@playcademy/sdk 0.2.1 → 0.2.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +20 -17
- package/dist/index.d.ts +247 -202
- package/dist/index.js +1280 -1381
- package/dist/internal.d.ts +2337 -2124
- package/dist/internal.js +2455 -2600
- package/dist/server.d.ts +6 -5
- package/dist/server.js +14 -1
- package/dist/types.d.ts +432 -220
- package/package.json +3 -3
package/dist/types.d.ts
CHANGED
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@@ -1,8 +1,7 @@
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-
import * as _playcademy_realtime_server_types from '@playcademy/realtime/server/types';
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import * as _playcademy_timeback_types from '@playcademy/timeback/types';
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import { CourseConfig, OrganizationConfig, ComponentConfig, ResourceConfig, ComponentResourceConfig } from '@playcademy/timeback/types';
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import * as drizzle_orm_pg_core from 'drizzle-orm/pg-core';
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import { z } from 'zod';
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import * as _playcademy_timeback_types from '@playcademy/timeback/types';
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import { CourseConfig, OrganizationConfig, ComponentConfig, ResourceConfig, ComponentResourceConfig } from '@playcademy/timeback/types';
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import { AUTH_PROVIDER_IDS } from '@playcademy/constants';
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/**
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@@ -2453,13 +2452,66 @@ type MapObject = typeof mapObjects.$inferSelect;
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type User = typeof users.$inferSelect;
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type UserRoleEnumType = (typeof userRoleEnum.enumValues)[number];
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type DeveloperStatusResponse = z.infer<typeof DeveloperStatusResponseSchema>;
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/**
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* TimeBack enrollment information for a game.
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*/
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type UserEnrollment = {
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gameId?: string;
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courseId: string;
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grade: number;
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subject: string;
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orgId?: string;
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};
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/**
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* TimeBack user role (matches OneRoster spec).
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*/
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type TimebackUserRole = 'administrator' | 'aide' | 'guardian' | 'parent' | 'proctor' | 'relative' | 'student' | 'teacher';
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/**
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* Organization type (matches OneRoster spec).
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*/
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type TimebackOrgType = 'department' | 'school' | 'district' | 'local' | 'state' | 'national';
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/**
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* TimeBack organization data for a user.
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* Represents schools, districts, or other educational organizations.
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*/
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type UserOrganization = {
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/** Organization ID (OneRoster sourcedId) */
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id: string;
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/** Organization name */
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name: string | null;
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/** Organization type (school, district, etc.) */
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type: TimebackOrgType | string;
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/** Whether this is the user's primary organization */
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isPrimary: boolean;
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};
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/**
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* TimeBack student profile (role + organizations).
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* Subset of UserTimebackData returned by OneRoster API.
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*/
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type TimebackStudentProfile = {
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/** User's primary role in TimeBack (student, parent, teacher, etc.) */
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role: TimebackUserRole;
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/** User's organizations (schools/districts) */
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organizations: UserOrganization[];
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};
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/**
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* TimeBack-related data for a user.
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*/
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type UserTimebackData = TimebackStudentProfile & {
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/** User's TimeBack ID (sourcedId) */
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id: string;
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/** Course enrollments */
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enrollments: UserEnrollment[];
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};
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/**
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* User data with authentication provider information.
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* Returned by the /users/me endpoint with additional auth context.
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*/
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type AuthenticatedUser = User & {
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type AuthenticatedUser = Omit<User, 'timebackId'> & {
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/** Whether the user authenticated via Timeback SSO */
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hasTimebackAccount: boolean;
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/** TimeBack data (id, role, enrollments, organizations) - only present if user has a timeback account */
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timeback?: UserTimebackData;
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};
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/**
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inProgress?: string;
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};
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/** Permitted HTTP verbs */
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type Method = 'GET' | 'POST' | 'PUT' | 'PATCH' | 'DELETE';
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/**
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* Connection monitoring types
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*
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@@ -2720,6 +2775,180 @@ type EndActivityResponse = {
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*/
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type ConnectionState = 'online' | 'offline' | 'degraded';
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/**
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* Connection Manager
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*
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* Manages connection monitoring and integrates it with the Playcademy client.
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* Handles event wiring, state management, and disconnect callbacks.
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*
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* In iframe mode, disables local monitoring and listens to platform connection
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* state broadcasts instead (avoids duplicate heartbeats).
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*/
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/**
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* Configuration for the ConnectionManager.
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*/
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interface ConnectionManagerConfig {
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/** Base URL for API requests (used for heartbeat pings) */
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baseUrl: string;
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/** Authentication context (iframe vs standalone) for alert routing */
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authContext?: {
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isInIframe: boolean;
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};
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/** Handler to call when connection issues are detected */
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onDisconnect?: DisconnectHandler;
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/** Callback to emit connection change events to the client */
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onConnectionChange?: (state: ConnectionState, reason: string) => void;
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}
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/**
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* Manages connection monitoring for the Playcademy client.
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*
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* The ConnectionManager serves as an integration layer between the low-level
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* ConnectionMonitor and the PlaycademyClient. It handles:
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* - Event wiring and coordination
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* - Disconnect callbacks with context
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* - Platform-level alert integration
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* - Request success/failure tracking
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*
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* This class is used internally by PlaycademyClient and typically not
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* instantiated directly by game developers.
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*
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* @see {@link ConnectionMonitor} for the underlying monitoring implementation
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* @see {@link PlaycademyClient.onDisconnect} for the public API
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*/
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declare class ConnectionManager {
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private monitor?;
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private authContext?;
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private disconnectHandler?;
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private connectionChangeCallback?;
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private currentState;
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private additionalDisconnectHandlers;
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/**
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* Creates a new ConnectionManager instance.
