@pol-studios/db 1.0.31 → 1.0.34

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (107) hide show
  1. package/dist/{DataLayerContext-Dc7nF2IG.d.ts → DataLayerContext-BwMk4VpG.d.ts} +92 -8
  2. package/dist/UserMetadataContext-QLIv-mfF.d.ts +171 -0
  3. package/dist/{UserMetadataContext-B8gVWGMl.d.ts → UserMetadataContext-pQb3A8_Q.d.ts} +1 -1
  4. package/dist/auth/context.d.ts +53 -5
  5. package/dist/auth/context.js +30 -8
  6. package/dist/auth/guards.d.ts +9 -9
  7. package/dist/auth/guards.js +2 -3
  8. package/dist/auth/hooks.d.ts +108 -4
  9. package/dist/auth/hooks.js +13 -9
  10. package/dist/auth/index.d.ts +6 -6
  11. package/dist/auth/index.js +45 -17
  12. package/dist/chunk-5HJLTYRA.js +355 -0
  13. package/dist/chunk-5HJLTYRA.js.map +1 -0
  14. package/dist/{chunk-WX4ABYIF.js → chunk-67HMVGV7.js} +292 -94
  15. package/dist/chunk-67HMVGV7.js.map +1 -0
  16. package/dist/chunk-6KN7KLEG.js +1 -0
  17. package/dist/{chunk-FZF26ZRB.js → chunk-7BGDQT5X.js} +29 -16
  18. package/dist/{chunk-FZF26ZRB.js.map → chunk-7BGDQT5X.js.map} +1 -1
  19. package/dist/{chunk-P4UZ7IXC.js → chunk-7D4SUZUM.js} +1 -5
  20. package/dist/{chunk-3PJTNH2L.js → chunk-AKIRHA4Q.js} +2 -2
  21. package/dist/{chunk-OQ7U6EQ3.js → chunk-AML2TLXJ.js} +3801 -3424
  22. package/dist/chunk-AML2TLXJ.js.map +1 -0
  23. package/dist/{chunk-5EFDS7SR.js → chunk-DMVUEJG2.js} +7 -2
  24. package/dist/chunk-DMVUEJG2.js.map +1 -0
  25. package/dist/{chunk-ADD5MIMK.js → chunk-FESQS4S5.js} +15 -15
  26. package/dist/{chunk-ADD5MIMK.js.map → chunk-FESQS4S5.js.map} +1 -1
  27. package/dist/{chunk-U5UNPBKB.js → chunk-FI6JAD5G.js} +3 -3
  28. package/dist/{chunk-TKWR5AAY.js → chunk-JOULSXOI.js} +2 -2
  29. package/dist/{chunk-HTJ2FQW5.js → chunk-LF3V3ERS.js} +13 -15
  30. package/dist/{chunk-HTJ2FQW5.js.map → chunk-LF3V3ERS.js.map} +1 -1
  31. package/dist/{chunk-5BLKZUKM.js → chunk-MREERKQU.js} +45 -14
  32. package/dist/chunk-MREERKQU.js.map +1 -0
  33. package/dist/{chunk-VGEMLNNM.js → chunk-NP34C3O3.js} +306 -704
  34. package/dist/chunk-NP34C3O3.js.map +1 -0
  35. package/dist/{chunk-CNIGRBRE.js → chunk-QJZUIAHA.js} +43 -19
  36. package/dist/{chunk-CNIGRBRE.js.map → chunk-QJZUIAHA.js.map} +1 -1
  37. package/dist/{chunk-HAWJTZCK.js → chunk-RT4O5H2E.js} +5 -7
  38. package/dist/chunk-RT4O5H2E.js.map +1 -0
  39. package/dist/{chunk-2NVSXZKQ.js → chunk-TN7QINPK.js} +74 -309
  40. package/dist/chunk-TN7QINPK.js.map +1 -0
  41. package/dist/chunk-UBHORKBS.js +215 -0
  42. package/dist/chunk-UBHORKBS.js.map +1 -0
  43. package/dist/{chunk-WVF7RUW5.js → chunk-WM25QE7E.js} +3 -3
  44. package/dist/{chunk-H6365JPC.js → chunk-YUX6RGLZ.js} +3 -3
  45. package/dist/{chunk-H6365JPC.js.map → chunk-YUX6RGLZ.js.map} +1 -1
  46. package/dist/{chunk-H3LNH2NT.js → chunk-Z456IHCB.js} +5 -9
  47. package/dist/{chunk-H3LNH2NT.js.map → chunk-Z456IHCB.js.map} +1 -1
  48. package/dist/{chunk-JAATANS3.js → chunk-ZCOFRJQD.js} +3 -3
  49. package/dist/{chunk-JAATANS3.js.map → chunk-ZCOFRJQD.js.map} +1 -1
  50. package/dist/client/index.d.ts +1 -1
  51. package/dist/client/index.js +2 -2
  52. package/dist/core/index.d.ts +54 -31
  53. package/dist/{executor-Br27YZvl.d.ts → executor-YJw4m7Q7.d.ts} +9 -1
  54. package/dist/gen/index.js +1 -1
  55. package/dist/hooks/index.d.ts +3 -22
  56. package/dist/hooks/index.js +12 -9
  57. package/dist/{index-CYFdO0iB.d.ts → index-lveh8qb0.d.ts} +1 -1
  58. package/dist/index.d.ts +38 -10
  59. package/dist/index.js +57 -36
  60. package/dist/index.native.d.ts +19 -13
  61. package/dist/index.native.js +64 -35
  62. package/dist/index.web.d.ts +18 -45
  63. package/dist/index.web.js +58 -49
  64. package/dist/index.web.js.map +1 -1
  65. package/dist/mutation/index.d.ts +2 -2
  66. package/dist/mutation/index.js +5 -5
  67. package/dist/parser/index.js +4 -4
  68. package/dist/powersync-bridge/index.d.ts +18 -3
  69. package/dist/powersync-bridge/index.js +2 -2
  70. package/dist/query/index.d.ts +1 -1
  71. package/dist/query/index.js +7 -8
  72. package/dist/realtime/index.js +7 -9
  73. package/dist/realtime/index.js.map +1 -1
  74. package/dist/types/index.d.ts +3 -3
  75. package/dist/types/index.js +6 -7
  76. package/dist/{useBatchUpsert-9OYjibLh.d.ts → useBatchUpsert-DAkiCNo3.d.ts} +1 -1
