@playcanvas/web-components 0.11.0 → 0.11.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -1
- package/dist/app.d.ts +18 -38
- package/dist/asset.d.ts +8 -7
- package/dist/async-element.d.ts +21 -5
- package/dist/components/button-component.d.ts +3 -7
- package/dist/components/camera-component.d.ts +3 -7
- package/dist/components/collision-component.d.ts +3 -7
- package/dist/components/component.d.ts +22 -4
- package/dist/components/element-component.d.ts +4 -8
- package/dist/components/gsplat-component.d.ts +2 -7
- package/dist/components/layoutchild-component.d.ts +2 -7
- package/dist/components/layoutgroup-component.d.ts +3 -7
- package/dist/components/light-component.d.ts +3 -7
- package/dist/components/listener-component.d.ts +1 -6
- package/dist/components/particlesystem-component.d.ts +2 -7
- package/dist/components/render-component.d.ts +2 -7
- package/dist/components/rigidbody-component.d.ts +3 -7
- package/dist/components/screen-component.d.ts +3 -7
- package/dist/components/script-component.d.ts +8 -20
- package/dist/components/script.d.ts +2 -22
- package/dist/components/scrollbar-component.d.ts +2 -7
- package/dist/components/scrollview-component.d.ts +3 -7
- package/dist/components/sound-component.d.ts +2 -7
- package/dist/components/sound-slot.d.ts +8 -6
- package/dist/custom-elements.json +5049 -10696
- package/dist/entity.d.ts +5 -11
- package/dist/index.d.ts +37 -0
- package/dist/material.d.ts +12 -12
- package/dist/model.d.ts +21 -5
- package/dist/module.d.ts +0 -6
- package/dist/parse.d.ts +2 -1
- package/dist/pwc.cjs +496 -136
- package/dist/pwc.cjs.map +1 -1
- package/dist/pwc.js +496 -136
- package/dist/pwc.js.map +1 -1
- package/dist/pwc.min.js +1 -1
- package/dist/pwc.min.js.map +1 -1
- package/dist/pwc.min.mjs +1 -1
- package/dist/pwc.min.mjs.map +1 -1
- package/dist/pwc.mjs +496 -136
- package/dist/pwc.mjs.map +1 -1
- package/dist/scene.d.ts +4 -7
- package/dist/sky.d.ts +13 -5
- package/dist/vscode.html-custom-data.json +26 -26
- package/dist/web-types.json +545 -536
- package/package.json +8 -7
- package/src/app.ts +142 -70
- package/src/asset.ts +34 -28
- package/src/async-element.ts +34 -8
- package/src/components/button-component.ts +5 -9
- package/src/components/camera-component.ts +24 -10
- package/src/components/collision-component.ts +26 -15
- package/src/components/component.ts +58 -8
- package/src/components/element-component.ts +26 -30
- package/src/components/gsplat-component.ts +4 -9
- package/src/components/layoutchild-component.ts +4 -9
- package/src/components/layoutgroup-component.ts +14 -9
- package/src/components/light-component.ts +42 -12
- package/src/components/listener-component.ts +1 -7
- package/src/components/particlesystem-component.ts +7 -15
- package/src/components/render-component.ts +5 -10
- package/src/components/rigidbody-component.ts +23 -16
- package/src/components/screen-component.ts +5 -9
- package/src/components/script-component.ts +108 -46
- package/src/components/script.ts +38 -33
- package/src/components/scrollbar-component.ts +6 -16
- package/src/components/scrollview-component.ts +16 -11
- package/src/components/sound-component.ts +10 -15
- package/src/components/sound-slot.ts +30 -20
- package/src/entity.ts +42 -19
- package/src/index.ts +45 -1
- package/src/loading-bar.ts +8 -8
- package/src/material.ts +63 -37
- package/src/model.ts +69 -14
- package/src/module.ts +8 -7
- package/src/parse.ts +62 -17
- package/src/scene.ts +12 -9
- package/src/sky.ts +50 -9
package/README.md
CHANGED
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@@ -30,7 +30,7 @@ PlayCanvas Web Components are a set of custom HTML elements for building 3D inte
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## Examples
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-
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<img width="3840" height="2160" alt="image" src="https://github.com/user-attachments/assets/e113cd2a-300d-4713-a1f4-ada647a8f04c" />
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See PlayCanvas Web Components in action here: https://playcanvas.github.io/web-components/examples
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package/dist/app.d.ts
CHANGED
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@@ -1,6 +1,7 @@
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import {
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import type { Entity } from 'playcanvas';
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import { AppBase } from 'playcanvas';
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import { AsyncElement } from './async-element';
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import { EntityElement } from './entity';
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import type { EntityElement } from './entity';
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/**
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* The AppElement interface provides properties and methods for manipulating
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* {@link https://developer.playcanvas.com/user-manual/web-components/tags/pc-app/ | `<pc-app>`} elements.
