@playcraft/build 0.0.13 → 0.0.15

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (82) hide show
  1. package/dist/analyzers/scene-asset-collector.js +99 -9
  2. package/dist/base-builder.d.ts +15 -78
  3. package/dist/base-builder.js +34 -741
  4. package/dist/engines/engine-detector.d.ts +38 -0
  5. package/dist/engines/engine-detector.js +201 -0
  6. package/dist/engines/generic-adapter.d.ts +71 -0
  7. package/dist/engines/generic-adapter.js +378 -0
  8. package/dist/engines/index.d.ts +7 -0
  9. package/dist/engines/index.js +7 -0
  10. package/dist/engines/playcanvas-adapter.d.ts +85 -0
  11. package/dist/engines/playcanvas-adapter.js +813 -0
  12. package/dist/generators/config-generator.js +59 -1
  13. package/dist/index.d.ts +4 -0
  14. package/dist/index.js +4 -0
  15. package/dist/loaders/playcraft-loader.js +240 -5
  16. package/dist/platforms/adikteev.d.ts +1 -1
  17. package/dist/platforms/adikteev.js +30 -36
  18. package/dist/platforms/applovin.d.ts +1 -1
  19. package/dist/platforms/applovin.js +31 -36
  20. package/dist/platforms/base.d.ts +27 -5
  21. package/dist/platforms/base.js +79 -181
  22. package/dist/platforms/bigo.d.ts +1 -1
  23. package/dist/platforms/bigo.js +28 -28
  24. package/dist/platforms/facebook.d.ts +1 -1
  25. package/dist/platforms/facebook.js +21 -10
  26. package/dist/platforms/google.d.ts +1 -1
  27. package/dist/platforms/google.js +28 -21
  28. package/dist/platforms/index.d.ts +1 -0
  29. package/dist/platforms/index.js +4 -0
  30. package/dist/platforms/inmobi.d.ts +1 -1
  31. package/dist/platforms/inmobi.js +27 -34
  32. package/dist/platforms/ironsource.d.ts +1 -1
  33. package/dist/platforms/ironsource.js +37 -40
  34. package/dist/platforms/liftoff.d.ts +1 -1
  35. package/dist/platforms/liftoff.js +22 -30
  36. package/dist/platforms/mintegral.d.ts +10 -0
  37. package/dist/platforms/mintegral.js +65 -0
  38. package/dist/platforms/moloco.d.ts +1 -1
  39. package/dist/platforms/moloco.js +18 -20
  40. package/dist/platforms/playcraft.d.ts +1 -1
  41. package/dist/platforms/playcraft.js +2 -2
  42. package/dist/platforms/remerge.d.ts +1 -1
  43. package/dist/platforms/remerge.js +19 -20
  44. package/dist/platforms/snapchat.d.ts +1 -1
  45. package/dist/platforms/snapchat.js +32 -26
  46. package/dist/platforms/tiktok.d.ts +1 -1
  47. package/dist/platforms/tiktok.js +28 -24
  48. package/dist/platforms/unity.d.ts +1 -1
  49. package/dist/platforms/unity.js +30 -36
  50. package/dist/playable-builder.d.ts +1 -0
  51. package/dist/playable-builder.js +16 -2
  52. package/dist/types.d.ts +113 -1
  53. package/dist/types.js +77 -1
  54. package/dist/utils/ammo-detector.d.ts +9 -0
  55. package/dist/utils/ammo-detector.js +76 -0
  56. package/dist/utils/build-mode-detector.js +2 -0
  57. package/dist/utils/minify.d.ts +32 -0
  58. package/dist/utils/minify.js +82 -0
  59. package/dist/utils/obfuscate.d.ts +42 -0
  60. package/dist/utils/obfuscate.js +216 -0
  61. package/dist/vite/config-builder-generic.d.ts +70 -0
  62. package/dist/vite/config-builder-generic.js +251 -0
  63. package/dist/vite/config-builder.d.ts +8 -0
  64. package/dist/vite/config-builder.js +53 -16
  65. package/dist/vite/platform-configs.js +29 -1
  66. package/dist/vite/plugin-compress-js.d.ts +21 -0
  67. package/dist/vite/plugin-compress-js.js +213 -0
  68. package/dist/vite/plugin-esm-html-generator.js +5 -1
  69. package/dist/vite/plugin-obfuscate.d.ts +22 -0
  70. package/dist/vite/plugin-obfuscate.js +52 -0
  71. package/dist/vite/plugin-platform.d.ts +5 -0
  72. package/dist/vite/plugin-platform.js +499 -35
  73. package/dist/vite/plugin-playcanvas.js +21 -68
  74. package/dist/vite/plugin-source-builder.js +102 -21
  75. package/dist/vite-builder.d.ts +25 -7
  76. package/dist/vite-builder.js +141 -52
  77. package/package.json +4 -2
  78. package/physics/cannon-rigidbody-adapter.js +243 -22
