@playcanvas/web-components 0.8.2 → 0.9.0

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Files changed (71) hide show
  1. package/dist/app.d.ts +10 -2
  2. package/dist/asset.d.ts +18 -3
  3. package/dist/async-element.d.ts +51 -4
  4. package/dist/components/button-component.d.ts +10 -4
  5. package/dist/components/camera-component.d.ts +9 -4
  6. package/dist/components/collision-component.d.ts +9 -4
  7. package/dist/components/component.d.ts +7 -1
  8. package/dist/components/element-component.d.ts +17 -12
  9. package/dist/components/gsplat-component.d.ts +6 -1
  10. package/dist/components/layoutchild-component.d.ts +6 -1
  11. package/dist/components/layoutgroup-component.d.ts +21 -15
  12. package/dist/components/light-component.d.ts +12 -6
  13. package/dist/components/listener-component.d.ts +6 -1
  14. package/dist/components/particlesystem-component.d.ts +6 -1
  15. package/dist/components/render-component.d.ts +13 -4
  16. package/dist/components/rigidbody-component.d.ts +9 -4
  17. package/dist/components/screen-component.d.ts +6 -1
  18. package/dist/components/script-component.d.ts +116 -16
  19. package/dist/components/script.d.ts +72 -8
  20. package/dist/components/scrollbar-component.d.ts +10 -4
  21. package/dist/components/scrollview-component.d.ts +17 -10
  22. package/dist/components/sound-component.d.ts +6 -1
  23. package/dist/components/sound-slot.d.ts +8 -3
  24. package/dist/entity.d.ts +26 -2
  25. package/dist/index.d.ts +3 -2
  26. package/dist/material.d.ts +10 -0
  27. package/dist/model.d.ts +5 -0
  28. package/dist/module.d.ts +5 -0
  29. package/dist/pwc.cjs +1574 -853
  30. package/dist/pwc.cjs.map +1 -1
  31. package/dist/pwc.js +1574 -853
  32. package/dist/pwc.js.map +1 -1
  33. package/dist/pwc.min.js +1 -1
  34. package/dist/pwc.min.js.map +1 -1
  35. package/dist/pwc.mjs +1575 -855
  36. package/dist/pwc.mjs.map +1 -1
  37. package/dist/scene.d.ts +14 -5
  38. package/dist/sky.d.ts +6 -0
  39. package/dist/utils.d.ts +81 -23
  40. package/package.json +7 -7
  41. package/src/app.ts +38 -12
  42. package/src/asset.ts +61 -8
  43. package/src/async-element.ts +86 -5
  44. package/src/components/button-component.ts +26 -19
  45. package/src/components/camera-component.ts +29 -23
  46. package/src/components/collision-component.ts +19 -13
  47. package/src/components/component.ts +32 -13
  48. package/src/components/element-component.ts +58 -52
  49. package/src/components/gsplat-component.ts +14 -7
  50. package/src/components/layoutchild-component.ts +16 -9
  51. package/src/components/layoutgroup-component.ts +38 -31
  52. package/src/components/light-component.ts +33 -31
  53. package/src/components/listener-component.ts +8 -2
  54. package/src/components/particlesystem-component.ts +8 -2
  55. package/src/components/render-component.ts +19 -8
  56. package/src/components/rigidbody-component.ts +21 -15
  57. package/src/components/screen-component.ts +15 -9
  58. package/src/components/script-component.ts +512 -125
  59. package/src/components/script.ts +116 -16
  60. package/src/components/scrollbar-component.ts +19 -12
  61. package/src/components/scrollview-component.ts +37 -29
  62. package/src/components/sound-component.ts +16 -9
  63. package/src/components/sound-slot.ts +23 -14
  64. package/src/entity.ts +61 -71
  65. package/src/index.ts +5 -2
  66. package/src/material.ts +34 -1
  67. package/src/model.ts +6 -0
  68. package/src/module.ts +6 -0
  69. package/src/scene.ts +25 -12
  70. package/src/sky.ts +34 -16
  71. package/src/utils.ts +180 -40
package/dist/pwc.mjs CHANGED
@@ -1,4 +1,4 @@
1
- import { basisInitialize, WasmModule, createGraphicsDevice, AppOptions, Keyboard, Mouse, ElementInput, AnimComponentSystem, AnimationComponentSystem, AudioListenerComponentSystem, ButtonComponentSystem, CameraComponentSystem, CollisionComponentSystem, ElementComponentSystem, GSplatComponentSystem, JointComponentSystem, LayoutChildComponentSystem, LayoutGroupComponentSystem, LightComponentSystem, ModelComponentSystem, ParticleSystemComponentSystem, RenderComponentSystem, RigidBodyComponentSystem, ScreenComponentSystem, ScriptComponentSystem, ScrollbarComponentSystem, ScrollViewComponentSystem, SoundComponentSystem, SpriteComponentSystem, ZoneComponentSystem, AnimClipHandler, AnimationHandler, AnimStateGraphHandler, AudioHandler, BinaryHandler, CssHandler, ContainerHandler, CubemapHandler, FolderHandler, FontHandler, GSplatHandler, HierarchyHandler, HtmlHandler, JsonHandler, MaterialHandler, ModelHandler, RenderHandler, ScriptHandler, SceneHandler, ShaderHandler, SpriteHandler, TemplateHandler, TextHandler, TextureAtlasHandler, TextureHandler, SoundManager, Lightmapper, BatchManager, XrManager, AppBase, FILLMODE_FILL_WINDOW, RESOLUTION_AUTO, Picker, MeshInstance, Vec3, Color, Vec4, Quat, Vec2, Entity, Asset, SPRITE_RENDERMODE_SIMPLE, SPRITE_RENDERMODE_SLICED, SPRITE_RENDERMODE_TILED, BUTTON_TRANSITION_MODE_TINT, BUTTON_TRANSITION_MODE_SPRITE_CHANGE, GAMMA_SRGB, GAMMA_NONE, XRTYPE_VR, PROJECTION_ORTHOGRAPHIC, PROJECTION_PERSPECTIVE, TONEMAP_NONE, TONEMAP_LINEAR, TONEMAP_FILMIC, TONEMAP_HEJL, TONEMAP_ACES, TONEMAP_ACES2, TONEMAP_NEUTRAL, ORIENTATION_HORIZONTAL, FITTING_NONE, FITTING_STRETCH, FITTING_SHRINK, FITTING_BOTH, ORIENTATION_VERTICAL, SHADOW_PCF3_32F, SHADOW_PCF1_16F, SHADOW_PCF1_32F, SHADOW_PCF3_16F, SHADOW_PCF5_16F, SHADOW_PCF5_32F, SHADOW_VSM_16F, SHADOW_VSM_32F, SHADOW_PCSS_32F, StandardMaterial, SCALEMODE_BLEND, SCALEMODE_NONE, SCROLL_MODE_BOUNCE, SCROLLBAR_VISIBILITY_SHOW_WHEN_REQUIRED, SCROLLBAR_VISIBILITY_SHOW_ALWAYS, SCROLL_MODE_CLAMP, SCROLL_MODE_INFINITE, EnvLighting, LAYERID_SKYBOX } from 'playcanvas';
1
+ import { basisInitialize, WasmModule, Vec3, Color, Vec4, Quat, Vec2, createGraphicsDevice, AppOptions, Keyboard, Mouse, ElementInput, AnimComponentSystem, AnimationComponentSystem, AudioListenerComponentSystem, ButtonComponentSystem, CameraComponentSystem, CollisionComponentSystem, ElementComponentSystem, GSplatComponentSystem, JointComponentSystem, LayoutChildComponentSystem, LayoutGroupComponentSystem, LightComponentSystem, ModelComponentSystem, ParticleSystemComponentSystem, RenderComponentSystem, RigidBodyComponentSystem, ScreenComponentSystem, ScriptComponentSystem, ScrollbarComponentSystem, ScrollViewComponentSystem, SoundComponentSystem, SpriteComponentSystem, ZoneComponentSystem, AnimClipHandler, AnimationHandler, AnimStateGraphHandler, AudioHandler, BinaryHandler, CssHandler, ContainerHandler, CubemapHandler, FolderHandler, FontHandler, GSplatHandler, HierarchyHandler, HtmlHandler, JsonHandler, MaterialHandler, ModelHandler, RenderHandler, ScriptHandler, SceneHandler, ShaderHandler, SpriteHandler, TemplateHandler, TextHandler, TextureAtlasHandler, TextureHandler, SoundManager, Lightmapper, BatchManager, XrManager, AppBase, FILLMODE_FILL_WINDOW, RESOLUTION_AUTO, Picker, MeshInstance, Entity, Asset, SPRITE_RENDERMODE_SIMPLE, SPRITE_RENDERMODE_SLICED, SPRITE_RENDERMODE_TILED, BUTTON_TRANSITION_MODE_TINT, BUTTON_TRANSITION_MODE_SPRITE_CHANGE, PROJECTION_ORTHOGRAPHIC, PROJECTION_PERSPECTIVE, GAMMA_SRGB, GAMMA_NONE, XRTYPE_VR, TONEMAP_NONE, TONEMAP_LINEAR, TONEMAP_FILMIC, TONEMAP_HEJL, TONEMAP_ACES, TONEMAP_ACES2, TONEMAP_NEUTRAL, ORIENTATION_HORIZONTAL, FITTING_NONE, FITTING_STRETCH, FITTING_SHRINK, FITTING_BOTH, ORIENTATION_VERTICAL, SHADOW_PCF3_32F, SHADOW_PCF1_16F, SHADOW_PCF1_32F, SHADOW_PCF3_16F, SHADOW_PCF5_16F, SHADOW_PCF5_32F, SHADOW_VSM_16F, SHADOW_VSM_32F, SHADOW_PCSS_32F, StandardMaterial, SCALEMODE_BLEND, SCALEMODE_NONE, SCROLL_MODE_BOUNCE, SCROLLBAR_VISIBILITY_SHOW_WHEN_REQUIRED, SCROLLBAR_VISIBILITY_SHOW_ALWAYS, SCROLL_MODE_CLAMP, SCROLL_MODE_INFINITE, EnvLighting, LAYERID_SKYBOX } from 'playcanvas';
2
2
 
3
3
  /**
4
4
  * Base class for all PlayCanvas Web Components that initialize asynchronously.
@@ -20,21 +20,51 @@ class AsyncElement extends HTMLElement {
20
20
  return (_a = this.parentElement) === null || _a === void 0 ? void 0 : _a.closest('pc-entity');
21
21
  }
22
22
  /**
23
- * Called when the element is fully initialized and ready.
24
- * Subclasses should call this when they're ready.
23
+ * Called when the element is fully initialized and ready. Subclasses should call this when
24
+ * they're ready. Resolves the ready promise and dispatches a bubbling, composed `ready`
25
+ * event.
25
26
  */
26
27
  _onReady() {
27
28
  this._readyResolve();
28
- this.dispatchEvent(new CustomEvent('ready'));
29
+ this.dispatchEvent(new CustomEvent('ready', { bubbles: true, composed: true }));
29
30
  }
30
31
  /**
31
- * Returns a promise that resolves with this element when it's ready.
32
+ * Returns a promise that resolves with this element when it's ready. This is the low-level
33
+ * primitive underlying {@link whenReady}, which is the recommended way to wait for elements.
32
34
  * @returns A promise that resolves with this element when it's ready.
33
35
  */
34
36
  ready() {
35
37
  return this._readyPromise.then(() => this);
36
38
  }
37
39
  }
40
+ async function whenReady(target) {
41
+ let element;
42
+ if (typeof target === 'string') {
43
+ if (document.readyState === 'loading') {
44
+ await new Promise((resolve) => {
45
+ document.addEventListener('DOMContentLoaded', resolve, { once: true });
46
+ });
47
+ }
48
+ try {
49
+ element = document.querySelector(target);
50
+ }
51
+ catch (_a) {
52
+ throw new Error(`whenReady: '${target}' is not a valid CSS selector`);
53
+ }
54
+ if (!element) {
55
+ throw new Error(`whenReady: no element found matching '${target}'`);
56
+ }
57
+ }
58
+ else {
59
+ element = target;
60
+ }
61
+ if (!(element instanceof AsyncElement)) {
62
+ const description = element instanceof Element ? `<${element.tagName.toLowerCase()}>` : String(target);
63
+ throw new Error(`whenReady: ${description} does not initialize asynchronously`);
64
+ }
65
+ await element.ready();
66
+ return element;
67
+ }
38
68
 
39
69
  /**
40
70
  * The ModuleElement interface provides properties and methods for manipulating
@@ -70,6 +100,393 @@ class ModuleElement extends HTMLElement {
70
100
  }
71
101
  customElements.define('pc-module', ModuleElement);
72
102
 
103
+ const CSS_COLORS = {
104
+ aliceblue: '#f0f8ff',
105
+ antiquewhite: '#faebd7',
106
+ aqua: '#00ffff',
107
+ aquamarine: '#7fffd4',
108
+ azure: '#f0ffff',
109
+ beige: '#f5f5dc',
110
+ bisque: '#ffe4c4',
111
+ black: '#000000',
112
+ blanchedalmond: '#ffebcd',
113
+ blue: '#0000ff',
114
+ blueviolet: '#8a2be2',
115
+ brown: '#a52a2a',
116
+ burlywood: '#deb887',
117
+ cadetblue: '#5f9ea0',
118
+ chartreuse: '#7fff00',
119
+ chocolate: '#d2691e',
120
+ coral: '#ff7f50',
121
+ cornflowerblue: '#6495ed',
122
+ cornsilk: '#fff8dc',
123
+ crimson: '#dc143c',
124
+ cyan: '#00ffff',
125
+ darkblue: '#00008b',
126
+ darkcyan: '#008b8b',
127
+ darkgoldenrod: '#b8860b',
128
+ darkgray: '#a9a9a9',
129
+ darkgreen: '#006400',
130
+ darkgrey: '#a9a9a9',
131
+ darkkhaki: '#bdb76b',
132
+ darkmagenta: '#8b008b',
133
+ darkolivegreen: '#556b2f',
134
+ darkorange: '#ff8c00',
135
+ darkorchid: '#9932cc',
136
+ darkred: '#8b0000',
137
+ darksalmon: '#e9967a',
138
+ darkseagreen: '#8fbc8f',
139
+ darkslateblue: '#483d8b',
140
+ darkslategray: '#2f4f4f',
141
+ darkslategrey: '#2f4f4f',
142
+ darkturquoise: '#00ced1',
143
+ darkviolet: '#9400d3',
144
+ deeppink: '#ff1493',
145
+ deepskyblue: '#00bfff',
146
+ dimgray: '#696969',
147
+ dimgrey: '#696969',
148
+ dodgerblue: '#1e90ff',
149
+ firebrick: '#b22222',
150
+ floralwhite: '#fffaf0',
151
+ forestgreen: '#228b22',
152
+ fuchsia: '#ff00ff',
153
+ gainsboro: '#dcdcdc',
154
+ ghostwhite: '#f8f8ff',
155
+ gold: '#ffd700',
156
+ goldenrod: '#daa520',
157
+ gray: '#808080',
158
+ green: '#008000',
159
+ greenyellow: '#adff2f',
160
+ grey: '#808080',
161
+ honeydew: '#f0fff0',
162
+ hotpink: '#ff69b4',
163
+ indianred: '#cd5c5c',
164
+ indigo: '#4b0082',
165
+ ivory: '#fffff0',
166
+ khaki: '#f0e68c',
167
+ lavender: '#e6e6fa',
168
+ lavenderblush: '#fff0f5',
169
+ lawngreen: '#7cfc00',
170
+ lemonchiffon: '#fffacd',
171
+ lightblue: '#add8e6',
172
+ lightcoral: '#f08080',
173
+ lightcyan: '#e0ffff',
174
+ lightgoldenrodyellow: '#fafad2',
175
+ lightgray: '#d3d3d3',
176
+ lightgreen: '#90ee90',
177
+ lightgrey: '#d3d3d3',
178
+ lightpink: '#ffb6c1',
179
+ lightsalmon: '#ffa07a',
180
+ lightseagreen: '#20b2aa',
181
+ lightskyblue: '#87cefa',
182
+ lightslategray: '#778899',
183
+ lightslategrey: '#778899',
184
+ lightsteelblue: '#b0c4de',
185
+ lightyellow: '#ffffe0',
186
+ lime: '#00ff00',
187
+ limegreen: '#32cd32',
188
+ linen: '#faf0e6',
189
+ magenta: '#ff00ff',
190
+ maroon: '#800000',
191
+ mediumaquamarine: '#66cdaa',
192
+ mediumblue: '#0000cd',
193
+ mediumorchid: '#ba55d3',
194
+ mediumpurple: '#9370db',
195
+ mediumseagreen: '#3cb371',
196
+ mediumslateblue: '#7b68ee',
197
+ mediumspringgreen: '#00fa9a',
198
+ mediumturquoise: '#48d1cc',
199
+ mediumvioletred: '#c71585',
200
+ midnightblue: '#191970',
201
+ mintcream: '#f5fffa',
202
+ mistyrose: '#ffe4e1',
203
+ moccasin: '#ffe4b5',
204
+ navajowhite: '#ffdead',
205
+ navy: '#000080',
206
+ oldlace: '#fdf5e6',
207
+ olive: '#808000',
208
+ olivedrab: '#6b8e23',
209
+ orange: '#ffa500',
210
+ orangered: '#ff4500',
211
+ orchid: '#da70d6',
212
+ palegoldenrod: '#eee8aa',
213
+ palegreen: '#98fb98',
214
+ paleturquoise: '#afeeee',
215
+ palevioletred: '#db7093',
216
+ papayawhip: '#ffefd5',
217
+ peachpuff: '#ffdab9',
218
+ peru: '#cd853f',
219
+ pink: '#ffc0cb',
220
+ plum: '#dda0dd',
221
+ powderblue: '#b0e0e6',
222
+ purple: '#800080',
223
+ rebeccapurple: '#663399',
224
+ red: '#ff0000',
225
+ rosybrown: '#bc8f8f',
226
+ royalblue: '#4169e1',
227
+ saddlebrown: '#8b4513',
228
+ salmon: '#fa8072',
229
+ sandybrown: '#f4a460',
230
+ seagreen: '#2e8b57',
231
+ seashell: '#fff5ee',
232
+ sienna: '#a0522d',
233
+ silver: '#c0c0c0',
234
+ skyblue: '#87ceeb',
235
+ slateblue: '#6a5acd',
236
+ slategray: '#708090',
237
+ slategrey: '#708090',
238
+ snow: '#fffafa',
239
+ springgreen: '#00ff7f',
240
+ steelblue: '#4682b4',
241
+ tan: '#d2b48c',
242
+ teal: '#008080',
243
+ thistle: '#d8bfd8',
244
+ tomato: '#ff6347',
245
+ turquoise: '#40e0d0',
246
+ violet: '#ee82ee',
247
+ wheat: '#f5deb3',
248
+ white: '#ffffff',
249
+ whitesmoke: '#f5f5f5',
250
+ yellow: '#ffff00',
251
+ yellowgreen: '#9acd32'
252
+ };
253
+
254
+ /**
255
+ * Parse a boolean attribute value. The same rules apply to every boolean attribute:
256
+ *
257
+ * - Attribute absent (or removed): the supplied default is used.
258
+ * - Attribute set to the string 'false': `false`.
259
+ * - Attribute present with any other value, including the empty string of a bare boolean
260
+ * attribute (e.g. `<pc-light cast-shadows>`): `true`.
261
+ *
262
+ * @param value - The attribute value to parse (`null` when the attribute is absent).
263
+ * @param defaultValue - The value to use when the attribute is absent or removed.
264
+ * @returns The parsed boolean.
265
+ */
266
+ const parseBool = (value, defaultValue) => {
267
+ return value === null ? defaultValue : value !== 'false';
268
+ };
269
+ /**
270
+ * Splits an attribute value into exactly `count` numeric components. Returns `null` when the
271
+ * value does not consist of exactly `count` whitespace-separated finite numbers.
272
+ *
273
+ * @param value - The value to split.
274
+ * @param count - The required number of components.
275
+ * @returns The parsed components, or `null`.
276
+ * @ignore
277
+ */
278
+ const parseComponents = (value, count) => {
279
+ const components = value.trim().split(/\s+/).map(Number);
280
+ if (components.length !== count || components.some(component => !Number.isFinite(component))) {
281
+ return null;
282
+ }
283
+ return components;
284
+ };
285
+ /**
286
+ * Clones a math-type default so parsed results never alias the caller's default instance. This
287
+ * is what makes it safe to pass the engine's shared frozen constants (e.g. `Vec3.ZERO`,
288
+ * `Color.WHITE`) as defaults.
289
+ *
290
+ * @param value - The default value to clone (`null` is passed through).
291
+ * @returns The cloned value.
292
+ */
293
+ const cloneDefault = (value) => {
294
+ return (value === null ? null : value.clone());
295
+ };
296
+ /**
297
+ * Parse a color attribute value. The expected format is a CSS color name (e.g. 'rebeccapurple'),
298
+ * a hex color (e.g. '#ff0000' or '#f00'), or 3 or 4 space-separated numbers in the range 0 to 1
299
+ * (e.g. '1 0.5 0.5' or '1 0.5 0.5 0.5'). Returns `defaultValue` (cloned, when it is a color)
300
+ * when the attribute is absent (`null`), or when the value is malformed — the latter also logs
301
+ * a warning.
302
+ *
303
+ * @param value - The attribute value to parse (`null` when the attribute is absent).
304
+ * @param defaultValue - The value to use when the attribute is absent or invalid.
305
+ * @param attribute - The attribute name, used in the warning message.
306
+ * @returns The parsed Color object.