  77. package/dist/{useDbCount-Dk0yCKlT.d.ts → useDbCount-DWfYB2iu.d.ts} +16 -2
  78. package/dist/{useResolveFeedback-C1KucfdQ.d.ts → useResolveFeedback-CxLccZKK.d.ts} +197 -93
  79. package/dist/{useSupabase-DvWVuHHE.d.ts → useSupabase-DSZNeXnF.d.ts} +1 -1
  80. package/dist/with-auth/index.d.ts +2 -2
  81. package/dist/with-auth/index.js +46 -33
  82. package/dist/with-auth/index.js.map +1 -1
  83. package/package.json +18 -8
  84. package/dist/UserMetadataContext-DntmpK41.d.ts +0 -33
  85. package/dist/canvas-C4TBBDUL.node +0 -0
  86. package/dist/canvas-ZQNCL7JL.js +0 -1541
  87. package/dist/canvas-ZQNCL7JL.js.map +0 -1
  88. package/dist/chunk-2NVSXZKQ.js.map +0 -1
  89. package/dist/chunk-5BLKZUKM.js.map +0 -1
  90. package/dist/chunk-5EFDS7SR.js.map +0 -1
  91. package/dist/chunk-HAWJTZCK.js.map +0 -1
  92. package/dist/chunk-NSIAAYW3.js +0 -1
  93. package/dist/chunk-O7SETNGD.js +0 -3391
  94. package/dist/chunk-O7SETNGD.js.map +0 -1
  95. package/dist/chunk-OQ7U6EQ3.js.map +0 -1
  96. package/dist/chunk-VGEMLNNM.js.map +0 -1
  97. package/dist/chunk-WX4ABYIF.js.map +0 -1
  98. package/dist/dist-NDNRSNOG.js +0 -521
  99. package/dist/dist-NDNRSNOG.js.map +0 -1
  100. package/dist/pdf-PHXP7RHD.js +0 -20336
  101. package/dist/pdf-PHXP7RHD.js.map +0 -1
  102. /package/dist/{chunk-NSIAAYW3.js.map → chunk-6KN7KLEG.js.map} +0 -0
  103. /package/dist/{chunk-P4UZ7IXC.js.map → chunk-7D4SUZUM.js.map} +0 -0
  104. /package/dist/{chunk-3PJTNH2L.js.map → chunk-AKIRHA4Q.js.map} +0 -0
  105. /package/dist/{chunk-U5UNPBKB.js.map → chunk-FI6JAD5G.js.map} +0 -0
  106. /package/dist/{chunk-TKWR5AAY.js.map → chunk-JOULSXOI.js.map} +0 -0
  107. /package/dist/{chunk-WVF7RUW5.js.map → chunk-WM25QE7E.js.map} +0 -0
@@ -1,521 +0,0 @@
1
- import "./chunk-P4UZ7IXC.js";
2
-
3
- // ../../../node_modules/.pnpm/path2d@0.2.2/node_modules/path2d/dist/index.js
4
- var ARG_LENGTH = {
5
- a: 7,
6
- c: 6,
7
- h: 1,
8
- l: 2,
9
- m: 2,
10
- q: 4,
11
- s: 4,
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- t: 2,
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- v: 1,
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- z: 0
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- };
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- var SEGMENT_PATTERN = /([astvzqmhlc])([^astvzqmhlc]*)/gi;
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- var NUMBER = /-?[0-9]*\.?[0-9]+(?:e[-+]?\d+)?/gi;
18
- function parseValues(args) {
19
- const numbers = args.match(NUMBER);
20
- return numbers ? numbers.map(Number) : [];
21
- }
22
- function parsePath(path) {
23
- const data = [];
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- const p = String(path).trim();
25
- if (p[0] !== "M" && p[0] !== "m") {
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- return data;
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- }
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- p.replace(SEGMENT_PATTERN, (_, command, args) => {
29
- const theArgs = parseValues(args);
30
- let type = command.toLowerCase();
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- let theCommand = command;
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- if (type === "m" && theArgs.length > 2) {
33
- data.push([theCommand, ...theArgs.splice(0, 2)]);
34
- type = "l";
35
- theCommand = theCommand === "m" ? "l" : "L";
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- }
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- if (theArgs.length < ARG_LENGTH[type]) {
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- return "";
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- }
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- data.push([theCommand, ...theArgs.splice(0, ARG_LENGTH[type])]);
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- while (theArgs.length >= ARG_LENGTH[type] && theArgs.length && ARG_LENGTH[type]) {
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- data.push([theCommand, ...theArgs.splice(0, ARG_LENGTH[type])]);
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- }
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- return "";
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- });
46
- return data;
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- }
