&\n currentScore.details.points === previousScore.details.points &&\n currentScore.details.maxPropertiesSize ===\n previousScore.details.maxPropertiesSize &&\n currentScore.details.totalCrowns === previousScore.details.totalCrowns\n ) {\n isTie = true;\n }\n\n if (isTie) {\n result.push({\n ...currentScore!,\n position: result[i - 1]!.position,\n });\n } else {\n result.push({\n ...currentScore!,\n position: i + 1,\n });\n }\n\n isTie = false;\n }\n\n return ok({\n ...game,\n result: result,\n });\n};\n","import { err, isErr, ok } from \"../../utils/result.js\";\nimport {\n gameSteps,\n type GameResult,\n type GameWithNextAction,\n type GameWithNextStep,\n type NextAction,\n type NextStep,\n} from \"../domain/types/game.js\";\nimport {\n allLordsHavePlayed,\n canPlaceAndDominoPickedIsDefined,\n nextLordWithAction,\n} from \"../domain/entities/lord.js\";\nimport { placeDomino } from \"../domain/entities/kingdom.js\";\nimport type {\n Orientation,\n Position,\n Rotation,\n} from \"../domain/types/kingdom.js\";\n\nexport type PlaceDominoUseCase = (\n game: GameWithNextAction,\n lordId: string,\n position: Position,\n orientation: Orientation,\n rotation: Rotation\n) => GameResult;\n\nexport const placeDominoUseCase: PlaceDominoUseCase = (\n game,\n lordId,\n position,\n orientation,\n rotation\n) => {\n const nextAction = game.nextAction;\n\n const currentLord = game.lords.find(\n (lord) => lord.id === nextAction.nextLord\n );\n\n if (!currentLord) {\n return err(\"Lord not found\");\n }\n\n if (currentLord.id !== lordId) {\n return err(\"Not your turn\");\n }\n\n if (!canPlaceAndDominoPickedIsDefined(currentLord)) {\n return err(\"Lord can't place\");\n }\n\n const domino = currentLord.dominoPicked;\n\n const currentPlayer = game.players.find(\n (player) => player.id === currentLord.playerId\n );\n\n if (!currentPlayer) {\n return err(\"Player not found\");\n }\n\n const updatedKingdom = placeDomino(\n currentPlayer.kingdom,\n position,\n orientation,\n rotation,\n domino\n );\n\n if (isErr(updatedKingdom)) {\n return updatedKingdom;\n }\n\n const updatedPlayers = game.players.map((player) => {\n if (player.id === currentPlayer.id) {\n player.kingdom = updatedKingdom.value;\n }\n return player;\n });\n\n const maxTurns = game.rules.basic.maxTurns;\n const currentTurn = game.turn;\n const isLastTurn = currentTurn === maxTurns;\n\n const updatedLords = game.lords.map((lord) => {\n if (lord.id === currentLord.id) {\n if (isLastTurn) {\n return {\n ...lord,\n turnEnded: true,\n hasPlace: true,\n };\n }\n return {\n ...lord,\n hasPlace: true,\n };\n }\n return lord;\n });\n\n let updatedGame: GameWithNextAction | GameWithNextStep;\n\n const resultStep: NextStep = {\n type: \"step\",\n step: gameSteps.result,\n };\n\n if (isLastTurn && allLordsHavePlayed(updatedLords)) {\n updatedGame = {\n ...game,\n lords: updatedLords,\n nextAction: resultStep,\n };\n } else {\n updatedGame = {\n ...game,\n lords: updatedLords,\n nextAction: <NextAction>nextLordWithAction(updatedLords),\n };\n }\n\n return ok(updatedGame);\n};\n","import type { UuidMethod } from \"../portServerside/uuidMethod.js\";\nimport { ok, type Result } from \"../../utils/result.js\";\nimport type { Game, NextAction, NextStep } from \"../domain/types/game.js\";\nimport type { ShuffleMethod } from \"../portServerside/shuffleMethod.js\";\nimport type { Lord } from \"../domain/types/lord.js\";\nimport { createLord } from \"../domain/entities/lord\";\nimport { playerActions } from \"../domain/types/player.js\";\n\nexport type StartGameUseCase = (\n game: Game & { nextAction: NextStep }\n) => Result<Game & { nextAction: NextAction }>;\n\nexport const startGameUseCase =\n (deps: {\n uuidMethod: UuidMethod;\n shuffleMethod: ShuffleMethod;\n }): StartGameUseCase =>\n (game) => {\n const { uuidMethod, shuffleMethod } = deps;\n const {\n rules: {\n basic: { lords: maxLords, dominoesPerTurn },\n },\n players,\n dominoes,\n } = game;\n\n const numberOfPlayers = players.length;\n\n const newLords: Lord[] = [];\n\n for (let i = 0; i < numberOfPlayers; i++) {\n for (let j = 0; j < maxLords; j++) {\n const lord = createLord(uuidMethod(), players[i]!.id);\n newLords.push(lord);\n }\n }\n\n const shuffledLords = shuffleMethod(newLords);\n const dominoesCopy = [...dominoes];\n const dominoesDrawn = dominoesCopy.splice(0, dominoesPerTurn);\n dominoesDrawn.sort((a, b) => a.number - b.number);\n const nextAction: NextAction = {\n type: \"action\",\n nextLord: shuffledLords[0]!.id,\n nextAction: playerActions.pickDomino,\n };\n\n const newState: Game & { nextAction: NextAction } = {\n ...game,\n lords: shuffledLords,\n nextAction,\n dominoes: dominoesCopy,\n currentDominoes: dominoesDrawn.map((domino, index) => {\n return {\n domino,\n picked: false,\n lordId: null,\n position: index + 1,\n };\n }),\n };\n\n return ok(newState);\n };\n","import type { ShuffleMethod } from \"../core/portServerside/shuffleMethod.js\";\n\nexport const shuffleMethod: ShuffleMethod = <T>(array: T[]) => {\n for (let i = array.length - 1; i > 0; i--) {\n const j = Math.floor(Math.random() * (i + 1));\n [array[i], array[j]] = [array[j] as T, array[i] as T];\n }\n return array;\n};\n","import type { UuidMethod } from \"../core/portServerside/uuidMethod.js\";\nimport { randomUUID } from \"crypto\";\n\nexport const uuidMethod: UuidMethod = () => {\n return randomUUID();\n};\n","import jsonDominoes from \"./adapterServerside/jsonDominoes.js\";\nimport jsonModes from \"./adapterServerside/jsonModes.js\";\nimport jsonRules from \"./adapterServerside/jsonRules.js\";\nimport { addExtraRulesHandler } from \"./application/handlers/addExtraRulesHandler.js\";\nimport { addPlayersHandler } from \"./application/handlers/addPlayersHandler.js\";\nimport { chooseDominoHandler } from \"./application/handlers/chooseDominoHandler.js\";\nimport { createGameHandler } from \"./application/handlers/createGameHandler.js\";\nimport { discardDominoHandler } from \"./application/handlers/discardDominoHandler.js\";\nimport { getExtraRulesHandler } from \"./application/handlers/getExtraRulesHandler.js\";\nimport { getModesHandler } from \"./application/handlers/getModesHandler.js\";\nimport { getResultHandler } from \"./application/handlers/getResultHandler.js\";\nimport { placeDominoHandler } from \"./application/handlers/placeDominoHandler.js\";\nimport { startGameHandler } from \"./application/handlers/startGameHandler.js\";\nimport type { DominoesRepository } from \"./core/portServerside/dominoesRepository.js\";\nimport type { ModeRepository } from \"./core/portServerside/modeRepository.js\";\nimport type { RuleRepository } from \"./core/portServerside/ruleRepository.js\";\nimport type { ShuffleMethod } from \"./core/portServerside/shuffleMethod.js\";\nimport type { UuidMethod } from \"./core/portServerside/uuidMethod.js\";\nimport { addExtraRulesUseCase } from \"./core/useCases/addExtraRules.js\";\nimport { addPlayersUseCase } from \"./core/useCases/addPlayers.js\";\nimport { chooseDominoUseCase } from \"./core/useCases/chooseDomino.js\";\nimport { createGameUseCase } from \"./core/useCases/createGame.js\";\nimport { discardDominoUseCase } from \"./core/useCases/discardDomino.js\";\nimport { getExtraRulesUseCase } from \"./core/useCases/getExtraRules.js\";\nimport { getModesUseCase } from \"./core/useCases/getModes.js\";\nimport { getResultUseCase } from \"./core/useCases/getResult.js\";\nimport { placeDominoUseCase } from \"./core/useCases/placeDomino.js\";\nimport { startGameUseCase } from \"./core/useCases/startGame.js\";\nimport { shuffleMethod } from \"./adapterServerside/shuffle.js\";\nimport { uuidMethod } from \"./adapterServerside/uuid.js\";\n\nexport type EngineConfig = {\n modeRepository?: ModeRepository;\n dominoesRepository?: DominoesRepository;\n ruleRepository?: RuleRepository;\n uuidMethod?: UuidMethod;\n shuffleMethod?: ShuffleMethod;\n};\n\nexport const configureEngine = (config: Partial<EngineConfig>) => {\n const modeRepository = config.modeRepository || jsonModes();\n const dominoesRepository = config.dominoesRepository || jsonDominoes();\n const ruleRepository = config.ruleRepository || jsonRules();\n const uuid = config.uuidMethod || uuidMethod;\n const shuffle = config.shuffleMethod || shuffleMethod;\n\n return {\n createGameHandler: createGameHandler(\n createGameUseCase({\n modeRepository,\n dominoesRepository,\n uuidMethod: uuid,\n })\n ),\n getModesHandler: getModesHandler(getModesUseCase({ modeRepository })),\n getExtraRulesHandler: getExtraRulesHandler(\n getExtraRulesUseCase({ ruleRepository })\n ),\n addPlayersHandler: addPlayersHandler(\n addPlayersUseCase({\n uuidMethod: uuid,\n shuffleMethod: shuffle,\n