307
+ */
308
+ const parseColor = (value, defaultValue, attribute) => {
309
+ var _a;
310
+ if (value === null) {
311
+ return cloneDefault(defaultValue);
312
+ }
313
+ // A CSS color name (e.g. 'rebeccapurple')
314
+ const hexColor = CSS_COLORS[value.toLowerCase()];
315
+ if (hexColor) {
316
+ return new Color().fromString(hexColor);
317
+ }
318
+ // A hex color (e.g. '#ff0000'), expanding short forms (e.g. '#f00') for Color.fromString
319
+ if (/^#(?:[0-9a-f]{3}|[0-9a-f]{4}|[0-9a-f]{6}|[0-9a-f]{8})$/i.test(value)) {
320
+ let hex = value.slice(1);
321
+ if (hex.length === 3 || hex.length === 4) {
322
+ hex = hex.split('').map(char => char + char).join('');
323
+ }
324
+ return new Color().fromString(`#${hex}`);
325
+ }
326
+ // 3 or 4 space-separated components (e.g. '1 0.5 0.5')
327
+ const components = (_a = parseComponents(value, 4)) !== null && _a !== void 0 ? _a : parseComponents(value, 3);
328
+ if (components) {
329
+ return new Color(components);
330
+ }
331
+ console.warn(`Invalid value '${value}' for attribute '${attribute}'. Expected a CSS color name, a hex color or 3 or 4 space-separated numbers. Using '${defaultValue}'.`);
332
+ return cloneDefault(defaultValue);
333
+ };
334
+ /**
335
+ * Parse an Euler-angles attribute value into a quaternion. The expected format is 3
336
+ * space-separated angles in degrees (e.g. '0 90 0'). Returns `defaultValue` (cloned, when it is
337
+ * a quaternion) when the attribute is absent (`null`), or when the value is malformed — the
338
+ * latter also logs a warning.
339
+ *
340
+ * @param value - The attribute value to parse (`null` when the attribute is absent).
341
+ * @param defaultValue - The value to use when the attribute is absent or invalid.
342
+ * @param attribute - The attribute name, used in the warning message.
343
+ * @returns The parsed Quat object.
344
+ */
345
+ const parseQuat = (value, defaultValue, attribute) => {
346
+ if (value === null) {
347
+ return cloneDefault(defaultValue);
348
+ }
349
+ const components = parseComponents(value, 3);
350
+ if (!components) {
351
+ console.warn(`Invalid value '${value}' for attribute '${attribute}'. Expected 3 space-separated numbers. Using '${defaultValue}'.`);
352
+ return cloneDefault(defaultValue);
353
+ }
354
+ return new Quat().setFromEulerAngles(components[0], components[1], components[2]);
355
+ };
356
+ /**
357
+ * Parse a Vec2 attribute value. The expected format is 2 space-separated numbers (e.g. '1 2').
358
+ * Returns `defaultValue` (cloned, when it is a vector) when the attribute is absent (`null`),
359
+ * or when the value is malformed — the latter also logs a warning.
360
+ *
361
+ * @param value - The attribute value to parse (`null` when the attribute is absent).
362
+ * @param defaultValue - The value to use when the attribute is absent or invalid.
363
+ * @param attribute - The attribute name, used in the warning message.
364
+ * @returns The parsed Vec2 object.
365
+ */
366
+ const parseVec2 = (value, defaultValue, attribute) => {
367
+ if (value === null) {
368
+ return cloneDefault(defaultValue);
369
+ }
370
+ const components = parseComponents(value, 2);
371
+ if (!components) {
372
+ console.warn(`Invalid value '${value}' for attribute '${attribute}'. Expected 2 space-separated numbers. Using '${defaultValue}'.`);
373
+ return cloneDefault(defaultValue);
374
+ }
375
+ return new Vec2(components);
376
+ };
377
+ /**
378
+ * Parse a Vec3 attribute value. The expected format is 3 space-separated numbers (e.g. '1 2 3').
379
+ * Returns `defaultValue` (cloned, when it is a vector) when the attribute is absent (`null`),
380
+ * or when the value is malformed — the latter also logs a warning.
381
+ *
382
+ * @param value - The attribute value to parse (`null` when the attribute is absent).
383
+ * @param defaultValue - The value to use when the attribute is absent or invalid.
384
+ * @param attribute - The attribute name, used in the warning message.
385
+ * @returns The parsed Vec3 object.
386
+ */
387
+ const parseVec3 = (value, defaultValue, attribute) => {
388
+ if (value === null) {
389
+ return cloneDefault(defaultValue);
390
+ }
391
+ const components = parseComponents(value, 3);
392
+ if (!components) {
393
+ console.warn(`Invalid value '${value}' for attribute '${attribute}'. Expected 3 space-separated numbers. Using '${defaultValue}'.`);
394
+ return cloneDefault(defaultValue);
395
+ }
396
+ return new Vec3(components);
397
+ };
398
+ /**
399
+ * Parse a Vec4 attribute value. The expected format is 4 space-separated numbers
400
+ * (e.g. '1 2 3 4'). Returns `defaultValue` (cloned, when it is a vector) when the attribute is
401
+ * absent (`null`), or when the value is malformed — the latter also logs a warning.
402
+ *
403
+ * @param value - The attribute value to parse (`null` when the attribute is absent).
404
+ * @param defaultValue - The value to use when the attribute is absent or invalid.
405
+ * @param attribute - The attribute name, used in the warning message.
406
+ * @returns The parsed Vec4 object.
407
+ */
408
+ const parseVec4 = (value, defaultValue, attribute) => {
409
+ if (value === null) {
410
+ return cloneDefault(defaultValue);
411
+ }
412
+ const components = parseComponents(value, 4);
413
+ if (!components) {
414
+ console.warn(`Invalid value '${value}' for attribute '${attribute}'. Expected 4 space-separated numbers. Using '${defaultValue}'.`);
415
+ return cloneDefault(defaultValue);
416
+ }
417
+ return new Vec4(components);
418
+ };
419
+ /**
420
+ * Resolves an enum attribute value against its set of valid names. Returns the value when it is
421
+ * one of the valid names. Returns `defaultValue` when the attribute is absent (`null`), or when
422
+ * the value is invalid — the latter also logs a warning listing the valid names.
423
+ *
424
+ * @param value - The attribute value to parse (`null` when the attribute is absent).
425
+ * @param valid - The valid names: an array, or a map whose keys are the valid names.
426
+ * @param defaultValue - The value to use when the attribute is absent or invalid.
427
+ * @param attribute - The attribute name, used in the warning message.
428
+ * @returns The resolved enum name.
429
+ */
430
+ const parseEnum = (value, valid, defaultValue, attribute) => {
431
+ if (value === null) {
432
+ return defaultValue;
433
+ }
434
+ const names = Array.isArray(valid) ? valid : [...valid.keys()];
435
+ if (names.includes(value)) {
436
+ return value;
437
+ }
438
+ console.warn(`Invalid value '${value}' for attribute '${attribute}'. Valid values: ${names.join(', ')}. Using '${defaultValue}'.`);
439
+ return defaultValue;
440
+ };
441
+ /**
442
+ * Parses a number attribute value. Returns the parsed number when the value is a finite number.
443
+ * Returns `defaultValue` when the attribute is absent (`null`), or when the value is not a
444
+ * finite number — the latter also logs a warning.
445
+ *
446
+ * @param value - The attribute value to parse (`null` when the attribute is absent).
447
+ * @param defaultValue - The value to use when the attribute is absent or invalid.
448
+ * @param attribute - The attribute name, used in the warning message.
449
+ * @returns The parsed number.
450
+ */
451
+ const parseNumber = (value, defaultValue, attribute) => {
452
+ if (value === null) {
453
+ return defaultValue;
454
+ }
455
+ const number = value.trim() === '' ? NaN : Number(value);
456
+ if (!Number.isFinite(number)) {
457
+ console.warn(`Invalid value '${value}' for attribute '${attribute}'. Expected a finite number. Using '${defaultValue}'.`);
458
+ return defaultValue;
459
+ }
460
+ return number;
461
+ };
462
+ /**
463
+ * Resolves a reference string to the {@link Entity} backing a `<pc-entity>` element. The reference
464
+ * can be a CSS selector (e.g. `#my-id`, `pc-entity[name="Foo"]`), a bare element id, or a bare
465
+ * entity name. Returns `null` if no matching element (or backing entity) is found.
466
+ *
467
+ * @param ref - The reference string to resolve.
468
+ * @returns The resolved entity, or `null`.
469
+ */
470
+ const getEntity = (ref) => {
471
+ var _a, _b;
472
+ if (!ref) {
473
+ return null;
474
+ }
475
+ let element = null;
476
+ // Try the reference as a CSS selector. An invalid selector (e.g. a bare name containing
477
+ // spaces) throws, in which case we fall back to id/name lookups below.
478
+ try {
479
+ element = document.querySelector(ref);
480
+ }
481
+ catch (_c) {
482
+ element = null;
483
+ }
484
+ if (!element) {
485
+ element = (_a = document.getElementById(ref)) !== null && _a !== void 0 ? _a : document.querySelector(`pc-entity[name="${ref}"]`);
486
+ }
487
+ return (_b = element === null || element === void 0 ? void 0 : element.entity) !== null && _b !== void 0 ? _b : null;
488
+ };
489
+
73
490
  /**
74
491
  * The AppElement interface provides properties and methods for manipulating
75
492
  * {@link https://developer.playcanvas.com/user-manual/web-components/tags/pc-app/ | `<pc-app>`} elements.
@@ -77,6 +494,14 @@ customElements.define('pc-module', ModuleElement);
77
494
  * {@link HTMLElement} interface.
78
495
  */
79
496
  class AppElement extends AsyncElement {
497
+ /**
498
+ * The PlayCanvas application instance. Available once the element is ready — await
499
+ * {@link whenReady} or the element's `ready()` promise before accessing it.
500
+ * @returns The application instance.
501
+ */
502
+ get app() {
503
+ return this._app;
504
+ }
80
505
  /**
81
506
  * Creates a new AppElement instance.
82
507
  *
@@ -109,10 +534,7 @@ class AppElement extends AsyncElement {
109
534
  pointerdown: null,
110
535
  pointerup: null
111
536
  };
112
- /**
113
- * The PlayCanvas application instance.
114
- */
115
- this.app = null;
537
+ this._app = null;
116
538
  // Bind methods to maintain 'this' context
117
539
  this._onWindowResize = this._onWindowResize.bind(this);
118
540
  }
@@ -204,7 +626,7 @@ class AppElement extends AsyncElement {
204
626
  createOptions.lightmapper = Lightmapper;
205
627
  createOptions.batchManager = BatchManager;
206
628
  createOptions.xr = XrManager;
207
- this.app = new AppBase(this._canvas);
629
+ this._app = new AppBase(this._canvas);
208
630
  this.app.init(createOptions);
209
631
  this.app.setCanvasFillMode(FILLMODE_FILL_WINDOW);
210
632
  this.app.setCanvasResolution(RESOLUTION_AUTO);
@@ -247,7 +669,7 @@ class AppElement extends AsyncElement {
247
669
  // Clean up the application
248
670
  if (this.app) {
249
671
  this.app.destroy();
250
- this.app = null;
672
+ this._app = null;
251
673
  }
252
674
  // Remove event listeners
253
675
  window.removeEventListener('resize', this._onWindowResize);
@@ -273,6 +695,13 @@ class AppElement extends AsyncElement {
273
695
  ['pointermove', 'pointerdown', 'pointerup', 'pointerenter', 'pointerleave'].forEach((type) => {
274
696
  this.addEventListener(`${type}:connect`, () => this._onPointerListenerAdded(type));
275
697
  this.addEventListener(`${type}:disconnect`, () => this._onPointerListenerRemoved(type));
698
+ // Attach canvas handlers for listeners registered before this point (e.g. handlers
699
+ // created from onpointer* attributes when their elements were first upgraded)
700
+ const anyListeners = Array.from(this.querySelectorAll('pc-entity'))
701
+ .some(entity => entity.hasListeners(type));
702
+ if (anyListeners) {
703
+ this._onPointerListenerAdded(type);
704
+ }
276
705
  });
277
706
  }
278
707
  _pickerDestroy() {
@@ -289,6 +718,13 @@ class AppElement extends AsyncElement {
289
718
  pointerdown: null,
290
719
  pointerup: null
291
720
  };
721
+ this._hasPointerListeners = {
722
+ pointerenter: false,
723
+ pointerleave: false,
724
+ pointerdown: false,
725
+ pointerup: false,
726
+ pointermove: false
727
+ };
292
728
  }
293
729
  // New helper to convert CSS coordinates to canvas (picker) coordinates
294
730
  _getPickerCoordinates(event) {
@@ -473,324 +909,65 @@ class AppElement extends AsyncElement {
473
909
  get hierarchyReady() {
474
910
  return this._hierarchyReady;
475
911
  }
476
- /**
477
- * Sets the high resolution flag. When true, the application will render at the device's
478
- * physical resolution. When false, the application will render at CSS resolution.
479
- * @param value - The high resolution flag.
480
- */
481
- set highResolution(value) {
482
- this._highResolution = value;
483
- if (this.app) {
484
- this.app.graphicsDevice.maxPixelRatio = value ? window.devicePixelRatio : 1;
485
- }
486
- }
487
- /**
488
- * Gets the high resolution flag.
489
- * @returns The high resolution flag.
490
- */
491
- get highResolution() {
492
- return this._highResolution;
493
- }
494
- /**
495
- * Sets the stencil flag.
496
- * @param value - The stencil flag.
497
- */
498
- set stencil(value) {
499
- this._stencil = value;
500
- }
501
- /**
502
- * Gets the stencil flag.
503
- * @returns The stencil flag.
504
- */
505
- get stencil() {
506
- return this._stencil;
507
- }
508
- static get observedAttributes() {
509
- return ['alpha', 'antialias', 'backend', 'depth', 'stencil', 'high-resolution'];
510
- }
511
- attributeChangedCallback(name, _oldValue, newValue) {
512
- switch (name) {
513
- case 'alpha':
514
- this.alpha = newValue !== 'false';
515
- break;
516
- case 'antialias':
517
- this.antialias = newValue !== 'false';
518
- break;
519
- case 'backend':
520
- if (newValue === 'webgpu' || newValue === 'webgl2' || newValue === 'null') {
521
- this.backend = newValue;
522
- }
523
- break;
524
- case 'depth':
525
- this.depth = newValue !== 'false';
526
- break;
527
- case 'high-resolution':
528
- this.highResolution = newValue !== 'false';
529
- break;
530
- case 'stencil':
531
- this.stencil = newValue !== 'false';
532
- break;
533
- }
534
- }
535
- }
536
- customElements.define('pc-app', AppElement);
537
-
538
- const CSS_COLORS = {
539
- aliceblue: '#f0f8ff',
540
- antiquewhite: '#faebd7',
541
- aqua: '#00ffff',
542
- aquamarine: '#7fffd4',
543
- azure: '#f0ffff',
544
- beige: '#f5f5dc',
545
- bisque: '#ffe4c4',
546
- black: '#000000',
547
- blanchedalmond: '#ffebcd',
548
- blue: '#0000ff',
549
- blueviolet: '#8a2be2',
550
- brown: '#a52a2a',
551
- burlywood: '#deb887',
552
- cadetblue: '#5f9ea0',
553
- chartreuse: '#7fff00',
554
- chocolate: '#d2691e',
555
- coral: '#ff7f50',
556
- cornflowerblue: '#6495ed',
557
- cornsilk: '#fff8dc',
558
- crimson: '#dc143c',
559
- cyan: '#00ffff',
560
- darkblue: '#00008b',
561
- darkcyan: '#008b8b',
562
- darkgoldenrod: '#b8860b',
563
- darkgray: '#a9a9a9',
564
- darkgreen: '#006400',
565
- darkgrey: '#a9a9a9',
566
- darkkhaki: '#bdb76b',
567
- darkmagenta: '#8b008b',
568
- darkolivegreen: '#556b2f',
569
- darkorange: '#ff8c00',
570
- darkorchid: '#9932cc',
571
- darkred: '#8b0000',
572
- darksalmon: '#e9967a',
573
- darkseagreen: '#8fbc8f',
574
- darkslateblue: '#483d8b',
575
- darkslategray: '#2f4f4f',
576
- darkslategrey: '#2f4f4f',
577
- darkturquoise: '#00ced1',
578
- darkviolet: '#9400d3',
579
- deeppink: '#ff1493',
580
- deepskyblue: '#00bfff',
581
- dimgray: '#696969',
582
- dimgrey: '#696969',
583
- dodgerblue: '#1e90ff',
584
- firebrick: '#b22222',
585
- floralwhite: '#fffaf0',
586
- forestgreen: '#228b22',
587
- fuchsia: '#ff00ff',
588
- gainsboro: '#dcdcdc',
589
- ghostwhite: '#f8f8ff',
590
- gold: '#ffd700',
591
- goldenrod: '#daa520',
592
- gray: '#808080',
593
- green: '#008000',
594
- greenyellow: '#adff2f',
595
- grey: '#808080',
596
- honeydew: '#f0fff0',
597
- hotpink: '#ff69b4',
598
- indianred: '#cd5c5c',
599
- indigo: '#4b0082',
600
- ivory: '#fffff0',
601
- khaki: '#f0e68c',
602
- lavender: '#e6e6fa',
603
- lavenderblush: '#fff0f5',
604
- lawngreen: '#7cfc00',
605
- lemonchiffon: '#fffacd',
606
- lightblue: '#add8e6',
607
- lightcoral: '#f08080',
608
- lightcyan: '#e0ffff',
609
- lightgoldenrodyellow: '#fafad2',
610
- lightgray: '#d3d3d3',
611
- lightgreen: '#90ee90',
612
- lightgrey: '#d3d3d3',
613
- lightpink: '#ffb6c1',
614
- lightsalmon: '#ffa07a',
615
- lightseagreen: '#20b2aa',
616
- lightskyblue: '#87cefa',
617
- lightslategray: '#778899',
618
- lightslategrey: '#778899',
619
- lightsteelblue: '#b0c4de',
620
- lightyellow: '#ffffe0',
621
- lime: '#00ff00',
622
- limegreen: '#32cd32',
623
- linen: '#faf0e6',
624
- magenta: '#ff00ff',
625
- maroon: '#800000',
626
- mediumaquamarine: '#66cdaa',
627
- mediumblue: '#0000cd',
628
- mediumorchid: '#ba55d3',
629
- mediumpurple: '#9370db',
630
- mediumseagreen: '#3cb371',
631
- mediumslateblue: '#7b68ee',
632
- mediumspringgreen: '#00fa9a',
633
- mediumturquoise: '#48d1cc',
634
- mediumvioletred: '#c71585',
635
- midnightblue: '#191970',
636
- mintcream: '#f5fffa',
637
- mistyrose: '#ffe4e1',
638
- moccasin: '#ffe4b5',
639
- navajowhite: '#ffdead',
640
- navy: '#000080',
641
- oldlace: '#fdf5e6',
642
- olive: '#808000',
643
- olivedrab: '#6b8e23',
644
- orange: '#ffa500',
645
- orangered: '#ff4500',
646
- orchid: '#da70d6',
647
- palegoldenrod: '#eee8aa',
648
- palegreen: '#98fb98',
649
- paleturquoise: '#afeeee',
650
- palevioletred: '#db7093',
651
- papayawhip: '#ffefd5',
652
- peachpuff: '#ffdab9',
653
- peru: '#cd853f',
654
- pink: '#ffc0cb',
655
- plum: '#dda0dd',
656
- powderblue: '#b0e0e6',
657
- purple: '#800080',
658
- rebeccapurple: '#663399',
659
- red: '#ff0000',
660
- rosybrown: '#bc8f8f',
661
- royalblue: '#4169e1',
662
- saddlebrown: '#8b4513',
663
- salmon: '#fa8072',
664
- sandybrown: '#f4a460',
665
- seagreen: '#2e8b57',
666
- seashell: '#fff5ee',
667
- sienna: '#a0522d',
668
- silver: '#c0c0c0',
669
- skyblue: '#87ceeb',
670
- slateblue: '#6a5acd',
671
- slategray: '#708090',
672
- slategrey: '#708090',
673
- snow: '#fffafa',
674
- springgreen: '#00ff7f',
675
- steelblue: '#4682b4',
676
- tan: '#d2b48c',
677
- teal: '#008080',
678
- thistle: '#d8bfd8',
679
- tomato: '#ff6347',
680
- turquoise: '#40e0d0',
681
- violet: '#ee82ee',
682
- wheat: '#f5deb3',
683
- white: '#ffffff',
684
- whitesmoke: '#f5f5f5',
685
- yellow: '#ffff00',
686
- yellowgreen: '#9acd32'
687
- };
688
-
689
- /**
690
- * Parse a color string into a Color object. String can be in the format of '#rgb', '#rgba',
691
- * '#rrggbb', '#rrggbbaa', or a string of 3 or 4 comma-delimited numbers.
692
- *
693
- * @param value - The color string to parse.
694
- * @returns The parsed Color object.
695
- */
696
- const parseColor = (value) => {
697
- // Check if it's a CSS color name first
698
- const hexColor = CSS_COLORS[value.toLowerCase()];
699
- if (hexColor) {
700
- return new Color().fromString(hexColor);
701
- }
702
- if (value.startsWith('#')) {
703
- return new Color().fromString(value);
704
- }
705
- const components = value.split(' ').map(Number);
706
- return new Color(components);
707
- };
708
- /**
709
- * Parse an Euler angles string into a Quat object. String can be in the format of 'x,y,z'.
710
- *
711
- * @param value - The Euler angles string to parse.
712
- * @returns The parsed Quat object.
713
- */
714
- const parseQuat = (value) => {
715
- const [x, y, z] = value.split(' ').map(Number);
716
- const q = new Quat();
717
- q.setFromEulerAngles(x, y, z);
718
- return q;
719
- };
720
- /**
721
- * Parse a Vec2 string into a Vec2 object. String can be in the format of 'x,y'.
722
- *
723
- * @param value - The Vec2 string to parse.
