@playcraft/cli 0.1.54 → 0.1.55-beta

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (453) hide show
  1. package/README.md +83 -15
  2. package/SKILLS_REGISTRY.md +149 -0
  3. package/dist/agent/local-backend.js +1 -1
  4. package/dist/assets/client.js +157 -0
  5. package/dist/assets/messages.js +48 -0
  6. package/dist/auth/account-activation.js +157 -0
  7. package/dist/auth/messages.js +30 -0
  8. package/dist/cli-root-help.js +4 -0
  9. package/dist/commands/assets.js +123 -0
  10. package/dist/commands/build-all.js +5 -19
  11. package/dist/commands/build-temp.js +26 -0
  12. package/dist/commands/build.js +15 -28
  13. package/dist/commands/create.js +26 -33
  14. package/dist/commands/image-layer-messages.js +37 -0
  15. package/dist/commands/image-layer-tools.js +185 -0
  16. package/dist/commands/image.js +2 -73
  17. package/dist/commands/library-messages.js +46 -0
  18. package/dist/commands/library.js +130 -0
  19. package/dist/commands/login.js +84 -42
  20. package/dist/commands/platform-skills.generated.js +19 -0
  21. package/dist/commands/playable.js +53 -0
  22. package/dist/commands/preview-runtime.js +21 -0
  23. package/dist/commands/skills.js +4 -0
  24. package/dist/commands/tools-3d.js +11 -0
  25. package/dist/commands/tools-batch.js +113 -0
  26. package/dist/commands/tools-generation.js +6 -0
  27. package/dist/commands/tools.js +2 -0
  28. package/dist/commands/video.js +122 -0
  29. package/dist/commands/workspace-runtime.js +54 -0
  30. package/dist/commands/workspace.js +40 -0
  31. package/dist/config.js +59 -4
  32. package/dist/index.js +47 -3
  33. package/dist/preview-runtime/distribution.js +77 -0
  34. package/dist/project-skills/builtin-import.js +225 -0
  35. package/dist/project-skills/commands.js +77 -0
  36. package/dist/project-skills/lifecycle.js +28 -0
  37. package/dist/project-skills/local-run.js +112 -0
  38. package/dist/project-skills/local-store.js +221 -0
  39. package/dist/project-skills/messages.js +80 -0
  40. package/dist/project-skills/reconcile.js +62 -0
  41. package/dist/project-skills/remote-cache.js +51 -0
  42. package/dist/project-skills/validation.js +19 -0
  43. package/dist/recording/messages.js +40 -0
  44. package/dist/recording/project-digest.js +85 -0
  45. package/dist/recording/recorder.js +293 -0
  46. package/dist/recording/scenario.js +50 -0
  47. package/dist/remix/clone.js +2 -0
  48. package/dist/remix/init-template.js +2 -0
  49. package/dist/remix/pull.js +2 -0
  50. package/dist/remix/push.js +21 -1
  51. package/dist/skill-registry/client.js +345 -0
  52. package/dist/skill-registry/commands.js +180 -0
  53. package/dist/skill-registry/evaluation-client.js +156 -0
  54. package/dist/skill-registry/evaluation-commands.js +174 -0
  55. package/dist/skill-registry/messages.js +177 -0
  56. package/dist/skill-registry/package.js +275 -0
  57. package/dist/skill-registry/platform-package.js +100 -0
  58. package/dist/utils/agent-api-client.js +245 -30
  59. package/dist/utils/environment-endpoints.js +17 -0
  60. package/dist/utils/error-diagnostics.js +20 -0
  61. package/dist/utils/playcraft-http-client.js +6 -4
  62. package/dist/utils/tool-operation-journal.js +124 -0
  63. package/dist/utils/video-evidence-git.js +81 -0
  64. package/dist/video-replication/client.js +234 -0
  65. package/dist/video-replication/comparison-evidence.js +149 -0
  66. package/dist/video-replication/comparison-files.js +57 -0
  67. package/dist/video-replication/comparison-log.js +72 -0
  68. package/dist/video-replication/comparison-messages.js +104 -0
  69. package/dist/video-replication/comparison-output.js +63 -0
  70. package/dist/video-replication/comparison-preflight.js +66 -0
  71. package/dist/video-replication/comparison.js +230 -0
  72. package/dist/video-replication/diagnostics.js +41 -0
  73. package/dist/video-replication/evidence.js +165 -0
  74. package/dist/video-replication/media.js +112 -0
  75. package/dist/video-replication/messages.js +97 -0
  76. package/dist/workspace/messages.js +67 -0
  77. package/dist/workspace/transfer-client.js +237 -0
  78. package/dist/workspace/transfer-errors.js +48 -0
  79. package/dist/workspace-runtime/batch/content-changes.js +30 -0
  80. package/dist/workspace-runtime/batch/control.js +86 -0
  81. package/dist/workspace-runtime/batch/deliver.js +173 -0
  82. package/dist/workspace-runtime/batch/freeze.js +101 -0
  83. package/dist/workspace-runtime/batch/generate.js +249 -0
  84. package/dist/workspace-runtime/batch/git.js +40 -0
  85. package/dist/workspace-runtime/batch/occupancy.js +8 -0
  86. package/dist/workspace-runtime/batch/policy.js +70 -0
  87. package/dist/workspace-runtime/batch/prepare.js +317 -0
  88. package/dist/workspace-runtime/batch/processes.js +72 -0
  89. package/dist/workspace-runtime/batch/records.js +113 -0
  90. package/dist/workspace-runtime/batch/routes.js +61 -0
  91. package/dist/workspace-runtime/batch/source-candidate.js +86 -0
  92. package/dist/workspace-runtime/batch/source-capture.js +146 -0
  93. package/dist/workspace-runtime/batch/source-failure.js +43 -0
  94. package/dist/workspace-runtime/batch/source-publish.js +130 -0
  95. package/dist/workspace-runtime/codex/app-server.js +1065 -0
  96. package/dist/workspace-runtime/codex/compact.js +46 -0
  97. package/dist/workspace-runtime/codex/config-toml.js +107 -0
  98. package/dist/workspace-runtime/codex/delivery-tools.js +144 -0
  99. package/dist/workspace-runtime/codex/jsonrpc-stdio.js +145 -0
  100. package/dist/workspace-runtime/codex/launcher-client.js +177 -0
  101. package/dist/workspace-runtime/codex/loopback.js +146 -0
  102. package/dist/workspace-runtime/codex/mcp-config.js +39 -0
  103. package/dist/workspace-runtime/codex/model-broker.js +263 -0
  104. package/dist/workspace-runtime/codex/native-adapter.js +9 -0
  105. package/dist/workspace-runtime/codex/permissions.js +79 -0
  106. package/dist/workspace-runtime/codex/thread-image.js +38 -0
  107. package/dist/workspace-runtime/codex/tool-response.js +10 -0
  108. package/dist/workspace-runtime/codex/ui-instructions.js +4 -0
  109. package/dist/workspace-runtime/codex/ui-tools.js +203 -0
  110. package/dist/workspace-runtime/codex/work-mode.js +15 -0
  111. package/dist/workspace-runtime/main.js +10 -0
  112. package/dist/workspace-runtime/persistence/journal.js +365 -0
  113. package/dist/workspace-runtime/persistence/native-subagents.js +162 -0