ruleRepository,\n })\n ),\n addExtraRulesHandler: addExtraRulesHandler(\n addExtraRulesUseCase({ ruleRepository })\n ),\n startGameHandler: startGameHandler(\n startGameUseCase({ uuidMethod: uuid, shuffleMethod: shuffle })\n ),\n chooseDominoHandler: chooseDominoHandler(chooseDominoUseCase),\n placeDominoHandler: placeDominoHandler(placeDominoUseCase),\n discardDominoHandler: discardDominoHandler(discardDominoUseCase),\n getResultHandler: getResultHandler(getResultUseCase),\n };\n};\n","import type { GameEngine } from \"./core/portUserside/engine.js\";\nimport { configureEngine, type EngineConfig } from \"./config.js\";\nimport { isGameWithNextAction } from \"./core/domain/types/game.js\";\n\nexport const createGameEngine = (config: Partial<EngineConfig>): GameEngine => {\n const {\n createGameHandler,\n getModesHandler,\n getExtraRulesHandler,\n addPlayersHandler,\n addExtraRulesHandler,\n startGameHandler,\n chooseDominoHandler,\n placeDominoHandler,\n discardDominoHandler,\n getResultHandler,\n } = configureEngine(config);\n\n return {\n getModes: (command) => getModesHandler(command),\n getExtraRules: (command) => getExtraRulesHandler(command),\n createGame: (command) => createGameHandler(command),\n addPlayers: (command) => addPlayersHandler(command),\n addExtraRules: (command) => addExtraRulesHandler(command),\n startGame: (command) => startGameHandler(command),\n chooseDomino: (command) => chooseDominoHandler(command),\n placeDomino: (command) => placeDominoHandler(command),\n discardDomino: (command) => discardDominoHandler(command),\n getResults: (command) => getResultHandler(command),\n };\n};\n\nconst engine = createGameEngine({});\n\nconst a = engine.createGame({ mode: \"standard\" });\nconst b = engine.getModes({});\nconst c = engine.getExtraRules({ mode: \"standard\", players: 2 });\nconst d = engine.addPlayers({ game: a, players: [\"player1\"] });\nconst e = engine.addExtraRules({ game: d, extraRules: [\"rule1\"] });\nconst f = engine.startGame({ game: e });\nconst g = engine.chooseDomino({\n game: f,\n lordId: \"player1\",\n dominoPick: 1,\n});\nconst h = engine.discardDomino({ game: g, lordId: \"player1\" });\nconst i = engine.placeDomino({\n game: g,\n lordId: \"player1\",\n position: { x: 1, y: 1 },\n orientation: \"horizontal\",\n rotation: 0,\n});\nif (isGameWithNextAction(i)) {\n const j = engine.chooseDomino({\n game: i,\n lordId: \"player1\",\n dominoPick: 1,\n });\n}\n\nif (!isGameWithNextAction(i)) {\n const j = engine.getResults({ game: i 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21\n },\n {\n \"left\": {\n \"type\": \"wheat\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"swamp\",\n \"crowns\": 0\n },\n \"number\": 22\n },\n {\n \"left\": {\n \"type\": \"wheat\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"mine\",\n \"crowns\": 0\n },\n \"number\": 23\n },\n {\n \"left\": {\n \"type\": \"forest\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"number\": 24\n },\n {\n \"left\": {\n \"type\": \"forest\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"number\": 25\n },\n {\n \"left\": {\n \"type\": \"forest\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"number\": 26\n },\n {\n \"left\": {\n \"type\": \"forest\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"number\": 27\n },\n {\n \"left\": {\n \"type\": \"forest\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"sea\",\n \"crowns\": 0\n },\n \"number\": 28\n },\n {\n \"left\": {\n \"type\": \"forest\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"plain\",\n \"crowns\": 0\n },\n \"number\": 29\n },\n {\n \"left\": {\n \"type\": \"sea\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"number\": 30\n },\n {\n \"left\": {\n \"type\": \"sea\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"number\": 31\n },\n {\n \"left\": {\n \"type\": \"sea\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"forest\",\n \"crowns\": 0\n },\n \"number\": 32\n },\n {\n \"left\": {\n \"type\": \"sea\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"forest\",\n \"crowns\": 0\n },\n \"number\": 33\n },\n {\n \"left\": {\n \"type\": \"sea\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"forest\",\n \"crowns\": 0\n },\n \"number\": 34\n },\n {\n \"left\": {\n \"type\": \"sea\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"forest\",\n \"crowns\": 0\n },\n \"number\": 35\n },\n {\n \"left\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"plain\",\n \"crowns\": 1\n },\n \"number\": 36\n },\n {\n \"left\": {\n \"type\": \"sea\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"plain\",\n \"crowns\": 1\n },\n \"number\": 37\n },\n {\n \"left\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"swamp\",\n \"crowns\": 1\n },\n \"number\": 38\n },\n {\n \"left\": {\n \"type\": \"plain\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"swamp\",\n \"crowns\": 0\n },\n \"number\": 39\n },\n {\n \"left\": {\n \"type\": \"mine\",\n \"crowns\": 1\n },\n \"right\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"number\": 40\n },\n {\n \"left\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"plain\",\n \"crowns\": 2\n },\n \"number\": 41\n },\n {\n \"left\": {\n \"type\": \"sea\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"plain\",\n \"crowns\": 2\n },\n \"number\": 42\n },\n {\n \"left\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"swamp\",\n \"crowns\": 2\n },\n \"number\": 43\n },\n {\n \"left\": {\n \"type\": \"plain\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"swamp\",\n \"crowns\": 2\n },\n \"number\": 44\n },\n {\n \"left\": {\n \"type\": \"mine\",\n \"crowns\": 2\n },\n \"right\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"number\": 45\n },\n {\n \"left\": {\n \"type\": \"swamp\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"mine\",\n \"crowns\": 2\n },\n \"number\": 46\n },\n {\n \"left\": {\n \"type\": \"swamp\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"mine\",\n \"crowns\": 2\n },\n \"number\": 47\n },\n {\n \"left\": {\n \"type\": \"wheat\",\n \"crowns\": 0\n },\n \"right\": {\n \"type\": \"mine\",\n \"crowns\": 3\n },\n \"number\": 48\n }\n ]\n}\n","import type { Domino, Ground } from \"@core/domain/types/domino.js\";\nimport type { GameMode } from \"@core/domain/types/mode.js\";\nimport type { DominoesRepository } from \"@core/portServerside/dominoesRepository.js\";\nimport dominoesJson from \"../datasources/dominoes.json\" assert { type: \"json\" };\n\nconst jsonDominoes = (): DominoesRepository => {\n const dominoes: Record<string, Domino[]> = {};\n\n for (const [key, value] of Object.entries(dominoesJson)) {\n const currentDominoes: Domino[] = [];\n value.forEach((domino) => {\n currentDominoes.push({\n left: {\n type: <Ground>domino.left.type,\n crowns: domino.left.crowns,\n },\n right: {\n type: <Ground>domino.right.type,\n crowns: domino.right.crowns,\n },\n number: domino.number,\n });\n });\n\n dominoes[key] = currentDominoes;\n }\n\n return {\n getForMode: (mode: GameMode) => {\n return dominoes[mode.name] || [];\n },\n };\n};\n\nexport default jsonDominoes;\n","[\n {\n \"name\": \"Classic\",\n \"description\": \"Original KingDomino rules\"\n }\n]","import type { GameMode } from \"@core/domain/types/mode.js\";\nimport type { ModeRepository } from \"@core/portServerside/modeRepository.js\";\nimport modesJson from \"../datasources/modes.json\" assert { type: \"json\" };\n\nconst jsonModes = (): ModeRepository => {\n const modes: GameMode[] = [];\n\n modesJson.forEach((mode) => {\n modes.push({\n name: mode.name,\n description: mode.description,\n });\n });\n\n return {\n getAvailables: () => {\n return modes;\n },\n };\n};\n\nexport default jsonModes;\n","{\n \"commun\": [\n {\n \"playersLimit\": 2,\n \"lordsPerPlayer\": 2,\n \"maxDominoes\": 24,\n \"dominoesPerTurn\": 4,\n \"maxTurns\": 6\n },\n {\n \"playersLimit\": 3,\n \"lordsPerPlayer\": 1,\n \"maxDominoes\": 36,\n \"dominoesPerTurn\": 3,\n \"maxTurns\": 12\n },\n {\n \"playersLimit\": 4,\n \"lordsPerPlayer\": 1,\n \"maxDominoes\": 48,\n \"dominoesPerTurn\": 4,\n \"maxTurns\": 12\n }\n ],\n \"extra\": [\n {\n \"name\": \"The middle Kingdom\",\n \"description\": \"Gain 10 additional points if your castle is in the middle of the kingdom.\",\n \"mode\": [{ \"name\": \"Classic\", \"description\": \"King Domino classic mode\" }]\n },\n {\n \"name\": \"Harmony\",\n \"description\": \"Gain 5 additional points if your kingdom is complete (no discarded dominoes).