@playcraft/build 0.0.15 → 0.0.17

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@@ -267,15 +267,47 @@ export async function generateConfig(projectConfig, options) {
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  let selectedScenes = allScenes;
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  if (options?.selectedScenes && options.selectedScenes.length > 0) {
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  selectedScenes = allScenes.filter(scene => {
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+ // PlayCanvas 格式: scene.scene 字段存在(场景ID)
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+ // PlayCraft 格式: 只有 scene.id 字段
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  const sceneId = String(scene.id || scene.scene);
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  const sceneName = scene.name || '';
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  return options.selectedScenes.some(selected => selected === sceneId || selected === sceneName);
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  });
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+ // 验证:检查是否所有指定的场景都存在
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+ if (selectedScenes.length === 0) {
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+ const availableScenes = allScenes.map(s => s.name || s.id).join(', ');
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+ // 尝试找到默认场景(主场景或第一个场景)
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+ const defaultScene = allScenes.find(s => s.isMain === true) || allScenes[0];
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+ if (defaultScene && allScenes.length > 0) {
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+ console.warn(`\n⚠️ 警告: 未找到指定的场景,使用默认场景\n` +
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+ ` 指定的场景: ${options.selectedScenes.join(', ')}\n` +
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+ ` 可用的场景: ${availableScenes}\n` +
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+ ` 默认场景: ${defaultScene.name || defaultScene.id}${defaultScene.isMain ? ' (主场景)' : ''}`);
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+ selectedScenes = [defaultScene];
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+ }
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+ else {
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+ throw new Error(`❌ 未找到任何匹配的场景,且项目中没有可用场景!\n` +
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+ ` 指定的场景: ${options.selectedScenes.join(', ')}\n` +
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+ ` 提示: 场景名称区分大小写,请检查拼写是否正确`);
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+ }
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+ }
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+ else {
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+ // 检查是否有指定的场景未找到(部分匹配)
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+ const foundSceneNames = new Set(selectedScenes.map(s => s.name));
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+ const foundSceneIds = new Set(selectedScenes.map(s => String(s.id || s.scene)));
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+ const notFoundScenes = options.selectedScenes.filter(selected => !foundSceneNames.has(selected) && !foundSceneIds.has(selected));
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+ if (notFoundScenes.length > 0) {
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+ const availableScenes = allScenes.map(s => s.name || s.id).join(', ');
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+ console.warn(`\n⚠️ 警告: 以下场景未找到,将忽略:\n` +
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+ ` ${notFoundScenes.join(', ')}\n` +
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+ ` 可用的场景: ${availableScenes}`);
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+ }
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+ }
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  console.log(`\n🎬 场景过滤:`);
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  console.log(` - 总场景数: ${allScenes.length}`);
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  console.log(` - 选中场景: ${selectedScenes.length}`);
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  selectedScenes.forEach(scene => {
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- console.log(` • ${scene.name || scene.id}`);
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+ console.log(` • ${scene.name || scene.id}${scene.isMain ? ' (主场景)' : ''}`);
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  });
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  }
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  config.scenes = selectedScenes.map((scene) => ({
@@ -368,15 +400,47 @@ export async function generateConfig(projectConfig, options) {
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  let selectedScenes = allScenes;
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  if (options?.selectedScenes && options.selectedScenes.length > 0 && allScenes.length > 0) {
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  selectedScenes = allScenes.filter(scene => {
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- const sceneId = String(scene.id || scene.name);
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+ // PlayCraft 格式: 场景对象只有 id name 字段
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+ // 注意: scene.scene 不存在,但这里的回退是安全的(会使用 scene.id)
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+ const sceneId = String(scene.id || scene.scene);
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  const sceneName = scene.name || '';
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  return options.selectedScenes.some(selected => selected === sceneId || selected === sceneName);
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  });
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+ // 验证:检查是否所有指定的场景都存在
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+ if (selectedScenes.length === 0) {
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+ const availableScenes = allScenes.map(s => s.name || s.id).join(', ');
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+ // 尝试找到默认场景(主场景或第一个场景)
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+ const defaultScene = allScenes.find(s => s.isMain === true) || allScenes[0];
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+ if (defaultScene && allScenes.length > 0) {
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+ console.warn(`\n⚠️ 警告: 未找到指定的场景,使用默认场景\n` +
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+ ` 指定的场景: ${options.selectedScenes.join(', ')}\n` +
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+ ` 可用的场景: ${availableScenes}\n` +
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+ ` 默认场景: ${defaultScene.name || defaultScene.id}${defaultScene.isMain ? ' (主场景)' : ''}`);
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+ selectedScenes = [defaultScene];
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+ }
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+ else {
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+ throw new Error(`❌ 未找到任何匹配的场景,且项目中没有可用场景!\n` +
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+ ` 指定的场景: ${options.selectedScenes.join(', ')}\n` +
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+ ` 提示: 场景名称区分大小写,请检查拼写是否正确`);
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+ }
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+ }
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+ else {
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+ // 检查是否有指定的场景未找到(部分匹配)
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+ const foundSceneNames = new Set(selectedScenes.map(s => s.name));
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+ const foundSceneIds = new Set(selectedScenes.map(s => String(s.id || s.scene)));
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+ const notFoundScenes = options.selectedScenes.filter(selected => !foundSceneNames.has(selected) && !foundSceneIds.has(selected));
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+ if (notFoundScenes.length > 0) {
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+ const availableScenes = allScenes.map(s => s.name || s.id).join(', ');
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+ console.warn(`\n⚠️ 警告: 以下场景未找到,将忽略:\n` +
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+ ` ${notFoundScenes.join(', ')}\n` +
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+ ` 可用的场景: ${availableScenes}`);
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+ }
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+ }
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  console.log(`\n🎬 场景过滤:`);
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  console.log(` - 总场景数: ${allScenes.length}`);
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  console.log(` - 选中场景: ${selectedScenes.length}`);
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  selectedScenes.forEach(scene => {
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- console.log(` • ${scene.name || scene.id}`);
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+ console.log(` • ${scene.name || scene.id}${scene.isMain ? ' (主场景)' : ''}`);
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  });
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  }
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  if (selectedScenes.length > 0) {
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@playcraft/build",
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- "version": "0.0.15",
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+ "version": "0.0.17",
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  "private": false,
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  "type": "module",
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  "main": "./dist/index.js",