@playcraft/cli 0.0.52 → 0.0.55
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/commands/create.js +164 -98
- package/dist/index.js +4 -1
- package/dist/scaffold/templates.js +35 -0
- package/package.json +3 -3
- package/project-templates/playable-template-phaser/.playcraftignore +10 -0
- package/project-templates/playable-template-phaser/CLAUDE.md +178 -0
- package/project-templates/playable-template-phaser/PLAYCRAFT-MIGRATION.md +328 -0
- package/project-templates/playable-template-phaser/README.md +381 -0
- package/project-templates/playable-template-phaser/assets/brain.png +0 -0
- package/project-templates/playable-template-phaser/assets/button.png +0 -0
- package/project-templates/playable-template-phaser/assets/interact.png +0 -0
- package/project-templates/playable-template-phaser/assets/logo.webp +0 -0
- package/project-templates/playable-template-phaser/assets/warn_brain.png +0 -0
- package/project-templates/playable-template-phaser/builds.config.js +12 -0
- package/project-templates/playable-template-phaser/globals.d.ts +2 -0
- package/project-templates/playable-template-phaser/index.html +12 -0
- package/project-templates/playable-template-phaser/package.json +45 -0
- package/project-templates/playable-template-phaser/scripts/base64-to-mp3.js +340 -0
- package/project-templates/playable-template-phaser/scripts/convert-to-webp.js +370 -0
- package/project-templates/playable-template-phaser/src/Game.ts +154 -0
- package/project-templates/playable-template-phaser/src/config/LoadingConfig.ts +40 -0
- package/project-templates/playable-template-phaser/src/config/ThemeConfig.ts +81 -0
- package/project-templates/playable-template-phaser/src/index.css +18 -0
- package/project-templates/playable-template-phaser/src/index.html +9 -0
- package/project-templates/playable-template-phaser/src/index.ts +30 -0
- package/project-templates/playable-template-phaser/src/json5.d.ts +4 -0
- package/project-templates/playable-template-phaser/src/managers/AudioManager.ts +559 -0
- package/project-templates/playable-template-phaser/src/scenes/MainScene.ts +301 -0
- package/project-templates/playable-template-phaser/src/scenes/PreloadScene.ts +256 -0
- package/project-templates/playable-template-phaser/src/theme/README.md +194 -0
- package/project-templates/playable-template-phaser/src/theme/blue-theme/assets/.gitkeep +24 -0
- package/project-templates/playable-template-phaser/src/theme/blue-theme/index.ts +27 -0
- package/project-templates/playable-template-phaser/src/theme/blue-theme/theme.data.json5 +19 -0
- package/project-templates/playable-template-phaser/src/theme/green-theme/assets/.gitkeep +3 -0
- package/project-templates/playable-template-phaser/src/theme/green-theme/index.ts +20 -0
- package/project-templates/playable-template-phaser/src/theme/green-theme/theme.data.json5 +19 -0
- package/project-templates/playable-template-phaser/src/theme/index.ts +1 -0
- package/project-templates/playable-template-phaser/src/theme/red-theme/assets/.gitkeep +3 -0
- package/project-templates/playable-template-phaser/src/theme/red-theme/index.ts +20 -0
- package/project-templates/playable-template-phaser/src/theme/red-theme/theme.data.json5 +19 -0
- package/project-templates/playable-template-phaser/src/theme/theme.metadata.md +60 -0
- package/project-templates/playable-template-phaser/src/theme/theme.schema.json5 +149 -0
- package/project-templates/playable-template-phaser/src/ui/BrainAgeUI.ts +681 -0
- package/project-templates/playable-template-phaser/src/ui/CountdownUI.ts +565 -0
