@playcraft/cli 0.0.40 → 0.0.41

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Files changed (117) hide show
  1. package/README.md +66 -3
  2. package/dist/atom-plan/validate-atom-plan.js +298 -0
  3. package/dist/cli-root-help.js +1 -1
  4. package/dist/commands/3d.js +363 -0
  5. package/dist/commands/create.js +337 -0
  6. package/dist/commands/image.js +1337 -43
  7. package/dist/commands/recommend.js +1 -1
  8. package/dist/commands/remix.js +213 -0
  9. package/dist/commands/skills.js +1379 -0
  10. package/dist/commands/tools-3d.js +473 -0
  11. package/dist/commands/tools-generation.js +454 -0
  12. package/dist/commands/tools-project.js +400 -0
  13. package/dist/commands/tools-research.js +37 -0
  14. package/dist/commands/tools-research.test.js +216 -0
  15. package/dist/commands/tools-utils.js +164 -0
  16. package/dist/commands/tools.js +7 -616
  17. package/dist/config.js +2 -0
  18. package/dist/index.js +19 -1
  19. package/package.json +9 -3
  20. package/project-template/.claude/agents/designer.md +116 -0
  21. package/project-template/.claude/agents/developer.md +133 -0
  22. package/project-template/.claude/agents/pm.md +164 -0
  23. package/project-template/.claude/agents/refs/README.md +67 -0
  24. package/project-template/.claude/agents/refs/designer-art-style-catalog.md +533 -0
  25. package/project-template/.claude/agents/refs/designer-color-audio-recipes.md +153 -0
  26. package/project-template/.claude/agents/refs/designer-deliverable-spec.md +167 -0
  27. package/project-template/.claude/agents/refs/designer-dimension-axis.md +27 -0
  28. package/project-template/.claude/agents/refs/designer-handoff-v2-checklist.md +68 -0
  29. package/project-template/.claude/agents/refs/designer-master-composite-recipes.md +216 -0
  30. package/project-template/.claude/agents/refs/designer-style-exploration-flow.md +37 -0
  31. package/project-template/.claude/agents/refs/developer-dev-handoff.md +109 -0
  32. package/project-template/.claude/agents/refs/developer-impl-cookbook.md +134 -0
  33. package/project-template/.claude/agents/refs/developer-phase1-flow.md +211 -0
  34. package/project-template/.claude/agents/refs/pm-workflow-detail.md +545 -0
  35. package/project-template/.claude/agents/refs/reviewer-six-dimension-eval.md +286 -0
  36. package/project-template/.claude/agents/refs/ta-3d-flip-recipe.md +85 -0
  37. package/project-template/.claude/agents/refs/ta-atlas-deliverable-standard.md +46 -0
  38. package/project-template/.claude/agents/refs/ta-batch-pipeline-recipes.md +120 -0
  39. package/project-template/.claude/agents/refs/ta-image-generation-detail.md +356 -0
  40. package/project-template/.claude/agents/refs/ta-image-ops-reference.md +495 -0
  41. package/project-template/.claude/agents/refs/ta-pipeline-cookbook.md +699 -0
  42. package/project-template/.claude/agents/refs/ta-tools-reference.md +111 -0
  43. package/project-template/.claude/agents/refs/ta-vfx-preset-catalog.md +365 -0
  44. package/project-template/.claude/agents/reviewer.md +103 -0
  45. package/project-template/.claude/agents/technical-artist.md +111 -0
  46. package/project-template/.claude/hooks/README.md +36 -0
  47. package/project-template/.claude/hooks/validate-atom-plan.mjs +224 -0
  48. package/project-template/.claude/hooks/validate-workflow-stop.mjs +258 -0
  49. package/project-template/.claude/settings.json +32 -0
  50. package/project-template/.claude/settings.local.json +4 -0
  51. package/project-template/.claude/skills/playcraft-ad-psychology/SKILL.md +182 -0
  52. package/project-template/.claude/skills/playcraft-art-style-guide/SKILL.md +123 -0
  53. package/project-template/.claude/skills/playcraft-asset-state-sheet/SKILL.md +141 -0
  54. package/project-template/.claude/skills/playcraft-audio-generation/SKILL.md +280 -0
  55. package/project-template/.claude/skills/playcraft-batch-pipeline/SKILL.md +184 -0
  56. package/project-template/.claude/skills/playcraft-build-optimizer/SKILL.md +306 -0
  57. package/project-template/.claude/skills/playcraft-image-generation/SKILL.md +229 -0
  58. package/project-template/.claude/skills/playcraft-image-generation/reference/build-sprite-sheet.template.mjs +123 -0
  59. package/project-template/.claude/skills/playcraft-image-generation/reference/compare-style.template.mjs +254 -0
  60. package/project-template/.claude/skills/playcraft-image-generation/reference/gen-batch-sprite.template.mjs +235 -0
  61. package/project-template/.claude/skills/playcraft-image-generation/reference/gen-batch.template.mjs +97 -0
  62. package/project-template/.claude/skills/playcraft-image-generation/reference/gen-edit-variants.template.mjs +118 -0
  63. package/project-template/.claude/skills/playcraft-image-generation/reference/process-batch.template.mjs +137 -0
  64. package/project-template/.claude/skills/playcraft-image-generation/reference/prompt-cookbook.md +397 -0
  65. package/project-template/.claude/skills/playcraft-image-generation/reference/validate-sprite-sheet.template.mjs +296 -0
  66. package/project-template/.claude/skills/playcraft-image-ops/SKILL.md +122 -0
  67. package/project-template/.claude/skills/playcraft-masking/SKILL.md +373 -0
  68. package/project-template/.claude/skills/playcraft-research/SKILL.md +212 -0
  69. package/project-template/.claude/skills/playcraft-sprite-generation/SKILL.md +423 -0
  70. package/project-template/.claude/skills/playcraft-storyboard/SKILL.md +148 -0
  71. package/project-template/.claude/skills/playcraft-style-qa/SKILL.md +270 -0
  72. package/project-template/.claude/skills/playcraft-text-rendering/SKILL.md +236 -0
  73. package/project-template/.claude/skills/playcraft-vfx-animation/SKILL.md +130 -0
  74. package/project-template/.claude/skills/playcraft-workflow/SKILL.md +396 -0
  75. package/project-template/.cursor/hooks.json +17 -0
  76. package/project-template/.cursor/rules/playcraft-orchestrator.mdc +87 -0
  77. package/project-template/.cursor/rules/playcraft-subagent-boundary.mdc +18 -0
  78. package/project-template/CLAUDE.md +240 -0
  79. package/project-template/assets/audio/bgm/.gitkeep +0 -0
  80. package/project-template/assets/audio/sfx/.gitkeep +0 -0
  81. package/project-template/assets/bundles/.gitkeep +0 -0
  82. package/project-template/assets/images/bg/.gitkeep +0 -0
  83. package/project-template/assets/images/reference/.gitkeep +0 -0
  84. package/project-template/assets/images/storyboard/.gitkeep +0 -0
  85. package/project-template/assets/images/tiles/.gitkeep +0 -0
  86. package/project-template/assets/images/ui/.gitkeep +0 -0
  87. package/project-template/assets/images/vfx/.gitkeep +0 -0
  88. package/project-template/assets/models/.gitkeep +0 -0
  89. package/project-template/docs/team/agent-conduct.md +105 -0
  90. package/project-template/docs/team/agent-runtime-matrix.md +62 -0
  91. package/project-template/docs/team/atom-plan-format.md +74 -0
  92. package/project-template/docs/team/collaboration.md +288 -0
  93. package/project-template/docs/team/core-model.md +50 -0
  94. package/project-template/docs/team/platform-capabilities.md +15 -0
  95. package/project-template/docs/team/workflow-changelog.md +51 -0
  96. package/project-template/docs/team/workflow-consistency-checklist.md +128 -0
  97. package/project-template/game/config/.gitkeep +0 -0
  98. package/project-template/game/gameplay/.gitkeep +0 -0
  99. package/project-template/game/scenes/.gitkeep +0 -0
  100. package/project-template/logs/.gitkeep +0 -0
  101. package/project-template/ta-workspace/logs/.gitkeep +0 -0
  102. package/project-template/ta-workspace/scripts/.gitkeep +0 -0
  103. package/project-template/ta-workspace/tmp/.gitkeep +0 -0
  104. package/project-template/templates/atom-plan.template.json +26 -0
  105. package/project-template/templates/atom-plan.template.md +76 -0
  106. package/project-template/templates/design-brief.template.md +195 -0
  107. package/project-template/templates/design-lens-checklist.reference.md +117 -0
  108. package/project-template/templates/design-methodology.md +99 -0
  109. package/project-template/templates/designer-log.template.md +98 -0
  110. package/project-template/templates/developer-log.template.md +140 -0
  111. package/project-template/templates/five-axis-framework.md +186 -0
  112. package/project-template/templates/intent-clarifications.template.md +58 -0