\",\n \"mode\": [{ \"name\": \"Classic\", \"description\": \"King Domino classic mode\" }]\n }\n ]\n}\n","import type { Rules } from \"@core/domain/types/rule.js\";\nimport type { RuleRepository } from \"@core/portServerside/ruleRepository.js\";\nimport rulesJson from \"../datasources/rules.json\" assert { type: \"json\" };\n\nconst jsonRules = (): RuleRepository => {\n const rules: Rules = {\n basic: {},\n extraRules: [],\n };\n\n const commonRules = rulesJson.commun;\n const extraRules = rulesJson.extra;\n\n commonRules.forEach((rule) => {\n rules.basic[rule.playersLimit] = {\n lords: rule.lordsPerPlayer,\n maxDominoes: rule.maxDominoes,\n dominoesPerTurn: rule.dominoesPerTurn,\n maxTurns: rule.maxTurns,\n };\n });\n\n extraRules.forEach((rule) => {\n rules.extraRules.push({\n name: rule.name,\n description: rule.description,\n mode: rule.mode,\n });\n });\n\n return {\n getAll: () => {\n return rules;\n },\n getAllExtra: () => {\n return rules.extraRules;\n },\n };\n};\n\nexport default jsonRules;\n","export class InvalidStepError extends Error {\n constructor(message: string) {\n super(message);\n this.name = \"InvalidStepError\";\n }\n}\n\nexport class StepExecutionError extends Error {\n constructor(message: string) {\n super(message);\n this.name = \"StepExecutionError\";\n }\n}\n\nexport class ActionExecutionError extends Error {\n constructor(message: string) {\n super(message);\n this.name = \"ActionExecutionError\";\n }\n}\n\nexport class NotFoundError extends Error {\n constructor(message: string) {\n super(message);\n this.name = \"NotFoundError\";\n }\n}\n","export type Result<T> = Ok<T> | Err;\n\nexport interface Ok<T> {\n readonly tag: \"Ok\";\n readonly value: T;\n}\n\nexport interface Err {\n readonly tag: \"Err\";\n readonly error: string;\n}\n\nexport const ok = <T>(value: T): Ok<T> => ({ tag: \"Ok\", value });\nexport const err = (error: string): Err => ({ tag: \"Err\", error });\n\nexport const isOk = <T>(result: Result<T>): result is Ok<T> =>\n result.tag === \"Ok\";\nexport const isErr = <T>(result: Result<T>): result is Err =>\n result.tag === \"Err\";\n","import type { AddExtraRulesCommand } from \"@application/commands/addExtraRulesCommand.js\";\nimport {\n InvalidStepError,\n StepExecutionError,\n} from \"@core/domain/errors/domainErrors.js\";\nimport type { Game, NextStep } from \"@core/domain/types/game.js\";\nimport type { AddExtraRulesUseCase } from \"@core/useCases/addExtraRules.js\";\nimport { isErr } from \"@utils/result.js\";\n\ntype AddExtraRulesHandler = (\n command: AddExtraRulesCommand\n) => Game & { nextAction: NextStep };\n\nexport const addExtraRulesHandler =\n (useCase: AddExtraRulesUseCase): AddExtraRulesHandler =>\n (command: AddExtraRulesCommand) => {\n const { game, extraRules } = command;\n\n if (game.nextAction.step !== \"options\") {\n throw new InvalidStepError(\"Required game with options step\");\n }\n\n const result = useCase(game, extraRules);\n\n if (isErr(result)) {\n throw new StepExecutionError(result.error);\n }\n return result.value;\n };\n","import type { AddPlayersCommand } from \"@application/commands/addPlayersCommand.js\";\nimport {\n InvalidStepError,\n StepExecutionError,\n} from \"@core/domain/errors/domainErrors.js\";\nimport type { GameWithNextStep } from \"@core/domain/types/game.js\";\nimport type { AddPlayersUseCase } from \"@core/useCases/addPlayers.js\";\nimport { isErr } from \"@utils/result.js\";\n\ntype AddPlayersHandler = (command: AddPlayersCommand) => GameWithNextStep;\n\nexport const addPlayersHandler =\n (useCase: AddPlayersUseCase): AddPlayersHandler =>\n (command: AddPlayersCommand) => {\n const { game, players } = command;\n\n if (game.nextAction.step !== \"addPlayers\") {\n throw new InvalidStepError(\"Required game with addPlayers step\");\n }\n\n const result = useCase(game, players);\n\n if (isErr(result)) {\n throw new StepExecutionError(result.error);\n }\n\n return result.value;\n };\n","import type { ChooseDominoCommand } from \"@application/commands/chooseDominoCommand.js\";\nimport {\n ActionExecutionError,\n InvalidStepError,\n} from \"@core/domain/errors/domainErrors.js\";\nimport type { GameWithNextAction } from \"@core/domain/types/game.js\";\nimport type { ChooseDominoUseCase } from \"@core/useCases/chooseDomino.js\";\nimport { isErr } from \"@utils/result.js\";\n\ntype ChooseDominoHandler = (command: ChooseDominoCommand) => GameWithNextAction;\n\nexport const chooseDominoHandler =\n (useCase: ChooseDominoUseCase): ChooseDominoHandler =>\n (command: ChooseDominoCommand) => {\n const { game, lordId, dominoPick } = command;\n\n if (game.nextAction.nextAction !== \"pickDomino\") {\n throw new InvalidStepError(\"Required game with pickDomino action\");\n }\n\n const result = useCase(game, lordId, dominoPick);\n\n if (isErr(result)) {\n throw new ActionExecutionError(result.error);\n }\n return result.value;\n };\n","import { StepExecutionError } from \"@core/domain/errors/domainErrors.js\";\nimport type { GameWithNextStep } from \"@core/domain/types/game.js\";\nimport type { CreateGameUseCase } from \"@core/useCases/createGame.js\";\nimport type { CreateGameCommand } from \"@application/commands/createGameCommand.js\";\nimport { isErr } from \"@utils/result.js\";\n\ntype CreateGameHandler = (command: CreateGameCommand) => GameWithNextStep;\n\nexport const createGameHandler =\n (useCase: CreateGameUseCase): CreateGameHandler =>\n (command: CreateGameCommand) => {\n const result = useCase(command.mode);\n\n if (isErr(result)) {\n throw new StepExecutionError(result.error);\n }\n\n return result.value;\n };\n","import type { Result } from \"@utils/result.js\";\nimport type { Domino, RevealsDomino } from \"./domino.js\";\nimport type { Lord } from \"./lord.js\";\nimport type { GameMode } from \"./mode.js\";\nimport type { Player, PlayerActions } from \"./player.js\";\nimport type { SelectedRules } from \"./rule.js\";\nimport type { ObjectValues } from \"./utils.js\";\n\nexport type Game = {\n id: string;\n dominoes: Domino[];\n currentDominoes: RevealsDomino[];\n players: Player[];\n lords: Lord[];\n turn: number;\n nextAction: NextAction | NextStep;\n rules: SelectedRules;\n mode: GameMode;\n};\n\nexport const gameSteps = {\n addPlayers: \"addPlayers\",\n options: \"options\",\n start: \"start\",\n result: \"result\",\n} as const;\n\nexport type GameSteps = ObjectValues<typeof gameSteps>;\n\nexport type NextAction = {\n type: \"action\";\n nextLord: string;\n nextAction: PlayerActions;\n};\n\nexport type NextStep = {\n type: \"step\";\n step: GameSteps;\n};\n\nexport type GameWithNextAction = Game & { nextAction: NextAction };\nexport type GameWithNextStep = Game & { nextAction: NextStep };\nexport type GameResult = Result<GameWithNextAction | GameWithNextStep>;\n\nexport const isGameWithNextAction = (\n game: GameWithNextAction | GameWithNextStep\n): game is GameWithNextAction => {\n return game.nextAction.type === \"action\";\n};\n\nexport type Score = {\n points: number;\n maxPropertiesSize: number;\n totalCrowns: number;\n};\n\nexport type ScoreResult = {\n playerId: string;\n playerName: string;\n details: Score;\n};\n\nexport type FinalResult = ScoreResult & {\n position: number;\n};\n\nexport type GameWithResults = Game & { result: FinalResult[] };\n","import type { DiscardDominoCommand } from \"@application/commands/discardDominoCommand.js\";\nimport {\n ActionExecutionError,\n InvalidStepError,\n} from \"@core/domain/errors/domainErrors.js\";\nimport {\n isGameWithNextAction,\n type GameWithNextAction,\n type GameWithNextStep,\n} from \"@core/domain/types/game.js\";\nimport type { DiscardDominoUseCase } from \"@core/useCases/discardDomino.js\";\nimport { isErr } from \"@utils/result.js\";\n\ntype DiscardDominoHandler = (\n command: DiscardDominoCommand\n) => GameWithNextAction | GameWithNextStep;\n\nexport const discardDominoHandler =\n (useCase: DiscardDominoUseCase): DiscardDominoHandler =>\n (command: DiscardDominoCommand) => {\n const { game, lordId } = command;\n\n if (game.nextAction.nextAction !