@playcraft/cli 0.1.54 → 0.1.56-beta
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +83 -15
- package/SKILLS_REGISTRY.md +149 -0
- package/dist/agent/local-backend.js +1 -1
- package/dist/assets/client.js +157 -0
- package/dist/assets/messages.js +48 -0
- package/dist/auth/account-activation.js +157 -0
- package/dist/auth/messages.js +30 -0
- package/dist/cli-root-help.js +4 -0
- package/dist/commands/assets.js +123 -0
- package/dist/commands/build-all.js +5 -19
- package/dist/commands/build-temp.js +26 -0
- package/dist/commands/build.js +53 -28
- package/dist/commands/create.js +26 -33
- package/dist/commands/image-layer-messages.js +37 -0
- package/dist/commands/image-layer-tools.js +185 -0
- package/dist/commands/image.js +2 -73
- package/dist/commands/library-messages.js +46 -0
- package/dist/commands/library.js +130 -0
- package/dist/commands/login.js +84 -42
- package/dist/commands/platform-skills.generated.js +19 -0
- package/dist/commands/playable.js +53 -0
- package/dist/commands/preview-runtime.js +21 -0
- package/dist/commands/skills.js +4 -0
- package/dist/commands/tools-3d.js +11 -0
- package/dist/commands/tools-batch.js +113 -0
- package/dist/commands/tools-generation.js +6 -0
- package/dist/commands/tools.js +2 -0
- package/dist/commands/video.js +122 -0
- package/dist/commands/workspace-runtime.js +54 -0
- package/dist/commands/workspace.js +40 -0
- package/dist/config.js +59 -4
- package/dist/index.js +47 -3
- package/dist/preview-runtime/distribution.js +77 -0
- package/dist/project-skills/builtin-import.js +225 -0
- package/dist/project-skills/commands.js +77 -0
- package/dist/project-skills/lifecycle.js +28 -0
- package/dist/project-skills/local-run.js +112 -0
- package/dist/project-skills/local-store.js +221 -0
- package/dist/project-skills/messages.js +80 -0
- package/dist/project-skills/reconcile.js +62 -0
- package/dist/project-skills/remote-cache.js +51 -0
- package/dist/project-skills/validation.js +19 -0
- package/dist/recording/messages.js +40 -0
- package/dist/recording/project-digest.js +85 -0
- package/dist/recording/recorder.js +293 -0
- package/dist/recording/scenario.js +50 -0
- package/dist/remix/clone.js +2 -0
- package/dist/remix/init-template.js +2 -0
- package/dist/remix/pull.js +2 -0
- package/dist/remix/push.js +21 -1
- package/dist/skill-registry/client.js +345 -0
- package/dist/skill-registry/commands.js +180 -0
- package/dist/skill-registry/evaluation-client.js +156 -0
- package/dist/skill-registry/evaluation-commands.js +174 -0
- package/dist/skill-registry/messages.js +177 -0
- package/dist/skill-registry/package.js +275 -0
- package/dist/skill-registry/platform-package.js +100 -0
- package/dist/utils/agent-api-client.js +245 -30
- package/dist/utils/environment-endpoints.js +17 -0
- package/dist/utils/error-diagnostics.js +20 -0
- package/dist/utils/playcraft-http-client.js +6 -4
- package/dist/utils/tool-operation-journal.js +124 -0
- package/dist/utils/video-evidence-git.js +81 -0
- package/dist/video-replication/client.js +234 -0
- package/dist/video-replication/comparison-evidence.js +149 -0
- package/dist/video-replication/comparison-files.js +57 -0
- package/dist/video-replication/comparison-log.js +72 -0
- package/dist/video-replication/comparison-messages.js +104 -0
- package/dist/video-replication/comparison-output.js +63 -0
- package/dist/video-replication/comparison-preflight.js +66 -0
- package/dist/video-replication/comparison.js +230 -0
- package/dist/video-replication/diagnostics.js +41 -0
- package/dist/video-replication/evidence.js +165 -0
- package/dist/video-replication/media.js +112 -0
- package/dist/video-replication/messages.js +97 -0
- package/dist/workspace/messages.js +67 -0
- package/dist/workspace/transfer-client.js +237 -0
- package/dist/workspace/transfer-errors.js +48 -0
- package/dist/workspace-runtime/batch/content-changes.js +30 -0
- package/dist/workspace-runtime/batch/control.js +86 -0
- package/dist/workspace-runtime/batch/deliver.js +173 -0
- package/dist/workspace-runtime/batch/freeze.js +101 -0
- package/dist/workspace-runtime/batch/generate.js +249 -0
- package/dist/workspace-runtime/batch/git.js +40 -0
- package/dist/workspace-runtime/batch/occupancy.js +8 -0
- package/dist/workspace-runtime/batch/policy.js +70 -0
- package/dist/workspace-runtime/batch/prepare.js +317 -0
- package/dist/workspace-runtime/batch/processes.js +72 -0
- package/dist/workspace-runtime/batch/records.js +113 -0
- package/dist/workspace-runtime/batch/routes.js +61 -0
- package/dist/workspace-runtime/batch/source-candidate.js +86 -0
- package/dist/workspace-runtime/batch/source-capture.js +146 -0
- package/dist/workspace-runtime/batch/source-failure.js +43 -0
- package/dist/workspace-runtime/batch/source-publish.js +130 -0
- package/dist/workspace-runtime/codex/app-server.js +1065 -0
- package/dist/workspace-runtime/codex/compact.js +46 -0
- package/dist/workspace-runtime/codex/config-toml.js +107 -0
- package/dist/workspace-runtime/codex/delivery-tools.js +144 -0
- package/dist/workspace-runtime/codex/jsonrpc-stdio.js +145 -0
- package/dist/workspace-runtime/codex/launcher-client.js +177 -0
- package/dist/workspace-runtime/codex/loopback.js +146 -0
- package/dist/workspace-runtime/codex/mcp-config.js +39 -0
- package/dist/workspace-runtime/codex/model-broker.js +263 -0
- package/dist/workspace-runtime/codex/native-adapter.js +9 -0
- package/dist/workspace-runtime/codex/permissions.js +79 -0
- package/dist/workspace-runtime/codex/thread-image.js +38 -0
- package/dist/workspace-runtime/codex/tool-response.js +10 -0
- package/dist/workspace-runtime/codex/ui-instructions.js +4 -0
- package/dist/workspace-runtime/codex/ui-tools.js +203 -0
- package/dist/workspace-runtime/codex/work-mode.js +15 -0
- package/dist/workspace-runtime/main.js +10 -0
- package/dist/workspace-runtime/persistence/journal.js +365 -0
- package/dist/workspace-runtime/persistence/native-subagents.js +162 -0
- package/dist/workspace-runtime/persistence/sqlite-client.js +77 -0
- package/dist/workspace-runtime/persistence/sqlite-worker.js +1161 -0
- package/dist/workspace-runtime/persistence/stopped-execution.js +77 -0
- package/dist/workspace-runtime/previews/diagnostics.js +44 -0
- package/dist/workspace-runtime/previews/finalize.js +64 -0
- package/dist/workspace-runtime/previews/output.js +36 -0
- package/dist/workspace-runtime/previews/publish.js +306 -0
- package/dist/workspace-runtime/previews/runtime-preview.js +251 -0
- package/dist/workspace-runtime/previews/single-file.js +43 -0
- package/dist/workspace-runtime/processes/managed-writes.js +69 -0
- package/dist/workspace-runtime/serve.js +441 -0
- package/dist/workspace-runtime/server/accept-operation.js +61 -0
- package/dist/workspace-runtime/server/asset-transfers.js +63 -0
- package/dist/workspace-runtime/server/auth.js +21 -0
- package/dist/workspace-runtime/server/connectivity.js +211 -0
- package/dist/workspace-runtime/server/desktop-host.js +429 -0
- package/dist/workspace-runtime/server/desktop-preview-config.js +81 -0
- package/dist/workspace-runtime/server/desktop-preview-service.js +157 -0
- package/dist/workspace-runtime/server/desktop-preview-static.js +53 -0
- package/dist/workspace-runtime/server/desktop-preview.js +189 -0
- package/dist/workspace-runtime/server/dispatch.js +1655 -0
- package/dist/workspace-runtime/server/endpoints.js +21 -0
- package/dist/workspace-runtime/server/execution-group.js +90 -0
- package/dist/workspace-runtime/server/http.js +1363 -0
- package/dist/workspace-runtime/server/lock.js +53 -0
- package/dist/workspace-runtime/server/operation-record.js +33 -0
- package/dist/workspace-runtime/server/rfb-watch-gate.js +168 -0
- package/dist/workspace-runtime/server/session-restore.js +84 -0
