@playcraft/cli 0.1.22 → 0.1.24

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (278) hide show
  1. package/README.md +3 -38
  2. package/dist/agent/local-backend.js +1 -1
  3. package/dist/cli-root-help.js +0 -1
  4. package/dist/commands/build.js +4 -9
  5. package/dist/commands/create.js +33 -26
  6. package/dist/commands/image.js +6 -2
  7. package/dist/commands/login.js +42 -84
  8. package/dist/commands/skills.js +0 -2
  9. package/dist/commands/tools-generation.js +4 -2
  10. package/dist/commands/tools.js +0 -2
  11. package/dist/config.js +4 -59
  12. package/dist/index.js +1 -6
  13. package/dist/remix/clone.js +0 -2
  14. package/dist/remix/init-template.js +0 -2
  15. package/dist/remix/pull.js +0 -2
  16. package/dist/remix/push.js +1 -21
  17. package/dist/utils/agent-api-client.js +29 -148
  18. package/dist/utils/playcraft-http-client.js +4 -6
  19. package/package.json +4 -10
  20. package/project-template/.claude/skills/playcraft-image-generation/SKILL.md +61 -23
  21. package/project-templates/phaser/.claude/skills/playcraft-image-generation/SKILL.md +61 -23
  22. package/project-templates/threejs/.claude/skills/playcraft-image-generation/SKILL.md +61 -23
  23. package/dist/auth/account-activation.js +0 -157
  24. package/dist/auth/messages.js +0 -30
  25. package/dist/commands/platform-skills.generated.js +0 -19
  26. package/dist/commands/tools-batch.js +0 -59
  27. package/dist/commands/workspace-runtime.js +0 -54
  28. package/dist/project-skills/commands.js +0 -72
  29. package/dist/project-skills/lifecycle.js +0 -28
  30. package/dist/project-skills/local-run.js +0 -112
  31. package/dist/project-skills/local-store.js +0 -149
  32. package/dist/project-skills/messages.js +0 -72
  33. package/dist/project-skills/reconcile.js +0 -62
  34. package/dist/project-skills/remote-cache.js +0 -51
  35. package/dist/project-skills/validation.js +0 -19
  36. package/dist/utils/environment-endpoints.js +0 -17
  37. package/dist/utils/tool-operation-journal.js +0 -124
  38. package/dist/workspace-runtime/codex/app-server.js +0 -571
  39. package/dist/workspace-runtime/codex/config-toml.js +0 -108
  40. package/dist/workspace-runtime/codex/jsonrpc-stdio.js +0 -123
  41. package/dist/workspace-runtime/codex/launcher-client.js +0 -163
  42. package/dist/workspace-runtime/codex/loopback.js +0 -143
  43. package/dist/workspace-runtime/codex/model-broker.js +0 -239
  44. package/dist/workspace-runtime/codex/native-adapter.js +0 -9
  45. package/dist/workspace-runtime/main.js +0 -10
  46. package/dist/workspace-runtime/persistence/journal.js +0 -355
  47. package/dist/workspace-runtime/persistence/sqlite-client.js +0 -61
  48. package/dist/workspace-runtime/persistence/sqlite-worker.js +0 -1015
  49. package/dist/workspace-runtime/previews/publish.js +0 -259
  50. package/dist/workspace-runtime/previews/single-file.js +0 -43
  51. package/dist/workspace-runtime/processes/managed-writes.js +0 -69
  52. package/dist/workspace-runtime/production/contracts.js +0 -17
  53. package/dist/workspace-runtime/production/controller.js +0 -207
  54. package/dist/workspace-runtime/production/dependencies.js +0 -60
  55. package/dist/workspace-runtime/production/native.js +0 -70
  56. package/dist/workspace-runtime/production/processes.js +0 -86
  57. package/dist/workspace-runtime/production/save-command.js +0 -20
  58. package/dist/workspace-runtime/production/stages.js +0 -175
  59. package/dist/workspace-runtime/production/storage.js +0 -32
  60. package/dist/workspace-runtime/serve.js +0 -199
  61. package/dist/workspace-runtime/server/auth.js +0 -21
  62. package/dist/workspace-runtime/server/connectivity.js +0 -201
  63. package/dist/workspace-runtime/server/desktop-host.js +0 -429
  64. package/dist/workspace-runtime/server/desktop-preview-config.js +0 -81
