@playcanvas/web-components 0.3.0 → 0.5.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (40) hide show
  1. package/LICENSE +21 -21
  2. package/README.md +84 -84
  3. package/dist/components/light-component.d.ts +48 -0
  4. package/dist/components/splat-component.d.ts +0 -13
  5. package/dist/pwc.cjs +275 -207
  6. package/dist/pwc.cjs.map +1 -1
  7. package/dist/pwc.js +275 -207
  8. package/dist/pwc.js.map +1 -1
  9. package/dist/pwc.min.js +1 -1
  10. package/dist/pwc.min.js.map +1 -1
  11. package/dist/pwc.mjs +276 -208
  12. package/dist/pwc.mjs.map +1 -1
  13. package/package.json +76 -66
  14. package/src/app.ts +612 -606
  15. package/src/asset.ts +159 -159
  16. package/src/async-element.ts +46 -46
  17. package/src/colors.ts +150 -150
  18. package/src/components/camera-component.ts +557 -557
  19. package/src/components/collision-component.ts +183 -183
  20. package/src/components/component.ts +97 -97
  21. package/src/components/element-component.ts +367 -367
  22. package/src/components/light-component.ts +570 -466
  23. package/src/components/listener-component.ts +30 -30
  24. package/src/components/particlesystem-component.ts +155 -155
  25. package/src/components/render-component.ts +147 -147
  26. package/src/components/rigidbody-component.ts +227 -227
  27. package/src/components/screen-component.ts +157 -157
  28. package/src/components/script-component.ts +270 -270
  29. package/src/components/script.ts +90 -90
  30. package/src/components/sound-component.ts +230 -230
  31. package/src/components/sound-slot.ts +288 -288
  32. package/src/components/splat-component.ts +102 -133
  33. package/src/entity.ts +360 -360
  34. package/src/index.ts +63 -63
  35. package/src/material.ts +141 -141
  36. package/src/model.ts +111 -111
  37. package/src/module.ts +43 -43
  38. package/src/scene.ts +217 -217
  39. package/src/sky.ts +293 -293
  40. package/src/utils.ts +71 -71
@@ -1,227 +1,227 @@
1
- import { RigidBodyComponent, Vec3 } from 'playcanvas';
2
-
3
- import { ComponentElement } from './component';
4
- import { parseVec3 } from '../utils';
5
-
6
- /**
7
- * The RigidBodyComponentElement interface provides properties and methods for manipulating
8
- * {@link https://developer.playcanvas.com/user-manual/web-components/tags/pc-rigidbody/ | `<pc-rigidbody>`} elements.
9
- * The RigidBodyComponentElement interface also inherits the properties and methods of the
10
- * {@link HTMLElement} interface.
11
- *
12
- * @category Components
13
- */
14
- class RigidBodyComponentElement extends ComponentElement {
15
- /**
16
- * The angular damping of the rigidbody.
17
- */
18
- private _angularDamping: number = 0;
19
-
20
- /**
21
- * The angular factor of the rigidbody.
22
- */
23
- private _angularFactor: Vec3 = new Vec3(1, 1, 1);
24
-
25
- /**
26
- * The friction of the rigidbody.
27
- */
28
- private _friction: number = 0.5;
29
-
30
- /**
31
- * The linear damping of the rigidbody.
32
- */
33
- private _linearDamping: number = 0;
34
-
35
- /**
36
- * The linear factor of the rigidbody.
37
- */
38
- private _linearFactor: Vec3 = new Vec3(1, 1, 1);
39
-
40
- /**
41
- * The mass of the rigidbody.
42
- */
43
- private _mass: number = 1;
44
-
45
- /**
46
- * The restitution of the rigidbody.
47
- */
48
- private _restitution: number = 0;
49
-
50
- /**
51
- * The rolling friction of the rigidbody.
52
- */
53
- private _rollingFriction: number = 0;
54
-
55
- /**
56
- * The type of the rigidbody.