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@@ -31,7 +32,13 @@ declare class AppElement extends AsyncElement {
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*/
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private _optionsLocked;
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private _bar;
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-
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/**
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* Incremented on every connect and disconnect. Boot captures the value on entry and abandons
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* itself wherever it resumes from an await if the value has moved on — so a boot whose
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* element was removed cannot complete against a torn-down element, and a boot whose element
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* was removed and re-inserted (which starts a boot of its own) cannot race the newer one.
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*/
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private _bootGeneration;
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/**
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* The elements backing this application's entities, keyed by the entity itself. Registered
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* by EntityElement at creation and removed when an entity is destroyed, this joins engine
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@@ -68,25 +75,9 @@ declare class AppElement extends AsyncElement {
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constructor();
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connectedCallback(): Promise<void>;
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disconnectedCallback(): void;
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_onWindowResize
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_pickerCreate
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_pickerDestroy
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/**
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* Registers the element that created an entity. Called by EntityElement when it creates its
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* entity.
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*
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* @param entity - The entity.
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* @param element - The element that created it.
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* @ignore
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*/
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_registerEntityElement(entity: Entity, element: EntityElement): void;
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/**
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* Removes the registration for a destroyed entity. Called by EntityElement.
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*
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* @param entity - The entity.
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* @ignore
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*/
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_unregisterEntityElement(entity: Entity): void;
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private _onWindowResize;
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private _pickerCreate;
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private _pickerDestroy;
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/**
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* Returns the `<pc-entity>` element whose backing entity is `entity`, or `null` if the
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* entity was not created by an element of this application - for example, a node inside a
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@@ -128,11 +119,11 @@ declare class AppElement extends AsyncElement {
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* @returns The graph node under the pointer, or `null` if nothing was hit.
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*/
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private _pickNode;
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_onPointerMove
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_onPointerDown
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_onPointerUp
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_onPointerListenerAdded
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_onPointerListenerRemoved
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private _onPointerMove;
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private _onPointerDown;
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private _onPointerUp;
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private _onPointerListenerAdded;
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private _onPointerListenerRemoved;
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/**
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* Warns that a graphics option was written too late to have any effect. These options are read
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* once, when the element connects and creates its graphics device, so a later write updates
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@@ -184,12 +175,6 @@ declare class AppElement extends AsyncElement {
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* @returns The depth buffer flag.
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*/
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get depthBuffer(): boolean;
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/**
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* Gets the hierarchy ready flag.
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* @returns The hierarchy ready flag.
