@polycode-projects/the-mechanical-code-talker 2.7.19 → 2.7.20
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@polycode-projects/the-mechanical-code-talker",
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-
"version": "2.7.
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+
"version": "2.7.20",
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"private": false,
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"type": "module",
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"description": "The Mechanical Code Talker (tmct) — a tolerant, offline, $0 chat surface that guides you toward precision queries about a software repository. ELIZA/PARRY-style but domain-obsessed with code. No model calls; no codebase index of its own.",
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@@ -544,7 +544,15 @@ async function runWorldCommand(cmd, { world, memoryDir, env, graph, cache }) {
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// the same way "what am I carrying" already reads inventory contents.
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// talk has no carried exception: NPCs are never portable.
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const carried = cmd.verb === "examine" && carriedByPlayer(state, object);
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-
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// The room the player is standing in is never the SUBJECT of a placement
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548
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// fact (only ever the OBJECT other things are placed in), so
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// visibleRoomOf(object) can never equal `here` for a room's own name —
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// "examine the study" while standing in the study would otherwise
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// decline "I don't see a study here", which reads as the room not
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// existing rather than the true state (you're in it). Treat naming the
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// current room itself as always present.
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const isCurrentRoom = object === here;
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if (!carried && !isCurrentRoom && visibleRoomOf(object, { rows, state }) !== here) {
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return answer(
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`I don't see a ${object} here.`,
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noteFor(`${cmd.verb} — ${object} isn't visible in the ${here}; declined, hidden things stay hidden`),
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