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- function rotatePoint(point, angle) {
49
- const nx = point.x * Math.cos(angle) - point.y * Math.sin(angle);
50
- const ny = point.y * Math.cos(angle) + point.x * Math.sin(angle);
51
- point.x = nx;
52
- point.y = ny;
53
- }
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- function translatePoint(point, dx, dy) {
55
- point.x += dx;
56
- point.y += dy;
57
- }
58
- function scalePoint(point, s) {
59
- point.x *= s;
60
- point.y *= s;
61
- }
62
- var Path2D = class _Path2D {
63
- constructor(path) {
64
- this.commands = [];
65
- if (path && path instanceof _Path2D) {
66
- this.commands.push(...path.commands);
67
- } else if (path) {
68
- this.commands = parsePath(path);
69
- }
70
- }
71
- addPath(path) {
72
- if (path && path instanceof _Path2D) {
73
- this.commands.push(...path.commands);
74
- }
75
- }
76
- moveTo(x, y) {
77
- this.commands.push(["M", x, y]);
78
- }
79
- lineTo(x, y) {
80
- this.commands.push(["L", x, y]);
81
- }
82
- arc(x, y, r, start, end, ccw) {
83
- this.commands.push(["AC", x, y, r, start, end, !!ccw]);
84
- }
85
- arcTo(x1, y1, x2, y2, r) {
86
- this.commands.push(["AT", x1, y1, x2, y2, r]);
87
- }
88
- ellipse(x, y, rx, ry, angle, start, end, ccw) {
89
- this.commands.push(["E", x, y, rx, ry, angle, start, end, !!ccw]);
90
- }
91
- closePath() {
92
- this.commands.push(["Z"]);
93
- }
94
- bezierCurveTo(cp1x, cp1y, cp2x, cp2y, x, y) {
95
- this.commands.push(["C", cp1x, cp1y, cp2x, cp2y, x, y]);
96
- }
97
- quadraticCurveTo(cpx, cpy, x, y) {
98
- this.commands.push(["Q", cpx, cpy, x, y]);
99
- }
100
- rect(x, y, width, height) {
101
- this.commands.push(["R", x, y, width, height]);
102
- }
103
- roundRect(x, y, width, height, radii) {
104
- if (typeof radii === "undefined") {
105
- this.commands.push(["RR", x, y, width, height, 0]);
106
- } else {
107
- this.commands.push(["RR", x, y, width, height, radii]);
108
- }
109
- }
110
- };
111
- function buildPath(ctx, commands) {
112
- let x = 0;
113
- let y = 0;
114
- let endAngle;
115
- let startAngle;
116
- let largeArcFlag;
117
- let sweepFlag;
118
- let endPoint;
119
- let midPoint;
120
- let angle;
121
- let lambda;
122
- let t1;
123
- let t2;
124
- let x1;
125
- let y1;
126
- let r;
127
- let rx;
128
- let ry;
129
- let w;
130
- let h;
131
- let pathType;
132
- let centerPoint;
133
- let ccw;
134
- let radii;
135
- let cpx = null;
136
- let cpy = null;
137
- let qcpx = null;
138
- let qcpy = null;
139
- let startPoint = null;
140
- let currentPoint = null;
141
- ctx.beginPath();
142
- for (let i = 0; i < commands.length; ++i) {
143
- pathType = commands[i][0];
144
- if (pathType !== "S" && pathType !== "s" && pathType !== "C" && pathType !== "c") {
145
- cpx = null;
146
- cpy = null;
147
- }
148
- if (pathType !== "T" && pathType !== "t" && pathType !== "Q" && pathType !== "q") {
149
- qcpx = null;
150
- qcpy = null;
151
- }
152
- let c;
153
- switch (pathType) {
154
- case "m":
155
- case "M":
156
- c = commands[i];
157
- if (pathType === "m") {
158
- x += c[1];
159
- y += c[2];
160
- } else {
161
- x = c[1];
162
- y = c[2];
163
- }
164
- if (pathType === "M" || !startPoint) {
165
- startPoint = { x, y };
166
- }
167
- ctx.moveTo(x, y);
168
- break;
169
- case "l":
170
- c = commands[i];
171
- x += c[1];
172
- y += c[2];
173
- ctx.lineTo(x, y);
174
- break;
175
- case "L":
176
- c = commands[i];
177
- x = c[1];
178
- y = c[2];
179
- ctx.lineTo(x, y);
180
- break;
181
- case "H":
182
- c = commands[i];
183
- x = c[1];
184
- ctx.lineTo(x, y);
185
- break;
186
- case "h":
187
- c = commands[i];
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- x += c[1];
189
- ctx.lineTo(x, y);
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- break;
191
- case "V":
192
- c = commands[i];
193
- y = c[1];
194
- ctx.lineTo(x, y);
195
- break;
196
- case "v":
197
- c = commands[i];
198
- y += c[1];
199
- ctx.lineTo(x, y);
200
- break;
201
- case "a":
202
- case "A":
203
- c = commands[i];
204
- if (currentPoint === null) {
205
- throw new Error("This should never happen");
206
- }
207
- if (pathType === "a") {
208
- x += c[6];
209
- y += c[7];
210
- } else {
211
- x = c[6];
212
- y = c[7];
213
- }
214
- rx = c[1];
215
- ry = c[2];
216
