@playcanvas/web-components 0.16.0 → 0.17.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (105) hide show
  1. package/dist/app.d.cts +14 -13
  2. package/dist/app.d.ts +14 -13
  3. package/dist/async-element.d.cts +13 -13
  4. package/dist/async-element.d.ts +13 -13
  5. package/dist/components/anim-component.d.cts +33 -5
  6. package/dist/components/anim-component.d.ts +33 -5
  7. package/dist/components/{listener-component.d.cts → audio-listener-component.d.cts} +7 -5
  8. package/dist/components/{listener-component.d.ts → audio-listener-component.d.ts} +7 -5
  9. package/dist/components/button-component.d.cts +5 -1
  10. package/dist/components/button-component.d.ts +5 -1
  11. package/dist/components/camera-component.d.cts +2 -0
  12. package/dist/components/camera-component.d.ts +2 -0
  13. package/dist/components/collision-component.d.cts +5 -1
  14. package/dist/components/collision-component.d.ts +5 -1
  15. package/dist/components/component.d.cts +3 -2
  16. package/dist/components/component.d.ts +3 -2
  17. package/dist/components/element-component.d.cts +7 -0
  18. package/dist/components/element-component.d.ts +7 -0
  19. package/dist/components/gsplat-component.d.cts +2 -0
  20. package/dist/components/gsplat-component.d.ts +2 -0
  21. package/dist/components/joint-component.d.cts +2 -0
  22. package/dist/components/joint-component.d.ts +2 -0
  23. package/dist/components/{layoutchild-component.d.cts → layout-child-component.d.cts} +3 -1
  24. package/dist/components/{layoutchild-component.d.ts → layout-child-component.d.ts} +3 -1
  25. package/dist/components/{layoutgroup-component.d.cts → layout-group-component.d.cts} +3 -1
  26. package/dist/components/{layoutgroup-component.d.ts → layout-group-component.d.ts} +3 -1
  27. package/dist/components/light-component.d.cts +2 -0
  28. package/dist/components/light-component.d.ts +2 -0
  29. package/dist/components/{particlesystem-component.d.cts → particle-system-component.d.cts} +3 -1
  30. package/dist/components/{particlesystem-component.d.ts → particle-system-component.d.ts} +3 -1
  31. package/dist/components/render-component.d.cts +2 -0
  32. package/dist/components/render-component.d.ts +2 -0
  33. package/dist/components/{rigidbody-component.d.cts → rigid-body-component.d.cts} +3 -1
  34. package/dist/components/{rigidbody-component.d.ts → rigid-body-component.d.ts} +3 -1
  35. package/dist/components/screen-component.d.cts +2 -0
  36. package/dist/components/screen-component.d.ts +2 -0
  37. package/dist/components/script-component.d.cts +23 -12
  38. package/dist/components/script-component.d.ts +23 -12
  39. package/dist/components/{script.d.cts → script-instance.d.cts} +7 -7
  40. package/dist/components/{script.d.ts → script-instance.d.ts} +7 -7
  41. package/dist/components/{scrollview-component.d.cts → scroll-view-component.d.cts} +3 -1
  42. package/dist/components/{scrollview-component.d.ts → scroll-view-component.d.ts} +3 -1
  43. package/dist/components/scrollbar-component.d.cts +2 -0
  44. package/dist/components/scrollbar-component.d.ts +2 -0
  45. package/dist/components/sound-component.d.cts +3 -1
  46. package/dist/components/sound-component.d.ts +3 -1
  47. package/dist/components/sound-slot.d.cts +2 -2
  48. package/dist/components/sound-slot.d.ts +2 -2
  49. package/dist/custom-elements.json +1603 -986
  50. package/dist/entity-base.d.cts +6 -5
  51. package/dist/entity-base.d.ts +6 -5
  52. package/dist/entity-owner.d.cts +118 -0
  53. package/dist/entity-owner.d.ts +118 -0
  54. package/dist/entity.d.cts +8 -101
  55. package/dist/entity.d.ts +8 -101
  56. package/dist/index.d.cts +22 -21
  57. package/dist/index.d.ts +22 -21
  58. package/dist/model.d.cts +67 -24
  59. package/dist/model.d.ts +67 -24
  60. package/dist/pwc.cjs +526 -268
  61. package/dist/pwc.cjs.map +1 -1
  62. package/dist/pwc.js +526 -268
  63. package/dist/pwc.js.map +1 -1
  64. package/dist/pwc.min.js +1 -1
  65. package/dist/pwc.min.js.map +1 -1
  66. package/dist/pwc.min.mjs +1 -1
  67. package/dist/pwc.min.mjs.map +1 -1
  68. package/dist/pwc.mjs +523 -266
  69. package/dist/pwc.mjs.map +1 -1
  70. package/dist/vscode.html-custom-data.json +145 -90
  71. package/dist/{module.d.cts → wasm.d.cts} +6 -6
  72. package/dist/{module.d.ts → wasm.d.ts} +6 -6
  73. package/dist/web-types.json +378 -250
  74. package/package.json +7 -7
  75. package/src/app.ts +45 -35
  76. package/src/async-element.ts +14 -14
  77. package/src/components/anim-component.ts +84 -14
  78. package/src/components/{listener-component.ts → audio-listener-component.ts} +8 -6
  79. package/src/components/button-component.ts +5 -1
  80. package/src/components/camera-component.ts +2 -0
  81. package/src/components/collision-component.ts +5 -1
  82. package/src/components/component.ts +4 -3
  83. package/src/components/element-component.ts +7 -0
  84. package/src/components/gsplat-component.ts +2 -0
  85. package/src/components/joint-component.ts +2 -0
  86. package/src/components/{layoutchild-component.ts → layout-child-component.ts} +4 -2
  87. package/src/components/{layoutgroup-component.ts → layout-group-component.ts} +4 -2
  88. package/src/components/light-component.ts +2 -0
  89. package/src/components/{particlesystem-component.ts → particle-system-component.ts} +4 -2
  90. package/src/components/render-component.ts +2 -0
  91. package/src/components/{rigidbody-component.ts → rigid-body-component.ts} +4 -2
  92. package/src/components/screen-component.ts +2 -0
  93. package/src/components/script-component.ts +63 -42
  94. package/src/components/{script.ts → script-instance.ts} +14 -14
  95. package/src/components/{scrollview-component.ts → scroll-view-component.ts} +4 -2
  96. package/src/components/scrollbar-component.ts +2 -0
  97. package/src/components/sound-component.ts +4 -2
  98. package/src/components/sound-slot.ts +4 -4
  99. package/src/entity-base.ts +6 -5
  100. package/src/entity-owner.ts +298 -0
  101. package/src/entity.ts +15 -270
  102. package/src/index.ts +26 -24
  103. package/src/model.ts +159 -72
  104. package/src/node.ts +9 -5
  105. package/src/{module.ts → wasm.ts} +8 -8
package/dist/pwc.js CHANGED
@@ -31,13 +31,13 @@
31
31
  return this.parentElement?.closest('pc-app') ?? null;
32
32
  }
33
33
  /**
34
- * The nearest ancestor element that fronts an entity — `<pc-entity>` or `<pc-node>` or
35
- * `null` if this element has no such ancestor. The search starts at the parent, so an element
36
- * never resolves to itself.
34
+ * The nearest ancestor element that fronts an entity — `<pc-entity>`, `<pc-model>` or
35
+ * `<pc-node>` — or `null` if this element has no such ancestor. The search starts at the
36
+ * parent, so an element never resolves to itself.
37
37
  * @returns The closest entity-fronting element, or `null`.
38
38
  */
39
39
  get closestEntity() {
40
- return this.parentElement?.closest('pc-entity, pc-node') ?? null;
40
+ return this.parentElement?.closest('pc-entity, pc-model, pc-node') ?? null;
41
41
  }
42
42
  /**
43
43
  * Called when the element is fully initialized and ready. Subclasses should call this when
@@ -111,9 +111,9 @@
111
111
  }
112
112
 
113
113
  /**
114
- * The ModuleElement interface provides properties and methods for manipulating
115
- * {@link https://developer.playcanvas.com/user-manual/web-components/tags/pc-module/ | `<pc-module>`}
116
- * elements. The ModuleElement interface also inherits the properties and methods of the
114
+ * The WasmElement interface provides properties and methods for manipulating
115
+ * {@link https://developer.playcanvas.com/user-manual/web-components/tags/pc-wasm/ | `<pc-wasm>`}
116
+ * elements. The WasmElement interface also inherits the properties and methods of the
117
117
  * {@link AsyncElement} interface.
118
118
  *
119
119
  * The attributes are read once, when the module starts loading - on the element's first
@@ -122,7 +122,7 @@
122
122
  * modules configure engine-global state that never unloads, so readiness is not re-armed by
123
123
  * removing the element, and a re-inserted element does not load again.
124
124
  *
125
- * A `<pc-module>` without a `name` warns and never becomes ready; a containing `<pc-app>` still
125
+ * A `<pc-wasm>` without a `name` warns and never becomes ready; a containing `<pc-app>` still
126
126
  * boots.
127
127
  *
128
128
  * @attribute {string} name - The name of the WebAssembly module to configure, e.g. `Basis` or
@@ -132,7 +132,7 @@
132
132
  * @attribute {string} fallback - The URL of the module's asm.js fallback script, used when
133
133
  * WebAssembly is unavailable.
134
134
  */
135
- class ModuleElement extends AsyncElement {
135
+ class WasmElement extends AsyncElement {
136
136
  _loadPromise = null;
137
137
  connectedCallback() {
138
138
  this._getLoadPromise();
@@ -140,7 +140,7 @@
140
140
  async _loadModule() {
141
141
  const name = this.getAttribute('name');
142
142
  if (!name) {
143
- console.warn("pc-module requires a 'name' attribute - no module was configured");
143
+ console.warn("pc-wasm requires a 'name' attribute - no module was configured");
144
144
  return;
145
145
  }
146
146
  const config = {
@@ -175,7 +175,7 @@
175
175
  return this._loadPromise;
176
176
  }
177
177
  }
178
- customElements.define('pc-module', ModuleElement);
178
+ customElements.define('pc-wasm', WasmElement);
179
179
 
180
180
  /** Covers the 0.2s opacity transition; jsdom never fires transitionend, so removal is timed. */
181
181
  const REMOVAL_DELAY_MS = 250;
@@ -732,6 +732,12 @@
732
732
 
733
733
  /** The pointer event types the application synthesizes on `<pc-entity>` elements via picking. */
734
734
  const pointerEventTypes = ['pointermove', 'pointerdown', 'pointerup', 'pointerenter', 'pointerleave'];
735
+ /**
736
+ * The event types whose listeners make an element a hover target. Hover resolution walks past
737
+ * elements listening for none of them, so a silent element never swallows an ancestor's
738
+ * enter/leave pair.
739
+ */
740
+ const hoverEventTypes = ['pointerenter', 'pointerleave', 'pointermove'];
735
741
  /**
736
742
  * Gives `pc-app` the sizing contract of a replaced element (`<video>`, `<img>`): a block-level
737
743
  * box that the page's CSS sizes, defaulting to the canvas's own 300x150 intrinsic size, with the
@@ -806,9 +812,9 @@
806
812
  _bootGeneration = 0;
807
813
  /**
808
814
  * The elements backing this application's entities, keyed by the entity itself. Registered
809
- * by EntityElement at creation (and NodeElement at binding) and removed when an entity is
810
- * destroyed or unbound, this joins engine scene nodes back to their owning elements by
811
- * identity - never by name.
815
+ * by entity-owning elements at creation (pc-entity, and pc-model for its host) and by
816
+ * NodeElement at binding, and removed when an entity is destroyed or unbound, this joins
817
+ * engine scene nodes back to their owning elements by identity - never by name.
812
818
  */
813
819
  _entityElements = new Map();
814
820
  _picker = null;
@@ -887,7 +893,7 @@
887
893
  // there, leaving the element permanently unready: no canvas, no entities, no application.
