@playcanvas/web-components 0.2.6 → 0.2.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -1
- package/dist/app.d.ts +14 -3
- package/dist/asset.d.ts +1 -1
- package/dist/components/camera-component.d.ts +1 -1
- package/dist/components/collision-component.d.ts +1 -1
- package/dist/components/element-component.d.ts +1 -1
- package/dist/components/light-component.d.ts +1 -1
- package/dist/components/listener-component.d.ts +1 -1
- package/dist/components/particlesystem-component.d.ts +1 -1
- package/dist/components/render-component.d.ts +1 -1
- package/dist/components/rigidbody-component.d.ts +1 -1
- package/dist/components/screen-component.d.ts +1 -1
- package/dist/components/script-component.d.ts +1 -1
- package/dist/components/sound-component.d.ts +1 -1
- package/dist/components/splat-component.d.ts +1 -1
- package/dist/entity.d.ts +4 -4
- package/dist/material.d.ts +1 -1
- package/dist/model.d.ts +1 -1
- package/dist/module.d.ts +1 -1
- package/dist/pwc.cjs +120 -31
- package/dist/pwc.cjs.map +1 -1
- package/dist/pwc.js +120 -31
- package/dist/pwc.js.map +1 -1
- package/dist/pwc.min.js +1 -1
- package/dist/pwc.min.js.map +1 -1
- package/dist/pwc.mjs +121 -32
- package/dist/pwc.mjs.map +1 -1
- package/dist/scene.d.ts +1 -1
- package/package.json +14 -14
- package/src/app.ts +170 -15
- package/src/asset.ts +1 -1
- package/src/components/camera-component.ts +1 -1
- package/src/components/collision-component.ts +1 -1
- package/src/components/element-component.ts +1 -1
- package/src/components/light-component.ts +1 -1
- package/src/components/listener-component.ts +1 -1
- package/src/components/particlesystem-component.ts +1 -1
- package/src/components/render-component.ts +1 -1
- package/src/components/rigidbody-component.ts +1 -1
- package/src/components/screen-component.ts +1 -1
- package/src/components/script-component.ts +1 -1
- package/src/components/sound-component.ts +1 -1
- package/src/components/sound-slot.ts +3 -0
- package/src/components/splat-component.ts +1 -1
- package/src/entity.ts +4 -4
- package/src/material.ts +1 -1
- package/src/model.ts +1 -1
- package/src/module.ts +1 -1
- package/src/scene.ts +1 -1
package/dist/pwc.mjs
CHANGED
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@@ -1,4 +1,4 @@
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1
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-
import { basisInitialize, WasmModule,
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+
import { basisInitialize, WasmModule, createGraphicsDevice, AppOptions, Keyboard, Mouse, AnimComponentSystem, AnimationComponentSystem, AudioListenerComponentSystem, ButtonComponentSystem, CameraComponentSystem, CollisionComponentSystem, ElementComponentSystem, GSplatComponentSystem, JointComponentSystem, LayoutChildComponentSystem, LayoutGroupComponentSystem, LightComponentSystem, ModelComponentSystem, ParticleSystemComponentSystem, RenderComponentSystem, RigidBodyComponentSystem, ScreenComponentSystem, ScriptComponentSystem, ScrollbarComponentSystem, ScrollViewComponentSystem, SoundComponentSystem, SpriteComponentSystem, ZoneComponentSystem, AnimClipHandler, AnimationHandler, AnimStateGraphHandler, AudioHandler, BinaryHandler, CssHandler, ContainerHandler, CubemapHandler, FolderHandler, FontHandler, GSplatHandler, HierarchyHandler, HtmlHandler, JsonHandler, MaterialHandler, ModelHandler, RenderHandler, ScriptHandler, SceneHandler, ShaderHandler, SpriteHandler, TemplateHandler, TextHandler, TextureAtlasHandler, TextureHandler, SoundManager, Lightmapper, BatchManager, XrManager, AppBase, FILLMODE_FILL_WINDOW, RESOLUTION_AUTO, Picker, Vec3, Vec4, Color, Quat, Vec2, Entity, Asset, GAMMA_SRGB, GAMMA_NONE, XRTYPE_VR, PROJECTION_ORTHOGRAPHIC, PROJECTION_PERSPECTIVE, TONEMAP_NONE, TONEMAP_LINEAR, TONEMAP_FILMIC, TONEMAP_HEJL, TONEMAP_ACES, TONEMAP_ACES2, TONEMAP_NEUTRAL, SHADOW_PCF3_32F, SHADOW_PCF1_16F, SHADOW_PCF1_32F, SHADOW_PCF3_16F, SHADOW_PCF5_16F, SHADOW_PCF5_32F, SHADOW_VSM_16F, SHADOW_VSM_32F, SHADOW_PCSS_32F, StandardMaterial, SCALEMODE_BLEND, SCALEMODE_NONE, EnvLighting, LAYERID_SKYBOX } from 'playcanvas';
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/**
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* Base class for all PlayCanvas Web Components that initialize asynchronously.