724
- * @returns The parsed Vec2 object.
725
- */
726
- const parseVec2 = (value) => {
727
- const components = value.split(' ').map(Number);
728
- return new Vec2(components);
729
- };
730
- /**
731
- * Parse a Vec3 string into a Vec3 object. String can be in the format of 'x,y,z'.
732
- *
733
- * @param value - The Vec3 string to parse.
734
- * @returns The parsed Vec3 object.
735
- */
736
- const parseVec3 = (value) => {
737
- const components = value.split(' ').map(Number);
738
- return new Vec3(components);
739
- };
740
- /**
741
- * Parse a Vec4 string into a Vec4 object. String can be in the format of 'x,y,z,w'.
742
- *
743
- * @param value - The Vec4 string to parse.
744
- * @returns The parsed Vec4 object.
745
- */
746
- const parseVec4 = (value) => {
747
- const components = value.split(' ').map(Number);
748
- return new Vec4(components);
749
- };
750
- /**
751
- * Resolves an enum value supplied as either a named string (looked up in `map`) or a numeric
752
- * string. Falls back to `defaultValue` when the value is neither a known name nor a finite number.
753
- *
754
- * @param value - The attribute value to parse.
755
- * @param map - A map of named values to their numeric enum equivalents.
756
- * @param defaultValue - The value to return when parsing fails.
757
- * @returns The resolved numeric enum value.
758
- */
759
- const parseEnum = (value, map, defaultValue) => {
760
- const named = map.get(value);
761
- if (named !== undefined) {
762
- return named;
763
- }
764
- const numeric = Number(value);
765
- return Number.isFinite(numeric) ? numeric : defaultValue;
766
- };
767
- /**
768
- * Resolves a reference string to the {@link Entity} backing a `<pc-entity>` element. The reference
769
- * can be a CSS selector (e.g. `#my-id`, `pc-entity[name="Foo"]`), a bare element id, or a bare
770
- * entity name. Returns `null` if no matching element (or backing entity) is found.
771
- *
772
- * @param ref - The reference string to resolve.
773
- * @returns The resolved entity, or `null`.
774
- */
775
- const getEntity = (ref) => {
776
- var _a, _b;
777
- if (!ref) {
778
- return null;
912
+ /**
913
+ * Sets the high resolution flag. When true, the application will render at the device's
914
+ * physical resolution. When false, the application will render at CSS resolution.
915
+ * @param value - The high resolution flag.
916
+ */
917
+ set highResolution(value) {
918
+ this._highResolution = value;
919
+ if (this.app) {
920
+ this.app.graphicsDevice.maxPixelRatio = value ? window.devicePixelRatio : 1;
921
+ }
779
922
  }
780
- let element = null;
781
- // Try the reference as a CSS selector. An invalid selector (e.g. a bare name containing
782
- // spaces) throws, in which case we fall back to id/name lookups below.
783
- try {
784
- element = document.querySelector(ref);
923
+ /**
924
+ * Gets the high resolution flag.
925
+ * @returns The high resolution flag.
926
+ */
927
+ get highResolution() {
928
+ return this._highResolution;
785
929
  }
786
- catch (_c) {
787
- element = null;
930
+ /**
931
+ * Sets the stencil flag.
932
+ * @param value - The stencil flag.
933
+ */
934
+ set stencil(value) {
935
+ this._stencil = value;
788
936
  }
789
- if (!element) {
790
- element = (_a = document.getElementById(ref)) !== null && _a !== void 0 ? _a : document.querySelector(`pc-entity[name="${ref}"]`);
937
+ /**
938
+ * Gets the stencil flag.
939
+ * @returns The stencil flag.
940
+ */
941
+ get stencil() {
942
+ return this._stencil;
791
943
  }
792
- return (_b = element === null || element === void 0 ? void 0 : element.entity) !== null && _b !== void 0 ? _b : null;
793
- };
944
+ static get observedAttributes() {
945
+ return ['alpha', 'antialias', 'backend', 'depth', 'stencil', 'high-resolution'];
946
+ }
947
+ attributeChangedCallback(name, _oldValue, newValue) {
948
+ switch (name) {
949
+ case 'alpha':
950
+ this.alpha = parseBool(newValue, true);
951
+ break;
952
+ case 'antialias':
953
+ this.antialias = parseBool(newValue, true);
954
+ break;
955
+ case 'backend':
956
+ this.backend = parseEnum(newValue, ['webgpu', 'webgl2', 'null'], 'webgl2', name);
957
+ break;
958
+ case 'depth':
959
+ this.depth = parseBool(newValue, true);
960
+ break;
961
+ case 'high-resolution':
962
+ this.highResolution = parseBool(newValue, true);
963
+ break;
964
+ case 'stencil':
965
+ this.stencil = parseBool(newValue, true);
966
+ break;
967
+ }
968
+ }
969
+ }
970
+ customElements.define('pc-app', AppElement);
794
971
 
795
972
  /**
796
973
  * The EntityElement interface provides properties and methods for manipulating
@@ -830,67 +1007,41 @@ class EntityElement extends AsyncElement {
830
1007
  */
831
1008
  this._listeners = {};
832
1009
  /**
833
- * Whether the hierarchy has been built for this entity.
1010
+ * The event types for which an inline `onpointer*` attribute is currently present.
834
1011
  */
835
- this._built = false;
1012
+ this._inlineHandlerTypes = new Set();
836
1013
  /**
837
- * The PlayCanvas entity instance.
1014
+ * Whether the hierarchy has been built for this entity.
838
1015
  */
839
- this.entity = null;
1016
+ this._built = false;
1017
+ this._entity = null;
1018
+ }
1019
+ /**
1020
+ * The PlayCanvas entity instance. Available once the element is ready — await
1021
+ * {@link whenReady} or the element's `ready()` promise before accessing it.
1022
+ * @returns The entity instance.
1023
+ */
1024
+ get entity() {
1025
+ return this._entity;
840
1026
  }
841
1027
  createEntity(app) {
842
1028
  // Guard against double creation. When a subtree is inserted at runtime (e.g. cloning a
843
1029
  // `<template>`), an ancestor's connectedCallback eagerly creates descendant entities; the
844
1030
  // descendants' own connectedCallbacks would otherwise create them a second time.
845
- if (this.entity) {
1031
+ if (this._entity) {
846
1032
  return;
847
1033
  }
848
1034
  // Create a new entity
849
- this.entity = new Entity(this.getAttribute('name') || this._name, app);
850
- const enabled = this.getAttribute('enabled');
851
- if (enabled) {
852
- this.entity.enabled = enabled !== 'false';
853
- }
854
- const position = this.getAttribute('position');
855
- if (position) {
856
- this.entity.setLocalPosition(parseVec3(position));
857
- }
858
- const rotation = this.getAttribute('rotation');
859
- if (rotation) {
860
- this.entity.setLocalEulerAngles(parseVec3(rotation));
861
- }
862
- const scale = this.getAttribute('scale');
863
- if (scale) {
864
- this.entity.setLocalScale(parseVec3(scale));
865
- }
1035
+ const entity = new Entity(this.getAttribute('name') || this._name, app);
1036
+ this._entity = entity;
1037
+ entity.enabled = parseBool(this.getAttribute('enabled'), true);
1038
+ entity.setLocalPosition(parseVec3(this.getAttribute('position'), Vec3.ZERO, 'position'));
1039
+ entity.setLocalEulerAngles(parseVec3(this.getAttribute('rotation'), Vec3.ZERO, 'rotation'));
1040
+ entity.setLocalScale(parseVec3(this.getAttribute('scale'), Vec3.ONE, 'scale'));
866
1041
  const tags = this.getAttribute('tags');
867
1042
  if (tags) {
868
- this.entity.tags.add(tags.split(',').map(tag => tag.trim()));
1043
+ entity.tags.add(tags.split(',').map(tag => tag.trim()));
869
1044
  }
870
- // Handle pointer events
871
- const pointerEvents = [
872
- 'onpointerenter',
873
- 'onpointerleave',
874
- 'onpointerdown',
875
- 'onpointerup',
876
- 'onpointermove'
877
- ];
878
- pointerEvents.forEach((eventName) => {
879
- const handler = this.getAttribute(eventName);
880
- if (handler) {
881
- const eventType = eventName.substring(2); // remove 'on' prefix
882
- const eventHandler = (event) => {
883
- try {
884
- /* eslint-disable-next-line no-new-func */
885
- new Function('event', handler).call(this, event);
886
- }
887
- catch (e) {
888
- console.error('Error in event handler:', e);
889
- }
890
- };
891
- this.addEventListener(eventType, eventHandler);
892
- }
893
- });
894
1045
  }
895
1046
  buildHierarchy(app) {
896
1047
  if (!this.entity || this._built)
@@ -930,11 +1081,11 @@ class EntityElement extends AsyncElement {
930
1081
  // Notify all children that their entities are about to become invalid
931
1082
  const children = this.querySelectorAll('pc-entity');
932
1083
  children.forEach((child) => {
933
- child.entity = null;
1084
+ child._entity = null;
934
1085
  });
935
1086
  // Destroy the entity
936
1087
  this.entity.destroy();
937
- this.entity = null;
1088
+ this._entity = null;
938
1089
  this._built = false;
939
1090
  }
940
1091
  }
@@ -1041,6 +1192,30 @@ class EntityElement extends AsyncElement {
1041
1192
  get tags() {
1042
1193
  return this._tags;
1043
1194
  }
1195
+ /**
1196
+ * Tracks whether an inline `onpointer*` attribute is present. The browser itself compiles and
1197
+ * runs these attributes — they are standard `GlobalEventHandlers`, so setting one replaces
1198
+ * the previous handler and removing it removes the handler, exactly like `onclick` on any
1199
+ * HTML element. But because they bypass {@link addEventListener}, the connect/disconnect
1200
+ * bookkeeping that lets the application lazily attach its canvas pointer handlers must be
1201
+ * kept in sync here.
1202
+ *
1203
+ * @param name - The attribute name (e.g. 'onpointerdown').
1204
+ * @param value - The attribute value, or `null` when the attribute has been removed.
1205
+ */
1206
+ _updateInlineHandler(name, value) {
1207
+ const type = name.substring(2);
1208
+ const had = this._inlineHandlerTypes.has(type);
1209
+ const has = value !== null;
1210
+ if (has && !had) {
1211
+ this._inlineHandlerTypes.add(type);
1212
+ this.dispatchEvent(new CustomEvent(`${type}:connect`, { bubbles: true }));
1213
+ }
1214
+ else if (!has && had) {
1215
+ this._inlineHandlerTypes.delete(type);
1216
+ this.dispatchEvent(new CustomEvent(`${type}:disconnect`, { bubbles: true }));
1217
+ }
1218
+ }
1044
1219
  static get observedAttributes() {
1045
1220
  return [
1046
1221
  'enabled',
@@ -1059,19 +1234,19 @@ class EntityElement extends AsyncElement {
1059
1234
  attributeChangedCallback(name, _oldValue, newValue) {
1060
1235
  switch (name) {
1061
1236
  case 'enabled':
1062
- this.enabled = newValue !== 'false';
1237
+ this.enabled = parseBool(newValue, true);
1063
1238
  break;
1064
1239
  case 'name':
1065
1240
  this.name = newValue;
1066
1241
  break;
1067
1242
  case 'position':
1068
- this.position = parseVec3(newValue);
1243
+ this.position = parseVec3(newValue, Vec3.ZERO, name);
1069
1244
  break;
1070
1245
  case 'rotation':
1071
- this.rotation = parseVec3(newValue);
1246
+ this.rotation = parseVec3(newValue, Vec3.ZERO, name);
1072
1247
  break;
1073
1248
  case 'scale':
1074
- this.scale = parseVec3(newValue);
1249
+ this.scale = parseVec3(newValue, Vec3.ONE, name);
1075
1250
  break;
1076
1251
  case 'tags':
1077
1252
  this.tags = newValue.split(',').map(tag => tag.trim());
@@ -1081,21 +1256,7 @@ class EntityElement extends AsyncElement {
1081
1256
  case 'onpointerdown':
1082
1257
  case 'onpointerup':
1083
1258
  case 'onpointermove':
1084
- if (newValue) {
1085
- const eventName = name.substring(2);
1086
- // Use Function.prototype.bind to avoid new Function
1087
- const handler = (event) => {
1088
- try {
1089
- const handlerStr = this.getAttribute(eventName) || '';
1090
- /* eslint-disable-next-line no-new-func */
1091
- new Function('event', handlerStr).call(this, event);
1092
- }
1093
- catch (e) {
1094
- console.error('Error in event handler:', e);
1095
- }
1096
- };
1097
- this.addEventListener(eventName, handler);
1098
- }
1259
+ this._updateInlineHandler(name, newValue);
1099
1260
  break;
1100
1261
  }
1101
1262
  }
@@ -1120,7 +1281,7 @@ class EntityElement extends AsyncElement {
1120
1281
  }
1121
1282
  hasListeners(type) {
1122
1283
  var _a;
1123
- return Boolean((_a = this._listeners[type]) === null || _a === void 0 ? void 0 : _a.length);
1284
+ return Boolean((_a = this._listeners[type]) === null || _a === void 0 ? void 0 : _a.length) || this._inlineHandlerTypes.has(type);
1124
1285
  }
1125
1286
  }
1126
1287
  customElements.define('pc-entity', EntityElement);
@@ -1352,16 +1513,57 @@ const processBufferView = (gltfBuffer, buffers, continuation) => {
1352
1513
  * {@link https://developer.playcanvas.com/user-manual/web-components/tags/pc-asset/ | `<pc-asset>`} elements.
1353
1514
  * The AssetElement interface also inherits the properties and methods of the
1354
1515
  * {@link HTMLElement} interface.
1516
+ *
1517
+ * The element becomes ready once the containing application has started and the asset is in the
1518
+ * state declared by the markup: loaded for preloaded assets (even if loading failed — check the
1519
+ * asset's `resource`), or registered and awaiting a load for `lazy` assets. Elements inserted
1520
+ * while the application is running are created and registered on insertion, and begin loading
1521
+ * immediately unless `lazy`. A `pc-asset` must be a direct child of `pc-app` — elements placed
1522
+ * elsewhere, or with an unsupported asset type, never become ready.
1355
1523
  */
1356
- class AssetElement extends HTMLElement {
1524
+ class AssetElement extends AsyncElement {
1357
1525
  constructor() {
1358
1526
  super(...arguments);
1359
1527
  this._lazy = false;
1360
1528
  /**
1361
- * The asset that is loaded.
1529
+ * The asset that is loaded. Available once the element is ready — await
1530
+ * {@link whenReady} or the element's `ready()` promise before accessing it.
1362
1531
  */
1363
1532
  this.asset = null;
1364
1533
  }
1534
+ async connectedCallback() {
1535
+ var _a;
1536
+ const appElement = this.closestApp;
1537
+ if (!appElement)
1538
+ return;
1539
+ // Assets must be direct children of pc-app (matches the boot query ':scope > pc-asset')
1540
+ if (this.parentElement !== appElement) {
1541
+ console.warn(`pc-asset '${(_a = this.getAttribute('id')) !== null && _a !== void 0 ? _a : this.getAttribute('src')}' must be a direct child of pc-app - asset not created`);
1542
+ return;
1543
+ }
1544
+ await appElement.ready();
1545
+ // The element may have been removed or re-parented while waiting for the app
1546
+ if (!this.isConnected || this.parentElement !== appElement)
1547
+ return;
1548
+ // Assets present at startup are created by AppElement's boot; this branch handles
1549
+ // elements inserted (or re-inserted) after the app is already running
1550
+ if (!this.asset) {
1551
+ const app = appElement.app;
1552
+ if (!app)
1553
+ return; // pc-app is re-connecting; its own boot will create this asset
1554
+ this.createAsset();
1555
+ if (this.asset) {
1556
+ app.assets.add(this.asset); // add() auto-loads when preload is true
1557
+ if (!this.lazy) {
1558
+ app.assets.load(this.asset);
1559
+ }
1560
+ }
1561
+ }
1562
+ // Never ready if createAsset failed (unsupported asset type)
1563
+ if (this.asset) {
1564
+ this._onReady();
1565
+ }
1566
+ }
1365
1567
  disconnectedCallback() {
1366
1568
  this.destroyAsset();
1367
1569
  }
@@ -1440,11 +1642,11 @@ class AssetElement extends HTMLElement {
1440
1642
  }
1441
1643
  const pixelsPerUnit = this.getAttribute('pixels-per-unit');
1442
1644
  if (pixelsPerUnit !== null) {
1443
- data.pixelsPerUnit = Number(pixelsPerUnit);
1645
+ data.pixelsPerUnit = parseNumber(pixelsPerUnit, 1, 'pixels-per-unit');
1444
1646
  }
1445
1647
  const renderMode = this.getAttribute('render-mode');
1446
1648
  if (renderMode !== null) {
1447
- data.renderMode = parseEnum(renderMode, renderModes, SPRITE_RENDERMODE_SIMPLE);
1649
+ data.renderMode = renderModes.get(parseEnum(renderMode, renderModes, 'simple', 'render-mode'));
1448
1650
  }
1449
1651
  // Apply engine defaults for any values not supplied.
1450
1652
  data.renderMode = (_b = data.renderMode) !== null && _b !== void 0 ? _b : SPRITE_RENDERMODE_SIMPLE;
@@ -1454,7 +1656,10 @@ class AssetElement extends HTMLElement {
1454
1656
  return data;
1455
1657
  }
1456
1658
  destroyAsset() {
1659
+ var _a;
1457
1660
  if (this.asset) {
1661
+ // Deregister first so unload() can still notify the registry
1662
+ (_a = this.asset.registry) === null || _a === void 0 ? void 0 : _a.remove(this.asset);
1458
1663
  this.asset.unload();
1459
1664
  this.asset = null;
1460
1665
  }
@@ -1483,9 +1688,9 @@ class AssetElement extends HTMLElement {
1483
1688
  static get observedAttributes() {
1484
1689
  return ['lazy'];
1485
1690
  }
1486
- attributeChangedCallback(name, _oldValue, _newValue) {
1691
+ attributeChangedCallback(name, _oldValue, newValue) {
1487
1692
  if (name === 'lazy') {
1488
- this.lazy = this.hasAttribute('lazy');
1693
+ this.lazy = parseBool(newValue, false);
1489
1694
  }
1490
1695
  }
1491
1696
  }
@@ -1507,6 +1712,7 @@ class ComponentElement extends AsyncElement {
1507
1712
  super();
1508
1713
  this._enabled = true;
1509
1714
  this._component = null;
1715
+ this._appElement = null;
1510
1716
  this._componentName = componentName;
1511
1717
  }
1512
1718
  // Method to be overridden by subclasses to provide initial component data
@@ -1515,28 +1721,43 @@ class ComponentElement extends AsyncElement {
1515
1721
  }
1516
1722
  async addComponent() {
1517
1723
  const entityElement = this.closestEntity;
1518
- if (entityElement) {
1519
- await entityElement.ready();
1520
- // Add the component to the entity
1521
- const data = this.getInitialComponentData();
1522
- this._component = entityElement.entity.addComponent(this._componentName, data);
1724
+ if (!entityElement) {
1725
+ // A component can only exist on an entity, so an element placed outside one is inert.
1726
+ // It still becomes ready (with a null `component`), so warn rather than fail silently
1727
+ const label = this.id ? ` '${this.id}'` : '';
1728
+ console.warn(`${this.tagName.toLowerCase()}${label} must be a descendant of pc-entity - component not added`);
1729
+ return;
1523
1730
  }
1731
+ await entityElement.ready();
1732
+ // Add the component to the entity
1733
+ const data = this.getInitialComponentData();
1734
+ this._component = entityElement.entity.addComponent(this._componentName, data);
1524
1735
  }
1525
1736
  initComponent() { }
1526
1737
  async connectedCallback() {
1527
- var _a;
1528
- await ((_a = this.closestApp) === null || _a === void 0 ? void 0 : _a.ready());
1738
+ var _a, _b;
1739
+ this._appElement = (_a = this.closestApp) !== null && _a !== void 0 ? _a : null;
1740
+ await ((_b = this._appElement) === null || _b === void 0 ? void 0 : _b.ready());
1529
1741
  await this.addComponent();
1530
1742
  this.initComponent();
1531
1743
  this._onReady();
1532
1744
  }
1533
1745
  disconnectedCallback() {
1534
- // Remove the component when the element is disconnected
1535
- if (this.component && this.component.entity) {
1746
+ var _a, _b;
1747
+ // Remove the component when the element is disconnected. Skip this when the owning
1748
+ // application has already been destroyed — removing a <pc-app> disconnects it before
1749
+ // its children, taking the component systems with it.
1750
+ if (((_a = this._appElement) === null || _a === void 0 ? void 0 : _a.app) && ((_b = this._component) === null || _b === void 0 ? void 0 : _b.entity)) {
1536
1751
  this._component.entity.removeComponent(this._componentName);
1537
- this._component = null;
1538
1752
  }
1753
+ this._component = null;
1754
+ this._appElement = null;
1539
1755
  }
1756
+ /**
1757
+ * The PlayCanvas component instance. Available once the element is ready — await
1758
+ * {@link whenReady} or the element's `ready()` promise before accessing it.
1759
+ * @returns The component instance.