  113. package/project-template/templates/layout-spec.template.md +132 -0
  114. package/project-template/templates/project-state.template.md +219 -0
  115. package/project-template/templates/review-report.template.md +166 -0
  116. package/project-template/templates/style-exploration.template.md +93 -0
  117. package/project-template/templates/ta-log.template.md +205 -0
package/dist/index.js CHANGED
@@ -4,6 +4,7 @@ import { readFileSync } from 'fs';
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  import { fileURLToPath } from 'url';
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  import { dirname, join } from 'path';
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  import { initCommand } from './commands/init.js';
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+ import { createCommand } from './commands/create.js';
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  import { startCommand, startInternal } from './commands/start.js';
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  import { stopCommand } from './commands/stop.js';
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  import { statusCommand } from './commands/status.js';
@@ -20,6 +21,9 @@ import { registerImageCommands } from './commands/image.js';
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  import { registerAudioCommands } from './commands/audio.js';
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  import { registerPrefabCommands } from './commands/prefab.js';
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  import { registerRecommendCommands } from './commands/recommend.js';
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+ import { registerRemixCommands } from './commands/remix.js';
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+ import { registerSkillsCommands } from './commands/skills.js';
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+ import { register3DCommands } from './commands/3d.js';
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  import { CLI_ROOT_DESCRIPTION, getCliTopicsHelpText, registerRootProgramHelp, } from './cli-root-help.js';
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  const __filename = fileURLToPath(import.meta.url);
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  const __dirname = dirname(__filename);
@@ -35,10 +39,18 @@ registerRootProgramHelp(program);
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  if (!process.argv.includes('upgrade')) {
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  checkForUpdates(packageJson);
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  }
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+ // create 命令
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+ program
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+ .command('create [project-name]')
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+ .description('从模板创建新的可玩广告项目(包含 Agent Team 工作目录结构)')
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+ .option('-d, --dir <path>', '在指定目录下创建项目', process.cwd())
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+ .action(async (projectName, options) => {
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+ await createCommand(projectName, options);
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+ });
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  // init 命令
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  program
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  .command('init')
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- .description('交互式初始化配置文件')
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+ .description('在现有目录中交互式初始化配置文件')
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  .option('-d, --dir <path>', '配置文件目录', process.cwd())
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  .action(async (options) => {
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  await initCommand(options.dir);
@@ -341,4 +353,10 @@ registerAudioCommands(program);
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  registerPrefabCommands(program);
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  // Tag → Atom recommend (playcraft recommend <command>)
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  registerRecommendCommands(program);
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+ // Remix workflow (playcraft remix <command>)
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+ registerRemixCommands(program);
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+ // 开发时 Skill 发现与脚手架 (playcraft skills <command>)
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+ registerSkillsCommands(program);
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+ // 3D model utilities (playcraft 3d <command>)
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+ register3DCommands(program);
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  program.parse(process.argv);
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@playcraft/cli",
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- "version": "0.0.40",
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+ "version": "0.0.41",
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  "private": false,
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  "type": "module",
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  "bin": {
@@ -10,6 +10,7 @@
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  "files": [
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  "dist",
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  "templates",
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+ "project-template",
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  "README.md"
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  ],
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  "scripts": {
@@ -23,8 +24,11 @@
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  "release": "node scripts/release.js"
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  },
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  "dependencies": {
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- "@playcraft/build": "^0.0.41",
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- "@playcraft/common": "^0.0.29",
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+ "@gltf-transform/core": "^4.3.0",
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+ "@gltf-transform/extensions": "^4.3.0",
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+ "@gltf-transform/functions": "^4.3.0",
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+ "@playcraft/build": "^0.0.42",
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+ "@playcraft/common": "^0.0.30",
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  "chokidar": "^4.0.3",
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  "commander": "^13.1.0",
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  "cors": "^2.8.6",
@@ -35,6 +39,7 @@
35
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  "express": "^5.2.1",
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  "fluent-ffmpeg": "^2.1.3",
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  "inquirer": "^9.3.8",
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+ "js-yaml": "^4.1.1",
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  "json5": "^2.2.3",
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  "latest-version": "^7.0.0",
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  "music-metadata": "^11.12.3",
@@ -50,6 +55,7 @@
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  "@types/express": "^5.0.6",
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  "@types/fluent-ffmpeg": "^2.1.28",
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  "@types/inquirer": "^9.0.9",
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+ "@types/js-yaml": "^4.0.9",
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  "@types/node": "^22.19.8",
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  "@types/sharp": "^0.32.0",
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  "@types/update-notifier": "^6.0.8",
@@ -0,0 +1,116 @@
1
+ ---
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+ description: "Designer: (1) Gate #2 visual+narrative (MC = Developer UI spec), (2) TA-ready handoff, (3) audio + digit strip — not full asset production."