57
- */
58
- private _type: string = 'static';
59
-
60
- /** @ignore */
61
- constructor() {
62
- super('rigidbody');
63
- }
64
-
65
- getInitialComponentData() {
66
- return {
67
- angularDamping: this._angularDamping,
68
- angularFactor: this._angularFactor,
69
- friction: this._friction,
70
- linearDamping: this._linearDamping,
71
- linearFactor: this._linearFactor,
72
- mass: this._mass,
73
- restitution: this._restitution,
74
- rollingFriction: this._rollingFriction,
75
- type: this._type
76
- };
77
- }
78
-
79
- /**
80
- * Gets the underlying PlayCanvas rigidbody component.
81
- * @returns The rigidbody component.
82
- */
83
- get component(): RigidBodyComponent | null {
84
- return super.component as RigidBodyComponent | null;
85
- }
86
-
87
- set angularDamping(value: number) {
88
- this._angularDamping = value;
89
- if (this.component) {
90
- this.component.angularDamping = value;
91
- }
92
- }
93
-
94
- get angularDamping() {
95
- return this._angularDamping;
96
- }
97
-
98
- set angularFactor(value: Vec3) {
99
- this._angularFactor = value;
100
- if (this.component) {
101
- this.component.angularFactor = value;
102
- }
103
- }
104
-
105
- get angularFactor() {
106
- return this._angularFactor;
107
- }
108
-
109
- set friction(value: number) {
110
- this._friction = value;
111
- if (this.component) {
112
- this.component.friction = value;
113
- }
114
- }
115
-
116
- get friction() {
117
- return this._friction;
118
- }
119
-
120
- set linearDamping(value: number) {
121
- this._linearDamping = value;
122
- if (this.component) {
123
- this.component.linearDamping = value;
124
- }
125
- }
126
-
127
- get linearDamping() {
128
- return this._linearDamping;
129
- }
130
-
131
- set linearFactor(value: Vec3) {
132
- this._linearFactor = value;
133
- if (this.component) {
134
- this.component.linearFactor = value;
135
- }
136
- }
137
-
138
- get linearFactor() {
139
- return this._linearFactor;
140
- }
141
-
142
- set mass(value: number) {
143
- this._mass = value;
144
- if (this.component) {
145
- this.component.mass = value;
146
- }
147
- }
148
-
149
- get mass() {
150
- return this._mass;
151
- }
152
-
153
- set restitution(value: number) {
154
- this._restitution = value;
155
- if (this.component) {
156
- this.component.restitution = value;
157
- }
158
- }
159
-
160
- get restitution() {
161
- return this._restitution;
162
- }
163
-
164
- set rollingFriction(value: number) {
165
- this._rollingFriction = value;
166
- if (this.component) {
167
- this.component.rollingFriction = value;
168
- }
169
- }
170
-
171
- get rollingFriction() {
172
- return this._rollingFriction;
173
- }
174
-
175
- set type(value: string) {
176
- this._type = value;
177
- if (this.component) {
178
- this.component.type = value as 'static' | 'dynamic' | 'kinematic';
179
- }
180
- }
181
-
182
- get type() {
183
- return this._type;
184
- }
185
-
186
- static get observedAttributes() {
187
- return [...super.observedAttributes, 'angular-damping', 'angular-factor', 'friction', 'linear-damping', 'linear-factor', 'mass', 'restitution', 'rolling-friction', 'type'];
188
- }
189
-
190
- attributeChangedCallback(name: string, _oldValue: string, newValue: string) {