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*
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* @param config - Configuration options for the manager
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*
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* @example
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* ```typescript
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* const manager = new ConnectionManager({
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* baseUrl: 'https://api.playcademy.com',
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* authContext: { isInIframe: false },
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* onDisconnect: (context) => {
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* console.log(`Disconnected: ${context.state}`)
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* },
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* onConnectionChange: (state, reason) => {
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* console.log(`Connection changed: ${state}`)
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* }
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* })
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* ```
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*/
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constructor(config: ConnectionManagerConfig);
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/**
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* Gets the current connection state.
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*
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* @returns The current connection state ('online', 'offline', or 'degraded')
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*
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* @example
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* ```typescript
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* const state = manager.getState()
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* if (state === 'offline') {
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* console.log('No connection')
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* }
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* ```
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*/
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getState(): ConnectionState;
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/**
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* Manually triggers a connection check immediately.
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*
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* Forces a heartbeat ping to verify the current connection status.
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* Useful when you need to check connectivity before a critical operation.
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*
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* In iframe mode, this returns the last known state from platform.
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*
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* @returns Promise resolving to the current connection state
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*
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* @example
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* ```typescript
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* const state = await manager.checkNow()
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* if (state === 'online') {
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* await performCriticalOperation()
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* }
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* ```
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*/
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checkNow(): Promise<ConnectionState>;
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/**
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* Reports a successful API request to the connection monitor.
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*
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* This resets the consecutive failure counter and transitions from
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* 'degraded' to 'online' state if applicable.
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*
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* Typically called automatically by the SDK's request wrapper.
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* No-op in iframe mode (platform handles monitoring).
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*/
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reportRequestSuccess(): void;
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/**
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* Reports a failed API request to the connection monitor.
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*
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* Only network errors are tracked (not 4xx/5xx HTTP responses).
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* After consecutive failures exceed the threshold, the state transitions
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* to 'degraded' or 'offline'.
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*
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* Typically called automatically by the SDK's request wrapper.
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* No-op in iframe mode (platform handles monitoring).
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*
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* @param error - The error from the failed request
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*/
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reportRequestFailure(error: unknown): void;
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/**
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* Registers a callback to be called when connection issues are detected.
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*
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* The callback only fires for 'offline' and 'degraded' states, not when
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* recovering to 'online'. This provides a clean API for games to handle
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* disconnect scenarios without being notified of every state change.
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*
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* Works in both iframe and standalone modes transparently.
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*
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* @param callback - Function to call when connection degrades
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* @returns Cleanup function to unregister the callback
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*
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* @example
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* ```typescript
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* const cleanup = manager.onDisconnect(({ state, reason, displayAlert }) => {
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* if (state === 'offline') {
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* displayAlert?.('Connection lost. Saving your progress...', { type: 'error' })
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* saveGameState()
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* }
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* })
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*
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* // Later: cleanup() to unregister
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* ```
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*/
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onDisconnect(callback: DisconnectHandler): () => void;
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/**
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* Stops connection monitoring and performs cleanup.
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*
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* Removes event listeners and clears heartbeat intervals.
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* Should be called when the client is being destroyed.
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*/
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stop(): void;
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/**
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* Sets up listener for platform connection state broadcasts (iframe mode only).
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*/
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private _setupPlatformListener;
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/**
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* Handles connection state changes from the monitor or platform.
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*
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* Coordinates between:
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* 1. Emitting events to the client (for client.on('connectionChange'))
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* 2. Calling the disconnect handler if configured
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* 3. Calling any additional handlers registered via onDisconnect()
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*
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* @param state - The new connection state
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* @param reason - Human-readable reason for the state change
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*/
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private _handleConnectionChange;
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}
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/**
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* @fileoverview Playcademy Messaging System
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*
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@@ -2931,208 +3160,103 @@ declare function init<T extends PlaycademyClient = PlaycademyClient>(this: new (
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*/
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declare function login(baseUrl: string, email: string, password: string): Promise<LoginResponse>;
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/**
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-
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/**
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* @fileoverview Authentication Strategy Pattern
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*
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* Provides different authentication strategies for the Playcademy SDK.
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* Each strategy knows how to add its authentication headers to requests.
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*/
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/**
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* Base interface for authentication strategies
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*/
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interface AuthStrategy {
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/** Get the token value */
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getToken(): string | null;
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/** Get the token type */
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getType(): TokenType;
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/** Get authentication headers for a request */
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getHeaders(): Record<string, string>;
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}
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/**
|
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2938
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-
*
|
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2939
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-
* Provides
|
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3183
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* Base Playcademy SDK client with shared infrastructure.
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* Provides authentication, HTTP requests, events, connection monitoring,
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* and fundamental namespaces used by all clients.