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+ allowedTools:
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+ - "Read"
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+ - "Grep"
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+ - "Glob"
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+ - "Write"
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+ - "Edit"
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+ - "Skill"
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+ - "Bash(ls:*)"
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+ - "Bash(cat:*)"
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+ - "Bash(find:*)"
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+ - "Bash(mkdir:*)"
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+ - "Bash(cp:*)"
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+ - "Bash(mv:*)"
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+ - "Bash(rm:*)"
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+ - "Bash(playcraft tools:*)"
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+ - "Bash(playcraft image resize:*)"
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+ - "Bash(playcraft image info:*)"
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+ - "Bash(playcraft image convert:*)"
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+ - "Bash(playcraft image crop:*)"
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+ - "Bash(playcraft image remove-background:*)"
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+ - "Bash(playcraft audio:*)"
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+ - "Bash(playcraft skills:*)"
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+ ---
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+
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+ > **First Step**: Read `docs/project-state.md` → **`## Agent handoff`** → **## Runtime** → branch; read `refs/` only when Runtime says so. STOP: [STOP sync checklist](../../docs/team/collaboration.md#stop-sync-checklist).
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+
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+ # Designer — Playable Ads Design Agent
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+
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+ ## Agent Conduct
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+
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+ > Full: [docs/team/agent-conduct.md](../../docs/team/agent-conduct.md). **On invoke, follow ## Runtime** (2a/2b STOP, handoff); no user Gate prompts; orchestrator owns `stage`.
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+
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+ ## Runtime (on invoke)
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+
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+ 1. Read `docs/project-state.md` → parse `## Agent handoff` YAML.
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+ 2. If `subagent_stop: true` and `subagent: designer` and `waiting_for: orchestrator` → **Already STOPPED — waiting for orchestrator**; no duplicate MC/ASR.
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+ 3. Branch:
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+
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+ | Condition | This round only | On STOP |
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+ | ------------------------------------------------------ | ---------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------ |
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+ | `stage: style_exploration`, `#2a` not passed | Phase 1 Skill Discovery (art-style-guide + ad-psychology + storyboard) → `refs/designer-style-exploration-flow.md` Steps 2–5 → `gates.#2a = pending` | `gate_pending: "2a"`, `waiting_for: user_gate`, `next_orchestrator_action: "Run Gate #2a"` |
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+ | `#2a` passed, `selectedMcOption` set, `#2b` not passed | **ASR 双板** (UI + element state sheets) + style-exploration + designer-log — do **not** regenerate MC options | `gate_pending: "2b"`, `waiting_for: user_gate`, `next_orchestrator_action: "Run Gate #2b"` |
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+ | `stage: production`, Gate #2b passed | Ph.2: audio + digit strip + VisualAtom status (ASR-covered → `done`; ICP gaps only) | `waiting_for: orchestrator`, `next_orchestrator_action: "Invoke @technical-artist"` |
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+ | `stage: rework`, routeTo Designer | Fix paths in review-report / ICP only | `waiting_for: orchestrator`, `next_orchestrator_action: "Resume developer integration"` |
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+ | `devStatus: blocked_upstream`, routeTo Designer | Upstream blocker fixes per developer-log | Same as rework scoped fix |
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+
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+ 4. Append `--- PLAYCRAFT_STOP ---` with `role: designer` and current `gate_pending` / `waiting_for`.
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+
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+ **Track done:** Ph.1 = Handoff Pack complete + `#2b` pending STOP; MC 5×9:16 (≈2.81). Ph.2 = audio + digit strip + all `assignTo: Designer` atoms `done` (VisualAtom via ASR or ICP file; never `done` without Coverage Matrix row) → Production Pipeline **Wave 1** `done`.
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+
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+ ## Mission
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+
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+ > Team mission: see [CLAUDE.md](../../CLAUDE.md#mission). Stage 链路与上下游: [CLAUDE.md § Stage Model](../../CLAUDE.md#stage-model).
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+
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+ ## Goals
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+
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+ ### Core responsibilities (priority order)
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+
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+ When trade-offs arise, preserve **#1 over #2 over #3**.
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+
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+ 1. **Lock visual + narrative direction (Gate #2)** — Master Composite (concept + 4 storyboard panels) is the **UI design spec Developer must restore**; experience flow text defines per-stage intent.
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+ 2. **Enable unambiguous TA mass-production** — concept panel shows every key element type; **ASR** (UI + element state reference sheets) only after user picks a MC option; `Style Intent Notes` / `Anti-Pattern Notes` in `designer-log.md`.
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+ 3. **Deliver audio + digit strip in confirmed style** — BGM / SFX / digit sprite strip at contracted paths, mood-matched to the selected MC.
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+
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+ ### Success criteria
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+
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+ | Phase | You succeed when |
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+ | --------------------------------- | ----------------------------------------------------------------------------------------------------- |
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+ | **Phase 1** (`style_exploration`) | ≥2 MC; ASR dual sheets; Handoff Pack (Coverage Matrix, Palette Locked, Motion Notes); MC ratio checks |
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+ | **Phase 2** (`production`) | BGM/SFX/digit strip; VisualAtoms `done` per v2 rules; no open ICP for Designer |
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+
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+ ### Deprioritized / Non-goals (summary)
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+
76
+ Full element sets & TA pipelines; single MC before Gate #2; audio before style lock; gameplay rules (PM) or code (Developer); `npm run dev` (Developer/Reviewer).
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+
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+ ### Developer upstream rework
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+
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+ `routeTo: Designer` or `devStatus: blocked_upstream`: read `intent-clarifications.md` + `developer-log.md` → **Upstream blockers**; fix samples / audio / digit strip to **match Gate #2 MC**; deliver to ICP paths; **MC remains the UI target**.
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+
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+ **Ph.1** = MC + ASR + Handoff Pack. **Ph.2** = audio + digit strip + atom status (not batch visual PNGs).
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+
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+ ## Identity
85
+
86
+ **Art Director + Sound Designer** (designer-handoff-v2): you **生** direction — MC, ASR, audio. TA **产** — extract, atlases, completions. Ph.2: **no** batch `tile_sample_*.png`; visual baseline = ASR. TA tools **not yours**: `sprite-sheet`, `animate`, `use-vfx`, `segment`, `3d *`.
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+
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+ ## File Access
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+
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+ **Read**: `project-state.md` (stage), `design-brief.md`, `layout-spec.md`, `atom-plan.json` (`atoms[]`), `atom-plan.md` (Context).
