@playdrop/playdrop-cli 0.3.5-build.1 → 0.3.8-build.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1288) hide show
  1. package/config/client-meta.json +5 -5
  2. package/dist/apps/upload.js +1 -0
  3. package/dist/catalogue.d.ts +7 -0
  4. package/dist/catalogue.js +70 -33
  5. package/dist/commands/create.js +129 -70
  6. package/dist/commands/createRemixContent.d.ts +3 -0
  7. package/dist/commands/createRemixContent.js +310 -0
  8. package/dist/commands/generation.d.ts +0 -1
  9. package/dist/commands/generation.js +0 -18
  10. package/dist/commands/init.js +3 -3
  11. package/dist/commands/upload.js +11 -0
  12. package/dist/index.js +17 -4
  13. package/node_modules/@playdrop/ai-client/dist/index.d.ts +1 -1
  14. package/node_modules/@playdrop/ai-client/dist/index.d.ts.map +1 -1
  15. package/node_modules/@playdrop/ai-client/dist/index.js +1 -1
  16. package/node_modules/@playdrop/api-client/dist/client.d.ts +8 -2
  17. package/node_modules/@playdrop/api-client/dist/client.d.ts.map +1 -1
  18. package/node_modules/@playdrop/api-client/dist/client.js +2 -0
  19. package/node_modules/@playdrop/api-client/dist/domains/apps.d.ts +3 -2
  20. package/node_modules/@playdrop/api-client/dist/domains/apps.d.ts.map +1 -1
  21. package/node_modules/@playdrop/api-client/dist/domains/apps.js +24 -2
  22. package/node_modules/@playdrop/api-client/dist/domains/asset-packs.d.ts +3 -1
  23. package/node_modules/@playdrop/api-client/dist/domains/asset-packs.d.ts.map +1 -1
  24. package/node_modules/@playdrop/api-client/dist/domains/asset-packs.js +19 -1
  25. package/node_modules/@playdrop/api-client/dist/domains/assets.d.ts +3 -1
  26. package/node_modules/@playdrop/api-client/dist/domains/assets.d.ts.map +1 -1
  27. package/node_modules/@playdrop/api-client/dist/domains/assets.js +19 -1
  28. package/node_modules/@playdrop/api-client/dist/index.d.ts +3 -0
  29. package/node_modules/@playdrop/api-client/dist/index.d.ts.map +1 -1
  30. package/node_modules/@playdrop/api-client/dist/index.js +9 -0
  31. package/node_modules/@playdrop/config/client-meta.json +5 -5
  32. package/node_modules/@playdrop/types/dist/api.d.ts +22 -1
  33. package/node_modules/@playdrop/types/dist/api.d.ts.map +1 -1
  34. package/node_modules/@playdrop/types/dist/asset-pack.d.ts +1 -0
  35. package/node_modules/@playdrop/types/dist/asset-pack.d.ts.map +1 -1
  36. package/node_modules/@playdrop/types/dist/asset.d.ts +27 -0
  37. package/node_modules/@playdrop/types/dist/asset.d.ts.map +1 -1
  38. package/node_modules/@playdrop/types/dist/graph.d.ts +21 -0
  39. package/node_modules/@playdrop/types/dist/graph.d.ts.map +1 -1
  40. package/node_modules/@playdrop/types/dist/graph.js +66 -0
  41. package/node_modules/@playdrop/types/dist/version.d.ts +1 -0
  42. package/node_modules/@playdrop/types/dist/version.d.ts.map +1 -1
  43. package/node_modules/@playdrop/vox-three/dist/src/index.d.ts +1 -0
  44. package/node_modules/@playdrop/vox-three/dist/src/index.js +18 -0
  45. package/node_modules/@playdrop/vox-three/dist/src/index.js.map +1 -0
  46. package/node_modules/@playdrop/vox-three/dist/src/vox.d.ts +25 -0
  47. package/node_modules/@playdrop/vox-three/dist/src/vox.js +425 -0
  48. package/node_modules/@playdrop/vox-three/dist/src/vox.js.map +1 -0
  49. package/node_modules/@playdrop/vox-three/dist/test/vox.test.d.ts +1 -0
  50. package/node_modules/@playdrop/vox-three/dist/test/vox.test.js +79 -0
  51. package/node_modules/@playdrop/vox-three/dist/test/vox.test.js.map +1 -0
  52. package/node_modules/@playdrop/vox-three/package.json +25 -0
  53. package/node_modules/three/LICENSE +1 -1
  54. package/node_modules/three/README.md +7 -7
  55. package/node_modules/three/build/three.cjs +49655 -25499
  56. package/node_modules/three/build/three.core.js +58952 -0
  57. package/node_modules/three/build/three.core.min.js +6 -0
  58. package/node_modules/three/build/three.module.js +11162 -45962
  59. package/node_modules/three/build/three.module.min.js +2 -2
  60. package/node_modules/three/build/three.tsl.js +640 -0
  61. package/node_modules/three/build/three.tsl.min.js +6 -0
  62. package/node_modules/three/build/three.webgpu.js +79685 -0
  63. package/node_modules/three/build/three.webgpu.min.js +6 -0
  64. package/node_modules/three/build/three.webgpu.nodes.js +79456 -0
  65. package/node_modules/three/build/three.webgpu.nodes.min.js +6 -0
  66. package/node_modules/three/examples/fonts/MPLUSRounded1c/MPLUSRounded1c-Regular.typeface.json.zip +0 -0
  67. package/node_modules/three/examples/fonts/MPLUSRounded1c/OFL.txt +91 -0
  68. package/node_modules/three/examples/jsm/Addons.js +8 -18
  69. package/node_modules/three/examples/jsm/animation/AnimationClipCreator.js +59 -7
  70. package/node_modules/three/examples/jsm/animation/CCDIKSolver.js +154 -45
  71. package/node_modules/three/examples/jsm/capabilities/WebGL.js +28 -23
  72. package/node_modules/three/examples/jsm/capabilities/WebGPU.js +19 -17
  73. package/node_modules/three/examples/jsm/controls/ArcballControls.js +636 -324
  74. package/node_modules/three/examples/jsm/controls/DragControls.js +332 -101
  75. package/node_modules/three/examples/jsm/controls/FirstPersonControls.js +291 -169
  76. package/node_modules/three/examples/jsm/controls/FlyControls.js +245 -191
  77. package/node_modules/three/examples/jsm/controls/MapControls.js +43 -9
  78. package/node_modules/three/examples/jsm/controls/OrbitControls.js +1156 -802
  79. package/node_modules/three/examples/jsm/controls/PointerLockControls.js +137 -35
  80. package/node_modules/three/examples/jsm/controls/TrackballControls.js +629 -456
  81. package/node_modules/three/examples/jsm/controls/TransformControls.js +442 -97
  82. package/node_modules/three/examples/jsm/csm/CSM.js +230 -17
  83. package/node_modules/three/examples/jsm/csm/CSMFrustum.js +61 -4
  84. package/node_modules/three/examples/jsm/csm/CSMHelper.js +50 -0
  85. package/node_modules/three/examples/jsm/csm/CSMShader.js +17 -5
  86. package/node_modules/three/examples/jsm/csm/CSMShadowNode.js +599 -0
  87. package/node_modules/three/examples/jsm/curves/CurveExtras.js +303 -31
  88. package/node_modules/three/examples/jsm/curves/NURBSCurve.js +91 -16
  89. package/node_modules/three/examples/jsm/curves/NURBSSurface.js +52 -6
  90. package/node_modules/three/examples/jsm/curves/NURBSUtils.js +102 -112
  91. package/node_modules/three/examples/jsm/curves/NURBSVolume.js +24 -4
  92. package/node_modules/three/examples/jsm/effects/AnaglyphEffect.js +39 -14
  93. package/node_modules/three/examples/jsm/effects/AsciiEffect.js +69 -22
  94. package/node_modules/three/examples/jsm/effects/OutlineEffect.js +61 -111
  95. package/node_modules/three/examples/jsm/effects/ParallaxBarrierEffect.js +48 -12
  96. package/node_modules/three/examples/jsm/effects/StereoEffect.js +37 -1
  97. package/node_modules/three/examples/jsm/environments/DebugEnvironment.js +50 -0
  98. package/node_modules/three/examples/jsm/environments/RoomEnvironment.js +82 -48
  99. package/node_modules/three/examples/jsm/exporters/DRACOExporter.js +59 -15
  100. package/node_modules/three/examples/jsm/exporters/EXRExporter.js +58 -19
  101. package/node_modules/three/examples/jsm/exporters/GLTFExporter.js +460 -174
  102. package/node_modules/three/examples/jsm/exporters/KTX2Exporter.js +80 -25
  103. package/node_modules/three/examples/jsm/exporters/OBJExporter.js +25 -1
  104. package/node_modules/three/examples/jsm/exporters/PLYExporter.js +51 -17
  105. package/node_modules/three/examples/jsm/exporters/STLExporter.js +27 -5
  106. package/node_modules/three/examples/jsm/exporters/USDZExporter.js +783 -268
  107. package/node_modules/three/examples/jsm/geometries/BoxLineGeometry.js +23 -0
  108. package/node_modules/three/examples/jsm/geometries/ConvexGeometry.js +19 -0
  109. package/node_modules/three/examples/jsm/geometries/DecalGeometry.js +94 -30
  110. package/node_modules/three/examples/jsm/geometries/ParametricFunctions.js +100 -0
  111. package/node_modules/three/examples/jsm/geometries/ParametricGeometry.js +38 -5
  112. package/node_modules/three/examples/jsm/geometries/RoundedBoxGeometry.js +68 -7
  113. package/node_modules/three/examples/jsm/geometries/TeapotGeometry.js +23 -38
  114. package/node_modules/three/examples/jsm/geometries/TextGeometry.js +48 -21
  115. package/node_modules/three/examples/jsm/gpgpu/BitonicSort.js +715 -0
  116. package/node_modules/three/examples/jsm/helpers/LightProbeHelper.js +79 -44
  117. package/node_modules/three/examples/jsm/helpers/LightProbeHelperGPU.js +102 -0
  118. package/node_modules/three/examples/jsm/helpers/OctreeHelper.js +36 -0
  119. package/node_modules/three/examples/jsm/helpers/PositionalAudioHelper.js +60 -0
  120. package/node_modules/three/examples/jsm/helpers/RapierHelper.js +59 -0
  121. package/node_modules/three/examples/jsm/helpers/RectAreaLightHelper.js +36 -3
  122. package/node_modules/three/examples/jsm/helpers/TextureHelper.js +28 -0
  123. package/node_modules/three/examples/jsm/helpers/TextureHelperGPU.js +214 -0
  124. package/node_modules/three/examples/jsm/helpers/VertexNormalsHelper.js +61 -2
  125. package/node_modules/three/examples/jsm/helpers/VertexTangentsHelper.js +47 -2
  126. package/node_modules/three/examples/jsm/helpers/ViewHelper.js +192 -65
  127. package/node_modules/three/examples/jsm/inspector/Inspector.js +427 -0
  128. package/node_modules/three/examples/jsm/inspector/RendererInspector.js +415 -0
  129. package/node_modules/three/examples/jsm/inspector/tabs/Console.js +204 -0
  130. package/node_modules/three/examples/jsm/inspector/tabs/Parameters.js +332 -0
  131. package/node_modules/three/examples/jsm/inspector/tabs/Performance.js +268 -0
  132. package/node_modules/three/examples/jsm/inspector/tabs/Viewer.js +166 -0
  133. package/node_modules/three/examples/jsm/inspector/ui/Graph.js +95 -0
  134. package/node_modules/three/examples/jsm/inspector/ui/Item.js +170 -0
  135. package/node_modules/three/examples/jsm/inspector/ui/List.js +75 -0
  136. package/node_modules/three/examples/jsm/inspector/ui/Profiler.js +170 -0
  137. package/node_modules/three/examples/jsm/inspector/ui/Style.js +654 -0
  138. package/node_modules/three/examples/jsm/inspector/ui/Tab.js +46 -0
  139. package/node_modules/three/examples/jsm/inspector/ui/Values.js +423 -0
  140. package/node_modules/three/examples/jsm/inspector/ui/utils.js +56 -0
  141. package/node_modules/three/examples/jsm/interactive/HTMLMesh.js +50 -21
  142. package/node_modules/three/examples/jsm/interactive/InteractiveGroup.js +170 -62
  143. package/node_modules/three/examples/jsm/interactive/SelectionBox.js +106 -9
  144. package/node_modules/three/examples/jsm/interactive/SelectionHelper.js +76 -30
  145. package/node_modules/three/examples/jsm/libs/basis/basis_transcoder.js +8 -10
  146. package/node_modules/three/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  147. package/node_modules/three/examples/jsm/libs/demuxer_mp4.js +109 -0
  148. package/node_modules/three/examples/jsm/libs/draco/README.md +2 -2
  149. package/node_modules/three/examples/jsm/libs/fflate.module.js +694 -496
  150. package/node_modules/three/examples/jsm/libs/ktx-parse.module.js +1 -1
  151. package/node_modules/three/examples/jsm/libs/meshopt_decoder.module.js +75 -58
  152. package/node_modules/three/examples/jsm/libs/motion-controllers.module.js +1 -1
  153. package/node_modules/three/examples/jsm/libs/rhino3dm/rhino3dm.js +1 -8723
  154. package/node_modules/three/examples/jsm/libs/rhino3dm/rhino3dm.module.js +1 -8734
  155. package/node_modules/three/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  156. package/node_modules/three/examples/jsm/libs/tween.module.js +32 -14
  157. package/node_modules/three/examples/jsm/lighting/TiledLighting.js +42 -0
  158. package/node_modules/three/examples/jsm/lights/LightProbeGenerator.js +65 -14
  159. package/node_modules/three/examples/jsm/lights/RectAreaLightTexturesLib.js +127 -0
  160. package/node_modules/three/examples/jsm/lights/RectAreaLightUniformsLib.js +20 -59
  161. package/node_modules/three/examples/jsm/lines/Line2.js +41 -4
  162. package/node_modules/three/examples/jsm/lines/LineGeometry.js +80 -2
  163. package/node_modules/three/examples/jsm/lines/LineMaterial.js +100 -22
  164. package/node_modules/three/examples/jsm/lines/LineSegments2.js +69 -4
  165. package/node_modules/three/examples/jsm/lines/LineSegmentsGeometry.js +65 -8
  166. package/node_modules/three/examples/jsm/lines/Wireframe.js +58 -6
  167. package/node_modules/three/examples/jsm/lines/WireframeGeometry2.js +27 -2
  168. package/node_modules/three/examples/jsm/lines/webgpu/Line2.js +46 -0
  169. package/node_modules/three/examples/jsm/lines/webgpu/LineSegments2.js +411 -0
  170. package/node_modules/three/examples/jsm/lines/webgpu/Wireframe.js +86 -0
  171. package/node_modules/three/examples/jsm/loaders/3DMLoader.js +86 -23
  172. package/node_modules/three/examples/jsm/loaders/3MFLoader.js +148 -5
  173. package/node_modules/three/examples/jsm/loaders/AMFLoader.js +32 -12
  174. package/node_modules/three/examples/jsm/loaders/BVHLoader.js +59 -12
  175. package/node_modules/three/examples/jsm/loaders/ColladaLoader.js +51 -12
  176. package/node_modules/three/examples/jsm/loaders/DDSLoader.js +68 -1
  177. package/node_modules/three/examples/jsm/loaders/DRACOLoader.js +149 -23