191
- super.attributeChangedCallback(name, _oldValue, newValue);
192
-
193
- switch (name) {
194
- case 'angular-damping':
195
- this.angularDamping = parseFloat(newValue);
196
- break;
197
- case 'angular-factor':
198
- this.angularFactor = parseVec3(newValue);
199
- break;
200
- case 'friction':
201
- this.friction = parseFloat(newValue);
202
- break;
203
- case 'linear-damping':
204
- this.linearDamping = parseFloat(newValue);
205
- break;
206
- case 'linear-factor':
207
- this.linearFactor = parseVec3(newValue);
208
- break;
209
- case 'mass':
210
- this.mass = parseFloat(newValue);
211
- break;
212
- case 'restitution':
213
- this.restitution = parseFloat(newValue);
214
- break;
215
- case 'rolling-friction':
216
- this.rollingFriction = parseFloat(newValue);
217
- break;
218
- case 'type':
219
- this.type = newValue;
220
- break;
221
- }
222
- }
223
- }
224
-
225
- customElements.define('pc-rigidbody', RigidBodyComponentElement);
226
-
227
- export { RigidBodyComponentElement };
1
+ import { RigidBodyComponent, Vec3 } from 'playcanvas';
2
+
3
+ import { ComponentElement } from './component';
4
+ import { parseVec3 } from '../utils';
5
+
6
+ /**
7
+ * The RigidBodyComponentElement interface provides properties and methods for manipulating
8
+ * {@link https://developer.playcanvas.com/user-manual/web-components/tags/pc-rigidbody/ | `<pc-rigidbody>`} elements.
9
+ * The RigidBodyComponentElement interface also inherits the properties and methods of the
10
+ * {@link HTMLElement} interface.
11
+ *
12
+ * @category Components
13
+ */
14
+ class RigidBodyComponentElement extends ComponentElement {
15
+ /**
16
+ * The angular damping of the rigidbody.
17
+ */
18
+ private _angularDamping: number = 0;
19
+
20
+ /**
21
+ * The angular factor of the rigidbody.
22
+ */
23
+ private _angularFactor: Vec3 = new Vec3(1, 1, 1);
24
+
25
+ /**
26
+ * The friction of the rigidbody.
27
+ */
28
+ private _friction: number = 0.5;
29
+
30
+ /**
31
+ * The linear damping of the rigidbody.
32
+ */
33
+ private _linearDamping: number = 0;
34
+
35
+ /**
36
+ * The linear factor of the rigidbody.
37
+ */
38
+ private _linearFactor: Vec3 = new Vec3(1, 1, 1);
39
+
40
+ /**
41
+ * The mass of the rigidbody.
42
+ */
43
+ private _mass: number = 1;
44
+
45
+ /**
46
+ * The restitution of the rigidbody.
47
+ */
48
+ private _restitution: number = 0;
49
+
50
+ /**
51
+ * The rolling friction of the rigidbody.
52
+ */
53
+ private _rollingFriction: number = 0;
54
+
55
+ /**
56
+ * The type of the rigidbody.
57
+ */
58
+ private _type: string = 'static';
59
+
60
+ /** @ignore */
61
+ constructor() {
62
+ super('rigidbody');
63
+ }
64
+
65
+ getInitialComponentData() {
66
+ return {
67
+ angularDamping: this._angularDamping,
68
+ angularFactor: this._angularFactor,
69
+ friction: this._friction,
70
+ linearDamping: this._linearDamping,
71
+ linearFactor: this._linearFactor,
72
+ mass: this._mass,
73
+ restitution: this._restitution,
74
+ rollingFriction: this._rollingFriction,
75
+ type: this._type
76
+ };
77
+ }
78
+
79
+ /**
80
+ * Gets the underlying PlayCanvas rigidbody component.
81
+ * @returns The rigidbody component.