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* @ignore
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*/
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get hierarchyReady(): boolean;
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/**
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* Sets whether the application shows its built-in loading bar while it boots and preloads its
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* assets. Enabled by default; setting `false` removes the bar immediately, while setting
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@@ -233,9 +218,4 @@ declare class AppElement extends AsyncElement {
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static get observedAttributes(): string[];
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attributeChangedCallback(name: string, _oldValue: string | null, newValue: string | null): void;
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}
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declare global {
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interface HTMLElementTagNameMap {
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'pc-app': AppElement;
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}
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}
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export { AppElement };
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package/dist/asset.d.ts
CHANGED
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@@ -46,7 +46,6 @@ declare class AssetElement extends AsyncElement {
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disconnectedCallback(): void;
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private _onAssetLoad;
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private _onAssetError;
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createAsset(): void;
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/**
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* Builds the `data` object for the asset from an optional inline `data` attribute (JSON) and,
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* for sprites, from the convenience attributes (`atlas`, `frame-keys`, `pixels-per-unit`,
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@@ -55,7 +54,7 @@ declare class AssetElement extends AsyncElement {
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* @returns The asset data, or `undefined`.
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*/
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private _buildData;
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private _destroyAsset;
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/**
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* Sets whether the asset should be loaded lazily.
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* @param value - The lazy loading flag.
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* @returns The lazy loading flag.
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*/
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get lazy(): boolean;
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/**
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* Returns the {@link Asset} created by the `<pc-asset>` element with the given `id`, or
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* `undefined` if there is no such element or its asset has not been created yet.
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*
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* @param id - The `id` of the `<pc-asset>` element.
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* @returns The asset, or `undefined`.
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*/
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static get(id: string): Asset | null | undefined;
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static get observedAttributes(): string[];
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attributeChangedCallback(name: string, _oldValue: string | null, newValue: string | null): void;
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}
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declare global {
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interface HTMLElementTagNameMap {
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'pc-asset': AssetElement;
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}
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}
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export { AssetElement };
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package/dist/async-element.d.ts
CHANGED
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import { AppElement } from './app';
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import { EntityElement } from './entity';
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import type { AppElement } from './app';
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import type { EntityElement } from './entity';
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/**
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* Base class for all PlayCanvas Web Components that initialize asynchronously.
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*
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* @fires {CustomEvent} ready - Fired
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*
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* @fires {CustomEvent} ready - Fired when the element is fully initialized — once per readiness
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* cycle, so an element that is torn down and re-initialized (for example by removing and
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* re-inserting it) fires it again. Bubbles and is composed.
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*/
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declare class AsyncElement extends HTMLElement {
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private _readyPromise;
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private _readyResolve;
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private _readyResolved;
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/** @ignore */
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constructor();
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/**
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/**
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* Called when the element is fully initialized and ready. Subclasses should call this when
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* they're ready. Resolves the ready promise and dispatches a bubbling, composed `ready`
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* event.
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* event. Signals at most once per readiness cycle: a repeat call before {@link _resetReady}
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* has re-armed the promise does nothing.
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*/
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protected _onReady(): void;
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/**
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* Returns the ready promise to its pending state. Subclasses should call this when the
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* resource their readiness announced is torn down (typically from `disconnectedCallback`),
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* so that a later re-initialization can signal readiness again. Does nothing while the
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* promise is still pending — an in-flight waiter carries over to the next readiness cycle
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* rather than being stranded on a promise nothing will ever resolve.
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*/
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protected _resetReady(): void;
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/**
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* Returns a promise that resolves with this element when it's ready. This is the low-level
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* primitive underlying {@link whenReady}, which is the recommended way to wait for elements.
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*
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* Readiness tracks the element's current lifecycle: once a ready element is torn down (for
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* example by removing it from the document), this returns a fresh promise that resolves when
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* the element is next ready. A promise obtained earlier stays resolved — call this again
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* after re-inserting an element rather than reusing a promise from before its removal.
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* @returns A promise that resolves with this element when it's ready.
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*/
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ready(): Promise<this>;
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import { ButtonComponent
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import type { ButtonComponent } from 'playcanvas';
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import { Color, Vec4 } from 'playcanvas';
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import { ComponentElement } from './component';
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/**
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private _inactiveSpriteFrame;
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/** @ignore */
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constructor();
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getInitialComponentData(): Record<string, any>;
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protected getInitialComponentData(): Record<string, any>;
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/**
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* Gets the underlying PlayCanvas button component.
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* @returns The button component.
