@player-ui/async-node-plugin 0.14.1-next.0 → 0.14.1-next.2

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@@ -221,7 +221,7 @@ var _AsyncNodePlugin = class _AsyncNodePlugin {
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  constructor(options, asyncHandler) {
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  this.symbol = _AsyncNodePlugin.Symbol;
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  this.hooks = {
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- onAsyncNode: new import_tapable_ts.AsyncParallelBailHook(),
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+ onAsyncNode: new import_tapable_ts.AsyncSeriesBailHook(),
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  onAsyncNodeError: new import_tapable_ts.SyncBailHook()
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  };
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  this.name = "AsyncNode";
@@ -1 +1 @@
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- {"version":3,"sources":["../../../../../../../../../../../../../execroot/_main/bazel-out/k8-fastbuild/bin/plugins/async-node/core/src/index.ts","../../../../../../../../../../../../../execroot/_main/bazel-out/k8-fastbuild/bin/plugins/async-node/core/src/transform.ts","../../../../../../../../../../../../../execroot/_main/bazel-out/k8-fastbuild/bin/plugins/async-node/core/src/createAsyncTransform.ts","../../../../../../../../../../../../../execroot/_main/bazel-out/k8-fastbuild/bin/plugins/async-node/core/src/utils/extractNodeFromPath.ts","../../../../../../../../../../../../../execroot/_main/bazel-out/k8-fastbuild/bin/plugins/async-node/core/src/utils/traverseAndReplace.ts","../../../../../../../../../../../../../execroot/_main/bazel-out/k8-fastbuild/bin/plugins/async-node/core/src/utils/unwrapAsset.ts","../../../../../../../../../../../../../execroot/_main/bazel-out/k8-fastbuild/bin/plugins/async-node/core/src/utils/requiresAssetWrapper.ts"],"sourcesContent":["import { NodeType, getNodeID } from \"@player-ui/player\";\nimport type {\n Player,\n PlayerPlugin,\n Node,\n ParseObjectOptions,\n ParseObjectChildOptions,\n ViewInstance,\n Parser,\n ViewPlugin,\n Resolver,\n Resolve,\n} from \"@player-ui/player\";\nimport { AsyncParallelBailHook, SyncBailHook } from \"tapable-ts\";\nimport queueMicrotask from \"queue-microtask\";\n\nexport * from \"./types\";\nexport * from \"./transform\";\nexport * from \"./createAsyncTransform\";\n\n/** Object type for storing data related to a single `apply` of the `AsyncNodePluginPlugin`\n * This object should be setup once per ViewInstance to keep any cached info just for that view to avoid conflicts of shared async node ids across different view states.\n */\ntype AsyncPluginContext = {\n /** Map of async node id to resolved content */\n nodeResolveCache: Map<string, any>;\n /** The view instance this context is attached to. */\n view: ViewInstance;\n /** Map of async node id to promises being used to resolve them */\n inProgressNodes: Set<string>;\n};\n\nexport interface AsyncNodePluginOptions {\n /** A set of plugins to load */\n plugins?: AsyncNodeViewPlugin[];\n}\n\nexport interface AsyncNodeViewPlugin extends ViewPlugin {\n /** Use this to tap into the async node plugin hooks */\n applyPlugin: (asyncNodePlugin: AsyncNodePlugin) => void;\n}\nexport type AsyncHandler = (\n node: Node.Async,\n callback?: (result: any) => void,\n) => Promise<any>;\n\nexport type AsyncContent = {\n async: true;\n flatten?: boolean;\n [key: string]: unknown;\n};\n\n/** Hook declaration for the AsyncNodePlugin */\nexport type AsyncNodeHooks = {\n /** Async hook to get content for an async node */\n onAsyncNode: AsyncParallelBailHook<[Node.Async, (result: any) => void], any>;\n /** Sync hook to manage errors coming from the onAsyncNode hook. Return a fallback node or null to render a fallback. The first argument of passed in the call is the error thrown. */\n onAsyncNodeError: SyncBailHook<[Error, Node.Async], any>;\n};\n\nexport const AsyncNodePluginSymbol: symbol = Symbol.for(\"AsyncNodePlugin\");\n\n/**\n * Async node plugin used to resolve async nodes in the content\n * If an async node is present, allow users to provide a replacement node to be rendered when ready\n */\nexport class AsyncNodePlugin implements PlayerPlugin {\n private plugins: AsyncNodeViewPlugin[] | undefined;\n private playerInstance: Player | undefined;\n\n static Symbol: symbol = AsyncNodePluginSymbol;\n public readonly symbol: symbol = AsyncNodePlugin.Symbol;\n\n constructor(options: AsyncNodePluginOptions, asyncHandler?: AsyncHandler) {\n if (options?.plugins) {\n this.plugins = options.plugins;\n options.plugins.forEach((plugin) => {\n plugin.applyPlugin(this);\n });\n }\n\n if (asyncHandler) {\n this.hooks.onAsyncNode.tap(\n \"async\",\n async (node: Node.Async, callback) => {\n return await asyncHandler(node, callback);\n },\n );\n }\n }\n\n public readonly hooks: AsyncNodeHooks = {\n onAsyncNode: new AsyncParallelBailHook(),\n onAsyncNodeError: new SyncBailHook(),\n };\n\n getPlayerInstance(): Player | undefined {\n return this.playerInstance;\n }\n\n name = \"AsyncNode\";\n\n apply(player: Player): void {\n this.playerInstance = player;\n\n player.hooks.viewController.tap(this.name, (viewController) => {\n viewController.hooks.view.tap(this.name, (view) => {\n this.plugins?.forEach((plugin) => {\n plugin.apply(view);\n });\n });\n });\n }\n}\n\nexport class AsyncNodePluginPlugin implements AsyncNodeViewPlugin {\n private basePlugin: AsyncNodePlugin | undefined;\n\n name = \"AsyncNode\";\n\n /**\n * Parses the node from the result and triggers an asynchronous view update if necessary.\n * @param node The asynchronous node that might be updated.\n * @param result The result obtained from resolving the async node. This could be any data structure or value.\n * @param options Options provided for node resolution, including a potential parseNode function to process the result.