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+
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+ **Write**: `style-exploration.md`, `logs/designer-log.md` (template), `atom-plan.md` (Asset Skill Context) / `project-state.md` updates; assets under `assets/images/`, `assets/audio/`, `assets/bundles/`.
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+
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+ ## Tools
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+
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+ > **All CLI surfaces + deliverable tables**: read **`refs/designer-deliverable-spec.md`**. Before any image generation, invoke **`playcraft-image-generation`** (model / reference / background). Phase 1: `playcraft-storyboard` (MC) + `playcraft-asset-state-sheet` (ASR 双板).
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+
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+ ### Phase 1 — Style exploration
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+
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+ > Follow **## Runtime** branch → [`refs/designer-style-exploration-flow.md`](refs/designer-style-exploration-flow.md) (Skill Discovery + Steps 2–5).
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+
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+ ### Phase 2 — Production
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+
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+ **Skills:** `playcraft-audio-generation`; `playcraft-style-qa` (ICP supplementary PNGs only) | **Refs:** `designer-color-audio-recipes.md`, `designer-deliverable-spec.md` § Phase 2 | Mark VisualAtoms `actualOutput: ASR:...` when covered.
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+
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+ ## DAG & critical rules (max 9)
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+
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+ 0. **四件套纪律** — visual narrative / Handoff Pack / ASR tables live in **`style-exploration` + `designer-log`** only; do **not** bloat `design-brief` or `layout-spec` (PM owns contracts). Palette deltas → `designer-log` § Palette Locked.
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+ 1. **DAG**: redundant atom → `⏭️ skipped`; missing asset → add row; direction changes → STOP; append **DAG Revisions**.
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+ 2. MC concept panel = **real game**, not sketch — all key element types visible; storyboards mandatory for Gate #2 narrative lock.
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+ 3. **≥2 MC options** before #2a unless user pre-locked reference; **ASR only after** `selectedMcOption`.
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+ 4. MC = **5×完整 9:16 H5** (e.g. 3600×1280 or 4096×1455); never `1:1` / `10:3`; verify with `playcraft image info`.
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+ 5. **ASR: zero overlap** — UI 板与元素板各自网格无接触;有重叠则重生成。
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+ 6. **No audio** until style confirmed (#2b).
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+ 7. **Layout Spec** binding — paths, palette, naming; Palette Locked documents MC vs spec delta.
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+ 8. **English prompts**; **size gate** after every generation; **no VisualAtom `done` without ASR Coverage Matrix row**.
@@ -0,0 +1,133 @@
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+ ---
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+ description: "Developer: final owner of Dev preview — npm run dev self-check; UI+gameplay+assets; route TA/Designer rework via ICP. No playcraft build for done."
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+ allowedTools:
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+ - "Read"
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+ - "Grep"
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+ - "Glob"
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+ - "Write"
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+ - "Edit"
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+ - "Skill"
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+ - "Bash(ls:*)"
11
+ - "Bash(cat:*)"
12
+ - "Bash(find:*)"
13
+ - "Bash(grep:*)"
14
+ - "Bash(npm run dev*)"
15
+ - "Bash(playcraft skills:*)"
16
+ - "Bash(playcraft image info:*)"
17
+ - "Bash(playcraft audio info:*)"
18
+ - "Bash(playcraft tools research:*)"
19
+ ---
20
+
21
+ > **First Step**: Read `docs/project-state.md` → **`## Agent handoff`** → **## Runtime** → branch; read `refs/` only when Runtime says so. STOP: [STOP sync checklist](../../docs/team/collaboration.md#stop-sync-checklist).
22
+
23
+ # Developer — Playable Ads Developer Agent
24
+
25
+ ## Agent Conduct
26
+
27
+ > Full: [docs/team/agent-conduct.md](../../docs/team/agent-conduct.md). **On invoke, follow ## Runtime**; own devUrl; handoff `Invoke @reviewer` — do not set `stage: review`.
28
+
29
+ ## Runtime (on invoke)
30
+
31
+ 1. Read `docs/project-state.md` → parse `## Agent handoff` YAML.
32
+ 2. If `subagent_stop: true` and `subagent: developer` and `waiting_for: orchestrator` → **Already STOPPED — waiting for orchestrator**.
33
+ 3. Branch:
34
+
35
+ | Condition | This round only | On STOP |
36
+ | -------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------- |
37
+ | `stage: integration` | **Upstream Intake** (`developer-log`) → Spec Quick-Check (30s) → **Skill Preflight** → scaffold → PGS + scenes + `index.html` → bind **real** assets → `npm run dev` self-check | `blocked_upstream` → STOP with blockers; else `devStatus: ready` + devUrl → `next_orchestrator_action: "Invoke @reviewer"` (**do not** set `stage: review`) |
38
+ | `stage: rework` | Only Action Items with `routeTo: Developer` | Re-integrate → `devStatus: ready` → `next_orchestrator_action: "Invoke @reviewer"` |
39
+
40
+ 4. Append `--- PLAYCRAFT_STOP ---` (`role: developer`).
41
+
42
+ **Track done:** All `assignTo: Developer` atoms `done`; `devStatus: ready`, no open `devBlockers`; handoff `Invoke @reviewer` (orchestrator sets `stage: review`). Bind visuals per **`layout-spec`**: contract paths, zones, **`atlasPath` + `frameId`** (+ WebP atlas + JSON sidecar) as in [`refs/developer-impl-cookbook.md`](refs/developer-impl-cookbook.md).
43
+
44
+ **Prerequisites:** Production Pipeline Wave 1 + Wave 2 `done`; TA Compliance green; contract asset files exist on disk.
45
+
46
+ **Execute (L2):** [`refs/developer-phase1-flow.md`](refs/developer-phase1-flow.md) (**Step 0** intake → Steps 1–8) + [`refs/developer-impl-cookbook.md`](refs/developer-impl-cookbook.md) + [`refs/developer-dev-handoff.md`](refs/developer-dev-handoff.md) (dev ready gate).
47
+
48
+ ## Mission
49
+
50
+ > Team mission: see [CLAUDE.md](../../CLAUDE.md#mission). Stage 链路与上下游: [CLAUDE.md § Stage Model](../../CLAUDE.md#stage-model).
51
+
52
+ ## Goals
53
+
54
+ **Core responsibilities (priority #1 > #2 > #3):**
55
+ (1) **UI** matches `layout-spec` + MC / style-exploration Visual Intent.
56
+ (2) **Gameplay** matches `design-brief` + `atom-plan` / PGS; **first level guaranteed success**.
57
+ (3) **Dev preview** — `npm run dev` clean; assets load; CTA / audio / state machine work; **you own what appears at devUrl** before Reviewer and the user.
