@pnx-mixtape/mxds 0.0.17 → 0.0.19

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Files changed (51) hide show
  1. package/README.md +8 -8
  2. package/dist/build/accordion.entry.js +1 -1
  3. package/dist/build/accordion.entry.js.map +1 -1
  4. package/dist/build/chunks/{Accordion-O-huO4At.js → Accordion-deu4CCT-.js} +2 -2
  5. package/dist/build/chunks/{Accordion-O-huO4At.js.map → Accordion-deu4CCT-.js.map} +1 -1
  6. package/dist/build/chunks/{disclosure-widget-CtNx0f8p.js → disclosure-widget-WwE5XplD.js} +4 -2
  7. package/dist/build/chunks/{disclosure-widget-CtNx0f8p.js.map → disclosure-widget-WwE5XplD.js.map} +1 -1
  8. package/dist/build/chunks/{drop-menu.entry-BEhZ_Je3.js → drop-menu.entry-e1iZ4ERw.js} +4 -4
  9. package/dist/build/chunks/{drop-menu.entry-BEhZ_Je3.js.map → drop-menu.entry-e1iZ4ERw.js.map} +1 -1
  10. package/dist/build/chunks/{keyboard-C73DHu0c.js → keyboard-rvZ4dfGF.js} +4 -1
  11. package/dist/build/chunks/{keyboard-C73DHu0c.js.map → keyboard-rvZ4dfGF.js.map} +1 -1
  12. package/dist/build/chunks/{polyfills-DoxMZOqh.js → polyfills-C-B7iqDG.js} +5 -8
  13. package/dist/build/chunks/polyfills-C-B7iqDG.js.map +1 -0
  14. package/dist/build/chunks/popover-DzUcnIlX.js.map +1 -1
  15. package/dist/build/chunks/{utilities-DXELy_An.js → utilities-BeWkujCZ.js} +1 -91
  16. package/dist/build/chunks/utilities-BeWkujCZ.js.map +1 -0
  17. package/dist/build/constants.css +3 -3
  18. package/dist/build/dialog.entry.js +1 -1
  19. package/dist/build/dialog.entry.js.map +1 -1
  20. package/dist/build/drop-menu.entry.js +1 -1
  21. package/dist/build/filters.entry.js +1 -1
  22. package/dist/build/filters.entry.js.map +1 -1
  23. package/dist/build/global-alert.entry.js +1 -1
  24. package/dist/build/global-alert.entry.js.map +1 -1
  25. package/dist/build/header.entry.js +2 -2
  26. package/dist/build/header.entry.js.map +1 -1
  27. package/dist/build/in-page-navigation.entry.js +1 -1
  28. package/dist/build/in-page-navigation.entry.js.map +1 -1
  29. package/dist/build/navigation.entry.js +3 -3
  30. package/dist/build/navigation.entry.js.map +1 -1
  31. package/dist/build/sticky.entry.js +1 -1
  32. package/dist/build/sticky.entry.js.map +1 -1
  33. package/dist/build/tabs.entry.js +2 -2
  34. package/dist/build/tabs.entry.js.map +1 -1
  35. package/package.json +45 -37
  36. package/src/Atom/Button/Button.stories.ts +1 -0
  37. package/src/Atom/Button/button.twig +1 -1
  38. package/src/Component/Accordion/Accordion.stories.ts +19 -0
  39. package/src/Component/Accordion/Elements/AccordionGroup.ts +1 -1
  40. package/src/Component/Accordion/__snapshots__/Accordion.stories.ts.snap +42 -0
  41. package/src/Component/Accordion/accordion-item.twig +1 -1
  42. package/src/Component/Card/Card.stories.ts +1 -1
  43. package/src/Component/ListItem/ListItem.stories.ts +1 -1
  44. package/src/Component/Steps/steps.css +4 -4
  45. package/src/Component/Tag/Tag.stories.ts +3 -3
  46. package/src/Component/Tag/tags.twig +2 -2
  47. package/src/Layout/Grid/Grid.stories.ts +10 -10
  48. package/src/Layout/Grid/grid-item.twig +9 -3
  49. package/src/constants.css +2 -2
  50. package/dist/build/chunks/polyfills-DoxMZOqh.js.map +0 -1
  51. package/dist/build/chunks/utilities-DXELy_An.js.map +0 -1
package/README.md CHANGED
@@ -24,7 +24,7 @@ It's like our greatest hits.
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  ## Installation
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  ```
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- npm install @pnx-mixtape/mxds --save
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+ pnpm add @pnx-mixtape/mxds
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  ```
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  ## Usage
@@ -231,13 +231,13 @@ Install project dependcencies:
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  ```
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  nvm install
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- npm install
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+ pnpm install
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  ```
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  Then you can start watching for changes with;
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  ```
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- npm run dev
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+ pnpm run dev
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  ```
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  From here you can access the Storybook instance and get started.
@@ -247,9 +247,9 @@ From here you can access the Storybook instance and get started.
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  Before pushing a PR make sure your changes are linted and pass the test coverage.
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  ```
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- npm run format
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- npm run lint
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- npm run test-storybook
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+ pnpm run format
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+ pnpm run lint
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+ pnpm run test-storybook
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  ```
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  These will all run by Github Actions on the PR but it's better to catch issues first.
@@ -262,7 +262,7 @@ When you are ready to publish your change, commit your work and
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  follow the prompts using:
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  ```
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- npm run commit
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+ pnpm run commit
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  ```
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  This uses [Commitizen](https://www.npmjs.com/package/commitizen) to manage
@@ -279,7 +279,7 @@ Once approved, merge the PR.
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  When you are ready for a full release, from `main`, run;
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  ```
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- npm version patch -m 'chore: tag %s'
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+ pnpm version patch -m 'chore: tag %s'
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  ```
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  To bump the version number in `package.json`, then tag the commit and push to `origin`.
@@ -1,4 +1,4 @@
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- import "./chunks/Accordion-O-huO4At.js";
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+ import "./chunks/Accordion-deu4CCT-.js";
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  class AccordionGroup extends HTMLElement {
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  constructor() {
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  super();
@@ -1 +1 @@
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- {"version":3,"file":"accordion.entry.js","sources":["../../src/Component/Accordion/Elements/AccordionGroup.ts"],"sourcesContent":["/**\n * Accordion Group\n * @file Support opening and closing all.\n */\n\nexport default class AccordionGroup extends HTMLElement {\n internals_: ElementInternals\n controller: AbortController\n\n constructor() {\n super()\n this.internals_ = this.attachInternals()\n this.controller = new AbortController()\n }\n\n connectedCallback(): void {\n if (!this.accordions || !this.expandTrigger || !this.collapseTrigger) return\n this.collapseTrigger.disabled = true\n const { signal }: AbortController = this.controller\n this.addEventListener(\"click\", this.handleClick, {\n signal,\n })\n this.accordions.forEach(details =>\n details.addEventListener(\"toggle\", this.handleToggle, {\n signal,\n }),\n )\n }\n\n disconnectedCallback(): void {\n this.controller.abort()\n }\n\n handleClick = ({ target }) => {\n if (target === this.expandTrigger) {\n this.handleExpand()\n }\n if (target === this.collapseTrigger) {\n this.handleCollapse()\n }\n }\n\n handleExpand = () => {\n this.accordions.forEach(detail => (detail.open = true))\n this.expandTrigger.disabled = true\n this.collapseTrigger.disabled = false\n }\n\n handleCollapse = () => {\n this.accordions.forEach(detail => (detail.open = false))\n this.expandTrigger.disabled = false\n this.collapseTrigger.disabled = true\n }\n\n handleToggle = () => {\n this.expandTrigger.disabled = [...this.accordions].every(\n details => details.open === true,\n )\n this.collapseTrigger.disabled = [...this.accordions].every(\n details => details.open !== true,\n )\n }\n\n get accordions(): NodeListOf<HTMLDetailsElement> | null {\n const accordions: NodeListOf<HTMLDetailsElement> | null =\n this.querySelectorAll(\"details\")\n if (!accordions.length) {\n throw new Error(\n `${this.localName} must contain at least one <details> element.`,\n )\n }\n return accordions\n }\n\n get expandTrigger(): HTMLButtonElement | null {\n const trigger: HTMLButtonElement | null = this.querySelector(\n \"button[data-expand]\",\n )\n if (!trigger) {\n throw new Error(\n `${this.localName} must contain a <button data-expand> element.`,\n )\n }\n return trigger\n }\n\n get collapseTrigger(): HTMLButtonElement | null {\n const trigger: HTMLButtonElement | null = this.querySelector(\n \"button[data-collapse]\",\n )\n if (!trigger) {\n throw new Error(\n `${this.localName} must contain a <button data-collapse> element.`,\n )\n }\n return trigger\n }\n}\n\ncustomElements.define(\"mx-accordion-group\", AccordionGroup)\n\ndeclare global {\n interface HTMLElementTagNameMap {\n \"mx-accordion-group\": AccordionGroup\n }\n}\n"],"names":[],"mappings":";AAKA,MAAqB,uBAAuB,YAAY;AAAA,EAItD,cAAc;AACN;AAuBM,SAAA,cAAA,CAAC,EAAE,aAAa;AACxB,UAAA,WAAW,KAAK,eAAe;AACjC,aAAK,aAAa;AAAA,MACpB;AACI,UAAA,WAAW,KAAK,iBAAiB;AACnC,aAAK,eAAe;AAAA,MACtB;AAAA,IAAA;AAGF,SAAA,eAAe,MAAM;AACnB,WAAK,WAAW,QAAQ,CAAW,WAAA,OAAO,OAAO,IAAK;AACtD,WAAK,cAAc,WAAW;AAC9B,WAAK,gBAAgB,WAAW;AAAA,IAAA;AAGlC,SAAA,iBAAiB,MAAM;AACrB,WAAK,WAAW,QAAQ,CAAW,WAAA,OAAO,OAAO,KAAM;AACvD,WAAK,cAAc,WAAW;AAC9B,WAAK,gBAAgB,WAAW;AAAA,IAAA;AAGlC,SAAA,eAAe,MAAM;AACnB,WAAK,cAAc,WAAW,CAAC,GAAG,KAAK,UAAU,EAAE;AAAA,QACjD,CAAA,YAAW,QAAQ,SAAS;AAAA,MAAA;AAE9B,WAAK,gBAAgB,WAAW,CAAC,GAAG,KAAK,UAAU,EAAE;AAAA,QACnD,CAAA,YAAW,QAAQ,SAAS;AAAA,MAAA;AAAA,IAC9B;AAjDK,SAAA,aAAa,KAAK;AAClB,SAAA,aAAa,IAAI;EACxB;AAAA,EAEA,oBAA0B;AACpB,QAAA,CAAC,KAAK,cAAc,CAAC,KAAK,iBAAiB,CAAC,KAAK,gBAAiB;AACtE,SAAK,gBAAgB,WAAW;AAC1B,UAAA,EAAE,OAAO,IAAqB,KAAK;AACpC,SAAA,iBAAiB,SAAS,KAAK,aAAa;AAAA,MAC/C;AAAA,IAAA,CACD;AACD,SAAK,WAAW;AAAA,MAAQ,CACtB,YAAA,QAAQ,iBAAiB,UAAU,KAAK,cAAc;AAAA,QACpD;AAAA,MAAA,CACD;AAAA,IAAA;AAAA,EAEL;AAAA,EAEA,uBAA6B;AAC3B,SAAK,WAAW;EAClB;AAAA,EAgCA,IAAI,aAAoD;AAChD,UAAA,aACJ,KAAK,iBAAiB,SAAS;AAC7B,QAAA,CAAC,WAAW,QAAQ;AACtB,YAAM,IAAI;AAAA,QACR,GAAG,KAAK,SAAS;AAAA,MAAA;AAAA,IAErB;AACO,WAAA;AAAA,EACT;AAAA,EAEA,IAAI,gBAA0C;AAC5C,UAAM,UAAoC,KAAK;AAAA,MAC7C;AAAA,IAAA;AAEF,QAAI,CAAC,SAAS;AACZ,YAAM,IAAI;AAAA,QACR,GAAG,KAAK,SAAS;AAAA,MAAA;AAAA,IAErB;AACO,WAAA;AAAA,EACT;AAAA,EAEA,IAAI,kBAA4C;AAC9C,UAAM,UAAoC,KAAK;AAAA,MAC7C;AAAA,IAAA;AAEF,QAAI,CAAC,SAAS;AACZ,YAAM,IAAI;AAAA,QACR,GAAG,KAAK,SAAS;AAAA,MAAA;AAAA,IAErB;AACO,WAAA;AAAA,EACT;AACF;AAEA,eAAe,OAAO,sBAAsB,cAAc;"}
1
