@plastic-software/three 0.181.2 → 0.182.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +3 -4
- package/build/three.cjs +1192 -522
- package/build/three.core.js +345 -219
- package/build/three.core.min.js +1 -1
- package/build/three.module.js +864 -328
- package/build/three.module.min.js +1 -1
- package/build/three.tsl.js +15 -3
- package/build/three.tsl.min.js +1 -1
- package/build/three.webgpu.js +3660 -1545
- package/build/three.webgpu.min.js +1 -1
- package/build/three.webgpu.nodes.js +3659 -1544
- package/build/three.webgpu.nodes.min.js +1 -1
- package/examples/jsm/controls/MapControls.js +55 -1
- package/examples/jsm/controls/OrbitControls.js +6 -6
- package/examples/jsm/controls/TrackballControls.js +6 -6
- package/examples/jsm/csm/CSM.js +2 -1
- package/examples/jsm/environments/RoomEnvironment.js +2 -0
- package/examples/jsm/geometries/DecalGeometry.js +1 -1
- package/examples/jsm/helpers/LightProbeHelperGPU.js +1 -1
- package/examples/jsm/helpers/TextureHelperGPU.js +1 -1
- package/examples/jsm/inspector/Inspector.js +53 -9
- package/examples/jsm/inspector/RendererInspector.js +12 -2
- package/examples/jsm/inspector/tabs/Console.js +2 -2
- package/examples/jsm/inspector/tabs/Parameters.js +2 -2
- package/examples/jsm/inspector/tabs/Performance.js +2 -2
- package/examples/jsm/inspector/tabs/Viewer.js +4 -4
- package/examples/jsm/inspector/ui/Profiler.js +1836 -31
- package/examples/jsm/inspector/ui/Style.js +948 -13
- package/examples/jsm/inspector/ui/Tab.js +188 -1
- package/examples/jsm/inspector/ui/Values.js +17 -1
- package/examples/jsm/loaders/3DMLoader.js +5 -4
- package/examples/jsm/loaders/DRACOLoader.js +5 -5
- package/examples/jsm/loaders/FBXLoader.js +0 -2
- package/examples/jsm/loaders/HDRLoader.js +0 -1
- package/examples/jsm/loaders/KTX2Loader.js +16 -0
- package/examples/jsm/loaders/LDrawLoader.js +2 -3
- package/examples/jsm/loaders/PCDLoader.js +1 -0
- package/examples/jsm/loaders/SVGLoader.js +1 -1
- package/examples/jsm/loaders/TDSLoader.js +0 -2
- package/examples/jsm/loaders/TGALoader.js +0 -2
- package/examples/jsm/loaders/UltraHDRLoader.js +110 -137
- package/examples/jsm/loaders/VOXLoader.js +660 -117
- package/examples/jsm/loaders/VRMLLoader.js +2 -2
- package/examples/jsm/loaders/usd/USDCParser.js +1 -1
- package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +1 -1
- package/examples/jsm/materials/MeshGouraudMaterial.js +0 -1
- package/examples/jsm/materials/WoodNodeMaterial.js +11 -11
- package/examples/jsm/math/Octree.js +131 -1
- package/examples/jsm/misc/Volume.js +0 -1
- package/examples/jsm/misc/VolumeSlice.js +0 -1
- package/examples/jsm/objects/SkyMesh.js +13 -3
- package/examples/jsm/physics/AmmoPhysics.js +12 -7
- package/examples/jsm/physics/JoltPhysics.js +3 -1
- package/examples/jsm/physics/RapierPhysics.js +3 -1
- package/examples/jsm/postprocessing/OutputPass.js +9 -0
- package/examples/jsm/postprocessing/RenderPass.js +10 -0
- package/examples/jsm/postprocessing/UnrealBloomPass.js +48 -18
- package/examples/jsm/renderers/Projector.js +268 -30
- package/examples/jsm/renderers/SVGRenderer.js +191 -58
