@playcademy/sdk 0.16.1-beta.2 → 0.16.1-beta.21

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/types.d.ts CHANGED
@@ -1,9 +1,10 @@
1
1
  import * as _playcademy_types from '@playcademy/types';
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  import { GameManifest, LocalDayContext } from '@playcademy/types';
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  export { AuthenticatedUser, DeveloperStatusEnumType, DeveloperStatusResponse, DeveloperStatusValue, GameCourseMetrics, GameLeaderboardEntry, GameManifest, GameMetricComparisonKind, GameMetricComparisonMetric, GameMetricComparisonRow, GameMetricComparisonRowStatus, GameMetricsProxyResponse, GameMetricsResponse, GameMetricsUnsupportedReason, GamePlatform, GameRunMetrics, GameRunMetricsComparison, GameRunMetricsComparisonStatus, GameRunMetricsComparisonSummary, GameTimebackIntegration, GameType, GameUser, LeaderboardEntry, LeaderboardOptions, LeaderboardTimeframe, LocalDayContext, LocalDaySource, ManifestV1, ManifestV2, ManifestVersions, PopulateStudentResponse, UserEnrollment, UserInfo, UserOrganization, UserRank, UserRankResponse, UserRoleEnumType, UserScore, UserTimebackData } from '@playcademy/types';
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- import { TimebackCourseConfig, CourseConfig, OrganizationConfig, ComponentConfig, ResourceConfig, ComponentResourceConfig, TimebackGrade, TimebackSubject, HeartbeatRequest } from '@playcademy/types/timeback';
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+ import { TimebackCourseConfig, CourseConfig, OrganizationConfig, ComponentConfig, ResourceConfig, ComponentResourceConfig, TimebackGrade, TimebackSubject, ELevel, EndActivityRequest, HeartbeatRequest, EndActivityScoreData, EndActivityResponse } from '@playcademy/types/timeback';
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+ export { AssessmentAttemptSnapshot, AssessmentFlow, AssessmentItemSubmission, AssessmentResponseUpdate, AssessmentResponseValue, AssessmentResponses, AssessmentSaveResult, AssessmentScore, AssessmentStandardRef, AssessmentSubmitResult, ELevel, PlayableAssessment, PlayableAssessmentChoice, PlayableAssessmentGraphic, PlayableAssessmentHotspot, PlayableAssessmentInteraction, PlayableAssessmentItem, PlayableContentNode, SaveAssessmentInput, StartAssessmentInput, SubmitAssessmentInput, SubmitAssessmentItemInput, SubmitAssessmentItemResult } from '@playcademy/types/timeback';
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  import { TimebackUserRole, UserEnrollment, UserOrganization, UserInfo } from '@playcademy/types/user';
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- import { AUTH_PROVIDER_IDS } from '@playcademy/constants';
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+ import { GamePermission, AUTH_PROVIDER_IDS } from '@playcademy/constants';
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  import * as drizzle_orm_pg_core from 'drizzle-orm/pg-core';
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  import { DomainValidationRecords } from '@playcademy/types/game';
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  import { z } from 'zod';
@@ -30,6 +31,13 @@ interface RetryPolicy {
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  retryDelaysMs?: readonly number[];
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  }
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+ /**
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+ * Base error class for Cademy SDK specific errors.
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+ */
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+ declare class PlaycademyError extends Error {
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+ constructor(message: string);
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+ }
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+
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  /**
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  * @fileoverview Playcademy Messaging System
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  *
@@ -158,11 +166,32 @@ declare enum MessageEvents {
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  */
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  DEMO_END = "PLAYCADEMY_DEMO_END",
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  /**
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- * Game shares its latest TimeBack heartbeat window with the parent shell.
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- * The shell can relay this payload during top-level page teardown, which is
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- * more reliable than relying only on cross-origin iframe unload events.
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+ * Game shares its latest TimeBack heartbeat window with the embedding
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+ * window. The hub relays this payload during top-level page teardown
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+ * (more reliable than cross-origin iframe unload events); in child mode
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+ * this stream is the heartbeat's only delivery path.
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  */
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  TIMEBACK_HEARTBEAT_RELAY = "PLAYCADEMY_TIMEBACK_HEARTBEAT_RELAY",
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+ /**
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+ * Game announces its tracker opened a run (startActivity).
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+ * Today only child-mode games emit this: the parent opens its own
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+ * Timeback run on receipt, so tracked time starts when the lesson
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+ * does, not when the iframe boots.
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+ */
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+ TIMEBACK_ACTIVITY_START = "PLAYCADEMY_TIMEBACK_ACTIVITY_START",
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+ /**
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+ * Game relays its full end-activity report instead of POSTing it to
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+ * its own backend. Today only child-mode games emit this: the parent
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+ * reports the result to Timeback under its own identity.
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+ */
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+ TIMEBACK_ACTIVITY_END = "PLAYCADEMY_TIMEBACK_ACTIVITY_END",
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+ /**
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+ * Child game → parent game. An opaque checkpoint of the child's
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+ * internal state, streamed during play so the parent always holds a
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+ * near-current copy (the death-time postMessage hop is unreliable;
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+ * continuous checkpointing is the design). Latest wins.
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+ */
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+ CHECKPOINT = "PLAYCADEMY_CHECKPOINT",
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  /**
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  * Notifies about authentication state changes.
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  * Can be sent in both directions depending on auth flow.
@@ -334,6 +363,19 @@ interface DashboardThemeConfig {
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  /** Secondary/accent color as a hex string, e.g. '#ffd166' */
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  secondary?: string;
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  }
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+ /**
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+ * Child-catalog contract generation (see @playcademy/sdk/contracts).
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+ * The extractor is a repo-local script (run with the CLI's runtime) that
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+ * prints `{ generatedFrom, deliveries }` as JSON on stdout; the CLI
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+ * validates, stamps the contract fields, and writes
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+ * `.playcademy/catalog.json` deterministically. The document carries no
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+ * app identity — consuming repos assign the namespace key from sync
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+ * provenance.
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+ */
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+ interface CatalogConfig {
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+ /** Path to the extractor script, relative to the config file. */
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+ extractor: string;
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+ }
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  /**
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  * Unified Playcademy configuration
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  * Used for playcademy.config.{js,json}
@@ -345,6 +387,13 @@ interface PlaycademyConfig {
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  description?: string;
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  /** Game emoji icon */
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  emoji?: string;
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+ /**
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+ * Browser permissions to request for the game's iframe (e.g.
