@player-ui/async-node-plugin 0.14.0-next.0 → 0.14.0-next.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -37,7 +37,7 @@ __export(src_exports, {
37
37
  createAsyncTransform: () => createAsyncTransform
38
38
  });
39
39
  module.exports = __toCommonJS(src_exports);
40
- var import_player5 = require("@player-ui/player");
40
+ var import_player6 = require("@player-ui/player");
41
41
  var import_tapable_ts = require("tapable-ts");
42
42
  var import_queue_microtask = __toESM(require("queue-microtask"));
43
43
 
@@ -63,7 +63,7 @@ var asyncTransform = (assetId, wrapperAssetType, asset, flatten, path = ["values
63
63
  };
64
64
 
65
65
  // ../../../../../../../../../../../execroot/_main/bazel-out/k8-fastbuild/bin/plugins/async-node/core/src/createAsyncTransform.ts
66
- var import_player4 = require("@player-ui/player");
66
+ var import_player5 = require("@player-ui/player");
67
67
 
68
68
  // ../../../../../../../../../../../execroot/_main/bazel-out/k8-fastbuild/bin/plugins/async-node/core/src/utils/extractNodeFromPath.ts
69
69
  var getMatchValue = (pathA, pathB) => {
@@ -148,6 +148,18 @@ var unwrapAsset = (node) => {
148
148
  return child.value;
149
149
  };
150
150
 
151
+ // ../../../../../../../../../../../execroot/_main/bazel-out/k8-fastbuild/bin/plugins/async-node/core/src/utils/requiresAssetWrapper.ts
152
+ var import_player4 = require("@player-ui/player");
153
+ var requiresAssetWrapper = (node) => {
154
+ if (node.type === import_player4.NodeType.Asset) {
155
+ return true;
156
+ }
157
+ if (node.type !== import_player4.NodeType.Applicability) {
158
+ return false;
159
+ }
160
+ return node.value.type === import_player4.NodeType.Asset;
161
+ };
162
+
151
163
  // ../../../../../../../../../../../execroot/_main/bazel-out/k8-fastbuild/bin/plugins/async-node/core/src/createAsyncTransform.ts
152
164
  var defaultGetNodeId = (node) => {
153
165
  return `async-${node.value.id}`;
@@ -163,7 +175,7 @@ var createAsyncTransform = (options) => {
163
175
  } = options;
164
176
  const replaceNode = (node) => {
165
177
  const unwrapped = unwrapAsset(node);
166
- if (unwrapped.type !== import_player4.NodeType.Asset || unwrapped.value.type !== transformAssetType) {
178
+ if (unwrapped.type !== import_player5.NodeType.Asset || unwrapped.value.type !== transformAssetType) {
167
179
  return node;
168
180
  }
169
181
  const transformed = asyncTransform2(unwrapped);
@@ -174,19 +186,25 @@ var createAsyncTransform = (options) => {
174
186
  const id = getAsyncNodeId(node);
175
187
  const asset = getNestedAsset?.(node);
176
188
  const replaceFunction = flatten ? replacer : void 0;
177
- const asyncNode = import_player4.Builder.asyncNode(id, flatten, replaceFunction);
189
+ const asyncNode = import_player5.Builder.asyncNode(id, flatten, replaceFunction);
178
190
  let multiNode;
179
191
  if (asset) {
180
- const assetNode = import_player4.Builder.assetWrapper(asset);
181
- multiNode = import_player4.Builder.multiNode(assetNode, asyncNode);
192
+ if (requiresAssetWrapper(asset)) {
193
+ const assetWrappedNode = import_player5.Builder.assetWrapper(asset);
194
+ multiNode = import_player5.Builder.multiNode(assetWrappedNode, asyncNode);
195
+ } else if (asset.type === import_player5.NodeType.MultiNode) {
196
+ multiNode = import_player5.Builder.multiNode(...asset.values, asyncNode);
197
+ } else {
198
+ multiNode = import_player5.Builder.multiNode(asset, asyncNode);
199
+ }
182
200
  } else {
183
- multiNode = import_player4.Builder.multiNode(asyncNode);
201
+ multiNode = import_player5.Builder.multiNode(asyncNode);
184
202
  }
185
- const wrapperAsset = import_player4.Builder.asset({
203
+ const wrapperAsset = import_player5.Builder.asset({
186
204
  id: wrapperAssetType + "-" + id,
187
205
  type: wrapperAssetType
188
206
  });
189
- import_player4.Builder.addChild(wrapperAsset, path, multiNode);
207
+ import_player5.Builder.addChild(wrapperAsset, path, multiNode);
190
208
  return wrapperAsset;
191
209
  };
192
210
  return asyncTransform2;
@@ -307,17 +325,17 @@ var AsyncNodePluginPlugin = class {
307
325
  resolveAsyncChildren(node, context) {
308
326
  const asyncNodesResolved = node.asyncNodesResolved ?? [];
309
327
  node.asyncNodesResolved = asyncNodesResolved;
310
- if (node.type === import_player5.NodeType.MultiNode) {
328
+ if (node.type === import_player6.NodeType.MultiNode) {
311
329
  let index = 0;
312
330
  while (index < node.values.length) {
313
331
  const childNode = node.values[index];
314
- if (childNode?.type !== import_player5.NodeType.Async || !this.hasValidMapping(childNode, context)) {
332
+ if (childNode?.type !== import_player6.NodeType.Async || !this.hasValidMapping(childNode, context)) {
315
333
  index++;
316
334
  continue;
317
335
  }
318
336
  const mappedNode = context.nodeResolveCache.get(childNode.id);
319
337
  asyncNodesResolved.push(childNode.id);
320
- if (mappedNode.type === import_player5.NodeType.MultiNode && childNode.flatten) {
338
+ if (mappedNode.type === import_player6.NodeType.MultiNode && childNode.flatten) {
321
339
  mappedNode.values.forEach((v) => v.parent = node);
322
340
  node.values = [
323
341
  ...node.values.slice(0, index),
@@ -331,7 +349,7 @@ var AsyncNodePluginPlugin = class {
331
349
  }
332
350
  } else if ("children" in node) {
333
351
  node.children?.forEach((c) => {
334
- while (c.value.type === import_player5.NodeType.Async && this.hasValidMapping(c.value, context)) {
352
+ while (c.value.type === import_player6.NodeType.Async && this.hasValidMapping(c.value, context)) {
335
353
  asyncNodesResolved.push(c.value.id);
336
354
  c.value = context.nodeResolveCache.get(c.value.id);
337
355
  c.value.parent = node;
@@ -369,7 +387,7 @@ var AsyncNodePluginPlugin = class {
369
387
  }
370
388
  }
371
389
  isAsync(node) {
372
- return node?.type === import_player5.NodeType.Async;
390
+ return node?.type === import_player6.NodeType.Async;
373
391
  }
374
392
  isDeterminedAsync(obj) {
375
393
  return typeof obj === "object" && obj !== null && Object.prototype.hasOwnProperty.call(obj, "async");
@@ -381,14 +399,14 @@ var AsyncNodePluginPlugin = class {
381
399
  if (this.isDeterminedAsync(obj)) {
382
400
  const { async, flatten, ...rest } = obj;
383
401
  const parsedAsync = parser.parseObject(rest, nodeType, options);
384
- const parsedNodeId = (0, import_player5.getNodeID)(parsedAsync);
402
+ const parsedNodeId = (0, import_player6.getNodeID)(parsedAsync);
385
403
  if (parsedAsync === null || !parsedNodeId) {
386
404
  return childOptions ? [] : null;
387
405
  }
388
406
  const asyncAST = parser.createASTNode(
389
407
  {
390
408
  id: parsedNodeId,
391
- type: import_player5.NodeType.Async,
409
+ type: import_player6.NodeType.Async,
392
410
  value: parsedAsync,
393
411
  flatten
394
412
  },
@@ -1 +1 @@
1
- {"version":3,"sources":["../../../../../../../../../../../../../execroot/_main/bazel-out/k8-fastbuild/bin/plugins/async-node/core/src/index.ts","../../../../../../../../../../../../../execroot/_main/bazel-out/k8-fastbuild/bin/plugins/async-node/core/src/transform.ts","../../../../../../../../../../../../../execroot/_main/bazel-out/k8-fastbuild/bin/plugins/async-node/core/src/createAsyncTransform.ts","../../../../../../../../../../../../../execroot/_main/bazel-out/k8-fastbuild/bin/plugins/async-node/core/src/utils/extractNodeFromPath.ts","../../../../../../../../../../../../../execroot/_main/bazel-out/k8-fastbuild/bin/plugins/async-node/core/src/utils/traverseAndReplace.ts","../../../../../../../../../../../../../execroot/_main/bazel-out/k8-fastbuild/bin/plugins/async-node/core/src/utils/unwrapAsset.ts"],"sourcesContent":["import { NodeType, getNodeID } from \"@player-ui/player\";\nimport type {\n Player,\n PlayerPlugin,\n Node,\n ParseObjectOptions,\n ParseObjectChildOptions,\n ViewInstance,\n Parser,\n ViewPlugin,\n Resolver,\n Resolve,\n} from \"@player-ui/player\";\nimport { AsyncParallelBailHook, SyncBailHook } from \"tapable-ts\";\nimport queueMicrotask from \"queue-microtask\";\n\nexport * from \"./types\";\nexport * from \"./transform\";\nexport * from \"./createAsyncTransform\";\n\n/** Object type for storing data related to a single `apply` of the `AsyncNodePluginPlugin`\n * This object should be setup once per ViewInstance to keep any cached info just for that view to avoid conflicts of shared async node ids across different view states.