@pompadour/react-native-skia 1.4.0

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  1. package/LICENSE.md +7 -0
  2. package/README.md +9 -0
  3. package/android/CMakeLists.txt +242 -0
  4. package/android/README.md +14 -0
  5. package/android/build.gradle +352 -0
  6. package/android/cpp/jni/JniLoad.cpp +15 -0
  7. package/android/cpp/jni/JniPlatformContext.cpp +243 -0
  8. package/android/cpp/jni/JniSkiaManager.cpp +74 -0
  9. package/android/cpp/jni/include/JniPlatformContext.h +73 -0
  10. package/android/cpp/jni/include/JniSkiaBaseView.h +70 -0
  11. package/android/cpp/jni/include/JniSkiaDomView.h +89 -0
  12. package/android/cpp/jni/include/JniSkiaManager.h +76 -0
  13. package/android/cpp/jni/include/JniSkiaPictureView.h +92 -0
  14. package/android/cpp/rnskia-android/AHardwareBufferUtils.cpp +31 -0
  15. package/android/cpp/rnskia-android/AHardwareBufferUtils.h +13 -0
  16. package/android/cpp/rnskia-android/GrAHardwareBufferUtils.cpp +245 -0
  17. package/android/cpp/rnskia-android/GrAHardwareBufferUtils.h +33 -0
  18. package/android/cpp/rnskia-android/RNSkAndroidPlatformContext.h +152 -0
  19. package/android/cpp/rnskia-android/RNSkAndroidVideo.cpp +163 -0
  20. package/android/cpp/rnskia-android/RNSkAndroidVideo.h +41 -0
  21. package/android/cpp/rnskia-android/RNSkAndroidView.h +101 -0
  22. package/android/cpp/rnskia-android/RNSkOpenGLCanvasProvider.cpp +87 -0
  23. package/android/cpp/rnskia-android/RNSkOpenGLCanvasProvider.h +39 -0
  24. package/android/cpp/rnskia-android/SkiaOpenGLHelper.h +310 -0
  25. package/android/cpp/rnskia-android/SkiaOpenGLSurfaceFactory.cpp +221 -0
  26. package/android/cpp/rnskia-android/SkiaOpenGLSurfaceFactory.h +168 -0
  27. package/android/src/main/AndroidManifest.xml +6 -0
  28. package/android/src/main/java/com/shopify/reactnative/skia/PlatformContext.java +195 -0
  29. package/android/src/main/java/com/shopify/reactnative/skia/RNSkVideo.java +266 -0
  30. package/android/src/main/java/com/shopify/reactnative/skia/RNSkiaModule.java +87 -0
  31. package/android/src/main/java/com/shopify/reactnative/skia/RNSkiaPackage.java +77 -0
  32. package/android/src/main/java/com/shopify/reactnative/skia/SkiaBaseView.java +180 -0
  33. package/android/src/main/java/com/shopify/reactnative/skia/SkiaBaseViewManager.java +34 -0
  34. package/android/src/main/java/com/shopify/reactnative/skia/SkiaDomView.java +45 -0
  35. package/android/src/main/java/com/shopify/reactnative/skia/SkiaDomViewManager.java +32 -0
  36. package/android/src/main/java/com/shopify/reactnative/skia/SkiaManager.java +57 -0
  37. package/android/src/main/java/com/shopify/reactnative/skia/SkiaPictureView.java +44 -0
  38. package/android/src/main/java/com/shopify/reactnative/skia/SkiaPictureViewManager.java +33 -0
  39. package/android/src/main/java/com/shopify/reactnative/skia/ViewScreenshotService.java +194 -0
  40. package/android/src/paper/java/com/facebook/react/viewmanagers/SkiaDomViewManagerDelegate.java +34 -0
  41. package/android/src/paper/java/com/facebook/react/viewmanagers/SkiaDomViewManagerInterface.java +18 -0
  42. package/android/src/paper/java/com/facebook/react/viewmanagers/SkiaDrawViewManagerInterface.java +18 -0
  43. package/android/src/paper/java/com/facebook/react/viewmanagers/SkiaPictureViewManagerDelegate.java +34 -0
  44. package/android/src/paper/java/com/facebook/react/viewmanagers/SkiaPictureViewManagerInterface.java +18 -0
  45. package/android/src/paper/java/com/shopify/reactnative/skia/NativeSkiaModuleSpec.java +38 -0
  46. package/android/src/reactnative69/java/com/shopify/reactnative/skia/ReactNativeCompatible.java +11 -0
  47. package/android/src/reactnative74/java/com/shopify/reactnative/skia/ReactNativeCompatible.java +14 -0
  48. package/cpp/api/JsiNativeBuffer.h +43 -0
  49. package/cpp/api/JsiSkAnimatedImage.h +60 -0
  50. package/cpp/api/JsiSkAnimatedImageFactory.h +39 -0
  51. package/cpp/api/JsiSkApi.h +133 -0
  52. package/cpp/api/JsiSkCanvas.h +622 -0
  53. package/cpp/api/JsiSkColor.h +85 -0
  54. package/cpp/api/JsiSkColorFilter.h +30 -0
  55. package/cpp/api/JsiSkColorFilterFactory.h +101 -0
  56. package/cpp/api/JsiSkContourMeasure.h +79 -0
  57. package/cpp/api/JsiSkContourMeasureIter.h +68 -0
  58. package/cpp/api/JsiSkData.h +30 -0
  59. package/cpp/api/JsiSkDataFactory.h +97 -0
  60. package/cpp/api/JsiSkFont.h +317 -0
  61. package/cpp/api/JsiSkFontMgr.h +54 -0
  62. package/cpp/api/JsiSkFontMgrFactory.h +45 -0
  63. package/cpp/api/JsiSkFontStyle.h +67 -0
  64. package/cpp/api/JsiSkHostObjects.h +153 -0
  65. package/cpp/api/JsiSkImage.h +208 -0
  66. package/cpp/api/JsiSkImageFactory.h +91 -0
  67. package/cpp/api/JsiSkImageFilter.h +31 -0
  68. package/cpp/api/JsiSkImageFilterFactory.h +240 -0
  69. package/cpp/api/JsiSkImageInfo.h +79 -0
  70. package/cpp/api/JsiSkMaskFilter.h +31 -0
  71. package/cpp/api/JsiSkMaskFilterFactory.h +41 -0
  72. package/cpp/api/JsiSkMatrix.h +180 -0
  73. package/cpp/api/JsiSkPaint.h +220 -0
  74. package/cpp/api/JsiSkParagraph.h +150 -0
  75. package/cpp/api/JsiSkParagraphBuilder.h +130 -0
  76. package/cpp/api/JsiSkParagraphBuilderFactory.h +54 -0
  77. package/cpp/api/JsiSkParagraphStyle.h +125 -0
  78. package/cpp/api/JsiSkPath.h +639 -0
  79. package/cpp/api/JsiSkPathEffect.h +32 -0
  80. package/cpp/api/JsiSkPathEffectFactory.h +128 -0
  81. package/cpp/api/JsiSkPathFactory.h +173 -0
  82. package/cpp/api/JsiSkPicture.h +69 -0
  83. package/cpp/api/JsiSkPictureFactory.h +51 -0
  84. package/cpp/api/JsiSkPictureRecorder.h +65 -0
  85. package/cpp/api/JsiSkPoint.h +84 -0
  86. package/cpp/api/JsiSkRRect.h +129 -0
  87. package/cpp/api/JsiSkRSXform.h +128 -0
  88. package/cpp/api/JsiSkRect.h +123 -0
  89. package/cpp/api/JsiSkRuntimeEffect.h +220 -0
  90. package/cpp/api/JsiSkRuntimeEffectFactory.h +41 -0
  91. package/cpp/api/JsiSkRuntimeShaderBuilder.h +83 -0
  92. package/cpp/api/JsiSkSVG.h +50 -0
  93. package/cpp/api/JsiSkSVGFactory.h +49 -0
  94. package/cpp/api/JsiSkShader.h +32 -0
  95. package/cpp/api/JsiSkShaderFactory.h +226 -0
  96. package/cpp/api/JsiSkStrutStyle.h +103 -0
  97. package/cpp/api/JsiSkSurface.h +74 -0
  98. package/cpp/api/JsiSkSurfaceFactory.h +58 -0
  99. package/cpp/api/JsiSkTextBlob.h +31 -0
  100. package/cpp/api/JsiSkTextBlobFactory.h +110 -0
  101. package/cpp/api/JsiSkTextStyle.h +185 -0
  102. package/cpp/api/JsiSkTypeface.h +67 -0
  103. package/cpp/api/JsiSkTypefaceFactory.h +36 -0
  104. package/cpp/api/JsiSkTypefaceFontProvider.h +92 -0
  105. package/cpp/api/JsiSkTypefaceFontProviderFactory.h +32 -0
  106. package/cpp/api/JsiSkVertices.h +144 -0
  107. package/cpp/api/JsiVideo.h +119 -0
  108. package/cpp/api/third_party/CSSColorParser.cpp +181 -0
  109. package/cpp/api/third_party/CSSColorParser.h +210 -0
  110. package/cpp/api/third_party/base64.cpp +153 -0
  111. package/cpp/api/third_party/base64.h +50 -0
  112. package/cpp/jsi/JsiHostObject.cpp +150 -0
  113. package/cpp/jsi/JsiHostObject.h +391 -0
  114. package/cpp/jsi/JsiPromises.cpp +39 -0
  115. package/cpp/jsi/JsiPromises.h +50 -0
  116. package/cpp/jsi/JsiValue.cpp +346 -0
  117. package/cpp/jsi/JsiValue.h +222 -0
  118. package/cpp/jsi/JsiValueWrapper.h +164 -0
  119. package/cpp/jsi/RuntimeAwareCache.cpp +7 -0
  120. package/cpp/jsi/RuntimeAwareCache.h +101 -0
  121. package/cpp/jsi/RuntimeLifecycleMonitor.cpp +57 -0
  122. package/cpp/jsi/RuntimeLifecycleMonitor.h +32 -0
  123. package/cpp/rnskia/RNSkDispatchQueue.cpp +73 -0
  124. package/cpp/rnskia/RNSkDispatchQueue.h +49 -0
  125. package/cpp/rnskia/RNSkDomView.cpp +220 -0
  126. package/cpp/rnskia/RNSkDomView.h +140 -0
  127. package/cpp/rnskia/RNSkInfoParameter.h +92 -0
  128. package/cpp/rnskia/RNSkJsiViewApi.h +286 -0
  129. package/cpp/rnskia/RNSkManager.cpp +87 -0
  130. package/cpp/rnskia/RNSkManager.h +83 -0
  131. package/cpp/rnskia/RNSkPictureView.h +124 -0
  132. package/cpp/rnskia/RNSkPlatformContext.h +265 -0
  133. package/cpp/rnskia/RNSkVideo.h +28 -0
  134. package/cpp/rnskia/RNSkView.h +308 -0
  135. package/cpp/rnskia/dom/JsiDomApi.h +165 -0
  136. package/cpp/rnskia/dom/base/BaseNodeProp.h +72 -0
  137. package/cpp/rnskia/dom/base/ConcatablePaint.cpp +117 -0
  138. package/cpp/rnskia/dom/base/ConcatablePaint.h +49 -0
  139. package/cpp/rnskia/dom/base/Declaration.h +86 -0
  140. package/cpp/rnskia/dom/base/DeclarationContext.h +79 -0
  141. package/cpp/rnskia/dom/base/DerivedNodeProp.h +203 -0
  142. package/cpp/rnskia/dom/base/DrawingContext.cpp +55 -0
  143. package/cpp/rnskia/dom/base/DrawingContext.h +104 -0
  144. package/cpp/rnskia/dom/base/JsiDomDeclarationNode.h +119 -0
  145. package/cpp/rnskia/dom/base/JsiDomDrawingNode.h +71 -0
  146. package/cpp/rnskia/dom/base/JsiDomNode.h +572 -0
  147. package/cpp/rnskia/dom/base/JsiDomRenderNode.h +262 -0
  148. package/cpp/rnskia/dom/base/NodeProp.h +139 -0
  149. package/cpp/rnskia/dom/base/NodePropsContainer.h +158 -0
  150. package/cpp/rnskia/dom/nodes/JsiAtlasNode.h +59 -0
  151. package/cpp/rnskia/dom/nodes/JsiBackdropFilterNode.h +49 -0
  152. package/cpp/rnskia/dom/nodes/JsiBlendNode.h +94 -0
  153. package/cpp/rnskia/dom/nodes/JsiBlurMaskNode.h +75 -0
  154. package/cpp/rnskia/dom/nodes/JsiBoxNode.h +94 -0
  155. package/cpp/rnskia/dom/nodes/JsiBoxShadowNode.h +33 -0
  156. package/cpp/rnskia/dom/nodes/JsiCircleNode.h +35 -0
  157. package/cpp/rnskia/dom/nodes/JsiColorFilterNodes.h +164 -0
  158. package/cpp/rnskia/dom/nodes/JsiDiffRectNode.h +37 -0
  159. package/cpp/rnskia/dom/nodes/JsiFillNode.h +22 -0
  160. package/cpp/rnskia/dom/nodes/JsiGlyphsNode.h +53 -0
  161. package/cpp/rnskia/dom/nodes/JsiGroupNode.h +25 -0
  162. package/cpp/rnskia/dom/nodes/JsiImageFilterNodes.h +361 -0
  163. package/cpp/rnskia/dom/nodes/JsiImageNode.h +38 -0
  164. package/cpp/rnskia/dom/nodes/JsiImageSvgNode.h +63 -0
  165. package/cpp/rnskia/dom/nodes/JsiLayerNode.h +74 -0
  166. package/cpp/rnskia/dom/nodes/JsiLineNode.h +38 -0
  167. package/cpp/rnskia/dom/nodes/JsiOvalNode.h +32 -0
  168. package/cpp/rnskia/dom/nodes/JsiPaintNode.h +119 -0
  169. package/cpp/rnskia/dom/nodes/JsiParagraphNode.h +62 -0
  170. package/cpp/rnskia/dom/nodes/JsiPatchNode.h +50 -0
  171. package/cpp/rnskia/dom/nodes/JsiPathEffectNodes.h +268 -0
  172. package/cpp/rnskia/dom/nodes/JsiPathNode.h +181 -0