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+ * `['microphone']`). Opt-in per game; only `microphone` and `camera` are
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+ * delegated this way. Fullscreen, autoplay, and gamepad are granted to
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+ * every game automatically.
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+ */
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+ permissions?: GamePermission[];
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  /** Build command to run before deployment */
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  buildCommand?: string[];
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  /** Path to build output */
@@ -359,6 +408,8 @@ interface PlaycademyConfig {
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  dashboard?: DashboardConfig | boolean;
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  /** Integrations (database, custom routes, external services) */
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  integrations?: IntegrationsConfig;
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+ /** Child-catalog contract generation (`playcademy catalog`) */
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+ catalog?: CatalogConfig;
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  }
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364
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  /**
@@ -679,6 +730,8 @@ declare const users: drizzle_orm_pg_core.PgTableWithColumns<{
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  interface GameMetadata {
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731
  description?: string;
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  emoji?: string;
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+ /** Browser permissions delegated to the game's iframe (opt-in per game). */
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+ permissions?: GamePermission[];
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  [key: string]: unknown;
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  }
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  /**
@@ -1228,6 +1281,8 @@ declare abstract class PlaycademyBaseClient {
1228
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  isInIframe: boolean;
1229
1282
  };
1230
1283
  protected initPayload?: InitPayload;
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+ /** Memoized `client.parent` handle; built on first access in child mode. */
1285
+ private parentHandle?;
1231
1286
  protected launchId?: string;
1232
1287
  protected gameOrigin?: string;
1233
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  private browserTimeZone?;
@@ -1248,6 +1303,13 @@ declare abstract class PlaycademyBaseClient {
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  * Local day context supplied by the platform during iframe initialization.
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  */
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  get localDay(): LocalDayContext | undefined;
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+ /**
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+ * Null outside `mode: 'child'` even if a payload smuggled in a `parent`
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+ * block, so `if (client.parent)` is a reliable child-mode test. The
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+ * returned handle is the wire block plus `checkpoint()`, memoized so
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+ * `client.parent === client.parent`.
1311
+ */
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+ get parent(): ParentGameHandle | null;
1251
1313
  /**
1252
1314
  * Sets the authentication token for API requests.
1253
1315
  */
@@ -1394,153 +1456,14 @@ declare function init<T extends PlaycademyBaseClient = PlaycademyBaseClient>(thi
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1456
  declare function login(baseUrl: string, email: string, password: string): Promise<LoginResponse>;
1395
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1396
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  /**
1397
- * Playcademy SDK client for game developers.
1398
- * Provides namespaced access to platform features for games running inside Cademy.
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+ * `endActivity()`'s resolution in child mode: the report was relayed to the
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+ * parent game rather than POSTed to the platform, so no platform award data
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+ * (courseId, xpAwarded) exists. The parent reports under its own identity.
1399
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  */
1400
- declare class PlaycademyClient extends PlaycademyBaseClient {
1401
- /**
1402
- * Connect external identity providers to the user's Playcademy account.
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- * - `connect(provider)` - Link Discord, Google, etc. via OAuth popup
1404
- */
1405
- identity: {
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- connect: (options: AuthOptions) => Promise<AuthResult>;
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- _getContext: () => {
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- isInIframe: boolean;
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- };
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- };
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- /**
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- * Game runtime lifecycle and asset loading.
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- * - `exit()` - Return to Cademy hub
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- * - `getGameToken()` - Get short-lived auth token
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- * - `assets.url()`, `assets.json()`, `assets.fetch()` - Load game assets
1416
- * - `on('pause')`, `on('resume')` - Handle visibility changes
1417
- */
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- runtime: {
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- exit: () => void;
1420
- onInit: (handler: (context: GameContextPayload) => void) => void;
1421
- onTokenRefresh: (handler: (data: {
1422
- token: string;
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- exp: number;
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- }) => void) => void;
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- onPause: (handler: () => void) => void;
1426
- onResume: (handler: () => void) => void;
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- onForceExit: (handler: () => void) => void;
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- onOverlay: (handler: (isVisible: boolean) => void) => void;
1429
- ready: () => void;
1430
- sendTelemetry: (data: {
1431
- fps: number;
1432
- mem: number;
1433
- }) => void;
1434
- removeListener: (eventType: MessageEvents, handler: ((context: GameContextPayload) => void) | ((data: {
1435
- token: string;
1436
- exp: number;
1437
- }) => void) | (() => void) | ((isVisible: boolean) => void)) => void;
1438
- removeAllListeners: () => void;
1439
- getListenerCounts: () => Record<string, number>;
1440
- assets: {
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- url(pathOrStrings: string | TemplateStringsArray, ...values: unknown[]): string;
1442
- fetch: (path: string, options?: RequestInit) => Promise<Response>;
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- json: <T = unknown>(path: string) => Promise<T>;
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- blob: (path: string) => Promise<Blob>;
1445
- text: (path: string) => Promise<string>;
1446
- arrayBuffer: (path: string) => Promise<ArrayBuffer>;
1447
- };
1448
- };
1449
- /**
1450
- * TimeBack integration for activity tracking and user context.
1451
- *
1452
- * User context (cached from init, refreshable):
1453
- * - `user.role` - User's role (student, parent, teacher, etc.)
1454
- * - `user.enrollments` - Courses the player is enrolled in for this game
1455
- * - `user.refresh({ only: ['enrollments'] })` - Refresh enrollments from server
1456
- * - `user.organizations` - Schools/districts the player belongs to
1457
- * - `user.fetch()` - Refresh user context from server
1458
- *
1459
- * Activity tracking:
1460
- * - `currentRunId` - Current activity run ID, or undefined when inactive
1461
- * - `startActivity(metadata)` - Begin tracking an activity, return its run
1462
- * ID, and automatically handle hidden-tab and visible-tab inactivity
1463
- * with configurable paused-heartbeat timeout behavior
1464
- * - `pauseActivity()` / `resumeActivity()` - Pause/resume timer
1465
- * - `endActivity(scoreData)` - Submit activity results to TimeBack
1466
- */
1467
- timeback: {
1468
- assessments: {
1469
- start: (input: _playcademy_types.StartAssessmentInput) => Promise<_playcademy_types.AssessmentAttemptSnapshot>;
1470
- latest: (options: _playcademy_types.GetLatestAssessmentOptions) => Promise<_playcademy_types.LatestAssessmentResult | null>;
1471
- get: (attemptId: string) => Promise<_playcademy_types.AssessmentAttemptSnapshot>;
1472
- save: (attemptId: string, input: _playcademy_types.SaveAssessmentInput) => Promise<_playcademy_types.AssessmentSaveResult>;
1473
- submit: (attemptId: string, input: _playcademy_types.SubmitAssessmentInput) => Promise<_playcademy_types.AssessmentSubmitResult>;
1474
- };
1475
- readonly user: TimebackUser;
1476
- readonly currentRunId: string | undefined;
1477
- startActivity: (metadata: _playcademy_types.ActivityData, options?: StartActivityOptions) => StartActivityResult;
1478
- pauseActivity: () => void;
1479
- resumeActivity: () => void;
1480
- endActivity: (data: _playcademy_types.EndActivityScoreData) => Promise<_playcademy_types.EndActivityResponse>;
1481
- course: {
1482
- advance: (options?: {
1483
- subject?: _playcademy_types.TimebackSubject;
1484
- }) => Promise<_playcademy_types.AdvanceCourseResponse>;
1485
- unenroll: (options?: {
1486
- subject?: _playcademy_types.TimebackSubject;
1487
- force?: boolean;
1488
- }) => Promise<_playcademy_types.UnenrollCourseResponse>;
1489
- };
1490
- };
1491
- /**
1492
- * Game score submission and leaderboards.
