@plastic-software/three 0.182.0 → 0.183.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (298) hide show
  1. package/LICENSE +1 -1
  2. package/build/three.cjs +11520 -10877
  3. package/build/three.core.js +11732 -11340
  4. package/build/three.core.min.js +2 -2
  5. package/build/three.module.js +509 -262
  6. package/build/three.module.min.js +2 -2
  7. package/build/three.tsl.js +7 -11
  8. package/build/three.tsl.min.js +2 -2
  9. package/build/three.webgpu.js +3072 -2607
  10. package/build/three.webgpu.min.js +2 -2
  11. package/build/three.webgpu.nodes.js +3071 -2607
  12. package/build/three.webgpu.nodes.min.js +2 -2
  13. package/examples/jsm/Addons.js +0 -3
  14. package/examples/jsm/animation/CCDIKSolver.js +2 -2
  15. package/examples/jsm/controls/ArcballControls.js +3 -3
  16. package/examples/jsm/controls/OrbitControls.js +103 -0
  17. package/examples/jsm/effects/AnaglyphEffect.js +102 -7
  18. package/examples/jsm/environments/ColorEnvironment.js +59 -0
  19. package/examples/jsm/environments/RoomEnvironment.js +1 -0
  20. package/examples/jsm/exporters/EXRExporter.js +1 -1
  21. package/examples/jsm/exporters/GLTFExporter.js +131 -4
  22. package/examples/jsm/exporters/USDZExporter.js +22 -3
  23. package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
  24. package/examples/jsm/helpers/ViewHelper.js +67 -8
  25. package/examples/jsm/inspector/Inspector.js +21 -5
  26. package/examples/jsm/inspector/tabs/Console.js +39 -5
  27. package/examples/jsm/inspector/tabs/Parameters.js +16 -0
  28. package/examples/jsm/inspector/ui/Style.js +25 -1
  29. package/examples/jsm/libs/meshopt_decoder.module.js +6 -5
  30. package/examples/jsm/lines/LineMaterial.js +6 -0
  31. package/examples/jsm/loaders/3MFLoader.js +2 -2
  32. package/examples/jsm/loaders/AMFLoader.js +2 -2
  33. package/examples/jsm/loaders/ColladaLoader.js +24 -4026
  34. package/examples/jsm/loaders/EXRLoader.js +5 -5
  35. package/examples/jsm/loaders/FBXLoader.js +2 -2
  36. package/examples/jsm/loaders/GCodeLoader.js +34 -8
  37. package/examples/jsm/loaders/GLTFLoader.js +122 -171
  38. package/examples/jsm/loaders/KMZLoader.js +5 -5
  39. package/examples/jsm/loaders/KTX2Loader.js +5 -5
  40. package/examples/jsm/loaders/LWOLoader.js +7 -39
  41. package/examples/jsm/loaders/NRRDLoader.js +2 -2
  42. package/examples/jsm/loaders/PCDLoader.js +3 -2
  43. package/examples/jsm/loaders/USDLoader.js +100 -40
  44. package/examples/jsm/loaders/UltraHDRLoader.js +182 -30
  45. package/examples/jsm/loaders/VRMLLoader.js +77 -0
  46. package/examples/jsm/loaders/VTKLoader.js +37 -24
  47. package/examples/jsm/loaders/collada/ColladaComposer.js +2950 -0
  48. package/examples/jsm/loaders/collada/ColladaParser.js +1962 -0
  49. package/examples/jsm/loaders/usd/USDAParser.js +447 -366
  50. package/examples/jsm/loaders/usd/USDCParser.js +1841 -6
  51. package/examples/jsm/loaders/usd/USDComposer.js +4041 -0
  52. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +2 -2
  53. package/examples/jsm/objects/LensflareMesh.js +1 -1
  54. package/examples/jsm/objects/Sky.js +76 -4
  55. package/examples/jsm/objects/SkyMesh.js +114 -7
  56. package/examples/jsm/objects/Water.js +4 -3
  57. package/examples/jsm/objects/Water2.js +5 -3
  58. package/examples/jsm/objects/WaterMesh.js +5 -7
  59. package/examples/jsm/physics/JoltPhysics.js +7 -5
  60. package/examples/jsm/physics/RapierPhysics.js +6 -4
  61. package/examples/jsm/postprocessing/EffectComposer.js +7 -5
  62. package/examples/jsm/postprocessing/RenderTransitionPass.js +1 -1
  63. package/examples/jsm/renderers/CSS3DRenderer.js +1 -1
  64. package/examples/jsm/renderers/SVGRenderer.js +2 -2
  65. package/examples/jsm/shaders/GTAOShader.js +19 -6
  66. package/examples/jsm/shaders/HalftoneShader.js +12 -1
  67. package/examples/jsm/shaders/PoissonDenoiseShader.js +6 -2
  68. package/examples/jsm/shaders/SAOShader.js +17 -4
  69. package/examples/jsm/shaders/SSAOShader.js +11 -1
  70. package/examples/jsm/shaders/SSRShader.js +6 -5
  71. package/examples/jsm/shaders/VignetteShader.js +1 -1
  72. package/examples/jsm/tsl/display/AfterImageNode.js +1 -1
  73. package/examples/jsm/tsl/display/AnaglyphPassNode.js +456 -16
  74. package/examples/jsm/tsl/display/AnamorphicNode.js +1 -1
  75. package/examples/jsm/tsl/display/BilateralBlurNode.js +364 -0
  76. package/examples/jsm/tsl/display/BloomNode.js +5 -5
  77. package/examples/jsm/tsl/display/CRT.js +150 -0
  78. package/examples/jsm/tsl/display/DenoiseNode.js +1 -1
  79. package/examples/jsm/tsl/display/DepthOfFieldNode.js +1 -1
  80. package/examples/jsm/tsl/display/DotScreenNode.js +1 -1
  81. package/examples/jsm/tsl/display/FXAANode.js +2 -2
  82. package/examples/jsm/tsl/display/GTAONode.js +2 -2
  83. package/examples/jsm/tsl/display/GaussianBlurNode.js +11 -2
  84. package/examples/jsm/tsl/display/GodraysNode.js +624 -0
  85. package/examples/jsm/tsl/display/LensflareNode.js +1 -1
  86. package/examples/jsm/tsl/display/Lut3DNode.js +1 -1
  87. package/examples/jsm/tsl/display/OutlineNode.js +3 -3
  88. package/examples/jsm/tsl/display/ParallaxBarrierPassNode.js +2 -2
  89. package/examples/jsm/tsl/display/PixelationPassNode.js +5 -5
  90. package/examples/jsm/tsl/display/RGBShiftNode.js +2 -2
  91. package/examples/jsm/tsl/display/RetroPassNode.js +263 -0
  92. package/examples/jsm/tsl/display/SMAANode.js +2 -2
  93. package/examples/jsm/tsl/display/SSAAPassNode.js +2 -2
  94. package/examples/jsm/tsl/display/SSGINode.js +2 -2
  95. package/examples/jsm/tsl/display/SSRNode.js +7 -7
  96. package/examples/jsm/tsl/display/SSSNode.js +2 -2
  97. package/examples/jsm/tsl/display/Shape.js +29 -0
  98. package/examples/jsm/tsl/display/SobelOperatorNode.js +2 -2