  79. package/templates/__loading__.js +0 -12
  80. package/templates/index.esm.mjs +0 -11
  81. package/templates/patches/playcraft-cta-adapter.js +129 -31
  82. package/templates/patches/scene-physics-defaults.js +49 -0
@@ -0,0 +1,216 @@
1
+ /**
2
+ * 代码混淆 + fflate 压缩工具
3
+ *
4
+ * 流程:
5
+ * 1. javascript-obfuscator 混淆(字符串加密、控制流扁平化等)
6
+ * 2. fflate deflate 压缩
7
+ * 3. base64 编码
8
+ * 4. 包装为自解压 bootstrap 脚本
9
+ */
10
+ import JavaScriptObfuscator from 'javascript-obfuscator';
11
+ import { deflateSync } from 'fflate';
12
+ import fs from 'fs';
13
+ import path from 'path';
14
+ import { fileURLToPath } from 'url';
15
+ /**
16
+ * 混淆级别预设配置
17
+ */
18
+ const ObfuscatorPresets = {
19
+ // 轻量级:仅字符串加密 + 标识符混淆,体积膨胀 ~30%
20
+ light: {
21
+ compact: true,
22
+ controlFlowFlattening: false,
23
+ deadCodeInjection: false,
24
+ stringArray: true,
25
+ stringArrayEncoding: ['base64'],
26
+ stringArrayThreshold: 0.5,
27
+ stringArrayCallsTransform: true,
28
+ identifierNamesGenerator: 'hexadecimal',
29
+ renameGlobals: false,
30
+ selfDefending: false,
31
+ splitStrings: false,
32
+ transformObjectKeys: false,
33
+ },
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+ // 中等:字符串加密 + 控制流扁平化,体积膨胀 ~60%
35
+ medium: {
36
+ compact: true,
37
+ controlFlowFlattening: true,
38
+ controlFlowFlatteningThreshold: 0.5,
39
+ deadCodeInjection: false,
40
+ stringArray: true,
41
+ stringArrayEncoding: ['base64'],
42
+ stringArrayThreshold: 0.75,
43
+ stringArrayCallsTransform: true,
44
+ identifierNamesGenerator: 'hexadecimal',
45
+ renameGlobals: false,
46
+ selfDefending: false,
47
+ splitStrings: true,
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+ splitStringsChunkLength: 10,
49
+ transformObjectKeys: true,
50
+ },
51
+ // 重度:全部开启,体积膨胀 ~100%+
52
+ heavy: {
53
+ compact: true,
54
+ controlFlowFlattening: true,
55
+ controlFlowFlatteningThreshold: 0.75,
56
+ deadCodeInjection: true,
57
+ deadCodeInjectionThreshold: 0.3,
58
+ stringArray: true,
59
+ stringArrayEncoding: ['rc4'],
60
+ stringArrayThreshold: 1,
61
+ stringArrayCallsTransform: true,
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+ identifierNamesGenerator: 'hexadecimal',
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+ renameGlobals: false,
64
+ selfDefending: false,
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+ splitStrings: true,
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+ splitStringsChunkLength: 5,
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+ transformObjectKeys: true,
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+ unicodeEscapeSequence: true,
69
+ },
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+ };
71
+ /**
72
+ * fflate inflate 运行时代码(浏览器端)
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+ * 从 fflate 库的 UMD 构建中动态加载,确保与 Node 端使用的 fflate 版本一致
74
+ * 运行后在 window 上暴露 __fflate_inflate 函数
75
+ */
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+ let _fflateRuntimeCache = null;
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+ export function getFflateInflateRuntime() {
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+ if (_fflateRuntimeCache)
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+ return _fflateRuntimeCache;
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+ // 找到 fflate 包的 UMD 构建文件
81
+ // 从当前文件位置向上查找 node_modules/fflate/umd/index.js
82
+ const currentDir = path.dirname(fileURLToPath(import.meta.url));
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+ // 向上查找 node_modules 目录(支持 pnpm 的嵌套 node_modules 结构)
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+ let searchDir = currentDir;
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+ let fflateUmdPath = '';
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+ for (let i = 0; i < 10; i++) {
87
+ const candidate = path.join(searchDir, 'node_modules', 'fflate', 'umd', 'index.js');
88
+ if (fs.existsSync(candidate)) {
89
+ fflateUmdPath = candidate;