\n * @param view The view instance where the node resides. This can be undefined if the view is not currently active.\n */\n private parseNodeAndUpdate(\n node: Node.Async,\n context: AsyncPluginContext,\n result: any,\n options: Resolve.NodeResolveOptions,\n ) {\n let parsedNode =\n options.parseNode && result ? options.parseNode(result) : undefined;\n\n if (parsedNode && node.onValueReceived) {\n parsedNode = node.onValueReceived(parsedNode);\n }\n\n this.handleAsyncUpdate(node, context, parsedNode);\n }\n\n /**\n * Updates the node asynchronously based on the result provided.\n * This method is responsible for handling the update logic of asynchronous nodes.\n * It checks if the node needs to be updated based on the new result and updates the mapping accordingly.\n * If an update is necessary, it triggers an asynchronous update on the view.\n * @param node The asynchronous node that might be updated.\n * @param newNode The new node to replace the async node.\n * @param view The view instance where the node resides. This can be undefined if the view is not currently active.\n */\n private handleAsyncUpdate(\n node: Node.Async,\n context: AsyncPluginContext,\n newNode?: Node.Node | null,\n ) {\n const { nodeResolveCache, view } = context;\n if (nodeResolveCache.get(node.id) !== newNode) {\n nodeResolveCache.set(node.id, newNode ? newNode : node);\n view.updateAsync(node.id);\n }\n }\n\n private hasValidMapping(\n node: Node.Async,\n context: AsyncPluginContext,\n ): boolean {\n const { nodeResolveCache } = context;\n return (\n nodeResolveCache.has(node.id) && nodeResolveCache.get(node.id) !== node\n );\n }\n\n /**\n * Handles the asynchronous API integration for resolving nodes.\n * This method sets up a hook on the resolver's `beforeResolve` event to process async nodes.\n * @param resolver The resolver instance to attach the hook to.\n * @param view\n */\n applyResolver(resolver: Resolver, context: AsyncPluginContext): void {\n resolver.hooks.beforeResolve.tap(this.name, (node, options) => {\n if (!this.isAsync(node)) {\n return node === null ? node : this.resolveAsyncChildren(node, context);\n }\n\n const resolvedNode = context.nodeResolveCache.get(node.id);\n if (resolvedNode !== undefined) {\n if (resolvedNode.asyncNodesResolved === undefined) {\n resolvedNode.asyncNodesResolved = [];\n }\n resolvedNode.asyncNodesResolved.push(node.id);\n return this.resolveAsyncChildren(resolvedNode, context);\n }\n\n if (context.inProgressNodes.has(node.id)) {\n return node;\n }\n\n // Track that the node is in progress.\n context.inProgressNodes.add(node.id);\n queueMicrotask(() => {\n this.runAsyncNode(node, context, options).finally();\n });\n\n return node;\n });\n }\n\n /**\n * Replaces child async nodes with their resolved content and flattens when necessary. Resolving the children directly helps manage the `parent` reference without needing as much work within the resolver itself.\n * Handles async node chains as well to make sure all applicable nodes can get flattened.\n * @param node - The node whose children need to be resolved.\n * @param context - the async plugin context needed to reach into the cache\n * @returns The same node but with async node children mapped to their resolved AST.\n */\n private resolveAsyncChildren(\n node: Node.Node,\n context: AsyncPluginContext,\n ): Node.Node {\n const asyncNodesResolved: string[] = node.asyncNodesResolved ?? [];\n node.asyncNodesResolved = asyncNodesResolved;\n if (node.type === NodeType.MultiNode) {\n // Using a while loop lets us catch when async nodes produce more async nodes that need to be flattened further\n let index = 0;\n while (index < node.values.length) {\n const childNode = node.values[index];\n if (\n childNode?.type !== NodeType.Async ||\n !this.hasValidMapping(childNode, context)\n ) {\n index++;\n continue;\n }\n\n const mappedNode = context.nodeResolveCache.get(childNode.id);\n asyncNodesResolved.push(childNode.id);\n if (mappedNode.type === NodeType.MultiNode && childNode.flatten) {\n mappedNode.values.forEach((v: Node.Node) => (v.parent = node));\n node.values = [\n ...node.values.slice(0, index),\n ...mappedNode.values,\n ...node.values.slice(index + 1),\n ];\n } else {\n node.values[index] = mappedNode;\n mappedNode.parent = node;\n }\n }\n } else if (\"children\" in node) {\n node.children?.forEach((c) => {\n // Similar to above, using a while loop lets us handle when async nodes produce more async nodes.\n while (\n c.value.type === NodeType.Async &&\n this.hasValidMapping(c.value, context)\n ) {\n asyncNodesResolved.push(c.value.id);\n c.value = context.nodeResolveCache.get(c.value.id);\n c.value.parent = node;\n }\n });\n }\n\n return node;\n }\n\n private async runAsyncNode(\n node: Node.Async,\n context: AsyncPluginContext,\n options: Resolve.NodeResolveOptions,\n ) {\n try {\n const result = await this.basePlugin?.hooks.onAsyncNode.call(\n node,\n (result) => {\n this.parseNodeAndUpdate(node, context, result, options);\n },\n );\n\n // Stop tracking before the next update is triggered\n context.inProgressNodes.delete(node.id);\n this.parseNodeAndUpdate(node, context, result, options);\n } catch (e: unknown) {\n const error = e instanceof Error ? e : new Error(String(e));\n const result = this.basePlugin?.hooks.onAsyncNodeError.call(error, node);\n\n if (result === undefined) {\n const playerState = this.basePlugin?.getPlayerInstance()?.getState();\n\n if (playerState?.status === \"in-progress\") {\n playerState.fail(error);\n }\n\n return;\n }\n\n options.logger?.error(\n \"Async node handling failed and resolved with a fallback. Error:\",\n error,\n );\n\n // Stop tracking before the next update is triggered\n context.inProgressNodes.delete(node.id);\n this.parseNodeAndUpdate(node, context, result, options);\n }\n }\n\n private isAsync(node: Node.Node | null): node is Node.Async {\n return node?.type === NodeType.Async;\n }\n\n private isDeterminedAsync(obj: unknown): obj is AsyncContent {\n return (\n typeof obj === \"object\" &&\n obj !