@playcanvas/web-components 0.1.11 → 0.1.13

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Files changed (55) hide show
  1. package/README.md +31 -303
  2. package/dist/app.d.ts +4 -1
  3. package/dist/asset.d.ts +10 -9
  4. package/dist/components/camera-component.d.ts +4 -3
  5. package/dist/components/collision-component.d.ts +4 -3
  6. package/dist/components/element-component.d.ts +84 -3
  7. package/dist/components/light-component.d.ts +4 -3
  8. package/dist/components/listener-component.d.ts +4 -3
  9. package/dist/components/render-component.d.ts +4 -3
  10. package/dist/components/rigidbody-component.d.ts +5 -4
  11. package/dist/components/screen-component.d.ts +4 -3
  12. package/dist/components/script-component.d.ts +4 -3
  13. package/dist/components/sound-component.d.ts +4 -3
  14. package/dist/components/sound-slot.d.ts +2 -2
  15. package/dist/components/splat-component.d.ts +36 -0
  16. package/dist/entity.d.ts +3 -2
  17. package/dist/index.d.ts +2 -2
  18. package/dist/material.d.ts +3 -2
  19. package/dist/model.d.ts +6 -5
  20. package/dist/module.d.ts +3 -2
  21. package/dist/pwc.cjs +252 -79
  22. package/dist/pwc.cjs.map +1 -1
  23. package/dist/pwc.js +252 -79
  24. package/dist/pwc.js.map +1 -1
  25. package/dist/pwc.min.js +1 -1
  26. package/dist/pwc.min.js.map +1 -1
  27. package/dist/pwc.mjs +252 -79
  28. package/dist/pwc.mjs.map +1 -1
  29. package/dist/scene.d.ts +3 -2
  30. package/dist/sky.d.ts +64 -0
  31. package/package.json +24 -24
  32. package/src/app.ts +14 -10
  33. package/src/asset.ts +17 -16
  34. package/src/components/camera-component.ts +4 -3
  35. package/src/components/collision-component.ts +4 -3
  36. package/src/components/element-component.ts +84 -3
  37. package/src/components/light-component.ts +4 -3
  38. package/src/components/listener-component.ts +4 -3
  39. package/src/components/render-component.ts +4 -3
  40. package/src/components/rigidbody-component.ts +5 -4
  41. package/src/components/screen-component.ts +4 -3
  42. package/src/components/script-component.ts +4 -3
  43. package/src/components/sound-component.ts +4 -3
  44. package/src/components/sound-slot.ts +2 -2
  45. package/src/components/{gsplat-component.ts → splat-component.ts} +17 -8
  46. package/src/entity.ts +3 -2
  47. package/src/index.ts +2 -2
  48. package/src/material.ts +6 -5
  49. package/src/model.ts +8 -7
  50. package/src/module.ts +3 -2
  51. package/src/scene.ts +3 -2
  52. package/src/sky.ts +64 -0
  53. package/dist/components/gsplat-component.d.ts +0 -27
  54. package/dist/fog.d.ts +0 -28
  55. package/src/fog.ts +0 -121
package/README.md CHANGED
@@ -5,9 +5,9 @@
5
5
  [![License](https://img.shields.io/npm/l/@playcanvas/web-components.svg)](https://github.com/playcanvas/web-components/blob/main/LICENSE)
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  [![GitHub Actions Build Status](https://github.com/playcanvas/web-components/actions/workflows/deploy.yml/badge.svg)](https://github.com/playcanvas/web-components/actions/workflows/deploy.yml)
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8
- | [Examples](https://playcanvas.github.io/web-components/examples) | [API Reference](https://api.playcanvas.com/modules/EngineWebComponents.html) | [Forum](https://forum.playcanvas.com/) | [Discord](https://discord.gg/RSaMRzg) |
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+ | [User Guide](https://developer.playcanvas.com/user-manual/engine/web-components) | [API Reference](https://api.playcanvas.com/modules/EngineWebComponents.html) | [Examples](https://playcanvas.github.io/web-components/examples) | [Blog](https://blog.playcanvas.com/) | [Forum](https://forum.playcanvas.com/) | [Discord](https://discord.gg/RSaMRzg) |
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10
- PlayCanvas Web Components are a set of custom HTML elements for building 3D interactive web apps. Using the declarative nature of HTML makes it both easy and fun to incorporate 3D into your website.