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}
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declare global {
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}
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import { CameraComponent
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import type { CameraComponent } from 'playcanvas';
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import { Color, Vec4 } from 'playcanvas';
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import { ComponentElement } from './component';
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/**
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* The CameraComponentElement interface provides properties and methods for manipulating
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private _tonemap;
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constructor();
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getInitialComponentData(): {
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protected getInitialComponentData(): {
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clearColor: Color;
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clearColorBuffer: boolean;
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clearDepthBuffer: boolean;
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}
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declare global {
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interface HTMLElementTagNameMap {
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'pc-camera': CameraComponentElement;
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}
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}
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export { CameraComponentElement };
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import { CollisionComponent
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import type { CollisionComponent } from 'playcanvas';
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import { Quat, Vec3 } from 'playcanvas';
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import { ComponentElement } from './component';
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/**
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* The CollisionComponentElement interface provides properties and methods for manipulating
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private _type;
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/** @ignore */
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constructor();
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getInitialComponentData(): {
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protected getInitialComponentData(): {
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axis: number;
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angularOffset: Quat;
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convexHull: boolean;
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attributeChangedCallback(name: string, _oldValue: string | null, newValue: string | null): void;
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}
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declare global {
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* Represents a component in the PlayCanvas engine.
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/**
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* and abandons itself wherever it resumes from an await if the value has moved on — so a
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* second time.
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*
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*/
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constructor(componentName: string);
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*
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private _addComponent;
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/**
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* the initial data — child-element handling, asset resolution and the like.
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*/
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connectedCallback(): Promise<void>;
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disconnectedCallback(): void;
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/**
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@@ -1,4 +1,5 @@
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-
import {
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import type { ElementComponent } from 'playcanvas';
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import { Color, Vec2, Vec4 } from 'playcanvas';
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import { ComponentElement } from './component';
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constructor();
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initComponent(): void;
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getInitialComponentData(): Record<string, any>;
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protected initComponent(): void;
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protected getInitialComponentData(): Record<string, any>;
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/**
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}
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declare global {
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}
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export { ElementComponentElement };
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@@ -1,4 +1,4 @@
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-
import { GSplatComponent } from 'playcanvas';
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+
import type { GSplatComponent } from 'playcanvas';
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import { ComponentElement } from './component';
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/**
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* The GSplatComponentElement interface provides properties and methods for manipulating
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@@ -17,7 +17,7 @@ declare class GSplatComponentElement extends ComponentElement {
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private _lodRangeMax;
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/** @ignore */
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constructor();
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-
getInitialComponentData(): {
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+
protected getInitialComponentData(): {
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asset: import("playcanvas").Asset | null | undefined;
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castShadows: boolean;
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lodBaseDistance: number;
|
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@@ -105,9 +105,4 @@ declare class GSplatComponentElement extends ComponentElement {
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attributeChangedCallback(name: string, _oldValue: string | null, newValue: string | null): void;