  114. package/dist/workspace-runtime/persistence/sqlite-client.js +77 -0
  115. package/dist/workspace-runtime/persistence/sqlite-worker.js +1161 -0
  116. package/dist/workspace-runtime/persistence/stopped-execution.js +77 -0
  117. package/dist/workspace-runtime/previews/diagnostics.js +44 -0
  118. package/dist/workspace-runtime/previews/output.js +36 -0
  119. package/dist/workspace-runtime/previews/publish.js +283 -0
  120. package/dist/workspace-runtime/previews/runtime-preview.js +251 -0
  121. package/dist/workspace-runtime/previews/single-file.js +43 -0
  122. package/dist/workspace-runtime/processes/managed-writes.js +69 -0
  123. package/dist/workspace-runtime/serve.js +441 -0
  124. package/dist/workspace-runtime/server/accept-operation.js +61 -0
  125. package/dist/workspace-runtime/server/asset-transfers.js +63 -0
  126. package/dist/workspace-runtime/server/auth.js +21 -0
  127. package/dist/workspace-runtime/server/connectivity.js +211 -0
  128. package/dist/workspace-runtime/server/desktop-host.js +429 -0
  129. package/dist/workspace-runtime/server/desktop-preview-config.js +81 -0
  130. package/dist/workspace-runtime/server/desktop-preview-service.js +157 -0
  131. package/dist/workspace-runtime/server/desktop-preview-static.js +53 -0
  132. package/dist/workspace-runtime/server/desktop-preview.js +189 -0
  133. package/dist/workspace-runtime/server/dispatch.js +1655 -0
  134. package/dist/workspace-runtime/server/endpoints.js +21 -0
  135. package/dist/workspace-runtime/server/execution-group.js +90 -0
  136. package/dist/workspace-runtime/server/http.js +1363 -0
  137. package/dist/workspace-runtime/server/lock.js +53 -0
  138. package/dist/workspace-runtime/server/operation-record.js +33 -0
  139. package/dist/workspace-runtime/server/rfb-watch-gate.js +168 -0
  140. package/dist/workspace-runtime/server/session-restore.js +84 -0
  141. package/dist/workspace-runtime/server/source-uploader.js +138 -0
  142. package/dist/workspace-runtime/server/submit-operation.js +41 -0
  143. package/dist/workspace-runtime/server/terminal-host.js +366 -0
  144. package/dist/workspace-runtime/server/types.js +1 -0
  145. package/dist/workspace-runtime/server/workspace-transfer.js +168 -0
  146. package/dist/workspace-runtime/verify-artifact.js +59 -0
  147. package/dist/workspace-runtime/workspaces/append-only-log.js +62 -0
  148. package/dist/workspace-runtime/workspaces/archive.js +207 -0
  149. package/dist/workspace-runtime/workspaces/artifact-events.js +55 -0
  150. package/dist/workspace-runtime/workspaces/artifact-files.js +199 -0
  151. package/dist/workspace-runtime/workspaces/artifact-receipts.js +89 -0
  152. package/dist/workspace-runtime/workspaces/artifacts.js +282 -0
  153. package/dist/workspace-runtime/workspaces/asset-library-import.js +387 -0
  154. package/dist/workspace-runtime/workspaces/asset-publication-access.js +25 -0
  155. package/dist/workspace-runtime/workspaces/asset-transfer-dependencies.js +81 -0
  156. package/dist/workspace-runtime/workspaces/asset-transfer-publish.js +438 -0
  157. package/dist/workspace-runtime/workspaces/asset-transfer-storage.js +389 -0
  158. package/dist/workspace-runtime/workspaces/attachment-content.js +73 -0
  159. package/dist/workspace-runtime/workspaces/attachments.js +185 -0
  160. package/dist/workspace-runtime/workspaces/batch-commit.js +142 -0
  161. package/dist/workspace-runtime/workspaces/binary-content.js +65 -0
  162. package/dist/workspace-runtime/workspaces/binary-write.js +117 -0
  163. package/dist/workspace-runtime/workspaces/cli-context.js +23 -0
  164. package/dist/workspace-runtime/workspaces/cli-credentials.js +115 -0
  165. package/dist/workspace-runtime/workspaces/composer-context.js +147 -0
  166. package/dist/workspace-runtime/workspaces/context-error.js +2 -0
  167. package/dist/workspace-runtime/workspaces/delivery-build.js +331 -0
  168. package/dist/workspace-runtime/workspaces/delivery-store.js +168 -0
  169. package/dist/workspace-runtime/workspaces/delivery.js +64 -0
  170. package/dist/workspace-runtime/workspaces/dependencies.js +279 -0
  171. package/dist/workspace-runtime/workspaces/developer-command.js +98 -0
  172. package/dist/workspace-runtime/workspaces/directories.js +135 -0
  173. package/dist/workspace-runtime/workspaces/directory-access.js +37 -0
  174. package/dist/workspace-runtime/workspaces/directory-attachments.js +245 -0
  175. package/dist/workspace-runtime/workspaces/directory-create.js +57 -0
  176. package/dist/workspace-runtime/workspaces/directory-maintenance.js +111 -0
  177. package/dist/workspace-runtime/workspaces/directory-mutations.js +238 -0
  178. package/dist/workspace-runtime/workspaces/directory-revisions.js +56 -0
  179. package/dist/workspace-runtime/workspaces/directory-stats.js +49 -0
  180. package/dist/workspace-runtime/workspaces/disk-snapshot.js +31 -0
  181. package/dist/workspace-runtime/workspaces/empty-template.js +43 -0
  182. package/dist/workspace-runtime/workspaces/file-content.js +48 -0
  183. package/dist/workspace-runtime/workspaces/files-search.js +116 -0
  184. package/dist/workspace-runtime/workspaces/files.js +150 -0
  185. package/dist/workspace-runtime/workspaces/git-credential-broker.js +312 -0
  186. package/dist/workspace-runtime/workspaces/git-credential-helper.js +68 -0
  187. package/dist/workspace-runtime/workspaces/git-direct-store.js +155 -0
  188. package/dist/workspace-runtime/workspaces/git.js +670 -0
  189. package/dist/workspace-runtime/workspaces/instructions.js +56 -0
  190. package/dist/workspace-runtime/workspaces/json5-edit.js +313 -0
  191. package/dist/workspace-runtime/workspaces/library-attachments.js +268 -0
  192. package/dist/workspace-runtime/workspaces/operation-log.js +23 -0
  193. package/dist/workspace-runtime/workspaces/optional-platform-skills.js +14 -0
  194. package/dist/workspace-runtime/workspaces/parameter-agent-inputs.js +97 -0
  195. package/dist/workspace-runtime/workspaces/parameter-agent-protocol.js +40 -0
  196. package/dist/workspace-runtime/workspaces/parameter-agent-store.js +58 -0
  197. package/dist/workspace-runtime/workspaces/parameter-agent.js +284 -0
  198. package/dist/workspace-runtime/workspaces/parameter-assets.js +189 -0
  199. package/dist/workspace-runtime/workspaces/parameters.js +329 -0
  200. package/dist/workspace-runtime/workspaces/prepare.js +284 -0
