@playcanvas/web-components 0.11.1 → 0.13.0

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Files changed (96) hide show
  1. package/README.md +1 -1
  2. package/dist/app.d.cts +246 -0
  3. package/dist/app.d.ts +38 -13
  4. package/dist/asset.d.cts +218 -0
  5. package/dist/asset.d.ts +145 -6
  6. package/dist/async-element.d.cts +103 -0
  7. package/dist/async-element.d.ts +11 -8
  8. package/dist/colors.d.cts +1 -0
  9. package/dist/components/button-component.d.cts +186 -0
  10. package/dist/components/button-component.d.ts +1 -1
  11. package/dist/components/camera-component.d.cts +253 -0
  12. package/dist/components/camera-component.d.ts +1 -1
  13. package/dist/components/collision-component.d.cts +73 -0
  14. package/dist/components/collision-component.d.ts +17 -1
  15. package/dist/components/component.d.cts +82 -0
  16. package/dist/components/component.d.ts +20 -1
  17. package/dist/components/element-component.d.cts +316 -0
  18. package/dist/components/element-component.d.ts +1 -1
  19. package/dist/components/gsplat-component.d.cts +108 -0
  20. package/dist/components/gsplat-component.d.ts +1 -1
  21. package/dist/components/layoutchild-component.d.cts +110 -0
  22. package/dist/components/layoutchild-component.d.ts +1 -1
  23. package/dist/components/layoutgroup-component.d.cts +136 -0
  24. package/dist/components/layoutgroup-component.d.ts +1 -1
  25. package/dist/components/light-component.d.cts +264 -0
  26. package/dist/components/light-component.d.ts +1 -1
  27. package/dist/components/listener-component.d.cts +20 -0
  28. package/dist/components/listener-component.d.ts +1 -1
  29. package/dist/components/particlesystem-component.d.cts +52 -0
  30. package/dist/components/particlesystem-component.d.ts +1 -1
  31. package/dist/components/render-component.d.cts +76 -0
  32. package/dist/components/render-component.d.ts +1 -1
  33. package/dist/components/rigidbody-component.d.cts +88 -0
  34. package/dist/components/rigidbody-component.d.ts +1 -1
  35. package/dist/components/screen-component.d.cts +70 -0
  36. package/dist/components/screen-component.d.ts +1 -1
  37. package/dist/components/script-component.d.cts +163 -0
  38. package/dist/components/script-component.d.ts +1 -1
  39. package/dist/components/script.d.cts +94 -0
  40. package/dist/components/script.d.ts +1 -1
  41. package/dist/components/scrollbar-component.d.cts +69 -0
  42. package/dist/components/scrollbar-component.d.ts +1 -1
  43. package/dist/components/scrollview-component.d.cts +178 -0
  44. package/dist/components/scrollview-component.d.ts +1 -1
  45. package/dist/components/sound-component.d.cts +108 -0
  46. package/dist/components/sound-component.d.ts +1 -1
  47. package/dist/components/sound-slot.d.cts +134 -0
  48. package/dist/components/sound-slot.d.ts +2 -2
  49. package/dist/custom-elements.json +1127 -179
  50. package/dist/entity-base.d.cts +67 -0
  51. package/dist/entity-base.d.ts +67 -0
  52. package/dist/entity.d.cts +131 -0
  53. package/dist/entity.d.ts +3 -38
  54. package/dist/index.d.cts +79 -0
  55. package/dist/index.d.ts +35 -32
  56. package/dist/loading-bar.d.cts +35 -0
  57. package/dist/material.d.cts +1011 -0
  58. package/dist/material.d.ts +2 -1
  59. package/dist/model.d.cts +72 -0
  60. package/dist/model.d.ts +27 -5
  61. package/dist/module.d.cts +29 -0
  62. package/dist/module.d.ts +16 -10
  63. package/dist/node.d.cts +253 -0
  64. package/dist/node.d.ts +253 -0
  65. package/dist/parse.d.cts +147 -0
  66. package/dist/pwc.cjs +1496 -200
  67. package/dist/pwc.cjs.map +1 -1
  68. package/dist/pwc.js +1497 -201
  69. package/dist/pwc.js.map +1 -1
  70. package/dist/pwc.min.js +1 -1
  71. package/dist/pwc.min.js.map +1 -1
  72. package/dist/pwc.min.mjs +1 -1
  73. package/dist/pwc.min.mjs.map +1 -1
  74. package/dist/pwc.mjs +1496 -202
  75. package/dist/pwc.mjs.map +1 -1
  76. package/dist/scene.d.cts +117 -0
  77. package/dist/scene.d.ts +1 -1
  78. package/dist/sky.d.cts +121 -0
  79. package/dist/sky.d.ts +1 -1
  80. package/dist/vscode.html-custom-data.json +127 -5
  81. package/dist/web-types.json +399 -59
  82. package/package.json +16 -7
  83. package/src/app.ts +137 -45
  84. package/src/asset.ts +439 -9
  85. package/src/async-element.ts +11 -8
  86. package/src/components/collision-component.ts +35 -0
  87. package/src/components/component.ts +93 -3
  88. package/src/entity-base.ts +136 -0
  89. package/src/entity.ts +23 -117
  90. package/src/index.ts +5 -0
  91. package/src/loading-bar.ts +2 -2
  92. package/src/material.ts +2 -2
  93. package/src/model.ts +79 -11
  94. package/src/module.ts +39 -20
  95. package/src/node.ts +715 -0
  96. package/src/sky.ts +0 -1