\n */\ntype AsyncPluginContext = {\n /** Map of async node id to resolved content */\n nodeResolveCache: Map<string, any>;\n /** The view instance this context is attached to. */\n view: ViewInstance;\n /** Map of async node id to promises being used to resolve them */\n inProgressNodes: Set<string>;\n};\n\nexport interface AsyncNodePluginOptions {\n /** A set of plugins to load */\n plugins?: AsyncNodeViewPlugin[];\n}\n\nexport interface AsyncNodeViewPlugin extends ViewPlugin {\n /** Use this to tap into the async node plugin hooks */\n applyPlugin: (asyncNodePlugin: AsyncNodePlugin) => void;\n\n asyncNode: AsyncParallelBailHook<[Node.Async, (result: any) => void], any>;\n}\nexport type AsyncHandler = (\n node: Node.Async,\n callback?: (result: any) => void,\n) => Promise<any>;\n\nexport type AsyncContent = {\n async: true;\n flatten?: boolean;\n [key: string]: unknown;\n};\n\n/** Hook declaration for the AsyncNodePlugin */\nexport type AsyncNodeHooks = {\n /** Async hook to get content for an async node */\n onAsyncNode: AsyncParallelBailHook<[Node.Async, (result: any) => void], any>;\n /** Sync hook to manage errors coming from the onAsyncNode hook. Return a fallback node or null to render a fallback. The first argument of passed in the call is the error thrown. */\n onAsyncNodeError: SyncBailHook<[Error, Node.Async], any>;\n};\n\nexport const AsyncNodePluginSymbol: symbol = Symbol.for(\"AsyncNodePlugin\");\n\n/**\n * Async node plugin used to resolve async nodes in the content\n * If an async node is present, allow users to provide a replacement node to be rendered when ready\n */\nexport class AsyncNodePlugin implements PlayerPlugin {\n private plugins: AsyncNodeViewPlugin[] | undefined;\n private playerInstance: Player | undefined;\n\n static Symbol: symbol = AsyncNodePluginSymbol;\n public readonly symbol: symbol = AsyncNodePlugin.Symbol;\n\n constructor(options: AsyncNodePluginOptions, asyncHandler?: AsyncHandler) {\n if (options?.plugins) {\n this.plugins = options.plugins;\n options.plugins.forEach((plugin) => {\n plugin.applyPlugin(this);\n });\n }\n\n if (asyncHandler) {\n this.hooks.onAsyncNode.tap(\n \"async\",\n async (node: Node.Async, callback) => {\n return await asyncHandler(node, callback);\n },\n );\n }\n }\n\n public readonly hooks: AsyncNodeHooks = {\n onAsyncNode: new AsyncParallelBailHook(),\n onAsyncNodeError: new SyncBailHook(),\n };\n\n getPlayerInstance(): Player | undefined {\n return this.playerInstance;\n }\n\n name = \"AsyncNode\";\n\n apply(player: Player): void {\n this.playerInstance = player;\n\n player.hooks.viewController.tap(this.name, (viewController) => {\n viewController.hooks.view.tap(this.name, (view) => {\n this.plugins?.forEach((plugin) => {\n plugin.apply(view);\n });\n });\n });\n }\n}\n\nexport class AsyncNodePluginPlugin implements AsyncNodeViewPlugin {\n public asyncNode: AsyncParallelBailHook<\n [Node.Async, (result: any) => void],\n any\n > = new AsyncParallelBailHook();\n private basePlugin: AsyncNodePlugin | undefined;\n\n name = \"AsyncNode\";\n\n /**\n * Parses the node from the result and triggers an asynchronous view update if necessary.\n * @param node The asynchronous node that might be updated.\n * @param result The result obtained from resolving the async node. This could be any data structure or value.\n * @param options Options provided for node resolution, including a potential parseNode function to process the result.\n * @param view The view instance where the node resides. This can be undefined if the view is not currently active.\n */\n private parseNodeAndUpdate(\n node: Node.Async,\n context: AsyncPluginContext,\n result: any,\n options: Resolve.NodeResolveOptions,\n ) {\n let parsedNode =\n options.parseNode && result ? options.parseNode(result) : undefined;\n\n if (parsedNode && node.onValueReceived) {\n parsedNode = node.onValueReceived(parsedNode);\n }\n\n this.handleAsyncUpdate(node, context, parsedNode);\n }\n\n /**\n * Updates the node asynchronously based on the result provided.\n * This method is responsible for handling the update logic of asynchronous nodes.\n * It checks if the node needs to be updated based on the new result and updates the mapping accordingly.\n * If an update is necessary, it triggers an asynchronous update on the view.\n * @param node The asynchronous node that might be updated.\n * @param newNode The new node to replace the async node.\n * @param view The view instance where the node resides. This can be undefined if the view is not currently active.\n */\n private handleAsyncUpdate(\n node: Node.Async,\n context: AsyncPluginContext,\n newNode?: Node.Node | null,\n ) {\n const { nodeResolveCache, view } = context;\n if (nodeResolveCache.get(node.id) !== newNode) {\n nodeResolveCache.set(node.id, newNode ? newNode : node);\n view.updateAsync(node.id);\n }\n }\n\n private hasValidMapping(\n node: Node.Async,\n context: AsyncPluginContext,\n ): boolean {\n const { nodeResolveCache } = context;\n return (\n nodeResolveCache.has(node.id) && nodeResolveCache.get(node.id) !== node\n );\n }\n\n /**\n * Handles the asynchronous API integration for resolving nodes.\n * This method sets up a hook on the resolver's `beforeResolve` event to process async nodes.\n * @param resolver The resolver instance to attach the hook to.\n * @param view\n */\n applyResolver(resolver: Resolver, context: AsyncPluginContext): void {\n resolver.hooks.beforeResolve.tap(this.name, (node, options) => {\n if (!this.isAsync(node)) {\n return node === null ? node : this.resolveAsyncChildren(node, context);\n }\n\n const resolvedNode = context.nodeResolveCache.get(node.id);\n if (resolvedNode !== undefined) {\n return this.resolveAsyncChildren(resolvedNode, context);\n }\n\n if (context.inProgressNodes.has(node.id)) {\n return node;\n }\n\n // Track that the node is in progress.\n context.inProgressNodes.add(node.id);\n queueMicrotask(() => {\n this.runAsyncNode(node, context, options).finally();\n });\n\n return node;\n });\n }\n\n /**\n * Replaces child async nodes with their resolved content and flattens when necessary. Resolving the children directly helps manage the `parent` reference without needing as much work within the resolver itself.\n * Handles async node chains as well to make sure all applicable nodes can get flattened.\n * @param node - The node whose children need to be resolved.\n * @param context - the async plugin context needed to reach into the cache\n * @returns The same node but with async node children mapped to their resolved AST.\n */\n private resolveAsyncChildren(\n node: Node.Node,\n context: AsyncPluginContext,\n ): Node.Node {\n const asyncNodesResolved: string[] = node.asyncNodesResolved ?? [];\n node.asyncNodesResolved = asyncNodesResolved;\n if (node.type === NodeType.MultiNode) {\n // Using a while loop lets us catch when async nodes produce more async nodes that need to be flattened further\n let index = 0;\n while (index < node.values.length) {\n const childNode = node.values[index];\n if (\n childNode?.type !== NodeType.Async ||\n !this.hasValidMapping(childNode, context)\n ) {\n index++;\n continue;\n }\n\n const mappedNode = context.nodeResolveCache.get(childNode.id);\n asyncNodesResolved.push(childNode.id);\n if (mappedNode.type === NodeType.MultiNode && childNode.flatten) {\n mappedNode.values.forEach((v: Node.Node) => (v.parent = node));\n node.values = [\n ...node.values.slice(0, index),\n ...mappedNode.values,\n ...node.values.slice(index + 1),\n ];\n } else {\n node.values[index] = mappedNode;\n mappedNode.parent = node;\n }\n }\n } else if (\"children\" in node) {\n node.children?.forEach((c) => {\n // Similar to above, using a while loop lets us handle when async nodes produce more async nodes.\n while (\n c.value.type === NodeType.Async &&\n this.hasValidMapping(c.value, context)\n ) {\n asyncNodesResolved.push(c.value.id);\n c.value = context.nodeResolveCache.get(c.value.id);\n c.value.parent = node;\n }\n });\n }\n\n return node;\n }\n\n private async runAsyncNode(\n node: Node.Async,\n context: AsyncPluginContext,\n options: Resolve.NodeResolveOptions,\n ) {\n try {\n const result = await this.basePlugin?.hooks.onAsyncNode.call(\n node,\n (result) => {\n this.parseNodeAndUpdate(node, context, result, options);\n },\n );\n\n // Stop tracking before the next update is triggered\n context.inProgressNodes.delete(node.id);\n this.parseNodeAndUpdate(node, context, result, options);\n } catch (e: unknown) {\n const error = e instanceof Error ? e : new Error(String(e));\n const result = this.basePlugin?.hooks.onAsyncNodeError.call(error, node);\n\n if (result === undefined) {\n const playerState = this.basePlugin?.getPlayerInstance()?.getState();\n\n if (playerState?.status === \"in-progress\") {\n playerState.fail(error);\n }\n\n return;\n }\n\n options.logger?.error(\n \"Async node handling failed and resolved with a fallback. Error:\",\n error,\n );\n\n // Stop tracking before the next update is triggered\n context.inProgressNodes.delete(node.id);\n this.parseNodeAndUpdate(node, context, result, options);\n }\n }\n\n private isAsync(node: Node.Node | null): node is Node.Async {\n return node?.type === NodeType.Async;\n }\n\n private isDeterminedAsync(obj: unknown): obj is AsyncContent {\n return (\n typeof obj === \"object\" &&\n obj !