+ {"version":3,"file":"accordion.entry.js","sources":["../../src/Component/Accordion/Elements/AccordionGroup.ts"],"sourcesContent":["/**\n * Accordion Group\n * @file Support opening and closing all.\n */\n\nexport default class AccordionGroup extends HTMLElement {\n internals_: ElementInternals\n controller: AbortController\n\n constructor() {\n super()\n this.internals_ = this.attachInternals()\n this.controller = new AbortController()\n }\n\n connectedCallback(): void {\n if (!this.accordions || !this.expandTrigger || !this.collapseTrigger) return\n this.collapseTrigger.disabled = true\n const { signal }: AbortController = this.controller\n this.addEventListener(\"click\", this.handleClick, {\n signal,\n })\n this.accordions.forEach(details =>\n details.addEventListener(\"toggle\", this.handleToggle, {\n signal,\n }),\n )\n }\n\n disconnectedCallback(): void {\n this.controller.abort()\n }\n\n handleClick = ({ target }) => {\n if (target === this.expandTrigger) {\n this.handleExpand()\n }\n if (target === this.collapseTrigger) {\n this.handleCollapse()\n }\n }\n\n handleExpand = () => {\n this.accordions.forEach(detail => (detail.open = true))\n this.expandTrigger.disabled = true\n this.collapseTrigger.disabled = false\n }\n\n handleCollapse = () => {\n this.accordions.forEach(detail => (detail.open = false))\n this.expandTrigger.disabled = false\n this.collapseTrigger.disabled = true\n }\n\n handleToggle = () => {\n this.expandTrigger.disabled = [...this.accordions].every(\n details => details.open === true,\n )\n this.collapseTrigger.disabled = [...this.accordions].every(\n details => details.open !== true,\n )\n }\n\n get accordions(): NodeListOf<HTMLDetailsElement> | null {\n const accordions: NodeListOf<HTMLDetailsElement> | null =\n this.querySelectorAll(\"details\")\n if (!accordions.length) {\n throw new Error(\n `${this.localName} must contain at least one <details> element.`,\n )\n }\n return accordions\n }\n\n get expandTrigger(): HTMLButtonElement | null {\n const trigger: HTMLButtonElement | null = this.querySelector(\n \"button[data-expand]\",\n )\n if (!trigger) {\n throw new Error(\n `${this.localName} must contain a <button data-expand> element.`,\n )\n }\n return trigger\n }\n\n get collapseTrigger(): HTMLButtonElement | null {\n const trigger: HTMLButtonElement | null = this.querySelector(\n \"button[data-collapse]\",\n )\n if (!trigger) {\n throw new Error(\n `${this.localName} must contain a <button data-collapse> element.`,\n )\n }\n return trigger\n }\n}\n\ncustomElements.define(\"mx-accordion-group\", AccordionGroup)\n\ndeclare global {\n interface HTMLElementTagNameMap {\n \"mx-accordion-group\": AccordionGroup\n }\n}\n"],"names":[],"mappings":";AAKA,MAAqB,uBAAuB,YAAY;AAAA,EAItD,cAAc;AACZ,UAAA;AAuBF,SAAA,cAAc,CAAC,EAAE,aAAa;AAC5B,UAAI,WAAW,KAAK,eAAe;AACjC,aAAK,aAAA;AAAA,MACP;AACA,UAAI,WAAW,KAAK,iBAAiB;AACnC,aAAK,eAAA;AAAA,MACP;AAAA,IACF;AAEA,SAAA,eAAe,MAAM;AACnB,WAAK,WAAW,QAAQ,CAAA,WAAW,OAAO,OAAO,IAAK;AACtD,WAAK,cAAc,WAAW;AAC9B,WAAK,gBAAgB,WAAW;AAAA,IAClC;AAEA,SAAA,iBAAiB,MAAM;AACrB,WAAK,WAAW,QAAQ,CAAA,WAAW,OAAO,OAAO,KAAM;AACvD,WAAK,cAAc,WAAW;AAC9B,WAAK,gBAAgB,WAAW;AAAA,IAClC;AAEA,SAAA,eAAe,MAAM;AACnB,WAAK,cAAc,WAAW,CAAC,GAAG,KAAK,UAAU,EAAE;AAAA,QACjD,CAAA,YAAW,QAAQ,SAAS;AAAA,MAAA;AAE9B,WAAK,gBAAgB,WAAW,CAAC,GAAG,KAAK,UAAU,EAAE;AAAA,QACnD,CAAA,YAAW,QAAQ,SAAS;AAAA,MAAA;AAAA,IAEhC;AAlDE,SAAK,aAAa,KAAK,gBAAA;AACvB,SAAK,aAAa,IAAI,gBAAA;AAAA,EACxB;AAAA,EAEA,oBAA0B;AACxB,QAAI,CAAC,KAAK,cAAc,CAAC,KAAK,iBAAiB,CAAC,KAAK,gBAAiB;AACtE,SAAK,gBAAgB,WAAW;AAChC,UAAM,EAAE,WAA4B,KAAK;AACzC,SAAK,iBAAiB,SAAS,KAAK,aAAa;AAAA,MAC/C;AAAA,IAAA,CACD;AACD,SAAK,WAAW;AAAA,MAAQ,CAAA,YACtB,QAAQ,iBAAiB,UAAU,KAAK,cAAc;AAAA,QACpD;AAAA,MAAA,CACD;AAAA,IAAA;AAAA,EAEL;AAAA,EAEA,uBAA6B;AAC3B,SAAK,WAAW,MAAA;AAAA,EAClB;AAAA,EAgCA,IAAI,aAAoD;AACtD,UAAM,aACJ,KAAK,iBAAiB,SAAS;AACjC,QAAI,CAAC,WAAW,QAAQ;AACtB,YAAM,IAAI;AAAA,QACR,GAAG,KAAK,SAAS;AAAA,MAAA;AAAA,IAErB;AACA,WAAO;AAAA,EACT;AAAA,EAEA,IAAI,gBAA0C;AAC5C,UAAM,UAAoC,KAAK;AAAA,MAC7C;AAAA,IAAA;AAEF,QAAI,CAAC,SAAS;AACZ,YAAM,IAAI;AAAA,QACR,GAAG,KAAK,SAAS;AAAA,MAAA;AAAA,IAErB;AACA,WAAO;AAAA,EACT;AAAA,EAEA,IAAI,kBAA4C;AAC9C,UAAM,UAAoC,KAAK;AAAA,MAC7C;AAAA,IAAA;AAEF,QAAI,CAAC,SAAS;AACZ,YAAM,IAAI;AAAA,QACR,GAAG,KAAK,SAAS;AAAA,MAAA;AAAA,IAErB;AACA,WAAO;AAAA,EACT;AACF;AAEA,eAAe,OAAO,sBAAsB,cAAc;"}
@@ -1,4 +1,4 @@
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- import { m as makeAnchor } from "./utilities-DXELy_An.js";
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+ import { m as makeAnchor } from "./utilities-BeWkujCZ.js";
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  class Accordion extends HTMLElement {
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  constructor() {
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  super();
@@ -58,4 +58,4 @@ customElements.define("mx-accordion", Accordion);
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  export {
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  Accordion as A
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  };
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- //# sourceMappingURL=Accordion-O-huO4At.js.map
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+ //# sourceMappingURL=Accordion-deu4CCT-.js.map
@@ -1 +1 @@
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- {"version":3,"file":"Accordion-O-huO4At.js","sources":["../../../src/Component/Accordion/Elements/Accordion.ts"],"sourcesContent":["/**\n * Accordion\n * @file Support opening on hash, adding an ID attribute and toggling on print.\n */\n\nimport { makeAnchor } from \"../../../Utility/utilities\"\n\nexport default class Accordion extends HTMLElement {\n internals_: ElementInternals\n controller: AbortController\n\n constructor() {\n super()\n this.internals_ = this.attachInternals()\n this.controller = new AbortController()\n }\n\n connectedCallback(): void {\n if (!this.details || !this.trigger) return\n\n const { signal }: AbortController = this.controller\n document.addEventListener(\"beforeprint\", this.handleOpen, {\n signal,\n })\n document.addEventListener(\"afterprint\", this.handleClose, {\n signal,\n })\n this.handleHash()\n document.addEventListener(\"hashchange\", this.handleHash, { signal })\n }\n\n disconnectedCallback(): void {\n this.controller.abort()\n }\n\n handleOpen = (): void => {\n if (!this.details) return\n this.details.open = true\n }\n\n handleClose = (): void => {\n if (!this.details) return\n this.details.open = false\n }\n\n handleHash = (): void => {\n const { hash }: Location = window.location\n if (hash && hash === `#${this.details?.id}`) {\n this.handleOpen()\n }\n }\n\n get details(): HTMLDetailsElement | null {\n const details: HTMLDetailsElement | null = this.querySelector(\"details\")\n if (!details) {\n throw new Error(`${this.localName} must contain a <details> element.`)\n }\n details.id = details.id || this.generatedId()\n return details\n }\n\n get trigger(): HTMLElement | null {\n const trigger: HTMLElement | null = this.querySelector(\"summary\")\n if (!trigger) {\n throw new Error(`${this.localName} must contain a <summary> element.`)\n }\n return trigger\n }\n\n generatedId = (): string => {\n const string: string | undefined = this.trigger?.textContent?.trim()\n return !string ? \"\" : makeAnchor(string)\n }\n}\n\ncustomElements.define(\"mx-accordion\", Accordion)\n\ndeclare global {\n interface HTMLElementTagNameMap {\n \"mx-accordion\": Accordion\n }\n}\n"],"names":[],"mappings":";AAOA,MAAqB,kBAAkB,YAAY;AAAA,EAIjD,cAAc;AACN;AAuBR,SAAA,aAAa,MAAY;AACnB,UAAA,CAAC,KAAK,QAAS;AACnB,WAAK,QAAQ,OAAO;AAAA,IAAA;AAGtB,SAAA,cAAc,MAAY;AACpB,UAAA,CAAC,KAAK,QAAS;AACnB,WAAK,QAAQ,OAAO;AAAA,IAAA;AAGtB,SAAA,aAAa,MAAY;AACjB,YAAA,EAAE,KAAK,IAAc,OAAO;AAClC,UAAI,QAAQ,SAAS,IAAI,KAAK,SAAS,EAAE,IAAI;AAC3C,aAAK,WAAW;AAAA,MAClB;AAAA,IAAA;AAoBF,SAAA,cAAc,MAAc;AAC1B,YAAM,SAA6B,KAAK,SAAS,aAAa,KAAK;AACnE,aAAO,CAAC,SAAS,KAAK,WAAW,MAAM;AAAA,IAAA;AA1DlC,SAAA,aAAa,KAAK;AAClB,SAAA,aAAa,IAAI;EACxB;AAAA,EAEA,oBAA0B;AACxB,QAAI,CAAC,KAAK,WAAW,CAAC,KAAK,QAAS;AAE9B,UAAA,EAAE,OAAO,IAAqB,KAAK;AAChC,aAAA,iBAAiB,eAAe,KAAK,YAAY;AAAA,MACxD;AAAA,IAAA,CACD;AACQ,aAAA,iBAAiB,cAAc,KAAK,aAAa;AAAA,MACxD;AAAA,IAAA,CACD;AACD,SAAK,WAAW;AAChB,aAAS,iBAAiB,cAAc,KAAK,YAAY,EAAE,QAAQ;AAAA,EACrE;AAAA,EAEA,uBAA6B;AAC3B,SAAK,WAAW;EAClB;AAAA,EAmBA,IAAI,UAAqC;AACjC,UAAA,UAAqC,KAAK,cAAc,SAAS;AACvE,QAAI,CAAC,SAAS;AACZ,YAAM,IAAI,MAAM,GAAG,KAAK,SAAS,oCAAoC;AAAA,IACvE;AACA,YAAQ,KAAK,QAAQ,MAAM,KAAK,YAAY;AACrC,WAAA;AAAA,EACT;AAAA,EAEA,IAAI,UAA8B;AAC1B,UAAA,UAA8B,KAAK,cAAc,SAAS;AAChE,QAAI,CAAC,SAAS;AACZ,YAAM,IAAI,MAAM,GAAG,KAAK,SAAS,oCAAoC;AAAA,IACvE;AACO,WAAA;AAAA,EACT;AAMF;AAEA,eAAe,OAAO,gBAAgB,SAAS;"}
1
+ {"version":3,"file":"Accordion-deu4CCT-.js","sources":["../../../src/Component/Accordion/Elements/Accordion.ts"],"sourcesContent":["/**\n * Accordion\n * @file Support opening on hash, adding an ID attribute and toggling on print.\n */\n\nimport { makeAnchor } from \"../../../Utility/utilities\"\n\nexport default class Accordion extends HTMLElement {\n internals_: ElementInternals\n controller: AbortController\n\n constructor() {\n super()\n this.internals_ = this.attachInternals()\n this.controller = new AbortController()\n }\n\n connectedCallback(): void {\n if (!this.details || !this.trigger) return\n\n const { signal }: AbortController = this.controller\n document.addEventListener(\"beforeprint\", this.handleOpen, {\n signal,\n })\n document.addEventListener(\"afterprint\", this.handleClose, {\n signal,\n })\n this.handleHash()\n document.addEventListener(\"hashchange\", this.handleHash, { signal })\n }\n\n disconnectedCallback(): void {\n this.controller.abort()\n }\n\n handleOpen = (): void => {\n if (!this.details) return\n this.details.open = true\n }\n\n handleClose = (): void => {\n if (!this.details) return\n this.details.open = false\n }\n\n handleHash = (): void => {\n const { hash }: Location = window.location\n if (hash && hash === `#${this.details?.id}`) {\n this.handleOpen()\n }\n }\n\n get details(): HTMLDetailsElement | null {\n const details: HTMLDetailsElement | null = this.querySelector(\"details\")\n if (!details) {\n throw new Error(`${this.localName} must contain a <details> element.`)\n }\n details.id = details.id || this.generatedId()\n return details\n }\n\n get trigger(): HTMLElement | null {\n const trigger: HTMLElement | null = this.querySelector(\"summary\")\n if (!trigger) {\n throw new Error(`${this.localName} must contain a <summary> element.`)\n }\n return trigger\n }\n\n generatedId = (): string => {\n const string: string | undefined = this.trigger?.textContent?.trim()\n return !string ? \"\" : makeAnchor(string)\n }\n}\n\ncustomElements.define(\"mx-accordion\", Accordion)\n\ndeclare global {\n interface HTMLElementTagNameMap {\n \"mx-accordion\": Accordion\n }\n}\n"],"names":[],"mappings":";AAOA,MAAqB,kBAAkB,YAAY;AAAA,EAIjD,cAAc;AACZ,UAAA;AAuBF,SAAA,aAAa,MAAY;AACvB,UAAI,CAAC,KAAK,QAAS;AACnB,WAAK,QAAQ,OAAO;AAAA,IACtB;AAEA,SAAA,cAAc,MAAY;AACxB,UAAI,CAAC,KAAK,QAAS;AACnB,WAAK,QAAQ,OAAO;AAAA,IACtB;AAEA,SAAA,aAAa,MAAY;AACvB,YAAM,EAAE,SAAmB,OAAO;AAClC,UAAI,QAAQ,SAAS,IAAI,KAAK,SAAS,EAAE,IAAI;AAC3C,aAAK,WAAA;AAAA,MACP;AAAA,IACF;AAmBA,SAAA,cAAc,MAAc;AAC1B,YAAM,SAA6B,KAAK,SAAS,aAAa,KAAA;AAC9D,aAAO,CAAC,SAAS,KAAK,WAAW,MAAM;AAAA,IACzC;AA3DE,SAAK,aAAa,KAAK,gBAAA;AACvB,SAAK,aAAa,IAAI,gBAAA;AAAA,EACxB;AAAA,EAEA,oBAA0B;AACxB,QAAI,CAAC,KAAK,WAAW,CAAC,KAAK,QAAS;AAEpC,UAAM,EAAE,WAA4B,KAAK;AACzC,aAAS,iBAAiB,eAAe,KAAK,YAAY;AAAA,MACxD;AAAA,IAAA,CACD;AACD,aAAS,iBAAiB,cAAc,KAAK,aAAa;AAAA,MACxD;AAAA,IAAA,CACD;AACD,SAAK,WAAA;AACL,aAAS,iBAAiB,cAAc,KAAK,YAAY,EAAE,QAAQ;AAAA,EACrE;AAAA,EAEA,uBAA6B;AAC3B,SAAK,WAAW,MAAA;AAAA,EAClB;AAAA,EAmBA,IAAI,UAAqC;AACvC,UAAM,UAAqC,KAAK,cAAc,SAAS;AACvE,QAAI,CAAC,SAAS;AACZ,YAAM,IAAI,MAAM,GAAG,KAAK,SAAS,oCAAoC;AAAA,IACvE;AACA,YAAQ,KAAK,QAAQ,MAAM,KAAK,YAAA;AAChC,WAAO;AAAA,EACT;AAAA,EAEA,IAAI,UAA8B;AAChC,UAAM,UAA8B,KAAK,cAAc,SAAS;AAChE,QAAI,CAAC,SAAS;AACZ,YAAM,IAAI,MAAM,GAAG,KAAK,SAAS,oCAAoC;AAAA,IACvE;AACA,WAAO;AAAA,EACT;AAMF;AAEA,eAAe,OAAO,gBAAgB,SAAS;"}
@@ -1,4 +1,4 @@
1
- import { m as makeAnchor } from "./utilities-DXELy_An.js";
1
+ import { m as makeAnchor } from "./utilities-BeWkujCZ.js";
2
2
  class DisclosureWidget {
3
3
  constructor(trigger, element, overrides, context = document) {
4
4
  this.init = () => {
@@ -50,11 +50,13 @@ class DisclosureWidget {
50
50
  const { isOpen } = this;
51
51
  const { shouldPreventDefault } = this.options;
52
52
  switch (key) {
53
+ // Down/Enter should open it.