@@ -160,7 +160,8 @@ declare class MaterialElement extends HTMLElement {
160
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  private _setMap;
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  /**
162
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  * @param slot - The material property to write.
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- * @param texture - The loaded texture.
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+ * @param texture - The loaded texture, applied with its sampler state untouched - anisotropy
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+ * and friends belong to the `pc-asset`'s texture options.
164
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  */
165
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  private _applyMap;
166
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  /**
@@ -0,0 +1,72 @@
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+ import type { Entity } from 'playcanvas';
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+ import { AsyncElement } from './async-element.cjs';
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+ /**
4
+ * The ModelElement interface provides properties and methods for manipulating
5
+ * {@link https://developer.playcanvas.com/user-manual/web-components/tags/pc-model/ | `<pc-model>`} elements.
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+ * The ModelElement interface also inherits the properties and methods of the
7
+ * {@link HTMLElement} interface.
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+ *
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+ * The element becomes ready once its container asset has loaded and the instantiated hierarchy has
10
+ * been added to the scene — `entity` is non-null by then. A failed load also settles readiness,
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+ * with `entity` remaining `null`: readiness means the load settled, not that it succeeded — listen
12
+ * for `error`, or check `entity`, to tell the outcomes apart. Changing `asset` re-arms readiness
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+ * and instantiates anew, so a `ready()` obtained after the change resolves against the new
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+ * hierarchy. A `pc-model` outside a `pc-app`, or referencing an unknown asset id, warns and never
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+ * becomes ready.
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+ *
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+ * @fires {Event} load - Fired each time a container asset finishes instantiating, including
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+ * re-instantiation after `asset` changes. Does not bubble — listen on this element, or use a
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+ * capture-phase listener on an ancestor.
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+ * @fires {ErrorEvent} error - Fired when the container asset fails to load, with the engine's
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+ * error in `message`. Does not bubble. The element still becomes ready — readiness means the load
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+ * settled, not that it succeeded.
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+ */
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+ declare class ModelElement extends AsyncElement {
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+ private _asset;
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+ private _entity;
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+ /**
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+ * Incremented on every new load and on disconnect, and captured by a load when it starts. A
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+ * load that resumes from an await or a load callback abandons itself if the value has moved
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+ * on, so a superseded load can neither instantiate a second entity nor parent one that has
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+ * since been destroyed.
32
+ */
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+ private _loadGeneration;
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+ /**
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+ * The pending asset subscriptions of the current load, if it is waiting for its asset. Held
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+ * so that whatever supersedes the load can detach the handlers from the asset, rather than
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+ * leave them registered until the asset settles (or forever, if it never does).