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*
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* Extended by PlaycademyClient (game SDK) and PlaycademyInternalClient (platform SDK).
|
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2940
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*/
|
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2941
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-
declare class
|
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3189
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declare abstract class PlaycademyBaseClient {
|
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2942
3190
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baseUrl: string;
|
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2943
3191
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gameUrl?: string;
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2944
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-
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-
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-
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2947
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-
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-
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2949
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-
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-
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-
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protected authStrategy: AuthStrategy;
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protected gameId?: string;
|
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protected config: Partial<ClientConfig>;
|
|
3195
|
+
protected listeners: EventListeners;
|
|
3196
|
+
protected internalClientSessionId?: string;
|
|
3197
|
+
protected authContext?: {
|
|
3198
|
+
isInIframe: boolean;
|
|
3199
|
+
};
|
|
3200
|
+
protected initPayload?: InitPayload;
|
|
3201
|
+
protected connectionManager?: ConnectionManager;
|
|
2952
3202
|
/**
|
|
2953
3203
|
* Internal session manager for automatic session lifecycle.
|
|
2954
|
-
*
|
|
2955
|
-
* This manager handles starting and ending game sessions automatically.
|
|
2956
|
-
* Game developers don't need to call these methods directly - they're managed
|
|
2957
|
-
* by the SDK during initialization and cleanup.
|
|
2958
|
-
*
|
|
2959
3204
|
* @private
|
|
2960
3205
|
* @internal
|
|
2961
3206
|
*/
|
|
2962
|
-
|
|
2963
|
-
|
|
2964
|
-
|
|
2965
|
-
|
|
2966
|
-
|
|
2967
|
-
|
|
2968
|
-
* @param config.token - Authentication token
|
|
2969
|
-
* @param config.tokenType - Optional token type (auto-detected if not provided)
|
|
2970
|
-
* @param config.gameId - Game ID for automatic session management
|
|
2971
|
-
* @param config.autoStartSession - Automatically start a game session?
|
|
2972
|
-
*/
|
|
3207
|
+
protected _sessionManager: {
|
|
3208
|
+
startSession: (gameId: string) => Promise<{
|
|
3209
|
+
sessionId: string;
|
|
3210
|
+
}>;
|
|
3211
|
+
endSession: (sessionId: string, gameId: string) => Promise<void>;
|
|
3212
|
+
};
|
|
2973
3213
|
constructor(config?: Partial<ClientConfig>);
|
|
2974
3214
|
/**
|
|
2975
3215
|
* Gets the effective base URL for API requests.
|
|
2976
|
-
* Converts relative URLs to absolute URLs in browser environments.
|
|
2977
|
-
* Note: baseUrl already includes /api suffix from constructor.
|
|
2978
|
-
*
|
|
2979
|
-
* @returns The complete base URL for API requests (with /api suffix)
|
|
2980
3216
|
*/
|
|
2981
3217
|
getBaseUrl(): string;
|
|
2982
3218
|
/**
|
|
2983
3219
|
* Gets the effective game backend URL for integration requests.
|
|
2984
|
-
* Throws if gameUrl is not configured.
|
|
2985
|
-
*
|
|
2986
|
-
* @returns The complete game backend URL for API requests (with /api suffix)
|
|
2987
|
-
* @throws PlaycademyError if gameUrl is not set
|
|
2988
3220
|
*/
|
|
2989
|
-
|
|
3221
|
+
protected getGameBackendUrl(): string;
|
|
2990
3222
|
/**
|
|
2991
3223
|
* Simple ping method for testing connectivity.
|
|
2992
|
-
*
|
|
2993
|
-
* @returns 'pong' string response
|
|
2994
3224
|
*/
|
|
2995
3225
|
ping(): string;
|
|
2996
3226
|
/**
|
|
2997
3227
|
* Sets the authentication token for API requests.
|
|
2998
|
-
* Emits an 'authChange' event when the token changes.
|
|
2999
|
-
*
|
|
3000
|
-
* @param token - The authentication token, or null to clear
|
|
3001
|
-
* @param tokenType - Optional token type (auto-detected if not provided)
|
|
3002
3228
|
*/
|
|
3003
3229
|
setToken(token: string | null, tokenType?: TokenType): void;
|
|
3004
3230
|
/**
|
|
3005
3231
|
* Gets the current token type.
|
|
3006
|
-
*
|
|
3007
|
-
* @returns The token type
|
|
3008
3232
|
*/
|
|
3009
3233
|
getTokenType(): TokenType;
|
|
3010
3234
|
/**
|
|
3011
3235
|
* Gets the current authentication token.
|
|
3012
|
-
*
|
|
3013
|
-
* @returns The current token or null if not authenticated
|
|
3014
|
-
*
|
|
3015
|
-
* @example
|
|
3016
|
-
* ```typescript
|
|
3017
|
-
* // Send token to your backend for verification
|
|
3018
|
-
* const token = client.getToken()
|
|
3019
|
-
* const response = await fetch('/api/auth/playcademy', {
|
|
3020
|
-
* method: 'POST',
|
|
3021
|
-
* body: JSON.stringify({ gameToken: token })
|
|
3022
|
-
* })
|
|
3023
|
-
* ```
|
|
3024
3236
|
*/
|
|
3025
3237
|
getToken(): string | null;
|
|
3026
3238
|
/**
|
|
3027
|
-
* Checks if the client has a valid API token
|
|
3028
|
-
*
|
|
3029
|
-
* For games (iframe context): Checks if we have a valid token from the parent.
|
|
3030
|
-
* For Cademy (standalone): Checks if we have a token from better-auth.
|
|
3031
|
-
*
|
|
3032
|
-
* Note: This checks for API authentication, not whether a user has linked
|
|
3033
|
-
* their identity via OAuth.
|
|
3034
|
-
*
|
|
3035
|
-
* @returns true if API token exists, false otherwise
|
|
3036
|
-
*
|
|
3037
|
-
* @example
|
|
3038
|
-
* ```typescript
|
|
3039
|
-
* if (client.isAuthenticated()) {
|
|
3040
|
-
* // Can make API calls
|
|
3041
|
-
* const games = await client.games.list()
|
|
3042
|
-
* } else {
|
|
3043
|
-
* console.error('No API token available')
|
|
3044
|
-
* }
|
|
3045
|
-
* ```
|
|
3239
|
+
* Checks if the client has a valid API token.