- package/dist/workspace-runtime/server/source-uploader.js +138 -0
- package/dist/workspace-runtime/server/submit-operation.js +41 -0
- package/dist/workspace-runtime/server/terminal-host.js +366 -0
- package/dist/workspace-runtime/server/types.js +1 -0
- package/dist/workspace-runtime/server/workspace-transfer.js +168 -0
- package/dist/workspace-runtime/verify-artifact.js +59 -0
- package/dist/workspace-runtime/workspaces/append-only-log.js +62 -0
- package/dist/workspace-runtime/workspaces/archive.js +207 -0
- package/dist/workspace-runtime/workspaces/artifact-events.js +168 -0
- package/dist/workspace-runtime/workspaces/artifact-files.js +201 -0
- package/dist/workspace-runtime/workspaces/artifact-receipts.js +112 -0
- package/dist/workspace-runtime/workspaces/artifacts.js +380 -0
- package/dist/workspace-runtime/workspaces/asset-library-import.js +387 -0
- package/dist/workspace-runtime/workspaces/asset-publication-access.js +29 -0
- package/dist/workspace-runtime/workspaces/asset-transfer-dependencies.js +81 -0
- package/dist/workspace-runtime/workspaces/asset-transfer-publish.js +438 -0
- package/dist/workspace-runtime/workspaces/asset-transfer-storage.js +389 -0
- package/dist/workspace-runtime/workspaces/attachment-content.js +73 -0
- package/dist/workspace-runtime/workspaces/attachments.js +185 -0
- package/dist/workspace-runtime/workspaces/batch-commit.js +142 -0
- package/dist/workspace-runtime/workspaces/binary-content.js +65 -0
- package/dist/workspace-runtime/workspaces/binary-write.js +117 -0
- package/dist/workspace-runtime/workspaces/cli-context.js +23 -0
- package/dist/workspace-runtime/workspaces/cli-credentials.js +115 -0
- package/dist/workspace-runtime/workspaces/composer-context.js +147 -0
- package/dist/workspace-runtime/workspaces/context-error.js +2 -0
- package/dist/workspace-runtime/workspaces/delivery-build.js +421 -0
- package/dist/workspace-runtime/workspaces/delivery-store.js +168 -0
- package/dist/workspace-runtime/workspaces/delivery.js +64 -0
- package/dist/workspace-runtime/workspaces/dependencies.js +279 -0
- package/dist/workspace-runtime/workspaces/developer-command.js +98 -0
- package/dist/workspace-runtime/workspaces/directories.js +135 -0
- package/dist/workspace-runtime/workspaces/directory-access.js +50 -0
- package/dist/workspace-runtime/workspaces/directory-attachments.js +245 -0
- package/dist/workspace-runtime/workspaces/directory-create.js +57 -0
- package/dist/workspace-runtime/workspaces/directory-maintenance.js +111 -0
- package/dist/workspace-runtime/workspaces/directory-mutations.js +238 -0
- package/dist/workspace-runtime/workspaces/directory-revisions.js +56 -0
- package/dist/workspace-runtime/workspaces/directory-stats.js +49 -0
- package/dist/workspace-runtime/workspaces/disk-snapshot.js +31 -0
- package/dist/workspace-runtime/workspaces/empty-template.js +43 -0
- package/dist/workspace-runtime/workspaces/file-content.js +48 -0
- package/dist/workspace-runtime/workspaces/files-search.js +116 -0
- package/dist/workspace-runtime/workspaces/files.js +150 -0
- package/dist/workspace-runtime/workspaces/git-credential-broker.js +312 -0
- package/dist/workspace-runtime/workspaces/git-credential-helper.js +68 -0
- package/dist/workspace-runtime/workspaces/git-direct-store.js +155 -0
- package/dist/workspace-runtime/workspaces/git.js +683 -0
- package/dist/workspace-runtime/workspaces/instructions.js +56 -0
- package/dist/workspace-runtime/workspaces/json5-edit.js +313 -0
- package/dist/workspace-runtime/workspaces/library-attachments.js +268 -0
- package/dist/workspace-runtime/workspaces/operation-log.js +23 -0
- package/dist/workspace-runtime/workspaces/optional-platform-skills.js +14 -0
- package/dist/workspace-runtime/workspaces/parameter-agent-inputs.js +97 -0
- package/dist/workspace-runtime/workspaces/parameter-agent-protocol.js +40 -0
- package/dist/workspace-runtime/workspaces/parameter-agent-store.js +58 -0
- package/dist/workspace-runtime/workspaces/parameter-agent.js +284 -0
- package/dist/workspace-runtime/workspaces/parameter-assets.js +212 -0
- package/dist/workspace-runtime/workspaces/parameters.js +369 -0
- package/dist/workspace-runtime/workspaces/prepare.js +284 -0
- package/dist/workspace-runtime/workspaces/registry.js +251 -0
- package/dist/workspace-runtime/workspaces/remix-references.js +301 -0
- package/dist/workspace-runtime/workspaces/revisions.js +31 -0
- package/dist/workspace-runtime/workspaces/session-image.js +104 -0
- package/dist/workspace-runtime/workspaces/shared-git.js +40 -0
- package/dist/workspace-runtime/workspaces/skill-artifact-loader.js +95 -0
- package/dist/workspace-runtime/workspaces/skills.js +191 -0
- package/dist/workspace-runtime/workspaces/theme-asset-index.js +267 -0
- package/dist/workspace-runtime/workspaces/transfer-quota.js +69 -0
- package/dist/workspace-runtime/workspaces/transfer.js +471 -0
- package/dist/workspace-runtime/workspaces/turn-changes.js +75 -0
- package/dist/workspace-runtime/workspaces/video-attachments.js +49 -0
- package/dist/workspace-runtime/workspaces/worktree-attachments.js +74 -0
- package/dist/workspace-runtime/workspaces/worktree-checkout.js +67 -0
- package/dist/workspace-runtime/workspaces/worktrees.js +73 -0
- package/package.json +16 -5
- package/project-template/.claude/skills/playcraft-audio-generation/SKILL.md +31 -4
- package/project-template/.claude/skills/playcraft-image-generation/SKILL.md +36 -5
- package/project-template/.claude/skills/playcraft-image-generation/reference/build-sprite-sheet.template.mjs +1 -1
- package/project-template/.claude/skills/playcraft-image-generation/reference/compare-style.template.mjs +1 -1
- package/project-template/.claude/skills/playcraft-image-generation/reference/gen-batch-sprite.template.mjs +1 -1
- package/project-template/.claude/skills/playcraft-image-generation/reference/gen-batch.template.mjs +1 -1
- package/project-template/.claude/skills/playcraft-image-generation/reference/gen-edit-variants.template.mjs +1 -1
- package/project-template/.claude/skills/playcraft-image-generation/reference/process-batch.template.mjs +1 -1
- package/project-template/.claude/skills/playcraft-image-generation/reference/ta-image-generation-detail.md +300 -0
- package/project-template/.claude/skills/playcraft-image-generation/reference/validate-sprite-sheet.template.mjs +1 -1
- package/project-template/.claude/skills/playcraft-image-processing/SKILL.md +50 -25
- package/project-template/.claude/skills/playcraft-replica-validation/SKILL.md +25 -0
- package/project-template/.claude/skills/playcraft-replica-validation/references/contracts.md +79 -0
- package/project-template/.claude/skills/playcraft-video-understanding/SKILL.md +29 -0
- package/project-template/.claude/skills/playcraft-video-understanding/references/contracts.md +37 -0
- package/project-template/.claude/skills/playcraft-workspace-assets/SKILL.md +53 -0
- package/project-template/.claude/skills/playcraft-workspace-assets/references/requests.json +32 -0
- package/project-template-v2/.claude/agents/artist.md +82 -0
- package/project-template-v2/.claude/agents/developer.md +153 -0
- package/project-template-v2/.claude/agents/game-designer.md +264 -0
- package/project-template-v2/.claude/agents/refs/artist-art-style-catalog.md +533 -0
- package/project-template-v2/.claude/agents/refs/artist-color-audio-recipes.md +153 -0
- package/project-template-v2/.claude/agents/refs/artist-dimension-axis.md +27 -0
- package/project-template-v2/.claude/agents/refs/artist-master-composite-recipes.md +208 -0
- package/project-template-v2/.claude/agents/refs/atom-skill-library.md +81 -0
- package/project-template-v2/.claude/agents/refs/developer-impl-cookbook.md +432 -0
- package/project-template-v2/.claude/agents/refs/framework-5-component-filter.md +252 -0