1760
+ */
1540
1761
  get component() {
1541
1762
  return this._component;
1542
1763
  }
@@ -1563,7 +1784,7 @@ class ComponentElement extends AsyncElement {
1563
1784
  attributeChangedCallback(name, _oldValue, newValue) {
1564
1785
  switch (name) {
1565
1786
  case 'enabled':
1566
- this.enabled = newValue !== 'false';
1787
+ this.enabled = parseBool(newValue, true);
1567
1788
  break;
1568
1789
  }
1569
1790
  }
@@ -1611,7 +1832,7 @@ class ButtonComponentElement extends ComponentElement {
1611
1832
  this._active = true;
1612
1833
  this._image = '';
1613
1834
  this._hitPadding = new Vec4(0, 0, 0, 0);
1614
- this._transitionMode = BUTTON_TRANSITION_MODE_TINT;
1835
+ this._transitionMode = 'tint';
1615
1836
  this._hoverTint = new Color(1, 1, 1, 1);
1616
1837
  this._pressedTint = new Color(1, 1, 1, 1);
1617
1838
  this._inactiveTint = new Color(1, 1, 1, 1);
@@ -1628,7 +1849,7 @@ class ButtonComponentElement extends ComponentElement {
1628
1849
  const data = {
1629
1850
  active: this._active,
1630
1851
  hitPadding: this._hitPadding,
1631
- transitionMode: this._transitionMode,
1852
+ transitionMode: transitionModes.get(this._transitionMode),
1632
1853
  hoverTint: this._hoverTint,
1633
1854
  pressedTint: this._pressedTint,
1634
1855
  inactiveTint: this._inactiveTint,
@@ -1718,13 +1939,15 @@ class ButtonComponentElement extends ComponentElement {
1718
1939
  return this._hitPadding;
1719
1940
  }
1720
1941
  /**
1721
- * Sets how the button reacts to being hovered/pressed. Can be `tint` (0) or `sprite` (1).
1942
+ * Sets how the button reacts to being hovered/pressed. Can be `tint` or `sprite`. Defaults to
1943
+ * `tint`.
1722
1944
  * @param value - The transition mode.
1723
1945
  */
1724
1946
  set transitionMode(value) {
1947
+ var _a;
1725
1948
  this._transitionMode = value;
1726
1949
  if (this.component) {
1727
- this.component.transitionMode = value;
1950
+ this.component.transitionMode = (_a = transitionModes.get(value)) !== null && _a !== void 0 ? _a : BUTTON_TRANSITION_MODE_TINT;
1728
1951
  }
1729
1952
  }
1730
1953
  /**
@@ -1936,46 +2159,46 @@ class ButtonComponentElement extends ComponentElement {
1936
2159
  super.attributeChangedCallback(name, _oldValue, newValue);
1937
2160
  switch (name) {
1938
2161
  case 'active':
1939
- this.active = newValue !== 'false';
2162
+ this.active = parseBool(newValue, true);
1940
2163
  break;
1941
2164
  case 'image':
1942
2165
  this.image = newValue;
1943
2166
  break;
1944
2167
  case 'hit-padding':
1945
- this.hitPadding = parseVec4(newValue);
2168
+ this.hitPadding = parseVec4(newValue, Vec4.ZERO, name);
1946
2169
  break;
1947
2170
  case 'transition-mode':
1948
- this.transitionMode = parseEnum(newValue, transitionModes, BUTTON_TRANSITION_MODE_TINT);
2171
+ this.transitionMode = parseEnum(newValue, transitionModes, 'tint', name);
1949
2172
  break;
1950
2173
  case 'hover-tint':
1951
- this.hoverTint = parseColor(newValue);
2174
+ this.hoverTint = parseColor(newValue, Color.WHITE, name);
1952
2175
  break;
1953
2176
  case 'pressed-tint':
1954
- this.pressedTint = parseColor(newValue);
2177
+ this.pressedTint = parseColor(newValue, Color.WHITE, name);
1955
2178
  break;
1956
2179
  case 'inactive-tint':
1957
- this.inactiveTint = parseColor(newValue);
2180
+ this.inactiveTint = parseColor(newValue, Color.WHITE, name);
1958
2181
  break;
1959
2182
  case 'fade-duration':
1960
- this.fadeDuration = Number(newValue);
2183
+ this.fadeDuration = parseNumber(newValue, 0, name);
1961
2184
  break;
1962
2185
  case 'hover-sprite-asset':
1963
2186
  this.hoverSpriteAsset = newValue;
1964
2187
  break;
1965
2188
  case 'hover-sprite-frame':
1966
- this.hoverSpriteFrame = Number(newValue);
2189
+ this.hoverSpriteFrame = parseNumber(newValue, 0, name);
1967
2190
  break;
1968
2191
  case 'pressed-sprite-asset':
1969
2192
  this.pressedSpriteAsset = newValue;
1970
2193
  break;
1971
2194
  case 'pressed-sprite-frame':
1972
- this.pressedSpriteFrame = Number(newValue);
2195
+ this.pressedSpriteFrame = parseNumber(newValue, 0, name);
1973
2196
  break;
1974
2197
  case 'inactive-sprite-asset':
1975
2198
  this.inactiveSpriteAsset = newValue;
1976
2199
  break;
1977
2200
  case 'inactive-sprite-frame':
1978
- this.inactiveSpriteFrame = Number(newValue);
2201
+ this.inactiveSpriteFrame = parseNumber(newValue, 0, name);
1979
2202
  break;
1980
2203
  }
1981
2204
  }
@@ -2036,7 +2259,7 @@ class CameraComponentElement extends ComponentElement {
2036
2259
  gammaCorrection: this._gamma === 'srgb' ? GAMMA_SRGB : GAMMA_NONE,
2037
2260
  horizontalFov: this._horizontalFov,
2038
2261
  nearClip: this._nearClip,
2039
- orthographic: this._orthographic,
2262
+ projection: this._orthographic ? PROJECTION_ORTHOGRAPHIC : PROJECTION_PERSPECTIVE,
2040
2263
  orthoHeight: this._orthoHeight,
2041
2264
  priority: this._priority,
2042
2265
  rect: this._rect,
@@ -2414,58 +2637,58 @@ class CameraComponentElement extends ComponentElement {
2414
2637
  super.attributeChangedCallback(name, _oldValue, newValue);
2415
2638
  switch (name) {
2416
2639
  case 'clear-color':
2417
- this.clearColor = parseColor(newValue);
2640
+ this.clearColor = parseColor(newValue, new Color(0.75, 0.75, 0.75, 1), name);
2418
2641
  break;
2419
2642
  case 'clear-color-buffer':
2420
- this.clearColorBuffer = newValue !== 'false';
2643
+ this.clearColorBuffer = parseBool(newValue, true);
2421
2644
  break;
2422
2645
  case 'clear-depth-buffer':
2423
- this.clearDepthBuffer = newValue !== 'false';
2646
+ this.clearDepthBuffer = parseBool(newValue, true);
2424
2647
  break;
2425
2648
  case 'clear-stencil-buffer':
2426
- this.clearStencilBuffer = newValue !== 'false';
2649
+ this.clearStencilBuffer = parseBool(newValue, false);
2427
2650
  break;
2428
2651
  case 'cull-faces':
2429
- this.cullFaces = newValue !== 'false';
2652
+ this.cullFaces = parseBool(newValue, true);
2430
2653
  break;
2431
2654
  case 'far-clip':
2432
- this.farClip = parseFloat(newValue);
2655
+ this.farClip = parseNumber(newValue, 1000, name);
2433
2656
  break;
2434
2657
  case 'flip-faces':
2435
- this.flipFaces = newValue !== 'false';
2658
+ this.flipFaces = parseBool(newValue, false);
2436
2659
  break;
2437
2660
  case 'fov':
2438
- this.fov = parseFloat(newValue);
2661
+ this.fov = parseNumber(newValue, 45, name);
2439
2662
  break;
2440
2663
  case 'frustum-culling':
2441
- this.frustumCulling = newValue !== 'false';
2664
+ this.frustumCulling = parseBool(newValue, true);
2442
2665
  break;
2443
2666
  case 'gamma':
2444
- this.gamma = newValue;
2667
+ this.gamma = parseEnum(newValue, ['linear', 'srgb'], 'srgb', name);
2445
2668
  break;
2446
2669
  case 'horizontal-fov':
2447
- this.horizontalFov = this.hasAttribute('horizontal-fov');
2670
+ this.horizontalFov = parseBool(newValue, false);
2448
2671
  break;
2449
2672
  case 'near-clip':
2450
- this.nearClip = parseFloat(newValue);
2673
+ this.nearClip = parseNumber(newValue, 0.1, name);
2451
2674
  break;
2452
2675
  case 'orthographic':
2453
- this.orthographic = this.hasAttribute('orthographic');
2676
+ this.orthographic = parseBool(newValue, false);
2454
2677
  break;
2455
2678
  case 'ortho-height':
2456
- this.orthoHeight = parseFloat(newValue);
2679
+ this.orthoHeight = parseNumber(newValue, 10, name);
2457
2680
  break;
2458
2681
  case 'priority':
2459
- this.priority = parseFloat(newValue);
2682
+ this.priority = parseNumber(newValue, 0, name);
2460
2683
  break;
2461
2684
  case 'rect':
2462
- this.rect = parseVec4(newValue);
2685
+ this.rect = parseVec4(newValue, new Vec4(0, 0, 1, 1), name);
2463
2686
  break;
2464
2687
  case 'scissor-rect':
2465
- this.scissorRect = parseVec4(newValue);
2688
+ this.scissorRect = parseVec4(newValue, new Vec4(0, 0, 1, 1), name);
2466
2689
  break;
2467
2690
  case 'tonemap':
2468
- this.tonemap = newValue;
2691
+ this.tonemap = parseEnum(newValue, tonemaps, 'none', name);
2469
2692
  break;
2470
2693
  }
2471
2694
  }
@@ -2591,28 +2814,28 @@ class CollisionComponentElement extends ComponentElement {
2591
2814
  super.attributeChangedCallback(name, _oldValue, newValue);
2592
2815
  switch (name) {
2593
2816
  case 'angular-offset':
2594
- this.angularOffset = parseQuat(newValue);
2817
+ this.angularOffset = parseQuat(newValue, Quat.IDENTITY, name);
2595
2818
  break;
2596
2819
  case 'axis':
2597
- this.axis = parseInt(newValue, 10);
2820
+ this.axis = parseNumber(newValue, 1, name);
2598
2821
  break;
2599
2822
  case 'convex-hull':
2600
- this.convexHull = this.hasAttribute('convex-hull');
2823
+ this.convexHull = parseBool(newValue, false);
2601
2824
  break;
2602
2825
  case 'half-extents':
2603
- this.halfExtents = parseVec3(newValue);
2826
+ this.halfExtents = parseVec3(newValue, new Vec3(0.5, 0.5, 0.5), name);
2604
2827
  break;
2605
2828
  case 'height':
2606
- this.height = parseFloat(newValue);
2829
+ this.height = parseNumber(newValue, 2, name);
2607
2830
  break;
2608
2831
  case 'linear-offset':
2609
- this.linearOffset = parseVec3(newValue);
2832
+ this.linearOffset = parseVec3(newValue, Vec3.ZERO, name);
2610
2833
  break;
2611
2834
  case 'radius':
2612
- this.radius = parseFloat(newValue);
2835
+ this.radius = parseNumber(newValue, 0.5, name);
2613
2836
  break;
2614
2837
  case 'type':
2615
- this.type = newValue;
2838
+ this.type = parseEnum(newValue, ['box', 'capsule', 'compound', 'cone', 'cylinder', 'mesh', 'sphere'], 'box', name);
2616
2839
  break;
2617
2840
  }
2618
2841
  }
@@ -2632,13 +2855,13 @@ class ElementComponentElement extends ComponentElement {
2632
2855
  constructor() {
2633
2856
  super('element');
2634
2857
  this._anchor = new Vec4(0.5, 0.5, 0.5, 0.5);
2635
- this._asset = '';
2636
2858
  this._autoWidth = true;
2637
2859
  this._autoHeight = true;
2638
2860
  this._autoFitWidth = false;
2639
2861
  this._autoFitHeight = false;
2640
2862
  this._color = new Color(1, 1, 1, 1);
2641
2863
  this._enableMarkup = false;
2864
+ this._fontAsset = '';
2642
2865
  this._fontSize = 32;
2643
2866
  this._maxFontSize = 32;
2644
2867
  this._minFontSize = 8;
@@ -2701,7 +2924,7 @@ class ElementComponentElement extends ComponentElement {
2701
2924
  };
2702
2925
  // Asset references are resolved from `<pc-asset>` element ids to engine asset ids. They are
2703
2926
  // only included when they resolve, so image/group elements (with no font) don't error.
2704
- const fontAsset = AssetElement.get(this._asset);
2927
+ const fontAsset = AssetElement.get(this._fontAsset);
2705
2928
  if (fontAsset) {
2706
2929
  data.fontAsset = fontAsset.id;
2707
2930
  }
@@ -2747,24 +2970,6 @@ class ElementComponentElement extends ComponentElement {
2747
2970
  get anchor() {
2748
2971
  return this._anchor;
2749
2972
  }
2750
- /**
2751
- * Sets the id of the `pc-asset` to use for the font (text elements).
2752
- * @param value - The asset ID.
2753
- */
2754
- set asset(value) {
2755
- this._asset = value;
2756
- const asset = AssetElement.get(value);
2757
- if (this.component && asset) {
2758
- this.component.fontAsset = asset.id;
2759
- }
2760
- }
2761
- /**
2762
- * Gets the id of the `pc-asset` to use for the font.
2763
- * @returns The asset ID.
2764
- */
2765
- get asset() {
2766
- return this._asset;
2767
- }
2768
2973
  /**
2769
2974
  * Sets whether the element component should automatically adjust its width to the text content
2770
2975
  * (text elements only).
@@ -2835,6 +3040,24 @@ class ElementComponentElement extends ComponentElement {
2835
3040
  get enableMarkup() {
2836
3041
  return this._enableMarkup;
2837
3042
  }
3043
+ /**
3044
+ * Sets the id of the `pc-asset` to use for the font (text elements).
3045
+ * @param value - The font asset ID.
3046
+ */
3047
+ set fontAsset(value) {
3048
+ this._fontAsset = value;
3049
+ const asset = AssetElement.get(value);
3050
+ if (this.component && asset) {
3051
+ this.component.fontAsset = asset.id;
3052
+ }
3053
+ }
3054
+ /**
3055
+ * Gets the id of the `pc-asset` to use for the font.
3056
+ * @returns The font asset ID.
3057
+ */
3058
+ get fontAsset() {
3059
+ return this._fontAsset;
3060
+ }
2838
3061
  /**
2839
3062
  * Sets the font size of the element component.
2840
3063
  * @param value - The font size.
@@ -3184,13 +3407,13 @@ class ElementComponentElement extends ComponentElement {
3184
3407
  return [
3185
3408
  ...super.observedAttributes,
3186
3409
  'anchor',
3187
- 'asset',
3188
3410
  'auto-width',
3189
3411
  'auto-height',
3190
3412
  'auto-fit-width',
3191
3413
  'auto-fit-height',
3192
3414
  'color',
3193
3415
  'enable-markup',
3416
+ 'font-asset',
3194
3417
  'font-size',
3195
3418
  'max-font-size',
3196
3419
  'min-font-size',
@@ -3215,64 +3438,64 @@ class ElementComponentElement extends ComponentElement {
3215
3438
  super.attributeChangedCallback(name, _oldValue, newValue);
3216
3439
  switch (name) {
3217
3440
  case 'anchor':
3218
- this.anchor = parseVec4(newValue);
3219
- break;
3220
- case 'asset':
3221
- this.asset = newValue;
3441
+ this.anchor = parseVec4(newValue, new Vec4(0.5, 0.5, 0.5, 0.5), name);
3222
3442
  break;
3223
3443
  case 'auto-width':
3224
- this.autoWidth = newValue !== 'false';
3444
+ this.autoWidth = parseBool(newValue, true);
3225
3445
  break;
3226
3446
  case 'auto-height':
3227
- this.autoHeight = newValue !== 'false';
3447
+ this.autoHeight = parseBool(newValue, true);
3228
3448
  break;
3229
3449
  case 'auto-fit-width':
3230
- this.autoFitWidth = newValue !== 'false';
3450
+ this.autoFitWidth = parseBool(newValue, false);
3231
3451
  break;
3232
3452
  case 'auto-fit-height':
3233
- this.autoFitHeight = newValue !== 'false';
3453
+ this.autoFitHeight = parseBool(newValue, false);
3234
3454
  break;
3235
3455
  case 'color':
3236
- this.color = parseColor(newValue);
3456
+ this.color = parseColor(newValue, Color.WHITE, name);
3237
3457
  break;
3238
3458
  case 'enable-markup':
3239
- this.enableMarkup = this.hasAttribute(name);
3459
+ this.enableMarkup = parseBool(newValue, false);
3460
+ break;
3461
+ case 'font-asset':
3462
+ this.fontAsset = newValue;
3240
3463
  break;
3241
3464
  case 'font-size':
3242
- this.fontSize = Number(newValue);
3465
+ this.fontSize = parseNumber(newValue, 32, name);
3243
3466
  break;
3244
3467
  case 'max-font-size':
3245
- this.maxFontSize = Number(newValue);
3468
+ this.maxFontSize = parseNumber(newValue, 32, name);
3246
3469
  break;
3247
3470
  case 'min-font-size':
3248
- this.minFontSize = Number(newValue);
3471
+ this.minFontSize = parseNumber(newValue, 8, name);
3249
3472
  break;
3250
3473
  case 'height':
3251
- this.height = Number(newValue);
3474
+ this.height = parseNumber(newValue, 0, name);
3252
3475
  break;
3253
3476
  case 'line-height':
3254
- this.lineHeight = Number(newValue);
3477
+ this.lineHeight = parseNumber(newValue, 32, name);
3255
3478
  break;
3256
3479
  case 'margin':
3257
- this.margin = parseVec4(newValue);
3480
+ this.margin = parseVec4(newValue, null, name);
3258
3481
  break;
3259
3482
  case 'mask':
3260
- this.mask = this.hasAttribute(name);
3483
+ this.mask = parseBool(newValue, false);
3261
3484
  break;
3262
3485
  case 'opacity':
3263
- this.opacity = Number(newValue);
3486
+ this.opacity = parseNumber(newValue, 1, name);
3264
3487
  break;
3265
3488
  case 'pivot':
3266
- this.pivot = parseVec2(newValue);
3489
+ this.pivot = parseVec2(newValue, new Vec2(0.5, 0.5), name);
3267
3490
  break;
3268
3491
  case 'pixels-per-unit':
3269
- this.pixelsPerUnit = Number(newValue);
3492
+ this.pixelsPerUnit = parseNumber(newValue, null, name);
3270
3493
  break;
3271
3494
  case 'sprite-asset':
3272
3495
  this.spriteAsset = newValue;
3273
3496
  break;
3274
3497
  case 'sprite-frame':
3275
- this.spriteFrame = Number(newValue);
3498
+ this.spriteFrame = parseNumber(newValue, 0, name);
3276
3499
  break;
3277
3500
  case 'text':
3278
3501
  this.text = newValue;
@@ -3281,16 +3504,16 @@ class ElementComponentElement extends ComponentElement {
3281
3504
  this.textureAsset = newValue;
3282
3505
  break;
3283
3506
  case 'type':
3284
- this.type = newValue;
3507
+ this.type = parseEnum(newValue, ['group', 'image', 'text'], 'group', name);
3285
3508
  break;
3286
3509
  case 'use-input':
3287
- this.useInput = this.hasAttribute(name);
3510
+ this.useInput = parseBool(newValue, false);
3288
3511
  break;
3289
3512
  case 'width':
3290
- this.width = Number(newValue);
3513
+ this.width = parseNumber(newValue, 0, name);
3291
3514
  break;
3292
3515
  case 'wrap-lines':
3293
- this.wrapLines = this.hasAttribute(name);
3516
+ this.wrapLines = parseBool(newValue, false);
3294
3517
  break;
3295
3518
  }
3296
3519
  }
@@ -3472,25 +3695,25 @@ class LayoutChildComponentElement extends ComponentElement {
3472
3695
  super.attributeChangedCallback(name, _oldValue, newValue);
3473
3696
  switch (name) {
3474
3697
  case 'min-width':
3475
- this.minWidth = Number(newValue);
3698
+ this.minWidth = parseNumber(newValue, 0, name);
3476
3699
  break;
3477
3700
  case 'min-height':
3478
- this.minHeight = Number(newValue);
3701
+ this.minHeight = parseNumber(newValue, 0, name);
3479
3702
  break;
3480
3703
  case 'max-width':
3481
- this.maxWidth = newValue === '' ? null : Number(newValue);
3704
+ this.maxWidth = parseNumber(newValue, null, name);
3482
3705
  break;
3483
3706
  case 'max-height':
3484
- this.maxHeight = newValue === '' ? null : Number(newValue);
3707
+ this.maxHeight = parseNumber(newValue, null, name);
3485
3708
  break;
3486
3709
  case 'fit-width-proportion':
3487
- this.fitWidthProportion = Number(newValue);
3710
+ this.fitWidthProportion = parseNumber(newValue, 0, name);
3488
3711
  break;
3489
3712
  case 'fit-height-proportion':
3490
- this.fitHeightProportion = Number(newValue);
3713
+ this.fitHeightProportion = parseNumber(newValue, 0, name);
3491
3714
  break;
3492
3715
  case 'exclude-from-layout':
3493
- this.excludeFromLayout = newValue !== 'false';
3716
+ this.excludeFromLayout = parseBool(newValue, false);
3494
3717
  break;
3495
3718
  }
3496
3719
  }
@@ -3519,26 +3742,26 @@ class LayoutGroupComponentElement extends ComponentElement {
3519
3742
  /** @ignore */
3520
3743
  constructor() {
3521
3744
  super('layoutgroup');
3522
- this._orientation = ORIENTATION_HORIZONTAL;
3745
+ this._orientation = 'horizontal';
3523
3746
  this._reverseX = false;
3524
3747
  this._reverseY = false;
3525
3748
  this._alignment = new Vec2(0, 1);
3526
3749
  this._padding = new Vec4(0, 0, 0, 0);
3527
3750
  this._spacing = new Vec2(0, 0);
3528
- this._widthFitting = FITTING_NONE;
3529
- this._heightFitting = FITTING_NONE;
3751
+ this._widthFitting = 'none';
3752
+ this._heightFitting = 'none';
3530
3753
  this._wrap = false;
3531
3754
  }
3532
3755
  getInitialComponentData() {
3533
3756
  return {
3534
- orientation: this._orientation,
3757
+ orientation: orientations$1.get(this._orientation),
3535
3758
  reverseX: this._reverseX,
3536
3759
  reverseY: this._reverseY,
3537
3760
  alignment: this._alignment,
3538
3761
  padding: this._padding,
3539
3762
  spacing: this._spacing,
3540
- widthFitting: this._widthFitting,
3541
- heightFitting: this._heightFitting,
3763
+ widthFitting: fittings.get(this._widthFitting),
3764
+ heightFitting: fittings.get(this._heightFitting),
3542
3765
  wrap: this._wrap
3543
3766
  };
3544
3767
  }
@@ -3550,13 +3773,15 @@ class LayoutGroupComponentElement extends ComponentElement {
3550
3773
  return super.component;
3551
3774
  }
3552
3775
  /**
3553
- * Sets the orientation of the layout group. Can be `horizontal` (0) or `vertical` (1).