  178. package/node_modules/three/examples/jsm/loaders/EXRLoader.js +584 -109
  179. package/node_modules/three/examples/jsm/loaders/FBXLoader.js +165 -97
  180. package/node_modules/three/examples/jsm/loaders/FontLoader.js +83 -6
  181. package/node_modules/three/examples/jsm/loaders/GCodeLoader.js +37 -6
  182. package/node_modules/three/examples/jsm/loaders/GLTFLoader.js +337 -108
  183. package/node_modules/three/examples/jsm/loaders/HDRCubeTextureLoader.js +52 -3
  184. package/node_modules/three/examples/jsm/loaders/HDRLoader.js +486 -0
  185. package/node_modules/three/examples/jsm/loaders/IESLoader.js +42 -0
  186. package/node_modules/three/examples/jsm/loaders/KMZLoader.js +33 -0
  187. package/node_modules/three/examples/jsm/loaders/KTX2Loader.js +441 -138
  188. package/node_modules/three/examples/jsm/loaders/KTXLoader.js +31 -10
  189. package/node_modules/three/examples/jsm/loaders/LDrawLoader.js +194 -145
  190. package/node_modules/three/examples/jsm/loaders/LUT3dlLoader.js +47 -25
  191. package/node_modules/three/examples/jsm/loaders/LUTCubeLoader.js +46 -23
  192. package/node_modules/three/examples/jsm/loaders/LUTImageLoader.js +79 -52
  193. package/node_modules/three/examples/jsm/loaders/LWOLoader.js +47 -20
  194. package/node_modules/three/examples/jsm/loaders/LottieLoader.js +54 -1
  195. package/node_modules/three/examples/jsm/loaders/MD2Loader.js +37 -1
  196. package/node_modules/three/examples/jsm/loaders/MDDLoader.js +57 -12
  197. package/node_modules/three/examples/jsm/loaders/MTLLoader.js +61 -35
  198. package/node_modules/three/examples/jsm/loaders/MaterialXLoader.js +291 -39
  199. package/node_modules/three/examples/jsm/loaders/NRRDLoader.js +38 -6
  200. package/node_modules/three/examples/jsm/loaders/OBJLoader.js +54 -4
  201. package/node_modules/three/examples/jsm/loaders/PCDLoader.js +183 -32
  202. package/node_modules/three/examples/jsm/loaders/PDBLoader.js +44 -4
  203. package/node_modules/three/examples/jsm/loaders/PLYLoader.js +78 -44
  204. package/node_modules/three/examples/jsm/loaders/PVRLoader.js +25 -6
  205. package/node_modules/three/examples/jsm/loaders/RGBELoader.js +6 -438
  206. package/node_modules/three/examples/jsm/loaders/STLLoader.js +51 -40
  207. package/node_modules/three/examples/jsm/loaders/SVGLoader.js +118 -24
  208. package/node_modules/three/examples/jsm/loaders/TDSLoader.js +92 -72
  209. package/node_modules/three/examples/jsm/loaders/TGALoader.js +23 -0
  210. package/node_modules/three/examples/jsm/loaders/TIFFLoader.js +23 -0
  211. package/node_modules/three/examples/jsm/loaders/TTFLoader.js +50 -3
  212. package/node_modules/three/examples/jsm/loaders/USDLoader.js +219 -0
  213. package/node_modules/three/examples/jsm/loaders/USDZLoader.js +4 -810
  214. package/node_modules/three/examples/jsm/loaders/UltraHDRLoader.js +630 -0
  215. package/node_modules/three/examples/jsm/loaders/VOXLoader.js +67 -2
  216. package/node_modules/three/examples/jsm/loaders/VRMLLoader.js +57 -21
  217. package/node_modules/three/examples/jsm/loaders/VTKLoader.js +119 -6
  218. package/node_modules/three/examples/jsm/loaders/XYZLoader.js +39 -2
  219. package/node_modules/three/examples/jsm/loaders/lwo/IFFParser.js +81 -78
  220. package/node_modules/three/examples/jsm/loaders/usd/USDAParser.js +741 -0
  221. package/node_modules/three/examples/jsm/loaders/usd/USDCParser.js +17 -0
  222. package/node_modules/three/examples/jsm/materials/LDrawConditionalLineMaterial.js +183 -0
  223. package/node_modules/three/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +154 -0
  224. package/node_modules/three/examples/jsm/materials/MeshGouraudMaterial.js +9 -1
  225. package/node_modules/three/examples/jsm/materials/MeshPostProcessingMaterial.js +25 -2
  226. package/node_modules/three/examples/jsm/materials/WoodNodeMaterial.js +533 -0
  227. package/node_modules/three/examples/jsm/math/Capsule.js +91 -14
  228. package/node_modules/three/examples/jsm/math/ColorConverter.js +22 -0
  229. package/node_modules/three/examples/jsm/math/ColorSpaces.js +147 -0
  230. package/node_modules/three/examples/jsm/math/ConvexHull.js +517 -93
  231. package/node_modules/three/examples/jsm/math/ImprovedNoise.js +32 -15
  232. package/node_modules/three/examples/jsm/math/Lut.js +113 -0
  233. package/node_modules/three/examples/jsm/math/MeshSurfaceSampler.js +78 -13
  234. package/node_modules/three/examples/jsm/math/OBB.js +141 -29
  235. package/node_modules/three/examples/jsm/math/Octree.js +177 -25
  236. package/node_modules/three/examples/jsm/math/SimplexNoise.js +68 -42
  237. package/node_modules/three/examples/jsm/misc/ConvexObjectBreaker.js +45 -25
  238. package/node_modules/three/examples/jsm/misc/GPUComputationRenderer.js +105 -45
  239. package/node_modules/three/examples/jsm/misc/Gyroscope.js +12 -0
  240. package/node_modules/three/examples/jsm/misc/MD2Character.js +117 -2
  241. package/node_modules/three/examples/jsm/misc/MD2CharacterComplex.js +175 -11
  242. package/node_modules/three/examples/jsm/misc/MorphAnimMesh.js +44 -0
  243. package/node_modules/three/examples/jsm/misc/MorphBlendMesh.js +103 -0
  244. package/node_modules/three/examples/jsm/misc/ProgressiveLightMap.js +101 -54
  245. package/node_modules/three/examples/jsm/misc/ProgressiveLightMapGPU.js +322 -0
  246. package/node_modules/three/examples/jsm/misc/RollerCoaster.js +57 -0
  247. package/node_modules/three/examples/jsm/misc/TubePainter.js +437 -40
  248. package/node_modules/three/examples/jsm/misc/Volume.js +123 -75
  249. package/node_modules/three/examples/jsm/misc/VolumeSlice.js +95 -48
  250. package/node_modules/three/examples/jsm/modifiers/CurveModifier.js +77 -47
  251. package/node_modules/three/examples/jsm/modifiers/CurveModifierGPU.js +256 -0
  252. package/node_modules/three/examples/jsm/modifiers/EdgeSplitModifier.js +20 -0
  253. package/node_modules/three/examples/jsm/modifiers/SimplifyModifier.js +26 -11
  254. package/node_modules/three/examples/jsm/modifiers/TessellateModifier.js +35 -2
  255. package/node_modules/three/examples/jsm/objects/GroundedSkybox.js +25 -6
  256. package/node_modules/three/examples/jsm/objects/Lensflare.js +96 -4
  257. package/node_modules/three/examples/jsm/objects/LensflareMesh.js +376 -0
  258. package/node_modules/three/examples/jsm/objects/MarchingCubes.js +90 -5
  259. package/node_modules/three/examples/jsm/objects/Reflector.js +76 -2
  260. package/node_modules/three/examples/jsm/objects/ReflectorForSSRPass.js +41 -0
  261. package/node_modules/three/examples/jsm/objects/Refractor.js +62 -0
  262. package/node_modules/three/examples/jsm/objects/ShadowMesh.js +54 -4
  263. package/node_modules/three/examples/jsm/objects/Sky.js +30 -12
  264. package/node_modules/three/examples/jsm/objects/SkyMesh.js +243 -0
  265. package/node_modules/three/examples/jsm/objects/Water.js +45 -5
  266. package/node_modules/three/examples/jsm/objects/Water2.js +44 -4
  267. package/node_modules/three/examples/jsm/objects/Water2Mesh.js +199 -0
  268. package/node_modules/three/examples/jsm/objects/WaterMesh.js +196 -0
  269. package/node_modules/three/examples/jsm/physics/AmmoPhysics.js +48 -0
  270. package/node_modules/three/examples/jsm/physics/JoltPhysics.js +330 -0
  271. package/node_modules/three/examples/jsm/physics/RapierPhysics.js +231 -19
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  1288. /package/node_modules/three/{examples/jsm → src}/nodes/materialx/DISCLAIMER.md +0 -0
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+ /*// debugger tools
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+ import 'https://greggman.github.io/webgpu-avoid-redundant-state-setting/webgpu-check-redundant-state-setting.js';
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+ //*/
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+
5
+ import { GPUFeatureName, GPULoadOp, GPUStoreOp, GPUIndexFormat, GPUTextureViewDimension, GPUFeatureMap } from './utils/WebGPUConstants.js';
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+
7
+ import WGSLNodeBuilder from './nodes/WGSLNodeBuilder.js';
8
+ import Backend from '../common/Backend.js';
9
+
10
+ import WebGPUUtils from './utils/WebGPUUtils.js';
11
+ import WebGPUAttributeUtils from './utils/WebGPUAttributeUtils.js';
12
+ import WebGPUBindingUtils from './utils/WebGPUBindingUtils.js';
13
+ import WebGPUPipelineUtils from './utils/WebGPUPipelineUtils.js';
14
+ import WebGPUTextureUtils from './utils/WebGPUTextureUtils.js';
15
+
16
+ import { WebGPUCoordinateSystem, TimestampQuery, REVISION, HalfFloatType } from '../../constants.js';
17
+ import WebGPUTimestampQueryPool from './utils/WebGPUTimestampQueryPool.js';
18
+ import { warnOnce, error } from '../../utils.js';
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+
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+ /**
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+ * A backend implementation targeting WebGPU.
22
+ *
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+ * @private
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+ * @augments Backend
25
+ */
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+ class WebGPUBackend extends Backend {
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+
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+ /**
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+ * WebGPUBackend options.
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+ *
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+ * @typedef {Object} WebGPUBackend~Options
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+ * @property {boolean} [logarithmicDepthBuffer=false] - Whether logarithmic depth buffer is enabled or not.
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+ * @property {boolean} [alpha=true] - Whether the default framebuffer (which represents the final contents of the canvas) should be transparent or opaque.
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+ * @property {boolean} [compatibilityMode=false] - Whether the backend should be in compatibility mode or not.
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+ * @property {boolean} [depth=true] - Whether the default framebuffer should have a depth buffer or not.
36
+ * @property {boolean} [stencil=false] - Whether the default framebuffer should have a stencil buffer or not.
37
+ * @property {boolean} [antialias=false] - Whether MSAA as the default anti-aliasing should be enabled or not.
38
+ * @property {number} [samples=0] - When `antialias` is `true`, `4` samples are used by default. Set this parameter to any other integer value than 0 to overwrite the default.
39
+ * @property {boolean} [forceWebGL=false] - If set to `true`, the renderer uses a WebGL 2 backend no matter if WebGPU is supported or not.
40
+ * @property {boolean} [trackTimestamp=false] - Whether to track timestamps with a Timestamp Query API or not.
41
+ * @property {string} [powerPreference=undefined] - The power preference.
42
+ * @property {Object} [requiredLimits=undefined] - Specifies the limits that are required by the device request. The request will fail if the adapter cannot provide these limits.
43
+ * @property {GPUDevice} [device=undefined] - If there is an existing GPU device on app level, it can be passed to the renderer as a parameter.
44
+ * @property {number} [outputType=undefined] - Texture type for output to canvas. By default, device's preferred format is used; other formats may incur overhead.
45
+ */
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+
47
+ /**
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+ * Constructs a new WebGPU backend.
49
+ *
50
+ * @param {WebGPUBackend~Options} [parameters] - The configuration parameter.
51
+ */
52
+ constructor( parameters = {} ) {
53
+
54
+ super( parameters );
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+
56
+ /**
57
+ * This flag can be used for type testing.
58
+ *
59
+ * @type {boolean}
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+ * @readonly
61
+ * @default true
62
+ */
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+ this.isWebGPUBackend = true;
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+
65
+ // some parameters require default values other than "undefined"
66
+ this.parameters.alpha = ( parameters.alpha === undefined ) ? true : parameters.alpha;
67
+ this.parameters.compatibilityMode = ( parameters.compatibilityMode === undefined ) ? false : parameters.compatibilityMode;
68
+
69
+ this.parameters.requiredLimits = ( parameters.requiredLimits === undefined ) ? {} : parameters.requiredLimits;
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+
71
+ /**
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+ * Indicates whether the backend is in compatibility mode or not.
73
+ * @type {boolean}
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+ * @default false
75
+ */
76
+ this.compatibilityMode = this.parameters.compatibilityMode;
77
+
78
+ /**
79
+ * A reference to the device.
80
+ *
81
+ * @type {?GPUDevice}
82
+ * @default null
83
+ */
84
+ this.device = null;
85
+
86
+ /**
87
+ * A reference to the default render pass descriptor.
88
+ *
89
+ * @type {?Object}
90
+ * @default null
91
+ */
92
+ this.defaultRenderPassdescriptor = null;
93
+
94
+ /**
95
+ * A reference to a backend module holding common utility functions.