- package/project-templates/playable-template-phaser/src/ui/PlayButton.ts +51 -0
- package/project-templates/playable-template-phaser/src/ui/ScoreUI.ts +207 -0
- package/project-templates/playable-template-phaser/src/ui/SuccessUI.ts +43 -0
- package/project-templates/playable-template-phaser/src/ui/index.ts +15 -0
- package/project-templates/playable-template-phaser/tsconfig.json +26 -0
- package/project-templates/playable-template-phaser/vite.config.ts +64 -0
- package/project-templates/playable-template-phaser//346/226/260/346/211/213/345/274/200/345/217/221/346/214/207/345/215/227.md +209 -0
- package/project-templates/playable-template-three/README.md +795 -0
- package/project-templates/playable-template-three/assets/Stork.glb +0 -0
- package/project-templates/playable-template-three/assets/button.png +0 -0
- package/project-templates/playable-template-three/assets/logo.webp +0 -0
- package/project-templates/playable-template-three/build.json +7 -0
- package/project-templates/playable-template-three/builds.config.example.js +151 -0
- package/project-templates/playable-template-three/builds.config.js +158 -0
- package/project-templates/playable-template-three/package.json +36 -0
- package/project-templates/playable-template-three/scripts/convert-to-webp.js +370 -0
- package/project-templates/playable-template-three/scripts/theme-builds.js +514 -0
- package/project-templates/playable-template-three/src/Game.ts +215 -0
- package/project-templates/playable-template-three/src/config/LoadingConfig.ts +27 -0
- package/project-templates/playable-template-three/src/config/ThemeConfig.ts +36 -0
- package/project-templates/playable-template-three/src/global.d.ts +108 -0
- package/project-templates/playable-template-three/src/index.css +18 -0
- package/project-templates/playable-template-three/src/index.html +9 -0
- package/project-templates/playable-template-three/src/index.ts +20 -0
- package/project-templates/playable-template-three/src/managers/AudioManager.ts +538 -0
- package/project-templates/playable-template-three/src/scenes/PreloadScene.ts +305 -0
- package/project-templates/playable-template-three/src/theme/README.md +225 -0
- package/project-templates/playable-template-three/src/theme/blue-theme/assets/.gitkeep +28 -0
- package/project-templates/playable-template-three/src/theme/blue-theme/index.ts +45 -0
- package/project-templates/playable-template-three/src/theme/current.ts +12 -0
- package/project-templates/playable-template-three/src/theme/green-theme/assets/.gitkeep +3 -0
- package/project-templates/playable-template-three/src/theme/green-theme/index.ts +34 -0
- package/project-templates/playable-template-three/src/theme/red-theme/assets/.gitkeep +3 -0
- package/project-templates/playable-template-three/src/theme/red-theme/index.ts +34 -0
- package/project-templates/playable-template-three/tsconfig.json +24 -0
|
@@ -0,0 +1,565 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* 倒计时UI配置接口
|
|
3
|
+
*/
|
|
4
|
+
export interface CountdownUIConfig {
|
|
5
|
+
/** 初始倒计时秒数 */
|
|
6
|
+
initialSeconds?: number;
|
|
7
|
+
/** 倒计时归零回调 */
|
|
8
|
+
onGameOver?: () => void;
|
|
9
|
+
bgWidth?: number;
|
|
10
|
+
bgHeight?: number;
|
|
11
|
+
bgRadius?: number;
|
|
12
|
+
bgAlpha?: number;
|
|
13
|
+
bgColor?: string;
|
|
14
|
+
digitWidth?: number;
|
|
15
|
+
digitHeight?: number;
|
|
16
|
+
digitSpacing?: number;
|
|
17
|
+
colonWidth?: number;
|
|
18
|
+
dotSize?: number;
|
|
19
|
+
dotSpacing?: number;
|
|
20
|
+