- angle = c[3] * Math.PI / 180;
217
- largeArcFlag = !!c[4];
218
- sweepFlag = !!c[5];
219
- endPoint = { x, y };
220
- midPoint = {
221
- x: (currentPoint.x - endPoint.x) / 2,
222
- y: (currentPoint.y - endPoint.y) / 2
223
- };
224
- rotatePoint(midPoint, -angle);
225
- lambda = midPoint.x * midPoint.x / (rx * rx) + midPoint.y * midPoint.y / (ry * ry);
226
- if (lambda > 1) {
227
- lambda = Math.sqrt(lambda);
228
- rx *= lambda;
229
- ry *= lambda;
230
- }
231
- centerPoint = {
232
- x: rx * midPoint.y / ry,
233
- y: -(ry * midPoint.x) / rx
234
- };
235
- t1 = rx * rx * ry * ry;
236
- t2 = rx * rx * midPoint.y * midPoint.y + ry * ry * midPoint.x * midPoint.x;
237
- if (sweepFlag !== largeArcFlag) {
238
- scalePoint(centerPoint, Math.sqrt((t1 - t2) / t2) || 0);
239
- } else {
240
- scalePoint(centerPoint, -Math.sqrt((t1 - t2) / t2) || 0);
241
- }
242
- startAngle = Math.atan2((midPoint.y - centerPoint.y) / ry, (midPoint.x - centerPoint.x) / rx);
243
- endAngle = Math.atan2(-(midPoint.y + centerPoint.y) / ry, -(midPoint.x + centerPoint.x) / rx);
244
- rotatePoint(centerPoint, angle);
245
- translatePoint(centerPoint, (endPoint.x + currentPoint.x) / 2, (endPoint.y + currentPoint.y) / 2);
246
- ctx.save();
247
- ctx.translate(centerPoint.x, centerPoint.y);
248
- ctx.rotate(angle);
249
- ctx.scale(rx, ry);
250
- ctx.arc(0, 0, 1, startAngle, endAngle, !sweepFlag);
251
- ctx.restore();
252
- break;
253
- case "C":
254
- c = commands[i];
255
- cpx = c[3];
256
- cpy = c[4];
257
- x = c[5];
258
- y = c[6];
259
- ctx.bezierCurveTo(c[1], c[2], cpx, cpy, x, y);
260
- break;
261
- case "c":
262
- c = commands[i];
263
- ctx.bezierCurveTo(c[1] + x, c[2] + y, c[3] + x, c[4] + y, c[5] + x, c[6] + y);
264
- cpx = c[3] + x;
265
- cpy = c[4] + y;
266
- x += c[5];
267
- y += c[6];
268
- break;
269
- case "S":
270
- c = commands[i];
271
- if (cpx === null || cpy === null) {
272
- cpx = x;
273
- cpy = y;
274
- }
275
- ctx.bezierCurveTo(2 * x - cpx, 2 * y - cpy, c[1], c[2], c[3], c[4]);
276
- cpx = c[1];
277
- cpy = c[2];
278
- x = c[3];
279
- y = c[4];
280
- break;
281
- case "s":
282
- c = commands[i];
283
- if (cpx === null || cpy === null) {
284
- cpx = x;
285
- cpy = y;
286
- }
287
- ctx.bezierCurveTo(2 * x - cpx, 2 * y - cpy, c[1] + x, c[2] + y, c[3] + x, c[4] + y);
288
- cpx = c[1] + x;
289
- cpy = c[2] + y;
290
- x += c[3];
291
- y += c[4];
292
- break;
293
- case "Q":
294
- c = commands[i];
295
- qcpx = c[1];
296
- qcpy = c[2];
297
- x = c[3];
298
- y = c[4];
299
- ctx.quadraticCurveTo(qcpx, qcpy, x, y);
300
- break;
301
- case "q":
302
- c = commands[i];
303
- qcpx = c[1] + x;
304
- qcpy = c[2] + y;
305
- x += c[3];
306
- y += c[4];
307
- ctx.quadraticCurveTo(qcpx, qcpy, x, y);
308
- break;
309
- case "T":
310
- c = commands[i];
311
- if (qcpx === null || qcpy === null) {
312
- qcpx = x;
313
- qcpy = y;
314
- }
315
- qcpx = 2 * x - qcpx;
316
- qcpy = 2 * y - qcpy;
317
- x = c[1];
318
- y = c[2];
319
- ctx.quadraticCurveTo(qcpx, qcpy, x, y);
320
- break;
321
- case "t":
322
- c = commands[i];
323
- if (qcpx === null || qcpy === null) {
324
- qcpx = x;
325
- qcpy = y;
326
- }
327
- qcpx = 2 * x - qcpx;
328
- qcpy = 2 * y - qcpy;
329
- x += c[1];
330
- y += c[2];
331
- ctx.quadraticCurveTo(qcpx, qcpy, x, y);
332
- break;
333
- case "z":
334
- case "Z":
335
- if (startPoint) {
336
- x = startPoint.x;
337
- y = startPoint.y;
338
- }
339
- startPoint = null;
340
- ctx.closePath();
341
- break;
342
- case "AC":
343
- c = commands[i];
344
- x = c[1];
345
- y = c[2];
346
- r = c[3];
347
- startAngle = c[4];
348
- endAngle = c[5];
349
- ccw = c[6];
350
- ctx.arc(x, y, r, startAngle, endAngle, ccw);
351
- break;
352
- case "AT":
353
- c = commands[i];
354
- x1 = c[1];
355
- y1 = c[2];
356
- x = c[3];
357
- y = c[4];
358
- r = c[5];
359
- ctx.arcTo(x1, y1, x, y, r);
360
- break;
361
- case "E":
362
- c = commands[i];
363
- x = c[1];
364
- y = c[2];
365
- rx = c[3];
366
- ry = c[4];
367
- angle = c[5];
368
- startAngle = c[6];
369
- endAngle = c[7];
370
- ccw = c[8];
371
- ctx.save();
372
- ctx.translate(x, y);
373
- ctx.rotate(angle);
374
- ctx.scale(rx, ry);
375
- ctx.arc(0, 0, 1, startAngle, endAngle, ccw);
376
- ctx.restore();
377
- break;
378
- case "R":
379
- c = commands[i];
380
- x = c[1];
