@pmndrs/viverse 0.2.5 → 0.2.7

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Files changed (34) hide show
  1. package/dist/action/definitions.d.ts +11 -0
  2. package/dist/action/definitions.js +18 -0
  3. package/dist/action/index.d.ts +1 -11
  4. package/dist/action/index.js +1 -18
  5. package/dist/action/keyboard.d.ts +1 -1
  6. package/dist/action/keyboard.js +2 -1
  7. package/dist/action/pointer-capture.js +1 -1
  8. package/dist/action/pointer-lock.js +1 -1
  9. package/dist/action/pointer.d.ts +1 -1
  10. package/dist/action/pointer.js +1 -1
  11. package/dist/action/screen-joystick.js +1 -1
  12. package/dist/action/screen-jump-button.js +1 -1
  13. package/dist/animation/bone-map.d.ts +2 -3
  14. package/dist/animation/bone-map.js +2 -2
  15. package/dist/animation/index.js +4 -4
  16. package/dist/model/index.d.ts +4 -1
  17. package/dist/model/index.js +10 -2
  18. package/dist/model/vrm.d.ts +1 -1
  19. package/dist/model/vrm.js +1 -1
  20. package/dist/simple-character/apply-input-options.d.ts +1 -1
  21. package/dist/simple-character/index.d.ts +5 -98
  22. package/dist/simple-character/index.js +2 -1
  23. package/dist/simple-character/state/jump-down.d.ts +1 -1
  24. package/dist/simple-character/state/jump-forward.d.ts +1 -1
  25. package/dist/simple-character/state/jump-loop.d.ts +1 -1
  26. package/dist/simple-character/state/jump-start.d.ts +1 -1
  27. package/dist/simple-character/state/jump-up.d.ts +1 -1
  28. package/dist/simple-character/state/movement.d.ts +1 -1
  29. package/dist/simple-character/types.d.ts +99 -0
  30. package/dist/simple-character/types.js +1 -0
  31. package/dist/simple-character/update-input-velocity.d.ts +1 -1
  32. package/dist/simple-character/update-rotation.d.ts +1 -1
  33. package/dist/utils.d.ts +2 -1
  34. package/package.json +1 -1
@@ -0,0 +1,11 @@
1
+ import { EventAction, StateAction } from './action.js';
2
+ export declare function BooleanOr(...values: Array<boolean>): boolean;
3
+ export declare const MoveForwardAction: StateAction<number>;
4
+ export declare const MoveBackwardAction: StateAction<number>;
5
+ export declare const MoveLeftAction: StateAction<number>;
6
+ export declare const MoveRightAction: StateAction<number>;
7
+ export declare const RunAction: StateAction<boolean>;
8
+ export declare const JumpAction: EventAction<unknown>;
9
+ export declare const ZoomAction: EventAction<number>;
10
+ export declare const RotateYawAction: EventAction<number>;
11
+ export declare const RotatePitchAction: EventAction<number>;
@@ -0,0 +1,18 @@
1
+ import { EventAction, StateAction } from './action.js';
2
+ export function BooleanOr(...values) {
3
+ let value = false;
4
+ for (let i = 0; i < values.length; i++) {
5
+ value ||= values[i];
6
+ }
7
+ return value;
8
+ }
9
+ const sum = (...values) => values.reduce((a, b) => a + b, 0);
10
+ export const MoveForwardAction = new StateAction(Math.max, 0);
11
+ export const MoveBackwardAction = new StateAction(Math.max, 0);
12
+ export const MoveLeftAction = new StateAction(Math.max, 0);
13
+ export const MoveRightAction = new StateAction(Math.max, 0);
14
+ export const RunAction = new StateAction(BooleanOr, false);
15
+ export const JumpAction = new EventAction();
16
+ export const ZoomAction = new EventAction(sum, 0);
17
+ export const RotateYawAction = new EventAction(sum, 0);
18
