@plcmp/pl-virtual-scroll 0.0.1

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package/LICENSE ADDED
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+ MIT License
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+
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+ Copyright © 2021 Limited liability company «OST»
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all
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+ copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ SOFTWARE.
package/README.md ADDED
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+ # @plcmp/pl-virtual-scroll
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+
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+ Component for lazy list render
package/package.json ADDED
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+ {
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+ "name": "@plcmp/pl-virtual-scroll",
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+ "version": "0.0.1",
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+ "description": "Component for lazy list render.",
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+ "main": "pl-virtual-scroll.js",
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+ "repository": {
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+ "url": "https://github.com/plcmp/pl-virtual-scroll.git"
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+ },
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+ "license": "MIT",
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+ "type": "module",
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+ "author": {
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+ "name": "Dmitry Boikov",
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+ "email": "boikovdv@gmail.com"
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+ },
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+ "contributors": [
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+ {
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+ "name": "Azat Yamalov",
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+ "email": "yamalov.azat@live.com"
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+ },
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+ {
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+ "name": "Andrey Maksimov",
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+ "email": "andrmaxmail@gmail.com"
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+ }
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+ ],
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+ "dependencies": {
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+ "polylib": "^1.0.0",
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+ "@plcmp/utils": "^0.0.1"
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+ }
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+ }
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+ import { html, PlElement, TemplateInstance, createContext } from "polylib";
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+ import { PlaceHolder } from "@plcmp/utils";
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+
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+ /** @typedef VirtualScrollItem
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+ * @property {LightDataContext} ctx
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+ * @property {TemplateInstance} ti
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+ * @property {Number} index
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+ * @property {Number} h - height of rendered item
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+ */
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+
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+ class PlVirtualScroll extends PlElement {
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+ /** @type VirtualScrollItem[]*/
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+ phyPool = [];
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+ constructor() {
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+ super({ lightDom: true });
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+ }
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+ static properties = {
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+ as: { value: 'item' },
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+ items: { type: Array, observer: '_dataChanged' },
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+ renderedStart: { type: Number, value: 0 },
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+ renderedCount: { type: Number, value: 0 },
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+ phyItems: { type: Array, value: () => [] },
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+ canvas: { type: Object }
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+ }
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+ static template = html`
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+ <style>
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+ pl-virtual-scroll {
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+ height: 100%;
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+ overflow: auto;
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+ display: block;
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+ }
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+
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+ pl-virtual-scroll #vsCanvas {
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+ position: relative;
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+ /*noinspection CssUnresolvedCustomProperty*/
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+ contain: strict;
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+ }
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+
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+ .vsItem {
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+ position: absolute;
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+ left: 0;
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+ top: 0;
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+ }
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+ </style>
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+ <div id="vsCanvas">
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+ </div>
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+ `;
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+
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+ connectedCallback() {
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+ super.connectedCallback();
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+ let canvas = this.canvas ?? this.$.vsCanvas;
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+ canvas.parentNode.addEventListener('scroll', this.onScroll.bind(this));
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+ let tpl = this.querySelector('template');
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+ this.oTpl = tpl;
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+ this.rTpl = tpl.tpl;//new Template(`<div class="vsItem">${tpl.innerHTML}</div>`);
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+ this._pti = tpl._pti;
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+ this._hti = tpl._hti;
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+ this.pctx = tpl._pti?.ctx;
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+ /* render items if them already assigned */
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+ if (Array.isArray(this.items) && this.items.length > 0) {
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+ this.render();
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+ }
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+ }
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+ _dataChanged(data, old, mutation) {
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+ // set microtask, element may be not inserted in dom tree yet,
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+ // but we need to know viewport height to render
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+ let [, index, ...rest] = mutation.path.split('.');
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+ switch (mutation.action) {
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+ case 'upd':
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+ if (index !== undefined && +index >= 0) {
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+ let el = this.phyPool.find(i => i.index === +index);
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+ if (el && rest.length > 0) {
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+ let path = [this.as, ...rest].join('.');
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+ el.ti.applyEffects({ ...mutation, path });
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+ }
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+ } else {
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+ setTimeout(() => this.render(), 0);
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+ }
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+ break;
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+ case 'splice':
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+ let { index: spliceIndex } = mutation;
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+
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+ //TODO: add more Heuristic to scroll list if visible elements that not changed? like insert rows before
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+ // visible area
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+
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+ //refresh all PHY if they can be affected
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+ this.phyPool.forEach(i => {
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+ if (i.index !== null && i.index >= spliceIndex && i.index < this.items.length) {
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+ i.ctx.replace(this.items[i.index]);
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+ i.ti.ctx = i.ctx;
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+ i.ti.applyEffects();
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+ i.ti.applyBinds();
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+ } else if (i.index >= this.items.length) {
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+ i.index = null;
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+ }
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+ });
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+ this.render();
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+
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+ break;
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+ }
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+ }
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+
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+ /**
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+ *
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+ * @param {Boolean} [scroll] - render for new scroll position
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+ */
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+ render(scroll) {
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+ // detect window height
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+ // detect new position,
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+ let canvas = this.canvas ?? this.$.vsCanvas;
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+ let offset = canvas.parentNode.scrollTop;
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+ let height = canvas.parentNode.offsetHeight;
