@playcanvas/web-components 0.12.0 → 0.13.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -1
- package/dist/app.d.cts +246 -0
- package/dist/app.d.ts +26 -3
- package/dist/asset.d.cts +218 -0
- package/dist/asset.d.ts +1 -1
- package/dist/async-element.d.cts +103 -0
- package/dist/async-element.d.ts +6 -4
- package/dist/colors.d.cts +1 -0
- package/dist/components/button-component.d.cts +186 -0
- package/dist/components/button-component.d.ts +1 -1
- package/dist/components/camera-component.d.cts +253 -0
- package/dist/components/camera-component.d.ts +1 -1
- package/dist/components/collision-component.d.cts +73 -0
- package/dist/components/collision-component.d.ts +1 -1
- package/dist/components/component.d.cts +82 -0
- package/dist/components/component.d.ts +1 -1
- package/dist/components/element-component.d.cts +316 -0
- package/dist/components/element-component.d.ts +1 -1
- package/dist/components/gsplat-component.d.cts +108 -0
- package/dist/components/gsplat-component.d.ts +1 -1
- package/dist/components/layoutchild-component.d.cts +110 -0
- package/dist/components/layoutchild-component.d.ts +1 -1
- package/dist/components/layoutgroup-component.d.cts +136 -0
- package/dist/components/layoutgroup-component.d.ts +1 -1
- package/dist/components/light-component.d.cts +264 -0
- package/dist/components/light-component.d.ts +1 -1
- package/dist/components/listener-component.d.cts +20 -0
- package/dist/components/listener-component.d.ts +1 -1
- package/dist/components/particlesystem-component.d.cts +52 -0
- package/dist/components/particlesystem-component.d.ts +1 -1
- package/dist/components/render-component.d.cts +76 -0
- package/dist/components/render-component.d.ts +1 -1
- package/dist/components/rigidbody-component.d.cts +88 -0
- package/dist/components/rigidbody-component.d.ts +1 -1
- package/dist/components/screen-component.d.cts +70 -0
- package/dist/components/screen-component.d.ts +1 -1
- package/dist/components/script-component.d.cts +163 -0
- package/dist/components/script-component.d.ts +1 -1
- package/dist/components/script.d.cts +94 -0
- package/dist/components/script.d.ts +1 -1
- package/dist/components/scrollbar-component.d.cts +69 -0
- package/dist/components/scrollbar-component.d.ts +1 -1
- package/dist/components/scrollview-component.d.cts +178 -0
- package/dist/components/scrollview-component.d.ts +1 -1
- package/dist/components/sound-component.d.cts +108 -0
- package/dist/components/sound-component.d.ts +1 -1
- package/dist/components/sound-slot.d.cts +134 -0
- package/dist/components/sound-slot.d.ts +2 -2
- package/dist/custom-elements.json +79 -21
- package/dist/entity-base.d.cts +67 -0
- package/dist/entity-base.d.ts +2 -2
- package/dist/entity.d.cts +131 -0
- package/dist/entity.d.ts +1 -1
- package/dist/index.d.cts +79 -0
- package/dist/index.d.ts +33 -33
- package/dist/loading-bar.d.cts +35 -0
- package/dist/material.d.cts +1011 -0
- package/dist/model.d.cts +72 -0
- package/dist/model.d.ts +1 -1
- package/dist/module.d.cts +29 -0
- package/dist/module.d.ts +16 -10
- package/dist/node.d.cts +253 -0
- package/dist/node.d.ts +1 -1
- package/dist/parse.d.cts +147 -0
- package/dist/pwc.cjs +141 -41
- package/dist/pwc.cjs.map +1 -1
- package/dist/pwc.js +142 -42
- package/dist/pwc.js.map +1 -1
- package/dist/pwc.min.js +1 -1
- package/dist/pwc.min.js.map +1 -1
- package/dist/pwc.min.mjs +1 -1
- package/dist/pwc.min.mjs.map +1 -1
- package/dist/pwc.mjs +142 -42
- package/dist/pwc.mjs.map +1 -1
- package/dist/scene.d.cts +117 -0
- package/dist/scene.d.ts +1 -1
- package/dist/sky.d.cts +121 -0
- package/dist/sky.d.ts +1 -1
- package/dist/vscode.html-custom-data.json +2 -2
- package/dist/web-types.json +41 -5
- package/package.json +16 -7
- package/src/app.ts +119 -30
- package/src/async-element.ts +4 -2
- package/src/loading-bar.ts +2 -2
- package/src/module.ts +39 -20
package/dist/pwc.js
CHANGED
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@@ -1,7 +1,7 @@
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(function (global, factory) {
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typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports, require('playcanvas')) :
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typeof define === 'function' && define.amd ? define(['exports', 'playcanvas'], factory) :
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(global = typeof globalThis !== 'undefined' ? globalThis : global || self, factory(global.
