@pmndrs/viverse 0.1.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +34 -0
- package/README.md +41 -0
- package/dist/animation/gltf.d.ts +3 -0
- package/dist/animation/gltf.js +8 -0
- package/dist/animation/index.d.ts +30 -0
- package/dist/animation/index.js +150 -0
- package/dist/animation/mixamo-bone-map.json +54 -0
- package/dist/animation/mixamo.d.ts +3 -0
- package/dist/animation/mixamo.js +9 -0
- package/dist/animation/utils.d.ts +3 -0
- package/dist/animation/utils.js +28 -0
- package/dist/animation/vrma.d.ts +3 -0
- package/dist/animation/vrma.js +8 -0
- package/dist/assets/idle.d.ts +1 -0
- package/dist/assets/idle.js +1 -0
- package/dist/assets/jump-down.d.ts +1 -0
- package/dist/assets/jump-down.js +1 -0
- package/dist/assets/jump-forward.d.ts +1 -0
- package/dist/assets/jump-forward.js +1 -0
- package/dist/assets/jump-loop.d.ts +1 -0
- package/dist/assets/jump-loop.js +1 -0
- package/dist/assets/jump-up.d.ts +1 -0
- package/dist/assets/jump-up.js +1 -0
- package/dist/assets/mannequin.d.ts +1 -0
- package/dist/assets/mannequin.js +1 -0
- package/dist/assets/prototype-texture.d.ts +1 -0
- package/dist/assets/prototype-texture.js +1 -0
- package/dist/assets/run.d.ts +1 -0
- package/dist/assets/run.js +1 -0
- package/dist/assets/walk.d.ts +1 -0
- package/dist/assets/walk.js +1 -0
- package/dist/camera.d.ts +79 -0
- package/dist/camera.js +139 -0
- package/dist/index.d.ts +7 -0
- package/dist/index.js +7 -0
- package/dist/input/index.d.ts +30 -0
- package/dist/input/index.js +64 -0
- package/dist/input/keyboard.d.ts +8 -0
- package/dist/input/keyboard.js +77 -0
- package/dist/input/pointer-capture.d.ts +14 -0
- package/dist/input/pointer-capture.js +59 -0
- package/dist/input/pointer-lock.d.ts +13 -0
- package/dist/input/pointer-lock.js +51 -0
- package/dist/material.d.ts +6 -0
- package/dist/material.js +18 -0
- package/dist/model/gltf.d.ts +8 -0
- package/dist/model/gltf.js +7 -0
- package/dist/model/index.d.ts +32 -0
- package/dist/model/index.js +57 -0
- package/dist/model/vrm.d.ts +9 -0
- package/dist/model/vrm.js +19 -0
- package/dist/physics/index.d.ts +50 -0
- package/dist/physics/index.js +127 -0
- package/dist/physics/world.d.ts +9 -0
- package/dist/physics/world.js +27 -0
- package/dist/simple-character.d.ts +105 -0
- package/dist/simple-character.js +329 -0
- package/dist/utils.d.ts +2 -0
- package/dist/utils.js +34 -0
- package/package.json +47 -0
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import { VRM, VRMUtils } from '@pixiv/three-vrm';
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import { action, animationFinished, build, timePassed, forever, parallel, graph, } from '@pmndrs/timeline';
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import { AnimationMixer, Euler, Group, LoopOnce, Quaternion, Vector3, } from 'three';
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import { simpleCharacterAnimationNames, getSimpleCharacterModelAnimationOptions as getSimpleCharacterModelAnimationOptions, loadCharacterModelAnimation as loadCharacterModelAnimation, } from './animation/index.js';
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import { SimpleCharacterCameraBehavior } from './camera.js';
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import { InputSystem, LocomotionKeyboardInput, MoveBackwardField, MoveForwardField, MoveLeftField, MoveRightField, PointerCaptureInput, RunField, LastTimeJumpPressedField, } from './input/index.js';
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import { clearCharacterModelCache, loadCharacterModel } from './model/index.js';
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import { BvhCharacterPhysics } from './physics/index.js';
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const DefaultCrossFadeDuration = 0.1;
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const DefaultJumDelay = 0.2;
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//constants
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const NegZAxis = new Vector3(0, 0, -1);
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const _2MathPI = 2 * Math.PI;
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//helper objects
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const cameraEuler = new Euler();
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const cameraRotation = new Quaternion();
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const vector = new Vector3();
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const characterTargetEuler = new Euler();
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const goalTargetEuler = new Euler();
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const inputDirection = new Vector3();
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const quaternion = new Quaternion();
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export async function preloadSimpleCharacterAssets(options) {
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// load model
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const model = await loadCharacterModel(options.model);
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if (model == null) {
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return {};
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}
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model.scene.addEventListener('dispose', () => clearCharacterModelCache(options.model));
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// load animations
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return {
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model,
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animations: (await Promise.all(simpleCharacterAnimationNames.map(async (name) => loadCharacterModelAnimation(model, options.animation?.[name] ?? (await getSimpleCharacterModelAnimationOptions(name)))))).reduce((prev, animation, i) => {
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prev[simpleCharacterAnimationNames[i]] = animation;
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return prev;
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}, {}),
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};
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}