3776
+ * Sets the orientation of the layout group. Can be `horizontal` or `vertical`. Defaults to
3777
+ * `horizontal`.
3554
3778
  * @param value - The orientation.
3555
3779
  */
3556
3780
  set orientation(value) {
3781
+ var _a;
3557
3782
  this._orientation = value;
3558
3783
  if (this.component) {
3559
- this.component.orientation = value;
3784
+ this.component.orientation = (_a = orientations$1.get(value)) !== null && _a !== void 0 ? _a : ORIENTATION_HORIZONTAL;
3560
3785
  }
3561
3786
  }
3562
3787
  /**
@@ -3652,14 +3877,15 @@ class LayoutGroupComponentElement extends ComponentElement {
3652
3877
  return this._spacing;
3653
3878
  }
3654
3879
  /**
3655
- * Sets the fitting mode along the horizontal axis. Can be `none` (0), `stretch` (1), `shrink`
3656
- * (2) or `both` (3).
3880
+ * Sets the fitting mode along the horizontal axis. Can be `none`, `stretch`, `shrink` or
3881
+ * `both`. Defaults to `none`.
3657
3882
  * @param value - The width fitting mode.
3658
3883
  */
3659
3884
  set widthFitting(value) {
3885
+ var _a;
3660
3886
  this._widthFitting = value;
3661
3887
  if (this.component) {
3662
- this.component.widthFitting = value;
3888
+ this.component.widthFitting = (_a = fittings.get(value)) !== null && _a !== void 0 ? _a : FITTING_NONE;
3663
3889
  }
3664
3890
  }
3665
3891
  /**
@@ -3670,14 +3896,15 @@ class LayoutGroupComponentElement extends ComponentElement {
3670
3896
  return this._widthFitting;
3671
3897
  }
3672
3898
  /**
3673
- * Sets the fitting mode along the vertical axis. Can be `none` (0), `stretch` (1), `shrink` (2)
3674
- * or `both` (3).
3899
+ * Sets the fitting mode along the vertical axis. Can be `none`, `stretch`, `shrink` or
3900
+ * `both`. Defaults to `none`.
3675
3901
  * @param value - The height fitting mode.
3676
3902
  */
3677
3903
  set heightFitting(value) {
3904
+ var _a;
3678
3905
  this._heightFitting = value;
3679
3906
  if (this.component) {
3680
- this.component.heightFitting = value;
3907
+ this.component.heightFitting = (_a = fittings.get(value)) !== null && _a !== void 0 ? _a : FITTING_NONE;
3681
3908
  }
3682
3909
  }
3683
3910
  /**
@@ -3722,31 +3949,31 @@ class LayoutGroupComponentElement extends ComponentElement {
3722
3949
  super.attributeChangedCallback(name, _oldValue, newValue);
3723
3950
  switch (name) {
3724
3951
  case 'orientation':
3725
- this.orientation = parseEnum(newValue, orientations$1, ORIENTATION_HORIZONTAL);
3952
+ this.orientation = parseEnum(newValue, orientations$1, 'horizontal', name);
3726
3953
  break;
3727
3954
  case 'reverse-x':
3728
- this.reverseX = newValue !== 'false';
3955
+ this.reverseX = parseBool(newValue, false);
3729
3956
  break;
3730
3957
  case 'reverse-y':
3731
- this.reverseY = newValue !== 'false';
3958
+ this.reverseY = parseBool(newValue, false);
3732
3959
  break;
3733
3960
  case 'alignment':
3734
- this.alignment = parseVec2(newValue);
3961
+ this.alignment = parseVec2(newValue, new Vec2(0, 1), name);
3735
3962
  break;
3736
3963
  case 'padding':
3737
- this.padding = parseVec4(newValue);
3964
+ this.padding = parseVec4(newValue, Vec4.ZERO, name);
3738
3965
  break;
3739
3966
  case 'spacing':
3740
- this.spacing = parseVec2(newValue);
3967
+ this.spacing = parseVec2(newValue, Vec2.ZERO, name);
3741
3968
  break;
3742
3969
  case 'width-fitting':
3743
- this.widthFitting = parseEnum(newValue, fittings, FITTING_NONE);
3970
+ this.widthFitting = parseEnum(newValue, fittings, 'none', name);
3744
3971
  break;
3745
3972
  case 'height-fitting':
3746
- this.heightFitting = parseEnum(newValue, fittings, FITTING_NONE);
3973
+ this.heightFitting = parseEnum(newValue, fittings, 'none', name);
3747
3974
  break;
3748
3975
  case 'wrap':
3749
- this.wrap = newValue !== 'false';
3976
+ this.wrap = parseBool(newValue, false);
3750
3977
  break;
3751
3978
  }
3752
3979
  }
@@ -4042,14 +4269,11 @@ class LightComponentElement extends ComponentElement {
4042
4269
  return this._shadowType;
4043
4270
  }
4044
4271
  /**
4045
- * Sets the type of the light.
4272
+ * Sets the type of the light. Can be `directional`, `omni` or `spot`. Defaults to
4273
+ * `directional`.
4046
4274
  * @param value - The type.
4047
4275
  */
4048
4276
  set type(value) {
4049
- if (!['directional', 'omni', 'spot'].includes(value)) {
4050
- console.warn(`Invalid light type '${value}', using default type '${this._type}'.`);
4051
- return;
4052
- }
4053
4277
  this._type = value;
4054
4278
  if (this.component) {
4055
4279
  this.component.type = value;
@@ -4192,61 +4416,61 @@ class LightComponentElement extends ComponentElement {
4192
4416
  super.attributeChangedCallback(name, _oldValue, newValue);
4193
4417
  switch (name) {
4194
4418
  case 'color':
4195
- this.color = parseColor(newValue);
4419
+ this.color = parseColor(newValue, Color.WHITE, name);
4196
4420
  break;
4197
4421
  case 'cast-shadows':
4198
- this.castShadows = this.hasAttribute('cast-shadows');
4422
+ this.castShadows = parseBool(newValue, false);
4199
4423
  break;
4200
4424
  case 'inner-cone-angle':
4201
- this.innerConeAngle = Number(newValue);
4425
+ this.innerConeAngle = parseNumber(newValue, 40, name);
4202
4426
  break;
4203
4427
  case 'intensity':
4204
- this.intensity = Number(newValue);
4428
+ this.intensity = parseNumber(newValue, 1, name);
4205
4429
  break;
4206
4430
  case 'normal-offset-bias':
4207
- this.normalOffsetBias = Number(newValue);
4431
+ this.normalOffsetBias = parseNumber(newValue, 0.05, name);
4208
4432
  break;
4209
4433
  case 'outer-cone-angle':
4210
- this.outerConeAngle = Number(newValue);
4434
+ this.outerConeAngle = parseNumber(newValue, 45, name);
4211
4435
  break;
4212
4436
  case 'penumbra-falloff':
4213
- this.penumbraFalloff = Number(newValue);
4437
+ this.penumbraFalloff = parseNumber(newValue, 1, name);
4214
4438
  break;
4215
4439
  case 'penumbra-size':
4216
- this.penumbraSize = Number(newValue);
4440
+ this.penumbraSize = parseNumber(newValue, 1, name);
4217
4441
  break;
4218
4442
  case 'range':
4219
- this.range = Number(newValue);
4443
+ this.range = parseNumber(newValue, 10, name);
4220
4444
  break;
4221
4445
  case 'shadow-bias':
4222
- this.shadowBias = Number(newValue);
4446
+ this.shadowBias = parseNumber(newValue, 0.2, name);
4223
4447
  break;
4224
4448
  case 'shadow-distance':
4225
- this.shadowDistance = Number(newValue);
4449
+ this.shadowDistance = parseNumber(newValue, 16, name);
4226
4450
  break;
4227
4451
  case 'shadow-blocker-samples':
4228
- this.shadowBlockerSamples = Number(newValue);
4452
+ this.shadowBlockerSamples = parseNumber(newValue, 16, name);
4229
4453
  break;
4230
4454
  case 'shadow-resolution':
4231
- this.shadowResolution = Number(newValue);
4455
+ this.shadowResolution = parseNumber(newValue, 1024, name);
4232
4456
  break;
4233
4457
  case 'shadow-intensity':
4234
- this.shadowIntensity = Number(newValue);
4458
+ this.shadowIntensity = parseNumber(newValue, 1, name);
4235
4459
  break;
4236
4460
  case 'shadow-samples':
4237
- this.shadowSamples = Number(newValue);
4461
+ this.shadowSamples = parseNumber(newValue, 16, name);
4238
4462
  break;
4239
4463
  case 'shadow-type':
4240
- this.shadowType = newValue;
4464
+ this.shadowType = parseEnum(newValue, shadowTypes, 'pcf3-32f', name);
4241
4465
  break;
4242
4466
  case 'type':
4243
- this.type = newValue;
4467
+ this.type = parseEnum(newValue, ['directional', 'omni', 'spot'], 'directional', name);
4244
4468
  break;
4245
4469
  case 'vsm-bias':
4246
- this.vsmBias = Number(newValue);
4470
+ this.vsmBias = parseNumber(newValue, 0.01, name);
4247
4471
  break;
4248
4472
  case 'vsm-blur-size':
4249
- this.vsmBlurSize = Number(newValue);
4473
+ this.vsmBlurSize = parseNumber(newValue, 11, name);
4250
4474
  break;
4251
4475
  }
4252
4476
  }
@@ -4390,6 +4614,10 @@ customElements.define('pc-particles', ParticleSystemComponentElement);
4390
4614
  * {@link https://developer.playcanvas.com/user-manual/web-components/tags/pc-material/ | `<pc-material>`} elements.
4391
4615
  * The MaterialElement interface also inherits the properties and methods of the
4392
4616
  * {@link HTMLElement} interface.
4617
+ *
4618
+ * A `pc-material` must be a direct child of `pc-app` — elements placed elsewhere log a warning
4619
+ * and never create a material. Elements inserted while the application is already running are
4620
+ * created on insertion.
4393
4621
  */
4394
4622
  class MaterialElement extends HTMLElement {
4395
4623
  constructor() {
@@ -4401,6 +4629,26 @@ class MaterialElement extends HTMLElement {
4401
4629
  this._roughnessMap = '';
4402
4630
  this.material = null;
4403
4631
  }
4632
+ async connectedCallback() {
4633
+ var _a, _b;
4634
+ const appElement = (_b = (_a = this.parentElement) === null || _a === void 0 ? void 0 : _a.closest('pc-app')) !== null && _b !== void 0 ? _b : null;
4635
+ // Materials must be direct children of pc-app (matches the boot query ':scope > pc-material')
4636
+ if (!appElement || this.parentElement !== appElement) {
4637
+ console.warn(`pc-material '${this.id}' must be a direct child of pc-app - material not created`);
4638
+ return;
4639
+ }
4640
+ await appElement.ready();
4641
+ // The element may have been removed or re-parented while waiting for the app
4642
+ if (!this.isConnected || this.parentElement !== appElement)
4643
+ return;
4644
+ // Materials present at startup are created by AppElement's boot; this branch handles
4645
+ // elements inserted (or re-inserted) after the app is already running
4646
+ if (!this.material) {
4647
+ if (!appElement.app)
4648
+ return; // pc-app is re-connecting; its own boot will create this
4649
+ this.createMaterial();
4650
+ }
4651
+ }
4404
4652
  createMaterial() {
4405
4653
  this.material = new StandardMaterial();
4406
4654
  this.material.glossInvert = false;
@@ -4483,7 +4731,7 @@ class MaterialElement extends HTMLElement {
4483
4731
  attributeChangedCallback(name, _oldValue, newValue) {
4484
4732
  switch (name) {
4485
4733
  case 'diffuse':
4486
- this.diffuse = parseColor(newValue);
4734
+ this.diffuse = parseColor(newValue, Color.WHITE, name);
4487
4735
  break;
4488
4736
  case 'diffuse-map':
4489
4737
  this.diffuseMap = newValue;
@@ -4508,6 +4756,10 @@ customElements.define('pc-material', MaterialElement);
4508
4756
  * The RenderComponentElement interface also inherits the properties and methods of the
4509
4757
  * {@link HTMLElement} interface.
4510
4758
  *
4759
+ * This element renders one of the engine's built-in primitives, selected with `type` (defaulting
4760
+ * to `box`). It does not cover the engine's `asset` render type, since there is no way to supply
4761
+ * a render asset here — use `pc-model` for glTF content instead.
4762
+ *
4511
4763
  * @category Components
4512
4764
  */
4513
4765
  class RenderComponentElement extends ComponentElement {
@@ -4517,7 +4769,7 @@ class RenderComponentElement extends ComponentElement {
4517
4769
  this._castShadows = true;
4518
4770
  this._material = '';
4519
4771
  this._receiveShadows = true;
4520
- this._type = 'asset';
4772
+ this._type = 'box';
4521
4773
  }
4522
4774
  getInitialComponentData() {
4523
4775
  return {
@@ -4609,16 +4861,16 @@ class RenderComponentElement extends ComponentElement {
4609
4861
  super.attributeChangedCallback(name, _oldValue, newValue);
4610
4862
  switch (name) {
4611
4863
  case 'cast-shadows':
4612
- this.castShadows = newValue !== 'false';
4864
+ this.castShadows = parseBool(newValue, true);
4613
4865
  break;
4614
4866
  case 'material':
4615
4867
  this.material = newValue;
4616
4868
  break;
4617
4869
  case 'receive-shadows':
4618
- this.receiveShadows = newValue !== 'false';
4870
+ this.receiveShadows = parseBool(newValue, true);
4619
4871
  break;
4620
4872
  case 'type':
4621
- this.type = newValue;
4873
+ this.type = parseEnum(newValue, ['box', 'capsule', 'cone', 'cylinder', 'plane', 'sphere'], 'box', name);
4622
4874
  break;
4623
4875
  }
4624
4876
  }
@@ -4782,31 +5034,31 @@ class RigidBodyComponentElement extends ComponentElement {
4782
5034
  super.attributeChangedCallback(name, _oldValue, newValue);
4783
5035
  switch (name) {
4784
5036
  case 'angular-damping':
4785
- this.angularDamping = parseFloat(newValue);
5037
+ this.angularDamping = parseNumber(newValue, 0, name);
4786
5038
  break;
4787
5039
  case 'angular-factor':
4788
- this.angularFactor = parseVec3(newValue);
5040
+ this.angularFactor = parseVec3(newValue, Vec3.ONE, name);
4789
5041
  break;
4790
5042
  case 'friction':
4791
- this.friction = parseFloat(newValue);
5043
+ this.friction = parseNumber(newValue, 0.5, name);
4792
5044
  break;
4793
5045
  case 'linear-damping':
4794
- this.linearDamping = parseFloat(newValue);
5046
+ this.linearDamping = parseNumber(newValue, 0, name);
4795
5047
  break;
4796
5048
  case 'linear-factor':
4797
- this.linearFactor = parseVec3(newValue);
5049
+ this.linearFactor = parseVec3(newValue, Vec3.ONE, name);
4798
5050
  break;
4799
5051
  case 'mass':
4800
- this.mass = parseFloat(newValue);
5052
+ this.mass = parseNumber(newValue, 1, name);
4801
5053
  break;
4802
5054
  case 'restitution':
4803
- this.restitution = parseFloat(newValue);
5055
+ this.restitution = parseNumber(newValue, 0, name);
4804
5056
  break;
4805
5057
  case 'rolling-friction':
4806
- this.rollingFriction = parseFloat(newValue);
5058
+ this.rollingFriction = parseNumber(newValue, 0, name);
4807
5059
  break;
4808
5060
  case 'type':
4809
- this.type = newValue;
5061
+ this.type = parseEnum(newValue, ['static', 'dynamic', 'kinematic'], 'static', name);
4810
5062
  break;
4811
5063
  }
4812
5064
  }
@@ -4918,22 +5170,22 @@ class ScreenComponentElement extends ComponentElement {
4918
5170
  super.attributeChangedCallback(name, _oldValue, newValue);
4919
5171
  switch (name) {
4920
5172
  case 'priority':
4921
- this.priority = parseInt(newValue, 10);
5173
+ this.priority = parseNumber(newValue, 0, name);
4922
5174
  break;
4923
5175
  case 'reference-resolution':
4924
- this.referenceResolution = parseVec2(newValue);
5176
+ this.referenceResolution = parseVec2(newValue, new Vec2(640, 320), name);
4925
5177
  break;
4926
5178
  case 'resolution':
4927
- this.resolution = parseVec2(newValue);
5179
+ this.resolution = parseVec2(newValue, new Vec2(640, 320), name);
4928
5180
  break;
4929
5181
  case 'scale-blend':
4930
- this.scaleBlend = parseFloat(newValue);
5182
+ this.scaleBlend = parseNumber(newValue, 0.5, name);
4931
5183
  break;
4932
5184
  case 'blend':
4933
- this.blend = this.hasAttribute('blend');
5185
+ this.blend = parseBool(newValue, false);
4934
5186
  break;
4935
5187
  case 'screen-space':
4936
- this.screenSpace = this.hasAttribute('screen-space');
5188
+ this.screenSpace = parseBool(newValue, false);
4937
5189
  break;
4938
5190
  }
4939
5191
  }
@@ -4956,14 +5208,14 @@ class ScrollbarComponentElement extends ComponentElement {
4956
5208
  /** @ignore */
4957
5209
  constructor() {
4958
5210
  super('scrollbar');
4959
- this._orientation = ORIENTATION_HORIZONTAL;
5211
+ this._orientation = 'horizontal';
4960
5212
  this._value = 0;
4961
5213
  this._handleSize = 0.5;
4962
5214
  this._handle = '';
4963
5215
  }
4964
5216
  getInitialComponentData() {
4965
5217
  const data = {
4966
- orientation: this._orientation,
5218
+ orientation: orientations.get(this._orientation),
4967
5219
  value: this._value,
4968
5220
  handleSize: this._handleSize
4969
5221
  };
@@ -4981,13 +5233,15 @@ class ScrollbarComponentElement extends ComponentElement {
4981
5233
  return super.component;
4982
5234
  }
4983
5235
  /**
4984
- * Sets the orientation of the scrollbar. Can be `horizontal` (0) or `vertical` (1).
5236
+ * Sets the orientation of the scrollbar. Can be `horizontal` or `vertical`. Defaults to
5237
+ * `horizontal`.
4985
5238
  * @param value - The orientation.
4986
5239
  */
4987
5240
  set orientation(value) {
5241
+ var _a;
4988
5242
  this._orientation = value;
4989
5243
  if (this.component) {
4990
- this.component.orientation = value;
5244
+ this.component.orientation = (_a = orientations.get(value)) !== null && _a !== void 0 ? _a : ORIENTATION_HORIZONTAL;
4991
5245
  }
4992
5246
  }
4993
5247
  /**
@@ -5063,13 +5317,13 @@ class ScrollbarComponentElement extends ComponentElement {
5063
5317
  super.attributeChangedCallback(name, _oldValue, newValue);
5064
5318
  switch (name) {
5065
5319
  case 'orientation':
5066
- this.orientation = parseEnum(newValue, orientations, ORIENTATION_HORIZONTAL);
5320
+ this.orientation = parseEnum(newValue, orientations, 'horizontal', name);
5067
5321
  break;
5068
5322
  case 'value':
5069
- this.value = Number(newValue);
5323
+ this.value = parseNumber(newValue, 0, name);
5070
5324
  break;
5071
5325
  case 'handle-size':
5072
- this.handleSize = Number(newValue);
5326
+ this.handleSize = parseNumber(newValue, 0.5, name);
5073
5327
  break;
5074
5328
  case 'handle':
5075
5329
  this.handle = newValue;
@@ -5102,13 +5356,13 @@ class ScrollViewComponentElement extends ComponentElement {
5102
5356
  super('scrollview');
5103
5357
  this._horizontal = true;
5104
5358
  this._vertical = true;
5105
- this._scrollMode = SCROLL_MODE_BOUNCE;
5359
+ this._scrollMode = 'bounce';
5106
5360
  this._bounceAmount = 0.1;
5107
5361
  this._friction = 0.05;
5108
5362
  this._useMouseWheel = true;
5109
5363
  this._mouseWheelSensitivity = new Vec2(1, 1);
5110
- this._horizontalScrollbarVisibility = SCROLLBAR_VISIBILITY_SHOW_WHEN_REQUIRED;
5111
- this._verticalScrollbarVisibility = SCROLLBAR_VISIBILITY_SHOW_WHEN_REQUIRED;
5364
+ this._horizontalScrollbarVisibility = 'when-required';
5365
+ this._verticalScrollbarVisibility = 'when-required';
5112
5366
  this._viewport = '';
5113
5367
  this._content = '';
5114
5368
  this._horizontalScrollbar = '';
@@ -5118,13 +5372,13 @@ class ScrollViewComponentElement extends ComponentElement {
5118
5372
  const data = {
5119
5373
  horizontal: this._horizontal,
5120
5374
  vertical: this._vertical,
5121
- scrollMode: this._scrollMode,
5375
+ scrollMode: scrollModes.get(this._scrollMode),
5122
5376
  bounceAmount: this._bounceAmount,
5123
5377
  friction: this._friction,
5124
5378
  useMouseWheel: this._useMouseWheel,
5125
5379
  mouseWheelSensitivity: this._mouseWheelSensitivity,
5126
- horizontalScrollbarVisibility: this._horizontalScrollbarVisibility,
5127
- verticalScrollbarVisibility: this._verticalScrollbarVisibility
5380
+ horizontalScrollbarVisibility: visibilities.get(this._horizontalScrollbarVisibility),
5381
+ verticalScrollbarVisibility: visibilities.get(this._verticalScrollbarVisibility)
5128
5382
  };
5129
5383
  const viewport = getEntity(this._viewport);
5130
5384
  if (viewport) {
@@ -5187,13 +5441,14 @@ class ScrollViewComponentElement extends ComponentElement {
5187
5441
  }
5188
5442
  /**
5189
5443
  * Sets how the scroll view should behave when the content is scrolled beyond its bounds. Can be
5190
- * `clamp` (0), `bounce` (1) or `infinite` (2).