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+ break;
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+ }
92
+ const parent = path.dirname(searchDir);
93
+ if (parent === searchDir)
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+ break;
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+ searchDir = parent;
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+ }
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+ if (!fflateUmdPath) {
98
+ throw new Error('[fflate] 无法找到 fflate UMD 构建文件,请确保 fflate 已安装');
99
+ }
100
+ const fflateUmd = fs.readFileSync(fflateUmdPath, 'utf-8');
101
+ // 包装 UMD 使其在浏览器环境中执行,并将 inflateSync 暴露为 window.__fflate_inflate
102
+ // UMD 的外层包装会检测环境:typeof self !== 'undefined' ? self : this
103
+ // 通过 var self=window 确保 fflate 挂载到 window.fflate
104
+ _fflateRuntimeCache = `!function(){var self=window;${fflateUmd};window.__fflate_inflate=window.fflate.inflateSync}();`;
105
+ return _fflateRuntimeCache;
106
+ }
107
+ /**
108
+ * 对 JS 代码进行混淆 + fflate 压缩,生成自解压 bootstrap
109
+ */
110
+ export async function obfuscateAndCompress(jsCode, level = 'medium') {
111
+ const originalSize = Buffer.from(jsCode).length;
112
+ console.log(`[Obfuscator] 开始混淆... 级别: ${level}, 原始大小: ${formatBytes(originalSize)}`);
113
+ console.log(`[Obfuscator] 混淆中(这可能需要较长时间)...`);
114
+ const startTime = Date.now();
115
+ // ① javascript-obfuscator 混淆
116
+ const obfuscated = JavaScriptObfuscator.obfuscate(jsCode, {
117
+ ...ObfuscatorPresets[level],
118
+ target: 'browser',
119
+ seed: Date.now(),
120
+ // 不使用 sourceMap
121
+ sourceMap: false,
122
+ // 禁用 console 输出
123
+ disableConsoleOutput: false,
124
+ // 不使用 domain lock
125
+ domainLock: [],
126
+ domainLockRedirectUrl: 'about:blank',
127
+ // 排除一些 PlayCanvas 关键标识符不被混淆
128
+ reservedNames: [
129
+ 'pc', 'PlayCanvasESMBundle', 'PRELOAD_MODULES',
130
+ '__fflate_inflate',
131
+ ],
132
+ reservedStrings: [],
133
+ }).getObfuscatedCode();
134
+ const obfuscatedSize = Buffer.from(obfuscated).length;
135
+ const obfuscateTime = ((Date.now() - startTime) / 1000).toFixed(1);
136
+ console.log(`[Obfuscator] 混淆完成 (${obfuscateTime}s), 大小: ${formatBytes(obfuscatedSize)} (膨胀 ${((obfuscatedSize / originalSize - 1) * 100).toFixed(0)}%)`);
137
+ // ② fflate deflate 压缩
138
+ const textEncoder = new TextEncoder();
139
+ const codeBytes = textEncoder.encode(obfuscated);
140
+ const compressed = deflateSync(codeBytes, { level: 9 });
141
+ const compressedSize = compressed.length;
142
+ console.log(`[Obfuscator] fflate 压缩完成, 大小: ${formatBytes(compressedSize)} (压缩率 ${((1 - compressedSize / obfuscatedSize) * 100).toFixed(0)}%)`);
143
+ // ③ 转 base64
144
+ const base64 = Buffer.from(compressed).toString('base64');
145
+ // ④ 生成 bootstrap 自解压脚本
146
+ // 运行时:base64 解码 → fflate inflate 解压 → 创建 <script> 执行
147
+ const bootstrapCode = `!function(){var b=atob("${base64}"),a=new Uint8Array(b.length);for(var i=0;i<b.length;i++)a[i]=b.charCodeAt(i);var d=__fflate_inflate(a),s="";for(var i=0;i<d.length;i+=8192)s+=String.fromCharCode.apply(null,d.subarray(i,i+8192));var e=document.createElement("script");e.textContent=decodeURIComponent(escape(s));document.currentScript.parentNode.insertBefore(e,document.currentScript)}();`;
148
+ const runtime = `<script>${getFflateInflateRuntime()}</script>`;
149
+ const bootstrap = `<script>${bootstrapCode}</script>`;
150
+ const finalSize = runtime.length + bootstrap.length;
151
+ console.log(`[Obfuscator] 最终大小: ${formatBytes(finalSize)} (原始 ${formatBytes(originalSize)} → 节省 ${((1 - finalSize / originalSize) * 100).toFixed(0)}%)`);
152
+ return {
153
+ runtime,
154
+ bootstrap,
155
+ originalSize,
156
+ obfuscatedSize,
157
+ compressedSize,
158
+ finalSize,
159
+ };
160
+ }
161
+ /**
162
+ * 使用 fflate 压缩引擎代码(替换 LZ4)
163
+ * 不做混淆,只做压缩
164
+ */
165
+ export function compressWithFflate(code) {
166
+ const originalSize = Buffer.from(code).length;
167
+ // fflate deflate 压缩
168