  173. package/cpp/rnskia/dom/nodes/JsiPictureNode.h +31 -0
  174. package/cpp/rnskia/dom/nodes/JsiPointsNode.h +48 -0
  175. package/cpp/rnskia/dom/nodes/JsiRRectNode.h +33 -0
  176. package/cpp/rnskia/dom/nodes/JsiRectNode.h +33 -0
  177. package/cpp/rnskia/dom/nodes/JsiShaderNodes.h +463 -0
  178. package/cpp/rnskia/dom/nodes/JsiTextBlobNode.h +44 -0
  179. package/cpp/rnskia/dom/nodes/JsiTextNode.h +51 -0
  180. package/cpp/rnskia/dom/nodes/JsiTextPathNode.h +33 -0
  181. package/cpp/rnskia/dom/nodes/JsiVerticesNode.h +41 -0
  182. package/cpp/rnskia/dom/props/BezierProps.h +65 -0
  183. package/cpp/rnskia/dom/props/BlendModeProp.h +103 -0
  184. package/cpp/rnskia/dom/props/BoxShadowProps.h +62 -0
  185. package/cpp/rnskia/dom/props/CircleProp.h +49 -0
  186. package/cpp/rnskia/dom/props/ClipProp.h +57 -0
  187. package/cpp/rnskia/dom/props/ColorProp.h +96 -0
  188. package/cpp/rnskia/dom/props/FontProp.h +42 -0
  189. package/cpp/rnskia/dom/props/GlyphsProp.h +55 -0
  190. package/cpp/rnskia/dom/props/LayerProp.h +52 -0
  191. package/cpp/rnskia/dom/props/MatrixProp.h +54 -0
  192. package/cpp/rnskia/dom/props/NumbersProp.h +67 -0
  193. package/cpp/rnskia/dom/props/PaintProps.h +133 -0
  194. package/cpp/rnskia/dom/props/ParagraphProp.h +45 -0
  195. package/cpp/rnskia/dom/props/PathProp.h +59 -0
  196. package/cpp/rnskia/dom/props/PictureProp.h +40 -0
  197. package/cpp/rnskia/dom/props/PointProp.h +65 -0
  198. package/cpp/rnskia/dom/props/PointsProp.h +81 -0
  199. package/cpp/rnskia/dom/props/RRectProp.h +222 -0
  200. package/cpp/rnskia/dom/props/RSXformProp.h +52 -0
  201. package/cpp/rnskia/dom/props/RadiusProp.h +43 -0
  202. package/cpp/rnskia/dom/props/RectProp.h +164 -0
  203. package/cpp/rnskia/dom/props/SkImageProps.h +196 -0
  204. package/cpp/rnskia/dom/props/StrokeProps.h +79 -0
  205. package/cpp/rnskia/dom/props/SvgProp.h +45 -0
  206. package/cpp/rnskia/dom/props/TextBlobProp.h +133 -0
  207. package/cpp/rnskia/dom/props/TileModeProp.h +52 -0
  208. package/cpp/rnskia/dom/props/TransformProp.h +147 -0
  209. package/cpp/rnskia/dom/props/TransformsProps.h +66 -0
  210. package/cpp/rnskia/dom/props/UniformsProp.h +159 -0
  211. package/cpp/rnskia/dom/props/VertexModeProp.h +49 -0
  212. package/cpp/rnskia/dom/props/VerticesProps.h +63 -0
  213. package/cpp/skia/include/android/AHardwareBufferUtils.h +23 -0
  214. package/cpp/skia/include/android/GrAHardwareBufferUtils.h +101 -0
  215. package/cpp/skia/include/android/SkAndroidFrameworkUtils.h +89 -0
  216. package/cpp/skia/include/android/SkAnimatedImage.h +179 -0
  217. package/cpp/skia/include/android/SkCanvasAndroid.h +20 -0
  218. package/cpp/skia/include/android/SkHeifDecoder.h +50 -0
  219. package/cpp/skia/include/android/SkImageAndroid.h +101 -0
  220. package/cpp/skia/include/android/SkSurfaceAndroid.h +50 -0
  221. package/cpp/skia/include/android/graphite/SurfaceAndroid.h +59 -0
  222. package/cpp/skia/include/codec/SkAndroidCodec.h +297 -0
  223. package/cpp/skia/include/codec/SkAvifDecoder.h +44 -0
  224. package/cpp/skia/include/codec/SkBmpDecoder.h +44 -0
  225. package/cpp/skia/include/codec/SkCodec.h +1061 -0
  226. package/cpp/skia/include/codec/SkCodecAnimation.h +61 -0
  227. package/cpp/skia/include/codec/SkEncodedImageFormat.h +33 -0
  228. package/cpp/skia/include/codec/SkEncodedOrigin.h +54 -0
  229. package/cpp/skia/include/codec/SkGifDecoder.h +44 -0
  230. package/cpp/skia/include/codec/SkIcoDecoder.h +44 -0
  231. package/cpp/skia/include/codec/SkJpegDecoder.h +44 -0
  232. package/cpp/skia/include/codec/SkJpegxlDecoder.h +44 -0
  233. package/cpp/skia/include/codec/SkPixmapUtils.h +31 -0
  234. package/cpp/skia/include/codec/SkPngChunkReader.h +45 -0
  235. package/cpp/skia/include/codec/SkPngDecoder.h +44 -0
  236. package/cpp/skia/include/codec/SkRawDecoder.h +50 -0
  237. package/cpp/skia/include/codec/SkWbmpDecoder.h +44 -0
  238. package/cpp/skia/include/codec/SkWebpDecoder.h +44 -0
  239. package/cpp/skia/include/config/SkUserConfig.h +121 -0
  240. package/cpp/skia/include/core/SkAlphaType.h +45 -0
  241. package/cpp/skia/include/core/SkAnnotation.h +52 -0
  242. package/cpp/skia/include/core/SkBBHFactory.h +67 -0
  243. package/cpp/skia/include/core/SkBitmap.h +1265 -0
  244. package/cpp/skia/include/core/SkBlendMode.h +112 -0
  245. package/cpp/skia/include/core/SkBlender.h +31 -0
  246. package/cpp/skia/include/core/SkBlurTypes.h +20 -0
  247. package/cpp/skia/include/core/SkCanvas.h +2629 -0
  248. package/cpp/skia/include/core/SkCanvasVirtualEnforcer.h +61 -0
  249. package/cpp/skia/include/core/SkCapabilities.h +39 -0
  250. package/cpp/skia/include/core/SkClipOp.h +19 -0
  251. package/cpp/skia/include/core/SkColor.h +447 -0
  252. package/cpp/skia/include/core/SkColorFilter.h +150 -0
  253. package/cpp/skia/include/core/SkColorPriv.h +167 -0
  254. package/cpp/skia/include/core/SkColorSpace.h +242 -0
  255. package/cpp/skia/include/core/SkColorTable.h +62 -0
  256. package/cpp/skia/include/core/SkColorType.h +69 -0
  257. package/cpp/skia/include/core/SkContourMeasure.h +139 -0
  258. package/cpp/skia/include/core/SkCoverageMode.h +28 -0
  259. package/cpp/skia/include/core/SkCubicMap.h +47 -0
  260. package/cpp/skia/include/core/SkData.h +191 -0
  261. package/cpp/skia/include/core/SkDataTable.h +122 -0
  262. package/cpp/skia/include/core/SkDocument.h +93 -0
  263. package/cpp/skia/include/core/SkDrawLooper.h +135 -0
  264. package/cpp/skia/include/core/SkDrawable.h +178 -0
  265. package/cpp/skia/include/core/SkExecutor.h +41 -0
  266. package/cpp/skia/include/core/SkFlattenable.h +115 -0
  267. package/cpp/skia/include/core/SkFont.h +539 -0
  268. package/cpp/skia/include/core/SkFontArguments.h +94 -0
  269. package/cpp/skia/include/core/SkFontMetrics.h +139 -0
  270. package/cpp/skia/include/core/SkFontMgr.h +143 -0
  271. package/cpp/skia/include/core/SkFontParameters.h +42 -0
  272. package/cpp/skia/include/core/SkFontStyle.h +84 -0
  273. package/cpp/skia/include/core/SkFontTypes.h +25 -0
  274. package/cpp/skia/include/core/SkGraphics.h +169 -0
  275. package/cpp/skia/include/core/SkImage.h +939 -0
  276. package/cpp/skia/include/core/SkImageFilter.h +119 -0
  277. package/cpp/skia/include/core/SkImageGenerator.h +148 -0
  278. package/cpp/skia/include/core/SkImageInfo.h +614 -0
  279. package/cpp/skia/include/core/SkM44.h +442 -0
  280. package/cpp/skia/include/core/SkMallocPixelRef.h +45 -0
  281. package/cpp/skia/include/core/SkMaskFilter.h +53 -0
  282. package/cpp/skia/include/core/SkMatrix.h +1996 -0
  283. package/cpp/skia/include/core/SkMesh.h +429 -0
  284. package/cpp/skia/include/core/SkMilestone.h +9 -0
  285. package/cpp/skia/include/core/SkOpenTypeSVGDecoder.h +30 -0
  286. package/cpp/skia/include/core/SkOverdrawCanvas.h +94 -0
  287. package/cpp/skia/include/core/SkPaint.h +695 -0
  288. package/cpp/skia/include/core/SkPath.h +1909 -0
  289. package/cpp/skia/include/core/SkPathBuilder.h +271 -0
  290. package/cpp/skia/include/core/SkPathEffect.h +113 -0
  291. package/cpp/skia/include/core/SkPathMeasure.h +94 -0
  292. package/cpp/skia/include/core/SkPathTypes.h +57 -0
  293. package/cpp/skia/include/core/SkPathUtils.h +42 -0
  294. package/cpp/skia/include/core/SkPicture.h +291 -0
  295. package/cpp/skia/include/core/SkPictureRecorder.h +115 -0
  296. package/cpp/skia/include/core/SkPixelRef.h +119 -0
  297. package/cpp/skia/include/core/SkPixmap.h +731 -0
  298. package/cpp/skia/include/core/SkPoint.h +10 -0
  299. package/cpp/skia/include/core/SkPoint3.h +159 -0
  300. package/cpp/skia/include/core/SkRRect.h +516 -0
  301. package/cpp/skia/include/core/SkRSXform.h +71 -0
  302. package/cpp/skia/include/core/SkRasterHandleAllocator.h +94 -0
  303. package/cpp/skia/include/core/SkRect.h +1385 -0
  304. package/cpp/skia/include/core/SkRefCnt.h +389 -0
  305. package/cpp/skia/include/core/SkRegion.h +684 -0
  306. package/cpp/skia/include/core/SkSamplingOptions.h +107 -0
  307. package/cpp/skia/include/core/SkScalar.h +173 -0
  308. package/cpp/skia/include/core/SkSerialProcs.h +117 -0
  309. package/cpp/skia/include/core/SkShader.h +95 -0
  310. package/cpp/skia/include/core/SkSize.h +92 -0
  311. package/cpp/skia/include/core/SkSpan.h +13 -0
  312. package/cpp/skia/include/core/SkStream.h +513 -0
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  3159. package/src/renderer/DrawingContext.ts +8 -0
  3160. package/src/renderer/HostComponents.ts +407 -0
  3161. package/src/renderer/HostConfig.ts +244 -0
  3162. package/src/renderer/Offscreen.tsx +48 -0
  3163. package/src/renderer/Reconciler.tsx +57 -0
  3164. package/src/renderer/components/Blend.tsx +8 -0
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  3166. package/src/renderer/components/Mask.tsx +36 -0
  3167. package/src/renderer/components/Paint.tsx +8 -0
  3168. package/src/renderer/components/Picture.tsx +8 -0
  3169. package/src/renderer/components/backdrop/BackdropBlur.tsx +24 -0
  3170. package/src/renderer/components/backdrop/BackdropFilter.tsx +23 -0
  3171. package/src/renderer/components/backdrop/index.ts +2 -0
  3172. package/src/renderer/components/colorFilters/BlendColor.tsx +8 -0
  3173. package/src/renderer/components/colorFilters/Lerp.tsx +8 -0
  3174. package/src/renderer/components/colorFilters/LinearToSRGBGamma.tsx +8 -0
  3175. package/src/renderer/components/colorFilters/LumaColorFilter.tsx +8 -0
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  3177. package/src/renderer/components/colorFilters/SRGBToLinearGamma.tsx +8 -0
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  3179. package/src/renderer/components/image/Image.tsx +8 -0
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  3181. package/src/renderer/components/image/ImageShader.tsx +29 -0
  3182. package/src/renderer/components/image/index.ts +3 -0
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@@ -0,0 +1,1555 @@
1
+ /*
2
+ * Copyright 2018 Google Inc.
3
+ *
4
+ * Use of this source code is governed by a BSD-style license that can be
5
+ * found in the LICENSE file.
6
+ */
7
+
8
+ // Intentionally NO #pragma once... included multiple times.
9
+
10
+ // This file is included from skcms.cc in a namespace with some pre-defines:
11
+ // - N: SIMD width of all vectors; 1, 4, 8 or 16 (preprocessor define)
12
+ // - V<T>: a template to create a vector of N T's.
