@plastic-software/three 0.181.3 → 0.182.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (253) hide show
  1. package/README.md +3 -4
  2. package/build/three.cjs +1192 -522
  3. package/build/three.core.js +345 -219
  4. package/build/three.core.min.js +1 -1
  5. package/build/three.module.js +864 -328
  6. package/build/three.module.min.js +1 -1
  7. package/build/three.tsl.js +15 -3
  8. package/build/three.tsl.min.js +1 -1
  9. package/build/three.webgpu.js +3660 -1545
  10. package/build/three.webgpu.min.js +1 -1
  11. package/build/three.webgpu.nodes.js +3659 -1544
  12. package/build/three.webgpu.nodes.min.js +1 -1
  13. package/examples/jsm/controls/MapControls.js +55 -1
  14. package/examples/jsm/controls/OrbitControls.js +6 -6
  15. package/examples/jsm/controls/TrackballControls.js +6 -6
  16. package/examples/jsm/csm/CSM.js +2 -1
  17. package/examples/jsm/environments/RoomEnvironment.js +2 -0
  18. package/examples/jsm/geometries/DecalGeometry.js +1 -1
  19. package/examples/jsm/helpers/LightProbeHelperGPU.js +1 -1
  20. package/examples/jsm/helpers/TextureHelperGPU.js +1 -1
  21. package/examples/jsm/inspector/Inspector.js +53 -9
  22. package/examples/jsm/inspector/RendererInspector.js +12 -2
  23. package/examples/jsm/inspector/tabs/Console.js +2 -2
  24. package/examples/jsm/inspector/tabs/Parameters.js +2 -2
  25. package/examples/jsm/inspector/tabs/Performance.js +2 -2
  26. package/examples/jsm/inspector/tabs/Viewer.js +4 -4
  27. package/examples/jsm/inspector/ui/Profiler.js +1836 -31
  28. package/examples/jsm/inspector/ui/Style.js +948 -13
  29. package/examples/jsm/inspector/ui/Tab.js +188 -1
  30. package/examples/jsm/inspector/ui/Values.js +17 -1
  31. package/examples/jsm/loaders/3DMLoader.js +5 -4
  32. package/examples/jsm/loaders/DRACOLoader.js +5 -5
  33. package/examples/jsm/loaders/FBXLoader.js +0 -2
  34. package/examples/jsm/loaders/HDRLoader.js +0 -1
  35. package/examples/jsm/loaders/KTX2Loader.js +16 -0
  36. package/examples/jsm/loaders/LDrawLoader.js +2 -3
  37. package/examples/jsm/loaders/PCDLoader.js +1 -0
  38. package/examples/jsm/loaders/SVGLoader.js +1 -1
  39. package/examples/jsm/loaders/TDSLoader.js +0 -2
  40. package/examples/jsm/loaders/TGALoader.js +0 -2
  41. package/examples/jsm/loaders/UltraHDRLoader.js +110 -137
  42. package/examples/jsm/loaders/VOXLoader.js +660 -117
  43. package/examples/jsm/loaders/VRMLLoader.js +2 -2
  44. package/examples/jsm/loaders/usd/USDCParser.js +1 -1
  45. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +1 -1
  46. package/examples/jsm/materials/MeshGouraudMaterial.js +0 -1
  47. package/examples/jsm/materials/WoodNodeMaterial.js +11 -11
  48. package/examples/jsm/math/Octree.js +131 -1
  49. package/examples/jsm/misc/Volume.js +0 -1
  50. package/examples/jsm/misc/VolumeSlice.js +0 -1
  51. package/examples/jsm/objects/SkyMesh.js +13 -3
  52. package/examples/jsm/physics/AmmoPhysics.js +12 -7
  53. package/examples/jsm/physics/JoltPhysics.js +3 -1
  54. package/examples/jsm/physics/RapierPhysics.js +3 -1
  55. package/examples/jsm/postprocessing/OutputPass.js +9 -0
  56. package/examples/jsm/postprocessing/RenderPass.js +10 -0
  57. package/examples/jsm/postprocessing/UnrealBloomPass.js +48 -18
  58. package/examples/jsm/renderers/Projector.js +268 -30
  59. package/examples/jsm/renderers/SVGRenderer.js +191 -58
  60. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +2 -4
  61. package/examples/jsm/transpiler/AST.js +44 -0
  62. package/examples/jsm/transpiler/GLSLDecoder.js +61 -4
  63. package/examples/jsm/transpiler/ShaderToyDecoder.js +2 -0
  64. package/examples/jsm/transpiler/TSLEncoder.js +46 -3
  65. package/examples/jsm/transpiler/TranspilerUtils.js +3 -3
  66. package/examples/jsm/transpiler/WGSLEncoder.js +27 -0
  67. package/examples/jsm/tsl/display/AnaglyphPassNode.js +2 -0
  68. package/examples/jsm/tsl/display/BloomNode.js +11 -1
  69. package/examples/jsm/tsl/display/GTAONode.js +3 -2
  70. package/examples/jsm/tsl/display/PixelationPassNode.js +2 -1
  71. package/examples/jsm/tsl/display/SSGINode.js +7 -19
  72. package/examples/jsm/tsl/display/SSRNode.js +1 -1
  73. package/examples/jsm/tsl/display/SSSNode.js +4 -2
  74. package/examples/jsm/tsl/display/StereoCompositePassNode.js +8 -1
  75. package/examples/jsm/tsl/display/TRAANode.js +265 -114
  76. package/examples/jsm/tsl/display/radialBlur.js +68 -0
  77. package/examples/jsm/utils/ShadowMapViewer.js +24 -10
  78. package/examples/jsm/utils/ShadowMapViewerGPU.js +1 -1
  79. package/examples/jsm/utils/WebGPUTextureUtils.js +1 -1
  80. package/package.json +14 -12
  81. package/src/Three.Core.js +1 -0
  82. package/src/Three.TSL.js +14 -2
  83. package/src/animation/AnimationUtils.js +1 -12
  84. package/src/animation/KeyframeTrack.js +1 -1
  85. package/src/animation/tracks/BooleanKeyframeTrack.js +1 -1
  86. package/src/animation/tracks/ColorKeyframeTrack.js +1 -1
  87. package/src/animation/tracks/NumberKeyframeTrack.js +1 -1
  88. package/src/animation/tracks/QuaternionKeyframeTrack.js +1 -1
  89. package/src/animation/tracks/StringKeyframeTrack.js +1 -1
  90. package/src/animation/tracks/VectorKeyframeTrack.js +1 -1
  91. package/src/constants.js +61 -5
  92. package/src/core/BufferGeometry.js +14 -2
  93. package/src/core/Raycaster.js +2 -2
  94. package/src/extras/PMREMGenerator.js +3 -10
  95. package/src/extras/TextureUtils.js +5 -1
  96. package/src/geometries/ExtrudeGeometry.js +2 -2
  97. package/src/geometries/PolyhedronGeometry.js +1 -1
  98. package/src/helpers/PointLightHelper.js +1 -1
  99. package/src/lights/DirectionalLight.js +13 -0
  100. package/src/lights/HemisphereLight.js +10 -0
  101. package/src/lights/Light.js +1 -11
  102. package/src/lights/LightProbe.js +0 -15
  103. package/src/lights/LightShadow.js +0 -3
  104. package/src/lights/PointLight.js +15 -0
  105. package/src/lights/PointLightShadow.js +0 -86
  106. package/src/lights/SpotLight.js +22 -1
  107. package/src/loaders/MaterialLoader.js +2 -1
  108. package/src/loaders/ObjectLoader.js +3 -1
  109. package/src/loaders/nodes/NodeLoader.js +2 -2
  110. package/src/materials/Material.js +2 -0
  111. package/src/materials/ShaderMaterial.js +20 -1
  112. package/src/materials/nodes/Line2NodeMaterial.js +2 -2
  113. package/src/materials/nodes/MeshPhysicalNodeMaterial.js +3 -2
  114. package/src/materials/nodes/MeshStandardNodeMaterial.js +5 -4
  115. package/src/materials/nodes/NodeMaterial.js +59 -3
  116. package/src/materials/nodes/manager/NodeMaterialObserver.js +1 -1
  117. package/src/math/Matrix4.js +40 -40
  118. package/src/math/Sphere.js +1 -1
  119. package/src/math/Vector3.js +0 -2
  120. package/src/nodes/TSL.js +4 -1
  121. package/src/nodes/accessors/BatchNode.js +10 -10
  122. package/src/nodes/accessors/BufferAttributeNode.js +98 -12
  123. package/src/nodes/accessors/BufferNode.js +29 -2
  124. package/src/nodes/accessors/ClippingNode.js +4 -4
  125. package/src/nodes/accessors/CubeTextureNode.js +20 -1
  126. package/src/nodes/accessors/InstanceNode.js +69 -29
  127. package/src/nodes/accessors/MaterialNode.js +9 -1
  128. package/src/nodes/accessors/MaterialReferenceNode.js +1 -2
  129. package/src/nodes/accessors/ModelNode.js +1 -1
  130. package/src/nodes/accessors/Normal.js +2 -2
  131. package/src/nodes/accessors/ReferenceBaseNode.js +4 -4
  132. package/src/nodes/accessors/ReferenceNode.js +4 -4
  133. package/src/nodes/accessors/RendererReferenceNode.js +1 -2
  134. package/src/nodes/accessors/SkinningNode.js +15 -2
  135. package/src/nodes/accessors/StorageBufferNode.js +4 -2
  136. package/src/nodes/accessors/Tangent.js +1 -11
  137. package/src/nodes/accessors/Texture3DNode.js +26 -1
  138. package/src/nodes/accessors/UniformArrayNode.js +2 -2
  139. package/src/nodes/accessors/UserDataNode.js +1 -2
  140. package/src/nodes/accessors/VertexColorNode.js +1 -2
  141. package/src/nodes/code/FunctionNode.js +1 -2
  142. package/src/nodes/core/ArrayNode.js +20 -1
  143. package/src/nodes/core/AssignNode.js +2 -2
  144. package/src/nodes/core/AttributeNode.js +2 -2
  145. package/src/nodes/core/ContextNode.js +103 -4
  146. package/src/nodes/core/NodeBuilder.js +56 -14
  147. package/src/nodes/core/NodeFrame.js +12 -4
  148. package/src/nodes/core/NodeUtils.js +5 -5
  149. package/src/nodes/core/ParameterNode.js +1 -2
  150. package/src/nodes/core/PropertyNode.js +19 -3
  151. package/src/nodes/core/StackNode.js +56 -8
  152. package/src/nodes/core/StructNode.js +1 -2
  153. package/src/nodes/core/StructTypeNode.js +11 -17
  154. package/src/nodes/core/UniformNode.js +19 -4
  155. package/src/nodes/core/VarNode.js +46 -21
  156. package/src/nodes/display/NormalMapNode.js +37 -2
  157. package/src/nodes/display/PassNode.js +77 -7
  158. package/src/nodes/display/ScreenNode.js +1 -0
  159. package/src/nodes/functions/BSDF/BRDF_GGX_Multiscatter.js +3 -3
  160. package/src/nodes/functions/BSDF/DFGLUT.js +56 -0
  161. package/src/nodes/functions/BSDF/EnvironmentBRDF.js +2 -2
  162. package/src/nodes/functions/BSDF/V_GGX_SmithCorrelated_Anisotropic.js +1 -1
  163. package/src/nodes/functions/PhysicalLightingModel.js +102 -43
  164. package/src/nodes/gpgpu/ComputeBuiltinNode.js +1 -2
  165. package/src/nodes/gpgpu/SubgroupFunctionNode.js +1 -1
  166. package/src/nodes/gpgpu/WorkgroupInfoNode.js +2 -3
  167. package/src/nodes/lighting/AnalyticLightNode.js +53 -0
  168. package/src/nodes/lighting/LightsNode.js +2 -2
  169. package/src/nodes/lighting/PointShadowNode.js +141 -140
  170. package/src/nodes/lighting/ShadowFilterNode.js +53 -37
  171. package/src/nodes/lighting/ShadowNode.js +53 -19
  172. package/src/nodes/math/BitcountNode.js +433 -0
  173. package/src/nodes/math/PackFloatNode.js +98 -0
  174. package/src/nodes/math/UnpackFloatNode.js +96 -0
  175. package/src/nodes/pmrem/PMREMNode.js +1 -1
  176. package/src/nodes/tsl/TSLCore.js +4 -4
  177. package/src/nodes/utils/ArrayElementNode.js +13 -0
  178. package/src/nodes/utils/EventNode.js +1 -2
  179. package/src/nodes/utils/Packing.js +13 -1
  180. package/src/nodes/utils/PostProcessingUtils.js +33 -1