  99. package/examples/jsm/tsl/display/StereoPassNode.js +1 -2
  100. package/examples/jsm/tsl/display/TRAANode.js +9 -12
  101. package/examples/jsm/tsl/display/TransitionNode.js +1 -1
  102. package/examples/jsm/tsl/display/depthAwareBlend.js +80 -0
  103. package/examples/jsm/tsl/math/Bayer.js +40 -1
  104. package/examples/jsm/utils/LDrawUtils.js +1 -1
  105. package/package.json +11 -19
  106. package/src/Three.Core.js +1 -1
  107. package/src/Three.TSL.js +5 -9
  108. package/src/Three.WebGPU.Nodes.js +2 -0
  109. package/src/Three.WebGPU.js +3 -0
  110. package/src/Three.js +1 -0
  111. package/src/animation/AnimationAction.js +1 -1
  112. package/src/animation/AnimationClip.js +1 -1
  113. package/src/animation/AnimationMixer.js +6 -0
  114. package/src/animation/KeyframeTrack.js +46 -7
  115. package/src/animation/PropertyMixer.js +4 -4
  116. package/src/audio/Audio.js +1 -1
  117. package/src/audio/AudioListener.js +5 -3
  118. package/src/cameras/Camera.js +32 -2
  119. package/src/cameras/CubeCamera.js +20 -0
  120. package/src/constants.js +30 -1
  121. package/src/core/Clock.js +7 -0
  122. package/src/core/Object3D.js +56 -4
  123. package/src/core/RenderTarget.js +3 -4
  124. package/src/extras/PMREMGenerator.js +4 -8
  125. package/src/geometries/TorusGeometry.js +8 -3
  126. package/src/helpers/CameraHelper.js +3 -0
  127. package/src/helpers/DirectionalLightHelper.js +4 -1
  128. package/src/helpers/HemisphereLightHelper.js +3 -0
  129. package/src/helpers/PointLightHelper.js +0 -24
  130. package/src/helpers/SpotLightHelper.js +3 -0
  131. package/src/lights/LightShadow.js +15 -3
  132. package/src/lights/webgpu/IESSpotLight.js +2 -1
  133. package/src/loaders/Cache.js +28 -0
  134. package/src/loaders/FileLoader.js +1 -1
  135. package/src/loaders/ImageBitmapLoader.js +8 -3
  136. package/src/loaders/Loader.js +6 -0
  137. package/src/loaders/ObjectLoader.js +18 -1
  138. package/src/materials/MeshLambertMaterial.js +9 -0
  139. package/src/materials/MeshPhongMaterial.js +9 -0
  140. package/src/materials/nodes/Line2NodeMaterial.js +5 -5
  141. package/src/materials/nodes/MeshPhysicalNodeMaterial.js +2 -0
  142. package/src/materials/nodes/NodeMaterial.js +15 -24
  143. package/src/materials/nodes/manager/NodeMaterialObserver.js +9 -3
  144. package/src/math/Line3.js +3 -5
  145. package/src/math/MathUtils.js +10 -10
  146. package/src/math/Matrix4.js +35 -26
  147. package/src/math/Quaternion.js +3 -29
  148. package/src/math/Vector3.js +3 -3
  149. package/src/math/interpolants/BezierInterpolant.js +108 -0
  150. package/src/nodes/Nodes.js +87 -68
  151. package/src/nodes/TSL.js +2 -5
  152. package/src/nodes/accessors/Arrays.js +1 -1
  153. package/src/nodes/accessors/Bitangent.js +5 -5
  154. package/src/nodes/accessors/BufferAttributeNode.js +1 -1
  155. package/src/nodes/accessors/Camera.js +149 -28
  156. package/src/nodes/accessors/InstanceNode.js +105 -40
  157. package/src/nodes/accessors/Normal.js +9 -9
  158. package/src/nodes/accessors/Position.js +34 -2
  159. package/src/nodes/accessors/SceneProperties.js +53 -0
  160. package/src/nodes/accessors/SkinningNode.js +12 -24
  161. package/src/nodes/accessors/StorageBufferNode.js +0 -19
  162. package/src/nodes/accessors/StorageTextureNode.js +37 -1
  163. package/src/nodes/accessors/Tangent.js +3 -3
  164. package/src/nodes/accessors/Texture3DNode.js +6 -34
  165. package/src/nodes/accessors/TextureNode.js +58 -22
  166. package/src/nodes/accessors/UniformArrayNode.js +2 -0
  167. package/src/nodes/core/MRTNode.js +48 -2
  168. package/src/nodes/core/Node.js +29 -3
  169. package/src/nodes/core/NodeBuilder.js +115 -40
  170. package/src/nodes/core/NodeError.js +28 -0
  171. package/src/nodes/core/NodeUtils.js +5 -3
  172. package/src/nodes/core/OutputStructNode.js +12 -10
  173. package/src/nodes/core/ParameterNode.js +2 -1
  174. package/src/nodes/core/StackNode.js +9 -8
  175. package/src/nodes/core/StackTrace.js +139 -0
  176. package/src/nodes/core/StructNode.js +15 -0
  177. package/src/nodes/core/SubBuildNode.js +1 -1
  178. package/src/nodes/core/UniformNode.js +2 -1
  179. package/src/nodes/core/VarNode.js +1 -1
  180. package/src/nodes/core/VaryingNode.js +1 -18
  181. package/src/nodes/display/BlendModes.js +0 -64
  182. package/src/nodes/display/ColorAdjustment.js +17 -0
  183. package/src/nodes/display/ColorSpaceNode.js +3 -3
  184. package/src/nodes/display/NormalMapNode.js +2 -2
  185. package/src/nodes/display/PassNode.js +21 -2
  186. package/src/nodes/display/RenderOutputNode.js +3 -3
  187. package/src/nodes/display/ScreenNode.js +2 -1
  188. package/src/nodes/display/ToneMappingNode.js +1 -1
  189. package/src/nodes/display/ToonOutlinePassNode.js +2 -2
  190. package/src/nodes/display/ViewportDepthNode.js +52 -4
  191. package/src/nodes/display/ViewportTextureNode.js +21 -4
  192. package/src/nodes/fog/Fog.js +18 -35
  193. package/src/nodes/functions/PhysicalLightingModel.js +25 -3
  194. package/src/nodes/geometry/RangeNode.js +4 -2
  195. package/src/nodes/gpgpu/ComputeNode.js +5 -4
  196. package/src/nodes/gpgpu/WorkgroupInfoNode.js +2 -1
  197. package/src/nodes/lighting/EnvironmentNode.js +28 -3
  198. package/src/nodes/lighting/PointShadowNode.js +24 -12
  199. package/src/nodes/lighting/ShadowFilterNode.js +15 -43
  200. package/src/nodes/lighting/ShadowNode.js +54 -32
  201. package/src/nodes/math/ConditionalNode.js +2 -2
  202. package/src/nodes/math/MathNode.js +3 -40
  203. package/src/nodes/math/OperatorNode.js +2 -1
  204. package/src/nodes/pmrem/PMREMUtils.js +9 -15
  205. package/src/nodes/tsl/TSLCore.js +13 -10
  206. package/src/nodes/utils/DebugNode.js +11 -11
  207. package/src/nodes/utils/JoinNode.js +2 -2