colorNormal?: string;
|
|
21
|
+
colorWarn?: string;
|
|
22
|
+
colorOff?: string;
|
|
23
|
+
warnTime?: number;
|
|
24
|
+
glowAlpha?: number;
|
|
25
|
+
/** 是否启用危险闪烁边框 */
|
|
26
|
+
enableDangerWarning?: boolean;
|
|
27
|
+
}
|
|
28
|
+
|
|
29
|
+
/**
|
|
30
|
+
* 完整配置类型(所有属性都必填,onGameOver 除外)
|
|
31
|
+
*/
|
|
32
|
+
type FullCountdownUIConfig = Required<Omit<CountdownUIConfig, 'onGameOver'>>;
|
|
33
|
+
|
|
34
|
+
/**
|
|
35
|
+
* 默认配置
|
|
36
|
+
*/
|
|
37
|
+
const DEFAULT_CONFIG: FullCountdownUIConfig = {
|
|
38
|
+
initialSeconds: 30,
|
|
39
|
+
bgWidth: 200,
|
|
40
|
+
bgHeight: 60,
|
|
41
|
+
bgRadius: 12,
|
|
42
|
+
bgAlpha: 0.6,
|
|
43
|
+
bgColor: '#0a0a0a',
|
|
44
|
+
digitWidth: 24,
|
|
45
|
+
digitHeight: 38,
|
|
46
|
+
digitSpacing: 6,
|
|
47
|
+
colonWidth: 20,
|
|
48
|
+
dotSize: 3,
|
|
49
|
+
dotSpacing: 10,
|
|
50
|
+
colorNormal: '#00ff00',
|
|
51
|
+
colorWarn: '#ff3333',
|
|
52
|
+
colorOff: '#003300',
|
|
53
|
+
warnTime: 10,
|
|
54
|
+
glowAlpha: 0.3,
|
|
55
|
+
enableDangerWarning: true,
|
|
56
|
+
};
|
|
57
|
+
|
|
58
|
+
/** 推荐的默认倒计时(秒) */
|
|
59
|
+
export const DEFAULT_COUNTDOWN = 30;
|
|
60
|
+
|
|
61
|
+
/** 推荐的默认警告阈值(秒) */
|
|
62
|
+
export const DEFAULT_WARN_TIME = 10;
|
|
63
|
+
|
|
64
|
+
/**
|
|
65
|
+
* LED数码管风格倒计时UI组件(纯DOM+CSS实现)
|
|
66
|
+
* ```
|
|
67
|
+
*/
|
|
68
|
+
export class CountdownUI {
|
|
69
|
+
private container!: HTMLDivElement;
|
|
70
|
+
private background!: HTMLDivElement;
|
|
71
|
+
private digitCanvases: HTMLCanvasElement[] = [];
|
|
72
|
+
private config: FullCountdownUIConfig;
|
|
73
|
+
|
|
74
|
+
|
|
75
|
+
// --- 内部状态 ---
|
|
76
|
+
private _countdown: number = 0;
|
|
77
|
+
private timer?: number;
|
|
78
|
+
private onGameOver: () => void;
|
|
79
|
+
|
|
80
|
+
// --- 危险警告闪烁 ---
|
|
81
|
+
private dangerOverlay?: HTMLDivElement;
|
|
82
|
+
private isDangerMode: boolean = false;
|
|
83
|
+
|
|
84
|
+
/**
|
|
85
|
+
* @param x 中心 X 坐标
|
|
86
|
+
* @param y 中心 Y 坐标
|
|
87
|
+
* @param config UI 配置(含 initialSeconds、onGameOver 等)
|
|
88
|
+
*/
|
|
89
|
+
constructor(x: number = 0, y: number = 0, config?: CountdownUIConfig) {
|
|
90
|
+
this.config = this.mergeConfig(config);
|
|
91
|
+
this.onGameOver = config?.onGameOver ?? (() => {});
|
|
92
|
+
this._countdown = this.config.initialSeconds;
|
|
93
|
+
this.create(x, y);
|
|
94
|
+
|
|
95
|
+
// 立即显示初始值
|
|
96
|
+
this.update(this._countdown);
|
|
97
|
+
|
|
98
|
+
// 初始化危险闪烁边框(如果启用)
|
|
99
|
+
if (this.config.enableDangerWarning) {
|
|
100
|
+
this.initDangerWarning();
|
|
101
|
+
}
|
|
102
|
+
|
|
103
|
+
// 自动启动倒计时
|
|
104
|
+
this.start();
|
|
105
|
+
}
|
|
106
|
+
|
|
107
|
+
// ========================================
|
|
108
|
+
// 启动 / 暂停 / 恢复
|
|
109
|
+
// ========================================
|
|
110
|
+
|
|
111
|
+
/**
|
|
112
|
+
* 启动倒计时(每秒 -1,到 0 触发 onGameOver)
|
|
113
|
+
* 构造时已完成初始化和显示,此方法只负责"开始走时间"
|
|
114
|
+
*/
|
|
115
|
+
public start(): void {
|
|
116
|
+
// 防止重复启动
|
|
117
|
+
if (this.timer) return;
|
|
118
|
+
|
|
119
|
+
this.timer = window.setInterval(() => {
|
|
120
|
+
this._countdown -= 1;
|
|
121
|
+
this.update(this._countdown);
|
|
122
|
+
|
|
123
|
+
if (this._countdown <= this.config.warnTime && !this.isDangerMode) {
|
|
124
|
+
this.isDangerMode = true;
|
|
125
|
+
this.startDangerFlash();
|
|
126
|
+
}
|
|
127
|
+
|
|
128
|
+
if (this._countdown <= 0) {
|
|
129
|
+
this.stopDangerFlash();
|
|
130
|
+
if (this.timer) {
|
|
131
|
+
clearInterval(this.timer);
|
|
132
|
+
this.timer = undefined;
|
|
133
|
+
}
|
|
134
