@playmos/sdk 0.1.0

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+ /**
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+ * Public types — pruned to WIRED capability only (fixes #344/I and #335/E).
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+ *
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+ * The old vendored surface advertised four wallet connectors that silently
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+ * returned {connected:false} and config fields the code never read. Here the
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+ * types expose exactly what V1 does: two connectors, the fields `pay()` /
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+ * `enterRound()` actually use, and no more.
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+ */
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+ type Network = "base" | "base-sepolia";
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+ /** Only the connectors that are actually implemented. */
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+ type WalletConnector = "base-account" | "injected";
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+ type GasMode = "sponsored" | "player";
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+ type PaymentStatus = "created" | "pending" | "confirmed" | "failed";
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+ /** Minimal EIP-1193 provider shape (what the wallet must expose). */
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+ interface Eip1193Provider {
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+ request(args: {
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+ method: string;
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+ params?: unknown[] | object;
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+ }): Promise<unknown>;
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+ }
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+ interface GasConfig {
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+ mode?: GasMode;
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+ /** CDP paymaster URL — required only for `mode: "sponsored"`. */
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+ paymasterUrl?: string;
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+ }
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+ interface WalletConfig {
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+ connector?: WalletConnector;
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+ /**
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+ * Pre-built EIP-1193 provider. If omitted, `injected` uses globalThis.ethereum
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+ * and `base-account` expects a provider supplied by the Base Account SDK host.
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+ */
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+ provider?: Eip1193Provider;
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+ }
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+ /** Per-game contract addresses. On testnet these come from the service intent,
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+ * but a studio may pin them explicitly (matches the dogfood adapter). */
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+ interface ContractConfig {
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+ usdc?: `0x${string}`;
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+ playmosPay?: `0x${string}`;
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+ prizePool?: `0x${string}`;
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+ }
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+ interface AgentEconomyConfig {
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+ enabled?: boolean;
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+ /** Tax skimmed to Playmos on each agent↔agent transfer. 100 = 1% (default). */
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+ taxBps?: number;
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+ }
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+ interface PlaymosConfig {
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+ /** pk_test_* (sandbox / Base Sepolia) or pk_live_* (production / Base mainnet).
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+ * The key prefix selects the environment. */
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+ apiKey: string;
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+ /** Override the network derived from the key. Explicit value wins. */
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+ network?: Network;
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+ wallet?: WalletConfig;
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+ gas?: GasConfig;
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+ agentEconomy?: AgentEconomyConfig;
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+ contracts?: ContractConfig;
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+ /** Escape hatch; defaults to the right env's base URL. */
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+ apiBaseUrl?: string;
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+ /**
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+ * Explicit, clearly-labeled offline unit-test helper — instant, deterministic,
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+ * NO network, NO chain. Never the default, never conflated with sandbox. Note:
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+ * even mock results use the REAL status union (never a synthetic "mocked").
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+ */
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+ mock?: boolean;
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+ }
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+ interface PayInput {
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+ /** USD decimal string ("4.99"). Rejected: ≤ 0, non-numeric, > 2 dp. */
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+ amount: string;
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+ /** Your product id, echoed on the receipt + webhook. */
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+ sku: string;
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+ /** Your opaque user id. */
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+ playerId: string;
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+ /**
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+ * The game this IAP belongs to. Optional: when your API key maps to exactly
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+ * one game the service resolves it for you (the quickstart). Supply it
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+ * explicitly when your key spans multiple games.