== null &&\n Object.prototype.hasOwnProperty.call(obj, \"async\")\n );\n }\n\n applyParser(parser: Parser): void {\n parser.hooks.parseNode.tap(\n this.name,\n (\n obj: any,\n nodeType: Node.ChildrenTypes,\n options: ParseObjectOptions,\n childOptions?: ParseObjectChildOptions,\n ) => {\n if (this.isDeterminedAsync(obj)) {\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\n const { async, flatten, ...rest } = obj;\n const parsedAsync = parser.parseObject(rest, nodeType, options);\n const parsedNodeId = getNodeID(parsedAsync);\n\n if (parsedAsync === null || !parsedNodeId) {\n return childOptions ? [] : null;\n }\n\n const asyncAST = parser.createASTNode(\n {\n id: parsedNodeId,\n type: NodeType.Async,\n value: parsedAsync,\n flatten,\n },\n obj,\n );\n\n if (childOptions) {\n return asyncAST\n ? [\n {\n path: [...childOptions.path, childOptions.key],\n value: asyncAST,\n },\n ]\n : [];\n }\n\n return asyncAST;\n }\n },\n );\n }\n\n apply(view: ViewInstance): void {\n const context: AsyncPluginContext = {\n nodeResolveCache: new Map(),\n inProgressNodes: new Set(),\n view,\n };\n\n view.hooks.parser.tap(\"async\", this.applyParser.bind(this));\n view.hooks.resolver.tap(\"async\", (resolver) => {\n this.applyResolver(resolver, context);\n });\n }\n\n applyPlugin(asyncNodePlugin: AsyncNodePlugin): void {\n this.basePlugin = asyncNodePlugin;\n }\n}\n","import { Builder } from \"@player-ui/player\";\nimport type { AsyncTransformFunc } from \"./types\";\n\n/**\n * @deprecated Use {@link createAsyncTransform} to create your before transform function.\n * Util function to generate transform function for async asset\n * @param asset - async asset to apply beforeResolve transform\n * @param wrapperAssetType: container asset type\n * @param flatten: flatten the streamed in content\n * @param path: property path to add the multinode containing the next async node to\n * @returns - wrapper asset with children of transformed asset and async node\n */\n\nexport const asyncTransform: AsyncTransformFunc = (\n assetId,\n wrapperAssetType,\n asset,\n flatten,\n path = [\"values\"],\n) => {\n const id = \"async-\" + assetId;\n\n const asyncNode = Builder.asyncNode(id, flatten);\n\n let multiNode;\n let assetNode;\n\n if (asset) {\n assetNode = Builder.assetWrapper(asset);\n multiNode = Builder.multiNode(assetNode, asyncNode);\n } else {\n multiNode = Builder.multiNode(asyncNode);\n }\n\n const wrapperAsset = Builder.asset({\n id: wrapperAssetType + \"-\" + id,\n type: wrapperAssetType,\n });\n\n Builder.addChild(wrapperAsset, path, multiNode);\n\n return wrapperAsset;\n};\n","import {\n BeforeTransformFunction,\n Builder,\n Node,\n NodeType,\n} from \"@player-ui/player\";\nimport { extractNodeFromPath, traverseAndReplace, unwrapAsset } from \"./utils\";\n\nexport type AsyncTransformOptions = {\n /** Whether or not to flatten the results into its container. Defaults to true */\n flatten?: boolean;\n /** The path to the array within the `wrapperAssetType` that will contain the async content. Defaults to [\"values\"] */\n path?: string[];\n /** The asset type that the transform is matching against. */\n transformAssetType: string;\n /** The asset type that will contain the async content. */\n wrapperAssetType: string;\n /** Function to get any nested asset that will need to be extracted and kept when creating the wrapper asset. */\n getNestedAsset?: (node: Node.ViewOrAsset) => Node.Node | undefined;\n /** Function to get the id for the async node being generated. Defaults to creating an id with the format of async-<ASSET.ID> */\n getAsyncNodeId?: (node: Node.ViewOrAsset) => string;\n};\n\nconst defaultGetNodeId = (node: Node.ViewOrAsset): string => {\n return `async-${node.value.id}`;\n};\n\n/** Creates a BeforeTransformFunction that turns the given asset into a wrapper asset with an async node in it.\n * By setting {@link AsyncTransformOptions.flatten} to true, you can chain multiple of the same asset type to create a flow of async content that\n * exists within a single collection.\n *\n * @param options - Options for managing the transform\n * @returns The {@link BeforeTransformFunction} that can be used for your asset.\n */\nexport const createAsyncTransform = (\n options: AsyncTransformOptions,\n): BeforeTransformFunction => {\n const {\n transformAssetType,\n wrapperAssetType,\n getNestedAsset,\n getAsyncNodeId = defaultGetNodeId,\n path = [\"values\"],\n flatten = true,\n } = options;\n\n const replaceNode = (node: Node.Node): Node.Node => {\n const unwrapped = unwrapAsset(node);\n\n if (\n unwrapped.type !== NodeType.Asset ||\n unwrapped.value.type !== transformAssetType\n ) {\n return node;\n }\n\n const transformed = asyncTransform(unwrapped);\n return extractNodeFromPath(transformed, path) ?? node;\n };\n\n const replacer = (node: Node.Node) => traverseAndReplace(node, replaceNode);\n\n const asyncTransform = (node: Node.ViewOrAsset) => {\n const id = getAsyncNodeId(node);\n const asset = getNestedAsset?.(node);\n\n // If flattening is disabled, don't need to extract the multi-node when async node is resolved.\n const replaceFunction = flatten ? replacer : undefined;\n const asyncNode = Builder.asyncNode(id, flatten, replaceFunction);\n\n let multiNode: Node.MultiNode | undefined;\n\n if (asset) {\n const assetNode = Builder.assetWrapper(asset);\n multiNode = Builder.multiNode(assetNode, asyncNode);\n } else {\n multiNode = Builder.multiNode(asyncNode);\n }\n\n const wrapperAsset: Node.ViewOrAsset = Builder.asset({\n id: wrapperAssetType + \"-\" + id,\n type: wrapperAssetType,\n });\n\n Builder.addChild(wrapperAsset, path, multiNode);\n\n return wrapperAsset;\n };\n\n return asyncTransform;\n};\n","import type { Node } from \"@player-ui/player\";\n\n/** Matches 2 segments where pathA matches or is a subset of pathB. Returns the number of matching segments */\nconst getMatchValue = (\n pathA: Node.PathSegment[],\n pathB: Node.PathSegment[],\n): number => {\n if (pathA.length > pathB.length) {\n return 0;\n }\n\n let matchCount = 0;\n for (let i = 0; i < pathA.length; i++) {\n if (pathA[i] === pathB[i]) {\n matchCount++;\n } else {\n return 0;\n }\n }\n\n return matchCount;\n};\n\n/** Follows the given path and returns the node. If there is no match, returns undefined */\nexport const extractNodeFromPath = (\n node: Node.Node,\n path?: string[],\n): Node.Node | undefined => {\n if (path === undefined || path.length === 0) {\n return node;\n }\n\n if (!(\"children\" in node && node.children)) {\n return undefined;\n }\n\n let matchResult = 0;\n let bestMatch: Node.Child | undefined;\n for (const child of node.children) {\n const matchValue = getMatchValue(child.path, path);\n if (matchValue > matchResult) {\n matchResult = matchValue;\n bestMatch = child;\n }\n }\n\n if (!bestMatch) {\n return undefined;\n }\n\n if (matchResult >= path.length) {\n return bestMatch.value;\n }\n\n return extractNodeFromPath(bestMatch.value, path.slice(matchResult));\n};\n","import { NodeType, Node } from \"@player-ui/player\";\n\n/** Replaces a node using the given replace function. If the node is a multi-node it does this transformation to all of its values. */\nexport const traverseAndReplace = (\n node: Node.Node,\n replaceFn: (node: Node.Node) => Node.Node,\n): Node.Node => {\n if (node.type === NodeType.MultiNode) {\n let index = 0;\n while (index < node.values.length) {\n const child = node.values[index];\n if (!child) {\n index++;\n continue;\n }\n\n const result = replaceFn(child);\n if (result.type === NodeType.MultiNode) {\n node.values = [\n ...node.values.slice(0, index),\n ...result.values,\n ...node.values.slice(index + 1),\n ];\n } else {\n node.values[index] = result;\n index++;\n }\n }\n\n return node;\n }\n\n return replaceFn(node);\n};\n","import { NodeType, Node } from \"@player-ui/player\";\n\nexport const unwrapAsset = (node: Node.Node): Node.Node => {\n if (node.type !