1493
- * - `submit(score, metadata?)` - Record a game score
1494
- */
1495
- scores: {
1496
- submit: (score: number, metadata?: Record<string, unknown>) => Promise<ScoreSubmission>;
1497
- };
1498
- /**
1499
- * Read-only leaderboard access for the current game scope.
1500
- * - `fetch(options?)` - Fetch leaderboard entries
1501
- */
1502
- leaderboard: {
1503
- fetch: (options?: _playcademy_types.LeaderboardOptions) => Promise<_playcademy_types.GameLeaderboardEntry[]>;
1504
- };
1505
- /**
1506
- * Demo-mode helpers. Methods throw when called outside `client.mode === 'demo'`,
1507
- * so callers should gate on the mode before reaching in.
1508
- * - `profile.get()` - Read the anonymous demo player's profile
1509
- * - `profile.update(updates)` - Update the demo player's profile (today: the required `displayName`)
1510
- * - `end(score, options?)` - Signal to the parent shell that the demo has ended
1511
- */
1512
- demo: {
1513
- profile: {
1514
- get: () => Promise<_playcademy_types.DemoProfile>;
1515
- update: (updates: _playcademy_types.DemoProfileUpdate) => Promise<_playcademy_types.DemoProfile>;
1516
- };
1517
- end: (score: number, options?: DemoEndOptions) => void;
1518
- };
1519
- /**
1520
- * Make requests to your game's custom backend API routes.
1521
- * - `get(path)`, `post(path, body)`, `put()`, `delete()` - HTTP methods
1522
- * - Routes are relative to your game's deployment (e.g., '/hello' → your-game.playcademy.gg/api/hello)
1523
- */
1524
- backend: {
1525
- get<T = unknown>(path: string, headers?: Record<string, string>): Promise<T>;
1526
- post<T = unknown>(path: string, body?: unknown, headers?: Record<string, string>): Promise<T>;
1527
- put<T = unknown>(path: string, body?: unknown, headers?: Record<string, string>): Promise<T>;
1528
- patch<T = unknown>(path: string, body?: unknown, headers?: Record<string, string>): Promise<T>;
1529
- delete<T = unknown>(path: string, headers?: Record<string, string>): Promise<T>;
1530
- request<T = unknown>(path: string, method: Method, body?: unknown, headers?: Record<string, string>): Promise<T>;
1531
- download(path: string, method?: Method, body?: unknown, headers?: Record<string, string>): Promise<Response>;
1532
- url(pathOrStrings: string | TemplateStringsArray, ...values: unknown[]): string;
1533
- };
1534
- /** Auto-initializes a PlaycademyClient with context from the environment */
1535
- static init: typeof init;
1536
- /** Authenticates a user with email and password */
1537
- static login: typeof login;
1538
- /** Static identity utilities for OAuth operations */
1539
- static identity: {
1540
- parseOAuthState: typeof parseOAuthState;
1541
- };
1463
+ interface RelayedEndActivityResult {
1464
+ status: 'relayed';
1465
+ runId: string;
1542
1466
  }
1543
-
1544
1467
  /**
1545
1468
  * Options for configuring activity tracking behavior.
1546
1469
  */
@@ -1878,8 +1801,79 @@ type TokenType = 'session' | 'apiKey' | 'gameJwt';
1878
1801
  * - `'standalone'` — game is running outside any iframe (e.g. `bun run dev`
1879
1802
  * or direct-deploy preview) with a mock token and no real platform
1880
1803
  * context. API calls will not succeed; use this to branch UX locally.
1804
+ * - `'child'` — game is embedded by another game (the parent), which ran
1805
+ * the INIT handshake itself and included a `parent` block in the payload.
1806
+ * The user and token are real (the parent's own). Direct Timeback
1807
+ * reporting is suppressed and relayed to the parent instead; read
1808
+ * `client.parent` for the parent's identity and launch instructions.
1809
+ */
1810
+ type PlaycademyMode = 'platform' | 'demo' | 'standalone' | 'child';
1811
+ /**
1812
+ * What a parent game asks a child game to deliver.
1813
+ *
1814
+ * This contract is platform-defined so any parent can launch any child
1815
+ * without pair-specific vocabularies. `lessonId` addresses the child's own
1816
+ * catalog; the child maps it to internal content. Pair-specific extras
1817
+ * belong in `extensions`, which the platform never interprets (the same
1818
+ * split LTI makes between its resource link and custom claims).
1819
+ *
1820
+ * Parent and child ship independently, so children should still validate
1821
+ * the intent at runtime; SDK compatibility floors manage version skew.
1822
+ */
1823
+ interface LaunchIntent {
1824
+ /** The activity to deliver, addressed in the child's own catalog. */
1825
+ lessonId: string;
1826
+ /** Pedagogy stage of the lesson (the platform's E1-E4 taxonomy). */
1827
+ eLevel: ELevel;
1828
+ /** Pair-specific extras. Never interpreted by the platform. */
1829
+ extensions?: Record<string, unknown>;
1830
+ }
1831
+ /**
1832
+ * What `client.parent` actually returns: the parent's wire context plus
1833
+ * the child's one capability toward it. The wire block
1834
+ * (`ParentGameContext`) stays a pure serializable payload; this handle
1835
+ * wraps it. Null outside child mode, so `if (client.parent)` remains the
1836
+ * child-launch test.