13
+
14
+ using F = V<float>;
15
+ using I32 = V<int32_t>;
16
+ using U64 = V<uint64_t>;
17
+ using U32 = V<uint32_t>;
18
+ using U16 = V<uint16_t>;
19
+ using U8 = V<uint8_t>;
20
+
21
+ #if defined(__GNUC__) && !defined(__clang__)
22
+ // GCC is kind of weird, not allowing vector = scalar directly.
23
+ static constexpr F F0 = F() + 0.0f,
24
+ F1 = F() + 1.0f,
25
+ FHalf = F() + 0.5f,
26
+ FInfBits = F() + 0x7f800000; // equals 2139095040, the bit pattern of +Inf
27
+ static constexpr I32 F16InfBits = I32() + 0x4780'0000;
28
+ #else
29
+ static constexpr F F0 = 0.0f,
30
+ F1 = 1.0f,
31
+ FHalf = 0.5f,
32
+ FInfBits = 0x7f800000; // equals 2139095040, the bit pattern of +Inf
33
+ static constexpr I32 F16InfBits = 0x4780'0000; // equals +Inf in half float, shifted to 32-bits
34
+ #endif
35
+
36
+ // Instead of checking __AVX__ below, we'll check USING_AVX.
37
+ // This lets skcms.cc set USING_AVX to force us in even if the compiler's not set that way.
38
+ // Same deal for __F16C__ and __AVX2__ ~~~> USING_AVX_F16C, USING_AVX2.
39
+
40
+ #if !defined(USING_AVX) && N == 8 && defined(__AVX__)
41
+ #define USING_AVX
42
+ #endif
43
+ #if !defined(USING_AVX_F16C) && defined(USING_AVX) && defined(__F16C__)
44
+ #define USING AVX_F16C
45
+ #endif
46
+ #if !defined(USING_AVX2) && defined(USING_AVX) && defined(__AVX2__)
47
+ #define USING_AVX2
48
+ #endif
49
+ #if !defined(USING_AVX512F) && N == 16 && defined(__AVX512F__) && defined(__AVX512DQ__)
50
+ #define USING_AVX512F
51
+ #endif
52
+
53
+ // Similar to the AVX+ features, we define USING_NEON and USING_NEON_F16C.
54
+ // This is more for organizational clarity... skcms.cc doesn't force these.
55
+ #if N > 1 && defined(__ARM_NEON)
56
+ #define USING_NEON
57
+
58
+ // We have to use two different mechanisms to enable the f16 conversion intrinsics:
59
+ #if defined(__clang__)
60
+ // Clang's arm_neon.h guards them with the FP hardware bit:
61
+ #if __ARM_FP & 2
62
+ #define USING_NEON_F16C
63
+ #endif
64
+ #elif defined(__GNUC__)
65
+ // GCC's arm_neon.h guards them with the FP16 format macros (IEEE and ALTERNATIVE).
66
+ // We don't actually want the alternative format - we're reading/writing IEEE f16 values.
67
+ #if defined(__ARM_FP16_FORMAT_IEEE)
68
+ #define USING_NEON_F16C
69
+ #endif
70
+ #endif
71
+ #endif
72
+
73
+ // These -Wvector-conversion warnings seem to trigger in very bogus situations,
74
+ // like vst3q_f32() expecting a 16x char rather than a 4x float vector. :/
75
+ #if defined(USING_NEON) && defined(__clang__)
76
+ #pragma clang diagnostic ignored "-Wvector-conversion"
77
+ #endif
78
+
79
+ // GCC & Clang (but not clang-cl) warn returning U64 on x86 is larger than a register.
80
+ // You'd see warnings like, "using AVX even though AVX is not enabled".
81
+ // We stifle these warnings; our helpers that return U64 are always inlined.
82
+ #if defined(__SSE__) && defined(__GNUC__)
83
+ #if !defined(__has_warning)
84
+ #pragma GCC diagnostic ignored "-Wpsabi"
85
+ #elif __has_warning("-Wpsabi")
86
+ #pragma GCC diagnostic ignored "-Wpsabi"
87
+ #endif
88
+ #endif
89
+
90
+ // We tag most helper functions as SI, to enforce good code generation
91
+ // but also work around what we think is a bug in GCC: when targeting 32-bit
92
+ // x86, GCC tends to pass U16 (4x uint16_t vector) function arguments in the
93
+ // MMX mm0 register, which seems to mess with unrelated code that later uses
94
+ // x87 FP instructions (MMX's mm0 is an alias for x87's st0 register).
95
+ #if defined(__clang__) || defined(__GNUC__)
96
+ #define SI static inline __attribute__((always_inline))
97
+ #else
98
+ #define SI static inline
99
+ #endif
100
+
101
+ template <typename T, typename P>
102
+ SI T load(const P* ptr) {
103
+ T val;
104
+ memcpy(&val, ptr, sizeof(val));
105
+ return val;
106
+ }
107
+ template <typename T, typename P>
108
+ SI void store(P* ptr, const T& val) {
109
+ memcpy(ptr, &val, sizeof(val));
110
+ }
111
+
112
+ // (T)v is a cast when N == 1 and a bit-pun when N>1,
113
+ // so we use cast<T>(v) to actually cast or bit_pun<T>(v) to bit-pun.
114
+ template <typename D, typename S>
115
+ SI D cast(const S& v) {
116
+ #if N == 1
117
+ return (D)v;
118
+ #elif defined(__clang__)
119
+ return __builtin_convertvector(v, D);
120
+ #else
121
+ D d;
122
+ for (int i = 0; i < N; i++) {
123
+ d[i] = v[i];
124
+ }
125
+ return d;
126
+ #endif
127
+ }
128
+
129
+ template <typename D, typename S>
130
+ SI D bit_pun(const S& v) {
131
+ static_assert(sizeof(D) == sizeof(v), "");
132
+ return load<D>(&v);
133
+ }
134
+
135
+ // When we convert from float to fixed point, it's very common to want to round,
136
+ // and for some reason compilers generate better code when converting to int32_t.
137
+ // To serve both those ends, we use this function to_fixed() instead of direct cast().
138
+ SI U32 to_fixed(F f) { return (U32)cast<I32>(f + 0.5f); }
139
+
140
+ // Sometimes we do something crazy on one branch of a conditonal,
141
+ // like divide by zero or convert a huge float to an integer,
142
+ // but then harmlessly select the other side. That trips up N==1
143
+ // sanitizer builds, so we make if_then_else() a macro to avoid
144
+ // evaluating the unused side.
145
+
146
+ #if N == 1
147
+ #define if_then_else(cond, t, e) ((cond) ? (t) : (e))
148
+ #else
149
+ template <typename C, typename T>
150
+ SI T if_then_else(C cond, T t, T e) {
151
+ return bit_pun<T>( ( cond & bit_pun<C>(t)) |
152
+ (~cond & bit_pun<C>(e)) );
153
+ }
154
+ #endif
155
+
156
+ #if defined(USING_NEON)
157
+ SI F min_(F x, F y) { return (F)vminq_f32((float32x4_t)x, (float32x4_t)y); }
158
+ SI F max_(F x, F y) { return (F)vmaxq_f32((float32x4_t)x, (float32x4_t)y); }
159
+
160
+ SI I32 min_(I32 x, I32 y) { return (I32)vminq_s32((int32x4_t)x, (int32x4_t)y); }
161
+ SI I32 max_(I32 x, I32 y) { return (I32)vmaxq_s32((int32x4_t)x, (int32x4_t)y); }
162
+ #else
163
+ SI F min_(F x, F y) { return if_then_else(x > y, y, x); }
164
+ SI F max_(F x, F y) { return if_then_else(x < y, y, x); }
165
+
166
+ SI I32 min_(I32 x, I32 y) { return if_then_else(x > y, y, x); }
167
+ SI I32 max_(I32 x, I32 y) { return if_then_else(x < y, y, x); }
168
+ #endif
169
+
170
+ // KEEP IN SYNC with skvx::from_half to ensure that f16 colors are computed consistently in both
171
+ // skcms and skvx.
172
+ SI F F_from_Half(U16 half) {
173
+ #if defined(USING_NEON_F16C)
174
+ return vcvt_f32_f16((float16x4_t)half);
175
+ #elif defined(USING_AVX512F)
176
+ return (F)_mm512_cvtph_ps((__m256i)half);
177
+ #elif defined(USING_AVX_F16C)
178
+ typedef int16_t __attribute__((vector_size(16))) I16;
179
+ return __builtin_ia32_vcvtph2ps256((I16)half);
180
+ #else
181
+ I32 wide = cast<I32>(half);
182
+ // A half is 1-5-10 sign-exponent-mantissa, with 15 exponent bias.
183
+ // To match intrinsic behavior, this preserves denormal values, infinities, and NaNs, which
184
+ // helps improve consistency between architectures.
185
+ I32 s = wide & 0x8000,
186
+ em = wide ^ s,
187
+ inf_or_nan = (em >= (31 << 10)) & (255 << 23), // Expands exponent to fill 8 bits
188
+ is_norm = em > 0x3ff,
189
+ // denormalized f16's are 2^-14*0.[m0:9] == 2^-24*[m0:9].0
190
+ sub = bit_pun<I32>(cast<F>(em) * (1.f/(1<<24))),
191
+ norm = ((em<<13) + ((127-15)<<23)), // Shifts mantissa, shifts + re-biases exponent
192
+ finite = if_then_else(is_norm, norm, sub);
193
+ // If 'x' is f16 +/- infinity, inf_or_nan will be the filled 8-bit exponent but 'norm' will be
194
+ // all 0s since 'x's mantissa is 0. Thus norm | inf_or_nan becomes f32 infinity. However, if
195
+ // 'x' is an f16 NaN, some bits of 'norm' will be non-zero, so it stays an f32 NaN after the OR.
196
+ return bit_pun<F>((s<<16) | finite | inf_or_nan);
197
+ #endif
198
+ }
199
+
200
+ // KEEP IN SYNC with skvx::to_half to ensure that f16 colors are computed consistently in both
201
+ // skcms and skvx.
202
+ SI U16 Half_from_F(F f) {
203
+ #if defined(USING_NEON_F16C)
204
+ return (U16)vcvt_f16_f32(f);
205
+ #elif defined(USING_AVX512F)
206
+ return (U16)_mm512_cvtps_ph((__m512 )f, _MM_FROUND_CUR_DIRECTION );
207
+ #elif defined(USING_AVX_F16C)
208
+ return (U16)__builtin_ia32_vcvtps2ph256(f, 0x04/*_MM_FROUND_CUR_DIRECTION*/);
209
+ #else
210
+ // A float is 1-8-23 sign-exponent-mantissa, with 127 exponent bias.
211
+ // To match intrinsic behavior, this implements round-to-nearest-even, converting floats to
212
+ // denormal f16 values, overflowing to infinity and preserving infinity. However, it does not
213
+ // handle NaN float values (they become infinity).
214
+ I32 sem = bit_pun<I32>(f),
215
+ s = sem & 0x8000'0000,
216
+ em = min_(sem ^ s, F16InfBits), // |x| clamped to f16 infinity
217
+ // F(em)*8192 increases the exponent by 13, which when added back to em will shift the
218
+ // mantissa bits 13 to the right. We clamp to 1/2 for subnormal values, which
219
+ // automatically shifts the mantissa to match 2^-14 expected for a subnorm f16.
220
+ magic = bit_pun<I32>(max_(bit_pun<F>(em) * 8192.f, FHalf)) & (255 << 23),
221
+ // Shift mantissa with automatic round-to-even
222
+ rounded = bit_pun<I32>((bit_pun<F>(em) + bit_pun<F>(magic))),
223
+ // Subtract 127 for f32 bias, subtract 13 to undo the *8192, subtract 1 to remove
224
+ // the implicit leading 1., and add 15 to get the f16 biased exponent.
225
+ exp = ((magic >> 13) - ((127-15+13+1)<<10)), // shift and re-bias exponent
226
+ f16 = rounded + exp; // use + if 'rounded' rolled over into first exponent bit
227
+ return cast<U16>((s>>16) | f16);
228
+ #endif
229
+ }
230
+
231
+ // Swap high and low bytes of 16-bit lanes, converting between big-endian and little-endian.
232
+ #if defined(USING_NEON)
233
+ SI U16 swap_endian_16(U16 v) {
234
+ return (U16)vrev16_u8((uint8x8_t) v);
235
+ }
236
+ #endif
237
+
238
+ SI U64 swap_endian_16x4(const U64& rgba) {
239
+ return (rgba & 0x00ff00ff00ff00ff) << 8
240
+ | (rgba & 0xff00ff00ff00ff00) >> 8;
241
+ }
242
+
243
+ SI F floor_(F x) {
244
+ #if N == 1
245
+ return floorf_(x);
246
+ #elif defined(__aarch64__)
247
+ return vrndmq_f32(x);
248
+ #elif defined(USING_AVX512F)
249
+ // Clang's _mm512_floor_ps() passes its mask as -1, not (__mmask16)-1,
250
+ // and integer santizer catches that this implicit cast changes the
251
+ // value from -1 to 65535. We'll cast manually to work around it.
252
+ // Read this as `return _mm512_floor_ps(x)`.
253
+ return _mm512_mask_floor_ps(x, (__mmask16)-1, x);
254
+ #elif defined(USING_AVX)
255
+ return __builtin_ia32_roundps256(x, 0x01/*_MM_FROUND_FLOOR*/);
256
+ #elif defined(__SSE4_1__)
257
+ return _mm_floor_ps(x);
258
+ #else
259
+ // Round trip through integers with a truncating cast.
260
+ F roundtrip = cast<F>(cast<I32>(x));
261
+ // If x is negative, truncating gives the ceiling instead of the floor.
262
+ return roundtrip - if_then_else(roundtrip > x, F1, F0);
263
+
264
+ // This implementation fails for values of x that are outside
265
+ // the range an integer can represent. We expect most x to be small.