== NodeType.Value) {\n return node;\n }\n const child = node.children?.find(\n (x) => x.path.length === 1 && x.path[0] === \"asset\",\n );\n\n if (!child) {\n return node;\n }\n\n return child.value;\n};\n"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAAAA,iBAAoC;AAapC,wBAAoD;AACpD,6BAA2B;;;ACd3B,oBAAwB;AAajB,IAAM,iBAAqC,CAChD,SACA,kBACA,OACA,SACA,OAAO,CAAC,QAAQ,MACb;AACH,QAAM,KAAK,WAAW;AAEtB,QAAM,YAAY,sBAAQ,UAAU,IAAI,OAAO;AAE/C,MAAI;AACJ,MAAI;AAEJ,MAAI,OAAO;AACT,gBAAY,sBAAQ,aAAa,KAAK;AACtC,gBAAY,sBAAQ,UAAU,WAAW,SAAS;AAAA,EACpD,OAAO;AACL,gBAAY,sBAAQ,UAAU,SAAS;AAAA,EACzC;AAEA,QAAM,eAAe,sBAAQ,MAAM;AAAA,IACjC,IAAI,mBAAmB,MAAM;AAAA,IAC7B,MAAM;AAAA,EACR,CAAC;AAED,wBAAQ,SAAS,cAAc,MAAM,SAAS;AAE9C,SAAO;AACT;;;AC1CA,IAAAC,iBAKO;;;ACFP,IAAM,gBAAgB,CACpB,OACA,UACW;AACX,MAAI,MAAM,SAAS,MAAM,QAAQ;AAC/B,WAAO;AAAA,EACT;AAEA,MAAI,aAAa;AACjB,WAAS,IAAI,GAAG,IAAI,MAAM,QAAQ,KAAK;AACrC,QAAI,MAAM,CAAC,MAAM,MAAM,CAAC,GAAG;AACzB;AAAA,IACF,OAAO;AACL,aAAO;AAAA,IACT;AAAA,EACF;AAEA,SAAO;AACT;AAGO,IAAM,sBAAsB,CACjC,MACA,SAC0B;AAC1B,MAAI,SAAS,UAAa,KAAK,WAAW,GAAG;AAC3C,WAAO;AAAA,EACT;AAEA,MAAI,EAAE,cAAc,QAAQ,KAAK,WAAW;AAC1C,WAAO;AAAA,EACT;AAEA,MAAI,cAAc;AAClB,MAAI;AACJ,aAAW,SAAS,KAAK,UAAU;AACjC,UAAM,aAAa,cAAc,MAAM,MAAM,IAAI;AACjD,QAAI,aAAa,aAAa;AAC5B,oBAAc;AACd,kBAAY;AAAA,IACd;AAAA,EACF;AAEA,MAAI,CAAC,WAAW;AACd,WAAO;AAAA,EACT;AAEA,MAAI,eAAe,KAAK,QAAQ;AAC9B,WAAO,UAAU;AAAA,EACnB;AAEA,SAAO,oBAAoB,UAAU,OAAO,KAAK,MAAM,WAAW,CAAC;AACrE;;;ACvDA,IAAAC,iBAA+B;AAGxB,IAAM,qBAAqB,CAChC,MACA,cACc;AACd,MAAI,KAAK,SAAS,wBAAS,WAAW;AACpC,QAAI,QAAQ;AACZ,WAAO,QAAQ,KAAK,OAAO,QAAQ;AACjC,YAAM,QAAQ,KAAK,OAAO,KAAK;AAC/B,UAAI,CAAC,OAAO;AACV;AACA;AAAA,MACF;AAEA,YAAM,SAAS,UAAU,KAAK;AAC9B,UAAI,OAAO,SAAS,wBAAS,WAAW;AACtC,aAAK,SAAS;AAAA,UACZ,GAAG,KAAK,OAAO,MAAM,GAAG,KAAK;AAAA,UAC7B,GAAG,OAAO;AAAA,UACV,GAAG,KAAK,OAAO,MAAM,QAAQ,CAAC;AAAA,QAChC;AAAA,MACF,OAAO;AACL,aAAK,OAAO,KAAK,IAAI;AACrB;AAAA,MACF;AAAA,IACF;AAEA,WAAO;AAAA,EACT;AAEA,SAAO,UAAU,IAAI;AACvB;;;ACjCA,IAAAC,iBAA+B;AAExB,IAAM,cAAc,CAAC,SAA+B;AACzD,MAAI,KAAK,SAAS,wBAAS,OAAO;AAChC,WAAO;AAAA,EACT;AACA,QAAM,QAAQ,KAAK,UAAU;AAAA,IAC3B,CAAC,MAAM,EAAE,KAAK,WAAW,KAAK,EAAE,KAAK,CAAC,MAAM;AAAA,EAC9C;AAEA,MAAI,CAAC,OAAO;AACV,WAAO;AAAA,EACT;AAEA,SAAO,MAAM;AACf;;;AHQA,IAAM,mBAAmB,CAAC,SAAmC;AAC3D,SAAO,SAAS,KAAK,MAAM,EAAE;AAC/B;AASO,IAAM,uBAAuB,CAClC,YAC4B;AAC5B,QAAM;AAAA,IACJ;AAAA,IACA;AAAA,IACA;AAAA,IACA,iBAAiB;AAAA,IACjB,OAAO,CAAC,QAAQ;AAAA,IAChB,UAAU;AAAA,EACZ,IAAI;AAEJ,QAAM,cAAc,CAAC,SAA+B;AAClD,UAAM,YAAY,YAAY,IAAI;AAElC,QACE,UAAU,SAAS,wBAAS,SAC5B,UAAU,MAAM,SAAS,oBACzB;AACA,aAAO;AAAA,IACT;AAEA,UAAM,cAAcC,gBAAe,SAAS;AAC5C,WAAO,oBAAoB,aAAa,IAAI,KAAK;AAAA,EACnD;AAEA,QAAM,WAAW,CAAC,SAAoB,mBAAmB,MAAM,WAAW;AAE1E,QAAMA,kBAAiB,CAAC,SAA2B;AACjD,UAAM,KAAK,eAAe,IAAI;AAC9B,UAAM,QAAQ,iBAAiB,IAAI;AAGnC,UAAM,kBAAkB,UAAU,WAAW;AAC7C,UAAM,YAAY,uBAAQ,UAAU,IAAI,SAAS,eAAe;AAEhE,QAAI;AAEJ,QAAI,OAAO;AACT,YAAM,YAAY,uBAAQ,aAAa,KAAK;AAC5C,kBAAY,uBAAQ,UAAU,WAAW,SAAS;AAAA,IACpD,OAAO;AACL,kBAAY,uBAAQ,UAAU,SAAS;AAAA,IACzC;AAEA,UAAM,eAAiC,uBAAQ,MAAM;AAAA,MACnD,IAAI,mBAAmB,MAAM;AAAA,MAC7B,MAAM;AAAA,IACR,CAAC;AAED,2BAAQ,SAAS,cAAc,MAAM,SAAS;AAE9C,WAAO;AAAA,EACT;AAEA,SAAOA;AACT;;;AF5BO,IAAM,wBAAgC,OAAO,IAAI,iBAAiB;AAMlE,IAAM,mBAAN,MAAM,iBAAwC;AAAA,EAOnD,YAAY,SAAiC,cAA6B;AAF1E,SAAgB,SAAiB,iBAAgB;AAoBjD,SAAgB,QAAwB;AAAA,MACtC,aAAa,IAAI,wCAAsB;AAAA,MACvC,kBAAkB,IAAI,+BAAa;AAAA,IACrC;AAMA,gBAAO;AA1BL,QAAI,SAAS,SAAS;AACpB,WAAK,UAAU,QAAQ;AACvB,cAAQ,QAAQ,QAAQ,CAAC,WAAW;AAClC,eAAO,YAAY,IAAI;AAAA,MACzB,CAAC;AAAA,IACH;AAEA,QAAI,cAAc;AAChB,WAAK,MAAM,YAAY;AAAA,QACrB;AAAA,QACA,OAAO,MAAkB,aAAa;AACpC,iBAAO,MAAM,aAAa,MAAM,QAAQ;AAAA,QAC1C;AAAA,MACF;AAAA,IACF;AAAA,EACF;AAAA,EAOA,oBAAwC;AACtC,WAAO,KAAK;AAAA,EACd;AAAA,EAIA,MAAM,QAAsB;AAC1B,SAAK,iBAAiB;AAEtB,WAAO,MAAM,eAAe,IAAI,KAAK,MAAM,CAAC,mBAAmB;AAC7D,qBAAe,MAAM,KAAK,IAAI,KAAK,MAAM,CAAC,SAAS;AACjD,aAAK,SAAS,QAAQ,CAAC,WAAW;AAChC,iBAAO,MAAM,IAAI;AAAA,QACnB,CAAC;AAAA,MACH,CAAC;AAAA,IACH,CAAC;AAAA,EACH;AACF;AA/Ca,iBAIJ,SAAiB;AAJnB,IAAM,kBAAN;AAiDA,IAAM,wBAAN,MAA2D;AAAA,EAA3D;AACL,SAAO,YAGH,IAAI,wCAAsB;AAG9B,gBAAO;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASC,mBACN,MACA,SACA,QACA,SACA;AACA,QAAI,aACF,QAAQ,aAAa,SAAS,QAAQ,UAAU,MAAM,IAAI;AAE5D,QAAI,cAAc,KAAK,iBAAiB;AACtC,mBAAa,KAAK,gBAAgB,UAAU;AAAA,IAC9C;AAEA,SAAK,kBAAkB,MAAM,SAAS,UAAU;AAAA,EAClD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWQ,kBACN,MACA,SACA,SACA;AACA,UAAM,EAAE,kBAAkB,KAAK,IAAI;AACnC,QAAI,iBAAiB,IAAI,KAAK,EAAE,MAAM,SAAS;AAC7C,uBAAiB,IAAI,KAAK,IAAI,UAAU,UAAU,IAAI;AACtD,WAAK,YAAY,KAAK,EAAE;AAAA,IAC1B;AAAA,EACF;AAAA,EAEQ,gBACN,MACA,SACS;AACT,UAAM,EAAE,iBAAiB,IAAI;AAC7B,WACE,iBAAiB,IAAI,KAAK,EAAE,KAAK,iBAAiB,IAAI,KAAK,EAAE,MAAM;AAAA,EAEvE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,cAAc,UAAoB,SAAmC;AACnE,aAAS,MAAM,cAAc,IAAI,KAAK,MAAM,CAAC,MAAM,YAAY;AAC7D,UAAI,CAAC,KAAK,QAAQ,IAAI,GAAG;AACvB,eAAO,SAAS,OAAO,OAAO,KAAK,qBAAqB,MAAM,OAAO;AAAA,MACvE;AAEA,YAAM,eAAe,QAAQ,iBAAiB,IAAI,KAAK,EAAE;AACzD,UAAI,iBAAiB,QAAW;AAC9B,eAAO,KAAK,qBAAqB,cAAc,OAAO;AAAA,MACxD;AAEA,UAAI,QAAQ,gBAAgB,IAAI,KAAK,EAAE,GAAG;AACxC,eAAO;AAAA,MACT;AAGA,cAAQ,gBAAgB,IAAI,KAAK,EAAE;AACnC,iCAAAC,SAAe,MAAM;AACnB,aAAK,aAAa,MAAM,SAAS,OAAO,EAAE,QAAQ;AAAA,MACpD,CAAC;AAED,aAAO;AAAA,IACT,CAAC;AAAA,EACH;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASQ,qBACN,MACA,SACW;AACX,UAAM,qBAA+B,KAAK,sBAAsB,CAAC;AACjE,SAAK,qBAAqB;AAC1B,QAAI,KAAK,SAAS,wBAAS,WAAW;AAEpC,UAAI,QAAQ;AACZ,aAAO,QAAQ,KAAK,OAAO,QAAQ;AACjC,cAAM,YAAY,KAAK,OAAO,KAAK;AACnC,YACE,WAAW,SAAS,wBAAS,SAC7B,CAAC,KAAK,gBAAgB,WAAW,OAAO,GACxC;AACA;AACA;AAAA,QACF;AAEA,cAAM,aAAa,QAAQ,iBAAiB,IAAI,UAAU,EAAE;AAC5D,2BAAmB,KAAK,UAAU,EAAE;AACpC,YAAI,WAAW,SAAS,wBAAS,aAAa,UAAU,SAAS;AAC/D,qBAAW,OAAO,QAAQ,CAAC,MAAkB,EAAE,SAAS,IAAK;AAC7D,eAAK,SAAS;AAAA,YACZ,GAAG,KAAK,OAAO,MAAM,GAAG,KAAK;AAAA,YAC7B,GAAG,WAAW;AAAA,YACd,GAAG,KAAK,OAAO,MAAM,QAAQ,CAAC;AAAA,UAChC;AAAA,QACF,OAAO;AACL,eAAK,OAAO,KAAK,IAAI;AACrB,qBAAW,SAAS;AAAA,QACtB;AAAA,MACF;AAAA,IACF,WAAW,cAAc,MAAM;AAC7B,WAAK,UAAU,QAAQ,CAAC,MAAM;AAE5B,eACE,EAAE,MAAM,SAAS,wBAAS,SAC1B,KAAK,gBAAgB,EAAE,OAAO,OAAO,GACrC;AACA,6BAAmB,KAAK,EAAE,MAAM,EAAE;AAClC,YAAE,QAAQ,QAAQ,iBAAiB,IAAI,EAAE,MAAM,EAAE;AACjD,YAAE,MAAM,SAAS;AAAA,QACnB;AAAA,MACF,CAAC;AAAA,IACH;AAEA,WAAO;AAAA,EACT;AAAA,EAEA,MAAc,aACZ,MACA,SACA,SACA;AACA,QAAI;AACF,YAAM,SAAS,MAAM,KAAK,YAAY,MAAM,YAAY;AAAA,QACtD;AAAA,QACA,CAACC,YAAW;AACV,eAAK,mBAAmB,MAAM,SAASA,SAAQ,OAAO;AAAA,QACxD;AAAA,MACF;AAGA,cAAQ,gBAAgB,OAAO,KAAK,EAAE;AACtC,WAAK,mBAAmB,MAAM,SAAS,QAAQ,OAAO;AAAA,IACxD,SAAS,GAAY;AACnB,YAAM,QAAQ,aAAa,QAAQ,IAAI,IAAI,MAAM,OAAO,CAAC,CAAC;AAC1D,YAAM,SAAS,KAAK,YAAY,MAAM,iBAAiB,KAAK,OAAO,IAAI;AAEvE,UAAI,WAAW,QAAW;AACxB,cAAM,cAAc,KAAK,YAAY,kBAAkB,GAAG,SAAS;AAEnE,YAAI,aAAa,WAAW,eAAe;AACzC,sBAAY,KAAK,KAAK;AAAA,QACxB;AAEA;AAAA,MACF;AAEA,cAAQ,QAAQ;AAAA,QACd;AAAA,QACA;AAAA,MACF;AAGA,cAAQ,gBAAgB,OAAO,KAAK,EAAE;AACtC,WAAK,mBAAmB,MAAM,SAAS,QAAQ,OAAO;AAAA,IACxD;AAAA,EACF;AAAA,EAEQ,QAAQ,MAA4C;AAC1D,WAAO,MAAM,SAAS,wBAAS;AAAA,EACjC;AAAA,EAEQ,kBAAkB,KAAmC;AAC3D,WACE,OAAO,QAAQ,YACf,QAAQ,QACR,OAAO,UAAU,eAAe,KAAK,KAAK,OAAO;AAAA,EAErD;AAAA,EAEA,YAAY,QAAsB;AAChC,WAAO,MAAM,UAAU;AAAA,MACrB,KAAK;AAAA,MACL,CACE,KACA,UACA,SACA,iBACG;AACH,YAAI,KAAK,kBAAkB,GAAG,GAAG;AAE/B,gBAAM,EAAE,OAAO,SAAS,GAAG,KAAK,IAAI;AACpC,gBAAM,cAAc,OAAO,YAAY,MAAM,UAAU,OAAO;AAC9D,gBAAM,mBAAe,0BAAU,WAAW;AAE1C,cAAI,gBAAgB,QAAQ,CAAC,cAAc;AACzC,mBAAO,eAAe,CAAC,IAAI;AAAA,UAC7B;AAEA,gBAAM,WAAW,OAAO;AAAA,YACtB;AAAA,cACE,IAAI;AAAA,cACJ,MAAM,wBAAS;AAAA,cACf,OAAO;AAAA,cACP;AAAA,YACF;AAAA,YACA;AAAA,UACF;AAEA,cAAI,cAAc;AAChB,mBAAO,WACH;AAAA,cACE;AAAA,gBACE,MAAM,CAAC,GAAG,aAAa,MAAM,aAAa,GAAG;AAAA,gBAC7C,OAAO;AAAA,cACT;AAAA,YACF,IACA,CAAC;AAAA,UACP;AAEA,iBAAO;AAAA,QACT;AAAA,MACF;AAAA,IACF;AAAA,EACF;AAAA,EAEA,MAAM,MAA0B;AAC9B,UAAM,UAA8B;AAAA,MAClC,kBAAkB,oBAAI,IAAI;AAAA,MAC1B,iBAAiB,oBAAI,IAAI;AAAA,MACzB;AAAA,IACF;AAEA,SAAK,MAAM,OAAO,IAAI,SAAS,KAAK,YAAY,KAAK,IAAI,CAAC;AAC1D,SAAK,MAAM,SAAS,IAAI,SAAS,CAAC,aAAa;AAC7C,WAAK,cAAc,UAAU,OAAO;AAAA,IACtC,CAAC;AAAA,EACH;AAAA,EAEA,YAAY,iBAAwC;AAClD,SAAK,aAAa;AAAA,EACpB;AACF;","names":["import_player","import_player","import_player","import_player","asyncTransform","queueMicrotask","result"]}
1
+ {"version":3,"sources":["../../../../../../../../../../../../../execroot/_main/bazel-out/k8-fastbuild/bin/plugins/async-node/core/src/index.ts","../../../../../../../../../../../../../execroot/_main/bazel-out/k8-fastbuild/bin/plugins/async-node/core/src/transform.ts","../../../../../../../../../../../../../execroot/_main/bazel-out/k8-fastbuild/bin/plugins/async-node/core/src/createAsyncTransform.ts","../../../../../../../../../../../../../execroot/_main/bazel-out/k8-fastbuild/bin/plugins/async-node/core/src/utils/extractNodeFromPath.ts","../../../../../../../../../../../../../execroot/_main/bazel-out/k8-fastbuild/bin/plugins/async-node/core/src/utils/traverseAndReplace.ts","../../../../../../../../../../../../../execroot/_main/bazel-out/k8-fastbuild/bin/plugins/async-node/core/src/utils/unwrapAsset.ts","../../../../../../../../../../../../../execroot/_main/bazel-out/k8-fastbuild/bin/plugins/async-node/core/src/utils/requiresAssetWrapper.ts"],"sourcesContent":["import { NodeType, getNodeID } from \"@player-ui/player\";\nimport type {\n Player,\n PlayerPlugin,\n Node,\n ParseObjectOptions,\n ParseObjectChildOptions,\n ViewInstance,\n Parser,\n ViewPlugin,\n Resolver,\n Resolve,\n} from \"@player-ui/player\";\nimport { AsyncParallelBailHook, SyncBailHook } from \"tapable-ts\";\nimport queueMicrotask from \"queue-microtask\";\n\nexport * from \"./types\";\nexport * from \"./transform\";\nexport * from \"./createAsyncTransform\";\n\n/** Object type for storing data related to a single `apply` of the `AsyncNodePluginPlugin`\n * This object should be setup once per ViewInstance to keep any cached info just for that view to avoid conflicts of shared async node ids across different view states.