  208. package/src/nodes/utils/LoopNode.js +1 -1
  209. package/src/nodes/utils/MemberNode.js +1 -1
  210. package/src/nodes/utils/RTTNode.js +1 -1
  211. package/src/nodes/utils/ReflectorNode.js +2 -3
  212. package/src/nodes/utils/SpriteSheetUV.js +35 -0
  213. package/src/nodes/utils/UVUtils.js +4 -2
  214. package/src/objects/BatchedMesh.js +22 -12
  215. package/src/objects/InstancedMesh.js +11 -0
  216. package/src/renderers/WebGLRenderer.js +34 -60
  217. package/src/renderers/common/Backend.js +21 -0
  218. package/src/renderers/common/Background.js +7 -4
  219. package/src/renderers/common/BindGroup.js +1 -9
  220. package/src/renderers/common/Bindings.js +20 -5
  221. package/src/renderers/common/BlendMode.js +143 -0
  222. package/src/renderers/common/BundleGroup.js +1 -1
  223. package/src/renderers/common/CubeRenderTarget.js +50 -6
  224. package/src/renderers/common/Geometries.js +17 -3
  225. package/src/renderers/common/Lighting.js +5 -21
  226. package/src/renderers/common/Pipelines.js +4 -4
  227. package/src/renderers/common/PostProcessing.js +8 -206
  228. package/src/renderers/common/RenderBundles.js +2 -1
  229. package/src/renderers/common/RenderContext.js +16 -0
  230. package/src/renderers/common/RenderContexts.js +33 -56
  231. package/src/renderers/common/RenderLists.js +2 -1
  232. package/src/renderers/common/RenderObject.js +2 -3
  233. package/src/renderers/common/RenderObjectPipeline.js +40 -0
  234. package/src/renderers/common/RenderObjects.js +18 -2
  235. package/src/renderers/common/RenderPipeline.js +203 -17
  236. package/src/renderers/common/Renderer.js +207 -40
  237. package/src/renderers/common/Sampler.js +4 -4
  238. package/src/renderers/common/StorageBuffer.js +13 -1
  239. package/src/renderers/common/Textures.js +16 -0
  240. package/src/renderers/common/TimestampQueryPool.js +5 -3
  241. package/src/renderers/common/Uniform.js +8 -0
  242. package/src/renderers/common/UniformsGroup.js +60 -0
  243. package/src/renderers/common/XRManager.js +2 -2
  244. package/src/renderers/common/nodes/NodeBuilderState.js +1 -1
  245. package/src/renderers/common/nodes/{Nodes.js → NodeManager.js} +18 -6
  246. package/src/renderers/common/nodes/NodeStorageBuffer.js +13 -2
  247. package/src/renderers/shaders/ShaderChunk/batching_pars_vertex.glsl.js +2 -2
  248. package/src/renderers/shaders/ShaderChunk/color_fragment.glsl.js +1 -5
  249. package/src/renderers/shaders/ShaderChunk/color_pars_fragment.glsl.js +1 -5
  250. package/src/renderers/shaders/ShaderChunk/color_pars_vertex.glsl.js +1 -5
  251. package/src/renderers/shaders/ShaderChunk/color_vertex.glsl.js +8 -10
  252. package/src/renderers/shaders/ShaderChunk/envmap_fragment.glsl.js +7 -11
  253. package/src/renderers/shaders/ShaderChunk/lights_fragment_end.glsl.js +6 -0
  254. package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +6 -2
  255. package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +23 -1
  256. package/src/renderers/shaders/ShaderChunk/packing.glsl.js +20 -4
  257. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +55 -24
  258. package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +2 -0
  259. package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +2 -0
  260. package/src/renderers/shaders/ShaderLib/shadow.glsl.js +1 -0
  261. package/src/renderers/shaders/ShaderLib.js +4 -2
  262. package/src/renderers/shaders/UniformsLib.js +0 -3
  263. package/src/renderers/webgl/WebGLBackground.js +2 -2
  264. package/src/renderers/webgl/WebGLBindingStates.js +99 -27
  265. package/src/renderers/webgl/WebGLEnvironments.js +228 -0
  266. package/src/renderers/webgl/WebGLGeometries.js +10 -7
  267. package/src/renderers/webgl/WebGLMaterials.js +12 -0
  268. package/src/renderers/webgl/WebGLObjects.js +3 -1
  269. package/src/renderers/webgl/WebGLProgram.js +2 -2
  270. package/src/renderers/webgl/WebGLPrograms.js +10 -4
  271. package/src/renderers/webgl/WebGLRenderLists.js +15 -0
  272. package/src/renderers/webgl/WebGLShadowMap.js +5 -4
  273. package/src/renderers/webgl/WebGLState.js +12 -17
  274. package/src/renderers/webgl-fallback/WebGLBackend.js +71 -7
  275. package/src/renderers/webgl-fallback/nodes/GLSLNodeBuilder.js +98 -29
  276. package/src/renderers/webgl-fallback/utils/WebGLState.js +168 -7
  277. package/src/renderers/webgpu/WebGPUBackend.js +58 -9
  278. package/src/renderers/webgpu/WebGPURenderer.js +1 -0
  279. package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +257 -45
  280. package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +8 -19
  281. package/src/renderers/webgpu/utils/WebGPUConstants.js +1 -1
  282. package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +56 -31
  283. package/src/renderers/webgpu/utils/WebGPUTexturePassUtils.js +152 -200
  284. package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +25 -25
  285. package/src/renderers/webgpu/utils/WebGPUUtils.js +10 -6
  286. package/src/renderers/webxr/WebXRManager.js +2 -2
  287. package/src/textures/Texture.js +2 -2
  288. package/src/utils.js +246 -3
  289. package/examples/jsm/materials/MeshGouraudMaterial.js +0 -433
  290. package/examples/jsm/materials/MeshPostProcessingMaterial.js +0 -167
  291. package/examples/jsm/shaders/GodRaysShader.js +0 -333
  292. package/src/nodes/accessors/SceneNode.js +0 -145
  293. package/src/nodes/code/ScriptableNode.js +0 -726
  294. package/src/nodes/code/ScriptableValueNode.js +0 -253
  295. package/src/nodes/display/PosterizeNode.js +0 -65
  296. package/src/nodes/utils/SpriteSheetUVNode.js +0 -90
  297. package/src/renderers/webgl/WebGLCubeMaps.js +0 -99
  298. package/src/renderers/webgl/WebGLCubeUVMaps.js +0 -134
@@ -79,6 +79,16 @@ const SSAOShader = {
79
79
 