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+ */
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+ gameId?: string;
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+ /** The studio wallet that receives the 99%. Falls back to the service default. */
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+ studio?: `0x${string}`;
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+ /** Supply your own to make retries safe; omit and the SDK generates a ULID. */
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+ idempotencyKey?: string;
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+ metadata?: Record<string, string>;
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+ }
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+ interface EnterRoundInput {
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+ /** The game — selects its prize-pool contract. */
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+ gameId: string;
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+ /** The round being entered. */
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+ roundId: string;
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+ /** USD entry — grows this round's pool. */
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+ amount: string;
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+ playerId: string;
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+ idempotencyKey?: string;
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+ metadata?: Record<string, string>;
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+ }
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+ interface Payment {
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+ /** `pay_…` (IAP) or `entry_…` (prize-pool) — ULID, server-issued, unique. */
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+ id: string;
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+ status: PaymentStatus;
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+ /** "iap" (1% external) or "entry" (60/30/10 prize-pool). */
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+ kind: "iap" | "entry";
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+ amount: string;
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+ fee: string;
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+ net: string;
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+ /** Present for prize-pool entries: the 60/30/10 breakdown in USD. */
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+ split?: {
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+ pool: string;
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+ seed: string;
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+ rake: string;
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+ };
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+ sku?: string;
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+ roundId?: string;
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+ gameId?: string;
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+ playerId: string;
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+ txHash?: `0x${string}`;
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+ chain: Network;
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+ createdAt: string;
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+ metadata?: Record<string, string>;
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+ /** True only when produced by the labeled `mock: true` helper. */
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+ mock?: boolean;
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+ }
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+ /** What `verify()` resolves to (server reads the chain). */
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+ interface VerifyResult {
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+ id: string;
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+ status: PaymentStatus;
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+ amount: string;
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+ fee: string;
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+ net: string;
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+ txHash?: `0x${string}`;
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+ playerId: string;
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+ sku?: string;
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+ roundId?: string;
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+ chain: Network;
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+ /** How the service derived this status: an on-chain read, the honest cache, or
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+ * degraded (chain reads not configured). Lets the SDK stop polling when the
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+ * service can never confirm on-chain. */
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+ verifiedVia?: "chain" | "cache" | "degraded";
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+ chainReads?: "enabled" | "degraded";
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+ }
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+ type WebhookEventType = "payment.confirmed" | "payment.failed" | "payout.settled" | "refund.processed";
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+ interface WebhookEvent {
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+ id: string;
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+ type: WebhookEventType;
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+ createdAt: string;
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+ data: {
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+ id: string;
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+ status: PaymentStatus;
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+ amount: string;
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+ fee: string;
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+ net: string;
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+ playerId: string;
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+ sku?: string;
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+ txHash?: `0x${string}`;
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+ chain: Network;
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+ metadata?: Record<string, string>;
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+ };
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+ }
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+
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+ /**
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+ * Environment resolution + the canonical address book.
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+ *
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+ * The API key prefix selects the environment (Stripe's ergonomic): pk_test_* →
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+ * Base Sepolia + the sandbox service; pk_live_* → Base mainnet + production. An
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+ * explicit `network` override always wins.
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+ */
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+
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+ declare const CHAIN_ID: Record<Network, number>;
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+ /**
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+ * Circle USDC. Sepolia value fixes #336 (the vendored SDK shipped 0x0 here).
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+ * Verified against the game-hub deploy scripts + kit config.
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+ */
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+ declare const USDC_ADDRESS: Record<Network, `0x${string}`>;
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+ declare const DEFAULT_API_BASE_URL: Record<Network, string>;
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+ interface ResolvedEnv {
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+ network: Network;
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+ chainId: number;
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+ apiBaseUrl: string;
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+ isTest: boolean;
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+ }
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+
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+ /**
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+ * The Playmos client — `new Playmos({ apiKey })` → `pay()`, `enterRound()`,
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+ * `verify()`, `webhooks`, `payouts`, `agents`.
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+ *
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+ * Real behavior, no `"mocked"` status anywhere. The chain calls use the proven
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+ * EIP-5792 approve+call batch; `verify()` resolves by the service's on-chain
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+ * read; ids are ULIDs; inputs are validated client-side; idempotency is honored.
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+ */
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+
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+ declare class Playmos {
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+ readonly config: PlaymosConfig;
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+ readonly env: ResolvedEnv;
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+ private readonly http;
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+ readonly webhooks: {
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+ /** Verify a webhook signature and return the parsed event (server-side). */
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+ verify: (rawBody: string | Buffer, signatureHeader: string | string[] | undefined, secret: string) => WebhookEvent;
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+ };
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+ readonly payouts: {
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+ /** Choose how the studio is paid: "usdc" (default) or "fiat" (Bridge). */
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+ setMode: (mode: "usdc" | "fiat") => Promise<{
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+ mode: "usdc" | "fiat";
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+ }>;
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+ /** Create a Bridge KYC onboarding link (fiat payout). */
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+ createOnboardingLink: () => Promise<{
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+ url: string;
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+ }>;
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+ };
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+ readonly agents: {
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+ /** Assign a wallet to any identity (incl. an AI NPC). Idempotent by agentId. */
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+ createWallet: (input: {
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+ agentId: string;
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+ }) => Promise<{
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+ agentId: string;
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+ address: `0x${string}`;
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+ chain: string;
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+ }>;
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+ /** Agent↔agent USDC transfer; the configured taxBps is skimmed to Playmos. */
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+ pay: (input: {
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+ from: string;
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+ to: string;
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+ amount: string;
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+ }) => Promise<{
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+ id: string;
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+ taxUSD: string;
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+ status: string;
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+ }>;
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+ };
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+ constructor(config: PlaymosConfig);
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+ /** External-studio IAP (1%). Returns a real confirmed Payment with a txHash. */
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+ pay(input: PayInput): Promise<Payment>;
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+ /** Playmos-owned skill-game entry (10%, 60/30/10 prize pool). Closes #343. */
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+ enterRound(input: EnterRoundInput): Promise<Payment>;
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+ /** Verify a payment by the service's on-chain read (spec §6.1). Idempotent. */
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+ verify(paymentId: string): Promise<VerifyResult>;
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+ /** Prefer the service's authoritative micro-USDC amount; fall back to the
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+ * locally-parsed value if the service didn't echo one. */
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+ private resolveUnits;
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+ private sponsorUrl;
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+ /**
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+ * After the batch lands, resolve the authoritative status via the service's
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+ * on-chain read. Polls briefly; returns the merged Payment with the real txHash.