== null &&\n Object.prototype.hasOwnProperty.call(obj, \"async\")\n );\n }\n\n applyParser(parser: Parser): void {\n parser.hooks.parseNode.tap(\n this.name,\n (\n obj: any,\n nodeType: Node.ChildrenTypes,\n options: ParseObjectOptions,\n childOptions?: ParseObjectChildOptions,\n ) => {\n if (this.isDeterminedAsync(obj)) {\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\n const { async, flatten, ...rest } = obj;\n const parsedAsync = parser.parseObject(rest, nodeType, options);\n const parsedNodeId = getNodeID(parsedAsync);\n\n if (parsedAsync === null || !parsedNodeId) {\n return childOptions ? [] : null;\n }\n\n const asyncAST = parser.createASTNode(\n {\n id: parsedNodeId,\n type: NodeType.Async,\n value: parsedAsync,\n flatten,\n },\n obj,\n );\n\n if (childOptions) {\n return asyncAST\n ? [\n {\n path: [...childOptions.path, childOptions.key],\n value: asyncAST,\n },\n ]\n : [];\n }\n\n return asyncAST;\n }\n },\n );\n }\n\n apply(view: ViewInstance): void {\n const context: AsyncPluginContext = {\n nodeResolveCache: new Map(),\n inProgressNodes: new Set(),\n view,\n };\n\n view.hooks.parser.tap(\"async\", this.applyParser.bind(this));\n view.hooks.resolver.tap(\"async\", (resolver) => {\n this.applyResolver(resolver, context);\n });\n }\n\n applyPlugin(asyncNodePlugin: AsyncNodePlugin): void {\n this.basePlugin = asyncNodePlugin;\n }\n}\n","import { Builder } from \"@player-ui/player\";\nimport type { AsyncTransformFunc } from \"./types\";\n\n/**\n * @deprecated Use {@link createAsyncTransform} to create your before transform function.\n * Util function to generate transform function for async asset\n * @param asset - async asset to apply beforeResolve transform\n * @param wrapperAssetType: container asset type\n * @param flatten: flatten the streamed in content\n * @param path: property path to add the multinode containing the next async node to\n * @returns - wrapper asset with children of transformed asset and async node\n */\n\nexport const asyncTransform: AsyncTransformFunc = (\n assetId,\n wrapperAssetType,\n asset,\n flatten,\n path = [\"values\"],\n) => {\n const id = \"async-\" + assetId;\n\n const asyncNode = Builder.asyncNode(id, flatten);\n\n let multiNode;\n let assetNode;\n\n if (asset) {\n assetNode = Builder.assetWrapper(asset);\n multiNode = Builder.multiNode(assetNode, asyncNode);\n } else {\n multiNode = Builder.multiNode(asyncNode);\n }\n\n const wrapperAsset = Builder.asset({\n id: wrapperAssetType + \"-\" + id,\n type: wrapperAssetType,\n });\n\n Builder.addChild(wrapperAsset, path, multiNode);\n\n return wrapperAsset;\n};\n","import {\n BeforeTransformFunction,\n Builder,\n Node,\n NodeType,\n} from \"@player-ui/player\";\nimport {\n extractNodeFromPath,\n requiresAssetWrapper,\n traverseAndReplace,\n unwrapAsset,\n} from \"./utils\";\n\nexport type AsyncTransformOptions = {\n /** Whether or not to flatten the results into its container. Defaults to true */\n flatten?: boolean;\n /** The path to the array within the `wrapperAssetType` that will contain the async content. Defaults to [\"values\"] */\n path?: string[];\n /** The asset type that the transform is matching against. */\n transformAssetType: string;\n /** The asset type that will contain the async content. */\n wrapperAssetType: string;\n /** Function to get any nested asset that will need to be extracted and kept when creating the wrapper asset. */\n getNestedAsset?: (node: Node.ViewOrAsset) => Node.Node | undefined;\n /** Function to get the id for the async node being generated. Defaults to creating an id with the format of async-<ASSET.ID> */\n getAsyncNodeId?: (node: Node.ViewOrAsset) => string;\n /** Where to place the async node relative to the asset from `getNestedAsset`. Defaults to \"append\" */\n asyncNodePosition?: \"append\" | \"prepend\";\n};\n\nconst defaultGetNodeId = (node: Node.ViewOrAsset): string => {\n return `async-${node.value.id}`;\n};\n\n/** Creates a BeforeTransformFunction that turns the given asset into a wrapper asset with an async node in it.\n * By setting {@link AsyncTransformOptions.flatten} to true, you can chain multiple of the same asset type to create a flow of async content that\n * exists within a single collection.\n *\n * @param options - Options for managing the transform\n * @returns The {@link BeforeTransformFunction} that can be used for your asset.\n */\nexport const createAsyncTransform = (\n options: AsyncTransformOptions,\n): BeforeTransformFunction => {\n const {\n transformAssetType,\n wrapperAssetType,\n getNestedAsset,\n getAsyncNodeId = defaultGetNodeId,\n path = [\"values\"],\n flatten = true,\n asyncNodePosition = \"append\",\n } = options;\n\n const replaceNode = (node: Node.Node): Node.Node => {\n const unwrapped = unwrapAsset(node);\n\n if (\n unwrapped.type !== NodeType.Asset ||\n unwrapped.value.type !== transformAssetType\n ) {\n return node;\n }\n\n const transformed = asyncTransform(unwrapped);\n return extractNodeFromPath(transformed, path) ?? node;\n };\n\n const replacer = (node: Node.Node) => traverseAndReplace(node, replaceNode);\n\n const asyncTransform = (node: Node.ViewOrAsset) => {\n const id = getAsyncNodeId(node);\n const asset = getNestedAsset?.(node);\n\n // If flattening is disabled, don't need to extract the multi-node when async node is resolved.\n const replaceFunction = flatten ? replacer : undefined;\n const asyncNode = Builder.asyncNode(id, flatten, replaceFunction);\n\n const values: Node.Node[] = [asyncNode];\n if (asset) {\n const otherValues = [];\n if (requiresAssetWrapper(asset)) {\n otherValues.push(Builder.assetWrapper(asset));\n } else if (asset.type === NodeType.MultiNode) {\n otherValues.push(...asset.values);\n } else {\n otherValues.push(asset);\n }\n\n if (asyncNodePosition === \"append\") {\n values.unshift(...otherValues);\n } else {\n values.push(...otherValues);\n }\n }\n\n const multiNode = Builder.multiNode(...