  181. package/src/nodes/utils/ReflectorNode.js +1 -1
  182. package/src/nodes/utils/SampleNode.js +1 -1
  183. package/src/nodes/utils/UVUtils.js +26 -0
  184. package/src/objects/BatchedMesh.js +5 -2
  185. package/src/objects/Line.js +1 -1
  186. package/src/objects/Mesh.js +1 -1
  187. package/src/objects/Points.js +1 -1
  188. package/src/objects/Skeleton.js +9 -0
  189. package/src/renderers/WebGLRenderer.js +145 -33
  190. package/src/renderers/common/Backend.js +8 -0
  191. package/src/renderers/common/Background.js +19 -9
  192. package/src/renderers/common/Binding.js +11 -0
  193. package/src/renderers/common/Bindings.js +7 -7
  194. package/src/renderers/common/Buffer.js +40 -0
  195. package/src/renderers/common/ChainMap.js +30 -6
  196. package/src/renderers/common/Geometries.js +12 -0
  197. package/src/renderers/common/RenderContexts.js +8 -1
  198. package/src/renderers/common/RenderObject.js +14 -1
  199. package/src/renderers/common/Renderer.js +53 -35
  200. package/src/renderers/common/Textures.js +1 -1
  201. package/src/renderers/common/UniformsGroup.js +1 -0
  202. package/src/renderers/common/XRManager.js +1 -0
  203. package/src/renderers/common/extras/PMREMGenerator.js +2 -8
  204. package/src/renderers/common/nodes/NodeUniformBuffer.js +52 -0
  205. package/src/renderers/shaders/DFGLUTData.js +19 -34
  206. package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +5 -2
  207. package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +8 -4
  208. package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +90 -51
  209. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +194 -186
  210. package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +1 -1
  211. package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +1 -1
  212. package/src/renderers/shaders/ShaderChunk.js +3 -3
  213. package/src/renderers/shaders/ShaderLib/depth.glsl.js +3 -0
  214. package/src/renderers/shaders/ShaderLib/{distanceRGBA.glsl.js → distance.glsl.js} +1 -2
  215. package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +0 -1
  216. package/src/renderers/shaders/ShaderLib/meshnormal.glsl.js +1 -2
  217. package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +0 -1
  218. package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +4 -9
  219. package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +0 -1
  220. package/src/renderers/shaders/ShaderLib/shadow.glsl.js +0 -1
  221. package/src/renderers/shaders/ShaderLib/vsm.glsl.js +4 -6
  222. package/src/renderers/shaders/ShaderLib.js +3 -3
  223. package/src/renderers/webgl/WebGLCapabilities.js +3 -4
  224. package/src/renderers/webgl/WebGLLights.js +18 -1
  225. package/src/renderers/webgl/WebGLOutput.js +267 -0
  226. package/src/renderers/webgl/WebGLProgram.js +43 -107
  227. package/src/renderers/webgl/WebGLPrograms.js +35 -45
  228. package/src/renderers/webgl/WebGLShadowMap.js +188 -25
  229. package/src/renderers/webgl/WebGLState.js +20 -20
  230. package/src/renderers/webgl/WebGLTextures.js +89 -28
  231. package/src/renderers/webgl/WebGLUniforms.js +40 -3
  232. package/src/renderers/webgl/WebGLUtils.js +6 -2
  233. package/src/renderers/webgl-fallback/WebGLBackend.js +79 -13
  234. package/src/renderers/webgl-fallback/nodes/GLSLNodeBuilder.js +59 -7
  235. package/src/renderers/webgl-fallback/utils/WebGLState.js +18 -3
  236. package/src/renderers/webgl-fallback/utils/WebGLTextureUtils.js +5 -3
  237. package/src/renderers/webgl-fallback/utils/WebGLTimestampQueryPool.js +9 -9
  238. package/src/renderers/webgl-fallback/utils/WebGLUtils.js +6 -2
  239. package/src/renderers/webgpu/WebGPUBackend.js +61 -4
  240. package/src/renderers/webgpu/WebGPURenderer.js +1 -1
  241. package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +65 -23
  242. package/src/renderers/webgpu/utils/WebGPUAttributeUtils.js +4 -17
  243. package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +354 -186
  244. package/src/renderers/webgpu/utils/WebGPUConstants.js +2 -0
  245. package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +20 -7
  246. package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +40 -17
  247. package/src/renderers/webgpu/utils/WebGPUTimestampQueryPool.js +7 -7
  248. package/src/renderers/webgpu/utils/WebGPUUtils.js +7 -5
  249. package/src/textures/CubeDepthTexture.js +76 -0
  250. package/src/textures/Source.js +1 -1
  251. package/src/textures/Texture.js +1 -1
  252. package/src/utils.js +13 -1
  253. package/src/nodes/functions/BSDF/DFGApprox.js +0 -71
@@ -12,7 +12,7 @@ const BasicShadowFilter = TSL.BasicShadowFilter;
12
12
  const Break = TSL.Break;
13
13
  const Const = TSL.Const;
14
14
  const Continue = TSL.Continue;
15
- const DFGApprox = TSL.DFGApprox;
15
+ const DFGLUT = TSL.DFGLUT;
16
16
  const D_GGX = TSL.D_GGX;
17
17
  const Discard = TSL.Discard;
18
18
  const EPSILON = TSL.EPSILON;
@@ -105,6 +105,8 @@ const bufferAttribute = TSL.bufferAttribute;
105
105
  const bumpMap = TSL.bumpMap;
106
106
  const burn = TSL.burn;
107
107
  const builtin = TSL.builtin;
108
+ const builtinAOContext = TSL.builtinAOContext;
109
+ const builtinShadowContext = TSL.builtinShadowContext;
108
110
  const bvec2 = TSL.bvec2;
109
111
  const bvec3 = TSL.bvec3;
110
112
  const bvec4 = TSL.bvec4;
@@ -141,11 +143,13 @@ const context = TSL.context;
141
143
  const convert = TSL.convert;
142
144
  const convertColorSpace = TSL.convertColorSpace;
143
145
  const convertToTexture = TSL.convertToTexture;
146
+ const countLeadingZeros = TSL.countLeadingZeros;
147
+ const countOneBits = TSL.countOneBits;
148
+ const countTrailingZeros = TSL.countTrailingZeros;
144
149
  const cos = TSL.cos;
145
150
  const cross = TSL.cross;
146
151
  const cubeTexture = TSL.cubeTexture;
147
152
  const cubeTextureBase = TSL.cubeTextureBase;
148
- const cubeToUV = TSL.cubeToUV;
149
153
  const dFdx = TSL.dFdx;
150
154
  const dFdy = TSL.dFdy;
151
155
  const dashSize = TSL.dashSize;
@@ -204,6 +208,7 @@ const getDistanceAttenuation = TSL.getDistanceAttenuation;
204
208
  const getGeometryRoughness = TSL.getGeometryRoughness;
205
209
  const getNormalFromDepth = TSL.getNormalFromDepth;
206
210
  const interleavedGradientNoise = TSL.interleavedGradientNoise;
211
+ const vogelDiskSample = TSL.vogelDiskSample;
207
212
  const getParallaxCorrectNormal = TSL.getParallaxCorrectNormal;
208
213
  const getRoughness = TSL.getRoughness;
209
214
  const getScreenPosition = TSL.getScreenPosition;
@@ -419,6 +424,9 @@ const output = TSL.output;
419
424
  const outputStruct = TSL.outputStruct;
420
425
  const overlay = TSL.overlay;
421
426
  const overloadingFn = TSL.overloadingFn;
427
+ const packHalf2x16 = TSL.packHalf2x16;
428
+ const packSnorm2x16 = TSL.packSnorm2x16;
429
+ const packUnorm2x16 = TSL.packUnorm2x16;
422
430
  const parabola = TSL.parabola;
423
431
  const parallaxDirection = TSL.parallaxDirection;
424
432
  const parallaxUV = TSL.parallaxUV;
@@ -466,6 +474,7 @@ const remapClamp = TSL.remapClamp;
466
474
  const renderGroup = TSL.renderGroup;
467
475
  const renderOutput = TSL.renderOutput;
468
476
  const rendererReference = TSL.rendererReference;
477
+ const replaceDefaultUV = TSL.replaceDefaultUV;
469
478
  const rotate = TSL.rotate;
470
479
  const rotateUV = TSL.rotateUV;
471
480
  const roughness = TSL.roughness;
@@ -584,6 +593,9 @@ const uniformCubeTexture = TSL.uniformCubeTexture;
584
593
  const uniformGroup = TSL.uniformGroup;
585
594
  const uniformFlow = TSL.uniformFlow;
586
595
  const uniformTexture = TSL.uniformTexture;
596
+ const unpackHalf2x16 = TSL.unpackHalf2x16;
597
+ const unpackSnorm2x16 = TSL.unpackSnorm2x16;
598
+ const unpackUnorm2x16 = TSL.unpackUnorm2x16;
587
599
  const unpremultiplyAlpha = TSL.unpremultiplyAlpha;
588
600
  const userData = TSL.userData;
589
601
  const uv = TSL.uv;
@@ -637,4 +649,4 @@ for ( const key of Object.keys( THREE.TSL ) ) {
637
649
  log( code );
638
650
  //*/
639
651
 
640
- export { BRDF_GGX, BRDF_Lambert, BasicPointShadowFilter, BasicShadowFilter, Break, Const, Continue, DFGApprox, D_GGX, Discard, EPSILON, F_Schlick, Fn, HALF_PI, INFINITY, If, Loop, NodeAccess, NodeShaderStage, NodeType, NodeUpdateType, OnBeforeMaterialUpdate, OnBeforeObjectUpdate, OnMaterialUpdate, OnObjectUpdate, PCFShadowFilter, PCFSoftShadowFilter, PI, PI2, PointShadowFilter, Return, Schlick_to_F0, ScriptableNodeResources, ShaderNode, Stack, Switch, TBNViewMatrix, TWO_PI, VSMShadowFilter, V_GGX_SmithCorrelated, Var, VarIntent, abs, acesFilmicToneMapping, acos, add, addMethodChaining, addNodeElement, agxToneMapping, all, alphaT, and, anisotropy, anisotropyB, anisotropyT, any, append, array, arrayBuffer, asin, assign, atan, atan2, atomicAdd, atomicAnd, atomicFunc, atomicLoad, atomicMax, atomicMin, atomicOr, atomicStore, atomicSub, atomicXor, attenuationColor, attenuationDistance, attribute, attributeArray, backgroundBlurriness, backgroundIntensity, backgroundRotation, batch, bentNormalView, billboarding, bitAnd, bitNot, bitOr, bitXor, bitangentGeometry, bitangentLocal, bitangentView, bitangentWorld, bitcast, blendBurn, blendColor, blendDodge, blendOverlay, blendScreen, blur, bool, buffer, bufferAttribute, builtin, bumpMap, burn, bvec2, bvec3, bvec4, bypass, cache, call, cameraFar, cameraIndex, cameraNear, cameraNormalMatrix, cameraPosition, cameraProjectionMatrix, cameraProjectionMatrixInverse, cameraViewMatrix, cameraViewport, cameraWorldMatrix, cbrt, cdl, ceil, checker, cineonToneMapping, clamp, clearcoat, clearcoatNormalView, clearcoatRoughness, code, color, colorSpaceToWorking, colorToDirection, compute, computeKernel, computeSkinning, context, convert, convertColorSpace, convertToTexture, cos, cross, cubeTexture, cubeTextureBase, cubeToUV, dFdx, dFdy, dashSize, debug, decrement, decrementBefore, defaultBuildStages, defaultShaderStages, defined, degrees, deltaTime, densityFog, densityFogFactor, depth, depthPass, determinant, difference, diffuseColor, directPointLight, directionToColor, directionToFaceDirection, dispersion, distance, div, dodge, dot, drawIndex, dynamicBufferAttribute, element, emissive, equal, equals, equirectUV, exp