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async function* SimpleCharacterTimeline(camera, character) {
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let lastJump = 0;
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function shouldJump() {
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let jumpOptions = character.options.movement?.jump;
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if (jumpOptions === false) {
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return false;
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}
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if (jumpOptions === true) {
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jumpOptions = {};
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}
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if (!character.physics.isGrounded) {
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return false;
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}
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const lastTimePressed = character.inputSystem.get(LastTimeJumpPressedField);
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if (lastTimePressed == null) {
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return false;
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}
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if (lastJump > lastTimePressed) {
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return false;
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}
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return performance.now() / 1000 - lastTimePressed < (jumpOptions?.bufferTime ?? 0.1);
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}
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function applyJumpForce() {
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character.physics.applyVelocity(vector.set(0, (typeof character.options.movement?.jump === 'object' ? character.options.movement?.jump.speed : undefined) ??
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8, 0));
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}
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const model = character.model;
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const actions = character.actions;
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//run character
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yield* parallel('all',
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// character movement
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action({
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update() {
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cameraEuler.setFromQuaternion(camera.getWorldQuaternion(cameraRotation), 'YXZ');
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cameraEuler.x = 0;
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cameraEuler.z = 0;
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let inputSpeed = 0;
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let runOptions = character.options.movement?.run ?? true;
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if (character.inputSystem.get(RunField) && runOptions !== false) {
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runOptions = runOptions === true ? {} : runOptions;
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inputSpeed = runOptions.speed ?? 6;
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}
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let walkOptions = character.options.movement?.walk ?? true;
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if (inputSpeed === 0 && walkOptions !== false) {
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walkOptions = walkOptions === true ? {} : walkOptions;
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inputSpeed = walkOptions.speed ?? 3;
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}
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character.physics.inputVelocity
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.set(-character.inputSystem.get(MoveLeftField) + character.inputSystem.get(MoveRightField), 0, -character.inputSystem.get(MoveForwardField) + character.inputSystem.get(MoveBackwardField))
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.normalize()
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.applyEuler(cameraEuler)
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.multiplyScalar(inputSpeed);
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//run forever
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return true;
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},
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}),
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// rotation animations
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model != null &&
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action({
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update(_, clock) {
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// Character yaw rotation logic
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const basedOn = character.options.animation?.yawRotationBasdOn ?? 'movement';
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// compute goalTargetEuler
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if (basedOn === 'camera') {
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goalTargetEuler.setFromQuaternion(camera.getWorldQuaternion(quaternion), 'YXZ');
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}
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else {
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//don't rotate if not moving
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if (character.physics.inputVelocity.lengthSq() === 0) {
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// run forever
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return true;
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}
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inputDirection.copy(character.physics.inputVelocity).normalize();