381
- y = c[2];
382
- w = c[3];
383
- h = c[4];
384
- startPoint = { x, y };
385
- ctx.rect(x, y, w, h);
386
- break;
387
- case "RR":
388
- c = commands[i];
389
- x = c[1];
390
- y = c[2];
391
- w = c[3];
392
- h = c[4];
393
- radii = c[5];
394
- startPoint = { x, y };
395
- ctx.roundRect(x, y, w, h, radii);
396
- break;
397
- default:
398
- throw new Error(`Invalid path command: ${pathType}`);
399
- }
400
- if (!currentPoint) {
401
- currentPoint = { x, y };
402
- } else {
403
- currentPoint.x = x;
404
- currentPoint.y = y;
405
- }
406
- }
407
- }
408
- function roundRect(x, y, width, height, radii = 0) {
409
- if (typeof radii === "number") {
410
- radii = [radii];
411
- }
412
- if (Array.isArray(radii)) {
413
- if (radii.length === 0 || radii.length > 4) {
414
- throw new RangeError(
415
- `Failed to execute 'roundRect' on '${this.constructor.name}': ${radii.length} radii provided. Between one and four radii are necessary.`
416
- );
417
- }
418
- radii.forEach((v) => {
419
- if (v < 0) {
420
- throw new RangeError(
421
- `Failed to execute 'roundRect' on '${this.constructor.name}': Radius value ${v} is negative.`
422
- );
423
- }
424
- });
425
- } else {
426
- return;
427
- }
428
- if (radii.length === 1 && radii[0] === 0) {
429
- this.rect(x, y, width, height);
430
- return;
431
- }
432
- const minRadius = Math.min(width, height) / 2;
433
- const tl = Math.min(minRadius, radii[0]);
434
- let tr = tl;
435
- let br = tl;
436
- let bl = tl;
437
- if (radii.length === 2) {
438
- tr = Math.min(minRadius, radii[1]);
439
- bl = tr;
440
- }
441
- if (radii.length === 3) {
442
- tr = Math.min(minRadius, radii[1]);
443
- bl = tr;
444
- br = Math.min(minRadius, radii[2]);
445
- }
446
- if (radii.length === 4) {
447
- tr = Math.min(minRadius, radii[1]);
448
- br = Math.min(minRadius, radii[2]);
449
- bl = Math.min(minRadius, radii[3]);
450
- }
451
- this.moveTo(x, y + height - bl);
452
- this.arcTo(x, y, x + tl, y, tl);
453
- this.arcTo(x + width, y, x + width, y + tr, tr);
454
- this.arcTo(x + width, y + height, x + width - br, y + height, br);
455
- this.arcTo(x, y + height, x, y + height - bl, bl);
456
- this.closePath();
457
- }
458
- function applyPath2DToCanvasRenderingContext(CanvasRenderingContext2D) {
459
- if (!CanvasRenderingContext2D) return;
460
- const cClip = CanvasRenderingContext2D.prototype.clip;
461
- const cFill = CanvasRenderingContext2D.prototype.fill;
462
- const cStroke = CanvasRenderingContext2D.prototype.stroke;
463
- const cIsPointInPath = CanvasRenderingContext2D.prototype.isPointInPath;
464
- CanvasRenderingContext2D.prototype.clip = function clip(...args) {
465
- if (args[0] instanceof Path2D) {
466
- const path = args[0];
467
- const fillRule2 = args[1] || "nonzero";
468
- buildPath(this, path.commands);
469
- return cClip.apply(this, [fillRule2]);
470
- }
471
- const fillRule = args[0] || "nonzero";
472
- return cClip.apply(this, [fillRule]);
473
- };
474
- CanvasRenderingContext2D.prototype.fill = function fill(...args) {
475
- if (args[0] instanceof Path2D) {
476
- const path = args[0];
477
- const fillRule2 = args[1] || "nonzero";
478
- buildPath(this, path.commands);
479
- return cFill.apply(this, [fillRule2]);
480
- }
481
- const fillRule = args[0] || "nonzero";
482
- return cFill.apply(this, [fillRule]);
483
- };
484
- CanvasRenderingContext2D.prototype.stroke = function stroke(path) {
485
- if (path) {
486
- buildPath(this, path.commands);
487
- }
488
- cStroke.apply(this);
489
- };
490
- CanvasRenderingContext2D.prototype.isPointInPath = function isPointInPath(...args) {
491
- if (args[0] instanceof Path2D) {
492
- const path = args[0];
493
- const x = args[1];
494
- const y = args[2];
495
- const fillRule = args[3] || "nonzero";
496
- buildPath(this, path.commands);
497
- return cIsPointInPath.apply(this, [x, y, fillRule]);
498
- }
499
- return cIsPointInPath.apply(this, args);
500
- };
501
- }
502
- function applyRoundRectToCanvasRenderingContext2D(CanvasRenderingContext2D) {
503
- if (CanvasRenderingContext2D && !CanvasRenderingContext2D.prototype.roundRect) {
504
- CanvasRenderingContext2D.prototype.roundRect = roundRect;
505
- }
506
- }
507
- function applyRoundRectToPath2D(P2D) {
508
- if (P2D && !P2D.prototype.roundRect) {
509