|
+
this.onGameOver();
|
|
135
|
+
}
|
|
136
|
+
}, 1000);
|
|
137
|
+
}
|
|
138
|
+
|
|
139
|
+
/**
|
|
140
|
+
* 暂停倒计时
|
|
141
|
+
*/
|
|
142
|
+
public pause(): void {
|
|
143
|
+
if (this.timer) {
|
|
144
|
+
clearInterval(this.timer);
|
|
145
|
+
this.timer = undefined;
|
|
146
|
+
}
|
|
147
|
+
}
|
|
148
|
+
|
|
149
|
+
/**
|
|
150
|
+
* 恢复倒计时
|
|
151
|
+
*/
|
|
152
|
+
public resume(): void {
|
|
153
|
+
if (!this.timer) {
|
|
154
|
+
this.start();
|
|
155
|
+
}
|
|
156
|
+
}
|
|
157
|
+
|
|
158
|
+
/**
|
|
159
|
+
* 获取当前剩余秒数
|
|
160
|
+
*/
|
|
161
|
+
public getCountdown(): number {
|
|
162
|
+
return this._countdown;
|
|
163
|
+
}
|
|
164
|
+
|
|
165
|
+
/**
|
|
166
|
+
* 外部直接设置剩余秒数(如加时奖励)
|
|
167
|
+
*/
|
|
168
|
+
public setCountdown(seconds: number): void {
|
|
169
|
+
this._countdown = seconds;
|
|
170
|
+
this.update(this._countdown);
|
|
171
|
+
|
|
172
|
+
// 如果加时后脱离警告区间,停止闪烁
|
|
173
|
+
if (this._countdown > this.config.warnTime && this.isDangerMode) {
|
|
174
|
+
this.stopDangerFlash();
|
|
175
|
+
}
|
|
176
|
+
}
|
|
177
|
+
|
|
178
|
+
// ========================================
|
|
179
|
+
// 内部实现
|
|
180
|
+
// ========================================
|
|
181
|
+
|
|
182
|
+
/**
|
|
183
|
+
* 合并配置
|
|
184
|
+
*/
|
|
185
|
+
private mergeConfig(userConfig?: CountdownUIConfig): FullCountdownUIConfig {
|
|
186
|
+
if (!userConfig) {
|
|
187
|
+
return { ...DEFAULT_CONFIG };
|
|
188
|
+
}
|
|
189
|
+
|
|
190
|
+
return {
|
|
191
|
+
initialSeconds: userConfig.initialSeconds ?? DEFAULT_CONFIG.initialSeconds,
|
|
192
|
+
bgWidth: userConfig.bgWidth ?? DEFAULT_CONFIG.bgWidth,
|
|
193
|
+
bgHeight: userConfig.bgHeight ?? DEFAULT_CONFIG.bgHeight,
|
|
194
|
+
bgRadius: userConfig.bgRadius ?? DEFAULT_CONFIG.bgRadius,
|
|
195
|
+
bgAlpha: userConfig.bgAlpha ?? DEFAULT_CONFIG.bgAlpha,
|
|
196
|
+
bgColor: userConfig.bgColor ?? DEFAULT_CONFIG.bgColor,
|
|
197
|
+
digitWidth: userConfig.digitWidth ?? DEFAULT_CONFIG.digitWidth,
|
|
198
|
+
digitHeight: userConfig.digitHeight ?? DEFAULT_CONFIG.digitHeight,
|
|
199
|
+
digitSpacing: userConfig.digitSpacing ?? DEFAULT_CONFIG.digitSpacing,
|
|
200
|
+
colonWidth: userConfig.colonWidth ?? DEFAULT_CONFIG.colonWidth,
|
|
201
|
+
dotSize: userConfig.dotSize ?? DEFAULT_CONFIG.dotSize,
|
|
202
|
+
dotSpacing: userConfig.dotSpacing ?? DEFAULT_CONFIG.dotSpacing,
|
|
203
|
+
colorNormal: userConfig.colorNormal ?? DEFAULT_CONFIG.colorNormal,
|
|
204
|
+
colorWarn: userConfig.colorWarn ?? DEFAULT_CONFIG.colorWarn,
|
|
205
|
+
colorOff: userConfig.colorOff ?? DEFAULT_CONFIG.colorOff,
|
|
206
|
+
warnTime: userConfig.warnTime ?? DEFAULT_CONFIG.warnTime,
|
|
207
|
+
glowAlpha: userConfig.glowAlpha ?? DEFAULT_CONFIG.glowAlpha,
|
|
208
|
+
enableDangerWarning: userConfig.enableDangerWarning ?? DEFAULT_CONFIG.enableDangerWarning,
|
|
209
|
+
};
|
|
210
|
+
}
|
|
211
|
+
|
|
212
|
+
private create(x: number, y: number): void {
|
|
213
|
+
// 创建主容器
|
|
214
|
+
this.container = document.createElement('div');
|
|
215
|
+
this.container.className = 'countdown-ui-container';
|
|
216
|
+
|
|
217
|
+
// 创建半透明背景
|
|
218
|
+
this.background = document.createElement('div');
|
|
219
|
+
this.background.className = 'countdown-ui-background';
|
|
220
|
+
|
|
221
|
+
const { bgWidth, bgHeight, bgRadius, bgAlpha, bgColor } = this.config;
|
|
222
|
+
|
|
223
|
+
// 将十六进制颜色转为 rgba
|
|
224
|
+
const rgba = `${bgColor}${Math.round(bgAlpha * 255).toString(16).padStart(2, '0')}`;
|
|
225
|
+
|
|
226
|
+
Object.assign(this.background.style, {
