@pma-network/shared-server 0.0.15 → 0.0.16

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -3,7 +3,7 @@ import type { CommonAbstractPMAPlayer } from "../types/CommonAbstractPMAPlayer";
3
3
  import type { CommonNotificationVariant, CommonPMAPartialNotification } from "../types/CommonNotifications";
4
4
  import type { CallSign, ItemName, PlayerJob, PlayerUID } from "../types/SharedTypes";
5
5
  export declare class CommonPMAPlayer extends Player implements CommonAbstractPMAPlayer {
6
- #private;
6
+ protected pma_player: CommonAbstractPMAPlayer | null;
7
7
  /**
8
8
  * Creates the player from the ScRT msgpack'd class
9
9
  */
@@ -31,7 +31,7 @@ export declare class CommonPMAPlayer extends Player implements CommonAbstractPMA
31
31
  get_log_name(): string;
32
32
  get_item(item_name: ItemName): unknown;
33
33
  add_item(item_name: ItemName, quantity: number): unknown;
34
- remove_item(item_name: ItemName, quantity: number): void;
34
+ remove_item(item_name: ItemName, quantity: number): unknown;
35
35
  has_enough_of_item(item_name: ItemName, quantity: number): boolean;
36
36
  get_job(): PlayerJob;
37
37
  set_job(job_name: string, rank: number): void;
@@ -1,7 +1,6 @@
1
1
  var __defProp = Object.defineProperty;
2
2
  var __name = (target, value) => __defProp(target, "name", { value, configurable: true });
3
3
  import { Player } from "@nativewrappers/server";
4
- import { framework_name } from "../utils/FrameworkName";
5
4
  import { pma_get_player_from_id } from "../utils/GlobalOverrides";
6
5
  class CommonPMAPlayer extends Player {
7
6
  static {
@@ -10,7 +9,7 @@ class CommonPMAPlayer extends Player {
10
9
  // This will get lazy-initialized whenever we actually call a function that needs it,
11
10
  // this will make sure we don't pay the un-needed serialize cost if we're only using this for
12
11
  // basic nativewrappers types
13
- #pma_player = null;
12
+ pma_player = null;
14
13
  /**
15
14
  * Creates the player from the ScRT msgpack'd class
16
15
  */
@@ -36,15 +35,15 @@ class CommonPMAPlayer extends Player {
36
35
  if (typeof source !== "number") {
37
36
  const ply = source;
38
37
  super(ply.source);
39
- this.#pma_player = ply;
38
+ this.pma_player = ply;
40
39
  } else {
41
40
  super(source);
42
41
  }
43
42
  }
44
43
  // Ensure we initialize the player whenever we're doing something that needs it.
45
44
  ensure_init() {
46
- if (!this.#pma_player) {
47
- this.#pma_player = globalThis.pma_get_player_from_id ? (
45
+ if (!this.pma_player) {
46
+ this.pma_player = globalThis.pma_get_player_from_id ? (
48
47
  // @ts-ignore: we override this in GlobalOverrides
49
48
  globalThis.pma_get_player_from_id(this.Source)
50
49
  ) : pma_get_player_from_id(this.Source);
@@ -56,7 +55,7 @@ class CommonPMAPlayer extends Player {
56
55
  */
57
56
  is_player_valid() {
58
57
  this.ensure_init();
59
- return this.#pma_player !== null;
58
+ return this.pma_player !== null;
60
59
  }
61
60
  send_notification(title, description, variant = "default", duration = 5e3) {
62
61
  const noti = {
@@ -71,71 +70,71 @@ class CommonPMAPlayer extends Player {
71
70
  }
72
71
  get_sex() {
73
72
  this.ensure_init();
74
- return this.#pma_player.get_sex();
73
+ return this.pma_player.get_sex();
75
74
  }
76
75
  get_height() {
77
76
  this.ensure_init();
78
- return this.#pma_player.get_height();
77
+ return this.pma_player.get_height();
79
78
  }
80
79
  get_dob() {
81
80
  this.ensure_init();
82
- return this.#pma_player.get_dob();
81
+ return this.pma_player.get_dob();
83
82
  }
84
83
  get_unique_id() {
85
84
  this.ensure_init();
86
- return this.#pma_player.get_unique_id();
85
+ return this.pma_player.get_unique_id();
87
86
  }
88
87
  get_call_sign() {
89
88
  this.ensure_init();
90
- return this.#pma_player.get_call_sign();
89
+ return this.pma_player.get_call_sign();
91
90
  }
92
91
  get_character_name() {
93
92
  this.ensure_init();