53
54
  case "ArrowDown":
54
55
  case "Enter":
55
56
  if (!isOpen) this.handleToggle();
56
57
  if (shouldPreventDefault) event.preventDefault();
57
58
  break;
59
+ // Up/Esc should close it.
58
60
  case "ArrowUp":
59
61
  case "Escape":
60
62
  if (isOpen) this.handleToggle();
@@ -121,4 +123,4 @@ class DisclosureWidget {
121
123
  export {
122
124
  DisclosureWidget as D
123
125
  };
124
- //# sourceMappingURL=disclosure-widget-CtNx0f8p.js.map
126
+ //# sourceMappingURL=disclosure-widget-WwE5XplD.js.map
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"disclosure-widget-WwE5XplD.js","sources":["../../../src/Utility/Elements/disclosure-widget.ts"],"sourcesContent":["/**\n * Class for a generic Disclosure Widget.\n */\nimport { makeAnchor } from \"../utilities\"\n\ntype DisclosureWidgetOptions = {\n attribute?: string\n shouldPreventDefault?: boolean\n setInitialAttribute?: boolean\n clickEvent?: \"click\" | \"mouseover\"\n}\n\nexport type DisclosureWidgetEvent = {\n isOpen: boolean\n id: string\n options: DisclosureWidgetOptions\n target: Element\n}\n\nexport default class DisclosureWidget {\n options: DisclosureWidgetOptions\n context: Document | Element\n trigger: Element & { disclosureWidget?: DisclosureWidget }\n element: Element\n id: string\n isOpen?: boolean\n attached?: boolean\n\n constructor(\n trigger: Element,\n element: Element,\n overrides?: DisclosureWidgetOptions,\n context: Element | Document = document,\n ) {\n if (!trigger) {\n throw new Error(\"toggle is required.\")\n }\n if (!element) {\n throw new Error(\"element is required.\")\n }\n const options: DisclosureWidgetOptions = {\n attribute: \"inert\",\n shouldPreventDefault: true,\n setInitialAttribute: true,\n clickEvent: \"click\",\n }\n\n this.options = { ...options, ...overrides }\n this.context = context || document\n this.trigger = trigger\n this.element = element\n this.id = this.element.id || this.generatedId()\n }\n\n init = (): void => {\n if (Object.prototype.hasOwnProperty.call(this.trigger, \"disclosureWidget\"))\n return\n const { attribute, setInitialAttribute } = this.options\n this.trigger.disclosureWidget = this\n if (setInitialAttribute) this.element.setAttribute(attribute, \"\")\n this.attach()\n }\n\n handleToggle = (): void => {\n const { attribute, setInitialAttribute } = this.options\n this.element.toggleAttribute(attribute)\n const hasAttribute: boolean = this.element.hasAttribute(attribute)\n this.isOpen = setInitialAttribute ? 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@@ -1,5 +1,5 @@
1
- import { m as makeAnchor } from "./utilities-DXELy_An.js";
2
- import { K as Keyboard } from "./keyboard-C73DHu0c.js";
1
+ import { m as makeAnchor } from "./utilities-BeWkujCZ.js";
2
+ import { K as Keyboard } from "./keyboard-rvZ4dfGF.js";
3
3
  class DropMenu extends HTMLElement {
4
4
  constructor() {
5
5
  super();
@@ -45,7 +45,7 @@ class DropMenu extends HTMLElement {
45
45
  async connectedCallback() {
46
46
  if (!this.menu || !this.trigger) return;
47
47
  if (!("anchorName" in document.documentElement.style)) {
48
- const { default: Polyfills } = await import("./polyfills-DoxMZOqh.js");
48
+ const { default: Polyfills } = await import("./polyfills-C-B7iqDG.js");
49
49
  new Polyfills(this.menu);
50
50
  }
51
51
  if (!Object.hasOwn(HTMLElement, "popover")) {
@@ -129,4 +129,4 @@ customElements.define("mx-dropmenu", DropMenu);
129
129
  export {
130
130
  DropMenu as D
131
131
  };
132
- //# sourceMappingURL=drop-menu.entry-BEhZ_Je3.js.map
132
+ //# sourceMappingURL=drop-menu.entry-e1iZ4ERw.js.map
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"drop-menu.entry-e1iZ4ERw.js","sources":["../../../src/Component/DropMenu/Elements/DropMenu.ts"],"sourcesContent":["/**\n * DropMenu\n * @file Create a DropMenu using the Popover and Anchor APIs\n */\n\nimport { Keyboard, makeAnchor } from \"../../../Utility/utilities\"\n\nexport type DropMenuEvent = CustomEvent<{\n event: MouseEvent | KeyboardEvent\n target: HTMLButtonElement | HTMLAnchorElement\n}>\n\nexport default class DropMenu extends HTMLElement {\n internals_: ElementInternals\n controller: AbortController\n keyboard: Keyboard = new Keyboard()\n closeOnClick: boolean\n\n constructor() {\n super()\n this.internals_ = this.attachInternals()\n this.controller = new AbortController()\n }\n\n async connectedCallback() {\n if (!this.menu || !this.trigger) return\n\n // Polyfill anchor (everywhere so far).\n if (!(\"anchorName\" in document.documentElement.style)) {\n const { default: Polyfills } = await import(\"../polyfills.js\")\n new Polyfills(this.menu)\n }\n // Polyfill popover (FF only)\n if (!Object.hasOwn(HTMLElement, \"popover\")) {\n await import(\"@oddbird/popover-polyfill\")\n }\n this.closeOnClick = this.hasAttribute(\"closeonclick\")\n\n const { signal }: AbortController = this.controller\n document.addEventListener(\n \"click\",\n (event: MouseEvent): void => {\n const { target } = event\n if (\n (target as HTMLElement) !== this.menu &&\n ![...this.items].includes(\n target as HTMLButtonElement | HTMLAnchorElement,\n )\n )\n return\n this.handleSelect(event)\n event.preventDefault()\n },\n {\n signal,\n },\n )\n\n document.addEventListener(\n \"keydown\",\n (event: KeyboardEvent): void => {\n const { target, key } = event\n if (\n (target as HTMLElement) !== this.menu &&\n ![...this.items].includes(\n target as HTMLButtonElement | HTMLAnchorElement,\n )\n )\n return\n if (key === \"Enter\") this.handleSelect(event)\n event.preventDefault()\n },\n {\n signal,\n },\n )\n\n this.keyboard.attachEventListeners(signal)\n this.menu.addEventListener(\"focusin\", this.attachKeyboardMenu, {\n signal,\n })\n this.menu.addEventListener(\"focusout\", this.detachKeyboardMenu, {\n signal,\n })\n this.menu.addEventListener(\"toggle\", this.handleToggle, {\n signal,\n })\n }\n\n disconnectedCallback(): void {\n this.controller.abort()\n this.keyboard.detachMenu()\n }\n\n handleSelect = (event: MouseEvent | KeyboardEvent): void => {\n const target = event.target as HTMLButtonElement | HTMLAnchorElement\n this.items.forEach(item => {\n if (!(item instanceof HTMLButtonElement)) return\n item.setAttribute(\"aria-checked\", String(item === target))\n })\n const newEvent: DropMenuEvent = new CustomEvent(\"drop-menu-select\", {\n bubbles: true,\n cancelable: true,\n detail: {\n event,\n target,\n },\n })\n this.menu.dispatchEvent(newEvent)\n if (this.closeOnClick) this.menu.togglePopover()\n }\n\n handleToggle = ({ newState }: ToggleEvent): void => {\n const handleClose = () => this.menu.togglePopover()\n if (newState === \"open\") {\n this.keyboard.attachPopup(this.menu.id, handleClose)\n } else {\n this.keyboard.detachPopup(this.menu.id)\n }\n }\n\n attachKeyboardMenu = (): void => {\n this.keyboard.attachMenu(this.menu, this.items)\n }\n\n detachKeyboardMenu = (): void => {\n this.keyboard.detachMenu()\n }\n\n get menu(): HTMLDivElement | null {\n const menu: HTMLDivElement | null = this.querySelector(\"[popover]\")\n if (!menu) {\n throw new Error(`${this.localName} must contain a <div popover> element.`)\n }\n menu.id = menu.id || this.generatedId()\n return menu\n }\n\n get items(): NodeListOf<HTMLButtonElement | HTMLAnchorElement> {\n const items: NodeListOf<HTMLButtonElement | HTMLAnchorElement> =\n this.menu.querySelectorAll(\":scope > *\")\n if (!items) {\n throw new Error(`${this.localName} must contain some menu items.`)\n }\n return items\n }\n\n get trigger(): HTMLButtonElement | null {\n const trigger: HTMLButtonElement | null = this.querySelector(\n `[popovertarget=${this.menu?.id}]`,\n )\n if (!trigger) {\n throw new Error(\n `${this.localName} must contain a <button popovertarget=\"${this.menu.id}\">`,\n )\n }\n return trigger\n }\n\n generatedId = (): string => {\n const string: string | undefined = this.trigger?.textContent?.trim()\n return !string ? 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@@ -61,11 +61,13 @@ class Keyboard {
61
61
  const activePopup = window.Mixtape.Popups ? window.Mixtape.Popups[window.Mixtape.Popups.length - 1] : null;
62
62
  const target = event.target;
63
63
  switch (event.key) {
64
+ // Escape always closes an open popup followed by any open popups.
64
65
  case "Escape":
65
66
  if (activePopup) {
66
67
  activePopup.closefn();
67
68
  }
68
69
  break;
70
+ // Down/Right arrows navigate focus forward, with wrapping.
69
71
  case "ArrowDown":
70
72
  case "ArrowRight":
71
73
  if (window.Mixtape.Menu?.items) {
@@ -73,6 +75,7 @@ class Keyboard {
73
75
  this.moveFocus(target);
74
76
  }
75
77
  break;
78
+ // Up/Left arrows navigate focus backwards, with wrapping.
76
79
  case "ArrowUp":
77
80
  case "ArrowLeft":
78
81
  if (window.Mixtape.Menu?.items) {
@@ -98,4 +101,4 @@ class Keyboard {
98
101
  export {
99
102
  Keyboard as K
100
103
  };
101
- //# sourceMappingURL=keyboard-C73DHu0c.js.map
104
+ //# sourceMappingURL=keyboard-rvZ4dfGF.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"keyboard-C73DHu0c.js","sources":["../../../src/Utility/Elements/keyboard.ts"],"sourcesContent":["/**\n * Class for Keyboard navigation helper.\n */\n\nexport default class Keyboard {\n constructor() {\n window.Mixtape = window.Mixtape || {}\n window.Mixtape.Popups = window.Mixtape.Popups || []\n window.Mixtape.Menu = window.Mixtape.Menu || {}\n }\n\n attachPopup = (id: string, closefn: () => void): void => {\n window.Mixtape.Popups.push({\n id,\n closefn,\n })\n }\n\n detachPopup = (id: string): void => {\n window.Mixtape.Popups = window.Mixtape.Popups.filter(item => item.id !== id)\n }\n\n attachMenu = (\n context: HTMLElement,\n items: NodeListOf<HTMLAnchorElement | HTMLButtonElement>,\n ): void => {\n window.Mixtape.Menu = {\n context,\n items,\n }\n }\n\n detachMenu = (): void => {\n window.Mixtape.Menu = null\n }\n\n getNextFocusableMenuItem = (\n active: number,\n back: boolean = false,\n ): number => {\n if (!back) {\n // If moving forward, it's the active index + 1, or 0 if we are at the\n // end of the menu.\n return window.Mixtape.Menu.items.length > active + 1 ? active + 1 : 0\n }\n // If moving back, it's the active index - 1, or the menu length if we\n // are at the start of the menu.\n return active === 0 ? window.Mixtape.Menu.items.length - 1 : active - 1\n }\n\n moveFocus = (target: HTMLElement, back: boolean = false): void => {\n if (!window.Mixtape.Menu.items) return\n let active: number = 0\n // Retrieve the active menu item by looping through the list of menu links.\n window.Mixtape.Menu.items.forEach((element, index): void => {\n if (element === target) {\n active = index\n }\n })\n let focus: number = this.getNextFocusableMenuItem(active, back)\n\n // Check if item is tabbable.\n // Some menus, like the secondary nav have hidden items that require a\n // toggle to be clicked before the items are tabbable. 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1
+ {"version":3,"file":"keyboard-rvZ4dfGF.js","sources":["../../../src/Utility/Elements/keyboard.ts"],"sourcesContent":["/**\n * Class for Keyboard navigation helper.\n */\n\nexport default class Keyboard {\n constructor() {\n window.Mixtape = window.Mixtape || {}\n window.Mixtape.Popups = window.Mixtape.Popups || []\n window.Mixtape.Menu = window.Mixtape.Menu || {}\n }\n\n attachPopup = (id: string, closefn: () => void): void => {\n window.Mixtape.Popups.push({\n id,\n closefn,\n })\n }\n\n detachPopup = (id: string): void => {\n window.Mixtape.Popups = window.Mixtape.Popups.filter(item => item.id !== id)\n }\n\n attachMenu = (\n context: HTMLElement,\n items: NodeListOf<HTMLAnchorElement | HTMLButtonElement>,\n ): void => {\n window.Mixtape.Menu = {\n context,\n items,\n }\n }\n\n detachMenu = (): void => {\n window.Mixtape.Menu = null\n }\n\n getNextFocusableMenuItem = (\n active: number,\n back: boolean = false,\n ): number => {\n if (!back) {\n // If moving forward, it's the active index + 1, or 0 if we are at the\n // end of the menu.\n return window.Mixtape.Menu.items.length > active + 1 ? active + 1 : 0\n }\n // If moving back, it's the active index - 1, or the menu length if we\n // are at the start of the menu.\n return active === 0 ? window.Mixtape.Menu.items.length - 1 : active - 1\n }\n\n moveFocus = (target: HTMLElement, back: boolean = false): void => {\n if (!window.Mixtape.Menu.items) return\n let active: number = 0\n // Retrieve the active menu item by looping through the list of menu links.\n window.Mixtape.Menu.items.forEach((element, index): void => {\n if (element === target) {\n active = index\n }\n })\n let focus: number = this.getNextFocusableMenuItem(active, back)\n\n // Check if item is tabbable.\n // Some menus, like the secondary nav have hidden items that require a\n // toggle to be clicked before the items are tabbable. 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@@ -316,17 +316,14 @@ function getOverflowAncestors(node, list, traverseIframes) {
316
316
  if (list === void 0) {
317
317
  list = [];
318
318
  }
319
- if (traverseIframes === void 0) {
320
- traverseIframes = true;
321
- }
322
319
  const scrollableAncestor = getNearestOverflowAncestor(node);
323
320
  const isBody = scrollableAncestor === ((_node$ownerDocument2 = node.ownerDocument) == null ? void 0 : _node$ownerDocument2.body);
324
321
  const win = getWindow(scrollableAncestor);
325
322
  if (isBody) {
326
- const frameElement = getFrameElement(win);
327
- return list.concat(win, win.visualViewport || [], isOverflowElement(scrollableAncestor) ? scrollableAncestor : [], frameElement && traverseIframes ? getOverflowAncestors(frameElement) : []);
323
+ getFrameElement(win);
324
+ return list.concat(win, win.visualViewport || [], isOverflowElement(scrollableAncestor) ? scrollableAncestor : [], []);
328
325
  }
329
- return list.concat(scrollableAncestor, getOverflowAncestors(scrollableAncestor, [], traverseIframes));
326
+ return list.concat(scrollableAncestor, getOverflowAncestors(scrollableAncestor, []));
330
327
  }
331
328
  function getFrameElement(win) {
332
329
  return win.parent && Object.getPrototypeOf(win.parent) ? win.frameElement : null;