80
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  #include <packing>
81
81
 
82
+ #ifdef USE_REVERSED_DEPTH_BUFFER
83
+
84
+ const float depthThreshold = 0.0;
85
+
86
+ #else
87
+
88
+ const float depthThreshold = 1.0;
89
+
90
+ #endif
91
+
82
92
  float getDepth( const in vec2 screenPosition ) {
83
93
 
84
94
  return texture2D( tDepth, screenPosition ).x;
@@ -137,7 +147,7 @@ const SSAOShader = {
137
147
 
138
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  float depth = getDepth( vUv );
139
149
 
140
- if ( depth == 1.0 ) {
150
+ if ( depth == depthThreshold ) {
141
151
 
142
152
  gl_FragColor = vec4( 1.0 ); // don't influence background
143
153
 
@@ -96,7 +96,7 @@ const SSRShader = {
96
96
  float x0=point.x,y0=point.y,z0=point.z;
97
97
  float x=planePoint.x,y=planePoint.y,z=planePoint.z;
98
98
  float d=-(a*x+b*y+c*z);
99
- float distance=(a*x0+b*y0+c*z0+d)/sqrt(a*a+b*b+c*c);
99
+ float distance=a*x0+b*y0+c*z0+d;
100
100
  return distance;
101
101
  }
102
102
  float getDepth( const in vec2 uv ) {
@@ -170,17 +170,17 @@ const SSRShader = {
170
170
  #endif
171
171
  d1=viewPositionToXY(d1viewPosition);
172
172
 
173
- float totalLen=length(d1-d0);
174
173
  float xLen=d1.x-d0.x;
175
174
  float yLen=d1.y-d0.y;
176
175
  float totalStep=max(abs(xLen),abs(yLen));
177
176
  float xSpan=xLen/totalStep;
178
177
  float ySpan=yLen/totalStep;
179
- for(float i=0.;i<float(MAX_STEP);i++){
178
+ float sStep=1./totalStep;
179
+ float s=sStep; // start at sStep since loop starts at i=1
180
+ for(float i=1.;i<float(MAX_STEP);i++){
180
181
  if(i>=totalStep) break;
181
182
  vec2 xy=vec2(d0.x+i*xSpan,d0.y+i*ySpan);
182
183
  if(xy.x<0.||xy.x>resolution.x||xy.y<0.||xy.y>resolution.y) break;
183
- float s=length(xy-d0)/totalLen;
184
184
  vec2 uv=xy/resolution;
185
185
 
186
186
  float d = getDepth(uv);
@@ -221,7 +221,7 @@ const SSRShader = {
221
221
 
222
222
  if(hit){
223
223
  vec3 vN=getViewNormal( uv );
224
- if(dot(viewReflectDir,vN)>=0.) continue;
224
+ if(dot(viewReflectDir,vN)>=0.) break; // treat backfaces as opaque
225
225
  float distance=pointPlaneDistance(vP,viewPosition,viewNormal);
226
226
  if(distance>maxDistance) break;
227
227
  float op=opacity;
@@ -240,6 +240,7 @@ const SSRShader = {
240
240
  break;
241
241
  }
242
242
  }
243
+ s+=sStep;
243
244
  }
244
245
  }
245
246
  `
@@ -4,7 +4,7 @@
4
4
  */
5
5
 
6
6
  /**
7
- * Based on [PaintEffect postprocess from ro.me](http://code.google.com/p/3-dreams-of-black/source/browse/deploy/js/effects/PaintEffect.js).
7
+ * Based on [PaintEffect postprocess from ro.me](https://github.com/dataarts/3-dreams-of-black/blob/master/deploy/js/effects/PaintEffect.js).
8
8
  *
9
9
  * @constant
10
10
  * @type {ShaderMaterial~Shader}
@@ -239,6 +239,6 @@ class AfterImageNode extends TempNode {
239
239
  * @param {(Node<float>|number)} [damp=0.96] - The damping intensity. A higher value means a stronger after image effect.
240
240
  * @returns {AfterImageNode}
241
241
  */
242
- export const afterImage = ( node, damp ) => nodeObject( new AfterImageNode( convertToTexture( node ), nodeObject( damp ) ) );
242
+ export const afterImage = ( node, damp ) => new AfterImageNode( convertToTexture( node ), nodeObject( damp ) );
243
243
 
