@pma-network/shared-server 0.0.7 → 0.0.11

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package/CommonPMA.d.ts ADDED
@@ -0,0 +1,31 @@
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+ import { CommonPMAPlayer } from "./class/CommonPMAPlayer";
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+ import type { PlayerUID } from "./types/SharedTypes";
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+ /**
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+ * A wraper around common functions that canbe used both in FiveM and RedM
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+ */
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+ export declare class CommonPMA {
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+ /**
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+ * Gets the player from the specified source
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+ * @note the PMAPlayer is lazy initialized so we don't do un-needed scrt
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+ * calls, this means that we *can* possibly end up in a state where the player
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+ * isn't initialized, this won't break anything though.
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+ * @returns the PMAPlayer wrapper, or `null` if the player doesn't exist
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+ */
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+ static from_source(source: number): CommonPMAPlayer | null;
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+ /**
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+ * Gets the player from the specified UID
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+ * @returns the PMAPlayer wrapper, or `null` if there wasn't a player
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+ */
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+ static from_uid(uid: PlayerUID): CommonPMAPlayer | null;
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+ /**
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+ * Gets all of the players that habe the specified job(s), and the specified {@param job_rank} if specified.
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+ */
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+ static get_players_with_job(job_names: string | string[], job_rank?: number): CommonPMAPlayer[];
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+ /**
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+ * Generic logging
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+ * TODO: Setup a clickhouse wrapper
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+ */
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+ static log(log_message: string, additional_data?: {
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+ [key: string]: any;
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+ }): void;
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+ }
package/CommonPMA.js ADDED
@@ -0,0 +1,44 @@
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+ var __defProp = Object.defineProperty;
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+ var __name = (target, value) => __defProp(target, "name", { value, configurable: true });
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+ import { CommonPMAPlayer } from "./class/CommonPMAPlayer";
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+ import { framework_name } from "./utils/FrameworkName";
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+ class CommonPMA {
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+ static {
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+ __name(this, "CommonPMA");
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+ }
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+ /**
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+ * Gets the player from the specified source
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+ * @note the PMAPlayer is lazy initialized so we don't do un-needed scrt
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+ * calls, this means that we *can* possibly end up in a state where the player
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+ * isn't initialized, this won't break anything though.
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+ * @returns the PMAPlayer wrapper, or `null` if the player doesn't exist
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+ */
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+ static from_source(source) {
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+ return CommonPMAPlayer.from_source(source);
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+ }
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+ /**
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+ * Gets the player from the specified UID
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+ * @returns the PMAPlayer wrapper, or `null` if there wasn't a player
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+ */
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+ static from_uid(uid) {
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+ const data = exports[framework_name].from_uid(uid);
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+ return data ? CommonPMAPlayer.from_raw(data) : null;
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+ }
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+ /**
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+ * Gets all of the players that habe the specified job(s), and the specified {@param job_rank} if specified.
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+ */
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+ static get_players_with_job(job_names, job_rank) {
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+ const players = exports[framework_name].get_players_with_job(job_names, job_rank);
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+ return players.map((v) => CommonPMAPlayer.from_raw(v));
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+ }
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+ /**
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+ * Generic logging
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+ * TODO: Setup a clickhouse wrapper
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+ */
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+ static log(log_message, additional_data) {
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+ console.log(log_message, additional_data);
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+ }
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+ }
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+ export {
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+ CommonPMA
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+ };
@@ -0,0 +1,41 @@
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+ import { Player } from "@nativewrappers/server";
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+ import type { CommonAbstractPMAPlayer } from "../types/CommonAbstractPMAPlayer";
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+ import type { CommonNotificationVariant, CommonPMAPartialNotification } from "../types/CommonNotifications";