|
|
3046
3240
|
*/
|
|
3047
3241
|
isAuthenticated(): boolean;
|
|
3048
3242
|
/**
|
|
3049
3243
|
* Registers a callback to be called when authentication state changes.
|
|
3050
|
-
*
|
|
3051
|
-
* @param callback - Function to call when auth state changes
|
|
3052
3244
|
*/
|
|
3053
3245
|
onAuthChange(callback: (token: string | null) => void): void;
|
|
3054
3246
|
/**
|
|
3055
3247
|
* Registers a callback to be called when connection issues are detected.
|
|
3056
|
-
*
|
|
3057
|
-
* This is a convenience method that filters connection change events to only
|
|
3058
|
-
* fire when the connection degrades (offline or degraded states). Use this
|
|
3059
|
-
* when you want to handle disconnects without being notified of recoveries.
|
|
3060
|
-
*
|
|
3061
|
-
* For all connection state changes, use `client.on('connectionChange', ...)` instead.
|
|
3062
|
-
*
|
|
3063
|
-
* @param callback - Function to call when connection state changes to offline or degraded
|
|
3064
|
-
* @returns Cleanup function to unregister the callback
|
|
3065
|
-
*
|
|
3066
|
-
* @example
|
|
3067
|
-
* ```typescript
|
|
3068
|
-
* const cleanup = client.onDisconnect(({ state, reason, displayAlert }) => {
|
|
3069
|
-
* console.log(`Connection ${state}: ${reason}`)
|
|
3070
|
-
*
|
|
3071
|
-
* if (state === 'offline') {
|
|
3072
|
-
* // Save state and return to game lobby
|
|
3073
|
-
* displayAlert?.('Connection lost. Your progress has been saved.', { type: 'error' })
|
|
3074
|
-
* saveGameState()
|
|
3075
|
-
* returnToLobby()
|
|
3076
|
-
* } else if (state === 'degraded') {
|
|
3077
|
-
* displayAlert?.('Slow connection detected.', { type: 'warning' })
|
|
3078
|
-
* }
|
|
3079
|
-
* })
|
|
3080
|
-
*
|
|
3081
|
-
* // Later: cleanup() to unregister
|
|
3082
|
-
* ```
|
|
3083
|
-
*
|
|
3084
|
-
* @see Connection monitoring documentation in SDK Browser docs for detailed usage examples
|
|
3085
|
-
* @see {@link ConnectionManager.onDisconnect} for the underlying implementation
|
|
3086
3248
|
*/
|
|
3087
3249
|
onDisconnect(callback: (context: DisconnectContext) => void | Promise<void>): () => void;
|
|
3088
3250
|
/**
|
|
3089
3251
|
* Gets the current connection state.
|
|
3090
|
-
*
|
|
3091
|
-
* Returns the last known connection state without triggering a new check.
|
|
3092
|
-
* Use `checkConnection()` to force an immediate verification.
|
|
3093
|
-
*
|
|
3094
|
-
* @returns Current connection state ('online', 'offline', 'degraded') or 'unknown' if monitoring is disabled
|
|
3095
|
-
*
|
|
3096
|
-
* @example
|
|
3097
|
-
* ```typescript
|
|
3098
|
-
* const state = client.getConnectionState()
|
|
3099
|
-
* if (state === 'offline') {
|
|
3100
|
-
* console.log('No connection available')
|
|
3101
|
-
* }
|
|
3102
|
-
* ```
|
|
3103
|
-
*
|
|
3104
|
-
* @see {@link checkConnection} to trigger an immediate connection check
|
|
3105
|
-
* @see {@link ConnectionManager.getState} for the underlying implementation
|
|
3106
3252
|
*/
|
|
3107
3253
|
getConnectionState(): ConnectionState | 'unknown';
|
|
3108
3254
|
/**
|
|
3109
3255
|
* Manually triggers a connection check immediately.
|
|
3110
|
-
*
|
|
3111
|
-
* Forces a heartbeat ping to verify connectivity right now, bypassing the normal
|
|
3112
|
-
* interval. Useful when you need to verify connection status before a critical
|
|
3113
|
-
* operation (e.g., saving important game state).
|
|
3114
|
-
*
|
|
3115
|
-
* @returns Promise resolving to the current connection state after verification
|
|
3116
|
-
*
|
|
3117
|
-
* @example
|
|
3118
|
-
* ```typescript
|
|
3119
|
-
* // Check before critical operation
|
|
3120
|
-
* const state = await client.checkConnection()
|
|
3121
|
-
* if (state !== 'online') {
|
|
3122
|
-
* alert('Please check your internet connection before saving')
|
|
3123
|
-
* return
|
|
3124
|
-
* }
|
|
3125
|
-
*
|
|
3126
|
-
* await client.games.saveState(importantData)
|
|
3127
|
-
* ```
|
|
3128
|
-
*
|
|
3129
|
-
* @see {@link getConnectionState} to get the last known state without checking
|
|
3130
|
-
* @see {@link ConnectionManager.checkNow} for the underlying implementation
|
|
3131
3256
|
*/
|
|
3132
3257
|
checkConnection(): Promise<ConnectionState | 'unknown'>;
|
|
3133
3258
|
/**
|
|
3134
3259
|
* Sets the authentication context for the client.
|
|
3135
|
-
* This is called during initialization to store environment info.