== \"placeDomino\") {\n throw new InvalidStepError(\"Required game with placeDomino action\");\n }\n\n const result = useCase(game, lordId);\n\n if (isErr(result)) {\n throw new ActionExecutionError(result.error);\n }\n\n if (isGameWithNextAction(result.value)) {\n return result.value;\n }\n\n return result.value;\n };\n","import type { GetExtraRulesCommand } from \"@application/commands/getExtraRulesCommand.js\";\nimport { NotFoundError } from \"@core/domain/errors/domainErrors.js\";\nimport type { ExtraRule } from \"@core/domain/types/rule.js\";\nimport type { GetExtraRulesUseCase } from \"@core/useCases/getExtraRules.js\";\nimport { isErr } from \"@utils/result.js\";\n\ntype GetExtraRulesHandler = (command: GetExtraRulesCommand) => ExtraRule[];\n\nexport const getExtraRulesHandler =\n (getExtraRulesUseCase: GetExtraRulesUseCase): GetExtraRulesHandler =>\n (command: GetExtraRulesCommand) => {\n const { mode, players } = command;\n const result = getExtraRulesUseCase(mode, players);\n\n if (isErr(result)) {\n throw new NotFoundError(result.error);\n }\n\n return result.value;\n };\n","import type { GetModesCommand } from \"@application/commands/getModesCommand.js\";\nimport { NotFoundError } from \"@core/domain/errors/domainErrors.js\";\nimport type { GameMode } from \"@core/domain/types/mode.js\";\nimport type { GetModesUseCase } from \"@core/useCases/getModes.js\";\nimport { isErr } from \"@utils/result.js\";\n\ntype GetModesHandler = (command: GetModesCommand) => GameMode[];\n\nexport const getModesHandler =\n (getModeUseCase: GetModesUseCase): GetModesHandler =>\n (_command: GetModesCommand) => {\n const result = getModeUseCase();\n\n if (isErr(result)) {\n throw new NotFoundError(result.error);\n }\n\n return result.value;\n };\n","import type { GetResultCommand } from \"@application/commands/getResultCommand.js\";\nimport {\n InvalidStepError,\n NotFoundError,\n} from \"@core/domain/errors/domainErrors.js\";\nimport type { GameWithResults } from \"@core/domain/types/game.js\";\nimport type { GetResultUseCase } from \"@core/useCases/getResult.js\";\nimport { isErr } from \"@utils/result.js\";\n\ntype GetResultHandler = (command: GetResultCommand) => GameWithResults;\n\nexport const getResultHandler =\n (useCase: GetResultUseCase): GetResultHandler =>\n (command: GetResultCommand) => {\n const { game } = command;\n\n if (game.nextAction.step !== \"result\") {\n throw new InvalidStepError(\"Required game with result step\");\n }\n\n const result = useCase(game);\n\n if (isErr(result)) {\n throw new NotFoundError(result.error);\n }\n\n return result.value;\n };\n","import type { PlaceDominoCommand } from \"@application/commands/placeDominoCommand.js\";\nimport {\n ActionExecutionError,\n InvalidStepError,\n} from \"@core/domain/errors/domainErrors.js\";\nimport {\n isGameWithNextAction,\n type GameWithNextAction,\n type GameWithNextStep,\n} from \"@core/domain/types/game.js\";\nimport type { PlaceDominoUseCase } from \"@core/useCases/placeDomino.js\";\nimport { isErr } from \"@utils/result.js\";\n\ntype PlaceDominoHandler = (\n command: PlaceDominoCommand\n) => GameWithNextAction | GameWithNextStep;\n\nexport const placeDominoHandler =\n (useCase: PlaceDominoUseCase): PlaceDominoHandler =>\n (command: PlaceDominoCommand) => {\n const { game, lordId, position, orientation, rotation } = command;\n\n if (game.nextAction.nextAction !== \"placeDomino\") {\n throw new InvalidStepError(\"Required game with placeDomino step\");\n }\n\n const result = useCase(game, lordId, position, orientation, rotation);\n\n if (isErr(result)) {\n throw new ActionExecutionError(result.error);\n }\n\n if (isGameWithNextAction(result.value)) {\n return result.value;\n }\n\n return result.value;\n };\n","import type { StartGameCommand } from \"@application/commands/startGameCommand.js\";\nimport {\n InvalidStepError,\n StepExecutionError,\n} from \"@core/domain/errors/domainErrors.js\";\nimport type { GameWithNextAction } from \"@core/domain/types/game.js\";\nimport type { StartGameUseCase } from \"@core/useCases/startGame.js\";\nimport { isErr } from \"@utils/result.js\";\n\ntype StartGameHandler = (command: StartGameCommand) => GameWithNextAction;\n\nexport const startGameHandler =\n (useCase: StartGameUseCase): StartGameHandler =>\n (command: StartGameCommand) => {\n const { game } = command;\n\n if (\n game.nextAction.step !== \"start\" &&\n game.nextAction.step !== \"options\"\n ) {\n throw new InvalidStepError(\n \"Required game with start step or options step\"\n );\n }\n\n const result = useCase(game);\n\n if (isErr(result)) {\n throw new StepExecutionError(result.error);\n }\n\n return result.value;\n };\n","import type { EmptyTile, Tile } from \"./domino.js\";\n\nexport type Position = {\n x: number; // cols\n y: number; // rows\n};\n\nexport type Orientation = \"vertical\" | \"horizontal\";\n\nexport type Rotation = 0 | 180;\n\nexport type Kingdom = (Tile | EmptyTile)[][];\n\nexport const GRIDSIZE = 9;\n","export const GROUND = [\n \"castle\",\n \"wheat\",\n \"forest\",\n \"sea\",\n \"plain\",\n \"swamp\",\n \"mine\",\n] as const;\n\nexport type Ground = (typeof GROUND)[number];\nexport type EmptyGround = \"empty\";\n\nexport type Crown = number;\n\nexport type Tile = {\n type: Ground;\n crowns: Crown;\n};\n\nexport type EmptyTile = {\n type: EmptyGround;\n crowns: 0;\n};\n\nexport type Domino = {\n left: Tile;\n right: Tile;\n number: number;\n};\n\nexport type RevealsDomino = {\n domino: Domino;\n picked: boolean;\n lordId: string | null;\n position: number;\n};\n","import type { Kingdom } from \"./kingdom.js\";\nimport type { ObjectValues } from \"./utils.js\";\n\nexport type Player = {\n id: string;\n name: string;\n kingdom: Kingdom;\n};\n\nexport type PlayerPayload = {\n name: string;\n};\n\nexport type PlayersPayload = PlayerPayload[];\n\nexport type Players = Player[];\n\nexport const playerActions = {\n placeDomino: \"placeDomino\",\n pickDomino: \"pickDomino\",\n pass: \"pass\",\n} as const;\n\nexport type PlayerActions = ObjectValues<typeof playerActions>;\n","import type { ExtraRule } from \"@core/domain/types/rule.js\";\nimport { ok, err, type Result } from \"@utils/result.js\";\n\nexport const getAvailablesExtraRules = (\n extraRules: ExtraRule[],\n mode: string,\n numberOfPlayers: number\n): Result<ExtraRule[]> => {\n const availableExtraRules = extraRules.filter((rule) => {\n return (\n rule.mode.filter((m) => m.name === mode).length > 0 &&\n (!rule.playersLimit || rule.playersLimit === numberOfPlayers)\n );\n });\n\n if (availableExtraRules.length === 0) {\n return err(\"No extra rules found\");\n }\n\n return ok(availableExtraRules);\n};\n\nexport const toExtraRule = (\n rule: string,\n extraRules: ExtraRule[]\n): Result<ExtraRule> => {\n const foundRule = extraRules.find((r) => r.name === rule);\n\n if (!foundRule) {\n return err(`Rule not found: ${rule}`);\n }\n\n return ok(foundRule);\n};\n","import {\n gameSteps,\n type ExtraRule,\n type Game,\n type NextStep,\n} from \"@core/domain/types/index.js\";\nimport { isErr, ok, type Result } from \"@utils/result.js\";\nimport type { RuleRepository } from \"@core/portServerside/ruleRepository.js\";\nimport { toExtraRule } from \"@core/domain/entities/rule.js\";\n\nexport type AddExtraRulesUseCase = (\n game: Game & { nextAction: NextStep },\n rules: string[]\n) => Result<Game & { nextAction: NextStep }>;\n\nexport const addExtraRulesUseCase =\n (deps: { ruleRepository: RuleRepository }): AddExtraRulesUseCase =>\n (game, rules) => {\n const { ruleRepository } = deps;\n const availableExtraRules = ruleRepository.getAllExtra();\n\n const newExtraRules: ExtraRule[] = [];\n\n for (const rule of rules) {\n const result = toExtraRule(rule, availableExtraRules);\n\n if (isErr(result)) {\n return result;\n }\n\n newExtraRules.push(result.value);\n }\n\n const updatedRules = {\n basic: game.rules.basic,\n extra: newExtraRules,\n };\n\n const next: NextStep = {\n type: \"step\",\n step: gameSteps.start,\n };\n\n const updatedGame: Game & { nextAction: NextStep } = {\n ...game,\n rules: updatedRules,\n nextAction: next,\n };\n\n return ok(updatedGame);\n };\n","import {\n GROUND,\n type Crown,\n type EmptyGround,\n type EmptyTile,\n type Ground,\n type Tile,\n} from \"@core/domain/types/domino.js\";\n\nconst isGround = (ground: any): ground is Ground => {\n return GROUND.includes(ground);\n};\n\nexport const createTile = (\n ground: Ground | EmptyGround,\n crowns: Crown = 0\n): Tile | EmptyTile => {\n if (isGround(ground)) {\n return { type: ground, crowns } as Tile;\n }\n return { type: ground, crowns: 0 } as EmptyTile;\n};\n","import {\n GRIDSIZE,\n type Domino,\n type EmptyTile,\n type Kingdom,\n type Orientation,\n type Position,\n type Rotation,\n type Tile,\n} from \"@core/domain/types/index.js\";\nimport { err, isErr, isOk, ok, type Result } from \"@utils/result.js\";\nimport { createTile } from \"./domino.js\";\n\nexport const createEmptyKingdom = (): Kingdom => {\n const emptyTile = createTile(\"empty\");\n const grid = Array.from({ length: GRIDSIZE }, () =>\n Array.from({ length: GRIDSIZE }, () => emptyTile)\n );\n\n return grid;\n};\n\nexport const placeCastle = (kingdom: Kingdom): Kingdom => {\n const castle = createTile(\"castle\");\n const newKingdom = deepCopyKingdom(kingdom);\n newKingdom[4]![4] = castle;\n return newKingdom;\n};\n\nexport const placeTile = (\n kingdom: Kingdom,\n position: Position,\n tile: Tile\n): Kingdom => {\n const newKingdom = deepCopyKingdom(kingdom);\n newKingdom[position.y]![position.x] = tile;\n return newKingdom;\n};\n\nexport const getTile = (\n kingdom: Kingdom,\n position: Position\n): Result<Tile | EmptyTile> => {\n const tile = kingdom[position.y]?.