@@ -602,7 +599,7 @@ function getClippingElementAncestors(element, cache) {
602
599
  if (cachedResult) {
603
600
  return cachedResult;
604
601
  }
605
- let result = getOverflowAncestors(element, [], false).filter((el) => isElement(el) && getNodeName(el) !== "body");
602
+ let result = getOverflowAncestors(element, []).filter((el) => isElement(el) && getNodeName(el) !== "body");
606
603
  let currentContainingBlockComputedStyle = null;
607
604
  const elementIsFixed = getComputedStyle(element).position === "fixed";
608
605
  let currentNode = elementIsFixed ? getParentNode(element) : element;
@@ -803,4 +800,4 @@ class Polyfills {
803
800
  export {
804
801
  Polyfills as default
805
802
  };
806
- //# sourceMappingURL=polyfills-DoxMZOqh.js.map
803
+ //# sourceMappingURL=polyfills-C-B7iqDG.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"polyfills-C-B7iqDG.js","sources":["../../../node_modules/.pnpm/@floating-ui+utils@0.2.10/node_modules/@floating-ui/utils/dist/floating-ui.utils.mjs","../../../node_modules/.pnpm/@floating-ui+core@1.7.3/node_modules/@floating-ui/core/dist/floating-ui.core.mjs","../../../node_modules/.pnpm/@floating-ui+utils@0.2.10/node_modules/@floating-ui/utils/dist/floating-ui.utils.dom.mjs","../../../node_modules/.pnpm/@floating-ui+dom@1.7.3/node_modules/@floating-ui/dom/dist/floating-ui.dom.mjs","../../../src/Component/DropMenu/polyfills.js"],"sourcesContent":["/**\n * Custom positioning reference element.\n * @see https://floating-ui.com/docs/virtual-elements\n */\n\nconst sides = ['top', 'right', 'bottom', 'left'];\nconst alignments = ['start', 'end'];\nconst placements = /*#__PURE__*/sides.reduce((acc, side) => acc.concat(side, side + \"-\" + alignments[0], side + \"-\" + alignments[1]), []);\nconst min = Math.min;\nconst max = Math.max;\nconst round = Math.round;\nconst floor = Math.floor;\nconst createCoords = v => ({\n x: v,\n y: v\n});\nconst oppositeSideMap = {\n left: 'right',\n right: 'left',\n bottom: 'top',\n top: 'bottom'\n};\nconst oppositeAlignmentMap = {\n start: 'end',\n end: 'start'\n};\nfunction clamp(start, value, end) {\n return max(start, min(value, end));\n}\nfunction evaluate(value, param) {\n return typeof value === 'function' ? value(param) : value;\n}\nfunction getSide(placement) {\n return placement.split('-')[0];\n}\nfunction getAlignment(placement) {\n return placement.split('-')[1];\n}\nfunction getOppositeAxis(axis) {\n return axis === 'x' ? 'y' : 'x';\n}\nfunction getAxisLength(axis) {\n return axis === 'y' ? 'height' : 'width';\n}\nconst yAxisSides = /*#__PURE__*/new Set(['top', 'bottom']);\nfunction getSideAxis(placement) {\n return yAxisSides.has(getSide(placement)) ? 'y' : 'x';\n}\nfunction getAlignmentAxis(placement) {\n return getOppositeAxis(getSideAxis(placement));\n}\nfunction getAlignmentSides(placement, rects, rtl) {\n if (rtl === void 0) {\n rtl = false;\n }\n const alignment = getAlignment(placement);\n const alignmentAxis = getAlignmentAxis(placement);\n const length = getAxisLength(alignmentAxis);\n let mainAlignmentSide = alignmentAxis === 'x' ? alignment === (rtl ? 'end' : 'start') ? 'right' : 'left' : alignment === 'start' ? 'bottom' : 'top';\n if (rects.reference[length] > rects.floating[length]) {\n mainAlignmentSide = getOppositePlacement(mainAlignmentSide);\n }\n return [mainAlignmentSide, getOppositePlacement(mainAlignmentSide)];\n}\nfunction getExpandedPlacements(placement) {\n const oppositePlacement = getOppositePlacement(placement);\n return [getOppositeAlignmentPlacement(placement), oppositePlacement, getOppositeAlignmentPlacement(oppositePlacement)];\n}\nfunction getOppositeAlignmentPlacement(placement) {\n return placement.replace(/start|end/g, alignment => oppositeAlignmentMap[alignment]);\n}\nconst lrPlacement = ['left', 'right'];\nconst rlPlacement = ['right', 'left'];\nconst tbPlacement = ['top', 'bottom'];\nconst btPlacement = ['bottom', 'top'];\nfunction getSideList(side, isStart, rtl) {\n switch (side) {\n case 'top':\n case 'bottom':\n if (rtl) return isStart ? rlPlacement : lrPlacement;\n return isStart ? lrPlacement : rlPlacement;\n case 'left':\n case 'right':\n return isStart ? tbPlacement : btPlacement;\n default:\n return [];\n }\n}\nfunction getOppositeAxisPlacements(placement, flipAlignment, direction, rtl) {\n const alignment = getAlignment(placement);\n let list = getSideList(getSide(placement), direction === 'start', rtl);\n if (alignment) {\n list = list.map(side => side + \"-\" + alignment);\n if (flipAlignment) {\n list = list.concat(list.map(getOppositeAlignmentPlacement));\n }\n }\n return list;\n}\nfunction getOppositePlacement(placement) {\n return placement.replace(/left|right|bottom|top/g, side => oppositeSideMap[side]);\n}\nfunction expandPaddingObject(padding) {\n return {\n top: 0,\n right: 0,\n bottom: 0,\n left: 0,\n ...padding\n };\n}\nfunction getPaddingObject(padding) {\n return typeof padding !== 'number' ? expandPaddingObject(padding) : {\n top: padding,\n right: padding,\n bottom: padding,\n left: padding\n };\n}\nfunction rectToClientRect(rect) {\n const {\n x,\n y,\n width,\n height\n } = rect;\n return {\n width,\n height,\n top: y,\n left: x,\n right: x + width,\n bottom: y + height,\n x,\n y\n };\n}\n\nexport { alignments, clamp, createCoords, evaluate, expandPaddingObject, floor, getAlignment, getAlignmentAxis, getAlignmentSides, getAxisLength, getExpandedPlacements, getOppositeAlignmentPlacement, getOppositeAxis, getOppositeAxisPlacements, getOppositePlacement, getPaddingObject, getSide, getSideAxis, max, min, placements, rectToClientRect, round, sides };\n","import { getSideAxis, getAlignmentAxis, getAxisLength, getSide, getAlignment, evaluate, getPaddingObject, rectToClientRect, min, clamp, placements, getAlignmentSides, getOppositeAlignmentPlacement, getOppositePlacement, getExpandedPlacements, getOppositeAxisPlacements, sides, max, getOppositeAxis } from '@floating-ui/utils';\nexport { rectToClientRect } from '@floating-ui/utils';\n\nfunction computeCoordsFromPlacement(_ref, placement, rtl) {\n let {\n reference,\n floating\n } = _ref;\n const sideAxis = getSideAxis(placement);\n const alignmentAxis = getAlignmentAxis(placement);\n const alignLength = getAxisLength(alignmentAxis);\n const side = getSide(placement);\n const isVertical = sideAxis === 'y';\n const commonX = reference.x + reference.width / 2 - floating.width / 2;\n const commonY = reference.y + reference.height / 2 - floating.height / 2;\n const commonAlign = reference[alignLength] / 2 - floating[alignLength] / 2;\n let coords;\n switch (side) {\n case 'top':\n coords = {\n x: commonX,\n y: reference.y - floating.height\n };\n break;\n case 'bottom':\n coords = {\n x: commonX,\n y: reference.y + reference.height\n };\n break;\n case 'right':\n coords = {\n x: reference.x + reference.width,\n y: commonY\n };\n break;\n case 'left':\n coords = {\n x: reference.x - floating.width,\n y: commonY\n };\n break;\n default:\n coords = {\n x: reference.x,\n y: reference.y\n };\n }\n switch (getAlignment(placement)) {\n case 'start':\n coords[alignmentAxis] -= commonAlign * (rtl && isVertical ? -1 : 1);\n break;\n case 'end':\n coords[alignmentAxis] += commonAlign * (rtl && isVertical ? -1 : 1);\n break;\n }\n return coords;\n}\n\n/**\n * Computes the `x` and `y` coordinates that will place the floating element\n * next to a given reference element.\n *\n * This export does not have any `platform` interface logic. You will need to\n * write one for the platform you are using Floating UI with.\n */\nconst computePosition = async (reference, floating, config) => {\n const {\n placement = 'bottom',\n strategy = 'absolute',\n middleware = [],\n platform\n } = config;\n const validMiddleware = middleware.filter(Boolean);\n const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(floating));\n let rects = await platform.getElementRects({\n reference,\n floating,\n strategy\n });\n let {\n x,\n y\n } = computeCoordsFromPlacement(rects, placement, rtl);\n let statefulPlacement = placement;\n let middlewareData = {};\n let resetCount = 0;\n for (let i = 0; i < validMiddleware.length; i++) {\n const {\n name,\n fn\n } = validMiddleware[i];\n const {\n x: nextX,\n y: nextY,\n data,\n reset\n } = await fn({\n x,\n y,\n initialPlacement: placement,\n placement: statefulPlacement,\n strategy,\n middlewareData,\n rects,\n platform,\n elements: {\n reference,\n floating\n }\n });\n x = nextX != null ? nextX : x;\n y = nextY != null ? nextY : y;\n middlewareData = {\n ...middlewareData,\n [name]: {\n ...middlewareData[name],\n ...data\n }\n };\n if (reset && resetCount <= 50) {\n resetCount++;\n if (typeof reset === 'object') {\n if (reset.placement) {\n statefulPlacement = reset.placement;\n }\n if (reset.rects) {\n rects = reset.rects === true ? await platform.getElementRects({\n reference,\n floating,\n strategy\n }) : reset.rects;\n }\n ({\n x,\n y\n } = computeCoordsFromPlacement(rects, statefulPlacement, rtl));\n }\n i = -1;\n }\n }\n return {\n x,\n y,\n placement: statefulPlacement,\n strategy,\n middlewareData\n };\n};\n\n/**\n * Resolves with an object of overflow side offsets that determine how much the\n * element is overflowing a given clipping boundary on each side.\n * - positive = overflowing the boundary by that number of pixels\n * - negative = how many pixels left before it will overflow\n * - 0 = lies flush with the boundary\n * @see https://floating-ui.com/docs/detectOverflow\n */\nasync function detectOverflow(state, options) {\n var _await$platform$isEle;\n if (options === void 0) {\n options = {};\n }\n const {\n x,\n y,\n platform,\n rects,\n elements,\n strategy\n } = state;\n const {\n boundary = 'clippingAncestors',\n rootBoundary = 'viewport',\n elementContext = 'floating',\n altBoundary = false,\n padding = 0\n } = evaluate(options, state);\n const paddingObject = getPaddingObject(padding);\n const altContext = elementContext === 'floating' ? 'reference' : 'floating';\n const element = elements[altBoundary ? altContext : elementContext];\n const clippingClientRect = rectToClientRect(await platform.getClippingRect({\n element: ((_await$platform$isEle = await (platform.isElement == null ? void 0 : platform.isElement(element))) != null ? _await$platform$isEle : true) ? element : element.contextElement || (await (platform.getDocumentElement == null ? void 0 : platform.getDocumentElement(elements.floating))),\n boundary,\n rootBoundary,\n strategy\n }));\n const rect = elementContext === 'floating' ? {\n x,\n y,\n width: rects.floating.width,\n height: rects.floating.height\n } : rects.reference;\n const offsetParent = await (platform.getOffsetParent == null ? void 0 : platform.getOffsetParent(elements.floating));\n const offsetScale = (await (platform.isElement == null ? void 0 : platform.isElement(offsetParent))) ? (await (platform.getScale == null ? void 0 : platform.getScale(offsetParent))) || {\n x: 1,\n y: 1\n } : {\n x: 1,\n y: 1\n };\n const elementClientRect = rectToClientRect(platform.convertOffsetParentRelativeRectToViewportRelativeRect ? await platform.convertOffsetParentRelativeRectToViewportRelativeRect({\n elements,\n rect,\n offsetParent,\n strategy\n }) : rect);\n return {\n top: (clippingClientRect.top - elementClientRect.top + paddingObject.top) / offsetScale.y,\n bottom: (elementClientRect.bottom - clippingClientRect.bottom + paddingObject.bottom) / offsetScale.y,\n left: (clippingClientRect.left - elementClientRect.left + paddingObject.left) / offsetScale.x,\n right: (elementClientRect.right - clippingClientRect.right + paddingObject.right) / offsetScale.x\n };\n}\n\n/**\n * Provides data to position an inner element of the floating element so that it\n * appears centered to the reference element.\n * @see https://floating-ui.com/docs/arrow\n */\nconst arrow = options => ({\n name: 'arrow',\n options,\n async fn(state) {\n const {\n x,\n y,\n placement,\n rects,\n platform,\n elements,\n middlewareData\n } = state;\n // Since `element` is required, we don't Partial<> the type.\n const {\n element,\n padding = 0\n } = evaluate(options, state) || {};\n if (element == null) {\n return {};\n }\n const paddingObject = getPaddingObject(padding);\n const coords = {\n x,\n y\n };\n const axis = getAlignmentAxis(placement);\n const length = getAxisLength(axis);\n const arrowDimensions = await platform.getDimensions(element);\n const isYAxis = axis === 'y';\n const minProp = isYAxis ? 'top' : 'left';\n const maxProp = isYAxis ? 'bottom' : 'right';\n const clientProp = isYAxis ? 'clientHeight' : 'clientWidth';\n const endDiff = rects.reference[length] + rects.reference[axis] - coords[axis] - rects.floating[length];\n const startDiff = coords[axis] - rects.reference[axis];\n const arrowOffsetParent = await (platform.getOffsetParent == null ? void 0 : platform.getOffsetParent(element));\n let clientSize = arrowOffsetParent ? arrowOffsetParent[clientProp] : 0;\n\n // DOM platform can return `window` as the `offsetParent`.\n if (!clientSize || !(await (platform.isElement == null ? void 0 : platform.isElement(arrowOffsetParent)))) {\n clientSize = elements.floating[clientProp] || rects.floating[length];\n }\n const centerToReference = endDiff / 2 - startDiff / 2;\n\n // If the padding is large enough that it causes the arrow to no longer be\n // centered, modify the padding so that it is centered.\n const largestPossiblePadding = clientSize / 2 - arrowDimensions[length] / 2 - 1;\n const minPadding = min(paddingObject[minProp], largestPossiblePadding);\n const maxPadding = min(paddingObject[maxProp], largestPossiblePadding);\n\n // Make sure the arrow doesn't overflow the floating element if the center\n // point is outside the floating element's bounds.\n const min$1 = minPadding;\n const max = clientSize - arrowDimensions[length] - maxPadding;\n const center = clientSize / 2 - arrowDimensions[length] / 2 + centerToReference;\n const offset = clamp(min$1, center, max);\n\n // If the reference is small enough that the arrow's padding causes it to\n // to point to nothing for an aligned placement, adjust the offset of the\n // floating element itself. To ensure `shift()` continues to take action,\n // a single reset is performed when this is true.