|
|
3136
3260
|
* @internal
|
|
3137
3261
|
*/
|
|
3138
3262
|
_setAuthContext(context: {
|
|
@@ -3140,28 +3264,14 @@ declare class PlaycademyClient {
|
|
|
3140
3264
|
}): void;
|
|
3141
3265
|
/**
|
|
3142
3266
|
* Registers an event listener for client events.
|
|
3143
|
-
*
|
|
3144
|
-
* @param event - The event type to listen for
|
|
3145
|
-
* @param callback - Function to call when the event is emitted
|
|
3146
3267
|
*/
|
|
3147
3268
|
on<E extends keyof ClientEvents>(event: E, callback: (payload: ClientEvents[E]) => void): void;
|
|
3148
3269
|
/**
|
|
3149
3270
|
* Emits an event to all registered listeners.
|
|
3150
|
-
*
|
|
3151
|
-
* @param event - The event type to emit
|
|
3152
|
-
* @param payload - The event payload
|
|
3153
3271
|
*/
|
|
3154
|
-
|
|
3272
|
+
protected emit<E extends keyof ClientEvents>(event: E, payload: ClientEvents[E]): void;
|
|
3155
3273
|
/**
|
|
3156
3274
|
* Makes an authenticated HTTP request to the platform API.
|
|
3157
|
-
*
|
|
3158
|
-
* @param path - API endpoint path
|
|
3159
|
-
* @param method - HTTP method
|
|
3160
|
-
* @param options - Optional request configuration
|
|
3161
|
-
* @param options.body - Request body
|
|
3162
|
-
* @param options.headers - Additional headers
|
|
3163
|
-
* @param options.raw - If true, returns raw Response instead of parsing
|
|
3164
|
-
* @returns Promise resolving to the response data or raw Response
|
|
3165
3275
|
*/
|
|
3166
3276
|
protected request<T>(path: string, method: Method, options?: {
|
|
3167
3277
|
body?: unknown;
|
|
@@ -3170,49 +3280,64 @@ declare class PlaycademyClient {
|
|
|
3170
3280
|
}): Promise<T>;
|
|
3171
3281
|
/**
|
|
3172
3282
|
* Makes an authenticated HTTP request to the game's backend Worker.
|
|
3173
|
-
* Uses gameUrl if set, otherwise falls back to platform API.
|
|
3174
|
-
*
|
|
3175
|
-
* @param path - API endpoint path
|
|
3176
|
-
* @param method - HTTP method
|
|
3177
|
-
* @param body - Request body (optional)
|
|
3178
|
-
* @param headers - Additional headers (optional)
|
|
3179
|
-
* @param raw - If true, returns raw Response instead of parsing (optional)
|
|
3180
|
-
* @returns Promise resolving to the response data or raw Response
|
|
3181
3283
|
*/
|
|
3182
3284
|
protected requestGameBackend<T>(path: string, method: Method, body?: unknown, headers?: Record<string, string>, raw?: boolean): Promise<T>;
|
|
3183
3285
|
/**
|
|
3184
3286
|
* Ensures a gameId is available, throwing an error if not.
|
|
3185
|
-
*
|
|
3186
|
-
* @returns The gameId
|
|
3187
|
-
* @throws PlaycademyError if no gameId is configured
|
|
3188
3287
|
*/
|
|
3189
|
-
|
|
3288
|
+
protected _ensureGameId(): string;
|
|
3190
3289
|
/**
|
|
3191
3290
|
* Detects and sets the authentication context (iframe vs standalone).
|
|
3192
|
-
* Safe to call in any environment - isInIframe handles browser detection.
|
|
3193
3291
|
*/
|
|
3194
3292
|
private _detectAuthContext;
|
|
3195
3293
|
/**
|
|
3196
3294
|
* Initializes connection monitoring if enabled.
|
|
3197
|
-
* Safe to call in any environment - only runs in browser.
|
|
3198
3295
|
*/
|
|
3199
3296
|
private _initializeConnectionMonitor;
|
|
3200
3297
|
/**
|
|
3201
3298
|
* Initializes an internal game session for automatic session management.
|
|
3202
|
-
* Only starts a session if:
|
|
3203
|
-
* 1. A gameId is configured
|
|
3204
|
-
* 2. No session already exists
|
|
3205
|
-
* 3. autoStartSession is enabled (defaults to false)
|
|
3206
3299
|
*/
|
|
3207
3300
|
private _initializeInternalSession;
|
|
3208
|
-
/**
|
|
3301
|
+
/**
|
|
3302
|
+
* Current user data and inventory management.
|
|
3303
|
+
* - `me()` - Get authenticated user profile
|
|
3304
|
+
* - `inventory.get()` - List user's items
|
|
3305
|
+
* - `inventory.add(slug, qty)` - Award items to user
|
|
3306
|
+
*/
|
|
3307
|
+
users: {
|
|
3308
|
+
me: () => Promise<AuthenticatedUser>;
|
|
3309
|
+
inventory: {
|
|
3310
|
+
get: () => Promise<InventoryItemWithItem[]>;
|
|
3311
|
+
add: (identifier: string, qty: number) => Promise<InventoryMutationResponse>;
|
|
3312
|
+
remove: (identifier: string, qty: number) => Promise<InventoryMutationResponse>;
|
|
3313
|
+
quantity: (identifier: string) => Promise<number>;
|
|
3314
|
+
has: (identifier: string, minQuantity?: number) => Promise<boolean>;
|
|
3315
|
+
};
|
|
3316
|
+
};
|
|
3317
|
+
}
|
|
3318
|
+
|
|
3319
|
+
/**
|
|
3320
|
+
* Playcademy SDK client for game developers.