+ const textEncoder = new TextEncoder();
169
+ const codeBytes = textEncoder.encode(code);
170
+ const compressed = deflateSync(codeBytes, { level: 9 });
171
+ const compressedSize = compressed.length;
172
+ // 转 base64
173
+ const base64 = Buffer.from(compressed).toString('base64');
174
+ // 生成自解压脚本
175
+ const wrapper = `!function(){var b=atob("${base64}"),a=new Uint8Array(b.length);for(var i=0;i<b.length;i++)a[i]=b.charCodeAt(i);var d=__fflate_inflate(a),s="";for(var i=0;i<d.length;i+=8192)s+=String.fromCharCode.apply(null,d.subarray(i,i+8192));var e=document.createElement("script");e.textContent=decodeURIComponent(escape(s));document.currentScript.parentNode.insertBefore(e,document.currentScript)}();`;
176
+ const runtime = `<script>${getFflateInflateRuntime()}</script>`;
177
+ const compressedScript = `<script>${wrapper}</script>`;
178
+ console.log(`[fflate] 引擎压缩: ${formatBytes(originalSize)} → ${formatBytes(compressedSize)} (压缩率 ${((1 - compressedSize / originalSize) * 100).toFixed(0)}%)`);
179
+ return {
180
+ runtime,
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+ compressed: compressedScript,
182
+ originalSize,
183
+ compressedSize,
184
+ };
185
+ }
186
+ /**
187
+ * 使用 fflate 压缩 config.json(替换 LZ4)
188
+ */
189
+ export function compressConfigJsonWithFflate(jsonString) {
190
+ const originalSize = Buffer.from(jsonString).length;
191
+ const textEncoder = new TextEncoder();
192
+ const jsonBytes = textEncoder.encode(jsonString);
193
+ const compressed = deflateSync(jsonBytes, { level: 9 });
194
+ const compressedSize = compressed.length;
195
+ const compressedBase64 = Buffer.from(compressed).toString('base64');
196
+ // 使用 fflate-json 前缀标识格式
197
+ const dataUrl = `data:application/x-fflate-json;base64,${compressedBase64}`;
198
+ const ratio = ((1 - compressedSize / originalSize) * 100).toFixed(1);
199
+ console.log(`[fflate] config.json 压缩: ${formatBytes(originalSize)} → ${formatBytes(compressedSize)} (减少 ${ratio}%)`);
200
+ return { dataUrl, originalSize, compressedSize };
201
+ }
202
+ /**
203
+ * 构建 config.json 解压 patch(fflate 版本)
204
+ * 拦截 pc.Http.prototype.get,检测 fflate 压缩的 JSON 并解压
205
+ */
206
+ export function buildFflateConfigDecompressPatch() {
207
+ return `!function(){function p(){if(!window.pc||!pc.Http)return!1;var o=pc.Http.prototype.get;return pc.Http.prototype.get=function(e,t,n){"function"==typeof t&&(n=t,t={});if("string"==typeof e&&e.startsWith("data:application/x-fflate-json;base64,")){try{var r=e.replace("data:application/x-fflate-json;base64,",""),b=atob(r),a=new Uint8Array(b.length);for(var i=0;i<b.length;i++)a[i]=b.charCodeAt(i);var d=__fflate_inflate(a),s="";for(var i=0;i<d.length;i+=8192)s+=String.fromCharCode.apply(null,d.subarray(i,i+8192));s=decodeURIComponent(escape(s));var j=JSON.parse(s);n(null,j)}catch(x){console.error("[fflate Config] Decompression error:",x);n(x)}return}o.call(this,e,t,n)},!0}if(!p()){var c=0,i=setInterval(function(){(p()||++c>100)&&clearInterval(i)},10)}}();`;
208
+ }
209
+ function formatBytes(bytes) {
210
+ if (bytes === 0)
211
+ return '0 B';
212
+ const k = 1024;
213
+ const sizes = ['B', 'KB', 'MB', 'GB'];
214
+ const i = Math.floor(Math.log(bytes) / Math.log(k));
215
+ return `${(bytes / Math.pow(k, i)).toFixed(2)} ${sizes[i]}`;
216
+ }
@@ -0,0 +1,70 @@
1
+ import { type UserConfig } from 'vite';
2
+ import type { Platform, BuildOptions, BaseBuildMetadata } from '../types.js';
3
+ /**
4
+ * 通用 Vite 配置构建器(外部引擎专用)
5
+ *
6
+ * 与 PlayCanvas 专用配置构建器不同,通用版本:
7
+ * - 不使用 vitePlayCanvasPlugin(不需要处理 config.json 等专有格式)
8
+ * - 不使用 viteESMBundlePlugin 和 viteModelCompressionPlugin(Draco/Meshopt 是 PlayCanvas 特有的)
9
+ * - 仅使用通用的插件:
10
+ * - viteSingleFile:HTML 内联
11
+ * - vitePlatformPlugin:平台 SDK 注入
12
+ * - viteImagemin:图片压缩
13
+ */
14
+ export declare class GenericViteConfigBuilder {
15
+ private baseBuildDir;
16
+ private platform;
17
+ private options;
18
+ private baseBuildMetadata;
19