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(global = typeof globalThis !== 'undefined' ? globalThis : global || self, factory(global.pwc = {}, global.pc));
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})(this, (function (exports, playcanvas) { 'use strict';
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/**
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@@ -112,12 +112,18 @@
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/**
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* The ModuleElement interface provides properties and methods for manipulating
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* {@link https://developer.playcanvas.com/user-manual/web-components/tags/pc-module/ | `<pc-module>`}
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* The ModuleElement interface also inherits the properties and methods of the
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* {@link
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* {@link https://developer.playcanvas.com/user-manual/web-components/tags/pc-module/ | `<pc-module>`}
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* elements. The ModuleElement interface also inherits the properties and methods of the
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* {@link AsyncElement} interface.
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*
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* The attributes are read once, when the module starts loading - on the element's first
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* connection, or earlier if a containing `<pc-app>` boots first and collects it - so changing
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* them later has no effect. The element becomes ready once the module has loaded. WebAssembly
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* modules configure engine-global state that never unloads, so readiness is not re-armed by
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* removing the element, and a re-inserted element does not load again.
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*
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-
*
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*
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* A `<pc-module>` without a `name` warns and never becomes ready; a containing `<pc-app>` still
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* boots.
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*
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* @attribute {string} name - The name of the WebAssembly module to configure, e.g. `Basis` or
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* `Ammo`.
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@@ -126,19 +132,22 @@
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* @attribute {string} fallback - The URL of the module's asm.js fallback script, used when
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* WebAssembly is unavailable.
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*/
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class ModuleElement extends
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super();
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this.loadPromise = this.loadModule();
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class ModuleElement extends AsyncElement {
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_loadPromise = null;
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connectedCallback() {
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this._getLoadPromise();
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}
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async
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async _loadModule() {
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const name = this.getAttribute('name');
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if (!name) {
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console.warn("pc-module requires a 'name' attribute - no module was configured");
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return;
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}
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const config = {
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glueUrl: this.getAttribute('glue') ?? undefined,
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wasmUrl: this.getAttribute('wasm') ?? undefined,
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fallbackUrl: this.getAttribute('fallback') ?? undefined
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};
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if (name === 'Basis') {
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playcanvas.basisInitialize(config);
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}
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@@ -148,16 +157,22 @@
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playcanvas.WasmModule.getInstance(name, () => resolve());
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});
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}
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this._onReady();
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}
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/**
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* Returns the promise that settles when the module has loaded
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* `<pc-app>`
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* Returns the promise that settles when the module has loaded, starting the load if it has
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* not already started - a containing `<pc-app>` boots in document order, so it may collect
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* this element before the element's own connectedCallback has run. A missing `name` resolves
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* the promise without configuring anything, so a misconfigured module never blocks the app.
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*
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* @returns The load promise.
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* @internal
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*/
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_getLoadPromise() {
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-
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if (!this._loadPromise) {
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this._loadPromise = this._loadModule();
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}
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return this._loadPromise;
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}
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}
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customElements.define('pc-module', ModuleElement);
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@@ -187,9 +202,9 @@
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this._track.setAttribute('aria-label', 'Loading');
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this._track.setAttribute('aria-valuemin', '0');
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this._track.setAttribute('aria-valuemax', '100');
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-
//
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// Anchored to the pc-app element, which the library's base styles make a positioned box
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this._track.style.cssText = [
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'position:
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'position: absolute',
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'top: 0',
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'left: 0',
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'width: 100%',
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@@ -701,16 +716,44 @@
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/** The pointer event types the application synthesizes on `<pc-entity>` elements via picking. */
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const pointerEventTypes = ['pointermove', 'pointerdown', 'pointerup', 'pointerenter', 'pointerleave'];
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/**
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* Gives `pc-app` the sizing contract of a replaced element (`<video>`, `<img>`): a block-level
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* box that the page's CSS sizes, defaulting to the canvas's own 300x150 intrinsic size, with the
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* canvas and loading bar anchored to it. `:where()` keeps every declaration at zero specificity,
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* so any page rule - however plain - overrides these defaults.
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*/
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const ensureBaseStyles = () => {
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const id = 'pc-app-styles';
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if (document.getElementById(id)) {
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return;
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}
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const style = document.createElement('style');
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style.id = id;
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style.textContent = ':where(pc-app) { display: block; position: relative; width: 300px; height: 150px; }';
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document.head.appendChild(style);
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};
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/**
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* The AppElement interface provides properties and methods for manipulating
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* {@link https://developer.playcanvas.com/user-manual/web-components/tags/pc-app/ | `<pc-app>`} elements.