888
894
  //
889
895
  // Upgrading is the fix here rather than skipping whatever has not upgraded, because a
890
- // <pc-module> is the one child that nothing else ever builds on its own behalf - skipping
896
+ // <pc-wasm> is the one child that nothing else ever builds on its own behalf - skipping
891
897
  // it would drop the wasm module the app asked for, silently and only for cloned apps.
892
898
  // Upgrading runs each descendant's connectedCallback synchronously, a few lines earlier
893
899
  // than the parser's path runs them but into the same state they see there: no application
@@ -896,10 +902,10 @@
896
902
  // as any other disconnect is. An already-upgraded subtree - every other insertion path -
897
903
  // is left completely untouched.
898
904
  customElements.upgrade(this);
899
- // Get all pc-module elements that are direct children of the pc-app element
900
- const moduleElements = this.querySelectorAll(':scope > pc-module');
905
+ // Get all pc-wasm elements that are direct children of the pc-app element
906
+ const wasmElements = this.querySelectorAll(':scope > pc-wasm');
901
907
  // Wait for all modules to load
902
- await Promise.all(Array.from(moduleElements).map((module) => module._getLoadPromise()));
908
+ await Promise.all(Array.from(wasmElements).map((element) => element._getLoadPromise()));
903
909
  // The element may have been removed while the modules loaded. Nothing beyond the loading
904
910
  // bar exists yet, and disconnectedCallback has already destroyed that.
905
911
  if (generation !== this._bootGeneration) {
@@ -1069,14 +1075,15 @@
1069
1075
  Array.from(materialElements).forEach((materialElement) => {
1070
1076
  materialElement._createMaterial();
1071
1077
  });
1072
- // Create all entities
1073
- const entityElements = this.querySelectorAll('pc-entity');
1074
- Array.from(entityElements).forEach((entityElement) => {
1075
- entityElement._createEntity(app);
1078
+ // Create all entities. pc-model joins the sweep because it owns a host entity of its
1079
+ // own; its instantiated content arrives later, beneath that host.
1080
+ const ownerElements = this.querySelectorAll('pc-entity, pc-model');
1081
+ Array.from(ownerElements).forEach((ownerElement) => {
1082
+ ownerElement._createEntity(app);
1076
1083
  });
1077
1084
  // Build hierarchy
1078
- entityElements.forEach((entityElement) => {
1079
- entityElement._buildHierarchy(app);
1085
+ ownerElements.forEach((ownerElement) => {
1086
+ ownerElement._buildHierarchy(app);
1080
1087
  });
1081
1088
  // Building the hierarchy dispatched each entity's ready event synchronously, and a
1082
1089
  // listener may have removed the element. The sweep itself degrades safely - destroying
@@ -1187,7 +1194,7 @@
1187
1194
  // created from onpointer* attributes when their elements were first upgraded, or
1188
1195
  // listeners carried over from before a re-boot)
1189
1196
  pointerEventTypes.forEach((type) => {
1190
- const anyListeners = Array.from(this.querySelectorAll('pc-entity, pc-node')).some((entity) => entity._hasListeners(type));
1197
+ const anyListeners = Array.from(this.querySelectorAll('pc-entity, pc-model, pc-node')).some((entity) => entity._hasListeners(type));
1191
1198
  if (anyListeners) {
1192
1199
  this._onPointerListenerAdded(type);
1193
1200
  }
@@ -1237,10 +1244,10 @@
1237
1244
  this._entityElements.delete(entity);
1238
1245
  }
1239
1246
  /**
1240
- * Returns the `<pc-entity>` or `<pc-node>` element whose backing entity is `entity`, or
1241
- * `null` if the entity is not fronted by an element of this application - for example, an
1242
- * unbound node inside a model's instantiated hierarchy, or an entity created through the
1243
- * engine API.
1247
+ * Returns the `<pc-entity>`, `<pc-model>` or `<pc-node>` element whose backing entity is
1248
+ * `entity`, or `null` if the entity is not fronted by an element of this application - for
1249
+ * example, an unbound node inside a model's instantiated hierarchy, or an entity created
1250
+ * through the engine API.
1244
1251
  *
1245
1252
  * @param entity - The entity to look up.
1246
1253
  * @returns The element fronting the entity, or `null`.
@@ -1249,18 +1256,19 @@
1249
1256
  return this._entityElements.get(entity) ?? null;
1250
1257
  }
1251
1258
  /**
1252
- * Resolves the element that owns a picked node: the nearest node up the parent chain -
1253
- * starting with the node itself - that is fronted by a `<pc-entity>` or `<pc-node>` of this
1254
- * application. A hit inside a model's instantiated hierarchy therefore resolves to the
1255
- * nearest bound `<pc-node>`, or failing that the element hosting the model.
1259
+ * Resolves the element that owns hover for a picked node: the nearest node up the parent
1260
+ * chain - starting with the node itself - whose element listens for any of the hover event
1261
+ * types. Skipping silent elements matches {@link _elementWithListener}, so a registered
1262
+ * element with no hover listeners (a `<pc-model>` host, a plain child entity) is transparent
1263
+ * to hover rather than swallowing a listening ancestor's enter/leave pair.
1256
1264
  *
1257
1265
  * @param node - The picked node, or `null`.
1258
- * @returns The owning element, or `null`.
1266
+ * @returns The hover-owning element, or `null`.
1259
1267
  */
1260
- _elementFromNode(node) {
1268
+ _hoverTarget(node) {
1261
1269
  while (node !== null) {
1262
1270
  const element = this._entityElements.get(node);
1263
- if (element) {
1271
+ if (element && hoverEventTypes.some((type) => element._hasListeners(type))) {
1264
1272
  return element;
1265
1273
  }
1266
1274
  node = node.parent;
@@ -1396,9 +1404,10 @@
1396
1404
  const node = await this._pickNode(event);
1397
1405
  if (token !== this._pickToken || !this._picker)
1398
1406
  return;
1399
- // The hovered element is the nearest one up the node's parent chain, listening or not -
1400
- // dispatch is gated per event type below
1401
- const newHoverEntity = this._elementFromNode(node);
1407
+ // The hovered element is the nearest one up the node's parent chain with a hover
1408
+ // listener - the nearest-listener rule down/up use. Dispatch is still gated per event
1409
+ // type below: having any hover listener selects the target, each event needs its own.
1410
+ const newHoverEntity = this._hoverTarget(node);
1402
1411
  // Handle enter/leave events
1403
1412
  if (this._hoveredEntity !== newHoverEntity) {
1404
1413
  if (this._hoveredEntity && this._hoveredEntity._hasListeners('pointerleave')) {
@@ -1450,7 +1459,7 @@
1450
1459
  }
1451
1460
  }
1452
1461
  _onPointerListenerRemoved(type) {
1453
- const hasListeners = Array.from(this.querySelectorAll('pc-entity, pc-node')).some((entity) => entity._hasListeners(type));
1462
+ const hasListeners = Array.from(this.querySelectorAll('pc-entity, pc-model, pc-node')).some((entity) => entity._hasListeners(type));
1454
1463
  if (!hasListeners && this._canvas) {
1455
1464
  this._hasPointerListeners[type] = false;
1456
1465
  const handler = type === 'pointerenter' || type === 'pointerleave'
@@ -1641,11 +1650,12 @@
1641
1650
  'onpointermove'
1642
1651
  ];
1643
1652
  /**
1644
- * The base class for elements that front an engine {@link Entity}: `<pc-entity>`, which creates
1645
- * one, and `<pc-node>`, which binds to one inside a model's instantiated hierarchy. It carries
1646
- * what both need — the `entity` contract, registration with the owning application (which joins
1647
- * picked scene nodes back to elements by identity, never by name), and the pointer listener
1648
- * bookkeeping that lets the application lazily attach its canvas handlers.
1653
+ * The base class for elements that front an engine {@link Entity}: `<pc-entity>` and
1654
+ * `<pc-model>`, which create one, and `<pc-node>`, which binds to one inside a model's
1655
+ * instantiated hierarchy. It carries what all of them need — the `entity` contract, registration
1656
+ * with the owning application (which joins picked scene nodes back to elements by identity,
1657
+ * never by name), and the pointer listener bookkeeping that lets the application lazily attach
1658
+ * its canvas handlers.
1649
1659
  */
1650
1660
  class EntityBaseElement extends AsyncElement {
1651
1661
  _entity = null;
@@ -1748,17 +1758,17 @@
1748
1758
  }
1749
1759
 
1750
1760
  /**
1751
- * Creates and parents the entities of every descendant `<pc-entity>` of `root`, in two passes so
1752
- * that no parent's existence depends on document order. Called wherever a subtree could not build
1753
- * itself: an element inserted into an application that is already running, and a `<pc-node>` whose
1754
- * children waited for it to bind.
1761
+ * Creates and parents the entities of every descendant entity-owning element of `root`, in two
1762
+ * passes so that no parent's existence depends on document order. Called wherever a subtree could
1763
+ * not build itself: an element inserted into an application that is already running, and a
1764
+ * `<pc-node>` whose children waited for it to bind.
1755
1765
  *
1756
1766
  * Descendants that are not yet custom elements are skipped, because there is nothing useful to do
1757
1767
  * for them and reaching for `_createEntity` would throw. A subtree cloned from a `<template>`
1758
1768
  * arrives entirely unupgraded — template content lives in an inert document, where custom element
1759
1769
  * definitions are never looked up — and appending the clone upgrades its elements in tree order,
1760
1770
  * an element before its descendants. So a sweep from an element's own `connectedCallback` sees
1761
- * plain `HTMLElement`s below it. Each becomes an `EntityElement` moments later and its own
1771
+ * plain `HTMLElement`s below it. Each becomes an entity-owning element moments later and its own
1762
1772
  * `connectedCallback` creates and parents it, by which time the ancestor it parents under has its
1763
1773
  * entity — the same guarantee tree order gives this sweep.
1764
1774
  *
@@ -1767,35 +1777,18 @@
1767
1777
  * @internal
1768
1778
  */
1769
1779
  const buildDescendantEntities = (root, app) => {
1770
- const children = Array.from(root.querySelectorAll('pc-entity')).filter((child) => child instanceof EntityElement);
1780
+ const children = Array.from(root.querySelectorAll('pc-entity, pc-model')).filter((child) => child instanceof EntityOwnerElement);
1771
1781
  children.forEach((child) => child._createEntity(app));
1772
1782
  children.forEach((child) => child._buildHierarchy(app));
1773
1783
  };
1774
1784
  /**
1775
- * The EntityElement interface provides properties and methods for manipulating
1776
- * {@link https://developer.playcanvas.com/user-manual/web-components/tags/pc-entity/ | `<pc-entity>`} elements.
1777
- * The EntityElement interface also inherits the properties and methods of the
1778
- * {@link HTMLElement} interface.
1779
- *
1780
- * The pointer events below are dispatched by the containing `<pc-app>` element when the pointer
1781
- * intersects this entity's geometry. They are only generated while the entity has a listener for
1782
- * them, registered either with {@link addEventListener} or with the matching inline `onpointer*`
1783
- * attribute.
1784
- *
1785
- * @attribute {string} onpointerenter - Script to run when the pointer moves onto the entity.
1786
- * @attribute {string} onpointerleave - Script to run when the pointer moves off the entity.
1787
- * @attribute {string} onpointermove - Script to run when the pointer moves over the entity.
1788
- * @attribute {string} onpointerdown - Script to run when a pointer button is pressed over the
1789
- * entity.
1790
- * @attribute {string} onpointerup - Script to run when a pointer button is released over the
1791
- * entity.
1792
- * @fires {PointerEvent} pointerenter - Fired when the pointer moves onto the entity.
1793
- * @fires {PointerEvent} pointerleave - Fired when the pointer moves off the entity.