+ private finalOutputDir;
20
+ private viteOutputDir;
21
+ constructor(baseBuildDir: string, platform: Platform, options: BuildOptions, baseBuildMetadata: BaseBuildMetadata);
22
+ /**
23
+ * 创建 Vite 配置
24
+ */
25
+ create(): Promise<UserConfig>;
26
+ /**
27
+ * 获取 Vite 的临时输出目录
28
+ */
29
+ getViteOutputDir(): string;
30
+ /**
31
+ * 获取最终输出目录
32
+ */
33
+ getFinalOutputDir(): string;
34
+ /**
35
+ * 创建通用配置
36
+ */
37
+ private createConfig;
38
+ /**
39
+ * 创建插件列表
40
+ */
41
+ private createPlugins;
42
+ /**
43
+ * 获取平台配置
44
+ */
45
+ private getPlatformConfig;
46
+ /**
47
+ * 获取 Playable 选项
48
+ */
49
+ private getPlayableOptions;
50
+ /**
51
+ * 解析外部文件配置
52
+ */
53
+ private resolveExternFiles;
54
+ /**
55
+ * 是否应该压缩 CSS
56
+ */
57
+ private shouldMinifyCSS;
58
+ /**
59
+ * 是否应该压缩 JS
60
+ */
61
+ private shouldMinifyJS;
62
+ /**
63
+ * 创建自定义 Logger
64
+ */
65
+ private createLogger;
66
+ /**
67
+ * 创建 Rollup 警告处理器
68
+ */
69
+ private createRollupWarnHandler;
70
+ }
@@ -0,0 +1,251 @@
1
+ import { createLogger, defineConfig } from 'vite';
2
+ import path from 'path';
3
+ import fs from 'fs';
4
+ import { viteSingleFile } from 'vite-plugin-singlefile';
5
+ import viteImagemin from '@vheemstra/vite-plugin-imagemin';
6
+ import imageminMozjpeg from 'imagemin-mozjpeg';
7
+ import imageminPngquant from 'imagemin-pngquant';
8
+ import imageminWebp from 'imagemin-webp';
9
+ import { PLATFORM_CONFIGS } from './platform-configs.js';
10
+ import { vitePlatformPlugin } from './plugin-platform.js';
11
+ import { createPlatformAdapter } from '../platforms/index.js';
12
+ /**
13
+ * 通用 Vite 配置构建器(外部引擎专用)
14
+ *
15
+ * 与 PlayCanvas 专用配置构建器不同,通用版本:
16
+ * - 不使用 vitePlayCanvasPlugin(不需要处理 config.json 等专有格式)
17
+ * - 不使用 viteESMBundlePlugin 和 viteModelCompressionPlugin(Draco/Meshopt 是 PlayCanvas 特有的)
18
+ * - 仅使用通用的插件:
19
+ * - viteSingleFile:HTML 内联
20
+ * - vitePlatformPlugin:平台 SDK 注入
21
+ * - viteImagemin:图片压缩
22
+ */
23
+ export class GenericViteConfigBuilder {
24
+ constructor(baseBuildDir, platform, options, baseBuildMetadata) {
25
+ this.baseBuildDir = baseBuildDir;
26
+ this.platform = platform;
27
+ this.options = options;
28
+ this.baseBuildMetadata = baseBuildMetadata;
29
+ this.finalOutputDir = '';
30
+ this.viteOutputDir = '';
31
+ // 统一规范化 baseBuildDir(与 ViteConfigBuilder 一致)
32
+ // realpathSync.native 能在 Windows 上正确解析 8.3 短路径名(如 HOMKER~1 → homkerliu)
33
+ // macOS 上解析符号链接。Vite 内部也使用 native realpath,必须对齐。
34
+ this.baseBuildDir = fs.realpathSync.native(baseBuildDir).replace(/\\/g, '/');
35
+ }
36
+ /**
37
+ * 创建 Vite 配置
38
+ */
39
+ async create() {
40
+ console.log('[GenericViteConfigBuilder] 创建通用配置...');
41
+ console.log(` - 引擎: ${this.baseBuildMetadata.engine}`);
42
+ const platformConfig = this.getPlatformConfig();
43
+ const outputDir = this.options.outputDir || './dist';
44
+ const playableOptions = this.getPlayableOptions(platformConfig);
45
+ const rootDir = this.baseBuildDir;
46
+ const viteOutputDir = '__dist__';
47
+ const viteOutputDirAbsolute = path.join(rootDir, viteOutputDir);
48
+ const finalOutputDir = path.isAbsolute(outputDir)
49
+ ? outputDir
50
+ : path.resolve(process.cwd(), outputDir);
51
+ this.finalOutputDir = finalOutputDir;
52
+ this.viteOutputDir = viteOutputDirAbsolute;
53
+ console.log(`[GenericViteConfigBuilder] 路径配置:`);
54
+ console.log(` - root: ${rootDir}`);
55
+ console.log(` - viteOutputDir: ${viteOutputDirAbsolute}`);
56
+ console.log(` - finalOutputDir: ${finalOutputDir}`);
57
+ return this.createConfig(platformConfig, viteOutputDir, playableOptions, rootDir);
58
+ }
59
+ /**
60
+ * 获取 Vite 的临时输出目录
61
+ */
62
+ getViteOutputDir() {
63
+ return this.viteOutputDir || '';
64
+ }
65
+ /**
66
+ * 获取最终输出目录
67
+ */
68
+ getFinalOutputDir() {
69
+ return this.finalOutputDir || '';
70
+ }
71
+ /**
72
+ * 创建通用配置
73
+ */
74
+ createConfig(platformConfig, outputDir, playableOptions, rootDir) {
75
+ const logger = this.createLogger();