\n */\ntype AsyncPluginContext = {\n /** Map of async node id to resolved content */\n nodeResolveCache: Map<string, any>;\n /** The view instance this context is attached to. */\n view: ViewInstance;\n /** Map of async node id to promises being used to resolve them */\n inProgressNodes: Set<string>;\n};\n\nexport interface AsyncNodePluginOptions {\n /** A set of plugins to load */\n plugins?: AsyncNodeViewPlugin[];\n}\n\nexport interface AsyncNodeViewPlugin extends ViewPlugin {\n /** Use this to tap into the async node plugin hooks */\n applyPlugin: (asyncNodePlugin: AsyncNodePlugin) => void;\n\n asyncNode: AsyncParallelBailHook<[Node.Async, (result: any) => void], any>;\n}\nexport type AsyncHandler = (\n node: Node.Async,\n callback?: (result: any) => void,\n) => Promise<any>;\n\nexport type AsyncContent = {\n async: true;\n flatten?: boolean;\n [key: string]: unknown;\n};\n\n/** Hook declaration for the AsyncNodePlugin */\nexport type AsyncNodeHooks = {\n /** Async hook to get content for an async node */\n onAsyncNode: AsyncParallelBailHook<[Node.Async, (result: any) => void], any>;\n /** Sync hook to manage errors coming from the onAsyncNode hook. Return a fallback node or null to render a fallback. The first argument of passed in the call is the error thrown. */\n onAsyncNodeError: SyncBailHook<[Error, Node.Async], any>;\n};\n\nexport const AsyncNodePluginSymbol: symbol = Symbol.for(\"AsyncNodePlugin\");\n\n/**\n * Async node plugin used to resolve async nodes in the content\n * If an async node is present, allow users to provide a replacement node to be rendered when ready\n */\nexport class AsyncNodePlugin implements PlayerPlugin {\n private plugins: AsyncNodeViewPlugin[] | undefined;\n private playerInstance: Player | undefined;\n\n static Symbol: symbol = AsyncNodePluginSymbol;\n public readonly symbol: symbol = AsyncNodePlugin.Symbol;\n\n constructor(options: AsyncNodePluginOptions, asyncHandler?: AsyncHandler) {\n if (options?.plugins) {\n this.plugins = options.plugins;\n options.plugins.forEach((plugin) => {\n plugin.applyPlugin(this);\n });\n }\n\n if (asyncHandler) {\n this.hooks.onAsyncNode.tap(\n \"async\",\n async (node: Node.Async, callback) => {\n return await asyncHandler(node, callback);\n },\n );\n }\n }\n\n public readonly hooks: AsyncNodeHooks = {\n onAsyncNode: new AsyncParallelBailHook(),\n onAsyncNodeError: new SyncBailHook(),\n };\n\n getPlayerInstance(): Player | undefined {\n return this.playerInstance;\n }\n\n name = \"AsyncNode\";\n\n apply(player: Player): void {\n this.playerInstance = player;\n\n player.hooks.viewController.tap(this.name, (viewController) => {\n viewController.hooks.view.tap(this.name, (view) => {\n this.plugins?.forEach((plugin) => {\n plugin.apply(view);\n });\n });\n });\n }\n}\n\nexport class AsyncNodePluginPlugin implements AsyncNodeViewPlugin {\n public asyncNode: AsyncParallelBailHook<\n [Node.Async, (result: any) => void],\n any\n > = new AsyncParallelBailHook();\n private basePlugin: AsyncNodePlugin | undefined;\n\n name = \"AsyncNode\";\n\n /**\n * Parses the node from the result and triggers an asynchronous view update if necessary.\n * @param node The asynchronous node that might be updated.\n * @param result The result obtained from resolving the async node. This could be any data structure or value.\n * @param options Options provided for node resolution, including a potential parseNode function to process the result.\n * @param view The view instance where the node resides. This can be undefined if the view is not currently active.\n */\n private parseNodeAndUpdate(\n node: Node.Async,\n context: AsyncPluginContext,\n result: any,\n options: Resolve.NodeResolveOptions,\n ) {\n let parsedNode =\n options.parseNode && result ? options.parseNode(result) : undefined;\n\n if (parsedNode && node.onValueReceived) {\n parsedNode = node.onValueReceived(parsedNode);\n }\n\n this.handleAsyncUpdate(node, context, parsedNode);\n }\n\n /**\n * Updates the node asynchronously based on the result provided.\n * This method is responsible for handling the update logic of asynchronous nodes.\n * It checks if the node needs to be updated based on the new result and updates the mapping accordingly.\n * If an update is necessary, it triggers an asynchronous update on the view.\n * @param node The asynchronous node that might be updated.\n * @param newNode The new node to replace the async node.\n * @param view The view instance where the node resides. This can be undefined if the view is not currently active.\n */\n private handleAsyncUpdate(\n node: Node.Async,\n context: AsyncPluginContext,\n newNode?: Node.Node | null,\n ) {\n const { nodeResolveCache, view } = context;\n if (nodeResolveCache.get(node.id) !== newNode) {\n nodeResolveCache.set(node.id, newNode ? newNode : node);\n view.updateAsync(node.id);\n }\n }\n\n private hasValidMapping(\n node: Node.Async,\n context: AsyncPluginContext,\n ): boolean {\n const { nodeResolveCache } = context;\n return (\n nodeResolveCache.has(node.id) && nodeResolveCache.get(node.id) !== node\n );\n }\n\n /**\n * Handles the asynchronous API integration for resolving nodes.\n * This method sets up a hook on the resolver's `beforeResolve` event to process async nodes.\n * @param resolver The resolver instance to attach the hook to.\n * @param view\n */\n applyResolver(resolver: Resolver, context: AsyncPluginContext): void {\n resolver.hooks.beforeResolve.tap(this.name, (node, options) => {\n if (!this.isAsync(node)) {\n return node === null ? node : this.resolveAsyncChildren(node, context);\n }\n\n const resolvedNode = context.nodeResolveCache.get(node.id);\n if (resolvedNode !== undefined) {\n return this.resolveAsyncChildren(resolvedNode, context);\n }\n\n if (context.inProgressNodes.has(node.id)) {\n return node;\n }\n\n // Track that the node is in progress.\n context.inProgressNodes.add(node.id);\n queueMicrotask(() => {\n this.runAsyncNode(node, context, options).finally();\n });\n\n return node;\n });\n }\n\n /**\n * Replaces child async nodes with their resolved content and flattens when necessary. Resolving the children directly helps manage the `parent` reference without needing as much work within the resolver itself.\n * Handles async node chains as well to make sure all applicable nodes can get flattened.\n * @param node - The node whose children need to be resolved.\n * @param context - the async plugin context needed to reach into the cache\n * @returns The same node but with async node children mapped to their resolved AST.\n */\n private resolveAsyncChildren(\n node: Node.Node,\n context: AsyncPluginContext,\n ): Node.Node {\n const asyncNodesResolved: string[] = node.asyncNodesResolved ?? [];\n node.asyncNodesResolved = asyncNodesResolved;\n if (node.type === NodeType.MultiNode) {\n // Using a while loop lets us catch when async nodes produce more async nodes that need to be flattened further\n let index = 0;\n while (index < node.values.length) {\n const childNode = node.values[index];\n if (\n childNode?.type !== NodeType.Async ||\n !this.hasValidMapping(childNode, context)\n ) {\n index++;\n continue;\n }\n\n const mappedNode = context.nodeResolveCache.get(childNode.id);\n asyncNodesResolved.push(childNode.id);\n if (mappedNode.type === NodeType.MultiNode && childNode.flatten) {\n mappedNode.values.forEach((v: Node.Node) => (v.parent = node));\n node.values = [\n ...node.values.slice(0, index),\n ...mappedNode.values,\n ...node.values.slice(index + 1),\n ];\n } else {\n node.values[index] = mappedNode;\n mappedNode.parent = node;\n }\n }\n } else if (\"children\" in node) {\n node.children?.forEach((c) => {\n // Similar to above, using a while loop lets us handle when async nodes produce more async nodes.\n while (\n c.value.type === NodeType.Async &&\n this.hasValidMapping(c.value, context)\n ) {\n asyncNodesResolved.push(c.value.id);\n c.value = context.nodeResolveCache.get(c.value.id);\n c.value.parent = node;\n }\n });\n }\n\n return node;\n }\n\n private async runAsyncNode(\n node: Node.Async,\n context: AsyncPluginContext,\n options: Resolve.NodeResolveOptions,\n ) {\n try {\n const result = await this.basePlugin?.hooks.onAsyncNode.call(\n node,\n (result) => {\n this.parseNodeAndUpdate(node, context, result, options);\n },\n );\n\n // Stop tracking before the next update is triggered\n context.inProgressNodes.delete(node.id);\n this.parseNodeAndUpdate(node, context, result, options);\n } catch (e: unknown) {\n const error = e instanceof Error ? e : new Error(String(e));\n const result = this.basePlugin?.hooks.onAsyncNodeError.call(error, node);\n\n if (result === undefined) {\n const playerState = this.basePlugin?.getPlayerInstance()?.getState();\n\n if (playerState?.status === \"in-progress\") {\n playerState.fail(error);\n }\n\n return;\n }\n\n options.logger?.error(\n \"Async node handling failed and resolved with a fallback. Error:\",\n error,\n );\n\n // Stop tracking before the next update is triggered\n context.inProgressNodes.delete(node.id);\n this.parseNodeAndUpdate(node, context, result, options);\n }\n }\n\n private isAsync(node: Node.Node | null): node is Node.Async {\n return node?.type === NodeType.Async;\n }\n\n private isDeterminedAsync(obj: unknown): obj is AsyncContent {\n return (\n typeof obj === \"object\" &&\n obj !