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+ import type { CallSign, ItemName, PlayerJob, PlayerUID } from "../types/SharedTypes";
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+ export declare class CommonPMAPlayer extends Player implements CommonAbstractPMAPlayer {
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+ #private;
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+ /**
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+ * Creates the player from the ScRT msgpack'd class
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+ */
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+ static from_raw(ply: CommonAbstractPMAPlayer): CommonPMAPlayer;
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+ /**
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+ * Does basic checks that the player exists before lazy initializing the player
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+ */
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+ static from_source(source: number): CommonPMAPlayer | null;
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+ /**
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+ * Creates the player from the source without doing any validity checks
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+ */
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+ static from_source_unchecked(source: number): CommonPMAPlayer;
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+ constructor(source: number);
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+ constructor(pma_player: CommonAbstractPMAPlayer);
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+ ensure_init(): void;
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+ send_notification(title?: string, description?: string, variant?: CommonNotificationVariant, duration?: number): void;
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+ send_notification_object(partial: CommonPMAPartialNotification): void;
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+ get_sex(): number;
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+ get_height(): number;
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+ get_dob(): string;
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+ get_unique_id(): PlayerUID;
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+ get_call_sign(): CallSign;
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+ get_character_name(): string;
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+ get_log_name(): string;
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+ get_item(item_name: ItemName): unknown;
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+ add_item(item_name: ItemName, quantity: number): unknown;
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+ remove_item(item_name: ItemName, quantity: number): void;
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+ has_enough_of_item(item_name: ItemName, quantity: number): boolean;
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+ get_job(): PlayerJob;
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+ set_job(job_name: string, rank: number): void;
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+ get_bank(): number;
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+ add_to_bank(positive_amount: number): void;
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+ remove_from_bank(negative_amount: number): void;
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+ save(): Promise<void>;
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+ }
@@ -0,0 +1,135 @@
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+ var __defProp = Object.defineProperty;
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+ var __name = (target, value) => __defProp(target, "name", { value, configurable: true });
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+ import { Player } from "@nativewrappers/server";
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+ import { framework_name } from "../utils/FrameworkName";
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+ import { pma_get_player_from_id } from "../utils/GlobalOverrides";
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+ class CommonPMAPlayer extends Player {
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+ static {
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+ __name(this, "CommonPMAPlayer");
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+ }
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+ // This will get lazy-initialized whenever we actually call a function that needs it,
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+ // this will make sure we don't pay the un-needed serialize cost if we're only using this for
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+ // basic nativewrappers types
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+ #pma_player;
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+ /**
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+ * Creates the player from the ScRT msgpack'd class
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+ */
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+ static from_raw(ply) {
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+ return new CommonPMAPlayer(ply);
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+ }
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+ /**
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+ * Does basic checks that the player exists before lazy initializing the player
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+ */
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+ static from_source(source) {
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+ if (!DoesPlayerExist(source)) {
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+ return null;
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+ }
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+ return new CommonPMAPlayer(source);
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+ }
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+ /**
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+ * Creates the player from the source without doing any validity checks
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+ */
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+ static from_source_unchecked(source) {
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+ return new CommonPMAPlayer(source);
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+ }
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+ constructor(source) {
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+ if (typeof source !== "number") {
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+ const ply = source;
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+ super(ply.source);
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+ this.#pma_player = ply;
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+ } else {
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+ super(source);
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+ }
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+ }
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+ // Ensure we initialize the player whenever we're doing something that needs it.