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+ if (height === 0 || !this.items) return;
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+
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+ if (!this.elementHeight && this.items.length > 0) {
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+ let el = this.renderItem(0, undefined, 0);
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+ this.elementHeight = el.h;
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+ }
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+ /*let first = Math.floor(offset / this.elementHeight);
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+ let last = Math.ceil((offset+height) / this.elementHeight);*/
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+ // Reset scroll position if update data smaller than current visible index
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+ if (!scroll && this.items.length < (offset + height * 1.5) / this.elementHeight) {
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+ canvas.parentNode.scrollTop = 0;
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+ }
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+ let shadowEnd = Math.min(this.items.length, Math.ceil((offset + height * 1.5) / this.elementHeight));
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+ let shadowBegin = Math.max(0, Math.floor(Math.min((offset - height / 2) / this.elementHeight, shadowEnd - height * 2 / this.elementHeight)));
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+
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+ let used = [], unused = [];
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+ this.phyPool.forEach(x => {
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+ if (x.index !== null && shadowBegin <= x.index && x.index <= shadowEnd && x.index < this.items.length) {
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+ if (x.ctx.model !== this.items[x.index]) {
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+ x.ctx.replace(this.items[x.index]);
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+ x.ti.ctx = x.ctx;
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+ x.ti.applyBinds();
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+ x.ti.applyEffects();
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+ }
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+ used.push(x);
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+ } else {
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+ unused.push(x);
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+ }
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+ });
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+
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+ if (used.length > 0) {
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+ used = used.sort((a, b) => a.index - b.index);
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+ if (used[used.length - 1].index < shadowEnd) {
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+ let prev = used[used.length - 1];
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+ let lastUsedIndex = prev.index;
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+ for (let i = lastUsedIndex + 1; i <= Math.min(shadowEnd, this.items.length - 1); i++) {
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+ prev = this.renderItem(i, unused.pop(), prev);
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+ }
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+ }
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+ if (used[0].index > shadowBegin) {
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+ let prev = used[0];
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+ let lastUsedIndex = prev.index;
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+ for (let i = lastUsedIndex - 1; i >= shadowBegin; i--) {
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+ prev = this.renderItem(i, unused.pop(), prev, true);
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+ }
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+ }
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+ } else if (shadowBegin >= 0 && this.items.length > 0) {
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+ let prev = this.renderItem(shadowBegin, unused.pop(), shadowBegin * this.elementHeight);
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+ for (let i = shadowBegin + 1; i <= shadowEnd; i++) {
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+ prev = this.renderItem(i, unused.pop(), prev);
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+ }
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+ }
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+
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+ unused.forEach(u => {
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+ u.index = null;
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+ u.ti._nodes.forEach(i => { if (i.style) i.style.transform = `translateY(-100%)`; });
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+ });
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+
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+ // fill .5 height window in background
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+ // while phy window not filed, expect +-.5 screen
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+ // render must begin from visible start forward, then backward to .5 s/h
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+
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+
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+ if (this.elementHeight && this.items.length)
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+ canvas.style.setProperty('height', this.elementHeight * this.items.length + 'px')
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+ else
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+ canvas.style.setProperty('height', 0)
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+ }
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+
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+ /**
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+ *
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+ * @param index
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+ * @param {VirtualScrollItem} p_item
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+ * @param prev
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+ * @param [backward]
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+ * @return {VirtualScrollItem}
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+ */
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+ renderItem(index, p_item, prev, backward) {
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+ // get from pull of phy
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+ // on need more create one
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+ if (index < 0 || index >= this.items.length) {
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+ if (p_item) p_item.index = null;
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+ return p_item;
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+ }
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+ if (this.items[index] instanceof PlaceHolder) this.items.load?.(this.items[index])
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+ let target = p_item ?? this.createNewItem(this.items[index]);
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+
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+ target.index = index;
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+ if (p_item) {
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+ p_item.ctx.replace(this.items[index])
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+ p_item.ti.ctx = p_item.ctx;
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+ p_item.ti.applyBinds();
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+ p_item.ti.applyEffects();
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+ } else {
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+ this.phyPool.push(target);
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+ }
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+ target.offset = typeof (prev) == 'number' ? prev : (backward ? prev.offset - target.h : prev.offset + prev.h);
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+ target.ti._nodes.forEach(n => {
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+ if (n.style) {
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+ n.style.transform = `translateY(${target.offset}px)`;
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+ n.style.position = 'absolute';
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+ }
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+ });
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+ return target;
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+ }
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+ createNewItem(v) {
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+ let ctx = createContext(this, v, this.as)
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+ let ti = new TemplateInstance(this.rTpl);
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+ ti._hti = this._hti;
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+ ctx._ti = ti;
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+ ti.attach({ ...ctx, root: this.canvas ?? this.$.vsCanvas }, undefined, this._pti);
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+ let rect = calcNodesRect(ti._nodes);
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+ let h = rect.height;
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+
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+ return { ctx, ti, h };
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+ }
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+ onScroll() {
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+ this.render(true);
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+ }
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+ }
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+
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+ function calcNodesRect(nodes) {
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+ nodes = nodes.filter(n => n.getBoundingClientRect);
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+ let rect = nodes[0].getBoundingClientRect();
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+ let { top, bottom, left, right } = rect;
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+ ({ top, bottom, left, right } = nodes.map(n => n.getBoundingClientRect()).filter(i => i).reduce((a, c) => (
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+ {
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+ top: Math.min(a.top, c.top),
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+ bottom: Math.max(a.bottom, c.bottom),
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+ left: Math.min(a.left, c.left),
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+ right: Math.max(a.right, c.right)
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+ })
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+ , { top, bottom, left, right }));
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+ let { x, y, height, width } = { x: left, y: top, width: right - left, height: bottom - top };
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+ return { x, y, height, width };
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+ }
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+
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+ customElements.define('pl-virtual-scroll', PlVirtualScroll);