+ export const RotatePitchAction = new EventAction(sum, 0);
@@ -1,14 +1,3 @@
1
- import { EventAction, StateAction } from './action.js';
2
- export declare function BooleanOr(...values: Array<boolean>): boolean;
3
- export declare const MoveForwardAction: StateAction<number>;
4
- export declare const MoveBackwardAction: StateAction<number>;
5
- export declare const MoveLeftAction: StateAction<number>;
6
- export declare const MoveRightAction: StateAction<number>;
7
- export declare const RunAction: StateAction<boolean>;
8
- export declare const JumpAction: EventAction<unknown>;
9
- export declare const ZoomAction: EventAction<number>;
10
- export declare const RotateYawAction: EventAction<number>;
11
- export declare const RotatePitchAction: EventAction<number>;
12
1
  export * from './pointer-lock.js';
13
2
  export * from './pointer-capture.js';
14
3
  export * from './pointer.js';
@@ -16,3 +5,4 @@ export * from './keyboard.js';
16
5
  export * from './screen-joystick.js';
17
6
  export * from './screen-jump-button.js';
18
7
  export * from './action.js';
8
+ export * from './definitions.js';
@@ -1,21 +1,3 @@
1
- import { EventAction, StateAction } from './action.js';
2
- export function BooleanOr(...values) {
3
- let value = false;
4
- for (let i = 0; i < values.length; i++) {
5
- value ||= values[i];
6
- }
7
- return value;
8
- }
9
- const sum = (...values) => values.reduce((a, b) => a + b, 0);
10
- export const MoveForwardAction = new StateAction(Math.max, 0);
11
- export const MoveBackwardAction = new StateAction(Math.max, 0);
12
- export const MoveLeftAction = new StateAction(Math.max, 0);
13
- export const MoveRightAction = new StateAction(Math.max, 0);
14
- export const RunAction = new StateAction(BooleanOr, false);
15
- export const JumpAction = new EventAction();
16
- export const ZoomAction = new EventAction(sum, 0);
17
- export const RotateYawAction = new EventAction(sum, 0);
18
- export const RotatePitchAction = new EventAction(sum, 0);
19
1
  export * from './pointer-lock.js';
20
2
  export * from './pointer-capture.js';
21
3
  export * from './pointer.js';
@@ -23,3 +5,4 @@ export * from './keyboard.js';
23
5
  export * from './screen-joystick.js';
24
6
  export * from './screen-jump-button.js';
25
7
  export * from './action.js';
8
+ export * from './definitions.js';
@@ -1,4 +1,4 @@
1
- import { StateAction, WriteonlyEventAction } from './index.js';
1
+ import { StateAction, WriteonlyEventAction } from './action.js';
2
2
  export declare class KeyboardActionBinding {
3
3
  private pressedKeys;
4
4
  private writer?;
@@ -1,4 +1,5 @@
1
- import { JumpAction, MoveBackwardAction, MoveForwardAction, MoveLeftAction, MoveRightAction, StateAction, RunAction, } from './index.js';
1
+ import { StateAction } from './action.js';
2
+ import { JumpAction, MoveBackwardAction, MoveForwardAction, MoveLeftAction, MoveRightAction, RunAction, } from './definitions.js';
2
3
  export class KeyboardActionBinding {
3
4
  pressedKeys = new Set();
4
5
  writer;
@@ -1,4 +1,4 @@
1
- import { RotatePitchAction, RotateYawAction, ZoomAction } from './index.js';
1
+ import { RotatePitchAction, RotateYawAction, ZoomAction } from './definitions.js';
2
2
  export class PointerCaptureRotateZoomActionBindings {
3
3
  domElement;
4
4
  activePointers = new Map();
@@ -1,4 +1,4 @@
1
- import { RotatePitchAction, RotateYawAction, ZoomAction } from './index.js';