96
+ *
97
+ * @type {WebGPUUtils}
98
+ */
99
+ this.utils = new WebGPUUtils( this );
100
+
101
+ /**
102
+ * A reference to a backend module holding shader attribute-related
103
+ * utility functions.
104
+ *
105
+ * @type {WebGPUAttributeUtils}
106
+ */
107
+ this.attributeUtils = new WebGPUAttributeUtils( this );
108
+
109
+ /**
110
+ * A reference to a backend module holding shader binding-related
111
+ * utility functions.
112
+ *
113
+ * @type {WebGPUBindingUtils}
114
+ */
115
+ this.bindingUtils = new WebGPUBindingUtils( this );
116
+
117
+ /**
118
+ * A reference to a backend module holding shader pipeline-related
119
+ * utility functions.
120
+ *
121
+ * @type {WebGPUPipelineUtils}
122
+ */
123
+ this.pipelineUtils = new WebGPUPipelineUtils( this );
124
+
125
+ /**
126
+ * A reference to a backend module holding shader texture-related
127
+ * utility functions.
128
+ *
129
+ * @type {WebGPUTextureUtils}
130
+ */
131
+ this.textureUtils = new WebGPUTextureUtils( this );
132
+
133
+ /**
134
+ * A map that manages the resolve buffers for occlusion queries.
135
+ *
136
+ * @type {Map<number,GPUBuffer>}
137
+ */
138
+ this.occludedResolveCache = new Map();
139
+
140
+ }
141
+
142
+ /**
143
+ * Initializes the backend so it is ready for usage.
144
+ *
145
+ * @async
146
+ * @param {Renderer} renderer - The renderer.
147
+ * @return {Promise} A Promise that resolves when the backend has been initialized.
148
+ */
149
+ async init( renderer ) {
150
+
151
+ await super.init( renderer );
152
+
153
+ //
154
+
155
+ const parameters = this.parameters;
156
+
157
+ // create the device if it is not passed with parameters
158
+
159
+ let device;
160
+
161
+ if ( parameters.device === undefined ) {
162
+
163
+ const adapterOptions = {
164
+ powerPreference: parameters.powerPreference,
165
+ featureLevel: parameters.compatibilityMode ? 'compatibility' : undefined
166
+ };
167
+
168
+ const adapter = ( typeof navigator !== 'undefined' ) ? await navigator.gpu.requestAdapter( adapterOptions ) : null;
169
+
170
+ if ( adapter === null ) {
171
+
172
+ throw new Error( 'WebGPUBackend: Unable to create WebGPU adapter.' );
173
+
174
+ }
175
+
176
+ // feature support
177
+
178
+ const features = Object.values( GPUFeatureName );
179
+
180
+ const supportedFeatures = [];
181
+
182
+ for ( const name of features ) {
183
+
184
+ if ( adapter.features.has( name ) ) {
185
+
186
+ supportedFeatures.push( name );
187
+
188
+ }
189
+
190
+ }
191
+
192
+ const deviceDescriptor = {
193
+ requiredFeatures: supportedFeatures,
194
+ requiredLimits: parameters.requiredLimits
195
+ };
196
+
197
+ device = await adapter.requestDevice( deviceDescriptor );
198
+
199
+ } else {
200
+
201
+ device = parameters.device;
202
+
203
+ }
204
+
205
+ device.lost.then( ( info ) => {
206
+
207
+ const deviceLossInfo = {
208
+ api: 'WebGPU',
209
+ message: info.message || 'Unknown reason',
210
+ reason: info.reason || null,
211
+ originalEvent: info
212
+ };
213
+
214
+ renderer.onDeviceLost( deviceLossInfo );
215
+
216
+ } );
217
+
218
+ this.device = device;
219
+
220
+ this.trackTimestamp = this.trackTimestamp && this.hasFeature( GPUFeatureName.TimestampQuery );
221
+
222
+ this.updateSize();
223
+
224
+ }
225
+
226
+ /**
227
+ * A reference to the context.
228
+ *
229
+ * @type {?GPUCanvasContext}
230
+ * @default null
231
+ */
232
+ get context() {
233
+
234
+ const canvasTarget = this.renderer.getCanvasTarget();
235
+ const canvasData = this.get( canvasTarget );
236
+
237
+ let context = canvasData.context;
238
+
239
+ if ( context === undefined ) {
240
+
241
+ const parameters = this.parameters;
242
+
243
+ if ( canvasTarget.isDefaultCanvasTarget === true && parameters.context !== undefined ) {
244
+
245
+ context = parameters.context;
246
+
247
+ } else {
248
+
249
+ context = canvasTarget.domElement.getContext( 'webgpu' );
250
+
251
+ }
252
+
253
+ // OffscreenCanvas does not have setAttribute, see #22811
254
+ if ( 'setAttribute' in canvasTarget.domElement ) canvasTarget.domElement.setAttribute( 'data-engine', `three.js r${ REVISION } webgpu` );
255
+
256
+ const alphaMode = parameters.alpha ? 'premultiplied' : 'opaque';
257
+
258
+ const toneMappingMode = parameters.outputType === HalfFloatType ? 'extended' : 'standard';
259
+
260
+ context.configure( {
261
+ device: this.device,
262
+ format: this.utils.getPreferredCanvasFormat(),
263
+ usage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.COPY_SRC,
264
+ alphaMode: alphaMode,
265
+ toneMapping: {
266
+ mode: toneMappingMode
267
+ }
268
+ } );
269
+
270
+ canvasData.context = context;
271
+
272
+ }
273
+
274
+ return context;
275
+
276
+ }
277
+
278
+ /**
279
+ * The coordinate system of the backend.
280
+ *
281
+ * @type {number}
282
+ * @readonly
283
+ */
284
+ get coordinateSystem() {
285
+
286
+ return WebGPUCoordinateSystem;
287
+
288
+ }
289
+
290
+ /**
291
+ * This method performs a readback operation by moving buffer data from
292
+ * a storage buffer attribute from the GPU to the CPU.
293
+ *
294
+ * @async
295
+ * @param {StorageBufferAttribute} attribute - The storage buffer attribute.
296
+ * @return {Promise<ArrayBuffer>} A promise that resolves with the buffer data when the data are ready.
297
+ */
298
+ async getArrayBufferAsync( attribute ) {
299
+
300
+ return await this.attributeUtils.getArrayBufferAsync( attribute );
301
+
302
+ }
303
+
304
+ /**
305
+ * Returns the backend's rendering context.
306
+ *
307
+ * @return {GPUCanvasContext} The rendering context.
308
+ */
309
+ getContext() {
310
+
311
+ return this.context;
312
+
313
+ }
314
+
315
+ /**
316
+ * Returns the default render pass descriptor.
317
+ *
318
+ * In WebGPU, the default framebuffer must be configured
319
+ * like custom framebuffers so the backend needs a render
320
+ * pass descriptor even when rendering directly to screen.
321
+ *
322
+ * @private
323
+ * @return {Object} The render pass descriptor.
324
+ */
325
+ _getDefaultRenderPassDescriptor() {
326
+
327
+ const renderer = this.renderer;
328
+ const canvasTarget = renderer.getCanvasTarget();
329
+ const canvasData = this.get( canvasTarget );
330
+ const samples = renderer.currentSamples;
331
+
332
+ let descriptor = canvasData.descriptor;
333
+
334
+ if ( descriptor === undefined || canvasData.samples !== samples ) {
335
+
336
+ descriptor = {
337
+ colorAttachments: [ {
338
+ view: null
339
+ } ]
340
+ };
341
+
342
+ if ( renderer.depth === true || renderer.stencil === true ) {
343
+
344
+ descriptor.depthStencilAttachment = {
345
+ view: this.textureUtils.getDepthBuffer( renderer.depth, renderer.stencil ).createView()
346
+ };
347
+
348
+ }
349
+
350
+ const colorAttachment = descriptor.colorAttachments[ 0 ];
351
+
352
+ if ( samples > 0 ) {
353
+
354
+ colorAttachment.view = this.textureUtils.getColorBuffer().createView();
355
+
356
+ } else {
357
+
358
+ colorAttachment.resolveTarget = undefined;
359
+
360
+ }
361
+
362
+ canvasData.descriptor = descriptor;
363
+ canvasData.samples = samples;
364
+
365
+ }
366
+
367
+ const colorAttachment = descriptor.colorAttachments[ 0 ];
368
+
369
+ if ( samples > 0 ) {
370
+
371
+ colorAttachment.resolveTarget = this.context.getCurrentTexture().createView();
372
+
373
+ } else {
374
+
375
+ colorAttachment.view = this.context.getCurrentTexture().createView();
376
+
377
+ }
378
+
379
+ return descriptor;
380
+
381
+ }
382
+
383
+ /**
384
+ * Internal to determine if the current render target is a render target array with depth 2D array texture.
385
+ *
386
+ * @param {RenderContext} renderContext - The render context.
387
+ * @return {boolean} Whether the render target is a render target array with depth 2D array texture.
388
+ *
389
+ * @private
390
+ */
391
+ _isRenderCameraDepthArray( renderContext ) {
392
+
393
+ return renderContext.depthTexture && renderContext.depthTexture.image.depth > 1 && renderContext.camera.isArrayCamera;
394
+
395
+ }
396
+
397
+ /**
398
+ * Returns the render pass descriptor for the given render context.
399
+ *
400
+ * @private
401
+ * @param {RenderContext} renderContext - The render context.
402
+ * @param {Object} colorAttachmentsConfig - Configuration object for the color attachments.
403
+ * @return {Object} The render pass descriptor.
404
+ */
405
+ _getRenderPassDescriptor( renderContext, colorAttachmentsConfig = {} ) {
406
+
407
+ const renderTarget = renderContext.renderTarget;
408
+ const renderTargetData = this.get( renderTarget );
409
+
410
+ let descriptors = renderTargetData.descriptors;
411
+
412
+ if ( descriptors === undefined ||
413
+ renderTargetData.width !== renderTarget.width ||
414
+ renderTargetData.height !== renderTarget.height ||
415
+ renderTargetData.samples !== renderTarget.samples
416
+ ) {
417
+
418
+ descriptors = {};
419
+
420
+ renderTargetData.descriptors = descriptors;
421
+
422
+ }
423
+
424
+ const cacheKey = renderContext.getCacheKey();
425
+ let descriptorBase = descriptors[ cacheKey ];
426
+
427
+ if ( descriptorBase === undefined ) {
428
+
429
+ const textures = renderContext.textures;
430
+ const textureViews = [];
431
+
432
+ let sliceIndex;
433
+
434
+ const isRenderCameraDepthArray = this._isRenderCameraDepthArray( renderContext );
435
+
436
+ for ( let i = 0; i < textures.length; i ++ ) {
437
+
438
+ const textureData = this.get( textures[ i ] );
439
+
440
+ const viewDescriptor = {
441
+ label: `colorAttachment_${ i }`,
442
+ baseMipLevel: renderContext.activeMipmapLevel,
443
+ mipLevelCount: 1,
444
+ baseArrayLayer: renderContext.activeCubeFace,
445
+ arrayLayerCount: 1,
446
+ dimension: GPUTextureViewDimension.TwoD
447
+ };
448
+
449
+ if ( renderTarget.isRenderTarget3D ) {
450
+
451
+ sliceIndex = renderContext.activeCubeFace;
452
+
453
+ viewDescriptor.baseArrayLayer = 0;
454
+ viewDescriptor.dimension = GPUTextureViewDimension.ThreeD;
455
+ viewDescriptor.depthOrArrayLayers = textures[ i ].image.depth;
456
+
457
+ } else if ( renderTarget.isRenderTarget && textures[ i ].image.depth > 1 ) {
458
+
459
+ if ( isRenderCameraDepthArray === true ) {
460
+
461
+ const cameras = renderContext.camera.cameras;
462
+ for ( let layer = 0; layer < cameras.length; layer ++ ) {
463
+
464
+ const layerViewDescriptor = {
465
+ ...viewDescriptor,
466
+ baseArrayLayer: layer,
467
+ arrayLayerCount: 1,
468
+ dimension: GPUTextureViewDimension.TwoD
469
+ };
470
+ const textureView = textureData.texture.createView( layerViewDescriptor );
471
+ textureViews.push( {
472
+ view: textureView,
473
+ resolveTarget: undefined,
474
+ depthSlice: undefined
475
+ } );
476
+
477
+ }
478
+
479
+ } else {
480
+
481
+ viewDescriptor.dimension = GPUTextureViewDimension.TwoDArray;
482
+ viewDescriptor.depthOrArrayLayers = textures[ i ].image.depth;
483
+
484
+ }
485
+
486
+ }
487
+
488
+ if ( isRenderCameraDepthArray !== true ) {
489
+
490
+ const textureView = textureData.texture.createView( viewDescriptor );
491
+
492
+ let view, resolveTarget;
493
+
494
+ if ( textureData.msaaTexture !== undefined ) {
495
+
496
+ view = textureData.msaaTexture.createView();
497
+ resolveTarget = textureView;
498
+
499
+ } else {
500
+
501
+ view = textureView;
502
+ resolveTarget = undefined;
503
+
504
+ }
505
+
506
+ textureViews.push( {
507
+ view,
508
+ resolveTarget,
509
+ depthSlice: sliceIndex
510
+ } );
511
+
512
+ }
513
+
514
+ }
515
+
516
+ descriptorBase = { textureViews };
517
+
518
+ if ( renderContext.depth ) {
519
+
520
+ const depthTextureData = this.get( renderContext.depthTexture );
521
+ const options = {};
522
+ if ( renderContext.depthTexture.isArrayTexture ) {
523
+
524
+ options.dimension = GPUTextureViewDimension.TwoD;
525
+ options.arrayLayerCount = 1;
526
+ options.baseArrayLayer = renderContext.activeCubeFace;
527
+
528
+ }
529
+
530
+ descriptorBase.depthStencilView = depthTextureData.texture.createView( options );
531
+
532
+ }
533
+
534
+ descriptors[ cacheKey ] = descriptorBase;
535
+
536
+ renderTargetData.width = renderTarget.width;
537
+ renderTargetData.height = renderTarget.height;
538
+ renderTargetData.samples = renderTarget.samples;
539
+ renderTargetData.activeMipmapLevel = renderContext.activeMipmapLevel;
540
+ renderTargetData.activeCubeFace = renderContext.activeCubeFace;
541
+
542
+ }
543
+
544
+ const descriptor = {
545
+ colorAttachments: []
546
+ };
547
+
548
+ // Apply dynamic properties to cached views
549
+ for ( let i = 0; i < descriptorBase.textureViews.length; i ++ ) {
550
+
551
+ const viewInfo = descriptorBase.textureViews[ i ];
552
+
553
+ let clearValue = { r: 0, g: 0, b: 0, a: 1 };
554
+ if ( i === 0 && colorAttachmentsConfig.clearValue ) {
555
+
556
+ clearValue = colorAttachmentsConfig.clearValue;
557
+
558
+ }
559
+
560
+ descriptor.colorAttachments.push( {
561
+ view: viewInfo.view,
562
+ depthSlice: viewInfo.depthSlice,
563
+ resolveTarget: viewInfo.resolveTarget,
564
+ loadOp: colorAttachmentsConfig.loadOp || GPULoadOp.Load,
565
+ storeOp: colorAttachmentsConfig.storeOp || GPUStoreOp.Store,
566
+ clearValue: clearValue
567
+ } );
568
+
569
+ }
570
+
571
+ if ( descriptorBase.depthStencilView ) {
572
+
573
+ descriptor.depthStencilAttachment = {
574
+ view: descriptorBase.depthStencilView
575
+ };
576
+
577
+ }
578
+
579
+ return descriptor;
580
+
581
+ }
582
+
583
+ /**
584
+ * This method is executed at the beginning of a render call and prepares
585
+ * the WebGPU state for upcoming render calls
586
+ *
587
+ * @param {RenderContext} renderContext - The render context.