38
+ */
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+ private _loadHandle;
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+ private _errorHandle;
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+ /**
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+ * The root entity of the instantiated model. `null` until the container asset has loaded
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+ * and been instantiated, and again once the element has been removed from the document.
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+ * @returns The model's root entity, or `null`.
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+ */
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+ get entity(): Entity | null;
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+ connectedCallback(): void;
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+ disconnectedCallback(): void;
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+ private _detachLoadHandlers;
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+ /**
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+ * Resolves readiness and dispatches the `load` event. Called once the instantiated hierarchy
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+ * has been parented — readiness means "in the scene graph", matching `pc-entity`, so a ready
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+ * model's entity always has world transforms.
54
+ */
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+ private _announceLoad;
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+ private _instantiate;
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+ private _loadModel;
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+ private _unloadModel;
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+ /**
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+ * Sets the id of the `pc-asset` to use for the model.
61
+ * @param value - The asset ID.
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+ */
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+ set asset(value: string);
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+ /**
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+ * Gets the id of the `pc-asset` to use for the model.
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+ * @returns The asset ID.
67
+ */
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+ get asset(): string;
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+ static get observedAttributes(): string[];
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+ attributeChangedCallback(name: string, _oldValue: string | null, newValue: string | null): void;
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+ }
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+ export { ModelElement };
package/dist/model.d.ts CHANGED
@@ -1,10 +1,25 @@
1
1
  import type { Entity } from 'playcanvas';
2
- import { AsyncElement } from './async-element';
2
+ import { AsyncElement } from './async-element.js';
3
3
  /**
4
4
  * The ModelElement interface provides properties and methods for manipulating
5
5
  * {@link https://developer.playcanvas.com/user-manual/web-components/tags/pc-model/ | `<pc-model>`} elements.
6
6
  * The ModelElement interface also inherits the properties and methods of the
7
7
  * {@link HTMLElement} interface.
8
+ *
9
+ * The element becomes ready once its container asset has loaded and the instantiated hierarchy has
10
+ * been added to the scene — `entity` is non-null by then. A failed load also settles readiness,
11
+ * with `entity` remaining `null`: readiness means the load settled, not that it succeeded — listen
12
+ * for `error`, or check `entity`, to tell the outcomes apart. Changing `asset` re-arms readiness
13
+ * and instantiates anew, so a `ready()` obtained after the change resolves against the new
14
+ * hierarchy. A `pc-model` outside a `pc-app`, or referencing an unknown asset id, warns and never
15
+ * becomes ready.
16
+ *
17
+ * @fires {Event} load - Fired each time a container asset finishes instantiating, including
18
+ * re-instantiation after `asset` changes. Does not bubble — listen on this element, or use a
19
+ * capture-phase listener on an ancestor.
20
+ * @fires {ErrorEvent} error - Fired when the container asset fails to load, with the engine's
21
+ * error in `message`. Does not bubble. The element still becomes ready — readiness means the load
22
+ * settled, not that it succeeded.
8
23
  */
9
24
  declare class ModelElement extends AsyncElement {
10
25
  private _asset;
@@ -17,11 +32,12 @@ declare class ModelElement extends AsyncElement {
17
32
  */
18
33
  private _loadGeneration;
19
34
  /**
20
- * The pending asset-load subscription of the current load, if it is waiting for its asset.
21
- * Held so that whatever supersedes the load can detach the handler from the asset, rather
22
- * than leave it registered until the asset loads (or forever, if it never does).
35
+ * The pending asset subscriptions of the current load, if it is waiting for its asset. Held
36
+ * so that whatever supersedes the load can detach the handlers from the asset, rather than
37
+ * leave them registered until the asset settles (or forever, if it never does).
23
38
  */
24
39
  private _loadHandle;
40
+ private _errorHandle;
25
41
  /**
26
42
  * The root entity of the instantiated model. `null` until the container asset has loaded
27
43
  * and been instantiated, and again once the element has been removed from the document.