[position.x];\n if (!tile) {\n return err(\"Invalid placement (not fit into the grid)\");\n }\n return ok(tile);\n};\n\nexport const calculateDominoPosition = (\n position: Position,\n orientation: Orientation,\n rotation: Rotation,\n domino: Domino\n): [{ tile: Tile; position: Position }, { tile: Tile; position: Position }] => {\n let firstTile: {\n tile: Tile;\n position: Position;\n };\n let secondTile: {\n tile: Tile;\n position: Position;\n };\n\n if (orientation === \"horizontal\") {\n if (rotation === 0) {\n firstTile = {\n tile: domino.left,\n position: {\n x: position.x,\n y: position.y,\n },\n };\n secondTile = {\n tile: domino.right,\n position: {\n x: position.x + 1,\n y: position.y,\n },\n };\n } else {\n firstTile = {\n tile: domino.right,\n position: {\n x: position.x,\n y: position.y,\n },\n };\n secondTile = {\n tile: domino.left,\n position: {\n x: position.x + 1,\n y: position.y,\n },\n };\n }\n } else {\n if (rotation === 0) {\n firstTile = {\n tile: domino.left,\n position: {\n x: position.x,\n y: position.y,\n },\n };\n secondTile = {\n tile: domino.right,\n position: {\n x: position.x,\n y: position.y + 1,\n },\n };\n } else {\n firstTile = {\n tile: domino.right,\n position: {\n x: position.x,\n y: position.y,\n },\n };\n secondTile = {\n tile: domino.left,\n position: {\n x: position.x,\n y: position.y + 1,\n },\n };\n }\n }\n\n return [firstTile, secondTile];\n};\n\nexport const placeDomino = (\n kingdom: Kingdom,\n position: Position,\n orientation: Orientation,\n rotation: Rotation,\n domino: Domino\n): Result<Kingdom> => {\n const [firstTile, secondTile] = calculateDominoPosition(\n position,\n orientation,\n rotation,\n domino\n );\n\n const isFreePlaceResult = isFreePlace(\n kingdom,\n firstTile.position,\n secondTile.position\n );\n if (isErr(isFreePlaceResult)) {\n return isFreePlaceResult;\n }\n\n const adjacentTiles = isAdjacent(\n kingdom,\n firstTile.position,\n secondTile.position\n );\n\n if (adjacentTiles.length === 0) {\n return err(\"Invalid placement (not adjacent)\");\n }\n\n const hasValidAdjacentTiles = hasValidAdjacent(adjacentTiles, [\n firstTile.tile,\n secondTile.tile,\n ]);\n\n if (!hasValidAdjacentTiles) {\n return err(\"Invalid placement (not valid adjacent)\");\n }\n\n return ok(placeTiles(kingdom, [firstTile, secondTile]));\n};\n\nconst placeTiles = (\n kingdom: Kingdom,\n tiles: { tile: Tile; position: Position }[]\n) => {\n let newKingdom = deepCopyKingdom(kingdom);\n for (const { tile, position } of tiles) {\n newKingdom = placeTile(newKingdom, position, tile);\n }\n return newKingdom;\n};\n\nconst isFreePlace = (\n kingdom: Kingdom,\n firstPosition: Position,\n secondPosition: Position\n): Result<boolean> => {\n const firstTile = getTile(kingdom, firstPosition);\n const secondTile = getTile(kingdom, secondPosition);\n\n if (isErr(firstTile)) {\n return firstTile;\n }\n\n if (isErr(secondTile)) {\n return secondTile;\n }\n\n if (firstTile.value.type !== \"empty\" || secondTile.value.type !== \"empty\") {\n return err(\"Invalid placement (not empty)\");\n }\n\n return ok(true);\n};\n\nconst isAdjacent = (\n kingdom: Kingdom,\n firstPosition: Position,\n secondPosition: Position\n): Tile[] => {\n const xFirstPosition = firstPosition.x;\n const yFirstPosition = firstPosition.y;\n const xSecondPosition = secondPosition.x;\n const ySecondPosition = secondPosition.y;\n\n const adjacentTiles: Tile[] = [];\n const adjacentTilesKeys = [\n { x: xFirstPosition - 1, y: yFirstPosition },\n { x: xFirstPosition, y: yFirstPosition - 1 },\n { x: xFirstPosition + 1, y: yFirstPosition },\n { x: xFirstPosition, y: yFirstPosition + 1 },\n { x: xSecondPosition - 1, y: ySecondPosition },\n { x: xSecondPosition, y: ySecondPosition - 1 },\n { x: xSecondPosition + 1, y: ySecondPosition },\n { x: xSecondPosition, y: ySecondPosition + 1 },\n ];\n\n // Remove firstPosition and secondPosition from adjacentTilesKeys\n adjacentTilesKeys.splice(\n adjacentTilesKeys.findIndex((pos) => {\n return pos.x === xFirstPosition && pos.y === yFirstPosition;\n }),\n 1\n );\n\n adjacentTilesKeys.splice(\n adjacentTilesKeys.findIndex((pos) => {\n return pos.x === xSecondPosition && pos.y === ySecondPosition;\n }),\n 1\n );\n\n adjacentTilesKeys.forEach((key) => {\n const tile = getTile(kingdom, key);\n if (isOk(tile)) {\n if (tile.value.type !== \"empty\") {\n adjacentTiles.push(tile.value);\n }\n }\n });\n\n return adjacentTiles;\n};\n\nconst hasValidAdjacent = (\n adjacentTiles: (Tile | EmptyTile)[],\n tiles: Tile[]\n): boolean => {\n return adjacentTiles.some((adjacentTile) => {\n return tiles.some((tile) => {\n return tile.type === adjacentTile.type || adjacentTile.type === \"castle\";\n });\n });\n};\n\nexport const checkCastleIsInMiddle = (kingdom: Kingdom): boolean => {\n // Find index of castle\n const castlePosition = kingdom\n .map((row) => row.findIndex((tile) => tile.type === \"castle\"))\n .find((index) => index !== -1);\n\n // Count how many tiles not empty are on the left of the castle\n const leftTiles =\n castlePosition !== undefined\n ? kingdom[castlePosition]!.slice(0, castlePosition)\n : [];\n const leftTilesCount = leftTiles.filter(\n (tile) => tile.type !== \"empty\"\n ).length;\n\n // Count how many tiles not empty are on the right of the castle\n const rightTiles =\n castlePosition !== undefined\n ? kingdom[castlePosition]!.slice(castlePosition + 1)\n : [];\n const rightTilesCount = rightTiles.filter(\n (tile) => tile.type !== \"empty\"\n ).length;\n\n // Count how many tiles not empty are on the top of the castle\n const topTiles =\n castlePosition !== undefined\n ? kingdom[castlePosition]!.slice(0, castlePosition)\n : [];\n const topTilesCount = topTiles.filter((tile) => tile.type !== \"empty\").length;\n\n // Count how many tiles not empty are on the bottom of the castle\n const bottomTiles =\n castlePosition != undefined\n ? kingdom[castlePosition]!.slice(castlePosition + 1)\n : [];\n const bottomTilesCount = bottomTiles.filter(\n (tile) => tile.type !== \"empty\"\n ).length;\n\n return (\n leftTilesCount === rightTilesCount &&\n topTilesCount === bottomTilesCount &&\n leftTilesCount === topTilesCount\n );\n};\n\nexport const countDominoes = (kingdom: Kingdom): number => {\n const notEmpties = kingdom.flat().filter((tile) => tile.type !== \"empty\");\n const totalDominoes = (notEmpties.length - 1) / 2; // -1 because the castle is not a domino\n return totalDominoes;\n};\n\nconst deepCopyKingdom = (kingdom: Kingdom): Kingdom => {\n return kingdom.map((line) => line.map((tile) => ({ ...tile })));\n};\n","import { type Result, err, ok, isErr } from \"@utils/result.js\";\nimport type { Player } from \"@core/domain/types/player.js\";\nimport type { Kingdom } from \"@core/domain/types/kingdom.js\";\n\nconst MINPLAYERSNAMELENGTH = 3;\n\nexport const validatePlayer = (name: string): Result<string> => {\n if (!name || name.trim().length < MINPLAYERSNAMELENGTH) {\n return err(`Invalid player name: ${name}`);\n }\n\n return ok(name);\n};\n\nexport const createPlayer = (\n playerName: string,\n id: string,\n kingdom: Kingdom\n): Result<Player> => {\n const name = validatePlayer(playerName);\n\n if (isErr(name)) {\n return name;\n }\n\n return ok({\n name: name.value,\n id,\n kingdom,\n });\n};\n","import {\n createEmptyKingdom,\n placeCastle,\n} from \"@core/domain/entities/kingdom.js\";\nimport { createPlayer } from \"@core/domain/entities/player.js\";\nimport type { Game, NextStep, Players } from \"@core/domain/types/index.js\";\nimport type { RuleRepository } from \"@core/portServerside/ruleRepository.js\";\nimport type { ShuffleMethod } from \"@core/portServerside/shuffleMethod.js\";\nimport type { UuidMethod } from \"@core/portServerside/uuidMethod.js\";\nimport { err, isErr, ok, type Result } from \"@utils/result.js\";\n\nexport type AddPlayersUseCase = (\n game: Game & { nextAction: NextStep },\n players: string[]\n) => Result<Game & { nextAction: NextStep }>;\n\nexport const addPlayersUseCase =\n (deps: {\n uuidMethod: UuidMethod;\n shuffleMethod: ShuffleMethod;\n ruleRepository: RuleRepository;\n }): AddPlayersUseCase =>\n (game, players) => {\n const { uuidMethod, shuffleMethod, ruleRepository } = deps;\n\n if (!players || players.length < 2 || players.length > 4) {\n return err(\"Invalid number of players\");\n }\n\n const newPlayers: Players = [];\n\n for (const player of players) {\n let kingdom = createEmptyKingdom();\n kingdom = placeCastle(kingdom);\n let id = uuidMethod();\n const newPlayer = createPlayer(player, id, kingdom);\n\n if (isErr(newPlayer)) {\n return newPlayer;\n }\n\n newPlayers.push(newPlayer.value);\n }\n\n // set rules\n const rules = ruleRepository.getAll();\n const basicRules = rules.basic[newPlayers.length];\n\n if (!basicRules) {\n return err(\"No base rules found\");\n }\n\n // updateDominoes\n const dominoes = game.dominoes;\n const { maxDominoes } = basicRules;\n const shuffledDominoes = shuffleMethod(dominoes);\n const splicedDominoes = shuffledDominoes.slice(0, maxDominoes);\n const next: NextStep = {\n type: \"step\",\n step: \"options\",\n };\n\n const updatedGame: Game & { nextAction: NextStep } = {\n ...game,\n players: newPlayers,\n dominoes: splicedDominoes,\n rules: {\n ...game.rules,\n basic: basicRules,\n },\n nextAction: next,\n };\n\n return ok(updatedGame);\n };\n","import type { NextAction } from \"@core/domain/types/game.js\";\nimport type { Lord } from \"@core/domain/types/lord.js\";\nimport { playerActions } from \"@core/domain/types/player.js\";\n\nexport const createLord = (id: string, playerId: string): Lord => {\n return {\n id,\n playerId,\n turnEnded: false,\n hasPick: false,\n hasPlace: true,\n };\n};\n\nconst hasPick = (lord: Lord): boolean => lord.hasPick;\nconst hasPlace = (lord: Lord): boolean => lord.hasPlace;\nconst hasTurnEnded = (lord: Lord): boolean => lord.turnEnded;\n\nexport const canPass = (lord: Lord): boolean => {\n return !hasPick(lord) && !hasPlace(lord) && !hasTurnEnded(lord);\n};\n\nexport const canPick = (lord: Lord): boolean => {\n return !hasPick(lord) && hasPlace(lord) && !hasTurnEnded(lord);\n};\n\nexport const canPlaceAndDominoPickedIsDefined = (\n lord: Lord\n): lord is Required<Lord & Pick<Lord, \"dominoPicked\">> => {\n return (\n !hasPick(lord) &&\n !hasPlace(lord) &&\n !hasTurnEnded(lord) &&\n lord.dominoPicked !== undefined\n );\n};\n\nexport const updateLordOrder = (lords: Lord[]): Lord[] => {\n return lords.sort((a, b) => {\n return a.dominoPicked!.number - b.dominoPicked!.number;\n });\n};\n\nexport const resetLordsActions = (lord: Lord[]): Lord[] => {\n const lordsCopy = [...lord];\n for (const lord of lordsCopy) {\n lord.turnEnded = false;\n lord.hasPick = false;\n lord.hasPlace = false;\n }\n\n return lordsCopy;\n};\n\nexport const nextLordWithAction = (lords: Lord[]): NextAction => {\n const nextLord = findNextLord(lords);\n\n return {\n type: \"action\",\n nextLord: nextLord.id,\n nextAction: hasPlace(nextLord)\n ? playerActions.pickDomino\n : playerActions.placeDomino,\n };\n};\n\nconst findNextLord = (lords: Lord[]): Lord => {\n const lord = lords.find((lord) => !hasTurnEnded(lord));\n if (!lord) {\n return lords[0]!;\n }\n return lord;\n};\n\nexport const allLordsHavePlayed = (lords: Lord[]) => {\n return lords.every((lord) => lord.turnEnded);\n};\n","import {\n allLordsHavePlayed,\n canPick,\n nextLordWithAction,\n resetLordsActions,\n updateLordOrder,\n} from \"@core/domain/entities/lord.js\";\nimport type { GameWithNextAction } from \"@core/domain/types/game.js\";\nimport { err, ok, type Result } from \"@utils/result.js\";\n\nexport type ChooseDominoUseCase = (\n game: GameWithNextAction,\n lordId: string,\n dominoPick: number\n) => Result<GameWithNextAction>;\n\nexport const chooseDominoUseCase: ChooseDominoUseCase = (\n game,\n lordId,\n dominoPick\n) => {\n const currentLord = game.lords.find(\n (lord) => lord.id === game.nextAction.nextLord\n );\n\n if (!currentLord) {\n return err(\"Lord not found\");\n }\n\n if (currentLord.id !== lordId) {\n return err(\"Not your turn\");\n }\n\n if (!canPick(currentLord)) {\n return err(\"Lord can't pick\");\n }\n\n // Check if dominoPick is valid choice\n const selectedDomino = game.currentDominoes.find(\n (domino) => domino.domino.number === dominoPick\n );\n\n if (!selectedDomino) {\n return err(\"Domino not found\");\n }\n\n if (selectedDomino.picked) {\n return err(\"Domino already picked\");\n }\n\n // update currentDominoes\n const updatedCurrentDominoes = game.currentDominoes.map((domino) => {\n if (domino.domino.number === dominoPick) {\n domino.picked = true;\n domino.lordId = currentLord.id;\n }\n return domino;\n });\n\n // update lords\n const updatedLords = game.lords.map((lord) => {\n if (lord.id === currentLord.id) {\n lord.hasPick = true;\n lord.turnEnded = true;\n lord.dominoPicked = selectedDomino.domino;\n }\n return lord;\n });\n\n const turnEnded = allLordsHavePlayed(updatedLords);\n\n if (turnEnded) {\n const lords = resetLordsActions(updateLordOrder(updatedLords));\n const updatedTurn = game.turn + 1;\n const next = nextLordWithAction(lords);\n const dominoesCopy = [...game.dominoes];\n const dominoesDrawn = dominoesCopy.splice(\n 0,\n game.rules.basic.dominoesPerTurn\n );\n dominoesDrawn.sort((a, b) => a.number - b.number);\n const updatedCurrentDominoes = dominoesDrawn.map((domino, index) => {\n return {\n domino,\n picked: false,\n lordId: null,\n position: index + 1,\n };\n });\n\n return ok({\n ...game,\n currentDominoes: updatedCurrentDominoes,\n dominoes: dominoesCopy,\n lords,\n turn: updatedTurn,\n nextAction: next,\n });\n }\n\n const next = nextLordWithAction(updatedLords);\n\n // update state\n const updatedState = {\n ...game,\n currentDominoes: updatedCurrentDominoes,\n lords: updatedLords,\n nextAction: next,\n };\n\n return ok(updatedState);\n};\n","import {\n gameSteps,\n type Domino,\n type Game,\n type GameMode,\n type NextStep,\n} from \"@core/domain/types/index.js\";\n\nexport const create = (payload: {\n id: string;\n mode: GameMode;\n dominoes: Domino[];\n}): Game & { nextAction: NextStep } => {\n const { id, mode, dominoes } = payload;\n return {\n id,\n dominoes,\n currentDominoes: [],\n players: [],\n lords: [],\n turn: 0,\n nextAction: {\n type: \"step\",\n step: gameSteps.addPlayers,\n },\n rules: {\n basic: {\n lords: 0,\n maxDominoes: 0,\n dominoesPerTurn: 0,\n maxTurns: 0,\n },\n extra: [],\n },\n mode,\n };\n};\n","import { err, ok, type Result } from \"@utils/result.js\";\nimport type { GameMode } from \"@core/domain/types/mode.js\";\n\nconst findMode = (\n mode: string,\n availableMode: GameMode[]\n): GameMode | undefined => {\n return availableMode.find((m) => m.name === mode);\n};\n\nexport const createMode = (\n mode: string,\n availableMode: GameMode[]\n): Result<GameMode> => {\n const foundMode = findMode(mode, availableMode);\n if (foundMode) {\n return ok(foundMode);\n }\n\n return err(`Invalid mode: ${mode}`);\n};\n","import { create } from \"@core/domain/entities/game.js\";\nimport { createMode } from \"@core/domain/entities/mode.js\";\nimport type { Game, NextStep } from \"@core/domain/types/game.js\";\nimport type { DominoesRepository } from \"@core/portServerside/dominoesRepository.js\";\nimport type { ModeRepository } from \"@core/portServerside/modeRepository.js\";\nimport type { UuidMethod } from \"@core/portServerside/uuidMethod.js\";\nimport { err, isErr, ok, type Result } from \"@utils/result.js\";\n\nexport type CreateGameUseCase = (\n mode: string\n) => Result<Game & { nextAction: NextStep }>;\n\nexport const createGameUseCase =\n (deps: {\n modeRepository: ModeRepository;\n dominoesRepository: DominoesRepository;\n uuidMethod: UuidMethod;\n }): CreateGameUseCase =>\n (mode) => {\n const { modeRepository, dominoesRepository, uuidMethod } = deps;\n const id = uuidMethod();\n const availableMode = modeRepository.getAvailables();\n const newMode = createMode(mode, availableMode);\n\n if (isErr(newMode)) {\n return newMode;\n }\n\n const dominoes = dominoesRepository.getForMode(newMode.value);\n\n if (!dominoes || dominoes.length === 0) {\n return err(`No dominoes found for mode ${newMode.value.name}`);\n }\n\n const payload = {\n id,\n mode: newMode.value,\n dominoes,\n };\n\n const newGame = create(payload);\n\n return ok(newGame);\n };\n","import {\n allLordsHavePlayed,\n canPass,\n nextLordWithAction,\n} from \"@core/domain/entities/lord.js\";\nimport {\n gameSteps,\n type GameResult,\n type GameWithNextAction,\n type GameWithNextStep,\n type NextAction,\n type NextStep,\n} from \"@core/domain/types/game.js\";\nimport { err, ok } from \"@utils/result.js\";\n\nexport type DiscardDominoUseCase = (\n game: GameWithNextAction,\n lordId: string\n) => GameResult;\n\nexport const discardDominoUseCase: DiscardDominoUseCase = (game, lordId) => {\n const nextAction = game.nextAction;\n\n const currentLord = game.lords.find(\n (lord) => lord.id === nextAction.nextLord\n );\n\n if (!currentLord) {\n return err(\"Lord not found\");\n }\n\n if (currentLord.id !