- P2D.prototype.roundRect = roundRect;
510
- }
511
- }
512
- export {
513
- Path2D,
514
- applyPath2DToCanvasRenderingContext,
515
- applyRoundRectToCanvasRenderingContext2D,
516
- applyRoundRectToPath2D,
517
- buildPath,
518
- parsePath,
519
- roundRect
520
- };
521
- //# sourceMappingURL=dist-NDNRSNOG.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../../../../node_modules/.pnpm/path2d@0.2.2/node_modules/path2d/dist/index.js"],"sourcesContent":["// src/parse-path.ts\nvar ARG_LENGTH = {\n a: 7,\n c: 6,\n h: 1,\n l: 2,\n m: 2,\n q: 4,\n s: 4,\n t: 2,\n v: 1,\n z: 0\n};\nvar SEGMENT_PATTERN = /([astvzqmhlc])([^astvzqmhlc]*)/gi;\nvar NUMBER = /-?[0-9]*\\.?[0-9]+(?:e[-+]?\\d+)?/gi;\nfunction parseValues(args) {\n const numbers = args.match(NUMBER);\n return numbers ? numbers.map(Number) : [];\n}\nfunction parsePath(path) {\n const data = [];\n const p = String(path).trim();\n if (p[0] !== \"M\" && p[0] !== \"m\") {\n return data;\n }\n p.replace(SEGMENT_PATTERN, (_, command, args) => {\n const theArgs = parseValues(args);\n let type = command.toLowerCase();\n let theCommand = command;\n if (type === \"m\" && theArgs.length > 2) {\n data.push([theCommand, ...theArgs.splice(0, 2)]);\n type = \"l\";\n theCommand = theCommand === \"m\" ? \"l\" : \"L\";\n }\n if (theArgs.length < ARG_LENGTH[type]) {\n return \"\";\n }\n data.push([theCommand, ...theArgs.splice(0, ARG_LENGTH[type])]);\n while (theArgs.length >= ARG_LENGTH[type] && theArgs.length && ARG_LENGTH[type]) {\n data.push([theCommand, ...theArgs.splice(0, ARG_LENGTH[type])]);\n }\n return \"\";\n });\n return data;\n}\n\n// src/path2d.ts\nfunction rotatePoint(point, angle) {\n const nx = point.x * Math.cos(angle) - point.y * Math.sin(angle);\n const ny = point.y * Math.cos(angle) + point.x * Math.sin(angle);\n point.x = nx;\n point.y = ny;\n}\nfunction translatePoint(point, dx, dy) {\n point.x += dx;\n point.y += dy;\n}\nfunction scalePoint(point, s) {\n point.x *= s;\n point.y *= s;\n}\nvar Path2D = class _Path2D {\n constructor(path) {\n this.commands = [];\n if (path && path instanceof _Path2D) {\n this.commands.push(...path.commands);\n } else if (path) {\n this.commands = parsePath(path);\n }\n }\n addPath(path) {\n if (path && path instanceof _Path2D) {\n this.commands.push(...path.commands);\n }\n }\n moveTo(x, y) {\n this.commands.push([\"M\", x, y]);\n }\n lineTo(x, y) {\n this.commands.push([\"L\", x, y]);\n }\n arc(x, y, r, start, end, ccw) {\n this.commands.push([\"AC\", x, y, r, start, end, !!ccw]);\n }\n arcTo(x1, y1, x2, y2, r) {\n this.commands.push([\"AT\", x1, y1, x2, y2, r]);\n }\n ellipse(x, y, rx, ry, angle, start, end, ccw) {\n this.commands.push([\"E\", x, y, rx, ry, angle, start, end, !!ccw]);\n }\n closePath() {\n this.commands.push([\"Z\"]);\n }\n bezierCurveTo(cp1x, cp1y, cp2x, cp2y, x, y) {\n this.commands.push([\"C\", cp1x, cp1y, cp2x, cp2y, x, y]);\n }\n quadraticCurveTo(cpx, cpy, x, y) {\n this.commands.push([\"Q\", cpx, cpy, x, y]);\n }\n rect(x, y, width, height) {\n this.commands.push([\"R\", x, y, width, height]);\n }\n roundRect(x, y, width, height, radii) {\n if (typeof radii === \"undefined\") {\n this.commands.push([\"RR\", x, y, width, height, 0]);\n } else {\n this.commands.push([\"RR\", x, y, width, height, radii]);\n }\n }\n};\nfunction buildPath(ctx, commands) {\n let x = 0;\n let y = 0;\n let endAngle;\n let startAngle;\n let largeArcFlag;\n let sweepFlag;\n let endPoint;\n let midPoint;\n let angle;\n let lambda;\n let t1;\n let t2;\n let x1;\n let y1;\n let r;\n let rx;\n let ry;\n let w;\n let h;\n let pathType;\n let centerPoint;\n let ccw;\n let radii;\n let cpx = null;\n let cpy = null;\n let qcpx = null;\n let qcpy = null;\n let startPoint = null;\n let currentPoint = null;\n ctx.beginPath();\n for (let i = 0; i < commands.length; ++i) {\n pathType = commands[i][0];\n if (pathType !== \"S\" && pathType !== \"s\" && pathType !== \"C\" && pathType !== \"c\") {\n cpx = null;\n cpy = null;\n }\n if (pathType !== \"T\" && pathType !== \"t\" && pathType !== \"Q\" && pathType !