@@ -30,7 +46,13 @@ declare class ModelElement extends AsyncElement {
30
46
  get entity(): Entity | null;
31
47
  connectedCallback(): void;
32
48
  disconnectedCallback(): void;
33
- private _detachLoadHandler;
49
+ private _detachLoadHandlers;
50
+ /**
51
+ * Resolves readiness and dispatches the `load` event. Called once the instantiated hierarchy
52
+ * has been parented — readiness means "in the scene graph", matching `pc-entity`, so a ready
53
+ * model's entity always has world transforms.
54
+ */
55
+ private _announceLoad;
34
56
  private _instantiate;
35
57
  private _loadModel;
36
58
  private _unloadModel;
@@ -0,0 +1,29 @@
1
+ import { AsyncElement } from './async-element.cjs';
2
+ /**
3
+ * The ModuleElement interface provides properties and methods for manipulating
4
+ * {@link https://developer.playcanvas.com/user-manual/web-components/tags/pc-module/ | `<pc-module>`}
5
+ * elements. The ModuleElement interface also inherits the properties and methods of the
6
+ * {@link AsyncElement} interface.
7
+ *
8
+ * The attributes are read once, when the module starts loading - on the element's first
9
+ * connection, or earlier if a containing `<pc-app>` boots first and collects it - so changing
10
+ * them later has no effect. The element becomes ready once the module has loaded. WebAssembly
11
+ * modules configure engine-global state that never unloads, so readiness is not re-armed by
12
+ * removing the element, and a re-inserted element does not load again.
13
+ *
14
+ * A `<pc-module>` without a `name` warns and never becomes ready; a containing `<pc-app>` still
15
+ * boots.
16
+ *
17
+ * @attribute {string} name - The name of the WebAssembly module to configure, e.g. `Basis` or
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+ * `Ammo`.
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+ * @attribute {string} glue - The URL of the module's glue script.
20
+ * @attribute {string} wasm - The URL of the module's WebAssembly binary.
21
+ * @attribute {string} fallback - The URL of the module's asm.js fallback script, used when
22
+ * WebAssembly is unavailable.
23
+ */
24
+ declare class ModuleElement extends AsyncElement {
25
+ private _loadPromise;
26
+ connectedCallback(): void;
27
+ private _loadModule;
28
+ }
29
+ export { ModuleElement };
package/dist/module.d.ts CHANGED
@@ -1,11 +1,18 @@
1
+ import { AsyncElement } from './async-element.js';
1
2
  /**
2
3
  * The ModuleElement interface provides properties and methods for manipulating
3
- * {@link https://developer.playcanvas.com/user-manual/web-components/tags/pc-module/ | `<pc-module>`} elements.
4
- * The ModuleElement interface also inherits the properties and methods of the
5
- * {@link HTMLElement} interface.
4
+ * {@link https://developer.playcanvas.com/user-manual/web-components/tags/pc-module/ | `<pc-module>`}
5
+ * elements. The ModuleElement interface also inherits the properties and methods of the
6
+ * {@link AsyncElement} interface.
6
7
  *
7
- * Note that these attributes are read once when the element is created, so changing them later
8
- * has no effect.
8
+ * The attributes are read once, when the module starts loading - on the element's first
9
+ * connection, or earlier if a containing `<pc-app>` boots first and collects it - so changing
10
+ * them later has no effect. The element becomes ready once the module has loaded. WebAssembly
11
+ * modules configure engine-global state that never unloads, so readiness is not re-armed by
12
+ * removing the element, and a re-inserted element does not load again.
13
+ *
14
+ * A `<pc-module>` without a `name` warns and never becomes ready; a containing `<pc-app>` still
15
+ * boots.
9
16
  *
10
17
  * @attribute {string} name - The name of the WebAssembly module to configure, e.g. `Basis` or
11
18
  * `Ammo`.
@@ -14,10 +21,9 @@
14
21
  * @attribute {string} fallback - The URL of the module's asm.js fallback script, used when
15
22
  * WebAssembly is unavailable.