266
+ #endif
267
+ }
268
+
269
+ SI F approx_log2(F x) {
270
+ // The first approximation of log2(x) is its exponent 'e', minus 127.
271
+ I32 bits = bit_pun<I32>(x);
272
+
273
+ F e = cast<F>(bits) * (1.0f / (1<<23));
274
+
275
+ // If we use the mantissa too we can refine the error signficantly.
276
+ F m = bit_pun<F>( (bits & 0x007fffff) | 0x3f000000 );
277
+
278
+ return e - 124.225514990f
279
+ - 1.498030302f*m
280
+ - 1.725879990f/(0.3520887068f + m);
281
+ }
282
+
283
+ SI F approx_log(F x) {
284
+ const float ln2 = 0.69314718f;
285
+ return ln2 * approx_log2(x);
286
+ }
287
+
288
+ SI F approx_exp2(F x) {
289
+ F fract = x - floor_(x);
290
+
291
+ F fbits = (1.0f * (1<<23)) * (x + 121.274057500f
292
+ - 1.490129070f*fract
293
+ + 27.728023300f/(4.84252568f - fract));
294
+ I32 bits = cast<I32>(min_(max_(fbits, F0), FInfBits));
295
+
296
+ return bit_pun<F>(bits);
297
+ }
298
+
299
+ SI F approx_pow(F x, float y) {
300
+ return if_then_else((x == F0) | (x == F1), x
301
+ , approx_exp2(approx_log2(x) * y));
302
+ }
303
+
304
+ SI F approx_exp(F x) {
305
+ const float log2_e = 1.4426950408889634074f;
306
+ return approx_exp2(log2_e * x);
307
+ }
308
+
309
+ SI F strip_sign(F x, U32* sign) {
310
+ U32 bits = bit_pun<U32>(x);
311
+ *sign = bits & 0x80000000;
312
+ return bit_pun<F>(bits ^ *sign);
313
+ }
314
+
315
+ SI F apply_sign(F x, U32 sign) {
316
+ return bit_pun<F>(sign | bit_pun<U32>(x));
317
+ }
318
+
319
+ // Return tf(x).
320
+ SI F apply_tf(const skcms_TransferFunction* tf, F x) {
321
+ // Peel off the sign bit and set x = |x|.
322
+ U32 sign;
323
+ x = strip_sign(x, &sign);
324
+
325
+ // The transfer function has a linear part up to d, exponential at d and after.
326
+ F v = if_then_else(x < tf->d, tf->c*x + tf->f
327
+ , approx_pow(tf->a*x + tf->b, tf->g) + tf->e);
328
+
329
+ // Tack the sign bit back on.
330
+ return apply_sign(v, sign);
331
+ }
332
+
333
+ // Return the gamma function (|x|^G with the original sign re-applied to x).
334
+ SI F apply_gamma(const skcms_TransferFunction* tf, F x) {
335
+ U32 sign;
336
+ x = strip_sign(x, &sign);
337
+ return apply_sign(approx_pow(x, tf->g), sign);
338
+ }
339
+
340
+ SI F apply_pq(const skcms_TransferFunction* tf, F x) {
341
+ U32 bits = bit_pun<U32>(x),
342
+ sign = bits & 0x80000000;
343
+ x = bit_pun<F>(bits ^ sign);
344
+
345
+ F v = approx_pow(max_(tf->a + tf->b * approx_pow(x, tf->c), F0)
346
+ / (tf->d + tf->e * approx_pow(x, tf->c)),
347
+ tf->f);
348
+
349
+ return bit_pun<F>(sign | bit_pun<U32>(v));
350
+ }
351
+
352
+ SI F apply_hlg(const skcms_TransferFunction* tf, F x) {
353
+ const float R = tf->a, G = tf->b,
354
+ a = tf->c, b = tf->d, c = tf->e,
355
+ K = tf->f + 1;
356
+ U32 bits = bit_pun<U32>(x),
357
+ sign = bits & 0x80000000;
358
+ x = bit_pun<F>(bits ^ sign);
359
+
360
+ F v = if_then_else(x*R <= 1, approx_pow(x*R, G)
361
+ , approx_exp((x-c)*a) + b);
362
+
363
+ return K*bit_pun<F>(sign | bit_pun<U32>(v));
364
+ }
365
+
366
+ SI F apply_hlginv(const skcms_TransferFunction* tf, F x) {
367
+ const float R = tf->a, G = tf->b,
368
+ a = tf->c, b = tf->d, c = tf->e,
369
+ K = tf->f + 1;
370
+ U32 bits = bit_pun<U32>(x),
371
+ sign = bits & 0x80000000;
372
+ x = bit_pun<F>(bits ^ sign);
373
+ x /= K;
374
+
375
+ F v = if_then_else(x <= 1, R * approx_pow(x, G)
376
+ , a * approx_log(x - b) + c);
377
+
378
+ return bit_pun<F>(sign | bit_pun<U32>(v));
379
+ }
380
+
381
+
382
+ // Strided loads and stores of N values, starting from p.
383
+ template <typename T, typename P>
384
+ SI T load_3(const P* p) {
385
+ #if N == 1
386
+ return (T)p[0];
387
+ #elif N == 4
388
+ return T{p[ 0],p[ 3],p[ 6],p[ 9]};
389
+ #elif N == 8
390
+ return T{p[ 0],p[ 3],p[ 6],p[ 9], p[12],p[15],p[18],p[21]};
391
+ #elif N == 16
392
+ return T{p[ 0],p[ 3],p[ 6],p[ 9], p[12],p[15],p[18],p[21],
393
+ p[24],p[27],p[30],p[33], p[36],p[39],p[42],p[45]};
394
+ #endif
395
+ }
396
+
397
+ template <typename T, typename P>
398
+ SI T load_4(const P* p) {
399
+ #if N == 1
400
+ return (T)p[0];
401
+ #elif N == 4
402
+ return T{p[ 0],p[ 4],p[ 8],p[12]};
403
+ #elif N == 8
404
+ return T{p[ 0],p[ 4],p[ 8],p[12], p[16],p[20],p[24],p[28]};
405
+ #elif N == 16
406
+ return T{p[ 0],p[ 4],p[ 8],p[12], p[16],p[20],p[24],p[28],
407
+ p[32],p[36],p[40],p[44], p[48],p[52],p[56],p[60]};
408
+ #endif
409
+ }
410
+
411
+ template <typename T, typename P>
412
+ SI void store_3(P* p, const T& v) {
413
+ #if N == 1
414
+ p[0] = v;
415
+ #elif N == 4
416
+ p[ 0] = v[ 0]; p[ 3] = v[ 1]; p[ 6] = v[ 2]; p[ 9] = v[ 3];
417
+ #elif N == 8
418
+ p[ 0] = v[ 0]; p[ 3] = v[ 1]; p[ 6] = v[ 2]; p[ 9] = v[ 3];
419
+ p[12] = v[ 4]; p[15] = v[ 5]; p[18] = v[ 6]; p[21] = v[ 7];
420
+ #elif N == 16
421
+ p[ 0] = v[ 0]; p[ 3] = v[ 1]; p[ 6] = v[ 2]; p[ 9] = v[ 3];
422
+ p[12] = v[ 4]; p[15] = v[ 5]; p[18] = v[ 6]; p[21] = v[ 7];
423
+ p[24] = v[ 8]; p[27] = v[ 9]; p[30] = v[10]; p[33] = v[11];
424
+ p[36] = v[12]; p[39] = v[13]; p[42] = v[14]; p[45] = v[15];
425
+ #endif
426
+ }
427
+
428
+ template <typename T, typename P>
429
+ SI void store_4(P* p, const T& v) {
430
+ #if N == 1
431
+ p[0] = v;
432
+ #elif N == 4
433
+ p[ 0] = v[ 0]; p[ 4] = v[ 1]; p[ 8] = v[ 2]; p[12] = v[ 3];
434
+ #elif N == 8
435
+ p[ 0] = v[ 0]; p[ 4] = v[ 1]; p[ 8] = v[ 2]; p[12] = v[ 3];
436
+ p[16] = v[ 4]; p[20] = v[ 5]; p[24] = v[ 6]; p[28] = v[ 7];
437
+ #elif N == 16
438
+ p[ 0] = v[ 0]; p[ 4] = v[ 1]; p[ 8] = v[ 2]; p[12] = v[ 3];
439
+ p[16] = v[ 4]; p[20] = v[ 5]; p[24] = v[ 6]; p[28] = v[ 7];
440
+ p[32] = v[ 8]; p[36] = v[ 9]; p[40] = v[10]; p[44] = v[11];
441
+ p[48] = v[12]; p[52] = v[13]; p[56] = v[14]; p[60] = v[15];
442
+ #endif
443
+ }
444
+
445
+
446
+ SI U8 gather_8(const uint8_t* p, I32 ix) {
447
+ #if N == 1
448
+ U8 v = p[ix];
449
+ #elif N == 4
450
+ U8 v = { p[ix[0]], p[ix[1]], p[ix[2]], p[ix[3]] };
451
+ #elif N == 8
452
+ U8 v = { p[ix[0]], p[ix[1]], p[ix[2]], p[ix[3]],
453
+ p[ix[4]], p[ix[5]], p[ix[6]], p[ix[7]] };
454
+ #elif N == 16
455
+ U8 v = { p[ix[ 0]], p[ix[ 1]], p[ix[ 2]], p[ix[ 3]],
456
+ p[ix[ 4]], p[ix[ 5]], p[ix[ 6]], p[ix[ 7]],
457
+ p[ix[ 8]], p[ix[ 9]], p[ix[10]], p[ix[11]],
458
+ p[ix[12]], p[ix[13]], p[ix[14]], p[ix[15]] };
459
+ #endif
460
+ return v;
461
+ }
462
+
463
+ SI U16 gather_16(const uint8_t* p, I32 ix) {
464
+ // Load the i'th 16-bit value from p.
465
+ auto load_16 = [p](int i) {
466
+ return load<uint16_t>(p + 2*i);
467
+ };
468
+ #if N == 1
469
+ U16 v = load_16(ix);
470
+ #elif N == 4
471
+ U16 v = { load_16(ix[0]), load_16(ix[1]), load_16(ix[2]), load_16(ix[3]) };
472
+ #elif N == 8
473
+ U16 v = { load_16(ix[0]), load_16(ix[1]), load_16(ix[2]), load_16(ix[3]),
474
+ load_16(ix[4]), load_16(ix[5]), load_16(ix[6]), load_16(ix[7]) };
475
+ #elif N == 16
476
+ U16 v = { load_16(ix[ 0]), load_16(ix[ 1]), load_16(ix[ 2]), load_16(ix[ 3]),
477
+ load_16(ix[ 4]), load_16(ix[ 5]), load_16(ix[ 6]), load_16(ix[ 7]),
478
+ load_16(ix[ 8]), load_16(ix[ 9]), load_16(ix[10]), load_16(ix[11]),
479
+ load_16(ix[12]), load_16(ix[13]), load_16(ix[14]), load_16(ix[15]) };
480
+ #endif
481
+ return v;
482
+ }
483
+
484
+ SI U32 gather_32(const uint8_t* p, I32 ix) {
485
+ // Load the i'th 32-bit value from p.
486
+ auto load_32 = [p](int i) {
487
+ return load<uint32_t>(p + 4*i);
488
+ };
489
+ #if N == 1
490
+ U32 v = load_32(ix);
491
+ #elif N == 4
492
+ U32 v = { load_32(ix[0]), load_32(ix[1]), load_32(ix[2]), load_32(ix[3]) };
493
+ #elif N == 8
494
+ U32 v = { load_32(ix[0]), load_32(ix[1]), load_32(ix[2]), load_32(ix[3]),
495
+ load_32(ix[4]), load_32(ix[5]), load_32(ix[6]), load_32(ix[7]) };
496
+ #elif N == 16
497
+ U32 v = { load_32(ix[ 0]), load_32(ix[ 1]), load_32(ix[ 2]), load_32(ix[ 3]),
498
+ load_32(ix[ 4]), load_32(ix[ 5]), load_32(ix[ 6]), load_32(ix[ 7]),
499
+ load_32(ix[ 8]), load_32(ix[ 9]), load_32(ix[10]), load_32(ix[11]),
500
+ load_32(ix[12]), load_32(ix[13]), load_32(ix[14]), load_32(ix[15]) };
501
+ #endif
502
+ // TODO: AVX2 and AVX-512 gathers (c.f. gather_24).
503
+ return v;
504
+ }
505
+
506
+ SI U32 gather_24(const uint8_t* p, I32 ix) {
507
+ // First, back up a byte. Any place we're gathering from has a safe junk byte to read
508
+ // in front of it, either a previous table value, or some tag metadata.
509
+ p -= 1;
510
+
511
+ // Load the i'th 24-bit value from p, and 1 extra byte.
512
+ auto load_24_32 = [p](int i) {
513
+ return load<uint32_t>(p + 3*i);
514
+ };
515
+
516
+ // Now load multiples of 4 bytes (a junk byte, then r,g,b).
517
+ #if N == 1
518
+ U32 v = load_24_32(ix);
519
+ #elif N == 4
520
+ U32 v = { load_24_32(ix[0]), load_24_32(ix[1]), load_24_32(ix[2]), load_24_32(ix[3]) };
521
+ #elif N == 8 && !defined(USING_AVX2)
522
+ U32 v = { load_24_32(ix[0]), load_24_32(ix[1]), load_24_32(ix[2]), load_24_32(ix[3]),
523
+ load_24_32(ix[4]), load_24_32(ix[5]), load_24_32(ix[6]), load_24_32(ix[7]) };
524
+ #elif N == 8
525
+ (void)load_24_32;
526
+ // The gather instruction here doesn't need any particular alignment,
527
+ // but the intrinsic takes a const int*.