1794
- * @fires {PointerEvent} pointermove - Fired when the pointer moves over the entity.
1795
- * @fires {PointerEvent} pointerdown - Fired when a pointer button is pressed over the entity.
1796
- * @fires {PointerEvent} pointerup - Fired when a pointer button is released over the entity.
1785
+ * The base class for elements that create and own their backing entity: `<pc-entity>` and
1786
+ * `<pc-model>`, whose host entity carries the same authored properties. It carries the cached
1787
+ * property state, entity creation and parenting, and the reset that follows the entity's
1788
+ * destruction. `<pc-node>` sits outside this class: it borrows an entity a model instantiated,
1789
+ * and its properties are nullable overrides rather than owned values.
1797
1790
  */
1798
- class EntityElement extends EntityBaseElement {
1791
+ class EntityOwnerElement extends EntityBaseElement {
1799
1792
  /**
1800
1793
  * Whether the entity is enabled.
1801
1794
  */
@@ -1821,7 +1814,8 @@
1821
1814
  */
1822
1815
  _tags = [];
1823
1816
  /**
1824
- * Whether the hierarchy has been built for this entity.
1817
+ * Whether the hierarchy has been built for this entity — set once {@link _buildHierarchy} has
1818
+ * parented it. Read by subclasses that gate work on the entity being in the scene graph.
1825
1819
  */
1826
1820
  _built = false;
1827
1821
  /**
@@ -1874,10 +1868,10 @@
1874
1868
  this._resetReady();
1875
1869
  }
1876
1870
  /**
1877
- * Parents the backing entity: under the entity of the nearest ancestor `<pc-entity>` or
1878
- * `<pc-node>` when there is one, and under the application root otherwise. Called by the
1879
- * containing `<pc-app>` element once a sweep has created every entity, so a parent's
1880
- * existence never depends on document order.
1871
+ * Parents the backing entity: under the entity of the nearest ancestor `<pc-entity>`,
1872
+ * `<pc-model>` or `<pc-node>` when there is one, and under the application root otherwise.
1873
+ * Called by the containing `<pc-app>` element once a sweep has created every entity, so a
1874
+ * parent's existence never depends on document order.
1881
1875
  *
1882
1876
  * @param app - The application whose root adopts parentless entities.
1883
1877
  * @internal
@@ -1892,6 +1886,13 @@
1892
1886
  if (closestEntity && !closestEntity.entity) {
1893
1887
  return;
1894
1888
  }
1889
+ // An owner that exists but is not yet parented is itself deferred behind an unresolved
1890
+ // node further up. Building beneath it would announce readiness for an entity that is
1891
+ // not in the scene graph; stay unbuilt with it - the node's bind sweeps the whole
1892
+ // subtree, ancestors before descendants.
1893
+ if (closestEntity instanceof EntityOwnerElement && !closestEntity._built) {
1894
+ return;
1895
+ }
1895
1896
  this._built = true;
1896
1897
  if (closestEntity?.entity) {
1897
1898
  closestEntity.entity.addChild(this.entity);
@@ -1899,35 +1900,16 @@
1899
1900
  else {
1900
1901
  app.root.addChild(this.entity);
1901
1902
  }
1902
- this._onReady();
1903
+ this._onBuilt();
1903
1904
  }
1904
- connectedCallback() {
1905
- // Wait for app to be ready
1906
- const closestApp = this.closestApp;
1907
- if (!closestApp) {
1908
- // An entity outside an application is inert and never becomes ready, so awaiting it
1909
- // hangs. Warn rather than fail silently, naming the parent it requires, as every other
1910
- // misplaced element does.
1911
- const name = this.getAttribute('name');
1912
- const label = name ? ` '${name}'` : '';
1913
- console.warn(`pc-entity${label} must be a descendant of pc-app - entity not created`);
1914
- return;
1915
- }
1916
- // If app is already running, create entity immediately
1917
- if (closestApp._hierarchyReady) {
1918
- const app = closestApp.app;
1919
- this._createEntity(app);
1920
- this._buildHierarchy(app);
1921
- // Handle any child entities that might exist
1922
- buildDescendantEntities(this, app);
1923
- }
1924
- }
1925
- disconnectedCallback() {
1926
- // Destroying the entity destroys its whole subtree, and the engine fires 'destroy' for
1927
- // every entity in it - so _onEntityDestroy resets this element AND every descendant
1928
- // element before the descendants' own disconnectedCallbacks run. Their entities are null
1929
- // by then, making this call a no-op for them.
1930
- this._entity?.destroy();
1905
+ /**
1906
+ * Called by {@link _buildHierarchy} once the backing entity has been parented — exactly once
1907
+ * per build cycle. The default announces readiness, which is what a parented `<pc-entity>`
1908
+ * means; `<pc-model>` overrides it to start loading content instead, because its readiness
1909
+ * tracks the content settling rather than the host entering the scene graph.
1910
+ */
1911
+ _onBuilt() {
1912
+ this._onReady();
1931
1913
  }
1932
1914
  /**
1933
1915
  * Sets the enabled state of the entity.
@@ -2032,6 +2014,70 @@
2032
2014
  get tags() {
2033
2015
  return this._tags;
2034
2016
  }
2017
+ }
2018
+
2019
+ /**
2020
+ * The EntityElement interface provides properties and methods for manipulating
2021
+ * {@link https://developer.playcanvas.com/user-manual/web-components/tags/pc-entity/ | `<pc-entity>`} elements.
2022
+ * The EntityElement interface also inherits the properties and methods of the
2023
+ * {@link HTMLElement} interface.
2024
+ *
2025
+ * The pointer events below are dispatched by the containing `<pc-app>` element when the pointer
2026
+ * intersects this entity's geometry. They are only generated while the entity has a listener for
2027
+ * them, registered either with {@link addEventListener} or with the matching inline `onpointer*`
2028
+ * attribute.
2029
+ *
2030
+ * @attribute {boolean} enabled - The enabled state of the entity.
2031
+ * @attribute {string} name - The name of the entity.
2032
+ * @attribute {string} position - The position of the entity.
2033
+ * @attribute {string} rotation - The rotation of the entity.
2034
+ * @attribute {string} scale - The scale of the entity.
2035
+ * @attribute {string} tags - The tags of the entity.
2036
+ * @attribute {string} onpointerenter - Script to run when the pointer moves onto the entity.
2037
+ * @attribute {string} onpointerleave - Script to run when the pointer moves off the entity.
2038
+ * @attribute {string} onpointermove - Script to run when the pointer moves over the entity.
2039
+ * @attribute {string} onpointerdown - Script to run when a pointer button is pressed over the
2040
+ * entity.
2041
+ * @attribute {string} onpointerup - Script to run when a pointer button is released over the
2042
+ * entity.
2043
+ * @fires {PointerEvent} pointerenter - Fired when the pointer moves onto the entity.
2044
+ * @fires {PointerEvent} pointerleave - Fired when the pointer moves off the entity.
2045
+ * @fires {PointerEvent} pointermove - Fired when the pointer moves over the entity.
2046
+ * @fires {PointerEvent} pointerdown - Fired when a pointer button is pressed over the entity.
2047
+ * @fires {PointerEvent} pointerup - Fired when a pointer button is released over the entity.
2048
+ */
2049
+ class EntityElement extends EntityOwnerElement {
2050
+ connectedCallback() {
2051
+ // Wait for app to be ready
2052
+ const closestApp = this.closestApp;
2053
+ if (!closestApp) {
2054
+ // An entity outside an application is inert and never becomes ready, so awaiting it
2055
+ // hangs. Warn rather than fail silently, naming the parent it requires, as every other
2056
+ // misplaced element does.
2057
+ const name = this.getAttribute('name');
2058
+ const label = name ? ` '${name}'` : '';
2059
+ console.warn(`pc-entity${label} must be a descendant of pc-app - entity not created`);
2060
+ return;
2061
+ }
2062
+ // If app is already running, create entity immediately
2063
+ if (closestApp._hierarchyReady) {
2064
+ const app = closestApp.app;
2065
+ this._createEntity(app);
2066
+ this._buildHierarchy(app);
2067
+ // Handle any child entities that might exist. A build that deferred (an unresolved
2068
+ // pc-node above) defers the whole subtree with it - the node's bind sweeps it.
2069
+ if (this._built) {
2070
+ buildDescendantEntities(this, app);
2071
+ }
2072
+ }
2073
+ }
2074
+ disconnectedCallback() {
2075
+ // Destroying the entity destroys its whole subtree, and the engine fires 'destroy' for
2076
+ // every entity in it - so _onEntityDestroy resets this element AND every descendant
2077
+ // element before the descendants' own disconnectedCallbacks run. Their entities are null
2078
+ // by then, making this call a no-op for them.
2079
+ this._entity?.destroy();
2080
+ }
2035
2081
  static get observedAttributes() {
2036
2082
  return ['enabled', 'name', 'position', 'rotation', 'scale', 'tags', ...POINTER_ATTRIBUTES];
2037
2083
  }
@@ -2969,14 +3015,42 @@
2969
3015
  * The ModelElement interface also inherits the properties and methods of the
2970
3016
  * {@link HTMLElement} interface.
2971
3017
  *
2972
- * The element becomes ready once its container asset has loaded and the instantiated hierarchy has
2973
- * been added to the scene `entity` is non-null by then. A failed load also settles readiness,
2974
- * with `entity` remaining `null`: readiness means the load settled, not that it succeeded — listen
2975
- * for `error`, or check `entity`, to tell the outcomes apart. Changing `asset` re-arms readiness
2976
- * and instantiates anew, so a `ready()` obtained after the change resolves against the new
2977
- * hierarchy. A `pc-model` outside a `pc-app`, or referencing an unknown asset id, warns and never
2978
- * becomes ready.
3018
+ * The element creates and fronts a stable host entity: `entity` is that host, created when the
3019
+ * application builds its hierarchy and kept across `asset` changes, so the element's transform
3020
+ * and tags are instance placement that composes with whatever transform the asset authored on
3021
+ * its root. The instantiated content is parented beneath the host and exposed as
3022
+ * {@link contentEntity}.
3023
+ *
3024
+ * The element becomes ready once its current asset selection has settled: the container asset
3025
+ * has loaded and its content root has been parented beneath the host, the load has failed
3026
+ * (`contentEntity` stays `null` — listen for `error`, or check `contentEntity`, to tell the
3027
+ * outcomes apart), or no asset is assigned at all. Changing `asset` re-arms readiness and
3028
+ * instantiates anew, so a `ready()` obtained after the change resolves against the new content.
3029
+ * A `pc-model` outside a `pc-app`, or referencing an unknown asset id, warns and never becomes
3030
+ * ready.
3031
+ *
3032
+ * The pointer events below are dispatched by the containing `<pc-app>` element when the pointer
3033
+ * intersects the model's geometry, exactly as for `<pc-entity>` — a hit on a content node that no
3034
+ * `pc-node` fronts resolves to this element.
2979
3035
  *
3036
+ * @attribute {boolean} enabled - The enabled state of the model.
3037
+ * @attribute {string} name - The name of the model.
3038
+ * @attribute {string} position - The position of the model.
3039
+ * @attribute {string} rotation - The rotation of the model.
3040
+ * @attribute {string} scale - The scale of the model.
3041
+ * @attribute {string} tags - The tags of the model.
3042
+ * @attribute {string} onpointerenter - Script to run when the pointer moves onto the model.
3043
+ * @attribute {string} onpointerleave - Script to run when the pointer moves off the model.
3044
+ * @attribute {string} onpointermove - Script to run when the pointer moves over the model.
3045
+ * @attribute {string} onpointerdown - Script to run when a pointer button is pressed over the
3046
+ * model.
3047
+ * @attribute {string} onpointerup - Script to run when a pointer button is released over the
3048
+ * model.
3049
+ * @fires {PointerEvent} pointerenter - Fired when the pointer moves onto the model.