16
23
  */
17
- declare class ModuleElement extends HTMLElement {
18
- private loadPromise;
19
- /** @ignore */
20
- constructor();
21
- private loadModule;
24
+ declare class ModuleElement extends AsyncElement {
25
+ private _loadPromise;
26
+ connectedCallback(): void;
27
+ private _loadModule;
22
28
  }
23
29
  export { ModuleElement };
@@ -0,0 +1,253 @@
1
+ import { Vec3 } from 'playcanvas';
2
+ import { EntityBaseElement } from './entity-base.cjs';
3
+ /**
4
+ * The binding states a `<pc-node>` element moves through. `pending` while the host has not yet
5
+ * instantiated (or no `name` is assigned), `bound` once a node has been resolved and decorated,
6
+ * `missing`/`ambiguous`/`duplicate` when resolution failed — each accompanied by a warning
7
+ * naming the cause.
8
+ */
9
+ type NodeBindingState = 'pending' | 'bound' | 'missing' | 'ambiguous' | 'duplicate';
10
+ /**
11
+ * The NodeElement interface provides properties and methods for manipulating
12
+ * {@link https://developer.playcanvas.com/user-manual/web-components/tags/pc-node/ | `<pc-node>`}
13
+ * elements. The NodeElement interface also inherits the properties and methods of the
14
+ * {@link HTMLElement} interface.
15
+ *
16
+ * A `pc-node` is an override element: where `pc-entity` creates an entity, `pc-node` binds to a
17
+ * node a `pc-model` loaded and declares overrides against the authored asset — components to
18
+ * add, properties to change, content to attach. Attributes present apply as overrides; attributes
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+ * absent leave authored values untouched, and removing an attribute (or assigning `null` to the
20
+ * matching property) restores the authored value.
21
+ *
22
+ * `name` selects among the host model's nodes (first match in depth-first order), nesting a
23
+ * `pc-node` inside another scopes the search to that subtree, and `index` picks among identically
24
+ * named matches. When `name` matches more than one node and no `index` is given, the element
25
+ * warns and binds nothing.
26
+ *
27
+ * The element becomes ready once bound, and never while unresolved — a missing or ambiguous
28
+ * name warns and records the failure in `state`, readiness stays unresolved, and descendants
29
+ * wait with it.
30
+ *
31
+ * The pointer events below are dispatched by the containing `<pc-app>` element when the pointer
32
+ * intersects the bound node's geometry, exactly as for `<pc-entity>`.
33
+ *
34
+ * @attribute {string} name - The name of the node to bind, resolved within the nearest ancestor
35
+ * `pc-model` (or `pc-node`) once it has instantiated.
36
+ * @attribute {number} index - Which match to bind when `name` matches more than one node,
37
+ * 0-based in depth-first order. Optional for a unique match; required for an ambiguous one.
38
+ * @attribute {boolean} enabled - Overrides the node's enabled state.
39
+ * @attribute {string} position - Overrides the node's local position, as an "x y z" triple.
40
+ * @attribute {string} rotation - Overrides the node's local rotation (Euler angles), as an
41
+ * "x y z" triple.
42
+ * @attribute {string} scale - Overrides the node's local scale, as an "x y z" triple.
43
+ * @attribute {string} tags - Overrides the node's tags, separated by spaces or commas.
44
+ * @attribute {string} onpointerenter - Script to run when the pointer moves onto the node.
45
+ * @attribute {string} onpointerleave - Script to run when the pointer moves off the node.
46
+ * @attribute {string} onpointermove - Script to run when the pointer moves over the node.
47
+ * @attribute {string} onpointerdown - Script to run when a pointer button is pressed over the
48
+ * node.
49
+ * @attribute {string} onpointerup - Script to run when a pointer button is released over the
50
+ * node.
51
+ * @fires {PointerEvent} pointerenter - Fired when the pointer moves onto the node.
52
+ * @fires {PointerEvent} pointerleave - Fired when the pointer moves off the node.
53
+ * @fires {PointerEvent} pointermove - Fired when the pointer moves over the node.
54
+ * @fires {PointerEvent} pointerdown - Fired when a pointer button is pressed over the node.
55
+ * @fires {PointerEvent} pointerup - Fired when a pointer button is released over the node.