- package/project-template-v2/.claude/agents/refs/framework-game-feel-juice.md +266 -0
- package/project-template-v2/.claude/agents/refs/framework-mda.md +147 -0
- package/project-template-v2/.claude/agents/refs/game-designer-gameplay-sufficiency.md +123 -0
- package/project-template-v2/.claude/agents/refs/ta-3d-flip-recipe.md +88 -0
- package/project-template-v2/.claude/agents/refs/ta-atlas-deliverable-standard.md +67 -0
- package/project-template-v2/.claude/agents/refs/ta-batch-pipeline-recipes.md +120 -0
- package/project-template-v2/.claude/agents/refs/ta-image-generation-detail.md +300 -0
- package/project-template-v2/.claude/agents/refs/ta-image-ops-reference.md +495 -0
- package/project-template-v2/.claude/agents/refs/ta-pipeline-cookbook.md +1141 -0
- package/project-template-v2/.claude/agents/refs/ta-tools-reference.md +111 -0
- package/project-template-v2/.claude/agents/refs/ta-vfx-preset-catalog.md +365 -0
- package/project-template-v2/.claude/agents/refs/threejs-cannon-pitfalls.md +412 -0
- package/project-template-v2/.claude/agents/reviewer.md +75 -0
- package/project-template-v2/.claude/agents/technical-artist.md +86 -0
- package/project-template-v2/.claude/hooks/snapshot-milestone.mjs +243 -0
- package/project-template-v2/.claude/hooks/user-prompt.mjs +133 -0
- package/project-template-v2/.claude/settings.json +33 -0
- package/project-template-v2/.claude/skills/brainstorming/SKILL.md +161 -0
- package/project-template-v2/.claude/skills/brainstorming/scripts/frame-template.html +270 -0
- package/project-template-v2/.claude/skills/brainstorming/scripts/helper.js +177 -0
- package/project-template-v2/.claude/skills/brainstorming/scripts/server.cjs +354 -0
- package/project-template-v2/.claude/skills/brainstorming/scripts/start-server.sh +148 -0
- package/project-template-v2/.claude/skills/brainstorming/scripts/stop-server.sh +56 -0
- package/project-template-v2/.claude/skills/brainstorming/scripts/wait-for-selection.sh +62 -0
- package/project-template-v2/.claude/skills/brainstorming/spec-document-reviewer-prompt.md +49 -0
- package/project-template-v2/.claude/skills/brainstorming/visual-companion.md +309 -0
- package/project-template-v2/.claude/skills/playcraft-ad-psychology/SKILL.md +182 -0
- package/project-template-v2/.claude/skills/playcraft-art-style-guide/SKILL.md +123 -0
- package/project-template-v2/.claude/skills/playcraft-asset-state-sheet/SKILL.md +205 -0
- package/project-template-v2/.claude/skills/playcraft-audio-generation/SKILL.md +307 -0
- package/project-template-v2/.claude/skills/playcraft-batch-pipeline/SKILL.md +184 -0
- package/project-template-v2/.claude/skills/playcraft-build-optimizer/SKILL.md +306 -0
- package/project-template-v2/.claude/skills/playcraft-image-generation/SKILL.md +401 -0
- package/project-template-v2/.claude/skills/playcraft-image-generation/reference/build-sprite-sheet.template.mjs +123 -0
- package/project-template-v2/.claude/skills/playcraft-image-generation/reference/compare-style.template.mjs +254 -0
- package/project-template-v2/.claude/skills/playcraft-image-generation/reference/gen-batch-sprite.template.mjs +333 -0
- package/project-template-v2/.claude/skills/playcraft-image-generation/reference/gen-batch.template.mjs +95 -0
- package/project-template-v2/.claude/skills/playcraft-image-generation/reference/gen-edit-variants.template.mjs +118 -0
- package/project-template-v2/.claude/skills/playcraft-image-generation/reference/process-batch.template.mjs +136 -0
- package/project-template-v2/.claude/skills/playcraft-image-generation/reference/prompt-cookbook.md +397 -0
- package/project-template-v2/.claude/skills/playcraft-image-generation/reference/ta-image-generation-detail.md +300 -0
- package/project-template-v2/.claude/skills/playcraft-image-generation/reference/validate-sprite-sheet.template.mjs +296 -0
- package/project-template-v2/.claude/skills/playcraft-image-ops/SKILL.md +122 -0
- package/project-template-v2/.claude/skills/playcraft-image-processing/SKILL.md +244 -0
- package/project-template-v2/.claude/skills/playcraft-masking/SKILL.md +373 -0
- package/project-template-v2/.claude/skills/playcraft-playable-optimization/SKILL.md +161 -0
- package/project-template-v2/.claude/skills/playcraft-research/SKILL.md +215 -0
- package/project-template-v2/.claude/skills/playcraft-skill-recommender/SKILL.md +382 -0
- package/project-template-v2/.claude/skills/playcraft-sprite-generation/SKILL.md +423 -0
- package/project-template-v2/.claude/skills/playcraft-sprite-remix/SKILL.md +158 -0
- package/project-template-v2/.claude/skills/playcraft-sprite-sheet/SKILL.md +100 -0
- package/project-template-v2/.claude/skills/playcraft-storyboard/SKILL.md +167 -0
- package/project-template-v2/.claude/skills/playcraft-style-qa/SKILL.md +270 -0
- package/project-template-v2/.claude/skills/playcraft-text-rendering/SKILL.md +236 -0
- package/project-template-v2/.claude/skills/playcraft-vfx-animation/SKILL.md +130 -0
- package/project-template-v2/.claude/skills/playcraft-workspace-assets/SKILL.md +53 -0
- package/project-template-v2/.claude/skills/playcraft-workspace-assets/references/requests.json +32 -0
- package/project-template-v2/.claude/skills/playwright-cli/SKILL.md +390 -0
- package/project-template-v2/.claude/skills/playwright-cli/references/element-attributes.md +23 -0
- package/project-template-v2/.claude/skills/playwright-cli/references/playwright-tests.md +39 -0
- package/project-template-v2/.claude/skills/playwright-cli/references/request-mocking.md +87 -0
- package/project-template-v2/.claude/skills/playwright-cli/references/running-code.md +240 -0
- package/project-template-v2/.claude/skills/playwright-cli/references/session-management.md +226 -0
- package/project-template-v2/.claude/skills/playwright-cli/references/spec-driven-testing.md +308 -0
- package/project-template-v2/.claude/skills/playwright-cli/references/storage-state.md +275 -0
- package/project-template-v2/.claude/skills/playwright-cli/references/test-generation.md +134 -0
- package/project-template-v2/.claude/skills/playwright-cli/references/tracing.md +142 -0
- package/project-template-v2/.claude/skills/playwright-cli/references/video-recording.md +153 -0
- package/project-template-v2/.claude/skills/session-analyzer/SKILL.md +386 -0
- package/project-template-v2/.claude/skills/session-analyzer/scripts/execution-breakdown.mjs +182 -0
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- package/project-templates/threejs/.claude/skills/playcraft-image-generation/reference/ta-image-generation-detail.md +300 -0
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- package/project-templates/threejs/.claude/skills/playcraft-workspace-assets/SKILL.md +53 -0
- package/project-templates/threejs/.claude/skills/playcraft-workspace-assets/references/requests.json +32 -0
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# TA (Technical Artist, 技术美术师) 图片生成进阶参考
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> 本文件供 TA/Designer 在需要精灵图直出、Edit 模型变体、错误恢复等进阶场景时按需查阅。核心决策逻辑见 `playcraft-image-generation` skill。复制模板前,将 `SKILL_DIR` 设为本次实际加载的 `SKILL.md` 所在目录(以技能加载回执为准)。
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---
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## 1. 精灵图直出 + 批量出图策略
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### 策略一:直接生成整张精灵图(最高效)
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**一次 API (Application Programming Interface, 应用程序编程接口) 调用生成包含多个元素的网格图**,后续用 `sprite-split` 切分。使用主文选定的模型,不因批量生成自动改用旧模型。
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> 保留命令行默认等待时间。等待本身不表示请求失败;本地超时也不表示后端已停止,确认原请求状态后再决定下一步,避免重复计费。
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#### 先判断:元素需要透明背景吗?
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```
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需要透明背景(独立元素:角色、车、道具、图标)?