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}
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-
declare global {
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-
interface HTMLElementTagNameMap {
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'pc-gsplat': GSplatComponentElement;
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-
}
|
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-
}
|
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export { GSplatComponentElement };
|
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import { LayoutChildComponent } from 'playcanvas';
|
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1
|
+
import type { LayoutChildComponent } from 'playcanvas';
|
|
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|
import { ComponentElement } from './component';
|
|
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|
/**
|
|
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|
* The LayoutChildComponentElement interface provides properties and methods for manipulating
|
|
@@ -18,7 +18,7 @@ declare class LayoutChildComponentElement extends ComponentElement {
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private _excludeFromLayout;
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/** @ignore */
|
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|
constructor();
|
|
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-
getInitialComponentData(): {
|
|
21
|
+
protected getInitialComponentData(): {
|
|
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|
minWidth: number;
|
|
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|
minHeight: number;
|
|
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|
maxWidth: number | null;
|
|
@@ -107,9 +107,4 @@ declare class LayoutChildComponentElement extends ComponentElement {
|
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static get observedAttributes(): string[];
|
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attributeChangedCallback(name: string, _oldValue: string | null, newValue: string | null): void;
|
|
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|
}
|
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|
-
declare global {
|
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|
-
interface HTMLElementTagNameMap {
|
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|
-
'pc-layoutchild': LayoutChildComponentElement;
|
|
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|
-
}
|
|
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|
-
}
|
|
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|
export { LayoutChildComponentElement };
|
|
@@ -1,4 +1,5 @@
|
|
|
1
|
-
import { LayoutGroupComponent
|
|
1
|
+
import type { LayoutGroupComponent } from 'playcanvas';
|
|
2
|
+
import { Vec2, Vec4 } from 'playcanvas';
|
|
2
3
|
import { ComponentElement } from './component';
|
|
3
4
|
/**
|
|
4
5
|
* The LayoutGroupComponentElement interface provides properties and methods for manipulating
|
|
@@ -20,7 +21,7 @@ declare class LayoutGroupComponentElement extends ComponentElement {
|
|
|
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|
private _wrap;
|
|
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|
/** @ignore */
|
|
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|
constructor();
|
|
23
|
-
getInitialComponentData(): {
|
|
24
|
+
protected getInitialComponentData(): {
|
|
24
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|
orientation: number | undefined;
|
|
25
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|
reverseX: boolean;
|
|
26
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|
reverseY: boolean;
|
|
@@ -132,9 +133,4 @@ declare class LayoutGroupComponentElement extends ComponentElement {
|
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static get observedAttributes(): string[];
|
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|
attributeChangedCallback(name: string, _oldValue: string | null, newValue: string | null): void;
|
|
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}
|
|
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|
-
declare global {
|
|
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|
-
interface HTMLElementTagNameMap {
|
|
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|
-
'pc-layoutgroup': LayoutGroupComponentElement;
|
|
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|
-
}
|
|
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|
-
}
|
|
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|
export { LayoutGroupComponentElement };
|
|
@@ -1,4 +1,5 @@
|
|
|
1
|
-
import {
|
|
1
|
+
import type { LightComponent } from 'playcanvas';
|
|
2
|
+
import { Color } from 'playcanvas';
|
|
2
3
|
import { ComponentElement } from './component';
|
|
3
4
|
/**
|
|
4
5
|
* The LightComponentElement interface provides properties and methods for manipulating
|
|
@@ -30,7 +31,7 @@ declare class LightComponentElement extends ComponentElement {
|
|
|
30
31
|
private _shadowBlockerSamples;
|
|
31
32
|
/** @ignore */
|
|
32
33
|
constructor();
|
|
33
|
-
getInitialComponentData(): {
|
|
34
|
+
protected getInitialComponentData(): {
|
|
34
35
|
castShadows: boolean;
|
|
35
36
|
color: Color;
|
|
36
37
|
innerConeAngle: number;
|
|
@@ -260,9 +261,4 @@ declare class LightComponentElement extends ComponentElement {
|
|
|
260
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|
static get observedAttributes(): string[];
|
|
261
262
|
attributeChangedCallback(name: string, _oldValue: string | null, newValue: string | null): void;
|
|
262
263
|
}
|
|
263
|
-
declare global {
|
|
264
|
-
interface HTMLElementTagNameMap {
|
|
265
|
-
'pc-light': LightComponentElement;
|
|
266
|
-
}
|
|
267
|
-
}
|
|
268
264
|
export { LightComponentElement };
|
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import { AudioListenerComponent } from 'playcanvas';
|
|
1
|
+
import type { AudioListenerComponent } from 'playcanvas';
|
|
2
2
|
import { ComponentElement } from './component';
|
|
3
3
|
/**
|
|
4
4
|
* The ListenerComponentElement interface provides properties and methods for manipulating
|
|
@@ -17,9 +17,4 @@ declare class ListenerComponentElement extends ComponentElement {
|
|
|
17
17
|
*/
|
|
18
18
|
get component(): AudioListenerComponent;
|
|
19
19
|
}
|
|
20
|
-
declare global {
|
|
21
|
-
interface HTMLElementTagNameMap {
|
|
22
|
-
'pc-listener': ListenerComponentElement;
|
|
23
|
-
}
|
|
24
|
-
}
|
|
25
20
|
export { ListenerComponentElement };
|
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import { ParticleSystemComponent } from 'playcanvas';
|
|
1
|
+
import type { ParticleSystemComponent } from 'playcanvas';
|
|
2
2
|
import { ComponentElement } from './component';
|
|
3
3
|
/**
|
|
4
4
|
* The ParticleSystemComponentElement interface provides properties and methods for manipulating
|
|
@@ -12,7 +12,7 @@ declare class ParticleSystemComponentElement extends ComponentElement {
|
|
|
12
12
|
private _asset;
|
|
13
13
|
/** @ignore */
|
|
14
14
|
constructor();
|
|
15
|
-
getInitialComponentData(): object;
|
|
15
|
+
protected getInitialComponentData(): object;
|
|
16
16
|
/**
|
|
17
17
|
* Gets the underlying PlayCanvas particle system component.