56
+ */
57
+ declare class NodeElement extends EntityBaseElement {
58
+ private _name;
59
+ private _index;
60
+ private _state;
61
+ private _path;
62
+ /**
63
+ * The element whose entity roots this element's search: the nearest ancestor `pc-node`, or
64
+ * failing that the nearest ancestor `pc-model`. Resolved on connection.
65
+ */
66
+ private _host;
67
+ /**
68
+ * The listener following the host's binding cycles. Both host kinds announce each cycle
69
+ * with a `ready` event — `pc-model` on every instantiation, `pc-node` on every bind.
70
+ */
71
+ private _hostListener;
72
+ /**
73
+ * The subscription to the bound entity's destruction, detached on unbind so a retargeted
74
+ * element cannot be reset by the eventual death of a node it no longer fronts.
75
+ */
76
+ private _destroyHandle;
77
+ /** The authored values displaced by this element's overrides, captured per property. */
78
+ private _authored;
79
+ private _enabled;
80
+ private _position;
81
+ private _rotation;
82
+ private _scale;
83
+ private _tags;
84
+ /**
85
+ * The binding state: `pending` until the host instantiates and `name` resolves, `bound`
86
+ * once decorated, `missing`/`ambiguous`/`duplicate` when resolution failed (each also
87
+ * warns). Useful for asserting a document's bindings programmatically.
88
+ * @returns The binding state.
89
+ */
90
+ get state(): NodeBindingState;
91
+ /**
92
+ * The path of the bound node below the search root, `/`-separated, or `null` while not
93
+ * bound.
94
+ * @returns The bound node's path, or `null`.
95
+ */
96
+ get path(): string | null;
97
+ connectedCallback(): void;
98
+ disconnectedCallback(): void;
99
+ /**
100
+ * Re-resolves the binding against the host's current hierarchy: on connection, on a `name`
101
+ * or `index` change, and on every host cycle (a model [re]instantiating, an enclosing
102
+ * `pc-node` [re]binding). When re-resolution yields the entity already bound, the binding
103
+ * is retained untouched — a redundant edit must not flicker overrides through a revert.
104
+ */
105
+ private _rebind;
106
+ /**
107
+ * Resolves `name` (and `index`) to an entity under `hostEntity`, warning and recording the
108
+ * failure state when it cannot.
109
+ *
110
+ * @param hostEntity - The root of the search.
111
+ * @returns The resolved entity, or `null`.
112
+ */
113
+ private _resolve;
114
+ /**
115
+ * Binds `target`: registers it (making it a pick target), hooks its destruction, applies
116
+ * this element's overrides, announces readiness and builds the deferred child subtree.
117
+ *
118
+ * @param target - The entity to bind.
119
+ * @param hostEntity - The search root, for the path.
120
+ */
121
+ private _bind;
122
+ /**
123
+ * Dissolves the current binding, restoring every authored value this element's overrides
124
+ * displaced and removing the decorations this binding hosts: attachment entities are
125
+ * destroyed (re-created against the next binding) and component decorations are removed
126
+ * from the abandoned node. Both sweeps are scoped by `closestEntity`, so a still-bound
127
+ * nested `pc-node` keeps its own decorations. Safe to call in any state.
128
+ */
129
+ private _unbind;
130
+ /**
131
+ * Handles the destruction of the bound entity - its model unloading, reloading, or a script
132
+ * destroying it. There is nothing to revert on a destroyed entity; the element returns to
133
+ * pending and the host's next cycle re-resolves it.
134
+ */
135
+ private _onEntityDestroy;
136
+ /**
137
+ * Creates and parents the entities of child `pc-entity` elements - the attachment points.
138
+ * Mirrors the runtime-insertion path in EntityElement.connectedCallback: children were
139
+ * deferred while this host was unresolved (or reset when a previous binding dissolved), and
140
+ * build here once it binds.
141
+ */
142
+ private _buildChildren;
143
+ /**
144
+ * Applies every override that is explicitly set, capturing the authored value it displaces.