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├─ 常规透明交付 → --remove-background;按主文第 2 节准备源图背景
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│ 切分后保留透明通道,不重复去背
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├─ 不透明牌面/场景 → --no-remove-background;白色牌面属于主体
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└─ 明确选择独立色幕 → 仅限主文第 3 节;关闭整板自动去背,切分后逐格去背
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```
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```bash
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playcraft tools generate-image \
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--prompt "Sprite sheet grid, 4 columns × 2 rows. Each cell: one playing card face, flat 2D, white card face, uniform size. Row 1: Ace of Spades, 2 of Spades, 3 of Spades, 4 of Spades. Row 2: 5 of Spades, 6 of Spades, 7 of Spades, 8 of Spades. Grid layout, equal cell size, no border between cells." \
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--output assets/gen/cards_sheet.png \
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--aspect-ratio 3:2 \
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--image-model iegg-litellm/gpt-image-2.5-sunburst \
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--no-remove-background
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# 查尺寸再切分(frame-width=总宽/列数, frame-height=总高/行数)
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playcraft image info --input assets/gen/cards_sheet.png
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playcraft image sprite-split \
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--input assets/gen/cards_sheet.png \
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```
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```bash
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# Step 1:Image 2.5 由后端组装源图背景并验收透明交付
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playcraft tools generate-image \
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--prompt "Sprite sheet grid, 3 columns × 1 row. Each cell: one car, flat 2D vector, bold outline, centered, isolated subject. [Row1,Col1]: red sports car front view; [Row1,Col2]: blue SUV front view; [Row1,Col3]: yellow taxi front view. Grid layout, equal cell size, no border between cells." \
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--remove-background
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playcraft image info --input assets/gen/cars_sheet.png
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playcraft image sprite-split \
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--input assets/gen/cars_sheet.png \
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--output-dir assets/images/cars/ \
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--rows 1 --columns 3 \
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--frame-width <总宽/3> --frame-height <总高>
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# Step 3:验证每格主体完整及深浅背景上的透明边缘,不重复去背
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```
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明确选用其他模型时,同样传 `--remove-background`,但首次 prompt 需追加单一 `on a uniform solid pure white background for subsequent background removal`;后端不会像 Image 2.5 那样自动补源图背景。
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#### 独立色幕示例(仅限明确选择的制作流程)
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先按主文第 3 节选与主体不冲突的色幕。参考图和交付规格来自目标字段时先读取,再显式传给中间图请求,省略 `--target-asset`,避免字段透明要求覆盖保留色幕的开关。
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```bash
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# 已明确锁定不支持原生透明的模型与品红色幕;常规流程不使用此分支
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playcraft tools generate-image \
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--prompt "Sprite sheet grid, 3 columns × 1 row. [Row1,Col1]: red sports car; [Row1,Col2]: blue SUV; [Row1,Col3]: yellow taxi. Each car isolated, centered on a uniform solid #FF00FF background, equal cell size, no borders, no shadows." \
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--output assets/gen/cars_chroma.png \
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--aspect-ratio 3:2 \
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--image-model mulerouter/gpt-image-2 \
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--no-remove-background
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# 读取实际尺寸并 sprite-split 后,逐格去背;品红使用 tolerance 20
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playcraft image remove-background \
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--input assets/gen/cars-split/frame_r0_c0.png \
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--output assets/images/cars/red_car.png \
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--tolerance 20
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```
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其他格同样处理,并分别验收。自动透明图使用 `backgroundMode='automatic'`;独立色幕脚本设 `backgroundMode='chroma'`、`chromaColor` 和 `chromaTolerance`,不要把两种流程混用。
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**Prompt 关键词**:`sprite sheet grid, N columns × M rows, grid layout, equal cell size, uniform size`
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**每批推荐最多 16 个元素(4x4)**,元素太多时会出现混乱。
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### 策略二:批量出图(n>1,一次 API 调用返回多张候选)
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`--count N` 让同一个 prompt 一次返回 N 张候选图,适合 Phase 1 挑图。**谨慎使用,容易触发 provider 并发限制。**
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```bash
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# 一次 API 调用生成 4 张候选,选最好的
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playcraft tools generate-image \
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--prompt "A single playing card, Ace of Hearts, flat 2D..." \
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--output assets/gen/card \
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--count 4 \
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--image-model iegg-litellm/gpt-image-2
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# → 保存为 card_1.png card_2.png card_3.png card_4.png
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```
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> `--count N` 是"同一 prompt 出 N 张变体",而不是"N 个不同元素"。生成 N 个不同元素请用策略一(精灵图直出)。
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+
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110
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**两种策略对比**:
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+
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| 场景 | 推荐策略 | 说明 |
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| -------------------------- | --------------------------- | --------------------------------- |
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| <=16 个同类元素 | 精灵图直出(策略一) | 一张网格图 + sprite-split,最高效 |
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| 17-52 个元素 | 精灵图直出分批(每批 <=16) | 生成多张精灵图再切分 |
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| 风格变体(同构造不同内容) | 批量出图 `--count 4-6` | 同 prompt 出多张挑最好的 |
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| 禁止 | 逐个生成每个元素 | 效率极低,应全面避免 |
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+
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119
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### 策略三:分批生成精灵图(元素数量 > 16)
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```javascript
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// ta-workspace/scripts/gen-cards-batch-sheets.mjs
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// 52 张牌 → 4 批 × 13 = 4 张精灵图,再统一切分
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const BATCHES = [
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{
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name: 'sheet_spades',
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cards: ['A♠', '2♠', '3♠', '4♠', '5♠', '6♠', '7♠', '8♠', '9♠', '10♠', 'J♠', 'Q♠', 'K♠'],
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},
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{
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name: 'sheet_hearts',
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cards: ['A♥', '2♥', '3♥', '4♥', '5♥', '6♥', '7♥', '8♥', '9♥', '10♥', 'J♥', 'Q♥', 'K♥'],
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},
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{
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name: 'sheet_diamonds',
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cards: ['A♦', '2♦', '3♦', '4♦', '5♦', '6♦', '7♦', '8♦', '9♦', '10♦', 'J♦', 'Q♦', 'K♦'],
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},
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{
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name: 'sheet_clubs',
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cards: ['A♣', '2♣', '3♣', '4♣', '5♣', '6♣', '7♣', '8♣', '9♣', '10♣', 'J♣', 'Q♣', 'K♣'],
|
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+
},
|
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+
];
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|
+
// 每批生成一张 13×1 精灵图,再用 sprite-split 切分
|
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|
+
```
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+
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+
参考脚本模板:[gen-batch-sprite.template.mjs](gen-batch-sprite.template.mjs)
|
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|
+
|
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|
+
---
|
|
148
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+
|
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149
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+
## 2. Edit 模型工作流(基图 → 编辑变体)
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+
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+
### 适用场景
|
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+
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+
结构相同、只改局部的变体集合:扑克牌(换花色/换数字)、棋子(换颜色)、图标集(换内容符号)。
|
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|
+
|
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155
|
+
### 工作流
|
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156
|
+
|
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157
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+
```
|
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158
|
+
Phase 1:高质量模型生成 1 张完美基图
|
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159
|
+
→ gpt-image-2 / gemini-flash(最佳质量)
|
|
160
|
+
→ 反复生成直到满意,存为 base_xxx.png
|
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161
|
+
|
|
162
|
+
Phase 2:用参考图 + prompt 批量生成变体
|
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|
+
→ 任何 text+image 或 image→image 模型均可
|
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164
|
+
→ 将基图作为 --reference-image,prompt 中描述变体差异
|
|
165
|
+
→ 纯 edit 场景可用 mulerouter/qwen-image-edit-max
|
|
166
|
+
```
|
|
167
|
+
|
|
168
|
+
### Edit Prompt 写法
|
|
169
|
+
|
|
170
|
+
```
|
|
171
|
+
好的写法(修改指令):
|
|
172
|
+
"Change the rank symbol from A to 2, show two spade symbols in the center"
|
|
173
|
+
|
|
174
|
+
差的写法(完整重描述):
|
|
175
|
+
"A playing card with two spade symbols, white background..."