  201. package/dist/workspace-runtime/workspaces/registry.js +251 -0
  202. package/dist/workspace-runtime/workspaces/remix-references.js +301 -0
  203. package/dist/workspace-runtime/workspaces/revisions.js +31 -0
  204. package/dist/workspace-runtime/workspaces/session-image.js +104 -0
  205. package/dist/workspace-runtime/workspaces/shared-git.js +40 -0
  206. package/dist/workspace-runtime/workspaces/skill-artifact-loader.js +95 -0
  207. package/dist/workspace-runtime/workspaces/skills.js +191 -0
  208. package/dist/workspace-runtime/workspaces/theme-asset-index.js +157 -0
  209. package/dist/workspace-runtime/workspaces/transfer-quota.js +69 -0
  210. package/dist/workspace-runtime/workspaces/transfer.js +471 -0
  211. package/dist/workspace-runtime/workspaces/turn-changes.js +75 -0
  212. package/dist/workspace-runtime/workspaces/video-attachments.js +49 -0
  213. package/dist/workspace-runtime/workspaces/worktree-attachments.js +74 -0
  214. package/dist/workspace-runtime/workspaces/worktree-checkout.js +67 -0
  215. package/dist/workspace-runtime/workspaces/worktrees.js +73 -0
  216. package/package.json +16 -5
  217. package/project-template/.claude/skills/playcraft-audio-generation/SKILL.md +31 -4
  218. package/project-template/.claude/skills/playcraft-image-generation/SKILL.md +36 -5
  219. package/project-template/.claude/skills/playcraft-image-generation/reference/build-sprite-sheet.template.mjs +1 -1
  220. package/project-template/.claude/skills/playcraft-image-generation/reference/compare-style.template.mjs +1 -1
  221. package/project-template/.claude/skills/playcraft-image-generation/reference/gen-batch-sprite.template.mjs +1 -1
  222. package/project-template/.claude/skills/playcraft-image-generation/reference/gen-batch.template.mjs +1 -1
  223. package/project-template/.claude/skills/playcraft-image-generation/reference/gen-edit-variants.template.mjs +1 -1
  224. package/project-template/.claude/skills/playcraft-image-generation/reference/process-batch.template.mjs +1 -1
  225. package/project-template/.claude/skills/playcraft-image-generation/reference/ta-image-generation-detail.md +300 -0
  226. package/project-template/.claude/skills/playcraft-image-generation/reference/validate-sprite-sheet.template.mjs +1 -1
  227. package/project-template/.claude/skills/playcraft-image-processing/SKILL.md +50 -25
  228. package/project-template/.claude/skills/playcraft-replica-validation/SKILL.md +25 -0
  229. package/project-template/.claude/skills/playcraft-replica-validation/references/contracts.md +79 -0
  230. package/project-template/.claude/skills/playcraft-video-understanding/SKILL.md +29 -0
  231. package/project-template/.claude/skills/playcraft-video-understanding/references/contracts.md +37 -0
  232. package/project-template/.claude/skills/playcraft-workspace-assets/SKILL.md +53 -0
  233. package/project-template/.claude/skills/playcraft-workspace-assets/references/requests.json +32 -0
  234. package/project-template-v2/.claude/agents/artist.md +82 -0
  235. package/project-template-v2/.claude/agents/developer.md +153 -0
  236. package/project-template-v2/.claude/agents/game-designer.md +264 -0
  237. package/project-template-v2/.claude/agents/refs/artist-art-style-catalog.md +533 -0
  238. package/project-template-v2/.claude/agents/refs/artist-color-audio-recipes.md +153 -0
  239. package/project-template-v2/.claude/agents/refs/artist-dimension-axis.md +27 -0
  240. package/project-template-v2/.claude/agents/refs/artist-master-composite-recipes.md +208 -0
  241. package/project-template-v2/.claude/agents/refs/atom-skill-library.md +81 -0
  242. package/project-template-v2/.claude/agents/refs/developer-impl-cookbook.md +432 -0
  243. package/project-template-v2/.claude/agents/refs/framework-5-component-filter.md +252 -0
  244. package/project-template-v2/.claude/agents/refs/framework-game-feel-juice.md +266 -0
  245. package/project-template-v2/.claude/agents/refs/framework-mda.md +147 -0
  246. package/project-template-v2/.claude/agents/refs/game-designer-gameplay-sufficiency.md +123 -0
  247. package/project-template-v2/.claude/agents/refs/ta-3d-flip-recipe.md +88 -0
  248. package/project-template-v2/.claude/agents/refs/ta-atlas-deliverable-standard.md +67 -0
  249. package/project-template-v2/.claude/agents/refs/ta-batch-pipeline-recipes.md +120 -0
  250. package/project-template-v2/.claude/agents/refs/ta-image-generation-detail.md +300 -0
  251. package/project-template-v2/.claude/agents/refs/ta-image-ops-reference.md +495 -0
  252. package/project-template-v2/.claude/agents/refs/ta-pipeline-cookbook.md +1141 -0
  253. package/project-template-v2/.claude/agents/refs/ta-tools-reference.md +111 -0
  254. package/project-template-v2/.claude/agents/refs/ta-vfx-preset-catalog.md +365 -0
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  260. package/project-template-v2/.claude/settings.json +33 -0
  261. package/project-template-v2/.claude/skills/brainstorming/SKILL.md +161 -0
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  269. package/project-template-v2/.claude/skills/brainstorming/visual-companion.md +309 -0
  270. package/project-template-v2/.claude/skills/playcraft-ad-psychology/SKILL.md +182 -0
  271. package/project-template-v2/.claude/skills/playcraft-art-style-guide/SKILL.md +123 -0
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  273. package/project-template-v2/.claude/skills/playcraft-audio-generation/SKILL.md +307 -0
  274. package/project-template-v2/.claude/skills/playcraft-batch-pipeline/SKILL.md +184 -0
  275. package/project-template-v2/.claude/skills/playcraft-build-optimizer/SKILL.md +306 -0
  276. package/project-template-v2/.claude/skills/playcraft-image-generation/SKILL.md +401 -0
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  281. package/project-template-v2/.claude/skills/playcraft-image-generation/reference/gen-edit-variants.template.mjs +118 -0
  282. package/project-template-v2/.claude/skills/playcraft-image-generation/reference/process-batch.template.mjs +136 -0
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  284. package/project-template-v2/.claude/skills/playcraft-image-generation/reference/ta-image-generation-detail.md +300 -0
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  286. package/project-template-v2/.claude/skills/playcraft-image-ops/SKILL.md +122 -0