1
+ import { RotatePitchAction, RotateYawAction, ZoomAction } from './definitions.js';
2
2
  export class PointerLockRotateZoomActionBindings {
3
3
  rotationSpeed; // default 0.4
4
4
  zoomSpeed; // default 0.0001
@@ -1,4 +1,4 @@
1
- import { StateAction, WriteonlyEventAction } from './index.js';
1
+ import { StateAction, WriteonlyEventAction } from './action.js';
2
2
  export declare class PointerButtonActionBinding {
3
3
  private readonly domElement;
4
4
  private writer?;
@@ -1,4 +1,4 @@
1
- import { StateAction } from './index.js';
1
+ import { StateAction } from './action.js';
2
2
  export class PointerButtonActionBinding {
3
3
  domElement;
4
4
  writer;
@@ -1,4 +1,4 @@
1
- import { MoveForwardAction, MoveBackwardAction, MoveLeftAction, MoveRightAction, RunAction, } from './index.js';
1
+ import { MoveForwardAction, MoveBackwardAction, MoveLeftAction, MoveRightAction, RunAction } from './definitions.js';
2
2
  const DefaultDeadZonePx = 24;
3
3
  const DefaultRunDistancePx = 46;
4
4
  const JoystickRadius = 56;
@@ -1,4 +1,4 @@
1
- import { JumpAction } from './index.js';
1
+ import { JumpAction } from './definitions.js';
2
2
  import { PointerButtonActionBinding } from './pointer.js';
3
3
  export const defaultScreenButtonStyles = {
4
4
  position: 'absolute',
@@ -1,4 +1,3 @@
1
- import { VRMHumanBoneName } from '@pixiv/three-vrm';
2
1
  import { AnimationClip, Object3D } from 'three';
3
- export type BoneMap = Record<string, VRMHumanBoneName>;
4
- export declare function applyBoneMap(clip: AnimationClip, clipScene: Object3D | undefined, boneMap: BoneMap): void;
2
+ import type { BoneMap } from '../utils.js';
3
+ export declare function applyAnimationBoneMap(clip: AnimationClip, clipScene: Object3D | undefined, boneMap: BoneMap): void;
@@ -1,8 +1,8 @@
1
- export function applyBoneMap(clip, clipScene, boneMap) {
1
+ export function applyAnimationBoneMap(clip, clipScene, boneMap) {
2
2
  for (const track of clip.tracks) {
3
3
  const [clipBoneName, propertyName] = track.name.split('.');
4
4
  const clipBone = clipScene?.getObjectByName(clipBoneName);
5
- const normalizedBoneName = (boneMap?.[clipBoneName] ?? clipBoneName);
5
+ const normalizedBoneName = boneMap?.[clipBoneName] ?? clipBoneName;
6
6
  if (clipBone != null) {
7
7
  clipBone.name = normalizedBoneName;
8
8
  }
@@ -3,7 +3,7 @@ import { Euler, Quaternion, QuaternionKeyframeTrack, Vector3, VectorKeyframeTrac
3
3
  import { BVHLoader } from 'three/examples/jsm/loaders/BVHLoader.js';
4
4
  import { FBXLoader } from 'three/examples/jsm/loaders/FBXLoader.js';
5
5
  import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js';
6
- import { applyBoneMap } from './bone-map.js';
6
+ import { applyAnimationBoneMap } from './bone-map.js';
7
7
  import _bvhBoneMap from './bvh-bone-map.json';
8
8
  import { resolveDefaultCharacterAnimationUrl } from './default.js';
9
9
  import { applyMask } from './mask.js';
@@ -27,9 +27,9 @@ export function fixModelAnimationClip(model, clip, clipScene, removeXZMovement)
27
27
  let restRoot;
28
28
  let restRootParent;
29
29
  if (!(model instanceof VRM)) {
30
- restRoot = model.scene.getObjectByName('rest_root');
30
+ restRoot = model.scene.getObjectByName('rest_hips')?.parent;
31
31
  if (restRoot == null) {
32
- throw new Error(`Model rest root not found.`);
32
