@playcanvas/web-components 0.2.2 → 0.2.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -1
- package/dist/components/particlesystem-component.d.ts +52 -0
- package/dist/index.d.ts +3 -2
- package/dist/pwc.cjs +421 -81
- package/dist/pwc.cjs.map +1 -1
- package/dist/pwc.js +421 -81
- package/dist/pwc.js.map +1 -1
- package/dist/pwc.min.js +1 -1
- package/dist/pwc.min.js.map +1 -1
- package/dist/pwc.mjs +421 -82
- package/dist/pwc.mjs.map +1 -1
- package/package.json +13 -12
- package/src/asset.ts +53 -1
- package/src/components/particlesystem-component.ts +155 -0
- package/src/index.ts +4 -2
package/src/asset.ts
CHANGED
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@@ -1,5 +1,7 @@
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import { Asset } from 'playcanvas';
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import { MeshoptDecoder } from '../lib/meshopt_decoder.module.js';
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const extToType = new Map([
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['bin', 'binary'],
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['css', 'css'],
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@@ -20,6 +22,45 @@ const extToType = new Map([
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['webp', 'texture']
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]);
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// provide buffer view callback so we can handle models compressed with MeshOptimizer
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// https://github.com/zeux/meshoptimizer
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const processBufferView = (
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gltfBuffer: any,
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buffers: Array<any>,
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continuation: (err: string, result: any) => void
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) => {
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if (gltfBuffer.extensions && gltfBuffer.extensions.EXT_meshopt_compression) {
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const extensionDef = gltfBuffer.extensions.EXT_meshopt_compression;
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Promise.all([MeshoptDecoder.ready, buffers[extensionDef.buffer]]).then((promiseResult) => {
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const buffer = promiseResult[1];
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const byteOffset = extensionDef.byteOffset || 0;
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const byteLength = extensionDef.byteLength || 0;
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const count = extensionDef.count;
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const stride = extensionDef.byteStride;
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const result = new Uint8Array(count * stride);
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const source = new Uint8Array(buffer.buffer, buffer.byteOffset + byteOffset, byteLength);
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MeshoptDecoder.decodeGltfBuffer(
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result,
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count,
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stride,
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source,
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extensionDef.mode,
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extensionDef.filter
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);
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continuation(null, result);
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});
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} else {
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continuation(null, null);
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}
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};
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/**
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* The AssetElement interface provides properties and methods for manipulating
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* {@link https://developer.playcanvas.com/user-manual/engine/web-components/tags/pc-asset/ | `<pc-asset>`} elements.
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@@ -54,10 +95,21 @@ class AssetElement extends HTMLElement {
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return;
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}
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-
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if (type === 'container') {
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this.asset = new Asset(id, type, { url: src }, undefined, {
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// @ts-ignore TODO no definition in pc
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bufferView: {
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processAsync: processBufferView.bind(this)
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}
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});
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} else {
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this.asset = new Asset(id, type, { url: src });
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}
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this.asset.preload = !this._lazy;
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}
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destroyAsset() {
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if (this.asset) {
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this.asset.unload();
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@@ -0,0 +1,155 @@
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import { ParticleSystemComponent } from 'playcanvas';
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import { ComponentElement } from './component';
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import { AssetElement } from '../asset';
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/**
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* The ParticleSystemComponentElement interface provides properties and methods for manipulating
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* {@link https://developer.playcanvas.com/user-manual/engine/web-components/tags/pc-particles/ | `<pc-particles>`} elements.
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* The ParticleSystemComponentElement interface also inherits the properties and methods of the
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* {@link HTMLElement} interface.
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*
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* @category Components
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*/
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class ParticleSystemComponentElement extends ComponentElement {
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private _asset: string = '';
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/** @ignore */
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constructor() {
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super('particlesystem');
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}
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getInitialComponentData() {
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const asset = AssetElement.get(this._asset);
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if (!asset) {
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return {};
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}
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if ((asset.resource as any).colorMapAsset) {
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const id = (asset.resource as any).colorMapAsset;
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const colorMapAsset = AssetElement.get(id)?.id;
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if (colorMapAsset) {
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(asset.resource as any).colorMapAsset = colorMapAsset;
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}
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}
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return asset.resource;
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}
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/**
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* Gets the underlying PlayCanvas particle system component.