|
|
3321
|
+
* Provides namespaced access to platform features for games running inside Cademy.
|
|
3322
|
+
*/
|
|
3323
|
+
declare class PlaycademyClient extends PlaycademyBaseClient {
|
|
3324
|
+
/**
|
|
3325
|
+
* Connect external identity providers to the user's Playcademy account.
|
|
3326
|
+
* - `connect(provider)` - Link Discord, Google, etc. via OAuth popup
|
|
3327
|
+
*/
|
|
3209
3328
|
identity: {
|
|
3210
3329
|
connect: (options: AuthOptions) => Promise<AuthResult>;
|
|
3211
3330
|
_getContext: () => {
|
|
3212
3331
|
isInIframe: boolean;
|
|
3213
3332
|
};
|
|
3214
3333
|
};
|
|
3215
|
-
/**
|
|
3334
|
+
/**
|
|
3335
|
+
* Game runtime lifecycle and asset loading.
|
|
3336
|
+
* - `exit()` - Return to Cademy hub
|
|
3337
|
+
* - `getGameToken()` - Get short-lived auth token
|
|
3338
|
+
* - `assets.url()`, `assets.json()`, `assets.fetch()` - Load game assets
|
|
3339
|
+
* - `on('pause')`, `on('resume')` - Handle visibility changes
|
|
3340
|
+
*/
|
|
3216
3341
|
runtime: {
|
|
3217
3342
|
getGameToken: (gameId: string, options?: {
|
|
3218
3343
|
apply?: boolean;
|
|
@@ -3247,42 +3372,58 @@ declare class PlaycademyClient {
|
|
|
3247
3372
|
arrayBuffer: (path: string) => Promise<ArrayBuffer>;
|
|
3248
3373
|
};
|
|
3249
3374
|
};
|
|
3250
|
-
/**
|
|
3251
|
-
|
|
3252
|
-
|
|
3253
|
-
|
|
3254
|
-
|
|
3255
|
-
|
|
3256
|
-
|
|
3257
|
-
|
|
3258
|
-
|
|
3259
|
-
|
|
3260
|
-
|
|
3261
|
-
|
|
3375
|
+
/**
|
|
3376
|
+
* TimeBack integration for activity tracking and user context.
|
|
3377
|
+
*
|
|
3378
|
+
* User context (cached from init, refreshable):
|
|
3379
|
+
* - `user.role` - User's role (student, parent, teacher, etc.)
|
|
3380
|
+
* - `user.enrollments` - Courses the player is enrolled in for this game
|
|
3381
|
+
* - `user.organizations` - Schools/districts the player belongs to
|
|
3382
|
+
* - `user.fetch()` - Refresh user context from server
|
|
3383
|
+
*
|
|
3384
|
+
* Activity tracking:
|
|
3385
|
+
* - `startActivity(metadata)` - Begin tracking an activity
|
|
3386
|
+
* - `pauseActivity()` / `resumeActivity()` - Pause/resume timer
|
|
3387
|
+
* - `endActivity(scoreData)` - Submit activity results to TimeBack
|
|
3388
|
+
*/
|
|
3262
3389
|
timeback: {
|
|
3390
|
+
readonly user: TimebackUser;
|
|
3263
3391
|
startActivity: (metadata: _playcademy_timeback_types.ActivityData) => void;
|
|
3264
3392
|
pauseActivity: () => void;
|
|
3265
3393
|
resumeActivity: () => void;
|
|
3266
3394
|
endActivity: (data: _playcademy_timeback_types.EndActivityScoreData) => Promise<EndActivityResponse>;
|
|
3267
3395
|
};
|
|
3268
|
-
/**
|
|
3396
|
+
/**
|
|
3397
|
+
* Playcademy Credits (platform currency) management.
|
|
3398
|
+
* - `get()` - Get user's credit balance
|
|
3399
|
+
* - `add(amount)` - Award credits to user
|
|
3400
|
+
*/
|
|
3269
3401
|
credits: {
|
|
3270
3402
|
balance: () => Promise<number>;
|
|
3271
3403
|
add: (amount: number) => Promise<number>;
|
|
3272
3404
|
spend: (amount: number) => Promise<number>;
|
|
3273
3405
|
};
|
|
3274
|
-
/**
|
|
3406
|
+
/**
|
|
3407
|
+
* Game score submission and leaderboards.
|
|
3408
|
+
* - `submit(gameId, score, metadata?)` - Record a game score
|
|
3409
|
+
*/
|
|
3275
3410
|
scores: {
|
|
3276
3411
|
submit: (gameId: string, score: number, metadata?: Record<string, unknown>) => Promise<ScoreSubmission>;
|
|
3277
3412
|
};
|
|
3278
|
-
/**
|
|
3413
|
+
/**
|
|
3414
|
+
* Realtime multiplayer authentication.
|
|
3415
|
+
* - `getToken()` - Get token for WebSocket/realtime connections
|
|
3416
|
+
*/
|
|
3279
3417
|
realtime: {
|
|
3280
3418
|
token: {
|
|
3281
3419
|
get: () => Promise<RealtimeTokenResponse>;
|
|
3282
3420
|
};
|
|
3283
|
-
open(channel?: string, url?: string): Promise<_playcademy_realtime_server_types.RealtimeChannel>;
|
|
3284
3421
|
};
|
|
3285
|
-
/**
|
|
3422
|
+
/**
|
|
3423
|
+
* Make requests to your game's custom backend API routes.