528
+ const int* p4 = bit_pun<const int*>(p);
529
+ I32 zero = { 0, 0, 0, 0, 0, 0, 0, 0},
530
+ mask = {-1,-1,-1,-1, -1,-1,-1,-1};
531
+ #if defined(__clang__)
532
+ U32 v = (U32)__builtin_ia32_gatherd_d256(zero, p4, 3*ix, mask, 1);
533
+ #elif defined(__GNUC__)
534
+ U32 v = (U32)__builtin_ia32_gathersiv8si(zero, p4, 3*ix, mask, 1);
535
+ #endif
536
+ #elif N == 16
537
+ (void)load_24_32;
538
+ // The intrinsic is supposed to take const void* now, but it takes const int*, just like AVX2.
539
+ // And AVX-512 swapped the order of arguments. :/
540
+ const int* p4 = bit_pun<const int*>(p);
541
+ U32 v = (U32)_mm512_i32gather_epi32((__m512i)(3*ix), p4, 1);
542
+ #endif
543
+
544
+ // Shift off the junk byte, leaving r,g,b in low 24 bits (and zero in the top 8).
545
+ return v >> 8;
546
+ }
547
+
548
+ #if !defined(__arm__)
549
+ SI void gather_48(const uint8_t* p, I32 ix, U64* v) {
550
+ // As in gather_24(), with everything doubled.
551
+ p -= 2;
552
+
553
+ // Load the i'th 48-bit value from p, and 2 extra bytes.
554
+ auto load_48_64 = [p](int i) {
555
+ return load<uint64_t>(p + 6*i);
556
+ };
557
+
558
+ #if N == 1
559
+ *v = load_48_64(ix);
560
+ #elif N == 4
561
+ *v = U64{
562
+ load_48_64(ix[0]), load_48_64(ix[1]), load_48_64(ix[2]), load_48_64(ix[3]),
563
+ };
564
+ #elif N == 8 && !defined(USING_AVX2)
565
+ *v = U64{
566
+ load_48_64(ix[0]), load_48_64(ix[1]), load_48_64(ix[2]), load_48_64(ix[3]),
567
+ load_48_64(ix[4]), load_48_64(ix[5]), load_48_64(ix[6]), load_48_64(ix[7]),
568
+ };
569
+ #elif N == 8
570
+ (void)load_48_64;
571
+ typedef int32_t __attribute__((vector_size(16))) Half_I32;
572
+ typedef long long __attribute__((vector_size(32))) Half_I64;
573
+
574
+ // The gather instruction here doesn't need any particular alignment,
575
+ // but the intrinsic takes a const long long*.
576
+ const long long int* p8 = bit_pun<const long long int*>(p);
577
+
578
+ Half_I64 zero = { 0, 0, 0, 0},
579
+ mask = {-1,-1,-1,-1};
580
+
581
+ ix *= 6;
582
+ Half_I32 ix_lo = { ix[0], ix[1], ix[2], ix[3] },
583
+ ix_hi = { ix[4], ix[5], ix[6], ix[7] };
584
+
585
+ #if defined(__clang__)
586
+ Half_I64 lo = (Half_I64)__builtin_ia32_gatherd_q256(zero, p8, ix_lo, mask, 1),
587
+ hi = (Half_I64)__builtin_ia32_gatherd_q256(zero, p8, ix_hi, mask, 1);
588
+ #elif defined(__GNUC__)
589
+ Half_I64 lo = (Half_I64)__builtin_ia32_gathersiv4di(zero, p8, ix_lo, mask, 1),
590
+ hi = (Half_I64)__builtin_ia32_gathersiv4di(zero, p8, ix_hi, mask, 1);
591
+ #endif
592
+ store((char*)v + 0, lo);
593
+ store((char*)v + 32, hi);
594
+ #elif N == 16
595
+ (void)load_48_64;
596
+ const long long int* p8 = bit_pun<const long long int*>(p);
597
+ __m512i lo = _mm512_i32gather_epi64(_mm512_extracti32x8_epi32((__m512i)(6*ix), 0), p8, 1),
598
+ hi = _mm512_i32gather_epi64(_mm512_extracti32x8_epi32((__m512i)(6*ix), 1), p8, 1);
599
+ store((char*)v + 0, lo);
600
+ store((char*)v + 64, hi);
601
+ #endif
602
+
603
+ *v >>= 16;
604
+ }
605
+ #endif
606
+
607
+ SI F F_from_U8(U8 v) {
608
+ return cast<F>(v) * (1/255.0f);
609
+ }
610
+
611
+ SI F F_from_U16_BE(U16 v) {
612
+ // All 16-bit ICC values are big-endian, so we byte swap before converting to float.
613
+ // MSVC catches the "loss" of data here in the portable path, so we also make sure to mask.
614
+ U16 lo = (v >> 8),
615
+ hi = (v << 8) & 0xffff;
616
+ return cast<F>(lo|hi) * (1/65535.0f);
617
+ }
618
+
619
+ SI U16 U16_from_F(F v) {
620
+ // 65535 == inf in FP16, so promote to FP32 before converting.
621
+ return cast<U16>(cast<V<float>>(v) * 65535 + 0.5f);
622
+ }
623
+
624
+ SI F minus_1_ulp(F v) {
625
+ return bit_pun<F>( bit_pun<U32>(v) - 1 );
626
+ }
627
+
628
+ SI F table(const skcms_Curve* curve, F v) {
629
+ // Clamp the input to [0,1], then scale to a table index.
630
+ F ix = max_(F0, min_(v, F1)) * (float)(curve->table_entries - 1);
631
+
632
+ // We'll look up (equal or adjacent) entries at lo and hi, then lerp by t between the two.
633
+ I32 lo = cast<I32>( ix ),
634
+ hi = cast<I32>(minus_1_ulp(ix+1.0f));
635
+ F t = ix - cast<F>(lo); // i.e. the fractional part of ix.
636
+
637
+ // TODO: can we load l and h simultaneously? Each entry in 'h' is either
638
+ // the same as in 'l' or adjacent. We have a rough idea that's it'd always be safe
639
+ // to read adjacent entries and perhaps underflow the table by a byte or two
640
+ // (it'd be junk, but always safe to read). Not sure how to lerp yet.
641
+ F l,h;
642
+ if (curve->table_8) {
643
+ l = F_from_U8(gather_8(curve->table_8, lo));
644
+ h = F_from_U8(gather_8(curve->table_8, hi));
645
+ } else {
646
+ l = F_from_U16_BE(gather_16(curve->table_16, lo));
647
+ h = F_from_U16_BE(gather_16(curve->table_16, hi));
648
+ }
649
+ return l + (h-l)*t;
650
+ }
651
+
652
+ SI void sample_clut_8(const uint8_t* grid_8, I32 ix, F* r, F* g, F* b) {
653
+ U32 rgb = gather_24(grid_8, ix);
654
+
655
+ *r = cast<F>((rgb >> 0) & 0xff) * (1/255.0f);
656
+ *g = cast<F>((rgb >> 8) & 0xff) * (1/255.0f);
657
+ *b = cast<F>((rgb >> 16) & 0xff) * (1/255.0f);
658
+ }
659
+
660
+ SI void sample_clut_8(const uint8_t* grid_8, I32 ix, F* r, F* g, F* b, F* a) {
661
+ // TODO: don't forget to optimize gather_32().
662
+ U32 rgba = gather_32(grid_8, ix);
663
+
664
+ *r = cast<F>((rgba >> 0) & 0xff) * (1/255.0f);
665
+ *g = cast<F>((rgba >> 8) & 0xff) * (1/255.0f);
666
+ *b = cast<F>((rgba >> 16) & 0xff) * (1/255.0f);
667
+ *a = cast<F>((rgba >> 24) & 0xff) * (1/255.0f);
668
+ }
669
+
670
+ SI void sample_clut_16(const uint8_t* grid_16, I32 ix, F* r, F* g, F* b) {
671
+ #if defined(__arm__)
672
+ // This is up to 2x faster on 32-bit ARM than the #else-case fast path.
673
+ *r = F_from_U16_BE(gather_16(grid_16, 3*ix+0));
674
+ *g = F_from_U16_BE(gather_16(grid_16, 3*ix+1));
675
+ *b = F_from_U16_BE(gather_16(grid_16, 3*ix+2));
676
+ #else
677
+ // This strategy is much faster for 64-bit builds, and fine for 32-bit x86 too.
678
+ U64 rgb;
679
+ gather_48(grid_16, ix, &rgb);
680
+ rgb = swap_endian_16x4(rgb);
681
+
682
+ *r = cast<F>((rgb >> 0) & 0xffff) * (1/65535.0f);
683
+ *g = cast<F>((rgb >> 16) & 0xffff) * (1/65535.0f);
684
+ *b = cast<F>((rgb >> 32) & 0xffff) * (1/65535.0f);
685
+ #endif
686
+ }
687
+
688
+ SI void sample_clut_16(const uint8_t* grid_16, I32 ix, F* r, F* g, F* b, F* a) {
689
+ // TODO: gather_64()-based fast path?
690
+ *r = F_from_U16_BE(gather_16(grid_16, 4*ix+0));
691
+ *g = F_from_U16_BE(gather_16(grid_16, 4*ix+1));
692
+ *b = F_from_U16_BE(gather_16(grid_16, 4*ix+2));
693
+ *a = F_from_U16_BE(gather_16(grid_16, 4*ix+3));
694
+ }
695
+
696
+ static void clut(uint32_t input_channels, uint32_t output_channels,
697
+ const uint8_t grid_points[4], const uint8_t* grid_8, const uint8_t* grid_16,
698
+ F* r, F* g, F* b, F* a) {
699
+
700
+ const int dim = (int)input_channels;
701
+ assert (0 < dim && dim <= 4);
702
+ assert (output_channels == 3 ||
703
+ output_channels == 4);
704
+
705
+ // For each of these arrays, think foo[2*dim], but we use foo[8] since we know dim <= 4.
706
+ I32 index [8]; // Index contribution by dimension, first low from 0, then high from 4.
707
+ F weight[8]; // Weight for each contribution, again first low, then high.
708
+
709
+ // O(dim) work first: calculate index,weight from r,g,b,a.
710
+ const F inputs[] = { *r,*g,*b,*a };
711
+ for (int i = dim-1, stride = 1; i >= 0; i--) {
712
+ // x is where we logically want to sample the grid in the i-th dimension.
713
+ F x = inputs[i] * (float)(grid_points[i] - 1);
714
+
715
+ // But we can't index at floats. lo and hi are the two integer grid points surrounding x.
716
+ I32 lo = cast<I32>( x ), // i.e. trunc(x) == floor(x) here.
717
+ hi = cast<I32>(minus_1_ulp(x+1.0f));
718
+ // Notice how we fold in the accumulated stride across previous dimensions here.
719
+ index[i+0] = lo * stride;
720
+ index[i+4] = hi * stride;
721
+ stride *= grid_points[i];
722
+
723
+ // We'll interpolate between those two integer grid points by t.
724
+ F t = x - cast<F>(lo); // i.e. fract(x)
725
+ weight[i+0] = 1-t;
726
+ weight[i+4] = t;
727
+ }
728
+
729
+ *r = *g = *b = F0;
730
+ if (output_channels == 4) {
731
+ *a = F0;
732
+ }
733
+
734
+ // We'll sample 2^dim == 1<<dim table entries per pixel,
735
+ // in all combinations of low and high in each dimension.
736
+ for (int combo = 0; combo < (1<<dim); combo++) { // This loop can be done in any order.
737
+
738
+ // Each of these upcoming (combo&N)*K expressions here evaluates to 0 or 4,
739
+ // where 0 selects the low index contribution and its weight 1-t,
740
+ // or 4 the high index contribution and its weight t.
741
+
742
+ // Since 0<dim≤4, we can always just start off with the 0-th channel,
743
+ // then handle the others conditionally.
744
+ I32 ix = index [0 + (combo&1)*4];
745
+ F w = weight[0 + (combo&1)*4];
746
+
747
+ switch ((dim-1)&3) { // This lets the compiler know there are no other cases to handle.
748
+ case 3: ix += index [3 + (combo&8)/2];
749
+ w *= weight[3 + (combo&8)/2];
750
+ SKCMS_FALLTHROUGH;
751
+ // fall through
752
+
753
+ case 2: ix += index [2 + (combo&4)*1];
754
+ w *= weight[2 + (combo&4)*1];
755
+ SKCMS_FALLTHROUGH;
756
+ // fall through
757
+
758
+ case 1: ix += index [1 + (combo&2)*2];
759
+ w *= weight[1 + (combo&2)*2];
760
+ }
761
+
762
+ F R,G,B,A=F0;
763
+ if (output_channels == 3) {
764
+ if (grid_8) { sample_clut_8 (grid_8 ,ix, &R,&G,&B); }
765
+ else { sample_clut_16(grid_16,ix, &R,&G,&B); }
766
+ } else {
767
+ if (grid_8) { sample_clut_8 (grid_8 ,ix, &R,&G,&B,&A); }
768
+ else { sample_clut_16(grid_16,ix, &R,&G,&B,&A); }
769
+ }
770
+ *r += w*R;
771
+ *g += w*G;
772
+ *b += w*B;
773
+ *a += w*A;
774
+ }
775
+ }
776
+
777
+ static void clut(const skcms_A2B* a2b, F* r, F* g, F* b, F a) {
778
+ clut(a2b->input_channels, a2b->output_channels,
779
+ a2b->grid_points, a2b->grid_8, a2b->grid_16,
780
+ r,g,b,&a);
781
+ }
782
+ static void clut(const skcms_B2A* b2a, F* r, F* g, F* b, F* a) {
783
+ clut(b2a->input_channels, b2a->output_channels,
784
+ b2a->grid_points, b2a->grid_8, b2a->grid_16,
785
+ r,g,b,a);
786
+ }
787
+
788
+ struct NoCtx {};
789
+
790
+ struct Ctx {
791
+ const void* fArg;
792
+ operator NoCtx() { return NoCtx{}; }
793
+ template <typename T> operator T*() { return (const T*)fArg; }
794
+ };
795
+
796
+ #define STAGE_PARAMS(MAYBE_REF) SKCMS_MAYBE_UNUSED const char* src, \
797
+ SKCMS_MAYBE_UNUSED char* dst, \
798
+ SKCMS_MAYBE_UNUSED F MAYBE_REF r, \
799
+ SKCMS_MAYBE_UNUSED F MAYBE_REF g, \
800
+ SKCMS_MAYBE_UNUSED F MAYBE_REF b, \
801
+ SKCMS_MAYBE_UNUSED F MAYBE_REF a, \
802
+ SKCMS_MAYBE_UNUSED int i
803
+
804
+ #if SKCMS_HAS_MUSTTAIL
805
+
806
+ // Stages take a stage list, and each stage is responsible for tail-calling the next one.