+ throw new Error(`Model hips.parent not found.`);
33
33
  }
34
34
  restRootParent = restRoot?.parent;
35
35
  restRoot.parent = null;
@@ -248,7 +248,7 @@ export async function loadCharacterAnimation(model, url, type, removeXZMovement
248
248
  }
249
249
  const [clip] = clips;
250
250
  if (boneMap != null) {
251
- applyBoneMap(clip, clipScene, boneMap);
251
+ applyAnimationBoneMap(clip, clipScene, boneMap);
252
252
  }
253
253
  if (mask != null) {
254
254
  applyMask(clip, mask);
@@ -1,8 +1,11 @@
1
1
  import { AnimationAction, AnimationMixer, Object3D, Quaternion } from 'three';
2
+ import type { BoneMap } from '../utils.js';
3
+ import type { VRMHumanBoneName } from '@pixiv/three-vrm';
2
4
  export { VRMHumanBoneName } from '@pixiv/three-vrm';
3
5
  export * from './vrm.js';
4
6
  export type CharacterModelOptions = {
5
7
  readonly type?: 'vrm' | 'gltf';
8
+ readonly boneMap?: Record<string, VRMHumanBoneName>;
6
9
  readonly url?: string;
7
10
  /**
8
11
  * allows to apply an rotation offset when placing objects as children of the character's bones
@@ -25,4 +28,4 @@ export type CharacterModel = {
25
28
  currentAnimations: Map<string | undefined, AnimationAction>;
26
29
  boneRotationOffset?: Quaternion;
27
30
  };
28
- export declare function loadCharacterModel(url?: string, type?: Exclude<CharacterModelOptions, boolean>['type'], boneRotationOffset?: Quaternion, castShadow?: boolean, receiveShadow?: boolean): Promise<CharacterModel>;
31
+ export declare function loadCharacterModel(url?: string, type?: Exclude<CharacterModelOptions, boolean>['type'], boneRotationOffset?: Quaternion, castShadow?: boolean, receiveShadow?: boolean, boneMap?: BoneMap): Promise<CharacterModel>;
@@ -7,9 +7,16 @@ export function flattenCharacterModelOptions(options) {
7
7
  if (options == null) {
8
8
  return [];
9
9
  }
10
- return [options.url, options.type, options.boneRotationOffset, options.castShadow, options.receiveShadow];
10
+ return [
11
+ options.url,
12
+ options.type,
13
+ options.boneRotationOffset,
14
+ options.castShadow,
15
+ options.receiveShadow,
16
+ options.boneMap,
17
+ ];
11
18
  }
12
- export async function loadCharacterModel(url, type, boneRotationOffset, castShadow = true, receiveShadow = true) {
19
+ export async function loadCharacterModel(url, type, boneRotationOffset, castShadow = true, receiveShadow = true, boneMap) {
13
20
  let result;
14
21
  if (url == null) {
15
22
  //prepare loading the default model
@@ -38,6 +45,7 @@ export async function loadCharacterModel(url, type, boneRotationOffset, castShad
38
45
  }
39
46
  result.boneRotationOffset = boneRotationOffset;
40
47
  result.scene.traverse((obj) => {
48
+ obj.name = boneMap?.[obj.name] ?? obj.name;
41
49
  obj.frustumCulled = false;
42
50
  if (castShadow) {
43
51
  obj.castShadow = true;
@@ -1,6 +1,6 @@
1
1
  import { VRM } from '@pixiv/three-vrm';
2
2
  import { Object3D, Object3DEventMap } from 'three';
3
- import { GLTFLoader } from 'three/examples/jsm/Addons.js';
3
+ import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js';
4
4
  export declare const vrmaLoader: GLTFLoader;
5
5
  export declare function loadVrmCharacterModel(url: string): Promise<VRM & {
6
6
  scene: Object3D<Object3DEventMap & {
package/dist/model/vrm.js CHANGED
@@ -1,6 +1,6 @@
1
1
  import { VRMLoaderPlugin, VRMUtils } from '@pixiv/three-vrm';
2
2