== null &&\n Object.prototype.hasOwnProperty.call(obj, \"async\")\n );\n }\n\n applyParser(parser: Parser): void {\n parser.hooks.parseNode.tap(\n this.name,\n (\n obj: any,\n nodeType: Node.ChildrenTypes,\n options: ParseObjectOptions,\n childOptions?: ParseObjectChildOptions,\n ) => {\n if (this.isDeterminedAsync(obj)) {\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\n const { async, flatten, ...rest } = obj;\n const parsedAsync = parser.parseObject(rest, nodeType, options);\n const parsedNodeId = getNodeID(parsedAsync);\n\n if (parsedAsync === null || !parsedNodeId) {\n return childOptions ? [] : null;\n }\n\n const asyncAST = parser.createASTNode(\n {\n id: parsedNodeId,\n type: NodeType.Async,\n value: parsedAsync,\n flatten,\n },\n obj,\n );\n\n if (childOptions) {\n return asyncAST\n ? [\n {\n path: [...childOptions.path, childOptions.key],\n value: asyncAST,\n },\n ]\n : [];\n }\n\n return asyncAST;\n }\n },\n );\n }\n\n apply(view: ViewInstance): void {\n const context: AsyncPluginContext = {\n nodeResolveCache: new Map(),\n inProgressNodes: new Set(),\n view,\n };\n\n view.hooks.parser.tap(\"async\", this.applyParser.bind(this));\n view.hooks.resolver.tap(\"async\", (resolver) => {\n this.applyResolver(resolver, context);\n });\n }\n\n applyPlugin(asyncNodePlugin: AsyncNodePlugin): void {\n this.basePlugin = asyncNodePlugin;\n }\n}\n","import { Builder } from \"@player-ui/player\";\nimport type { AsyncTransformFunc } from \"./types\";\n\n/**\n * @deprecated Use {@link createAsyncTransform} to create your before transform function.\n * Util function to generate transform function for async asset\n * @param asset - async asset to apply beforeResolve transform\n * @param wrapperAssetType: container asset type\n * @param flatten: flatten the streamed in content\n * @param path: property path to add the multinode containing the next async node to\n * @returns - wrapper asset with children of transformed asset and async node\n */\n\nexport const asyncTransform: AsyncTransformFunc = (\n assetId,\n wrapperAssetType,\n asset,\n flatten,\n path = [\"values\"],\n) => {\n const id = \"async-\" + assetId;\n\n const asyncNode = Builder.asyncNode(id, flatten);\n\n let multiNode;\n let assetNode;\n\n if (asset) {\n assetNode = Builder.assetWrapper(asset);\n multiNode = Builder.multiNode(assetNode, asyncNode);\n } else {\n multiNode = Builder.multiNode(asyncNode);\n }\n\n const wrapperAsset = Builder.asset({\n id: wrapperAssetType + \"-\" + id,\n type: wrapperAssetType,\n });\n\n Builder.addChild(wrapperAsset, path, multiNode);\n\n return wrapperAsset;\n};\n","import {\n BeforeTransformFunction,\n Builder,\n Node,\n NodeType,\n} from \"@player-ui/player\";\nimport {\n extractNodeFromPath,\n requiresAssetWrapper,\n traverseAndReplace,\n unwrapAsset,\n} from \"./utils\";\n\nexport type AsyncTransformOptions = {\n /** Whether or not to flatten the results into its container. Defaults to true */\n flatten?: boolean;\n /** The path to the array within the `wrapperAssetType` that will contain the async content. Defaults to [\"values\"] */\n path?: string[];\n /** The asset type that the transform is matching against. */\n transformAssetType: string;\n /** The asset type that will contain the async content. */\n wrapperAssetType: string;\n /** Function to get any nested asset that will need to be extracted and kept when creating the wrapper asset. */\n getNestedAsset?: (node: Node.ViewOrAsset) => Node.Node | undefined;\n /** Function to get the id for the async node being generated. Defaults to creating an id with the format of async-<ASSET.ID> */\n getAsyncNodeId?: (node: Node.ViewOrAsset) => string;\n};\n\nconst defaultGetNodeId = (node: Node.ViewOrAsset): string => {\n return `async-${node.value.id}`;\n};\n\n/** Creates a BeforeTransformFunction that turns the given asset into a wrapper asset with an async node in it.\n * By setting {@link AsyncTransformOptions.flatten} to true, you can chain multiple of the same asset type to create a flow of async content that\n * exists within a single collection.\n *\n * @param options - Options for managing the transform\n * @returns The {@link BeforeTransformFunction} that can be used for your asset.\n */\nexport const createAsyncTransform = (\n options: AsyncTransformOptions,\n): BeforeTransformFunction => {\n const {\n transformAssetType,\n wrapperAssetType,\n getNestedAsset,\n getAsyncNodeId = defaultGetNodeId,\n path = [\"values\"],\n flatten = true,\n } = options;\n\n const replaceNode = (node: Node.Node): Node.Node => {\n const unwrapped = unwrapAsset(node);\n\n if (\n unwrapped.type !== NodeType.Asset ||\n unwrapped.value.type !== transformAssetType\n ) {\n return node;\n }\n\n const transformed = asyncTransform(unwrapped);\n return extractNodeFromPath(transformed, path) ?? node;\n };\n\n const replacer = (node: Node.Node) => traverseAndReplace(node, replaceNode);\n\n const asyncTransform = (node: Node.ViewOrAsset) => {\n const id = getAsyncNodeId(node);\n const asset = getNestedAsset?.(node);\n\n // If flattening is disabled, don't need to extract the multi-node when async node is resolved.\n const replaceFunction = flatten ? replacer : undefined;\n const asyncNode = Builder.asyncNode(id, flatten, replaceFunction);\n\n let multiNode: Node.MultiNode | undefined;\n if (asset) {\n if (requiresAssetWrapper(asset)) {\n const assetWrappedNode = Builder.assetWrapper(asset);\n multiNode = Builder.multiNode(assetWrappedNode, asyncNode);\n } else if (asset.type === NodeType.MultiNode) {\n multiNode = Builder.multiNode(...(asset.values as any[]), asyncNode);\n } else {\n multiNode = Builder.multiNode(asset as any, asyncNode);\n }\n } else {\n multiNode = Builder.multiNode(asyncNode);\n }\n\n const wrapperAsset: Node.ViewOrAsset = Builder.asset({\n id: wrapperAssetType + \"-\" + id,\n type: wrapperAssetType,\n });\n\n Builder.addChild(wrapperAsset, path, multiNode);\n\n return wrapperAsset;\n };\n\n return asyncTransform;\n};\n","import type { Node } from \"@player-ui/player\";\n\n/** Matches 2 segments where pathA matches or is a subset of pathB. Returns the number of matching segments */\nconst getMatchValue = (\n pathA: Node.PathSegment[],\n pathB: Node.PathSegment[],\n): number => {\n if (pathA.length > pathB.length) {\n return 0;\n }\n\n let matchCount = 0;\n for (let i = 0; i < pathA.length; i++) {\n if (pathA[i] === pathB[i]) {\n matchCount++;\n } else {\n return 0;\n }\n }\n\n return matchCount;\n};\n\n/** Follows the given path and returns the node. If there is no match, returns undefined */\nexport const extractNodeFromPath = (\n node: Node.Node,\n path?: string[],\n): Node.Node | undefined => {\n if (path === undefined || path.length === 0) {\n return node;\n }\n\n if (!(\"children\" in node && node.children)) {\n return undefined;\n }\n\n let matchResult = 0;\n let bestMatch: Node.Child | undefined;\n for (const child of node.children) {\n const matchValue = getMatchValue(child.path, path);\n if (matchValue > matchResult) {\n matchResult = matchValue;\n bestMatch = child;\n }\n }\n\n if (!bestMatch) {\n return undefined;\n }\n\n if (matchResult >= path.length) {\n return bestMatch.value;\n }\n\n return extractNodeFromPath(bestMatch.value, path.slice(matchResult));\n};\n","import { NodeType, Node } from \"@player-ui/player\";\n\n/** Replaces a node using the given replace function. If the node is a multi-node it does this transformation to all of its values. */\nexport const traverseAndReplace = (\n node: Node.Node,\n replaceFn: (node: Node.Node) => Node.Node,\n): Node.Node => {\n if (node.type === NodeType.MultiNode) {\n let index = 0;\n while (index < node.values.length) {\n const child = node.values[index];\n if (!child) {\n index++;\n continue;\n }\n\n const result = replaceFn(child);\n if (result.type === NodeType.MultiNode) {\n node.values = [\n ...node.values.slice(0, index),\n ...result.values,\n ...node.values.slice(index + 1),\n ];\n } else {\n node.values[index] = result;\n index++;\n }\n }\n\n return node;\n }\n\n return replaceFn(node);\n};\n","import { NodeType, Node } from \"@player-ui/player\";\n\nexport const unwrapAsset = (node: Node.Node): Node.Node => {\n if (node.type !== NodeType.Value) {\n return node;\n }\n const child = node.children?.find(\n (x) => x.path.length === 1 && x.path[0] === \"asset\",\n );\n\n if (!child) {\n return node;\n }\n\n return child.value;\n};\n","import { NodeType } from \"@player-ui/player\";\nimport type { Node } from \"@player-ui/player\";\n\nexport const requiresAssetWrapper = (node: Node.Node): boolean => {\n if (node.type === NodeType.Asset) {\n return true;\n }\n\n if (node.type !