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+ */
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+ private settle;
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+ }
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+ /** Local preview of a split without any network — handy for UIs. */
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+ declare function previewIapSplit(amount: string): {
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+ amount: string;
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+ fee: string;
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+ net: string;
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+ };
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+ /** Local preview of the 60/30/10 entry split without any network. */
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+ declare function previewPoolSplit(amount: string): {
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+ amount: string;
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+ pool: string;
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+ seed: string;
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+ rake: string;
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+ };
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+
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+ /**
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+ * Typed, actionable errors — the Stripe bar (spec §11).
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+ *
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+ * Every error carries a stable machine-readable `code` and is thrown at the
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+ * EARLIEST possible layer: input errors fire client-side before any network or
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+ * chain call, so a studio never pays gas to discover a typo.
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+ */
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+ type PlaymosErrorCode = "invalid_amount" | "missing_field" | "insufficient_gas" | "wallet_connection" | "payment_failed" | "auth" | "api_error" | "config";
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+ declare class PlaymosError extends Error {
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+ readonly code: PlaymosErrorCode;
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+ /** Optional machine context (e.g. the offending field, the http status). */
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+ readonly detail?: Record<string, unknown>;
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+ constructor(code: PlaymosErrorCode, message: string, detail?: Record<string, unknown>);
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+ }
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+ /** amount ≤ 0, non-numeric, empty, or more than 2 decimal places. */
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+ declare class InvalidAmountError extends PlaymosError {
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+ constructor(amount: unknown);
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+ }
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+ /** A required field (sku, playerId, gameId, roundId, agentId…) was empty. */
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+ declare class MissingFieldError extends PlaymosError {
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+ constructor(field: string);
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+ }
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+ /** gas mode "player" and the player's ETH is too low to cover gas (pre-check, §7). */
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+ declare class InsufficientGasError extends PlaymosError {
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+ constructor(detail?: Record<string, unknown>);
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+ }
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+ /** The player closed or failed the wallet sheet, or no provider is available. */
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+ declare class WalletConnectionError extends PlaymosError {
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+ constructor(message?: string, detail?: Record<string, unknown>);
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+ }
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+ /** The on-chain settlement reverted, was cancelled, or timed out. */
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+ declare class PaymentFailedError extends PlaymosError {
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+ constructor(message?: string, detail?: Record<string, unknown>);
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+ }
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+ /** Bad, missing, or wrong-environment API key (e.g. a pk_test_ key on a live route). */
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+ declare class AuthError extends PlaymosError {
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+ constructor(message?: string, detail?: Record<string, unknown>);
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+ }
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+ /** The Playmos service returned a non-2xx we don't have a more specific error for. */
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+ declare class ApiError extends PlaymosError {
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+ constructor(message: string, detail?: Record<string, unknown>);
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+ }
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+ /** SDK misconfiguration (e.g. a missing contract address for on-chain mode). */
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+ declare class ConfigError extends PlaymosError {
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+ constructor(message: string, detail?: Record<string, unknown>);
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+ }
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+
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+ /**
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+ * Webhook signature verification (spec §6.2) — server-side only.
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+ *
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+ * Signature scheme (mirrors the Playmos service byte-for-byte):
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+ * header `X-Playmos-Signature: t=<unixSeconds>,v1=<hex>`
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+ * where <hex> = HMAC_SHA256(secret, `${t}.${rawBody}`)
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+ *
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+ * Verify BEFORE trusting an event. Uses node:crypto (constant-time compare) and
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+ * rejects stale timestamps to blunt replay. Throws on any mismatch.