  import { VRMAnimationLoaderPlugin } from '@pixiv/three-vrm-animation';
3
- import { GLTFLoader } from 'three/examples/jsm/Addons.js';
3
+ import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader.js';
4
4
  export const vrmaLoader = new GLTFLoader();
5
5
  vrmaLoader.register((parser) => new VRMLoaderPlugin(parser, { autoUpdateHumanBones: true }));
6
6
  vrmaLoader.register((parser) => new VRMAnimationLoaderPlugin(parser));
@@ -1,2 +1,2 @@
1
- import { SimpleCharacterActionBindingOptions } from './index.js';
1
+ import { SimpleCharacterActionBindingOptions } from './types.js';
2
2
  export declare function applySimpleCharacterActionBindingOptions(actionBindingsList: Array<unknown>, options?: SimpleCharacterActionBindingOptions): void;
@@ -1,102 +1,8 @@
1
1
  import { Group, Object3D, Object3DEventMap, AnimationAction } from 'three';
2
- import { CharacterAnimationOptions } from '../animation/index.js';
3
- import { CharacterCameraBehavior, CharacterCameraBehaviorOptions } from '../camera.js';
4
- import { CharacterModelOptions, CharacterModel } from '../model/index.js';
5
- import { BvhCharacterPhysicsOptions, BvhCharacterPhysics, BvhPhysicsWorld } from '../physics/index.js';
6
- export type SimpleCharacterState = {
7
- camera: Object3D;
8
- model?: CharacterModel;
9
- physics: BvhCharacterPhysics;
10
- lastJump: number;
11
- };
12
- export type SimpleCharacterMovementOptions = {
13
- /**
14
- * @default true
15
- */
16
- jump?: {
17
- /**
18
- * @default 0.2
19
- */
20
- delay?: number;
21
- /**
22
- * @default 0.1
23
- */
24
- bufferTime?: number;
25
- /**
26
- * @default 8
27
- */
28
- speed?: number;
29
- } | boolean;
30
- /**
31
- * @default true
32
- */
33
- walk?: {
34
- speed?: number;
35
- } | boolean;
36
- /**
37
- * @default true
38
- */
39
- run?: {
40
- speed?: number;
41
- } | boolean;
42
- };
43
- export type SimpleCharacterAnimationOptions = {
44
- readonly walk?: CharacterAnimationOptions;
45
- readonly run?: CharacterAnimationOptions;
46
- readonly idle?: CharacterAnimationOptions;
47
- readonly jumpUp?: CharacterAnimationOptions;
48
- readonly jumpLoop?: CharacterAnimationOptions;
49
- readonly jumpDown?: CharacterAnimationOptions;
50
- readonly jumpForward?: CharacterAnimationOptions;
51
- /**
52
- * @default "movement"
53
- */
54
- yawRotationBasedOn?: 'camera' | 'movement';
55
- /**
56
- * @default 10
57
- */
58
- maxYawRotationSpeed?: number;
59
- /**
60
- * @default 0.1
61
- */
62
- crossFadeDuration?: number;
63
- };
64
- export type SimpleCharacterActionBindingOptions = {
65
- screenJoystickRunDistancePx?: number;
66
- screenJoystickDeadZonePx?: number;
67
- pointerCaptureRotationSpeed?: number;
68
- pointerCaptureZoomSpeed?: number;
69
- pointerLockRotationSpeed?: number;
70
- pointerLockZoomSpeed?: number;
71
- keyboardRequiresPointerLock?: boolean;
72
- keyboardMoveForwardKeys?: Array<string>;
73
- keyboardMoveBackwardKeys?: Array<string>;
74
- keyboardMoveLeftKeys?: Array<string>;
75
- keyboardMoveRightKeys?: Array<string>;
76
- keyboardRunKeys?: Array<string>;
77
- keyboardJumpKeys?: Array<string>;
78
- };
79
- export type SimpleCharacterOptions = {
80
- /**
81
- * @deprecated use actionBindings instead
82
- */
83
- readonly input?: ReadonlyArray<{
84
- new (domElement: HTMLElement, abortSignal: AbortSignal): any;
85
- }>;
86
- readonly actionBindings?: ReadonlyArray<{