|
|
227
|
+
position: 'absolute',
|
|
228
|
+
width: `${bgWidth}px`,
|
|
229
|
+
height: `${bgHeight}px`,
|
|
230
|
+
backgroundColor: rgba,
|
|
231
|
+
borderRadius: `${bgRadius}px`,
|
|
232
|
+
left: '50%',
|
|
233
|
+
top: '50%',
|
|
234
|
+
transform: 'translate(-50%, -50%)',
|
|
235
|
+
} as CSSStyleDeclaration);
|
|
236
|
+
|
|
237
|
+
this.container.appendChild(this.background);
|
|
238
|
+
|
|
239
|
+
// 创建数码管容器
|
|
240
|
+
const digitsContainer = document.createElement('div');
|
|
241
|
+
digitsContainer.className = 'countdown-digits';
|
|
242
|
+
Object.assign(digitsContainer.style, {
|
|
243
|
+
position: 'absolute',
|
|
244
|
+
left: '50%',
|
|
245
|
+
top: '50%',
|
|
246
|
+
transform: 'translate(-50%, -50%)',
|
|
247
|
+
display: 'flex',
|
|
248
|
+
alignItems: 'center',
|
|
249
|
+
gap: `${this.config.digitSpacing}px`,
|
|
250
|
+
} as CSSStyleDeclaration);
|
|
251
|
+
|
|
252
|
+
// 创建5个 canvas:分钟十位、分钟个位、冒号、秒钟十位、秒钟个位
|
|
253
|
+
for (let i = 0; i < 5; i++) {
|
|
254
|
+
const canvas = document.createElement('canvas');
|
|
255
|
+
canvas.className = i === 2 ? 'countdown-colon' : 'countdown-digit';
|
|
256
|
+
|
|
257
|
+
if (i === 2) {
|
|
258
|
+
// 冒号
|
|
259
|
+
canvas.width = this.config.colonWidth;
|
|
260
|
+
canvas.height = this.config.digitHeight;
|
|
261
|
+
} else {
|
|
262
|
+
// 数字
|
|
263
|
+
canvas.width = this.config.digitWidth;
|
|
264
|
+
canvas.height = this.config.digitHeight;
|
|
265
|
+
}
|
|
266
|
+
|
|
267
|
+
this.digitCanvases.push(canvas);
|
|
268
|
+
digitsContainer.appendChild(canvas);
|
|
269
|
+
}
|
|
270
|
+
|
|
271
|
+
this.container.appendChild(digitsContainer);
|
|
272
|
+
|
|
273
|
+
// 设置容器样式(使用传入的 x, y 坐标)
|
|
274
|
+
Object.assign(this.container.style, {
|
|
275
|
+
position: 'fixed',
|
|
276
|
+
left: `${x}px`,
|
|
277
|
+
top: `${y}px`,
|
|
278
|
+
transform: 'translateX(-50%) scale(var(--countdown-ui-scale, 1))', // translateX(-50%) 使元素以 x 为中心
|
|
279
|
+
transformOrigin: 'top center',
|
|
280
|
+
zIndex: '100',
|
|
281
|
+
pointerEvents: 'none',
|
|
282
|
+
userSelect: 'none',
|
|
283
|
+
} as CSSStyleDeclaration);
|
|
284
|
+
|
|
285
|
+
document.body.appendChild(this.container);
|
|
286
|
+
|
|
287
|
+
// 响应式处理
|
|
288
|
+
this.setupResponsive();
|
|
289
|
+
}
|
|
290
|
+
|
|
291
|
+
/**
|
|
292
|
+
* 设置响应式缩放(参考 ScoreUI)
|
|
293
|
+
*/
|
|
294
|
+
private setupResponsive(): void {
|
|
295
|
+
const updateScale = () => {
|
|
296
|
+
const currentWidth = window.innerWidth;
|
|
297
|
+
const currentHeight = window.innerHeight;
|
|
298
|
+
|
|
299
|
+
// 判断是否为移动设备
|
|
300
|
+
const isMobile = currentWidth < 768 || (currentWidth < 1024 && currentHeight < 768);
|
|
301
|
+
|
|
302
|
+
let scale: number;
|
|
303
|
+
if (isMobile) {
|
|
304
|
+
// 移动端:基于 375px 基准,最小 0.8 倍,最大 1.2 倍
|
|
305
|
+
const baseWidth = 375;
|
|
306
|
+
scale = Math.max(0.4, Math.min(currentWidth / baseWidth, 0.5));
|
|
307
|
+
} else {
|
|
308
|
+
// PC端:基于 1920px 基准,最小 0.6 倍,最大 1 倍
|
|
309
|
+
const baseWidth = 1920;
|
|
310
|
+
scale = Math.max(0.6, Math.min(currentWidth / baseWidth, 1));
|
|
311
|
+
}
|
|
312
|
+
|
|
313
|
+
document.documentElement.style.setProperty('--countdown-ui-scale', scale.toString());
|
|
314
|
+
};
|
|
315
|
+
|
|
316
|
+
updateScale();
|
|
317
|
+
window.addEventListener('resize', updateScale);
|
|
318
|
+
|
|
319
|
+
// 保存清理函数
|
|
320
|
+
(this.container as any)._cleanupResize = () => {
|
|
321
|
+
window.removeEventListener('resize', updateScale);
|
|
322
|
+
};
|
|
323
|
+
}
|
|
324
|
+
|