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quaternion.setFromUnitVectors(NegZAxis, inputDirection);
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goalTargetEuler.setFromQuaternion(quaternion, 'YXZ');
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}
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// compute currentTargetEuler
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model.scene.getWorldQuaternion(quaternion);
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characterTargetEuler.setFromQuaternion(quaternion, 'YXZ');
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// apply delta yaw rotation
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let deltaYaw = (goalTargetEuler.y - characterTargetEuler.y + _2MathPI) % _2MathPI;
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if (deltaYaw > Math.PI) {
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deltaYaw = deltaYaw - _2MathPI;
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}
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const absDeltaYaw = Math.abs(deltaYaw);
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if (absDeltaYaw < 0.001) {
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// run forever
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return true;
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}
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const yawRotationDirection = deltaYaw / absDeltaYaw;
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const maxYawRotationSpeed = (typeof character.options.animation === 'object'
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? character.options.animation.maxYawRotationSpeed
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: undefined) ?? 10;
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model.scene.rotation.y += Math.min(maxYawRotationSpeed * clock.delta, absDeltaYaw) * yawRotationDirection;
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// run forever
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return true;
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},
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}),
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// jump and walk animations
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actions == null
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? action({
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update: () => void (shouldJump() && applyJumpForce()),
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})
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: graph('moving', {
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jumpStart: {
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timeline: async function* () {
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yield* action({
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init() {
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actions.jumpUp.reset();
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actions.jumpUp.play();
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actions.jumpUp.paused = true;
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actions.jumpUp.fadeIn(character.options.animation?.crossFadeDuration ?? DefaultCrossFadeDuration);
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actions.jumpForward.reset();
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actions.jumpForward.play();
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actions.jumpForward.paused = true;
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actions.jumpForward.fadeIn(character.options.animation?.crossFadeDuration ?? DefaultCrossFadeDuration);
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},
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update: () => void character.physics.inputVelocity.multiplyScalar(DefaultCrossFadeDuration),
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until: timePassed((typeof character.options.movement?.jump === 'object'
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? character.options.movement?.jump.delay
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: undefined) ?? DefaultJumDelay, 'seconds'),
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});
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if (character.inputSystem.get(RunField)) {
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actions.jumpUp.fadeOut(0.1);
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return 'jumpForward';
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}
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else {
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actions.jumpForward.fadeOut(0.1);
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return 'jumpUp';
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}
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},
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transitionTo: {
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jumpDown: { when: () => !character.physics.isGrounded },
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},
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},
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jumpForward: {
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timeline: async function* () {
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yield* action({
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init: () => {
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actions.jumpForward.paused = false;
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applyJumpForce();
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},
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cleanup: () => void actions.jumpForward.fadeOut(character.options.animation?.crossFadeDuration ?? DefaultCrossFadeDuration),
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until: animationFinished(actions.jumpForward),
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});
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if (character.physics.isGrounded) {
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return 'moving';
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}