|
|
18
18
|
* @returns The particle system component.
|
|
@@ -49,9 +49,4 @@ declare class ParticleSystemComponentElement extends ComponentElement {
|
|
|
49
49
|
static get observedAttributes(): string[];
|
|
50
50
|
attributeChangedCallback(name: string, _oldValue: string | null, newValue: string | null): void;
|
|
51
51
|
}
|
|
52
|
-
declare global {
|
|
53
|
-
interface HTMLElementTagNameMap {
|
|
54
|
-
'pc-particles': ParticleSystemComponentElement;
|
|
55
|
-
}
|
|
56
|
-
}
|
|
57
52
|
export { ParticleSystemComponentElement };
|
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import { RenderComponent, StandardMaterial } from 'playcanvas';
|
|
1
|
+
import type { RenderComponent, StandardMaterial } from 'playcanvas';
|
|
2
2
|
import { ComponentElement } from './component';
|
|
3
3
|
/**
|
|
4
4
|
* The RenderComponentElement interface provides properties and methods for manipulating
|
|
@@ -19,7 +19,7 @@ declare class RenderComponentElement extends ComponentElement {
|
|
|
19
19
|
private _type;
|
|
20
20
|
/** @ignore */
|
|
21
21
|
constructor();
|
|
22
|
-
getInitialComponentData(): {
|
|
22
|
+
protected getInitialComponentData(): {
|
|
23
23
|
type: "box" | "capsule" | "cone" | "cylinder" | "sphere" | "plane";
|
|
24
24
|
castShadows: boolean;
|
|
25
25
|
material: StandardMaterial | null | undefined;
|
|
@@ -73,9 +73,4 @@ declare class RenderComponentElement extends ComponentElement {
|
|
|
73
73
|
static get observedAttributes(): string[];
|
|
74
74
|
attributeChangedCallback(name: string, _oldValue: string | null, newValue: string | null): void;
|
|
75
75
|
}
|
|
76
|
-
declare global {
|
|
77
|
-
interface HTMLElementTagNameMap {
|
|
78
|
-
'pc-render': RenderComponentElement;
|
|
79
|
-
}
|
|
80
|
-
}
|
|
81
76
|
export { RenderComponentElement };
|
|
@@ -1,4 +1,5 @@
|
|
|
1
|
-
import { RigidBodyComponent
|
|
1
|
+
import type { RigidBodyComponent } from 'playcanvas';
|
|
2
|
+
import { Vec3 } from 'playcanvas';
|
|
2
3
|
import { ComponentElement } from './component';
|
|
3
4
|
/**
|
|
4
5
|
* The RigidBodyComponentElement interface provides properties and methods for manipulating
|
|
@@ -47,7 +48,7 @@ declare class RigidBodyComponentElement extends ComponentElement {
|
|
|
47
48
|
private _type;
|
|
48
49
|
/** @ignore */
|
|
49
50
|
constructor();
|
|
50
|
-
getInitialComponentData(): {
|
|
51
|
+
protected getInitialComponentData(): {
|
|
51
52
|
angularDamping: number;
|
|
52
53
|
angularFactor: Vec3;
|
|
53
54
|
friction: number;
|
|
@@ -84,9 +85,4 @@ declare class RigidBodyComponentElement extends ComponentElement {
|
|
|
84
85
|
static get observedAttributes(): string[];
|
|
85
86
|