3050
+ * @fires {PointerEvent} pointerleave - Fired when the pointer moves off the model.
3051
+ * @fires {PointerEvent} pointermove - Fired when the pointer moves over the model.
3052
+ * @fires {PointerEvent} pointerdown - Fired when a pointer button is pressed over the model.
3053
+ * @fires {PointerEvent} pointerup - Fired when a pointer button is released over the model.
2980
3054
  * @fires {Event} load - Fired each time a container asset finishes instantiating, including
2981
3055
  * re-instantiation after `asset` changes. Does not bubble — listen on this element, or use a
2982
3056
  * capture-phase listener on an ancestor.
@@ -2984,14 +3058,14 @@
2984
3058
  * error in `message`. Does not bubble. The element still becomes ready — readiness means the load
2985
3059
  * settled, not that it succeeded.
2986
3060
  */
2987
- class ModelElement extends AsyncElement {
3061
+ class ModelElement extends EntityOwnerElement {
2988
3062
  _asset = '';
2989
- _entity = null;
3063
+ _contentEntity = null;
2990
3064
  /**
2991
- * Incremented on every new load and on disconnect, and captured by a load when it starts. A
2992
- * load that resumes from an await or a load callback abandons itself if the value has moved
2993
- * on, so a superseded load can neither instantiate a second entity nor parent one that has
2994
- * since been destroyed.
3065
+ * Incremented on every new load, on disconnect, and when the host entity dies, and captured
3066
+ * by a load when it starts. A load that resumes from an await or a load callback abandons
3067
+ * itself if the value has moved on, so a superseded load can neither instantiate a second
3068
+ * content root nor parent one under a host a newer cycle has already replaced.
2995
3069
  */
2996
3070
  _loadGeneration = 0;
2997
3071
  /**
@@ -3002,12 +3076,13 @@
3002
3076
  _loadHandle = null;
3003
3077
  _errorHandle = null;
3004
3078
  /**
3005
- * The root entity of the instantiated model. `null` until the container asset has loaded
3006
- * and been instantiated, and again once the element has been removed from the document.
3007
- * @returns The model's root entity, or `null`.
3079
+ * The root entity of the instantiated model content, parented beneath the host entity.
3080
+ * `null` until the container asset has loaded and been instantiated, after a failed load,
3081
+ * and again once the element has been removed from the document.
3082
+ * @returns The content root entity, or `null`.
3008
3083
  */
3009
- get entity() {
3010
- return this._entity;
3084
+ get contentEntity() {
3085
+ return this._contentEntity;
3011
3086
  }
3012
3087
  /**
3013
3088
  * Returns a snapshot of the instantiated node tree, or `null` while there is none (the
@@ -3019,12 +3094,13 @@
3019
3094
  * is the printable form.
3020
3095
  *
3021
3096
  * The snapshot is plain data, computed afresh each call: it does not follow later changes
3022
- * to the hierarchy, and mutating it changes nothing.
3097
+ * to the hierarchy, and mutating it changes nothing. It covers the instantiated content
3098
+ * only — the host entity the element fronts is not part of the asset's node tree.
3023
3099
  *
3024
3100
  * @returns The root of the instantiated node tree, or `null`.
3025
3101
  */
3026
3102
  hierarchy() {
3027
- const root = this._entity;
3103
+ const root = this._contentEntity;
3028
3104
  if (!root) {
3029
3105
  return null;
3030
3106
  }
@@ -3064,18 +3140,53 @@
3064
3140
  // A model outside an application is inert and never becomes ready, so awaiting it hangs.
3065
3141
  // Warn rather than fail silently, naming the parent it requires, as every other misplaced
3066
3142
  // element does.
3067
- if (!this.closestApp) {
3143
+ const closestApp = this.closestApp;
3144
+ if (!closestApp) {
3068
3145
  const label = this._asset ? ` '${this._asset}'` : '';
3069
3146
  console.warn(`pc-model${label} must be a descendant of pc-app - model not created`);
3070
3147
  return;
3071
3148
  }
3072
- this._loadModel();
3149
+ // If the app is already running, create the host immediately; during a boot, the app's
3150
+ // own sweep does it. Either way, _onBuilt starts the content load once the host is
3151
+ // parented.
3152
+ if (closestApp._hierarchyReady) {
3153
+ const app = closestApp.app;
3154
+ this._createEntity(app);
3155
+ this._buildHierarchy(app);
3156
+ // A build that deferred (an unresolved pc-node above) defers the whole subtree with
3157
+ // it - the node's bind sweeps it.
3158
+ if (this._built) {
3159
+ buildDescendantEntities(this, app);
3160
+ }
3161
+ }
3073
3162
  }
3074
3163
  disconnectedCallback() {
3164
+ // Destroying the host destroys the instantiated content with it, and the destroy hook
3165
+ // resets the element. The generation guard comes first so a load suspended on an await
3166
+ // cannot resume against the torn-down element.
3075
3167
  this._loadGeneration++;
3076
3168
  this._detachLoadHandlers();
3077
- this._unloadModel();
3078
- this._resetReady();
3169
+ this._entity?.destroy();
3170
+ }
3171
+ /**
3172
+ * Starts (or restarts) the content load once the host has been parented. Readiness is not
3173
+ * announced here — it tracks the content settling, not the host entering the scene graph.
3174
+ */
3175
+ _onBuilt() {
3176
+ this._loadContent();
3177
+ }
3178
+ /**
3179
+ * Extends the owner reset for the content: the engine's destroy cascade has already taken
3180
+ * the content root down with the host subtree, so only the reference and the in-flight load
3181
+ * are dropped here. The next build re-creates the host and re-instantiates the content.
3182
+ *
3183
+ * @param entity - The host entity that was destroyed.
3184
+ */
3185
+ _onEntityDestroy(entity) {
3186
+ this._loadGeneration++;
3187
+ this._detachLoadHandlers();
3188
+ this._contentEntity = null;
3189
+ super._onEntityDestroy(entity);
3079
3190
  }
3080
3191
  _detachLoadHandlers() {
3081
3192
  this._loadHandle?.off();
@@ -3084,51 +3195,34 @@
3084
3195
  this._errorHandle = null;
3085
3196
  }
3086
3197
  /**
3087
- * Resolves readiness and dispatches the `load` event. Called once the instantiated hierarchy
3088
- * has been parented — readiness means "in the scene graph", matching `pc-entity`, so a ready
3089
- * model's entity always has world transforms.
3198
+ * Resolves readiness and dispatches the `load` event. Called once the instantiated content
3199
+ * has been parented beneath the host the host itself is already in the scene graph by
3200
+ * then, so a ready model's content always has world transforms.
3090
3201
  */
3091
3202
  _announceLoad() {
3092
3203
  this._onReady();
3093
3204
  this.dispatchEvent(new Event('load'));
3094
3205
  }
3095
3206
  _instantiate(container) {
3096
- const generation = this._loadGeneration;
3097
- const entity = container.instantiateRenderEntity();
3098
- this._entity = entity;
3099
- // The parent's readiness re-arms when it is torn down, so these can resume in a later
3100
- // connection cycle. The entity is captured above and the generation re-checked, so a
3101
- // stale resume cannot parent an entity a newer cycle has already destroyed.
3102
- const parentEntityElement = this.closestEntity;
3103
- if (parentEntityElement) {
3104
- parentEntityElement.ready().then(() => {
3105
- if (generation !== this._loadGeneration) {
3106
- return;
3107
- }
3108
- parentEntityElement.entity.addChild(entity);
3109
- this._announceLoad();
3110
- });
3111
- }
3112
- else {
3113
- const appElement = this.closestApp;
3114
- if (appElement) {
3115
- appElement.ready().then(() => {
3116
- if (generation !== this._loadGeneration) {
3117
- return;
3118
- }
3119
- appElement.app.root.addChild(entity);
3120
- this._announceLoad();
3121
- });
3122
- }
3123
- }
3124
- }
3125
- async _loadModel() {
3126
- this._unloadModel();
3207
+ const content = container.instantiateRenderEntity();
3208
+ this._contentEntity = content;
3209
+ this._entity.addChild(content);
3210
+ this._announceLoad();
3211
+ }
3212
+ _destroyContent() {
3213
+ this._contentEntity?.destroy();
3214
+ this._contentEntity = null;
3215
+ }
3216
+ async _loadContent() {
3217
+ // The old content goes down synchronously, so a reader that checks after an asset change
3218
+ // never sees the outgoing hierarchy. The host survives - components and child entities
3219
+ // attached to it carry over to the new content.
3220
+ this._destroyContent();
3127
3221
  // Supersede any load already in flight - only the newest load may instantiate
3128
3222
  const generation = ++this._loadGeneration;
3129
3223
  this._detachLoadHandlers();
3130
3224
  // Re-arm readiness so a waiter obtained after an asset change resolves against the new
3131
- // hierarchy. A no-op on first connection, where readiness is still pending.
3225
+ // content. A no-op on first connection, where readiness is still pending.
3132
3226
  this._resetReady();
3133
3227
  const appElement = this.closestApp;
3134
3228
  if (!appElement) {
@@ -3140,14 +3234,23 @@
3140
3234
  if (generation !== this._loadGeneration) {
3141
3235
  return;
3142
3236
  }
3237
+ // The host may not be parented yet - a model under a pc-node that has not bound, reached
3238
+ // through the asset setter. Nothing settles here: _onBuilt re-runs this load once the
3239
+ // host builds.
3240
+ if (!this._entity || !this._built) {
3241
+ return;
3242
+ }
3243
+ if (this._asset === '') {
3244
+ // No asset assigned is a settled selection: the element is a usable host (components
3245
+ // attach, waiters resolve) with no content. Assigning an asset later re-arms.
3246
+ this._onReady();
3247
+ return;
3248
+ }
3143
3249
  const asset = useAsset(this._asset);
3144
3250
  if (!asset) {
3145
- // An empty id is a legitimate transient (the asset may be assigned later); a
3146
- // non-empty one that resolves to nothing is a dead end - say so rather than staying
3251
+ // A non-empty id that resolves to nothing is a dead end - say so rather than staying
3147
3252
  // silently pending.
3148
- if (this._asset) {
3149
- console.warn(`pc-model could not find asset '${this._asset}' - model not created`);
3150
- }
3253
+ console.warn(`pc-model could not find asset '${this._asset}' - model not created`);
3151
3254
  return;
3152
3255
  }
3153
3256
  if (asset.loaded) {
@@ -3169,7 +3272,7 @@
3169
3272
  if (generation !== this._loadGeneration) {
3170
3273
  return;
3171
3274
  }
3172
- // A failed load settles readiness with a null entity, mirroring pc-asset:
3275
+ // A failed load settles readiness with a null contentEntity, mirroring pc-asset:
3173
3276
  // readiness means the load settled, not that it succeeded.
3174
3277
  this.dispatchEvent(new ErrorEvent('error', {
3175
3278
  message: err instanceof Error ? err.message : String(err)
@@ -3178,10 +3281,6 @@
3178
3281
  });
3179
3282
  }
3180
3283
  }
3181
- _unloadModel() {
3182
- this._entity?.destroy();
3183
- this._entity = null;
3184
- }
3185
3284
  /**
3186
3285
  * Sets the id of the `pc-asset` to use for the model.
3187
3286
  * @param value - The asset ID.