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+ PlayCanvas Web Components are a set of custom HTML elements for building 3D interactive web apps. Using the declarative nature of HTML makes it both easy and fun to incorporate 3D into your website. Check out this simple example:
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  ```html
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  <!-- A lit sphere -->
@@ -32,323 +32,51 @@ PlayCanvas Web Components are a set of custom HTML elements for building 3D inte
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  See PlayCanvas Web Components in action here: https://playcanvas.github.io/web-components/examples
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34
 
35
- ## Usage 🚧
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+ ## Usage
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36
 
37
- ### Installing from NPM
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+ Please see the [Getting Started Guide](https://developer.playcanvas.com/user-manual/engine/web-components/getting-started) for installation and usage instructions.
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38
 
39
- PlayCanvas Web Components is available as a package on [NPM](https://www.npmjs.com/package/@playcanvas/web-components).
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- You can install it (and the PlayCanvas Engine) as follows:
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+ ## Development
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40
 
42
- ```bash
43
- npm install playcanvas @playcanvas/web-components --save-dev
44
- ```
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+ ### Setting Up Local Development
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42
 
46
- Next, in your HTML file, you will need an import map because the web components need to be able to find the PlayCanvas Engine (which is an external dependency):
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+ 1. Clone the repository:
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44
 
48
- ```html
49
- <script type="importmap">
50
- {
51
- "imports": {
52
- "playcanvas": "/node_modules/playcanvas/build/playcanvas.mjs"
53
- }
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- }
55
- </script>
56
- ```
45
+ ```bash
46
+ git clone https://github.com/playcanvas/web-components.git
47
+ cd web-components
48
+ ```
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49
 
58
- You can then import the components as follows:
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+ 2. Install dependencies:
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60
- ```html
61
- <script type="module" src="/node_modules/@playcanvas/web-components/dist/pwc.mjs"></script>
62
- ```
52
+ ```bash
53
+ npm install
54
+ ```
63
55
 
64
- You can now incorporate any of the PlayCanvas Web Components elements into your HTML!
56
+ 3. Build the library in watch mode and start the development server:
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57
 
66
- ### Using a CDN
58
+ ```bash
59
+ npm run dev
60
+ ```
67
61
 
68
- Instead of loading the library from a local package, you can instead opt to load it from a CDN (such as jsDelivr). In this case, you would update the import map:
62
+ 4. Open http://localhost:3000/examples/ in your browser to see the examples.
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63
 
70
- ```html
71
- <script type="importmap">
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- {
73
- "imports": {
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- "playcanvas": "https://cdn.jsdelivr.net/npm/playcanvas@2.3.3/build/playcanvas.mjs"
75
- }
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- }
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- </script>
78
- ```
64
+ ### Building
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65
 
80
- And the components would now be imported as follows:
66
+ To build the library:
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67
 
82
- ```html
83
- <script type="module" src="https://cdn.jsdelivr.net/npm/@playcanvas/web-components@0.1.10/dist/pwc.mjs"></script>
68
+ ```bash
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+ npm run build
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70
  ```
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71
 
86
- ## Tag Reference 📖
87
-
88
- Table of contents:
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-
90
- - [pc-app](#pc-app)
91
- - [pc-asset](#pc-asset)
92
- - [pc-camera](#pc-camera)
93
- - [pc-collision](#pc-collision)
94
- - [pc-element](#pc-element)
95
- - [pc-entity](#pc-entity)
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- - [pc-light](#pc-light)
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- - [pc-listener](#pc-listener)
98
- - [pc-module](#pc-module)
99
- - [pc-render](#pc-render)
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- - [pc-rigidbody](#pc-rigidbody)
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- - [pc-scene](#pc-scene)
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- - [pc-script](#pc-script)
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- - [pc-scripts](#pc-scripts)
104
- - [pc-sky](#pc-sky)
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- - [pc-screen](#pc-screen)
106
- - [pc-sound](#pc-sound)
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- - [pc-sounds](#pc-sounds)
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- - [pc-splat](#pc-splat)
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-
110
- ### pc-app
111
-
112
- The `pc-app` tag is the root element for your PlayCanvas application. It is used to initialize the PlayCanvas application and provide a container for your scene.
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-
114
- | Attribute | Description |
115
- | --- | --- |
116
- | `alpha` | Boolean attribute. Determines whether the application allocates an alpha channel in the frame buffer. Defaults to `true`. |
117
- | `antialias` | Boolean attribute. Determines whether the application uses anti-aliasing. Defaults to `true`. |
118
- | `depth` | Boolean attribute. Determines whether the application allocates a depth buffer. Defaults to `true`. |
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- | `high-resolution` | Boolean attribute. Determines whether the application renders using physical resolution or CSS resolution. Defaults to `true`. |
120
- | `stencil` | Boolean attribute. Determines whether the application allocates a stencil buffer. Defaults to `true`. |
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-
122
- ### pc-asset
123
-
124
- The `pc-asset` tag is used to define an asset. It must be a direct child of `pc-app`.