588
+ */
589
+ beginRender( renderContext ) {
590
+
591
+ const renderContextData = this.get( renderContext );
592
+
593
+ //
594
+
595
+ const device = this.device;
596
+ const occlusionQueryCount = renderContext.occlusionQueryCount;
597
+
598
+ let occlusionQuerySet;
599
+
600
+ if ( occlusionQueryCount > 0 ) {
601
+
602
+ if ( renderContextData.currentOcclusionQuerySet ) renderContextData.currentOcclusionQuerySet.destroy();
603
+ if ( renderContextData.currentOcclusionQueryBuffer ) renderContextData.currentOcclusionQueryBuffer.destroy();
604
+
605
+ // Get a reference to the array of objects with queries. The renderContextData property
606
+ // can be changed by another render pass before the buffer.mapAsyc() completes.
607
+ renderContextData.currentOcclusionQuerySet = renderContextData.occlusionQuerySet;
608
+ renderContextData.currentOcclusionQueryBuffer = renderContextData.occlusionQueryBuffer;
609
+ renderContextData.currentOcclusionQueryObjects = renderContextData.occlusionQueryObjects;
610
+
611
+ //
612
+
613
+ occlusionQuerySet = device.createQuerySet( { type: 'occlusion', count: occlusionQueryCount, label: `occlusionQuerySet_${ renderContext.id }` } );
614
+
615
+ renderContextData.occlusionQuerySet = occlusionQuerySet;
616
+ renderContextData.occlusionQueryIndex = 0;
617
+ renderContextData.occlusionQueryObjects = new Array( occlusionQueryCount );
618
+
619
+ renderContextData.lastOcclusionObject = null;
620
+
621
+ }
622
+
623
+ let descriptor;
624
+
625
+ if ( renderContext.textures === null ) {
626
+
627
+ descriptor = this._getDefaultRenderPassDescriptor();
628
+
629
+ } else {
630
+
631
+ descriptor = this._getRenderPassDescriptor( renderContext, { loadOp: GPULoadOp.Load } );
632
+
633
+ }
634
+
635
+ this.initTimestampQuery( TimestampQuery.RENDER, this.getTimestampUID( renderContext ), descriptor );
636
+
637
+ descriptor.occlusionQuerySet = occlusionQuerySet;
638
+
639
+ const depthStencilAttachment = descriptor.depthStencilAttachment;
640
+
641
+ if ( renderContext.textures !== null ) {
642
+
643
+ const colorAttachments = descriptor.colorAttachments;
644
+
645
+ for ( let i = 0; i < colorAttachments.length; i ++ ) {
646
+
647
+ const colorAttachment = colorAttachments[ i ];
648
+
649
+ if ( renderContext.clearColor ) {
650
+
651
+ colorAttachment.clearValue = i === 0 ? renderContext.clearColorValue : { r: 0, g: 0, b: 0, a: 1 };
652
+ colorAttachment.loadOp = GPULoadOp.Clear;
653
+
654
+ } else {
655
+
656
+ colorAttachment.loadOp = GPULoadOp.Load;
657
+
658
+ }
659
+
660
+ colorAttachment.storeOp = GPUStoreOp.Store;
661
+
662
+ }
663
+
664
+ } else {
665
+
666
+ const colorAttachment = descriptor.colorAttachments[ 0 ];
667
+
668
+ if ( renderContext.clearColor ) {
669
+
670
+ colorAttachment.clearValue = renderContext.clearColorValue;
671
+ colorAttachment.loadOp = GPULoadOp.Clear;
672
+
673
+ } else {
674
+
675
+ colorAttachment.loadOp = GPULoadOp.Load;
676
+
677
+ }
678
+
679
+ colorAttachment.storeOp = GPUStoreOp.Store;
680
+
681
+ }
682
+
683
+ //
684
+
685
+ if ( renderContext.depth ) {
686
+
687
+ if ( renderContext.clearDepth ) {
688
+
689
+ depthStencilAttachment.depthClearValue = renderContext.clearDepthValue;
690
+ depthStencilAttachment.depthLoadOp = GPULoadOp.Clear;
691
+
692
+ } else {
693
+
694
+ depthStencilAttachment.depthLoadOp = GPULoadOp.Load;
695
+
696
+ }
697
+
698
+ depthStencilAttachment.depthStoreOp = GPUStoreOp.Store;
699
+
700
+ }
701
+
702
+ if ( renderContext.stencil ) {
703
+
704
+ if ( renderContext.clearStencil ) {
705
+
706
+ depthStencilAttachment.stencilClearValue = renderContext.clearStencilValue;
707
+ depthStencilAttachment.stencilLoadOp = GPULoadOp.Clear;
708
+
709
+ } else {
710
+
711
+ depthStencilAttachment.stencilLoadOp = GPULoadOp.Load;
712
+
713
+ }
714
+
715
+ depthStencilAttachment.stencilStoreOp = GPUStoreOp.Store;
716
+
717
+ }
718
+
719
+ //
720
+
721
+ const encoder = device.createCommandEncoder( { label: 'renderContext_' + renderContext.id } );
722
+
723
+ // shadow arrays - prepare bundle encoders for each camera in an array camera
724
+
725
+ if ( this._isRenderCameraDepthArray( renderContext ) === true ) {
726
+
727
+ const cameras = renderContext.camera.cameras;
728
+
729
+ if ( ! renderContextData.layerDescriptors || renderContextData.layerDescriptors.length !== cameras.length ) {
730
+
731
+ this._createDepthLayerDescriptors( renderContext, renderContextData, descriptor, cameras );
732
+
733
+ } else {
734
+
735
+ this._updateDepthLayerDescriptors( renderContext, renderContextData, cameras );
736
+
737
+ }
738
+
739
+ // Create bundle encoders for each layer
740
+ renderContextData.bundleEncoders = [];
741
+ renderContextData.bundleSets = [];
742
+
743
+ // Create separate bundle encoders for each camera in the array
744
+ for ( let i = 0; i < cameras.length; i ++ ) {
745
+
746
+ const bundleEncoder = this.pipelineUtils.createBundleEncoder(
747
+ renderContext,
748
+ 'renderBundleArrayCamera_' + i
749
+ );
750
+
751
+ // Initialize state tracking for this bundle
752
+ const bundleSets = {
753
+ attributes: {},
754
+ bindingGroups: [],
755
+ pipeline: null,
756
+ index: null
757
+ };
758
+
759
+ renderContextData.bundleEncoders.push( bundleEncoder );
760
+ renderContextData.bundleSets.push( bundleSets );
761
+
762
+ }
763
+
764
+ // We'll complete the bundles in finishRender
765
+ renderContextData.currentPass = null;
766
+
767
+ } else {
768
+
769
+ const currentPass = encoder.beginRenderPass( descriptor );
770
+ renderContextData.currentPass = currentPass;
771
+
772
+ if ( renderContext.viewport ) {
773
+
774
+ this.updateViewport( renderContext );
775
+
776
+ }
777
+
778
+ if ( renderContext.scissor ) {
779
+
780
+ this.updateScissor( renderContext );
781
+
782
+ }
783
+
784
+ }
785
+
786
+ //
787
+
788
+ renderContextData.descriptor = descriptor;
789
+ renderContextData.encoder = encoder;
790
+ renderContextData.currentSets = { attributes: {}, bindingGroups: [], pipeline: null, index: null };
791
+ renderContextData.renderBundles = [];
792
+
793
+ }
794
+
795
+ /**
796
+ * This method creates layer descriptors for each camera in an array camera
797
+ * to prepare for rendering to a depth array texture.
798
+ *
799
+ * @param {RenderContext} renderContext - The render context.
800
+ * @param {Object} renderContextData - The render context data.
801
+ * @param {Object} descriptor - The render pass descriptor.
802
+ * @param {ArrayCamera} cameras - The array camera.
803
+ *
804
+ * @private
805
+ */
806
+ _createDepthLayerDescriptors( renderContext, renderContextData, descriptor, cameras ) {
807
+
808
+ const depthStencilAttachment = descriptor.depthStencilAttachment;
809
+ renderContextData.layerDescriptors = [];
810
+
811
+ const depthTextureData = this.get( renderContext.depthTexture );
812
+ if ( ! depthTextureData.viewCache ) {
813
+
814
+ depthTextureData.viewCache = [];
815
+
816
+ }
817
+
818
+ for ( let i = 0; i < cameras.length; i ++ ) {
819
+
820
+ const layerDescriptor = {
821
+ ...descriptor,
822
+ colorAttachments: [ {
823
+ ...descriptor.colorAttachments[ 0 ],
824
+ view: descriptor.colorAttachments[ i ].view
825
+ } ]
826
+ };
827
+
828
+ if ( descriptor.depthStencilAttachment ) {
829
+
830
+ const layerIndex = i;
831
+
832
+ if ( ! depthTextureData.viewCache[ layerIndex ] ) {
833
+
834
+ depthTextureData.viewCache[ layerIndex ] = depthTextureData.texture.createView( {
835
+ dimension: GPUTextureViewDimension.TwoD,
836
+ baseArrayLayer: i,
837
+ arrayLayerCount: 1
838
+ } );
839
+
840
+ }
841
+
842
+ layerDescriptor.depthStencilAttachment = {
843
+ view: depthTextureData.viewCache[ layerIndex ],
844
+ depthLoadOp: depthStencilAttachment.depthLoadOp || GPULoadOp.Clear,
845
+ depthStoreOp: depthStencilAttachment.depthStoreOp || GPUStoreOp.Store,
846
+ depthClearValue: depthStencilAttachment.depthClearValue || 1.0
847
+ };
848
+
849
+ if ( renderContext.stencil ) {
850
+
851
+ layerDescriptor.depthStencilAttachment.stencilLoadOp = depthStencilAttachment.stencilLoadOp;
852
+ layerDescriptor.depthStencilAttachment.stencilStoreOp = depthStencilAttachment.stencilStoreOp;
853
+ layerDescriptor.depthStencilAttachment.stencilClearValue = depthStencilAttachment.stencilClearValue;
854
+
855
+ }
856
+
857
+ } else {
858
+
859
+ layerDescriptor.depthStencilAttachment = { ...depthStencilAttachment };
860
+
861
+ }
862
+
863
+ renderContextData.layerDescriptors.push( layerDescriptor );
864
+
865
+ }
866
+
867
+ }
868
+
869
+ /**
870
+ * This method updates the layer descriptors for each camera in an array camera
871
+ * to prepare for rendering to a depth array texture.
872
+ *
873
+ * @param {RenderContext} renderContext - The render context.
874
+ * @param {Object} renderContextData - The render context data.
875
+ * @param {ArrayCamera} cameras - The array camera.
876
+ *
877
+ */
878
+ _updateDepthLayerDescriptors( renderContext, renderContextData, cameras ) {
879
+
880
+ for ( let i = 0; i < cameras.length; i ++ ) {
881
+
882
+ const layerDescriptor = renderContextData.layerDescriptors[ i ];
883
+
884
+ if ( layerDescriptor.depthStencilAttachment ) {
885
+
886
+ const depthAttachment = layerDescriptor.depthStencilAttachment;
887
+
888
+ if ( renderContext.depth ) {
889
+
890
+ if ( renderContext.clearDepth ) {
891
+
892
+ depthAttachment.depthClearValue = renderContext.clearDepthValue;
893
+ depthAttachment.depthLoadOp = GPULoadOp.Clear;
894
+
895
+ } else {
896
+
897
+ depthAttachment.depthLoadOp = GPULoadOp.Load;
898
+
899
+ }
900
+
901
+ }
902
+
903
+ if ( renderContext.stencil ) {
904
+
905
+ if ( renderContext.clearStencil ) {
906
+
907
+ depthAttachment.stencilClearValue = renderContext.clearStencilValue;
908
+ depthAttachment.stencilLoadOp = GPULoadOp.Clear;
909
+
910
+ } else {
911
+
912
+ depthAttachment.stencilLoadOp = GPULoadOp.Load;
913
+
914
+ }
915
+
916
+ }
917
+
918
+ }
919
+
920
+ }
921
+
922
+ }
923
+
924
+ /**
925
+ * This method is executed at the end of a render call and finalizes work
926
+ * after draw calls.
927
+ *
928
+ * @param {RenderContext} renderContext - The render context.