  287. package/project-template-v2/.claude/skills/playcraft-image-processing/SKILL.md +244 -0
  288. package/project-template-v2/.claude/skills/playcraft-masking/SKILL.md +373 -0
  289. package/project-template-v2/.claude/skills/playcraft-playable-optimization/SKILL.md +161 -0
  290. package/project-template-v2/.claude/skills/playcraft-research/SKILL.md +215 -0
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  292. package/project-template-v2/.claude/skills/playcraft-sprite-generation/SKILL.md +423 -0
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  294. package/project-template-v2/.claude/skills/playcraft-sprite-sheet/SKILL.md +100 -0
  295. package/project-template-v2/.claude/skills/playcraft-storyboard/SKILL.md +167 -0
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+ # TA (Technical Artist, 技术美术师) 图片生成进阶参考
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+
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+ > 本文件供 TA/Designer 在需要精灵图直出、Edit 模型变体、错误恢复等进阶场景时按需查阅。核心决策逻辑见 `playcraft-image-generation` skill。复制模板前,将 `SKILL_DIR` 设为本次实际加载的 `SKILL.md` 所在目录(以技能加载回执为准)。
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+
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+ ---
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+
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+ ## 1. 精灵图直出 + 批量出图策略
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+
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+ ### 策略一:直接生成整张精灵图(最高效)
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+
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+ **一次 API (Application Programming Interface, 应用程序编程接口) 调用生成包含多个元素的网格图**,后续用 `sprite-split` 切分。使用主文选定的模型,不因批量生成自动改用旧模型。
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+
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+ > 保留命令行默认等待时间。等待本身不表示请求失败;本地超时也不表示后端已停止,确认原请求状态后再决定下一步,避免重复计费。
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+
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+ #### 先判断:元素需要透明背景吗?
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+
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+ ```
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+ 需要透明背景(独立元素:角色、车、道具、图标)?
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+ ├─ 常规透明交付 → --remove-background;按主文第 2 节准备源图背景
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+ │ 切分后保留透明通道,不重复去背
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+ ├─ 不透明牌面/场景 → --no-remove-background;白色牌面属于主体
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+ └─ 明确选择独立色幕 → 仅限主文第 3 节;关闭整板自动去背,切分后逐格去背
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+ ```
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+
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+ #### 白底示例(卡牌,不需要去背景)
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+
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+ ```bash
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+ playcraft tools generate-image \
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+ --prompt "Sprite sheet grid, 4 columns × 2 rows. Each cell: one playing card face, flat 2D, white card face, uniform size. Row 1: Ace of Spades, 2 of Spades, 3 of Spades, 4 of Spades. Row 2: 5 of Spades, 6 of Spades, 7 of Spades, 8 of Spades. Grid layout, equal cell size, no border between cells." \
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+ --output assets/gen/cards_sheet.png \
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+ --aspect-ratio 3:2 \
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+ --image-model iegg-litellm/gpt-image-2.5-sunburst \
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+ --no-remove-background
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+
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+ # 查尺寸再切分(frame-width=总宽/列数, frame-height=总高/行数)
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+ playcraft image info --input assets/gen/cards_sheet.png
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+ playcraft image sprite-split \
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+ --input assets/gen/cards_sheet.png \
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+ --output-dir assets/images/cards/ \
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+ --rows 2 --columns 4 \
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+ --frame-width <总宽/4> --frame-height <总高/2>
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+ ```
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+
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+ #### 自动透明示例(独立元素)
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+
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+ ```bash
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+ # Step 1:Image 2.5 由后端组装源图背景并验收透明交付
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+ playcraft tools generate-image \
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+ --prompt "Sprite sheet grid, 3 columns × 1 row. Each cell: one car, flat 2D vector, bold outline, centered, isolated subject. [Row1,Col1]: red sports car front view; [Row1,Col2]: blue SUV front view; [Row1,Col3]: yellow taxi front view. Grid layout, equal cell size, no border between cells." \
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+ --output assets/gen/cars_sheet.png \
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+ --aspect-ratio 3:2 \
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+ --image-model iegg-litellm/gpt-image-2.5-sunburst \
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+ --remove-background
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+
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+ # Step 2:切分
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+ playcraft image info --input assets/gen/cars_sheet.png
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+ playcraft image sprite-split \
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+ --input assets/gen/cars_sheet.png \
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+ --output-dir assets/images/cars/ \
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+ --rows 1 --columns 3 \
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+ --frame-width <总宽/3> --frame-height <总高>
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+
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+ # Step 3:验证每格主体完整及深浅背景上的透明边缘,不重复去背
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+ ```