76
+ return defineConfig({
77
+ root: rootDir,
78
+ base: './',
79
+ customLogger: logger,
80
+ build: {
81
+ outDir: outputDir,
82
+ emptyOutDir: true,
83
+ cssMinify: this.shouldMinifyCSS(platformConfig) ? 'lightningcss' : false,
84
+ minify: this.shouldMinifyJS(platformConfig) ? 'terser' : false,
85
+ terserOptions: {
86
+ compress: {
87
+ drop_console: true,
88
+ drop_debugger: true,
89
+ },
90
+ },
91
+ // 所有资源内联(生成单文件 HTML)
92
+ assetsInlineLimit: Infinity,
93
+ sourcemap: platformConfig.includeSourcemap,
94
+ rollupOptions: {
95
+ onwarn: this.createRollupWarnHandler(),
96
+ },
97
+ },
98
+ plugins: this.createPlugins(platformConfig, playableOptions),
99
+ });
100
+ }
101
+ /**
102
+ * 创建插件列表
103
+ */
104
+ createPlugins(platformConfig, playableOptions) {
105
+ const plugins = [];
106
+ // 1. 平台特定插件(注入平台 SDK:MRAID、CTA 等)
107
+ const platformAdapter = createPlatformAdapter(this.options);
108
+ const absoluteOutputDir = this.viteOutputDir || path.resolve(this.baseBuildDir, '__dist__');
109
+ plugins.push(vitePlatformPlugin({
110
+ platform: this.platform,
111
+ adapter: platformAdapter,
112
+ outputDir: absoluteOutputDir,
113
+ baseBuildDir: this.baseBuildDir,
114
+ outputFormat: platformConfig.outputFormat,
115
+ externFiles: playableOptions.externFiles,
116
+ mraidSupport: playableOptions.mraidSupport,
117
+ }));
118
+ // 2. 图片压缩插件
119
+ if (platformConfig.compressImages) {
120
+ const imageQuality = platformConfig.imageQuality || {
121
+ jpg: 75,
122
+ png: [0.7, 0.8],
123
+ webp: 75,
124
+ };
125
+ const jpegQuality = this.options.imageQuality ?? imageQuality.jpg ?? 75;
126
+ const pngQuality = Array.isArray(imageQuality.png) && imageQuality.png.length >= 2
127
+ ? [imageQuality.png[0], imageQuality.png[1]]
128
+ : [0.7, 0.8];
129
+ const webpQuality = imageQuality.webp ?? 75;
130
+ const imageminPlugin = viteImagemin({
131
+ plugins: {
132
+ jpg: [imageminMozjpeg({ quality: jpegQuality })],
133
+ jpeg: [imageminMozjpeg({ quality: jpegQuality })],
134
+ png: [imageminPngquant({ quality: pngQuality })],
135
+ },
136
+ makeWebp: this.options.convertToWebP !== false
137
+ ? {
138
+ plugins: {
139
+ jpg: [imageminWebp({ quality: webpQuality })],
140
+ jpeg: [imageminWebp({ quality: webpQuality })],
141
+ png: [imageminWebp({ quality: webpQuality })],
142
+ },
143
+ }
144
+ : undefined,
145
+ });
146
+ if (imageminPlugin) {
147
+ plugins.push(imageminPlugin);
148
+ }
149
+ }
150
+ // 3. 单文件输出插件(仅 HTML 格式)
151
+ if (platformConfig.outputFormat === 'html') {
152
+ plugins.push(viteSingleFile({
153
+ removeViteModuleLoader: true,
154
+ }));
155
+ }
156
+ return plugins.filter(Boolean);
157
+ }
158
+ /**
159
+ * 获取平台配置
160
+ */
161
+ getPlatformConfig() {
162
+ const baseConfig = PLATFORM_CONFIGS[this.platform];
163
+ const resolvedOutputFormat = this.options.format ?? baseConfig.outputFormat;
164
+ return {
165
+ ...baseConfig,
166
+ outputFormat: resolvedOutputFormat,
167
+ minifyCSS: this.options.cssMinify ?? baseConfig.minifyCSS,
168
+ minifyJS: this.options.jsMinify ?? baseConfig.minifyJS,
169
+ compressImages: this.options.compressImages ?? baseConfig.compressImages,
170
+ // 外部引擎不支持模型压缩
171
+ compressModels: false,
172
+ };
173
+ }
174
+ /**
175
+ * 获取 Playable 选项
176
+ */
177
+ getPlayableOptions(config) {
178
+ const playable = config.playable ?? {};
179
+ const externFiles = this.resolveExternFiles(playable.externFiles);
180
+ return {
181
+ outputFormat: config.outputFormat,
182
+ patchXhrOut: this.options.patchXhrOut ?? playable.patchXhrOut ?? false,
183
+ inlineGameScripts: false, // 外部引擎不使用此选项
184
+ compressEngine: false, // 外部引擎不支持引擎压缩
185
+ compressConfigJson: false, // 外部引擎没有 config.json
186
+ configJsonInline: false,
187
+ externFiles,
188
+ mraidSupport: this.options.mraidSupport ?? playable.mraidSupport ?? false,
189
+ snapchatCta: this.options.snapchatCta ?? playable.snapchatCta ?? false,
190
+ };
191
+ }
192
+ /**