  65. package/dist/workspace-runtime/server/desktop-preview-service.js +0 -157
  66. package/dist/workspace-runtime/server/desktop-preview-static.js +0 -53
  67. package/dist/workspace-runtime/server/desktop-preview.js +0 -189
  68. package/dist/workspace-runtime/server/dispatch.js +0 -845
  69. package/dist/workspace-runtime/server/endpoints.js +0 -19
  70. package/dist/workspace-runtime/server/execution-group.js +0 -85
  71. package/dist/workspace-runtime/server/http.js +0 -919
  72. package/dist/workspace-runtime/server/lock.js +0 -53
  73. package/dist/workspace-runtime/server/rfb-watch-gate.js +0 -168
  74. package/dist/workspace-runtime/server/terminal-host.js +0 -294
  75. package/dist/workspace-runtime/server/types.js +0 -1
  76. package/dist/workspace-runtime/workspaces/attachments.js +0 -109
  77. package/dist/workspace-runtime/workspaces/batch-commit.js +0 -142
  78. package/dist/workspace-runtime/workspaces/cli-credentials.js +0 -111
  79. package/dist/workspace-runtime/workspaces/context-error.js +0 -2
  80. package/dist/workspace-runtime/workspaces/dependencies.js +0 -264
  81. package/dist/workspace-runtime/workspaces/developer-command.js +0 -64
  82. package/dist/workspace-runtime/workspaces/directories.js +0 -106
  83. package/dist/workspace-runtime/workspaces/directory-access.js +0 -20
  84. package/dist/workspace-runtime/workspaces/directory-maintenance.js +0 -111
  85. package/dist/workspace-runtime/workspaces/directory-stats.js +0 -49
  86. package/dist/workspace-runtime/workspaces/empty-template.js +0 -32
  87. package/dist/workspace-runtime/workspaces/files.js +0 -113
  88. package/dist/workspace-runtime/workspaces/git-credential-broker.js +0 -312
  89. package/dist/workspace-runtime/workspaces/git-credential-helper.js +0 -68
  90. package/dist/workspace-runtime/workspaces/git-direct-store.js +0 -155
  91. package/dist/workspace-runtime/workspaces/git.js +0 -471
  92. package/dist/workspace-runtime/workspaces/json5-edit.js +0 -170
  93. package/dist/workspace-runtime/workspaces/parameters.js +0 -272
  94. package/dist/workspace-runtime/workspaces/prepare.js +0 -263
  95. package/dist/workspace-runtime/workspaces/registry.js +0 -192
  96. package/dist/workspace-runtime/workspaces/revisions.js +0 -31
  97. package/dist/workspace-runtime/workspaces/skill-artifact-loader.js +0 -46
  98. package/dist/workspace-runtime/workspaces/skills.js +0 -179
  99. package/project-template-v2/.claude/agents/artist.md +0 -82
  100. package/project-template-v2/.claude/agents/developer.md +0 -153
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  105. package/project-template-v2/.claude/agents/refs/artist-master-composite-recipes.md +0 -208
  106. package/project-template-v2/.claude/agents/refs/atom-skill-library.md +0 -81
  107. package/project-template-v2/.claude/agents/refs/developer-impl-cookbook.md +0 -432
  108. package/project-template-v2/.claude/agents/refs/framework-5-component-filter.md +0 -252
  109. package/project-template-v2/.claude/agents/refs/framework-game-feel-juice.md +0 -266
  110. package/project-template-v2/.claude/agents/refs/framework-mda.md +0 -147
  111. package/project-template-v2/.claude/agents/refs/game-designer-gameplay-sufficiency.md +0 -123
  112. package/project-template-v2/.claude/agents/refs/ta-3d-flip-recipe.md +0 -88
  113. package/project-template-v2/.claude/agents/refs/ta-atlas-deliverable-standard.md +0 -67
  114. package/project-template-v2/.claude/agents/refs/ta-batch-pipeline-recipes.md +0 -120
  115. package/project-template-v2/.claude/agents/refs/ta-image-generation-detail.md +0 -300
  116. package/project-template-v2/.claude/agents/refs/ta-image-ops-reference.md +0 -495
  117. package/project-template-v2/.claude/agents/refs/ta-pipeline-cookbook.md +0 -1141