|
325
|
+
/**
|
|
326
|
+
* 更新倒计时显示
|
|
327
|
+
*/
|
|
328
|
+
public update(seconds: number): void {
|
|
329
|
+
const mins = Math.floor(seconds / 60);
|
|
330
|
+
const secs = seconds % 60;
|
|
331
|
+
|
|
332
|
+
const color = seconds <= this.config.warnTime ? this.config.colorWarn : this.config.colorNormal;
|
|
333
|
+
|
|
334
|
+
this.drawDigit(this.digitCanvases[0], Math.floor(mins / 10), color);
|
|
335
|
+
this.drawDigit(this.digitCanvases[1], mins % 10, color);
|
|
336
|
+
this.drawColon(this.digitCanvases[2], color);
|
|
337
|
+
this.drawDigit(this.digitCanvases[3], Math.floor(secs / 10), color);
|
|
338
|
+
this.drawDigit(this.digitCanvases[4], secs % 10, color);
|
|
339
|
+
}
|
|
340
|
+
|
|
341
|
+
/**
|
|
342
|
+
* 初始化危险警告边框
|
|
343
|
+
*/
|
|
344
|
+
public initDangerWarning(): void {
|
|
345
|
+
if (this.dangerOverlay) return; // 避免重复初始化
|
|
346
|
+
|
|
347
|
+
this.dangerOverlay = document.createElement('div');
|
|
348
|
+
this.dangerOverlay.className = 'countdown-danger-overlay';
|
|
349
|
+
|
|
350
|
+
Object.assign(this.dangerOverlay.style, {
|
|
351
|
+
position: 'fixed',
|
|
352
|
+
left: '0',
|
|
353
|
+
top: '0',
|
|
354
|
+
width: '100vw',
|
|
355
|
+
height: '100vh',
|
|
356
|
+
border: '8px solid #ff3333',
|
|
357
|
+
boxSizing: 'border-box',
|
|
358
|
+
pointerEvents: 'none',
|
|
359
|
+
zIndex: '99',
|
|
360
|
+
opacity: '0',
|
|
361
|
+
display: 'none',
|
|
362
|
+
} as CSSStyleDeclaration);
|
|
363
|
+
|
|
364
|
+
document.body.appendChild(this.dangerOverlay);
|
|
365
|
+
}
|
|
366
|
+
|
|
367
|
+
/**
|
|
368
|
+
* 启动危险警告闪烁(使用 CSS 动画)
|
|
369
|
+
*/
|
|
370
|
+
private startDangerFlash(): void {
|
|
371
|
+
if (!this.dangerOverlay) return;
|
|
372
|
+
|
|
373
|
+
// 注入 CSS 动画(如果尚未注入)
|
|
374
|
+
if (!document.getElementById('countdown-danger-keyframes')) {
|
|
375
|
+
const style = document.createElement('style');
|
|
376
|
+
style.id = 'countdown-danger-keyframes';
|
|
377
|
+
style.textContent = `
|
|
378
|
+
@keyframes countdown-danger-flash {
|
|
379
|
+
0%, 100% { opacity: 0; }
|
|
380
|
+
50% { opacity: 0.6; }
|
|
381
|
+
}
|
|
382
|
+
`;
|
|
383
|
+
document.head.appendChild(style);
|
|
384
|
+
}
|
|
385
|
+
|
|
386
|
+
this.dangerOverlay.style.display = 'block';
|
|
387
|
+
this.dangerOverlay.style.animation = 'countdown-danger-flash 1s ease-in-out infinite';
|
|
388
|
+
}
|
|
389
|
+
|
|
390
|
+
/**
|
|
391
|
+
* 停止危险警告闪烁
|
|
392
|
+
*/
|
|
393
|
+
public stopDangerFlash(): void {
|
|
394
|
+
if (this.dangerOverlay) {
|
|
395
|
+
this.dangerOverlay.style.display = 'none';
|
|
396
|
+
this.dangerOverlay.style.animation = '';
|
|
397
|
+
}
|
|
398
|
+
this.isDangerMode = false;
|
|
399
|
+
}
|
|
400
|
+
|
|
401
|
+
/**
|
|
402
|
+
* 绘制七段数码管数字(使用 Canvas)
|
|
403
|
+
*/
|
|
404
|
+
private drawDigit(canvas: HTMLCanvasElement, digit: number, color: string): void {
|
|
405
|
+
const ctx = canvas.getContext('2d');
|
|
406
|
+
if (!ctx) return;
|
|
407
|
+
|
|
408
|
+
const width = canvas.width;
|
|
409
|
+
const height = canvas.height;
|
|
410
|
+
|
|
411
|
+
ctx.clearRect(0, 0, width, height);
|
|
412
|
+
|
|
413
|
+
// 七段数码管映射(上、右上、右下、下、左下、左上、中)
|
|
414
|
+
const segments: { [key: number]: boolean[] } = {
|
|
415
|
+
0: [true, true, true, true, true, true, false],
|
|
416
|
+
1: [false, true, true, false, false, false, false],
|
|
417
|
+
2: [true, true, false, true, true, false, true],
|
|
418
|
+
3: [true, true, true, true, false, false, true],
|
|
419
|
+
4: [false, true, true, false, false, true, true],
|
|
420