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-
126
- | Attribute | Description |
127
- | --- | --- |
128
- | `id` | The ID of the asset. This is used to reference the asset in scripts. |
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- | `src` | The path to the asset. |
130
- | `preload` | Valueless attribute. If present, the asset is loaded immediately. |
131
- | `type` | The type of asset. If not specified, the type is inferred from the file extension. Can be: `audio`, `binary`, `css`, `container`, `gsplat`, `html`, `json`, `script`, `shader`, `text`, `texture`. |
132
-
133
- ### pc-camera
134
-
135
- The `pc-camera` tag is used to define a camera component. It must be a direct child of an `pc-entity`.
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-
137
- | Attribute | Description |
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- | --- | --- |
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- | `clear-color` | The background color of the camera. Can be a space-separated list of R, G, B, and A values or a hex color code. If unspecified, `0.75,0.75,0.75,1` is used. |
140
- | `clear-color-buffer` | Boolean attribute. Controls whether the camera clears the color buffer. If unspecified, the color buffer is cleared. |
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- | `clear-depth-buffer` | Boolean attribute. Controls whether the camera clears the depth buffer. If unspecified, the depth buffer is cleared. |
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- | `clear-stencil-buffer` | Boolean attribute. Controls whether the camera clears the stencil buffer. If unspecified, the stencil buffer is cleared. |
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- | `cull-faces` | Boolean attribute. Controls whether the camera culls faces. If unspecified, faces are culled. |
144
- | `far-clip` | The far clipping plane of the camera. If unspecified, `1000` is used. |
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- | `flip-faces` | Boolean attribute. Controls whether the camera flips faces. If unspecified, faces are not flipped. |
146
- | `fov` | The field of view of the camera. If unspecified, `45` is used. |
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- | `frustum-culling` | Boolean attribute. Controls whether the camera uses frustum culling. If unspecified, frustum culling is used. |
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- | `horizontal-fov` | Valueless attribute. If present, the camera uses a horizontal field of view. If unspecified, the camera uses a vertical field of view. |
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- | `near-clip` | The near clipping plane of the camera. If unspecified, `0.1` is used. |
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- | `orthographic` | Valueless attribute. If present, the camera uses an orthographic projection. If unspecified, the camera uses a perspective projection. |
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- | `ortho-height` | The height of the orthographic projection. If unspecified, `10` is used. |
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- | `priority` | The priority of the camera. If unspecified, `0` is used. |
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- | `rect` | The viewport rectangle of the camera. Specified as a space-separated list of X, Y, Width, and Height values. If unspecified, `0 0 1 1` is used. |
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- | `scissor-rect` | The scissor rectangle of the camera. Specified as a space-separated list of X, Y, Width, and Height values. If not specified, `0 0 1 1` is used. |
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-
156
- ### pc-collision
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-
158
- The `pc-collision` tag is used to define a collision component. It must be a direct child of a `pc-entity`.
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-
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- | Attribute | Description |
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- | --- | --- |
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- | `axis` | The axis of the collision component. If not specified, `1` is used (Y-axis). |
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- | `convex-hull` | Valueless attribute. If present, the collision component uses a convex hull. |
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- | `enabled` | Enabled state of the collision component. If not specified, `true` is used. |
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- | `half-extents` | The half-extents of the collision component. Specified as a space-separated list of X, Y, and Z values. If not specified, `0.5 0.5 0.5` is used. |
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- | `height` | The height of the collision component. If not specified, `2` is used. |
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- | `radius` | The radius of the collision component. If not specified, `0.5` is used. |
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- | `type` | The type of collision component. Can be `box`, `capsule`, `cone`, `cylinder` or `sphere`. |
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-
170
- ### pc-element
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-
172
- The `pc-element` tag is used to define an element component. It must be a direct child of a `pc-entity`.
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-
174
- | Attribute | Description |
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- | --- | --- |
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- | `anchor` | The anchor of the element component. Specified as a space-separated list of X, Y, Z, and W values. If not specified, `0 0 0 1` is used. |
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- | `asset` | A string that should match the `id` of a `pc-asset` tag that has a type of `font`. |
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- | `auto-width` | Valueless attribute. If present, the element component automatically adjusts its width. |
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- | `color` | The color of the element component. Can be a space-separated list of R, G, B, and A values or a hex color code. If not specified, `1 1 1 1` is used. |
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- | `font-size` | The font size of the element component. If not specified, `16` is used. |
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- | `line-height` | The line height of the element component. If not specified, `1.2` is used. |
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- | `pivot` | The pivot of the element component. Specified as a space-separated list of X and Y values. If not specified, `0.5 0.5` is used. |
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- | `text` | The text of the element component. |
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- | `type` | The type of element component. Can be `group`, `image` or `text`. If not specified, `group` is used. |
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- | `width` | The width of the element component. If not specified, `0` is used. |
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- | `wrap-lines` | Valueless attribute. If present, the element component wraps lines. |
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-
188
- ### pc-entity
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-
190
- The `pc-entity` tag is used to define an entity. It must be a direct child of `pc-scene` or another `pc-entity`.