, exp2, expression, faceDirection, faceForward, faceforward, float, floatBitsToInt, floatBitsToUint, floor, fog, fract, frameGroup, frameId, frontFacing, fwidth, gain, gapSize, getConstNodeType, getCurrentStack, getDirection, getDistanceAttenuation, getGeometryRoughness, getNormalFromDepth, getParallaxCorrectNormal, getRoughness, getScreenPosition, getShIrradianceAt, getShadowMaterial, getShadowRenderObjectFunction, getTextureIndex, getViewPosition, globalId, glsl, glslFn, grayscale, greaterThan, greaterThanEqual, hash, highpModelNormalViewMatrix, highpModelViewMatrix, hue, increment, incrementBefore, instance, instanceIndex, instancedArray, instancedBufferAttribute, instancedDynamicBufferAttribute, instancedMesh, int, intBitsToFloat, interleavedGradientNoise, inverse, inverseSqrt, inversesqrt, invocationLocalIndex, invocationSubgroupIndex, ior, iridescence, iridescenceIOR, iridescenceThickness, ivec2, ivec3, ivec4, js, label, length, lengthSq, lessThan, lessThanEqual, lightPosition, lightProjectionUV, lightShadowMatrix, lightTargetDirection, lightTargetPosition, lightViewPosition, lightingContext, lights, linearDepth, linearToneMapping, localId, log, log2, logarithmicDepthToViewZ, luminance, mat2, mat3, mat4, matcapUV, materialAO, materialAlphaTest, materialAnisotropy, materialAnisotropyVector, materialAttenuationColor, materialAttenuationDistance, materialClearcoat, materialClearcoatNormal, materialClearcoatRoughness, materialColor, materialDispersion, materialEmissive, materialEnvIntensity, materialEnvRotation, materialIOR, materialIridescence, materialIridescenceIOR, materialIridescenceThickness, materialLightMap, materialLineDashOffset, materialLineDashSize, materialLineGapSize, materialLineScale, materialLineWidth, materialMetalness, materialNormal, materialOpacity, materialPointSize, materialReference, materialReflectivity, materialRefractionRatio, materialRotation, materialRoughness, materialSheen, materialSheenRoughness, materialShininess, materialSpecular, materialSpecularColor, materialSpecularIntensity, materialSpecularStrength, materialThickness, materialTransmission, max, maxMipLevel, mediumpModelViewMatrix, metalness, min, mix, mixElement, mod, modInt, modelDirection, modelNormalMatrix, modelPosition, modelRadius, modelScale, modelViewMatrix, modelViewPosition, modelViewProjection, modelWorldMatrix, modelWorldMatrixInverse, morphReference, mrt, mul, mx_aastep, mx_add, mx_atan2, mx_cell_noise_float, mx_contrast, mx_divide, mx_fractal_noise_float, mx_fractal_noise_vec2, mx_fractal_noise_vec3, mx_fractal_noise_vec4, mx_frame, mx_heighttonormal, mx_hsvtorgb, mx_ifequal, mx_ifgreater, mx_ifgreatereq, mx_invert, mx_modulo, mx_multiply, mx_noise_float, mx_noise_vec3, mx_noise_vec4, mx_place2d, mx_power, mx_ramp4, mx_ramplr, mx_ramptb, mx_rgbtohsv, mx_rotate2d, mx_rotate3d, mx_safepower, mx_separate, mx_splitlr, mx_splittb, mx_srgb_texture_to_lin_rec709, mx_subtract, mx_timer, mx_transform_uv, mx_unifiednoise2d, mx_unifiednoise3d, mx_worley_noise_float, mx_worley_noise_vec2, mx_worley_noise_vec3, negate, neutralToneMapping, nodeArray, nodeImmutable, nodeObject, nodeObjectIntent, nodeObjects, nodeProxy, nodeProxyIntent, normalFlat, normalGeometry, normalLocal, normalMap, normalView, normalViewGeometry, normalWorld, normalWorldGeometry, normalize, not, notEqual, numWorkgroups, objectDirection, objectGroup, objectPosition, objectRadius, objectScale, objectViewPosition, objectWorldMatrix, oneMinus, or, orthographicDepthToViewZ, oscSawtooth, oscSine, oscSquare, oscTriangle, output, outputStruct, overlay, overloadingFn, parabola, parallaxDirection, parallaxUV, parameter, pass, passTexture, pcurve, perspectiveDepthToViewZ, pmremTexture, pointShadow, pointUV, pointWidth, positionGeometry, positionLocal, positionPrevious, positionView, positionViewDirection, positionWorld, positionWorldDirection, posterize, pow, pow2, pow3, pow4, premultiplyAlpha, property, radians, rand, range, rangeFog, rangeFogFactor, reciprocal, reference, referenceBuffer, reflect, reflectVector, reflectView, reflector, refract, refractVector, refractView, reinhardToneMapping, remap, remapClamp, renderGroup, renderOutput, rendererReference, rotate, rotateUV, roughness, round, rtt, sRGBTransferEOTF, sRGBTransferOETF, sample, sampler, samplerComparison, saturate, saturation, screen, screenCoordinate, screenDPR, screenSize, screenUV, scriptable, scriptableValue, select, setCurrentStack, setName, shaderStages, shadow, shadowPositionWorld, shapeCircle, sharedUniformGroup, sheen, sheenRoughness, shiftLeft, shiftRight, shininess, sign, sin, sinc, skinning, smoothstep, smoothstepElement, specularColor, specularF90, spherizeUV, split, spritesheetUV, sqrt, stack, step, stepElement, storage, storageBarrier, storageObject, storageTexture, string, struct, sub, subBuild, subgroupAdd, subgroupAll, subgroupAnd, subgroupAny, subgroupBallot, subgroupBroadcast, subgroupBroadcastFirst, subgroupElect, subgroupExclusiveAdd, subgroupExclusiveMul, subgroupInclusiveAdd, subgroupInclusiveMul, subgroupIndex, subgroupMax, subgroupMin, subgroupMul, subgroupOr, subgroupShuffle, subgroupShuffleDown, subgroupShuffleUp, subgroupShuffleXor, subgroupSize, subgroupXor, tan, tangentGeometry, tangentLocal, tangentView, tangentWorld, texture, texture3D, textureBarrier, textureBicubic, textureBicubicLevel, textureCubeUV, textureLevel, textureLoad, textureSize, textureStore, thickness, time, toneMapping, toneMappingExposure, toonOutlinePass, transformDirection, transformNormal, transformNormalToView, transformedClearcoatNormalView, transformedNormalView, transformedNormalWorld, transmission, transpose, triNoise3D, triplanarTexture, triplanarTextures, trunc, uint, uintBitsToFloat, uniform, uniformArray, uniformCubeTexture, uniformFlow, uniformGroup, uniformTexture, unpremultiplyAlpha, userData, uv, uvec2, uvec3, uvec4, varying, varyingProperty, vec2, vec3, vec4, vectorComponents, velocity, vertexColor, vertexIndex, vertexStage, vibrance, viewZToLogarithmicDepth, viewZToOrthographicDepth, viewZToPerspectiveDepth, viewport, viewportCoordinate, viewportDepthTexture, viewportLinearDepth, viewportMipTexture, viewportResolution, viewportSafeUV, viewportSharedTexture, viewportSize, viewportTexture, viewportUV, wgsl, wgslFn, workgroupArray, workgroupBarrier, workgroupId, workingToColorSpace, xor };
652
+ export { BRDF_GGX, BRDF_Lambert, BasicPointShadowFilter, BasicShadowFilter, Break, Const, Continue, DFGLUT, D_GGX, Discard, EPSILON, F_Schlick, Fn, HALF_PI, INFINITY, If, Loop, NodeAccess, NodeShaderStage, NodeType, NodeUpdateType, OnBeforeMaterialUpdate, OnBeforeObjectUpdate, OnMaterialUpdate, OnObjectUpdate, PCFShadowFilter, PCFSoftShadowFilter, PI, PI2, PointShadowFilter, Return, Schlick_to_F0, ScriptableNodeResources, ShaderNode, Stack, Switch, TBNViewMatrix, TWO_PI, VSMShadowFilter, V_GGX_SmithCorrelated, Var, VarIntent, abs, acesFilmicToneMapping, acos, add, addMethodChaining, addNodeElement, agxToneMapping, all, alphaT, and, anisotropy, anisotropyB, anisotropyT, any, append, array, arrayBuffer, asin, assign, atan, atan2, atomicAdd, atomicAnd, atomicFunc, atomicLoad, atomicMax, atomicMin, atomicOr, atomicStore, atomicSub, atomicXor, attenuationColor, attenuationDistance, attribute, attributeArray, backgroundBlurriness, backgroundIntensity, backgroundRotation, batch, bentNormalView, billboarding, bitAnd, bitNot, bitOr, bitXor, bitangentGeometry, bitangentLocal, bitangentView, bitangentWorld, bitcast, blendBurn, blendColor, blendDodge, blendOverlay, blendScreen, blur, bool, buffer, bufferAttribute, builtin, builtinAOContext, builtinShadowContext, bumpMap, burn, bvec2, bvec3, bvec4, bypass, cache, call, cameraFar, cameraIndex, cameraNear, cameraNormalMatrix, cameraPosition, cameraProjectionMatrix, cameraProjectionMatrixInverse, cameraViewMatrix, cameraViewport, cameraWorldMatrix, cbrt, cdl, ceil, checker, cineonToneMapping, clamp, clearcoat, clearcoatNormalView, clearcoatRoughness, code, color, colorSpaceToWorking, colorToDirection, compute, computeKernel, computeSkinning, context, convert, convertColorSpace, convertToTexture, cos, countLeadingZeros, countOneBits, countTrailingZeros, cross, cubeTexture, cubeTextureBase, dFdx, dFdy, dashSize, debug, decrement, decrementBefore, defaultBuildStages, defaultShaderStages, defined, degrees, deltaTime, densityFog, densityFogFactor, depth, depthPass, determinant, difference, diffuseColor, directPointLight, directionToColor, directionToFaceDirection, dispersion, distance, div, dodge, dot, drawIndex, dynamicBufferAttribute, element, emissive, equal, equals, equirectUV, exp, exp2, expression, faceDirection, faceForward, faceforward, float, floatBitsToInt, floatBitsToUint, floor, fog, fract, frameGroup, frameId, frontFacing, fwidth, gain, gapSize, getConstNodeType, getCurrentStack, getDirection, getDistanceAttenuation, getGeometryRoughness, getNormalFromDepth, getParallaxCorrectNormal, getRoughness, getScreenPosition, getShIrradianceAt, getShadowMaterial, getShadowRenderObjectFunction, getTextureIndex, getViewPosition, globalId, glsl, glslFn, grayscale, greaterThan, greaterThanEqual, hash, highpModelNormalViewMatrix, highpModelViewMatrix, hue, increment, incrementBefore, instance, instanceIndex, instancedArray, instancedBufferAttribute, instancedDynamicBufferAttribute, instancedMesh, int, intBitsToFloat, interleavedGradientNoise, inverse, inverseSqrt, inversesqrt, invocationLocalIndex, invocationSubgroupIndex, ior, iridescence, iridescenceIOR, iridescenceThickness, ivec2, ivec3, ivec4, js, label, length, lengthSq, lessThan, lessThanEqual, lightPosition, lightProjectionUV, lightShadowMatrix, lightTargetDirection, lightTargetPosition, lightViewPosition, lightingContext, lights, linearDepth, linearToneMapping, localId, log, log2, logarithmicDepthToViewZ, luminance, mat2, mat3, mat4, matcapUV, materialAO, materialAlphaTest, materialAnisotropy, materialAnisotropyVector, materialAttenuationColor, materialAttenuationDistance, materialClearcoat, materialClearcoatNormal, materialClearcoatRoughness, materialColor, materialDispersion, materialEmissive, materialEnvIntensity, materialEnvRotation, materialIOR, materialIridescence, materialIridescenceIOR, materialIridescenceThickness, materialLightMap, materialLineDashOffset, materialLineDashSize, materialLineGapSize, materialLineScale, materialLineWidth, materialMetalness, materialNormal, materialOpacity, materialPointSize, materialReference, materialReflectivity, materialRefractionRatio, materialRotation, materialRoughness, materialSheen, materialSheenRoughness, materialShininess, materialSpecular, materialSpecularColor, materialSpecularIntensity, materialSpecularStrength, materialThickness, materialTransmission, max, maxMipLevel, mediumpModelViewMatrix, metalness, min, mix, mixElement, mod, modInt, modelDirection, modelNormalMatrix, modelPosition, modelRadius, modelScale, modelViewMatrix, modelViewPosition, modelViewProjection, modelWorldMatrix, modelWorldMatrixInverse, morphReference, mrt, mul, mx_aastep, mx_add, mx_atan2, mx_cell_noise_float, mx_contrast, mx_divide, mx_fractal_noise_float, mx_fractal_noise_vec2, mx_fractal_noise_vec3, mx_fractal_noise_vec4, mx_frame, mx_heighttonormal, mx_hsvtorgb, mx_ifequal, mx_ifgreater, mx_ifgreatereq, mx_invert, mx_modulo, mx_multiply, mx_noise_float, mx_noise_vec3, mx_noise_vec4, mx_place2d, mx_power, mx_ramp4, mx_ramplr, mx_ramptb, mx_rgbtohsv, mx_rotate2d, mx_rotate3d, mx_safepower, mx_separate, mx_splitlr, mx_splittb, mx_srgb_texture_to_lin_rec709, mx_subtract, mx_timer, mx_transform_uv, mx_unifiednoise2d, mx_unifiednoise3d, mx_worley_noise_float, mx_worley_noise_vec2, mx_worley_noise_vec3, negate, neutralToneMapping, nodeArray, nodeImmutable, nodeObject, nodeObjectIntent, nodeObjects, nodeProxy, nodeProxyIntent, normalFlat, normalGeometry, normalLocal, normalMap, normalView, normalViewGeometry, normalWorld, normalWorldGeometry, normalize, not, notEqual, numWorkgroups, objectDirection, objectGroup, objectPosition, objectRadius, objectScale, objectViewPosition, objectWorldMatrix, oneMinus, or, orthographicDepthToViewZ, oscSawtooth, oscSine, oscSquare, oscTriangle, output, outputStruct, overlay, overloadingFn, packHalf2x16, packSnorm2x16, packUnorm2x16, parabola, parallaxDirection, parallaxUV, parameter, pass, passTexture, pcurve, perspectiveDepthToViewZ, pmremTexture, pointShadow, pointUV, pointWidth, positionGeometry, positionLocal, positionPrevious, positionView, positionViewDirection, positionWorld, positionWorldDirection, posterize, pow, pow2, pow3, pow4, premultiplyAlpha, property, radians, rand, range, rangeFog, rangeFogFactor, reciprocal, reference, referenceBuffer, reflect, reflectVector, reflectView, reflector, refract, refractVector, refractView, reinhardToneMapping, remap, remapClamp, renderGroup, renderOutput, rendererReference, replaceDefaultUV, rotate, rotateUV, roughness, round, rtt, sRGBTransferEOTF, sRGBTransferOETF, sample, sampler, samplerComparison, saturate, saturation, screen, screenCoordinate, screenDPR, screenSize, screenUV, scriptable, scriptableValue, select, setCurrentStack, setName, shaderStages, shadow, shadowPositionWorld, shapeCircle, sharedUniformGroup, sheen, sheenRoughness, shiftLeft, shiftRight, shininess, sign, sin, sinc, skinning, smoothstep, smoothstepElement, specularColor, specularF90, spherizeUV, split, spritesheetUV, sqrt, stack, step, stepElement, storage, storageBarrier, storageObject, storageTexture, string, struct, sub, subBuild, subgroupAdd, subgroupAll, subgroupAnd, subgroupAny, subgroupBallot, subgroupBroadcast, subgroupBroadcastFirst, subgroupElect, subgroupExclusiveAdd, subgroupExclusiveMul, subgroupInclusiveAdd, subgroupInclusiveMul, subgroupIndex, subgroupMax, subgroupMin, subgroupMul, subgroupOr, subgroupShuffle, subgroupShuffleDown, subgroupShuffleUp, subgroupShuffleXor, subgroupSize, subgroupXor, tan, tangentGeometry, tangentLocal, tangentView, tangentWorld, texture, texture3D, textureBarrier, textureBicubic, textureBicubicLevel, textureCubeUV, textureLevel, textureLoad, textureSize, textureStore, thickness, time, toneMapping, toneMappingExposure, toonOutlinePass, transformDirection, transformNormal, transformNormalToView, transformedClearcoatNormalView, transformedNormalView, transformedNormalWorld, transmission, transpose, triNoise3D, triplanarTexture, triplanarTextures, trunc, uint, uintBitsToFloat, uniform, uniformArray, uniformCubeTexture, uniformFlow, uniformGroup, uniformTexture, unpackHalf2x16, unpackSnorm2x16, unpackUnorm2x16, unpremultiplyAlpha, userData, uv, uvec2, uvec3, uvec4, varying, varyingProperty, vec2, vec3, vec4, vectorComponents, velocity, vertexColor, vertexIndex, vertexStage, vibrance, viewZToLogarithmicDepth, viewZToOrthographicDepth, viewZToPerspectiveDepth, viewport, viewportCoordinate, viewportDepthTexture, viewportLinearDepth, viewportMipTexture, viewportResolution, viewportSafeUV, viewportSharedTexture, viewportSize, viewportTexture, viewportUV, vogelDiskSample, wgsl, wgslFn, workgroupArray, workgroupBarrier, workgroupId, workingToColorSpace, xor };
@@ -3,4 +3,4 @@
3
3
  * Copyright 2010-2025 Three.js Authors
4
4
  * SPDX-License-Identifier: MIT
5
5
  */
6
- import{TSL as e}from"three/webgpu";const t=e.BRDF_GGX,r=e.BRDF_Lambert,a=e.BasicPointShadowFilter,o=e.BasicShadowFilter,i=e.Break,n=e.Const,l=e.Continue,s=e.DFGApprox,c=e.D_GGX,m=e.Discard,u=e.EPSILON,p=e.F_Schlick,d=e.Fn,g=e.INFINITY,h=e.If,x=e.Loop,b=e.NodeAccess,f=e.NodeShaderStage,v=e.NodeType,w=e.NodeUpdateType,_=e.PCFShadowFilter,S=e.PCFSoftShadowFilter,T=e.PI,y=e.PI2,V=e.TWO_PI,M=e.HALF_PI,F=e.PointShadowFilter,I=e.Return,D=e.Schlick_to_F0,B=e.ScriptableNodeResources,P=e.ShaderNode,C=e.Stack,A=e.Switch,N=e.TBNViewMatrix,R=e.VSMShadowFilter,O=e.V_GGX_SmithCorrelated,L=e.Var,k=e.VarIntent,G=e.abs,U=e.acesFilmicToneMapping,j=e.acos,E=e.add,W=e.addMethodChaining,q=e.addNodeElement,z=e.agxToneMapping,X=e.all,Z=e.alphaT,H=e.and,K=e.anisotropy,Y=e.anisotropyB,J=e.anisotropyT,Q=e.any,$=e.append,ee=e.array,te=e.arrayBuffer,re=e.asin,ae=e.assign,oe=e.atan,ie=e.atan2,ne=e.atomicAdd,le=e.atomicAnd,se=e.atomicFunc,ce=e.atomicLoad,me=e.atomicMax,ue=e.atomicMin,pe=e.atomicOr,de=e.atomicStore,ge=e.atomicSub,he=e.atomicXor,xe=e.attenuationColor,be=e.attenuationDistance,fe=e.attribute,ve=e.attributeArray,we=e.backgroundBlurriness,_e=e.backgroundIntensity,Se=e.backgroundRotation,Te=e.batch,ye=e.bentNormalView,Ve=e.billboarding,Me=e.bitAnd,Fe=e.bitNot,Ie=e.bitOr,De=e.bitXor,Be=e.bitangentGeometry,Pe=e.bitangentLocal,Ce=e.bitangentView,Ae=e.bitangentWorld,Ne=e.bitcast,Re=e.blendBurn,Oe=e.blendColor,Le=e.blendDodge,ke=e.blendOverlay,Ge=e.blendScreen,Ue=e.blur,je=e.bool,Ee=e.buffer,We=e.bufferAttribute,qe=e.bumpMap,ze=e.burn,Xe=e.builtin,Ze=e.bvec2,He=e.bvec3,Ke=e.bvec4,Ye=e.bypass,Je=e.cache,Qe=e.call,$e=e.cameraFar,et=e.cameraIndex,tt=e.cameraNear,rt=e.cameraNormalMatrix,at=e.cameraPosition,ot=e.cameraProjectionMatrix,it=e.cameraProjectionMatrixInverse,nt=e.cameraViewMatrix,lt=e.cameraViewport,st=e.cameraWorldMatrix,ct=e.cbrt,mt=e.cdl,ut=e.ceil,pt=e.checker,dt=e.cineonToneMapping,gt=e.clamp,ht=e.clearcoat,xt=e.clearcoatNormalView,bt=e.clearcoatRoughness,ft=e.code,vt=e.color,wt=e.colorSpaceToWorking,_t=e.colorToDirection,St=e.compute,Tt=e.computeKernel,yt=e.computeSkinning,Vt=e.context,Mt=e.convert,Ft=e.convertColorSpace,It=e.convertToTexture,Dt=e.cos,Bt=e.cross,Pt=e.cubeTexture,Ct=e.cubeTextureBase,At=e.cubeToUV,Nt=e.dFdx,Rt=e.dFdy,Ot=e.dashSize,Lt=e.debug,kt=e.decrement,Gt=e.decrementBefore,Ut=e.defaultBuildStages,jt=e.defaultShaderStages,Et=e.defined,Wt=e.degrees,qt=e.deltaTime,zt=e.densityFog,Xt=e.densityFogFactor,Zt=e.depth,Ht=e.depthPass,Kt=e.determinant,Yt=e.difference,Jt=e.diffuseColor,Qt=e.directPointLight,$t=e.directionToColor,er=e.directionToFaceDirection,tr=e.dispersion,rr=e.distance,ar=e.div,or=e.dodge,ir=e.dot,nr=e.drawIndex,lr=e.dynamicBufferAttribute,sr=e.element,cr=e.emissive,mr=e.equal,ur=e.equals,pr=e.equirectUV,dr=e.exp,gr=e.exp2,hr=e.expression,xr=e.faceDirection,br=e.faceForward,fr=e.faceforward,vr=e.float,wr=e.floatBitsToInt,_r=e.floatBitsToUint,Sr=e.floor,Tr=e.fog,yr=e.fract,Vr=e.frameGroup,Mr=e.frameId,Fr=e.frontFacing,Ir=e.fwidth,Dr=e.gain,Br=e.gapSize,Pr=e.getConstNodeType,Cr=e.getCurrentStack,Ar=e.getDirection,Nr=e.getDistanceAttenuation,Rr=e.getGeometryRoughness,Or=e.getNormalFromDepth,Lr=e.interleavedGradientNoise,kr=e.getParallaxCorrectNormal,Gr=e.getRoughness,Ur=e.getScreenPosition,jr=e.getShIrradianceAt,Er=e.getShadowMaterial,Wr=e.getShadowRenderObjectFunction,qr=e.getTextureIndex,zr=e.getViewPosition,Xr=e.globalId,Zr=e.glsl,Hr=e.glslFn,Kr=e.grayscale,Yr=e.greaterThan,Jr=e.greaterThanEqual,Qr=e.hash,$r=e.highpModelNormalViewMatrix,ea=e.highpModelViewMatrix,ta=e.hue,ra=e.increment,aa=e.incrementBefore,oa=e.instance,ia=e.instanceIndex,na=e.instancedArray,la=e.instancedBufferAttribute,sa=e.instancedDynamicBufferAttribute,ca=e.instancedMesh,ma=e.int,ua=e.intBitsToFloat,pa=e.inverse,da=e.inverseSqrt,ga=e.inversesqrt,ha=e.invocationLocalIndex,xa=e.invocationSubgroupIndex,ba=e.ior,fa=e.iridescence,va=e.iridescenceIOR,wa=e.iridescenceThickness,_a=e.ivec2,Sa=e.ivec3,Ta=e.ivec4,ya=e.js,Va=e.label,Ma=e.length,Fa=e.lengthSq,Ia=e.lessThan,Da=e.lessThanEqual,Ba=e.lightPosition,Pa=e.lightProjectionUV,Ca=e.lightShadowMatrix,Aa=e.lightTargetDirection,Na=e.lightTargetPosition,Ra=e.lightViewPosition,Oa=e.lightingContext,La=e.lights,ka=e.linearDepth,Ga=e.linearToneMapping,Ua=e.localId,ja=e.log,Ea=e.log2,Wa=e.logarithmicDepthToViewZ,qa=e.luminance,za=e.mat2,Xa=e.mat3,Za=e.mat4,Ha=e.matcapUV,Ka=e.materialAO,Ya=e.materialAlphaTest,Ja=e.materialAnisotropy,Qa=e.materialAnisotropyVector,$a=e.materialAttenuationColor,eo=e.materialAttenuationDistance,to=e.materialClearcoat,ro=e.materialClearcoatNormal,ao=e.materialClearcoatRoughness,oo=e.materialColor,io=e.materialDispersion,no=e.materialEmissive,lo=e.materialEnvIntensity,so=e.materialEnvRotation,co=e.materialIOR,mo=e.materialIridescence,uo=e.materialIridescenceIOR,po=e.materialIridescenceThickness,go=e.materialLightMap,ho=e.materialLineDashOffset,xo=e.materialLineDashSize,bo=e.materialLineGapSize,fo=e.materialLineScale,vo=e.materialLineWidth,wo=e.materialMetalness,_o=e.materialNormal,So=e.materialOpacity,To=e.materialPointSize,yo=e.materialReference,Vo=e.materialReflectivity,Mo=e.materialRefractionRatio,Fo=e.materialRotation,Io=e.materialRoughness,Do=e.materialSheen,Bo=e.materialSheenRoughness,Po=e.materialShininess,Co=e.materialSpecular,Ao=e.materialSpecularColor,No=e.materialSpecularIntensity,Ro=e.materialSpecularStrength,Oo=e.materialThickness,Lo=e.materialTransmission,ko=e.max,Go=e.maxMipLevel,Uo=e.mediumpModelViewMatrix,jo=e.metalness,Eo=e.min,Wo=e.mix,qo=e.mixElement,zo=e.mod,Xo=e.modInt,Zo=e.modelDirection,Ho=e.modelNormalMatrix,Ko=e.modelPosition,Yo=e.modelRadius,Jo=e.modelScale,Qo=e.modelViewMatrix,$o=e.modelViewPosition,ei=e.modelViewProjection,ti=e.modelWorldMatrix,ri=e.modelWorldMatrixInverse,ai=e.morphReference,oi=e.mrt,ii=e.mul,ni=e.mx_aastep,li=e.mx_add,si=e.mx_atan2,ci=e.mx_cell_noise_float,mi=e.mx_contrast,ui=e.mx_divide,pi=e.mx_fractal_noise_float,di=e.mx_fractal_noise_vec2,gi=e.mx_fractal_noise_vec3,hi=e.mx_fractal_noise_vec4,xi=e.mx_frame,bi=e.mx_heighttonormal,fi=e.mx_hsvtorgb,vi=e.mx_ifequal,wi=e.mx_ifgreater,_i=e.mx_ifgreatereq,Si=e.mx_invert,Ti=e.mx_modulo,yi=e.mx_multiply,Vi=e.mx_noise_float,Mi=e.mx_noise_vec3,Fi=e.mx_noise_vec4,Ii=e.mx_place2d,Di=e.mx_power,Bi=e.mx_ramp4,Pi=e.mx_ramplr,Ci=e.mx_ramptb,Ai=e.mx_rgbtohsv,Ni=e.mx_rotate2d,Ri=e.mx_rotate3d,Oi=e.mx_safepower,Li=e.mx_separate,ki=e.mx_splitlr,Gi=e.mx_splittb,Ui=e.mx_srgb_texture_to_lin_rec709,ji=e.mx_subtract,Ei=e.mx_timer,Wi=e.mx_transform_uv,qi=e.mx_unifiednoise2d,zi=e.mx_unifiednoise3d,Xi=e.mx_worley_noise_float,Zi=e.mx_worley_noise_vec2,Hi=e.mx_worley_noise_vec3,Ki=e.negate,Yi=e.neutralToneMapping,Ji=e.nodeArray,Qi=e.nodeImmutable,$i=e.nodeObject,en=e.nodeObjectIntent,tn=e.nodeObjects,rn=e.nodeProxy,an=e.nodeProxyIntent,on=e.normalFlat,nn=e.normalGeometry,ln=e.normalLocal,sn=e.normalMap,cn=e.normalView,mn=e.normalViewGeometry,un=e.normalWorld,pn=e.normalWorldGeometry,dn=e.normalize,gn=e.not,hn=e.notEqual,xn=e.numWorkgroups,bn=e.objectDirection,fn=e.objectGroup,vn=e.objectPosition,wn=e.objectRadius,_n=e.objectScale,Sn=e.objectViewPosition,Tn=e.objectWorldMatrix,yn=e.OnBeforeObjectUpdate,Vn=e.OnBeforeMaterialUpdate,Mn=e.OnObjectUpdate,Fn=e.OnMaterialUpdate,In=e.oneMinus,Dn=e.or,Bn=e.orthographicDepthToViewZ,Pn=e.oscSawtooth,Cn=e.oscSine,An=e.oscSquare,Nn=e.oscTriangle,Rn=e.output,On=e.outputStruct,Ln=e.overlay,kn=e.overloadingFn,Gn=e.parabola,Un=e.parallaxDirection,jn=e.parallaxUV,En=e.parameter,Wn=e.pass,qn=e.passTexture,zn=e.pcurve,Xn=e.perspectiveDepthToViewZ,Zn=e.pmremTexture,Hn=e.pointShadow,Kn=e.pointUV,Yn=e.pointWidth,Jn=e.positionGeometry,Qn=e.positionLocal,$n=e.positionPrevious,el=e.positionView,tl=e.positionViewDirection,rl=e.positionWorld,al=e.positionWorldDirection,ol=e.posterize,il=e.pow,nl=e.pow2,ll=e.pow3,sl=e.pow4,cl=e.premultiplyAlpha,ml=e.property,ul=e.radians,pl=e.rand,dl=e.range,gl=e.rangeFog,hl=e.rangeFogFactor,xl=e.reciprocal,bl=e.reference,fl=e.referenceBuffer,vl=e.reflect,wl=e.reflectVector,_l=e.reflectView,Sl=e.reflector,Tl=e.refract,yl=e.refractVector,Vl=e.refractView,Ml=e.reinhardToneMapping,Fl=e.remap,Il=e.remapClamp,Dl=e.renderGroup,Bl=e.renderOutput,Pl=e.rendererReference,Cl=e.rotate,Al=e.rotateUV,Nl=e.roughness,Rl=e.round,Ol=e.rtt,Ll=e.sRGBTransferEOTF,kl=e.sRGBTransferOETF,Gl=e.sample,Ul=e.sampler,jl=e.samplerComparison,El=e.saturate,Wl=e.saturation,ql=e.screen,zl=e.screenCoordinate,Xl=e.screenDPR,Zl=e.screenSize,Hl=e.screenUV,Kl=e.scriptable,Yl=e.scriptableValue,Jl=e.select,Ql=e.setCurrentStack,$l=e.setName,es=e.shaderStages,ts=e.shadow,rs=e.shadowPositionWorld,as=e.shapeCircle,os=e.sharedUniformGroup,is=e.sheen,ns=e.sheenRoughness,ls=e.shiftLeft,ss=e.shiftRight,cs=e.shininess,ms=e.sign,us=e.sin,ps=e.sinc,ds=e.skinning,gs=e.smoothstep,hs=e.smoothstepElement,xs=e.specularColor,bs=e.specularF90,fs=e.spherizeUV,vs=e.split,ws=e.spritesheetUV,_s=e.sqrt,Ss=e.stack,Ts=e.step,ys=e.stepElement,Vs=e.storage,Ms=e.storageBarrier,Fs=e.storageObject,Is=e.storageTexture,Ds=e.string,Bs=e.struct,Ps=e.sub,Cs=e.subgroupAdd,As=e.subgroupAll,Ns=e.subgroupAnd,Rs=e.subgroupAny,Os=e.subgroupBallot,Ls=e.subgroupBroadcast,ks=e.subgroupBroadcastFirst,Gs=e.subBuild,Us=e.subgroupElect,js=e.subgroupExclusiveAdd,Es=e.subgroupExclusiveMul,Ws=e.subgroupInclusiveAdd,qs=e.subgroupInclusiveMul,zs=e.subgroupIndex,Xs=e.subgroupMax,Zs=e.subgroupMin,Hs=e.subgroupMul,Ks=e.subgroupOr,Ys=e.subgroupShuffle,Js=e.subgroupShuffleDown,Qs=e.subgroupShuffleUp,$s=e.subgroupShuffleXor,ec=e.subgroupSize,tc=e.subgroupXor,rc=e.tan,ac=e.tangentGeometry,oc=e.tangentLocal,ic=e.tangentView,nc=e.tangentWorld,lc=e.texture,sc=e.texture3D,cc=e.textureBarrier,mc=e.textureBicubic,uc=e.textureBicubicLevel,pc=e.textureCubeUV,dc=e.textureLoad,gc=e.textureSize,hc=e.textureLevel,xc=e.textureStore,bc=e.thickness,fc=e.time,vc=e.toneMapping,wc=e.toneMappingExposure,_c=e.toonOutlinePass,Sc=e.transformDirection,Tc=e.transformNormal,yc=e.transformNormalToView,Vc=e.transformedClearcoatNormalView,Mc=e.transformedNormalView,Fc=e.transformedNormalWorld,Ic=e.transmission,Dc=e.transpose,Bc=e.triNoise3D,Pc=e.triplanarTexture,Cc=e.triplanarTextures,Ac=e.trunc,Nc=e.uint,Rc=e.uintBitsToFloat,Oc=e.uniform,Lc=e.uniformArray,kc=e.uniformCubeTexture,Gc=e.uniformGroup,Uc=e.uniformFlow,jc=e.uniformTexture,Ec=e.unpremultiplyAlpha,Wc=e.userData,qc=e.uv,zc=e.uvec2,Xc=e.uvec3,Zc=e.uvec4,Hc=e.varying,Kc=e.varyingProperty,Yc=e.vec2,Jc=e.vec3,Qc=e.vec4,$c=e.vectorComponents,em=e.velocity,tm=e.vertexColor,rm=e.vertexIndex,am=e.vertexStage,om=e.vibrance,im=e.viewZToLogarithmicDepth,nm=e.viewZToOrthographicDepth,lm=e.viewZToPerspectiveDepth,sm=e.viewport,cm=e.viewportCoordinate,mm=e.viewportDepthTexture,um=e.viewportLinearDepth,pm=e.viewportMipTexture,dm=e.viewportResolution,gm=e.viewportSafeUV,hm=e.viewportSharedTexture,xm=e.viewportSize,bm=e.viewportTexture,fm=e.viewportUV,vm=e.wgsl,wm=e.wgslFn,_m=e.workgroupArray,Sm=e.workgroupBarrier,Tm=e.workgroupId,ym=e.workingToColorSpace,Vm=e.xor;export{t as BRDF_GGX,r as BRDF_Lambert,a as BasicPointShadowFilter,o as BasicShadowFilter,i as Break,n as Const,l as Continue,s as DFGApprox,c as D_GGX,m as Discard,u as EPSILON,p as F_Schlick,d as Fn,M as HALF_PI,g as INFINITY,h as If,x as Loop,b as NodeAccess,f as NodeShaderStage,v as NodeType,w as NodeUpdateType,Vn as OnBeforeMaterialUpdate,yn as OnBeforeObjectUpdate,Fn as OnMaterialUpdate,Mn as OnObjectUpdate,_ as PCFShadowFilter,S as PCFSoftShadowFilter,T as PI,y as PI2,F as PointShadowFilter,I as Return,D as Schlick_to_F0,B as ScriptableNodeResources,P as ShaderNode,C as Stack,A as Switch,N as TBNViewMatrix,V as TWO_PI,R as VSMShadowFilter,O as V_GGX_SmithCorrelated,L as Var,k as VarIntent,G as abs,U as acesFilmicToneMapping,j as acos,E as add,W as addMethodChaining,q as addNodeElement,z as agxToneMapping,X as all,Z as alphaT,H as and,K as anisotropy,Y as anisotropyB,J as anisotropyT,Q as any,$ as append,ee as array,te as arrayBuffer,re as asin,ae as assign,oe as atan,ie as atan2,ne as atomicAdd,le as atomicAnd,se as atomicFunc,ce as atomicLoad,me as atomicMax,ue as atomicMin,pe as atomicOr,de as atomicStore,ge as atomicSub,he as atomicXor,xe as attenuationColor,be as attenuationDistance,fe as attribute,ve as attributeArray,we as backgroundBlurriness,_e as backgroundIntensity,Se as backgroundRotation,Te as batch,ye as bentNormalView,Ve as billboarding,Me as bitAnd,Fe as bitNot,Ie as bitOr,De as bitXor,Be as bitangentGeometry,Pe as bitangentLocal,Ce as bitangentView,Ae as bitangentWorld,Ne as bitcast,Re as blendBurn,Oe as blendColor,Le as blendDodge,ke as blendOverlay,Ge as blendScreen,Ue as blur,je as bool,Ee as buffer,We as bufferAttribute,Xe as builtin,qe as bumpMap,ze as burn,Ze as bvec2,He as bvec3,Ke as bvec4,Ye as bypass,Je as cache,Qe as call,$e as cameraFar,et as cameraIndex,tt as cameraNear,rt as cameraNormalMatrix,at as cameraPosition,ot as cameraProjectionMatrix,it as cameraProjectionMatrixInverse,nt as cameraViewMatrix,lt as cameraViewport,st as cameraWorldMatrix,ct as cbrt,mt as cdl,ut as ceil,pt as checker,dt as cineonToneMapping,gt as clamp,ht as clearcoat,xt as clearcoatNormalView,bt as clearcoatRoughness,ft as code,vt as color,wt as colorSpaceToWorking,_t as colorToDirection,St as compute,Tt as computeKernel,yt as computeSkinning,Vt as context,Mt as convert,Ft as convertColorSpace,It as convertToTexture,Dt as cos,Bt as cross,Pt as cubeTexture,Ct as cubeTextureBase,At as cubeToUV,Nt as dFdx,Rt as dFdy,Ot as dashSize,Lt as debug,kt as decrement,Gt as decrementBefore,Ut as defaultBuildStages,jt as defaultShaderStages,Et as defined,Wt as degrees,qt as deltaTime,zt as densityFog,Xt as densityFogFactor,Zt as depth,Ht as depthPass,Kt as determinant,Yt as difference,Jt as diffuseColor,Qt as directPointLight,$t as directionToColor,er as directionToFaceDirection,tr as dispersion,rr as distance,ar as div,or as dodge,ir as dot,nr as drawIndex,lr as dynamicBufferAttribute,sr as element,cr as emissive,mr as equal,ur as equals,pr as equirectUV,dr as exp,gr as exp2,hr as expression,xr as faceDirection,br as faceForward,fr as faceforward,vr as float,wr as floatBitsToInt,_r as floatBitsToUint,Sr as floor,Tr as fog,yr as fract,Vr as frameGroup,Mr as frameId,Fr as frontFacing,Ir as fwidth,Dr as gain,Br as gapSize,Pr as getConstNodeType,Cr as getCurrentStack,Ar as getDirection,Nr as getDistanceAttenuation,Rr as getGeometryRoughness,Or as getNormalFromDepth,kr as getParallaxCorrectNormal,Gr as getRoughness,Ur as getScreenPosition,jr as getShIrradianceAt,Er as getShadowMaterial,Wr as getShadowRenderObjectFunction,qr as getTextureIndex,zr as getViewPosition,Xr as globalId,Zr as glsl,Hr as glslFn,Kr as grayscale,Yr as greaterThan,Jr as greaterThanEqual,Qr as hash,$r as highpModelNormalViewMatrix,ea as highpModelViewMatrix,ta as hue,ra as increment,aa as incrementBefore,oa as instance,ia as instanceIndex,na as instancedArray,la as instancedBufferAttribute,sa as instancedDynamicBufferAttribute,ca as instancedMesh,ma as int,ua as intBitsToFloat,Lr as interleavedGradientNoise,pa as inverse,da as inverseSqrt,ga as inversesqrt,ha as invocationLocalIndex,xa as invocationSubgroupIndex,ba as ior,fa as iridescence,va as iridescenceIOR,wa as