== lordId) {\n return err(\"Not your turn\");\n }\n\n if (!canPass(currentLord)) {\n return err(\"Lord can't pass\");\n }\n\n const maxTurns = game.rules.basic.maxTurns;\n const currentTurn = game.turn;\n const isLastTurn = currentTurn === maxTurns;\n\n const updatedLord = game.lords.map((lord) => {\n if (lord.id === currentLord.id) {\n if (isLastTurn) {\n return {\n ...lord,\n turnEnded: true,\n hasPlace: true,\n };\n }\n\n return {\n ...lord,\n hasPlace: true,\n };\n }\n return lord;\n });\n\n let updatedGame: GameWithNextAction | GameWithNextStep;\n\n const resultStep: NextStep = {\n type: \"step\",\n step: gameSteps.result,\n };\n\n if (isLastTurn && allLordsHavePlayed(updatedLord)) {\n updatedGame = {\n ...game,\n lords: updatedLord,\n nextAction: resultStep,\n };\n } else {\n updatedGame = {\n ...game,\n lords: updatedLord,\n nextAction: <NextAction>nextLordWithAction(updatedLord),\n };\n }\n\n return ok(updatedGame);\n};\n","import { getAvailablesExtraRules } from \"@core/domain/entities/rule.js\";\nimport type { GameMode } from \"@core/domain/types/mode.js\";\nimport type { ExtraRule } from \"@core/domain/types/rule.js\";\nimport type { RuleRepository } from \"@core/portServerside/ruleRepository.js\";\nimport { err, type Result } from \"@utils/result.js\";\n\nexport type GetExtraRulesUseCase = (\n mode: GameMode[\"name\"],\n players: number\n) => Result<ExtraRule[]>;\n\nexport const getExtraRulesUseCase =\n (deps: { ruleRepository: RuleRepository }): GetExtraRulesUseCase =>\n (mode: GameMode[\"name\"], players: number): Result<ExtraRule[]> => {\n const { ruleRepository } = deps;\n\n const allExtraRules = ruleRepository.getAllExtra();\n\n if (!allExtraRules) {\n return err(\"No rules found\");\n }\n\n return getAvailablesExtraRules(allExtraRules, mode, players);\n };\n","import type { GameMode } from \"@core/domain/types/mode.js\";\nimport type { ModeRepository } from \"@core/portServerside/modeRepository.js\";\nimport { ok, type Result } from \"@utils/result.js\";\n\nexport type GetModesUseCase = () => Result<GameMode[]>;\n\nexport const getModesUseCase =\n (deps: { modeRepository: ModeRepository }): GetModesUseCase =>\n (): Result<GameMode[]> => {\n const { modeRepository } = deps;\n return ok(modeRepository.getAvailables());\n };\n","import {\n checkCastleIsInMiddle,\n countDominoes,\n} from \"@core/domain/entities/kingdom.js\";\nimport type {\n FinalResult,\n GameWithNextStep,\n GameWithResults,\n ScoreResult,\n} from \"@core/domain/types/index.js\";\nimport { ok, type Result } from \"@utils/result.js\";\n\ntype Property = {\n type: string;\n crowns: number;\n size: number;\n tiles: number[][];\n};\n\nexport type GetResultUseCase = (\n game: GameWithNextStep\n) => Result<GameWithResults>;\n\nexport const getResultUseCase: GetResultUseCase = (game) => {\n const { players, rules } = game;\n const { basic, extra } = rules;\n const scores: ScoreResult[] = players.map((player) => {\n const { kingdom } = player;\n const visited: boolean[][] = kingdom.map((row) => row.map(() => false));\n const properties: Property[] = [];\n\n const directions = [\n [-1, 0],\n [1, 0],\n [0, -1],\n [0, 1],\n ]; // Up, Down, Left, Right\n\n const markZone = (\n x: number,\n y: number,\n type: string,\n crowns: number\n ): void => {\n if (\n x < 0 ||\n y < 0 ||\n x >= kingdom[0]!.length ||\n y >= kingdom.length ||\n visited[y]![x] ||\n kingdom[y]![x]!.type !== type ||\n kingdom[y]![x]!.type === \"empty\" ||\n kingdom[y]![x]!.type === \"castle\"\n ) {\n return;\n }\n\n visited[y]![x] = true;\n const currentZone = properties.find(\n (property) =>\n property.type === type &&\n property.tiles.some(([tx, ty]) => {\n for (let [dx, dy] of directions) {\n if (\n (tx as number) + (dx as number) === x &&\n (ty as number) + (dy as number) === y\n ) {\n return true;\n }\n }\n return false;\n })\n );\n\n if (currentZone) {\n currentZone.size += 1;\n currentZone.tiles.push([x, y]);\n currentZone.crowns += crowns;\n } else {\n properties.push({\n type,\n crowns,\n size: 1,\n tiles: [[x, y]],\n });\n }\n\n directions.forEach(([dx, dy]) => {\n const nx = x + (dx as number);\n const ny = y + (dy as number);\n if (\n nx >= 0 &&\n ny >= 0 &&\n nx < kingdom[0]!.length &&\n ny < kingdom.length &&\n kingdom[ny]![nx]!.type === type\n ) {\n markZone(nx, ny, kingdom[ny]![nx]!.type, kingdom[ny]![nx]!.crowns);\n }\n });\n };\n\n kingdom.forEach((row, y) => {\n row.forEach((tile, x) => {\n if (!visited[y]![x]) {\n markZone(x, y, tile.type, tile.crowns);\n }\n });\n });\n\n if (properties.length === 0) {\n return {\n playerId: player.id,\n playerName: player.name,\n details: {\n points: 0,\n maxPropertiesSize: 0,\n totalCrowns: 0,\n },\n };\n }\n\n let points = properties.reduce(\n (score, property) => score + property.crowns * property.size,\n 0\n );\n const maxPropertiesSize = Math.max(\n ...properties.map((property) => property.size ?? 0)\n );\n\n const totalCrowns = properties.reduce(\n (total, property) => total + property.crowns,\n 0\n );\n\n if (extra.length > 0) {\n extra.forEach((extraRule) => {\n if (extraRule.name === \"The middle Kingdom\") {\n const castleIsInMiddle = checkCastleIsInMiddle(kingdom);\n if (castleIsInMiddle) {\n points += 10;\n }\n }\n\n if (extraRule.name === \"Harmony\") {\n const totalDominoes = countDominoes(kingdom);\n const dominoLimit = basic.maxDominoes;\n const totalPlayers = players.length;\n const dominoesPerPlayer = dominoLimit / totalPlayers;\n if (totalDominoes === dominoesPerPlayer) {\n points += 5;\n }\n }\n });\n }\n\n return {\n playerId: player.id,\n playerName: player.name,\n details: {\n points,\n maxPropertiesSize,\n totalCrowns,\n },\n };\n });\n\n // 1 order players by score, then by maxPropertiesSize, then by totalCrowns all descending\n scores.sort((a, b) => {\n if (a.details.points !== b.details.points) {\n return b.details.points - a.details.points;\n }\n if (a.details.maxPropertiesSize !== b.details.maxPropertiesSize) {\n return b.details.maxPropertiesSize - a.details.maxPropertiesSize;\n }\n return b.details.totalCrowns - a.details.totalCrowns;\n });\n\n const result: FinalResult[] = [];\n\n let isTie = false;\n result.push({\n playerId: scores[0]!.playerId,\n playerName: scores[0]!.playerName,\n details: scores[0]!.details,\n position: 1,\n });\n\n for (let i = 1; i < scores.length; i++) {\n const currentScore = scores[i];\n const previousScore = scores[i - 1];\n if (\n previousScore &&\n currentScore &&\n currentScore.details.points === previousScore.details.points &&\n currentScore.details.maxPropertiesSize ===\n previousScore.details.maxPropertiesSize &&\n currentScore.details.totalCrowns === previousScore.details.totalCrowns\n ) {\n isTie = true;\n }\n\n if (isTie) {\n result.push({\n ...currentScore!,\n position: result[i - 1]!.position,\n });\n } else {\n result.push({\n ...currentScore!,\n position: i + 1,\n });\n }\n\n isTie = false;\n }\n\n return ok({\n ...game,\n result: result,\n });\n};\n","import { err, isErr, ok } from \"@utils/result.js\";\nimport {\n gameSteps,\n type GameResult,\n type GameWithNextAction,\n type GameWithNextStep,\n type NextAction,\n type NextStep,\n} from \"@core/domain/types/game.js\";\nimport {\n allLordsHavePlayed,\n canPlaceAndDominoPickedIsDefined,\n nextLordWithAction,\n} from \"@core/domain/entities/lord.js\";\nimport { placeDomino } from \"@core/domain/entities/kingdom.js\";\nimport type {\n Orientation,\n Position,\n Rotation,\n} from \"@core/domain/types/kingdom.js\";\n\nexport type PlaceDominoUseCase = (\n game: GameWithNextAction,\n lordId: string,\n position: Position,\n orientation: Orientation,\n rotation: Rotation\n) => GameResult;\n\nexport const placeDominoUseCase: PlaceDominoUseCase = (\n game,\n lordId,\n position,\n orientation,\n rotation\n) => {\n const nextAction = game.nextAction;\n\n const currentLord = game.lords.find(\n (lord) => lord.id === nextAction.nextLord\n );\n\n if (!currentLord) {\n return err(\"Lord not found\");\n }\n\n if (currentLord.id !