(values as any[]));\n\n const wrapperAsset: Node.ViewOrAsset = Builder.asset({\n id: wrapperAssetType + \"-\" + id,\n type: wrapperAssetType,\n });\n\n Builder.addChild(wrapperAsset, path, multiNode);\n\n return wrapperAsset;\n };\n\n return asyncTransform;\n};\n","import type { Node } from \"@player-ui/player\";\n\n/** Matches 2 segments where pathA matches or is a subset of pathB. Returns the number of matching segments */\nconst getMatchValue = (\n pathA: Node.PathSegment[],\n pathB: Node.PathSegment[],\n): number => {\n if (pathA.length > pathB.length) {\n return 0;\n }\n\n let matchCount = 0;\n for (let i = 0; i < pathA.length; i++) {\n if (pathA[i] === pathB[i]) {\n matchCount++;\n } else {\n return 0;\n }\n }\n\n return matchCount;\n};\n\n/** Follows the given path and returns the node. If there is no match, returns undefined */\nexport const extractNodeFromPath = (\n node: Node.Node,\n path?: string[],\n): Node.Node | undefined => {\n if (path === undefined || path.length === 0) {\n return node;\n }\n\n if (!(\"children\" in node && node.children)) {\n return undefined;\n }\n\n let matchResult = 0;\n let bestMatch: Node.Child | undefined;\n for (const child of node.children) {\n const matchValue = getMatchValue(child.path, path);\n if (matchValue > matchResult) {\n matchResult = matchValue;\n bestMatch = child;\n }\n }\n\n if (!bestMatch) {\n return undefined;\n }\n\n if (matchResult >= path.length) {\n return bestMatch.value;\n }\n\n return extractNodeFromPath(bestMatch.value, path.slice(matchResult));\n};\n","import { NodeType, Node } from \"@player-ui/player\";\n\n/** Replaces a node using the given replace function. If the node is a multi-node it does this transformation to all of its values. */\nexport const traverseAndReplace = (\n node: Node.Node,\n replaceFn: (node: Node.Node) => Node.Node,\n): Node.Node => {\n if (node.type === NodeType.MultiNode) {\n let index = 0;\n while (index < node.values.length) {\n const child = node.values[index];\n if (!child) {\n index++;\n continue;\n }\n\n const result = replaceFn(child);\n if (result.type === NodeType.MultiNode) {\n node.values = [\n ...node.values.slice(0, index),\n ...result.values,\n ...node.values.slice(index + 1),\n ];\n } else {\n node.values[index] = result;\n index++;\n }\n }\n\n return node;\n }\n\n return replaceFn(node);\n};\n","import { NodeType, Node } from \"@player-ui/player\";\n\nexport const unwrapAsset = (node: Node.Node): Node.Node => {\n if (node.type !== NodeType.Value) {\n return node;\n }\n const child = node.children?.find(\n (x) => x.path.length === 1 && x.path[0] === \"asset\",\n );\n\n if (!child) {\n return node;\n }\n\n return child.value;\n};\n","import { NodeType } from \"@player-ui/player\";\nimport type { Node } from \"@player-ui/player\";\n\nexport const requiresAssetWrapper = (node: Node.Node): boolean => {\n if (node.type === NodeType.Asset) {\n return true;\n }\n\n if (node.type !== NodeType.Applicability) {\n return false;\n }\n\n return node.value.type === 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@@ -1,6 +1,6 @@
1
1
  // ../../../../../../../../../../../execroot/_main/bazel-out/k8-fastbuild/bin/plugins/async-node/core/src/index.ts
2
2
  import { NodeType as NodeType5, getNodeID } from "@player-ui/player";
3
- import { AsyncParallelBailHook, SyncBailHook } from "tapable-ts";
3
+ import { AsyncSeriesBailHook, SyncBailHook } from "tapable-ts";
4
4
  import queueMicrotask from "queue-microtask";
5
5
 
6
6
  // ../../../../../../../../../../../execroot/_main/bazel-out/k8-fastbuild/bin/plugins/async-node/core/src/transform.ts
@@ -186,7 +186,7 @@ var _AsyncNodePlugin = class _AsyncNodePlugin {
186
186
  constructor(options, asyncHandler) {
187
187
  this.symbol = _AsyncNodePlugin.Symbol;
188
188
  this.hooks = {
189
- onAsyncNode: new AsyncParallelBailHook(),
189
+ onAsyncNode: new AsyncSeriesBailHook(),
190
190
  onAsyncNodeError: new SyncBailHook()
191
191
  };
192
192
  this.name = "AsyncNode";
package/dist/index.mjs CHANGED
@@ -1,6 +1,6 @@
1
1
  // ../../../../../../../../../../../execroot/_main/bazel-out/k8-fastbuild/bin/plugins/async-node/core/src/index.ts
2
2
  import { NodeType as NodeType5, getNodeID } from "@player-ui/player";
3
- import { AsyncParallelBailHook, SyncBailHook } from "tapable-ts";
3
+ import { AsyncSeriesBailHook, SyncBailHook } from "tapable-ts";
4
4
  import queueMicrotask from "queue-microtask";
5
5
 
6
6
  // ../../../../../../../../../../../execroot/_main/bazel-out/k8-fastbuild/bin/plugins/async-node/core/src/transform.ts
@@ -186,7 +186,7 @@ var _AsyncNodePlugin = class _AsyncNodePlugin {
186
186
  constructor(options, asyncHandler) {
187
187
  this.symbol = _AsyncNodePlugin.Symbol;
188
188
  this.hooks = {
189
- onAsyncNode: new AsyncParallelBailHook(),
189
+ onAsyncNode: new AsyncSeriesBailHook(),
190
190
  onAsyncNodeError: new SyncBailHook()
191
191
  };
192
192
  this.name = "AsyncNode";
@@ -1 +1 @@
1
- {"version":3,"sources":["../../../../../../../../../../../../execroot/_main/bazel-out/k8-fastbuild/bin/plugins/async-node/core/src/index.ts","../../../../../../../../../../../../execroot/_main/bazel-out/k8-fastbuild/bin/plugins/async-node/core/src/transform.ts","../../../../../../../../../../../../execroot/_main/bazel-out/k8-fastbuild/bin/plugins/async-node/core/src/createAsyncTransform.ts","../../../../../../../../../../../../execroot/_main/bazel-out/k8-fastbuild/bin/plugins/async-node/core/src/utils/extractNodeFromPath.ts","../../../../../../../../../../../../execroot/_main/bazel-out/k8-fastbuild/bin/plugins/async-node/core/src/utils/traverseAndReplace.ts","../../../../../../../../../../../../execroot/_main/bazel-out/k8-fastbuild/bin/plugins/async-node/core/src/utils/unwrapAsset.ts","../../../../../../../../../../../../execroot/_main/bazel-out/k8-fastbuild/bin/plugins/async-node/core/src/utils/requiresAssetWrapper.ts"],"sourcesContent":["import { NodeType, getNodeID } from \"@player-ui/player\";\nimport type {\n Player,\n PlayerPlugin,\n Node,\n ParseObjectOptions,\n ParseObjectChildOptions,\n ViewInstance,\n Parser,\n ViewPlugin,\n Resolver,\n Resolve,\n} from \"@player-ui/player\";\nimport { AsyncParallelBailHook, SyncBailHook } from \"tapable-ts\";\nimport queueMicrotask from \"queue-microtask\";\n\nexport * from \"./types\";\nexport * from \"./transform\";\nexport * from \"./createAsyncTransform\";\n\n/** Object type for storing data related to a single `apply` of the `AsyncNodePluginPlugin`\n * This object should be setup once per ViewInstance to keep any cached info just for that view to avoid conflicts of shared async node ids across different view states.