87
- new (domElement: HTMLElement, abortSignal: AbortSignal): any;
88
- }>;
89
- /**
90
- * @deprecated use actionBindingOptions instead
91
- */
92
- inputOptions?: SimpleCharacterActionBindingOptions;
93
- actionBindingOptions?: SimpleCharacterActionBindingOptions;
94
- movement?: SimpleCharacterMovementOptions;
95
- readonly model?: CharacterModelOptions | boolean;
96
- physics?: BvhCharacterPhysicsOptions;
97
- cameraBehavior?: CharacterCameraBehaviorOptions;
98
- readonly animation?: SimpleCharacterAnimationOptions;
99
- };
2
+ import { CharacterCameraBehavior } from '../camera.js';
3
+ import { CharacterModel } from '../model/index.js';
4
+ import { BvhCharacterPhysics, BvhPhysicsWorld } from '../physics/index.js';
5
+ import { SimpleCharacterOptions, SimpleCharacterState } from './types.js';
100
6
  export declare class SimpleCharacter extends Group<Object3DEventMap & {
101
7
  loaded: {};
102
8
  }> implements SimpleCharacterState {
@@ -122,3 +28,4 @@ export declare class SimpleCharacter extends Group<Object3DEventMap & {
122
28
  export * from './update-input-velocity.js';
123
29
  export * from './update-rotation.js';
124
30
  export * from './apply-input-options.js';
31
+ export * from './types.js';
@@ -4,7 +4,7 @@ import { Group, Vector3 } from 'three';
4
4
  import { applySimpleCharacterActionBindingOptions } from './apply-input-options.js';
5
5
  import { KeyboardLocomotionActionBindings, PointerCaptureRotateZoomActionBindings, ScreenJoystickLocomotionActionBindings, ScreenButtonJumpActionBindings, } from '../action/index.js';
6
6
  import { CharacterCameraBehavior } from '../camera.js';
7
- import { loadCharacterModel, flattenCharacterModelOptions, } from '../model/index.js';
7
+ import { loadCharacterModel, flattenCharacterModelOptions } from '../model/index.js';
8
8
  import { BvhCharacterPhysics } from '../physics/index.js';
9
9
  import { shouldJump } from '../utils.js';
10
10
  import { loadSimpleCharacterJumpDownState } from './state/jump-down.js';
@@ -106,3 +106,4 @@ export class SimpleCharacter extends Group {
106
106
  export * from './update-input-velocity.js';
107
107
  export * from './update-rotation.js';
108
108
  export * from './apply-input-options.js';
109
+ export * from './types.js';
@@ -1,3 +1,3 @@
1
1
  import { type GraphTimelineState } from '@pmndrs/timeline';
2
- import type { SimpleCharacterState, SimpleCharacterOptions } from '../index.js';
2
+ import type { SimpleCharacterState, SimpleCharacterOptions } from '../types.js';
3
3
  export declare function loadSimpleCharacterJumpDownState<T>(state: SimpleCharacterState, options: SimpleCharacterOptions): Promise<GraphTimelineState<T>>;
@@ -1,5 +1,5 @@
1
1
  import { type GraphTimelineState } from '@pmndrs/timeline';
2
2
  import { AnimationAction } from 'three';
3
- import { SimpleCharacterState, SimpleCharacterOptions } from '../index.js';
3
+ import { SimpleCharacterState, SimpleCharacterOptions } from '../types.js';
4
4
  export declare function loadSimpleCharacterJumpForwardAction(state: SimpleCharacterState, options: SimpleCharacterOptions): Promise<AnimationAction>;
5
5
  export declare function loadSimpleCharacterJumpForwardState<T>(jumpForward: AnimationAction, state: SimpleCharacterState, options: SimpleCharacterOptions): Promise<GraphTimelineState<T>>;
@@ -1,3 +1,3 @@
1
1