\n const shouldAddOffset = !middlewareData.arrow && getAlignment(placement) != null && center !== offset && rects.reference[length] / 2 - (center < min$1 ? minPadding : maxPadding) - arrowDimensions[length] / 2 < 0;\n const alignmentOffset = shouldAddOffset ? center < min$1 ? center - min$1 : center - max : 0;\n return {\n [axis]: coords[axis] + alignmentOffset,\n data: {\n [axis]: offset,\n centerOffset: center - offset - alignmentOffset,\n ...(shouldAddOffset && {\n alignmentOffset\n })\n },\n reset: shouldAddOffset\n };\n }\n});\n\nfunction getPlacementList(alignment, autoAlignment, allowedPlacements) {\n const allowedPlacementsSortedByAlignment = alignment ? [...allowedPlacements.filter(placement => getAlignment(placement) === alignment), ...allowedPlacements.filter(placement => getAlignment(placement) !== alignment)] : allowedPlacements.filter(placement => getSide(placement) === placement);\n return allowedPlacementsSortedByAlignment.filter(placement => {\n if (alignment) {\n return getAlignment(placement) === alignment || (autoAlignment ? getOppositeAlignmentPlacement(placement) !== placement : false);\n }\n return true;\n });\n}\n/**\n * Optimizes the visibility of the floating element by choosing the placement\n * that has the most space available automatically, without needing to specify a\n * preferred placement. Alternative to `flip`.\n * @see https://floating-ui.com/docs/autoPlacement\n */\nconst autoPlacement = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'autoPlacement',\n options,\n async fn(state) {\n var _middlewareData$autoP, _middlewareData$autoP2, _placementsThatFitOnE;\n const {\n rects,\n middlewareData,\n placement,\n platform,\n elements\n } = state;\n const {\n crossAxis = false,\n alignment,\n allowedPlacements = placements,\n autoAlignment = true,\n ...detectOverflowOptions\n } = evaluate(options, state);\n const placements$1 = alignment !== undefined || allowedPlacements === placements ? getPlacementList(alignment || null, autoAlignment, allowedPlacements) : allowedPlacements;\n const overflow = await detectOverflow(state, detectOverflowOptions);\n const currentIndex = ((_middlewareData$autoP = middlewareData.autoPlacement) == null ? void 0 : _middlewareData$autoP.index) || 0;\n const currentPlacement = placements$1[currentIndex];\n if (currentPlacement == null) {\n return {};\n }\n const alignmentSides = getAlignmentSides(currentPlacement, rects, await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating)));\n\n // Make `computeCoords` start from the right place.\n if (placement !== currentPlacement) {\n return {\n reset: {\n placement: placements$1[0]\n }\n };\n }\n const currentOverflows = [overflow[getSide(currentPlacement)], overflow[alignmentSides[0]], overflow[alignmentSides[1]]];\n const allOverflows = [...(((_middlewareData$autoP2 = middlewareData.autoPlacement) == null ? void 0 : _middlewareData$autoP2.overflows) || []), {\n placement: currentPlacement,\n overflows: currentOverflows\n }];\n const nextPlacement = placements$1[currentIndex + 1];\n\n // There are more placements to check.\n if (nextPlacement) {\n return {\n data: {\n index: currentIndex + 1,\n overflows: allOverflows\n },\n reset: {\n placement: nextPlacement\n }\n };\n }\n const placementsSortedByMostSpace = allOverflows.map(d => {\n const alignment = getAlignment(d.placement);\n return [d.placement, alignment && crossAxis ?\n // Check along the mainAxis and main crossAxis side.\n d.overflows.slice(0, 2).reduce((acc, v) => acc + v, 0) :\n // Check only the mainAxis.\n d.overflows[0], d.overflows];\n }).sort((a, b) => a[1] - b[1]);\n const placementsThatFitOnEachSide = placementsSortedByMostSpace.filter(d => d[2].slice(0,\n // Aligned placements should not check their opposite crossAxis\n // side.\n getAlignment(d[0]) ? 2 : 3).every(v => v <= 0));\n const resetPlacement = ((_placementsThatFitOnE = placementsThatFitOnEachSide[0]) == null ? void 0 : _placementsThatFitOnE[0]) || placementsSortedByMostSpace[0][0];\n if (resetPlacement !== placement) {\n return {\n data: {\n index: currentIndex + 1,\n overflows: allOverflows\n },\n reset: {\n placement: resetPlacement\n }\n };\n }\n return {};\n }\n };\n};\n\n/**\n * Optimizes the visibility of the floating element by flipping the `placement`\n * in order to keep it in view when the preferred placement(s) will overflow the\n * clipping boundary. Alternative to `autoPlacement`.\n * @see https://floating-ui.com/docs/flip\n */\nconst flip = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'flip',\n options,\n async fn(state) {\n var _middlewareData$arrow, _middlewareData$flip;\n const {\n placement,\n middlewareData,\n rects,\n initialPlacement,\n platform,\n elements\n } = state;\n const {\n mainAxis: checkMainAxis = true,\n crossAxis: checkCrossAxis = true,\n fallbackPlacements: specifiedFallbackPlacements,\n fallbackStrategy = 'bestFit',\n fallbackAxisSideDirection = 'none',\n flipAlignment = true,\n ...detectOverflowOptions\n } = evaluate(options, state);\n\n // If a reset by the arrow was caused due to an alignment offset being\n // added, we should skip any logic now since `flip()` has already done its\n // work.\n // https://github.com/floating-ui/floating-ui/issues/2549#issuecomment-1719601643\n if ((_middlewareData$arrow = middlewareData.arrow) != null && _middlewareData$arrow.alignmentOffset) {\n return {};\n }\n const side = getSide(placement);\n const initialSideAxis = getSideAxis(initialPlacement);\n const isBasePlacement = getSide(initialPlacement) === initialPlacement;\n const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating));\n const fallbackPlacements = specifiedFallbackPlacements || (isBasePlacement || !flipAlignment ? [getOppositePlacement(initialPlacement)] : getExpandedPlacements(initialPlacement));\n const hasFallbackAxisSideDirection = fallbackAxisSideDirection !== 'none';\n if (!specifiedFallbackPlacements && hasFallbackAxisSideDirection) {\n fallbackPlacements.push(...getOppositeAxisPlacements(initialPlacement, flipAlignment, fallbackAxisSideDirection, rtl));\n }\n const placements = [initialPlacement, ...fallbackPlacements];\n const overflow = await detectOverflow(state, detectOverflowOptions);\n const overflows = [];\n let overflowsData = ((_middlewareData$flip = middlewareData.flip) == null ? void 0 : _middlewareData$flip.overflows) || [];\n if (checkMainAxis) {\n overflows.push(overflow[side]);\n }\n if (checkCrossAxis) {\n const sides = getAlignmentSides(placement, rects, rtl);\n overflows.push(overflow[sides[0]], overflow[sides[1]]);\n }\n overflowsData = [...overflowsData, {\n placement,\n overflows\n }];\n\n // One or more sides is overflowing.\n if (!overflows.every(side => side <= 0)) {\n var _middlewareData$flip2, _overflowsData$filter;\n const nextIndex = (((_middlewareData$flip2 = middlewareData.flip) == null ? void 0 : _middlewareData$flip2.index) || 0) + 1;\n const nextPlacement = placements[nextIndex];\n if (nextPlacement) {\n const ignoreCrossAxisOverflow = checkCrossAxis === 'alignment' ? initialSideAxis !== getSideAxis(nextPlacement) : false;\n if (!ignoreCrossAxisOverflow ||\n // We leave the current main axis only if every placement on that axis\n // overflows the main axis.\n overflowsData.every(d => getSideAxis(d.placement) === initialSideAxis ? d.overflows[0] > 0 : true)) {\n // Try next placement and re-run the lifecycle.\n return {\n data: {\n index: nextIndex,\n overflows: overflowsData\n },\n reset: {\n placement: nextPlacement\n }\n };\n }\n }\n\n // First, find the candidates that fit on the mainAxis side of overflow,\n // then find the placement that fits the best on the main crossAxis side.\n let resetPlacement = (_overflowsData$filter = overflowsData.filter(d => d.overflows[0] <= 0).sort((a, b) => a.overflows[1] - b.overflows[1])[0]) == null ? void 0 : _overflowsData$filter.placement;\n\n // Otherwise fallback.\n if (!resetPlacement) {\n switch (fallbackStrategy) {\n case 'bestFit':\n {\n var _overflowsData$filter2;\n const placement = (_overflowsData$filter2 = overflowsData.filter(d => {\n if (hasFallbackAxisSideDirection) {\n const currentSideAxis = getSideAxis(d.placement);\n return currentSideAxis === initialSideAxis ||\n // Create a bias to the `y` side axis due to horizontal\n // reading directions favoring greater width.\n currentSideAxis === 'y';\n }\n return true;\n }).map(d => [d.placement, d.overflows.filter(overflow => overflow > 0).reduce((acc, overflow) => acc + overflow, 0)]).sort((a, b) => a[1] - b[1])[0]) == null ? void 0 : _overflowsData$filter2[0];\n if (placement) {\n resetPlacement = placement;\n }\n break;\n }\n case 'initialPlacement':\n resetPlacement = initialPlacement;\n break;\n }\n }\n if (placement !== resetPlacement) {\n return {\n reset: {\n placement: resetPlacement\n }\n };\n }\n }\n return {};\n }\n };\n};\n\nfunction getSideOffsets(overflow, rect) {\n return {\n top: overflow.top - rect.height,\n right: overflow.right - rect.width,\n bottom: overflow.bottom - rect.height,\n left: overflow.left - rect.width\n };\n}\nfunction isAnySideFullyClipped(overflow) {\n return sides.some(side => overflow[side] >= 0);\n}\n/**\n * Provides data to hide the floating element in applicable situations, such as\n * when it is not in the same clipping context as the reference element.\n * @see https://floating-ui.com/docs/hide\n */\nconst hide = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'hide',\n options,\n async fn(state) {\n const {\n rects\n } = state;\n const {\n strategy = 'referenceHidden',\n ...detectOverflowOptions\n } = evaluate(options, state);\n switch (strategy) {\n case 'referenceHidden':\n {\n const overflow = await detectOverflow(state, {\n ...detectOverflowOptions,\n elementContext: 'reference'\n });\n const offsets = getSideOffsets(overflow, rects.reference);\n return {\n data: {\n referenceHiddenOffsets: offsets,\n referenceHidden: isAnySideFullyClipped(offsets)\n }\n };\n }\n case 'escaped':\n {\n const overflow = await detectOverflow(state, {\n ...detectOverflowOptions,\n altBoundary: true\n });\n const offsets = getSideOffsets(overflow, rects.floating);\n return {\n data: {\n escapedOffsets: offsets,\n escaped: isAnySideFullyClipped(offsets)\n }\n };\n }\n default:\n {\n return {};\n }\n }\n }\n };\n};\n\nfunction getBoundingRect(rects) {\n const minX = min(...rects.map(rect => rect.left));\n const minY = min(...rects.map(rect => rect.top));\n const maxX = max(...rects.map(rect => rect.right));\n const maxY = max(...rects.map(rect => rect.bottom));\n return {\n x: minX,\n y: minY,\n width: maxX - minX,\n height: maxY - minY\n };\n}\nfunction getRectsByLine(rects) {\n const sortedRects = rects.slice().sort((a, b) => a.y - b.y);\n const groups = [];\n let prevRect = null;\n for (let i = 0; i < sortedRects.length; i++) {\n const rect = sortedRects[i];\n if (!prevRect || rect.y - prevRect.y > prevRect.height / 2) {\n groups.push([rect]);\n } else {\n groups[groups.length - 1].push(rect);\n }\n prevRect = rect;\n }\n return groups.map(rect => rectToClientRect(getBoundingRect(rect)));\n}\n/**\n * Provides improved positioning for inline reference elements that can span\n * over multiple lines, such as hyperlinks or range selections.\n * @see https://floating-ui.com/docs/inline\n */\nconst inline = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'inline',\n options,\n async fn(state) {\n const {\n placement,\n elements,\n rects,\n platform,\n strategy\n } = state;\n // A MouseEvent's client{X,Y} coords can be up to 2 pixels off a\n // ClientRect's bounds, despite the event listener being triggered. A\n // padding of 2 seems to handle this issue.\n const {\n padding = 2,\n x,\n y\n } = evaluate(options, state);\n const nativeClientRects = Array.from((await (platform.getClientRects == null ? void 0 : platform.getClientRects(elements.reference))) || []);\n const clientRects = getRectsByLine(nativeClientRects);\n const fallback = rectToClientRect(getBoundingRect(nativeClientRects));\n const paddingObject = getPaddingObject(padding);\n function getBoundingClientRect() {\n // There are two rects and they are disjoined.\n if (clientRects.length === 2 && clientRects[0].left > clientRects[1].right && x != null && y != null) {\n // Find the first rect in which the point is fully inside.\n return clientRects.find(rect => x > rect.left - paddingObject.left && x < rect.right + paddingObject.right && y > rect.top - paddingObject.top && y < rect.bottom + paddingObject.bottom) || fallback;\n }\n\n // There are 2 or more connected rects.\n if (clientRects.length >= 2) {\n if (getSideAxis(placement) === 'y') {\n const firstRect = clientRects[0];\n const lastRect = clientRects[clientRects.length - 1];\n const isTop = getSide(placement) === 'top';\n const top = firstRect.top;\n const bottom = lastRect.bottom;\n const left = isTop ? firstRect.left : lastRect.left;\n const right = isTop ? firstRect.right : lastRect.right;\n const width = right - left;\n const height = bottom - top;\n return {\n top,\n bottom,\n left,\n right,\n width,\n height,\n x: left,\n y: top\n };\n }\n const isLeftSide = getSide(placement) === 'left';\n const maxRight = max(...clientRects.map(rect => rect.right));\n const minLeft = min(...clientRects.map(rect => rect.left));\n const measureRects = clientRects.filter(rect => isLeftSide ? rect.left === minLeft : rect.right === maxRight);\n const top = measureRects[0].top;\n const bottom = measureRects[measureRects.length - 1].bottom;\n const left = minLeft;\n const right = maxRight;\n const width = right - left;\n const height = bottom - top;\n return {\n top,\n bottom,\n left,\n right,\n width,\n height,\n x: left,\n y: top\n };\n }\n return fallback;\n }\n const resetRects = await platform.getElementRects({\n reference: {\n getBoundingClientRect\n },\n floating: elements.floating,\n strategy\n });\n if (rects.reference.x !