145
+ */
146
+ private _applyOverrides;
147
+ /**
148
+ * Restores every authored value this element's overrides displaced. The override values
149
+ * themselves are kept - they re-apply on the next binding.
150
+ */
151
+ private _revertOverrides;
152
+ /**
153
+ * Renders the path of `node` below `root`, for the `path` property and the resolution
154
+ * warnings.
155
+ *
156
+ * @param node - The node to describe.
157
+ * @param root - The search root.
158
+ * @returns The `/`-separated path.
159
+ */
160
+ private _pathOf;
161
+ /**
162
+ * Describes the search root for warnings: the model's asset id, or the enclosing node's
163
+ * name.
164
+ * @returns The description.
165
+ */
166
+ private _describeHost;
167
+ /**
168
+ * Finds the node name nearest to the missing `name`, for the miss warning. The names are
169
+ * already in hand from resolution, so the suggestion is nearly free.
170
+ *
171
+ * @param hostEntity - The root of the search.
172
+ * @returns The closest name within an edit distance of 2, or `null`.
173
+ */
174
+ private _closestName;
175
+ /**
176
+ * Sets the name of the node to bind. A change retargets: the current binding's overrides
177
+ * revert and the new name resolves afresh. `name` on a `pc-node` is never a rename of the
178
+ * authored node - it is only ever a reference.
179
+ * @param value - The node name.
180
+ */
181
+ set name(value: string);
182
+ /**
183
+ * Gets the name of the node to bind.
184
+ * @returns The node name.
185
+ */
186
+ get name(): string;
187
+ /**
188
+ * Sets which match to bind when `name` matches more than one node, 0-based in depth-first
189
+ * order. A change retargets, like `name`. `null` means unset - required when the name is
190
+ * ambiguous, optional otherwise.
191
+ * @param value - The match index, or `null`.
192
+ */
193
+ set index(value: number | null);
194
+ /**
195
+ * Gets which match to bind.
196
+ * @returns The match index, or `null` when unset.
197
+ */
198
+ get index(): number | null;
199
+ /**
200
+ * Sets the enabled override. `null` clears it, restoring the authored state.
201
+ * @param value - The enabled state, or `null`.
202
+ */
203
+ set enabled(value: boolean | null);
204
+ /**
205
+ * Gets the enabled override.
206
+ * @returns The enabled state, or `null` while no override is set.
207
+ */
208
+ get enabled(): boolean | null;
209
+ /**
210
+ * Sets the local position override. `null` clears it, restoring the authored position.
211
+ * @param value - The position, or `null`.
212
+ */
213
+ set position(value: Vec3 | null);
214
+ /**
215
+ * Gets the local position override.
216
+ * @returns The position, or `null` while no override is set.
217
+ */
218
+ get position(): Vec3 | null;
219
+ /**
220
+ * Sets the local rotation override, as Euler angles in degrees. `null` clears it, restoring
221
+ * the authored rotation.
222
+ * @param value - The rotation, or `null`.
223
+ */
224
+ set rotation(value: Vec3 | null);
225
+ /**
226
+ * Gets the local rotation override.
227
+ * @returns The rotation, or `null` while no override is set.
228
+ */
229
+ get rotation(): Vec3 | null;
230
+ /**
231
+ * Sets the local scale override. `null` clears it, restoring the authored scale.
232
+ * @param value - The scale, or `null`.
233
+ */
234
+ set scale(value: Vec3 | null);
235
+ /**
236
+ * Gets the local scale override.
237
+ * @returns The scale, or `null` while no override is set.
238
+ */
239
+ get scale(): Vec3 | null;
240
+ /**
241
+ * Sets the tags override. `null` clears it, restoring the authored tags.
242
+ * @param value - The tags, or `null`.
243
+ */
244
+ set tags(value: string[] | null);
245
+ /**
246
+ * Gets the tags override.
247
+ * @returns The tags, or `null` while no override is set.
248
+ */
249
+ get tags(): string[] | null;
250
+ static get observedAttributes(): string[];
251
+ attributeChangedCallback(name: string, _oldValue: string | null, newValue: string | null): void;
252
+ }
253
+ export { NodeElement };