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@@ -38,7 +38,7 @@ class AsyncElement extends HTMLElement {
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/**
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* The ModuleElement interface provides properties and methods for manipulating
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* {@link https://developer.playcanvas.com/user-manual/
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* {@link https://developer.playcanvas.com/user-manual/web-components/tags/pc-module/ | `<pc-module>`} elements.
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* The ModuleElement interface also inherits the properties and methods of the
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* {@link HTMLElement} interface.
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*/
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@@ -72,7 +72,7 @@ customElements.define('pc-module', ModuleElement);
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/**
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* The AppElement interface provides properties and methods for manipulating
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* {@link https://developer.playcanvas.com/user-manual/
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* {@link https://developer.playcanvas.com/user-manual/web-components/tags/pc-app/ | `<pc-app>`} elements.
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* The AppElement interface also inherits the properties and methods of the
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* {@link HTMLElement} interface.
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*/
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@@ -89,6 +89,7 @@ class AppElement extends AsyncElement {
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*/
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this._canvas = null;
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this._alpha = true;
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this._backend = 'webgl2';
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this._antialias = true;
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this._depth = true;
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this._stencil = true;
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@@ -123,18 +124,84 @@ class AppElement extends AsyncElement {
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// Create and append the canvas to the element
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this._canvas = document.createElement('canvas');
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this.appendChild(this._canvas);
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//
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// Configure device types based on backend selection
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const backendToDeviceTypes = {
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webgpu: ['webgpu', 'webgl2'], // fallback to webgl2 if webgpu not available
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webgl2: ['webgl2'],
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null: ['null']
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};
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const deviceTypes = backendToDeviceTypes[this._backend] || [];
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const device = await createGraphicsDevice(this._canvas, {
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// @ts-ignore - alpha needs to be documented
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alpha: this._alpha,
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antialias: this._antialias,
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depth: this._depth,
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deviceTypes: deviceTypes,
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stencil: this._stencil
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});
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device.maxPixelRatio = this._highResolution ? window.devicePixelRatio : 1;
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const createOptions = new AppOptions();
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createOptions.graphicsDevice = device;
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createOptions.keyboard = new Keyboard(window);
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createOptions.mouse = new Mouse(this._canvas);
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createOptions.componentSystems = [
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AnimComponentSystem,
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AnimationComponentSystem,
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AudioListenerComponentSystem,
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ButtonComponentSystem,
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CameraComponentSystem,
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CollisionComponentSystem,
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ElementComponentSystem,
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GSplatComponentSystem,
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JointComponentSystem,
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LayoutChildComponentSystem,
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LayoutGroupComponentSystem,
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LightComponentSystem,
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ModelComponentSystem,
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ParticleSystemComponentSystem,
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RenderComponentSystem,
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RigidBodyComponentSystem,
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ScreenComponentSystem,
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ScriptComponentSystem,
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ScrollbarComponentSystem,
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ScrollViewComponentSystem,
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SoundComponentSystem,
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SpriteComponentSystem,
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ZoneComponentSystem
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];
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createOptions.resourceHandlers = [
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AnimClipHandler,
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AnimationHandler,
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AnimStateGraphHandler,
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AudioHandler,
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BinaryHandler,
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CssHandler,
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ContainerHandler,
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CubemapHandler,
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FolderHandler,
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FontHandler,
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GSplatHandler,
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HierarchyHandler,
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HtmlHandler,
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JsonHandler,
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MaterialHandler,
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ModelHandler,
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RenderHandler,
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ScriptHandler,
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SceneHandler,
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ShaderHandler,
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SpriteHandler,
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TemplateHandler,
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TextHandler,
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TextureAtlasHandler,
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TextureHandler
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];
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createOptions.soundManager = new SoundManager();
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createOptions.lightmapper = Lightmapper;
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createOptions.batchManager = BatchManager;
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createOptions.xr = XrManager;
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this.app = new AppBase(this._canvas);
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this.app.init(createOptions);
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this.app.setCanvasFillMode(FILLMODE_FILL_WINDOW);
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this.app.setCanvasResolution(RESOLUTION_AUTO);
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this._pickerCreate();
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@@ -362,6 +429,20 @@ class AppElement extends AsyncElement {
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get antialias() {
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return this._antialias;
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}
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/**
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* Sets the graphics backend.