5444
+ * `clamp`, `bounce` or `infinite`. Defaults to `bounce`.
5191
5445
  * @param value - The scroll mode.
5192
5446
  */
5193
5447
  set scrollMode(value) {
5448
+ var _a;
5194
5449
  this._scrollMode = value;
5195
5450
  if (this.component) {
5196
- this.component.scrollMode = value;
5451
+ this.component.scrollMode = (_a = scrollModes.get(value)) !== null && _a !== void 0 ? _a : SCROLL_MODE_BOUNCE;
5197
5452
  }
5198
5453
  }
5199
5454
  /**
@@ -5274,13 +5529,15 @@ class ScrollViewComponentElement extends ComponentElement {
5274
5529
  return this._mouseWheelSensitivity;
5275
5530
  }
5276
5531
  /**
5277
- * Sets the visibility of the horizontal scrollbar. Can be `always` (0) or `when-required` (1).
5532
+ * Sets the visibility of the horizontal scrollbar. Can be `always` or `when-required`.
5533
+ * Defaults to `when-required`.
5278
5534
  * @param value - The horizontal scrollbar visibility.
5279
5535
  */
5280
5536
  set horizontalScrollbarVisibility(value) {
5537
+ var _a;
5281
5538
  this._horizontalScrollbarVisibility = value;
5282
5539
  if (this.component) {
5283
- this.component.horizontalScrollbarVisibility = value;
5540
+ this.component.horizontalScrollbarVisibility = (_a = visibilities.get(value)) !== null && _a !== void 0 ? _a : SCROLLBAR_VISIBILITY_SHOW_WHEN_REQUIRED;
5284
5541
  }
5285
5542
  }
5286
5543
  /**
@@ -5291,13 +5548,15 @@ class ScrollViewComponentElement extends ComponentElement {
5291
5548
  return this._horizontalScrollbarVisibility;
5292
5549
  }
5293
5550
  /**
5294
- * Sets the visibility of the vertical scrollbar. Can be `always` (0) or `when-required` (1).
5551
+ * Sets the visibility of the vertical scrollbar. Can be `always` or `when-required`.
5552
+ * Defaults to `when-required`.
5295
5553
  * @param value - The vertical scrollbar visibility.
5296
5554
  */
5297
5555
  set verticalScrollbarVisibility(value) {
5556
+ var _a;
5298
5557
  this._verticalScrollbarVisibility = value;
5299
5558
  if (this.component) {
5300
- this.component.verticalScrollbarVisibility = value;
5559
+ this.component.verticalScrollbarVisibility = (_a = visibilities.get(value)) !== null && _a !== void 0 ? _a : SCROLLBAR_VISIBILITY_SHOW_WHEN_REQUIRED;
5301
5560
  }
5302
5561
  }
5303
5562
  /**
@@ -5405,31 +5664,31 @@ class ScrollViewComponentElement extends ComponentElement {
5405
5664
  super.attributeChangedCallback(name, _oldValue, newValue);
5406
5665
  switch (name) {
5407
5666
  case 'horizontal':
5408
- this.horizontal = newValue !== 'false';
5667
+ this.horizontal = parseBool(newValue, true);
5409
5668
  break;
5410
5669
  case 'vertical':
5411
- this.vertical = newValue !== 'false';
5670
+ this.vertical = parseBool(newValue, true);
5412
5671
  break;
5413
5672
  case 'scroll-mode':
5414
- this.scrollMode = parseEnum(newValue, scrollModes, SCROLL_MODE_BOUNCE);
5673
+ this.scrollMode = parseEnum(newValue, scrollModes, 'bounce', name);
5415
5674
  break;
5416
5675
  case 'bounce-amount':
5417
- this.bounceAmount = Number(newValue);
5676
+ this.bounceAmount = parseNumber(newValue, 0.1, name);
5418
5677
  break;
5419
5678
  case 'friction':
5420
- this.friction = Number(newValue);
5679
+ this.friction = parseNumber(newValue, 0.05, name);
5421
5680
  break;
5422
5681
  case 'use-mouse-wheel':
5423
- this.useMouseWheel = newValue !== 'false';
5682
+ this.useMouseWheel = parseBool(newValue, true);
5424
5683
  break;
5425
5684
  case 'mouse-wheel-sensitivity':
5426
- this.mouseWheelSensitivity = parseVec2(newValue);
5685
+ this.mouseWheelSensitivity = parseVec2(newValue, Vec2.ONE, name);
5427
5686
  break;
5428
5687
  case 'horizontal-scrollbar-visibility':
5429
- this.horizontalScrollbarVisibility = parseEnum(newValue, visibilities, SCROLLBAR_VISIBILITY_SHOW_WHEN_REQUIRED);
5688
+ this.horizontalScrollbarVisibility = parseEnum(newValue, visibilities, 'when-required', name);
5430
5689
  break;
5431
5690
  case 'vertical-scrollbar-visibility':
5432
- this.verticalScrollbarVisibility = parseEnum(newValue, visibilities, SCROLLBAR_VISIBILITY_SHOW_WHEN_REQUIRED);
5691
+ this.verticalScrollbarVisibility = parseEnum(newValue, visibilities, 'when-required', name);
5433
5692
  break;
5434
5693
  case 'viewport':
5435
5694
  this.viewport = newValue;
@@ -5437,17 +5696,347 @@ class ScrollViewComponentElement extends ComponentElement {
5437
5696
  case 'content':
5438
5697
  this.content = newValue;
5439
5698
  break;
5440
- case 'horizontal-scrollbar':
5441
- this.horizontalScrollbar = newValue;
5699
+ case 'horizontal-scrollbar':
5700
+ this.horizontalScrollbar = newValue;
5701
+ break;
5702
+ case 'vertical-scrollbar':
5703
+ this.verticalScrollbar = newValue;
5704
+ break;
5705
+ }
5706
+ }
5707
+ }
5708
+ customElements.define('pc-scrollview', ScrollViewComponentElement);
5709
+
5710
+ /**
5711
+ * The ScriptElement interface provides properties and methods for manipulating
5712
+ * `<pc-script>` elements. The ScriptElement interface also inherits the properties and
5713
+ * methods of the {@link AsyncElement} interface.
5714
+ *
5715
+ * Script attributes can be supplied through two channels:
5716
+ *
5717
+ * - **Per-property attributes**: any non-reserved attribute on the element maps to the script
5718
+ * attribute of the same name (kebab-case to camelCase, e.g. `focus-point` → `focusPoint`).
5719
+ * Values are parsed according to the type of the attribute's current value — initially the
5720
+ * script's declared default (numbers, booleans, strings, Vec2/3/4, Color, Quat as Euler
5721
+ * angles) — and the `asset:`/`entity:`/`vec2:`/`vec3:`/`vec4:`/`color:` prefixes may be used
5722
+ * to be explicit.
5723
+ * - **The `attributes` JSON attribute**: an object supporting nested structures and attribute
5724
+ * names that collide with reserved HTML attribute names (e.g. `title`).
5725
+ *
5726
+ * When both specify the same attribute, the per-property attribute wins — at creation and
5727
+ * whenever either channel changes at runtime. The element's own `name` and `enabled`
5728
+ * attributes configure the element itself and are not script attributes.
5729
+ *
5730
+ * Changing `name` on a live element destroys the old-name script instance and creates the
5731
+ * new-name one, re-applying both attribute channels to it.
5732
+ *
5733
+ * The element becomes ready once its script instance has been created by the parent
5734
+ * `<pc-scripts>` element.
5735
+ */
5736
+ class ScriptElement extends AsyncElement {
5737
+ constructor() {
5738
+ super(...arguments);
5739
+ this._attributes = {};
5740
+ this._enabled = true;
5741
+ /**
5742
+ * Whether readiness has been signalled. Creation can happen more than once over an
5743
+ * element's life (a runtime `name` change recreates the instance), but `ready` is a
5744
+ * one-shot signal, so only the first successful creation fires it.
5745
+ */
5746
+ this._readySignalled = false;
5747
+ /**
5748
+ * The Script instance created for this element by its parent `<pc-scripts>` element.
5749
+ * @ignore
5750
+ */
5751
+ this._script = null;
5752
+ }
5753
+ /**
5754
+ * Sets the attributes of the script as an object. Values are converted with the same rules
5755
+ * as the `attributes` attribute: `asset:`/`entity:` references and `vec2:`/`vec3:`/`vec4:`/
5756
+ * `color:` prefixed strings are resolved, and a plain numeric array is converted to the
5757
+ * type of the attribute it targets when that attribute currently holds a Vec2, Vec3, Vec4
5758
+ * or Color.
5759
+ * @param value - The attributes of the script.
5760
+ */
5761
+ set scriptAttributes(value) {
5762
+ this._attributes = value !== null && value !== void 0 ? value : {};
5763
+ this.dispatchEvent(new CustomEvent('scriptattributeschange', {
5764
+ detail: { attributes: this._attributes },
5765
+ bubbles: true
5766
+ }));
5767
+ }
5768
+ /**
5769
+ * Gets the attributes of the script.
5770
+ * @returns The attributes of the script.
5771
+ */
5772
+ get scriptAttributes() {
5773
+ return this._attributes;
5774
+ }
5775
+ /**
5776
+ * Sets the enabled state of the script.
5777
+ * @param value - The enabled state of the script.
5778
+ */
5779
+ set enabled(value) {
5780
+ this._enabled = value;
5781
+ this.dispatchEvent(new CustomEvent('scriptenablechange', {
5782
+ detail: { enabled: value },
5783
+ bubbles: true
5784
+ }));
5785
+ }
5786
+ /**
5787
+ * Gets the enabled state of the script.
5788
+ * @returns The enabled state of the script.
5789
+ */
5790
+ get enabled() {
5791
+ return this._enabled;
5792
+ }
5793
+ /**
5794
+ * Sets the name of the script to create. The `name` attribute is the single source of truth
5795
+ * (it is what the parent `<pc-scripts>` element reads when creating the instance), so the
5796
+ * property writes through to it — assigning before insertion works as expected:
5797
+ *
5798
+ * ```js
5799
+ * const script = document.createElement('pc-script');
5800
+ * script.name = 'rotate';
5801
+ * scriptsElement.appendChild(script);
5802
+ * await script.ready();
5803
+ * ```
5804
+ * @param value - The name.
5805
+ */
5806
+ set name(value) {
5807
+ this.setAttribute('name', value);
5808
+ }
5809
+ /**
5810
+ * Gets the name of the script.
5811
+ * @returns The name.
5812
+ */
5813
+ get name() {
5814
+ var _a;
5815
+ return (_a = this.getAttribute('name')) !== null && _a !== void 0 ? _a : '';
5816
+ }
5817
+ /**
5818
+ * Gets the {@link Script} instance created for this element. Returns `null` until the
5819
+ * instance exists — await {@link whenReady} or the element's `ready()` promise before
5820
+ * accessing it.
5821
+ * @returns The script instance, or `null`.
5822
+ */
5823
+ get script() {
5824
+ return this._script;
5825
+ }
5826
+ connectedCallback() {
5827
+ var _a;
5828
+ // Script instances are created by the parent pc-scripts element, so an element placed
5829
+ // anywhere else is inert and never becomes ready - warn rather than hang silently
5830
+ if (((_a = this.parentElement) === null || _a === void 0 ? void 0 : _a.tagName) !== 'PC-SCRIPTS') {
5831
+ console.warn(`pc-script '${this.getAttribute('name')}' must be a direct child of pc-scripts - script not created`);
5832
+ }
5833
+ }
5834
+ /**
5835
+ * Called by the parent `<pc-scripts>` element when the script instance has been created.
5836
+ * @ignore
5837
+ */
5838
+ _onScriptCreated() {
5839
+ if (this._readySignalled)
5840
+ return;
5841
+ this._readySignalled = true;
5842
+ this._onReady();
5843
+ }
5844
+ static get observedAttributes() {
5845
+ return ['attributes', 'enabled', 'name'];
5846
+ }
5847
+ attributeChangedCallback(name, oldValue, newValue) {
5848
+ switch (name) {
5849
+ case 'attributes':
5850
+ if (newValue === null) {
5851
+ this.scriptAttributes = {};
5852
+ break;
5853
+ }
5854
+ try {
5855
+ this.scriptAttributes = JSON.parse(newValue);
5856
+ }
5857
+ catch (error) {
5858
+ console.warn(`Invalid 'attributes' JSON on pc-script '${this.getAttribute('name')}': ${error.message}`);
5859
+ }
5860
+ break;
5861
+ case 'enabled':
5862
+ this.enabled = parseBool(newValue, true);
5442
5863
  break;
5443
- case 'vertical-scrollbar':
5444
- this.verticalScrollbar = newValue;
5864
+ case 'name':
5865
+ // The first set is handled by the parent's creation paths (the boot query and
5866
+ // the added-node mutation), so only a genuine rename is signalled here. Note
5867
+ // that setAttribute fires this callback even when the value is unchanged.
5868
+ if (oldValue !== null && oldValue !== newValue) {
5869
+ this.dispatchEvent(new CustomEvent('scriptnamechange', {
5870
+ detail: { oldName: oldValue, newName: newValue },
5871
+ bubbles: true
5872
+ }));
5873
+ }
5445
5874
  break;
5446
5875
  }
5447
5876
  }
5448
5877
  }
5449
- customElements.define('pc-scrollview', ScrollViewComponentElement);
5878
+ customElements.define('pc-script', ScriptElement);
5450
5879
 
5880
+ /**
5881
+ * Attributes on `pc-script` that never map to script attributes: the element's own API (derived
5882
+ * from its observed attributes) plus reserved and global HTML attribute names.
5883
+ */
5884
+ const RESERVED_ATTRIBUTES = new Set([
5885
+ ...ScriptElement.observedAttributes,
5886
+ 'accesskey', 'autocapitalize', 'autofocus', 'class', 'contenteditable', 'dir', 'draggable',
5887
+ 'exportparts', 'hidden', 'id', 'inert', 'is', 'itemid', 'itemprop', 'itemref', 'itemscope',
5888
+ 'itemtype', 'lang', 'nonce', 'part', 'popover', 'role', 'slot', 'spellcheck', 'style',
5889
+ 'tabindex', 'title', 'translate'
5890
+ ]);
5891
+ /**
5892
+ * Checks whether a `pc-script` attribute name is reserved (and so never maps to a script
5893
+ * attribute). Reserved names are the element's own API, global HTML attribute names, `data-*`
5894
+ * and `aria-*` attributes, names starting with `_` (framework-stamped attributes), and real
5895
+ * inline event handler names (`onclick` etc. — detected via the platform, so script attributes
5896
+ * that merely start with 'on', like `once`, still map).
5897
+ * @param name - The attribute name.
5898
+ * @returns Whether the attribute name is reserved.
5899
+ */
5900
+ const isReservedAttribute = (name) => {
5901
+ return RESERVED_ATTRIBUTES.has(name) ||
5902
+ name.startsWith('data-') ||
5903
+ name.startsWith('aria-') ||
5904
+ name.startsWith('_') ||
5905
+ (name.startsWith('on') && name in HTMLElement.prototype);
5906
+ };
5907
+ /**
5908
+ * Script API members that per-property attributes must never overwrite: the engine bindings and
5909
+ * the (optional, so possibly undefined) lifecycle methods.
5910
+ */
5911
+ const SCRIPT_API_MEMBERS = new Set([
5912
+ 'app', 'entity', 'destroy', 'initialize', 'postInitialize', 'postUpdate', 'swap', 'update'
5913
+ ]);
5914
+ /**
5915
+ * Converts a kebab-case attribute name to the camelCase script attribute name.
5916
+ * @param name - The attribute name.
5917
+ * @returns The camelCase name.
5918
+ */
5919
+ const kebabToCamel = (name) => {
5920
+ return name.replace(/-([a-z])/g, (_, char) => char.toUpperCase());
5921
+ };
5922
+ /**
5923
+ * Converts a camelCase script attribute name to its kebab-case attribute spelling.
5924
+ * @param name - The camelCase name.
5925
+ * @returns The kebab-case name.
5926
+ */
5927
+ const camelToKebab = (name) => {
5928
+ return name.replace(/[A-Z]/g, char => `-${char.toLowerCase()}`);
5929
+ };
5930
+ /**
5931
+ * Resolves an `asset:` prefix to the Asset created by the `pc-asset` element with that id.
5932
+ * @param rest - The asset id.
5933
+ * @param raw - The raw value, returned unchanged when the id does not resolve.
5934
+ * @returns The asset, or `raw`.
5935
+ */
5936
+ const assetConversion = (rest, raw) => {
5937
+ const asset = AssetElement.get(rest);
5938
+ if (asset) {
5939
+ return asset;
5940
+ }
5941
+ console.warn(`Unable to resolve '${raw}' in script attributes - no pc-asset found with id '${rest}'.`);
5942
+ return raw;
5943
+ };
5944
+ /**
5945
+ * Resolves an `entity:` prefix to the Entity backing a `pc-entity` element. The reference can be a
5946
+ * CSS selector, an element id or an entity name.
5947
+ * @param rest - The entity reference.
5948
+ * @param raw - The raw value, returned unchanged when the reference does not resolve.
5949
+ * @returns The entity, or `raw`.
5950
+ */
5951
+ const entityConversion = (rest, raw) => {
5952
+ const entity = getEntity(rest);
5953
+ if (entity) {
5954
+ return entity;
5955
+ }
5956
+ console.warn(`Unable to resolve '${raw}' in script attributes - no pc-entity found matching '${rest}'.`);
5957
+ return raw;
5958
+ };
5959
+ /**
5960
+ * Builds the conversion for a `vec2:`/`vec3:`/`vec4:` prefix.
5961
+ * @param length - The number of components the prefix carries.
5962
+ * @param Ctor - The vector type to construct.
5963
+ * @returns The conversion.
5964
+ */
5965
+ const vectorConversion = (length, Ctor) => {
5966
+ return (rest, raw) => {
5967
+ const components = parseComponents(rest, length);
5968
+ if (components) {
5969
+ return new Ctor(components);
5970
+ }
5971
+ console.warn(`Invalid script attribute value '${raw}'. Expected ${length} space-separated numbers after 'vec${length}:'.`);
5972
+ return raw;
5973
+ };
5974
+ };
5975
+ /**
5976
+ * Converts a `color:` prefix to a Color, accepting 3 or 4 components.
5977
+ * @param rest - The space-separated components.
5978
+ * @param raw - The raw value, returned unchanged when the components do not parse.
5979
+ * @returns The color, or `raw`.
5980
+ */
5981
+ const colorConversion = (rest, raw) => {
5982
+ var _a;
5983
+ const components = (_a = parseComponents(rest, 4)) !== null && _a !== void 0 ? _a : parseComponents(rest, 3);
5984
+ if (components) {
5985
+ return new Color(components);
5986
+ }
5987
+ console.warn(`Invalid script attribute value '${raw}'. Expected 3 or 4 space-separated numbers after 'color:'.`);
5988
+ return raw;
5989
+ };
5990
+ /**
5991
+ * The conversion prefixes recognised in script attribute values, mapped to the conversion each
5992
+ * performs. These keys are the single source of truth for the prefix vocabulary: they drive both
5993
+ * the conversion in `convertAttributes` and the has-a-prefix test in `setScriptProperty`, so a
5994
+ * prefix added here is automatically known to both.
5995
+ */
5996
+ const CONVERSIONS = new Map([
5997
+ ['asset', assetConversion],
5998
+ ['entity', entityConversion],
5999
+ ['vec2', vectorConversion(2, Vec2)],
6000
+ ['vec3', vectorConversion(3, Vec3)],
6001
+ ['vec4', vectorConversion(4, Vec4)],
6002
+ ['color', colorConversion]
6003
+ ]);
6004
+ /**
6005
+ * Matches a value against the conversion prefixes. A prefix is the text before the first colon,
6006
+ * so a value whose remainder itself contains colons (`asset:a:b`) still resolves, and a value
6007
+ * with an unrecognised prefix (`https://...`) or no colon does not match.
6008
+ * @param value - The value to inspect.
6009
+ * @returns The matching converter and the text after the prefix, or `null` if the value carries
6010
+ * no recognised prefix.
6011
+ */
6012
+ const matchConversion = (value) => {
6013
+ const index = value.indexOf(':');
6014
+ if (index <= 0) {
6015
+ return null;
6016
+ }
6017
+ const convert = CONVERSIONS.get(value.slice(0, index));
6018
+ return convert ? { convert, rest: value.slice(index + 1) } : null;
6019
+ };
6020
+ /**
6021
+ * Finds a script property whose name matches `key` case-insensitively (but not exactly). Used
6022
+ * to suggest the kebab-case spelling when a camelCase attribute has been lowercased by the HTML
6023
+ * parser (e.g. `focusPoint` arriving as 'focuspoint').