1837
+ */
1838
+ type ParentGameHandle = ParentGameContext & {
1839
+ /**
1840
+ * Streams an opaque checkpoint of this game's state to the parent,
1841
+ * so an interrupted launch can resume later (the parent hands it
1842
+ * back as `client.parent.resume`). Call it whenever your state
1843
+ * meaningfully changes — never wait for teardown, the closing-tab
1844
+ * message hop is unreliable. State must be JSON-serializable and
1845
+ * under 64KB; anything else is dropped with a warning. This is not
1846
+ * your save system: the parent holds it for resume only.
1847
+ */
1848
+ checkpoint(state: unknown): void;
1849
+ };
1850
+ /**
1851
+ * The parent game's block in a `mode: 'child'` INIT payload. Present only
1852
+ * when a parent game launched this client (see the parent-child game
1853
+ * embedding proposal, `docs/dev/timeback/`).
1881
1854
  */
1882
- type PlaycademyMode = 'platform' | 'demo' | 'standalone';
1855
+ interface ParentGameContext {
1856
+ /** The parent game's own platform game ID (NOT this game's ID). */
1857
+ gameId: string;
1858
+ /** What the parent wants this child to deliver. */
1859
+ intent: LaunchIntent;
1860
+ /**
1861
+ * An earlier launch's checkpoint state, when the parent is resuming
1862
+ * an interrupted lesson. Opaque: this game wrote it via
1863
+ * `client.parent.checkpoint()`, and only this game can interpret it.
1864
+ * Validate it like the intent — a blob from an older build of this
1865
+ * game should be ignored, not trusted.
1866
+ */
1867
+ resume?: unknown;
1868
+ /**
1869
+ * The interrupted run id, present when the parent is resuming a
1870
+ * lesson. Consumed by the SDK: the launch's first `startActivity()`
1871
+ * adopts it automatically, which is what continues the platform run.
1872
+ * Games never read this; pass an explicit `runId` to
1873
+ * `startActivity()` to start a deliberate fresh attempt instead.
1874
+ */
1875
+ resumeRunId?: string;
1876
+ }
1883
1877
  interface ClientConfig {
1884
1878
  baseUrl: string;
1885
1879
  gameUrl?: string;
@@ -1908,6 +1902,8 @@ interface InitPayload {
1908
1902
  launchId?: string;
1909
1903
  /** When `true`, the parent shell provides a heartbeat relay via postMessage, so the SDK can skip its own `fetch({ keepalive })` beacon on pagehide. Defaults to `false`. */
1910
1904
  hasHeartbeatRelay?: boolean;
1905
+ /** Parent game context. Present only when `mode` is `'child'`. */
1906
+ parent?: ParentGameContext;
1911
1907
  }
1912
1908
  /**
1913
1909
  * Simplified user data passed to games via InitPayload
@@ -1942,6 +1938,167 @@ interface ClientEvents {
1942
1938
  };
1943
1939
  }
1944
1940
 
1941
+ /**
1942
+ * Playcademy SDK client for game developers.
1943
+ * Provides namespaced access to platform features for games running inside Cademy.
1944
+ */
1945
+ declare class PlaycademyClient extends PlaycademyBaseClient {
1946
+ /**
1947
+ * Connect external identity providers to the user's Playcademy account.
1948
+ * - `connect(provider)` - Link Discord, Google, etc. via OAuth popup
1949
+ */
1950
+ identity: {
1951
+ connect: (options: AuthOptions) => Promise<AuthResult>;
1952
+ _getContext: () => {
1953
+ isInIframe: boolean;
1954
+ };
1955
+ };
1956
+ /**
1957
+ * Game runtime lifecycle and asset loading.
1958
+ * - `exit()` - Return to Cademy hub
1959
+ * - `getGameToken()` - Get short-lived auth token
1960
+ * - `assets.url()`, `assets.json()`, `assets.fetch()` - Load game assets
1961
+ * - `on('pause')`, `on('resume')` - Handle visibility changes
1962
+ */
1963
+ runtime: {
1964
+ exit: () => void;
1965
+ onInit: (handler: (context: GameContextPayload) => void) => void;
1966
+ onTokenRefresh: (handler: (data: {
1967
+ token: string;
1968
+ exp: number;
1969
+ }) => void) => void;
1970
+ onPause: (handler: () => void) => void;
1971
+ onResume: (handler: () => void) => void;
1972
+ onForceExit: (handler: () => void) => void;
1973
+ onOverlay: (handler: (isVisible: boolean) => void) => void;
1974
+ ready: () => void;
1975
+ sendTelemetry: (data: {
1976
+ fps: number;
1977
+ mem: number;
1978
+ }) => void;
1979
+ removeListener: (eventType: MessageEvents, handler: ((context: GameContextPayload) => void) | ((data: {
1980
+ token: string;
1981
+ exp: number;
1982
+ }) => void) | (() => void) | ((isVisible: boolean) => void)) => void;
1983
+ removeAllListeners: () => void;
1984
+ getListenerCounts: () => Record<string, number>;
1985
+ assets: {
1986
+ url(pathOrStrings: string | TemplateStringsArray, ...values: unknown[]): string;
1987
+ fetch: (path: string, options?: RequestInit) => Promise<Response>;
1988
+ json: <T = unknown>(path: string) => Promise<T>;
1989
+ blob: (path: string) => Promise<Blob>;
1990
+ text: (path: string) => Promise<string>;
1991
+ arrayBuffer: (path: string) => Promise<ArrayBuffer>;
1992
+ };
1993
+ };
1994
+ /**
1995
+ * TimeBack integration for activity tracking and user context.
1996
+ *
1997
+ * User context (cached from init, refreshable):
1998
+ * - `user.role` - User's role (student, parent, teacher, etc.)