929
+ */
930
+ finishRender( renderContext ) {
931
+
932
+ const renderContextData = this.get( renderContext );
933
+ const occlusionQueryCount = renderContext.occlusionQueryCount;
934
+
935
+ if ( renderContextData.renderBundles.length > 0 ) {
936
+
937
+ renderContextData.currentPass.executeBundles( renderContextData.renderBundles );
938
+
939
+ }
940
+
941
+ if ( occlusionQueryCount > renderContextData.occlusionQueryIndex ) {
942
+
943
+ renderContextData.currentPass.endOcclusionQuery();
944
+
945
+ }
946
+
947
+ // shadow arrays - Execute bundles for each layer
948
+
949
+ const encoder = renderContextData.encoder;
950
+
951
+ if ( this._isRenderCameraDepthArray( renderContext ) === true ) {
952
+
953
+ const bundles = [];
954
+
955
+ for ( let i = 0; i < renderContextData.bundleEncoders.length; i ++ ) {
956
+
957
+ const bundleEncoder = renderContextData.bundleEncoders[ i ];
958
+ bundles.push( bundleEncoder.finish() );
959
+
960
+ }
961
+
962
+ for ( let i = 0; i < renderContextData.layerDescriptors.length; i ++ ) {
963
+
964
+ if ( i < bundles.length ) {
965
+
966
+ const layerDescriptor = renderContextData.layerDescriptors[ i ];
967
+ const renderPass = encoder.beginRenderPass( layerDescriptor );
968
+
969
+ if ( renderContext.viewport ) {
970
+
971
+ const { x, y, width, height, minDepth, maxDepth } = renderContext.viewportValue;
972
+ renderPass.setViewport( x, y, width, height, minDepth, maxDepth );
973
+
974
+ }
975
+
976
+ if ( renderContext.scissor ) {
977
+
978
+ const { x, y, width, height } = renderContext.scissorValue;
979
+ renderPass.setScissorRect( x, y, width, height );
980
+
981
+ }
982
+
983
+ renderPass.executeBundles( [ bundles[ i ] ] );
984
+
985
+ renderPass.end();
986
+
987
+ }
988
+
989
+ }
990
+
991
+ } else if ( renderContextData.currentPass ) {
992
+
993
+ renderContextData.currentPass.end();
994
+
995
+ }
996
+
997
+ if ( occlusionQueryCount > 0 ) {
998
+
999
+ const bufferSize = occlusionQueryCount * 8; // 8 byte entries for query results
1000
+
1001
+ //
1002
+
1003
+ let queryResolveBuffer = this.occludedResolveCache.get( bufferSize );
1004
+
1005
+ if ( queryResolveBuffer === undefined ) {
1006
+
1007
+ queryResolveBuffer = this.device.createBuffer(
1008
+ {
1009
+ size: bufferSize,
1010
+ usage: GPUBufferUsage.QUERY_RESOLVE | GPUBufferUsage.COPY_SRC
1011
+ }
1012
+ );
1013
+
1014
+ this.occludedResolveCache.set( bufferSize, queryResolveBuffer );
1015
+
1016
+ }
1017
+
1018
+ //
1019
+
1020
+ const readBuffer = this.device.createBuffer(
1021
+ {
1022
+ size: bufferSize,
1023
+ usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.MAP_READ
1024
+ }
1025
+ );
1026
+
1027
+ // two buffers required here - WebGPU doesn't allow usage of QUERY_RESOLVE & MAP_READ to be combined
1028
+ renderContextData.encoder.resolveQuerySet( renderContextData.occlusionQuerySet, 0, occlusionQueryCount, queryResolveBuffer, 0 );
1029
+ renderContextData.encoder.copyBufferToBuffer( queryResolveBuffer, 0, readBuffer, 0, bufferSize );
1030
+
1031
+ renderContextData.occlusionQueryBuffer = readBuffer;
1032
+
1033
+ //
1034
+
1035
+ this.resolveOccludedAsync( renderContext );
1036
+
1037
+ }
1038
+
1039
+ this.device.queue.submit( [ renderContextData.encoder.finish() ] );
1040
+
1041
+
1042
+ //
1043
+
1044
+ if ( renderContext.textures !== null ) {
1045
+
1046
+ const textures = renderContext.textures;
1047
+
1048
+ for ( let i = 0; i < textures.length; i ++ ) {
1049
+
1050
+ const texture = textures[ i ];
1051
+
1052
+ if ( texture.generateMipmaps === true ) {
1053
+
1054
+ this.textureUtils.generateMipmaps( texture );
1055
+
1056
+ }
1057
+
1058
+ }
1059
+
1060
+ }
1061
+
1062
+ }
1063
+
1064
+ /**
1065
+ * Returns `true` if the given 3D object is fully occluded by other
1066
+ * 3D objects in the scene.
1067
+ *
1068
+ * @param {RenderContext} renderContext - The render context.
1069
+ * @param {Object3D} object - The 3D object to test.
1070
+ * @return {boolean} Whether the 3D object is fully occluded or not.
1071
+ */
1072
+ isOccluded( renderContext, object ) {
1073
+
1074
+ const renderContextData = this.get( renderContext );
1075
+
1076
+ return renderContextData.occluded && renderContextData.occluded.has( object );
1077
+
1078
+ }
1079
+
1080
+ /**
1081
+ * This method processes the result of occlusion queries and writes it
1082
+ * into render context data.
1083
+ *
1084
+ * @async
1085
+ * @param {RenderContext} renderContext - The render context.
1086
+ * @return {Promise} A Promise that resolves when the occlusion query results have been processed.
1087
+ */
1088
+ async resolveOccludedAsync( renderContext ) {
1089
+
1090
+ const renderContextData = this.get( renderContext );
1091
+
1092
+ // handle occlusion query results
1093
+
1094
+ const { currentOcclusionQueryBuffer, currentOcclusionQueryObjects } = renderContextData;
1095
+
1096
+ if ( currentOcclusionQueryBuffer && currentOcclusionQueryObjects ) {
1097
+
1098
+ const occluded = new WeakSet();
1099
+
1100
+ renderContextData.currentOcclusionQueryObjects = null;
1101
+ renderContextData.currentOcclusionQueryBuffer = null;
1102
+
1103
+ await currentOcclusionQueryBuffer.mapAsync( GPUMapMode.READ );
1104
+
1105
+ const buffer = currentOcclusionQueryBuffer.getMappedRange();
1106
+ const results = new BigUint64Array( buffer );
1107
+
1108
+ for ( let i = 0; i < currentOcclusionQueryObjects.length; i ++ ) {
1109
+
1110
+ if ( results[ i ] === BigInt( 0 ) ) {
1111
+
1112
+ occluded.add( currentOcclusionQueryObjects[ i ] );
1113
+
1114
+ }
1115
+
1116
+ }
1117
+
1118
+ currentOcclusionQueryBuffer.destroy();
1119
+
1120
+ renderContextData.occluded = occluded;
1121
+
1122
+ }
1123
+
1124
+ }
1125
+
1126
+ /**
1127
+ * Updates the viewport with the values from the given render context.
1128
+ *
1129
+ * @param {RenderContext} renderContext - The render context.
1130
+ */
1131
+ updateViewport( renderContext ) {
1132
+
1133
+ const { currentPass } = this.get( renderContext );
1134
+ const { x, y, width, height, minDepth, maxDepth } = renderContext.viewportValue;
1135
+
1136
+ currentPass.setViewport( x, y, width, height, minDepth, maxDepth );
1137
+
1138
+ }
1139
+
1140
+ /**
1141
+ * Updates the scissor with the values from the given render context.
1142
+ *
1143
+ * @param {RenderContext} renderContext - The render context.
1144
+ */
1145
+ updateScissor( renderContext ) {
1146
+
1147
+ const { currentPass } = this.get( renderContext );
1148
+ const { x, y, width, height } = renderContext.scissorValue;
1149
+
1150
+ currentPass.setScissorRect( x, y, width, height );
1151
+
1152
+ }
1153
+
1154
+ /**
1155
+ * Returns the clear color and alpha into a single
1156
+ * color object.
1157
+ *
1158
+ * @return {Color4} The clear color.
1159
+ */
1160
+ getClearColor() {
1161
+
1162
+ const clearColor = super.getClearColor();
1163
+
1164
+ // only premultiply alpha when alphaMode is "premultiplied"
1165
+
1166
+ if ( this.renderer.alpha === true ) {
1167
+
1168
+ clearColor.r *= clearColor.a;
1169
+ clearColor.g *= clearColor.a;
1170
+ clearColor.b *= clearColor.a;
1171
+
1172
+ }
1173
+
1174
+ return clearColor;
1175
+
1176
+ }
1177
+
1178
+ /**
1179
+ * Performs a clear operation.
1180
+ *
1181
+ * @param {boolean} color - Whether the color buffer should be cleared or not.
1182
+ * @param {boolean} depth - Whether the depth buffer should be cleared or not.
1183
+ * @param {boolean} stencil - Whether the stencil buffer should be cleared or not.
1184
+ * @param {?RenderContext} [renderTargetContext=null] - The render context of the current set render target.
1185
+ */
1186
+ clear( color, depth, stencil, renderTargetContext = null ) {
1187
+
1188
+ const device = this.device;
1189
+ const renderer = this.renderer;
1190
+
1191
+ let colorAttachments = [];
1192
+ let depthStencilAttachment;
1193
+ let clearValue;
1194
+
1195
+ let supportsDepth;
1196
+ let supportsStencil;
1197
+
1198
+ if ( color ) {
1199
+
1200
+ const clearColor = this.getClearColor();
1201
+ clearValue = { r: clearColor.r, g: clearColor.g, b: clearColor.b, a: clearColor.a };
1202
+
1203
+ }
1204
+
1205
+ if ( renderTargetContext === null ) {
1206
+
1207
+ supportsDepth = renderer.depth;
1208
+ supportsStencil = renderer.stencil;
1209
+
1210
+ const descriptor = this._getDefaultRenderPassDescriptor();
1211
+
1212
+ if ( color ) {
1213
+
1214
+ colorAttachments = descriptor.colorAttachments;
1215
+
1216
+ const colorAttachment = colorAttachments[ 0 ];
1217
+
1218
+ colorAttachment.clearValue = clearValue;
1219
+ colorAttachment.loadOp = GPULoadOp.Clear;
1220
+ colorAttachment.storeOp = GPUStoreOp.Store;
1221
+
1222
+ }
1223
+
1224
+ if ( supportsDepth || supportsStencil ) {
1225
+
1226
+ depthStencilAttachment = descriptor.depthStencilAttachment;
1227
+
1228
+ }
1229
+
1230
+ } else {
1231
+
1232
+ supportsDepth = renderTargetContext.depth;
1233
+ supportsStencil = renderTargetContext.stencil;
1234
+
1235
+ const clearConfig = {
1236
+ loadOp: color ? GPULoadOp.Clear : GPULoadOp.Load,
1237
+ clearValue: color ? clearValue : undefined
1238
+ };
1239
+
1240
+ if ( supportsDepth ) {
1241
+
1242
+ clearConfig.depthLoadOp = depth ? GPULoadOp.Clear : GPULoadOp.Load;
1243
+ clearConfig.depthClearValue = depth ? renderer.getClearDepth() : undefined;
1244
+ clearConfig.depthStoreOp = GPUStoreOp.Store;
1245
+
1246
+ }
1247
+
1248
+ if ( supportsStencil ) {
1249
+
1250
+ clearConfig.stencilLoadOp = stencil ? GPULoadOp.Clear : GPULoadOp.Load;
1251
+ clearConfig.stencilClearValue = stencil ? renderer.getClearStencil() : undefined;
1252
+ clearConfig.stencilStoreOp = GPUStoreOp.Store;
1253
+
1254
+ }
1255
+
1256
+ const descriptor = this._getRenderPassDescriptor( renderTargetContext, clearConfig );
1257
+
1258
+ colorAttachments = descriptor.colorAttachments;
1259
+ depthStencilAttachment = descriptor.depthStencilAttachment;
1260
+
1261
+ }
1262
+
1263
+ if ( supportsDepth && depthStencilAttachment ) {
1264
+
1265
+ if ( depth ) {
1266
+
1267
+ depthStencilAttachment.depthLoadOp = GPULoadOp.Clear;
1268
+ depthStencilAttachment.depthClearValue = renderer.getClearDepth();
1269
+ depthStencilAttachment.depthStoreOp = GPUStoreOp.Store;
1270
+
1271
+ } else {
1272
+
1273
+ depthStencilAttachment.depthLoadOp = GPULoadOp.Load;
1274
+ depthStencilAttachment.depthStoreOp = GPUStoreOp.Store;
1275
+
1276
+ }
1277
+
1278
+ }
1279
+
1280
+ //
1281
+
1282
+ if ( supportsStencil && depthStencilAttachment ) {
1283
+
1284
+ if ( stencil ) {
1285
+
1286
+ depthStencilAttachment.stencilLoadOp = GPULoadOp.Clear;
1287
+ depthStencilAttachment.stencilClearValue = renderer.getClearStencil();
1288
+ depthStencilAttachment.stencilStoreOp = GPUStoreOp.Store;
1289
+
1290
+ } else {
1291
+
1292
+ depthStencilAttachment.stencilLoadOp = GPULoadOp.Load;
1293
+ depthStencilAttachment.stencilStoreOp = GPUStoreOp.Store;
1294
+
1295
+ }
1296
+
1297
+ }
1298
+
1299
+ //
1300
+
1301
+ const encoder = device.createCommandEncoder( { label: 'clear' } );
1302
+ const currentPass = encoder.beginRenderPass( {
1303
+ colorAttachments,
1304
+ depthStencilAttachment
1305
+ } );
1306
+
1307
+ currentPass.end();
1308
+
1309
+ device.queue.submit( [ encoder.finish() ] );
1310
+
1311
+ }
1312
+
1313
+ // compute
1314
+
1315
+ /**
1316
+ * This method is executed at the beginning of a compute call and
1317
+ * prepares the state for upcoming compute tasks.
1318
+ *
1319
+ * @param {Node|Array<Node>} computeGroup - The compute node(s).
1320
+ */
1321
+ beginCompute( computeGroup ) {
1322
+
1323
+ const groupGPU = this.get( computeGroup );
1324
+
1325
+ //
1326
+
1327
+ const descriptor = {
1328
+ label: 'computeGroup_' + computeGroup.id
1329
+ };
1330
+
1331
+ this.initTimestampQuery( TimestampQuery.COMPUTE, this.getTimestampUID( computeGroup ), descriptor );
1332
+
1333
+ groupGPU.cmdEncoderGPU = this.device.createCommandEncoder( { label: 'computeGroup_' + computeGroup.id } );
1334
+
1335
+ groupGPU.passEncoderGPU = groupGPU.cmdEncoderGPU.beginComputePass( descriptor );
1336
+
1337
+ }
1338
+
1339
+ /**
1340
+ * Executes a compute command for the given compute node.
1341
+ *
1342
+ * @param {Node|Array<Node>} computeGroup - The group of compute nodes of a compute call. Can be a single compute node.
1343
+ * @param {Node} computeNode - The compute node.
1344
+ * @param {Array<BindGroup>} bindings - The bindings.
1345
+ * @param {ComputePipeline} pipeline - The compute pipeline.
1346
+ * @param {number|Array<number>|IndirectStorageBufferAttribute} [dispatchSize=null]
1347
+ * - A single number representing count, or
1348
+ * - An array [x, y, z] representing dispatch size, or
1349
+ * - A IndirectStorageBufferAttribute for indirect dispatch size.