6024
+ * @param script - The script instance to search.
6025
+ * @param key - The lowercased key that failed to match.
6026
+ * @returns The matching property name, or `null`.
6027
+ */
6028
+ const findCaseMatch = (script, key) => {
6029
+ const names = new Set(Object.keys(script));
6030
+ for (const name of Object.getOwnPropertyNames(Object.getPrototypeOf(script))) {
6031
+ names.add(name);
6032
+ }
6033
+ for (const name of names) {
6034
+ if (name !== key && name.toLowerCase() === key.toLowerCase()) {
6035
+ return name;
6036
+ }
6037
+ }
6038
+ return null;
6039
+ };
5451
6040
  /**
5452
6041
  * The ScriptComponentElement interface provides properties and methods for manipulating
5453
6042
  * {@link https://developer.playcanvas.com/user-manual/web-components/tags/pc-scripts/ | `<pc-scripts>`} elements.
@@ -5462,83 +6051,46 @@ class ScriptComponentElement extends ComponentElement {
5462
6051
  super('script');
5463
6052
  // Create mutation observer to watch for child script elements
5464
6053
  this.observer = new MutationObserver(this.handleMutations.bind(this));
5465
- this.observer.observe(this, {
5466
- childList: true
5467
- });
5468
- // Listen for script attribute and enable changes
6054
+ // Listen for script attribute, enable and name changes
5469
6055
  this.addEventListener('scriptattributeschange', this.handleScriptAttributesChange.bind(this));
5470
6056
  this.addEventListener('scriptenablechange', this.handleScriptEnableChange.bind(this));
6057
+ this.addEventListener('scriptnamechange', this.handleScriptNameChange.bind(this));
6058
+ }
6059
+ connectedCallback() {
6060
+ // (Re-)observe on every connection - disconnectedCallback disconnects the observer.
6061
+ // Attribute changes on child pc-script elements are watched here too: per-property
6062
+ // script attributes are not statically known, so they cannot use observedAttributes.
6063
+ this.observer.observe(this, { childList: true, subtree: true, attributes: true });
6064
+ return super.connectedCallback();
5471
6065
  }
5472
6066
  initComponent() {
5473
6067
  // Handle initial script elements
5474
6068
  this.querySelectorAll(':scope > pc-script').forEach((scriptElement) => {
5475
- const scriptName = scriptElement.getAttribute('name');
5476
- const attributes = scriptElement.getAttribute('attributes');
5477
- if (scriptName) {
5478
- this.createScript(scriptName, attributes);
5479
- }
6069
+ this.createScript(scriptElement);
5480
6070
  });
5481
6071
  }
5482
6072
  /**
5483
6073
  * Recursively converts raw attribute data into proper PlayCanvas types. Supported conversions:
5484
- * - "asset:assetId" → resolves to an Asset instance
5485
- * - "entity:entityId" → resolves to an Entity instance
5486
- * - "vec2:1,2" new Vec2(1,2)
5487
- * - "vec3:1,2,3" → new Vec3(1,2,3)
5488
- * - "vec4:1,2,3,4" → new Vec4(1,2,3,4)
5489
- * - "color:1,0.5,0.5,1" → new Color(1,0.5,0.5,1)
6074
+ * - "asset:id" → the Asset created by the `pc-asset` element with that id
6075
+ * - "entity:ref" → the Entity backing a `pc-entity` element. The reference can be a CSS
6076
+ * selector, an element id or an entity name.
6077
+ * - "vec2:1 2" → new Vec2(1, 2)
6078
+ * - "vec3:1 2 3" → new Vec3(1, 2, 3)
6079
+ * - "vec4:1 2 3 4" → new Vec4(1, 2, 3, 4)
6080
+ * - "color:1 0.5 0.5 1" → new Color(1, 0.5, 0.5, 1)
6081
+ *
6082
+ * A prefixed string that fails to resolve or parse logs a warning and is left as the raw
6083
+ * string.
5490
6084
  * @param item - The item to convert.
5491
6085
  * @returns The converted item.
5492
6086
  */
5493
6087
  convertAttributes(item) {
5494
6088
  if (typeof item === 'string') {
5495
- if (item.startsWith('asset:')) {
5496
- const assetId = item.slice(6);
5497
- const assetElement = document.querySelector(`pc-asset#${assetId}`);
5498
- if (assetElement) {
5499
- return assetElement.asset;
5500
- }
5501
- }
5502
- if (item.startsWith('entity:')) {
5503
- const entityId = item.slice(7);
5504
- const entityElement = document.querySelector(`pc-entity[name="${entityId}"]`);
5505
- if (entityElement) {
5506
- return entityElement.entity;
5507
- }
5508
- }
5509
- if (item.startsWith('vec2:')) {
5510
- const parts = item.slice(5).split(',').map(Number);
5511
- if (parts.length === 2 && parts.every(v => !isNaN(v))) {
5512
- return new Vec2(parts[0], parts[1]);
5513
- }
5514
- }
5515
- if (item.startsWith('vec3:')) {
5516
- const parts = item.slice(5).split(',').map(Number);
5517
- if (parts.length === 3 && parts.every(v => !isNaN(v))) {
5518
- return new Vec3(parts[0], parts[1], parts[2]);
5519
- }
5520
- }
5521
- if (item.startsWith('vec4:')) {
5522
- const parts = item.slice(5).split(',').map(Number);
5523
- if (parts.length === 4 && parts.every(v => !isNaN(v))) {
5524
- return new Vec4(parts[0], parts[1], parts[2], parts[3]);
5525
- }
5526
- }
5527
- if (item.startsWith('color:')) {
5528
- const parts = item.slice(6).split(',').map(Number);
5529
- if (parts.length === 4 && parts.every(v => !isNaN(v))) {
5530
- return new Color(parts[0], parts[1], parts[2], parts[3]);
5531
- }
5532
- }
5533
- return item;
6089
+ const match = matchConversion(item);
6090
+ return match ? match.convert(match.rest, item) : item;
5534
6091
  }
5535
6092
  if (Array.isArray(item)) {
5536
- // If it's an array of objects, convert each element individually.
5537
- if (item.length > 0 && typeof item[0] === 'object') {
5538
- return item.map((el) => this.convertAttributes(el));
5539
- }
5540
- // Otherwise, leave the numeric array unchanged but process each element.
5541
- return item.map((el) => this.convertAttributes(el));
6093
+ return item.map((element) => this.convertAttributes(element));
5542
6094
  }
5543
6095
  if (item && typeof item === 'object') {
5544
6096
  const result = {};
@@ -5550,87 +6102,301 @@ class ScriptComponentElement extends ComponentElement {
5550
6102
  return item;
5551
6103
  }
5552
6104
  /**
5553
- * Preprocess the attributes object by converting its values.
5554
- * @param attrs - The attributes object to preprocess.
5555
- * @returns The preprocessed attributes object.
5556
- */
5557
- preprocessAttributes(attrs) {
5558
- return this.convertAttributes(attrs);
5559
- }
5560
- /**
5561
- * Recursively merge properties from source into target.
6105
+ * Recursively merge properties from source into target. When the target value is a Vec2,
6106
+ * Vec3, Vec4 or Color and the source value is a plain numeric array, the array is converted
6107
+ * to the target's type — so script attributes with math-typed defaults can be written as
6108
+ * plain JSON arrays (e.g. `"focusPoint": [0, 1.75, 0]`).
5562
6109
  * @param target - The target object to merge into.
5563
6110
  * @param source - The source object to merge from.
5564
6111
  * @returns The merged object.
5565
6112
  */
5566
6113
  mergeDeep(target, source) {
5567
6114
  for (const key in source) {
5568
- if (source[key] &&
5569
- typeof source[key] === 'object' &&
5570
- !Array.isArray(source[key])) {
5571
- if (!target[key] || typeof target[key] !== 'object') {
6115
+ const value = source[key];
6116
+ const current = target[key];
6117
+ if (this.isMathType(current) && Array.isArray(value)) {
6118
+ const converted = this.arrayToMathType(current, value, key);
6119
+ if (converted) {
6120
+ target[key] = converted;
6121
+ }
6122
+ continue;
6123
+ }
6124
+ // Only recurse into plain objects. Class instances (Vec3, Color, Asset, Entity...)
6125
+ // are leaf values assigned whole, so accessor-typed script attributes receive them
6126
+ // through their setters instead of having a getter's returned copy mutated.
6127
+ if (value && typeof value === 'object' && !Array.isArray(value) && Object.getPrototypeOf(value) === Object.prototype) {
6128
+ if (!current || typeof current !== 'object') {
5572
6129
  target[key] = {};
5573
6130
  }
5574
- this.mergeDeep(target[key], source[key]);
6131
+ this.mergeDeep(target[key], value);
5575
6132
  }
5576
6133
  else {
5577
- target[key] = source[key];
6134
+ target[key] = value;
5578
6135
  }
5579
6136
  }
5580
6137
  return target;
5581
6138
  }
5582
6139
  /**
5583
- * Update script attributes by merging preprocessed values into the script.
6140
+ * Checks whether a value is one of the math types that plain numeric arrays convert to.
6141
+ * @param value - The value to check.
6142
+ * @returns Whether the value is a math type.
6143
+ */
6144
+ isMathType(value) {
6145
+ return value instanceof Vec2 || value instanceof Vec3 || value instanceof Vec4 || value instanceof Color || value instanceof Quat;
6146
+ }
6147
+ /**
6148
+ * Converts a plain numeric array to the math type of `current`. A 3-element array targeting
6149
+ * a Quat is interpreted as Euler angles in degrees, mirroring the `parseQuat` attribute
6150
+ * grammar. Returns `null` (and logs a warning) when the array's length or contents don't
6151
+ * match the type.
6152
+ * @param current - The current (typed) value of the property.
6153
+ * @param value - The incoming array.
6154
+ * @param key - The property name, used in the warning message.
6155
+ * @returns The converted value, or `null`.
6156
+ */
6157
+ arrayToMathType(current, value, key) {
6158
+ if (value.every(component => typeof component === 'number' && Number.isFinite(component))) {
6159
+ if (current instanceof Vec2 && value.length === 2)
6160
+ return new Vec2(value);
6161
+ if (current instanceof Vec3 && value.length === 3)
6162
+ return new Vec3(value);
6163
+ if (current instanceof Vec4 && value.length === 4)
6164
+ return new Vec4(value);
6165
+ if (current instanceof Color && (value.length === 3 || value.length === 4))
6166
+ return new Color(value);
6167
+ if (current instanceof Quat && value.length === 3)
6168
+ return new Quat().setFromEulerAngles(value[0], value[1], value[2]);
6169
+ }
6170
+ console.warn(`Cannot convert script attribute '${key}' array [${value}] to ${current.constructor.name}. Keeping the current value.`);
6171
+ return null;
6172
+ }
6173
+ /**
6174
+ * Update script attributes by merging converted values into the script. `enabled` is always
6175
+ * excluded (it is configured through the element's `enabled` attribute, not the JSON blob),
6176
+ * as are any keys in `exclude` — used to keep per-property attributes authoritative over
6177
+ * the blob without writing a property twice.
5584
6178
  * @param script - The script to update.
5585
6179
  * @param attributes - The attributes to merge into the script.
5586
- */
5587
- applyAttributes(script, attributes) {
5588
- try {
5589
- const attributesObject = attributes ? JSON.parse(attributes) : {};
5590
- const converted = this.convertAttributes(attributesObject);
5591
- this.mergeDeep(script, converted);
6180
+ * @param exclude - Keys to strip from the merge.
6181
+ */
6182
+ applyAttributes(script, attributes, exclude) {
6183
+ const converted = this.convertAttributes(attributes);
6184
+ if (converted && typeof converted === 'object') {
6185
+ delete converted.enabled;
6186
+ if (exclude) {
6187
+ for (const key of exclude) {
6188
+ delete converted[key];
6189
+ }
6190
+ }
5592
6191
  }
5593
- catch (error) {
5594
- console.error(`Error parsing attributes JSON string ${attributes}:`, error);
6192
+ this.mergeDeep(script, converted);
6193
+ }
6194
+ /**
6195
+ * Returns the camelCase keys of the per-property attributes present on a `pc-script`
6196
+ * element.
6197
+ * @param scriptElement - The `pc-script` element.
6198
+ * @returns The camelCase keys.
6199
+ */
6200
+ inlineKeys(scriptElement) {
6201
+ const keys = new Set();
6202
+ for (const attr of Array.from(scriptElement.attributes)) {
6203
+ if (!isReservedAttribute(attr.name)) {
6204
+ keys.add(kebabToCamel(attr.name));
6205
+ }
5595
6206
  }
6207
+ return keys;
6208
+ }
6209
+ /**
6210
+ * Resolves the script instance owned by a `pc-script` element. Returns `null` when the
6211
+ * element has no created script, or when its name resolves to a script created by a
6212
+ * different element (e.g. a duplicate-named sibling).
6213
+ * @param scriptElement - The `pc-script` element.
6214
+ * @returns The owned script, or `null`.
6215
+ */
6216
+ scriptFor(scriptElement) {
6217
+ const name = scriptElement.getAttribute('name');
6218
+ if (!name || !this.component)
6219
+ return null;
6220
+ const script = this.component.get(name);
6221
+ return script && script === scriptElement._script ? script : null;
5596
6222
  }
5597
6223
  handleScriptAttributesChange(event) {
5598
6224
  const scriptElement = event.target;
5599
- const scriptName = scriptElement.getAttribute('name');
5600
- if (!scriptName || !this.component)
5601
- return;
5602
- const script = this.component.get(scriptName);
6225
+ const script = this.scriptFor(scriptElement);
5603
6226
  if (script) {
5604
- this.applyAttributes(script, event.detail.attributes);
6227
+ // Per-property attributes stay authoritative: keys they pin are excluded here
6228
+ this.applyAttributes(script, event.detail.attributes, this.inlineKeys(scriptElement));
5605
6229
  }
5606
6230
  }
5607
6231
  handleScriptEnableChange(event) {
5608
6232
  const scriptElement = event.target;
5609
- const scriptName = scriptElement.getAttribute('name');
5610
- if (!scriptName || !this.component)
5611
- return;
5612
- const script = this.component.get(scriptName);
6233
+ // Apply any queued per-property changes first, so that initialize() (fired by the
6234
+ // engine on first effective enable) sees every attribute value set this tick
6235
+ this.handleMutations(this.observer.takeRecords());
6236
+ const script = this.scriptFor(scriptElement);
5613
6237
  if (script) {
5614
6238
  script.enabled = event.detail.enabled;
5615
6239
  }
5616
6240
  }
5617
- createScript(name, attributes) {
6241
+ /**
6242
+ * Handles a runtime `name` change on a child `pc-script`, swapping the engine script instance
6243
+ * to match. Without this the element would keep pointing at the old-name instance: the old
6244
+ * script would go on running while every subsequent update (attribute changes, enable
6245
+ * changes, destruction on removal) resolved the new name and silently no-opped.
6246
+ *
6247
+ * The new instance is built by the normal creation path, so both attribute channels are
6248
+ * re-applied to it and the declared enabled state is restored.
6249
+ * @param event - The name change event.
6250
+ */
6251
+ handleScriptNameChange(event) {
6252
+ const scriptElement = event.target;
6253
+ // Only direct children are managed, matching initComponent's ':scope > pc-script'
6254
+ // contract - the event bubbles, so a deeper pc-script must not be created here
6255
+ if (scriptElement.parentElement !== this)
6256
+ return;
6257
+ // Before the component exists there is nothing to swap: initComponent creates from
6258
+ // whatever the name is by then
5618
6259
  if (!this.component)
6260
+ return;
6261
+ // Only tear down the old-name script if this element actually owns it - a duplicate-named
6262
+ // element whose own create() failed must not take down the live script on rename
6263
+ const { oldName } = event.detail;
6264
+ if (oldName && scriptElement._script && this.component.get(oldName) === scriptElement._script) {
6265
+ this.destroyScript(oldName);
6266
+ }
6267
+ scriptElement._script = null;
6268
+ this.createScript(scriptElement);
6269
+ }
6270
+ /**
6271
+ * Creates the script instance for a `pc-script` element. The instance is created disabled,
6272
+ * the element's converted attributes are merged over the instance's defaults (which is what
6273
+ * allows plain numeric arrays to be typed against those defaults), and only then is the
6274
+ * declared enabled state applied — so `initialize()` runs with every attribute in place.
6275
+ * @param scriptElement - The `pc-script` element to create the script instance for.
6276
+ * @returns The created script, or `null`.
6277
+ */
6278
+ createScript(scriptElement) {
6279
+ const name = scriptElement.getAttribute('name');
6280
+ if (!name || !this.component)
5619
6281
  return null;
5620
- let attributesObject = {};
5621
- if (attributes) {
5622
- try {
5623
- attributesObject = JSON.parse(attributes);
5624
- // Preprocess attributes: convert arrays or strings into vectors, colors, asset references, etc.
5625
- attributesObject = this.preprocessAttributes(attributesObject);
6282
+ const script = this.component.create(name, { enabled: false });
6283
+ if (!script)
6284
+ return null;
6285
+ scriptElement._script = script;
6286
+ // The JSON blob first with per-property-shadowed keys stripped, then the per-property
6287
+ // attributes: each property is written exactly once and individual attributes win
6288
+ this.applyAttributes(script, scriptElement.scriptAttributes, this.inlineKeys(scriptElement));
6289
+ this.applyInlineAttributes(script, scriptElement);
6290
+ script.enabled = scriptElement.enabled;
6291
+ scriptElement._onScriptCreated();
6292
+ return script;
6293
+ }
6294
+ /**
6295
+ * Applies the per-property attributes present on a `pc-script` element — any attribute that
6296
+ * is not part of the element's own API or a reserved HTML attribute name. These are applied
6297
+ * after the `attributes` JSON, so an individual attribute always takes precedence over the
6298
+ * blob.
6299
+ * @param script - The script to apply the attributes to.
6300
+ * @param scriptElement - The `pc-script` element holding the attributes.
6301
+ */
6302
+ applyInlineAttributes(script, scriptElement) {
6303
+ var _a;
6304
+ const scriptName = (_a = scriptElement.getAttribute('name')) !== null && _a !== void 0 ? _a : '';
6305
+ for (const attr of Array.from(scriptElement.attributes)) {
6306
+ if (!isReservedAttribute(attr.name)) {
6307
+ this.setScriptProperty(script, scriptName, attr.name, attr.value);
5626
6308
  }
5627
- catch (error) {
5628
- console.error(`Error parsing attributes JSON string ${attributes}:`, error);
6309
+ }
6310
+ }
6311
+ /**
6312
+ * Applies a single per-property attribute change to the script of a `pc-script` element.
6313
+ * When the attribute has been removed, the value from the `attributes` JSON (if any) takes
6314
+ * effect again.
6315
+ * @param scriptElement - The `pc-script` element whose attribute changed.
6316
+ * @param attributeName - The name of the changed attribute.
6317
+ */
6318
+ applyScriptProperty(scriptElement, attributeName) {
6319
+ var _a;
6320
+ const script = this.scriptFor(scriptElement);
6321
+ if (!script)
6322
+ return;
6323
+ const value = scriptElement.getAttribute(attributeName);
6324
+ if (value === null) {
6325
+ const key = kebabToCamel(attributeName);
6326
+ const fallback = scriptElement.scriptAttributes[key];
6327
+ if (fallback !== undefined) {
6328
+ this.applyAttributes(script, { [key]: fallback });
5629
6329
  }
6330
+ return;
6331
+ }
6332
+ this.setScriptProperty(script, (_a = scriptElement.getAttribute('name')) !== null && _a !== void 0 ? _a : '', attributeName, value);
6333
+ }
6334
+ /**
6335
+ * Applies one attribute string to a script property. A string-typed attribute takes the
6336
+ * value verbatim (so literals like 'color:red' are never hijacked by prefix conversion).
6337
+ * Otherwise, explicit prefixes (`asset:`, `entity:`, `vec2:`, `vec3:`, `vec4:`, `color:`)
6338
+ * carry their own type, and unprefixed values are parsed according to the type of the
6339
+ * attribute's current value. The Script API itself (methods, `entity`, `app`) is never
6340
+ * overwritten, invalid values keep the current value, and exceptions thrown by user
6341
+ * getters/setters are contained so one bad attribute cannot abort the rest of a batch.
6342
+ * @param script - The script to apply the value to.
6343
+ * @param scriptName - The script name, used in warning messages.
6344
+ * @param attributeName - The (kebab-case) element attribute name.
6345
+ * @param value - The attribute value.