== resetRects.reference.x || rects.reference.y !== resetRects.reference.y || rects.reference.width !== resetRects.reference.width || rects.reference.height !== resetRects.reference.height) {\n return {\n reset: {\n rects: resetRects\n }\n };\n }\n return {};\n }\n };\n};\n\nconst originSides = /*#__PURE__*/new Set(['left', 'top']);\n\n// For type backwards-compatibility, the `OffsetOptions` type was also\n// Derivable.\n\nasync function convertValueToCoords(state, options) {\n const {\n placement,\n platform,\n elements\n } = state;\n const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating));\n const side = getSide(placement);\n const alignment = getAlignment(placement);\n const isVertical = getSideAxis(placement) === 'y';\n const mainAxisMulti = originSides.has(side) ? -1 : 1;\n const crossAxisMulti = rtl && isVertical ? -1 : 1;\n const rawValue = evaluate(options, state);\n\n // eslint-disable-next-line prefer-const\n let {\n mainAxis,\n crossAxis,\n alignmentAxis\n } = typeof rawValue === 'number' ? {\n mainAxis: rawValue,\n crossAxis: 0,\n alignmentAxis: null\n } : {\n mainAxis: rawValue.mainAxis || 0,\n crossAxis: rawValue.crossAxis || 0,\n alignmentAxis: rawValue.alignmentAxis\n };\n if (alignment && typeof alignmentAxis === 'number') {\n crossAxis = alignment === 'end' ? alignmentAxis * -1 : alignmentAxis;\n }\n return isVertical ? {\n x: crossAxis * crossAxisMulti,\n y: mainAxis * mainAxisMulti\n } : {\n x: mainAxis * mainAxisMulti,\n y: crossAxis * crossAxisMulti\n };\n}\n\n/**\n * Modifies the placement by translating the floating element along the\n * specified axes.\n * A number (shorthand for `mainAxis` or distance), or an axes configuration\n * object may be passed.\n * @see https://floating-ui.com/docs/offset\n */\nconst offset = function (options) {\n if (options === void 0) {\n options = 0;\n }\n return {\n name: 'offset',\n options,\n async fn(state) {\n var _middlewareData$offse, _middlewareData$arrow;\n const {\n x,\n y,\n placement,\n middlewareData\n } = state;\n const diffCoords = await convertValueToCoords(state, options);\n\n // If the placement is the same and the arrow caused an alignment offset\n // then we don't need to change the positioning coordinates.\n if (placement === ((_middlewareData$offse = middlewareData.offset) == null ? void 0 : _middlewareData$offse.placement) && (_middlewareData$arrow = middlewareData.arrow) != null && _middlewareData$arrow.alignmentOffset) {\n return {};\n }\n return {\n x: x + diffCoords.x,\n y: y + diffCoords.y,\n data: {\n ...diffCoords,\n placement\n }\n };\n }\n };\n};\n\n/**\n * Optimizes the visibility of the floating element by shifting it in order to\n * keep it in view when it will overflow the clipping boundary.\n * @see https://floating-ui.com/docs/shift\n */\nconst shift = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'shift',\n options,\n async fn(state) {\n const {\n x,\n y,\n placement\n } = state;\n const {\n mainAxis: checkMainAxis = true,\n crossAxis: checkCrossAxis = false,\n limiter = {\n fn: _ref => {\n let {\n x,\n y\n } = _ref;\n return {\n x,\n y\n };\n }\n },\n ...detectOverflowOptions\n } = evaluate(options, state);\n const coords = {\n x,\n y\n };\n const overflow = await detectOverflow(state, detectOverflowOptions);\n const crossAxis = getSideAxis(getSide(placement));\n const mainAxis = getOppositeAxis(crossAxis);\n let mainAxisCoord = coords[mainAxis];\n let crossAxisCoord = coords[crossAxis];\n if (checkMainAxis) {\n const minSide = mainAxis === 'y' ? 'top' : 'left';\n const maxSide = mainAxis === 'y' ? 'bottom' : 'right';\n const min = mainAxisCoord + overflow[minSide];\n const max = mainAxisCoord - overflow[maxSide];\n mainAxisCoord = clamp(min, mainAxisCoord, max);\n }\n if (checkCrossAxis) {\n const minSide = crossAxis === 'y' ? 'top' : 'left';\n const maxSide = crossAxis === 'y' ? 'bottom' : 'right';\n const min = crossAxisCoord + overflow[minSide];\n const max = crossAxisCoord - overflow[maxSide];\n crossAxisCoord = clamp(min, crossAxisCoord, max);\n }\n const limitedCoords = limiter.fn({\n ...state,\n [mainAxis]: mainAxisCoord,\n [crossAxis]: crossAxisCoord\n });\n return {\n ...limitedCoords,\n data: {\n x: limitedCoords.x - x,\n y: limitedCoords.y - y,\n enabled: {\n [mainAxis]: checkMainAxis,\n [crossAxis]: checkCrossAxis\n }\n }\n };\n }\n };\n};\n/**\n * Built-in `limiter` that will stop `shift()` at a certain point.\n */\nconst limitShift = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n options,\n fn(state) {\n const {\n x,\n y,\n placement,\n rects,\n middlewareData\n } = state;\n const {\n offset = 0,\n mainAxis: checkMainAxis = true,\n crossAxis: checkCrossAxis = true\n } = evaluate(options, state);\n const coords = {\n x,\n y\n };\n const crossAxis = getSideAxis(placement);\n const mainAxis = getOppositeAxis(crossAxis);\n let mainAxisCoord = coords[mainAxis];\n let crossAxisCoord = coords[crossAxis];\n const rawOffset = evaluate(offset, state);\n const computedOffset = typeof rawOffset === 'number' ? {\n mainAxis: rawOffset,\n crossAxis: 0\n } : {\n mainAxis: 0,\n crossAxis: 0,\n ...rawOffset\n };\n if (checkMainAxis) {\n const len = mainAxis === 'y' ? 'height' : 'width';\n const limitMin = rects.reference[mainAxis] - rects.floating[len] + computedOffset.mainAxis;\n const limitMax = rects.reference[mainAxis] + rects.reference[len] - computedOffset.mainAxis;\n if (mainAxisCoord < limitMin) {\n mainAxisCoord = limitMin;\n } else if (mainAxisCoord > limitMax) {\n mainAxisCoord = limitMax;\n }\n }\n if (checkCrossAxis) {\n var _middlewareData$offse, _middlewareData$offse2;\n const len = mainAxis === 'y' ? 'width' : 'height';\n const isOriginSide = originSides.has(getSide(placement));\n const limitMin = rects.reference[crossAxis] - rects.floating[len] + (isOriginSide ? ((_middlewareData$offse = middlewareData.offset) == null ? void 0 : _middlewareData$offse[crossAxis]) || 0 : 0) + (isOriginSide ? 0 : computedOffset.crossAxis);\n const limitMax = rects.reference[crossAxis] + rects.reference[len] + (isOriginSide ? 0 : ((_middlewareData$offse2 = middlewareData.offset) == null ? void 0 : _middlewareData$offse2[crossAxis]) || 0) - (isOriginSide ? computedOffset.crossAxis : 0);\n if (crossAxisCoord < limitMin) {\n crossAxisCoord = limitMin;\n } else if (crossAxisCoord > limitMax) {\n crossAxisCoord = limitMax;\n }\n }\n return {\n [mainAxis]: mainAxisCoord,\n [crossAxis]: crossAxisCoord\n };\n }\n };\n};\n\n/**\n * Provides data that allows you to change the size of the floating element —\n * for instance, prevent it from overflowing the clipping boundary or match the\n * width of the reference element.\n * @see https://floating-ui.com/docs/size\n */\nconst size = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'size',\n options,\n async fn(state) {\n var _state$middlewareData, _state$middlewareData2;\n const {\n placement,\n rects,\n platform,\n elements\n } = state;\n const {\n apply = () => {},\n ...detectOverflowOptions\n } = evaluate(options, state);\n const overflow = await detectOverflow(state, detectOverflowOptions);\n const side = getSide(placement);\n const alignment = getAlignment(placement);\n const isYAxis = getSideAxis(placement) === 'y';\n const {\n width,\n height\n } = rects.floating;\n let heightSide;\n let widthSide;\n if (side === 'top' || side === 'bottom') {\n heightSide = side;\n widthSide = alignment === ((await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating))) ? 'start' : 'end') ? 'left' : 'right';\n } else {\n widthSide = side;\n heightSide = alignment === 'end' ? 'top' : 'bottom';\n }\n const maximumClippingHeight = height - overflow.top - overflow.bottom;\n const maximumClippingWidth = width - overflow.left - overflow.right;\n const overflowAvailableHeight = min(height - overflow[heightSide], maximumClippingHeight);\n const overflowAvailableWidth = min(width - overflow[widthSide], maximumClippingWidth);\n const noShift = !state.middlewareData.shift;\n let availableHeight = overflowAvailableHeight;\n let availableWidth = overflowAvailableWidth;\n if ((_state$middlewareData = state.middlewareData.shift) != null && _state$middlewareData.enabled.x) {\n availableWidth = maximumClippingWidth;\n }\n if ((_state$middlewareData2 = state.middlewareData.shift) != null && _state$middlewareData2.enabled.y) {\n availableHeight = maximumClippingHeight;\n }\n if (noShift && !alignment) {\n const xMin = max(overflow.left, 0);\n const xMax = max(overflow.right, 0);\n const yMin = max(overflow.top, 0);\n const yMax = max(overflow.bottom, 0);\n if (isYAxis) {\n availableWidth = width - 2 * (xMin !== 0 || xMax !== 0 ? xMin + xMax : max(overflow.left, overflow.right));\n } else {\n availableHeight = height - 2 * (yMin !== 0 || yMax !== 0 ? yMin + yMax : max(overflow.top, overflow.bottom));\n }\n }\n await apply({\n ...state,\n availableWidth,\n availableHeight\n });\n const nextDimensions = await platform.getDimensions(elements.floating);\n if (width !== nextDimensions.width || height !== nextDimensions.height) {\n return {\n reset: {\n rects: true\n }\n };\n }\n return {};\n }\n };\n};\n\nexport { arrow, autoPlacement, computePosition, detectOverflow, flip, hide, inline, limitShift, offset, shift, size };\n","function hasWindow() {\n return typeof window !== 'undefined';\n}\nfunction getNodeName(node) {\n if (isNode(node)) {\n return (node.nodeName || '').toLowerCase();\n }\n // Mocked nodes in testing environments may not be instances of Node. By\n // returning `#document` an infinite loop won't occur.\n // https://github.com/floating-ui/floating-ui/issues/2317\n return '#document';\n}\nfunction getWindow(node) {\n var _node$ownerDocument;\n return (node == null || (_node$ownerDocument = node.ownerDocument) == null ? void 0 : _node$ownerDocument.defaultView) || window;\n}\nfunction getDocumentElement(node) {\n var _ref;\n return (_ref = (isNode(node) ? node.ownerDocument : node.document) || window.document) == null ? void 0 : _ref.documentElement;\n}\nfunction isNode(value) {\n if (!hasWindow()) {\n return false;\n }\n return value instanceof Node || value instanceof getWindow(value).Node;\n}\nfunction isElement(value) {\n if (!hasWindow()) {\n return false;\n }\n return value instanceof Element || value instanceof getWindow(value).Element;\n}\nfunction isHTMLElement(value) {\n if (!hasWindow()) {\n return false;\n }\n return value instanceof HTMLElement || value instanceof getWindow(value).HTMLElement;\n}\nfunction isShadowRoot(value) {\n if (!hasWindow() || typeof ShadowRoot === 'undefined') {\n return false;\n }\n return value instanceof ShadowRoot || value instanceof getWindow(value).ShadowRoot;\n}\nconst invalidOverflowDisplayValues = /*#__PURE__*/new Set(['inline', 'contents']);\nfunction isOverflowElement(element) {\n const {\n overflow,\n overflowX,\n overflowY,\n display\n } = getComputedStyle(element);\n return /auto|scroll|overlay|hidden|clip/.test(overflow + overflowY + overflowX) && !invalidOverflowDisplayValues.has(display);\n}\nconst tableElements = /*#__PURE__*/new Set(['table', 'td', 'th']);\nfunction isTableElement(element) {\n return tableElements.has(getNodeName(element));\n}\nconst topLayerSelectors = [':popover-open', ':modal'];\nfunction isTopLayer(element) {\n return topLayerSelectors.some(selector => {\n try {\n return element.matches(selector);\n } catch (_e) {\n return false;\n }\n });\n}\nconst transformProperties = ['transform', 'translate', 'scale', 'rotate', 'perspective'];\nconst willChangeValues = ['transform', 'translate', 'scale', 'rotate', 'perspective', 'filter'];\nconst containValues = ['paint', 'layout', 'strict', 'content'];\nfunction isContainingBlock(elementOrCss) {\n const webkit = isWebKit();\n const css = isElement(elementOrCss) ? getComputedStyle(elementOrCss) : elementOrCss;\n\n // https://developer.mozilla.org/en-US/docs/Web/CSS/Containing_block#identifying_the_containing_block\n // https://drafts.csswg.org/css-transforms-2/#individual-transforms\n return transformProperties.some(value => css[value] ? css[value] !== 'none' : false) || (css.containerType ? css.containerType !== 'normal' : false) || !webkit && (css.backdropFilter ? css.backdropFilter !== 'none' : false) || !webkit && (css.filter ? css.filter !== 'none' : false) || willChangeValues.some(value => (css.willChange || '').includes(value)) || containValues.some(value => (css.contain || '').includes(value));\n}\nfunction getContainingBlock(element) {\n let currentNode = getParentNode(element);\n while (isHTMLElement(currentNode) && !isLastTraversableNode(currentNode)) {\n if (isContainingBlock(currentNode)) {\n return currentNode;\n } else if (isTopLayer(currentNode)) {\n return null;\n }\n currentNode = getParentNode(currentNode);\n }\n return null;\n}\nfunction isWebKit() {\n if (typeof CSS === 'undefined' || !CSS.supports) return false;\n return CSS.supports('-webkit-backdrop-filter', 'none');\n}\nconst lastTraversableNodeNames = /*#__PURE__*/new Set(['html', 'body', '#document']);\nfunction isLastTraversableNode(node) {\n return lastTraversableNodeNames.has(getNodeName(node));\n}\nfunction getComputedStyle(element) {\n return getWindow(element).getComputedStyle(element);\n}\nfunction getNodeScroll(element) {\n if (isElement(element)) {\n return {\n scrollLeft: element.scrollLeft,\n scrollTop: element.scrollTop\n };\n }\n return {\n scrollLeft: element.scrollX,\n scrollTop: element.scrollY\n };\n}\nfunction getParentNode(node) {\n if (getNodeName(node) === 'html') {\n return node;\n }\n const result =\n // Step into the shadow DOM of the parent of a slotted node.\n node.assignedSlot ||\n // DOM Element detected.\n node.parentNode ||\n // ShadowRoot detected.\n isShadowRoot(node) && node.host ||\n // Fallback.