@@ -3189,7 +3288,7 @@
3189
3288
  set asset(value) {
3190
3289
  this._asset = value;
3191
3290
  if (this.isConnected) {
3192
- this._loadModel();
3291
+ this._loadContent();
3193
3292
  }
3194
3293
  }
3195
3294
  /**
@@ -3200,13 +3299,38 @@
3200
3299
  return this._asset;
3201
3300
  }
3202
3301
  static get observedAttributes() {
3203
- return ['asset'];
3302
+ return ['asset', 'enabled', 'name', 'position', 'rotation', 'scale', 'tags', ...POINTER_ATTRIBUTES];
3204
3303
  }
3205
3304
  attributeChangedCallback(name, _oldValue, newValue) {
3206
3305
  switch (name) {
3207
3306
  case 'asset':
3208
3307
  this.asset = newValue ?? '';
3209
3308
  break;
3309
+ case 'enabled':
3310
+ this.enabled = parseBool(newValue, true);
3311
+ break;
3312
+ case 'name':
3313
+ this.name = newValue ?? 'Untitled';
3314
+ break;
3315
+ case 'position':
3316
+ this.position = parseVec3(newValue, playcanvas.Vec3.ZERO, name);
3317
+ break;
3318
+ case 'rotation':
3319
+ this.rotation = parseVec3(newValue, playcanvas.Vec3.ZERO, name);
3320
+ break;
3321
+ case 'scale':
3322
+ this.scale = parseVec3(newValue, playcanvas.Vec3.ONE, name);
3323
+ break;
3324
+ case 'tags':
3325
+ this.tags = parseTags(newValue);
3326
+ break;
3327
+ case 'onpointerenter':
3328
+ case 'onpointerleave':
3329
+ case 'onpointerdown':
3330
+ case 'onpointerup':
3331
+ case 'onpointermove':
3332
+ this._updateInlineHandler(name, newValue);
3333
+ break;
3210
3334
  }
3211
3335
  }
3212
3336
  }
@@ -3297,7 +3421,7 @@
3297
3421
  // A component can only exist on an entity, so an element placed outside one is inert.
3298
3422
  // It still becomes ready (with a null `component`), so warn rather than fail silently
3299
3423
  const label = this.id ? ` '${this.id}'` : '';
3300
- console.warn(`${this.tagName.toLowerCase()}${label} must be a descendant of pc-entity - component not added`);
3424
+ console.warn(`${this.tagName.toLowerCase()}${label} must be a descendant of pc-entity, pc-model or pc-node - component not added`);
3301
3425
  return;
3302
3426
  }
3303
3427
  await entityElement.ready();
@@ -3385,8 +3509,9 @@
3385
3509
  }
3386
3510
  /**
3387
3511
  * The PlayCanvas component instance. `null` until the element is ready, and also for an
3388
- * element that is not a descendant of a `<pc-entity>` — await {@link whenReady} or the
3389
- * element's `ready()` promise before accessing it.
3512
+ * element that is not a descendant of an entity-fronting element (`<pc-entity>`,
3513
+ * `<pc-model>` or `<pc-node>`) — await {@link whenReady} or the element's `ready()` promise
3514
+ * before accessing it.
3390
3515
  * @returns The component instance, or `null`.
3391
3516
  */
3392
3517
  get component() {
@@ -3439,6 +3564,8 @@
3439
3564
  * the underlying {@link AnimComponent} (via {@link component}) for playback state beyond what
3440
3565
  * this element exposes.
3441
3566
  *
3567
+ * Engine component: {@link AnimComponent} (`anim`).
3568
+ *
3442
3569
  * @category Components
3443
3570
  */
3444
3571
  class AnimComponentElement extends ComponentElement {
@@ -3460,6 +3587,11 @@
3460
3587
  * The name of the active clip.
3461
3588
  */
3462
3589
  _clip = '';
3590
+ /**
3591
+ * The binding root this element last assigned through {@link _applyRootBone}, distinguishing
3592
+ * its own writes from a `rootBone` assigned through the engine API — which is left alone.
3593
+ */
3594
+ _managedRootBone = null;
3463
3595
  /**
3464
3596
  * The element the model-readiness listener is attached to, held so disconnection can detach
3465
3597
  * it after `closestEntity` no longer resolves.
@@ -3485,27 +3617,71 @@
3485
3617
  */
3486
3618
  _warnedClip = null;
3487
3619
  /**
3488
- * Rebinds when a model under the host announces readiness. The engine resolves each curve
3489
- * once, at the first tick after assignment, and never retries and its mesh-instance
3620
+ * Rebinds when a model that is not this component's host announces readiness a sibling or
3621
+ * deeper model whose content changed under the assigned clips. The engine resolves each
3622
+ * curve once, at the first tick after assignment, and never retries — and its mesh-instance
3490
3623
  * broadcast fires before an instantiated hierarchy is parented, so a model that loads after
3491
- * the clips were assigned would otherwise stay silently unbound. A re-instantiation of the
3492
- * implicit clip source (the parent `<pc-model>`) means a new container, so the clip set
3493
- * refreshes instead unless every clip declares its own asset, where a rebind suffices.
3624
+ * the clips were assigned would otherwise stay silently unbound. The host model's own cycles
3625
+ * are excluded: those re-enter through {@link initComponent}, which refreshes the whole clip
3626
+ * set against the new container.
3494
3627
  */
3495
3628
  _onModelReady = (event) => {
3496
3629
  if (!(event.target instanceof ModelElement) || !this.component) {
3497
3630
  return;
3498
3631
  }
3499
- if (event.target === this.parentElement) {
3500
- const implicit = this._autoAssigned ||
3501
- [...this._assignedClips.values()].some(clip => !clip.asset);
3502
- if (implicit) {
3503
- this._refreshClips();
3504
- return;
3505
- }
3632
+ // The host model's own readiness cycle already re-initialized this component through
3633
+ // ComponentElement's host-ready listener, which is attached first and so has run by now.
3634
+ // Acting here too would resolve every track twice and capture the playhead-restore
3635
+ // snapshot mid-rebuild.
3636
+ if (event.target === this._modelListenerTarget) {
3637
+ return;
3506
3638
  }
3639
+ // A model cycle can replace the skeleton source's host entity (a rebuild under a
3640
+ // retargeting pc-node), so the binding root is re-asserted before the rebind.
3641
+ this._applyRootBone();
3507
3642
  this.component.rebind();
3508
3643
  };
3644
+ /**
3645
+ * The model whose host entity scopes this component's curve binding: the parent `pc-model`,
3646
+ * or the sole `pc-model` among the parent's direct children (the arrangement where clips
3647
+ * live in a library asset beside the skeleton). `null` when there is no such model, or more
3648
+ * than one — an ambiguous skeleton is left to the engine's name-based resolution.
3649
+ */
3650
+ _skeletonSource() {
3651
+ const parent = this.parentElement;
3652
+ if (parent instanceof ModelElement) {
3653
+ return parent;
3654
+ }
3655
+ const models = parent ? parent.querySelectorAll(':scope > pc-model') : null;
3656
+ return models?.length === 1 && models[0] instanceof ModelElement ? models[0] : null;
3657
+ }
3658
+ /**
3659
+ * Keeps the component's binding root pointing at the skeleton source's host entity. The host
3660
+ * wraps the instantiated content, so left at its default — the component's own entity — the
3661
+ * engine binder mis-resolves curves that target the asset's root node: its fallback treats
3662
+ * the graph as the asset root once the root is no longer a direct child.
3663
+ *
3664
+ * Authoritative in both directions for values this element assigned: a source appearing pins
3665
+ * its host, and a source dissolving (the model gone, or a second model making the skeleton
3666
+ * ambiguous) clears the pin rather than leaving it on a stale host. A root assigned through
3667
+ * the engine API is never overwritten — the user's choice outranks the managed default.
3668
+ * Writes are skipped while unchanged, because the engine setter itself triggers a rebind.
3669
+ */
3670
+ _applyRootBone() {
3671
+ const component = this.component;
3672
+ // A non-null root this element did not assign came through the engine API. A fresh
3673
+ // component starts at null, which is always reclaimable.
3674
+ if (component.rootBone !== null && component.rootBone !== this._managedRootBone) {
3675
+ return;
3676
+ }
3677
+ const host = this._skeletonSource()?.entity ?? null;
3678
+ if (component.rootBone !== host) {
3679
+ // The engine setter accepts null - restoring the component's own entity as the
3680
+ // binding graph - but its declared type does not
3681
+ component.rootBone = host;
3682
+ }
3683
+ this._managedRootBone = host;
3684
+ }
3509
3685
  /** @ignore */
3510
3686
  constructor() {
3511
3687
  super('anim');
@@ -3530,7 +3706,16 @@
3530
3706
  host.addEventListener('ready', this._onModelReady);
3531
3707
  this._modelListenerTarget = host;
3532
3708
  }
3533
- this._applyClips();
3709
+ this._applyRootBone();
3710
+ if (this.component.baseLayer) {
3711
+ // The component survived the host's readiness cycle (a pc-model reloading content on
3712
+ // its stable host entity). A loaded graph cannot be reassigned in place, so drop it
3713
+ // and reassign from the current source, restoring the active clip and playhead.
3714
+ this._refreshClips();
3715
+ }
3716
+ else {
3717
+ this._applyClips();
3718
+ }
3534
3719
  }
3535
3720
  disconnectedCallback() {
3536
3721
  this._modelListenerTarget?.removeEventListener('ready', this._onModelReady);
@@ -3540,6 +3725,7 @@
3540
3725
  this._sourceGeneration++;
3541
3726
  this._assignedClips.clear();
3542
3727
  this._autoAssigned = false;
3728
+ this._managedRootBone = null;
3543
3729
  super.disconnectedCallback();
3544
3730
  }
3545
3731
  /**
@@ -3708,6 +3894,10 @@
3708
3894
  if (!component) {
3709
3895
  return;
3710
3896
  }
3897
+ // A clip-set change is also a chance for the skeleton source to have changed shape (a
3898
+ // clip child appearing or leaving can accompany a model coming or going) - re-derive the
3899
+ // binding root before the reassignment binds against it.
3900
+ this._applyRootBone();
3711
3901
  const layer = component.baseLayer;
3712
3902
  const restore = layer ? {
3713
3903
  state: layer.activeState,
@@ -4315,14 +4505,16 @@
4315
4505
  customElements.define('pc-anim-clip', AnimClipElement);
4316
4506
 
4317
4507
  /**
4318
- * The ListenerComponentElement interface provides properties and methods for manipulating
4319
- * {@link https://developer.playcanvas.com/user-manual/web-components/tags/pc-listener/ | `<pc-listener>`} elements.
4320
- * The ListenerComponentElement interface also inherits the properties and methods of the
4508
+ * The AudioListenerComponentElement interface provides properties and methods for manipulating
4509
+ * {@link https://developer.playcanvas.com/user-manual/web-components/tags/pc-audio-listener/ | `<pc-audio-listener>`} elements.
4510
+ * The AudioListenerComponentElement interface also inherits the properties and methods of the
4321
4511
  * {@link HTMLElement} interface.
4322
4512
  *
4513
+ * Engine component: {@link AudioListenerComponent} (`audiolistener`).
4514
+ *
4323
4515
  * @category Components
4324
4516
  */
4325
- class ListenerComponentElement extends ComponentElement {
4517
+ class AudioListenerComponentElement extends ComponentElement {
4326
4518
  /** @ignore */
4327
4519
  constructor() {
4328
4520
  super('audiolistener');
@@ -4335,7 +4527,7 @@
4335
4527
  return super.component;
4336
4528
  }
4337
4529
  }
4338
- customElements.define('pc-listener', ListenerComponentElement);
4530
+ customElements.define('pc-audio-listener', AudioListenerComponentElement);
4339
4531
 
4340
4532
  const transitionModes = new Map([
4341
4533
  ['tint', playcanvas.BUTTON_TRANSITION_MODE_TINT],
@@ -4347,6 +4539,8 @@
4347
4539
  * The ButtonComponentElement interface also inherits the properties and methods of the
4348
4540
  * {@link HTMLElement} interface.
4349
4541
  *
4542
+ * Engine component: {@link ButtonComponent} (`button`).
4543
+ *
4350
4544
  * @category Components
4351
4545
  */
4352
4546
  class ButtonComponentElement extends ComponentElement {
@@ -4427,7 +4621,9 @@
4427
4621
  }
4428
4622
  /**
4429
4623
  * Sets the reference (CSS selector, element id or entity name) to the `<pc-entity>` whose image
4430
- * element is used for visual transitions. Defaults to the button's own entity.