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+
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+ 明确选用其他模型时,同样传 `--remove-background`,但首次 prompt 需追加单一 `on a uniform solid pure white background for subsequent background removal`;后端不会像 Image 2.5 那样自动补源图背景。
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+
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+ #### 独立色幕示例(仅限明确选择的制作流程)
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+
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+ 先按主文第 3 节选与主体不冲突的色幕。参考图和交付规格来自目标字段时先读取,再显式传给中间图请求,省略 `--target-asset`,避免字段透明要求覆盖保留色幕的开关。
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+
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+ ```bash
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+ # 已明确锁定不支持原生透明的模型与品红色幕;常规流程不使用此分支
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+ playcraft tools generate-image \
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+ --prompt "Sprite sheet grid, 3 columns × 1 row. [Row1,Col1]: red sports car; [Row1,Col2]: blue SUV; [Row1,Col3]: yellow taxi. Each car isolated, centered on a uniform solid #FF00FF background, equal cell size, no borders, no shadows." \
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+ --output assets/gen/cars_chroma.png \
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+ --aspect-ratio 3:2 \
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+ --image-model mulerouter/gpt-image-2 \
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+ --no-remove-background
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+
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+ # 读取实际尺寸并 sprite-split 后,逐格去背;品红使用 tolerance 20
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+ playcraft image remove-background \
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+ --input assets/gen/cars-split/frame_r0_c0.png \
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+ --output assets/images/cars/red_car.png \
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+ --tolerance 20
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+ ```
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+
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+ 其他格同样处理,并分别验收。自动透明图使用 `backgroundMode='automatic'`;独立色幕脚本设 `backgroundMode='chroma'`、`chromaColor` 和 `chromaTolerance`,不要把两种流程混用。
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+
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+ **Prompt 关键词**:`sprite sheet grid, N columns × M rows, grid layout, equal cell size, uniform size`
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+
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+ **每批推荐最多 16 个元素(4x4)**,元素太多时会出现混乱。
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+
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+ ### 策略二:批量出图(n>1,一次 API 调用返回多张候选)
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+
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+ `--count N` 让同一个 prompt 一次返回 N 张候选图,适合 Phase 1 挑图。**谨慎使用,容易触发 provider 并发限制。**
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+
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+ ```bash
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+ # 一次 API 调用生成 4 张候选,选最好的
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+ playcraft tools generate-image \
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+ --prompt "A single playing card, Ace of Hearts, flat 2D..." \
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+ --output assets/gen/card \
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+ --count 4 \
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+ --image-model iegg-litellm/gpt-image-2
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+ # → 保存为 card_1.png card_2.png card_3.png card_4.png
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+ ```
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+
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+ > `--count N` 是"同一 prompt 出 N 张变体",而不是"N 个不同元素"。生成 N 个不同元素请用策略一(精灵图直出)。
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+
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+ **两种策略对比**:
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+
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+ | 场景 | 推荐策略 | 说明 |
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+ | -------------------------- | --------------------------- | --------------------------------- |
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+ | <=16 个同类元素 | 精灵图直出(策略一) | 一张网格图 + sprite-split,最高效 |
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+ | 17-52 个元素 | 精灵图直出分批(每批 <=16) | 生成多张精灵图再切分 |
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+ | 风格变体(同构造不同内容) | 批量出图 `--count 4-6` | 同 prompt 出多张挑最好的 |
117
+ | 禁止 | 逐个生成每个元素 | 效率极低,应全面避免 |
118
+
119
+ ### 策略三:分批生成精灵图(元素数量 > 16)
120
+
121
+ ```javascript
122
+ // ta-workspace/scripts/gen-cards-batch-sheets.mjs
123
+ // 52 张牌 → 4 批 × 13 = 4 张精灵图,再统一切分
124
+ const BATCHES = [
125
+ {
126
+ name: 'sheet_spades',
127
+ cards: ['A♠', '2♠', '3♠', '4♠', '5♠', '6♠', '7♠', '8♠', '9♠', '10♠', 'J♠', 'Q♠', 'K♠'],
128
+ },
129
+ {
130
+ name: 'sheet_hearts',
131
+ cards: ['A♥', '2♥', '3♥', '4♥', '5♥', '6♥', '7♥', '8♥', '9♥', '10♥', 'J♥', 'Q♥', 'K♥'],
132
+ },
133
+ {
134
+ name: 'sheet_diamonds',
135
+ cards: ['A♦', '2♦', '3♦', '4♦', '5♦', '6♦', '7♦', '8♦', '9♦', '10♦', 'J♦', 'Q♦', 'K♦'],
136
+ },
137
+ {
138
+ name: 'sheet_clubs',
139
+ cards: ['A♣', '2♣', '3♣', '4♣', '5♣', '6♣', '7♣', '8♣', '9♣', '10♣', 'J♣', 'Q♣', 'K♣'],
140
+ },
141
+ ];
142
+ // 每批生成一张 13×1 精灵图,再用 sprite-split 切分
143
+ ```
144
+
145
+ 参考脚本模板:[gen-batch-sprite.template.mjs](gen-batch-sprite.template.mjs)
146
+
147
+ ---
148
+
149
+ ## 2. Edit 模型工作流(基图 → 编辑变体)
150
+
151
+ ### 适用场景
152
+
153
+ 结构相同、只改局部的变体集合:扑克牌(换花色/换数字)、棋子(换颜色)、图标集(换内容符号)。
154
+
155
+ ### 工作流
156
+
157
+ ```
158
+ Phase 1:高质量模型生成 1 张完美基图
159
+ → gpt-image-2 / gemini-flash(最佳质量)
160
+ → 反复生成直到满意,存为 base_xxx.png
161
+
162
+ Phase 2:用参考图 + prompt 批量生成变体
163
+ → 任何 text+image 或 image→image 模型均可
164
+ → 将基图作为 --reference-image,prompt 中描述变体差异
165
+ → 纯 edit 场景可用 mulerouter/qwen-image-edit-max
166
+ ```
167
+
168
+ ### Edit Prompt 写法
169
+
170
+ ```
171
+ 好的写法(修改指令):
172
+ "Change the rank symbol from A to 2, show two spade symbols in the center"
173
+
174
+ 差的写法(完整重描述):
175
+ "A playing card with two spade symbols, white background..."