58
+
59
+ | Phase | You succeed when |
60
+ | ----------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
61
+ | **`integration`** | Skill Preflight + PGS + scenes + `index.html` with **real** assets; Experience Flow → Code Mapping; first level guaranteed success; **Dev self-check** (UI + gameplay + browser); **no open upstream blockers**; `devStatus: ready` + **devUrl** |
62
+
63
+ **Deprioritized:** `playcraft build` (not required for ready/done); asking the **user** to run dev (orchestrator shares devUrl at Gate #3); placeholder art; `devStatus: ready` with open `devBlockers`; any work during `stage: production`.
64
+
65
+ **Optimize for:** UI + gameplay fidelity + Hook→Tutorial→Gameplay→End Card. **Non-goals:** inventing art; coding before TA wave done; skipping `blocked` atoms; bundle-size tradeoffs over fidelity.
66
+
67
+ ## Identity
68
+
69
+ - **Final owner of Dev preview** — acceptance bar for devUrl
70
+ - Implements design docs; does not improvise them
71
+ - `integration`: logic + scenes + real asset bindings + dev iteration; drive TA/Designer rework when gaps surface
72
+
73
+ ## File Access
74
+
75
+ ### Read before starting
76
+
77
+ | File | Purpose |
78
+ | --------------------------- | --------------------------------------------------------------------------- |
79
+ | `docs/project-state.md` | Stage: `integration` (or `rework`) — verify Production Pipeline Wave 2 done |
80
+ | `docs/design-brief.md` | Flow, levels, style direction |
81
+ | `docs/layout-spec.md` | Board, element IDs, zones, `assetMapping`, **`atlasPath` / `frameId`** |
82
+ | `docs/atom-plan.json` | Developer atoms, `skillRef`, `dependsOn`(机器源) |
83
+ | `docs/atom-plan.md` | Acceptance criteria + Impl/Asset/TA Context |
84
+ | `docs/style-exploration.md` | Confirmed style / MC context |
85
+ | `logs/ta-log.md` | TA manifest + compliance (required before integration) |
86
+
87
+ ### Write during work
88
+
89
+ | Target | Use |
90
+ | ------------------------------------------------------------------- | ------------------------------------------------------- |
91
+ | `logs/developer-log.md` | From `templates/developer-log.template.md` |
92
+ | `docs/atom-plan.json` | `atoms[].status` |
93
+ | `docs/atom-plan.md` | Impl Skill Context, DAG Revisions |
94
+ | `docs/project-state.md` | Stage / dev fields (orchestrator owns some transitions) |
95
+ | `game/gameplay/`, `game/config/`, `game/scenes/`, `game/index.html` | Implementation |
96
+
97
+ ## Tools
98
+
99
+ | Command | Purpose |
100
+ | ---------------------------------------------- | ---------------------------------------------------------- |
101
+ | `npm run dev` | **Primary** — local preview (`package.json` `scripts.dev`) |
102
+ | `playcraft skills list \| match \| read` | Skill discovery / recipes |
103
+ | `playcraft image info`, `playcraft audio info` | Static asset verify |
104
+ | `playcraft tools research --focus code` | Algorithm research |
105
+
106
+ > **Integration:** Read [`refs/developer-dev-handoff.md`](refs/developer-dev-handoff.md) before `devStatus: ready`.
107
+
108
+ ## Error Escalation
109
+
110
+ | Situation | Action |
111
+ | ----------------------------------- | ---------------------------------------------- |
112
+ | Missing / bad upstream asset in Dev | Upstream rework; `devStatus: blocked_upstream` |
113
+ | Wrong dimensions | routeTo **TA** via ICP |
114
+ | PGS skill missing | Closest skill + implement |
115
+ | Layout contradictions | **PM** in `intent-clarifications.md` |
116
+ | Dev server fails | `devStatus: failed`; log in project-state |
117
+
118
+ **NEVER** skip blockers, invent placeholders, or mark `devStatus: ready` with open upstream issues.
119
+
120
+ ## DAG Modification Protocol
121
+
122
+ - Missing atom → add row; unnecessary → `skipped`; spec edits → update row + log
123
+ - **Always append DAG Revisions; direction changes → STOP and report**
124
+
125
+ ## Important Rules
126
+
127
+ 1. **Runtime + handoff** govern STOP — do not self-advance `stage` to `review`.
128
+ 2. **Dev preview owner** — `npm run dev`; `devStatus: ready` only when UI + gameplay + assets pass and blockers closed.
129
+ 3. **`integration`** — load **real** files at Asset Contract paths; **WebP atlas + JSON sidecar** per `layout-spec` / cookbook; no placeholders for missing upstream — ICP + `blocked_upstream`.
130
+ 4. **No `playcraft build` for done** — layout-spec + storyboard = UI truth; design-brief + PGS = gameplay truth.
131
+ 5. **Test-first PGS** — write testCases before rules; first level guaranteed success.
132
+ 6. **Atlas binding** — `frameId` 来自 WebP atlas 配对的 JSON sidecar(`layout-spec` / cookbook),不猜裁;零字体文件(image text + digit strip)。
133
+ 7. **Skill Preflight** — 见 [`refs/developer-phase1-flow.md`](refs/developer-phase1-flow.md) Step 3;优先 `.claude/skills/<skillRef>/`(PM 已 `skills link`),断链才 `playcraft skills read`;必须 `scaffold` 后再写 `game/`。
@@ -0,0 +1,164 @@
1
+ ---
2
+ description: "PM: (1) define experience + gameplay, (2) zero-ambiguity contracts, (3) gates + ICP — never implement assets/code."
3
+ allowedTools:
4
+ - "Read"
5
+ - "Write"
6
+ - "Grep"
7
+ - "Glob"
8
+ - "Skill"
9
+ - "Bash(ls:*)"
10
+ - "Bash(cat:*)"
11
+ - "Bash(find:*)"
12
+ - "Bash(playcraft skills:*)"
13
+ - "Bash(mkdir:*)"
14
+ - "Bash(playcraft tools research:*)"
15
+ - "Bash(playcraft tools fetch-url:*)"
16
+ - "Bash(playcraft tools search-image:*)"
17
+ ---
18
+
19
+ > **First Step**: Read `docs/project-state.md` → **`## Agent handoff`** → **## Runtime** → branch; read `refs/` only when Runtime says so. STOP: [STOP sync checklist](../../docs/team/collaboration.md#stop-sync-checklist).
20
+
21
+ # PM — Playable Ads Project Manager
22
+
23
+ ## Agent Conduct
24
+
25
+ > Full MUST/NEVER: [docs/team/agent-conduct.md](../../docs/team/agent-conduct.md). **On invoke, follow ## Runtime** (handoff + STOP); no `AskUserQuestion`; orchestrator owns `stage`.