  118. package/project-template-v2/.claude/agents/refs/ta-tools-reference.md +0 -111
  119. package/project-template-v2/.claude/agents/refs/ta-vfx-preset-catalog.md +0 -365
  120. package/project-template-v2/.claude/agents/refs/threejs-cannon-pitfalls.md +0 -412
  121. package/project-template-v2/.claude/agents/reviewer.md +0 -75
  122. package/project-template-v2/.claude/agents/technical-artist.md +0 -86
  123. package/project-template-v2/.claude/hooks/snapshot-milestone.mjs +0 -243
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  125. package/project-template-v2/.claude/settings.json +0 -33
  126. package/project-template-v2/.claude/skills/brainstorming/SKILL.md +0 -161
  127. package/project-template-v2/.claude/skills/brainstorming/scripts/frame-template.html +0 -270
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  130. package/project-template-v2/.claude/skills/brainstorming/scripts/start-server.sh +0 -148
  131. package/project-template-v2/.claude/skills/brainstorming/scripts/stop-server.sh +0 -56
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  133. package/project-template-v2/.claude/skills/brainstorming/spec-document-reviewer-prompt.md +0 -49
  134. package/project-template-v2/.claude/skills/brainstorming/visual-companion.md +0 -309
  135. package/project-template-v2/.claude/skills/playcraft-ad-psychology/SKILL.md +0 -182
  136. package/project-template-v2/.claude/skills/playcraft-art-style-guide/SKILL.md +0 -123
  137. package/project-template-v2/.claude/skills/playcraft-asset-state-sheet/SKILL.md +0 -205
  138. package/project-template-v2/.claude/skills/playcraft-audio-generation/SKILL.md +0 -280
  139. package/project-template-v2/.claude/skills/playcraft-batch-pipeline/SKILL.md +0 -184
  140. package/project-template-v2/.claude/skills/playcraft-build-optimizer/SKILL.md +0 -306
  141. package/project-template-v2/.claude/skills/playcraft-image-generation/SKILL.md +0 -298
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  148. package/project-template-v2/.claude/skills/playcraft-image-generation/reference/prompt-cookbook.md +0 -397
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  150. package/project-template-v2/.claude/skills/playcraft-image-ops/SKILL.md +0 -122
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  152. package/project-template-v2/.claude/skills/playcraft-masking/SKILL.md +0 -373
  153. package/project-template-v2/.claude/skills/playcraft-playable-optimization/SKILL.md +0 -161
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  267. package/project-template-v2/skills/playable-verify-ui/scripts/lib/runtime_contract.js +0 -116
  268. package/project-template-v2/skills/playable-verify-ui/scripts/verify_fetch_antipatterns.py +0 -59
  269. package/project-template-v2/skills/playable-verify-ui/scripts/verify_hardcoded_layout.js +0 -64
  270. package/project-template-v2/skills/playable-verify-ui/scripts/verify_runtime_contract.js +0 -58
  271. package/project-template-v2/skills/playable-verify-ui/scripts/verify_text_overlap.py +0 -333
  272. package/project-template-v2/ta-workspace/scripts/.gitkeep +0 -0
  273. package/project-template-v2/tsconfig.json +0 -20
  274. package/project-template-v2/vite.config.ts +0 -27
  275. package/project-templates/batch-locks/phaser.yaml +0 -922
  276. package/project-templates/batch-locks/threejs.yaml +0 -978
  277. package/project-templates/empty/AGENTS.md +0 -23
  278. package/project-templates/empty/gitignore +0 -31
@@ -1,398 +0,0 @@
1
- #!/usr/bin/env node
2
- /**
3
- * Headless first-level win probe — objective DoD for ring 1 `firstLevelWin`.
4
- *
5
- * Boots the game, triggers debug auto-play via window.__playable.autoPlay(),
6
- * polls getState() until isGameOver && currentPhase === 'ENDCARD', then exits 0.