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+ ensure_init() {
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+ if (!this.#pma_player) {
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+ this.#pma_player = globalThis.pma_get_player_from_id ? (
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+ // @ts-ignore: we override this in GlobalOverrides
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+ globalThis.pma_get_player_from_id(this.Source)
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+ ) : pma_get_player_from_id(this.Source);
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+ }
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+ }
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+ send_notification(title, description, variant = "default", duration = 5e3) {
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+ const noti = {
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+ body: description,
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+ duration,
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+ variant
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+ };
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+ this.emit("pma:add_notifications", noti);
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+ }
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+ send_notification_object(partial) {
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+ this.emit("pma:add_notification", partial);
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+ }
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+ get_sex() {
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+ this.ensure_init();
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+ return this.#pma_player.get_sex();
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+ }
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+ get_height() {
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+ this.ensure_init();
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+ return this.#pma_player.get_height();
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+ }
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+ get_dob() {
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+ this.ensure_init();
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+ return this.#pma_player.get_dob();
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+ }
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+ get_unique_id() {
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+ this.ensure_init();
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+ return this.#pma_player.get_unique_id();
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+ }
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+ get_call_sign() {
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+ this.ensure_init();
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+ return this.#pma_player.get_call_sign();
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+ }
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+ get_character_name() {
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+ this.ensure_init();
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+ return this.#pma_player.get_character_name();
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+ }
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+ get_log_name() {
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+ this.ensure_init();
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+ return this.#pma_player.get_character_name();
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+ }
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+ get_item(item_name) {
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+ this.ensure_init();
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+ return this.#pma_player.get_item(item_name);
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+ }
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+ add_item(item_name, quantity) {
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+ this.ensure_init();
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+ return this.#pma_player.add_item(item_name, quantity);
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+ }
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+ remove_item(item_name, quantity) {
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+ this.ensure_init();
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+ return this.#pma_player.remove_item(item_name, quantity);
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+ }
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+ has_enough_of_item(item_name, quantity) {
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+ this.ensure_init();
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+ return this.#pma_player.has_enough_of_item(item_name, quantity);
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+ }
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+ get_job() {
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+ this.ensure_init();
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+ return this.#pma_player.get_job();
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+ }
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+ set_job(job_name, rank) {
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+ this.ensure_init();
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+ return this.#pma_player.set_job(job_name, rank);
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+ }
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+ get_bank() {
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+ this.ensure_init();
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+ return this.#pma_player.get_bank();
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+ }
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+ add_to_bank(positive_amount) {
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+ this.ensure_init();
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+ return this.#pma_player.add_to_bank(positive_amount);
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+ }
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+ remove_from_bank(negative_amount) {
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+ this.ensure_init();
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+ return this.#pma_player.remove_from_bank(negative_amount);
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+ }
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+ save() {
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+ this.ensure_init();
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+ return this.#pma_player.save();
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+ }
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+ }
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+ export {
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+ CommonPMAPlayer
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+ };
package/index.d.ts CHANGED
@@ -1,2 +1,9 @@
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- export * from "./CooldownTracker";
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- export * from "./InfractionsWrapper";
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+ export * from "./CommonPMA";
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+ export * from "./utils/CooldownTracker";
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+ export * from "./utils/FrameworkName";
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+ export * from "./utils/GlobalOverrides";
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+ export * from "./utils/InfractionsWrapper";
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+ export * from "./types/CommonAbstractPMAPlayer";
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+ export * from "./types/CommonNotifications";
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+ export * from "./types/SharedTypes";
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+ export * from "./class/CommonPMAPlayer";
package/index.js CHANGED
@@ -1,2 +1,9 @@
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- export * from "./CooldownTracker";
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- export * from "./InfractionsWrapper";
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+ export * from "./CommonPMA";
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+ export * from "./utils/CooldownTracker";
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+ export * from "./utils/FrameworkName";
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+ export * from "./utils/GlobalOverrides";
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+ export * from "./utils/InfractionsWrapper";
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+ export * from "./types/CommonAbstractPMAPlayer";
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+ export * from "./types/CommonNotifications";
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+ export * from "./types/SharedTypes";
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+ export * from "./class/CommonPMAPlayer";
package/package.json CHANGED
@@ -5,7 +5,7 @@
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  "Dillon Skaggs <AvarianKnight>"
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  ],
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  "type": "module",
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- "version": "0.0.7",
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+ "version": "0.0.11",
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  "files": [
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  "./**/*.js",
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  "./**/*.d.ts"
@@ -0,0 +1,48 @@
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+ import type { CallSign, ItemName, PlayerJob, PlayerUID } from "./SharedTypes";
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+ export declare abstract class CommonAbstractPMAPlayer {
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+ abstract get_sex(): number;
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+ abstract get_height(): number;
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+ abstract get_dob(): string;
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+ abstract get_unique_id(): PlayerUID;
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+ abstract get_call_sign(): CallSign;
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+ abstract get_character_name(): string;
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+ abstract get_log_name(): string;
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+ abstract get_item(item_name: ItemName): unknown;
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+ /**
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+ * Adds the item with {@param item_name} to the players next free slot
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+ *
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+ * On RedM this will return `InventoryItem` on FiveM this will return `void`
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+ *
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+ * @throws This will throw an error if {@param item_name} is invalid, or if {@param quantity} is negative
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+ * @returns the {@link InventoryItem} that was created, or undefined if there wasn't a free slot to put the item into.