244
244
  export default AfterImageNode;
@@ -1,12 +1,284 @@
1
- import { Matrix3, NodeMaterial } from 'three/webgpu';
2
- import { clamp, nodeObject, Fn, vec4, uv, uniform, max } from 'three/tsl';
1
+ import { Matrix3, NodeMaterial, Vector3 } from 'three/webgpu';
2
+ import { clamp, Fn, vec4, uv, uniform, max } from 'three/tsl';
3
3
  import StereoCompositePassNode from './StereoCompositePassNode.js';
4
+ import { frameCorners } from '../../utils/CameraUtils.js';
5
+
6
+ const _eyeL = /*@__PURE__*/ new Vector3();
7
+ const _eyeR = /*@__PURE__*/ new Vector3();
8
+ const _screenBottomLeft = /*@__PURE__*/ new Vector3();
9
+ const _screenBottomRight = /*@__PURE__*/ new Vector3();
10
+ const _screenTopLeft = /*@__PURE__*/ new Vector3();
11
+ const _right = /*@__PURE__*/ new Vector3();
12
+ const _up = /*@__PURE__*/ new Vector3();
13
+ const _forward = /*@__PURE__*/ new Vector3();
14
+ const _screenCenter = /*@__PURE__*/ new Vector3();
15
+
16
+ /**
17
+ * Anaglyph algorithm types.
18
+ * @readonly
19
+ * @enum {string}
20
+ */
21
+ const AnaglyphAlgorithm = {
22
+ TRUE: 'true',
23
+ GREY: 'grey',
24
+ COLOUR: 'colour',
25
+ HALF_COLOUR: 'halfColour',
26
+ DUBOIS: 'dubois',
27
+ OPTIMISED: 'optimised',
28
+ COMPROMISE: 'compromise'
29
+ };
30
+
31
+ /**
32
+ * Anaglyph color modes.
33
+ * @readonly
34
+ * @enum {string}
35
+ */
36
+ const AnaglyphColorMode = {
37
+ RED_CYAN: 'redCyan',
38
+ MAGENTA_CYAN: 'magentaCyan',
39
+ MAGENTA_GREEN: 'magentaGreen'
40
+ };
41
+
42
+ /**
43
+ * Standard luminance coefficients (ITU-R BT.601).
44
+ * @private
45
+ */
46
+ const LUMINANCE = { R: 0.299, G: 0.587, B: 0.114 };
47
+
48
+ /**
49
+ * Creates an anaglyph matrix pair from left and right channel specifications.
50
+ * This provides a more intuitive way to define how source RGB channels map to output RGB channels.
51
+ *
52
+ * Each specification object has keys 'r', 'g', 'b' for output channels.
53
+ * Each output channel value is [rCoef, gCoef, bCoef] defining how much of each input channel contributes.
54
+ *
55
+ * @private
56
+ * @param {Object} leftSpec - Specification for left eye contribution
57
+ * @param {Object} rightSpec - Specification for right eye contribution
58
+ * @returns {{left: number[], right: number[]}} Column-major arrays for Matrix3
59
+ */
60
+ function createMatrixPair( leftSpec, rightSpec ) {
61
+
62
+ // Convert row-major specification to column-major array for Matrix3
63
+ // Matrix3.fromArray expects [col0row0, col0row1, col0row2, col1row0, col1row1, col1row2, col2row0, col2row1, col2row2]
64
+ // Which represents:
65
+ // | col0row0 col1row0 col2row0 | | m[0] m[3] m[6] |
66
+ // | col0row1 col1row1 col2row1 | = | m[1] m[4] m[7] |
67
+ // | col0row2 col1row2 col2row2 | | m[2] m[5] m[8] |
68
+
69
+ function specToColumnMajor( spec ) {
70
+
71
+ const r = spec.r || [ 0, 0, 0 ]; // Output red channel coefficients [fromR, fromG, fromB]
72
+ const g = spec.g || [ 0, 0, 0 ]; // Output green channel coefficients
73
+ const b = spec.b || [ 0, 0, 0 ]; // Output blue channel coefficients
74
+
75
+ // Row-major matrix would be:
76
+ // | r[0] r[1] r[2] | (how input RGB maps to output R)
77
+ // | g[0] g[1] g[2] | (how input RGB maps to output G)
78
+ // | b[0] b[1] b[2] | (how input RGB maps to output B)
79
+
80
+ // Column-major for Matrix3:
81
+ return [
82
+ r[ 0 ], g[ 0 ], b[ 0 ], // Column 0: coefficients for input R
83
+ r[ 1 ], g[ 1 ], b[ 1 ], // Column 1: coefficients for input G
84
+ r[ 2 ], g[ 2 ], b[ 2 ] // Column 2: coefficients for input B
85
+ ];
86
+
87
+ }
88
+
89
+ return {
90
+ left: specToColumnMajor( leftSpec ),
91
+ right: specToColumnMajor( rightSpec )
92
+ };
93
+
94
+ }
95
+
96
+ /**
97
+ * Shorthand for luminance coefficients.
98
+ * @private
99
+ */
100
+ const LUM = [ LUMINANCE.R, LUMINANCE.G, LUMINANCE.B ];
101
+
102
+ /**
103
+ * Conversion matrices for different anaglyph algorithms.
104
+ * Based on research from "Introducing a New Anaglyph Method: Compromise Anaglyph" by Jure Ahtik
105
+ * and various other sources.
106
+ *
107
+ * Matrices are defined using createMatrixPair for clarity:
108
+ * - Each spec object defines how input RGB maps to output RGB
109
+ * - Keys 'r', 'g', 'b' represent output channels
110
+ * - Values are [rCoef, gCoef, bCoef] for input channel contribution
111
+ *
112
+ * @private
113
+ */
114
+ const ANAGLYPH_MATRICES = {
115
+
116
+ // True Anaglyph - Red channel from left, luminance to cyan channel for right
117
+ // Paper: Left=[R,0,0], Right=[0,0,Lum]
118
+ [ AnaglyphAlgorithm.TRUE ]: {
119
+ [ AnaglyphColorMode.RED_CYAN ]: createMatrixPair(
120
+ { r: [ 1, 0, 0 ] }, // Left: R -> outR
121
+ { g: LUM, b: LUM } // Right: Lum -> outG, Lum -> outB
122
+ ),
123
+ [ AnaglyphColorMode.MAGENTA_CYAN ]: createMatrixPair(
124
+ { r: [ 1, 0, 0 ], b: [ 0, 0, 0.5 ] }, // Left: R -> outR, partial B -> outB
125
+ { g: LUM, b: [ 0, 0, 0.5 ] } // Right: Lum -> outG, partial B
126
+ ),
127
+ [ AnaglyphColorMode.MAGENTA_GREEN ]: createMatrixPair(
128
+ { r: [ 1, 0, 0 ], b: LUM }, // Left: R -> outR, Lum -> outB
129
+ { g: LUM } // Right: Lum -> outG
130
+ )
131
+ },
132
+
133
+ // Grey Anaglyph - Luminance-based, no color, minimal ghosting
134
+ // Paper: Left=[Lum,0,0], Right=[0,0,Lum]
135
+ [ AnaglyphAlgorithm.GREY ]: {
136