807
+ //
808
+ // Unfortunately, we can't declare a StageFn as a function pointer which takes a pointer to
809
+ // another StageFn; declaring this leads to a circular dependency. To avoid this, StageFn is
810
+ // wrapped in a single-element `struct StageList` which we are able to forward-declare.
811
+ struct StageList;
812
+ using StageFn = void (*)(StageList stages, const void** ctx, STAGE_PARAMS());
813
+ struct StageList {
814
+ const StageFn* fn;
815
+ };
816
+
817
+ #define DECLARE_STAGE(name, arg, CALL_NEXT) \
818
+ SI void Exec_##name##_k(arg, STAGE_PARAMS(&)); \
819
+ \
820
+ SI void Exec_##name(StageList list, const void** ctx, STAGE_PARAMS()) { \
821
+ Exec_##name##_k(Ctx{*ctx}, src, dst, r, g, b, a, i); \
822
+ ++list.fn; ++ctx; \
823
+ CALL_NEXT; \
824
+ } \
825
+ \
826
+ SI void Exec_##name##_k(arg, STAGE_PARAMS(&))
827
+
828
+ #define STAGE(name, arg) \
829
+ DECLARE_STAGE(name, arg, [[clang::musttail]] return (*list.fn)(list, ctx, src, dst, \
830
+ r, g, b, a, i))
831
+
832
+ #define FINAL_STAGE(name, arg) \
833
+ DECLARE_STAGE(name, arg, /* Stop executing stages and return to the caller. */)
834
+
835
+ #else
836
+
837
+ #define DECLARE_STAGE(name, arg) \
838
+ SI void Exec_##name##_k(arg, STAGE_PARAMS(&)); \
839
+ \
840
+ SI void Exec_##name(const void* ctx, STAGE_PARAMS(&)) { \
841
+ Exec_##name##_k(Ctx{ctx}, src, dst, r, g, b, a, i); \
842
+ } \
843
+ \
844
+ SI void Exec_##name##_k(arg, STAGE_PARAMS(&))
845
+
846
+ #define STAGE(name, arg) DECLARE_STAGE(name, arg)
847
+ #define FINAL_STAGE(name, arg) DECLARE_STAGE(name, arg)
848
+
849
+ #endif
850
+
851
+ STAGE(load_a8, NoCtx) {
852
+ a = F_from_U8(load<U8>(src + 1*i));
853
+ }
854
+
855
+ STAGE(load_g8, NoCtx) {
856
+ r = g = b = F_from_U8(load<U8>(src + 1*i));
857
+ }
858
+
859
+ STAGE(load_4444, NoCtx) {
860
+ U16 abgr = load<U16>(src + 2*i);
861
+
862
+ r = cast<F>((abgr >> 12) & 0xf) * (1/15.0f);
863
+ g = cast<F>((abgr >> 8) & 0xf) * (1/15.0f);
864
+ b = cast<F>((abgr >> 4) & 0xf) * (1/15.0f);
865
+ a = cast<F>((abgr >> 0) & 0xf) * (1/15.0f);
866
+ }
867
+
868
+ STAGE(load_565, NoCtx) {
869
+ U16 rgb = load<U16>(src + 2*i);
870
+
871
+ r = cast<F>(rgb & (uint16_t)(31<< 0)) * (1.0f / (31<< 0));
872
+ g = cast<F>(rgb & (uint16_t)(63<< 5)) * (1.0f / (63<< 5));
873
+ b = cast<F>(rgb & (uint16_t)(31<<11)) * (1.0f / (31<<11));
874
+ }
875
+
876
+ STAGE(load_888, NoCtx) {
877
+ const uint8_t* rgb = (const uint8_t*)(src + 3*i);
878
+ #if defined(USING_NEON)
879
+ // There's no uint8x4x3_t or vld3 load for it, so we'll load each rgb pixel one at
880
+ // a time. Since we're doing that, we might as well load them into 16-bit lanes.
881
+ // (We'd even load into 32-bit lanes, but that's not possible on ARMv7.)
882
+ uint8x8x3_t v = {{ vdup_n_u8(0), vdup_n_u8(0), vdup_n_u8(0) }};
883
+ v = vld3_lane_u8(rgb+0, v, 0);
884
+ v = vld3_lane_u8(rgb+3, v, 2);
885
+ v = vld3_lane_u8(rgb+6, v, 4);
886
+ v = vld3_lane_u8(rgb+9, v, 6);
887
+
888
+ // Now if we squint, those 3 uint8x8_t we constructed are really U16s, easy to
889
+ // convert to F. (Again, U32 would be even better here if drop ARMv7 or split
890
+ // ARMv7 and ARMv8 impls.)
891
+ r = cast<F>((U16)v.val[0]) * (1/255.0f);
892
+ g = cast<F>((U16)v.val[1]) * (1/255.0f);
893
+ b = cast<F>((U16)v.val[2]) * (1/255.0f);
894
+ #else
895
+ r = cast<F>(load_3<U32>(rgb+0) ) * (1/255.0f);
896
+ g = cast<F>(load_3<U32>(rgb+1) ) * (1/255.0f);
897
+ b = cast<F>(load_3<U32>(rgb+2) ) * (1/255.0f);
898
+ #endif
899
+ }
900
+
901
+ STAGE(load_8888, NoCtx) {
902
+ U32 rgba = load<U32>(src + 4*i);
903
+
904
+ r = cast<F>((rgba >> 0) & 0xff) * (1/255.0f);
905
+ g = cast<F>((rgba >> 8) & 0xff) * (1/255.0f);
906
+ b = cast<F>((rgba >> 16) & 0xff) * (1/255.0f);
907
+ a = cast<F>((rgba >> 24) & 0xff) * (1/255.0f);
908
+ }
909
+
910
+ STAGE(load_1010102, NoCtx) {
911
+ U32 rgba = load<U32>(src + 4*i);
912
+
913
+ r = cast<F>((rgba >> 0) & 0x3ff) * (1/1023.0f);
914
+ g = cast<F>((rgba >> 10) & 0x3ff) * (1/1023.0f);
915
+ b = cast<F>((rgba >> 20) & 0x3ff) * (1/1023.0f);
916
+ a = cast<F>((rgba >> 30) & 0x3 ) * (1/ 3.0f);
917
+ }
918
+
919
+ STAGE(load_101010x_XR, NoCtx) {
920
+ static constexpr float min = -0.752941f;
921
+ static constexpr float max = 1.25098f;
922
+ static constexpr float range = max - min;
923
+ U32 rgba = load<U32>(src + 4*i);
924
+ r = cast<F>((rgba >> 0) & 0x3ff) * (1/1023.0f) * range + min;
925
+ g = cast<F>((rgba >> 10) & 0x3ff) * (1/1023.0f) * range + min;
926
+ b = cast<F>((rgba >> 20) & 0x3ff) * (1/1023.0f) * range + min;
927
+ }
928
+
929
+ STAGE(load_161616LE, NoCtx) {
930
+ uintptr_t ptr = (uintptr_t)(src + 6*i);
931
+ assert( (ptr & 1) == 0 ); // src must be 2-byte aligned for this
932
+ const uint16_t* rgb = (const uint16_t*)ptr; // cast to const uint16_t* to be safe.
933
+ #if defined(USING_NEON)
934
+ uint16x4x3_t v = vld3_u16(rgb);
935
+ r = cast<F>((U16)v.val[0]) * (1/65535.0f);
936
+ g = cast<F>((U16)v.val[1]) * (1/65535.0f);
937
+ b = cast<F>((U16)v.val[2]) * (1/65535.0f);
938
+ #else
939
+ r = cast<F>(load_3<U32>(rgb+0)) * (1/65535.0f);
940
+ g = cast<F>(load_3<U32>(rgb+1)) * (1/65535.0f);
941
+ b = cast<F>(load_3<U32>(rgb+2)) * (1/65535.0f);
942
+ #endif
943
+ }
944
+
945
+ STAGE(load_16161616LE, NoCtx) {
946
+ uintptr_t ptr = (uintptr_t)(src + 8*i);
947
+ assert( (ptr & 1) == 0 ); // src must be 2-byte aligned for this
948
+ const uint16_t* rgba = (const uint16_t*)ptr; // cast to const uint16_t* to be safe.
949
+ #if defined(USING_NEON)
950
+ uint16x4x4_t v = vld4_u16(rgba);
951
+ r = cast<F>((U16)v.val[0]) * (1/65535.0f);
952
+ g = cast<F>((U16)v.val[1]) * (1/65535.0f);
953
+ b = cast<F>((U16)v.val[2]) * (1/65535.0f);
954
+ a = cast<F>((U16)v.val[3]) * (1/65535.0f);
955
+ #else
956
+ U64 px = load<U64>(rgba);
957
+
958
+ r = cast<F>((px >> 0) & 0xffff) * (1/65535.0f);
959
+ g = cast<F>((px >> 16) & 0xffff) * (1/65535.0f);
960
+ b = cast<F>((px >> 32) & 0xffff) * (1/65535.0f);
961
+ a = cast<F>((px >> 48) & 0xffff) * (1/65535.0f);
962
+ #endif
963
+ }
964
+
965
+ STAGE(load_161616BE, NoCtx) {
966
+ uintptr_t ptr = (uintptr_t)(src + 6*i);
967
+ assert( (ptr & 1) == 0 ); // src must be 2-byte aligned for this
968
+ const uint16_t* rgb = (const uint16_t*)ptr; // cast to const uint16_t* to be safe.
969
+ #if defined(USING_NEON)
970
+ uint16x4x3_t v = vld3_u16(rgb);
971
+ r = cast<F>(swap_endian_16((U16)v.val[0])) * (1/65535.0f);
972
+ g = cast<F>(swap_endian_16((U16)v.val[1])) * (1/65535.0f);
973
+ b = cast<F>(swap_endian_16((U16)v.val[2])) * (1/65535.0f);
974
+ #else
975
+ U32 R = load_3<U32>(rgb+0),
976
+ G = load_3<U32>(rgb+1),
977
+ B = load_3<U32>(rgb+2);
978
+ // R,G,B are big-endian 16-bit, so byte swap them before converting to float.
979
+ r = cast<F>((R & 0x00ff)<<8 | (R & 0xff00)>>8) * (1/65535.0f);
980
+ g = cast<F>((G & 0x00ff)<<8 | (G & 0xff00)>>8) * (1/65535.0f);
981
+ b = cast<F>((B & 0x00ff)<<8 | (B & 0xff00)>>8) * (1/65535.0f);
982
+ #endif
983
+ }
984
+
985
+ STAGE(load_16161616BE, NoCtx) {
986
+ uintptr_t ptr = (uintptr_t)(src + 8*i);
987
+ assert( (ptr & 1) == 0 ); // src must be 2-byte aligned for this
988
+ const uint16_t* rgba = (const uint16_t*)ptr; // cast to const uint16_t* to be safe.
989
+ #if defined(USING_NEON)
990
+ uint16x4x4_t v = vld4_u16(rgba);
991
+ r = cast<F>(swap_endian_16((U16)v.val[0])) * (1/65535.0f);
992
+ g = cast<F>(swap_endian_16((U16)v.val[1])) * (1/65535.0f);
993
+ b = cast<F>(swap_endian_16((U16)v.val[2])) * (1/65535.0f);
994
+ a = cast<F>(swap_endian_16((U16)v.val[3])) * (1/65535.0f);
995
+ #else
996
+ U64 px = swap_endian_16x4(load<U64>(rgba));
997
+
998
+ r = cast<F>((px >> 0) & 0xffff) * (1/65535.0f);
999
+ g = cast<F>((px >> 16) & 0xffff) * (1/65535.0f);
1000
+ b = cast<F>((px >> 32) & 0xffff) * (1/65535.0f);
1001
+ a = cast<F>((px >> 48) & 0xffff) * (1/65535.0f);
1002
+ #endif
1003
+ }
1004
+
1005
+ STAGE(load_hhh, NoCtx) {
1006
+ uintptr_t ptr = (uintptr_t)(src + 6*i);
1007
+ assert( (ptr & 1) == 0 ); // src must be 2-byte aligned for this
1008
+ const uint16_t* rgb = (const uint16_t*)ptr; // cast to const uint16_t* to be safe.
1009
+ #if defined(USING_NEON)
1010
+ uint16x4x3_t v = vld3_u16(rgb);
1011
+ U16 R = (U16)v.val[0],
1012
+ G = (U16)v.val[1],
1013
+ B = (U16)v.val[2];
1014
+ #else
1015
+ U16 R = load_3<U16>(rgb+0),
1016
+ G = load_3<U16>(rgb+1),
1017
+ B = load_3<U16>(rgb+2);
1018
+ #endif
1019
+ r = F_from_Half(R);
1020
+ g = F_from_Half(G);
1021
+ b = F_from_Half(B);
1022
+ }
1023
+
1024
+ STAGE(load_hhhh, NoCtx) {
1025
+ uintptr_t ptr = (uintptr_t)(src + 8*i);
1026
+ assert( (ptr & 1) == 0 ); // src must be 2-byte aligned for this
1027
+ const uint16_t* rgba = (const uint16_t*)ptr; // cast to const uint16_t* to be safe.