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* The AppElement interface also inherits the properties and methods of the
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* {@link HTMLElement} interface.
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*
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* The element is sized like a replaced element such as `<video>`: a block-level box that the
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* page's CSS controls, 300x150 by default. The application's canvas always fills the element,
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* and the drawing buffer resolution follows the element's size (capped by `max-pixel-ratio`),
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* tracked live via a ResizeObserver — so the element can be embedded at any size, resized by
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* its container, or made fullscreen with ordinary CSS such as `width: 100vw; height: 100dvh`.
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*
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* @fires {ProgressEvent} progress - Fired while the application preloads its assets. `loaded` and
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* `total` are asset counts, not bytes, and an asset that fails to load still counts as loaded.
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* Fired at least once per boot, and the final event always has `loaded` equal to `total`. Does
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* not bubble.
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*
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* @fires {ErrorEvent} error - Fired when the application cannot boot because no graphics device
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* could be created (for example, a browser with WebGL disabled). `message` names the requested
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* backends and `error` holds the underlying failure. The element never becomes ready
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* and `app` stays `null` — listen for this event to show a fallback UI. Removing the element and
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* re-inserting it retries the boot with its current attributes. Does not bubble.
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*/
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class AppElement extends AsyncElement {
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/**
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@@ -770,6 +813,12 @@
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};
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_app = null;
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_loadProgress = 0;
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/**
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* Tracks the element's box so the drawing buffer and picker follow it. Created per boot once
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* the application exists, and disconnected on teardown. `null` where ResizeObserver is
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* unavailable (jsdom), where the boot-time resolution set is the only sizing that happens.
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*/
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_resizeObserver = null;
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/**
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* The PlayCanvas application instance. `null` until the element is ready, and again once it
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* has been removed from the document — await {@link whenReady} or the element's `ready()`
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@@ -796,8 +845,6 @@
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*/
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constructor() {
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super();
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// Bind methods to maintain 'this' context
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-
this._onWindowResize = this._onWindowResize.bind(this);
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// Track pointer listeners being added to and removed from descendant entities.
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// Registered once here rather than on every boot - the handlers no-op while there is no
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// canvas, and a re-booted element must not stack a second set.
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@@ -808,6 +855,9 @@
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}
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async connectedCallback() {
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const generation = ++this._bootGeneration;
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// Installed before the loading bar is created: the bar anchors to this element, which
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// these styles make a positioned block box
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ensureBaseStyles();
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// Created before the first await, so the bar is visible while modules and the graphics
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// device are created, and exists before any disconnect could need to clean it up
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if (this._loadingBar && !this._bar) {
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@@ -822,8 +872,11 @@
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if (generation !== this._bootGeneration) {
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return;
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}
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// Create and append the canvas
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// Create and append the canvas, filling the element's content box - the page sizes the
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// element, and everything else follows. touch-action: none keeps touch drags driving the
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// engine's input handlers instead of scrolling the page.
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this._canvas = document.createElement('canvas');
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this._canvas.style.cssText = 'display: block; width: 100%; height: 100%; touch-action: none;';
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this.appendChild(this._canvas);
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// Configure device types based on backend selection
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const backendToDeviceTypes = {
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@@ -833,14 +886,44 @@
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};
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const deviceTypes = backendToDeviceTypes[this._backend] || [];
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this._optionsLocked = true;
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// createGraphicsDevice appends its final null-device fallback to the array in place, so
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// the requested list is captured now for the failure message.
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const requested = deviceTypes.join(', ');
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let device;
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try {
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device = await playcanvas.createGraphicsDevice(this._canvas, {
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// @ts-ignore - alpha needs to be documented
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alpha: this._alpha,
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antialias: this._antialias,
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depth: this._depthBuffer,
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deviceTypes: deviceTypes,
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stencil: this._stencilBuffer
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});
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}
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catch (error) {
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// The element may have been removed while device creation was failing. The teardown
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// has already cleaned up, and the failure belongs to a boot that no longer owns the
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// element.
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if (generation !== this._bootGeneration) {
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return;
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}
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// Return the element to its pre-boot state - no dead canvas, no loading bar stuck at
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// zero - before announcing the failure. Readiness deliberately stays pending: nothing
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// it would announce (the app, the entity hierarchy) exists, so a device-less element
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// joins the documented never-ready cases and the failure surfaces through the error
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// event instead.