1350
+ */
1351
+ compute( computeGroup, computeNode, bindings, pipeline, dispatchSize = null ) {
1352
+
1353
+ const computeNodeData = this.get( computeNode );
1354
+ const { passEncoderGPU } = this.get( computeGroup );
1355
+
1356
+ // pipeline
1357
+
1358
+ const pipelineGPU = this.get( pipeline ).pipeline;
1359
+
1360
+ this.pipelineUtils.setPipeline( passEncoderGPU, pipelineGPU );
1361
+
1362
+ // bind groups
1363
+
1364
+ for ( let i = 0, l = bindings.length; i < l; i ++ ) {
1365
+
1366
+ const bindGroup = bindings[ i ];
1367
+ const bindingsData = this.get( bindGroup );
1368
+
1369
+ passEncoderGPU.setBindGroup( i, bindingsData.group );
1370
+
1371
+ }
1372
+
1373
+ if ( dispatchSize === null ) {
1374
+
1375
+ dispatchSize = computeNode.count;
1376
+
1377
+ }
1378
+
1379
+ // When the dispatchSize is set with a StorageBuffer from the GPU.
1380
+
1381
+ if ( dispatchSize && typeof dispatchSize === 'object' && dispatchSize.isIndirectStorageBufferAttribute ) {
1382
+
1383
+ const dispatchBuffer = this.get( dispatchSize ).buffer;
1384
+
1385
+ passEncoderGPU.dispatchWorkgroupsIndirect( dispatchBuffer, 0 );
1386
+
1387
+ return;
1388
+
1389
+ }
1390
+
1391
+ if ( typeof dispatchSize === 'number' ) {
1392
+
1393
+ // If a single number is given, we calculate the dispatch size based on the workgroup size
1394
+
1395
+ const count = dispatchSize;
1396
+
1397
+ if ( computeNodeData.dispatchSize === undefined || computeNodeData.count !== count ) {
1398
+
1399
+ // cache dispatch size to avoid recalculating it every time
1400
+
1401
+ computeNodeData.dispatchSize = [ 0, 1, 1 ];
1402
+ computeNodeData.count = count;
1403
+
1404
+ const workgroupSize = computeNode.workgroupSize;
1405
+
1406
+ let size = workgroupSize[ 0 ];
1407
+
1408
+ for ( let i = 1; i < workgroupSize.length; i ++ )
1409
+ size *= workgroupSize[ i ];
1410
+
1411
+ const dispatchCount = Math.ceil( count / size );
1412
+
1413
+ //
1414
+
1415
+ const maxComputeWorkgroupsPerDimension = this.device.limits.maxComputeWorkgroupsPerDimension;
1416
+
1417
+ dispatchSize = [ dispatchCount, 1, 1 ];
1418
+
1419
+ if ( dispatchCount > maxComputeWorkgroupsPerDimension ) {
1420
+
1421
+ dispatchSize[ 0 ] = Math.min( dispatchCount, maxComputeWorkgroupsPerDimension );
1422
+ dispatchSize[ 1 ] = Math.ceil( dispatchCount / maxComputeWorkgroupsPerDimension );
1423
+
1424
+ }
1425
+
1426
+ computeNodeData.dispatchSize = dispatchSize;
1427
+
1428
+ }
1429
+
1430
+ dispatchSize = computeNodeData.dispatchSize;
1431
+
1432
+ }
1433
+
1434
+ //
1435
+
1436
+ passEncoderGPU.dispatchWorkgroups(
1437
+ dispatchSize[ 0 ],
1438
+ dispatchSize[ 1 ] || 1,
1439
+ dispatchSize[ 2 ] || 1
1440
+ );
1441
+
1442
+ }
1443
+
1444
+ /**
1445
+ * This method is executed at the end of a compute call and
1446
+ * finalizes work after compute tasks.
1447
+ *
1448
+ * @param {Node|Array<Node>} computeGroup - The compute node(s).
1449
+ */
1450
+ finishCompute( computeGroup ) {
1451
+
1452
+ const groupData = this.get( computeGroup );
1453
+
1454
+ groupData.passEncoderGPU.end();
1455
+
1456
+ this.device.queue.submit( [ groupData.cmdEncoderGPU.finish() ] );
1457
+
1458
+ }
1459
+
1460
+ // render object
1461
+
1462
+ /**
1463
+ * Executes a draw command for the given render object.
1464
+ *
1465
+ * @param {RenderObject} renderObject - The render object to draw.
1466
+ * @param {Info} info - Holds a series of statistical information about the GPU memory and the rendering process.
1467
+ */
1468
+ draw( renderObject, info ) {
1469
+
1470
+ const { object, material, context, pipeline } = renderObject;
1471
+ const bindings = renderObject.getBindings();
1472
+ const renderContextData = this.get( context );
1473
+ const pipelineData = this.get( pipeline );
1474
+ const pipelineGPU = pipelineData.pipeline;
1475
+
1476
+ if ( pipelineData.error === true ) return;
1477
+
1478
+ const index = renderObject.getIndex();
1479
+ const hasIndex = ( index !== null );
1480
+
1481
+
1482
+ const drawParams = renderObject.getDrawParameters();
1483
+ if ( drawParams === null ) return;
1484
+
1485
+ // pipeline
1486
+
1487
+ const setPipelineAndBindings = ( passEncoderGPU, currentSets ) => {
1488
+
1489
+ // pipeline
1490
+ this.pipelineUtils.setPipeline( passEncoderGPU, pipelineGPU );
1491
+ currentSets.pipeline = pipelineGPU;
1492
+
1493
+ // bind groups
1494
+ const currentBindingGroups = currentSets.bindingGroups;
1495
+ for ( let i = 0, l = bindings.length; i < l; i ++ ) {
1496
+
1497
+ const bindGroup = bindings[ i ];
1498
+ const bindingsData = this.get( bindGroup );
1499
+ if ( currentBindingGroups[ bindGroup.index ] !== bindGroup.id ) {
1500
+
1501
+ passEncoderGPU.setBindGroup( bindGroup.index, bindingsData.group );
1502
+ currentBindingGroups[ bindGroup.index ] = bindGroup.id;
1503
+
1504
+ }
1505
+
1506
+ }
1507
+
1508
+ // attributes
1509
+
1510
+ // index
1511
+
1512
+ if ( hasIndex === true ) {
1513
+
1514
+ if ( currentSets.index !== index ) {
1515
+
1516
+ const buffer = this.get( index ).buffer;
1517
+ const indexFormat = ( index.array instanceof Uint16Array ) ? GPUIndexFormat.Uint16 : GPUIndexFormat.Uint32;
1518
+
1519
+ passEncoderGPU.setIndexBuffer( buffer, indexFormat );
1520
+
1521
+ currentSets.index = index;
1522
+
1523
+ }
1524
+
1525
+ }
1526
+ // vertex buffers
1527
+
1528
+ const vertexBuffers = renderObject.getVertexBuffers();
1529
+
1530
+ for ( let i = 0, l = vertexBuffers.length; i < l; i ++ ) {
1531
+
1532
+ const vertexBuffer = vertexBuffers[ i ];
1533
+
1534
+ if ( currentSets.attributes[ i ] !== vertexBuffer ) {
1535
+
1536
+ const buffer = this.get( vertexBuffer ).buffer;
1537
+ passEncoderGPU.setVertexBuffer( i, buffer );
1538
+
1539
+ currentSets.attributes[ i ] = vertexBuffer;
1540
+
1541
+ }
1542
+
1543
+ }
1544
+ // stencil
1545
+
1546
+ if ( context.stencil === true && material.stencilWrite === true && renderContextData.currentStencilRef !== material.stencilRef ) {
1547
+
1548
+ passEncoderGPU.setStencilReference( material.stencilRef );
1549
+ renderContextData.currentStencilRef = material.stencilRef;
1550
+
1551
+ }
1552
+
1553
+
1554
+ };
1555
+
1556
+ // Define draw function
1557
+ const draw = ( passEncoderGPU, currentSets ) => {
1558
+
1559
+ setPipelineAndBindings( passEncoderGPU, currentSets );
1560
+
1561
+ if ( object.isBatchedMesh === true ) {
1562
+
1563
+ const starts = object._multiDrawStarts;
1564
+ const counts = object._multiDrawCounts;
1565
+ const drawCount = object._multiDrawCount;
1566
+ const drawInstances = object._multiDrawInstances;
1567
+
1568
+ if ( drawInstances !== null ) {
1569
+
1570
+ // @deprecated, r174
1571
+ warnOnce( 'WebGPUBackend: renderMultiDrawInstances has been deprecated and will be removed in r184. Append to renderMultiDraw arguments and use indirection.' );
1572
+
1573
+ }
1574
+
1575
+ for ( let i = 0; i < drawCount; i ++ ) {
1576
+
1577
+ const count = drawInstances ? drawInstances[ i ] : 1;
1578
+ const firstInstance = count > 1 ? 0 : i;
1579
+
1580
+ if ( hasIndex === true ) {
1581
+
1582
+ passEncoderGPU.drawIndexed( counts[ i ], count, starts[ i ] / index.array.BYTES_PER_ELEMENT, 0, firstInstance );
1583
+
1584
+ } else {
1585
+
1586
+ passEncoderGPU.draw( counts[ i ], count, starts[ i ], firstInstance );
1587
+
1588
+ }
1589
+
1590
+ info.update( object, counts[ i ], count );
1591
+
1592
+ }
1593
+
1594
+ } else if ( hasIndex === true ) {
1595
+
1596
+ const { vertexCount: indexCount, instanceCount, firstVertex: firstIndex } = drawParams;
1597
+
1598
+ const indirect = renderObject.getIndirect();
1599
+
1600
+ if ( indirect !== null ) {
1601
+
1602
+ const buffer = this.get( indirect ).buffer;
1603
+
1604
+ passEncoderGPU.drawIndexedIndirect( buffer, 0 );
1605
+
1606
+ } else {
1607
+
1608
+ passEncoderGPU.drawIndexed( indexCount, instanceCount, firstIndex, 0, 0 );
1609
+
1610
+ }
1611
+
1612
+ info.update( object, indexCount, instanceCount );
1613
+
1614
+ } else {
1615
+
1616
+ const { vertexCount, instanceCount, firstVertex } = drawParams;
1617
+
1618
+ const indirect = renderObject.getIndirect();
1619
+
1620
+ if ( indirect !== null ) {
1621
+
1622
+ const buffer = this.get( indirect ).buffer;
1623
+
1624
+ passEncoderGPU.drawIndirect( buffer, 0 );
1625
+
1626
+ } else {
1627
+
1628
+ passEncoderGPU.draw( vertexCount, instanceCount, firstVertex, 0 );
1629
+
1630
+ }
1631
+
1632
+ info.update( object, vertexCount, instanceCount );
1633
+
1634
+ }
1635
+
1636
+ };
1637
+
1638
+ if ( renderObject.camera.isArrayCamera && renderObject.camera.cameras.length > 0 ) {
1639
+
1640
+ const cameraData = this.get( renderObject.camera );
1641
+ const cameras = renderObject.camera.cameras;
1642
+ const cameraIndex = renderObject.getBindingGroup( 'cameraIndex' );
1643
+
1644
+ if ( cameraData.indexesGPU === undefined || cameraData.indexesGPU.length !== cameras.length ) {
1645
+
1646
+ const bindingsData = this.get( cameraIndex );
1647
+ const indexesGPU = [];
1648
+
1649
+ const data = new Uint32Array( [ 0, 0, 0, 0 ] );
1650
+
1651
+ for ( let i = 0, len = cameras.length; i < len; i ++ ) {
1652
+
1653
+ data[ 0 ] = i;
1654
+
1655
+ const bindGroupIndex = this.bindingUtils.createBindGroupIndex( data, bindingsData.layout );
1656
+
1657
+ indexesGPU.push( bindGroupIndex );
1658
+
1659
+ }
1660
+
1661
+ cameraData.indexesGPU = indexesGPU; // TODO: Create a global library for this
1662
+
1663
+ }
1664
+
1665
+ const pixelRatio = this.renderer.getPixelRatio();
1666
+
1667
+ for ( let i = 0, len = cameras.length; i < len; i ++ ) {
1668
+
1669
+ const subCamera = cameras[ i ];
1670
+
1671
+ if ( object.layers.test( subCamera.layers ) ) {
1672
+
1673
+ const vp = subCamera.viewport;
1674
+
1675
+
1676
+
1677
+ let pass = renderContextData.currentPass;
1678
+ let sets = renderContextData.currentSets;
1679
+ if ( renderContextData.bundleEncoders ) {
1680
+
1681
+ const bundleEncoder = renderContextData.bundleEncoders[ i ];
1682
+ const bundleSets = renderContextData.bundleSets[ i ];
1683
+ pass = bundleEncoder;
1684
+ sets = bundleSets;
1685
+
1686
+ }
1687
+
1688
+
1689
+
1690
+ if ( vp ) {
1691
+
1692
+ pass.setViewport(
1693
+ Math.floor( vp.x * pixelRatio ),
1694
+ Math.floor( vp.y * pixelRatio ),
1695
+ Math.floor( vp.width * pixelRatio ),
1696
+ Math.floor( vp.height * pixelRatio ),
1697
+ context.viewportValue.minDepth,
1698
+ context.viewportValue.maxDepth
1699
+ );
1700
+
1701
+ }
1702
+
1703
+
1704
+ // Set camera index binding for this layer
1705
+ if ( cameraIndex && cameraData.indexesGPU ) {
1706
+
1707
+ pass.setBindGroup( cameraIndex.index, cameraData.indexesGPU[ i ] );
1708
+ sets.bindingGroups[ cameraIndex.index ] = cameraIndex.id;
1709
+
1710
+ }
1711
+
1712
+ draw( pass, sets );
1713
+
1714
+
1715
+ }
1716
+
1717
+ }
1718
+
1719
+ } else {
1720
+
1721
+ // Regular single camera rendering
1722
+ if ( renderContextData.currentPass ) {
1723
+
1724
+ // Handle occlusion queries
1725
+ if ( renderContextData.occlusionQuerySet !== undefined ) {
1726
+
1727
+ const lastObject = renderContextData.lastOcclusionObject;
1728
+ if ( lastObject !== object ) {
1729
+
1730
+ if ( lastObject !== null && lastObject.occlusionTest === true ) {
1731
+
1732
+ renderContextData.currentPass.endOcclusionQuery();
1733
+ renderContextData.occlusionQueryIndex ++;
1734
+
1735
+ }
1736
+
1737
+ if ( object.occlusionTest === true ) {
1738
+
1739
+ renderContextData.currentPass.beginOcclusionQuery( renderContextData.occlusionQueryIndex );
1740
+ renderContextData.occlusionQueryObjects[ renderContextData.occlusionQueryIndex ] = object;
1741
+
1742
+ }
1743
+
1744
+ renderContextData.lastOcclusionObject = object;
1745
+
1746
+ }
1747
+
1748
+ }
1749
+
1750
+ draw( renderContextData.currentPass, renderContextData.currentSets );
1751
+
1752
+ }
1753
+
1754
+ }
1755
+
1756
+ }
1757
+
1758
+ // cache key
1759
+
1760
+ /**
1761
+ * Returns `true` if the render pipeline requires an update.