1028
+ #if defined(USING_NEON)
1029
+ uint16x4x4_t v = vld4_u16(rgba);
1030
+ U16 R = (U16)v.val[0],
1031
+ G = (U16)v.val[1],
1032
+ B = (U16)v.val[2],
1033
+ A = (U16)v.val[3];
1034
+ #else
1035
+ U64 px = load<U64>(rgba);
1036
+ U16 R = cast<U16>((px >> 0) & 0xffff),
1037
+ G = cast<U16>((px >> 16) & 0xffff),
1038
+ B = cast<U16>((px >> 32) & 0xffff),
1039
+ A = cast<U16>((px >> 48) & 0xffff);
1040
+ #endif
1041
+ r = F_from_Half(R);
1042
+ g = F_from_Half(G);
1043
+ b = F_from_Half(B);
1044
+ a = F_from_Half(A);
1045
+ }
1046
+
1047
+ STAGE(load_fff, NoCtx) {
1048
+ uintptr_t ptr = (uintptr_t)(src + 12*i);
1049
+ assert( (ptr & 3) == 0 ); // src must be 4-byte aligned for this
1050
+ const float* rgb = (const float*)ptr; // cast to const float* to be safe.
1051
+ #if defined(USING_NEON)
1052
+ float32x4x3_t v = vld3q_f32(rgb);
1053
+ r = (F)v.val[0];
1054
+ g = (F)v.val[1];
1055
+ b = (F)v.val[2];
1056
+ #else
1057
+ r = load_3<F>(rgb+0);
1058
+ g = load_3<F>(rgb+1);
1059
+ b = load_3<F>(rgb+2);
1060
+ #endif
1061
+ }
1062
+
1063
+ STAGE(load_ffff, NoCtx) {
1064
+ uintptr_t ptr = (uintptr_t)(src + 16*i);
1065
+ assert( (ptr & 3) == 0 ); // src must be 4-byte aligned for this
1066
+ const float* rgba = (const float*)ptr; // cast to const float* to be safe.
1067
+ #if defined(USING_NEON)
1068
+ float32x4x4_t v = vld4q_f32(rgba);
1069
+ r = (F)v.val[0];
1070
+ g = (F)v.val[1];
1071
+ b = (F)v.val[2];
1072
+ a = (F)v.val[3];
1073
+ #else
1074
+ r = load_4<F>(rgba+0);
1075
+ g = load_4<F>(rgba+1);
1076
+ b = load_4<F>(rgba+2);
1077
+ a = load_4<F>(rgba+3);
1078
+ #endif
1079
+ }
1080
+
1081
+ STAGE(swap_rb, NoCtx) {
1082
+ F t = r;
1083
+ r = b;
1084
+ b = t;
1085
+ }
1086
+
1087
+ STAGE(clamp, NoCtx) {
1088
+ r = max_(F0, min_(r, F1));
1089
+ g = max_(F0, min_(g, F1));
1090
+ b = max_(F0, min_(b, F1));
1091
+ a = max_(F0, min_(a, F1));
1092
+ }
1093
+
1094
+ STAGE(invert, NoCtx) {
1095
+ r = F1 - r;
1096
+ g = F1 - g;
1097
+ b = F1 - b;
1098
+ a = F1 - a;
1099
+ }
1100
+
1101
+ STAGE(force_opaque, NoCtx) {
1102
+ a = F1;
1103
+ }
1104
+
1105
+ STAGE(premul, NoCtx) {
1106
+ r *= a;
1107
+ g *= a;
1108
+ b *= a;
1109
+ }
1110
+
1111
+ STAGE(unpremul, NoCtx) {
1112
+ F scale = if_then_else(F1 / a < INFINITY_, F1 / a, F0);
1113
+ r *= scale;
1114
+ g *= scale;
1115
+ b *= scale;
1116
+ }
1117
+
1118
+ STAGE(matrix_3x3, const skcms_Matrix3x3* matrix) {
1119
+ const float* m = &matrix->vals[0][0];
1120
+
1121
+ F R = m[0]*r + m[1]*g + m[2]*b,
1122
+ G = m[3]*r + m[4]*g + m[5]*b,
1123
+ B = m[6]*r + m[7]*g + m[8]*b;
1124
+
1125
+ r = R;
1126
+ g = G;
1127
+ b = B;
1128
+ }
1129
+
1130
+ STAGE(matrix_3x4, const skcms_Matrix3x4* matrix) {
1131
+ const float* m = &matrix->vals[0][0];
1132
+
1133
+ F R = m[0]*r + m[1]*g + m[ 2]*b + m[ 3],
1134
+ G = m[4]*r + m[5]*g + m[ 6]*b + m[ 7],
1135
+ B = m[8]*r + m[9]*g + m[10]*b + m[11];
1136
+
1137
+ r = R;
1138
+ g = G;
1139
+ b = B;
1140
+ }
1141
+
1142
+ STAGE(lab_to_xyz, NoCtx) {
1143
+ // The L*a*b values are in r,g,b, but normalized to [0,1]. Reconstruct them:
1144
+ F L = r * 100.0f,
1145
+ A = g * 255.0f - 128.0f,
1146
+ B = b * 255.0f - 128.0f;
1147
+
1148
+ // Convert to CIE XYZ.
1149
+ F Y = (L + 16.0f) * (1/116.0f),
1150
+ X = Y + A*(1/500.0f),
1151
+ Z = Y - B*(1/200.0f);
1152
+
1153
+ X = if_then_else(X*X*X > 0.008856f, X*X*X, (X - (16/116.0f)) * (1/7.787f));
1154
+ Y = if_then_else(Y*Y*Y > 0.008856f, Y*Y*Y, (Y - (16/116.0f)) * (1/7.787f));
1155
+ Z = if_then_else(Z*Z*Z > 0.008856f, Z*Z*Z, (Z - (16/116.0f)) * (1/7.787f));
1156
+
1157
+ // Adjust to XYZD50 illuminant, and stuff back into r,g,b for the next op.
1158
+ r = X * 0.9642f;
1159
+ g = Y ;
1160
+ b = Z * 0.8249f;
1161
+ }
1162
+
1163
+ // As above, in reverse.
1164
+ STAGE(xyz_to_lab, NoCtx) {
1165
+ F X = r * (1/0.9642f),
1166
+ Y = g,
1167
+ Z = b * (1/0.8249f);
1168
+
1169
+ X = if_then_else(X > 0.008856f, approx_pow(X, 1/3.0f), X*7.787f + (16/116.0f));
1170
+ Y = if_then_else(Y > 0.008856f, approx_pow(Y, 1/3.0f), Y*7.787f + (16/116.0f));
1171
+ Z = if_then_else(Z > 0.008856f, approx_pow(Z, 1/3.0f), Z*7.787f + (16/116.0f));
1172
+
1173
+ F L = Y*116.0f - 16.0f,
1174
+ A = (X-Y)*500.0f,
1175
+ B = (Y-Z)*200.0f;
1176
+
1177
+ r = L * (1/100.f);
1178
+ g = (A + 128.0f) * (1/255.0f);
1179
+ b = (B + 128.0f) * (1/255.0f);
1180
+ }
1181
+
1182
+ STAGE(gamma_r, const skcms_TransferFunction* tf) { r = apply_gamma(tf, r); }
1183
+ STAGE(gamma_g, const skcms_TransferFunction* tf) { g = apply_gamma(tf, g); }
1184
+ STAGE(gamma_b, const skcms_TransferFunction* tf) { b = apply_gamma(tf, b); }
1185
+ STAGE(gamma_a, const skcms_TransferFunction* tf) { a = apply_gamma(tf, a); }
1186
+
1187
+ STAGE(gamma_rgb, const skcms_TransferFunction* tf) {
1188
+ r = apply_gamma(tf, r);
1189
+ g = apply_gamma(tf, g);
1190
+ b = apply_gamma(tf, b);
1191
+ }
1192
+
1193
+ STAGE(tf_r, const skcms_TransferFunction* tf) { r = apply_tf(tf, r); }
1194
+ STAGE(tf_g, const skcms_TransferFunction* tf) { g = apply_tf(tf, g); }
1195
+ STAGE(tf_b, const skcms_TransferFunction* tf) { b = apply_tf(tf, b); }
1196
+ STAGE(tf_a, const skcms_TransferFunction* tf) { a = apply_tf(tf, a); }
1197
+
1198
+ STAGE(tf_rgb, const skcms_TransferFunction* tf) {
1199
+ r = apply_tf(tf, r);
1200
+ g = apply_tf(tf, g);
1201
+ b = apply_tf(tf, b);
1202
+ }
1203
+
1204
+ STAGE(pq_r, const skcms_TransferFunction* tf) { r = apply_pq(tf, r); }
1205
+ STAGE(pq_g, const skcms_TransferFunction* tf) { g = apply_pq(tf, g); }
1206
+ STAGE(pq_b, const skcms_TransferFunction* tf) { b = apply_pq(tf, b); }
1207
+ STAGE(pq_a, const skcms_TransferFunction* tf) { a = apply_pq(tf, a); }
1208
+
1209
+ STAGE(pq_rgb, const skcms_TransferFunction* tf) {
1210
+ r = apply_pq(tf, r);
1211
+ g = apply_pq(tf, g);
1212
+ b = apply_pq(tf, b);
1213
+ }
1214
+
1215
+ STAGE(hlg_r, const skcms_TransferFunction* tf) { r = apply_hlg(tf, r); }
1216
+ STAGE(hlg_g, const skcms_TransferFunction* tf) { g = apply_hlg(tf, g); }
1217
+ STAGE(hlg_b, const skcms_TransferFunction* tf) { b = apply_hlg(tf, b); }
1218
+ STAGE(hlg_a, const skcms_TransferFunction* tf) { a = apply_hlg(tf, a); }
1219
+
1220
+ STAGE(hlg_rgb, const skcms_TransferFunction* tf) {
1221
+ r = apply_hlg(tf, r);
1222
+ g = apply_hlg(tf, g);
1223
+ b = apply_hlg(tf, b);
1224
+ }
1225
+
1226
+ STAGE(hlginv_r, const skcms_TransferFunction* tf) { r = apply_hlginv(tf, r); }
1227
+ STAGE(hlginv_g, const skcms_TransferFunction* tf) { g = apply_hlginv(tf, g); }
1228
+ STAGE(hlginv_b, const skcms_TransferFunction* tf) { b = apply_hlginv(tf, b); }
1229
+ STAGE(hlginv_a, const skcms_TransferFunction* tf) { a = apply_hlginv(tf, a); }
1230
+
1231
+ STAGE(hlginv_rgb, const skcms_TransferFunction* tf) {
1232
+ r = apply_hlginv(tf, r);
1233
+ g = apply_hlginv(tf, g);
1234
+ b = apply_hlginv(tf, b);
1235
+ }
1236
+
1237
+ STAGE(table_r, const skcms_Curve* curve) { r = table(curve, r); }
1238
+ STAGE(table_g, const skcms_Curve* curve) { g = table(curve, g); }
1239
+ STAGE(table_b, const skcms_Curve* curve) { b = table(curve, b); }
1240
+ STAGE(table_a, const skcms_Curve* curve) { a = table(curve, a); }
1241
+
1242
+ STAGE(clut_A2B, const skcms_A2B* a2b) {
1243
+ clut(a2b, &r,&g,&b,a);
1244
+
1245
+ if (a2b->input_channels == 4) {
1246
+ // CMYK is opaque.
1247
+ a = F1;
1248
+ }
1249
+ }
1250
+
1251
+ STAGE(clut_B2A, const skcms_B2A* b2a) {
1252
+ clut(b2a, &r,&g,&b,&a);
1253
+ }
1254
+
1255
+ // From here on down, the store_ ops are all "final stages," terminating processing of this group.
1256
+
1257
+ FINAL_STAGE(store_a8, NoCtx) {
1258
+ store(dst + 1*i, cast<U8>(to_fixed(a * 255)));
1259
+ }
1260
+
1261
+ FINAL_STAGE(store_g8, NoCtx) {
1262
+ // g should be holding luminance (Y) (r,g,b ~~~> X,Y,Z)
1263
+ store(dst + 1*i, cast<U8>(to_fixed(g * 255)));
1264
+ }
1265
+
1266
+ FINAL_STAGE(store_4444, NoCtx) {
1267
+ store<U16>(dst + 2*i, cast<U16>(to_fixed(r * 15) << 12)
1268
+ | cast<U16>(to_fixed(g * 15) << 8)
1269
+ | cast<U16>(to_fixed(b * 15) << 4)
1270
+ | cast<U16>(to_fixed(a * 15) << 0));
1271
+ }
1272
+
1273
+ FINAL_STAGE(store_565, NoCtx) {
1274
+ store<U16>(dst + 2*i, cast<U16>(to_fixed(r * 31) << 0 )
1275
+ | cast<U16>(to_fixed(g * 63) << 5 )
1276
+ | cast<U16>(to_fixed(b * 31) << 11 ));
1277
+ }
1278
+
1279
+ FINAL_STAGE(store_888, NoCtx) {
1280
+ uint8_t* rgb = (uint8_t*)dst + 3*i;
1281
+ #if defined(USING_NEON)
1282
+ // Same deal as load_888 but in reverse... we'll store using uint8x8x3_t, but
1283
+ // get there via U16 to save some instructions converting to float. And just
1284
+ // like load_888, we'd prefer to go via U32 but for ARMv7 support.