  import { type GraphTimelineState } from '@pmndrs/timeline';
2
- import type { SimpleCharacterOptions, SimpleCharacterState } from '../index.js';
2
+ import type { SimpleCharacterOptions, SimpleCharacterState } from '../types.js';
3
3
  export declare function loadSimpleCharacterJumpLoopState<T>(state: SimpleCharacterState, options: SimpleCharacterOptions): Promise<GraphTimelineState<T>>;
@@ -1,4 +1,4 @@
1
1
  import { GraphTimelineState } from '@pmndrs/timeline';
2
2
  import { AnimationAction } from 'three';
3
- import type { SimpleCharacterOptions, SimpleCharacterState } from '../index.js';
3
+ import type { SimpleCharacterOptions, SimpleCharacterState } from '../types.js';
4
4
  export declare function loadSimpleCharacterJumpStartState<T>(jumpUp: AnimationAction, jumpForward: AnimationAction, state: SimpleCharacterState, options: SimpleCharacterOptions): Promise<GraphTimelineState<T>>;
@@ -1,5 +1,5 @@
1
1
  import { GraphTimelineState } from '@pmndrs/timeline';
2
2
  import { AnimationAction } from 'three';
3
- import { SimpleCharacterState, SimpleCharacterOptions } from '../index.js';
3
+ import { SimpleCharacterState, SimpleCharacterOptions } from '../types.js';
4
4
  export declare function loadSimpleCharacterJumpUpAction(state: SimpleCharacterState, options: SimpleCharacterOptions): Promise<AnimationAction>;
5
5
  export declare function loadSimpleCharacterJumpUpState<T>(jumpUp: AnimationAction, state: SimpleCharacterState, options: SimpleCharacterOptions): Promise<GraphTimelineState<T>>;
@@ -1,3 +1,3 @@
1
1
  import { type GraphTimelineState } from '@pmndrs/timeline';
2
- import type { SimpleCharacterOptions, SimpleCharacterState } from '../index.js';
2
+ import type { SimpleCharacterOptions, SimpleCharacterState } from '../types.js';
3
3
  export declare function loadSimpleCharacterMovingState<T>(state: SimpleCharacterState, options: SimpleCharacterOptions): Promise<GraphTimelineState<T>>;
@@ -0,0 +1,99 @@
1
+ import { Object3D } from 'three';
2
+ import { CharacterAnimationOptions } from '../animation/index.js';
3
+ import { CharacterCameraBehaviorOptions } from '../camera.js';
4
+ import { CharacterModel, CharacterModelOptions } from '../model/index.js';
5
+ import { BvhCharacterPhysics, BvhCharacterPhysicsOptions } from '../physics/index.js';
6
+ export type SimpleCharacterState = {
7
+ camera: Object3D;
8
+ model?: CharacterModel;
9
+ physics: BvhCharacterPhysics;
10
+ lastJump: number;
11
+ };
12
+ export type SimpleCharacterMovementOptions = {
13
+ /**
14
+ * @default true
15
+ */
16
+ jump?: {
17
+ /**
18
+ * @default 0.2
19
+ */
20
+ delay?: number;
21
+ /**
22
+ * @default 0.1
23
+ */
24
+ bufferTime?: number;
25
+ /**
26
+ * @default 8
27
+ */
28
+ speed?: number;
29
+ } | boolean;
30
+ /**
31
+ * @default true
32
+ */
33
+ walk?: {
34
+ speed?: number;
35
+ } | boolean;
36
+ /**
37
+ * @default true
38
+ */
39
+ run?: {
40
+ speed?: number;
41
+ } | boolean;
42
+ };
43
+ export type SimpleCharacterAnimationOptions = {
44
+ readonly walk?: CharacterAnimationOptions;
45
+ readonly run?: CharacterAnimationOptions;
46
+ readonly idle?: CharacterAnimationOptions;
47
+ readonly jumpUp?: CharacterAnimationOptions;
48
+ readonly jumpLoop?: CharacterAnimationOptions;
49
+ readonly jumpDown?: CharacterAnimationOptions;
50
+ readonly jumpForward?: CharacterAnimationOptions;
51
+ /**
52
+ * @default "movement"