\n getDocumentElement(node);\n return isShadowRoot(result) ? result.host : result;\n}\nfunction getNearestOverflowAncestor(node) {\n const parentNode = getParentNode(node);\n if (isLastTraversableNode(parentNode)) {\n return node.ownerDocument ? node.ownerDocument.body : node.body;\n }\n if (isHTMLElement(parentNode) && isOverflowElement(parentNode)) {\n return parentNode;\n }\n return getNearestOverflowAncestor(parentNode);\n}\nfunction getOverflowAncestors(node, list, traverseIframes) {\n var _node$ownerDocument2;\n if (list === void 0) {\n list = [];\n }\n if (traverseIframes === void 0) {\n traverseIframes = true;\n }\n const scrollableAncestor = getNearestOverflowAncestor(node);\n const isBody = scrollableAncestor === ((_node$ownerDocument2 = node.ownerDocument) == null ? void 0 : _node$ownerDocument2.body);\n const win = getWindow(scrollableAncestor);\n if (isBody) {\n const frameElement = getFrameElement(win);\n return list.concat(win, win.visualViewport || [], isOverflowElement(scrollableAncestor) ? scrollableAncestor : [], frameElement && traverseIframes ? getOverflowAncestors(frameElement) : []);\n }\n return list.concat(scrollableAncestor, getOverflowAncestors(scrollableAncestor, [], traverseIframes));\n}\nfunction getFrameElement(win) {\n return win.parent && Object.getPrototypeOf(win.parent) ? win.frameElement : null;\n}\n\nexport { getComputedStyle, getContainingBlock, getDocumentElement, getFrameElement, getNearestOverflowAncestor, getNodeName, getNodeScroll, getOverflowAncestors, getParentNode, getWindow, isContainingBlock, isElement, isHTMLElement, isLastTraversableNode, isNode, isOverflowElement, isShadowRoot, isTableElement, isTopLayer, isWebKit };\n","import { rectToClientRect, arrow as arrow$1, autoPlacement as autoPlacement$1, detectOverflow as detectOverflow$1, flip as flip$1, hide as hide$1, inline as inline$1, limitShift as limitShift$1, offset as offset$1, shift as shift$1, size as size$1, computePosition as computePosition$1 } from '@floating-ui/core';\nimport { round, createCoords, max, min, floor } from '@floating-ui/utils';\nimport { getComputedStyle, isHTMLElement, isElement, getWindow, isWebKit, getFrameElement, getNodeScroll, getDocumentElement, isTopLayer, getNodeName, isOverflowElement, getOverflowAncestors, getParentNode, isLastTraversableNode, isContainingBlock, isTableElement, getContainingBlock } from '@floating-ui/utils/dom';\nexport { getOverflowAncestors } from '@floating-ui/utils/dom';\n\nfunction getCssDimensions(element) {\n const css = getComputedStyle(element);\n // In testing environments, the `width` and `height` properties are empty\n // strings for SVG elements, returning NaN. Fallback to `0` in this case.\n let width = parseFloat(css.width) || 0;\n let height = parseFloat(css.height) || 0;\n const hasOffset = isHTMLElement(element);\n const offsetWidth = hasOffset ? element.offsetWidth : width;\n const offsetHeight = hasOffset ? element.offsetHeight : height;\n const shouldFallback = round(width) !== offsetWidth || round(height) !== offsetHeight;\n if (shouldFallback) {\n width = offsetWidth;\n height = offsetHeight;\n }\n return {\n width,\n height,\n $: shouldFallback\n };\n}\n\nfunction unwrapElement(element) {\n return !isElement(element) ? element.contextElement : element;\n}\n\nfunction getScale(element) {\n const domElement = unwrapElement(element);\n if (!isHTMLElement(domElement)) {\n return createCoords(1);\n }\n const rect = domElement.getBoundingClientRect();\n const {\n width,\n height,\n $\n } = getCssDimensions(domElement);\n let x = ($ ? round(rect.width) : rect.width) / width;\n let y = ($ ? round(rect.height) : rect.height) / height;\n\n // 0, NaN, or Infinity should always fallback to 1.\n\n if (!x || !Number.isFinite(x)) {\n x = 1;\n }\n if (!y || !Number.isFinite(y)) {\n y = 1;\n }\n return {\n x,\n y\n };\n}\n\nconst noOffsets = /*#__PURE__*/createCoords(0);\nfunction getVisualOffsets(element) {\n const win = getWindow(element);\n if (!isWebKit() || !win.visualViewport) {\n return noOffsets;\n }\n return {\n x: win.visualViewport.offsetLeft,\n y: win.visualViewport.offsetTop\n };\n}\nfunction shouldAddVisualOffsets(element, isFixed, floatingOffsetParent) {\n if (isFixed === void 0) {\n isFixed = false;\n }\n if (!floatingOffsetParent || isFixed && floatingOffsetParent !== getWindow(element)) {\n return false;\n }\n return isFixed;\n}\n\nfunction getBoundingClientRect(element, includeScale, isFixedStrategy, offsetParent) {\n if (includeScale === void 0) {\n includeScale = false;\n }\n if (isFixedStrategy === void 0) {\n isFixedStrategy = false;\n }\n const clientRect = element.getBoundingClientRect();\n const domElement = unwrapElement(element);\n let scale = createCoords(1);\n if (includeScale) {\n if (offsetParent) {\n if (isElement(offsetParent)) {\n scale = getScale(offsetParent);\n }\n } else {\n scale = getScale(element);\n }\n }\n const visualOffsets = shouldAddVisualOffsets(domElement, isFixedStrategy, offsetParent) ? getVisualOffsets(domElement) : createCoords(0);\n let x = (clientRect.left + visualOffsets.x) / scale.x;\n let y = (clientRect.top + visualOffsets.y) / scale.y;\n let width = clientRect.width / scale.x;\n let height = clientRect.height / scale.y;\n if (domElement) {\n const win = getWindow(domElement);\n const offsetWin = offsetParent && isElement(offsetParent) ? getWindow(offsetParent) : offsetParent;\n let currentWin = win;\n let currentIFrame = getFrameElement(currentWin);\n while (currentIFrame && offsetParent && offsetWin !== currentWin) {\n const iframeScale = getScale(currentIFrame);\n const iframeRect = currentIFrame.getBoundingClientRect();\n const css = getComputedStyle(currentIFrame);\n const left = iframeRect.left + (currentIFrame.clientLeft + parseFloat(css.paddingLeft)) * iframeScale.x;\n const top = iframeRect.top + (currentIFrame.clientTop + parseFloat(css.paddingTop)) * iframeScale.y;\n x *= iframeScale.x;\n y *= iframeScale.y;\n width *= iframeScale.x;\n height *= iframeScale.y;\n x += left;\n y += top;\n currentWin = getWindow(currentIFrame);\n currentIFrame = getFrameElement(currentWin);\n }\n }\n return rectToClientRect({\n width,\n height,\n x,\n y\n });\n}\n\n// If <html> has a CSS width greater than the viewport, then this will be\n// incorrect for RTL.\nfunction getWindowScrollBarX(element, rect) {\n const leftScroll = getNodeScroll(element).scrollLeft;\n if (!rect) {\n return getBoundingClientRect(getDocumentElement(element)).left + leftScroll;\n }\n return rect.left + leftScroll;\n}\n\nfunction getHTMLOffset(documentElement, scroll, ignoreScrollbarX) {\n if (ignoreScrollbarX === void 0) {\n ignoreScrollbarX = false;\n }\n const htmlRect = documentElement.getBoundingClientRect();\n const x = htmlRect.left + scroll.scrollLeft - (ignoreScrollbarX ? 0 :\n // RTL <body> scrollbar.\n getWindowScrollBarX(documentElement, htmlRect));\n const y = htmlRect.top + scroll.scrollTop;\n return {\n x,\n y\n };\n}\n\nfunction convertOffsetParentRelativeRectToViewportRelativeRect(_ref) {\n let {\n elements,\n rect,\n offsetParent,\n strategy\n } = _ref;\n const isFixed = strategy === 'fixed';\n const documentElement = getDocumentElement(offsetParent);\n const topLayer = elements ? isTopLayer(elements.floating) : false;\n if (offsetParent === documentElement || topLayer && isFixed) {\n return rect;\n }\n let scroll = {\n scrollLeft: 0,\n scrollTop: 0\n };\n let scale = createCoords(1);\n const offsets = createCoords(0);\n const isOffsetParentAnElement = isHTMLElement(offsetParent);\n if (isOffsetParentAnElement || !isOffsetParentAnElement && !isFixed) {\n if (getNodeName(offsetParent) !== 'body' || isOverflowElement(documentElement)) {\n scroll = getNodeScroll(offsetParent);\n }\n if (isHTMLElement(offsetParent)) {\n const offsetRect = getBoundingClientRect(offsetParent);\n scale = getScale(offsetParent);\n offsets.x = offsetRect.x + offsetParent.clientLeft;\n offsets.y = offsetRect.y + offsetParent.clientTop;\n }\n }\n const htmlOffset = documentElement && !isOffsetParentAnElement && !isFixed ? getHTMLOffset(documentElement, scroll, true) : createCoords(0);\n return {\n width: rect.width * scale.x,\n height: rect.height * scale.y,\n x: rect.x * scale.x - scroll.scrollLeft * scale.x + offsets.x + htmlOffset.x,\n y: rect.y * scale.y - scroll.scrollTop * scale.y + offsets.y + htmlOffset.y\n };\n}\n\nfunction getClientRects(element) {\n return Array.from(element.getClientRects());\n}\n\n// Gets the entire size of the scrollable document area, even extending outside\n// of the `<html>` and `<body>` rect bounds if horizontally scrollable.\nfunction getDocumentRect(element) {\n const html = getDocumentElement(element);\n const scroll = getNodeScroll(element);\n const body = element.ownerDocument.body;\n const width = max(html.scrollWidth, html.clientWidth, body.scrollWidth, body.clientWidth);\n const height = max(html.scrollHeight, html.clientHeight, body.scrollHeight, body.clientHeight);\n let x = -scroll.scrollLeft + getWindowScrollBarX(element);\n const y = -scroll.scrollTop;\n if (getComputedStyle(body).direction === 'rtl') {\n x += max(html.clientWidth, body.clientWidth) - width;\n }\n return {\n width,\n height,\n x,\n y\n };\n}\n\nfunction getViewportRect(element, strategy) {\n const win = getWindow(element);\n const html = getDocumentElement(element);\n const visualViewport = win.visualViewport;\n let width = html.clientWidth;\n let height = html.clientHeight;\n let x = 0;\n let y = 0;\n if (visualViewport) {\n width = visualViewport.width;\n height = visualViewport.height;\n const visualViewportBased = isWebKit();\n if (!visualViewportBased || visualViewportBased && strategy === 'fixed') {\n x = visualViewport.offsetLeft;\n y = visualViewport.offsetTop;\n }\n }\n return {\n width,\n height,\n x,\n y\n };\n}\n\nconst absoluteOrFixed = /*#__PURE__*/new Set(['absolute', 'fixed']);\n// Returns the inner client rect, subtracting scrollbars if present.\nfunction getInnerBoundingClientRect(element, strategy) {\n const clientRect = getBoundingClientRect(element, true, strategy === 'fixed');\n const top = clientRect.top + element.clientTop;\n const left = clientRect.left + element.clientLeft;\n const scale = isHTMLElement(element) ? getScale(element) : createCoords(1);\n const width = element.clientWidth * scale.x;\n const height = element.clientHeight * scale.y;\n const x = left * scale.x;\n const y = top * scale.y;\n return {\n width,\n height,\n x,\n y\n };\n}\nfunction getClientRectFromClippingAncestor(element, clippingAncestor, strategy) {\n let rect;\n if (clippingAncestor === 'viewport') {\n rect = getViewportRect(element, strategy);\n } else if (clippingAncestor === 'document') {\n rect = getDocumentRect(getDocumentElement(element));\n } else if (isElement(clippingAncestor)) {\n rect = getInnerBoundingClientRect(clippingAncestor, strategy);\n } else {\n const visualOffsets = getVisualOffsets(element);\n rect = {\n x: clippingAncestor.x - visualOffsets.x,\n y: clippingAncestor.y - visualOffsets.y,\n width: clippingAncestor.width,\n height: clippingAncestor.height\n };\n }\n return rectToClientRect(rect);\n}\nfunction hasFixedPositionAncestor(element, stopNode) {\n const parentNode = getParentNode(element);\n if (parentNode === stopNode || !isElement(parentNode) || isLastTraversableNode(parentNode)) {\n return false;\n }\n return getComputedStyle(parentNode).position === 'fixed' || hasFixedPositionAncestor(parentNode, stopNode);\n}\n\n// A \"clipping ancestor\" is an `overflow` element with the characteristic of\n// clipping (or hiding) child elements. This returns all clipping ancestors\n// of the given element up the tree.\nfunction getClippingElementAncestors(element, cache) {\n const cachedResult = cache.get(element);\n if (cachedResult) {\n return cachedResult;\n }\n let result = getOverflowAncestors(element, [], false).filter(el => isElement(el) && getNodeName(el) !== 'body');\n let currentContainingBlockComputedStyle = null;\n const elementIsFixed = getComputedStyle(element).position === 'fixed';\n let currentNode = elementIsFixed ? getParentNode(element) : element;\n\n // https://developer.mozilla.org/en-US/docs/Web/CSS/Containing_block#identifying_the_containing_block\n while (isElement(currentNode) && !isLastTraversableNode(currentNode)) {\n const computedStyle = getComputedStyle(currentNode);\n const currentNodeIsContaining = isContainingBlock(currentNode);\n if (!currentNodeIsContaining && computedStyle.position === 'fixed') {\n currentContainingBlockComputedStyle = null;\n }\n const shouldDropCurrentNode = elementIsFixed ? !currentNodeIsContaining && !currentContainingBlockComputedStyle : !currentNodeIsContaining && computedStyle.position === 'static' && !!currentContainingBlockComputedStyle && absoluteOrFixed.has(currentContainingBlockComputedStyle.position) || isOverflowElement(currentNode) && !currentNodeIsContaining && hasFixedPositionAncestor(element, currentNode);\n if (shouldDropCurrentNode) {\n // Drop non-containing blocks.\n result = result.filter(ancestor => ancestor !== currentNode);\n } else {\n // Record last containing block for next iteration.\n currentContainingBlockComputedStyle = computedStyle;\n }\n currentNode = getParentNode(currentNode);\n }\n cache.set(element, result);\n return result;\n}\n\n// Gets the maximum area that the element is visible in due to any number of\n// clipping ancestors.\nfunction getClippingRect(_ref) {\n let {\n element,\n boundary,\n rootBoundary,\n strategy\n } = _ref;\n const elementClippingAncestors = boundary === 'clippingAncestors' ? isTopLayer(element) ? [] : getClippingElementAncestors(element, this._c) : [].concat(boundary);\n const clippingAncestors = [...elementClippingAncestors, rootBoundary];\n const firstClippingAncestor = clippingAncestors[0];\n const clippingRect = clippingAncestors.reduce((accRect, clippingAncestor) => {\n const rect = getClientRectFromClippingAncestor(element, clippingAncestor, strategy);\n accRect.top = max(rect.top, accRect.top);\n accRect.right = min(rect.right, accRect.right);\n accRect.bottom = min(rect.bottom, accRect.bottom);\n accRect.left = max(rect.left, accRect.left);\n return accRect;\n }, getClientRectFromClippingAncestor(element, firstClippingAncestor, strategy));\n return {\n width: clippingRect.right - clippingRect.left,\n height: clippingRect.bottom - clippingRect.top,\n x: clippingRect.left,\n y: clippingRect.top\n };\n}\n\nfunction getDimensions(element) {\n const {\n width,\n height\n } = getCssDimensions(element);\n return {\n width,\n height\n };\n}\n\nfunction getRectRelativeToOffsetParent(element, offsetParent, strategy) {\n const isOffsetParentAnElement = isHTMLElement(offsetParent);\n const documentElement = getDocumentElement(offsetParent);\n const isFixed = strategy === 'fixed';\n const rect = getBoundingClientRect(element, true, isFixed, offsetParent);\n let scroll = {\n scrollLeft: 0,\n scrollTop: 0\n };\n const offsets = createCoords(0);\n\n // If the <body> scrollbar appears on the left (e.g. RTL systems). Use\n // Firefox with layout.scrollbar.side = 3 in about:config to test this.