1762
+ *
1763
+ * @param {RenderObject} renderObject - The render object.
1764
+ * @return {boolean} Whether the render pipeline requires an update or not.
1765
+ */
1766
+ needsRenderUpdate( renderObject ) {
1767
+
1768
+ const data = this.get( renderObject );
1769
+
1770
+ const { object, material } = renderObject;
1771
+
1772
+ const utils = this.utils;
1773
+
1774
+ const sampleCount = utils.getSampleCountRenderContext( renderObject.context );
1775
+ const colorSpace = utils.getCurrentColorSpace( renderObject.context );
1776
+ const colorFormat = utils.getCurrentColorFormat( renderObject.context );
1777
+ const depthStencilFormat = utils.getCurrentDepthStencilFormat( renderObject.context );
1778
+ const primitiveTopology = utils.getPrimitiveTopology( object, material );
1779
+
1780
+ let needsUpdate = false;
1781
+
1782
+ if ( data.material !== material || data.materialVersion !== material.version ||
1783
+ data.transparent !== material.transparent || data.blending !== material.blending || data.premultipliedAlpha !== material.premultipliedAlpha ||
1784
+ data.blendSrc !== material.blendSrc || data.blendDst !== material.blendDst || data.blendEquation !== material.blendEquation ||
1785
+ data.blendSrcAlpha !== material.blendSrcAlpha || data.blendDstAlpha !== material.blendDstAlpha || data.blendEquationAlpha !== material.blendEquationAlpha ||
1786
+ data.colorWrite !== material.colorWrite || data.depthWrite !== material.depthWrite || data.depthTest !== material.depthTest || data.depthFunc !== material.depthFunc ||
1787
+ data.stencilWrite !== material.stencilWrite || data.stencilFunc !== material.stencilFunc ||
1788
+ data.stencilFail !== material.stencilFail || data.stencilZFail !== material.stencilZFail || data.stencilZPass !== material.stencilZPass ||
1789
+ data.stencilFuncMask !== material.stencilFuncMask || data.stencilWriteMask !== material.stencilWriteMask ||
1790
+ data.side !== material.side || data.alphaToCoverage !== material.alphaToCoverage ||
1791
+ data.sampleCount !== sampleCount || data.colorSpace !== colorSpace ||
1792
+ data.colorFormat !== colorFormat || data.depthStencilFormat !== depthStencilFormat ||
1793
+ data.primitiveTopology !== primitiveTopology ||
1794
+ data.clippingContextCacheKey !== renderObject.clippingContextCacheKey
1795
+ ) {
1796
+
1797
+ data.material = material; data.materialVersion = material.version;
1798
+ data.transparent = material.transparent; data.blending = material.blending; data.premultipliedAlpha = material.premultipliedAlpha;
1799
+ data.blendSrc = material.blendSrc; data.blendDst = material.blendDst; data.blendEquation = material.blendEquation;
1800
+ data.blendSrcAlpha = material.blendSrcAlpha; data.blendDstAlpha = material.blendDstAlpha; data.blendEquationAlpha = material.blendEquationAlpha;
1801
+ data.colorWrite = material.colorWrite;
1802
+ data.depthWrite = material.depthWrite; data.depthTest = material.depthTest; data.depthFunc = material.depthFunc;
1803
+ data.stencilWrite = material.stencilWrite; data.stencilFunc = material.stencilFunc;
1804
+ data.stencilFail = material.stencilFail; data.stencilZFail = material.stencilZFail; data.stencilZPass = material.stencilZPass;
1805
+ data.stencilFuncMask = material.stencilFuncMask; data.stencilWriteMask = material.stencilWriteMask;
1806
+ data.side = material.side; data.alphaToCoverage = material.alphaToCoverage;
1807
+ data.sampleCount = sampleCount;
1808
+ data.colorSpace = colorSpace;
1809
+ data.colorFormat = colorFormat;
1810
+ data.depthStencilFormat = depthStencilFormat;
1811
+ data.primitiveTopology = primitiveTopology;
1812
+ data.clippingContextCacheKey = renderObject.clippingContextCacheKey;
1813
+
1814
+ needsUpdate = true;
1815
+
1816
+ }
1817
+
1818
+ return needsUpdate;
1819
+
1820
+ }
1821
+
1822
+ /**
1823
+ * Returns a cache key that is used to identify render pipelines.
1824
+ *
1825
+ * @param {RenderObject} renderObject - The render object.
1826
+ * @return {string} The cache key.
1827
+ */
1828
+ getRenderCacheKey( renderObject ) {
1829
+
1830
+ const { object, material } = renderObject;
1831
+
1832
+ const utils = this.utils;
1833
+ const renderContext = renderObject.context;
1834
+
1835
+ // meshes with negative scale have a different frontFace render pipeline
1836
+ // descriptor value so the following must be honored in the cache key
1837
+
1838
+ const frontFaceCW = ( object.isMesh && object.matrixWorld.determinant() < 0 );
1839
+
1840
+ return [
1841
+ material.transparent, material.blending, material.premultipliedAlpha,
1842
+ material.blendSrc, material.blendDst, material.blendEquation,
1843
+ material.blendSrcAlpha, material.blendDstAlpha, material.blendEquationAlpha,
1844
+ material.colorWrite,
1845
+ material.depthWrite, material.depthTest, material.depthFunc,
1846
+ material.stencilWrite, material.stencilFunc,
1847
+ material.stencilFail, material.stencilZFail, material.stencilZPass,
1848
+ material.stencilFuncMask, material.stencilWriteMask,
1849
+ material.side,
1850
+ frontFaceCW,
1851
+ utils.getSampleCountRenderContext( renderContext ),
1852
+ utils.getCurrentColorSpace( renderContext ), utils.getCurrentColorFormat( renderContext ), utils.getCurrentDepthStencilFormat( renderContext ),
1853
+ utils.getPrimitiveTopology( object, material ),
1854
+ renderObject.getGeometryCacheKey(),
1855
+ renderObject.clippingContextCacheKey
1856
+ ].join();
1857
+
1858
+ }
1859
+
1860
+ // textures
1861
+
1862
+ /**
1863
+ * Updates a GPU sampler for the given texture.
1864
+ *
1865
+ * @param {Texture} texture - The texture to update the sampler for.
1866
+ * @return {string} The current sampler key.
1867
+ */
1868
+ updateSampler( texture ) {
1869
+
1870
+ return this.textureUtils.updateSampler( texture );
1871
+
1872
+ }
1873
+
1874
+ /**
1875
+ * Creates a default texture for the given texture that can be used
1876
+ * as a placeholder until the actual texture is ready for usage.
1877
+ *
1878
+ * @param {Texture} texture - The texture to create a default texture for.
1879
+ * @return {boolean} Whether the sampler has been updated or not.
1880
+ */
1881
+ createDefaultTexture( texture ) {
1882
+
1883
+ return this.textureUtils.createDefaultTexture( texture );
1884
+
1885
+ }
1886
+
1887
+ /**
1888
+ * Defines a texture on the GPU for the given texture object.
1889
+ *
1890
+ * @param {Texture} texture - The texture.
1891
+ * @param {Object} [options={}] - Optional configuration parameter.
1892
+ */
1893
+ createTexture( texture, options ) {
1894
+
1895
+ this.textureUtils.createTexture( texture, options );
1896
+
1897
+ }
1898
+
1899
+ /**
1900
+ * Uploads the updated texture data to the GPU.
1901
+ *
1902
+ * @param {Texture} texture - The texture.
1903
+ * @param {Object} [options={}] - Optional configuration parameter.
1904
+ */
1905
+ updateTexture( texture, options ) {
1906
+
1907
+ this.textureUtils.updateTexture( texture, options );
1908
+
1909
+ }
1910
+
1911
+ /**
1912
+ * Generates mipmaps for the given texture.
1913
+ *
1914
+ * @param {Texture} texture - The texture.
1915
+ */
1916
+ generateMipmaps( texture ) {
1917
+
1918
+ this.textureUtils.generateMipmaps( texture );
1919
+
1920
+ }
1921
+
1922
+ /**
1923
+ * Destroys the GPU data for the given texture object.
1924
+ *
1925
+ * @param {Texture} texture - The texture.
1926
+ * @param {boolean} [isDefaultTexture=false] - Whether the texture uses a default GPU texture or not.
1927
+ */
1928
+ destroyTexture( texture, isDefaultTexture = false ) {
1929
+
1930
+ this.textureUtils.destroyTexture( texture, isDefaultTexture );
1931
+
1932
+ }
1933
+
1934
+ /**
1935
+ * Returns texture data as a typed array.
1936
+ *
1937
+ * @async
1938
+ * @param {Texture} texture - The texture to copy.
1939
+ * @param {number} x - The x coordinate of the copy origin.
1940
+ * @param {number} y - The y coordinate of the copy origin.
1941
+ * @param {number} width - The width of the copy.
1942
+ * @param {number} height - The height of the copy.
1943
+ * @param {number} faceIndex - The face index.
1944
+ * @return {Promise<TypedArray>} A Promise that resolves with a typed array when the copy operation has finished.
1945
+ */
1946
+ async copyTextureToBuffer( texture, x, y, width, height, faceIndex ) {
1947
+
1948
+ return this.textureUtils.copyTextureToBuffer( texture, x, y, width, height, faceIndex );
1949
+
1950
+ }
1951
+
1952
+ /**
1953
+ * Inits a time stamp query for the given render context.
1954
+ *
1955
+ * @param {string} type - The type of the timestamp query (e.g. 'render', 'compute').
1956
+ * @param {number} uid - Unique id for the context (e.g. render context id).
1957
+ * @param {Object} descriptor - The query descriptor.
1958
+ */
1959
+ initTimestampQuery( type, uid, descriptor ) {
1960
+
1961
+ if ( ! this.trackTimestamp ) return;
1962
+
1963
+ if ( ! this.timestampQueryPool[ type ] ) {
1964
+
1965
+ // TODO: Variable maxQueries?
1966
+ this.timestampQueryPool[ type ] = new WebGPUTimestampQueryPool( this.device, type, 2048 );
1967
+
1968
+ }
1969
+
1970
+ const timestampQueryPool = this.timestampQueryPool[ type ];
1971
+
1972
+ const baseOffset = timestampQueryPool.allocateQueriesForContext( uid );
1973
+
1974
+ descriptor.timestampWrites = {
1975
+ querySet: timestampQueryPool.querySet,
1976
+ beginningOfPassWriteIndex: baseOffset,
1977
+ endOfPassWriteIndex: baseOffset + 1,
1978
+ };
1979
+
1980
+ }
1981
+
1982
+
1983
+ // node builder
1984
+
1985
+ /**
1986
+ * Returns a node builder for the given render object.
1987
+ *
1988
+ * @param {RenderObject} object - The render object.
1989
+ * @param {Renderer} renderer - The renderer.
1990
+ * @return {WGSLNodeBuilder} The node builder.
1991
+ */
1992
+ createNodeBuilder( object, renderer ) {
1993
+
1994
+ return new WGSLNodeBuilder( object, renderer );
1995
+
1996
+ }
1997
+
1998
+ // program
1999
+
2000
+ /**
2001
+ * Creates a shader program from the given programmable stage.
2002
+ *
2003
+ * @param {ProgrammableStage} program - The programmable stage.
2004
+ */
2005
+ createProgram( program ) {
2006
+
2007
+ const programGPU = this.get( program );
2008
+
2009
+ programGPU.module = {
2010
+ module: this.device.createShaderModule( { code: program.code, label: program.stage + ( program.name !== '' ? `_${ program.name }` : '' ) } ),
2011
+ entryPoint: 'main'
2012
+ };
2013
+
2014
+ }
2015
+
2016
+ /**
2017
+ * Destroys the shader program of the given programmable stage.
2018
+ *
2019
+ * @param {ProgrammableStage} program - The programmable stage.
2020
+ */
2021
+ destroyProgram( program ) {
2022
+
2023
+ this.delete( program );
2024
+
2025
+ }
2026
+
2027
+ // pipelines
2028
+
2029
+ /**
2030
+ * Creates a render pipeline for the given render object.
2031
+ *
2032
+ * @param {RenderObject} renderObject - The render object.
2033
+ * @param {Array<Promise>} promises - An array of compilation promises which are used in `compileAsync()`.
2034
+ */
2035
+ createRenderPipeline( renderObject, promises ) {
2036
+
2037
+ this.pipelineUtils.createRenderPipeline( renderObject, promises );
2038
+
2039
+ }
2040
+
2041
+ /**
2042
+ * Creates a compute pipeline for the given compute node.
2043
+ *
2044
+ * @param {ComputePipeline} computePipeline - The compute pipeline.
2045
+ * @param {Array<BindGroup>} bindings - The bindings.
2046
+ */
2047
+ createComputePipeline( computePipeline, bindings ) {
2048
+
2049
+ this.pipelineUtils.createComputePipeline( computePipeline, bindings );
2050
+
2051
+ }
2052
+
2053
+ /**
2054
+ * Prepares the state for encoding render bundles.
2055
+ *
2056
+ * @param {RenderContext} renderContext - The render context.
2057
+ */
2058
+ beginBundle( renderContext ) {
2059
+
2060
+ const renderContextData = this.get( renderContext );
2061
+
2062
+ renderContextData._currentPass = renderContextData.currentPass;
2063
+ renderContextData._currentSets = renderContextData.currentSets;
2064
+
2065
+ renderContextData.currentSets = { attributes: {}, bindingGroups: [], pipeline: null, index: null };
2066
+ renderContextData.currentPass = this.pipelineUtils.createBundleEncoder( renderContext );
2067
+
2068
+ }
2069
+
2070
+ /**
2071
+ * After processing render bundles this method finalizes related work.
2072
+ *
2073
+ * @param {RenderContext} renderContext - The render context.
2074
+ * @param {RenderBundle} bundle - The render bundle.