== NodeType.Applicability) {\n return false;\n }\n\n return node.value.type === NodeType.Asset;\n};\n"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAAAA,iBAAoC;AAapC,wBAAoD;AACpD,6BAA2B;;;ACd3B,oBAAwB;AAajB,IAAM,iBAAqC,CAChD,SACA,kBACA,OACA,SACA,OAAO,CAAC,QAAQ,MACb;AACH,QAAM,KAAK,WAAW;AAEtB,QAAM,YAAY,sBAAQ,UAAU,IAAI,OAAO;AAE/C,MAAI;AACJ,MAAI;AAEJ,MAAI,OAAO;AACT,gBAAY,sBAAQ,aAAa,KAAK;AACtC,gBAAY,sBAAQ,UAAU,WAAW,SAAS;AAAA,EACpD,OAAO;AACL,gBAAY,sBAAQ,UAAU,SAAS;AAAA,EACzC;AAEA,QAAM,eAAe,sBAAQ,MAAM;AAAA,IACjC,IAAI,mBAAmB,MAAM;AAAA,IAC7B,MAAM;AAAA,EACR,CAAC;AAED,wBAAQ,SAAS,cAAc,MAAM,SAAS;AAE9C,SAAO;AACT;;;AC1CA,IAAAC,iBAKO;;;ACFP,IAAM,gBAAgB,CACpB,OACA,UACW;AACX,MAAI,MAAM,SAAS,MAAM,QAAQ;AAC/B,WAAO;AAAA,EACT;AAEA,MAAI,aAAa;AACjB,WAAS,IAAI,GAAG,IAAI,MAAM,QAAQ,KAAK;AACrC,QAAI,MAAM,CAAC,MAAM,MAAM,CAAC,GAAG;AACzB;AAAA,IACF,OAAO;AACL,aAAO;AAAA,IACT;AAAA,EACF;AAEA,SAAO;AACT;AAGO,IAAM,sBAAsB,CACjC,MACA,SAC0B;AAC1B,MAAI,SAAS,UAAa,KAAK,WAAW,GAAG;AAC3C,WAAO;AAAA,EACT;AAEA,MAAI,EAAE,cAAc,QAAQ,KAAK,WAAW;AAC1C,WAAO;AAAA,EACT;AAEA,MAAI,cAAc;AAClB,MAAI;AACJ,aAAW,SAAS,KAAK,UAAU;AACjC,UAAM,aAAa,cAAc,MAAM,MAAM,IAAI;AACjD,QAAI,aAAa,aAAa;AAC5B,oBAAc;AACd,kBAAY;AAAA,IACd;AAAA,EACF;AAEA,MAAI,CAAC,WAAW;AACd,WAAO;AAAA,EACT;AAEA,MAAI,eAAe,KAAK,QAAQ;AAC9B,WAAO,UAAU;AAAA,EACnB;AAEA,SAAO,oBAAoB,UAAU,OAAO,KAAK,MAAM,WAAW,CAAC;AACrE;;;ACvDA,IAAAC,iBAA+B;AAGxB,IAAM,qBAAqB,CAChC,MACA,cACc;AACd,MAAI,KAAK,SAAS,wBAAS,WAAW;AACpC,QAAI,QAAQ;AACZ,WAAO,QAAQ,KAAK,OAAO,QAAQ;AACjC,YAAM,QAAQ,KAAK,OAAO,KAAK;AAC/B,UAAI,CAAC,OAAO;AACV;AACA;AAAA,MACF;AAEA,YAAM,SAAS,UAAU,KAAK;AAC9B,UAAI,OAAO,SAAS,wBAAS,WAAW;AACtC,aAAK,SAAS;AAAA,UACZ,GAAG,KAAK,OAAO,MAAM,GAAG,KAAK;AAAA,UAC7B,GAAG,OAAO;AAAA,UACV,GAAG,KAAK,OAAO,MAAM,QAAQ,CAAC;AAAA,QAChC;AAAA,MACF,OAAO;AACL,aAAK,OAAO,KAAK,IAAI;AACrB;AAAA,MACF;AAAA,IACF;AAEA,WAAO;AAAA,EACT;AAEA,SAAO,UAAU,IAAI;AACvB;;;ACjCA,IAAAC,iBAA+B;AAExB,IAAM,cAAc,CAAC,SAA+B;AACzD,MAAI,KAAK,SAAS,wBAAS,OAAO;AAChC,WAAO;AAAA,EACT;AACA,QAAM,QAAQ,KAAK,UAAU;AAAA,IAC3B,CAAC,MAAM,EAAE,KAAK,WAAW,KAAK,EAAE,KAAK,CAAC,MAAM;AAAA,EAC9C;AAEA,MAAI,CAAC,OAAO;AACV,WAAO;AAAA,EACT;AAEA,SAAO,MAAM;AACf;;;ACfA,IAAAC,iBAAyB;AAGlB,IAAM,uBAAuB,CAAC,SAA6B;AAChE,MAAI,KAAK,SAAS,wBAAS,OAAO;AAChC,WAAO;AAAA,EACT;AAEA,MAAI,KAAK,SAAS,wBAAS,eAAe;AACxC,WAAO;AAAA,EACT;AAEA,SAAO,KAAK,MAAM,SAAS,wBAAS;AACtC;;;AJeA,IAAM,mBAAmB,CAAC,SAAmC;AAC3D,SAAO,SAAS,KAAK,MAAM,EAAE;AAC/B;AASO,IAAM,uBAAuB,CAClC,YAC4B;AAC5B,QAAM;AAAA,IACJ;AAAA,IACA;AAAA,IACA;AAAA,IACA,iBAAiB;AAAA,IACjB,OAAO,CAAC,QAAQ;AAAA,IAChB,UAAU;AAAA,EACZ,IAAI;AAEJ,QAAM,cAAc,CAAC,SAA+B;AAClD,UAAM,YAAY,YAAY,IAAI;AAElC,QACE,UAAU,SAAS,wBAAS,SAC5B,UAAU,MAAM,SAAS,oBACzB;AACA,aAAO;AAAA,IACT;AAEA,UAAM,cAAcC,gBAAe,SAAS;AAC5C,WAAO,oBAAoB,aAAa,IAAI,KAAK;AAAA,EACnD;AAEA,QAAM,WAAW,CAAC,SAAoB,mBAAmB,MAAM,WAAW;AAE1E,QAAMA,kBAAiB,CAAC,SAA2B;AACjD,UAAM,KAAK,eAAe,IAAI;AAC9B,UAAM,QAAQ,iBAAiB,IAAI;AAGnC,UAAM,kBAAkB,UAAU,WAAW;AAC7C,UAAM,YAAY,uBAAQ,UAAU,IAAI,SAAS,eAAe;AAEhE,QAAI;AACJ,QAAI,OAAO;AACT,UAAI,qBAAqB,KAAK,GAAG;AAC/B,cAAM,mBAAmB,uBAAQ,aAAa,KAAK;AACnD,oBAAY,uBAAQ,UAAU,kBAAkB,SAAS;AAAA,MAC3D,WAAW,MAAM,SAAS,wBAAS,WAAW;AAC5C,oBAAY,uBAAQ,UAAU,GAAI,MAAM,QAAkB,SAAS;AAAA,MACrE,OAAO;AACL,oBAAY,uBAAQ,UAAU,OAAc,SAAS;AAAA,MACvD;AAAA,IACF,OAAO;AACL,kBAAY,uBAAQ,UAAU,SAAS;AAAA,IACzC;AAEA,UAAM,eAAiC,uBAAQ,MAAM;AAAA,MACnD,IAAI,mBAAmB,MAAM;AAAA,MAC7B,MAAM;AAAA,IACR,CAAC;AAED,2BAAQ,SAAS,cAAc,MAAM,SAAS;AAE9C,WAAO;AAAA,EACT;AAEA,SAAOA;AACT;;;AFtCO,IAAM,wBAAgC,OAAO,IAAI,iBAAiB;AAMlE,IAAM,mBAAN,MAAM,iBAAwC;AAAA,EAOnD,YAAY,SAAiC,cAA6B;AAF1E,SAAgB,SAAiB,iBAAgB;AAoBjD,SAAgB,QAAwB;AAAA,MACtC,aAAa,IAAI,wCAAsB;AAAA,MACvC,kBAAkB,IAAI,+BAAa;AAAA,IACrC;AAMA,gBAAO;AA1BL,QAAI,SAAS,SAAS;AACpB,WAAK,UAAU,QAAQ;AACvB,cAAQ,QAAQ,QAAQ,CAAC,WAAW;AAClC,eAAO,YAAY,IAAI;AAAA,MACzB,CAAC;AAAA,IACH;AAEA,QAAI,cAAc;AAChB,WAAK,MAAM,YAAY;AAAA,QACrB;AAAA,QACA,OAAO,MAAkB,aAAa;AACpC,iBAAO,MAAM,aAAa,MAAM,QAAQ;AAAA,QAC1C;AAAA,MACF;AAAA,IACF;AAAA,EACF;AAAA,EAOA,oBAAwC;AACtC,WAAO,KAAK;AAAA,EACd;AAAA,EAIA,MAAM,QAAsB;AAC1B,SAAK,iBAAiB;AAEtB,WAAO,MAAM,eAAe,IAAI,KAAK,MAAM,CAAC,mBAAmB;AAC7D,qBAAe,MAAM,KAAK,IAAI,KAAK,MAAM,CAAC,SAAS;AACjD,aAAK,SAAS,QAAQ,CAAC,WAAW;AAChC,iBAAO,MAAM,IAAI;AAAA,QACnB,CAAC;AAAA,MACH,CAAC;AAAA,IACH,CAAC;AAAA,EACH;AACF;AA/Ca,iBAIJ,SAAiB;AAJnB,IAAM,kBAAN;AAiDA,IAAM,wBAAN,MAA2D;AAAA,EAA3D;AACL,SAAO,YAGH,IAAI,wCAAsB;AAG9B,gBAAO;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASC,mBACN,MACA,SACA,QACA,SACA;AACA,QAAI,aACF,QAAQ,aAAa,SAAS,QAAQ,UAAU,MAAM,IAAI;AAE5D,QAAI,cAAc,KAAK,iBAAiB;AACtC,mBAAa,KAAK,gBAAgB,UAAU;AAAA,IAC9C;AAEA,SAAK,kBAAkB,MAAM,SAAS,UAAU;AAAA,EAClD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAWQ,kBACN,MACA,SACA,SACA;AACA,UAAM,EAAE,kBAAkB,KAAK,IAAI;AACnC,QAAI,iBAAiB,IAAI,KAAK,EAAE,MAAM,SAAS;AAC7C,uBAAiB,IAAI,KAAK,IAAI,UAAU,UAAU,IAAI;AACtD,WAAK,YAAY,KAAK,EAAE;AAAA,IAC1B;AAAA,EACF;AAAA,EAEQ,gBACN,MACA,SACS;AACT,UAAM,EAAE,iBAAiB,IAAI;AAC7B,WACE,iBAAiB,IAAI,KAAK,EAAE,KAAK,iBAAiB,IAAI,KAAK,EAAE,MAAM;AAAA,EAEvE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,cAAc,UAAoB,SAAmC;AACnE,aAAS,MAAM,cAAc,IAAI,KAAK,MAAM,CAAC,MAAM,YAAY;AAC7D,UAAI,CAAC,KAAK,QAAQ,IAAI,GAAG;AACvB,eAAO,SAAS,OAAO,OAAO,KAAK,qBAAqB,MAAM,OAAO;AAAA,MACvE;AAEA,YAAM,eAAe,QAAQ,iBAAiB,IAAI,KAAK,EAAE;AACzD,UAAI,iBAAiB,QAAW;AAC9B,eAAO,KAAK,qBAAqB,cAAc,OAAO;AAAA,MACxD;AAEA,UAAI,QAAQ,gBAAgB,IAAI,KAAK,EAAE,GAAG;AACxC,eAAO;AAAA,MACT;AAGA,cAAQ,gBAAgB,IAAI,KAAK,EAAE;AACnC,iCAAAC,SAAe,MAAM;AACnB,aAAK,aAAa,MAAM,SAAS,OAAO,EAAE,QAAQ;AAAA,MACpD,CAAC;AAED,aAAO;AAAA,IACT,CAAC;AAAA,EACH;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASQ,qBACN,MACA,SACW;AACX,UAAM,qBAA+B,KAAK,sBAAsB,CAAC;AACjE,SAAK,qBAAqB;AAC1B,QAAI,KAAK,SAAS,wBAAS,WAAW;AAEpC,UAAI,QAAQ;AACZ,aAAO,QAAQ,KAAK,OAAO,QAAQ;AACjC,cAAM,YAAY,KAAK,OAAO,KAAK;AACnC,YACE,WAAW,SAAS,wBAAS,SAC7B,CAAC,KAAK,gBAAgB,WAAW,OAAO,GACxC;AACA;AACA;AAAA,QACF;AAEA,cAAM,aAAa,QAAQ,iBAAiB,IAAI,UAAU,EAAE;AAC5D,2BAAmB,KAAK,UAAU,EAAE;AACpC,YAAI,WAAW,SAAS,wBAAS,aAAa,UAAU,SAAS;AAC/D,qBAAW,OAAO,QAAQ,CAAC,MAAkB,EAAE,SAAS,IAAK;AAC7D,eAAK,SAAS;AAAA,YACZ,GAAG,KAAK,OAAO,MAAM,GAAG,KAAK;AAAA,YAC7B,GAAG,WAAW;AAAA,YACd,GAAG,KAAK,OAAO,MAAM,QAAQ,CAAC;AAAA,UAChC;AAAA,QACF,OAAO;AACL,eAAK,OAAO,KAAK,IAAI;AACrB,qBAAW,SAAS;AAAA,QACtB;AAAA,MACF;AAAA,IACF,WAAW,cAAc,MAAM;AAC7B,WAAK,UAAU,QAAQ,CAAC,MAAM;AAE5B,eACE,EAAE,MAAM,SAAS,wBAAS,SAC1B,KAAK,gBAAgB,EAAE,OAAO,OAAO,GACrC;AACA,6BAAmB,KAAK,EAAE,MAAM,EAAE;AAClC,YAAE,QAAQ,QAAQ,iBAAiB,IAAI,EAAE,MAAM,EAAE;AACjD,YAAE,MAAM,SAAS;AAAA,QACnB;AAAA,MACF,CAAC;AAAA,IACH;AAEA,WAAO;AAAA,EACT;AAAA,EAEA,MAAc,aACZ,MACA,SACA,SACA;AACA,QAAI;AACF,YAAM,SAAS,MAAM,KAAK,YAAY,MAAM,YAAY;AAAA,QACtD;AAAA,QACA,CAACC,YAAW;AACV,eAAK,mBAAmB,MAAM,SAASA,SAAQ,OAAO;AAAA,QACxD;AAAA,MACF;AAGA,cAAQ,gBAAgB,OAAO,KAAK,EAAE;AACtC,WAAK,mBAAmB,MAAM,SAAS,QAAQ,OAAO;AAAA,IACxD,SAAS,GAAY;AACnB,YAAM,QAAQ,aAAa,QAAQ,IAAI,IAAI,MAAM,OAAO,CAAC,CAAC;AAC1D,YAAM,SAAS,KAAK,YAAY,MAAM,iBAAiB,KAAK,OAAO,IAAI;AAEvE,UAAI,WAAW,QAAW;AACxB,cAAM,cAAc,KAAK,YAAY,kBAAkB,GAAG,SAAS;AAEnE,YAAI,aAAa,WAAW,eAAe;AACzC,sBAAY,KAAK,KAAK;AAAA,QACxB;AAEA;AAAA,MACF;AAEA,cAAQ,QAAQ;AAAA,QACd;AAAA,QACA;AAAA,MACF;AAGA,cAAQ,gBAAgB,OAAO,KAAK,EAAE;AACtC,WAAK,mBAAmB,MAAM,SAAS,QAAQ,OAAO;AAAA,IACxD;AAAA,EACF;AAAA,EAEQ,QAAQ,MAA4C;AAC1D,WAAO,MAAM,SAAS,wBAAS;AAAA,EACjC;AAAA,EAEQ,kBAAkB,KAAmC;AAC3D,WACE,OAAO,QAAQ,YACf,QAAQ,QACR,OAAO,UAAU,eAAe,KAAK,KAAK,OAAO;AAAA,EAErD;AAAA,EAEA,YAAY,QAAsB;AAChC,WAAO,MAAM,UAAU;AAAA,MACrB,KAAK;AAAA,MACL,CACE,KACA,UACA,SACA,iBACG;AACH,YAAI,KAAK,kBAAkB,GAAG,GAAG;AAE/B,gBAAM,EAAE,OAAO,SAAS,GAAG,KAAK,IAAI;AACpC,gBAAM,cAAc,OAAO,YAAY,MAAM,UAAU,OAAO;AAC9D,gBAAM,mBAAe,0BAAU,WAAW;AAE1C,cAAI,gBAAgB,QAAQ,CAAC,cAAc;AACzC,mBAAO,eAAe,CAAC,IAAI;AAAA,UAC7B;AAEA,gBAAM,WAAW,OAAO;AAAA,YACtB;AAAA,cACE,IAAI;AAAA,cACJ,MAAM,wBAAS;AAAA,cACf,OAAO;AAAA,cACP;AAAA,YACF;AAAA,YACA;AAAA,UACF;AAEA,cAAI,cAAc;AAChB,mBAAO,WACH;AAAA,cACE;AAAA,gBACE,MAAM,CAAC,GAAG,aAAa,MAAM,aAAa,GAAG;AAAA,gBAC7C,OAAO;AAAA,cACT;AAAA,YACF,IACA,CAAC;AAAA,UACP;AAEA,iBAAO;AAAA,QACT;AAAA,MACF;AAAA,IACF;AAAA,EACF;AAAA,EAEA,MAAM,MAA0B;AAC9B,UAAM,UAA8B;AAAA,MAClC,kBAAkB,oBAAI,IAAI;AAAA,MAC1B,iBAAiB,oBAAI,IAAI;AAAA,MACzB;AAAA,IACF;AAEA,SAAK,MAAM,OAAO,IAAI,SAAS,KAAK,YAAY,KAAK,IAAI,CAAC;AAC1D,SAAK,MAAM,SAAS,IAAI,SAAS,CAAC,aAAa;AAC7C,WAAK,cAAc,UAAU,OAAO;AAAA,IACtC,CAAC;AAAA,EACH;AAAA,EAEA,YAAY,iBAAwC;AAClD,SAAK,aAAa;AAAA,EACpB;AACF;","names":["import_player","import_player","import_player","import_player","import_player","asyncTransform","queueMicrotask","result"]}
@@ -1,5 +1,5 @@
1
1
  // ../../../../../../../../../../../execroot/_main/bazel-out/k8-fastbuild/bin/plugins/async-node/core/src/index.ts
2
- import { NodeType as NodeType4, getNodeID } from "@player-ui/player";
2
+ import { NodeType as NodeType5, getNodeID } from "@player-ui/player";
3
3
  import { AsyncParallelBailHook, SyncBailHook } from "tapable-ts";
4
4
  import queueMicrotask from "queue-microtask";
5
5
 
@@ -27,7 +27,7 @@ var asyncTransform = (assetId, wrapperAssetType, asset, flatten, path = ["values
27
27
  // ../../../../../../../../../../../execroot/_main/bazel-out/k8-fastbuild/bin/plugins/async-node/core/src/createAsyncTransform.ts
28
28
  import {
29
29
  Builder as Builder2,
30
- NodeType as NodeType3
30
+ NodeType as NodeType4
31
31
  } from "@player-ui/player";
32
32
 
33
33
  // ../../../../../../../../../../../execroot/_main/bazel-out/k8-fastbuild/bin/plugins/async-node/core/src/utils/extractNodeFromPath.ts
@@ -113,6 +113,18 @@ var unwrapAsset = (node) => {
113
113
  return child.value;
114
114
  };
115
115
 
116
+ // ../../../../../../../../../../../execroot/_main/bazel-out/k8-fastbuild/bin/plugins/async-node/core/src/utils/requiresAssetWrapper.ts
117
+ import { NodeType as NodeType3 } from "@player-ui/player";
118
+ var requiresAssetWrapper = (node) => {
119