1999
+ * - `user.enrollments` - Courses the player is enrolled in for this game
2000
+ * - `user.refresh({ only: ['enrollments'] })` - Refresh enrollments from server
2001
+ * - `user.organizations` - Schools/districts the player belongs to
2002
+ * - `user.fetch()` - Refresh user context from server
2003
+ *
2004
+ * Activity tracking:
2005
+ * - `currentRunId` - Current activity run ID, or undefined when inactive
2006
+ * - `startActivity(metadata)` - Begin tracking an activity, return its run
2007
+ * ID, and automatically handle hidden-tab and visible-tab inactivity
2008
+ * with configurable paused-heartbeat timeout behavior
2009
+ * - `pauseActivity()` / `resumeActivity()` - Pause/resume timer
2010
+ * - `endActivity(scoreData)` - Submit activity results to TimeBack
2011
+ */
2012
+ timeback: {
2013
+ assessments: {
2014
+ start: (input: _playcademy_types.StartAssessmentInput) => Promise<_playcademy_types.AssessmentAttemptSnapshot>;
2015
+ latest: (options: _playcademy_types.GetLatestAssessmentOptions) => Promise<_playcademy_types.LatestAssessmentResult | null>;
2016
+ get: (attemptId: string) => Promise<_playcademy_types.AssessmentAttemptSnapshot>;
2017
+ stop: (attemptId: string) => Promise<{
2018
+ attemptId: string;
2019
+ }>;
2020
+ save: (attemptId: string, input: _playcademy_types.SaveAssessmentInput) => Promise<_playcademy_types.AssessmentSaveResult>;
2021
+ submitItem: (attemptId: string, input: _playcademy_types.SubmitAssessmentItemInput) => Promise<_playcademy_types.SubmitAssessmentItemResult>;
2022
+ submit: (attemptId: string, input: _playcademy_types.SubmitAssessmentInput) => Promise<_playcademy_types.AssessmentSubmitResult>;
2023
+ };
2024
+ readonly user: TimebackUser;
2025
+ readonly currentRunId: string | undefined;
2026
+ startActivity: (metadata: _playcademy_types.ActivityData, options?: StartActivityOptions) => StartActivityResult;
2027
+ pauseActivity: () => void;
2028
+ resumeActivity: () => void;
2029
+ endActivity: (data: _playcademy_types.EndActivityScoreData) => Promise<_playcademy_types.EndActivityResponse | RelayedEndActivityResult>;
2030
+ course: {
2031
+ advance: (options?: {
2032
+ subject?: _playcademy_types.TimebackSubject;
2033
+ }) => Promise<_playcademy_types.AdvanceCourseResponse>;
2034
+ unenroll: (options?: {
2035
+ subject?: _playcademy_types.TimebackSubject;
2036
+ force?: boolean;
2037
+ }) => Promise<_playcademy_types.UnenrollCourseResponse>;
2038
+ };
2039
+ };
2040
+ /**
2041
+ * Game score submission and leaderboards.
2042
+ * - `submit(score, metadata?)` - Record a game score
2043
+ */
2044
+ scores: {
2045
+ submit: (score: number, metadata?: Record<string, unknown>) => Promise<ScoreSubmission>;
2046
+ };
2047
+ /**
2048
+ * Read-only leaderboard access for the current game scope.
2049
+ * - `fetch(options?)` - Fetch leaderboard entries
2050
+ */
2051
+ leaderboard: {
2052
+ fetch: (options?: _playcademy_types.LeaderboardOptions) => Promise<_playcademy_types.GameLeaderboardEntry[]>;
2053
+ };
2054
+ /**
2055
+ * Demo-mode helpers. Methods throw when called outside `client.mode === 'demo'`,
2056
+ * so callers should gate on the mode before reaching in.
2057
+ * - `profile.get()` - Read the anonymous demo player's profile
2058
+ * - `profile.update(updates)` - Update the demo player's profile (today: the required `displayName`)
2059
+ * - `end(score, options?)` - Signal to the parent shell that the demo has ended
2060
+ */
2061
+ demo: {
2062
+ profile: {
2063
+ get: () => Promise<_playcademy_types.DemoProfile>;
2064
+ update: (updates: _playcademy_types.DemoProfileUpdate) => Promise<_playcademy_types.DemoProfile>;
2065
+ };
2066
+ end: (score: number, options?: DemoEndOptions) => void;
2067
+ };
2068
+ /**
2069
+ * Make requests to your game's custom backend API routes.
2070
+ * - `get(path)`, `post(path, body)`, `put()`, `delete()` - HTTP methods
2071
+ * - Routes are relative to your game's deployment (e.g., '/hello' → your-game.playcademy.gg/api/hello)
2072
+ */
2073
+ backend: {
2074
+ get<T = unknown>(path: string, headers?: Record<string, string>): Promise<T>;
2075
+ post<T = unknown>(path: string, body?: unknown, headers?: Record<string, string>): Promise<T>;
2076
+ put<T = unknown>(path: string, body?: unknown, headers?: Record<string, string>): Promise<T>;
2077
+ patch<T = unknown>(path: string, body?: unknown, headers?: Record<string, string>): Promise<T>;
2078
+ delete<T = unknown>(path: string, headers?: Record<string, string>): Promise<T>;
2079
+ request<T = unknown>(path: string, method: Method, body?: unknown, headers?: Record<string, string>): Promise<T>;
2080
+ download(path: string, method?: Method, body?: unknown, headers?: Record<string, string>): Promise<Response>;
2081
+ url(pathOrStrings: string | TemplateStringsArray, ...values: unknown[]): string;
2082
+ };
2083
+ /**
2084
+ * Launch other Playcademy games as embedded children (platform mode only).
2085
+ * - `launch({ slug, container, intent })` - Mount a child game in a nested
2086
+ * iframe with `mode: 'child'`; returns a session handle with `finished`
2087
+ * and `closed` promises and `close()`
2088
+ */
2089
+ embed: {
2090
+ launch(options: EmbedLaunchOptions): EmbedSession;
2091
+ };
2092
+ /** Auto-initializes a PlaycademyClient with context from the environment */
2093
+ static init: typeof init;
2094
+ /** Authenticates a user with email and password */
2095
+ static login: typeof login;
2096
+ /** Static identity utilities for OAuth operations */
2097
+ static identity: {
2098
+ parseOAuthState: typeof parseOAuthState;
2099
+ };
2100
+ }
2101
+
1945
2102
  /**
1946
2103
  * Event and message payload types for SDK messaging system
1947
2104
  */
@@ -2050,6 +2207,42 @@ interface DemoEndPayload extends DemoEndOptions {
2050
2207
  }
2051
2208
  type TimebackHeartbeatRelayRequest = Omit<HeartbeatRequest, 'gameId' | 'studentId' | 'windowStartedAtMs' | 'windowSequence'> & {
2052
2209
  windowStartedAtMs: number;
2210
+ /**
2211
+ * Marks a closed heartbeat window from the child's 15s accounting
2212
+ * cadence: the window's totals are final, its key never recurs, and
2213
+ * the parent forwards it exactly once (retries are safe against the
2214
+ * server's first-write-wins window dedupe). Absent on the 1s display
2215
+ * snapshots of the still-open window.
2216
+ */
2217
+ windowClosed?: boolean;
2218
+ };
2219
+ /**
2220
+ * Wire payload for `PLAYCADEMY_CHECKPOINT`. An opaque snapshot of the
2221
+ * child game's internal state; the SDK and the parent never interpret
2222
+ * `state`. The parent stamps the resume envelope's `childRunId` from the
2223
+ * activity-start announcement, so the checkpoint itself carries no ids.