7
- *
8
- * Usage:
9
- * node skills/playable-record/scripts/verify-firstwin.mjs --root=. --use-dev --url=http://localhost:3000/
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- * npm run verify:firstwin
11
- *
12
- * Exit 0 = first level winnable (ENDCARD reached)
13
- * Exit 2 = contract broken or win not reached within timeout
14
- * Exit 1 = unexpected error
15
- */
16
-
17
- import { readdir, readFile } from 'node:fs/promises';
18
- import { resolve } from 'node:path';
19
- import { fileURLToPath } from 'node:url';
20
- import { evaluateContract, snapshotContractInPage } from './verify-contract.mjs';
21
- import { detectDevUrl, startDevServer, startHttpServer, waitForHttp } from './lib/dev-server.mjs';
22
- import { writeValidatorArtifact } from '../../_shared/scripts/lib/validator-artifacts.mjs';
23
-
24
- const DEFAULT_SCENE = 'MainScene';
25
- const DEFAULT_TIMEOUT_MS = 120_000;
26
- const POLL_INTERVAL_MS = 250;
27
- /** DOM id of the on-screen one-click clear button (see game/contract/publish.ts). */
28
- const DEBUG_CLEAR_BUTTON_ID = 'playable-debug-clear';
29
-
30
- /** Append the `debug=1` flag that gates the on-screen one-click clear button. */
31
- function withDebugFlag(url) {
32
- return url.includes('debug=1') ? url : `${url}${url.includes('?') ? '&' : '?'}debug=1`;
33
- }
34
-
35
- function parseArgs(argv) {
36
- const opts = {
37
- root: process.cwd(),
38
- url: null,
39
- useDev: false,
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- port: 8080,
41
- scene: DEFAULT_SCENE,
42
- timeout: DEFAULT_TIMEOUT_MS,
43
- headed: false,
44
- json: false,
45
- };
46
- for (const arg of argv) {
47
- if (arg === '--use-dev') opts.useDev = true;
48
- else if (arg === '--headed') opts.headed = true;
49
- else if (arg === '--json') opts.json = true;
50
- else if (arg.startsWith('--root=')) {
51
- const v = arg.slice('--root='.length);
52
- opts.root = v.startsWith('/') ? v : resolve(process.cwd(), v);
53
- } else if (arg.startsWith('--url=')) opts.url = arg.slice('--url='.length);
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- else if (arg.startsWith('--port=')) opts.port = Number(arg.slice('--port='.length));
55
- else if (arg.startsWith('--scene=')) opts.scene = arg.slice('--scene='.length);
56
- else if (arg.startsWith('--timeout=')) opts.timeout = Number(arg.slice('--timeout='.length));
57
- }
58
- return opts;
59
- }
60
-
61
- /**
62
- * Open the base url WITHOUT ?debug=1 and confirm the one-click clear button is
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- * absent — proving the button is gated by the debug flag and won't leak into
64
- * production or MP4 capture. Returns a (possibly empty) list of problems.