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return 'jumpLoop';
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},
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},
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jumpUp: {
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timeline: () => action({
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init: () => {
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actions.jumpUp.paused = false;
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applyJumpForce();
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},
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cleanup: () => void actions.jumpUp.fadeOut(character.options.animation?.crossFadeDuration ?? DefaultCrossFadeDuration),
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until: animationFinished(actions.jumpUp),
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}),
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transitionTo: {
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jumpDown: {
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when: (_, clock) => clock.actionTime > 0.1 && character.physics.isGrounded,
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},
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finally: 'jumpLoop',
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},
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},
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jumpLoop: {
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timeline: () => action({
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init: () => {
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actions.jumpLoop.reset();
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actions.jumpLoop.play();
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actions.jumpLoop.fadeIn(character.options.animation?.crossFadeDuration ?? DefaultCrossFadeDuration);
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},
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cleanup: () => actions.jumpLoop.fadeOut(character.options.animation?.crossFadeDuration ?? DefaultCrossFadeDuration),
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until: forever(),
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}),
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transitionTo: {
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jumpDown: { when: () => character.physics.isGrounded },
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},
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},
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jumpDown: {
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timeline: () => action({
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init: () => {
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actions.jumpUp.fadeOut(character.options.animation?.crossFadeDuration ?? DefaultCrossFadeDuration);
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actions.jumpForward.fadeOut(character.options.animation?.crossFadeDuration ?? DefaultCrossFadeDuration);
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actions.jumpDown.reset();
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actions.jumpDown.play();
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actions.jumpDown.fadeIn(character.options.animation?.crossFadeDuration ?? DefaultCrossFadeDuration);
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},
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cleanup: () => actions.jumpDown.fadeOut(character.options.animation?.crossFadeDuration ?? DefaultCrossFadeDuration),
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until: timePassed(50, 'milliseconds'),
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}),
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transitionTo: { finally: 'moving' },
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},
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moving: {
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timeline: () => {
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let currentAnimation;
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return action({
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update() {
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let nextAnimation;
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if (character.physics.inputVelocity.lengthSq() === 0) {
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nextAnimation = actions.idle;
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}
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else if (character.inputSystem.get(RunField) && character.options.movement?.run != false) {
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nextAnimation = actions.run;
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}
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else if (character.options.movement?.walk != false) {
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nextAnimation = actions.walk;
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}
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else {
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nextAnimation = actions.idle;
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}
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if (nextAnimation === currentAnimation) {
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return;
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}
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currentAnimation?.fadeOut(character.options.animation?.crossFadeDuration ?? DefaultCrossFadeDuration);
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nextAnimation.reset();
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nextAnimation.play();
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nextAnimation.fadeIn(character.options.animation?.crossFadeDuration ?? DefaultCrossFadeDuration);
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currentAnimation = nextAnimation;
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},
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cleanup: () => currentAnimation?.fadeOut(character.options.animation?.crossFadeDuration ?? DefaultCrossFadeDuration),