|
|
176
|
+
(这会让模型重新生图,而不是编辑)
|
|
177
|
+
```
|
|
178
|
+
|
|
179
|
+
### 使用脚本模板
|
|
180
|
+
|
|
181
|
+
```bash
|
|
182
|
+
cp "$SKILL_DIR/reference/gen-edit-variants.template.mjs" \
|
|
183
|
+
ta-workspace/scripts/gen-<name>-variants.mjs
|
|
184
|
+
# 修改 CONFIG.baseImage / CONFIG.editModel / VARIANTS[] 后运行
|
|
185
|
+
node ta-workspace/scripts/gen-<name>-variants.mjs
|
|
186
|
+
```
|
|
187
|
+
|
|
188
|
+
---
|
|
189
|
+
|
|
190
|
+
## 3. 错误恢复策略
|
|
191
|
+
|
|
192
|
+
后端统一限制模型、供应商与重生成的总尝试次数;命令行默认不额外重试。普通素材默认模型选择、原生透明优先与剩余一次干净底图重生成均以主文第 2 节为准,脚本不再叠加模型回退链。
|
|
193
|
+
|
|
194
|
+
| 错误现象 | 立即行动 |
|
|
195
|
+
| ---------------------- | ------------------------------------------------------------------------------------------------------------------------ |
|
|
196
|
+
| 仍在等待 / 本地超时 | 确认原请求状态,等待或核实后端已结束;不要并发重发,也不要仅因等待改模型。 |
|
|
197
|
+
| 上游错误 / 网络失败 | 记录请求编号、实际 provider/model 与尝试次数,报告后端诊断;用户或流程锁定的模型不静默更换。 |
|
|
198
|
+
| 透明源图或最终验收失败 | 报告失败阶段并停止;不把棋盘格、补边或未完成的去背当成功,不自行改用色幕。 |
|
|
199
|
+
| 去背处理失败 | 报告处理错误并停止,不重复生图或降低最终透明要求。 |
|
|
200
|
+
| 参考图 / 交付参数错误 | 修正路径或参数后再发送;保留用户及字段约束,不丢弃参考图继续生成。 |
|
|
201
|
+
| 风格或内容偏差 | 参考 [prompt-cookbook.md](prompt-cookbook.md) 的主体模板,检查实际模型、参考图与交付规格;新一轮生成仍保留最终背景要求。 |
|
|
202
|
+
|
|
203
|
+
---
|
|
204
|
+
|
|
205
|
+
## 4. 批量生成最佳实践
|
|
206
|
+
|
|
207
|
+
### 首选策略:精灵图直出(见第 1 节)
|
|
208
|
+
|
|
209
|
+
**优先用本次选定的模型生成包含多个元素的网格图**,然后用 `sprite-split` 切分,避免逐个 API 调用。只有在以下情况才退化为逐个调用:
|
|
210
|
+
|
|
211
|
+
- 需要 reference-image 一致性(网格 prompt 不稳定)
|
|
212
|
+
- 每个元素差异太大,一张图放不下
|
|
213
|
+
|
|
214
|
+
### 单张验证后再批量
|
|
215
|
+
|
|
216
|
+
先生成 1 张验证效果,满意后再运行批量脚本。
|
|
217
|
+
|
|
218
|
+
### 使用 Node.js 脚本(推荐)
|
|
219
|
+
|
|
220
|
+
参见 [gen-batch.template.mjs](gen-batch.template.mjs),复制到 `ta-workspace/scripts/` 后修改 CONFIG 区域。
|
|
221
|
+
|
|
222
|
+
```bash
|
|
223
|
+
cp "$SKILL_DIR/reference/gen-batch.template.mjs" \
|
|
224
|
+
ta-workspace/scripts/gen-<name>.mjs
|
|
225
|
+
# 修改 CONFIG / ITEMS[] 后运行
|
|
226
|
+
node ta-workspace/scripts/gen-<name>.mjs
|
|
227
|
+
```
|
|
228
|
+
|
|
229
|
+
### 批量处理
|
|
230
|
+
|
|
231
|
+
参见 [process-batch.template.mjs](process-batch.template.mjs)。
|
|
232
|
+
|
|
233
|
+
```bash
|
|
234
|
+
cp "$SKILL_DIR/reference/process-batch.template.mjs" \
|
|
235
|
+
ta-workspace/scripts/process-<name>.mjs
|
|
236
|
+
# 修改 CONFIG(特别是 skipRemoveBg)后运行
|
|
237
|
+
node ta-workspace/scripts/process-<name>.mjs
|
|
238
|
+
```
|
|
239
|
+
|
|
240
|
+
已由生成工具验证透明的图使用 `skipRemoveBg=true`,保留透明边缘;不透明牌面/场景同样跳过去背。只有独立色幕中间图才设为 `false`,按所选色幕设置容差。
|
|
241
|
+
|
|
242
|
+
### 合并精灵图
|
|
243
|
+
|
|
244
|
+
参见 [build-sprite-sheet.template.mjs](build-sprite-sheet.template.mjs)。
|
|
245
|
+
|
|
246
|
+
```bash
|
|
247
|
+
cp "$SKILL_DIR/reference/build-sprite-sheet.template.mjs" \
|
|
248
|
+
ta-workspace/scripts/build-<name>-atlas.mjs
|
|
249
|
+
# 修改 CONFIG / ORDERED_NAMES[] 后运行
|
|
250
|
+
node ta-workspace/scripts/build-<name>-atlas.mjs
|
|
251
|
+
```
|
|
252
|
+
|
|
253
|
+
---
|
|
254
|
+
|
|
255
|
+
## 5. TA Workspace:Node.js 脚本驱动
|
|
256
|
+
|
|
257
|
+
### 为什么用 Node.js 而不是 bash?
|
|
258
|
+
|
|
259
|
+
| 维度 | bash | Node.js |
|
|
260
|
+
| -------- | ----------------- | -------------------------- |
|
|
261
|
+
| 语法错误 | 引号/转义陷阱多 | 标准 ES 语法,错误立即可读 |
|
|
262
|
+
| 条件逻辑 | 繁琐 | if/else/switch 简洁 |
|
|
263
|
+
| 错误处理 | `set -e` 容易遗漏 | try/catch 完整覆盖 |
|
|
264
|
+
| 数据驱动 | 字符串拼接 | 对象数组,结构清晰 |
|
|
265
|
+
| 调试 | `bash -x` 噪声大 | `console.log` 精确定位 |
|
|
266
|
+
|
|
267
|
+
**结论**:超过 5 步或超过 10 个文件,始终写 Node.js 脚本。
|
|
268
|
+
|
|
269
|
+
### ta-workspace 目录约定
|
|
270
|
+
|
|
271
|
+
```
|
|
272
|
+
ta-workspace/
|
|
273
|
+
├── scripts/ ← Node.js 脚本(.mjs)
|
|
274
|
+
├── logs/ ← 脚本运行日志(自动追加)
|
|
275
|
+
└── tmp/ ← 临时文件(脚本完成后自动清理)
|
|
276
|
+
```
|
|
277
|
+
|
|
278
|
+
### 脚本模板目录
|
|
279
|
+
|
|
280
|
+
| 模板 | 用途 | 关键 CONFIG |
|
|
281
|
+
| ------------------------------------------------------------------ | --------------------------------------------- | ------------------------------------------------------------- |
|
|
282
|
+
| [gen-batch-sprite.template.mjs](gen-batch-sprite.template.mjs) | 精灵图直出,自动透明或独立色幕 → sprite-split | `model`, `removeBg`, `backgroundMode`, `columns`, `BATCHES[]` |
|
|
283
|
+
| [gen-batch.template.mjs](gen-batch.template.mjs) | 批量从零 AI 生图(reference-image 模式) | `model`, `referenceImage`, `style`, `ITEMS[]` |
|
|
284
|
+
| [gen-edit-variants.template.mjs](gen-edit-variants.template.mjs) | 基图 + edit 模型生成变体 | `baseImage`, `editModel`, `VARIANTS[]` |
|
|
285
|
+
| [process-batch.template.mjs](process-batch.template.mjs) | 批量去背景 / trim + resize | `inputDir`, `outputDir`, `skipRemoveBg` |
|
|
286
|
+
| [build-sprite-sheet.template.mjs](build-sprite-sheet.template.mjs) | 精灵图合并 + JSON 验证 | `processedDir`, `columns`, `ORDERED_NAMES[]` |
|
|
287
|
+
|
|
288
|
+
每个模板均包含:CONFIG/DATA/LOGIC 三段式结构、`existsSync` 幂等跳过、`appendFileSync` 日志、try/catch 错误统计。
|
|
289
|
+
|
|
290
|
+
### 什么时候用命令行,什么时候写脚本?
|
|
291
|
+
|
|
292
|
+
| 场景 | 命令行 | 脚本 |
|
|
293
|
+
| -------------------------------- | ------ | ---- |
|
|
294
|
+
| 单张图片处理 / 查看信息 | 是 | — |
|
|
295
|
+
| 3-5 个文件,步骤简单 | 是 | — |
|
|
296
|
+
| 10+ 个文件,相同步骤 | — | 是 |
|
|
297
|
+
| 需要条件逻辑(不同素材不同参数) | — | 是 |
|
|
298
|
+
| 需要验证中间结果 | — | 是 |
|
|
299
|
+
| 需要幂等重跑(跳过已存在) | — | 是 |
|
|
300
|
+
| 完整管线(生成 → 处理 → 打包) | — | 是 |
|
|
@@ -5,7 +5,7 @@
|
|
|
5
5
|
* TA 在 Compliance Gate 前运行,确认精灵图尺寸、帧数、通道数均符合要求。
|
|
6
6
|
*
|
|
7
7
|
* 使用方法:
|
|
8
|
-
* cp
|
|
8
|
+
* cp "$SKILL_DIR/reference/validate-sprite-sheet.template.mjs" \
|
|
9
9
|
* ta-workspace/scripts/validate-sprite-sheet.mjs
|
|
10
10
|
* # 修改下方 SHEETS 数组后运行:
|
|
11
11
|
* node ta-workspace/scripts/validate-sprite-sheet.mjs
|
|
@@ -1,7 +1,10 @@
|
|
|
1
1
|
---
|
|
2
2
|
name: playcraft-image-processing
|
|
3
|
-
description:
|
|
3
|
+
description: Use when processing playable images with local transforms, platform layer separation, object segmentation, nine-patch analysis, or sprite slicing through playcraft image.