4624
+ * element is used for visual transitions. Defaults to the button's own entity — inside a
4625
+ * `<pc-model>`, that is the model's host entity, so supply an explicit reference to target a
4626
+ * UI entity instead.
4431
4627
  * @param value - The image entity reference.
4432
4628
  */
4433
4629
  set image(value) {
@@ -4746,6 +4942,8 @@
4746
4942
  * The CameraComponentElement interface also inherits the properties and methods of the
4747
4943
  * {@link HTMLElement} interface.
4748
4944
  *
4945
+ * Engine component: {@link CameraComponent} (`camera`).
4946
+ *
4749
4947
  * @category Components
4750
4948
  */
4751
4949
  class CameraComponentElement extends ComponentElement {
@@ -5231,6 +5429,8 @@
5231
5429
  * retargets or rebinds picks up the new node's geometry. An entity with no asset-backed render
5232
5430
  * component warns, and the collider has no shape.
5233
5431
  *
5432
+ * Engine component: {@link CollisionComponent} (`collision`).
5433
+ *
5234
5434
  * @category Components
5235
5435
  */
5236
5436
  class CollisionComponentElement extends ComponentElement {
@@ -5267,7 +5467,9 @@
5267
5467
  * no attribute to supply it - so the host's visible geometry, the meaning a mesh collider
5268
5468
  * on a glTF node carries, fills the gap. Runs on every application (so a rebound `pc-node`
5269
5469
  * recomputes it) and on a runtime switch to `type="mesh"`; an explicitly assigned
5270
- * `renderAsset` is never overwritten.
5470
+ * `renderAsset` is never overwritten. A `pc-model` host entity never carries a render
5471
+ * component (the instantiated content beneath it does), so a mesh collider that should take
5472
+ * an asset's geometry belongs on a bound `pc-node`.
5271
5473
  */
5272
5474
  _applyMeshGeometryDefault() {
5273
5475
  const component = this.component;
@@ -5412,6 +5614,13 @@
5412
5614
  * The ElementComponentElement interface also inherits the properties and methods of the
5413
5615
  * {@link HTMLElement} interface.
5414
5616
  *
5617
+ * Despite the name, this is not a base class or a generic wrapper: it is the engine's 2D UI
5618
+ * component, which gives its host entity a rectangle in a `<pc-screen>` hierarchy that draws
5619
+ * either an image, a line of text or nothing (`type="image"`, `"text"` or `"group"`). The tag
5620
+ * spells the engine component it adds, as every component element does.
5621
+ *
5622
+ * Engine component: {@link ElementComponent} (`element`).
5623
+ *
5415
5624
  * @category Components
5416
5625
  */
5417
5626
  class ElementComponentElement extends ComponentElement {
@@ -6100,6 +6309,8 @@
6100
6309
  * constraint breaks. A broken joint no longer constrains its bodies; calling `refreshFrames()` on
6101
6310
  * the underlying component re-attaches it. Bubbles and is composed.
6102
6311
  *
6312
+ * Engine component: {@link JointComponent} (`joint`).
6313
+ *
6103
6314
  * @category Components
6104
6315
  */
6105
6316
  class JointComponentElement extends ComponentElement {
@@ -6958,10 +7169,12 @@
6958
7169
 
6959
7170
  /**
6960
7171
  * The LayoutChildComponentElement interface provides properties and methods for manipulating
6961
- * {@link https://developer.playcanvas.com/user-manual/web-components/tags/pc-layoutchild/ | `<pc-layoutchild>`} elements.
7172
+ * {@link https://developer.playcanvas.com/user-manual/web-components/tags/pc-layout-child/ | `<pc-layout-child>`} elements.
6962
7173
  * The LayoutChildComponentElement interface also inherits the properties and methods of the
6963
7174
  * {@link HTMLElement} interface.
6964
7175
  *
7176
+ * Engine component: {@link LayoutChildComponent} (`layoutchild`).
7177
+ *
6965
7178
  * @category Components
6966
7179
  */
6967
7180
  class LayoutChildComponentElement extends ComponentElement {
@@ -7154,7 +7367,7 @@
7154
7367
  }
7155
7368
  }
7156
7369
  }
7157
- customElements.define('pc-layoutchild', LayoutChildComponentElement);
7370
+ customElements.define('pc-layout-child', LayoutChildComponentElement);
7158
7371
 
7159
7372
  const orientations$1 = new Map([
7160
7373
  ['horizontal', playcanvas.ORIENTATION_HORIZONTAL],
@@ -7168,10 +7381,12 @@
7168
7381
  ]);
7169
7382
  /**
7170
7383
  * The LayoutGroupComponentElement interface provides properties and methods for manipulating
7171
- * {@link https://developer.playcanvas.com/user-manual/web-components/tags/pc-layoutgroup/ | `<pc-layoutgroup>`} elements.
7384
+ * {@link https://developer.playcanvas.com/user-manual/web-components/tags/pc-layout-group/ | `<pc-layout-group>`} elements.
7172
7385
  * The LayoutGroupComponentElement interface also inherits the properties and methods of the
7173
7386
  * {@link HTMLElement} interface.
7174
7387
  *
7388
+ * Engine component: {@link LayoutGroupComponent} (`layoutgroup`).
7389
+ *
7175
7390
  * @category Components
7176
7391
  */
7177
7392
  class LayoutGroupComponentElement extends ComponentElement {
@@ -7411,7 +7626,7 @@
7411
7626
  }
7412
7627
  }
7413
7628
  }
7414
- customElements.define('pc-layoutgroup', LayoutGroupComponentElement);
7629
+ customElements.define('pc-layout-group', LayoutGroupComponentElement);
7415
7630
 
7416
7631
  const shadowTypes = new Map([
7417
7632
  ['pcf1-16f', playcanvas.SHADOW_PCF1_16F],
@@ -7430,6 +7645,8 @@
7430
7645
  * The LightComponentElement interface also inherits the properties and methods of the
7431
7646
  * {@link HTMLElement} interface.
7432
7647
  *
7648
+ * Engine component: {@link LightComponent} (`light`).
7649
+ *
7433
7650
  * @category Components
7434
7651
  */
7435
7652
  class LightComponentElement extends ComponentElement {
@@ -7911,10 +8128,12 @@
7911
8128
 
7912
8129
  /**
7913
8130
  * The ParticleSystemComponentElement interface provides properties and methods for manipulating
7914
- * {@link https://developer.playcanvas.com/user-manual/web-components/tags/pc-particles/ | `<pc-particles>`} elements.
8131
+ * {@link https://developer.playcanvas.com/user-manual/web-components/tags/pc-particle-system/ | `<pc-particle-system>`} elements.
7915
8132
  * The ParticleSystemComponentElement interface also inherits the properties and methods of the
7916
8133
  * {@link HTMLElement} interface.
7917
8134
  *
8135
+ * Engine component: {@link ParticleSystemComponent} (`particlesystem`).
8136
+ *
7918
8137
  * @category Components
7919
8138
  */
7920
8139
  class ParticleSystemComponentElement extends ComponentElement {
@@ -8033,7 +8252,7 @@
8033
8252
  }
8034
8253
  }
8035
8254
  }
8036
- customElements.define('pc-particles', ParticleSystemComponentElement);
8255
+ customElements.define('pc-particle-system', ParticleSystemComponentElement);
8037
8256
 
8038
8257
  const blendTypes = new Map([
8039
8258
  ['none', playcanvas.BLEND_NONE],
@@ -10265,6 +10484,8 @@
10265
10484
  * to `box`). It does not cover the engine's `asset` render type, since there is no way to supply
10266
10485
  * a render asset here — use `pc-model` for glTF content instead.
10267
10486
  *
10487
+ * Engine component: {@link RenderComponent} (`render`).
10488
+ *
10268
10489
  * @category Components
10269
10490
  */
10270
10491
  class RenderComponentElement extends ComponentElement {
@@ -10389,10 +10610,12 @@
10389
10610
 
10390
10611
  /**
10391
10612
  * The RigidBodyComponentElement interface provides properties and methods for manipulating
10392
- * {@link https://developer.playcanvas.com/user-manual/web-components/tags/pc-rigidbody/ | `<pc-rigidbody>`} elements.
10613
+ * {@link https://developer.playcanvas.com/user-manual/web-components/tags/pc-rigid-body/ | `<pc-rigid-body>`} elements.
10393
10614
  * The RigidBodyComponentElement interface also inherits the properties and methods of the
10394
10615
  * {@link HTMLElement} interface.
10395
10616
  *
10617
+ * Engine component: {@link RigidBodyComponent} (`rigidbody`).
10618
+ *
10396
10619
  * @category Components
10397
10620
  */
10398
10621
  class RigidBodyComponentElement extends ComponentElement {
@@ -10584,7 +10807,7 @@
10584
10807
  }
10585
10808
  }
10586
10809
  }
10587
- customElements.define('pc-rigidbody', RigidBodyComponentElement);
10810
+ customElements.define('pc-rigid-body', RigidBodyComponentElement);
10588
10811
 
10589
10812
  // The engine's SCALEMODE_* constants are the strings 'none' and 'blend', so this map happens to be
10590
10813
  // an identity. It is still the right shape: it supplies parseEnum's valid-name list, it is what the
@@ -10600,6 +10823,8 @@
10600
10823
  * The ScreenComponentElement interface also inherits the properties and methods of the
10601
10824
  * {@link HTMLElement} interface.
10602
10825
  *
10826
+ * Engine component: {@link ScreenComponent} (`screen`).
10827
+ *
10603
10828
  * @category Components
10604
10829
  */
10605
10830
  class ScreenComponentElement extends ComponentElement {
@@ -10752,6 +10977,8 @@
10752
10977
  * The ScrollbarComponentElement interface also inherits the properties and methods of the
10753
10978
  * {@link HTMLElement} interface.
10754
10979
  *
10980
+ * Engine component: {@link ScrollbarComponent} (`scrollbar`).
10981
+ *
10755
10982
  * @category Components
10756
10983
  */
10757
10984
  class ScrollbarComponentElement extends ComponentElement {
@@ -10887,10 +11114,12 @@
10887
11114
  ]);
10888
11115
  /**
10889
11116
  * The ScrollViewComponentElement interface provides properties and methods for manipulating
10890
- * {@link https://developer.playcanvas.com/user-manual/web-components/tags/pc-scrollview/ | `<pc-scrollview>`} elements.
11117
+ * {@link https://developer.playcanvas.com/user-manual/web-components/tags/pc-scroll-view/ | `<pc-scroll-view>`} elements.
10891
11118
  * The ScrollViewComponentElement interface also inherits the properties and methods of the
10892
11119
  * {@link HTMLElement} interface.
10893
11120
  *
11121
+ * Engine component: {@link ScrollViewComponent} (`scrollview`).
11122
+ *
10894
11123
  * @category Components
10895
11124
  */
10896
11125
  class ScrollViewComponentElement extends ComponentElement {
@@ -11249,11 +11478,11 @@
11249
11478
  }
11250
11479
  }
11251
11480
  }
11252
- customElements.define('pc-scrollview', ScrollViewComponentElement);
11481
+ customElements.define('pc-scroll-view', ScrollViewComponentElement);
11253
11482
 
11254
11483
  /**
11255
- * The ScriptElement interface provides properties and methods for manipulating
11256
- * `<pc-script>` elements. The ScriptElement interface also inherits the properties and
11484
+ * The ScriptInstanceElement interface provides properties and methods for manipulating
11485
+ * `<pc-script-instance>` elements. The ScriptInstanceElement interface also inherits the properties and
11257
11486
  * methods of the {@link AsyncElement} interface.
11258
11487
  *
11259
11488
  * Script attributes can be supplied through two channels:
@@ -11275,7 +11504,7 @@
11275
11504
  * new-name one, re-applying both attribute channels to it.