\n */\ntype AsyncPluginContext = {\n /** Map of async node id to resolved content */\n nodeResolveCache: Map<string, any>;\n /** The view instance this context is attached to. */\n view: ViewInstance;\n /** Map of async node id to promises being used to resolve them */\n inProgressNodes: Set<string>;\n};\n\nexport interface AsyncNodePluginOptions {\n /** A set of plugins to load */\n plugins?: AsyncNodeViewPlugin[];\n}\n\nexport interface AsyncNodeViewPlugin extends ViewPlugin {\n /** Use this to tap into the async node plugin hooks */\n applyPlugin: (asyncNodePlugin: AsyncNodePlugin) => void;\n}\nexport type AsyncHandler = (\n node: Node.Async,\n callback?: (result: any) => void,\n) => Promise<any>;\n\nexport type AsyncContent = {\n async: true;\n flatten?: boolean;\n [key: string]: unknown;\n};\n\n/** Hook declaration for the AsyncNodePlugin */\nexport type AsyncNodeHooks = {\n /** Async hook to get content for an async node */\n onAsyncNode: AsyncParallelBailHook<[Node.Async, (result: any) => void], any>;\n /** Sync hook to manage errors coming from the onAsyncNode hook. Return a fallback node or null to render a fallback. The first argument of passed in the call is the error thrown. */\n onAsyncNodeError: SyncBailHook<[Error, Node.Async], any>;\n};\n\nexport const AsyncNodePluginSymbol: symbol = Symbol.for(\"AsyncNodePlugin\");\n\n/**\n * Async node plugin used to resolve async nodes in the content\n * If an async node is present, allow users to provide a replacement node to be rendered when ready\n */\nexport class AsyncNodePlugin implements PlayerPlugin {\n private plugins: AsyncNodeViewPlugin[] | undefined;\n private playerInstance: Player | undefined;\n\n static Symbol: symbol = AsyncNodePluginSymbol;\n public readonly symbol: symbol = AsyncNodePlugin.Symbol;\n\n constructor(options: AsyncNodePluginOptions, asyncHandler?: AsyncHandler) {\n if (options?.plugins) {\n this.plugins = options.plugins;\n options.plugins.forEach((plugin) => {\n plugin.applyPlugin(this);\n });\n }\n\n if (asyncHandler) {\n this.hooks.onAsyncNode.tap(\n \"async\",\n async (node: Node.Async, callback) => {\n return await asyncHandler(node, callback);\n },\n );\n }\n }\n\n public readonly hooks: AsyncNodeHooks = {\n onAsyncNode: new AsyncParallelBailHook(),\n onAsyncNodeError: new SyncBailHook(),\n };\n\n getPlayerInstance(): Player | undefined {\n return this.playerInstance;\n }\n\n name = \"AsyncNode\";\n\n apply(player: Player): void {\n this.playerInstance = player;\n\n player.hooks.viewController.tap(this.name, (viewController) => {\n viewController.hooks.view.tap(this.name, (view) => {\n this.plugins?.forEach((plugin) => {\n plugin.apply(view);\n });\n });\n });\n }\n}\n\nexport class AsyncNodePluginPlugin implements AsyncNodeViewPlugin {\n private basePlugin: AsyncNodePlugin | undefined;\n\n name = \"AsyncNode\";\n\n /**\n * Parses the node from the result and triggers an asynchronous view update if necessary.\n * @param node The asynchronous node that might be updated.\n * @param result The result obtained from resolving the async node. This could be any data structure or value.\n * @param options Options provided for node resolution, including a potential parseNode function to process the result.\n * @param view The view instance where the node resides. This can be undefined if the view is not currently active.\n */\n private parseNodeAndUpdate(\n node: Node.Async,\n context: AsyncPluginContext,\n result: any,\n options: Resolve.NodeResolveOptions,\n ) {\n let parsedNode =\n options.parseNode && result ? options.parseNode(result) : undefined;\n\n if (parsedNode && node.onValueReceived) {\n parsedNode = node.onValueReceived(parsedNode);\n }\n\n this.handleAsyncUpdate(node, context, parsedNode);\n }\n\n /**\n * Updates the node asynchronously based on the result provided.\n * This method is responsible for handling the update logic of asynchronous nodes.\n * It checks if the node needs to be updated based on the new result and updates the mapping accordingly.\n * If an update is necessary, it triggers an asynchronous update on the view.\n * @param node The asynchronous node that might be updated.\n * @param newNode The new node to replace the async node.\n * @param view The view instance where the node resides. This can be undefined if the view is not currently active.\n */\n private handleAsyncUpdate(\n node: Node.Async,\n context: AsyncPluginContext,\n newNode?: Node.Node | null,\n ) {\n const { nodeResolveCache, view } = context;\n if (nodeResolveCache.get(node.id) !== newNode) {\n nodeResolveCache.set(node.id, newNode ? newNode : node);\n view.updateAsync(node.id);\n }\n }\n\n private hasValidMapping(\n node: Node.Async,\n context: AsyncPluginContext,\n ): boolean {\n const { nodeResolveCache } = context;\n return (\n nodeResolveCache.has(node.id) && nodeResolveCache.get(node.id) !== node\n );\n }\n\n /**\n * Handles the asynchronous API integration for resolving nodes.\n * This method sets up a hook on the resolver's `beforeResolve` event to process async nodes.\n * @param resolver The resolver instance to attach the hook to.\n * @param view\n */\n applyResolver(resolver: Resolver, context: AsyncPluginContext): void {\n resolver.hooks.beforeResolve.tap(this.name, (node, options) => {\n if (!this.isAsync(node)) {\n return node === null ? node : this.resolveAsyncChildren(node, context);\n }\n\n const resolvedNode = context.nodeResolveCache.get(node.id);\n if (resolvedNode !