|
|
4
4
|
compatibility: agent,opencode
|
|
5
|
+
version: 1.1.1
|
|
6
|
+
surfaces:
|
|
7
|
+
- sandbox-agent
|
|
5
8
|
---
|
|
6
9
|
|
|
7
10
|
## Skill Definition
|
|
@@ -11,13 +14,14 @@ tools:
|
|
|
11
14
|
- bash
|
|
12
15
|
- read
|
|
13
16
|
prompt_extension: |
|
|
14
|
-
|
|
15
|
-
通过 bash 工具运行 `playcraft image <command>` CLI
|
|
17
|
+
你是图像处理工程师。工作素材写入当前工程的 assets/ 或当前主题素材目录;最终交付导出到工程根目录 dist/。
|
|
18
|
+
通过 bash 工具运行 `playcraft image <command>` CLI (Command Line Interface, 命令行界面) 命令处理图片。几何、格式、滤镜和合成在本地执行;图层分离、目标分割、九宫格和自动精灵分析使用平台能力。
|
|
16
19
|
|
|
17
20
|
## 我做什么
|
|
18
21
|
|
|
19
22
|
- 对生成的图片进行后处理,使其符合游戏引擎和可玩广告的规格
|
|
20
23
|
- 支持:缩放、裁剪、旋转、翻转、填充边距、格式转换、灰度化、模糊、色调叠加、反色、图片合成、像素化、自动裁边
|
|
24
|
+
- 支持:图层分离、目标分割、九宫格拉伸边距分析、精灵图自动检测与切片
|
|
21
25
|
|
|
22
26
|
## 何时用我
|
|
23
27
|
|
|
@@ -32,7 +36,28 @@ tools:
|
|
|
32
36
|
|
|
33
37
|
## 命令速查
|
|
34
38
|
|
|
35
|
-
|
|
39
|
+
先查看目标子命令的 `--help`。单文件处理通常使用 `--input` / `--output`;分层、分割和切片使用 `--output-dir`,合成使用 `--base` / `--overlay`。
|
|
40
|
+
|
|
41
|
+
### 图层分离与九宫格分析
|
|
42
|
+
|
|
43
|
+
```bash
|
|
44
|
+
# 当前云工作区分层管线:底图、可编辑图层和重建元数据
|
|
45
|
+
playcraft image decompose-layers --input assets/composite.png --output-dir assets/layers
|
|
46
|
+
playcraft image decompose-layers --input assets/composite.png --prompt "背景、角色和文字分别成层" --size 1.5K --output-dir assets/layers-v2
|
|
47
|
+
|
|
48
|
+
# 明确需要旧管线时才选 Qwen
|
|
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|
+
playcraft image decompose-layers --input assets/composite.png --engine qwen --num-layers 4 --output-dir assets/layers-qwen
|
|
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|
+
|
|
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|
+
# 分析面板四边的拉伸边距
|
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|
+
playcraft image analyze-nine-patch --input assets/panel.png --output assets/panel-analysis.json
|
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+
|
|
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|
+
# 自动分析精灵图的行列及帧边界后切片
|
|
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|
+
playcraft image sprite-split --input assets/sheet.png --auto-detect --output-dir assets/frames
|
|
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|
+
```
|
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|
+
|
|
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|
+
`decompose-layers` 默认使用 `seedream` 工作区管线,保存底图、全部图层和 `decompose-layers-meta.json`。重建时保留元数据中的相对路径、层叠顺序和边界框,不能只取预览图。`--num-layers`、`--no-safety-checker` 和 `--output-format` 是旧 Qwen 参数,不与显式 `--engine seedream` 混用。平台处理使用当前沙箱或登录用户的授权。
|
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|
+
|
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+
如果原图需要从共享素材库获取,先运行 `playcraft library search`、`get`、`files`、`download`。素材包下载到新目录并保留相对路径;素材库与生成任务的完整工作流见当前可用的 `playcraft-workspace-assets` 技能。
|
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|
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### 几何变换
|
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@@ -99,43 +124,43 @@ playcraft image overlay --base bg.png --overlay icon.png --output out.png --x 10
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### 语义分割(SAM3)
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-
通过 SAM3
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+
通过 SAM3 (Segment Anything Model 3, 第三代通用分割模型) 对图片进行**开放词汇语义分割**:用文字或框 prompt 精确抠出任意对象,返回 mask 和 RGBA (Red Green Blue Alpha, 红绿蓝透明通道) 透明图。
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需要经由 backend 代理,首次冷启动约 15s,热启动约 5-10s。
|
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```bash
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# ── 单 prompt — 文本 ──
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# 找到图中所有"logo"区域,输出 mask + RGBA
|
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playcraft image segment \
|
|
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-
--input
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+
--input assets/banner.png \
|
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--text "logo" \
|
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-
--output-dir
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+
--output-dir assets/segment-out
|
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# ── 单 prompt — 框选区域 ──
|
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# 用 [x1,y1,x2,y2] 绝对像素坐标指定目标区域
|
|
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playcraft image segment \
|
|
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-
--input
|
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+
--input assets/banner.png \
|
|
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--boxes "[[50,100,300,400]]" \
|
|
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-
--output-dir
|
|
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|
+
--output-dir assets/segment-out
|
|
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144
|
|
|
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|
# ── 多 prompt 批量(一次调用,多个目标)──
|
|
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146
|
playcraft image segment \
|
|
122
|
-
--input
|
|
147
|
+
--input assets/banner.png \
|
|
123
148
|
--prompts '[{"text":"icon"},{"text":"button"},{"text":"logo"}]' \
|
|
124
|
-
--output-dir
|
|
149
|
+
--output-dir assets/segment-out
|
|
125
150
|
|
|
126
151
|
# ── 调节得分阈值(默认 0.3,越低召回越多)──
|
|
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152
|
playcraft image segment \
|
|
128
|
-
--input
|
|
153
|
+
--input assets/hero.png \
|
|
129
154
|
--text "character" \
|
|
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155
|
--threshold 0.2 \
|
|
131
|
-
--output-dir
|
|
156
|
+
--output-dir assets/segment-out
|
|
132
157
|
|
|
133
158
|
# ── 不需要 RGBA 抠图,只要 mask ──
|
|
134
159
|
playcraft image segment \
|
|
135
|
-
--input
|
|
160
|
+
--input assets/hero.png \
|
|
136
161
|
--text "character" \
|
|
137
162
|
--no-rgba \
|
|
138
|
-
--output-dir
|
|
163
|
+
--output-dir assets/segment-out
|
|
139
164
|
```
|
|
140
165
|
|
|
141
166
|
**输出目录结构**:
|
|
@@ -178,16 +203,16 @@ segment-out/
|
|
|
178
203
|
```bash
|
|
179
204
|
# ── floodfill(默认)— 本地执行,AI 生成素材首选 ──
|
|
180
205
|
# 从边缘 flood-fill 移除纯色/渐变/棋盘格背景,前景纹理零损失
|
|
181
|
-
playcraft image remove-background --input
|
|
206
|
+
playcraft image remove-background --input assets/hero_raw.png --output assets/hero.png
|
|
182
207
|
|
|
183
208
|
# 调节容差(背景与前景颜色接近时增大)
|
|
184
|
-
playcraft image remove-background --input
|
|
209
|
+
playcraft image remove-background --input assets/tile.png --output assets/tile.png --tolerance 40
|
|
185
210
|
|
|
186
211
|
# 关闭边缘平滑(需要硬边像素风时)
|
|
187
|
-
playcraft image remove-background --input
|
|
212
|
+
playcraft image remove-background --input assets/pixel_art.png --output assets/pixel_art.png --edge-smooth 0
|
|
188
213
|
|
|
189
214
|
# ── ai — 调用 backend AI 模型,复杂背景照片用 ──
|
|
190
|
-
playcraft image remove-background --input
|
|
215
|
+
playcraft image remove-background --input assets/photo.jpg --output assets/photo.png --method ai
|
|
191
216
|
```
|
|
192
217
|
|
|
193
218
|
**方法选择指南**:
|
|
@@ -196,7 +221,7 @@ playcraft image remove-background --input ta-workspace/photo.jpg --output ta-wor
|
|
|
196
221
|
| `floodfill`(默认) | AI 生成的素材(纯色/灰色/棋盘格背景) | <0.5s | 零损失 |
|
|
197
222
|
| `ai` | 真实照片、复杂背景 | ~1-3s | 可能褪色 |
|
|
198
223
|
|
|
199
|
-
> **注意**:`--method ai`
|
|
224
|
+
> **注意**:`--method ai` 会调用后端 API (Application Programming Interface, 应用程序编程接口),需要有效的沙箱或用户凭据;`floodfill` 完全本地执行。
|
|
200
225
|
|
|
201
226
|
## 可玩广告常见规格
|
|
202
227
|
|
|
@@ -209,11 +234,11 @@ playcraft image remove-background --input ta-workspace/photo.jpg --output ta-wor
|
|
|
209
234
|
|
|
210
235
|
```bash
|
|
211
236
|
# 生成图片 → 缩放到规格 → 转 webp 压缩
|
|
212
|
-
playcraft tools generate-image --prompt "cute hero character
|
|
213
|
-
playcraft image resize --input
|
|
214
|
-
playcraft image convert --input
|
|
237
|
+
playcraft tools generate-image --prompt "cute hero character" --background transparent --output assets/hero_raw.png
|
|
238
|
+
playcraft image resize --input assets/hero_raw.png --output assets/hero_512.png --width 512 --height 512 --fit contain
|
|
239
|
+
playcraft image convert --input assets/hero_512.png --output assets/hero_512.webp --quality 85
|
|
215
240
|
|
|
216
241
|
# 制作角色颜色变体
|
|
217
|
-
playcraft image tint --input
|
|
218
|
-
playcraft image tint --input
|
|
242
|
+
playcraft image tint --input assets/hero_512.png --output assets/hero_blue.png --color "#0055ff"
|
|
243
|
+
playcraft image tint --input assets/hero_512.png --output assets/hero_red.png --color "#ff2200"
|
|
219
244
|
```
|
|
@@ -0,0 +1,53 @@
|
|
|
1
|
+
---
|
|
2
|
+
name: playcraft-workspace-assets
|
|
3
|
+
description: Use when finding or downloading shared library assets, or creating and managing durable image, audio, sprite, animation, model, or video generation tasks in a PlayCraft cloud workspace.