11276
11505
  *
11277
11506
  * The element becomes ready once its script instance has been created by the parent
11278
- * `<pc-scripts>` element.
11507
+ * `<pc-script>` element.
11279
11508
  *
11280
11509
  * @fires {CustomEvent} scriptattributeschange - Fired when the script's attributes change. The
11281
11510
  * `detail` carries the new `attributes` object. Bubbles.
@@ -11284,11 +11513,11 @@
11284
11513
  * @fires {CustomEvent} scriptnamechange - Fired when the script is renamed on a live element. The
11285
11514
  * `detail` carries `oldName` and `newName`. Bubbles.
11286
11515
  */
11287
- class ScriptElement extends AsyncElement {
11516
+ class ScriptInstanceElement extends AsyncElement {
11288
11517
  _attributes = {};
11289
11518
  _enabled = true;
11290
11519
  /**
11291
- * The Script instance created for this element by its parent `<pc-scripts>` element.
11520
+ * The Script instance created for this element by its parent `<pc-script>` element.
11292
11521
  * @internal
11293
11522
  */
11294
11523
  _script = null;
@@ -11334,11 +11563,11 @@
11334
11563
  }
11335
11564
  /**
11336
11565
  * Sets the name of the script to create. The `name` attribute is the single source of truth
11337
- * (it is what the parent `<pc-scripts>` element reads when creating the instance), so the
11566
+ * (it is what the parent `<pc-script>` element reads when creating the instance), so the
11338
11567
  * property writes through to it — assigning before insertion works as expected:
11339
11568
  *
11340
11569
  * ```js
11341
- * const script = document.createElement('pc-script');
11570
+ * const script = document.createElement('pc-script-instance');
11342
11571
  * script.name = 'rotate';
11343
11572
  * scriptsElement.appendChild(script);
11344
11573
  * await script.ready();
@@ -11365,10 +11594,10 @@
11365
11594
  return this._script;
11366
11595
  }
11367
11596
  connectedCallback() {
11368
- // Script instances are created by the parent pc-scripts element, so an element placed
11597
+ // Script instances are created by the parent pc-script element, so an element placed
11369
11598
  // anywhere else is inert and never becomes ready - warn rather than hang silently
11370
- if (this.parentElement?.tagName !== 'PC-SCRIPTS') {
11371
- console.warn(`pc-script '${this.getAttribute('name')}' must be a direct child of pc-scripts - script not created`);
11599
+ if (this.parentElement?.tagName !== 'PC-SCRIPT') {
11600
+ console.warn(`pc-script-instance '${this.getAttribute('name')}' must be a direct child of pc-script - script not created`);
11372
11601
  }
11373
11602
  }
11374
11603
  disconnectedCallback() {
@@ -11379,7 +11608,7 @@
11379
11608
  this._resetReady();
11380
11609
  }
11381
11610
  /**
11382
- * Called by the parent `<pc-scripts>` element when the script instance has been created.
11611
+ * Called by the parent `<pc-script>` element when the script instance has been created.
11383
11612
  * Creation can happen more than once per connection (a runtime `name` change recreates the
11384
11613
  * instance), but `_onReady` signals readiness at most once per cycle.
11385
11614
  * @internal
@@ -11401,7 +11630,7 @@
11401
11630
  this.scriptAttributes = JSON.parse(newValue);
11402
11631
  }
11403
11632
  catch (error) {
11404
- console.warn(`Invalid 'attributes' JSON on pc-script '${this.getAttribute('name')}': ${error.message}`);
11633
+ console.warn(`Invalid 'attributes' JSON on pc-script-instance '${this.getAttribute('name')}': ${error.message}`);
11405
11634
  }
11406
11635
  break;
11407
11636
  case 'enabled':
@@ -11421,14 +11650,14 @@
11421
11650
  }
11422
11651
  }
11423
11652
  }
11424
- customElements.define('pc-script', ScriptElement);
11653
+ customElements.define('pc-script-instance', ScriptInstanceElement);
11425
11654
 
11426
11655
  /**
11427
- * Attributes on `pc-script` that never map to script attributes: the element's own API (derived
11656
+ * Attributes on `pc-script-instance` that never map to script attributes: the element's own API (derived
11428
11657
  * from its observed attributes) plus reserved and global HTML attribute names.
11429
11658
  */
11430
11659
  const RESERVED_ATTRIBUTES = new Set([
11431
- ...ScriptElement.observedAttributes,
11660
+ ...ScriptInstanceElement.observedAttributes,
11432
11661
  'accesskey',
11433
11662
  'autocapitalize',
11434
11663
  'autofocus',
@@ -11459,7 +11688,7 @@
11459
11688
  'translate'
11460
11689
  ]);
11461
11690
  /**
11462
- * Checks whether a `pc-script` attribute name is reserved (and so never maps to a script
11691
+ * Checks whether a `pc-script-instance` attribute name is reserved (and so never maps to a script
11463
11692
  * attribute). Reserved names are the element's own API, global HTML attribute names, `data-*`
11464
11693
  * and `aria-*` attributes, names starting with `_` (framework-stamped attributes), and real
11465
11694
  * inline event handler names (`onclick` etc. — detected via the platform, so script attributes
@@ -11615,10 +11844,12 @@
11615
11844
  };
11616
11845
  /**
11617
11846
  * The ScriptComponentElement interface provides properties and methods for manipulating
11618
- * {@link https://developer.playcanvas.com/user-manual/web-components/tags/pc-scripts/ | `<pc-scripts>`} elements.
11847
+ * {@link https://developer.playcanvas.com/user-manual/web-components/tags/pc-script/ | `<pc-script>`} elements.
11619
11848
  * The ScriptComponentElement interface also inherits the properties and methods of the
11620
11849
  * {@link HTMLElement} interface.
11621
11850
  *
11851
+ * Engine component: {@link ScriptComponent} (`script`).
11852
+ *
11622
11853
  * @category Components
11623
11854
  */
11624
11855
  class ScriptComponentElement extends ComponentElement {
@@ -11635,14 +11866,23 @@
11635
11866
  }
11636
11867
  connectedCallback() {
11637
11868
  // (Re-)observe on every connection - disconnectedCallback disconnects the observer.
11638
- // Attribute changes on child pc-script elements are watched here too: per-property
11869
+ // Attribute changes on child pc-script-instance elements are watched here too: per-property
11639
11870
  // script attributes are not statically known, so they cannot use observedAttributes.
11640
11871
  this.observer.observe(this, { childList: true, subtree: true, attributes: true });
11641
11872
  return super.connectedCallback();
11642
11873
  }
11643
11874
  initComponent() {
11644
- // Handle initial script elements
11645
- this.querySelectorAll(':scope > pc-script').forEach((scriptElement) => {
11875
+ this.querySelectorAll(':scope > pc-script-instance').forEach((scriptElement) => {
11876
+ // A host readiness cycle re-runs this against a component that can have survived it
11877
+ // (a pc-model reloading content on its stable host entity). The engine rejects a
11878
+ // duplicate create - returning null, silently in production builds - which would
11879
+ // skip attribute application entirely. A surviving instance is re-asserted instead,
11880
+ // so both cycle outcomes leave the component reflecting the element's declared state.
11881
+ const script = this.scriptFor(scriptElement);
11882
+ if (script) {
11883
+ this.applyDeclaredState(script, scriptElement);
11884
+ return;
11885
+ }
11646
11886
  this.createScript(scriptElement);
11647
11887
  });
11648
11888
  }
@@ -11776,9 +12016,9 @@
11776
12016
  this.mergeDeep(script, converted);
11777
12017
  }
11778
12018
  /**
11779
- * Returns the camelCase keys of the per-property attributes present on a `pc-script`
12019
+ * Returns the camelCase keys of the per-property attributes present on a `pc-script-instance`
11780
12020
  * element.
11781
- * @param scriptElement - The `pc-script` element.
12021
+ * @param scriptElement - The `pc-script-instance` element.
11782
12022
  * @returns The camelCase keys.
11783
12023
  */
11784
12024
  inlineKeys(scriptElement) {
@@ -11791,10 +12031,10 @@
11791
12031
  return keys;
11792
12032
  }
11793
12033
  /**
11794
- * Resolves the script instance owned by a `pc-script` element. Returns `null` when the
12034
+ * Resolves the script instance owned by a `pc-script-instance` element. Returns `null` when the
11795
12035
  * element has no created script, or when its name resolves to a script created by a
11796
12036
  * different element (e.g. a duplicate-named sibling).
11797
- * @param scriptElement - The `pc-script` element.
12037
+ * @param scriptElement - The `pc-script-instance` element.
11798
12038
  * @returns The owned script, or `null`.
11799
12039
  */
11800
12040
  scriptFor(scriptElement) {
@@ -11823,7 +12063,7 @@
11823
12063
  }
11824
12064
  }
11825
12065
  /**
11826
- * Handles a runtime `name` change on a child `pc-script`, swapping the engine script instance
12066
+ * Handles a runtime `name` change on a child `pc-script-instance`, swapping the engine script instance
11827
12067
  * to match. Without this the element would keep pointing at the old-name instance: the old
11828
12068
  * script would go on running while every subsequent update (attribute changes, enable
11829
12069
  * changes, destruction on removal) resolved the new name and silently no-opped.
@@ -11834,8 +12074,8 @@
11834
12074
  */
11835
12075
  handleScriptNameChange(event) {
11836
12076
  const scriptElement = event.target;
11837
- // Only direct children are managed, matching initComponent's ':scope > pc-script'
11838
- // contract - the event bubbles, so a deeper pc-script must not be created here
12077
+ // Only direct children are managed, matching initComponent's ':scope > pc-script-instance'
12078
+ // contract - the event bubbles, so a deeper pc-script-instance must not be created here
11839
12079
  if (scriptElement.parentElement !== this)
11840
12080
  return;
11841
12081
  // Before the component exists there is nothing to swap: initComponent creates from
@@ -11852,11 +12092,11 @@
11852
12092
  this.createScript(scriptElement);
11853
12093
  }
11854
12094
  /**
11855
- * Creates the script instance for a `pc-script` element. The instance is created disabled,
12095
+ * Creates the script instance for a `pc-script-instance` element. The instance is created disabled,
11856
12096
  * the element's converted attributes are merged over the instance's defaults (which is what
11857
12097
  * allows plain numeric arrays to be typed against those defaults), and only then is the
11858
12098
  * declared enabled state applied — so `initialize()` runs with every attribute in place.
11859
- * @param scriptElement - The `pc-script` element to create the script instance for.
12099
+ * @param scriptElement - The `pc-script-instance` element to create the script instance for.
11860
12100
  * @returns The created script, or `null`.
11861
12101
  */
11862
12102
  createScript(scriptElement) {
@@ -11867,21 +12107,30 @@
11867
12107
  if (!script)
11868
12108
  return null;
11869
12109
  scriptElement._script = script;
11870
- // The JSON blob first with per-property-shadowed keys stripped, then the per-property
11871
- // attributes: each property is written exactly once and individual attributes win
12110
+ this.applyDeclaredState(script, scriptElement);
12111
+ scriptElement._onScriptCreated();
12112
+ return script;
12113
+ }
12114
+ /**
12115
+ * Applies a `pc-script-instance` element's declared state to a script instance: the `attributes` JSON
12116
+ * first with per-property-shadowed keys stripped, then the per-property attributes — each
12117
+ * property is written exactly once and individual attributes win — and finally the declared
12118
+ * enabled state, so `initialize()` runs with every attribute in place.
12119
+ * @param script - The script instance.
12120
+ * @param scriptElement - The `pc-script-instance` element holding the declared state.