176
+ (这会让模型重新生图,而不是编辑)
177
+ ```
178
+
179
+ ### 使用脚本模板
180
+
181
+ ```bash
182
+ cp "$SKILL_DIR/reference/gen-edit-variants.template.mjs" \
183
+ ta-workspace/scripts/gen-<name>-variants.mjs
184
+ # 修改 CONFIG.baseImage / CONFIG.editModel / VARIANTS[] 后运行
185
+ node ta-workspace/scripts/gen-<name>-variants.mjs
186
+ ```
187
+
188
+ ---
189
+
190
+ ## 3. 错误恢复策略
191
+
192
+ 后端统一限制模型、供应商与重生成的总尝试次数;命令行默认不额外重试。普通素材默认模型选择、原生透明优先与剩余一次干净底图重生成均以主文第 2 节为准,脚本不再叠加模型回退链。
193
+
194
+ | 错误现象 | 立即行动 |
195
+ | ---------------------- | ------------------------------------------------------------------------------------------------------------------------ |
196
+ | 仍在等待 / 本地超时 | 确认原请求状态,等待或核实后端已结束;不要并发重发,也不要仅因等待改模型。 |
197
+ | 上游错误 / 网络失败 | 记录请求编号、实际 provider/model 与尝试次数,报告后端诊断;用户或流程锁定的模型不静默更换。 |
198
+ | 透明源图或最终验收失败 | 报告失败阶段并停止;不把棋盘格、补边或未完成的去背当成功,不自行改用色幕。 |
199
+ | 去背处理失败 | 报告处理错误并停止,不重复生图或降低最终透明要求。 |
200
+ | 参考图 / 交付参数错误 | 修正路径或参数后再发送;保留用户及字段约束,不丢弃参考图继续生成。 |
201
+ | 风格或内容偏差 | 参考 [prompt-cookbook.md](prompt-cookbook.md) 的主体模板,检查实际模型、参考图与交付规格;新一轮生成仍保留最终背景要求。 |
202
+
203
+ ---
204
+
205
+ ## 4. 批量生成最佳实践
206
+
207
+ ### 首选策略:精灵图直出(见第 1 节)
208
+
209
+ **优先用本次选定的模型生成包含多个元素的网格图**,然后用 `sprite-split` 切分,避免逐个 API 调用。只有在以下情况才退化为逐个调用:
210
+
211
+ - 需要 reference-image 一致性(网格 prompt 不稳定)
212
+ - 每个元素差异太大,一张图放不下
213
+
214
+ ### 单张验证后再批量
215
+
216
+ 先生成 1 张验证效果,满意后再运行批量脚本。
217
+
218
+ ### 使用 Node.js 脚本(推荐)
219
+
220
+ 参见 [gen-batch.template.mjs](gen-batch.template.mjs),复制到 `ta-workspace/scripts/` 后修改 CONFIG 区域。
221
+
222
+ ```bash
223
+ cp "$SKILL_DIR/reference/gen-batch.template.mjs" \
224
+ ta-workspace/scripts/gen-<name>.mjs
225
+ # 修改 CONFIG / ITEMS[] 后运行
226
+ node ta-workspace/scripts/gen-<name>.mjs
227
+ ```
228
+
229
+ ### 批量处理
230
+
231
+ 参见 [process-batch.template.mjs](process-batch.template.mjs)。
232
+
233
+ ```bash
234
+ cp "$SKILL_DIR/reference/process-batch.template.mjs" \
235
+ ta-workspace/scripts/process-<name>.mjs
236
+ # 修改 CONFIG(特别是 skipRemoveBg)后运行
237
+ node ta-workspace/scripts/process-<name>.mjs
238
+ ```
239
+
240
+ 已由生成工具验证透明的图使用 `skipRemoveBg=true`,保留透明边缘;不透明牌面/场景同样跳过去背。只有独立色幕中间图才设为 `false`,按所选色幕设置容差。
241
+
242
+ ### 合并精灵图
243
+
244
+ 参见 [build-sprite-sheet.template.mjs](build-sprite-sheet.template.mjs)。
245
+
246
+ ```bash
247
+ cp "$SKILL_DIR/reference/build-sprite-sheet.template.mjs" \
248
+ ta-workspace/scripts/build-<name>-atlas.mjs
249
+ # 修改 CONFIG / ORDERED_NAMES[] 后运行
250
+ node ta-workspace/scripts/build-<name>-atlas.mjs
251
+ ```
252
+
253
+ ---
254
+
255
+ ## 5. TA Workspace:Node.js 脚本驱动
256
+
257
+ ### 为什么用 Node.js 而不是 bash?
258
+
259
+ | 维度 | bash | Node.js |
260
+ | -------- | ----------------- | -------------------------- |
261
+ | 语法错误 | 引号/转义陷阱多 | 标准 ES 语法,错误立即可读 |
262
+ | 条件逻辑 | 繁琐 | if/else/switch 简洁 |
263
+ | 错误处理 | `set -e` 容易遗漏 | try/catch 完整覆盖 |
264
+ | 数据驱动 | 字符串拼接 | 对象数组,结构清晰 |
265
+ | 调试 | `bash -x` 噪声大 | `console.log` 精确定位 |
266
+
267
+ **结论**:超过 5 步或超过 10 个文件,始终写 Node.js 脚本。
268
+
269
+ ### ta-workspace 目录约定
270
+
271
+ ```
272
+ ta-workspace/
273
+ ├── scripts/ ← Node.js 脚本(.mjs)
274
+ ├── logs/ ← 脚本运行日志(自动追加)
275
+ └── tmp/ ← 临时文件(脚本完成后自动清理)
276
+ ```
277
+
278
+ ### 脚本模板目录
279
+
280
+ | 模板 | 用途 | 关键 CONFIG |
281
+ | ------------------------------------------------------------------ | --------------------------------------------- | ------------------------------------------------------------- |
282
+ | [gen-batch-sprite.template.mjs](gen-batch-sprite.template.mjs) | 精灵图直出,自动透明或独立色幕 → sprite-split | `model`, `removeBg`, `backgroundMode`, `columns`, `BATCHES[]` |
283
+ | [gen-batch.template.mjs](gen-batch.template.mjs) | 批量从零 AI 生图(reference-image 模式) | `model`, `referenceImage`, `style`, `ITEMS[]` |
284
+ | [gen-edit-variants.template.mjs](gen-edit-variants.template.mjs) | 基图 + edit 模型生成变体 | `baseImage`, `editModel`, `VARIANTS[]` |
285
+ | [process-batch.template.mjs](process-batch.template.mjs) | 批量去背景 / trim + resize | `inputDir`, `outputDir`, `skipRemoveBg` |
286
+ | [build-sprite-sheet.template.mjs](build-sprite-sheet.template.mjs) | 精灵图合并 + JSON 验证 | `processedDir`, `columns`, `ORDERED_NAMES[]` |
287
+
288
+ 每个模板均包含:CONFIG/DATA/LOGIC 三段式结构、`existsSync` 幂等跳过、`appendFileSync` 日志、try/catch 错误统计。
289
+
290
+ ### 什么时候用命令行,什么时候写脚本?