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* @returns The particle system component.
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*/
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get component(): ParticleSystemComponent | null {
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return super.component as ParticleSystemComponent | null;
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}
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private applyConfig(resource: any) {
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if (!this.component) {
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return;
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}
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// Set all the config properties on the component
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for (const key in resource) {
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if (resource.hasOwnProperty(key)) {
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(this.component as any)[key] = resource[key];
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}
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}
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}
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private async _loadAsset() {
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const appElement = await this.closestApp?.ready();
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const app = appElement?.app;
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const asset = AssetElement.get(this._asset);
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if (!asset) {
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return;
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}
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if (asset.loaded) {
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this.applyConfig(asset.resource);
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} else {
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asset.once('load', () => {
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this.applyConfig(asset.resource);
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});
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app!.assets.load(asset);
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}
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}
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/**
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* Sets the id of the `pc-asset` to use for the model.
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* @param value - The asset ID.
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*/
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set asset(value: string) {
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this._asset = value;
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if (this.isConnected) {
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this._loadAsset();
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}
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}
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/**
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* Gets the id of the `pc-asset` to use for the model.
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* @returns The asset ID.
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*/
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get asset(): string {
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return this._asset;
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}
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// Control methods
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/**
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* Starts playing the particle system
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*/
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play() {
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if (this.component) {
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this.component.play();
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}
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}
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/**
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* Pauses the particle system
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*/
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pause() {
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if (this.component) {
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this.component.pause();
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}
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}
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/**
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* Resets the particle system
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*/
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reset() {
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if (this.component) {
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this.component.reset();
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}
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}
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/**
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* Stops the particle system
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*/
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stop() {
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if (this.component) {
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this.component.stop();
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}
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}
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static get observedAttributes() {
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return [
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...super.observedAttributes,
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'asset'
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];
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}
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attributeChangedCallback(name: string, _oldValue: string, newValue: string) {
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super.attributeChangedCallback(name, _oldValue, newValue);
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switch (name) {
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case 'asset':
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this.asset = newValue;
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break;
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}
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}
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}
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customElements.define('pc-particles', ParticleSystemComponentElement);
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export { ParticleSystemComponentElement };
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package/src/index.ts
CHANGED
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@@ -20,8 +20,8 @@ import { CameraComponentElement } from './components/camera-component';
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import { CollisionComponentElement } from './components/collision-component';
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import { ComponentElement } from './components/component';
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import { ElementComponentElement } from './components/element-component';
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-
import { SplatComponentElement } from './components/splat-component';
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import { LightComponentElement } from './components/light-component';
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import { ParticleSystemComponentElement } from './components/particlesystem-component';
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import { RenderComponentElement } from './components/render-component';
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import { RigidBodyComponentElement } from './components/rigidbody-component';
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import { ScreenComponentElement } from './components/screen-component';
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@@ -29,6 +29,7 @@ import { ScriptComponentElement } from './components/script-component';
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import { ScriptElement } from './components/script';
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import { SoundComponentElement } from './components/sound-component';
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import { SoundSlotElement } from './components/sound-slot';
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import { SplatComponentElement } from './components/splat-component';
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import { MaterialElement } from './material';
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import { ModelElement } from './model';
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import { SceneElement } from './scene';
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@@ -44,7 +45,7 @@ export {
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CollisionComponentElement,
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ComponentElement,
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ElementComponentElement,
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-
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ParticleSystemComponentElement,
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LightComponentElement,
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ListenerComponentElement,
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RenderComponentElement,
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@@ -54,6 +55,7 @@ export {
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ScriptElement,
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SoundComponentElement,
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SoundSlotElement,
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SplatComponentElement,
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MaterialElement,
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ModelElement,
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SceneElement,
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