191
-
192
- | Attribute | Description |
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- | --- | --- |
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- | `enabled` | Enabled state of the entity. If not specified, `true` is used. |
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- | `name` | The name of the entity. |
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- | `position` | The position of the entity. Specified as a space-separated list of X, Y, and Z values. If not specified, `0 0 0` is used. |
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- | `rotation` | The rotation of the entity. Specified as a space-separated list of X, Y, and Z Euler angles in degrees. If not specified, `0 0 0` is used. |
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- | `scale` | The scale of the entity. Specified as a space-separated list of X, Y, and Z values. If not specified, `1 1 1` is used. |
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- | `tags` | A space-separated list of tags for the entity. |
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-
201
- ### pc-light
202
-
203
- The `pc-light` tag is used to define a light component. It must be a direct child of a `pc-entity`.
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-
205
- | Attribute | Description |
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- | --- | --- |
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- | `color` | The color of the light. Can be a space-separated list of R, G, B values or a hex color code. If not specified, `1 1 1` is used. |
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- | `cast-shadows` | Valueless attribute. If present, the light casts shadows. |
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- | `inner-cone-angle` | The angle of the light's inner cone. If not specified, `40` is used. |
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- | `intensity` | The intensity of the light. If not specified, `1` is used. |
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- | `normal-offset-bias` | The bias of the light's normal offset. If not specified, `0.05` is used. |
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- | `outer-cone-angle` | The angle of the light's outer cone. If not specified, `45` is used. |
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- | `range` | The range of the light. If not specified, `10` is used. |
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- | `shadow-bias` | The bias of the light's shadows. If not specified, `0.2` is used. |
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- | `shadow-distance` | The distance at which the light's shadows are no longer rendered. If not specified, `16` is used. |
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- | `type` | The type of light. Can be `directional`, `point` or `omni`. |
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-
218
- ### pc-listener
72
+ The built files will be available in the `dist` directory.
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73
 
220
- The `pc-listener` tag is used to define a listener component. It must be a direct child of a `pc-entity`. It has no attributes.
74
+ ### API Documentation
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75
 
222
- ### pc-module
76
+ To generate API documentation:
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77
 
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- The `pc-module` tag is used to define a WASM module. It must be a direct child of `pc-app`.
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-
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- | Attribute | Description |
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- | --- | --- |
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- | `name` | The name of the module. This is used to reference the module in scripts. |
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- | `glue` | The path to the glue code for the module. |
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- | `wasm` | The path to the WASM file for the module. |
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- | `fallback` | The path to the fallback (asm.js) code for the module. |
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-
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- ### pc-render
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-
235
- The `pc-render` tag is used to define a render component that render a 3D primitive. It must be a direct child of a `pc-entity`.
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-
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- | Attribute | Description |
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- | --- | --- |
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- | `type` | The type of render component. Can be `box`, `capsule`, `cone`, `cylinder`, `plane` or `sphere`. |
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- | `cast-shadows` | Valueless attribute. If present, the render component casts shadows. |
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- | `receive-shadows` | Valueless attribute. If present, the render component receives shadows. |
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-
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- ### pc-rigidbody
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-
245
- The `pc-rigidbody` tag is used to define a rigidbody component. It must be a direct child of a `pc-entity`.
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-
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- | Attribute | Description |
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- | --- | --- |
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- | `angular-damping` | The angular damping of the rigidbody. If not specified, `0` is used. |
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- | `angular-factor` | The angular factor of the rigidbody. Specified as a space-separated list of X, Y, and Z values. If not specified, `1 1 1` is used. |
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- | `friction` | The friction of the rigidbody. If not specified, `0.5` is used. |
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- | `linear-damping` | The linear damping of the rigidbody. If not specified, `0` is used. |
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- | `linear-factor` | The linear factor of the rigidbody. Specified as a space-separated list of X, Y, and Z values. If not specified, `1 1 1` is used. |
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- | `mass` | The mass of the rigidbody. If not specified, `1` is used. |
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- | `restitution` | The restitution of the rigidbody. If not specified, `0` is used. |
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- | `rolling-friction` | The rolling friction of the rigidbody. If not specified, `0` is used. |
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- | `type` | The type of rigidbody component. Can be `static`, `kinematic` or `dynamic`. |
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-
259
- ### pc-scene
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-
261
- The `pc-scene` tag is used to define the scene. It must be a direct child of `pc-app`.