291
+
292
+ | 场景 | 命令行 | 脚本 |
293
+ | -------------------------------- | ------ | ---- |
294
+ | 单张图片处理 / 查看信息 | 是 | — |
295
+ | 3-5 个文件,步骤简单 | 是 | — |
296
+ | 10+ 个文件,相同步骤 | — | 是 |
297
+ | 需要条件逻辑(不同素材不同参数) | — | 是 |
298
+ | 需要验证中间结果 | — | 是 |
299
+ | 需要幂等重跑(跳过已存在) | — | 是 |
300
+ | 完整管线(生成 → 处理 → 打包) | — | 是 |
@@ -0,0 +1,296 @@
1
+ /**
2
+ * validate-sprite-sheet.template.mjs
3
+ *
4
+ * 精灵图技术正确性验证脚本。
5
+ * TA 在 Compliance Gate 前运行,确认精灵图尺寸、帧数、通道数均符合要求。
6
+ *
7
+ * 使用方法:
8
+ * cp "$SKILL_DIR/reference/validate-sprite-sheet.template.mjs" \
9
+ * ta-workspace/scripts/validate-sprite-sheet.mjs
10
+ * # 修改下方 SHEETS 数组后运行:
11
+ * node ta-workspace/scripts/validate-sprite-sheet.mjs
12
+ *
13
+ * 输出示例:
14
+ * [VALIDATE] tile_bounce_anim.png
15
+ * 尺寸验算: 512×256 = 4cols × 128px × 2rows × 128px ✅
16
+ * 通道数: 4 (RGBA) ✅
17
+ * 帧数: 8 帧(JSON 验证: N/A — animate 命令无 JSON)
18
+ * 帧内容抽查 (帧 0, 4, 7): 全部非空 ✅
19
+ * [VALIDATE] explosion_small.png
20
+ * 尺寸验算: 预设 4cols × 8frames → 期望 W=cols×frameW ✅
21
+ * 通道数: 4 (RGBA) ✅
22
+ *
23
+ * 注意:脚本使用 `playcraft image info --json` 获取图片信息。
24
+ * JSON 验证仅适用于 `sprite-sheet` 命令输出(有配套 .json 文件)。
25
+ */
26
+
27
+ import { execSync } from 'child_process';
28
+ import { existsSync, readFileSync, appendFileSync, mkdirSync } from 'fs';
29
+ import path from 'path';
30
+
31
+ // ─── CONFIG ───────────────────────────────────────────────────────────────────
32
+
33
+ /**
34
+ * 每个条目描述一张精灵图的期望参数。
35
+ * source: 'sprite-sheet' | 'animate' | 'use-vfx'
36
+ * - sprite-sheet: 有配套 JSON,可做完整验证
37
+ * - animate: 无 JSON,从 stdout 记录的参数验证
38
+ * - use-vfx: 无 JSON,从 list-vfx --json 记录的参数验证
39
+ */
40
+ const SHEETS = [
41
+ {
42
+ file: 'assets/images/tiles/tile_bounce_anim.png',
43
+ source: 'animate', // 'sprite-sheet' | 'animate' | 'use-vfx'
44
+ columns: 4,
45
+ frameWidth: 128,
46
+ frameHeight: 128,
47
+ frameCount: 8,
48
+ padding: 0,
49
+ jsonFile: null, // animate 无 JSON,填 null
50
+ },
51
+ {
52
+ file: 'assets/images/vfx/explosion.png',
53
+ source: 'use-vfx',
54
+ columns: 4,
55
+ frameWidth: 128, // use-vfx 预设宽高需用 playcraft image info 确认
56
+ frameHeight: 128,
57
+ frameCount: 8,
58
+ padding: 0,
59
+ jsonFile: null,
60
+ },
61
+ // sprite-sheet 示例(有 JSON):
62
+ // {
63
+ // file: 'assets/images/tiles/tile_atlas.png',
64
+ // source: 'sprite-sheet',
65
+ // columns: 6,
66
+ // frameWidth: 128,
67
+ // frameHeight: 128,
68
+ // frameCount: 34,
69
+ // padding: 2,
70
+ // jsonFile: 'assets/images/tiles/tile_atlas.json',
71
+ // },
72
+ ];
73
+
74
+ const LOG_FILE = 'ta-workspace/logs/sprite-validate.log';
75
+
76
+ // ─── HELPERS ──────────────────────────────────────────────────────────────────
77
+
78
+ function imageInfo(filePath) {
79
+ try {
80
+ const raw = execSync(
81
+ `playcraft image info --input "${filePath}" --json`,
82
+ { encoding: 'utf-8', stdio: ['pipe', 'pipe', 'pipe'] },
83
+ );
84
+ return JSON.parse(raw);
85
+ } catch {
86
+ return null;
87
+ }
88
+ }
89
+
90
+ function pass(msg) { return `✅ ${msg}`; }
91
+ function fail(msg) { return `❌ ${msg}`; }
92
+
93
+ // ─── VALIDATION ───────────────────────────────────────────────────────────────
94
+
95
+ async function validateSheet(sheet) {
96
+ const lines = [`\n[VALIDATE] ${sheet.file} (source: ${sheet.source})`];
97
+ let allPassed = true;
98
+
99
+ if (!existsSync(sheet.file)) {
100
+ lines.push(` ${fail('文件不存在 — 请先完成资产生产')}`);
101
+ return { passed: false, lines };
102
+ }
103
+
104
+ // ── 1. 获取实际图片信息 ────────────────────────────────────────────────
105
+ const info = imageInfo(sheet.file);
106
+ if (!info) {
107
+ lines.push(` ${fail('无法读取图片信息(playcraft image info 失败)')}`);
108
+ return { passed: false, lines };
109
+ }
110
+
111
+ const actualW = info.width;
112
+ const actualH = info.height;
113
+ const actualChannels = info.channels ?? 4;
114
+
115
+ // ── 2. 尺寸数学验算 ────────────────────────────────────────────────────
116
+ const rows = Math.ceil(sheet.frameCount / sheet.columns);
117
+ const expectedW = sheet.columns * sheet.frameWidth + (sheet.columns - 1) * sheet.padding;
118
+ const expectedH = rows * sheet.frameHeight + (rows - 1) * sheet.padding;
119
+
120
+ const dimOk = actualW === expectedW && actualH === expectedH;
121
+ if (dimOk) {
122
+ lines.push(
123
+ ` ${pass(`尺寸验算: ${actualW}×${actualH} = ${sheet.columns}cols×${sheet.frameWidth}px + ${rows}rows×${sheet.frameHeight}px (padding=${sheet.padding}px)`)}`
124
+ );
125
+ } else {
126
+ allPassed = false;
127
+ lines.push(
128
+ ` ${fail(`尺寸不匹配: 实际 ${actualW}×${actualH},期望 ${expectedW}×${expectedH}`)}`
129
+ );
130
+ lines.push(` → 检查 columns/frameWidth/frameHeight/padding 参数是否与生成命令一致`);
131
+ lines.push(` → animate 命令 padding 固定为 0;sprite-sheet 命令默认 padding 为 0`);
132
+ }
133
+
134
+ // ── 3. 通道数验证 ──────────────────────────────────────────────────────
135
+ if (actualChannels === 4) {
136
+ lines.push(` ${pass(`通道数: 4 (RGBA,支持透明背景)`)}`);
137
+ } else {
138
+ allPassed = false;
139
+ lines.push(
140
+ ` ${fail(`通道数: ${actualChannels}(不是 4/RGBA)— 透明区域将渲染为黑色`)}`
141
+ );
142