== undefined) {\n if (resolvedNode.asyncNodesResolved === undefined) {\n resolvedNode.asyncNodesResolved = [];\n }\n resolvedNode.asyncNodesResolved.push(node.id);\n return this.resolveAsyncChildren(resolvedNode, context);\n }\n\n if (context.inProgressNodes.has(node.id)) {\n return node;\n }\n\n // Track that the node is in progress.\n context.inProgressNodes.add(node.id);\n queueMicrotask(() => {\n this.runAsyncNode(node, context, options).finally();\n });\n\n return node;\n });\n }\n\n /**\n * Replaces child async nodes with their resolved content and flattens when necessary. Resolving the children directly helps manage the `parent` reference without needing as much work within the resolver itself.\n * Handles async node chains as well to make sure all applicable nodes can get flattened.\n * @param node - The node whose children need to be resolved.\n * @param context - the async plugin context needed to reach into the cache\n * @returns The same node but with async node children mapped to their resolved AST.\n */\n private resolveAsyncChildren(\n node: Node.Node,\n context: AsyncPluginContext,\n ): Node.Node {\n const asyncNodesResolved: string[] = node.asyncNodesResolved ?? [];\n node.asyncNodesResolved = asyncNodesResolved;\n if (node.type === NodeType.MultiNode) {\n // Using a while loop lets us catch when async nodes produce more async nodes that need to be flattened further\n let index = 0;\n while (index < node.values.length) {\n const childNode = node.values[index];\n if (\n childNode?.type !== NodeType.Async ||\n !this.hasValidMapping(childNode, context)\n ) {\n index++;\n continue;\n }\n\n const mappedNode = context.nodeResolveCache.get(childNode.id);\n asyncNodesResolved.push(childNode.id);\n if (mappedNode.type === NodeType.MultiNode && childNode.flatten) {\n mappedNode.values.forEach((v: Node.Node) => (v.parent = node));\n node.values = [\n ...node.values.slice(0, index),\n ...mappedNode.values,\n ...node.values.slice(index + 1),\n ];\n } else {\n node.values[index] = mappedNode;\n mappedNode.parent = node;\n }\n }\n } else if (\"children\" in node) {\n node.children?.forEach((c) => {\n // Similar to above, using a while loop lets us handle when async nodes produce more async nodes.\n while (\n c.value.type === NodeType.Async &&\n this.hasValidMapping(c.value, context)\n ) {\n asyncNodesResolved.push(c.value.id);\n c.value = context.nodeResolveCache.get(c.value.id);\n c.value.parent = node;\n }\n });\n }\n\n return node;\n }\n\n private async runAsyncNode(\n node: Node.Async,\n context: AsyncPluginContext,\n options: Resolve.NodeResolveOptions,\n ) {\n try {\n const result = await this.basePlugin?.hooks.onAsyncNode.call(\n node,\n (result) => {\n this.parseNodeAndUpdate(node, context, result, options);\n },\n );\n\n // Stop tracking before the next update is triggered\n context.inProgressNodes.delete(node.id);\n this.parseNodeAndUpdate(node, context, result, options);\n } catch (e: unknown) {\n const error = e instanceof Error ? e : new Error(String(e));\n const result = this.basePlugin?.hooks.onAsyncNodeError.call(error, node);\n\n if (result === undefined) {\n const playerState = this.basePlugin?.getPlayerInstance()?.getState();\n\n if (playerState?.status === \"in-progress\") {\n playerState.fail(error);\n }\n\n return;\n }\n\n options.logger?.error(\n \"Async node handling failed and resolved with a fallback. Error:\",\n error,\n );\n\n // Stop tracking before the next update is triggered\n context.inProgressNodes.delete(node.id);\n this.parseNodeAndUpdate(node, context, result, options);\n }\n }\n\n private isAsync(node: Node.Node | null): node is Node.Async {\n return node?.type === NodeType.Async;\n }\n\n private isDeterminedAsync(obj: unknown): obj is AsyncContent {\n return (\n typeof obj === \"object\" &&\n obj !== null &&\n Object.prototype.hasOwnProperty.call(obj, \"async\")\n );\n }\n\n applyParser(parser: Parser): void {\n parser.hooks.parseNode.tap(\n this.name,\n (\n obj: any,\n nodeType: Node.ChildrenTypes,\n options: ParseObjectOptions,\n childOptions?: ParseObjectChildOptions,\n ) => {\n if (this.isDeterminedAsync(obj)) {\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\n const { async, flatten, ...rest } = obj;\n const parsedAsync = parser.parseObject(rest, nodeType, options);\n const parsedNodeId = getNodeID(parsedAsync);\n\n if (parsedAsync === null || !parsedNodeId) {\n return childOptions ? [] : null;\n }\n\n const asyncAST = parser.createASTNode(\n {\n id: parsedNodeId,\n type: NodeType.Async,\n value: parsedAsync,\n flatten,\n },\n obj,\n );\n\n if (childOptions) {\n return asyncAST\n ? [\n {\n path: [...childOptions.path, childOptions.key],\n value: asyncAST,\n },\n ]\n : [];\n }\n\n return asyncAST;\n }\n },\n );\n }\n\n apply(view: ViewInstance): void {\n const context: AsyncPluginContext = {\n nodeResolveCache: new Map(),\n inProgressNodes: new Set(),\n view,\n };\n\n view.hooks.parser.tap(\"async\", this.applyParser.bind(this));\n view.hooks.resolver.tap(\"async\", (resolver) => {\n this.applyResolver(resolver, context);\n });\n }\n\n applyPlugin(asyncNodePlugin: AsyncNodePlugin): void {\n this.basePlugin = asyncNodePlugin;\n }\n}\n","import { Builder } from \"@player-ui/player\";\nimport type { AsyncTransformFunc } from \"./types\";\n\n/**\n * @deprecated Use {@link createAsyncTransform} to create your before transform function.