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-
263
- | Attribute | Description |
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- | --- | --- |
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- | `fog` | The type of fog to use. Can be `linear`, `exp`, or `exp2`. |
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- | `fog-color` | The color of the fog. Can be a CSS color string or a hex color code. |
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- | `fog-start` | The start distance of the fog. |
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- | `fog-end` | The end distance of the fog. |
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- | `fog-density` | The density of the fog. |
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-
271
- ### pc-screen
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-
273
- The `pc-screen` tag is used to define a screen component. It must be a direct child of a `pc-entity`.
274
-
275
- | Attribute | Description |
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- | --- | --- |
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- | `blend` | Valueless attribute. If present, the screen component blends. |
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- | `priority` | The priority of the screen component. Must be an integer between `0` and `255`. If not specified, `0` is used. |
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- | `reference-resolution` | The reference resolution of the screen component. Specified as a space-separated list of Width and Height values. If not specified, `640 320` is used. |
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- | `resolution` | The resolution of the screen component. Specified as a space-separated list of Width and Height values. If not specified, `640 320` is used. |
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- | `scale-blend` | The scale blend of the screen component. Must be a number between `0` and `1`. If not specified, `0.5` is used. |
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- | `screen-space` | Valueless attribute. If present, the screen component is in screen space. |
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-
284
-
285
- ### pc-script
286
-
287
- The `pc-script` tag is used to define a script. It must be a direct child of a `pc-scripts` component.
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-
289
- | Attribute | Description |
290
- | --- | --- |
291
- | `attributes` | A JSON string of attributes for the script. |
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- | `enabled` | Enabled state of the script. If not specified, `true` is used. |
293
- | `name` | The name of the script. |
294
-
295
- ### pc-scripts
296
-
297
- The `pc-scripts` tag is used to define a scripts component. It must be a direct child of a `pc-entity`.
298
-
299
- | Attribute | Description |
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- | --- | --- |
301
- | `enabled` | Enabled state of the scripts component. If not specified, `true` is used. |
302
-
303
- ### pc-sky
304
-
305
- The `pc-sky` tag is used to define a sky component. It must be a direct child of a `pc-scene`.
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-
307
- | Attribute | Description |
308
- | --- | --- |
309
- | `asset` | A string that should match the `id` of a `pc-asset` tag that has a type of `texture`. |
310
- | `center` | The center of the sky. Specified as a space-separated list of X, Y, and Z values in the range 0 to 1. If not specified, `0 0.01 0` is used. |
311
- | `intensity` | The intensity of the sky. If not specified, `1` is used. |
312
- | `level` | The mipmap level used to render the sky. If not specified, `0` is used (base mip level). |
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- | `rotation` | The rotation of the sky. Specified as a space-separated list of X, Y, and Z values. If not specified, `0 0 0` is used. |
314
- | `scale` | The scale of the sky. Specified as a space-separated list of X, Y, and Z values. If not specified, `100 100 100` is used. |
315
- | `type` | The type of sky component. Can be `box`, `dome`, `infinite` or `none`. |
316
-
317
- ### pc-sound
318
-
319
- The `pc-sound` tag is used to define a sound. It must be a direct child of a `pc-sounds`.
320
-
321
- | Attribute | Description |
322
- | --- | --- |
323
- | `asset` | A string that should match the `id` of a `pc-asset` tag that has a type of `audio`. |
324
- | `auto-play` | Valueless attribute. If present, the sound slot plays automatically. |
325
- | `duration` | The duration of the sound slot. |
326
- | `loop` | Valueless attribute. If present, the sound slot loops. |
327
- | `name` | The name of the sound slot. |
328
- | `overlap` | Valueless attribute. If present, the sound slot overlaps. |
329
- | `pitch` | The pitch of the sound slot. If not specified, `1` is used. |
330
- | `start-time` | The start time of the sound slot. If not specified, `0` is used. |
331
- | `volume` | The volume of the sound slot. If not specified, `1` is used. |
332
-
333
- ### pc-sounds
334
-
335
- The `pc-sounds` tag is used to define a sound component. It must be a direct child of a `pc-entity`.