|
+
5: [true, false, true, true, false, true, true],
|
|
421
|
+
6: [true, false, true, true, true, true, true],
|
|
422
|
+
7: [true, true, true, false, false, false, false],
|
|
423
|
+
8: [true, true, true, true, true, true, true],
|
|
424
|
+
9: [true, true, true, true, false, true, true]
|
|
425
|
+
};
|
|
426
|
+
|
|
427
|
+
const segs = segments[digit] || segments[0];
|
|
428
|
+
const segW = width * 0.7;
|
|
429
|
+
const segH = height * 0.12;
|
|
430
|
+
const segVW = segH;
|
|
431
|
+
const segVH = (height - segH * 3) / 2;
|
|
432
|
+
const gap = 2;
|
|
433
|
+
|
|
434
|
+
const drawSegment = (cx: number, cy: number, w: number, h: number, isHorizontal: boolean, isOn: boolean) => {
|
|
435
|
+
ctx.globalAlpha = isOn ? 1 : 0.1;
|
|
436
|
+
ctx.fillStyle = isOn ? color : this.config.colorOff;
|
|
437
|
+
|
|
438
|
+
ctx.beginPath();
|
|
439
|
+
if (isHorizontal) {
|
|
440
|
+
// 水平段(六边形)
|
|
441
|
+
ctx.moveTo(cx - w / 2 + h / 2, cy - h / 2);
|
|
442
|
+
ctx.lineTo(cx + w / 2 - h / 2, cy - h / 2);
|
|
443
|
+
ctx.lineTo(cx + w / 2, cy);
|
|
444
|
+
ctx.lineTo(cx + w / 2 - h / 2, cy + h / 2);
|
|
445
|
+
ctx.lineTo(cx - w / 2 + h / 2, cy + h / 2);
|
|
446
|
+
ctx.lineTo(cx - w / 2, cy);
|
|
447
|
+
} else {
|
|
448
|
+
// 垂直段(六边形)
|
|
449
|
+
ctx.moveTo(cx, cy - w / 2);
|
|
450
|
+
ctx.lineTo(cx + h / 2, cy - w / 2 + h / 2);
|
|
451
|
+
ctx.lineTo(cx + h / 2, cy + w / 2 - h / 2);
|
|
452
|
+
ctx.lineTo(cx, cy + w / 2);
|
|
453
|
+
ctx.lineTo(cx - h / 2, cy + w / 2 - h / 2);
|
|
454
|
+
ctx.lineTo(cx - h / 2, cy - w / 2 + h / 2);
|
|
455
|
+
}
|
|
456
|
+
ctx.closePath();
|
|
457
|
+
ctx.fill();
|
|
458
|
+
};
|
|
459
|
+
|
|
460
|
+
const halfW = width / 2;
|
|
461
|
+
const halfH = height / 2;
|
|
462
|
+
|
|
463
|
+
// 绘制七段(顺序:上、右上、右下、下、左下、左上、中)
|
|
464
|
+
drawSegment(halfW, segH / 2 + gap, segW, segH, true, segs[0]); // 上
|
|
465
|
+
drawSegment(width - segVW / 2 - gap, halfH / 2, segVH, segVW, false, segs[1]); // 右上
|
|
466
|
+
drawSegment(width - segVW / 2 - gap, halfH + halfH / 2, segVH, segVW, false, segs[2]); // 右下
|
|
467
|
+
drawSegment(halfW, height - segH / 2 - gap, segW, segH, true, segs[3]); // 下
|
|
468
|
+
drawSegment(segVW / 2 + gap, halfH + halfH / 2, segVH, segVW, false, segs[4]); // 左下
|
|
469
|
+
drawSegment(segVW / 2 + gap, halfH / 2, segVH, segVW, false, segs[5]); // 左上
|
|
470
|
+
drawSegment(halfW, halfH, segW, segH, true, segs[6]); // 中
|
|
471
|
+
|
|
472
|
+
ctx.globalAlpha = 1;
|
|
473
|
+
}
|
|
474
|
+
|
|
475
|
+
/**
|
|
476
|
+
* 绘制数码管冒号(使用 Canvas)
|
|
477
|
+
*/
|
|
478
|
+
private drawColon(canvas: HTMLCanvasElement, color: string): void {
|
|
479
|
+
const ctx = canvas.getContext('2d');
|
|
480
|
+
if (!ctx) return;
|
|
481
|
+
|
|
482
|
+
const width = canvas.width;
|
|
483
|
+
const height = canvas.height;
|
|
484
|
+
const { dotSize, dotSpacing } = this.config;
|
|
485
|
+
|
|
486
|
+
ctx.clearRect(0, 0, width, height);
|
|
487
|
+
ctx.fillStyle = color;
|
|
488
|
+
|
|
489
|
+
// 上点
|
|
490
|
+
ctx.beginPath();
|
|
491
|
+
ctx.arc(width / 2, height / 2 - dotSpacing, dotSize, 0, Math.PI * 2);
|
|
492
|
+
ctx.fill();
|
|
493
|
+
|
|
494
|
+
// 下点
|
|
495
|
+
ctx.beginPath();
|
|
496
|
+
ctx.arc(width / 2, height / 2 + dotSpacing, dotSize, 0, Math.PI * 2);
|
|
497
|
+
ctx.fill();
|
|
498
|
+
}
|
|
499
|
+
|
|
500
|
+
/**
|
|
501
|
+
* Game Over 时绘制遮罩层,在屏幕中央显示 "Time Up!" 文字
|
|
502
|
+
*/
|
|
503
|
+
public showGameOver(overlayAlpha: number = 0.6, overlayDepth: number = 300): void {
|
|
504
|
+