- package/examples/jsm/shaders/UnpackDepthRGBAShader.js +2 -4
- package/examples/jsm/transpiler/AST.js +44 -0
- package/examples/jsm/transpiler/GLSLDecoder.js +61 -4
- package/examples/jsm/transpiler/ShaderToyDecoder.js +2 -0
- package/examples/jsm/transpiler/TSLEncoder.js +46 -3
- package/examples/jsm/transpiler/TranspilerUtils.js +3 -3
- package/examples/jsm/transpiler/WGSLEncoder.js +27 -0
- package/examples/jsm/tsl/display/AnaglyphPassNode.js +2 -0
- package/examples/jsm/tsl/display/BloomNode.js +11 -1
- package/examples/jsm/tsl/display/GTAONode.js +3 -2
- package/examples/jsm/tsl/display/PixelationPassNode.js +2 -1
- package/examples/jsm/tsl/display/SSGINode.js +7 -19
- package/examples/jsm/tsl/display/SSRNode.js +1 -1
- package/examples/jsm/tsl/display/SSSNode.js +4 -2
- package/examples/jsm/tsl/display/StereoCompositePassNode.js +8 -1
- package/examples/jsm/tsl/display/TRAANode.js +265 -114
- package/examples/jsm/tsl/display/radialBlur.js +68 -0
- package/examples/jsm/utils/ShadowMapViewer.js +24 -10
- package/examples/jsm/utils/ShadowMapViewerGPU.js +1 -1
- package/examples/jsm/utils/WebGPUTextureUtils.js +1 -1
- package/package.json +14 -12
- package/src/Three.Core.js +1 -0
- package/src/Three.TSL.js +14 -2
- package/src/animation/AnimationUtils.js +1 -12
- package/src/animation/KeyframeTrack.js +1 -1
- package/src/animation/tracks/BooleanKeyframeTrack.js +1 -1
- package/src/animation/tracks/ColorKeyframeTrack.js +1 -1
- package/src/animation/tracks/NumberKeyframeTrack.js +1 -1
- package/src/animation/tracks/QuaternionKeyframeTrack.js +1 -1
- package/src/animation/tracks/StringKeyframeTrack.js +1 -1
- package/src/animation/tracks/VectorKeyframeTrack.js +1 -1
- package/src/constants.js +61 -5
- package/src/core/BufferGeometry.js +14 -2
- package/src/core/Raycaster.js +2 -2
- package/src/extras/PMREMGenerator.js +3 -10
- package/src/extras/TextureUtils.js +5 -1
- package/src/geometries/ExtrudeGeometry.js +2 -2
- package/src/geometries/PolyhedronGeometry.js +1 -1
- package/src/helpers/PointLightHelper.js +1 -1
- package/src/lights/DirectionalLight.js +13 -0
- package/src/lights/HemisphereLight.js +10 -0
- package/src/lights/Light.js +1 -11
- package/src/lights/LightProbe.js +0 -15
- package/src/lights/LightShadow.js +0 -3
- package/src/lights/PointLight.js +15 -0
- package/src/lights/PointLightShadow.js +0 -86
- package/src/lights/SpotLight.js +22 -1
- package/src/loaders/MaterialLoader.js +2 -1
- package/src/loaders/ObjectLoader.js +3 -1
- package/src/loaders/nodes/NodeLoader.js +2 -2
- package/src/materials/Material.js +2 -0
- package/src/materials/ShaderMaterial.js +20 -1
- package/src/materials/nodes/Line2NodeMaterial.js +2 -2
- package/src/materials/nodes/MeshPhysicalNodeMaterial.js +3 -2
- package/src/materials/nodes/MeshStandardNodeMaterial.js +5 -4
- package/src/materials/nodes/NodeMaterial.js +59 -3
- package/src/materials/nodes/manager/NodeMaterialObserver.js +1 -1
- package/src/math/Matrix4.js +40 -40
- package/src/math/Sphere.js +1 -1
- package/src/math/Vector3.js +0 -2
- package/src/nodes/TSL.js +4 -1
- package/src/nodes/accessors/BatchNode.js +10 -10