|
|
3424
|
+
* - `get(path)`, `post(path, body)`, `put()`, `delete()` - HTTP methods
|
|
3425
|
+
* - Routes are relative to your game's deployment (e.g., '/hello' → your-game.playcademy.gg/api/hello)
|
|
3426
|
+
*/
|
|
3286
3427
|
backend: {
|
|
3287
3428
|
get<T = unknown>(path: string, headers?: Record<string, string>): Promise<T>;
|
|
3288
3429
|
post<T = unknown>(path: string, body?: unknown, headers?: Record<string, string>): Promise<T>;
|
|
@@ -3303,9 +3444,70 @@ declare class PlaycademyClient {
|
|
|
3303
3444
|
};
|
|
3304
3445
|
}
|
|
3305
3446
|
|
|
3447
|
+
/**
|
|
3448
|
+
* Type definitions for the game timeback namespace.
|
|
3449
|
+
*
|
|
3450
|
+
* Re-exports core types from @playcademy/data for SDK consumers,
|
|
3451
|
+
* plus SDK-specific types like TimebackInitContext.
|
|
3452
|
+
*/
|
|
3453
|
+
|
|
3454
|
+
/**
|
|
3455
|
+
* A TimeBack enrollment for the current game session.
|
|
3456
|
+
* Alias for UserEnrollment without the optional gameId.
|
|
3457
|
+
*/
|
|
3458
|
+
type TimebackEnrollment = Omit<UserEnrollment, 'gameId'>;
|
|
3459
|
+
/**
|
|
3460
|
+
* A TimeBack organization (school/district) for the current user.
|
|
3461
|
+
* Alias for UserOrganization.
|
|
3462
|
+
*/
|
|
3463
|
+
type TimebackOrganization = UserOrganization;
|
|
3464
|
+
/**
|
|
3465
|
+
* TimeBack context passed during game initialization.
|
|
3466
|
+
* This is sent from the platform (cademy) to the game iframe via postMessage.
|
|
3467
|
+
*/
|
|
3468
|
+
interface TimebackInitContext {
|
|
3469
|
+
/** User's TimeBack ID */
|
|
3470
|
+
id: string;
|
|
3471
|
+
/** User's role in TimeBack (student, parent, teacher, etc.) */
|
|
3472
|
+
role: TimebackUserRole;
|
|
3473
|
+
/** User's enrollments for this game (one per grade/subject combo) */
|
|
3474
|
+
enrollments: TimebackEnrollment[];
|
|
3475
|
+
/** User's organizations (schools/districts) */
|
|
3476
|
+
organizations: TimebackOrganization[];
|
|
3477
|
+
}
|
|
3478
|
+
/**
|
|
3479
|
+
* TimeBack user context with current data (may be stale from init).
|
|
3480
|
+
* Use `fetch()` to get fresh data from the server.
|
|
3481
|
+
*/
|
|
3482
|
+
interface TimebackUserContext {
|
|
3483
|
+
/** User's TimeBack ID */
|
|
3484
|
+
id: string | undefined;
|
|
3485
|
+
/** User's role in TimeBack (student, parent, teacher, etc.) */
|
|
3486
|
+
role: TimebackUserRole | undefined;
|
|
3487
|
+
/** User's enrollments for this game */
|
|
3488
|
+
enrollments: TimebackEnrollment[];
|
|
3489
|
+
/** User's organizations (schools/districts) */
|
|
3490
|
+
organizations: TimebackOrganization[];
|
|
3491
|
+
}
|
|
3492
|
+
/**
|
|
3493
|
+
* TimeBack user object with both cached getters and fetch method.
|
|
3494
|
+
*/
|
|
3495
|
+
interface TimebackUser extends TimebackUserContext {
|
|
3496
|
+
/**
|
|
3497
|
+
* Fetch TimeBack data from the server (cached for 5 min).
|
|
3498
|
+
* Updates the cached values so subsequent property access returns fresh data.
|
|
3499
|
+
* @param options - Cache options (pass { force: true } to bypass cache)
|
|
3500
|
+
* @returns Promise resolving to fresh user context
|
|
3501
|
+
*/
|
|
3502
|
+
fetch(options?: {
|
|
3503
|
+
force?: boolean;
|
|
3504
|
+
}): Promise<TimebackUserContext>;
|
|
3505
|
+
}
|
|
3506
|
+
|
|
3306
3507
|
/**
|
|
3307
3508
|
* Core client configuration and lifecycle types
|
|
3308
3509
|
*/
|
|
3510
|
+
|
|
3309
3511
|
type TokenType = 'session' | 'apiKey' | 'gameJwt';
|
|
3310
3512
|
interface ClientConfig {
|
|
3311
3513
|
baseUrl: string;
|
|
@@ -3349,6 +3551,8 @@ interface InitPayload {
|
|
|
3349
3551
|
gameId: string;
|
|
3350
3552
|
/** Realtime WebSocket URL */
|
|
3351
3553
|
realtimeUrl?: string;
|
|
3554
|
+
/** Timeback context (if user has a Timeback account) */
|
|
3555
|
+
timeback?: TimebackInitContext;
|
|
3352
3556
|
}
|
|
3353
3557
|
/**
|
|
3354
3558
|
* Simplified user data passed to games via InitPayload
|
|
@@ -3695,29 +3899,37 @@ type DevUploadHooks = {
|
|
|
3695
3899
|
/**
|
|
3696
3900
|
* Platform TimeBack Types
|
|
3697
3901
|
*
|
|
3698
|
-
* Types for TimeBack
|
|
3699
|
-
*
|
|
3902
|
+
* Types for TimeBack data on the platform side.