2224
+ */
2225
+ interface ChildCheckpointRelay {
2226
+ state: unknown;
2227
+ }
2228
+ /**
2229
+ * Wire payload for `PLAYCADEMY_TIMEBACK_ACTIVITY_START`. A child-mode game
2230
+ * announces that its tracker opened a run, so the parent can open its own
2231
+ * Timeback run at the moment the lesson actually begins.
2232
+ */
2233
+ type TimebackActivityStartRelay = Pick<TimebackHeartbeatRelayRequest, 'runId' | 'resumeId' | 'activityData'>;
2234
+ /**
2235
+ * Wire payload for `PLAYCADEMY_TIMEBACK_ACTIVITY_END`. The same end-activity
2236
+ * body a platform-mode game would POST to its backend, relayed to the parent
2237
+ * instead. `timingData.durationSeconds` is the full active sitting and
2238
+ * `sessionTimingData` carries the FULL session totals: a relayed window is
2239
+ * never marked persisted (a postMessage hand-off proves nothing about the
2240
+ * parent's POST), so the parent reconciles these totals against the windows
2241
+ * the server confirmed before reporting the completion's remainder.
2242
+ */
2243
+ type TimebackActivityEndRelay = Omit<EndActivityRequest, 'gameId' | 'studentId' | 'xpEarned'> & {
2244
+ /** The child's XP suggestion; the parent decides the actual award. */
2245
+ xpEarned?: number;
2053
2246
  };
2054
2247
 
2055
2248
  /**
@@ -2064,6 +2257,265 @@ interface GameTokenResponse {
2064
2257
  baseUrl?: string;
2065
2258
  }
2066
2259
 
2260
+ /**
2261
+ * Public types for the launch protocol's parent side: the embedded
2262
+ * child-game session behind `client.embed.launch()`. Only what `launch()`
2263
+ * callers touch lives here; the implementation and its constructor-side
2264
+ * plumbing contracts live in `core/launch/session.ts`.
2265
+ */
2266
+
2267
+ /**
2268
+ * How a child launch is recorded on this game's Timeback course.
2269
+ * The same metadata you would give `startActivity()` if your own document
2270
+ * were running the lesson: the embed session runs the whole
2271
+ * start-through-end lifecycle for you, stamped with this.
2272
+ */
2273
+ interface EmbedTimebackRecording {
2274
+ /** The activity on this game's own course the launch is recorded as. */
2275
+ activityId: string;
2276
+ /** Display name for dashboards; prettified from `activityId` when omitted. */
2277
+ activityName?: string;
2278
+ /** With `subject`, routes the recording to one of this game's courses. */
2279
+ grade: TimebackGrade;
2280
+ /** With `grade`, routes the recording to one of this game's courses. */
2281
+ subject: TimebackSubject;
2282
+ /** Course id hint, same semantics as `startActivity()`. */
2283
+ courseId?: string;
2284
+ }
2285
+ /**
2286
+ * Everything a parent needs to resume an interrupted launch later. The
2287
+ * parent persists this wherever the interruption demands (memory for
2288
+ * exit-and-return, localStorage for tab close, its backend KV for
2289
+ * cross-device) and hands it back via `embed.launch({ resume })`.
2290
+ */
2291
+ interface EmbedResumeEnvelope {
2292
+ /**
2293
+ * The child's opaque checkpoint state, exactly as it last reported
2294
+ * it. Never introspect it: only the child can interpret its own
2295
+ * state, and it validates the blob on the way back in.
2296
+ */
2297
+ state: unknown;
2298
+ /**
2299
+ * The child's own run id from the interrupted launch, when a run was
2300
+ * active. On resume it crosses to the child, whose SDK re-announces
2301
+ * it automatically at the next launch's first start; the announced match
2302
+ * is what makes reusing `parentRunId` safe.
2303
+ */
2304
+ childRunId?: string;
2305
+ /**
2306
+ * The interrupted platform run, when Timeback reporting was active.
2307
+ * Reused (with a fresh sitting id) only when the child accepts the
2308
+ * resume; otherwise a fresh run is minted.
2309
+ */
2310
+ parentRunId?: string;
2311
+ }
2312
+ /**
2313
+ * Custom persistence for resume envelopes, passed as `launch()`'s
2314
+ * `resume` option. The default (when `resume` is omitted) is a built-in
2315
+ * localStorage store keyed by user, parent game, child game, and the
2316
+ * intent's lesson identity; supply your own store to keep envelopes
2317
+ * elsewhere (for example your backend, for cross-device resume).
2318
+ */
2319
+ interface EmbedResumeStore {
2320
+ /**
2321
+ * Returns the stored envelope for this lesson identity, or
2322
+ * null/undefined when there is nothing to resume. May be async; the
2323
+ * boot waits for it before the child's INIT is sent.
2324
+ */
2325
+ load(): EmbedResumeEnvelope | null | undefined | Promise<EmbedResumeEnvelope | null | undefined>;
2326
+ /**
2327
+ * Persists the latest envelope. Called on every checkpoint the child
2328
+ * relays (envelopes are capped at 64KB) and again when run identity
2329
+ * is minted. Writes should be synchronous or fire-and-forget: the
2330
+ * SDK never blocks on them, and a throw costs that envelope's
2331
+ * persistence, never the launch. Returned promises are used only for
2332
+ * ordering: `save` and `clear` run strictly in call order, so a slow
2333
+ * async save cannot land after the completion's clear.
2334
+ */
2335
+ save(envelope: EmbedResumeEnvelope): void;
2336
+ /** Deletes the stored envelope. Called once when the launch completes. */
2337
+ clear(): void;
2338
+ }
2339
+ /**
2340
+ * Play-time totals for a child launch, measured by the child's own
2341
+ * tracker (the parent's document is idle while the student plays).
2342
+ */
2343
+ interface EmbedSessionTiming {
2344
+ /** Seconds of active play. */
2345
+ activeSeconds: number;
2346
+ /** Seconds the child's tracker classified as paused or inactive, when known. */
2347
+ inactiveSeconds?: number;
2348
+ }
2349
+ /**
2350
+ * The launch's activity record, resolved by `session.finished`.
2351
+ *
2352
+ * `'completed'` carries the child's report and the `end()` capability;
2353
+ * `'abandoned'` means the session ended first (child exit or `close()`);
2354
+ * `'failed'` means the launch never happened. Failure is a state to
2355
+ * render, not an exception to catch — `finished` never rejects.