336
-
337
- | Attribute | Description |
338
- | --- | --- |
339
- | `distance-model` | The distance model of the sound. Can be `exponential`, `inverse` or `linear`. If not specified, `linear` is used. |
340
- | `pitch` | The pitch of the sound. If not specified, `1` is used. |
341
- | `max-distance` | The maximum distance from the listener at which audio falloff stops. If not specified, `10000` is used. |
342
- | `positional` | Valueless attribute. If present, the sound is positional. |
343
- | `ref-distance` | The distance from the listener at which the volume will be at full volume. If not specified, `1` is used. |
344
- | `roll-off-factor` | The factor used in the falloff equation. If not specified, `1` is used. |
345
- | `volume` | The volume of the sound. If not specified, `1` is used. |
346
-
347
- ### pc-splat
348
-
349
- The `pc-splat` tag is used to define a splat component. It must be a direct child of a `pc-entity`.
78
+ ```bash
79
+ npm run docs
80
+ ```
350
81
 
351
- | Attribute | Description |
352
- | --- | --- |
353
- | `asset` | A string that should match the `id` of a `pc-asset` tag that has a type of `gsplat`. |
354
- | `enabled` | Enabled state of the splat component. If not specified, `true` is used. |
82
+ The documentation will be generated in the `docs` directory.
package/dist/app.d.ts CHANGED
@@ -1,7 +1,10 @@
1
1
  import { Application } from 'playcanvas';
2
2
  import { AsyncElement } from './async-element';
3
3
  /**
4
- * The main application element.
4
+ * The AppElement interface provides properties and methods for manipulating
5
+ * {@link https://developer.playcanvas.com/user-manual/engine/web-components/tags/pc-app/ | `<pc-app>`} elements.
6
+ * The AppElement interface also inherits the properties and methods of the
7
+ * {@link HTMLElement} interface.
5
8
  */
6
9
  declare class AppElement extends AsyncElement {
7
10
  /**
package/dist/asset.d.ts CHANGED
@@ -1,11 +1,12 @@
1
1
  import { Asset } from 'playcanvas';
2
2
  /**
3
3
  * The AssetElement interface provides properties and methods for manipulating
4
- * `<pc-asset>` elements. The AssetElement interface also inherits the properties and
5
- * methods of the {@link HTMLElement} interface.
4
+ * {@link https://developer.playcanvas.com/user-manual/engine/web-components/tags/pc-asset/ | `<pc-asset>`} elements.
5
+ * The AssetElement interface also inherits the properties and methods of the
6
+ * {@link HTMLElement} interface.
6
7
  */
7
8
  declare class AssetElement extends HTMLElement {
8
- private _preload;
9
+ private _lazy;
9
10
  /**
10
11
  * The asset that is loaded.
11
12
  */
@@ -14,15 +15,15 @@ declare class AssetElement extends HTMLElement {
14
15
  createAsset(): void;
15
16
  destroyAsset(): void;
16
17
  /**
17
- * Sets the preload flag of the asset.
18
- * @param value - The preload flag.
18
+ * Sets whether the asset should be loaded lazily.
19
+ * @param value - The lazy loading flag.
19
20
  */
20
- set preload(value: boolean);
21
+ set lazy(value: boolean);
21
22
  /**
22
- * Gets the preload flag of the asset.
23
- * @returns The preload flag.
23
+ * Gets whether the asset should be loaded lazily.
24
+ * @returns The lazy loading flag.
24
25
  */
25
- get preload(): boolean;
26
+ get lazy(): boolean;
26
27
  static get(id: string): Asset | null | undefined;
27
28
  static get observedAttributes(): string[];
28
29
  attributeChangedCallback(name: string, _oldValue: string, _newValue: string): void;
@@ -2,8 +2,9 @@ import { CameraComponent, Color, Vec4 } from 'playcanvas';
2
2
  import { ComponentElement } from './component';
3
3
  /**
4
4
  * The CameraComponentElement interface provides properties and methods for manipulating
5
- * `<pc-camera>` elements. The CameraComponentElement interface also inherits the properties and
6
- * methods of the {@link HTMLElement} interface.
5
+ * {@link https://developer.playcanvas.com/user-manual/engine/web-components/tags/pc-camera/ | `<pc-camera>`} elements.
6
+ * The CameraComponentElement interface also inherits the properties and methods of the
7
+ * {@link HTMLElement} interface.
7
8
  *
8
9
  * @category Components
9
10
  */
@@ -52,7 +53,7 @@ declare class CameraComponentElement extends ComponentElement {
52
53
  startXr(type: 'immersive-ar' | 'immersive-vr', space: 'bounded-floor' | 'local' | 'local-floor' | 'unbounded' | 'viewer'): void;
53
54
  endXr(): void;
54
55
  /**
55
- * Gets the camera component.