|
|
4
|
+
compatibility: agent,opencode
|
|
5
|
+
version: 1.0.0
|
|
6
|
+
surfaces:
|
|
7
|
+
- sandbox-agent
|
|
8
|
+
---
|
|
9
|
+
|
|
10
|
+
# 工作区素材工作流
|
|
11
|
+
|
|
12
|
+
使用 PlayCraft CLI (Command Line Interface, 命令行界面) 的 `library` 和 `assets` 命令。运行对应子命令的 `--help` 核对参数;当前命令行缺少这些入口时,先报告需要匹配的命令行与服务版本。凭据由工作区提供。
|
|
13
|
+
|
|
14
|
+
## 查找并复用素材
|
|
15
|
+
|
|
16
|
+
```bash
|
|
17
|
+
playcraft library search "角色" --type texture --tags character --limit 20 --json
|
|
18
|
+
playcraft library facets --json
|
|
19
|
+
playcraft library get <assetId> --json
|
|
20
|
+
playcraft library files <assetId> --json
|
|
21
|
+
playcraft library download <assetId> --output ./assets/character
|
|
22
|
+
```
|
|
23
|
+
|
|
24
|
+
检索字段是名称、素材库路径和标签;还可按分类、子分类、团队和分页筛选。使用检索结果返回的素材库编号,与 `tools list-assets` 的项目资产编号分别处理。不要把下载预览图当作完整素材包。
|
|
25
|
+
|
|
26
|
+
`--output` 对单文件表示文件路径,对素材包表示目录;`--output-dir` 始终表示目录。目标路径必须尚不存在。素材包包含清单、嵌套目录和模型贴图等依赖,下载后保留其相对路径。用户要求修改已有素材时,先下载到新路径并核对,再按用户要求替换。
|
|
27
|
+
|
|
28
|
+
## 创建持久化生成任务
|
|
29
|
+
|
|
30
|
+
从 `references/requests.json` 选取所需类型的示例,将**单个请求对象**写入工程内的请求文件,并改成完整的用户需求。六种类型分别为 `image`、`audio`、`sprite`、`animation`、`model`、`video`。请求使用 JSON (JavaScript Object Notation, 数据交换格式);参考图需同时提供 `referenceImageBase64` 和对应 `referenceImageMimeType`。模型参数以可用配置和共享契约为准。
|
|
31
|
+
|
|
32
|
+
```bash
|
|
33
|
+
playcraft assets estimate --request .tmp/asset-request.json
|
|
34
|
+
playcraft assets generate --request .tmp/asset-request.json --client-request-id <stable-request-id>
|
|
35
|
+
playcraft assets get <taskId>
|
|
36
|
+
playcraft assets wait <taskId> --timeout 1800
|
|
37
|
+
playcraft assets download <taskId> --output ./assets/generated-result
|
|
38
|
+
```
|
|
39
|
+
|
|
40
|
+
同一次生成保持 `--client-request-id` 和请求内容不变。提交结果不确定时重用原请求;拿到 `taskId` 后用 `get` 或 `wait` 恢复,不能新建任务来代替查状态。新候选使用新请求编号。`--wait --output <path>` 可合并等待和下载。
|
|
41
|
+
|
|
42
|
+
命令在当前工程推断工作区和工程目录;工程外须传 `--workspace <workspaceId> --directory <directoryName>`,范围应对应目标工程。`tasks` 列出该范围任务;`cancel <taskId>` 请求取消,上游已提交请求可能继续结算。等待超时返回退出状态 75,远端任务仍可查询。
|
|
43
|
+
|
|
44
|
+
下载前任务应为 `awaiting_adoption` 或 `saved`。精灵图与动画输出为完整包目录,下载会校验各文件大小与内容摘要。`queued` 和 `running` 只表示任务尚未完成;`failed`、`cancelled`、`interrupted` 应根据真实状态汇报。
|
|
45
|
+
|
|
46
|
+
## 结果保存和动画版本
|
|
47
|
+
|
|
48
|
+
- 生成结果保存到共享素材库:先 `assets library-targets` 获取允许的目的地,再通过 `assets library-save <taskId> --request <save-request.json>` 保存。用 `library-saves <taskId>` 查看状态,失败时 `library-retry <taskId> --save-id <saveId>` 沿用原保存任务。请求字段以命令帮助和 `asset-library-save` 共享契约为准。
|
|
49
|
+
- 动画编辑:`assets animation get <taskId>` 读取草稿及修订号,`draft`、`upload-frame`、`version` 使用请求文件更新草稿、替换帧和导出版本。草稿写入结果不确定时先重新读取草稿修订号。
|
|
50
|
+
- 指定动画版本下载:`assets download <taskId> --version <versionId> --output <new-directory>`。
|
|
51
|
+
- `assets saved` 和 `assets animation saved` 需要已有的平台写入回执,不能用普通本地下载路径声明已经采纳。
|
|
52
|
+
|
|
53
|
+
工作素材写入工程的 `assets/`,请求与回执放在 `dist/` 外。最终交付使用工程根目录 `dist/`,包内依赖一起交付。单张图片的直接生成仍可用 `tools generate-image`;裁剪、分割、分层及九宫格分析使用 `image` 子命令,先查看各自帮助。
|
package/project-templates/threejs/.claude/skills/playcraft-workspace-assets/references/requests.json
ADDED
|
@@ -0,0 +1,32 @@
|
|
|
1
|
+
{
|
|
2
|
+
"image": { "kind": "image", "prompt": "A transparent game character", "removeBackground": true },
|
|
3
|
+
"audio": { "kind": "audio", "category": "sfx", "description": "A short bright reward chime" },
|
|
4
|
+
"sprite": {
|
|
5
|
+
"kind": "sprite",
|
|
6
|
+
"prompt": "A character walking sequence",
|
|
7
|
+
"frameCount": 8,
|
|
8
|
+
"frameWidth": 256,
|
|
9
|
+
"frameHeight": 256,
|
|
10
|
+
"columns": 4,
|
|
11
|
+
"fps": 12
|
|
12
|
+
},
|
|
13
|
+
"animation": {
|
|
14
|
+
"kind": "animation",
|
|
15
|
+
"prompt": "A character waving in a loop",
|
|
16
|
+
"frameCount": 8,
|
|
17
|
+
"frameWidth": 256,
|
|
18
|
+
"frameHeight": 256,
|
|
19
|
+
"columns": 4,
|
|
20
|
+
"fps": 12
|
|
21
|
+
},
|
|
22
|
+
"model": { "kind": "model", "mode": "text", "prompt": "A low polygon treasure chest" },
|
|
23
|
+
"video": {
|
|
24
|
+
"kind": "video",
|
|
25
|
+
"mode": "text",
|
|
26
|
+
"prompt": "A treasure chest opening",
|
|
27
|
+
"duration": 5,
|
|
28
|
+
"aspectRatio": "16:9",
|
|
29
|
+
"resolution": "720P",
|
|
30
|
+
"audio": false
|
|
31
|
+
}
|
|
32
|
+
}
|
|
@@ -0,0 +1,79 @@
|
|
|
1
|
+
# Cloud Workspace development runtime
|
|
2
|
+
|
|
3
|
+
This SDK (Software Development Kit, 软件开发工具包) is distributed with the CLI (Command Line Interface, 命令行接口). It is only for development previews. Initialization copies versioned files; it does not modify your game, declare fields live, migrate a build system, or edit the production entry.