2075
+ */
2076
+ finishBundle( renderContext, bundle ) {
2077
+
2078
+ const renderContextData = this.get( renderContext );
2079
+
2080
+ const bundleEncoder = renderContextData.currentPass;
2081
+ const bundleGPU = bundleEncoder.finish();
2082
+
2083
+ this.get( bundle ).bundleGPU = bundleGPU;
2084
+
2085
+ // restore render pass state
2086
+
2087
+ renderContextData.currentSets = renderContextData._currentSets;
2088
+ renderContextData.currentPass = renderContextData._currentPass;
2089
+
2090
+ }
2091
+
2092
+ /**
2093
+ * Adds a render bundle to the render context data.
2094
+ *
2095
+ * @param {RenderContext} renderContext - The render context.
2096
+ * @param {RenderBundle} bundle - The render bundle to add.
2097
+ */
2098
+ addBundle( renderContext, bundle ) {
2099
+
2100
+ const renderContextData = this.get( renderContext );
2101
+
2102
+ renderContextData.renderBundles.push( this.get( bundle ).bundleGPU );
2103
+
2104
+ }
2105
+
2106
+ // bindings
2107
+
2108
+ /**
2109
+ * Creates bindings from the given bind group definition.
2110
+ *
2111
+ * @param {BindGroup} bindGroup - The bind group.
2112
+ * @param {Array<BindGroup>} bindings - Array of bind groups.
2113
+ * @param {number} cacheIndex - The cache index.
2114
+ * @param {number} version - The version.
2115
+ */
2116
+ createBindings( bindGroup, bindings, cacheIndex, version ) {
2117
+
2118
+ this.bindingUtils.createBindings( bindGroup, bindings, cacheIndex, version );
2119
+
2120
+ }
2121
+
2122
+ /**
2123
+ * Updates the given bind group definition.
2124
+ *
2125
+ * @param {BindGroup} bindGroup - The bind group.
2126
+ * @param {Array<BindGroup>} bindings - Array of bind groups.
2127
+ * @param {number} cacheIndex - The cache index.
2128
+ * @param {number} version - The version.
2129
+ */
2130
+ updateBindings( bindGroup, bindings, cacheIndex, version ) {
2131
+
2132
+ this.bindingUtils.createBindings( bindGroup, bindings, cacheIndex, version );
2133
+
2134
+ }
2135
+
2136
+ /**
2137
+ * Updates a buffer binding.
2138
+ *
2139
+ * @param {Buffer} binding - The buffer binding to update.
2140
+ */
2141
+ updateBinding( binding ) {
2142
+
2143
+ this.bindingUtils.updateBinding( binding );
2144
+
2145
+ }
2146
+
2147
+ // attributes
2148
+
2149
+ /**
2150
+ * Creates the buffer of an indexed shader attribute.
2151
+ *
2152
+ * @param {BufferAttribute} attribute - The indexed buffer attribute.
2153
+ */
2154
+ createIndexAttribute( attribute ) {
2155
+
2156
+ let usage = GPUBufferUsage.INDEX | GPUBufferUsage.COPY_SRC | GPUBufferUsage.COPY_DST;
2157
+
2158
+ if ( attribute.isStorageBufferAttribute || attribute.isStorageInstancedBufferAttribute ) {
2159
+
2160
+ usage |= GPUBufferUsage.STORAGE;
2161
+
2162
+ }
2163
+
2164
+ this.attributeUtils.createAttribute( attribute, usage );
2165
+
2166
+ }
2167
+
2168
+ /**
2169
+ * Creates the GPU buffer of a shader attribute.
2170
+ *
2171
+ * @param {BufferAttribute} attribute - The buffer attribute.
2172
+ */
2173
+ createAttribute( attribute ) {
2174
+
2175
+ this.attributeUtils.createAttribute( attribute, GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_SRC | GPUBufferUsage.COPY_DST );
2176
+
2177
+ }
2178
+
2179
+ /**
2180
+ * Creates the GPU buffer of a storage attribute.
2181
+ *
2182
+ * @param {BufferAttribute} attribute - The buffer attribute.
2183
+ */
2184
+ createStorageAttribute( attribute ) {
2185
+
2186
+ this.attributeUtils.createAttribute( attribute, GPUBufferUsage.STORAGE | GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_SRC | GPUBufferUsage.COPY_DST );
2187
+
2188
+ }
2189
+
2190
+ /**
2191
+ * Creates the GPU buffer of an indirect storage attribute.
2192
+ *
2193
+ * @param {BufferAttribute} attribute - The buffer attribute.
2194
+ */
2195
+ createIndirectStorageAttribute( attribute ) {
2196
+
2197
+ this.attributeUtils.createAttribute( attribute, GPUBufferUsage.STORAGE | GPUBufferUsage.INDIRECT | GPUBufferUsage.COPY_SRC | GPUBufferUsage.COPY_DST );
2198
+
2199
+ }
2200
+
2201
+ /**
2202
+ * Updates the GPU buffer of a shader attribute.
2203
+ *
2204
+ * @param {BufferAttribute} attribute - The buffer attribute to update.
2205
+ */
2206
+ updateAttribute( attribute ) {
2207
+
2208
+ this.attributeUtils.updateAttribute( attribute );
2209
+
2210
+ }
2211
+
2212
+ /**
2213
+ * Destroys the GPU buffer of a shader attribute.
2214
+ *
2215
+ * @param {BufferAttribute} attribute - The buffer attribute to destroy.
2216
+ */
2217
+ destroyAttribute( attribute ) {
2218
+
2219
+ this.attributeUtils.destroyAttribute( attribute );
2220
+
2221
+ }
2222
+
2223
+ // canvas
2224
+
2225
+ /**
2226
+ * Triggers an update of the default render pass descriptor.
2227
+ */
2228
+ updateSize() {
2229
+
2230
+ this.delete( this.renderer.getCanvasTarget() );
2231
+
2232
+ }
2233
+
2234
+ // utils public
2235
+
2236
+ /**
2237
+ * Returns the maximum anisotropy texture filtering value.
2238
+ *
2239
+ * @return {number} The maximum anisotropy texture filtering value.
2240
+ */
2241
+ getMaxAnisotropy() {
2242
+
2243
+ return 16;
2244
+
2245
+ }
2246
+
2247
+ /**
2248
+ * Checks if the given feature is supported by the backend.
2249
+ *
2250
+ * @param {string} name - The feature's name.
2251
+ * @return {boolean} Whether the feature is supported or not.
2252
+ */
2253
+ hasFeature( name ) {
2254
+
2255
+ if ( GPUFeatureMap[ name ] !== undefined ) name = GPUFeatureMap[ name ];
2256
+
2257
+ return this.device.features.has( name );
2258
+
2259
+ }
2260
+
2261
+ /**
2262
+ * Copies data of the given source texture to the given destination texture.
2263
+ *
2264
+ * @param {Texture} srcTexture - The source texture.
2265
+ * @param {Texture} dstTexture - The destination texture.
2266
+ * @param {?(Box3|Box2)} [srcRegion=null] - The region of the source texture to copy.
2267
+ * @param {?(Vector2|Vector3)} [dstPosition=null] - The destination position of the copy.
2268
+ * @param {number} [srcLevel=0] - The mipmap level to copy.
2269
+ * @param {number} [dstLevel=0] - The destination mip level to copy to.
2270
+ */
2271
+ copyTextureToTexture( srcTexture, dstTexture, srcRegion = null, dstPosition = null, srcLevel = 0, dstLevel = 0 ) {
2272
+
2273
+ let dstX = 0;
2274
+ let dstY = 0;
2275
+ let dstZ = 0;
2276
+
2277
+ let srcX = 0;
2278
+ let srcY = 0;
2279
+ let srcZ = 0;
2280
+
2281
+ let srcWidth = srcTexture.image.width;
2282
+ let srcHeight = srcTexture.image.height;
2283
+ let srcDepth = 1;
2284
+
2285
+
2286
+ if ( srcRegion !== null ) {
2287
+
2288
+ if ( srcRegion.isBox3 === true ) {
2289
+
2290
+ srcX = srcRegion.min.x;
2291
+ srcY = srcRegion.min.y;
2292
+ srcZ = srcRegion.min.z;
2293
+ srcWidth = srcRegion.max.x - srcRegion.min.x;
2294
+ srcHeight = srcRegion.max.y - srcRegion.min.y;
2295
+ srcDepth = srcRegion.max.z - srcRegion.min.z;
2296
+
2297
+ } else {
2298
+
2299
+ // Assume it's a Box2
2300
+ srcX = srcRegion.min.x;
2301
+ srcY = srcRegion.min.y;
2302
+ srcWidth = srcRegion.max.x - srcRegion.min.x;
2303
+ srcHeight = srcRegion.max.y - srcRegion.min.y;
2304
+ srcDepth = 1;
2305
+
2306
+ }
2307
+
2308
+ }
2309
+
2310
+
2311
+ if ( dstPosition !== null ) {
2312
+
2313
+ dstX = dstPosition.x;
2314
+ dstY = dstPosition.y;
2315
+ dstZ = dstPosition.z || 0;
2316
+
2317
+ }
2318
+
2319
+ const encoder = this.device.createCommandEncoder( { label: 'copyTextureToTexture_' + srcTexture.id + '_' + dstTexture.id } );
2320
+
2321
+ const sourceGPU = this.get( srcTexture ).texture;
2322
+ const destinationGPU = this.get( dstTexture ).texture;
2323
+
2324
+ encoder.copyTextureToTexture(
2325
+ {
2326
+ texture: sourceGPU,
2327
+ mipLevel: srcLevel,
2328
+ origin: { x: srcX, y: srcY, z: srcZ }
2329
+ },
2330
+ {
2331
+ texture: destinationGPU,
2332
+ mipLevel: dstLevel,
2333
+ origin: { x: dstX, y: dstY, z: dstZ }
2334
+ },
2335
+ [
2336
+ srcWidth,
2337
+ srcHeight,
2338
+ srcDepth
2339
+ ]
2340
+ );
2341
+
2342
+ this.device.queue.submit( [ encoder.finish() ] );
2343
+
2344
+ if ( dstLevel === 0 && dstTexture.generateMipmaps ) {
2345
+
2346
+ this.textureUtils.generateMipmaps( dstTexture );
2347
+
2348
+ }
2349
+
2350
+ }
2351
+
2352
+ /**
2353
+ * Copies the current bound framebuffer to the given texture.
2354
+ *
2355
+ * @param {Texture} texture - The destination texture.
2356
+ * @param {RenderContext} renderContext - The render context.
2357
+ * @param {Vector4} rectangle - A four dimensional vector defining the origin and dimension of the copy.
2358
+ */
2359
+ copyFramebufferToTexture( texture, renderContext, rectangle ) {
2360
+
2361
+ const renderContextData = this.get( renderContext );
2362
+
2363
+ let sourceGPU = null;
2364
+
2365
+ if ( renderContext.renderTarget ) {
2366
+
2367
+ if ( texture.isDepthTexture ) {
2368
+
2369
+ sourceGPU = this.get( renderContext.depthTexture ).texture;
2370
+
2371
+ } else {
2372
+
2373
+ sourceGPU = this.get( renderContext.textures[ 0 ] ).texture;
2374
+
2375
+ }
2376
+
2377
+ } else {
2378
+
2379
+ if ( texture.isDepthTexture ) {
2380
+
2381
+ sourceGPU = this.textureUtils.getDepthBuffer( renderContext.depth, renderContext.stencil );
2382
+
2383
+ } else {
2384
+
2385
+ sourceGPU = this.context.getCurrentTexture();
2386
+
2387
+ }
2388
+
2389
+ }
2390
+
2391
+ const destinationGPU = this.get( texture ).texture;
2392
+
2393
+ if ( sourceGPU.format !== destinationGPU.format ) {
2394
+
2395
+ error( 'WebGPUBackend: copyFramebufferToTexture: Source and destination formats do not match.', sourceGPU.format, destinationGPU.format );
2396
+
2397
+ return;
2398
+
2399
+ }
2400
+
2401
+ let encoder;
2402
+
2403
+ if ( renderContextData.currentPass ) {
2404
+
2405
+ renderContextData.currentPass.end();
2406
+
2407
+ encoder = renderContextData.encoder;
2408
+
2409
+ } else {
2410
+
2411
+ encoder = this.device.createCommandEncoder( { label: 'copyFramebufferToTexture_' + texture.id } );
2412
+
2413
+ }
2414
+
2415
+ encoder.copyTextureToTexture(
2416
+ {
2417
+ texture: sourceGPU,
2418
+ origin: [ rectangle.x, rectangle.y, 0 ],
2419
+ },
2420
+ {
2421
+ texture: destinationGPU
2422
+ },
2423
+ [
2424
+ rectangle.z,
2425
+ rectangle.w
2426
+ ]
2427
+ );
2428
+
2429
+ // mipmaps must be genereated with the same encoder otherwise the copied texture data
2430
+ // might be out-of-sync, see #31768
2431
+
2432
+ if ( texture.generateMipmaps ) {
2433
+
2434
+ this.textureUtils.generateMipmaps( texture, encoder );
2435
+
2436
+ }
2437
+
2438
+ if ( renderContextData.currentPass ) {
2439
+
2440
+ const { descriptor } = renderContextData;
2441
+
2442
+ for ( let i = 0; i < descriptor.colorAttachments.length; i ++ ) {
2443
+
2444
+ descriptor.colorAttachments[ i ].loadOp = GPULoadOp.Load;
2445
+
2446
+ }
2447
+
2448
+ if ( renderContext.depth ) descriptor.depthStencilAttachment.depthLoadOp = GPULoadOp.Load;
2449
+ if ( renderContext.stencil ) descriptor.depthStencilAttachment.stencilLoadOp = GPULoadOp.Load;
2450
+
2451
+ renderContextData.currentPass = encoder.beginRenderPass( descriptor );
2452
+ renderContextData.currentSets = { attributes: {}, bindingGroups: [], pipeline: null, index: null };
2453
+
2454
+ if ( renderContext.viewport ) {
2455
+
2456
+ this.updateViewport( renderContext );
2457
+
2458
+ }
2459
+
2460
+ if ( renderContext.scissor ) {
2461
+
2462
+ this.updateScissor( renderContext );
2463
+
2464
+ }
2465
+
2466
+ } else {
2467
+
2468
+ this.device.queue.submit( [ encoder.finish() ] );
2469
+
2470
+ }
2471
+
2472
+ }
2473
+
2474
+ dispose() {
2475
+
2476
+ this.textureUtils.dispose();
2477
+
2478
+ }
2479
+
2480
+ }
2481
+
2482
+ export default WebGPUBackend;