|
|
3903
|
+
* Unlike game types, these include gameId for cross-game enrollment views.
|
|
3700
3904
|
*/
|
|
3701
3905
|
|
|
3702
3906
|
/**
|
|
3703
|
-
*
|
|
3704
|
-
*
|
|
3907
|
+
* Platform TimeBack user context.
|
|
3908
|
+
* Unlike game context, enrollments include gameId for cross-game views.
|
|
3705
3909
|
*/
|
|
3706
|
-
interface
|
|
3707
|
-
/**
|
|
3708
|
-
|
|
3709
|
-
/**
|
|
3710
|
-
|
|
3711
|
-
/**
|
|
3712
|
-
|
|
3713
|
-
/**
|
|
3714
|
-
|
|
3910
|
+
interface PlatformTimebackUserContext {
|
|
3911
|
+
/** User's TimeBack ID */
|
|
3912
|
+
id: string | undefined;
|
|
3913
|
+
/** User's role in TimeBack (student, parent, teacher, etc.) */
|
|
3914
|
+
role: TimebackUserRole | undefined;
|
|
3915
|
+
/** User's enrollments across ALL games (includes gameId) */
|
|
3916
|
+
enrollments: UserEnrollment[];
|
|
3917
|
+
/** User's organizations (schools/districts) */
|
|
3918
|
+
organizations: UserOrganization[];
|
|
3715
3919
|
}
|
|
3716
3920
|
/**
|
|
3717
|
-
*
|
|
3921
|
+
* Platform TimeBack user object with both cached getters and fetch method.
|
|
3718
3922
|
*/
|
|
3719
|
-
interface
|
|
3720
|
-
|
|
3923
|
+
interface PlatformTimebackUser extends PlatformTimebackUserContext {
|
|
3924
|
+
/**
|
|
3925
|
+
* Fetch TimeBack data from the server (cached for 5 min).
|
|
3926
|
+
* Updates the cached values so subsequent property access returns fresh data.
|
|
3927
|
+
* @param options - Cache options (pass { force: true } to bypass cache)
|
|
3928
|
+
* @returns Promise resolving to user context with full enrollment data
|
|
3929
|
+
*/
|
|
3930
|
+
fetch(options?: {
|
|
3931
|
+
force?: boolean;
|
|
3932
|
+
}): Promise<PlatformTimebackUserContext>;
|
|
3721
3933
|
}
|
|
3722
3934
|
/**
|
|
3723
3935
|
* Combined response type for xp.summary() method
|
|
@@ -3906,4 +4118,4 @@ interface PlaycademyServerClientState {
|
|
|
3906
4118
|
}
|
|
3907
4119
|
|
|
3908
4120
|
export { PlaycademyClient };
|
|
3909
|
-
export type { Achievement, AchievementCurrent, AchievementProgressResponse, AuthCallbackPayload, AuthOptions, AuthProviderType, AuthResult, AuthServerMessage, AuthStateChangePayload, AuthStateUpdate, AuthenticatedUser, BetterAuthApiKey, BetterAuthApiKeyResponse, BetterAuthSignInResponse, BucketFile, CharacterComponent, CharacterComponentWithSpriteUrl, CharacterComponentsOptions, ClientConfig, ClientEvents, ConnectionStatePayload, CreateCharacterData, Currency, DevUploadEvent, DevUploadHooks, DeveloperStatusResponse, DisconnectContext, DisconnectHandler, DisplayAlertPayload,
|
|
4121
|
+
export type { Achievement, AchievementCurrent, AchievementProgressResponse, AuthCallbackPayload, AuthOptions, AuthProviderType, AuthResult, AuthServerMessage, AuthStateChangePayload, AuthStateUpdate, AuthenticatedUser, BetterAuthApiKey, BetterAuthApiKeyResponse, BetterAuthSignInResponse, BucketFile, CharacterComponent, CharacterComponentWithSpriteUrl, CharacterComponentsOptions, ClientConfig, ClientEvents, ConnectionStatePayload, CreateCharacterData, Currency, DevUploadEvent, DevUploadHooks, DeveloperStatusResponse, DisconnectContext, DisconnectHandler, DisplayAlertPayload, EventListeners, ExternalGame, FetchedGame, Game, GameContextPayload, GameLeaderboardEntry, GameSession, GameStateData, GameTokenResponse, GameUser, HostedGame, InitPayload, InventoryItem, InventoryItemWithItem, InventoryMutationResponse, Item, KeyEventPayload, LeaderboardEntry, LevelConfig, LoginResponse, ManifestV1, Map, MapElement, MapElementWithGame, MapObject, MapObjectWithItem, PlatformTimebackUser, PlatformTimebackUserContext, PlaycademyServerClientConfig, PlaycademyServerClientState, PlayerCharacter, RealtimeTokenResponse, ScoreSubmission, ShopCurrency, ShopDisplayItem, ShopViewResponse, SpriteTemplate, SpriteTemplateData, StartSessionResponse, TelemetryPayload, TimebackEnrollment, TimebackInitContext, TimebackOrganization, TimebackUser, TimebackUserContext, TimebackUserRole, TodayXpResponse, TokenRefreshPayload, TokenType, TotalXpResponse, UpdateCharacterData, User, UserEnrollment, UserInfo, UserLevel, UserLevelWithConfig, UserOrganization, UserRank, UserRankResponse, UserRoleEnumType, UserScore, UserTimebackData, XpHistoryResponse, XpSummaryResponse };
|