6346
+ */
6347
+ setScriptProperty(script, scriptName, attributeName, value) {
6348
+ const key = kebabToCamel(attributeName);
6349
+ try {
6350
+ const current = script[key];
6351
+ if (typeof current === 'function' || SCRIPT_API_MEMBERS.has(key)) {
6352
+ console.warn(`Ignoring attribute '${attributeName}' on pc-script '${scriptName}' - '${key}' is part of the Script API.`);
6353
+ return;
6354
+ }
6355
+ if (typeof current === 'string') {
6356
+ script[key] = value;
6357
+ }
6358
+ else if (matchConversion(value)) {
6359
+ const converted = this.convertAttributes(value);
6360
+ // A prefix that failed to resolve or parse comes back as the raw string
6361
+ // (convertAttributes already warned) - never clobber a typed value with it
6362
+ if (converted !== value || current === undefined || current === null) {
6363
+ script[key] = converted;
6364
+ }
6365
+ }
6366
+ else if (typeof current === 'number') {
6367
+ script[key] = parseNumber(value, current, attributeName);
6368
+ }
6369
+ else if (typeof current === 'boolean') {
6370
+ script[key] = parseBool(value, current);
6371
+ }
6372
+ else if (current instanceof Vec2) {
6373
+ script[key] = parseVec2(value, current, attributeName);
6374
+ }
6375
+ else if (current instanceof Vec3) {
6376
+ script[key] = parseVec3(value, current, attributeName);
6377
+ }
6378
+ else if (current instanceof Vec4) {
6379
+ script[key] = parseVec4(value, current, attributeName);
6380
+ }
6381
+ else if (current instanceof Color) {
6382
+ script[key] = parseColor(value, current, attributeName);
6383
+ }
6384
+ else if (current instanceof Quat) {
6385
+ script[key] = parseQuat(value, current, attributeName);
6386
+ }
6387
+ else {
6388
+ const match = findCaseMatch(script, key);
6389
+ if (match) {
6390
+ console.warn(`Script '${scriptName}' has no attribute '${key}' - did you mean '${camelToKebab(match)}'? Attribute names are kebab-case.`);
6391
+ return;
6392
+ }
6393
+ console.warn(`Script '${scriptName}' has no typed attribute '${key}' - assigning the raw string from '${attributeName}'.`);
6394
+ script[key] = value;
6395
+ }
6396
+ }
6397
+ catch (error) {
6398
+ console.warn(`Error applying attribute '${attributeName}' to script '${scriptName}': ${error.message}`);
5630
6399
  }
5631
- return this.component.create(name, {
5632
- properties: attributesObject
5633
- });
5634
6400
  }
5635
6401
  destroyScript(name) {
5636
6402
  if (!this.component)
@@ -5639,23 +6405,40 @@ class ScriptComponentElement extends ComponentElement {
5639
6405
  }
5640
6406
  handleMutations(mutations) {
5641
6407
  for (const mutation of mutations) {
5642
- // Handle added nodes
5643
- mutation.addedNodes.forEach((node) => {
5644
- if (node instanceof HTMLElement && node.tagName.toLowerCase() === 'pc-script') {
5645
- const scriptName = node.getAttribute('name');
5646
- const attributes = node.getAttribute('attributes');
5647
- if (scriptName) {
5648
- this.createScript(scriptName, attributes);
5649
- }
6408
+ // Handle per-property attribute changes on child pc-script elements
6409
+ if (mutation.type === 'attributes') {
6410
+ const target = mutation.target;
6411
+ if (target instanceof ScriptElement &&
6412
+ target.parentElement === this &&
6413
+ mutation.attributeName &&
6414
+ !isReservedAttribute(mutation.attributeName)) {
6415
+ this.applyScriptProperty(target, mutation.attributeName);
5650
6416
  }
5651
- });
5652
- // Handle removed nodes
6417
+ continue;
6418
+ }
6419
+ // Only direct children are managed - the observer watches the subtree for attribute
6420
+ // changes, but deeper childList records must not create or destroy scripts
6421
+ // (matching initComponent's ':scope > pc-script' contract)
6422
+ if (mutation.target !== this) {
6423
+ continue;
6424
+ }
6425
+ // Handle removed nodes first, so that replacing a pc-script with a same-named one
6426
+ // destroys the old script before the replacement is created. Only destroy a script
6427
+ // this element actually owns - a duplicate-named element whose own create() failed
6428
+ // must not take down the live script on removal.
5653
6429
  mutation.removedNodes.forEach((node) => {
5654
- if (node instanceof HTMLElement && node.tagName.toLowerCase() === 'pc-script') {
6430
+ if (node instanceof ScriptElement) {
5655
6431
  const scriptName = node.getAttribute('name');
5656
- if (scriptName) {
6432
+ if (scriptName && node._script && this.component && this.component.get(scriptName) === node._script) {
5657
6433
  this.destroyScript(scriptName);
5658
6434
  }
6435
+ node._script = null;
6436
+ }
6437
+ });
6438
+ // Handle added nodes
6439
+ mutation.addedNodes.forEach((node) => {
6440
+ if (node instanceof ScriptElement) {
6441
+ this.createScript(node);
5659
6442
  }
5660
6443
  });
5661
6444
  }
@@ -5675,87 +6458,6 @@ class ScriptComponentElement extends ComponentElement {
5675
6458
  }
5676
6459
  customElements.define('pc-scripts', ScriptComponentElement);
5677
6460
 
5678
- /**
5679
- * The ScriptElement interface provides properties and methods for manipulating
5680
- * `<pc-script>` elements. The ScriptElement interface also inherits the properties and
5681
- * methods of the {@link HTMLElement} interface.
5682
- */
5683
- class ScriptElement extends HTMLElement {
5684
- constructor() {
5685
- super(...arguments);
5686
- this._attributes = '{}';
5687
- this._enabled = true;
5688
- this._name = '';
5689
- }
5690
- /**
5691
- * Sets the attributes of the script.
5692
- * @param value - The attributes of the script.
5693
- */
5694
- set scriptAttributes(value) {
5695
- this._attributes = value;
5696
- this.dispatchEvent(new CustomEvent('scriptattributeschange', {
5697
- detail: { attributes: value },
5698
- bubbles: true
5699
- }));
5700
- }
5701
- /**
5702
- * Gets the attributes of the script.
5703
- * @returns The attributes of the script.
5704
- */
5705
- get scriptAttributes() {
5706
- return this._attributes;
5707
- }
5708
- /**
5709
- * Sets the enabled state of the script.
5710
- * @param value - The enabled state of the script.
5711
- */
5712
- set enabled(value) {
5713
- this._enabled = value;
5714
- this.dispatchEvent(new CustomEvent('scriptenablechange', {
5715
- detail: { enabled: value },
5716
- bubbles: true
5717
- }));
5718
- }
5719
- /**
5720
- * Gets the enabled state of the script.
5721
- * @returns The enabled state of the script.
5722
- */
5723
- get enabled() {
5724
- return this._enabled;
5725
- }
5726
- /**
5727
- * Sets the name of the script to create.
5728
- * @param value - The name.
5729
- */
5730
- set name(value) {
5731
- this._name = value;
5732
- }
5733
- /**
5734
- * Gets the name of the script.
5735
- * @returns The name.
5736
- */
5737
- get name() {
5738
- return this._name;
5739
- }
5740
- static get observedAttributes() {
5741
- return ['attributes', 'enabled', 'name'];
5742
- }
5743
- attributeChangedCallback(name, _oldValue, newValue) {
5744
- switch (name) {
5745
- case 'attributes':
5746
- this.scriptAttributes = newValue;
5747
- break;
5748
- case 'enabled':
5749
- this.enabled = newValue !== 'false';
5750
- break;
5751
- case 'name':
5752
- this.name = newValue;
5753
- break;
5754
- }
5755
- }
5756
- }
5757
- customElements.define('pc-script', ScriptElement);
5758
-
5759
6461
  /**
5760
6462
  * The SoundComponentElement interface provides properties and methods for manipulating
5761
6463
  * {@link https://developer.playcanvas.com/user-manual/web-components/tags/pc-sounds/ | `<pc-sounds>`} elements.
@@ -5929,25 +6631,25 @@ class SoundComponentElement extends ComponentElement {
5929
6631
  super.attributeChangedCallback(name, _oldValue, newValue);
5930
6632
  switch (name) {
5931
6633
  case 'distance-model':
5932
- this.distanceModel = newValue;
6634
+ this.distanceModel = parseEnum(newValue, ['exponential', 'inverse', 'linear'], 'linear', name);
5933
6635
  break;
5934
6636
  case 'max-distance':
5935
- this.maxDistance = parseFloat(newValue);
6637
+ this.maxDistance = parseNumber(newValue, 10000, name);
5936
6638
  break;
5937
6639
  case 'pitch':
5938
- this.pitch = parseFloat(newValue);
6640
+ this.pitch = parseNumber(newValue, 1, name);
5939
6641
  break;
5940
6642
  case 'positional':
5941
- this.positional = this.hasAttribute('positional');
6643
+ this.positional = parseBool(newValue, false);
5942
6644
  break;
5943
6645
  case 'ref-distance':
5944
- this.refDistance = parseFloat(newValue);
6646
+ this.refDistance = parseNumber(newValue, 1, name);
5945
6647
  break;
5946
6648
  case 'roll-off-factor':
5947
- this.rollOffFactor = parseFloat(newValue);
6649
+ this.rollOffFactor = parseNumber(newValue, 1, name);
5948
6650
  break;
5949
6651
  case 'volume':
5950
- this.volume = parseFloat(newValue);
6652
+ this.volume = parseNumber(newValue, 1, name);
5951
6653
  break;
5952
6654
  }
5953
6655
  }
@@ -5998,12 +6700,15 @@ class SoundSlotElement extends AsyncElement {
5998
6700
  this._onReady();
5999
6701
  }
6000
6702
  disconnectedCallback() {
6001
- this.soundElement.component.removeSlot(this._name);
6703
+ var _a, _b;
6704
+ // The component is null if the parent <pc-sound> (or the whole <pc-app>) is being
6705
+ // torn down — parents disconnect first and have already removed the component.
6706
+ (_b = (_a = this.soundElement) === null || _a === void 0 ? void 0 : _a.component) === null || _b === void 0 ? void 0 : _b.removeSlot(this._name);
6002
6707
  }
6003
6708
  get soundElement() {
6004
6709
  const soundElement = this.parentElement;
6005
6710
  if (!(soundElement instanceof SoundComponentElement)) {
6006
- console.warn('pc-sound-slot must be a direct child of a pc-sound element');
6711
+ console.warn('pc-sound must be a direct child of a pc-sounds element');
6007
6712
  return null;
6008
6713
  }
6009
6714
  return soundElement;
@@ -6047,12 +6752,12 @@ class SoundSlotElement extends AsyncElement {
6047
6752
  return this._autoPlay;
6048
6753
  }
6049
6754
  /**
6050
- * Sets the duration of the sound slot.
6755
+ * Sets the duration of the sound slot, in seconds (or `null` to play the whole clip).
6051
6756
  * @param value - The duration.
6052
6757
  */
6053
6758
  set duration(value) {
6054
6759
  this._duration = value;
6055
- if (this.soundSlot) {
6760
+ if (this.soundSlot && value !== null) {
6056
6761
  this.soundSlot.duration = value;
6057
6762
  }
6058
6763
  }
@@ -6174,28 +6879,28 @@ class SoundSlotElement extends AsyncElement {
6174
6879
  this.asset = newValue;
6175
6880
  break;
6176
6881
  case 'auto-play':
6177
- this.autoPlay = this.hasAttribute('auto-play');
6882
+ this.autoPlay = parseBool(newValue, false);
6178
6883
  break;
6179
6884
  case 'duration':
6180
- this.duration = parseFloat(newValue);
6885
+ this.duration = parseNumber(newValue, null, name);
6181
6886
  break;
6182
6887
  case 'loop':
6183
- this.loop = this.hasAttribute('loop');
6888
+ this.loop = parseBool(newValue, false);
6184
6889
  break;
6185
6890
  case 'name':
6186
6891
  this.name = newValue;
6187
6892
  break;
6188
6893
  case 'overlap':
6189
- this.overlap = this.hasAttribute('overlap');
6894
+ this.overlap = parseBool(newValue, false);
6190
6895
  break;
6191
6896
  case 'pitch':
6192
- this.pitch = parseFloat(newValue);
6897
+ this.pitch = parseNumber(newValue, 1, name);
6193
6898
  break;
6194
6899
  case 'start-time':
6195
- this.startTime = parseFloat(newValue);
6900
+ this.startTime = parseNumber(newValue, 0, name);
6196
6901
  break;
6197
6902
  case 'volume':
6198
- this.volume = parseFloat(newValue);
6903
+ this.volume = parseNumber(newValue, 1, name);
6199
6904
  break;
6200
6905
  }
6201
6906
  }
@@ -6371,19 +7076,19 @@ class GSplatComponentElement extends ComponentElement {
6371
7076
  this.asset = newValue;
6372
7077
  break;
6373
7078
  case 'cast-shadows':
6374
- this.castShadows = this.hasAttribute('cast-shadows');
7079
+ this.castShadows = parseBool(newValue, false);
6375
7080
  break;
6376
7081
  case 'lod-base-distance':
6377
- this.lodBaseDistance = Number(newValue);
7082
+ this.lodBaseDistance = parseNumber(newValue, 5, name);
6378
7083
  break;
6379
7084
  case 'lod-multiplier':
6380
- this.lodMultiplier = Number(newValue);
7085
+ this.lodMultiplier = parseNumber(newValue, 3, name);
6381
7086
  break;
6382
7087
  case 'lod-range-min':
6383
- this.lodRangeMin = Number(newValue);
7088
+ this.lodRangeMin = parseNumber(newValue, 0, name);
6384
7089
  break;
6385
7090
  case 'lod-range-max':
6386
- this.lodRangeMax = Number(newValue);
7091
+ this.lodRangeMax = parseNumber(newValue, 99, name);
6387
7092
  break;
6388
7093
  }
6389
7094
  }
@@ -6498,7 +7203,7 @@ class SceneElement extends AsyncElement {
6498
7203
  /**
6499
7204
  * The fog type of the scene.
6500
7205
  */
6501
- this._fog = 'none'; // possible values: 'none', 'linear', 'exp', 'exp2'
7206
+ this._fog = 'none';
6502
7207
  /**
6503
7208
  * The color of the fog.
6504
7209
  */
@@ -6519,15 +7224,20 @@ class SceneElement extends AsyncElement {
6519
7224
  * The gravity of the scene.
6520
7225
  */
6521
7226
  this._gravity = new Vec3(0, -9.81, 0);
6522
- /**
6523
- * The PlayCanvas scene instance.
6524
- */
6525
- this.scene = null;
7227
+ this._scene = null;
7228
+ }
7229
+ /**
7230
+ * The PlayCanvas scene instance. Available once the element is ready — await
7231
+ * {@link whenReady} or the element's `ready()` promise before accessing it.
7232
+ * @returns The scene instance.
7233
+ */
7234
+ get scene() {
7235
+ return this._scene;
6526
7236
  }
6527
7237
  async connectedCallback() {
6528
7238
  var _a;
6529
7239
  await ((_a = this.closestApp) === null || _a === void 0 ? void 0 : _a.ready());
6530
- this.scene = this.closestApp.app.scene;
7240
+ this._scene = this.closestApp.app.scene;
6531
7241
  this.updateSceneSettings();
6532
7242
  this._onReady();
6533
7243
  }
@@ -6543,7 +7253,8 @@ class SceneElement extends AsyncElement {
6543
7253
  }
6544
7254
  }
6545
7255
  /**
6546
- * Sets the fog type of the scene.
7256
+ * Sets the fog type of the scene. Can be `none`, `linear`, `exp` or `exp2`. Defaults to
7257
+ * `none`.
6547
7258
  * @param value - The fog type.
6548
7259
  */
6549
7260
  set fog(value) {
@@ -6651,22 +7362,22 @@ class SceneElement extends AsyncElement {
6651
7362
  attributeChangedCallback(name, _oldValue, newValue) {
6652
7363
  switch (name) {
6653
7364
  case 'fog':
6654
- this.fog = newValue;
7365
+ this.fog = parseEnum(newValue, ['none', 'linear', 'exp', 'exp2'], 'none', name);
6655
7366
  break;
6656
7367
  case 'fog-color':
6657
- this.fogColor = parseColor(newValue);
7368
+ this.fogColor = parseColor(newValue, Color.WHITE, name);
6658
7369
  break;
6659
7370
  case 'fog-density':
6660
- this.fogDensity = parseFloat(newValue);
7371
+ this.fogDensity = parseNumber(newValue, 0, name);
6661
7372
  break;
6662
7373
  case 'fog-start':
6663
- this.fogStart = parseFloat(newValue);
7374
+ this.fogStart = parseNumber(newValue, 0, name);
6664
7375
  break;
6665
7376
  case 'fog-end':
6666
- this.fogEnd = parseFloat(newValue);
7377
+ this.fogEnd = parseNumber(newValue, 1000, name);
6667
7378
  break;
6668
7379
  case 'gravity':
6669
- this.gravity = parseVec3(newValue);
7380
+ this.gravity = parseVec3(newValue, new Vec3(0, -9.81, 0), name);
6670
7381
  break;
6671
7382
  // ... handle other attributes as well
6672
7383
  }
@@ -6691,6 +7402,7 @@ class SkyElement extends AsyncElement {
6691
7402
  this._scale = new Vec3(100, 100, 100);
6692
7403
  this._type = 'infinite';
6693
7404
  this._scene = null;
7405
+ this._appElement = null;
6694
7406
  }
6695
7407
  connectedCallback() {
6696
7408
  this._loadSkybox();
@@ -6698,6 +7410,7 @@ class SkyElement extends AsyncElement {
6698
7410
  }
6699
7411
  disconnectedCallback() {
6700
7412
  this._unloadSkybox();
7413
+ this._appElement = null;
6701
7414
  }
6702
7415
  _generateSkybox(asset) {
6703
7416
  if (!this._scene)
@@ -6725,9 +7438,10 @@ class SkyElement extends AsyncElement {
6725
7438
  var _a;
6726
7439
  const appElement = await ((_a = this.closestApp) === null || _a === void 0 ? void 0 : _a.ready());
6727
7440
  const app = appElement === null || appElement === void 0 ? void 0 : appElement.app;
6728
- if (!app) {
7441
+ if (!appElement || !app) {
6729
7442
  return;
6730
7443
  }
7444
+ this._appElement = appElement;
6731
7445
  const asset = AssetElement.get(this._asset);
6732
7446
  if (!asset) {
6733
7447
  return;
@@ -6744,16 +7458,22 @@ class SkyElement extends AsyncElement {
6744
7458
  }
6745
7459
  }
6746
7460
  _unloadSkybox() {
6747
- var _a, _b;
6748
- if (!this._scene)
7461
+ var _a, _b, _c;
7462
+ const scene = this._scene;
7463
+ if (!scene)
7464
+ return;
7465
+ this._scene = null;
7466
+ // If the owning application has already been destroyed (removing a <pc-app>
7467
+ // disconnects it before its children), the scene, graphics device and skybox
7468
+ // textures have all been destroyed along with it — nothing left to clean up.
7469
+ if (!((_a = this._appElement) === null || _a === void 0 ? void 0 : _a.app))
6749
7470
  return;
6750
- (_a = this._scene.skybox) === null || _a === void 0 ? void 0 : _a.destroy();
7471
+ (_b = scene.skybox) === null || _b === void 0 ? void 0 : _b.destroy();
6751
7472
  // @ts-ignore
6752
- this._scene.skybox = null;
6753
- (_b = this._scene.envAtlas) === null || _b === void 0 ? void 0 : _b.destroy();
7473
+ scene.skybox = null;
7474
+ (_c = scene.envAtlas) === null || _c === void 0 ? void 0 : _c.destroy();
6754
7475
  // @ts-ignore
6755
- this._scene.envAtlas = null;
6756
- this._scene = null;
7476
+ scene.envAtlas = null;
6757
7477
  }
6758
7478
  /**
6759
7479
  * Sets the id of the `pc-asset` to use for the skybox.
@@ -6901,30 +7621,30 @@ class SkyElement extends AsyncElement {
6901
7621
  this.asset = newValue;
6902
7622
  break;
6903
7623
  case 'center':
6904
- this.center = parseVec3(newValue);
7624
+ this.center = parseVec3(newValue, new Vec3(0, 0.01, 0), name);
6905
7625
  break;
6906
7626
  case 'intensity':
6907
- this.intensity = parseFloat(newValue);
7627
+ this.intensity = parseNumber(newValue, 1, name);
6908
7628
  break;
6909
7629
  case 'level':
6910
- this.level = parseInt(newValue, 10);
7630
+ this.level = parseNumber(newValue, 0, name);
6911
7631
  break;
6912
7632
  case 'lighting':
6913
- this.lighting = this.hasAttribute(name);
7633
+ this.lighting = parseBool(newValue, false);
6914
7634
  break;
6915
7635
  case 'rotation':
6916
- this.rotation = parseVec3(newValue);
7636
+ this.rotation = parseVec3(newValue, Vec3.ZERO, name);
6917
7637
  break;
6918
7638
  case 'scale':
6919
- this.scale = parseVec3(newValue);
7639
+ this.scale = parseVec3(newValue, new Vec3(100, 100, 100), name);
6920
7640
  break;
6921
7641
  case 'type':
6922
- this.type = newValue;
7642
+ this.type = parseEnum(newValue, ['box', 'dome', 'infinite', 'none'], 'infinite', name);
6923
7643
  break;
6924
7644
  }
6925
7645
  }
6926
7646
  }
6927
7647
  customElements.define('pc-sky', SkyElement);
6928
7648
 
6929
- export { AppElement, AssetElement, AsyncElement, ButtonComponentElement, CameraComponentElement, CollisionComponentElement, ComponentElement, ElementComponentElement, EntityElement, GSplatComponentElement, LayoutChildComponentElement, LayoutGroupComponentElement, LightComponentElement, ListenerComponentElement, MaterialElement, ModelElement, ModuleElement, ParticleSystemComponentElement, RenderComponentElement, RigidBodyComponentElement, SceneElement, ScreenComponentElement, ScriptComponentElement, ScriptElement, ScrollViewComponentElement, ScrollbarComponentElement, SkyElement, SoundComponentElement, SoundSlotElement };
7649
+ export { AppElement, AssetElement, AsyncElement, ButtonComponentElement, CameraComponentElement, CollisionComponentElement, ComponentElement, ElementComponentElement, EntityElement, GSplatComponentElement, LayoutChildComponentElement, LayoutGroupComponentElement, LightComponentElement, ListenerComponentElement, MaterialElement, ModelElement, ModuleElement, ParticleSystemComponentElement, RenderComponentElement, RigidBodyComponentElement, SceneElement, ScreenComponentElement, ScriptComponentElement, ScriptElement, ScrollViewComponentElement, ScrollbarComponentElement, SkyElement, SoundComponentElement, SoundSlotElement, whenReady };
6930
7650
  //# sourceMappingURL=pwc.mjs.map