+ lines.push(` → 如果原图有透明背景,确认去背景步骤正确(remove-background 或生成时使用绿幕策略)`);
143
+ }
144
+
145
+ // ── 4. JSON 验证(仅 sprite-sheet 命令)────────────────────────────────
146
+ if (sheet.source === 'sprite-sheet') {
147
+ const jsonPath = sheet.jsonFile || sheet.file.replace(/\.png$/i, '.json');
148
+ if (!existsSync(jsonPath)) {
149
+ allPassed = false;
150
+ lines.push(` ${fail(`JSON 文件不存在: ${jsonPath}`)}`);
151
+ lines.push(` → sprite-sheet 命令应自动生成 .json,确认命令执行成功`);
152
+ } else {
153
+ try {
154
+ const json = JSON.parse(readFileSync(jsonPath, 'utf-8'));
155
+ const frameKeys = Object.keys(json.frames ?? {});
156
+ const jsonFrameCount = frameKeys.length;
157
+
158
+ if (jsonFrameCount === sheet.frameCount) {
159
+ lines.push(` ${pass(`JSON 帧数: ${jsonFrameCount} 帧`)}`);
160
+ } else {
161
+ allPassed = false;
162
+ lines.push(
163
+ ` ${fail(`JSON 帧数不匹配: JSON 中 ${jsonFrameCount} 帧,期望 ${sheet.frameCount} 帧`)}`
164
+ );
165
+ }
166
+
167
+ // 验证 meta.size
168
+ const metaW = json.meta?.size?.w;
169
+ const metaH = json.meta?.size?.h;
170
+ if (metaW === actualW && metaH === actualH) {
171
+ lines.push(` ${pass(`JSON meta.size: ${metaW}×${metaH} 与实际图片一致`)}`);
172
+ } else {
173
+ allPassed = false;
174
+ lines.push(
175
+ ` ${fail(`JSON meta.size 不匹配: JSON 中 ${metaW}×${metaH},实际 ${actualW}×${actualH}`)}`
176
+ );
177
+ }
178
+
179
+ // 帧名字典序警告(数字后缀需补零)
180
+ const hasUnpaddedNumbers = frameKeys.some(k => /[^0]_\d\.png$/.test(k));
181
+ if (hasUnpaddedNumbers) {
182
+ lines.push(
183
+ ` ⚠️ 帧名警告: 检测到未补零的数字后缀(如 _1.png vs _10.png)`
184
+ );
185
+ lines.push(
186
+ ` → 字典序下 f_10.png 排在 f_2.png 之前,导致动画帧乱序`
187
+ );
188
+ lines.push(` → 输入帧文件名应补零对齐(f_01.png, f_02.png...)`);
189
+ }
190
+ } catch {
191
+ allPassed = false;
192
+ lines.push(` ${fail(`JSON 文件解析失败: ${jsonPath}`)}`);
193
+ }
194
+ }
195
+ } else {
196
+ lines.push(
197
+ ` ℹ️ JSON 验证: 跳过(${sheet.source} 命令不输出 JSON)— 网格参数已记录在 ta-log.md`
198
+ );
199
+ }
200
+
201
+ // ── 5. 帧内容抽查(随机 3 帧,验证非透明像素 > 1%)─────────────────────
202
+ if (dimOk && sheet.frameWidth > 0 && sheet.frameHeight > 0) {
203
+ const sampleFrameIndices = [
204
+ 0,
205
+ Math.floor(sheet.frameCount / 2),
206
+ sheet.frameCount - 1,
207
+ ].filter((v, i, a) => a.indexOf(v) === i);
208
+
209
+ const emptyFrames = [];
210
+ for (const frameIdx of sampleFrameIndices) {
211
+ const col = frameIdx % sheet.columns;
212
+ const row = Math.floor(frameIdx / sheet.columns);
213
+ const x = col * (sheet.frameWidth + sheet.padding);
214
+ const y = row * (sheet.frameHeight + sheet.padding);
215
+
216
+ try {
217
+ // 裁剪单帧并检查非透明像素比例
218
+ const cropResult = execSync(
219
+ `playcraft image crop \
220
+ --input "${sheet.file}" \
221
+ --output ta-workspace/tmp/_frame_check_${frameIdx}.png \
222
+ --x ${x} --y ${y} \
223
+ --width ${sheet.frameWidth} --height ${sheet.frameHeight}`,
224
+ { encoding: 'utf-8', stdio: ['pipe', 'pipe', 'pipe'] },
225
+ );
226
+
227
+ const frameInfo = imageInfo(`ta-workspace/tmp/_frame_check_${frameIdx}.png`);
228
+ // playcraft image info 返回的 dominantColors 可以间接判断非空
229
+ // 简单启发式:如果 dominant colors 存在且有非透明颜色,认为帧非空
230
+ const nonEmpty = frameInfo && (frameInfo.dominantColors?.length > 0 || frameInfo.hasAlpha === false);
231
+ if (!nonEmpty) emptyFrames.push(frameIdx);
232
+ } catch {
233
+ // 裁剪失败跳过
234
+ }
235
+ }
236
+
237
+ if (emptyFrames.length === 0) {
238
+ lines.push(
239
+ ` ${pass(`帧内容抽查 (帧 ${sampleFrameIndices.join(', ')}): 全部非空`)}`
240
+ );
241
+ } else {
242
+ allPassed = false;
243
+ lines.push(
244
+ ` ${fail(`帧内容抽查: 帧 ${emptyFrames.join(', ')} 疑似全透明/空帧`)}`
245
+ );
246
+ lines.push(` → 检查对应帧位置坐标是否正确,或去背景是否过激(tolerance 过高)`);
247
+ }
248
+
249
+ // 清理临时文件
250
+ try {
251
+ execSync(`rm -f ta-workspace/tmp/_frame_check_*.png`, { stdio: 'ignore' });
252
+ } catch { /* ignore */ }
253
+ }
254
+
255
+ return { passed: allPassed, lines };
256
+ }
257
+
258
+ // ─── MAIN ─────────────────────────────────────────────────────────────────────
259
+
260
+ async function main() {
261
+ mkdirSync('ta-workspace/logs', { recursive: true });
262
+ mkdirSync('ta-workspace/tmp', { recursive: true });
263
+
264
+ console.log('\n🔍 精灵图技术验证');
265
+ console.log(` 检查 ${SHEETS.length} 张精灵图\n`);
266
+
267
+ let passCount = 0;
268
+ let failCount = 0;
269
+ const allLines = [];
270
+
271
+ for (const sheet of SHEETS) {
272
+ const { passed, lines } = await validateSheet(sheet);
273
+ lines.forEach(l => console.log(l));
274
+ allLines.push(...lines);
275
+ if (passed) passCount++;
276
+ else failCount++;
277
+ }
278
+
279
+ const summary = [
280
+ `\n=== 验证汇总 ===`,
281
+ ` 总计: ${SHEETS.length} 张 通过: ${passCount} 失败: ${failCount}`,
282
+ failCount > 0
283
+ ? ` ❌ 存在问题的精灵图需在 Compliance Gate 前修复`
284
+ : ` ✅ 全部通过,可继续 Compliance Gate`,
285
+ '',
286
+ ].join('\n');
287
+
288
+ console.log(summary);
289
+
290
+ const timestamp = new Date().toISOString();
291
+ appendFileSync(LOG_FILE, `\n[${timestamp}]\n${allLines.join('\n')}\n${summary}`);
292
+
293
+ if (failCount > 0) process.exit(1);
294
+ }
295
+
296
+ main().catch(e => { console.error(e); process.exit(1); });