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* @param value - The graphics backend ('webgpu', 'webgl2', or 'null').
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*/
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set backend(value) {
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this._backend = value;
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}
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/**
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* Gets the graphics backend.
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* @returns The graphics backend.
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*/
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get backend() {
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return this._backend;
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}
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/**
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* Sets the depth flag.
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* @param value - The depth flag.
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return this._stencil;
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}
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static get observedAttributes() {
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return ['alpha', 'antialias', 'depth', 'stencil', 'high-resolution'];
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return ['alpha', 'antialias', 'backend', 'depth', 'stencil', 'high-resolution'];
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}
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attributeChangedCallback(name, _oldValue, newValue) {
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switch (name) {
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case 'antialias':
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this.antialias = newValue !== 'false';
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break;
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case 'backend':
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if (newValue === 'webgpu' || newValue === 'webgl2' || newValue === 'null') {
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this.backend = newValue;
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}
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break;
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case 'depth':
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this.depth = newValue !== 'false';
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break;
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/**
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* The EntityElement interface provides properties and methods for manipulating
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* {@link https://developer.playcanvas.com/user-manual/
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* {@link https://developer.playcanvas.com/user-manual/web-components/tags/pc-entity/ | `<pc-entity>`} elements.
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* The EntityElement interface also inherits the properties and methods of the
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*/
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};
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/**
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* The AssetElement interface provides properties and methods for manipulating
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* {@link https://developer.playcanvas.com/user-manual/web-components/tags/pc-asset/ | `<pc-asset>`} elements.
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* The AssetElement interface also inherits the properties and methods of the
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* {@link HTMLElement} interface.
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*/
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/**
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* The ListenerComponentElement interface provides properties and methods for manipulating
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* {@link https://developer.playcanvas.com/user-manual/
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* {@link https://developer.playcanvas.com/user-manual/web-components/tags/pc-listener/ | `<pc-listener>`} elements.
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* The ListenerComponentElement interface also inherits the properties and methods of the
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*
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/**
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* The CameraComponentElement interface provides properties and methods for manipulating
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* {@link https://developer.playcanvas.com/user-manual/
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* {@link https://developer.playcanvas.com/user-manual/web-components/tags/pc-camera/ | `<pc-camera>`} elements.
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* The CameraComponentElement interface also inherits the properties and methods of the
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* {@link HTMLElement} interface.
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*
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/**
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* The CollisionComponentElement interface provides properties and methods for manipulating
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* {@link https://developer.playcanvas.com/user-manual/
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* {@link https://developer.playcanvas.com/user-manual/web-components/tags/pc-collision/ | `<pc-collision>`} elements.
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* The CollisionComponentElement interface also inherits the properties and methods of the
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* {@link HTMLElement} interface.
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*
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@@ -2015,7 +2101,7 @@ customElements.define('pc-collision', CollisionComponentElement);
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/**
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* The ElementComponentElement interface provides properties and methods for manipulating
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* {@link https://developer.playcanvas.com/user-manual/
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* {@link https://developer.playcanvas.com/user-manual/web-components/tags/pc-element/ | `<pc-element>`} elements.
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* The ElementComponentElement interface also inherits the properties and methods of the
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/**
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* The LightComponentElement interface provides properties and methods for manipulating
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* {@link https://developer.playcanvas.com/user-manual/web-components/tags/pc-light/ | `<pc-light>`} elements.
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* The LightComponentElement interface also inherits the properties and methods of the
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/**
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* {@link https://developer.playcanvas.com/user-manual/web-components/tags/pc-particles/ | `<pc-particles>`} elements.