== \"q\") {\n qcpx = null;\n qcpy = null;\n }\n let c;\n switch (pathType) {\n case \"m\":\n case \"M\":\n c = commands[i];\n if (pathType === \"m\") {\n x += c[1];\n y += c[2];\n } else {\n x = c[1];\n y = c[2];\n }\n if (pathType === \"M\" || !startPoint) {\n startPoint = { x, y };\n }\n ctx.moveTo(x, y);\n break;\n case \"l\":\n c = commands[i];\n x += c[1];\n y += c[2];\n ctx.lineTo(x, y);\n break;\n case \"L\":\n c = commands[i];\n x = c[1];\n y = c[2];\n ctx.lineTo(x, y);\n break;\n case \"H\":\n c = commands[i];\n x = c[1];\n ctx.lineTo(x, y);\n break;\n case \"h\":\n c = commands[i];\n x += c[1];\n ctx.lineTo(x, y);\n break;\n case \"V\":\n c = commands[i];\n y = c[1];\n ctx.lineTo(x, y);\n break;\n case \"v\":\n c = commands[i];\n y += c[1];\n ctx.lineTo(x, y);\n break;\n case \"a\":\n case \"A\":\n c = commands[i];\n if (currentPoint === null) {\n throw new Error(\"This should never happen\");\n }\n if (pathType === \"a\") {\n x += c[6];\n y += c[7];\n } else {\n x = c[6];\n y = c[7];\n }\n rx = c[1];\n ry = c[2];\n angle = c[3] * Math.PI / 180;\n largeArcFlag = !!c[4];\n sweepFlag = !!c[5];\n endPoint = { x, y };\n midPoint = {\n x: (currentPoint.x - endPoint.x) / 2,\n y: (currentPoint.y - endPoint.y) / 2\n };\n rotatePoint(midPoint, -angle);\n lambda = midPoint.x * midPoint.x / (rx * rx) + midPoint.y * midPoint.y / (ry * ry);\n if (lambda > 1) {\n lambda = Math.sqrt(lambda);\n rx *= lambda;\n ry *= lambda;\n }\n centerPoint = {\n x: rx * midPoint.y / ry,\n y: -(ry * midPoint.x) / rx\n };\n t1 = rx * rx * ry * ry;\n t2 = rx * rx * midPoint.y * midPoint.y + ry * ry * midPoint.x * midPoint.x;\n if (sweepFlag !== largeArcFlag) {\n scalePoint(centerPoint, Math.sqrt((t1 - t2) / t2) || 0);\n } else {\n scalePoint(centerPoint, -Math.sqrt((t1 - t2) / t2) || 0);\n }\n startAngle = Math.atan2((midPoint.y - centerPoint.y) / ry, (midPoint.x - centerPoint.x) / rx);\n endAngle = Math.atan2(-(midPoint.y + centerPoint.y) / ry, -(midPoint.x + centerPoint.x) / rx);\n rotatePoint(centerPoint, angle);\n translatePoint(centerPoint, (endPoint.x + currentPoint.x) / 2, (endPoint.y + currentPoint.y) / 2);\n ctx.save();\n ctx.translate(centerPoint.x, centerPoint.y);\n ctx.rotate(angle);\n ctx.scale(rx, ry);\n ctx.arc(0, 0, 1, startAngle, endAngle, !sweepFlag);\n ctx.restore();\n break;\n case \"C\":\n c = commands[i];\n cpx = c[3];\n cpy = c[4];\n x = c[5];\n y = c[6];\n ctx.bezierCurveTo(c[1], c[2], cpx, cpy, x, y);\n break;\n case \"c\":\n c = commands[i];\n ctx.bezierCurveTo(c[1] + x, c[2] + y, c[3] + x, c[4] + y, c[5] + x, c[6] + y);\n cpx = c[3] + x;\n cpy = c[4] + y;\n x += c[5];\n y += c[6];\n break;\n case \"S\":\n c = commands[i];\n if (cpx === null || cpy === null) {\n cpx = x;\n cpy = y;\n }\n ctx.bezierCurveTo(2 * x - cpx, 2 * y - cpy, c[1], c[2], c[3], c[4]);\n cpx = c[1];\n cpy = c[2];\n x = c[3];\n y = c[4];\n break;\n case \"s\":\n c = commands[i];\n if (cpx === null || cpy === null) {\n cpx = x;\n cpy = y;\n }\n ctx.bezierCurveTo(2 * x - cpx, 2 * y - cpy, c[1] + x, c[2] + y, c[3] + x, c[4] + y);\n cpx = c[1] + x;\n cpy = c[2] + y;\n x += c[3];\n y += c[4];\n break;\n case \"Q\":\n c = commands[i];\n qcpx = c[1];\n qcpy = c[2];\n x = c[3];\n y = c[4];\n ctx.quadraticCurveTo(qcpx, qcpy, x, y);\n break;\n case \"q\":\n c = commands[i];\n qcpx = c[1] + x;\n qcpy = c[2] + y;\n x += c[3];\n y += c[4];\n ctx.quadraticCurveTo(qcpx, qcpy, x, y);\n break;\n case \"T\":\n c = commands[i];\n if (qcpx === null || qcpy === null) {\n qcpx = x;\n qcpy = y;\n }\n qcpx = 2 * x - qcpx;\n qcpy = 2 * y - qcpy;\n x = c[1];\n y = c[2];\n ctx.quadraticCurveTo(qcpx, qcpy, x, y);\n break;\n case \"t\":\n c = commands[i];\n if (qcpx === null || qcpy === null) {\n qcpx = x;\n qcpy = y;\n }\n qcpx = 2 * x - qcpx;\n qcpy = 2 * y - qcpy;\n x += c[1];\n y += c[2];\n ctx.quadraticCurveTo(qcpx, qcpy, x, y);\n break;\n case \"z\":\n case \"Z\":\n if (startPoint) {\n x = startPoint.x;\n y = startPoint.y;\n }\n startPoint = null;\n ctx.closePath();\n break;\n case \"AC\":\n c = commands[i];\n x = c[1];\n y = c[2];\n r = c[3];\n startAngle = c[4];\n endAngle = c[5];\n ccw = c[6];\n ctx.arc(x, y, r, startAngle, endAngle, ccw);\n break;\n case \"AT\":\n c = commands[i];\n x1 = c[1];\n y1 = c[2];\n x = c[3];\n y = c[4];\n r = c[5];\n ctx.arcTo(x1, y1, x, y, r);\n break;\n case \"E\":\n c = commands[i];\n x = c[1];\n y = c[2];\n rx = c[3];\n ry = c[4];\n angle = c[5];\n startAngle = c[6];\n endAngle = c[7];\n ccw = c[8];\n ctx.save();\n ctx.translate(x, y);\n ctx.rotate(angle);\n ctx.scale(rx, ry);\n ctx.arc(0, 0, 1, startAngle, endAngle, ccw);\n ctx.restore();\n break;\n case \"R\":\n c = commands[i];\n x = c[1];\n y = c[2];\n w = c[3];\n h = c[4];\n startPoint = { x, y };\n ctx.rect(x, y, w, h);\n break;\n case \"RR\":\n c = commands[i];\n x = c[1];\n y = c[2];\n w = c[3];\n h = c[4];\n radii = c[5];\n startPoint = { x, y };\n ctx.roundRect(x, y, w, h, radii);\n break;\n default:\n throw new Error(`Invalid path command: ${pathType}`);\n }\n if (!currentPoint) {\n currentPoint = { x, y };\n } else {\n currentPoint.x = x;\n currentPoint.y = y;\n }\n }\n}\n\n// src/round-rect.ts\nfunction roundRect(x, y, width, height, radii = 0) {\n if (typeof radii === \"number\") {\n radii = [radii];\n }\n if (Array.isArray(radii)) {\n if (radii.length === 0 || radii.length > 4) {\n throw new RangeError(\n `Failed to execute 'roundRect' on '${this.constructor.name}': ${radii.length} radii provided. Between one and four radii are necessary.`\n );\n }\n radii.forEach((v) => {\n if (v < 0) {\n throw new RangeError(\n `Failed to execute 'roundRect' on '${this.constructor.name}': Radius value ${v} is negative.`\n );\n }\n });\n } else {\n return;\n }\n if (radii.length === 1 && radii[0] === 0) {\n this.rect(x, y, width, height);\n return;\n }\n const minRadius = Math.min(width, height) / 2;\n const tl = Math.min(minRadius, radii[0]);\n let tr = tl;\n let br = tl;\n let bl = tl;\n if (radii.length === 2) {\n tr = Math.min(minRadius, radii[1]);\n bl = tr;\n }\n if (radii.length === 3) {\n tr = Math.min(minRadius, radii[1]);\n bl = tr;\n br = Math.min(minRadius, radii[2]);\n }\n if (radii.length === 4) {\n tr = Math.min(minRadius, radii[1]);\n br = Math.min(minRadius, radii[2]);\n bl = Math.min(minRadius, radii[3]);\n }\n this.moveTo(x, y + height - bl);\n this.arcTo(x, y, x + tl, y, tl);\n this.arcTo(x + width, y, x + width, y + tr, tr);\n this.arcTo(x + width, y + height, x + width - br, y + height, br);\n this.arcTo(x, y + height, x, y + height - bl, bl);\n this.closePath();\n}\n\n// src/apply.ts\nfunction applyPath2DToCanvasRenderingContext(CanvasRenderingContext2D) {\n if (!CanvasRenderingContext2D) return;\n const cClip = CanvasRenderingContext2D.prototype.clip;\n const cFill = CanvasRenderingContext2D.prototype.fill;\n const cStroke = CanvasRenderingContext2D.prototype.stroke;\n const cIsPointInPath = CanvasRenderingContext2D.prototype.isPointInPath;\n CanvasRenderingContext2D.prototype.clip = function clip(...args) {\n if (args[0] instanceof Path2D) {\n const path = args[0];\n const fillRule2 = args[1] || \"nonzero\";\n buildPath(this, path.commands);\n return cClip.apply(this, [fillRule2]);\n }\n const fillRule = args[0] || \"nonzero\";\n return cClip.apply(this, [fillRule]);\n };\n CanvasRenderingContext2D.prototype.fill = function fill(...args) {\n if (args[0] instanceof Path2D) {\n const path = args[0];\n const fillRule2 = args[1] || \"nonzero\";\n buildPath(this, path.commands);\n return cFill.apply(this, [fillRule2]);\n }\n const fillRule = args[0] || \"nonzero\";\n return cFill.apply(this, [fillRule]);\n };\n CanvasRenderingContext2D.prototype.stroke = function stroke(path) {\n if (path) {\n buildPath(this, path.commands);\n }\n cStroke.apply(this);\n };\n CanvasRenderingContext2D.prototype.isPointInPath = function isPointInPath(...args) {\n if (args[0] instanceof Path2D) {\n const path = args[0];\n const x = args[1];\n const y = args[2];\n const fillRule = args[3] || \"nonzero\";\n buildPath(this, path.commands);\n return cIsPointInPath.apply(this, [x, y, fillRule]);\n }\n return cIsPointInPath.apply(this, args);\n };\n}\nfunction applyRoundRectToCanvasRenderingContext2D(CanvasRenderingContext2D) {\n if (CanvasRenderingContext2D && !CanvasRenderingContext2D.prototype.roundRect) {\n CanvasRenderingContext2D.prototype.roundRect = roundRect;\n }\n}\nfunction applyRoundRectToPath2D(P2D) {\n if (P2D && !P2D.prototype.roundRect) {\n P2D.prototype.roundRect = roundRect;\n }\n}\nexport {\n Path2D,\n applyPath2DToCanvasRenderingContext,\n applyRoundRectToCanvasRenderingContext2D,\n applyRoundRectToPath2D,\n buildPath,\n parsePath,\n 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