iridescenceThickness,_a as ivec2,Sa as ivec3,Ta as ivec4,ya as js,Va as label,Ma as length,Fa as lengthSq,Ia as lessThan,Da as lessThanEqual,Ba as lightPosition,Pa as lightProjectionUV,Ca as lightShadowMatrix,Aa as lightTargetDirection,Na as lightTargetPosition,Ra as lightViewPosition,Oa as lightingContext,La as lights,ka as linearDepth,Ga as linearToneMapping,Ua as localId,ja as log,Ea as log2,Wa as logarithmicDepthToViewZ,qa as luminance,za as mat2,Xa as mat3,Za as mat4,Ha as matcapUV,Ka as materialAO,Ya as materialAlphaTest,Ja as materialAnisotropy,Qa as materialAnisotropyVector,$a as materialAttenuationColor,eo as materialAttenuationDistance,to as materialClearcoat,ro as materialClearcoatNormal,ao as materialClearcoatRoughness,oo as materialColor,io as materialDispersion,no as materialEmissive,lo as materialEnvIntensity,so as materialEnvRotation,co as materialIOR,mo as materialIridescence,uo as materialIridescenceIOR,po as materialIridescenceThickness,go as materialLightMap,ho as materialLineDashOffset,xo as materialLineDashSize,bo as materialLineGapSize,fo as materialLineScale,vo as materialLineWidth,wo as materialMetalness,_o as materialNormal,So as materialOpacity,To as materialPointSize,yo as materialReference,Vo as materialReflectivity,Mo as materialRefractionRatio,Fo as materialRotation,Io as materialRoughness,Do as materialSheen,Bo as materialSheenRoughness,Po as materialShininess,Co as materialSpecular,Ao as materialSpecularColor,No as materialSpecularIntensity,Ro as materialSpecularStrength,Oo as materialThickness,Lo as materialTransmission,ko as max,Go as maxMipLevel,Uo as mediumpModelViewMatrix,jo as metalness,Eo as min,Wo as mix,qo as mixElement,zo as mod,Xo as modInt,Zo as modelDirection,Ho as modelNormalMatrix,Ko as modelPosition,Yo as modelRadius,Jo as modelScale,Qo as modelViewMatrix,$o as modelViewPosition,ei as modelViewProjection,ti as modelWorldMatrix,ri as modelWorldMatrixInverse,ai as morphReference,oi as mrt,ii as mul,ni as mx_aastep,li as mx_add,si as mx_atan2,ci as mx_cell_noise_float,mi as mx_contrast,ui as mx_divide,pi as mx_fractal_noise_float,di as mx_fractal_noise_vec2,gi as mx_fractal_noise_vec3,hi as mx_fractal_noise_vec4,xi as mx_frame,bi as mx_heighttonormal,fi as mx_hsvtorgb,vi as mx_ifequal,wi as mx_ifgreater,_i as mx_ifgreatereq,Si as mx_invert,Ti as mx_modulo,yi as mx_multiply,Vi as mx_noise_float,Mi as mx_noise_vec3,Fi as mx_noise_vec4,Ii as mx_place2d,Di as mx_power,Bi as mx_ramp4,Pi as mx_ramplr,Ci as mx_ramptb,Ai as mx_rgbtohsv,Ni as mx_rotate2d,Ri as mx_rotate3d,Oi as mx_safepower,Li as mx_separate,ki as mx_splitlr,Gi as mx_splittb,Ui as mx_srgb_texture_to_lin_rec709,ji as mx_subtract,Ei as mx_timer,Wi as mx_transform_uv,qi as mx_unifiednoise2d,zi as mx_unifiednoise3d,Xi as mx_worley_noise_float,Zi as mx_worley_noise_vec2,Hi as mx_worley_noise_vec3,Ki as negate,Yi as neutralToneMapping,Ji as nodeArray,Qi as nodeImmutable,$i as nodeObject,en as nodeObjectIntent,tn as nodeObjects,rn as nodeProxy,an as nodeProxyIntent,on as normalFlat,nn as normalGeometry,ln as normalLocal,sn as normalMap,cn as normalView,mn as normalViewGeometry,un as normalWorld,pn as normalWorldGeometry,dn as normalize,gn as not,hn as notEqual,xn as numWorkgroups,bn as objectDirection,fn as objectGroup,vn as objectPosition,wn as objectRadius,_n as objectScale,Sn as objectViewPosition,Tn as objectWorldMatrix,In as oneMinus,Dn as or,Bn as orthographicDepthToViewZ,Pn as oscSawtooth,Cn as oscSine,An as oscSquare,Nn as oscTriangle,Rn as output,On as outputStruct,Ln as overlay,kn as overloadingFn,Gn as parabola,Un as parallaxDirection,jn as parallaxUV,En as parameter,Wn as pass,qn as passTexture,zn as pcurve,Xn as perspectiveDepthToViewZ,Zn as pmremTexture,Hn as pointShadow,Kn as pointUV,Yn as pointWidth,Jn as positionGeometry,Qn as positionLocal,$n as positionPrevious,el as positionView,tl as positionViewDirection,rl as positionWorld,al as positionWorldDirection,ol as posterize,il as pow,nl as pow2,ll as pow3,sl as pow4,cl as premultiplyAlpha,ml as property,ul as radians,pl as rand,dl as range,gl as rangeFog,hl as rangeFogFactor,xl as reciprocal,bl as reference,fl as referenceBuffer,vl as reflect,wl as reflectVector,_l as reflectView,Sl as reflector,Tl as refract,yl as refractVector,Vl as refractView,Ml as reinhardToneMapping,Fl as remap,Il as remapClamp,Dl as renderGroup,Bl as renderOutput,Pl as rendererReference,Cl as rotate,Al as rotateUV,Nl as roughness,Rl as round,Ol as rtt,Ll as sRGBTransferEOTF,kl as sRGBTransferOETF,Gl as sample,Ul as sampler,jl as samplerComparison,El as saturate,Wl as saturation,ql as screen,zl as screenCoordinate,Xl as screenDPR,Zl as screenSize,Hl as screenUV,Kl as scriptable,Yl as scriptableValue,Jl as select,Ql as setCurrentStack,$l as setName,es as shaderStages,ts as shadow,rs as shadowPositionWorld,as as shapeCircle,os as sharedUniformGroup,is as sheen,ns as sheenRoughness,ls as shiftLeft,ss as shiftRight,cs as shininess,ms as sign,us as sin,ps as sinc,ds as skinning,gs as smoothstep,hs as smoothstepElement,xs as specularColor,bs as specularF90,fs as spherizeUV,vs as split,ws as spritesheetUV,_s as sqrt,Ss as stack,Ts as step,ys as stepElement,Vs as storage,Ms as storageBarrier,Fs as storageObject,Is as storageTexture,Ds as string,Bs as struct,Ps as sub,Gs as subBuild,Cs as subgroupAdd,As as subgroupAll,Ns as subgroupAnd,Rs as subgroupAny,Os as subgroupBallot,Ls as subgroupBroadcast,ks as subgroupBroadcastFirst,Us as subgroupElect,js as subgroupExclusiveAdd,Es as subgroupExclusiveMul,Ws as subgroupInclusiveAdd,qs as subgroupInclusiveMul,zs as subgroupIndex,Xs as subgroupMax,Zs as subgroupMin,Hs as subgroupMul,Ks as subgroupOr,Ys as subgroupShuffle,Js as subgroupShuffleDown,Qs as subgroupShuffleUp,$s as subgroupShuffleXor,ec as subgroupSize,tc as subgroupXor,rc as tan,ac as tangentGeometry,oc as tangentLocal,ic as tangentView,nc as tangentWorld,lc as texture,sc as texture3D,cc as textureBarrier,mc as textureBicubic,uc as textureBicubicLevel,pc as textureCubeUV,hc as textureLevel,dc as textureLoad,gc as textureSize,xc as textureStore,bc as thickness,fc as time,vc as toneMapping,wc as toneMappingExposure,_c as toonOutlinePass,Sc as transformDirection,Tc as transformNormal,yc as transformNormalToView,Vc as transformedClearcoatNormalView,Mc as transformedNormalView,Fc as transformedNormalWorld,Ic as transmission,Dc as transpose,Bc as triNoise3D,Pc as triplanarTexture,Cc as triplanarTextures,Ac as trunc,Nc as uint,Rc as uintBitsToFloat,Oc as uniform,Lc as uniformArray,kc as uniformCubeTexture,Uc as uniformFlow,Gc as uniformGroup,jc as uniformTexture,Ec as unpremultiplyAlpha,Wc as userData,qc as uv,zc as uvec2,Xc as uvec3,Zc as uvec4,Hc as varying,Kc as varyingProperty,Yc as vec2,Jc as vec3,Qc as vec4,$c as vectorComponents,em as velocity,tm as vertexColor,rm as vertexIndex,am as vertexStage,om as vibrance,im as viewZToLogarithmicDepth,nm as viewZToOrthographicDepth,lm as viewZToPerspectiveDepth,sm as viewport,cm as viewportCoordinate,mm as viewportDepthTexture,um as viewportLinearDepth,pm as viewportMipTexture,dm as viewportResolution,gm as viewportSafeUV,hm as viewportSharedTexture,xm as viewportSize,bm as viewportTexture,fm as viewportUV,vm as wgsl,wm as wgslFn,_m as workgroupArray,Sm as workgroupBarrier,Tm as workgroupId,ym as workingToColorSpace,Vm as xor};
6
+ import{TSL as e}from"three/webgpu";const t=e.BRDF_GGX,r=e.BRDF_Lambert,a=e.BasicPointShadowFilter,o=e.BasicShadowFilter,i=e.Break,n=e.Const,l=e.Continue,s=e.DFGLUT,c=e.D_GGX,m=e.Discard,u=e.EPSILON,p=e.F_Schlick,d=e.Fn,g=e.INFINITY,x=e.If,h=e.Loop,b=e.NodeAccess,f=e.NodeShaderStage,v=e.NodeType,w=e.NodeUpdateType,_=e.PCFShadowFilter,S=e.PCFSoftShadowFilter,T=e.PI,y=e.PI2,V=e.TWO_PI,M=e.HALF_PI,F=e.PointShadowFilter,D=e.Return,I=e.Schlick_to_F0,B=e.ScriptableNodeResources,C=e.ShaderNode,P=e.Stack,A=e.Switch,N=e.TBNViewMatrix,R=e.VSMShadowFilter,k=e.V_GGX_SmithCorrelated,O=e.Var,L=e.VarIntent,U=e.abs,G=e.acesFilmicToneMapping,j=e.acos,E=e.add,W=e.addMethodChaining,q=e.addNodeElement,z=e.agxToneMapping,Z=e.all,X=e.alphaT,H=e.and,K=e.anisotropy,Y=e.anisotropyB,J=e.anisotropyT,Q=e.any,$=e.append,ee=e.array,te=e.arrayBuffer,re=e.asin,ae=e.assign,oe=e.atan,ie=e.atan2,ne=e.atomicAdd,le=e.atomicAnd,se=e.atomicFunc,ce=e.atomicLoad,me=e.atomicMax,ue=e.atomicMin,pe=e.atomicOr,de=e.atomicStore,ge=e.atomicSub,xe=e.atomicXor,he=e.attenuationColor,be=e.attenuationDistance,fe=e.attribute,ve=e.attributeArray,we=e.backgroundBlurriness,_e=e.backgroundIntensity,Se=e.backgroundRotation,Te=e.batch,ye=e.bentNormalView,Ve=e.billboarding,Me=e.bitAnd,Fe=e.bitNot,De=e.bitOr,Ie=e.bitXor,Be=e.bitangentGeometry,Ce=e.bitangentLocal,Pe=e.bitangentView,Ae=e.bitangentWorld,Ne=e.bitcast,Re=e.blendBurn,ke=e.blendColor,Oe=e.blendDodge,Le=e.blendOverlay,Ue=e.blendScreen,Ge=e.blur,je=e.bool,Ee=e.buffer,We=e.bufferAttribute,qe=e.bumpMap,ze=e.burn,Ze=e.builtin,Xe=e.builtinAOContext,He=e.builtinShadowContext,Ke=e.bvec2,Ye=e.bvec3,Je=e.bvec4,Qe=e.bypass,$e=e.cache,et=e.call,tt=e.cameraFar,rt=e.cameraIndex,at=e.cameraNear,ot=e.cameraNormalMatrix,it=e.cameraPosition,nt=e.cameraProjectionMatrix,lt=e.cameraProjectionMatrixInverse,st=e.cameraViewMatrix,ct=e.cameraViewport,mt=e.cameraWorldMatrix,ut=e.cbrt,pt=e.cdl,dt=e.ceil,gt=e.checker,xt=e.cineonToneMapping,ht=e.clamp,bt=e.clearcoat,ft=e.clearcoatNormalView,vt=e.clearcoatRoughness,wt=e.code,_t=e.color,St=e.colorSpaceToWorking,Tt=e.colorToDirection,yt=e.compute,Vt=e.computeKernel,Mt=e.computeSkinning,Ft=e.context,Dt=e.convert,It=e.convertColorSpace,Bt=e.convertToTexture,Ct=e.countLeadingZeros,Pt=e.countOneBits,At=e.countTrailingZeros,Nt=e.cos,Rt=e.cross,kt=e.cubeTexture,Ot=e.cubeTextureBase,Lt=e.dFdx,Ut=e.dFdy,Gt=e.dashSize,jt=e.debug,Et=e.decrement,Wt=e.decrementBefore,qt=e.defaultBuildStages,zt=e.defaultShaderStages,Zt=e.defined,Xt=e.degrees,Ht=e.deltaTime,Kt=e.densityFog,Yt=e.densityFogFactor,Jt=e.depth,Qt=e.depthPass,$t=e.determinant,er=e.difference,tr=e.diffuseColor,rr=e.directPointLight,ar=e.directionToColor,or=e.directionToFaceDirection,ir=e.dispersion,nr=e.distance,lr=e.div,sr=e.dodge,cr=e.dot,mr=e.drawIndex,ur=e.dynamicBufferAttribute,pr=e.element,dr=e.emissive,gr=e.equal,xr=e.equals,hr=e.equirectUV,br=e.exp,fr=e.exp2,vr=e.expression,wr=e.faceDirection,_r=e.faceForward,Sr=e.faceforward,Tr=e.float,yr=e.floatBitsToInt,Vr=e.floatBitsToUint,Mr=e.floor,Fr=e.fog,Dr=e.fract,Ir=e.frameGroup,Br=e.frameId,Cr=e.frontFacing,Pr=e.fwidth,Ar=e.gain,Nr=e.gapSize,Rr=e.getConstNodeType,kr=e.getCurrentStack,Or=e.getDirection,Lr=e.getDistanceAttenuation,Ur=e.getGeometryRoughness,Gr=e.getNormalFromDepth,jr=e.interleavedGradientNoise,Er=e.vogelDiskSample,Wr=e.getParallaxCorrectNormal,qr=e.getRoughness,zr=e.getScreenPosition,Zr=e.getShIrradianceAt,Xr=e.getShadowMaterial,Hr=e.getShadowRenderObjectFunction,Kr=e.getTextureIndex,Yr=e.getViewPosition,Jr=e.globalId,Qr=e.glsl,$r=e.glslFn,ea=e.grayscale,ta=e.greaterThan,ra=e.greaterThanEqual,aa=e.hash,oa=e.highpModelNormalViewMatrix,ia=e.highpModelViewMatrix,na=e.hue,la=e.increment,sa=e.incrementBefore,ca=e.instance,ma=e.instanceIndex,ua=e.instancedArray,pa=e.instancedBufferAttribute,da=e.instancedDynamicBufferAttribute,ga=e.instancedMesh,xa=e.int,ha=e.intBitsToFloat,ba=e.inverse,fa=e.inverseSqrt,va=e.inversesqrt,wa=e.invocationLocalIndex,_a=e.invocationSubgroupIndex,Sa=e.ior,Ta=e.iridescence,ya=e.iridescenceIOR,Va=e.iridescenceThickness,Ma=e.ivec2,Fa=e.ivec3,Da=e.ivec4,Ia=e.js,Ba=e.label,Ca=e.length,Pa=e.lengthSq,Aa=e.lessThan,Na=e.lessThanEqual,Ra=e.lightPosition,ka=e.lightProjectionUV,Oa=e.lightShadowMatrix,La=e.lightTargetDirection,Ua=e.lightTargetPosition,Ga=e.lightViewPosition,ja=e.lightingContext,Ea=e.lights,Wa=e.linearDepth,qa=e.linearToneMapping,za=e.localId,Za=e.log,Xa=e.log2,Ha=e.logarithmicDepthToViewZ,Ka=e.luminance,Ya=e.mat2,Ja=e.mat3,Qa=e.mat4,$a=e.matcapUV,eo=e.materialAO,to=e.materialAlphaTest,ro=e.materialAnisotropy,ao=e.materialAnisotropyVector,oo=e.materialAttenuationColor,io=e.materialAttenuationDistance,no=e.materialClearcoat,lo=e.materialClearcoatNormal,so=e.materialClearcoatRoughness,co=e.materialColor,mo=e.materialDispersion,uo=e.materialEmissive,po=e.materialEnvIntensity,go=e.materialEnvRotation,xo=e.materialIOR,ho=e.materialIridescence,bo=e.materialIridescenceIOR,fo=e.materialIridescenceThickness,vo=e.materialLightMap,wo=e.materialLineDashOffset,_o=e.materialLineDashSize,So=e.materialLineGapSize,To=e.materialLineScale,yo=e.materialLineWidth,Vo=e.materialMetalness,Mo=e.materialNormal,Fo=e.materialOpacity,Do=e.materialPointSize,Io=e.materialReference,Bo=e.materialReflectivity,Co=e.materialRefractionRatio,Po=e.materialRotation,Ao=e.materialRoughness,No=e.materialSheen,Ro=e.materialSheenRoughness,ko=e.materialShininess,Oo=e.materialSpecular,Lo=e.materialSpecularColor,Uo=e.materialSpecularIntensity,Go=e.materialSpecularStrength,jo=e.materialThickness,Eo=e.materialTransmission,Wo=e.max,qo=e.maxMipLevel,zo=e.mediumpModelViewMatrix,Zo=e.metalness,Xo=e.min,Ho=e.mix,Ko=e.mixElement,Yo=e.mod,Jo=e.modInt,Qo=e.modelDirection,$o=e.modelNormalMatrix,ei=e.modelPosition,ti=e.modelRadius,ri=e.modelScale,ai=e.modelViewMatrix,oi=e.modelViewPosition,ii=e.modelViewProjection,ni=e.modelWorldMatrix,li=e.modelWorldMatrixInverse,si=e.morphReference,ci=e.mrt,mi=e.mul,ui=e.mx_aastep,pi=e.mx_add,di=e.mx_atan2,gi=e.mx_cell_noise_float,xi=e.mx_contrast,hi=e.mx_divide,bi=e.mx_fractal_noise_float,fi=e.mx_fractal_noise_vec2,vi=e.mx_fractal_noise_vec3,wi=e.mx_fractal_noise_vec4,_i=e.mx_frame,Si=e.mx_heighttonormal,Ti=e.mx_hsvtorgb,yi=e.mx_ifequal,Vi=e.mx_ifgreater,Mi=e.mx_ifgreatereq,Fi=e.mx_invert,Di=e.mx_modulo,Ii=e.mx_multiply,Bi=e.mx_noise_float,Ci=e.mx_noise_vec3,Pi=e.mx_noise_vec4,Ai=e.mx_place2d,Ni=e.mx_power,Ri=e.mx_ramp4,ki=e.mx_ramplr,Oi=e.mx_ramptb,Li=e.mx_rgbtohsv,Ui=e.mx_rotate2d,Gi=e.mx_rotate3d,ji=e.mx_safepower,Ei=e.mx_separate,Wi=e.mx_splitlr,qi=e.mx_splittb,zi=e.mx_srgb_texture_to_lin_rec709,Zi=e.mx_subtract,Xi=e.mx_timer,Hi=e.mx_transform_uv,Ki=e.mx_unifiednoise2d,Yi=e.mx_unifiednoise3d,Ji=e.mx_worley_noise_float,Qi=e.mx_worley_noise_vec2,$i=e.mx_worley_noise_vec3,en=e.negate,tn=e.neutralToneMapping,rn=e.nodeArray,an=e.nodeImmutable,on=e.nodeObject,nn=e.nodeObjectIntent,ln=e.nodeObjects,sn=e.nodeProxy,cn=e.nodeProxyIntent,mn=e.normalFlat,un=e.normalGeometry,pn=e.normalLocal,dn=e.normalMap,gn=e.normalView,xn=e.normalViewGeometry,hn=e.normalWorld,bn=e.normalWorldGeometry,fn=e.normalize,vn=e.not,wn=e.notEqual,_n=e.numWorkgroups,Sn=e.objectDirection,Tn=e.objectGroup,yn=e.objectPosition,Vn=e.objectRadius,Mn=e.objectScale,Fn=e.objectViewPosition,Dn=e.objectWorldMatrix,In=e.OnBeforeObjectUpdate,Bn=e.OnBeforeMaterialUpdate,Cn=e.OnObjectUpdate,Pn=e.OnMaterialUpdate,An=e.oneMinus,Nn=e.or,Rn=e.orthographicDepthToViewZ,kn=e.oscSawtooth,On=e.oscSine,Ln=e.oscSquare,Un=e.oscTriangle,Gn=e.output,jn=e.outputStruct,En=e.overlay,Wn=e.overloadingFn,qn=e.packHalf2x16,zn=e.packSnorm2x16,Zn=e.packUnorm2x16,Xn=e.parabola,Hn=e.parallaxDirection,Kn=e.parallaxUV,Yn=e.parameter,Jn=e.pass,Qn=e.passTexture,$n=e.pcurve,el=e.perspectiveDepthToViewZ,tl=e.pmremTexture,rl=e.pointShadow,al=e.pointUV,ol=e.pointWidth,il=e.positionGeometry,nl=e.positionLocal,ll=e.positionPrevious,sl=e.positionView,cl=e.positionViewDirection,ml=e.positionWorld,ul=e.positionWorldDirection,pl=e.posterize,dl=e.pow,gl=e.pow2,xl=e.pow3,hl=e.pow4,bl=e.premultiplyAlpha,fl=e.property,vl=e.radians,wl=e.rand,_l=e.range,Sl=e.rangeFog,Tl=e.rangeFogFactor,yl=e.reciprocal,Vl=e.reference,Ml=e.referenceBuffer,Fl=e.reflect,Dl=e.reflectVector,Il=e.reflectView,Bl=e.reflector,Cl=e.refract,Pl=e.refractVector,Al=e.refractView,Nl=e.reinhardToneMapping,Rl=e.remap,kl=e.remapClamp,Ol=e.renderGroup,Ll=e.renderOutput,Ul=e.rendererReference,Gl=e.replaceDefaultUV,jl=e.rotate,El=e.rotateUV,Wl=e.roughness,ql=e.round,zl=e.rtt,Zl=e.sRGBTransferEOTF,Xl=e.sRGBTransferOETF,Hl=e.sample,Kl=e.sampler,Yl=e.samplerComparison,Jl=e.saturate,Ql=e.saturation,$l=e.screen,es=e.screenCoordinate,ts=e.screenDPR,rs=e.screenSize,as=e.screenUV,os=e.scriptable,is=e.scriptableValue,ns=e.select,ls=e.setCurrentStack,ss=e.setName,cs=e.shaderStages,ms=e.shadow,us=e.shadowPositionWorld,ps=e.shapeCircle,ds=e.sharedUniformGroup,gs=e.sheen,xs=e.sheenRoughness,hs=e.shiftLeft,bs=e.shiftRight,fs=e.shininess,vs=e.sign,ws=e.sin,_s=e.sinc,Ss=e.skinning,Ts=e.smoothstep,ys=e.smoothstepElement,Vs=e.specularColor,Ms=e.specularF90,Fs=e.spherizeUV,Ds=e.split,Is=e.spritesheetUV,Bs=e.sqrt,Cs=e.stack,Ps=e.step,As=e.stepElement,Ns=e.storage,Rs=e.storageBarrier,ks=e.storageObject,Os=e.storageTexture,Ls=e.string,Us=e.struct,Gs=e.sub,js=e.subgroupAdd,Es=e.subgroupAll,Ws=e.subgroupAnd,qs=e.subgroupAny,zs=e.subgroupBallot,Zs=e.subgroupBroadcast,Xs=e.subgroupBroadcastFirst,Hs=e.subBuild,Ks=e.subgroupElect,Ys=e.subgroupExclusiveAdd,Js=e.subgroupExclusiveMul,Qs=e.subgroupInclusiveAdd,$s=e.subgroupInclusiveMul,ec=e.subgroupIndex,tc=e.subgroupMax,rc=e.subgroupMin,ac=e.subgroupMul,oc=e.subgroupOr,ic=e.subgroupShuffle,nc=e.subgroupShuffleDown,lc=e.subgroupShuffleUp,sc=e.subgroupShuffleXor,cc=e.subgroupSize,mc=e.subgroupXor,uc=e.tan,pc=e.tangentGeometry,dc=e.tangentLocal,gc=e.tangentView,xc=e.tangentWorld,hc=e.texture,bc=e.texture3D,fc=e.textureBarrier,vc=e.textureBicubic,wc=e.textureBicubicLevel,_c=e.textureCubeUV,Sc=e.textureLoad,Tc=e.textureSize,yc=e.textureLevel,Vc=e.textureStore,Mc=e.thickness,Fc=e.time,Dc=e.toneMapping,Ic=e.toneMappingExposure,Bc=e.toonOutlinePass,Cc=e.transformDirection,Pc=e.transformNormal,Ac=e.transformNormalToView,Nc=e.transformedClearcoatNormalView,Rc=e.transformedNormalView,kc=e.transformedNormalWorld,Oc=e.transmission,Lc=e.transpose,Uc=e.triNoise3D,Gc=e.triplanarTexture,jc=e.triplanarTextures,Ec=e.trunc,Wc=e.uint,qc=e.uintBitsToFloat,zc=e.uniform,Zc=e.uniformArray,Xc=e.uniformCubeTexture,Hc=e.uniformGroup,Kc=e.uniformFlow,Yc=e.uniformTexture,Jc=e.unpackHalf2x16,Qc=e.unpackSnorm2x16,$c=e.unpackUnorm2x16,em=e.unpremultiplyAlpha,tm=e.userData,rm=e.uv,am=e.uvec2,om=e.uvec3,im=e.uvec4,nm=e.varying,lm=e.varyingProperty,sm=e.vec2,cm=e.vec3,mm=e.vec4,um=e.vectorComponents,pm=e.velocity,dm=e.vertexColor,gm=e.vertexIndex,xm=e.vertexStage,hm=e.vibrance,bm=e.viewZToLogarithmicDepth,fm=e.viewZToOrthographicDepth,vm=e.viewZToPerspectiveDepth,wm=e.viewport,_m=e.viewportCoordinate,Sm=e.viewportDepthTexture,Tm=e.viewportLinearDepth,ym=e.viewportMipTexture,Vm=e.viewportResolution,Mm=e.viewportSafeUV,Fm=e.viewportSharedTexture,Dm=e.viewportSize,Im=e.viewportTexture,Bm=e.viewportUV,Cm=e.wgsl,Pm=e.wgslFn,Am=e.workgroupArray,Nm=e.workgroupBarrier,Rm=e.workgroupId,km=e.workingToColorSpace,Om=e.xor;export{t as BRDF_GGX,r as BRDF_Lambert,a as BasicPointShadowFilter,o as BasicShadowFilter,i as Break,n as Const,l as Continue,s as DFGLUT,c as D_GGX,m as Discard,u as EPSILON,p as F_Schlick,d as Fn,M as HALF_PI,g as INFINITY,x as If,h as Loop,b as NodeAccess,f as NodeShaderStage,v as NodeType,w as NodeUpdateType,Bn as OnBeforeMaterialUpdate,In as OnBeforeObjectUpdate,Pn as OnMaterialUpdate,Cn as OnObjectUpdate,_ as PCFShadowFilter,S as PCFSoftShadowFilter,T as PI,y as PI2,F as PointShadowFilter,D as Return,I as Schlick_to_F0,B as ScriptableNodeResources,C as ShaderNode,P as Stack,A as Switch,N as TBNViewMatrix,V as TWO_PI,R as VSMShadowFilter,k as V_GGX_SmithCorrelated,O as Var,L as VarIntent,U as abs,G as acesFilmicToneMapping,j as acos,E as add,W as addMethodChaining,q as addNodeElement,z as agxToneMapping,Z as all,X as alphaT,H as and,K as anisotropy,Y as anisotropyB,J as anisotropyT,Q as any,$ as append,ee as array,te as arrayBuffer,re as asin,ae as assign,oe as atan,ie as atan2,ne as atomicAdd,le as atomicAnd,se as atomicFunc,ce as atomicLoad,me as atomicMax,ue as atomicMin,pe as atomicOr,de as atomicStore,ge as atomicSub,xe as atomicXor,he as attenuationColor,be as attenuationDistance,fe as attribute,ve as attributeArray,we as backgroundBlurriness,_e as backgroundIntensity,Se as backgroundRotation,Te as batch,ye as bentNormalView,Ve as billboarding,Me as bitAnd,Fe as bitNot,De as bitOr,Ie as bitXor,Be as bitangentGeometry,Ce as bitangentLocal,Pe as bitangentView,Ae as bitangentWorld,Ne as bitcast,Re as blendBurn,ke as blendColor,Oe as blendDodge,Le as blendOverlay,Ue as blendScreen,Ge as blur,je as bool,Ee as buffer,We as bufferAttribute,Ze as builtin,Xe as