const overlay = document.createElement('div');
|
|
505
|
+
overlay.className = 'countdown-gameover-overlay';
|
|
506
|
+
|
|
507
|
+
Object.assign(overlay.style, {
|
|
508
|
+
position: 'fixed',
|
|
509
|
+
left: '0',
|
|
510
|
+
top: '0',
|
|
511
|
+
width: '100vw',
|
|
512
|
+
height: '100vh',
|
|
513
|
+
backgroundColor: `rgba(0, 0, 0, ${overlayAlpha})`,
|
|
514
|
+
zIndex: overlayDepth.toString(),
|
|
515
|
+
display: 'flex',
|
|
516
|
+
alignItems: 'center',
|
|
517
|
+
justifyContent: 'center',
|
|
518
|
+
} as CSSStyleDeclaration);
|
|
519
|
+
|
|
520
|
+
const text = document.createElement('div');
|
|
521
|
+
text.textContent = 'Time Up!';
|
|
522
|
+
Object.assign(text.style, {
|
|
523
|
+
fontFamily: 'Arial, sans-serif',
|
|
524
|
+
fontSize: '72px',
|
|
525
|
+
color: '#ffffff',
|
|
526
|
+
fontWeight: 'bold',
|
|
527
|
+
textShadow: '0 0 4px #000000, 0 0 8px #000000',
|
|
528
|
+
} as CSSStyleDeclaration);
|
|
529
|
+
|
|
530
|
+
overlay.appendChild(text);
|
|
531
|
+
document.body.appendChild(overlay);
|
|
532
|
+
}
|
|
533
|
+
|
|
534
|
+
/**
|
|
535
|
+
* 获取配置
|
|
536
|
+
*/
|
|
537
|
+
public getConfig(): FullCountdownUIConfig {
|
|
538
|
+
return { ...this.config };
|
|
539
|
+
}
|
|
540
|
+
|
|
541
|
+
/**
|
|
542
|
+
* 销毁组件
|
|
543
|
+
*/
|
|
544
|
+
public destroy(): void {
|
|
545
|
+
if (this.timer) {
|
|
546
|
+
clearInterval(this.timer);
|
|
547
|
+
this.timer = undefined;
|
|
548
|
+
}
|
|
549
|
+
|
|
550
|
+
this.stopDangerFlash();
|
|
551
|
+
|
|
552
|
+
// 清理响应式监听器
|
|
553
|
+
const cleanup = (this.container as any)._cleanupResize;
|
|
554
|
+
if (cleanup) cleanup();
|
|
555
|
+
|
|
556
|
+
// 移除 DOM 元素
|
|
557
|
+
if (this.container) {
|
|
558
|
+
this.container.remove();
|
|
559
|
+
}
|
|
560
|
+
|
|
561
|
+
if (this.dangerOverlay) {
|
|
562
|
+
this.dangerOverlay.remove();
|
|
563
|
+
}
|
|
564
|
+
}
|
|
565
|
+
}
|
|
@@ -0,0 +1,51 @@
|
|
|
1
|
+
import * as Phaser from 'phaser';
|
|
2
|
+
import { sdk } from '@playcraft/adsdk';
|
|
3
|
+
|
|
4
|
+
/**
|
|
5
|
+
* 通用 Play 按钮组件
|
|
6
|
+
* 使用 interact 合图中的 playBtn 帧,点击跳转安装,带呼吸动画
|
|
7
|
+
*
|
|
8
|
+
* 纹理依赖:
|
|
9
|
+
* - interact 合图中的 playBtn 帧
|
|
10
|
+
*/
|
|
11
|
+
export class PlayButton {
|
|
12
|
+
private scene: Phaser.Scene;
|
|
13
|
+
private btn!: Phaser.GameObjects.Image;
|
|
14
|
+
private isGoogleChannel: boolean;
|
|
15
|
+
|
|
16
|
+
constructor(scene: Phaser.Scene) {
|
|
17
|
+
this.scene = scene;
|
|
18
|
+
this.isGoogleChannel = (window as any).PlayableSDK?.getCurChannel?.() === 'google';
|
|
19
|
+
}
|
|
20
|
+
|
|
21
|
+
/**
|
|
22
|
+
* 在指定位置显示按钮
|
|
23
|
+
* @param x x 坐标
|
|
24
|
+
* @param y y 坐标
|
|
25
|
+
* @param scale 缩放(默认 0.45)
|
|
26
|
+
* @param depth 渲染层级(默认 301)
|
|
27
|
+
*/
|
|
28
|
+
public show(x: number, y: number, scale: number = 0.45, depth: number = 301): Phaser.GameObjects.Image {
|
|
29
|
+
this.btn = this.scene.add.image(x, y, 'interact', 'playBtn')
|
|
30
|
+
.setScale(scale)
|
|
31
|
+
.setDepth(depth)
|
|
32
|
+
.setInteractive({ useHandCursor: true });
|
|
33
|
+
|
|
34
|
+
this.btn.on('pointerdown', () => sdk.playcraftInstall());
|
|
35
|
+
|
|
36
|
+
// 呼吸动画(Google 渠道禁用)
|
|
37
|
+
if (!this.isGoogleChannel) {
|
|
38
|
+
this.scene.tweens.add({
|
|
39
|
+
targets: this.btn,
|
|
40
|
+
scaleX: scale * 1.1,
|
|
41
|
+
scaleY: scale * 1.1,
|
|
42
|
+
duration: 700,
|
|
43
|
+
yoyo: true,
|
|
44
|
+
repeat: -1,
|
|
45
|
+
ease: 'Sine.easeInOut'
|
|
46
|
+
});
|
|
47
|
+
}
|
|
48
|
+
|
|
49
|
+
return this.btn;
|
|
50
|
+
}
|
|
51
|
+
}
|