+ [ AnaglyphColorMode.RED_CYAN ]: createMatrixPair(
137
+ { r: LUM }, // Left: Lum -> outR
138
+ { g: LUM, b: LUM } // Right: Lum -> outG, Lum -> outB
139
+ ),
140
+ [ AnaglyphColorMode.MAGENTA_CYAN ]: createMatrixPair(
141
+ { r: LUM, b: [ 0.15, 0.29, 0.06 ] }, // Left: Lum -> outR, half-Lum -> outB
142
+ { g: LUM, b: [ 0.15, 0.29, 0.06 ] } // Right: Lum -> outG, half-Lum -> outB
143
+ ),
144
+ [ AnaglyphColorMode.MAGENTA_GREEN ]: createMatrixPair(
145
+ { r: LUM, b: LUM }, // Left: Lum -> outR, Lum -> outB
146
+ { g: LUM } // Right: Lum -> outG
147
+ )
148
+ },
149
+
150
+ // Colour Anaglyph - Full color, high retinal rivalry
151
+ // Paper: Left=[R,0,0], Right=[0,G,B]
152
+ [ AnaglyphAlgorithm.COLOUR ]: {
153
+ [ AnaglyphColorMode.RED_CYAN ]: createMatrixPair(
154
+ { r: [ 1, 0, 0 ] }, // Left: R -> outR
155
+ { g: [ 0, 1, 0 ], b: [ 0, 0, 1 ] } // Right: G -> outG, B -> outB
156
+ ),
157
+ [ AnaglyphColorMode.MAGENTA_CYAN ]: createMatrixPair(
158
+ { r: [ 1, 0, 0 ], b: [ 0, 0, 0.5 ] }, // Left: R -> outR, partial B -> outB
159
+ { g: [ 0, 1, 0 ], b: [ 0, 0, 0.5 ] } // Right: G -> outG, partial B -> outB
160
+ ),
161
+ [ AnaglyphColorMode.MAGENTA_GREEN ]: createMatrixPair(
162
+ { r: [ 1, 0, 0 ], b: [ 0, 0, 1 ] }, // Left: R -> outR, B -> outB
163
+ { g: [ 0, 1, 0 ] } // Right: G -> outG
164
+ )
165
+ },
166
+
167
+ // Half-Colour Anaglyph - Luminance for left red, full color for right cyan
168
+ // Paper: Left=[Lum,0,0], Right=[0,G,B]
169
+ [ AnaglyphAlgorithm.HALF_COLOUR ]: {
170
+ [ AnaglyphColorMode.RED_CYAN ]: createMatrixPair(
171
+ { r: LUM }, // Left: Lum -> outR
172
+ { g: [ 0, 1, 0 ], b: [ 0, 0, 1 ] } // Right: G -> outG, B -> outB
173
+ ),
174
+ [ AnaglyphColorMode.MAGENTA_CYAN ]: createMatrixPair(
175
+ { r: LUM, b: [ 0.15, 0.29, 0.06 ] }, // Left: Lum -> outR, half-Lum -> outB
176
+ { g: [ 0, 1, 0 ], b: [ 0.15, 0.29, 0.06 ] } // Right: G -> outG, half-Lum -> outB
177
+ ),
178
+ [ AnaglyphColorMode.MAGENTA_GREEN ]: createMatrixPair(
179
+ { r: LUM, b: LUM }, // Left: Lum -> outR, Lum -> outB
180
+ { g: [ 0, 1, 0 ] } // Right: G -> outG
181
+ )
182
+ },
183
+
184
+ // Dubois Anaglyph - Least-squares optimized for specific glasses
185
+ // From https://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.7.6968&rep=rep1&type=pdf
186
+ [ AnaglyphAlgorithm.DUBOIS ]: {
187
+ [ AnaglyphColorMode.RED_CYAN ]: createMatrixPair(
188
+ {
189
+ r: [ 0.4561, 0.500484, 0.176381 ],
190
+ g: [ - 0.0400822, - 0.0378246, - 0.0157589 ],
191
+ b: [ - 0.0152161, - 0.0205971, - 0.00546856 ]
192
+ },
193
+ {
194
+ r: [ - 0.0434706, - 0.0879388, - 0.00155529 ],
195
+ g: [ 0.378476, 0.73364, - 0.0184503 ],
196
+ b: [ - 0.0721527, - 0.112961, 1.2264 ]
197
+ }
198
+ ),
199
+ [ AnaglyphColorMode.MAGENTA_CYAN ]: createMatrixPair(
200
+ {
201
+ r: [ 0.4561, 0.500484, 0.176381 ],
202
+ g: [ - 0.0400822, - 0.0378246, - 0.0157589 ],
203
+ b: [ 0.088, 0.088, - 0.003 ]
204
+ },
205
+ {
206
+ r: [ - 0.0434706, - 0.0879388, - 0.00155529 ],
207
+ g: [ 0.378476, 0.73364, - 0.0184503 ],
208
+ b: [ 0.088, 0.088, 0.613 ]
209
+ }
210
+ ),
211
+ [ AnaglyphColorMode.MAGENTA_GREEN ]: createMatrixPair(
212
+ {
213
+ r: [ 0.4561, 0.500484, 0.176381 ],
214
+ b: [ - 0.0434706, - 0.0879388, - 0.00155529 ]
215
+ },
216
+ {
217
+ g: [ 0.378476 + 0.4561, 0.73364 + 0.500484, - 0.0184503 + 0.176381 ]
218
+ }
219
+ )
220
+ },
221
+
222
+ // Optimised Anaglyph - Improved color with reduced retinal rivalry
223
+ // Paper: Left=[0,0.7G+0.3B,0,0], Right=[0,G,B]
224
+ [ AnaglyphAlgorithm.OPTIMISED ]: {
225
+ [ AnaglyphColorMode.RED_CYAN ]: createMatrixPair(
226
+ { r: [ 0, 0.7, 0.3 ] }, // Left: 0.7G+0.3B -> outR
227
+ { g: [ 0, 1, 0 ], b: [ 0, 0, 1 ] } // Right: G -> outG, B -> outB
228
+ ),
229
+ [ AnaglyphColorMode.MAGENTA_CYAN ]: createMatrixPair(
230
+ { r: [ 0, 0.7, 0.3 ], b: [ 0, 0, 0.5 ] }, // Left: 0.7G+0.3B -> outR, partial B
231
+ { g: [ 0, 1, 0 ], b: [ 0, 0, 0.5 ] } // Right: G -> outG, partial B
232
+ ),
233
+ [ AnaglyphColorMode.MAGENTA_GREEN ]: createMatrixPair(
234
+ { r: [ 0, 0.7, 0.3 ], b: [ 0, 0, 1 ] }, // Left: 0.7G+0.3B -> outR, B -> outB
235
+ { g: [ 0, 1, 0 ] } // Right: G -> outG
236
+ )
237
+ },
238
+
239
+ // Compromise Anaglyph - Best balance of color and stereo effect
240
+ // From Ahtik, J., "Techniques of Rendering Anaglyphs for Use in Art"
241
+ // Paper matrix [8]: Left=[0.439R+0.447G+0.148B, 0, 0], Right=[0, 0.095R+0.934G+0.005B, 0.018R+0.028G+1.057B]
242
+ [ AnaglyphAlgorithm.COMPROMISE ]: {
243
+ [ AnaglyphColorMode.RED_CYAN ]: createMatrixPair(
244
+ { r: [ 0.439, 0.447, 0.148 ] }, // Left: weighted RGB -> outR
245
+ {
246
+ g: [ 0.095, 0.934, 0.005 ], // Right: weighted RGB -> outG
247
+ b: [ 0.018, 0.028, 1.057 ] // Right: weighted RGB -> outB
248
+ }
249
+ ),
250
+ [ AnaglyphColorMode.MAGENTA_CYAN ]: createMatrixPair(
251
+ {
252
+ r: [ 0.439, 0.447, 0.148 ],
253
+ b: [ 0.009, 0.014, 0.074 ] // Partial blue from left
254
+ },
255
+ {
256
+ g: [ 0.095, 0.934, 0.005 ],
257
+ b: [ 0.009, 0.014, 0.528 ] // Partial blue from right
258
+ }
259
+ ),
260
+ [ AnaglyphColorMode.MAGENTA_GREEN ]: createMatrixPair(
261
+ {
262
+ r: [ 0.439, 0.447, 0.148 ],
263
+ b: [ 0.018, 0.028, 1.057 ]
264
+ },
265
+ {
266
+ g: [ 0.095 + 0.439, 0.934 + 0.447, 0.005 + 0.148 ]
267
+ }
268
+ )
269
+ }
270
+ };
4
271
 