\n * Util function to generate transform function for async asset\n * @param asset - async asset to apply beforeResolve transform\n * @param wrapperAssetType: container asset type\n * @param flatten: flatten the streamed in content\n * @param path: property path to add the multinode containing the next async node to\n * @returns - wrapper asset with children of transformed asset and async node\n */\n\nexport const asyncTransform: AsyncTransformFunc = (\n assetId,\n wrapperAssetType,\n asset,\n flatten,\n path = [\"values\"],\n) => {\n const id = \"async-\" + assetId;\n\n const asyncNode = Builder.asyncNode(id, flatten);\n\n let multiNode;\n let assetNode;\n\n if (asset) {\n assetNode = Builder.assetWrapper(asset);\n multiNode = Builder.multiNode(assetNode, asyncNode);\n } else {\n multiNode = Builder.multiNode(asyncNode);\n }\n\n const wrapperAsset = Builder.asset({\n id: wrapperAssetType + \"-\" + id,\n type: wrapperAssetType,\n });\n\n Builder.addChild(wrapperAsset, path, multiNode);\n\n return wrapperAsset;\n};\n","import {\n BeforeTransformFunction,\n Builder,\n Node,\n NodeType,\n} from \"@player-ui/player\";\nimport {\n extractNodeFromPath,\n requiresAssetWrapper,\n traverseAndReplace,\n unwrapAsset,\n} from \"./utils\";\n\nexport type AsyncTransformOptions = {\n /** Whether or not to flatten the results into its container. Defaults to true */\n flatten?: boolean;\n /** The path to the array within the `wrapperAssetType` that will contain the async content. Defaults to [\"values\"] */\n path?: string[];\n /** The asset type that the transform is matching against. */\n transformAssetType: string;\n /** The asset type that will contain the async content. */\n wrapperAssetType: string;\n /** Function to get any nested asset that will need to be extracted and kept when creating the wrapper asset. */\n getNestedAsset?: (node: Node.ViewOrAsset) => Node.Node | undefined;\n /** Function to get the id for the async node being generated. Defaults to creating an id with the format of async-<ASSET.ID> */\n getAsyncNodeId?: (node: Node.ViewOrAsset) => string;\n /** Where to place the async node relative to the asset from `getNestedAsset`. Defaults to \"append\" */\n asyncNodePosition?: \"append\" | \"prepend\";\n};\n\nconst defaultGetNodeId = (node: Node.ViewOrAsset): string => {\n return `async-${node.value.id}`;\n};\n\n/** Creates a BeforeTransformFunction that turns the given asset into a wrapper asset with an async node in it.\n * By setting {@link AsyncTransformOptions.flatten} to true, you can chain multiple of the same asset type to create a flow of async content that\n * exists within a single collection.\n *\n * @param options - Options for managing the transform\n * @returns The {@link BeforeTransformFunction} that can be used for your asset.\n */\nexport const createAsyncTransform = (\n options: AsyncTransformOptions,\n): BeforeTransformFunction => {\n const {\n transformAssetType,\n wrapperAssetType,\n getNestedAsset,\n getAsyncNodeId = defaultGetNodeId,\n path = [\"values\"],\n flatten = true,\n asyncNodePosition = \"append\",\n } = options;\n\n const replaceNode = (node: Node.Node): Node.Node => {\n const unwrapped = unwrapAsset(node);\n\n if (\n unwrapped.type !== NodeType.Asset ||\n unwrapped.value.type !== transformAssetType\n ) {\n return node;\n }\n\n const transformed = asyncTransform(unwrapped);\n return extractNodeFromPath(transformed, path) ?? node;\n };\n\n const replacer = (node: Node.Node) => traverseAndReplace(node, replaceNode);\n\n const asyncTransform = (node: Node.ViewOrAsset) => {\n const id = getAsyncNodeId(node);\n const asset = getNestedAsset?.(node);\n\n // If flattening is disabled, don't need to extract the multi-node when async node is resolved.\n const replaceFunction = flatten ? replacer : undefined;\n const asyncNode = Builder.asyncNode(id, flatten, replaceFunction);\n\n const values: Node.Node[] = [asyncNode];\n if (asset) {\n const otherValues = [];\n if (requiresAssetWrapper(asset)) {\n otherValues.push(Builder.assetWrapper(asset));\n } else if (asset.type === NodeType.MultiNode) {\n otherValues.push(...asset.values);\n } else {\n otherValues.push(asset);\n }\n\n if (asyncNodePosition === \"append\") {\n values.unshift(...otherValues);\n } else {\n values.push(...otherValues);\n }\n }\n\n const multiNode = Builder.multiNode(...(values as any[]));\n\n const wrapperAsset: Node.ViewOrAsset = Builder.asset({\n id: wrapperAssetType + \"-\" + id,\n type: wrapperAssetType,\n });\n\n Builder.addChild(wrapperAsset, path, multiNode);\n\n return wrapperAsset;\n };\n\n return asyncTransform;\n};\n","import type { Node } from \"@player-ui/player\";\n\n/** Matches 2 segments where pathA matches or is a subset of pathB. Returns the number of matching segments */\nconst getMatchValue = (\n pathA: Node.PathSegment[],\n pathB: Node.PathSegment[],\n): number => {\n if (pathA.length > pathB.length) {\n return 0;\n }\n\n let matchCount = 0;\n for (let i = 0; i < pathA.length; i++) {\n if (pathA[i] === pathB[i]) {\n matchCount++;\n } else {\n return 0;\n }\n }\n\n return matchCount;\n};\n\n/** Follows the given path and returns the node. If there is no match, returns undefined */\nexport const extractNodeFromPath = (\n node: Node.Node,\n path?: string[],\n): Node.Node | undefined => {\n if (path === undefined || path.length === 0) {\n return node;\n }\n\n if (!(\"children\" in node && node.children)) {\n return undefined;\n }\n\n let matchResult = 0;\n let bestMatch: Node.Child | undefined;\n for (const child of node.children) {\n const matchValue = getMatchValue(child.path, path);\n if (matchValue > matchResult) {\n matchResult = matchValue;\n bestMatch = child;\n }\n }\n\n if (!bestMatch) {\n return undefined;\n }\n\n if (matchResult >= path.length) {\n return bestMatch.value;\n }\n\n return extractNodeFromPath(bestMatch.value, path.slice(matchResult));\n};\n","import { NodeType, Node } from \"@player-ui/player\";\n\n/** Replaces a node using the given replace function. If the node is a multi-node it does this transformation to all of its values. */\nexport const traverseAndReplace = (\n node: Node.Node,\n replaceFn: (node: Node.Node) => Node.Node,\n): Node.Node => {\n if (node.type === NodeType.MultiNode) {\n let index = 0;\n while (index < node.values.length) {\n const child = node.values[index];\n if (!child) {\n index++;\n continue;\n }\n\n const result = replaceFn(child);\n if (result.type === NodeType.MultiNode) {\n node.values = [\n ...node.values.slice(0, index),\n ...result.values,\n ...node.values.slice(index + 1),\n ];\n } else {\n node.values[index] = result;\n index++;\n }\n }\n\n return node;\n }\n\n return replaceFn(node);\n};\n","import { NodeType, Node } from \"@player-ui/player\";\n\nexport const unwrapAsset = (node: Node.Node): Node.Node => {\n if (node.type !