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/**
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* The MaterialElement interface provides properties and methods for manipulating
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* {@link https://developer.playcanvas.com/user-manual/web-components/tags/pc-material/ | `<pc-material>`} elements.
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/**
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* The RenderComponentElement interface provides properties and methods for manipulating
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* {@link https://developer.playcanvas.com/user-manual/
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* {@link https://developer.playcanvas.com/user-manual/web-components/tags/pc-render/ | `<pc-render>`} elements.
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*
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@@ -3089,7 +3175,7 @@ customElements.define('pc-render', RenderComponentElement);
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/**
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* The RigidBodyComponentElement interface provides properties and methods for manipulating
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* {@link https://developer.playcanvas.com/user-manual/
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* {@link https://developer.playcanvas.com/user-manual/web-components/tags/pc-rigidbody/ | `<pc-rigidbody>`} elements.
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* The RigidBodyComponentElement interface also inherits the properties and methods of the
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* {@link HTMLElement} interface.
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*
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@@ -3277,7 +3363,7 @@ customElements.define('pc-rigidbody', RigidBodyComponentElement);
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/**
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* The ScreenComponentElement interface provides properties and methods for manipulating
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* {@link https://developer.playcanvas.com/user-manual/
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* {@link https://developer.playcanvas.com/user-manual/web-components/tags/pc-screen/ | `<pc-screen>`} elements.
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* The ScreenComponentElement interface also inherits the properties and methods of the
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* {@link HTMLElement} interface.
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*
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@@ -3404,7 +3490,7 @@ customElements.define('pc-screen', ScreenComponentElement);
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/**
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* The ScriptComponentElement interface provides properties and methods for manipulating
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* {@link https://developer.playcanvas.com/user-manual/
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* {@link https://developer.playcanvas.com/user-manual/web-components/tags/pc-scripts/ | `<pc-scripts>`} elements.
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* The ScriptComponentElement interface also inherits the properties and methods of the
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* {@link HTMLElement} interface.
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*
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@@ -3712,7 +3798,7 @@ customElements.define('pc-script', ScriptElement);
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/**
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* The SoundComponentElement interface provides properties and methods for manipulating
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* {@link https://developer.playcanvas.com/user-manual/
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* {@link https://developer.playcanvas.com/user-manual/web-components/tags/pc-sounds/ | `<pc-sounds>`} elements.
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* The SoundComponentElement interface also inherits the properties and methods of the
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* {@link HTMLElement} interface.
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*
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@@ -3946,6 +4032,9 @@ class SoundSlotElement extends AsyncElement {
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}
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this.soundSlot = this.soundElement.component.addSlot(this._name, options);
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this.asset = this._asset;
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if (this._autoPlay) {
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this.soundSlot.play();
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}
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this._onReady();
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}
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disconnectedCallback() {
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@@ -4155,7 +4244,7 @@ customElements.define('pc-sound', SoundSlotElement);
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/**
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* The SplatComponentElement interface provides properties and methods for manipulating
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* {@link https://developer.playcanvas.com/user-manual/
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* {@link https://developer.playcanvas.com/user-manual/web-components/tags/pc-splat/ | `<pc-splat>`} elements.
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* The SplatComponentElement interface also inherits the properties and methods of the
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* {@link HTMLElement} interface.
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*
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@@ -4239,7 +4328,7 @@ customElements.define('pc-splat', SplatComponentElement);
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/**
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* The ModelElement interface provides properties and methods for manipulating
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* {@link https://developer.playcanvas.com/user-manual/
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* {@link https://developer.playcanvas.com/user-manual/web-components/tags/pc-model/ | `<pc-model>`} elements.
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* The ModelElement interface also inherits the properties and methods of the
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* {@link HTMLElement} interface.
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*/
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@@ -4335,7 +4424,7 @@ customElements.define('pc-model', ModelElement);
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/**
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* The SceneElement interface provides properties and methods for manipulating
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* {@link https://developer.playcanvas.com/user-manual/
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* {@link https://developer.playcanvas.com/user-manual/web-components/tags/pc-scene/ | `<pc-scene>`} elements.
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* The SceneElement interface also inherits the properties and methods of the
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* {@link HTMLElement} interface.
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*/
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