\n function setLeftRTLScrollbarOffset() {\n offsets.x = getWindowScrollBarX(documentElement);\n }\n if (isOffsetParentAnElement || !isOffsetParentAnElement && !isFixed) {\n if (getNodeName(offsetParent) !== 'body' || isOverflowElement(documentElement)) {\n scroll = getNodeScroll(offsetParent);\n }\n if (isOffsetParentAnElement) {\n const offsetRect = getBoundingClientRect(offsetParent, true, isFixed, offsetParent);\n offsets.x = offsetRect.x + offsetParent.clientLeft;\n offsets.y = offsetRect.y + offsetParent.clientTop;\n } else if (documentElement) {\n setLeftRTLScrollbarOffset();\n }\n }\n if (isFixed && !isOffsetParentAnElement && documentElement) {\n setLeftRTLScrollbarOffset();\n }\n const htmlOffset = documentElement && !isOffsetParentAnElement && !isFixed ? getHTMLOffset(documentElement, scroll) : createCoords(0);\n const x = rect.left + scroll.scrollLeft - offsets.x - htmlOffset.x;\n const y = rect.top + scroll.scrollTop - offsets.y - htmlOffset.y;\n return {\n x,\n y,\n width: rect.width,\n height: rect.height\n };\n}\n\nfunction isStaticPositioned(element) {\n return getComputedStyle(element).position === 'static';\n}\n\nfunction getTrueOffsetParent(element, polyfill) {\n if (!isHTMLElement(element) || getComputedStyle(element).position === 'fixed') {\n return null;\n }\n if (polyfill) {\n return polyfill(element);\n }\n let rawOffsetParent = element.offsetParent;\n\n // Firefox returns the <html> element as the offsetParent if it's non-static,\n // while Chrome and Safari return the <body> element. The <body> element must\n // be used to perform the correct calculations even if the <html> element is\n // non-static.\n if (getDocumentElement(element) === rawOffsetParent) {\n rawOffsetParent = rawOffsetParent.ownerDocument.body;\n }\n return rawOffsetParent;\n}\n\n// Gets the closest ancestor positioned element. Handles some edge cases,\n// such as table ancestors and cross browser bugs.\nfunction getOffsetParent(element, polyfill) {\n const win = getWindow(element);\n if (isTopLayer(element)) {\n return win;\n }\n if (!isHTMLElement(element)) {\n let svgOffsetParent = getParentNode(element);\n while (svgOffsetParent && !isLastTraversableNode(svgOffsetParent)) {\n if (isElement(svgOffsetParent) && !isStaticPositioned(svgOffsetParent)) {\n return svgOffsetParent;\n }\n svgOffsetParent = getParentNode(svgOffsetParent);\n }\n return win;\n }\n let offsetParent = getTrueOffsetParent(element, polyfill);\n while (offsetParent && isTableElement(offsetParent) && isStaticPositioned(offsetParent)) {\n offsetParent = getTrueOffsetParent(offsetParent, polyfill);\n }\n if (offsetParent && isLastTraversableNode(offsetParent) && isStaticPositioned(offsetParent) && !isContainingBlock(offsetParent)) {\n return win;\n }\n return offsetParent || getContainingBlock(element) || win;\n}\n\nconst getElementRects = async function (data) {\n const getOffsetParentFn = this.getOffsetParent || getOffsetParent;\n const getDimensionsFn = this.getDimensions;\n const floatingDimensions = await getDimensionsFn(data.floating);\n return {\n reference: getRectRelativeToOffsetParent(data.reference, await getOffsetParentFn(data.floating), data.strategy),\n floating: {\n x: 0,\n y: 0,\n width: floatingDimensions.width,\n height: floatingDimensions.height\n }\n };\n};\n\nfunction isRTL(element) {\n return getComputedStyle(element).direction === 'rtl';\n}\n\nconst platform = {\n convertOffsetParentRelativeRectToViewportRelativeRect,\n getDocumentElement,\n getClippingRect,\n getOffsetParent,\n getElementRects,\n getClientRects,\n getDimensions,\n getScale,\n isElement,\n isRTL\n};\n\nfunction rectsAreEqual(a, b) {\n return a.x === b.x && a.y === b.y && a.width === b.width && a.height === b.height;\n}\n\n// https://samthor.au/2021/observing-dom/\nfunction observeMove(element, onMove) {\n let io = null;\n let timeoutId;\n const root = getDocumentElement(element);\n function cleanup() {\n var _io;\n clearTimeout(timeoutId);\n (_io = io) == null || _io.disconnect();\n io = null;\n }\n function refresh(skip, threshold) {\n if (skip === void 0) {\n skip = false;\n }\n if (threshold === void 0) {\n threshold = 1;\n }\n cleanup();\n const elementRectForRootMargin = element.getBoundingClientRect();\n const {\n left,\n top,\n width,\n height\n } = elementRectForRootMargin;\n if (!skip) {\n onMove();\n }\n if (!width || !height) {\n return;\n }\n const insetTop = floor(top);\n const insetRight = floor(root.clientWidth - (left + width));\n const insetBottom = floor(root.clientHeight - (top + height));\n const insetLeft = floor(left);\n const rootMargin = -insetTop + \"px \" + -insetRight + \"px \" + -insetBottom + \"px \" + -insetLeft + \"px\";\n const options = {\n rootMargin,\n threshold: max(0, min(1, threshold)) || 1\n };\n let isFirstUpdate = true;\n function handleObserve(entries) {\n const ratio = entries[0].intersectionRatio;\n if (ratio !== threshold) {\n if (!isFirstUpdate) {\n return refresh();\n }\n if (!ratio) {\n // If the reference is clipped, the ratio is 0. Throttle the refresh\n // to prevent an infinite loop of updates.\n timeoutId = setTimeout(() => {\n refresh(false, 1e-7);\n }, 1000);\n } else {\n refresh(false, ratio);\n }\n }\n if (ratio === 1 && !rectsAreEqual(elementRectForRootMargin, element.getBoundingClientRect())) {\n // It's possible that even though the ratio is reported as 1, the\n // element is not actually fully within the IntersectionObserver's root\n // area anymore. This can happen under performance constraints. This may\n // be a bug in the browser's IntersectionObserver implementation. To\n // work around this, we compare the element's bounding rect now with\n // what it was at the time we created the IntersectionObserver. If they\n // are not equal then the element moved, so we refresh.\n refresh();\n }\n isFirstUpdate = false;\n }\n\n // Older browsers don't support a `document` as the root and will throw an\n // error.\n try {\n io = new IntersectionObserver(handleObserve, {\n ...options,\n // Handle <iframe>s\n root: root.ownerDocument\n });\n } catch (_e) {\n io = new IntersectionObserver(handleObserve, options);\n }\n io.observe(element);\n }\n refresh(true);\n return cleanup;\n}\n\n/**\n * Automatically updates the position of the floating element when necessary.\n * Should only be called when the floating element is mounted on the DOM or\n * visible on the screen.\n * @returns cleanup function that should be invoked when the floating element is\n * removed from the DOM or hidden from the screen.\n * @see https://floating-ui.com/docs/autoUpdate\n */\nfunction autoUpdate(reference, floating, update, options) {\n if (options === void 0) {\n options = {};\n }\n const {\n ancestorScroll = true,\n ancestorResize = true,\n elementResize = typeof ResizeObserver === 'function',\n layoutShift = typeof IntersectionObserver === 'function',\n animationFrame = false\n } = options;\n const referenceEl = unwrapElement(reference);\n const ancestors = ancestorScroll || ancestorResize ? [...(referenceEl ? getOverflowAncestors(referenceEl) : []), ...getOverflowAncestors(floating)] : [];\n ancestors.forEach(ancestor => {\n ancestorScroll && ancestor.addEventListener('scroll', update, {\n passive: true\n });\n ancestorResize && ancestor.addEventListener('resize', update);\n });\n const cleanupIo = referenceEl && layoutShift ? observeMove(referenceEl, update) : null;\n let reobserveFrame = -1;\n let resizeObserver = null;\n if (elementResize) {\n resizeObserver = new ResizeObserver(_ref => {\n let [firstEntry] = _ref;\n if (firstEntry && firstEntry.target === referenceEl && resizeObserver) {\n // Prevent update loops when using the `size` middleware.\n // https://github.com/floating-ui/floating-ui/issues/1740\n resizeObserver.unobserve(floating);\n cancelAnimationFrame(reobserveFrame);\n reobserveFrame = requestAnimationFrame(() => {\n var _resizeObserver;\n (_resizeObserver = resizeObserver) == null || _resizeObserver.observe(floating);\n });\n }\n update();\n });\n if (referenceEl && !animationFrame) {\n resizeObserver.observe(referenceEl);\n }\n resizeObserver.observe(floating);\n }\n let frameId;\n let prevRefRect = animationFrame ? getBoundingClientRect(reference) : null;\n if (animationFrame) {\n frameLoop();\n }\n function frameLoop() {\n const nextRefRect = getBoundingClientRect(reference);\n if (prevRefRect && !rectsAreEqual(prevRefRect, nextRefRect)) {\n update();\n }\n prevRefRect = nextRefRect;\n frameId = requestAnimationFrame(frameLoop);\n }\n update();\n return () => {\n var _resizeObserver2;\n ancestors.forEach(ancestor => {\n ancestorScroll && ancestor.removeEventListener('scroll', update);\n ancestorResize && ancestor.removeEventListener('resize', update);\n });\n cleanupIo == null || cleanupIo();\n (_resizeObserver2 = resizeObserver) == null || _resizeObserver2.disconnect();\n resizeObserver = null;\n if (animationFrame) {\n cancelAnimationFrame(frameId);\n }\n };\n}\n\n/**\n * Resolves with an object of overflow side offsets that determine how much the\n * element is overflowing a given clipping boundary on each side.\n * - positive = overflowing the boundary by that number of pixels\n * - negative = how many pixels left before it will overflow\n * - 0 = lies flush with the boundary\n * @see https://floating-ui.com/docs/detectOverflow\n */\nconst detectOverflow = detectOverflow$1;\n\n/**\n * Modifies the placement by translating the floating element along the\n * specified axes.\n * A number (shorthand for `mainAxis` or distance), or an axes configuration\n * object may be passed.\n * @see https://floating-ui.com/docs/offset\n */\nconst offset = offset$1;\n\n/**\n * Optimizes the visibility of the floating element by choosing the placement\n * that has the most space available automatically, without needing to specify a\n * preferred placement. Alternative to `flip`.\n * @see https://floating-ui.com/docs/autoPlacement\n */\nconst autoPlacement = autoPlacement$1;\n\n/**\n * Optimizes the visibility of the floating element by shifting it in order to\n * keep it in view when it will overflow the clipping boundary.\n * @see https://floating-ui.com/docs/shift\n */\nconst shift = shift$1;\n\n/**\n * Optimizes the visibility of the floating element by flipping the `placement`\n * in order to keep it in view when the preferred placement(s) will overflow the\n * clipping boundary. Alternative to `autoPlacement`.\n * @see https://floating-ui.com/docs/flip\n */\nconst flip = flip$1;\n\n/**\n * Provides data that allows you to change the size of the floating element —\n * for instance, prevent it from overflowing the clipping boundary or match the\n * width of the reference element.\n * @see https://floating-ui.com/docs/size\n */\nconst size = size$1;\n\n/**\n * Provides data to hide the floating element in applicable situations, such as\n * when it is not in the same clipping context as the reference element.\n * @see https://floating-ui.com/docs/hide\n */\nconst hide = hide$1;\n\n/**\n * Provides data to position an inner element of the floating element so that it\n * appears centered to the reference element.\n * @see https://floating-ui.com/docs/arrow\n */\nconst arrow = arrow$1;\n\n/**\n * Provides improved positioning for inline reference elements that can span\n * over multiple lines, such as hyperlinks or range selections.\n * @see https://floating-ui.com/docs/inline\n */\nconst inline = inline$1;\n\n/**\n * Built-in `limiter` that will stop `shift()` at a certain point.\n */\nconst limitShift = limitShift$1;\n\n/**\n * Computes the `x` and `y` coordinates that will place the floating element\n * next to a given reference element.\n */\nconst computePosition = (reference, floating, options) => {\n // This caches the expensive `getClippingElementAncestors` function so that\n // multiple lifecycle resets re-use the same result. It only lives for a\n // single call. If other functions become expensive, we can add them as well.\n const cache = new Map();\n const mergedOptions = {\n platform,\n ...options\n };\n const platformWithCache = {\n ...mergedOptions.platform,\n _c: cache\n };\n return computePosition$1(reference, floating, {\n ...mergedOptions,\n platform: platformWithCache\n });\n};\n\nexport { arrow, autoPlacement, autoUpdate, computePosition, detectOverflow, flip, hide, inline, limitShift, offset, platform, shift, size };\n","/**\n * Helper function until [anchor] & [popover] is supported.\n * @see https://drafts.csswg.org/css-anchor-position-1/\n * @see https://developer.mozilla.org/en-US/docs/Web/API/Popover_API#browser_compatibility\n */\nimport { computePosition } from \"@floating-ui/dom\"\n\nexport default class Polyfills {\n constructor(popover) {\n this.popover = popover\n this.trigger = document.querySelector(\n `[popovertarget=\"${popover.getAttribute(\"id\")}\"`,\n )\n this.positionPopover = this.positionPopover.bind(this)\n this.popover.addEventListener(\"toggle\", this.positionPopover)\n }\n\n positionPopover = ({ newState }) => {\n if (newState === \"open\") {\n computePosition(this.trigger, this.popover, {\n placement: \"bottom-start\",\n }).then(({ x, y }) => {\n this.popover.style.insetInlineStart = `${x}px`\n this.popover.style.insetBlockStart = `${y}px`\n })\n }\n 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