attributeChangedCallback(name: string, _oldValue: string | null, newValue: string | null): void;
|
|
86
87
|
}
|
|
87
|
-
declare global {
|
|
88
|
-
interface HTMLElementTagNameMap {
|
|
89
|
-
'pc-rigidbody': RigidBodyComponentElement;
|
|
90
|
-
}
|
|
91
|
-
}
|
|
92
88
|
export { RigidBodyComponentElement };
|
|
@@ -1,4 +1,5 @@
|
|
|
1
|
-
import { ScreenComponent
|
|
1
|
+
import type { ScreenComponent } from 'playcanvas';
|
|
2
|
+
import { Vec2 } from 'playcanvas';
|
|
2
3
|
import { ComponentElement } from './component';
|
|
3
4
|
/**
|
|
4
5
|
* The ScreenComponentElement interface provides properties and methods for manipulating
|
|
@@ -17,7 +18,7 @@ declare class ScreenComponentElement extends ComponentElement {
|
|
|
17
18
|
private _scaleBlend;
|
|
18
19
|
/** @ignore */
|
|
19
20
|
constructor();
|
|
20
|
-
getInitialComponentData(): {
|
|
21
|
+
protected getInitialComponentData(): {
|
|
21
22
|
priority: number;
|
|
22
23
|
referenceResolution: Vec2;
|
|
23
24
|
resolution: Vec2;
|
|
@@ -66,9 +67,4 @@ declare class ScreenComponentElement extends ComponentElement {
|
|
|
66
67
|
static get observedAttributes(): string[];
|
|
67
68
|
attributeChangedCallback(name: string, _oldValue: string | null, newValue: string | null): void;
|
|
68
69
|
}
|
|
69
|
-
declare global {
|
|
70
|
-
interface HTMLElementTagNameMap {
|
|
71
|
-
'pc-screen': ScreenComponentElement;
|
|
72
|
-
}
|
|
73
|
-
}
|
|
74
70
|
export { ScreenComponentElement };
|
|
@@ -1,28 +1,21 @@
|
|
|
1
|
-
import { ScriptComponent } from 'playcanvas';
|
|
1
|
+
import type { ScriptComponent } from 'playcanvas';
|
|
2
2
|
import { ComponentElement } from './component';
|
|
3
|
-
|
|
3
|
+
export type ScriptAttributesChangeEvent = {
|
|
4
4
|
detail: {
|
|
5
5
|
attributes: Record<string, any>;
|
|
6
6
|
};
|
|
7
|
-
}
|
|
8
|
-
|
|
7
|
+
} & CustomEvent;
|
|
8
|
+
export type ScriptEnableChangeEvent = {
|
|
9
9
|
detail: {
|
|
10
10
|
enabled: boolean;
|
|
11
11
|
};
|
|
12
|
-
}
|
|
13
|
-
|
|
12
|
+
} & CustomEvent;
|
|
13
|
+
export type ScriptNameChangeEvent = {
|
|
14
14
|
detail: {
|
|
15
15
|
oldName: string;
|
|
16
16
|
newName: string;
|
|
17
17
|
};
|
|
18
|
-
}
|
|
19
|
-
declare global {
|
|
20
|
-
interface HTMLElementEventMap {
|
|
21
|
-
'scriptattributeschange': ScriptAttributesChangeEvent;
|
|
22
|
-
'scriptenablechange': ScriptEnableChangeEvent;
|
|
23
|
-
'scriptnamechange': ScriptNameChangeEvent;
|
|
24
|
-
}
|
|
25
|
-
}
|
|
18
|
+
} & CustomEvent;
|
|
26
19
|
/**
|
|
27
20
|
* The ScriptComponentElement interface provides properties and methods for manipulating
|
|
28
21
|
* {@link https://developer.playcanvas.com/user-manual/web-components/tags/pc-scripts/ | `<pc-scripts>`} elements.