5
272
  /**
6
- * A render pass node that creates an anaglyph effect.
273
+ * A render pass node that creates an anaglyph effect using physically-correct
274
+ * off-axis stereo projection.
275
+ *
276
+ * This implementation uses CameraUtils.frameCorners() to align stereo
277
+ * camera frustums to a virtual screen plane, providing accurate depth
278
+ * perception with zero parallax at the plane distance.
7
279
  *
8
280
  * @augments StereoCompositePassNode
9
- * @three_import import { anaglyphPass } from 'three/addons/tsl/display/AnaglyphPassNode.js';
281
+ * @three_import import { anaglyphPass, AnaglyphAlgorithm, AnaglyphColorMode } from 'three/addons/tsl/display/AnaglyphPassNode.js';
10
282
  */
11
283
  class AnaglyphPassNode extends StereoCompositePassNode {
12
284
 
@@ -35,7 +307,47 @@ class AnaglyphPassNode extends StereoCompositePassNode {
35
307
  */
36
308
  this.isAnaglyphPassNode = true;
37
309
 
38
- // Dubois matrices from https://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.7.6968&rep=rep1&type=pdf#page=4
310
+ /**
311
+ * The interpupillary distance (eye separation) in world units.
312
+ * Typical human IPD is 0.064 meters (64mm).
313
+ *
314
+ * @type {number}
315
+ * @default 0.064
316
+ */
317
+ this.eyeSep = 0.064;
318
+
319
+ /**
320
+ * The distance in world units from the viewer to the virtual
321
+ * screen plane where zero parallax (screen depth) occurs.
322
+ * Objects at this distance appear at the screen surface.
323
+ * Objects closer appear in front of the screen (negative parallax).
324
+ * Objects further appear behind the screen (positive parallax).
325
+ *
326
+ * The screen dimensions are derived from the camera's FOV and aspect ratio
327
+ * at this distance, ensuring the stereo view matches the camera's field of view.
328
+ *
329
+ * @type {number}
330
+ * @default 0.5
331
+ */
332
+ this.planeDistance = 0.5;
333
+
334
+ /**
335
+ * The current anaglyph algorithm.
336
+ *
337
+ * @private
338
+ * @type {string}
339
+ * @default 'dubois'
340
+ */
341
+ this._algorithm = AnaglyphAlgorithm.DUBOIS;
342
+
343
+ /**
344
+ * The current color mode.
345
+ *
346
+ * @private
347
+ * @type {string}
348
+ * @default 'redCyan'
349
+ */
350
+ this._colorMode = AnaglyphColorMode.RED_CYAN;
39
351
 
40
352
  /**
41
353
  * Color matrix node for the left eye.
@@ -43,11 +355,7 @@ class AnaglyphPassNode extends StereoCompositePassNode {
43
355
  * @private
44
356
  * @type {UniformNode<mat3>}
45
357
  */
46
- this._colorMatrixLeft = uniform( new Matrix3().fromArray( [
47
- 0.456100, - 0.0400822, - 0.0152161,
48
- 0.500484, - 0.0378246, - 0.0205971,
49
- 0.176381, - 0.0157589, - 0.00546856
50
- ] ) );
358
+ this._colorMatrixLeft = uniform( new Matrix3() );
51
359
 