2356
+ */
2357
+ type EmbedActivity = EmbedActivityCompleted | EmbedActivityAbandoned | EmbedActivityFailed;
2358
+ /** The child called `endActivity()` and its report was relayed. */
2359
+ interface EmbedActivityCompleted {
2360
+ status: 'completed';
2361
+ /**
2362
+ * The platform run this completion records under. One run ends in at
2363
+ * most one completion (the server dedupes on it), and a resumed launch
2364
+ * keeps the interrupted run's id — so this doubles as the completion's
2365
+ * attempt identity: feed it to whatever consumes the result and drop
2366
+ * anything you have seen before. Absent only for pure UX embeds
2367
+ * (launched without `timeback`), which record nothing.
2368
+ */
2369
+ runId?: string;
2370
+ /** Correct answers, from the child's report. */
2371
+ correct: number;
2372
+ /** Total questions, from the child's report. */
2373
+ total: number;
2374
+ timing: EmbedSessionTiming;
2375
+ /**
2376
+ * The child's full relayed end-activity body: its own activity ids,
2377
+ * suggested XP, and extensions. Audit data — the parent decides what
2378
+ * actually reaches the platform, via `end()`.
2379
+ */
2380
+ childReport: TimebackActivityEndRelay;
2381
+ /**
2382
+ * Posts the launch's completion to the parent's own backend: the
2383
+ * parent-minted run id, the `timeback` recording, the caller's score
2384
+ * and XP decision, and the child's ids as audit extensions. Requires
2385
+ * the `timeback` option at launch. Calling twice returns the same
2386
+ * promise, so a launch can never double-report from the client.
2387
+ */
2388
+ end(scores: EndActivityScoreData): Promise<EndActivityResponse>;
2389
+ }
2390
+ /**
2391
+ * The session ended (child exit or `close()`) before a report arrived.
2392
+ * Played time has already reached the platform through forwarded
2393
+ * heartbeats; an abandoned launch leaves no completion, exactly like a
2394
+ * student wandering away from any other game.
2395
+ */
2396
+ interface EmbedActivityAbandoned {
2397
+ status: 'abandoned';
2398
+ /**
2399
+ * The platform run the launch was recording under, when one had
2400
+ * opened. Absent when the child never started an activity or the
2401
+ * launch was a pure UX embed.
2402
+ */
2403
+ runId?: string;
2404
+ timing: EmbedSessionTiming;
2405
+ /**
2406
+ * The final resume envelope, when the child checkpointed during the
2407
+ * launch. Persist it (see `EmbedResumeEnvelope`) and pass it back to
2408
+ * `embed.launch({ resume })` to pick the lesson up later. Absent
2409
+ * when the child never checkpointed.
2410
+ */
2411
+ resume?: EmbedResumeEnvelope;
2412
+ }
2413
+ /** The launch never happened: the child could not be resolved or booted. */
2414
+ interface EmbedActivityFailed {
2415
+ status: 'failed';
2416
+ /** Why — unknown slug, missing deployment URL, INIT error or timeout. */
2417
+ error: PlaycademyError;
2418
+ }
2419
+ /**
2420
+ * Handle for one embedded child-game session.
2421
+ */
2422
+ interface EmbedSession {
2423
+ /** The mounted child iframe. Useful for focus management. */
2424
+ readonly iframe: HTMLIFrameElement;
2425
+ /**
2426
+ * The platform run this launch records under, or null before the run
2427
+ * opens (the child's first activity) and for pure UX embeds. Stable
2428
+ * once set; also echoed on the finished record, which is where most
2429
+ * callers should read it.
2430
+ */
2431
+ readonly runId: string | null;
2432
+ /**
2433
+ * The latest resume envelope, live during play; null until the child
2434
+ * first checkpoints. Read it on your own cadence to persist
2435
+ * mid-lesson (for example a debounced upload to your backend), so a
2436
+ * closed tab can resume on another device.
2437
+ */
2438
+ readonly checkpoint: EmbedResumeEnvelope | null;
2439
+ /**
2440
+ * Resolves the launch's activity record when it ends — the
2441
+ * `animation.finished` idiom. Never rejects: operational failures
2442
+ * resolve as `{ status: 'failed', error }`.
2443
+ */
2444
+ readonly finished: Promise<EmbedActivity>;
2445
+ /**
2446
+ * Resolves when the session is torn down and the iframe is unmounted:
2447
+ * on child exit, `close()`, boot failure, or when the SDK detects the
2448
+ * iframe was removed from the DOM. `finished` can resolve earlier than
2449
+ * this (a completed child usually shows a results screen before
2450
+ * exiting), so use `closed` to dismiss surrounding UI.
2451
+ */
2452
+ readonly closed: Promise<void>;
2453
+ /**
2454
+ * Tears the session down: unmounts the iframe and stops all listeners.
2455
+ * Resolves a still-pending `finished` as `'abandoned'`. Safe to call
2456
+ * more than once. Calling it is the deterministic path; the SDK also
2457
+ * tears down when the child exits, and detects an iframe removed
2458
+ * without `close()` within ~5 seconds, so nothing leaks either way.
2459
+ */
2460
+ close(): void;
2461
+ }
2462
+
2463
+ /**
2464
+ * Options for `client.embed.launch()`.
2465
+ */
2466
+ interface EmbedLaunchOptions {
2467
+ /** Slug of the child game to launch. Resolved to a game id at launch time. */
2468
+ slug: string;
2469
+ /** Element the child iframe is mounted into. The iframe fills it. */
2470
+ container: HTMLElement;
2471
+ /**
2472
+ * What the child should deliver. This is the platform-defined
2473
+ * {@link LaunchIntent} contract; it crosses the iframe in the INIT
2474
+ * payload's `parent` block and surfaces in the child as `client.parent.intent`.
2475
+ */
2476
+ intent: LaunchIntent;
2477
+ /**
2478
+ * Whether and how an interrupted launch can resume.
2479
+ *
2480
+ * Omitted (the default): the SDK persists the child's latest
2481
+ * checkpoint in localStorage, keyed by user, this game, the child,
2482
+ * and the intent's lesson identity. The next launch with the same
2483
+ * identity resumes automatically; completion clears the entry. Inert
2484
+ * for children that never call `client.parent.checkpoint()`.
2485
+ *
2486
+ * `false`: no persistence and no automatic resume. The manual surface
2487
+ * (`session.checkpoint`, the abandoned outcome's `resume`) still works.