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});
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},
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transitionTo: {
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jumpStart: { when: () => shouldJump() },
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jumpLoop: { when: () => !character.physics.isGrounded },
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},
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},
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}));
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}
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export class SimpleCharacter extends Group {
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options;
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cameraBehavior;
|
|
273
|
+
physics;
|
|
274
|
+
mixer = new AnimationMixer(this);
|
|
275
|
+
//can be changed from the outside
|
|
276
|
+
inputSystem;
|
|
277
|
+
//loaded asychronously
|
|
278
|
+
actions;
|
|
279
|
+
model;
|
|
280
|
+
updateTimeline;
|
|
281
|
+
constructor(camera, world, domElement, options = {}) {
|
|
282
|
+
super();
|
|
283
|
+
this.options = options;
|
|
284
|
+
// input system
|
|
285
|
+
this.inputSystem =
|
|
286
|
+
options.input instanceof InputSystem
|
|
287
|
+
? options.input
|
|
288
|
+
: new InputSystem(domElement, options.input ?? [LocomotionKeyboardInput, PointerCaptureInput]);
|
|
289
|
+
options.physics ??= {};
|
|
290
|
+
// camera behavior
|
|
291
|
+
this.cameraBehavior = new SimpleCharacterCameraBehavior(camera, this, this.inputSystem, world.raycast.bind(world));
|
|
292
|
+
// physics
|
|
293
|
+
this.physics = new BvhCharacterPhysics(this, world);
|
|
294
|
+
this.init(camera, options).catch(console.error);
|
|
295
|
+
}
|
|
296
|
+
async init(camera, options) {
|
|
297
|
+
const { model, animations } = await preloadSimpleCharacterAssets(options);
|
|
298
|
+
this.model = model;
|
|
299
|
+
if (model != null && animations != null) {
|
|
300
|
+
this.add(model.scene);
|
|
301
|
+
this.actions = {};
|
|
302
|
+
for (const name of simpleCharacterAnimationNames) {
|
|
303
|
+
this.actions[name] = this.mixer.clipAction(animations[name]);
|
|
304
|
+
}
|
|
305
|
+
this.actions.jumpDown.loop = LoopOnce;
|
|
306
|
+
this.actions.jumpDown.clampWhenFinished = true;
|
|
307
|
+
this.actions.jumpUp.loop = LoopOnce;
|
|
308
|
+
this.actions.jumpUp.clampWhenFinished = true;
|
|
309
|
+
this.actions.jumpForward.loop = LoopOnce;
|
|
310
|
+
this.actions.jumpForward.clampWhenFinished = true;
|
|
311
|
+
}
|
|
312
|
+
this.updateTimeline = build(SimpleCharacterTimeline(camera, this));
|
|
313
|
+
this.dispatchEvent({ type: 'loaded' });
|
|
314
|
+
}
|
|
315
|
+
update(delta) {
|
|
316
|
+
this.updateTimeline?.(undefined, delta);
|
|
317
|
+
this.mixer?.update(delta);
|
|
318
|
+
if (this.model instanceof VRM) {
|
|
319
|
+
this.model.update(delta);
|
|
320
|
+
}
|
|
321
|
+
this.physics.update(delta, this.options.physics);
|
|
322
|
+
this.cameraBehavior.update(delta, this.options.cameraBehavior);
|
|
323
|
+
}
|
|
324
|
+
dispose() {
|
|
325
|
+
this.parent?.remove(this);
|
|
326
|
+
this.model?.scene.dispatchEvent({ type: 'dispose' });
|
|
327
|
+
VRMUtils.deepDispose(this);
|
|
328
|
+
}
|
|
329
|
+
}
|
package/dist/utils.d.ts
ADDED
package/dist/utils.js
ADDED
|
@@ -0,0 +1,34 @@
|
|
|
1
|
+
function shallowEqual(a, b) {
|
|
2
|
+
if (a.length !== b.length)
|
|
3
|
+
return false;
|
|
4
|
+
for (let i = 0; i < a.length; i++) {
|
|
5
|
+
if (a[i] !== b[i])
|
|
6
|
+
return false;
|
|
7
|
+
}
|
|
8
|
+
return true;
|
|
9
|
+
}
|
|
10
|
+
const cacheMap = new Map();
|
|
11
|
+
export function cached(fn, dependencies) {
|
|
12
|
+
let cache = cacheMap.get(fn);
|
|
13
|
+
if (cache == null) {
|
|
14
|
+
cacheMap.set(fn, (cache = []));
|
|
15
|
+
}
|
|
16
|
+
const entry = cache.find(({ deps }) => shallowEqual(deps, dependencies));
|
|
17
|
+
if (entry != null) {
|
|
18
|
+
return entry.result;
|
|
19
|
+
}
|
|
20
|
+
const result = fn(...dependencies);
|
|
21
|
+
cache.push({ deps: dependencies, result });
|
|
22
|
+
return result;
|
|
23
|
+
}
|
|
24
|
+
export function clearCache(fn, dependencies) {
|
|
25
|
+
const cache = cacheMap.get(fn);
|
|
26
|
+
if (cache == null) {
|
|
27
|
+
return;
|
|
28
|
+
}
|
|
29
|
+
const index = cache.findIndex(({ deps }) => shallowEqual(deps, dependencies));
|
|
30
|
+
if (index === -1) {
|
|
31
|
+
return;
|
|
32
|
+
}
|
|
33
|
+
cache.splice(index, 1);
|
|
34
|
+
}
|
package/package.json
ADDED
|
@@ -0,0 +1,47 @@
|
|
|
1
|
+
{
|
|
2
|
+
"name": "@pmndrs/viverse",
|
|
3
|
+
"description": "Toolkit for building and publishing Threejs Apps to Viverse.",
|
|
4
|
+
"author": "Bela Bohlender",
|
|
5
|
+
"license": "SEE LICENSE IN LICENSE",
|
|
6
|
+
"homepage": "https://github.com/pmndrs/viverse",
|
|
7
|
+
"keywords": [
|
|
8
|
+
"viverse",
|
|
9
|
+
"character controller",
|
|
10
|
+
"three.js",
|
|
11
|
+
"typescript",
|
|
12
|
+
"web game"
|
|
13
|
+
],
|
|
14
|
+
"repository": {
|
|
15
|
+
"type": "git",
|
|
16
|
+
"url": "git@github.com:pmndrs/viverse.git"
|
|
17
|
+
},
|
|
18
|
+
"files": [
|
|
19
|
+
"dist"
|
|
20
|
+
],
|
|
21
|
+
"peerDependencies": {
|
|
22
|
+
"three": "*"
|
|
23
|
+
},
|
|
24
|
+
"version": "0.1.2",
|
|
25
|
+
"type": "module",
|
|
26
|
+
"dependencies": {
|
|
27
|
+
"@pixiv/three-vrm": "^3.4.2",
|
|
28
|
+
"@pixiv/three-vrm-animation": "^3.4.2",
|
|
29
|
+
"@pmndrs/timeline": "^0.1.10",
|
|
30
|
+
"@viverse/sdk": "1.2.10-alpha.0",
|
|
31
|
+
"three": "*",
|
|
32
|
+
"three-mesh-bvh": "^0.9.1"
|
|
33
|
+
},
|
|
34
|
+
"devDependencies": {
|
|
35
|
+
"ts-node": "^10.9.2",
|
|
36
|
+
"@types/node": "^24.0.14"
|
|
37
|
+
},
|
|
38
|
+
"main": "dist/index.js",
|
|
39
|
+
"scripts": {
|
|
40
|
+
"generate": "node --loader ts-node/esm scripts/build-assets.ts",
|
|
41
|
+
"build": "tsc -p tsconfig.build.json",
|
|
42
|
+
"check:prettier": "prettier --check src",
|
|
43
|
+
"check:eslint": "eslint \"src/**/*.{ts,tsx}\"",
|
|
44
|
+
"fix:prettier": "prettier --write src",
|
|
45
|
+
"fix:eslint": "eslint \"src/**/*.{ts,tsx}\" --fix"
|
|
46
|
+
}
|
|
47
|
+
}
|