@playtagon/cli 0.2.9 → 0.3.2

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package/README.md CHANGED
@@ -88,6 +88,66 @@ playtagon spine preset > playtagon-export.json
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  Import this file into Spine Editor for optimal export settings.
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+ ## Syncing Assets (for Developers)
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+ Download approved Spine assets to your local project with TypeScript types and Storybook stories:
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+ ```bash
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+ # Sync all approved assets
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+ playtagon spine sync --studio my-studio --game my-game
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+
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+ # Sync to custom directory
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+ playtagon spine sync -s my-studio -o ./src/assets/spine
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+
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+ # Sync specific assets only
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+ playtagon spine sync --assets hero,villain,effects
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+
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+ # Preview what would be synced
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+ playtagon spine sync --dry-run
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+
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+ # Force overwrite local changes
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+ playtagon spine sync --force
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+ ```
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+ ### Generated Files
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+ ```
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+ src/assets/spine/
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+ ├── hero/
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+ │ ├── hero.skel # Skeleton file
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+ │ ├── hero.atlas # Atlas file
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+ │ ├── hero.png # Texture(s)
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+ │ ├── index.ts # TypeScript types
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+ │ └── hero.stories.ts # Storybook story
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+ ├── villain/
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+ │ └── ...
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+ └── manifest.ts # Re-exports all assets
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+ ```
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+ ### TypeScript Types
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+ Generated `index.ts` provides full IntelliSense:
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+ ```typescript
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+ import { hero } from './assets/spine/manifest';
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+
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+ // Typed animation names
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+ hero.animations.idle;
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+ hero.animations.walk;
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+
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+ // Animation durations (seconds)
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+ hero.durations.idle; // 1.5
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+ hero.durations.walk; // 0.8
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+
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+ // Skins and events
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+ hero.skins.default;
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+ hero.events.footstep;
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+ ```
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+ ### Incremental Sync
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+ The CLI tracks synced assets in `.sync-manifest.json`. Subsequent syncs only download new or updated assets. Use `--force` to re-download everything.
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  ## Commands
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  | Command | Description |
@@ -100,6 +160,7 @@ Import this file into Spine Editor for optimal export settings.
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  | `playtagon spine upload` | Upload Spine assets |
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  | `playtagon spine validate` | Validate Spine files |
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  | `playtagon spine preset` | Output export preset JSON |
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+ | `playtagon spine sync` | Sync approved assets with codegen |
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  ## Requirements
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