94
- return this.#pma_player.get_character_name();
93
+ return this.pma_player.get_character_name();
95
94
  }
96
95
  get_log_name() {
97
96
  this.ensure_init();
98
- return this.#pma_player.get_character_name();
97
+ return this.pma_player.get_character_name();
99
98
  }
100
99
  get_item(item_name) {
101
100
  this.ensure_init();
102
- return this.#pma_player.get_item(item_name);
101
+ return this.pma_player.get_item(item_name);
103
102
  }
104
103
  add_item(item_name, quantity) {
105
104
  this.ensure_init();
106
- return this.#pma_player.add_item(item_name, quantity);
105
+ return this.pma_player.add_item(item_name, quantity);
107
106
  }
108
107
  remove_item(item_name, quantity) {
109
108
  this.ensure_init();
110
- return this.#pma_player.remove_item(item_name, quantity);
109
+ return this.pma_player.remove_item(item_name, quantity);
111
110
  }
112
111
  has_enough_of_item(item_name, quantity) {
113
112
  this.ensure_init();
114
- return this.#pma_player.has_enough_of_item(item_name, quantity);
113
+ return this.pma_player.has_enough_of_item(item_name, quantity);
115
114
  }
116
115
  get_job() {
117
116
  this.ensure_init();
118
- return this.#pma_player.get_job();
117
+ return this.pma_player.get_job();
119
118
  }
120
119
  set_job(job_name, rank) {
121
120
  this.ensure_init();
122
- return this.#pma_player.set_job(job_name, rank);
121
+ return this.pma_player.set_job(job_name, rank);
123
122
  }
124
123
  get_bank() {
125
124
  this.ensure_init();
126
- return this.#pma_player.get_bank();
125
+ return this.pma_player.get_bank();
127
126
  }
128
127
  add_to_bank(positive_amount) {
129
128
  this.ensure_init();
130
- return this.#pma_player.add_to_bank(positive_amount);
129
+ return this.pma_player.add_to_bank(positive_amount);
131
130
  }
132
131
  remove_from_bank(negative_amount) {
133
132
  this.ensure_init();
134
- return this.#pma_player.remove_from_bank(negative_amount);
133
+ return this.pma_player.remove_from_bank(negative_amount);
135
134
  }
136
135
  save() {
137
136
  this.ensure_init();
138
- return this.#pma_player.save();
137
+ return this.pma_player.save();
139
138
  }
140
139
  }
141
140
  export {
package/package.json CHANGED
@@ -5,7 +5,7 @@
5
5
  "Dillon Skaggs <AvarianKnight>"
6
6
  ],
7
7
  "type": "module",
8
- "version": "0.0.15",
8
+ "version": "0.0.16",
9
9
  "files": [
10
10
  "./**/*.js",
11
11
  "./**/*.d.ts"
@@ -21,7 +21,7 @@ export declare abstract class CommonAbstractPMAPlayer {
21
21
  * Removes the item with {@param item_name} from the players inventory
22
22
  * @throws This will throw an error if there wasn't enough {@param quantity} in the players inventory, you should use use has_enough_of_item to check before calling
23
23
  */
24
- abstract remove_item(item_name: ItemName, quantity: number): void;
24
+ abstract remove_item(item_name: ItemName, quantity: number): unknown;
25
25
  /**
26
26
  * Checks if the player has enough of {@param item_name}
27
27
  * @returns `true` if they had enough {@param quantity}, `false` otherwise
@@ -1,3 +1,4 @@
1
1
  import type { CommonPMAPlayer } from "../class/CommonPMAPlayer";
2
2
  import type { Source } from "../types/SharedTypes";
3
3
  export declare function pma_get_player_from_id(source: Source): CommonPMAPlayer;
4
+ export declare function pma_get_inventory_from_id(source: Source): CommonPMAPlayer;
@@ -6,6 +6,12 @@ function pma_get_player_from_id(source) {
6
6
  }
7
7
  __name(pma_get_player_from_id, "pma_get_player_from_id");
8
8
  globalThis.pma_get_player_from_id = pma_get_player_from_id;
9
+ function pma_get_inventory_from_id(source) {
10
+ return exports[framework_name].get_inventory(source);
11
+ }
12
+ __name(pma_get_inventory_from_id, "pma_get_inventory_from_id");
13
+ globalThis.pma_get_inventory_from_id = pma_get_inventory_from_id;
9
14
  export {
15
+ pma_get_inventory_from_id,
10
16
  pma_get_player_from_id
11
17
  };