2488
+ *
2489
+ * An {@link EmbedResumeEnvelope}: fully manual, one-shot. The launch
2490
+ * resumes from exactly this envelope and nothing is persisted.
2491
+ *
2492
+ * An {@link EmbedResumeStore}: delegate persistence (for example to
2493
+ * your backend, for cross-device resume).
2494
+ *
2495
+ * Whatever the policy, the child receives only the opaque `state`
2496
+ * (as `client.parent.resume`) and decides whether to use it; run ids
2497
+ * stay parent-side and drive run continuity when the child accepts.
2498
+ */
2499
+ resume?: false | EmbedResumeEnvelope | EmbedResumeStore;
2500
+ /**
2501
+ * Records the launch on this game's Timeback course: the metadata
2502
+ * you would have given `startActivity()` if your own document were
2503
+ * running the lesson. Stays in the parent SDK, stamping every
2504
+ * forwarded heartbeat and the final completion; it never crosses the
2505
+ * iframe. Omit for a pure UX embed.
2506
+ */
2507
+ timeback?: EmbedTimebackRecording;
2508
+ /**
2509
+ * Overrides the child's resolved deployment URL. Intended for local
2510
+ * development, where the child runs on a dev server the platform
2511
+ * doesn't know about. With `gameUrl` set, a slug that fails to
2512
+ * resolve degrades to a warning (the slug stands in as the child's
2513
+ * game id) instead of failing the launch, so an unregistered child
2514
+ * still launches locally.
2515
+ */
2516
+ gameUrl?: string;
2517
+ }
2518
+
2067
2519
  /**
2068
2520
  * Scores namespace types
2069
2521
  */
@@ -2167,6 +2619,29 @@ interface BucketFile {
2167
2619
  lastModified: string;
2168
2620
  contentType?: string;
2169
2621
  }
2622
+ /**
2623
+ * Options for a single-page bucket listing
2624
+ */
2625
+ interface BucketListPageOptions {
2626
+ /** Restrict results to keys starting with this prefix */
2627
+ prefix?: string;
2628
+ /** Opaque continuation cursor from the previous page's result */
2629
+ cursor?: string;
2630
+ /** Page size (1-1000); the server may return fewer */
2631
+ limit?: number;
2632
+ /** Roll deeper keys into `prefixes` entries, S3 delimiter style */
2633
+ delimiter?: string;
2634
+ }
2635
+ /**
2636
+ * One page of a bucket listing
2637
+ */
2638
+ interface BucketFilePage {
2639
+ files: BucketFile[];
2640
+ /** Rolled-up common prefixes; present for delimiter listings that found any */
2641
+ prefixes?: string[];
2642
+ /** Present only when more pages remain */
2643
+ cursor?: string;
2644
+ }
2170
2645
  /**
2171
2646
  * KV key entry
2172
2647
  */
@@ -2260,4 +2735,4 @@ interface PlatformTimebackUser extends PlatformTimebackUserContext {
2260
2735
  }
2261
2736
 
2262
2737
  export { PlaycademyClient };
2263
- export type { AuthCallbackPayload, AuthOptions, AuthProviderType, AuthResult, AuthServerMessage, AuthStateChangePayload, AuthStateUpdate, BetterAuthApiKey, BetterAuthApiKeyResponse, BetterAuthSignInResponse, BucketFile, ClientConfig, ClientEvents, CourseMastery, CourseXp, DemoEndOptions, DemoEndPayload, DevUploadEvent, DevUploadHooks, EventListeners, ExternalGame, FetchedGame, Game, GameContextPayload, GameCustomHostname, GameInitUser, GameRow as GameRecord, GameTokenResponse, GetHighestGradeMasteredOptions, GetMasteryOptions, GetXpOptions, HighestGradeMasteredResponse, HostedGame, InitErrorPayload, InitPayload, KVKeyEntry, KVKeyMetadata, KVSeedEntry, KVStatsResponse, KeyEventPayload, LoginResponse, MasteryResponse, PlatformTimebackUser, PlatformTimebackUserContext, PlaycademyMode, PlaycademyServerClientConfig, PlaycademyServerClientState, ScoreSubmission, StartActivityOptions, StartActivityResult, TelemetryPayload, TimebackEnrollment, TimebackHeartbeatRelayRequest, TimebackInitContext, TimebackOrganization, TimebackUser, TimebackUserContext, TimebackUserHighestGradeMastered, TimebackUserMastery, TimebackUserRefreshField, TimebackUserRefreshOptions, TimebackUserXp, TokenRefreshPayload, TokenType, UpsertGameMetadataInput, UserRow as User, XpResponse };
2738
+ export type { AuthCallbackPayload, AuthOptions, AuthProviderType, AuthResult, AuthServerMessage, AuthStateChangePayload, AuthStateUpdate, BetterAuthApiKey, BetterAuthApiKeyResponse, BetterAuthSignInResponse, BucketFile, BucketFilePage, BucketListPageOptions, ChildCheckpointRelay, ClientConfig, ClientEvents, CourseMastery, CourseXp, DemoEndOptions, DemoEndPayload, DevUploadEvent, DevUploadHooks, EmbedActivity, EmbedActivityAbandoned, EmbedActivityCompleted, EmbedActivityFailed, EmbedLaunchOptions, EmbedResumeEnvelope, EmbedResumeStore, EmbedSession, EmbedSessionTiming, EmbedTimebackRecording, EventListeners, ExternalGame, FetchedGame, Game, GameContextPayload, GameCustomHostname, GameInitUser, GameRow as GameRecord, GameTokenResponse, GetHighestGradeMasteredOptions, GetMasteryOptions, GetXpOptions, HighestGradeMasteredResponse, HostedGame, InitErrorPayload, InitPayload, KVKeyEntry, KVKeyMetadata, KVSeedEntry, KVStatsResponse, KeyEventPayload, LaunchIntent, LoginResponse, MasteryResponse, ParentGameContext, ParentGameHandle, PlatformTimebackUser, PlatformTimebackUserContext, PlaycademyMode, PlaycademyServerClientConfig, PlaycademyServerClientState, ScoreSubmission, StartActivityOptions, StartActivityResult, TelemetryPayload, TimebackActivityEndRelay, TimebackActivityStartRelay, TimebackEnrollment, TimebackHeartbeatRelayRequest, TimebackInitContext, TimebackOrganization, TimebackUser, TimebackUserContext, TimebackUserHighestGradeMastered, TimebackUserMastery, TimebackUserRefreshField, TimebackUserRefreshOptions, TimebackUserXp, TokenRefreshPayload, TokenType, UpsertGameMetadataInput, UserRow as User, XpResponse };