52
360
  /**
53
361
  * Color matrix node for the right eye.
@@ -55,11 +363,141 @@ class AnaglyphPassNode extends StereoCompositePassNode {
55
363
  * @private
56
364
  * @type {UniformNode<mat3>}
57
365
  */
58
- this._colorMatrixRight = uniform( new Matrix3().fromArray( [
59
- - 0.0434706, 0.378476, - 0.0721527,
60
- - 0.0879388, 0.73364, - 0.112961,
61
- - 0.00155529, - 0.0184503, 1.2264
62
- ] ) );
366
+ this._colorMatrixRight = uniform( new Matrix3() );
367
+
368
+ // Initialize with default matrices
369
+ this._updateMatrices();
370
+
371
+ }
372
+
373
+ /**
374
+ * Gets the current anaglyph algorithm.
375
+ *
376
+ * @type {string}
377
+ */
378
+ get algorithm() {
379
+
380
+ return this._algorithm;
381
+
382
+ }
383
+
384
+ /**
385
+ * Sets the anaglyph algorithm.
386
+ *
387
+ * @type {string}
388
+ */
389
+ set algorithm( value ) {
390
+
391
+ if ( this._algorithm !== value ) {
392
+
393
+ this._algorithm = value;
394
+ this._updateMatrices();
395
+
396
+ }
397
+
398
+ }
399
+
400
+ /**
401
+ * Gets the current color mode.
402
+ *
403
+ * @type {string}
404
+ */
405
+ get colorMode() {
406
+
407
+ return this._colorMode;
408
+
409
+ }
410
+
411
+ /**
412
+ * Sets the color mode.
413
+ *
414
+ * @type {string}
415
+ */
416
+ set colorMode( value ) {
417
+
418
+ if ( this._colorMode !== value ) {
419
+
420
+ this._colorMode = value;
421
+ this._updateMatrices();
422
+
423
+ }
424
+
425
+ }
426
+
427
+ /**
428
+ * Updates the color matrices based on current algorithm and color mode.
429
+ *
430
+ * @private
431
+ */
432
+ _updateMatrices() {
433
+
434
+ const matrices = ANAGLYPH_MATRICES[ this._algorithm ][ this._colorMode ];
435
+
436
+ this._colorMatrixLeft.value.fromArray( matrices.left );
437
+ this._colorMatrixRight.value.fromArray( matrices.right );
438
+
439
+ }
440
+
441
+ /**
442
+ * Updates the internal stereo camera using frameCorners for
443
+ * physically-correct off-axis projection.
444
+ *
445
+ * @param {number} coordinateSystem - The current coordinate system.
446
+ */
447
+ updateStereoCamera( coordinateSystem ) {
448
+
449
+ const { stereo, camera } = this;
450
+
451
+ stereo.cameraL.coordinateSystem = coordinateSystem;
452
+ stereo.cameraR.coordinateSystem = coordinateSystem;
453
+
454
+ // Get the camera's local coordinate axes from its world matrix
455
+ camera.matrixWorld.extractBasis( _right, _up, _forward );
456
+ _right.normalize();
457
+ _up.normalize();
458
+ _forward.normalize();
459
+
460
+ // Calculate eye positions
461
+ const halfSep = this.eyeSep / 2;
462
+ _eyeL.copy( camera.position ).addScaledVector( _right, - halfSep );
463
+ _eyeR.copy( camera.position ).addScaledVector( _right, halfSep );
464
+
465
+ // Calculate screen center (at planeDistance in front of the camera center)
466
+ _screenCenter.copy( camera.position ).addScaledVector( _forward, - this.planeDistance );
467
+
468
+ // Calculate screen dimensions from camera FOV and aspect ratio
469
+ const DEG2RAD = Math.PI / 180;
470
+ const halfHeight = this.planeDistance * Math.tan( DEG2RAD * camera.fov / 2 );
471
+ const halfWidth = halfHeight * camera.aspect;
472
+
473
+ // Calculate screen corners
474
+ _screenBottomLeft.copy( _screenCenter )
475
+ .addScaledVector( _right, - halfWidth )
476
+ .addScaledVector( _up, - halfHeight );
477
+
478
+ _screenBottomRight.copy( _screenCenter )
479
+ .addScaledVector( _right, halfWidth )
480
+ .addScaledVector( _up, - halfHeight );
481
+
482
+ _screenTopLeft.copy( _screenCenter )
483
+ .addScaledVector( _right, - halfWidth )
484
+ .addScaledVector( _up, halfHeight );
485
+
486
+ // Set up left eye camera
487
+ stereo.cameraL.position.copy( _eyeL );
488
+ stereo.cameraL.near = camera.near;
489
+ stereo.cameraL.far = camera.far;
490
+ frameCorners( stereo.cameraL, _screenBottomLeft, _screenBottomRight, _screenTopLeft, true );
491
+ stereo.cameraL.matrixWorld.compose( stereo.cameraL.position, stereo.cameraL.quaternion, stereo.cameraL.scale );
492
+ stereo.cameraL.matrixWorldInverse.copy( stereo.cameraL.matrixWorld ).invert();
493
+
494
+ // Set up right eye camera
495
+ stereo.cameraR.position.copy( _eyeR );
496
+ stereo.cameraR.near = camera.near;
497
+ stereo.cameraR.far = camera.far;
498
+ frameCorners( stereo.cameraR, _screenBottomLeft, _screenBottomRight, _screenTopLeft, true );
499
+ stereo.cameraR.matrixWorld.compose( stereo.cameraR.position, stereo.cameraR.quaternion, stereo.cameraR.scale );
500
+ stereo.cameraR.matrixWorldInverse.copy( stereo.cameraR.matrixWorld ).invert();
63
501
 
64
502
  }
65
503
 
@@ -97,6 +535,8 @@ class AnaglyphPassNode extends StereoCompositePassNode {
97
535
 
98
536
  export default AnaglyphPassNode;
99
537
 
538
+ export { AnaglyphAlgorithm, AnaglyphColorMode };
539
+
100
540
  /**
101
541
  * TSL function for creating an anaglyph pass node.
102
542
  *
@@ -106,4 +546,4 @@ export default AnaglyphPassNode;
106
546
  * @param {Camera} camera - The camera to render the scene with.
107
547
  * @returns {AnaglyphPassNode}
108
548
  */
109
- export const anaglyphPass = ( scene, camera ) => nodeObject( new AnaglyphPassNode( scene, camera ) );
549
+ export const anaglyphPass = ( scene, camera ) => new AnaglyphPassNode( scene, camera );
@@ -277,6 +277,6 @@ class AnamorphicNode extends TempNode {
277
277
  * @param {number} [samples=32] - More samples result in larger flares and a more expensive runtime behavior.
278
278
  * @returns {AnamorphicNode}
279
279
  */
280
- export const anamorphic = ( node, threshold = .9, scale = 3, samples = 32 ) => nodeObject( new AnamorphicNode( convertToTexture( node ), nodeObject( threshold ), nodeObject( scale ), samples ) );
280
+ export const anamorphic = ( node, threshold = .9, scale = 3, samples = 32 ) => new AnamorphicNode( convertToTexture( node ), nodeObject( threshold ), nodeObject( scale ), samples );
281
281
 
282
282
  export default AnamorphicNode;