== lordId) {\n return err(\"Not your turn\");\n }\n\n if (!canPlaceAndDominoPickedIsDefined(currentLord)) {\n return err(\"Lord can't place\");\n }\n\n const domino = currentLord.dominoPicked;\n\n const currentPlayer = game.players.find(\n (player) => player.id === currentLord.playerId\n );\n\n if (!currentPlayer) {\n return err(\"Player not found\");\n }\n\n const updatedKingdom = placeDomino(\n currentPlayer.kingdom,\n position,\n orientation,\n rotation,\n domino\n );\n\n if (isErr(updatedKingdom)) {\n return updatedKingdom;\n }\n\n const updatedPlayers = game.players.map((player) => {\n if (player.id === currentPlayer.id) {\n player.kingdom = updatedKingdom.value;\n }\n return player;\n });\n\n const maxTurns = game.rules.basic.maxTurns;\n const currentTurn = game.turn;\n const isLastTurn = currentTurn === maxTurns;\n\n const updatedLords = game.lords.map((lord) => {\n if (lord.id === currentLord.id) {\n if (isLastTurn) {\n return {\n ...lord,\n turnEnded: true,\n hasPlace: true,\n };\n }\n return {\n ...lord,\n hasPlace: true,\n };\n }\n return lord;\n });\n\n let updatedGame: GameWithNextAction | GameWithNextStep;\n\n const resultStep: NextStep = {\n type: \"step\",\n step: gameSteps.result,\n };\n\n if (isLastTurn && allLordsHavePlayed(updatedLords)) {\n updatedGame = {\n ...game,\n lords: updatedLords,\n nextAction: resultStep,\n players: updatedPlayers,\n };\n } else {\n updatedGame = {\n ...game,\n lords: updatedLords,\n nextAction: <NextAction>nextLordWithAction(updatedLords),\n players: updatedPlayers,\n };\n }\n\n return ok(updatedGame);\n};\n","import { createLord } from \"@core/domain/entities/lord\";\nimport type { Game, NextAction, NextStep } from \"@core/domain/types/game.js\";\nimport type { Lord } from \"@core/domain/types/lord.js\";\nimport { playerActions } from \"@core/domain/types/player.js\";\nimport type { ShuffleMethod } from \"@core/portServerside/shuffleMethod.js\";\nimport type { UuidMethod } from \"@core/portServerside/uuidMethod.js\";\nimport { ok, type Result } from \"@utils/result.js\";\n\nexport type StartGameUseCase = (\n game: Game & { nextAction: NextStep }\n) => Result<Game & { nextAction: NextAction }>;\n\nexport const startGameUseCase =\n (deps: {\n uuidMethod: UuidMethod;\n shuffleMethod: ShuffleMethod;\n }): StartGameUseCase =>\n (game) => {\n const { uuidMethod, shuffleMethod } = deps;\n const {\n rules: {\n basic: { lords: maxLords, dominoesPerTurn },\n },\n players,\n dominoes,\n } = game;\n\n const numberOfPlayers = players.length;\n\n const newLords: Lord[] = [];\n\n for (let i = 0; i < numberOfPlayers; i++) {\n for (let j = 0; j < maxLords; j++) {\n const lord = createLord(uuidMethod(), players[i]!.id);\n newLords.push(lord);\n }\n }\n\n const shuffledLords = shuffleMethod(newLords);\n const dominoesCopy = [...dominoes];\n const dominoesDrawn = dominoesCopy.splice(0, dominoesPerTurn);\n dominoesDrawn.sort((a, b) => a.number - b.number);\n const nextAction: NextAction = {\n type: \"action\",\n nextLord: shuffledLords[0]!.id,\n nextAction: playerActions.pickDomino,\n };\n\n const newState: Game & { nextAction: NextAction } = {\n ...game,\n lords: shuffledLords,\n nextAction,\n dominoes: dominoesCopy,\n currentDominoes: dominoesDrawn.map((domino, index) => {\n return {\n domino,\n picked: false,\n lordId: null,\n position: index + 1,\n };\n }),\n };\n\n return ok(newState);\n };\n","import type { ShuffleMethod } from \"@core/portServerside/shuffleMethod.js\";\n\nexport const shuffleMethod: ShuffleMethod = <T>(array: T[]) => {\n for (let i = array.length - 1; i > 0; i--) {\n const j = Math.floor(Math.random() * (i + 1));\n [array[i], array[j]] = [array[j] as T, array[i] as T];\n }\n return array;\n};\n","import type { UuidMethod } from \"@core/portServerside/uuidMethod.js\";\nimport { randomUUID } from \"crypto\";\n\nexport const uuidMethod: UuidMethod = () => {\n return randomUUID();\n};\n","import jsonDominoes from \"./adapterServerside/jsonDominoes.js\";\nimport jsonModes from \"./adapterServerside/jsonModes.js\";\nimport jsonRules from \"./adapterServerside/jsonRules.js\";\nimport { addExtraRulesHandler } from \"./application/handlers/addExtraRulesHandler.js\";\nimport { addPlayersHandler } from \"./application/handlers/addPlayersHandler.js\";\nimport { chooseDominoHandler } from \"./application/handlers/chooseDominoHandler.js\";\nimport { createGameHandler } from \"./application/handlers/createGameHandler.js\";\nimport { discardDominoHandler } from \"./application/handlers/discardDominoHandler.js\";\nimport { getExtraRulesHandler } from \"./application/handlers/getExtraRulesHandler.js\";\nimport { getModesHandler } from \"./application/handlers/getModesHandler.js\";\nimport { getResultHandler } from \"./application/handlers/getResultHandler.js\";\nimport { placeDominoHandler } from \"./application/handlers/placeDominoHandler.js\";\nimport { startGameHandler } from \"./application/handlers/startGameHandler.js\";\nimport type { DominoesRepository } from \"./core/portServerside/dominoesRepository.js\";\nimport type { ModeRepository } from \"./core/portServerside/modeRepository.js\";\nimport type { RuleRepository } from \"./core/portServerside/ruleRepository.js\";\nimport type { ShuffleMethod } from \"./core/portServerside/shuffleMethod.js\";\nimport type { UuidMethod } from \"./core/portServerside/uuidMethod.js\";\nimport { addExtraRulesUseCase } from \"./core/useCases/addExtraRules.js\";\nimport { addPlayersUseCase } from \"./core/useCases/addPlayers.js\";\nimport { chooseDominoUseCase } from \"./core/useCases/chooseDomino.js\";\nimport { createGameUseCase } from \"./core/useCases/createGame.js\";\nimport { discardDominoUseCase } from \"./core/useCases/discardDomino.js\";\nimport { getExtraRulesUseCase } from \"./core/useCases/getExtraRules.js\";\nimport { getModesUseCase } from \"./core/useCases/getModes.js\";\nimport { getResultUseCase } from \"./core/useCases/getResult.js\";\nimport { placeDominoUseCase } from \"./core/useCases/placeDomino.js\";\nimport { startGameUseCase } from \"./core/useCases/startGame.js\";\nimport { shuffleMethod } from \"./adapterServerside/shuffle.js\";\nimport { uuidMethod } from \"./adapterServerside/uuid.js\";\n\nexport type EngineConfig = {\n modeRepository?: ModeRepository;\n dominoesRepository?: DominoesRepository;\n ruleRepository?: RuleRepository;\n uuidMethod?: UuidMethod;\n shuffleMethod?: ShuffleMethod;\n};\n\nexport const configureEngine = (config: Partial<EngineConfig>) => {\n const modeRepository = config.modeRepository || jsonModes();\n const dominoesRepository = config.dominoesRepository || jsonDominoes();\n const ruleRepository = config.ruleRepository || jsonRules();\n const uuid = config.uuidMethod || uuidMethod;\n const shuffle = config.shuffleMethod || shuffleMethod;\n\n return {\n createGameHandler: createGameHandler(\n createGameUseCase({\n modeRepository,\n dominoesRepository,\n uuidMethod: uuid,\n })\n ),\n getModesHandler: getModesHandler(getModesUseCase({ modeRepository })),\n getExtraRulesHandler: getExtraRulesHandler(\n getExtraRulesUseCase({ ruleRepository })\n ),\n addPlayersHandler: addPlayersHandler(\n addPlayersUseCase({\n uuidMethod: uuid,\n shuffleMethod: shuffle,\n ruleRepository,\n })\n ),\n addExtraRulesHandler: addExtraRulesHandler(\n addExtraRulesUseCase({ ruleRepository })\n ),\n startGameHandler: startGameHandler(\n startGameUseCase({ uuidMethod: uuid, shuffleMethod: shuffle })\n ),\n chooseDominoHandler: chooseDominoHandler(chooseDominoUseCase),\n placeDominoHandler: placeDominoHandler(placeDominoUseCase),\n discardDominoHandler: discardDominoHandler(discardDominoUseCase),\n getResultHandler: getResultHandler(getResultUseCase),\n };\n};\n","import type { GameEngine } from \"./core/portUserside/engine.js\";\nimport { configureEngine, type EngineConfig } from \"./config.js\";\n\nexport const createGameEngine = (config: Partial<EngineConfig>): GameEngine => {\n const {\n createGameHandler,\n getModesHandler,\n getExtraRulesHandler,\n addPlayersHandler,\n addExtraRulesHandler,\n startGameHandler,\n chooseDominoHandler,\n placeDominoHandler,\n discardDominoHandler,\n getResultHandler,\n } = configureEngine(config);\n\n return {\n getModes: (command) => getModesHandler(command),\n getExtraRules: (command) => getExtraRulesHandler(command),\n createGame: (command) => createGameHandler(command),\n addPlayers: (command) => addPlayersHandler(command),\n addExtraRules: (command) => addExtraRulesHandler(command),\n startGame: (command) => startGameHandler(command),\n chooseDomino: (command) => chooseDominoHandler(command),\n placeDomino: (command) => placeDominoHandler(command),\n discardDomino: (command) => discardDominoHandler(command),\n getResults: (command) => getResultHandler(command),\n 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|
package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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|
|
1
1
|
{
|
|
2
2
|
"name": "@pompidup/kingdomino-engine",
|
|
3
|
-
"version": "2.0.
|
|
3
|
+
"version": "2.0.3",
|
|
4
4
|
"description": "A simple engine for the game Kingdomino",
|
|
5
5
|
"main": "./dist/index.js",
|
|
6
6
|
"type": "module",
|
|
@@ -40,6 +40,7 @@
|
|
|
40
40
|
"ts-node": "^10.9.2",
|
|
41
41
|
"tsup": "^8.2.4",
|
|
42
42
|
"typescript": "^5.5.4",
|
|
43
|
-
"vitest": "^2.0.5"
|
|
43
|
+
"vitest": "^2.0.5",
|
|
44
|
+
"vite-tsconfig-paths": "^5.0.1"
|
|
44
45
|
}
|
|
45
46
|
}
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