56
+ * Gets the underlying PlayCanvas camera component.
56
57
  * @returns The camera component.
57
58
  */
58
59
  get component(): CameraComponent | null;
@@ -2,8 +2,9 @@ import { CollisionComponent, Quat, Vec3 } from 'playcanvas';
2
2
  import { ComponentElement } from './component';
3
3
  /**
4
4
  * The CollisionComponentElement interface provides properties and methods for manipulating
5
- * `<pc-collision>` elements. The CollisionComponentElement interface also inherits the properties
6
- * and methods of the {@link HTMLElement} interface.
5
+ * {@link https://developer.playcanvas.com/user-manual/engine/web-components/tags/pc-collision/ | `<pc-collision>`} elements.
6
+ * The CollisionComponentElement interface also inherits the properties and methods of the
7
+ * {@link HTMLElement} interface.
7
8
  *
8
9
  * @category Components
9
10
  */
@@ -29,7 +30,7 @@ declare class CollisionComponentElement extends ComponentElement {
29
30
  type: string;
30
31
  };
31
32
  /**
32
- * Gets the collision component.
33
+ * Gets the underlying PlayCanvas collision component.
33
34
  * @returns The collision component.
34
35
  */
35
36
  get component(): CollisionComponent | null;
@@ -2,8 +2,9 @@ import { Color, ElementComponent, Vec2, Vec4 } from 'playcanvas';
2
2
  import { ComponentElement } from './component';
3
3
  /**
4
4
  * The ElementComponentElement interface provides properties and methods for manipulating
5
- * `<pc-element>` elements. The ElementComponentElement interface also inherits the properties and
6
- * methods of the {@link HTMLElement} interface.
5
+ * {@link https://developer.playcanvas.com/user-manual/engine/web-components/tags/pc-element/ | `<pc-element>`} elements.
6
+ * The ElementComponentElement interface also inherits the properties and methods of the
7
+ * {@link HTMLElement} interface.
7
8
  *
8
9
  * @category Components
9
10
  */
@@ -36,25 +37,89 @@ declare class ElementComponentElement extends ComponentElement {
36
37
  wrapLines: boolean;
37
38
  };
38
39
  /**
39
- * Gets the element component.
40
+ * Gets the underlying PlayCanvas element component.
40
41
  * @returns The element component.
41
42
  */
42
43
  get component(): ElementComponent | null;
44
+ /**
45
+ * Sets the anchor of the element component.
46
+ * @param value - The anchor.
47
+ */
43
48
  set anchor(value: Vec4);
49
+ /**
50
+ * Gets the anchor of the element component.
51
+ * @returns The anchor.
52
+ */
44
53
  get anchor(): Vec4;
54
+ /**
55
+ * Sets the id of the `pc-asset` to use for the font.
56
+ * @param value - The asset ID.
57
+ */
45
58
  set asset(value: string);
59
+ /**
60
+ * Gets the id of the `pc-asset` to use for the font.
61
+ * @returns The asset ID.
62
+ */
46
63
  get asset(): string;
64
+ /**
65
+ * Sets whether the element component should automatically adjust its width.
66
+ * @param value - Whether to automatically adjust the width.
67
+ */
47
68
  set autoWidth(value: boolean);
69
+ /**
70
+ * Gets whether the element component should automatically adjust its width.
71
+ * @returns Whether to automatically adjust the width.
72
+ */
48
73
  get autoWidth(): boolean;
74
+ /**
75
+ * Sets the color of the element component.
76
+ * @param value - The color.
77
+ */
49
78
  set color(value: Color);
79
+ /**
80
+ * Gets the color of the element component.
81
+ * @returns The color.
82
+ */
50
83
  get color(): Color;
84
+ /**
85
+ * Sets the font size of the element component.
86
+ * @param value - The font size.
87
+ */
51
88
  set fontSize(value: number);
89
+ /**
90
+ * Gets the font size of the element component.
91
+ * @returns The font size.
92
+ */
52
93
  get fontSize(): number;
94
+ /**
95
+ * Sets the line height of the element component.
96
+ * @param value - The line height.
97
+ */
53
98
  set lineHeight(value: number);
99
+ /**
100
+ * Gets the line height of the element component.
101
+ * @returns The line height.
102
+ */
54
103
  get lineHeight(): number;
104
+ /**
105
+ * Sets the pivot of the element component.
106
+ * @param value - The pivot.
107
+ */
55
108
  set pivot(value: Vec2);
109
+ /**
110
+ * Gets the pivot of the element component.
111
+ * @returns The pivot.