12121
+ */
12122
+ applyDeclaredState(script, scriptElement) {
11872
12123
  this.applyAttributes(script, scriptElement.scriptAttributes, this.inlineKeys(scriptElement));
11873
12124
  this.applyInlineAttributes(script, scriptElement);
11874
12125
  script.enabled = scriptElement.enabled;
11875
- scriptElement._onScriptCreated();
11876
- return script;
11877
12126
  }
11878
12127
  /**
11879
- * Applies the per-property attributes present on a `pc-script` element — any attribute that
12128
+ * Applies the per-property attributes present on a `pc-script-instance` element — any attribute that
11880
12129
  * is not part of the element's own API or a reserved HTML attribute name. These are applied
11881
12130
  * after the `attributes` JSON, so an individual attribute always takes precedence over the
11882
12131
  * blob.
11883
12132
  * @param script - The script to apply the attributes to.
11884
- * @param scriptElement - The `pc-script` element holding the attributes.
12133
+ * @param scriptElement - The `pc-script-instance` element holding the attributes.
11885
12134
  */
11886
12135
  applyInlineAttributes(script, scriptElement) {
11887
12136
  const scriptName = scriptElement.getAttribute('name') ?? '';
@@ -11892,10 +12141,10 @@
11892
12141
  }
11893
12142
  }
11894
12143
  /**
11895
- * Applies a single per-property attribute change to the script of a `pc-script` element.
12144
+ * Applies a single per-property attribute change to the script of a `pc-script-instance` element.
11896
12145
  * When the attribute has been removed, the value from the `attributes` JSON (if any) takes
11897
12146
  * effect again.
11898
- * @param scriptElement - The `pc-script` element whose attribute changed.
12147
+ * @param scriptElement - The `pc-script-instance` element whose attribute changed.
11899
12148
  * @param attributeName - The name of the changed attribute.
11900
12149
  */
11901
12150
  applyScriptProperty(scriptElement, attributeName) {
@@ -11931,7 +12180,7 @@
11931
12180
  try {
11932
12181
  const current = script[key];
11933
12182
  if (typeof current === 'function' || SCRIPT_API_MEMBERS.has(key)) {
11934
- console.warn(`Ignoring attribute '${attributeName}' on pc-script '${scriptName}' - '${key}' is part of the Script API.`);
12183
+ console.warn(`Ignoring attribute '${attributeName}' on pc-script-instance '${scriptName}' - '${key}' is part of the Script API.`);
11935
12184
  return;
11936
12185
  }
11937
12186
  if (typeof current === 'string') {
@@ -11987,10 +12236,10 @@
11987
12236
  }
11988
12237
  handleMutations(mutations) {
11989
12238
  for (const mutation of mutations) {
11990
- // Handle per-property attribute changes on child pc-script elements
12239
+ // Handle per-property attribute changes on child pc-script-instance elements
11991
12240
  if (mutation.type === 'attributes') {
11992
12241
  const target = mutation.target;
11993
- if (target instanceof ScriptElement &&
12242
+ if (target instanceof ScriptInstanceElement &&
11994
12243
  target.parentElement === this &&
11995
12244
  mutation.attributeName &&
11996
12245
  !isReservedAttribute(mutation.attributeName)) {
@@ -12000,16 +12249,16 @@
12000
12249
  }
12001
12250
  // Only direct children are managed - the observer watches the subtree for attribute
12002
12251
  // changes, but deeper childList records must not create or destroy scripts
12003
- // (matching initComponent's ':scope > pc-script' contract)
12252
+ // (matching initComponent's ':scope > pc-script-instance' contract)
12004
12253
  if (mutation.target !== this) {
12005
12254
  continue;
12006
12255
  }
12007
- // Handle removed nodes first, so that replacing a pc-script with a same-named one
12256
+ // Handle removed nodes first, so that replacing a pc-script-instance with a same-named one
12008
12257
  // destroys the old script before the replacement is created. Only destroy a script
12009
12258
  // this element actually owns - a duplicate-named element whose own create() failed
12010
12259
  // must not take down the live script on removal.
12011
12260
  mutation.removedNodes.forEach((node) => {
12012
- if (node instanceof ScriptElement) {
12261
+ if (node instanceof ScriptInstanceElement) {
12013
12262
  const scriptName = node.getAttribute('name');
12014
12263
  if (scriptName &&
12015
12264
  node._script &&
@@ -12022,7 +12271,7 @@
12022
12271
  });
12023
12272
  // Handle added nodes
12024
12273
  mutation.addedNodes.forEach((node) => {
12025
- if (node instanceof ScriptElement) {
12274
+ if (node instanceof ScriptInstanceElement) {
12026
12275
  this.createScript(node);
12027
12276
  }
12028
12277
  });
@@ -12040,14 +12289,16 @@
12040
12289
  return super.component;
12041
12290
  }
12042
12291
  }
12043
- customElements.define('pc-scripts', ScriptComponentElement);
12292
+ customElements.define('pc-script', ScriptComponentElement);
12044
12293
 
12045
12294
  /**
12046
12295
  * The SoundComponentElement interface provides properties and methods for manipulating
12047
- * {@link https://developer.playcanvas.com/user-manual/web-components/tags/pc-sounds/ | `<pc-sounds>`} elements.
12296
+ * {@link https://developer.playcanvas.com/user-manual/web-components/tags/pc-sound/ | `<pc-sound>`} elements.
12048
12297
  * The SoundComponentElement interface also inherits the properties and methods of the
12049
12298
  * {@link HTMLElement} interface.
12050
12299
  *
12300
+ * Engine component: {@link SoundComponent} (`sound`).
12301
+ *
12051
12302
  * @category Components
12052
12303
  */
12053
12304
  class SoundComponentElement extends ComponentElement {
@@ -12238,11 +12489,11 @@
12238
12489
  }
12239
12490
  }
12240
12491
  }
12241
- customElements.define('pc-sounds', SoundComponentElement);
12492
+ customElements.define('pc-sound', SoundComponentElement);
12242
12493
 
12243
12494
  /**
12244
12495
  * The SoundSlotElement interface provides properties and methods for manipulating
12245
- * `<pc-sound>` elements. The SoundSlotElement interface also inherits the properties and
12496
+ * `<pc-sound-slot>` elements. The SoundSlotElement interface also inherits the properties and
12246
12497
  * methods of the {@link AsyncElement} interface.
12247
12498
  */
12248
12499
  class SoundSlotElement extends AsyncElement {
@@ -12256,7 +12507,7 @@
12256
12507
  _startTime = 0;
12257
12508
  _volume = 1;
12258
12509
  /**
12259
- * The `<pc-sounds>` this slot was added to, captured at connect time.
12510
+ * The `<pc-sound>` this slot was added to, captured at connect time.
12260
12511
  *
12261
12512
  * `disconnectedCallback` cannot rediscover it: by the time the element is disconnected its
12262
12513
  * `parentElement` is already `null`, so a lookup would both fail to find the component and
@@ -12319,7 +12570,7 @@
12319
12570
  get soundElement() {
12320
12571
  const soundElement = this.parentElement;
12321
12572
  if (!(soundElement instanceof SoundComponentElement)) {
12322
- console.warn('pc-sound must be a direct child of a pc-sounds element');
12573
+ console.warn('pc-sound-slot must be a direct child of a pc-sound element');
12323
12574
  return null;
12324
12575
  }
12325
12576
  return soundElement;
@@ -12515,7 +12766,7 @@
12515
12766
  }
12516
12767
  }
12517
12768
  }
12518
- customElements.define('pc-sound', SoundSlotElement);
12769
+ customElements.define('pc-sound-slot', SoundSlotElement);
12519
12770
 
12520
12771
  /**
12521
12772
  * The GSplatComponentElement interface provides properties and methods for manipulating
@@ -12523,6 +12774,8 @@
12523
12774
  * The GSplatComponentElement interface also inherits the properties and methods of the
12524
12775
  * {@link HTMLElement} interface.
12525
12776
  *
12777
+ * Engine component: {@link GSplatComponent} (`gsplat`).
12778
+ *
12526
12779
  * @category Components
12527
12780
  */
12528
12781
  class GSplatComponentElement extends ComponentElement {
@@ -12944,7 +13197,10 @@
12944
13197
  * is retained untouched — a redundant edit must not flicker overrides through a revert.
12945
13198
  */
12946
13199
  _rebind() {
12947
- const hostEntity = this._host?.entity ?? null;
13200
+ // A model fronts a host entity of its own; the names this element resolves are the
13201
+ // asset's, so the search starts at the instantiated content root, not the wrapper.
13202
+ const host = this._host;
13203
+ const hostEntity = (host instanceof ModelElement ? host.contentEntity : host?.entity) ?? null;
12948
13204
  if (!hostEntity || !this._name) {
12949
13205
  // Host not instantiated (or nothing to look up yet): return to pending. An assigned
12950
13206
  // name arriving later, or the host's next cycle, resolves it.
@@ -13041,8 +13297,9 @@
13041
13297
  }
13042
13298
  this._revertOverrides();
13043
13299
  // Attachment points anchor to the bound node, so they cannot outlive the binding. Each
13044
- // destroyed entity resets its element, which the next _buildChildren re-creates.
13045
- this.querySelectorAll('pc-entity').forEach((child) => {
13300
+ // destroyed entity resets its element, which the next _buildChildren re-creates - a
13301
+ // model host among them re-instantiates its content when it rebuilds.
13302
+ this.querySelectorAll('pc-entity, pc-model').forEach((child) => {
13046
13303
  if (child.closestEntity === this) {
13047
13304
  child.entity?.destroy();
13048
13305
  }
@@ -14073,6 +14330,7 @@
14073
14330
  exports.AppElement = AppElement;
14074
14331
  exports.AssetElement = AssetElement;
14075
14332
  exports.AsyncElement = AsyncElement;
14333
+ exports.AudioListenerComponentElement = AudioListenerComponentElement;
14076
14334
  exports.ButtonComponentElement = ButtonComponentElement;
14077
14335
  exports.CameraComponentElement = CameraComponentElement;
14078
14336
  exports.CollisionComponentElement = CollisionComponentElement;
@@ -14080,15 +14338,14 @@
14080
14338
  exports.ElementComponentElement = ElementComponentElement;
14081
14339
  exports.EntityBaseElement = EntityBaseElement;
14082
14340
  exports.EntityElement = EntityElement;
14341
+ exports.EntityOwnerElement = EntityOwnerElement;
14083
14342
  exports.GSplatComponentElement = GSplatComponentElement;
14084
14343
  exports.JointComponentElement = JointComponentElement;
14085
14344
  exports.LayoutChildComponentElement = LayoutChildComponentElement;
14086
14345
  exports.LayoutGroupComponentElement = LayoutGroupComponentElement;
14087
14346
  exports.LightComponentElement = LightComponentElement;
14088
- exports.ListenerComponentElement = ListenerComponentElement;
14089
14347
  exports.MaterialElement = MaterialElement;
14090
14348
  exports.ModelElement = ModelElement;
14091
- exports.ModuleElement = ModuleElement;
14092
14349
  exports.NodeElement = NodeElement;
14093
14350
  exports.ParticleSystemComponentElement = ParticleSystemComponentElement;
14094
14351
  exports.RenderComponentElement = RenderComponentElement;
@@ -14096,12 +14353,13 @@
14096
14353
  exports.SceneElement = SceneElement;
14097
14354
  exports.ScreenComponentElement = ScreenComponentElement;
14098
14355
  exports.ScriptComponentElement = ScriptComponentElement;
14099
- exports.ScriptElement = ScriptElement;
14356
+ exports.ScriptInstanceElement = ScriptInstanceElement;
14100
14357
  exports.ScrollViewComponentElement = ScrollViewComponentElement;
14101
14358
  exports.ScrollbarComponentElement = ScrollbarComponentElement;
14102
14359
  exports.SkyElement = SkyElement;
14103
14360
  exports.SoundComponentElement = SoundComponentElement;
14104
14361
  exports.SoundSlotElement = SoundSlotElement;
14362
+ exports.WasmElement = WasmElement;
14105
14363
  exports.whenReady = whenReady;
14106
14364
 
14107
14365
  }));