|
|
4
|
+
|
|
5
|
+
Run `playcraft preview-runtime init --dir .` in the authorized engineering directory. Commit the copied files so the project remains reproducible without an installed CLI or a monorepo checkout. Repeating initialization is safe when all managed files match. Modified files cause a refusal; review and explicitly remove an old managed directory before changing its version. No force overwrite is provided.
|
|
6
|
+
|
|
7
|
+
## Explicit game adapter
|
|
8
|
+
|
|
9
|
+
Create your own `src/preview/runtime.ts`. Import `connectPreviewRuntime` and `readWorkspacePreviewContext` from `../../.playcraft/preview-runtime/runtime.mjs` (adjust the relative path). Type declarations are included. Call `readWorkspacePreviewContext('game-config-v1')` with your real configuration contract version, then `connectPreviewRuntime({...context, fields, source, resolve, createGame})`.
|
|
10
|
+
|
|
11
|
+
- `source.get/install` must use the real game's configuration store. Share a neutral resolver with the independent production entry.
|
|
12
|
+
- `fields` must explicitly register actual `documentId:'themeData'`, raw `path`, resolved `effectivePath`, `groupId` and `mode:'live'|'restart-scene'|'reload'`. Do not register an unconsumed schema field as live.
|
|
13
|
+
- `resolve(documents)` resolves schema defaults and sparse `documents.themeData` overrides exactly as production does.
|
|
14
|
+
- `createGame(context)` returns actual `apply(context)`, `restartScene(context)`, `afterRender(context)` and `dispose()` callbacks. Check `context.assertCurrent()` and honor `context.signal` before late effects. `afterRender` must wait for real rendering, not a successful placeholder.
|
|
15
|
+
- Dispose the endpoint on page exit. Advertising SDK configuration remains the production concern; do not route development updates through advertising caches.
|
|
16
|
+
|
|
17
|
+
## Runtime image parameters
|
|
18
|
+
|
|
19
|
+
Register an image consumer with `resource: 'image'` and `mode: 'live'`. Keep its logical asset path in a preview-only resolved property used by `effectivePath`; do not compare an embedded image address with the raw parameter path. `context.loadImage(field, logicalPath)` requests the current declared image through the host and returns a decoded image element. Empty paths clear the consumer without reading a file. The host validates the field against the current schema and configuration; the game receives image bytes, never platform file addresses or credentials.
|
|
20
|
+
|
|
21
|
+
Prepare all required images before changing visible objects, call `assertCurrent()` after asynchronous work and immediately before installing textures, then wait for the real engine frame. Keep old objects intact until preparation succeeds. Release old preview-owned textures and overlay references after a successful replacement and on disposal. Never remove an engine texture still used by another object.
|
|
22
|
+
|
|
23
|
+
`ResourceLoadError` is exported from `runtime.mjs`. Live adapters let this error reach the runtime, which retains the last known installation and reports a recoverable, field-level resource failure. Do not catch an arbitrary update exception and claim successful fallback. During initial `createGame`, catch only this load error to start with an embedded default image or empty background; the runtime still reports the saved image as unapplied. A later patch of that field retries it; unrelated parameter updates can continue. `resourceErrors` and file-save receipts are independent. Save logical paths and let the original production asset registry include the file when building delivery output.
|
|
24
|
+
|
|
25
|
+
## Preview build
|
|
26
|
+
|
|
27
|
+
The engineering project must install a compatible Vite as a development dependency. Set a separate package script:
|
|
28
|
+
|
|
29
|
+
```json
|
|
30
|
+
{
|
|
31
|
+
"scripts": {
|
|
32
|
+
"build:cloud-preview": "node .playcraft/preview-runtime/build-preview.mjs --entry src/preview/runtime.ts --config vite.preview.config.ts"
|
|
33
|
+
}
|
|
34
|
+
}
|
|
35
|
+
```
|
|
36
|
+
|
|
37
|
+
`--config` is optional. Omit it for a simple Vite entry; it never implicitly loads production Vite configuration. A legacy webpack/playable-scripts project needs its own explicit preview configuration/plugins for JSON5 (JavaScript Object Notation 5, 扩展对象配置), aliases, constants and asset handling. Initialization does not translate webpack configuration. `--mount-id game` selects the preview container id.
|
|
38
|
+
|
|
39
|
+
Preserve unrelated manifest fields and declare in `.playcraft/workspace.json`:
|
|
40
|
+
|
|
41
|
+
```json
|
|
42
|
+
{
|
|
43
|
+
"parameters": {
|
|
44
|
+
"schemaPath": "src/game/schema.json",
|
|
45
|
+
"dataPath": "src/game/theme-data.json",
|
|
46
|
+
"themeId": "default"
|
|
47
|
+
},
|
|
48
|
+
"previewRuntime": {
|
|
49
|
+
"version": 1,
|
|
50
|
+
"buildScript": "build:cloud-preview",
|
|
51
|
+
"outputPath": ".playcraft-editor-preview/index.html",
|
|
52
|
+
"reportPath": ".playcraft-editor-preview/report.json",
|
|
53
|
+
"configContractVersion": "game-config-v1",
|
|
54
|
+
"entryPath": "src/preview/runtime.ts",
|
|
55
|
+
"viteConfigPath": "vite.preview.config.ts",
|
|
56
|
+
"mountId": "game",
|
|
57
|
+
"gameFilePaths": [
|
|
58
|
+
"src/preview/runtime.ts",
|
|
59
|
+
"src/game/configuration.ts",
|
|
60
|
+
"src/game/game.ts",
|
|
61
|
+
"vite.preview.config.ts",
|
|
62
|
+
".playcraft/preview-runtime/runtime.mjs",
|
|
63
|
+
".playcraft/preview-runtime/build-preview.mjs"
|
|
64
|
+
]
|
|
65
|
+
}
|
|
66
|
+
}
|
|
67
|
+
```
|
|
68
|
+
|
|
69
|
+
List the real preview entry, resolver, consumer and build configuration dependencies in `gameFilePaths`; these paths are examples. For a formally initialized project, entryPath is required; viteConfigPath and mountId are optional. The platform invokes its own trusted packaged helper with those fixed arguments and PLAYCRAFT_RUNTIME_PREVIEW_CONTEXT; it does not execute the project buildScript or trust report-selected commands. The package script is a convenience for local use. Existing package-based integrations without the copied runtime retain their original buildScript route. A manual build without this context fails by design. The helper produces one inline HTML (HyperText Markup Language, 超文本标记语言) document and a module report bound to the build id, schema, data, source fingerprint and SDK bytes. External modules/resources or split scripts are rejected. Engineering-specific assets/plugins may need adaptation; unsupported projects must report the concrete gap.
|
|
70
|
+
|
|
71
|
+
The report also records raw hashes of actual workspace module inputs and known configuration dependencies. Dependency files under node_modules rely on the project's package/lock state; arbitrary plugins that read extra files without declaring dependencies still require an explicit gameFilePaths declaration or adapter-specific audit. This is not a proof of every possible plugin input.
|
|
72
|
+
|
|
73
|
+
The platform embeds its immutable build profile after checking the report. The runtime reads the exact host origin and binding from platform context, validates the build profile, and then completes a real versioned handshake. A build report never declares live capability.
|
|
74
|
+
|
|
75
|
+
## Independent production build
|
|
76
|
+
|
|
77
|
+
Keep the original production entry and output under `dist/`. Never import the preview entry or runtime from production.
|
|
78
|
+
|
|
79
|
+
For production builds using Vite, add `previewRuntimeReleaseGuard({root,previewEntries:['src/preview/runtime.ts']})` from this directory's `release-guard.mjs` to the production build plugins. It rejects the development module graph and runtime markers and writes an independent module/artifact report outside `dist/`. It does not migrate the production entry or replace game tests. Other build systems require their own equivalent module boundary; without it, do not claim production isolation has been proved. Passing parameter tests/build does not establish a live preview connection.
|