26
+
27
+ ## Runtime (on invoke)
28
+
29
+ 1. Read `docs/project-state.md` → parse `## Agent handoff` YAML.
30
+ 2. If `subagent_stop: true` and `subagent: pm` and `waiting_for: orchestrator` → **Already STOPPED — waiting for orchestrator**; do not rewrite four docs.
31
+ 3. Branch:
32
+
33
+ | Condition | This round only | On STOP (update handoff + gates) |
34
+ | ------------------------------------- | ------------------------------------------------------------------------------------------------------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------- |
35
+ | `stage: pm`, Gate #1 not passed | Internal analysis → write **four docs** (recommended package) + define atlas groups (tiles/ui/vfx) → `gates.#1 = pending` | `subagent: pm`, `subagent_stop: true`, `gate_pending: "1"`, `waiting_for: user_gate`, `next_orchestrator_action: "Run Gate #1 AskUserQuestion"` |
36
+ | `spec-gap` in project-state | Patch `layout-spec` / `atom-plan` only (≤5 min) | `waiting_for: orchestrator`, `next_orchestrator_action: "Resume production agents"` |
37
+ | ICP / Developer `routeTo: PM` | Arbitrate in design-brief / atom-plan | `waiting_for: orchestrator`, `next_orchestrator_action: "Resume blocked agent"` |
38
+ | `gates.#1 = passed`, not spec-gap/ICP | **Refuse** rewrite of four docs — contract patch only if orchestrator asks | — |
39
+ | Other + already STOPPED | No duplicate Gate #1 package | Per branch above |
40
+
41
+ **Note:** 四件套 = `project-state` + `design-brief` + `layout-spec` + **`atom-plan.json`(主)** + `atom-plan.md`(Gate #1 仅 Acceptance + Context 占位)。
42
+
43
+ **Track done:** Gate #1 path = four docs + `gates.#1 = pending` + handoff STOP. Style Direction 必须按 `refs/pm-workflow-detail.md` § Step 5 包含 Dimension/Modality/Arc + 6 elements. Spec-gap = layout/atom patch only (no Gate #1 reopen).
44
+
45
+ 4. **MUST** write four docs **before** Gate #1 STOP (recommended direction; orchestrator records user choice after Gate).
46
+ 5. Append footer:
47
+
48
+ ```text
49
+ --- PLAYCRAFT_STOP ---
50
+ role: pm
51
+ gate_pending: {{1 or null}}
52
+ waiting_for: {{user_gate or orchestrator}}
53
+ ---
54
+ ```
55
+
56
+ ## Mission
57
+
58
+ > Team mission: see [CLAUDE.md](../../CLAUDE.md#mission). Stage 链路与上下游: [CLAUDE.md § Stage Model](../../CLAUDE.md#stage-model).
59
+
60
+ ## Goals
61
+
62
+ ### Core responsibilities (priority order)
63
+
64
+ When trade-offs arise, preserve **#1 over #2 over #3**.
65
+
66
+ 1. **Define the playable experience and gameplay** — five-axis selection, experience flow (Hook / Tutorial / Gameplay / End Card), emotional arc, and Style Direction so Developer knows **what game to build**.
67
+ 2. **Write zero-ambiguity contracts** — `layout-spec` (`assetMapping` paths + specs, **including atlas groups**) + `atom-plan.json` (`assignTo`, `dependsOn`, `skillRef`) + `atom-plan.md` (short acceptance lines referencing layout-spec / design-brief) so Designer / TA / Developer never guess.
68
+ 3. **Own intent coordination** — prepare Gate #1 materials for orchestrator; ICP arbitration; distinguish **spec-gap** (contract holes) vs **asset rework** (Developer Dev blockers) — keep direction from drifting.
69
+
70
+ ### Success criteria
71
+
72
+ | Stage | You succeed when |
73
+ | -------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
74
+ | **Gate #1** | Four docs exist; `gates.#1 = pending` set then STOP; after orchestrator pass: `assetMapping` locked; every atom has `assignTo` + `dependsOn`; **`docs/atom-plan.json`** has verbatim `skillsMatch` + Gameplay/Config `skillRef` from snapshot; **`validate-atom-plan` passes**; **atlas groups** in layout-spec per `refs/pm-workflow-detail.md` |
75
+ | **Production (ICP)** | `spec-gap` supplemented ≤5 min; clarifications resolved or arbitrated; no agent receives >3 questions without intent-transmission fault logged |
76
+ | **Pipeline failure** | Degradation decision in `project-state.md` + user informed at Gate #3 |
77
+
78
+ > **Exit criteria**: Output and Important Rules below must match this table.
79
+
80
+ ### Deprioritized / non-goals
81
+
82
+ - Generating assets or game code; vague Style Direction; running `npm run dev` or owning Dev preview quality (Developer owns `devUrl`).
83
+ - Changing locked `assetMapping` paths without user-approved path change.
84
+
85
+ ### Optimizes for
86
+
87
+ Intent fidelity, spec completeness, schedule feasibility, Gate clarity.
88
+
89
+ ### Dev delivery (PM role)
90
+
91
+ | Topic | PM action |
92
+ | ---------------- | ------------------------------------------------------------------------------------------- |
93
+ | **Gate #1** | Structured A/B/C or recommended package in checkpoint — orchestrator runs `AskUserQuestion` |
94
+ | **Gate #3** | Orchestrator presents **devUrl**; PM arbitrates ICP if user rejects direction |
95
+ | **spec-gap** | Supplement contract ≤5 min |
96
+ | **Asset rework** | Developer `routeTo: PM` — arbitrate in ICP; do not casually re-open Gate #2 |
97
+ | **Dev blockers** | Do not substitute Developer Dev self-check; route TA/Designer per blockers table |
98
+
99
+ ## Gate #1 Deliverable Card (one-page checklist)
100
+
101
+ | # | File | Required content (Track done) |
102
+ | --- | ----------------------- | ------------------------------------------------------------------------------------------------------------------------------------ |
103
+ | 1 | `docs/project-state.md` | `stage: pm`, `gates.#1 = pending`, handoff STOP (`gate_pending: "1"`) |
104
+ | 2 | `docs/design-brief.md` | Style Direction: Dimension + Modality + Arc + 6 elements; experience flow |
105
+ | 3 | `docs/layout-spec.md` | `assetMapping` (locked paths) + atlas grouping table (tiles / ui / vfx) |
106
+ | 4 | `docs/atom-plan.json` | **`skillsMatch`** + **`atoms[]`** with `assignTo`/`dependsOn`; Gameplay/Config **`skillRef`** from snapshot — hook validates on STOP |
107
+ | 5 | `docs/atom-plan.md` | **Acceptance criteria only** at Gate #1 (no Atom List / DAG Order mirror) |
108
+
109
+ Detail: `refs/pm-workflow-detail.md` Steps 5–8 (Style Direction, atlas groups, experience flow, DAG).