112
+ */
56
113
  get pivot(): Vec2;
114
+ /**
115
+ * Sets the text of the element component.
116
+ * @param value - The text.
117
+ */
57
118
  set text(value: string);
119
+ /**
120
+ * Gets the text of the element component.
121
+ * @returns The text.
122
+ */
58
123
  get text(): string;
59
124
  /**
60
125
  * Sets the type of the element component.
@@ -66,9 +131,25 @@ declare class ElementComponentElement extends ComponentElement {
66
131
  * @returns The type.
67
132
  */
68
133
  get type(): 'group' | 'image' | 'text';
134
+ /**
135
+ * Sets the width of the element component.
136
+ * @param value - The width.
137
+ */
69
138
  set width(value: number);
139
+ /**
140
+ * Gets the width of the element component.
141
+ * @returns The width.
142
+ */
70
143
  get width(): number;
144
+ /**
145
+ * Sets whether the element component should wrap lines.
146
+ * @param value - Whether to wrap lines.
147
+ */
71
148
  set wrapLines(value: boolean);
149
+ /**
150
+ * Gets whether the element component should wrap lines.
151
+ * @returns Whether to wrap lines.
152
+ */
72
153
  get wrapLines(): boolean;
73
154
  static get observedAttributes(): string[];
74
155
  attributeChangedCallback(name: string, _oldValue: string, newValue: string): void;
@@ -2,8 +2,9 @@ import { Color, LightComponent } from 'playcanvas';
2
2
  import { ComponentElement } from './component';
3
3
  /**
4
4
  * The LightComponentElement interface provides properties and methods for manipulating
5
- * `<pc-light>` elements. The LightComponentElement interface also inherits the properties and
6
- * methods of the {@link HTMLElement} interface.
5
+ * {@link https://developer.playcanvas.com/user-manual/engine/web-components/tags/pc-light/ | `<pc-light>`} elements.
6
+ * The LightComponentElement interface also inherits the properties and methods of the
7
+ * {@link HTMLElement} interface.
7
8
  *
8
9
  * @category Components
9
10
  */
@@ -41,7 +42,7 @@ declare class LightComponentElement extends ComponentElement {
41
42
  vsmBias: number;
42
43
  };
43
44
  /**
44
- * Gets the light component.
45
+ * Gets the underlying PlayCanvas light component.
45
46
  * @returns The light component.
46
47
  */
47
48
  get component(): LightComponent | null;
@@ -2,8 +2,9 @@ import { AudioListenerComponent } from 'playcanvas';
2
2
  import { ComponentElement } from './component';
3
3
  /**
4
4
  * The ListenerComponentElement interface provides properties and methods for manipulating
5
- * `<pc-listener>` elements. The ListenerComponentElement interface also inherits the properties
6
- * and methods of the {@link HTMLElement} interface.
5
+ * {@link https://developer.playcanvas.com/user-manual/engine/web-components/tags/pc-listener/ | `<pc-listener>`} elements.
6
+ * The ListenerComponentElement interface also inherits the properties and methods of the
7
+ * {@link HTMLElement} interface.
7
8
  *
8
9
  * @category Components
9
10
  */
@@ -11,7 +12,7 @@ declare class ListenerComponentElement extends ComponentElement {
11
12
  /** @ignore */
12
13
  constructor();
13
14
  /**
14
- * Gets the audio listener component.
15
+ * Gets the underlying PlayCanvas audio listener component.
15
16
  * @returns The audio listener component.
16
17
  */
17
18
  get component(): AudioListenerComponent | null;
@@ -2,8 +2,9 @@ import { RenderComponent, StandardMaterial } from 'playcanvas';
2
2
  import { ComponentElement } from './component';
3
3
  /**
4
4
  * The RenderComponentElement interface provides properties and methods for manipulating
5
- * `<pc-render>` elements. The RenderComponentElement interface also inherits the properties and
6
- * methods of the {@link HTMLElement} interface.
5
+ * {@link https://developer.playcanvas.com/user-manual/engine/web-components/tags/pc-render/ | `<pc-render>`} elements.
6
+ * The RenderComponentElement interface also inherits the properties and methods of the
7
+ * {@link HTMLElement} interface.
7
8
  *
8
9
  * @category Components
9
10
  */
@@ -21,7 +22,7 @@ declare class RenderComponentElement extends ComponentElement {
21
22
  receiveShadows: boolean;
22
23
  };
23
24
  /**
24
- * Gets the render component.
25
+ * Gets the underlying PlayCanvas render component.
25
26
  * @returns The render component.
26
27
  */
27
28
  get component(): RenderComponent | null;