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if (this._canvas && this.contains(this._canvas)) {
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this.removeChild(this._canvas);
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}
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this._canvas = null;
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this._bar?.destroy();
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this._bar = null;
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const reason = error instanceof Error ? error.message : String(error);
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const message = `pc-app failed to create a graphics device (${requested}) - ${reason}`;
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console.error(message, error);
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this.dispatchEvent(new ErrorEvent('error', { message, error }));
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return;
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+
}
|
|
844
927
|
// The element may have been removed while the device was created. disconnectedCallback
|
|
845
928
|
// has already cleaned up the canvas; the device was created inside the await, so it is
|
|
846
929
|
// this boot's to release.
|
|
@@ -919,9 +1002,19 @@
|
|
|
919
1002
|
const app = new playcanvas.AppBase(this._canvas);
|
|
920
1003
|
this._app = app;
|
|
921
1004
|
app.init(createOptions);
|
|
922
|
-
|
|
1005
|
+
// FILLMODE_NONE leaves the canvas's CSS sizing alone (the engine's other fill modes
|
|
1006
|
+
// stamp window-derived pixel sizes onto it); RESOLUTION_AUTO sizes the drawing buffer
|
|
1007
|
+
// from the canvas's client size
|
|
1008
|
+
app.setCanvasFillMode(playcanvas.FILLMODE_NONE);
|
|
923
1009
|
app.setCanvasResolution(playcanvas.RESOLUTION_AUTO);
|
|
924
1010
|
this._pickerCreate();
|
|
1011
|
+
// Track the element's box rather than the window: containers resize without any window
|
|
1012
|
+
// event (splitter drags, flex reflow, animations). Guarded because jsdom has no
|
|
1013
|
+
// ResizeObserver - there, the resolution set above is the only sizing that happens.
|
|
1014
|
+
if (typeof ResizeObserver !== 'undefined') {
|
|
1015
|
+
this._resizeObserver = new ResizeObserver(() => this._syncCanvasSize());
|
|
1016
|
+
this._resizeObserver.observe(this);
|
|
1017
|
+
}
|
|
925
1018
|
// Get all pc-asset elements that are direct children of the pc-app element
|
|
926
1019
|
const assetElements = this.querySelectorAll(':scope > pc-asset');
|
|
927
1020
|
for (const assetElement of Array.from(assetElements)) {
|
|
@@ -997,8 +1090,6 @@
|
|
|
997
1090
|
// Dismiss the bar only once a frame has actually rendered; ready fires before the
|
|
998
1091
|
// first rAF tick
|
|
999
1092
|
app.once('frameend', () => this._bar?.complete());
|
|
1000
|
-
// Handle window resize to keep the canvas responsive
|
|
1001
|
-
window.addEventListener('resize', this._onWindowResize);
|
|
1002
1093
|
this._onReady();
|
|
1003
1094
|
});
|
|
1004
1095
|
}
|
|
@@ -1023,18 +1114,27 @@
|
|
|
1023
1114
|
// no longer holds.
|
|
1024
1115
|
this._hierarchyReady = false;
|
|
1025
1116
|
this._resetReady();
|
|
1026
|
-
//
|
|
1027
|
-
|
|
1117
|
+
// Stop tracking the element's size
|
|
1118
|
+
this._resizeObserver?.disconnect();
|
|
1119
|
+
this._resizeObserver = null;
|
|
1028
1120
|
// Remove the canvas
|
|
1029
1121
|
if (this._canvas && this.contains(this._canvas)) {
|
|
1030
1122
|
this.removeChild(this._canvas);
|
|
1031
1123
|
this._canvas = null;
|
|
1032
1124
|
}
|
|
1033
1125
|
}
|
|
1034
|
-
|
|
1035
|
-
|
|
1036
|
-
|
|
1126
|
+
/**
|
|
1127
|
+
* Syncs the drawing buffer and the picker to the canvas's current CSS size. The picker must
|
|
1128
|
+
* track the buffer, or picks would land at stale coordinates after a resize. Skipped while
|
|
1129
|
+
* an XR session presents - the session owns the buffer size.
|
|
1130
|
+
*/
|
|
1131
|
+
_syncCanvasSize() {
|
|
1132
|
+
if (!this.app || this.app.xr?.active) {
|
|
1133
|
+
return;
|
|
1037
1134
|
}
|
|
1135
|
+
this.app.updateCanvasSize();
|
|
1136
|
+
const { width, height } = this.app.graphicsDevice;
|
|
1137
|
+
this._picker?.resize(width, height);
|
|
1038
1138
|
}
|
|
1039
1139
|
_pickerCreate() {
|
|
1040
1140
|
const { width, height } = this.app.graphicsDevice;
|
|
@@ -1372,7 +1472,7 @@
|
|
|
1372
1472
|
this._maxPixelRatio = value;
|
|
1373
1473
|
if (this.app) {
|
|
1374
1474
|
this.app.graphicsDevice.maxPixelRatio = value;
|
|
1375
|
-
this.
|
|
1475
|
+
this._syncCanvasSize();
|
|
1376
1476
|
}
|
|
1377
1477
|
}
|
|
1378
1478
|
/**
|