@playcademy/sdk 0.21.1-beta.2 → 0.22.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.ts +2 -4
- package/dist/index.js +1 -1
- package/dist/internal.d.ts +15 -17
- package/dist/internal.js +1 -1
- package/dist/server/edge.js +1 -1
- package/dist/server.js +1 -1
- package/dist/types.d.ts +2 -4
- package/package.json +1 -1
package/dist/index.d.ts
CHANGED
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@@ -1525,7 +1525,6 @@ declare abstract class PlaycademyBaseClient {
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* - Detects the runtime environment (iframe vs standalone)
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* - Configures the client with the appropriate context
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* - Sets up event listeners for token refresh
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-
* - Exposes the client for debugging in development mode
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*
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* @param options - Optional configuration overrides
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* @param options.baseUrl - Override the base URL for API requests
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@@ -2679,9 +2678,8 @@ declare class PlaycademyClient extends PlaycademyBaseClient {
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/**
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* Game runtime lifecycle and asset loading.
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* - `exit()` - Return to Cademy hub
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-
* - `getGameToken()` - Get short-lived auth token
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* - `assets.url()`, `assets.json()`, `assets.fetch()` - Load game assets
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-
* - `
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+
* - `onPause(handler)`, `onResume(handler)` - Handle visibility changes
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*/
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runtime: {
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exit: () => void;
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@@ -2767,7 +2765,7 @@ declare class PlaycademyClient extends PlaycademyBaseClient {
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};
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};
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/**
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-
* Game score submission
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* Game score submission.
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* - `submit(score, metadata?)` - Record a game score
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*/
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scores: {
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package/dist/index.js
CHANGED
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@@ -3762,7 +3762,7 @@ async function request({
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return rawText && rawText.length > 0 ? rawText : undefined;
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}
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// src/version.ts
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-
var SDK_VERSION = "0.
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+
var SDK_VERSION = "0.22.0";
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// src/clients/base.ts
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class PlaycademyBaseClient {
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package/dist/internal.d.ts
CHANGED
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@@ -5273,7 +5273,6 @@ declare abstract class PlaycademyBaseClient {
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* - Detects the runtime environment (iframe vs standalone)
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* - Configures the client with the appropriate context
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* - Sets up event listeners for token refresh
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-
* - Exposes the client for debugging in development mode
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*
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* @param options - Optional configuration overrides
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* @param options.baseUrl - Override the base URL for API requests
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@@ -6797,7 +6796,6 @@ declare class PlaycademyInternalClient extends PlaycademyBaseClient {
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/**
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* Game runtime lifecycle and asset loading.
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* - `exit()` - Return to Cademy hub
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-
* - `getGameToken()` - Get short-lived auth token
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* - `assets.url()`, `assets.json()`, `assets.fetch()` - Load game assets
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*/
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runtime: {
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@@ -6847,9 +6845,9 @@ declare class PlaycademyInternalClient extends PlaycademyBaseClient {
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};
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/**
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* Platform authentication (better-auth integration).
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-
* - `login(email, password)` - Authenticate user
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+
* - `login({ email, password })` - Authenticate user
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* - `logout()` - End session
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-
* - `
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+
* - `apiKeys.create()`, `apiKeys.list()`, `apiKeys.revoke(keyId)` - Manage API keys
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*/
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auth: {
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login: (credentials: {
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@@ -6878,7 +6876,7 @@ declare class PlaycademyInternalClient extends PlaycademyBaseClient {
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};
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/**
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* Administrative operations for platform management.
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-
* - `games.
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* - `games.pauseGame(gameId)`, `games.resumeGame(gameId)` - Control game availability
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*/
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admin: {
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games: {
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@@ -6887,10 +6885,11 @@ declare class PlaycademyInternalClient extends PlaycademyBaseClient {
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};
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};
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/**
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-
* Developer
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* - `
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* - `
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* - `
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* Developer status and game management.
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* - `status.apply()`, `status.get()` - Request and check developer access
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* - `games.deploy(slug, options)` - Deploy a game
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* - `games.secrets`, `games.database`, `games.kv`, `games.bucket`,
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* `games.domains`, `games.logs` - Manage game resources
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*/
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dev: {
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status: {
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@@ -7001,11 +7000,10 @@ declare class PlaycademyInternalClient extends PlaycademyBaseClient {
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};
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};
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/**
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-
* Game directory and
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+
* Game directory and game tokens.
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* - `list()` - Get all games
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-
* - `fetch(
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-
* - `
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-
* - `getGameToken(gameId)` - Get short-lived game auth token
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* - `fetch(idOrSlug)` - Get game by ID or slug
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* - `token.create(gameId, { apply })` - Mint a short-lived game auth token
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*/
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games: {
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fetch: (gameIdOrSlug: string, options?: TTLCacheConfig) => Promise<FetchedGame>;
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@@ -7033,9 +7031,9 @@ declare class PlaycademyInternalClient extends PlaycademyBaseClient {
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};
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};
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/**
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-
*
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-
* - `
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-
* - `
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* Per-game leaderboards.
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* - `fetch(options)` - Fetch a game's leaderboard entries
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* - `getUserRank(gameId, userId)` - Get a user's rank in a game
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*/
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leaderboard: {
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fetch: (options?: LeaderboardOptions) => Promise<GameLeaderboardEntry[]>;
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@@ -7055,7 +7053,7 @@ declare class PlaycademyInternalClient extends PlaycademyBaseClient {
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/**
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* Score submission and user score queries.
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* - `submit(gameId, score, metadata?)` - Record a game score
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-
* - `getByUser(userId)` - Get
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+
* - `getByUser(gameId, userId)` - Get a user's scores for a game
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*/
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scores: {
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submit: (gameId: string, score: number, metadata?: Record<string, unknown>) => Promise<ScoreSubmission>;
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package/dist/internal.js
CHANGED
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@@ -4672,7 +4672,7 @@ async function request({
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return rawText && rawText.length > 0 ? rawText : undefined;
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}
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// src/version.ts
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-
var SDK_VERSION = "0.
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+
var SDK_VERSION = "0.22.0";
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// src/clients/base.ts
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class PlaycademyBaseClient {
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package/dist/server/edge.js
CHANGED
package/dist/server.js
CHANGED
package/dist/types.d.ts
CHANGED
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@@ -3104,7 +3104,6 @@ declare abstract class PlaycademyBaseClient {
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* - Detects the runtime environment (iframe vs standalone)
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* - Configures the client with the appropriate context
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* - Sets up event listeners for token refresh
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-
* - Exposes the client for debugging in development mode
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*
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* @param options - Optional configuration overrides
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* @param options.baseUrl - Override the base URL for API requests
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@@ -3660,9 +3659,8 @@ declare class PlaycademyClient extends PlaycademyBaseClient {
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/**
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* Game runtime lifecycle and asset loading.
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* - `exit()` - Return to Cademy hub
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3663
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-
* - `getGameToken()` - Get short-lived auth token
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3664
3662
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* - `assets.url()`, `assets.json()`, `assets.fetch()` - Load game assets
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3665
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-
* - `
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3663
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+
* - `onPause(handler)`, `onResume(handler)` - Handle visibility changes
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3666
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*/
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3667
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runtime: {
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exit: () => void;
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@@ -3748,7 +3746,7 @@ declare class PlaycademyClient extends PlaycademyBaseClient {
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};
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};
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/**
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3751
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-
* Game score submission
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3749
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+
* Game score submission.
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3752
3750
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* - `submit(score, metadata?)` - Record a game score
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3753
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*/
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3754
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scores: {
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