82
+ */
83
+ get component(): RigidBodyComponent | null {
84
+ return super.component as RigidBodyComponent | null;
85
+ }
86
+
87
+ set angularDamping(value: number) {
88
+ this._angularDamping = value;
89
+ if (this.component) {
90
+ this.component.angularDamping = value;
91
+ }
92
+ }
93
+
94
+ get angularDamping() {
95
+ return this._angularDamping;
96
+ }
97
+
98
+ set angularFactor(value: Vec3) {
99
+ this._angularFactor = value;
100
+ if (this.component) {
101
+ this.component.angularFactor = value;
102
+ }
103
+ }
104
+
105
+ get angularFactor() {
106
+ return this._angularFactor;
107
+ }
108
+
109
+ set friction(value: number) {
110
+ this._friction = value;
111
+ if (this.component) {
112
+ this.component.friction = value;
113
+ }
114
+ }
115
+
116
+ get friction() {
117
+ return this._friction;
118
+ }
119
+
120
+ set linearDamping(value: number) {
121
+ this._linearDamping = value;
122
+ if (this.component) {
123
+ this.component.linearDamping = value;
124
+ }
125
+ }
126
+
127
+ get linearDamping() {
128
+ return this._linearDamping;
129
+ }
130
+
131
+ set linearFactor(value: Vec3) {
132
+ this._linearFactor = value;
133
+ if (this.component) {
134
+ this.component.linearFactor = value;
135
+ }
136
+ }
137
+
138
+ get linearFactor() {
139
+ return this._linearFactor;
140
+ }
141
+
142
+ set mass(value: number) {
143
+ this._mass = value;
144
+ if (this.component) {
145
+ this.component.mass = value;
146
+ }
147
+ }
148
+
149
+ get mass() {
150
+ return this._mass;
151
+ }
152
+
153
+ set restitution(value: number) {
154
+ this._restitution = value;
155
+ if (this.component) {
156
+ this.component.restitution = value;
157
+ }
158
+ }
159
+
160
+ get restitution() {
161
+ return this._restitution;
162
+ }
163
+
164
+ set rollingFriction(value: number) {
165
+ this._rollingFriction = value;
166
+ if (this.component) {
167
+ this.component.rollingFriction = value;
168
+ }
169
+ }
170
+
171
+ get rollingFriction() {
172
+ return this._rollingFriction;
173
+ }
174
+
175
+ set type(value: string) {
176
+ this._type = value;
177
+ if (this.component) {
178
+ this.component.type = value as 'static' | 'dynamic' | 'kinematic';
179
+ }
180
+ }
181
+
182
+ get type() {
183
+ return this._type;
184
+ }
185
+
186
+ static get observedAttributes() {
187
+ return [...super.observedAttributes, 'angular-damping', 'angular-factor', 'friction', 'linear-damping', 'linear-factor', 'mass', 'restitution', 'rolling-friction', 'type'];
188
+ }
189
+
190
+ attributeChangedCallback(name: string, _oldValue: string, newValue: string) {
191
+ super.attributeChangedCallback(name, _oldValue, newValue);
192
+
193
+ switch (name) {
194
+ case 'angular-damping':
195
+ this.angularDamping = parseFloat(newValue);
196
+ break;
197
+ case 'angular-factor':
198
+ this.angularFactor = parseVec3(newValue);
199
+ break;
200
+ case 'friction':
201
+ this.friction = parseFloat(newValue);
202
+ break;
203
+ case 'linear-damping':
204
+ this.linearDamping = parseFloat(newValue);
205
+ break;
206
+ case 'linear-factor':
207
+ this.linearFactor = parseVec3(newValue);
208
+ break;
209
+ case 'mass':
210
+ this.mass = parseFloat(newValue);
211
+ break;
212
+ case 'restitution':
213
+ this.restitution = parseFloat(newValue);
214
+ break;
215
+ case 'rolling-friction':
216
+ this.rollingFriction = parseFloat(newValue);
217
+ break;
218
+ case 'type':
219
+ this.type = newValue;
220
+ break;
221
+ }
222
+ }
223
+ }
224
+
225
+ customElements.define('pc-rigidbody', RigidBodyComponentElement);
226
+
227
+ export { RigidBodyComponentElement };