builtinAOContext,He as builtinShadowContext,qe as bumpMap,ze as burn,Ke as bvec2,Ye as bvec3,Je as bvec4,Qe as bypass,$e as cache,et as call,tt as cameraFar,rt as cameraIndex,at as cameraNear,ot as cameraNormalMatrix,it as cameraPosition,nt as cameraProjectionMatrix,lt as cameraProjectionMatrixInverse,st as cameraViewMatrix,ct as cameraViewport,mt as cameraWorldMatrix,ut as cbrt,pt as cdl,dt as ceil,gt as checker,xt as cineonToneMapping,ht as clamp,bt as clearcoat,ft as clearcoatNormalView,vt as clearcoatRoughness,wt as code,_t as color,St as colorSpaceToWorking,Tt as colorToDirection,yt as compute,Vt as computeKernel,Mt as computeSkinning,Ft as context,Dt as convert,It as convertColorSpace,Bt as convertToTexture,Nt as cos,Ct as countLeadingZeros,Pt as countOneBits,At as countTrailingZeros,Rt as cross,kt as cubeTexture,Ot as cubeTextureBase,Lt as dFdx,Ut as dFdy,Gt as dashSize,jt as debug,Et as decrement,Wt as decrementBefore,qt as defaultBuildStages,zt as defaultShaderStages,Zt as defined,Xt as degrees,Ht as deltaTime,Kt as densityFog,Yt as densityFogFactor,Jt as depth,Qt as depthPass,$t as determinant,er as difference,tr as diffuseColor,rr as directPointLight,ar as directionToColor,or as directionToFaceDirection,ir as dispersion,nr as distance,lr as div,sr as dodge,cr as dot,mr as drawIndex,ur as dynamicBufferAttribute,pr as element,dr as emissive,gr as equal,xr as equals,hr as equirectUV,br as exp,fr as exp2,vr as expression,wr as faceDirection,_r as faceForward,Sr as faceforward,Tr as float,yr as floatBitsToInt,Vr as floatBitsToUint,Mr as floor,Fr as fog,Dr as fract,Ir as frameGroup,Br as frameId,Cr as frontFacing,Pr as fwidth,Ar as gain,Nr as gapSize,Rr as getConstNodeType,kr as getCurrentStack,Or as getDirection,Lr as getDistanceAttenuation,Ur as getGeometryRoughness,Gr as getNormalFromDepth,Wr as getParallaxCorrectNormal,qr as getRoughness,zr as getScreenPosition,Zr as getShIrradianceAt,Xr as getShadowMaterial,Hr as getShadowRenderObjectFunction,Kr as getTextureIndex,Yr as getViewPosition,Jr as globalId,Qr as glsl,$r as glslFn,ea as grayscale,ta as greaterThan,ra as greaterThanEqual,aa as hash,oa as highpModelNormalViewMatrix,ia as highpModelViewMatrix,na as hue,la as increment,sa as incrementBefore,ca as instance,ma as instanceIndex,ua as instancedArray,pa as instancedBufferAttribute,da as instancedDynamicBufferAttribute,ga as instancedMesh,xa as int,ha as intBitsToFloat,jr as interleavedGradientNoise,ba as inverse,fa as inverseSqrt,va as inversesqrt,wa as invocationLocalIndex,_a as invocationSubgroupIndex,Sa as ior,Ta as iridescence,ya as iridescenceIOR,Va as iridescenceThickness,Ma as ivec2,Fa as ivec3,Da as ivec4,Ia as js,Ba as label,Ca as length,Pa as lengthSq,Aa as lessThan,Na as lessThanEqual,Ra as lightPosition,ka as lightProjectionUV,Oa as lightShadowMatrix,La as lightTargetDirection,Ua as lightTargetPosition,Ga as lightViewPosition,ja as lightingContext,Ea as lights,Wa as linearDepth,qa as linearToneMapping,za as localId,Za as log,Xa as log2,Ha as logarithmicDepthToViewZ,Ka as luminance,Ya as mat2,Ja as mat3,Qa as mat4,$a as matcapUV,eo as materialAO,to as materialAlphaTest,ro as materialAnisotropy,ao as materialAnisotropyVector,oo as materialAttenuationColor,io as materialAttenuationDistance,no as materialClearcoat,lo as materialClearcoatNormal,so as materialClearcoatRoughness,co as materialColor,mo as materialDispersion,uo as materialEmissive,po as materialEnvIntensity,go as materialEnvRotation,xo as materialIOR,ho as materialIridescence,bo as materialIridescenceIOR,fo as materialIridescenceThickness,vo as materialLightMap,wo as materialLineDashOffset,_o as materialLineDashSize,So as materialLineGapSize,To as materialLineScale,yo as materialLineWidth,Vo as materialMetalness,Mo as materialNormal,Fo as materialOpacity,Do as materialPointSize,Io as materialReference,Bo as materialReflectivity,Co as materialRefractionRatio,Po as materialRotation,Ao as materialRoughness,No as materialSheen,Ro as materialSheenRoughness,ko as materialShininess,Oo as materialSpecular,Lo as materialSpecularColor,Uo as materialSpecularIntensity,Go as materialSpecularStrength,jo as materialThickness,Eo as materialTransmission,Wo as max,qo as maxMipLevel,zo as mediumpModelViewMatrix,Zo as metalness,Xo as min,Ho as mix,Ko as mixElement,Yo as mod,Jo as modInt,Qo as modelDirection,$o as modelNormalMatrix,ei as modelPosition,ti as modelRadius,ri as modelScale,ai as modelViewMatrix,oi as modelViewPosition,ii as modelViewProjection,ni as modelWorldMatrix,li as modelWorldMatrixInverse,si as morphReference,ci as mrt,mi as mul,ui as mx_aastep,pi as mx_add,di as mx_atan2,gi as mx_cell_noise_float,xi as mx_contrast,hi as mx_divide,bi as mx_fractal_noise_float,fi as mx_fractal_noise_vec2,vi as mx_fractal_noise_vec3,wi as mx_fractal_noise_vec4,_i as mx_frame,Si as mx_heighttonormal,Ti as mx_hsvtorgb,yi as mx_ifequal,Vi as mx_ifgreater,Mi as mx_ifgreatereq,Fi as mx_invert,Di as mx_modulo,Ii as mx_multiply,Bi as mx_noise_float,Ci as mx_noise_vec3,Pi as mx_noise_vec4,Ai as mx_place2d,Ni as mx_power,Ri as mx_ramp4,ki as mx_ramplr,Oi as mx_ramptb,Li as mx_rgbtohsv,Ui as mx_rotate2d,Gi as mx_rotate3d,ji as mx_safepower,Ei as mx_separate,Wi as mx_splitlr,qi as mx_splittb,zi as mx_srgb_texture_to_lin_rec709,Zi as mx_subtract,Xi as mx_timer,Hi as mx_transform_uv,Ki as mx_unifiednoise2d,Yi as mx_unifiednoise3d,Ji as mx_worley_noise_float,Qi as mx_worley_noise_vec2,$i as mx_worley_noise_vec3,en as negate,tn as neutralToneMapping,rn as nodeArray,an as nodeImmutable,on as nodeObject,nn as nodeObjectIntent,ln as nodeObjects,sn as nodeProxy,cn as nodeProxyIntent,mn as normalFlat,un as normalGeometry,pn as normalLocal,dn as normalMap,gn as normalView,xn as normalViewGeometry,hn as normalWorld,bn as normalWorldGeometry,fn as normalize,vn as not,wn as notEqual,_n as numWorkgroups,Sn as objectDirection,Tn as objectGroup,yn as objectPosition,Vn as objectRadius,Mn as objectScale,Fn as objectViewPosition,Dn as objectWorldMatrix,An as oneMinus,Nn as or,Rn as orthographicDepthToViewZ,kn as oscSawtooth,On as oscSine,Ln as oscSquare,Un as oscTriangle,Gn as output,jn as outputStruct,En as overlay,Wn as overloadingFn,qn as packHalf2x16,zn as packSnorm2x16,Zn as packUnorm2x16,Xn as parabola,Hn as parallaxDirection,Kn as parallaxUV,Yn as parameter,Jn as pass,Qn as passTexture,$n as pcurve,el as perspectiveDepthToViewZ,tl as pmremTexture,rl as pointShadow,al as pointUV,ol as pointWidth,il as positionGeometry,nl as positionLocal,ll as positionPrevious,sl as positionView,cl as positionViewDirection,ml as positionWorld,ul as positionWorldDirection,pl as posterize,dl as pow,gl as pow2,xl as pow3,hl as pow4,bl as premultiplyAlpha,fl as property,vl as radians,wl as rand,_l as range,Sl as rangeFog,Tl as rangeFogFactor,yl as reciprocal,Vl as reference,Ml as referenceBuffer,Fl as reflect,Dl as reflectVector,Il as reflectView,Bl as reflector,Cl as refract,Pl as refractVector,Al as refractView,Nl as reinhardToneMapping,Rl as remap,kl as remapClamp,Ol as renderGroup,Ll as renderOutput,Ul as rendererReference,Gl as replaceDefaultUV,jl as rotate,El as rotateUV,Wl as roughness,ql as round,zl as rtt,Zl as sRGBTransferEOTF,Xl as sRGBTransferOETF,Hl as sample,Kl as sampler,Yl as samplerComparison,Jl as saturate,Ql as saturation,$l as screen,es as screenCoordinate,ts as screenDPR,rs as screenSize,as as screenUV,os as scriptable,is as scriptableValue,ns as select,ls as setCurrentStack,ss as setName,cs as shaderStages,ms as shadow,us as shadowPositionWorld,ps as shapeCircle,ds as sharedUniformGroup,gs as sheen,xs as sheenRoughness,hs as shiftLeft,bs as shiftRight,fs as shininess,vs as sign,ws as sin,_s as sinc,Ss as skinning,Ts as smoothstep,ys as smoothstepElement,Vs as specularColor,Ms as specularF90,Fs as spherizeUV,Ds as split,Is as spritesheetUV,Bs as sqrt,Cs as stack,Ps as step,As as stepElement,Ns as storage,Rs as storageBarrier,ks as storageObject,Os as storageTexture,Ls as string,Us as struct,Gs as sub,Hs as subBuild,js as subgroupAdd,Es as subgroupAll,Ws as subgroupAnd,qs as subgroupAny,zs as subgroupBallot,Zs as subgroupBroadcast,Xs as subgroupBroadcastFirst,Ks as subgroupElect,Ys as subgroupExclusiveAdd,Js as subgroupExclusiveMul,Qs as subgroupInclusiveAdd,$s as subgroupInclusiveMul,ec as subgroupIndex,tc as subgroupMax,rc as subgroupMin,ac as subgroupMul,oc as subgroupOr,ic as subgroupShuffle,nc as subgroupShuffleDown,lc as subgroupShuffleUp,sc as subgroupShuffleXor,cc as subgroupSize,mc as subgroupXor,uc as tan,pc as tangentGeometry,dc as tangentLocal,gc as tangentView,xc as tangentWorld,hc as texture,bc as texture3D,fc as textureBarrier,vc as textureBicubic,wc as textureBicubicLevel,_c as textureCubeUV,yc as textureLevel,Sc as textureLoad,Tc as textureSize,Vc as textureStore,Mc as thickness,Fc as time,Dc as toneMapping,Ic as toneMappingExposure,Bc as toonOutlinePass,Cc as transformDirection,Pc as transformNormal,Ac as transformNormalToView,Nc as transformedClearcoatNormalView,Rc as transformedNormalView,kc as transformedNormalWorld,Oc as transmission,Lc as transpose,Uc as triNoise3D,Gc as triplanarTexture,jc as triplanarTextures,Ec as trunc,Wc as uint,qc as uintBitsToFloat,zc as uniform,Zc as uniformArray,Xc as uniformCubeTexture,Kc as uniformFlow,Hc as uniformGroup,Yc as uniformTexture,Jc as unpackHalf2x16,Qc as unpackSnorm2x16,$c as unpackUnorm2x16,em as unpremultiplyAlpha,tm as userData,rm as uv,am as uvec2,om as uvec3,im as uvec4,nm as varying,lm as varyingProperty,sm as vec2,cm as vec3,mm as vec4,um as vectorComponents,pm as velocity,dm as vertexColor,gm as vertexIndex,xm as vertexStage,hm as vibrance,bm as viewZToLogarithmicDepth,fm as viewZToOrthographicDepth,vm as viewZToPerspectiveDepth,wm as viewport,_m as viewportCoordinate,Sm as viewportDepthTexture,Tm as viewportLinearDepth,ym as viewportMipTexture,Vm as viewportResolution,Mm as viewportSafeUV,Fm as viewportSharedTexture,Dm as viewportSize,Im as viewportTexture,Bm as viewportUV,Er as vogelDiskSample,Cm as wgsl,Pm as wgslFn,Am as workgroupArray,Nm as workgroupBarrier,Rm as workgroupId,km as workingToColorSpace,Om as xor};