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+ */
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+ abstract add_item(item_name: ItemName, quantity: number): unknown;
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+ /**
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+ * Removes the item with {@param item_name} from the players inventory
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+ * @throws This will throw an error if there wasn't enough {@param quantity} in the players inventory, you should use use has_enough_of_item to check before calling
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+ */
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+ abstract remove_item(item_name: ItemName, quantity: number): void;
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+ /**
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+ * Checks if the player has enough of {@param item_name}
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+ * @returns `true` if they had enough {@param quantity}, `false` otherwise
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+ */
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+ abstract has_enough_of_item(item_name: ItemName, quantity: number): boolean;
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+ abstract get_job(): PlayerJob;
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+ /**
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+ * Sets the players job to the specified {@param job_name} and {@param rank}
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+ * @throws This will throw if the players job is invalid
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+ */
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+ abstract set_job(job_name: string, rank: number): void;
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+ abstract get_bank(): number;
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+ /**
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+ * Adds the {@param positive_amount} to the players bank.
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+ * @throws if {@param positive_amount} is negative this will throw an error.
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+ */
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+ abstract add_to_bank(positive_amount: number): void;
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+ /**
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+ * Removes the {@param negative_amount} to the players bank.
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+ * @throws if {@param negative_amount} is positive this will throw an error.
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+ */
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+ abstract remove_from_bank(negative_amount: number): void;
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+ abstract save(): Promise<void>;
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+ }
@@ -0,0 +1,10 @@
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+ var __defProp = Object.defineProperty;
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+ var __name = (target, value) => __defProp(target, "name", { value, configurable: true });
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+ class CommonAbstractPMAPlayer {
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+ static {
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+ __name(this, "CommonAbstractPMAPlayer");
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+ }
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+ }
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+ export {
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+ CommonAbstractPMAPlayer
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+ };
@@ -0,0 +1,12 @@
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+ export type Position = "top-left" | "top-center" | "top-right" | "middle-left" | "middle" | "middle-right" | "bottom-left" | "bottom-center" | "bottom-right";
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+ export type CommonNotificationVariant = "default" | "error" | "success";
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+ export type CommonPMAPartialNotification = Omit<CommonPMANotification, "id">;
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+ export type CommonPMANotification = {
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+ id: number;
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+ title?: string;
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+ body?: string;
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+ variant: CommonNotificationVariant;
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+ duration?: number;
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+ position?: Position;
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+ timeout?: number;
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+ };
@@ -0,0 +1,8 @@
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+ export type ItemName = string;
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+ export type Source = number;
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+ export type PlayerUID = number;
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+ export type CallSign = string | undefined;
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+ export type PlayerJob = {
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+ name: string;
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+ rank: number;
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+ };
@@ -2,7 +2,7 @@ type CooldownTrackerCallback = (src: number, details: string) => void;
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  export declare class CooldownTracker {
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  #private;
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  constructor(cooldown: number, cb: CooldownTrackerCallback);
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- player_dropped(): void;
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+ private player_dropped;
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  try_add_cooldown(src: number, additional_details: string): boolean;
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  }
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  export {};
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+ export declare const framework_name: string;
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+ const framework_name = GetGameName() === "fivem" ? "pma-framework" : "pma";
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+ export {
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+ framework_name
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+ };
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+ import type { CommonPMAPlayer } from "../class/CommonPMAPlayer";
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+ import type { Source } from "../types/SharedTypes";
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+ export declare function pma_get_player_from_id(source: Source): CommonPMAPlayer;
@@ -0,0 +1,11 @@
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+ var __defProp = Object.defineProperty;
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+ var __name = (target, value) => __defProp(target, "name", { value, configurable: true });
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+ import { framework_name } from "./FrameworkName";
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+ function pma_get_player_from_id(source) {
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+ return exports[framework_name].from_source(source);
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+ }
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+ __name(pma_get_player_from_id, "pma_get_player_from_id");
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+ globalThis.pma_get_player_from_id = pma_get_player_from_id;
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+ export {
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+ pma_get_player_from_id
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+ };
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