193
+ * 解析外部文件配置
194
+ */
195
+ resolveExternFiles(defaultValue) {
196
+ const optionValue = this.options.externFiles;
197
+ const raw = optionValue ?? defaultValue;
198
+ if (!raw) {
199
+ return undefined;
200
+ }
201
+ if (typeof raw === 'object') {
202
+ return raw;
203
+ }
204
+ const folderName = this.options.snapchat?.folderName;
205
+ const externalUrlPrefix = this.options.snapchat?.externalUrlPrefix;
206
+ return {
207
+ enabled: true,
208
+ folderName,
209
+ externalUrlPrefix,
210
+ };
211
+ }
212
+ /**
213
+ * 是否应该压缩 CSS
214
+ */
215
+ shouldMinifyCSS(config) {
216
+ return config.minifyCSS;
217
+ }
218
+ /**
219
+ * 是否应该压缩 JS
220
+ */
221
+ shouldMinifyJS(config) {
222
+ return config.minifyJS;
223
+ }
224
+ /**
225
+ * 创建自定义 Logger
226
+ */
227
+ createLogger() {
228
+ const logger = createLogger();
229
+ return {
230
+ ...logger,
231
+ warn(msg, options) {
232
+ if (typeof msg === 'string' && msg.includes('can\'t be bundled without type="module"')) {
233
+ return;
234
+ }
235
+ logger.warn(msg, options);
236
+ },
237
+ };
238
+ }
239
+ /**
240
+ * 创建 Rollup 警告处理器
241
+ */
242
+ createRollupWarnHandler() {
243
+ return (warning, warn) => {
244
+ const message = typeof warning === 'string' ? warning : warning.message;
245
+ if (message && message.includes('can\'t be bundled without type="module"')) {
246
+ return;
247
+ }
248
+ warn(warning);
249
+ };
250
+ }
251
+ }
@@ -37,6 +37,14 @@ export declare class ViteConfigBuilder {
37
37
  private getPlatformConfig;
38
38
  private shouldMinifyCSS;
39
39
  private shouldMinifyJS;
40
+ /**
41
+ * 统一的 Terser 混淆配置
42
+ * 方案:开启顶层变量混淆 + 多轮压缩(不做属性混淆,避免破坏引擎运行时)
43
+ *
44
+ * 注意:当 compressJS 启用时,javascript-obfuscator 会做深度混淆,
45
+ * Terser 仍然负责基础的压缩和变量名混淆。
46
+ */
47
+ private getTerserOptions;
40
48
  private createPlugins;
41
49
  private getPlayableOptions;
42
50
  private resolveExternFiles;
@@ -12,6 +12,7 @@ import { vitePlatformPlugin } from './plugin-platform.js';
12
12
  import { viteModelCompressionPlugin } from './plugin-model-compression.js';
13
13
  import { viteESMBundlePlugin, bundleESMToIIFE } from './plugin-esm-html-generator.js';
14
14
  import { viteBuildStatePlugin } from './plugin-build-state.js';
15
+ import { viteCompressJSPlugin } from './plugin-compress-js.js';
15
16
  import { createPlatformAdapter } from '../platforms/index.js';
16
17
  import { detectBuildMode, importMapToAlias } from '../utils/build-mode-detector.js';
17
18
  export class ViteConfigBuilder {
@@ -22,6 +23,11 @@ export class ViteConfigBuilder {
22
23
  this.esmBundledScript = ''; // 预先打包的 ESM 脚本
23
24
  this.finalOutputDir = ''; // 用户指定的最终输出目录
24
25
  this.viteOutputDir = ''; // Vite 的临时输出目录(在 root 下)
26
+ // 统一规范化 baseBuildDir:解析符号链接(macOS)和 Windows 8.3 短路径名
27
+ // 必须使用 realpathSync.native —— 只有它能在 Windows 上将 HOMKER~1 → homkerliu
28
+ // (fs.realpathSync 在 Windows 上不会解析 8.3 短路径)
29
+ // Vite 内部也使用 native realpath,所以这里必须对齐,否则 path.relative 会算错
30
+ this.baseBuildDir = fs.realpathSync.native(baseBuildDir).replace(/\\/g, '/');
25
31
  }
26
32
  async create() {
27
33
  // 1. 检测 Base Build 模式
@@ -33,7 +39,8 @@ export class ViteConfigBuilder {
33
39
  const platformConfig = this.getPlatformConfig();
34
40
  const outputDir = this.options.outputDir || './dist';
35
41
  const playableOptions = this.getPlayableOptions(platformConfig);
36
- const rootDir = fs.realpathSync(this.baseBuildDir);
42
+ // baseBuildDir 已在构造函数中通过 realpathSync 规范化
43
+ const rootDir = this.baseBuildDir;
37
44
  // 为了避免 Vite build-html 插件的路径问题,使用相对于 root 的输出目录
38
45
  // 注意:必须使用相对路径字符串,不能用绝对路径
39
46
  const viteOutputDir = '__dist__'; // 相对于 root 的路径
@@ -131,12 +138,7 @@ export class ViteConfigBuilder {
131
138
  emptyOutDir: true,
132
139
  cssMinify: this.shouldMinifyCSS(platformConfig) ? 'lightningcss' : false,
133
140
  minify: this.shouldMinifyJS(platformConfig) ? 'terser' : false,
134
- terserOptions: {
135
- compress: {
136