|
|
@@ -36,7 +29,7 @@ declare class ScriptComponentElement extends ComponentElement {
|
|
|
36
29
|
/** @ignore */
|
|
37
30
|
constructor();
|
|
38
31
|
connectedCallback(): Promise<void>;
|
|
39
|
-
initComponent(): void;
|
|
32
|
+
protected initComponent(): void;
|
|
40
33
|
/**
|
|
41
34
|
* Recursively converts raw attribute data into proper PlayCanvas types. Supported conversions:
|
|
42
35
|
* - "asset:id" → the Asset created by the `pc-asset` element with that id
|
|
@@ -167,9 +160,4 @@ declare class ScriptComponentElement extends ComponentElement {
|
|
|
167
160
|
*/
|
|
168
161
|
get component(): ScriptComponent;
|
|
169
162
|
}
|
|
170
|
-
declare global {
|
|
171
|
-
interface HTMLElementTagNameMap {
|
|
172
|
-
'pc-scripts': ScriptComponentElement;
|
|
173
|
-
}
|
|
174
|
-
}
|
|
175
163
|
export { ScriptComponentElement };
|
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import { Script } from 'playcanvas';
|
|
1
|
+
import type { Script } from 'playcanvas';
|
|
2
2
|
import { AsyncElement } from '../async-element';
|
|
3
3
|
/**
|
|
4
4
|
* The ScriptElement interface provides properties and methods for manipulating
|
|
@@ -36,17 +36,6 @@ import { AsyncElement } from '../async-element';
|
|
|
36
36
|
declare class ScriptElement extends AsyncElement {
|
|
37
37
|
private _attributes;
|
|
38
38
|
private _enabled;
|
|
39
|
-
/**
|
|
40
|
-
* Whether readiness has been signalled. Creation can happen more than once over an
|
|
41
|
-
* element's life (a runtime `name` change recreates the instance), but `ready` is a
|
|
42
|
-
* one-shot signal, so only the first successful creation fires it.
|
|
43
|
-
*/
|
|
44
|
-
private _readySignalled;
|
|
45
|
-
/**
|
|
46
|
-
* The Script instance created for this element by its parent `<pc-scripts>` element.
|
|
47
|
-
* @ignore
|
|
48
|
-
*/
|
|
49
|
-
_script: Script | null;
|
|
50
39
|
/**
|
|
51
40
|
* Sets the attributes of the script as an object. Values are converted with the same rules
|
|
52
41
|
* as the `attributes` attribute: `asset:`/`entity:` references and `vec2:`/`vec3:`/`vec4:`/
|
|
@@ -98,17 +87,8 @@ declare class ScriptElement extends AsyncElement {
|
|
|
98
87
|
*/
|
|
99
88
|
get script(): Script | null;
|
|
100
89
|
connectedCallback(): void;
|
|
101
|
-
|
|
102
|
-
* Called by the parent `<pc-scripts>` element when the script instance has been created.
|
|
103
|
-
* @ignore
|
|
104
|
-
*/
|
|
105
|
-
_onScriptCreated(): void;
|
|
90
|
+
disconnectedCallback(): void;
|
|
106
91
|
static get observedAttributes(): string[];
|
|
107
92
|
attributeChangedCallback(name: string, oldValue: string | null, newValue: string | null): void;
|
|
108
93
|
}
|
|
109
|
-
declare global {
|
|
110
|
-
interface HTMLElementTagNameMap {
|
|
111
|
-
'pc-script': ScriptElement;
|
|
112
|
-
}
|
|
113
|
-
}
|
|
114
94
|
export { ScriptElement };
|