65
- */
66
- async function verifyButtonGating(context, baseUrl) {
67
- const page = await context.newPage();
68
- try {
69
- await page.goto(baseUrl, { waitUntil: 'networkidle', timeout: 60000 });
70
- const present = await page
71
- .waitForFunction((id) => !!document.getElementById(id), DEBUG_CLEAR_BUTTON_ID, { timeout: 3000 })
72
- .then(() => true)
73
- .catch(() => false);
74
- if (present) {
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- return [
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- `one-click clear button (#${DEBUG_CLEAR_BUTTON_ID}) is visible without ?debug=1 — it must be gated by the debug flag so it stays out of production/capture`,
77
- ];
78
- }
79
- return [];
80
- } finally {
81
- await page.close().catch(() => {});
82
- }
83
- }
84
-
85
- function getPlayableStateInPage(sceneKey = 'MainScene') {
86
- if (window.__playable && typeof window.__playable.getState === 'function') {
87
- return window.__playable.getState();
88
- }
89
- const sm = window.__game?.scene?.getScene(sceneKey)?.sceneManager;
90
- if (!sm) return null;
91
- return {
92
- currentPhase: sm.currentPhase,
93
- isGameOver: typeof sm.isGameOver === 'function' ? sm.isGameOver() : false,
94
- };
95
- }
96
-
97
- function isFirstWinStateInPage(sceneKey = 'MainScene') {
98
- let state = null;
99
- if (window.__playable && typeof window.__playable.getState === 'function') {
100
- state = window.__playable.getState();
101
- } else {
102
- const sm = window.__game?.scene?.getScene(sceneKey)?.sceneManager;
103
- if (sm) {
104
- state = {
105
- currentPhase: sm.currentPhase,
106
- isGameOver: typeof sm.isGameOver === 'function' ? sm.isGameOver() : false,
107
- };
108
- }
109
- }
110
- if (!state) return false;
111
- return !!state.isGameOver && state.currentPhase === 'ENDCARD';
112
- }
113
-
114
- async function gameSourceFiles(dir) {
115
- const out = [];
116
- async function walk(current) {
117
- let entries = [];
118
- try {
119
- entries = await readdir(current, { withFileTypes: true });
120
- } catch {
121
- return;
122
- }
123
- for (const entry of entries) {
124
- const full = `${current}/${entry.name}`;
125
- if (entry.isDirectory()) {
126
- await walk(full);
127
- } else if (/\.(mjs|cjs|js|jsx|ts|tsx)$/.test(entry.name)) {
128
- out.push(full);
129
- }
130
- }
131
- }
132
- await walk(`${dir}/game`);
133
- return out;
134
- }
135
-
136
- export function detectAutoPlayCheatsInSource(source) {
137
- const problems = [];
138
- const autoPlayBody = extractAutoPlayBody(source);
139
- if (/\bforceWin\s*\(/.test(autoPlayBody)) {
140
- problems.push('autoPlay must not use forceWin() or equivalent direct-win helper');
141
- }
142
- if (/\bshowWinScreen\s*\(/.test(autoPlayBody)) {
143
- problems.push('autoPlay must not call showWinScreen() directly');
144
- }
145
- if (/currentPhase\s*=\s*['"]ENDCARD['"]/.test(autoPlayBody)) {
146
- problems.push('autoPlay must not set currentPhase directly to ENDCARD');
147
- }
148
- return problems;
149
- }
150
-
151
- function extractAutoPlayBody(source) {
152
- const patterns = [
153
- /\b(?:async\s+)?(?:function\s+)?autoPlay\s*\([^)]*\)\s*\{/,
154
- /\bautoPlay\s*:\s*(?:async\s*)?(?:\([^)]*\)|[A-Za-z_$][\w$]*)\s*=>\s*\{/,
155
- ];
156
- const match = patterns.map((pattern) => pattern.exec(source)).find(Boolean);
157
- if (!match || match.index == null) return '';
158
- const open = source.indexOf('{', match.index);
159
- if (open < 0) return '';
160
- let depth = 0;
161
- for (let i = open; i < source.length; i += 1) {
162
- const ch = source[i];
163
- if (ch === '{') depth += 1;
164
- if (ch === '}') {
165
- depth -= 1;
166
- if (depth === 0) return source.slice(open + 1, i);
167
- }
168
- }
169
- return source.slice(open + 1);
170
- }
171
-
172
- export async function detectAutoPlayCheats(projectRoot) {
173
- const problems = [];
174
- for (const file of await gameSourceFiles(projectRoot)) {
175
- const source = await readFile(file, 'utf8');
176
- for (const problem of detectAutoPlayCheatsInSource(source)) {
177
- problems.push(`${file.replace(`${projectRoot}/`, '')}: ${problem}`);
178
- }
179
- }
180
- return problems;
181
- }
182
-
183
- /**
184
- * @returns {Promise<{ ok: boolean, problems: string[], url: string, finalState?: object, elapsedMs?: number }>}
185
- */
186
- export async function runFirstWinProbe(opts) {
187
- const { chromium } = await import('playwright');
188
- const projectRoot = resolve(opts.root);
189
- const cheatProblems = await detectAutoPlayCheats(projectRoot);
190
- if (cheatProblems.length > 0) {
191
- return { ok: false, problems: cheatProblems, url: opts.url || '(not started)' };
192
- }
193
- let server = null;
194
- let browser = null;
195
- let url = opts.url;
196
-
197
- if (opts.url && !opts.useDev) {
198
- /* external server */
199
- } else if (opts.useDev) {
200
- server = startDevServer(projectRoot);
201
- url = await detectDevUrl(server, opts.url || 'http://127.0.0.1:3000/', 30000);
202
- } else {
203
- server = startHttpServer(opts.port, projectRoot);
204
- url = `http://127.0.0.1:${opts.port}/game/index.html`;
205
- }
206
-
207
- const killServer = () => {
208
- if (server && !server.killed) server.kill('SIGTERM');
209
- };
210
-
211
- try {
212
- await waitForHttp(url, 30000);
213
- browser = await chromium.launch({ headless: !opts.headed });
214
- const context = await browser.newContext({ viewport: { width: 1080, height: 1920 } });
215
- const page = await context.newPage();
216
- // Open with ?debug=1 so the on-screen one-click clear button is mounted.