+ if (node.type === NodeType3.Asset) {
120
+ return true;
121
+ }
122
+ if (node.type !== NodeType3.Applicability) {
123
+ return false;
124
+ }
125
+ return node.value.type === NodeType3.Asset;
126
+ };
127
+
116
128
  // ../../../../../../../../../../../execroot/_main/bazel-out/k8-fastbuild/bin/plugins/async-node/core/src/createAsyncTransform.ts
117
129
  var defaultGetNodeId = (node) => {
118
130
  return `async-${node.value.id}`;
@@ -128,7 +140,7 @@ var createAsyncTransform = (options) => {
128
140
  } = options;
129
141
  const replaceNode = (node) => {
130
142
  const unwrapped = unwrapAsset(node);
131
- if (unwrapped.type !== NodeType3.Asset || unwrapped.value.type !== transformAssetType) {
143
+ if (unwrapped.type !== NodeType4.Asset || unwrapped.value.type !== transformAssetType) {
132
144
  return node;
133
145
  }
134
146
  const transformed = asyncTransform2(unwrapped);
@@ -142,8 +154,14 @@ var createAsyncTransform = (options) => {
142
154
  const asyncNode = Builder2.asyncNode(id, flatten, replaceFunction);
143
155
  let multiNode;
144
156
  if (asset) {
145
- const assetNode = Builder2.assetWrapper(asset);
146
- multiNode = Builder2.multiNode(assetNode, asyncNode);
157
+ if (requiresAssetWrapper(asset)) {
158
+ const assetWrappedNode = Builder2.assetWrapper(asset);
159
+ multiNode = Builder2.multiNode(assetWrappedNode, asyncNode);
160
+ } else if (asset.type === NodeType4.MultiNode) {
161
+ multiNode = Builder2.multiNode(...asset.values, asyncNode);
162
+ } else {
163
+ multiNode = Builder2.multiNode(asset, asyncNode);
164
+ }
147
165
  } else {
148
166
  multiNode = Builder2.multiNode(asyncNode);
149
167
  }
@@ -272,17 +290,17 @@ var AsyncNodePluginPlugin = class {
272
290
  resolveAsyncChildren(node, context) {
273
291
  const asyncNodesResolved = node.asyncNodesResolved ?? [];
274
292
  node.asyncNodesResolved = asyncNodesResolved;
275
- if (node.type === NodeType4.MultiNode) {
293
+ if (node.type === NodeType5.MultiNode) {
276
294
  let index = 0;
277
295
  while (index < node.values.length) {
278
296
  const childNode = node.values[index];
279
- if (childNode?.type !== NodeType4.Async || !this.hasValidMapping(childNode, context)) {
297
+ if (childNode?.type !== NodeType5.Async || !this.hasValidMapping(childNode, context)) {
280
298
  index++;
281
299
  continue;
282
300
  }
283
301
  const mappedNode = context.nodeResolveCache.get(childNode.id);
284
302
  asyncNodesResolved.push(childNode.id);
285
- if (mappedNode.type === NodeType4.MultiNode && childNode.flatten) {
303
+ if (mappedNode.type === NodeType5.MultiNode && childNode.flatten) {
286
304
  mappedNode.values.forEach((v) => v.parent = node);
287
305
  node.values = [
288
306
  ...node.values.slice(0, index),
@@ -296,7 +314,7 @@ var AsyncNodePluginPlugin = class {
296
314
  }
297
315
  } else if ("children" in node) {
298
316
  node.children?.forEach((c) => {
299
- while (c.value.type === NodeType4.Async && this.hasValidMapping(c.value, context)) {
317
+ while (c.value.type === NodeType5.Async && this.hasValidMapping(c.value, context)) {
300
318
  asyncNodesResolved.push(c.value.id);
301
319
  c.value = context.nodeResolveCache.get(c.value.id);
302
320
  c.value.parent = node;
@@ -334,7 +352,7 @@ var AsyncNodePluginPlugin = class {
334
352
  }
335
353
  }
336
354
  isAsync(node) {
337
- return node?.type === NodeType4.Async;
355
+ return node?.type === NodeType5.Async;
338
356
  }
339
357
  isDeterminedAsync(obj) {
340
358
  return typeof obj === "object" && obj !== null && Object.prototype.hasOwnProperty.call(obj, "async");
@@ -353,7 +371,7 @@ var AsyncNodePluginPlugin = class {
353
371
  const asyncAST = parser.createASTNode(
354
372
  {
355
373
  id: parsedNodeId,
356
- type: NodeType4.Async,
374
+ type: NodeType5.Async,
357
375
  value: parsedAsync,
358
376
  flatten
359
377
  },
package/dist/index.mjs CHANGED
@@ -1,5 +1,5 @@
1
1
  // ../../../../../../../../../../../execroot/_main/bazel-out/k8-fastbuild/bin/plugins/async-node/core/src/index.ts
2
- import { NodeType as NodeType4, getNodeID } from "@player-ui/player";
2
+ import { NodeType as NodeType5, getNodeID } from "@player-ui/player";
3
3
  import { AsyncParallelBailHook, SyncBailHook } from "tapable-ts";
4
4
  import queueMicrotask from "queue-microtask";
5
5
 
@@ -27,7 +27,7 @@ var asyncTransform = (assetId, wrapperAssetType, asset, flatten, path = ["values
27
27
  // ../../../../../../../../../../../execroot/_main/bazel-out/k8-fastbuild/bin/plugins/async-node/core/src/createAsyncTransform.ts
28
28
  import {
29
29
  Builder as Builder2,
30
- NodeType as NodeType3
30
+ NodeType as NodeType4
31
31
  } from "@player-ui/player";
32
32
 
33
33
  // ../../../../../../../../../../../execroot/_main/bazel-out/k8-fastbuild/bin/plugins/async-node/core/src/utils/extractNodeFromPath.ts
@@ -113,6 +113,18 @@ var unwrapAsset = (node) => {
113
113
  return child.value;
114
114
  };
115
115
 
116
+ // ../../../../../../../../../../../execroot/_main/bazel-out/k8-fastbuild/bin/plugins/async-node/core/src/utils/requiresAssetWrapper.ts
117
+ import { NodeType as NodeType3 } from "@player-ui/player";
118
+ var requiresAssetWrapper = (node) => {
119
+ if (node.type === NodeType3.Asset) {
120
+ return true;
121
+ }
122
+ if (node.type !== NodeType3.Applicability) {
123
+ return false;
124
+ }
125
+ return node.value.type === NodeType3.Asset;
126
+ };
127
+
116
128
  // ../../../../../../../../../../../execroot/_main/bazel-out/k8-fastbuild/bin/plugins/async-node/core/src/createAsyncTransform.ts
117
129
  var defaultGetNodeId = (node) => {
118
130
  return `async-${node.value.id}`;
@@ -128,7 +140,7 @@ var createAsyncTransform = (options) => {
128
140
  } = options;
129
141
  const replaceNode = (node) => {
130
142
  const unwrapped = unwrapAsset(node);
131
- if (unwrapped.type !== NodeType3.Asset || unwrapped.value.type !== transformAssetType) {
143
+ if (unwrapped.type !== NodeType4.Asset || unwrapped.value.type !== transformAssetType) {
132
144
  return node;
133
145
  }
134
146
  const transformed = asyncTransform2(unwrapped);
@@ -142,8 +154,14 @@ var createAsyncTransform = (options) => {
142
154
  const asyncNode = Builder2.asyncNode(id, flatten, replaceFunction);
143
155
  let multiNode;
144
156
  if (asset) {
145
- const assetNode = Builder2.assetWrapper(asset);
146
- multiNode = Builder2.multiNode(assetNode, asyncNode);
157
+ if (requiresAssetWrapper(asset)) {
158
+ const assetWrappedNode = Builder2.assetWrapper(asset);
159
+ multiNode = Builder2.multiNode(assetWrappedNode, asyncNode);
160
+ } else if (asset.type === NodeType4.MultiNode) {
161
+ multiNode = Builder2.multiNode(...asset.values, asyncNode);
162
+ } else {
163
+ multiNode = Builder2.multiNode(asset, asyncNode);
164
+ }
147
165
  } else {
148
166
  multiNode = Builder2.multiNode(asyncNode);
149
167
  }
@@ -272,17 +290,17 @@ var AsyncNodePluginPlugin = class {
272
290
  resolveAsyncChildren(node, context) {
273
291
  const asyncNodesResolved = node.asyncNodesResolved ?? [];
274
292
  node.asyncNodesResolved = asyncNodesResolved;
275
- if (node.type === NodeType4.MultiNode) {
293
+ if (node.type === NodeType5.MultiNode) {
276
294
  let index = 0;
277
295
  while (index < node.values.length) {
278
296
  const childNode = node.values[index];
279
- if (childNode?.type !== NodeType4.Async || !this.hasValidMapping(childNode, context)) {
297
+ if (childNode?.type !== NodeType5.Async || !this.hasValidMapping(childNode, context)) {
280
298
  index++;
281
299
  continue;
282
300
  }
283
301
  const mappedNode = context.nodeResolveCache.get(childNode.id);
284
302
  asyncNodesResolved.push(childNode.id);
285
- if (mappedNode.type === NodeType4.MultiNode && childNode.flatten) {
303
+ if (mappedNode.type === NodeType5.MultiNode && childNode.flatten) {
286
304
  mappedNode.values.forEach((v) => v.parent = node);
287
305
  node.values = [
288
306
  ...node.values.slice(0, index),
@@ -296,7 +314,7 @@ var AsyncNodePluginPlugin = class {
296
314
  }
297
315
  } else if ("children" in node) {
298
316
  node.children?.forEach((c) => {
299
- while (c.value.type === NodeType4.Async && this.hasValidMapping(c.value, context)) {
317
+ while (c.value.type === NodeType5.Async && this.hasValidMapping(c.value, context)) {
300
318
  asyncNodesResolved.push(c.value.id);
301
319
  c.value = context.nodeResolveCache.get(c.value.id);
302
320
  c.value.parent = node;
@@ -334,7 +352,7 @@ var AsyncNodePluginPlugin = class {
334
352
  }
335
353
  }
336
354
  isAsync(node) {
337
- return node?.type === NodeType4.Async;
355
+ return node?.type === NodeType5.Async;
338
356
  }
339
357
  isDeterminedAsync(obj) {
340
358
  return typeof obj === "object" && obj !== null && Object.prototype.hasOwnProperty.call(obj, "async");
@@ -353,7 +371,7 @@ var AsyncNodePluginPlugin = class {
353
371
  const asyncAST = parser.createASTNode(
354
372
  {
355
373
  id: parsedNodeId,
356
- type: NodeType4.Async,
374
+ type: NodeType5.Async,
357
375
  value: parsedAsync,
358
376
  flatten
359
377
  },