== NodeType.Value) {\n return node;\n }\n const child = node.children?.find(\n (x) => x.path.length === 1 && x.path[0] === \"asset\",\n );\n\n if (!child) {\n return node;\n }\n\n return child.value;\n};\n","import { NodeType } from \"@player-ui/player\";\nimport type { Node } from \"@player-ui/player\";\n\nexport const requiresAssetWrapper = (node: Node.Node): boolean => {\n if (node.type === NodeType.Asset) {\n return true;\n }\n\n if (node.type !== NodeType.Applicability) {\n return false;\n }\n\n return node.value.type === 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package/package.json CHANGED
@@ -6,10 +6,10 @@
6
6
  "types"
7
7
  ],
8
8
  "name": "@player-ui/async-node-plugin",
9
- "version": "0.14.1-next.0",
9
+ "version": "0.14.1-next.2",
10
10
  "main": "dist/cjs/index.cjs",
11
11
  "peerDependencies": {
12
- "@player-ui/player": "0.14.1-next.0"
12
+ "@player-ui/player": "0.14.1-next.2"
13
13
  },
14
14
  "devDependencies": {
15
15
  "@player-ui/check-path-plugin": "workspace:*",
@@ -1647,6 +1647,71 @@ describe("view", () => {
1647
1647
  });
1648
1648
  });
1649
1649
 
1650
+ test("should not start async node handling if process has already started", async () => {
1651
+ const plugin = new AsyncNodePlugin({
1652
+ plugins: [new AsyncNodePluginPlugin()],
1653
+ });
1654
+
1655
+ const doNothingTap = vi.fn();
1656
+ doNothingTap.mockReturnValue(undefined);
1657
+ const asyncTapFn = vi.fn();
1658
+ let deferredResolve = (_?: any) => {};
1659
+ asyncTapFn.mockReturnValue(
1660
+ new Promise((res) => {
1661
+ deferredResolve = () => {
1662
+ res({
1663
+ asset: {
1664
+ type: "text",
1665
+ id: "async-text",
1666
+ value: "text",
1667
+ },
1668
+ });
1669
+ };
1670
+ }),
1671
+ );
1672
+
1673
+ plugin.hooks.onAsyncNode.tap("test", doNothingTap);
1674
+ plugin.hooks.onAsyncNode.tap("test", asyncTapFn);
1675
+
1676
+ const player = new Player({ plugins: [plugin] });
1677
+ player.start(simpleAsyncContent);
1678
+
1679
+ await vi.waitFor(() => {
1680
+ expect(asyncTapFn).toHaveBeenCalledOnce();
1681
+ expect(doNothingTap).toHaveBeenCalledOnce();
1682
+ });
1683
+
1684
+ const playerState = player.getState();
1685
+ expect(playerState.status).toBe("in-progress");
1686
+ // force an update while ignoring the cache.
1687
+ const firstRender = (playerState as InProgressState).controllers.view
1688
+ .currentView?.lastUpdate;
1689
+
1690
+ // Should not be called again.
1691
+ expect(firstRender).toStrictEqual({
1692
+ type: "view",
1693
+ id: "my-view",
1694
+ });
1695
+
1696
+ deferredResolve();
1697
+
1698
+ vi.waitFor(() => {
1699
+ const currentView = (playerState as InProgressState).controllers.view
1700
+ .currentView?.lastUpdate;
1701
+ expect(currentView).toStrictEqual({
1702
+ type: "view",
1703
+ id: "my-view",
1704
+ values: {
1705
+ asset: {
1706
+ type: "text",
1707
+ id: "async-text",
1708
+ value: "text",
1709
+ },
1710
+ },
1711
+ });
1712
+ });
1713
+ });
1714
+
1650
1715
  // For tests dealing with the startup and cleanup of promises for async nodes.
1651
1716
  describe("Promise Management", () => {
1652
1717
  test("should not start async node handling if process has already started", async () => {
package/src/index.ts CHANGED
@@ -11,7 +11,7 @@ import type {
11
11
  Resolver,
12
12
  Resolve,
13
13
  } from "@player-ui/player";
14
- import { AsyncParallelBailHook, SyncBailHook } from "tapable-ts";
14
+ import { AsyncSeriesBailHook, SyncBailHook } from "tapable-ts";
15
15
  import queueMicrotask from "queue-microtask";
16
16
 
17
17
  export * from "./types";
@@ -53,7 +53,7 @@ export type AsyncContent = {
53
53
  /** Hook declaration for the AsyncNodePlugin */
54
54
  export type AsyncNodeHooks = {
55
55
  /** Async hook to get content for an async node */
56
- onAsyncNode: AsyncParallelBailHook<[Node.Async, (result: any) => void], any>;
56
+ onAsyncNode: AsyncSeriesBailHook<[Node.Async, (result: any) => void], any>;
57
57
  /** Sync hook to manage errors coming from the onAsyncNode hook. Return a fallback node or null to render a fallback. The first argument of passed in the call is the error thrown. */
58
58
  onAsyncNodeError: SyncBailHook<[Error, Node.Async], any>;
59
59
  };
@@ -90,7 +90,7 @@ export class AsyncNodePlugin implements PlayerPlugin {
90
90
  }
91
91
 
92
92
  public readonly hooks: AsyncNodeHooks = {
93
- onAsyncNode: new AsyncParallelBailHook(),
93
+ onAsyncNode: new AsyncSeriesBailHook(),
94
94
  onAsyncNodeError: new SyncBailHook(),
95
95
  };
96
96
 
package/types/index.d.ts CHANGED
@@ -1,5 +1,5 @@
1
1
  import type { Player, PlayerPlugin, Node, ViewInstance, Parser, ViewPlugin, Resolver } from "@player-ui/player";
2
- import { AsyncParallelBailHook, SyncBailHook } from "tapable-ts";
2
+ import { AsyncSeriesBailHook, SyncBailHook } from "tapable-ts";
3
3
  export * from "./types";
4
4
  export * from "./transform";
5
5
  export * from "./createAsyncTransform";
@@ -31,7 +31,7 @@ export type AsyncContent = {
31
31
  /** Hook declaration for the AsyncNodePlugin */
32
32
  export type AsyncNodeHooks = {
33
33
  /** Async hook to get content for an async node */
34
- onAsyncNode: AsyncParallelBailHook<[Node.Async, (result: any) => void], any>;
34
+ onAsyncNode: AsyncSeriesBailHook<[Node.Async, (result: any) => void], any>;
35
35
  /** Sync hook to manage errors coming from the onAsyncNode hook. Return a fallback node or null to render a fallback. The first argument of passed in the call is the error thrown. */
36
36
  onAsyncNodeError: SyncBailHook<[Error, Node.Async], any>;
37
37
  };