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+ */
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+
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+ declare class WebhookSignatureError extends PlaymosError {
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+ constructor(message: string);
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+ }
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+ /**
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+ * Verify a webhook and return the parsed event. `rawBody` MUST be the exact raw
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+ * request bytes (use express.raw / fastify rawBody) — a re-serialized JSON body
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+ * will not match the signature.
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+ */
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+ declare function verifyWebhook(rawBody: string | Buffer, signatureHeader: string | string[] | undefined, secret: string, opts?: {
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+ toleranceSeconds?: number;
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+ }): WebhookEvent;
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+
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+ /**
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+ * Money math — exact, integer-only, in USDC micro-units (6 decimals).
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+ *
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+ * USD amounts are decimal strings ("4.99") to avoid float corruption. Internally
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+ * every value is a BigInt count of micro-USDC (1 USDC = 1_000_000 micro), so the
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+ * split is bit-exact and always sums back to the input — no wei is ever lost.
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+ *
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+ * The split arithmetic MIRRORS the contracts (floor division, exactly like
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+ * Solidity `amount * bps / 10000`), so the SDK receipt matches what settles
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+ * on-chain. The contract remains the source of truth; these numbers are the
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+ * faithful preview.
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+ */
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+ declare const USDC_DECIMALS = 6;
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+ declare const MICRO_PER_USDC = 1000000n;
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+ /**
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+ * Parse a USD decimal string (≤ 2 dp, > 0) into micro-USDC.
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+ * Throws {@link InvalidAmountError} on anything that isn't a clean positive price.
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+ */
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+ declare function parseUsdToMicro(amount: string): bigint;
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+ /**
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+ * Format micro-USDC back to a USD decimal string. Keeps full precision (up to 6
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+ * dp) but trims trailing zeros to a minimum of 2 dp — so "$4.99" stays "4.99"
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+ * while a 1% fee of $4.99 renders its exact "0.0499", not a lossy "0.05".
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+ */
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+ declare function formatMicroToUsd(micro: bigint): string;
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+ /** External-studio IAP split (99/1 by default). Floor-matches `PlaymosPay.pay`. */
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+ declare function computeIapSplit(amountMicro: bigint, feeBps: number): {
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+ feeMicro: bigint;
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+ netMicro: bigint;
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+ };
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+ /**
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+ * Skill-game prize-pool split (60/30/10 by default). Floor-matches the on-chain
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+ * `EconomyConfig`. Any 1–2 micro rounding remainder is assigned to the pool so
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+ * the three parts sum EXACTLY to the entry (invariant asserted below).
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+ */
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+ declare function computePoolSplit(amountMicro: bigint, poolBps: number, seedBps: number, rakeBps: number): {
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+ poolMicro: bigint;
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+ seedMicro: bigint;
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+ rakeMicro: bigint;
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+ };
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+
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+ /**
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+ * ULID generation (fixes #341/C — the `pay_mock_${Date.now()}` collision bug).
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+ *
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+ * A ULID is a 26-char Crockford-base32 string: 48 bits of millisecond timestamp
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+ * (lexicographically sortable) + 80 bits of cryptographic randomness. Within the
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+ * same millisecond we increment the random component monotonically, so even 50+
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+ * ids minted in a tight loop are unique and ordered. Uses Web Crypto
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+ * (`crypto.getRandomValues`), available in browsers and Node ≥ 18.
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+ */
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+ /** Generate a monotonic ULID (26 chars, uppercase Crockford base32). */
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+ declare function ulid(seedTime?: number): string;
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+ /** `${prefix}_${ulid()}` — e.g. `pay_01J…`, `entry_01J…`, `idem_01J…`. */
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+ declare function prefixedId(prefix: string): string;
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+
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+ export { type AgentEconomyConfig, ApiError, AuthError, CHAIN_ID, ConfigError, type ContractConfig, DEFAULT_API_BASE_URL, type Eip1193Provider, type EnterRoundInput, type GasConfig, type GasMode, InsufficientGasError, InvalidAmountError, MICRO_PER_USDC, MissingFieldError, type Network, type PayInput, type Payment, PaymentFailedError, type PaymentStatus, Playmos, type PlaymosConfig, PlaymosError, type PlaymosErrorCode, USDC_ADDRESS, USDC_DECIMALS, type VerifyResult, type WalletConfig, WalletConnectionError, type WalletConnector, type WebhookEvent, type WebhookEventType, WebhookSignatureError, computeIapSplit, computePoolSplit, formatMicroToUsd, parseUsdToMicro, prefixedId, previewIapSplit, previewPoolSplit, ulid, verifyWebhook };