217
- await page.goto(withDebugFlag(url), { waitUntil: 'networkidle', timeout: 60000 });
218
-
219
- await page
220
- .waitForFunction(
221
- (key) => {
222
- if (window.__playable && typeof window.__playable.autoPlay === 'function') return true;
223
- const s = window.__game && window.__game.scene && window.__game.scene.getScene(key);
224
- return !!(s && typeof s._onDebugAutoPlay === 'function');
225
- },
226
- opts.scene,
227
- { timeout: 15_000 },
228
- )
229
- .catch(() => {
230
- /* snapshot below reports missing hooks */
231
- });
232
-
233
- const snapshot = await page.evaluate(
234
- ([key, src]) => {
235
- // eslint-disable-next-line no-eval
236
- const fn = eval(`(${src})`);
237
- return fn(key);
238
- },
239
- [opts.scene, snapshotContractInPage.toString()],
240
- );
241
- const contract = evaluateContract(snapshot, opts.scene);
242
- if (!contract.ok) {
243
- return {
244
- ok: false,
245
- problems: contract.problems,
246
- url,
247
- };
248
- }
249
-
250
- // Hard requirement (ring 1+): an on-screen one-click clear debug button must be
251
- // mounted when the page is opened with ?debug=1.
252
- const debugButton = await page
253
- .waitForFunction(
254
- (id) => {
255
- const el = document.getElementById(id);
256
- if (!el) return null;
257
- const style = window.getComputedStyle(el);
258
- const rect = el.getBoundingClientRect();
259
- // NOTE: do not use offsetParent — it is null for position:fixed elements
260
- // (which the debug button is) in Chromium, so it cannot gauge visibility.
261
- const visible =
262
- style.display !== 'none' &&
263
- style.visibility !== 'hidden' &&
264
- style.opacity !== '0' &&
265
- rect.width > 0 &&
266
- rect.height > 0;
267
- return { present: true, visible };
268
- },
269
- DEBUG_CLEAR_BUTTON_ID,
270
- { timeout: 8000 },
271
- )
272
- .then((handle) => handle.jsonValue())
273
- .catch(() => ({ present: false, visible: false }));
274
- if (!debugButton.present || !debugButton.visible) {
275
- return {
276
- ok: false,
277
- problems: [
278
- `no visible one-click clear debug button (#${DEBUG_CLEAR_BUTTON_ID}) under ?debug=1 — ring 1+ requires a debug-gated one-click clear; mount it via publishPlayableRuntime()/mountDebugClearButton() in game/contract/publish.ts`,
279
- ],
280
- url,
281
- };
282
- }
283
-
284
- const phasePath = [];
285
- const pushPhase = (phase) => {
286
- if (typeof phase === 'string' && phasePath[phasePath.length - 1] !== phase) {
287
- phasePath.push(phase);
288
- }
289
- };
290
- const initialState = await page.evaluate(
291
- (src) => {
292
- // eslint-disable-next-line no-eval
293
- const fn = eval(`(${src})`);
294
- return fn();
295
- },
296
- getPlayableStateInPage.toString(),
297
- );
298
- pushPhase(initialState?.currentPhase);
299
-
300
- // Trigger the clear by clicking the on-screen debug button — this verifies the
301
- // button is actually wired to autoPlay(), not just present in the DOM.