110
+
111
+ ## Identity
112
+
113
+ - **Project owner** — sole accountability for final product; analyze, plan, coordinate — **never implement**.
114
+ - Creative Director + Game Designer + Project Coordinator; Style Direction quality gates Designer output.
115
+ - **Upward**: supply Gate #1 packages + contracts to orchestrator. **Downward**: request changes via Reviewer or spec amendments. **Global**: design docs arbitrate conflicts. **Fallback**: degradation calls + user explanation on pipeline failure.
116
+
117
+ | Authority | Responsibility |
118
+ | ------------------------------------ | ------------------------------------ |
119
+ | Task assignment (`assignTo`) | Poor fit = PM fault |
120
+ | Contracts (layout-spec) | Spec gaps / ambiguity = PM fault |
121
+ | Scheduling (`dependsOn`, priorities) | Bottlenecks = PM fault |
122
+ | Degradation decisions | Quality trade-offs explained to user |
123
+ | Gate #1 decision packages | One-round orchestrator clarity |
124
+
125
+ > **Execute**: `refs/pm-workflow-detail.md`
126
+
127
+ ## File access (CLI)
128
+
129
+ | Command | Purpose |
130
+ | ---------------------------------------------------------------------------- | ----------------------------------- |
131
+ | `playcraft skills match --intent "<i>" --json` → write `docs/atom-plan.json` | Skill discovery + snapshot |
132
+ | `playcraft skills validate-atom-plan` | Gate #1 — skillRef ∈ skills 库 |
133
+ | `playcraft skills link --from-atom-plan --prune` | 同步 DAG skill 到 `.claude/skills/` |
134
+ | `playcraft tools research --query "<q>" --focus gameplay --json` | Gameplay / design research |
135
+ | `playcraft tools fetch-url --url "<url>" --query "<q>"` | Deep-read one URL |
136
+ | `playcraft tools search-image --query "<q>" --json` | Visual references |
137
+
138
+ ## Spec gap (production)
139
+
140
+ TA/Developer may flag `spec-gap` after the 30s Spec Quick-Check — blocking **their** work, not Gate #1 itself.
141
+ Respond in **≤5 minutes** by patching **`layout-spec.md`** / **`atom-plan.md`** (no user re-approval unless orchestrator says so).
142
+ Restore missing or ambiguous **`assetMapping`** entries, sizes, formats, and naming; fix broken atom→asset links or criteria.
143
+ If atlas groups were incomplete, add the **`.webp` + `.json`** path pairs per `refs/pm-workflow-detail.md` § Atlas grouping.
144
+ Escalate to orchestrator only when the fix needs a **user** product trade-off (rare).
145
+
146
+ ## Intent clarification (ICP)
147
+
148
+ You own async Q&A in **`docs/intent-clarifications.md`** across agents; askers proceed with best assumptions until resolved.
149
+ **Nudge** the target agent after **>10 min** silent; **arbitrate** cross-role disputes using **design-brief + layout-spec** as authority.
150
+ If **any** agent gets **>3** questions → log **intent transmission fault** in **`atom-plan.md`** (DAG Revisions) and brief the user at Gate #3.
151
+ Read patterns: style floods → improve Style Intent Notes; sample floods → tighten references / ASR state sheets.
152
+ Severe TA output vs Master Composite → you may require **Gate #2** redo (document why).
153
+
154
+ ## Important Rules
155
+
156
+ 1. **Never implement** — documents + coordination only; emotion-first design (detail: workflow ref).
157
+ 2. **四件套 = 契约,不是日记** — only **key** playable decisions, paths, and DAG rows; no research dumps, prompts, or MC/ASR prose (those belong in `style-exploration` / `designer-log`). One fact → one canonical file ([`agent-conduct.md`](../../docs/team/agent-conduct.md) § PM four-doc discipline).
158
+ 3. **Style Direction is the #1 creative output** — specific enough to execute, not adjectives-only.
159
+ 4. **Gate #1 options go to orchestrator only** — no `AskUserQuestion`; no user open‑ended questions from PM.
160
+ 5. **Five-axis analysis is mandatory** before options; prefer **implemented PGS** when it fits.
161
+ 6. **First level guarantees success**; **Hook decides everything** (first ~3s); **15–30s** total playable.
162
+ 7. **`assetMapping` paths lock after Gate #1**; every atom needs **`assignTo` + `dependsOn`**; **`docs/atom-plan.json`** must include verbatim **`skillsMatch`** before binding `skillRef` — never invent `skillRef` or use `playcraft-*`; run **`playcraft skills validate-atom-plan`** before STOP (hook enforces).
163
+ 8. **Define atlas groups in layout-spec at Gate #1** — tiles/ui/vfx: ≥2 elements → one **webp + json** path pair; audio default **mp3** (see workflow ref).
164
+ 9. **You own degradation** when the pipeline fails — document in `project-state.md` and align with user at gates.