53
+ */
54
+ yawRotationBasedOn?: 'camera' | 'movement';
55
+ /**
56
+ * @default 10
57
+ */
58
+ maxYawRotationSpeed?: number;
59
+ /**
60
+ * @default 0.1
61
+ */
62
+ crossFadeDuration?: number;
63
+ };
64
+ export type SimpleCharacterActionBindingOptions = {
65
+ screenJoystickRunDistancePx?: number;
66
+ screenJoystickDeadZonePx?: number;
67
+ pointerCaptureRotationSpeed?: number;
68
+ pointerCaptureZoomSpeed?: number;
69
+ pointerLockRotationSpeed?: number;
70
+ pointerLockZoomSpeed?: number;
71
+ keyboardRequiresPointerLock?: boolean;
72
+ keyboardMoveForwardKeys?: Array<string>;
73
+ keyboardMoveBackwardKeys?: Array<string>;
74
+ keyboardMoveLeftKeys?: Array<string>;
75
+ keyboardMoveRightKeys?: Array<string>;
76
+ keyboardRunKeys?: Array<string>;
77
+ keyboardJumpKeys?: Array<string>;
78
+ };
79
+ export type SimpleCharacterOptions = {
80
+ /**
81
+ * @deprecated use actionBindings instead
82
+ */
83
+ readonly input?: ReadonlyArray<{
84
+ new (domElement: HTMLElement, abortSignal: AbortSignal): any;
85
+ }>;
86
+ readonly actionBindings?: ReadonlyArray<{
87
+ new (domElement: HTMLElement, abortSignal: AbortSignal): any;
88
+ }>;
89
+ /**
90
+ * @deprecated use actionBindingOptions instead
91
+ */
92
+ inputOptions?: SimpleCharacterActionBindingOptions;
93
+ actionBindingOptions?: SimpleCharacterActionBindingOptions;
94
+ movement?: SimpleCharacterMovementOptions;
95
+ readonly model?: CharacterModelOptions | boolean;
96
+ physics?: BvhCharacterPhysicsOptions;
97
+ cameraBehavior?: CharacterCameraBehaviorOptions;
98
+ readonly animation?: SimpleCharacterAnimationOptions;
99
+ };
@@ -0,0 +1 @@
1
+ export {};
@@ -1,4 +1,4 @@
1
1
  import { Object3D } from 'three';
2
- import type { SimpleCharacterMovementOptions } from './index.js';
2
+ import type { SimpleCharacterMovementOptions } from './types.js';
3
3
  import type { BvhCharacterPhysics } from '../physics/index.js';
4
4
  export declare function updateSimpleCharacterVelocity(camera: Object3D, physics: BvhCharacterPhysics, options?: SimpleCharacterMovementOptions): void;
@@ -1,6 +1,6 @@
1
1
  import { Object3D } from 'three';
2
2
  import { BvhCharacterPhysics } from '../physics/index.js';
3
- import type { SimpleCharacterAnimationOptions } from './index.js';
3
+ import type { SimpleCharacterAnimationOptions } from './types.js';
4
4
  export declare function updateSimpleCharacterRotation(delta: number, physics: BvhCharacterPhysics, camera: Object3D, model: {
5
5
  scene: Object3D;
6
6
  }, options?: SimpleCharacterAnimationOptions): true | undefined;
package/dist/utils.d.ts CHANGED
@@ -1,6 +1,7 @@
1
- import type { CharacterModel } from './model/index.js';
1
+ import type { CharacterModel, VRMHumanBoneName } from './model/index.js';
2
2
  import type { BvhCharacterPhysics } from './physics/index.js';
3
3
  import type { AnimationAction } from 'three';
4
+ export type BoneMap = Record<string, VRMHumanBoneName>;
4
5
  export declare function getIsMobileMediaQuery(): MediaQueryList | undefined;
5
6
  export declare function isMobile(): boolean;
6
7
  export type StartAnimationOptions = {
package/package.json CHANGED
@@ -21,7 +21,7 @@
21
21
  "peerDependencies": {
22
22
  "three": "*"
23
23
  },
24
- "version": "0.2.5",
24
+ "version": "0.2.7",
25
25
  "type": "module",
26
26
  "dependencies": {
27
27
  "@pixiv/three-vrm": "^3.4.2",