302
- const autoStarted = await page.evaluate((id) => {
303
- const el = document.getElementById(id);
304
- if (!el) return false;
305
- el.click();
306
- return true;
307
- }, DEBUG_CLEAR_BUTTON_ID);
308
- if (!autoStarted) {
309
- return {
310
- ok: false,
311
- problems: [`one-click clear button (#${DEBUG_CLEAR_BUTTON_ID}) disappeared before it could be clicked`],
312
- url,
313
- };
314
- }
315
-
316
- const startMs = Date.now();
317
- let finalState = null;
318
- while (Date.now() - startMs < opts.timeout) {
319
- finalState = await page.evaluate(
320
- (src) => {
321
- // eslint-disable-next-line no-eval
322
- const fn = eval(`(${src})`);
323
- return { won: fn(), state: window.__playable?.getState?.() ?? null };
324
- },
325
- isFirstWinStateInPage.toString(),
326
- );
327
- pushPhase(finalState?.state?.currentPhase);
328
- if (finalState?.won) {
329
- // Gating check: the debug button must NOT appear without ?debug=1, so it
330
- // never leaks into production / MP4 capture.
331
- const gatingProblems = await verifyButtonGating(context, url);
332
- if (gatingProblems.length > 0) {
333
- return { ok: false, problems: gatingProblems, url, finalState: finalState.state };
334
- }
335
- return {
336
- ok: true,
337
- problems: [],
338
- url,
339
- finalState: finalState.state,
340
- elapsedMs: Date.now() - startMs,
341
- phasePath,
342
- };
343
- }
344
- await page.waitForTimeout(POLL_INTERVAL_MS);
345
- }
346
-
347
- finalState = await page.evaluate(() =>
348
- window.__playable?.getState?.() ?? null,
349
- );
350
- return {
351
- ok: false,
352
- problems: [
353
- `first level did not reach ENDCARD within ${opts.timeout}ms (last state: ${JSON.stringify(finalState)})`,
354
- ],
355
- url,
356
- finalState,
357
- elapsedMs: Date.now() - startMs,
358
- phasePath,
359
- };
360
- } finally {
361
- if (browser) await browser.close().catch(() => {});
362
- killServer();
363
- }
364
- }
365
-
366
- function printHuman(result) {
367
- console.log(`[verify:firstwin] ${result.ok ? 'OK' : 'FAIL'} — ${result.url}`);
368
- if (result.ok) {
369
- console.log(` ENDCARD reached in ${result.elapsedMs ?? '?'}ms`);
370
- if (result.finalState) console.log(` final state: ${JSON.stringify(result.finalState)}`);
371
- if (result.phasePath) console.log(` phase path: ${result.phasePath.join(' → ')}`);
372
- } else {
373
- for (const p of result.problems) console.log(` ✗ ${p}`);
374
- if (result.elapsedMs != null) console.log(` elapsed: ${result.elapsedMs}ms`);
375
- if (result.finalState) console.log(` final state: ${JSON.stringify(result.finalState)}`);
376
- if (result.phasePath) console.log(` phase path: ${result.phasePath.join(' → ')}`);
377
- }
378
- }
379
-
380
- async function main() {
381
- const opts = parseArgs(process.argv.slice(2));
382
- const result = await runFirstWinProbe(opts);
383
- await writeValidatorArtifact(opts.root, 'firstwin', result).catch(() => {});
384
- if (opts.json) {
385
- console.log(JSON.stringify(result, null, 2));
386
- } else {
387
- printHuman(result);
388
- }
389
- process.exit(result.ok ? 0 : 2);
390
- }
391
-
392
- const isMain = process.argv[1] && resolve(process.argv[1]) === fileURLToPath(import.meta.url);
393
- if (isMain) {
394
- main().catch((err) => {
395
- console.error(`[verify:firstwin] ${err.message}`);
396
- process.exit(1);
397
- });
398
- }