- drop_console: true,
137
- drop_debugger: true,
138
- },
139
- },
141
+ terserOptions: this.getTerserOptions(),
140
142
  assetsInlineLimit: Infinity,
141
143
  sourcemap: platformConfig.includeSourcemap,
142
144
  rollupOptions: {
@@ -166,12 +168,7 @@ export class ViteConfigBuilder {
166
168
  cssMinify: this.shouldMinifyCSS(platformConfig) ? 'lightningcss' : false,
167
169
  // JS 压缩
168
170
  minify: this.shouldMinifyJS(platformConfig) ? 'terser' : false,
169
- terserOptions: {
170
- compress: {
171
- drop_console: true,
172
- drop_debugger: true,
173
- },
174
- },
171
+ terserOptions: this.getTerserOptions(),
175
172
  // 资源内联阈值(所有资源都内联)
176
173
  assetsInlineLimit: Infinity,
177
174
  // 不生成 sourcemap(Playable Ads 不需要)
@@ -228,6 +225,28 @@ export class ViteConfigBuilder {
228
225
  shouldMinifyJS(config) {
229
226
  return config.minifyJS;
230
227
  }
228
+ /**
229
+ * 统一的 Terser 混淆配置
230
+ * 方案:开启顶层变量混淆 + 多轮压缩(不做属性混淆,避免破坏引擎运行时)
231
+ *
232
+ * 注意:当 compressJS 启用时,javascript-obfuscator 会做深度混淆,
233
+ * Terser 仍然负责基础的压缩和变量名混淆。
234
+ */
235
+ getTerserOptions() {
236
+ return {
237
+ compress: {
238
+ drop_console: true,
239
+ drop_debugger: true,
240
+ passes: 3,
241
+ },
242
+ mangle: {
243
+ toplevel: true,
244
+ },
245
+ format: {
246
+ comments: false,
247
+ },
248
+ };
249
+ }
231
250
  createPlugins(platformConfig, outputDir, playableOptions, isESMBundle = false) {
232
251
  const plugins = [];
233
252
  // 0. ESM Bundle 插件(如果是 ESM 模式且需要转换为 IIFE)
@@ -263,6 +282,12 @@ export class ViteConfigBuilder {
263
282
  outputFormat: platformConfig.outputFormat,
264
283
  externFiles: playableOptions.externFiles,
265
284
  mraidSupport: playableOptions.mraidSupport,
285
+ // Google Ads ZIP 验证器只允许 .css/.js/.html/.gif/.png/.jpeg/.svg
286
+ // 将不受支持的文件类型(如 .glb)内联为 base64 到 config.json 中
287
+ inlineUnsupportedAssets: this.platform === 'google',
288
+ // ZIP 格式输出时,对复制的 JS 文件进行 Terser 压缩混淆
289
+ minifyJSInZip: platformConfig.outputFormat === 'zip' && platformConfig.minifyJS,
290
+ ammoReplacement: this.options.ammoReplacement,
266
291
  }));
267
292
  // 3. 图片压缩插件
268
293
  if (platformConfig.compressImages) {
@@ -315,19 +340,31 @@ export class ViteConfigBuilder {
315
340
  removeViteModuleLoader: true,
316
341
  }));
317
342
  }
343
+ // 7. JS 压缩保护插件(在单文件输出之后,对最终 HTML 中的所有 JS 进行 LZ4 压缩)
344
+ if (playableOptions.compressJS) {
345
+ plugins.push(viteCompressJSPlugin({
346
+ enabled: true,
347
+ }));
348
+ }
318
349
  return plugins.filter(Boolean);
319
350
  }
320
351
  getPlayableOptions(config) {
321
352
  const playable = config.playable ?? {};
322
353
  const externFiles = this.resolveExternFiles(playable.externFiles);
354
+ // 当输出格式为 HTML 时(尤其是平台默认 ZIP 但用户选了 HTML),
355
+ // 需要自动启用 HTML 单文件所必需的选项
356
+ const isHtmlOutput = config.outputFormat === 'html';
357
+ // HTML 单文件格式必须内联游戏脚本,否则脚本 URL 无法加载
358
+ const htmlRequiresInlineScripts = isHtmlOutput;
323
359
  return {
324
360
  outputFormat: config.outputFormat,
325
361
  patchXhrOut: this.options.patchXhrOut ?? playable.patchXhrOut ?? false,
326
- inlineGameScripts: this.options.inlineGameScripts ?? playable.inlineGameScripts ?? false,
362
+ inlineGameScripts: this.options.inlineGameScripts ?? (htmlRequiresInlineScripts || (playable.inlineGameScripts ?? false)),
327
363
  compressEngine: this.options.compressEngine ?? playable.compressEngine ?? false,
328
364
  compressConfigJson: this.options.compressConfigJson ?? playable.compressConfigJson ?? false,
329
- configJsonInline: playable.configJsonInline ?? (config.outputFormat === 'html'),
330
- externFiles,
365
+ compressJS: this.options.compressJS ?? false,
366
+ configJsonInline: playable.configJsonInline ?? isHtmlOutput,
367
+ externFiles: isHtmlOutput ? undefined : externFiles,
331
368
  mraidSupport: this.options.mraidSupport ?? playable.mraidSupport ?? false,
332
369
  snapchatCta: this.options.snapchatCta ?? playable.snapchatCta ?? false,
333
370
  };