1285
+ U16 R = cast<U16>(to_fixed(r * 255)),
1286
+ G = cast<U16>(to_fixed(g * 255)),
1287
+ B = cast<U16>(to_fixed(b * 255));
1288
+
1289
+ uint8x8x3_t v = {{ (uint8x8_t)R, (uint8x8_t)G, (uint8x8_t)B }};
1290
+ vst3_lane_u8(rgb+0, v, 0);
1291
+ vst3_lane_u8(rgb+3, v, 2);
1292
+ vst3_lane_u8(rgb+6, v, 4);
1293
+ vst3_lane_u8(rgb+9, v, 6);
1294
+ #else
1295
+ store_3(rgb+0, cast<U8>(to_fixed(r * 255)) );
1296
+ store_3(rgb+1, cast<U8>(to_fixed(g * 255)) );
1297
+ store_3(rgb+2, cast<U8>(to_fixed(b * 255)) );
1298
+ #endif
1299
+ }
1300
+
1301
+ FINAL_STAGE(store_8888, NoCtx) {
1302
+ store(dst + 4*i, cast<U32>(to_fixed(r * 255)) << 0
1303
+ | cast<U32>(to_fixed(g * 255)) << 8
1304
+ | cast<U32>(to_fixed(b * 255)) << 16
1305
+ | cast<U32>(to_fixed(a * 255)) << 24);
1306
+ }
1307
+
1308
+ FINAL_STAGE(store_101010x_XR, NoCtx) {
1309
+ static constexpr float min = -0.752941f;
1310
+ static constexpr float max = 1.25098f;
1311
+ static constexpr float range = max - min;
1312
+ store(dst + 4*i, cast<U32>(to_fixed(((r - min) / range) * 1023)) << 0
1313
+ | cast<U32>(to_fixed(((g - min) / range) * 1023)) << 10
1314
+ | cast<U32>(to_fixed(((b - min) / range) * 1023)) << 20);
1315
+ return;
1316
+ }
1317
+
1318
+ FINAL_STAGE(store_1010102, NoCtx) {
1319
+ store(dst + 4*i, cast<U32>(to_fixed(r * 1023)) << 0
1320
+ | cast<U32>(to_fixed(g * 1023)) << 10
1321
+ | cast<U32>(to_fixed(b * 1023)) << 20
1322
+ | cast<U32>(to_fixed(a * 3)) << 30);
1323
+ }
1324
+
1325
+ FINAL_STAGE(store_161616LE, NoCtx) {
1326
+ uintptr_t ptr = (uintptr_t)(dst + 6*i);
1327
+ assert( (ptr & 1) == 0 ); // The dst pointer must be 2-byte aligned
1328
+ uint16_t* rgb = (uint16_t*)ptr; // for this cast to uint16_t* to be safe.
1329
+ #if defined(USING_NEON)
1330
+ uint16x4x3_t v = {{
1331
+ (uint16x4_t)U16_from_F(r),
1332
+ (uint16x4_t)U16_from_F(g),
1333
+ (uint16x4_t)U16_from_F(b),
1334
+ }};
1335
+ vst3_u16(rgb, v);
1336
+ #else
1337
+ store_3(rgb+0, U16_from_F(r));
1338
+ store_3(rgb+1, U16_from_F(g));
1339
+ store_3(rgb+2, U16_from_F(b));
1340
+ #endif
1341
+
1342
+ }
1343
+
1344
+ FINAL_STAGE(store_16161616LE, NoCtx) {
1345
+ uintptr_t ptr = (uintptr_t)(dst + 8*i);
1346
+ assert( (ptr & 1) == 0 ); // The dst pointer must be 2-byte aligned
1347
+ uint16_t* rgba = (uint16_t*)ptr; // for this cast to uint16_t* to be safe.
1348
+ #if defined(USING_NEON)
1349
+ uint16x4x4_t v = {{
1350
+ (uint16x4_t)U16_from_F(r),
1351
+ (uint16x4_t)U16_from_F(g),
1352
+ (uint16x4_t)U16_from_F(b),
1353
+ (uint16x4_t)U16_from_F(a),
1354
+ }};
1355
+ vst4_u16(rgba, v);
1356
+ #else
1357
+ U64 px = cast<U64>(to_fixed(r * 65535)) << 0
1358
+ | cast<U64>(to_fixed(g * 65535)) << 16
1359
+ | cast<U64>(to_fixed(b * 65535)) << 32
1360
+ | cast<U64>(to_fixed(a * 65535)) << 48;
1361
+ store(rgba, px);
1362
+ #endif
1363
+ }
1364
+
1365
+ FINAL_STAGE(store_161616BE, NoCtx) {
1366
+ uintptr_t ptr = (uintptr_t)(dst + 6*i);
1367
+ assert( (ptr & 1) == 0 ); // The dst pointer must be 2-byte aligned
1368
+ uint16_t* rgb = (uint16_t*)ptr; // for this cast to uint16_t* to be safe.
1369
+ #if defined(USING_NEON)
1370
+ uint16x4x3_t v = {{
1371
+ (uint16x4_t)swap_endian_16(cast<U16>(U16_from_F(r))),
1372
+ (uint16x4_t)swap_endian_16(cast<U16>(U16_from_F(g))),
1373
+ (uint16x4_t)swap_endian_16(cast<U16>(U16_from_F(b))),
1374
+ }};
1375
+ vst3_u16(rgb, v);
1376
+ #else
1377
+ U32 R = to_fixed(r * 65535),
1378
+ G = to_fixed(g * 65535),
1379
+ B = to_fixed(b * 65535);
1380
+ store_3(rgb+0, cast<U16>((R & 0x00ff) << 8 | (R & 0xff00) >> 8) );
1381
+ store_3(rgb+1, cast<U16>((G & 0x00ff) << 8 | (G & 0xff00) >> 8) );
1382
+ store_3(rgb+2, cast<U16>((B & 0x00ff) << 8 | (B & 0xff00) >> 8) );
1383
+ #endif
1384
+
1385
+ }
1386
+
1387
+ FINAL_STAGE(store_16161616BE, NoCtx) {
1388
+ uintptr_t ptr = (uintptr_t)(dst + 8*i);
1389
+ assert( (ptr & 1) == 0 ); // The dst pointer must be 2-byte aligned
1390
+ uint16_t* rgba = (uint16_t*)ptr; // for this cast to uint16_t* to be safe.
1391
+ #if defined(USING_NEON)
1392
+ uint16x4x4_t v = {{
1393
+ (uint16x4_t)swap_endian_16(cast<U16>(U16_from_F(r))),
1394
+ (uint16x4_t)swap_endian_16(cast<U16>(U16_from_F(g))),
1395
+ (uint16x4_t)swap_endian_16(cast<U16>(U16_from_F(b))),
1396
+ (uint16x4_t)swap_endian_16(cast<U16>(U16_from_F(a))),
1397
+ }};
1398
+ vst4_u16(rgba, v);
1399
+ #else
1400
+ U64 px = cast<U64>(to_fixed(r * 65535)) << 0
1401
+ | cast<U64>(to_fixed(g * 65535)) << 16
1402
+ | cast<U64>(to_fixed(b * 65535)) << 32
1403
+ | cast<U64>(to_fixed(a * 65535)) << 48;
1404
+ store(rgba, swap_endian_16x4(px));
1405
+ #endif
1406
+ }
1407
+
1408
+ FINAL_STAGE(store_hhh, NoCtx) {
1409
+ uintptr_t ptr = (uintptr_t)(dst + 6*i);
1410
+ assert( (ptr & 1) == 0 ); // The dst pointer must be 2-byte aligned
1411
+ uint16_t* rgb = (uint16_t*)ptr; // for this cast to uint16_t* to be safe.
1412
+
1413
+ U16 R = Half_from_F(r),
1414
+ G = Half_from_F(g),
1415
+ B = Half_from_F(b);
1416
+ #if defined(USING_NEON)
1417
+ uint16x4x3_t v = {{
1418
+ (uint16x4_t)R,
1419
+ (uint16x4_t)G,
1420
+ (uint16x4_t)B,
1421
+ }};
1422
+ vst3_u16(rgb, v);
1423
+ #else
1424
+ store_3(rgb+0, R);
1425
+ store_3(rgb+1, G);
1426
+ store_3(rgb+2, B);
1427
+ #endif
1428
+ }
1429
+
1430
+ FINAL_STAGE(store_hhhh, NoCtx) {
1431
+ uintptr_t ptr = (uintptr_t)(dst + 8*i);
1432
+ assert( (ptr & 1) == 0 ); // The dst pointer must be 2-byte aligned
1433
+ uint16_t* rgba = (uint16_t*)ptr; // for this cast to uint16_t* to be safe.
1434
+
1435
+ U16 R = Half_from_F(r),
1436
+ G = Half_from_F(g),
1437
+ B = Half_from_F(b),
1438
+ A = Half_from_F(a);
1439
+ #if defined(USING_NEON)
1440
+ uint16x4x4_t v = {{
1441
+ (uint16x4_t)R,
1442
+ (uint16x4_t)G,
1443
+ (uint16x4_t)B,
1444
+ (uint16x4_t)A,
1445
+ }};
1446
+ vst4_u16(rgba, v);
1447
+ #else
1448
+ store(rgba, cast<U64>(R) << 0
1449
+ | cast<U64>(G) << 16
1450
+ | cast<U64>(B) << 32
1451
+ | cast<U64>(A) << 48);
1452
+ #endif
1453
+ }
1454
+
1455
+ FINAL_STAGE(store_fff, NoCtx) {
1456
+ uintptr_t ptr = (uintptr_t)(dst + 12*i);
1457
+ assert( (ptr & 3) == 0 ); // The dst pointer must be 4-byte aligned
1458
+ float* rgb = (float*)ptr; // for this cast to float* to be safe.
1459
+ #if defined(USING_NEON)
1460
+ float32x4x3_t v = {{
1461
+ (float32x4_t)r,
1462
+ (float32x4_t)g,
1463
+ (float32x4_t)b,
1464
+ }};
1465
+ vst3q_f32(rgb, v);
1466
+ #else
1467
+ store_3(rgb+0, r);
1468
+ store_3(rgb+1, g);
1469
+ store_3(rgb+2, b);
1470
+ #endif
1471
+ }
1472
+
1473
+ FINAL_STAGE(store_ffff, NoCtx) {
1474
+ uintptr_t ptr = (uintptr_t)(dst + 16*i);
1475
+ assert( (ptr & 3) == 0 ); // The dst pointer must be 4-byte aligned
1476
+ float* rgba = (float*)ptr; // for this cast to float* to be safe.
1477
+ #if defined(USING_NEON)
1478
+ float32x4x4_t v = {{
1479
+ (float32x4_t)r,
1480
+ (float32x4_t)g,
1481
+ (float32x4_t)b,
1482
+ (float32x4_t)a,
1483
+ }};
1484
+ vst4q_f32(rgba, v);
1485
+ #else
1486
+ store_4(rgba+0, r);
1487
+ store_4(rgba+1, g);
1488
+ store_4(rgba+2, b);
1489
+ store_4(rgba+3, a);
1490
+ #endif
1491
+ }
1492
+
1493
+ #if SKCMS_HAS_MUSTTAIL
1494
+
1495
+ SI void exec_stages(StageFn* stages, const void** contexts, const char* src, char* dst, int i) {
1496
+ (*stages)({stages}, contexts, src, dst, F0, F0, F0, F1, i);
1497
+ }
1498
+
1499
+ #else
1500
+
1501
+ static void exec_stages(const Op* ops, const void** contexts,
1502
+ const char* src, char* dst, int i) {
1503
+ F r = F0, g = F0, b = F0, a = F1;
1504
+ while (true) {
1505
+ switch (*ops++) {
1506
+ #define M(name) case Op::name: Exec_##name(*contexts++, src, dst, r, g, b, a, i); break;
1507
+ SKCMS_WORK_OPS(M)
1508
+ #undef M
1509
+ #define M(name) case Op::name: Exec_##name(*contexts++, src, dst, r, g, b, a, i); return;
1510
+ SKCMS_STORE_OPS(M)
1511
+ #undef M
1512
+ }
1513
+ }
1514
+ }
1515
+
1516
+ #endif
1517
+
1518
+ // NOLINTNEXTLINE(misc-definitions-in-headers)
1519
+ void run_program(const Op* program, const void** contexts, SKCMS_MAYBE_UNUSED ptrdiff_t programSize,
1520
+ const char* src, char* dst, int n,
1521
+ const size_t src_bpp, const size_t dst_bpp) {
1522
+ #if SKCMS_HAS_MUSTTAIL
1523
+ // Convert the program into an array of tailcall stages.
1524
+ StageFn stages[32];
1525
+ assert(programSize <= ARRAY_COUNT(stages));
1526
+
1527
+ static constexpr StageFn kStageFns[] = {
1528
+ #define M(name) &Exec_##name,
1529
+ SKCMS_WORK_OPS(M)
1530
+ SKCMS_STORE_OPS(M)
1531
+ #undef M
1532
+ };
1533
+
1534
+ for (ptrdiff_t index = 0; index < programSize; ++index) {
1535
+ stages[index] = kStageFns[(int)program[index]];
1536
+ }
1537
+ #else
1538
+ // Use the op array as-is.
1539
+ const Op* stages = program;
1540
+ #endif
1541
+
1542
+ int i = 0;
1543
+ while (n >= N) {
1544
+ exec_stages(stages, contexts, src, dst, i);
1545
+ i += N;
1546
+ n -= N;
1547
+ }
1548
+ if (n > 0) {
1549
+ char tmp[4*4*N] = {0};
1550
+
1551
+ memcpy(tmp, (const char*)src + (size_t)i*src_bpp, (size_t)n*src_bpp);
1552
+ exec_stages(stages, contexts, tmp, tmp, 0);
1553
+ memcpy((char*)dst + (size_t)i*dst_bpp, tmp, (size_t)n*dst_bpp);
1554
+ }
1555
+ }