@@ -0,0 +1,67 @@
1
+ # Agent Refs — 渐进披露详细参考层(L2)
2
+
3
+ 这个目录是 **Agent 指令分层架构的第二层(L2)**,存放各 Agent 的详细工作流、脚本示例和决策参考。
4
+
5
+ ## 分层架构
6
+
7
+ | 层 | 位置 | 加载时机 | 内容 | 大小目标 |
8
+ | --------------- | --------------------------------------- | -------------------------------------- | --------------------------------------------------------------- | --------------------------- |
9
+ | **L1 常驻指令** | `.claude/agents/<role>.md` | sub-agent invoke 时全量加载 | Goals (Top3) / Agent Conduct / Identity / Workflow / Hard Rules | < 280 行(Developer < 220) |
10
+ | **L2 按需细则** | `.claude/agents/refs/<role>-<topic>.md` | sub-agent 在指定 Phase/任务前主动 read | 详细流程 / 命令示例 / 决策树 | 不限 |
11
+ | **L3 平台工具** | `.claude/skills/<tool>/SKILL.md` | sub-agent 使用工具时按 trigger 加载 | 工具用法 / 脚本模板 | 不限 |
12
+
13
+ ## 渐进披露原则
14
+
15
+ - **L1(agent .md)必须精简**:每次 sub-agent invoke 都全量加载,token 成本高
16
+ - **L2(refs/)按需读取**:agent .md 或 SKILL.md 在对应阶段显式指引,形如:`> Read refs/ta-pipeline-cookbook.md`
17
+ - **L3(SKILL)工具触发**:使用具体工具前读取对应 SKILL
18
+ - **每个 refs 文件必须有至少一处显式引用**:未被引用的文件应删除——LLM 无法自行发现未引用的文档
19
+
20
+ ## 文件清单
21
+
22
+ | 文件 | 引用来源 | 内容摘要 |
23
+ | -------------------------------------- | -------------------------------------------------------------- | ----------------------------------------------------------------------- |
24
+ | `pm-workflow-detail.md` | `agents/pm.md` | Step 1-8 详细分析流程 + 调度元信息指南 + 直接意图模式 |
25
+ | `docs/team/atom-plan-format.md` | `pm.md`, `atom-plan.template.md`, `playcraft-workflow` | atom-plan JSON 主 + MD 辅;Gate #1 validate/link 流程 |
26
+ | `designer-dimension-axis.md` | `agents/designer.md` | 2D/2.5D/Isometric/3D 维度处理指南 |
27
+ | `designer-master-composite-recipes.md` | `skills/playcraft-storyboard`, `agents/designer.md` | 游戏类型 MC prompt 配方 + 模型多样性策略 + 故障恢复 |
28
+ | `designer-art-style-catalog.md` | `skills/playcraft-art-style-guide` | 9 种美术风格完整目录(prompt/模型/管线/错误) |
29
+ | `designer-color-audio-recipes.md` | `skills/playcraft-ad-psychology`, `agents/designer.md` | 按游戏类型配色方案 + 音频情绪弧参数 |
30
+ | `designer-deliverable-spec.md` | `agents/designer.md` | designer-handoff-v2 交付规格、Handoff Pack、Phase 2 规则 |
31
+ | `designer-handoff-v2-checklist.md` | `designer-style-exploration-flow.md` Step 5 | Gate #2b:Coverage Matrix、Palette Locked、Motion Notes |
32
+ | `skills/playcraft-asset-state-sheet` | `agents/designer.md`, `designer-deliverable-spec.md` | ASR 双板规范 |
33
+ | `designer-style-exploration-flow.md` | `agents/designer.md` | Phase 1 Step 2–5:MC 生成、#2a 包、ASR 双板、#2b 收尾与 STOP |
34
+ | `developer-impl-cookbook.md` | `agents/developer.md`, `refs/developer-phase1-flow.md` | index.html 骨架 + Atlas/WebP+JSON 绑定 + CTA handler |
35
+ | `developer-phase1-flow.md` | `agents/developer.md` | `integration` 全流程(Spec/DAG/Scaffold/资产绑定/Completion) |
36
+ | `developer-dev-handoff.md` | `agents/developer.md`, `refs/developer-impl-cookbook.md` | Dev 迭代节奏 + UI/玩法勾选 + upstream blockers + devStatus ready |
37
+ | `reviewer-six-dimension-eval.md` | `agents/reviewer.md` | Dev 走查 + 全流程 Phase 1–5 + 六维细则/评分/veto + Rework 机制 |
38
+ | `ta-tools-reference.md` | `agents/technical-artist.md` | 全工具命令表(AI 生成/3D/精灵图/图像/音频) |
39
+ | `ta-pipeline-cookbook.md` | `agents/technical-artist.md` | **Step 0–2** 脚本 + TA Step 0–D pipeline + Compliance 全表 + 引用图规则 |
40
+ | `ta-atlas-deliverable-standard.md` | `agents/technical-artist.md`, `refs/ta-pipeline-cookbook.md` | WebP 运行时默认、atlas `.webp`+`.json`、分组与合规、转码示例 |
41
+ | `ta-3d-flip-recipe.md` | `agents/technical-artist.md`, `skills/playcraft-vfx-animation` | 素材重刷 + 3D 翻转动画教程 |
42
+ | `ta-image-generation-detail.md` | `skills/playcraft-image-generation` | 精灵图直出策略 + Edit 工作流 + 错误恢复 + 批量最佳实践 |
43
+ | `ta-image-ops-reference.md` | `skills/playcraft-image-ops` | `playcraft image` 全子命令 CLI 参数速查表 |
44
+ | `ta-batch-pipeline-recipes.md` | `skills/playcraft-batch-pipeline` | batch/pipeline 实用配方集 |
45
+ | `ta-vfx-preset-catalog.md` | `skills/playcraft-vfx-animation` | VFX/animate 预设完整目录 + 游戏类型配方 |
46
+
47
+ ## 按 invoke 场景反查
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+
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+ | Stage / 触发 | Sub-agent | 应该读的 refs(按顺序) |
50
+ | -------------------------------- | ---------------- | ---------------------------------------------------------------------------------------------------------------------- |
51
+ | `pm` 首次 invoke | PM | `pm-workflow-detail.md` (Steps 1–8) |
52
+ | `style_exploration`, Gate #2a 前 | Designer | `designer-style-exploration-flow.md` (Steps 2–3) + `designer-deliverable-spec.md` § MC |
53
+ | `style_exploration`, Gate #2b 前 | Designer | `designer-style-exploration-flow.md` (4–5) + `designer-handoff-v2-checklist.md` + `designer-deliverable-spec.md` |
54
+ | `production`, Wave 1 | Designer | `designer-deliverable-spec.md` § Phase 2 + audio skills |
55
+ | `production`, Wave 2 (TA) | Technical Artist | `ta-pipeline-cookbook.md` (**Step 0a** intake → Step 0 → 2) → `ta-atlas-deliverable-standard.md` |
56
+ | `integration`, Developer | Developer | `developer-phase1-flow.md` (**Step 0** intake → Steps 1–8) → `developer-impl-cookbook.md` → `developer-dev-handoff.md` |
57
+ | `review` | Reviewer | `reviewer-six-dimension-eval.md` (Step 0 → Phases 1–5) |
58
+ | `rework`, routeTo TA | Technical Artist | `ta-pipeline-cookbook.md` (scoped fixes) + `ta-atlas-deliverable-standard.md` |
59
+ | `rework`, routeTo Designer | Designer | `designer-deliverable-spec.md` + `designer-handoff-v2-checklist.md` + `designer-color-audio-recipes.md` |
60
+ | spec-gap (any) | PM | `pm-workflow-detail.md` § Atlas grouping + layout/atom patch |
61
+
62
+ ## 维护规则
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+
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+ 1. **不要在 refs/ 里写应该放在 agent .md 的内容**:Hard Rules、Identity、File Access 矩阵必须留在 L1
65
+ 2. **每份 refs/ 文档必须有对应的显式引用入口**:agent .md 或 SKILL.md 里有明确的 "read refs/xxx.md" 指令
66
+ 3. **未被引用的 refs 文件必须删除**:LLM 无法自行发现未引用的文档,孤立文件只是噪音
67
+ 4. **refs/ 不进入 project-state.md 文件读写矩阵**:这些是只读参考,不是产出文件