- package/src/nodes/accessors/BufferAttributeNode.js +98 -12
- package/src/nodes/accessors/BufferNode.js +29 -2
- package/src/nodes/accessors/ClippingNode.js +4 -4
- package/src/nodes/accessors/CubeTextureNode.js +20 -1
- package/src/nodes/accessors/InstanceNode.js +69 -29
- package/src/nodes/accessors/MaterialNode.js +9 -1
- package/src/nodes/accessors/MaterialReferenceNode.js +1 -2
- package/src/nodes/accessors/ModelNode.js +1 -1
- package/src/nodes/accessors/Normal.js +2 -2
- package/src/nodes/accessors/ReferenceBaseNode.js +4 -4
- package/src/nodes/accessors/ReferenceNode.js +4 -4
- package/src/nodes/accessors/RendererReferenceNode.js +1 -2
- package/src/nodes/accessors/SkinningNode.js +15 -2
- package/src/nodes/accessors/StorageBufferNode.js +4 -2
- package/src/nodes/accessors/Tangent.js +1 -11
- package/src/nodes/accessors/Texture3DNode.js +26 -1
- package/src/nodes/accessors/UniformArrayNode.js +2 -2
- package/src/nodes/accessors/UserDataNode.js +1 -2
- package/src/nodes/accessors/VertexColorNode.js +1 -2
- package/src/nodes/code/FunctionNode.js +1 -2
- package/src/nodes/core/ArrayNode.js +20 -1
- package/src/nodes/core/AssignNode.js +2 -2
- package/src/nodes/core/AttributeNode.js +2 -2
- package/src/nodes/core/ContextNode.js +103 -4
- package/src/nodes/core/NodeBuilder.js +56 -14
- package/src/nodes/core/NodeFrame.js +12 -4
- package/src/nodes/core/NodeUtils.js +5 -5
- package/src/nodes/core/ParameterNode.js +1 -2
- package/src/nodes/core/PropertyNode.js +19 -3
- package/src/nodes/core/StackNode.js +56 -8
- package/src/nodes/core/StructNode.js +1 -2
- package/src/nodes/core/StructTypeNode.js +11 -17
- package/src/nodes/core/UniformNode.js +19 -4
- package/src/nodes/core/VarNode.js +46 -21
- package/src/nodes/display/NormalMapNode.js +37 -2
- package/src/nodes/display/PassNode.js +77 -7
- package/src/nodes/display/ScreenNode.js +1 -0
- package/src/nodes/functions/BSDF/BRDF_GGX_Multiscatter.js +3 -3
- package/src/nodes/functions/BSDF/DFGLUT.js +56 -0
- package/src/nodes/functions/BSDF/EnvironmentBRDF.js +2 -2
- package/src/nodes/functions/BSDF/V_GGX_SmithCorrelated_Anisotropic.js +1 -1
- package/src/nodes/functions/PhysicalLightingModel.js +102 -43
- package/src/nodes/gpgpu/ComputeBuiltinNode.js +1 -2
- package/src/nodes/gpgpu/SubgroupFunctionNode.js +1 -1
- package/src/nodes/gpgpu/WorkgroupInfoNode.js +2 -3
- package/src/nodes/lighting/AnalyticLightNode.js +53 -0
- package/src/nodes/lighting/LightsNode.js +2 -2
- package/src/nodes/lighting/PointShadowNode.js +141 -140
- package/src/nodes/lighting/ShadowFilterNode.js +53 -37
- package/src/nodes/lighting/ShadowNode.js +53 -19
- package/src/nodes/math/BitcountNode.js +433 -0
- package/src/nodes/math/PackFloatNode.js +98 -0
- package/src/nodes/math/UnpackFloatNode.js +96 -0
- package/src/nodes/pmrem/PMREMNode.js +1 -1
- package/src/nodes/tsl/TSLCore.js +4 -4
- package/src/nodes/utils/ArrayElementNode.js +13 -0
- package/src/nodes/utils/EventNode.js +1 -2
- package/src/nodes/utils/Packing.js +13 -1
- package/src/nodes/utils/PostProcessingUtils.js +33 -1
- package/src/nodes/utils/ReflectorNode.js +1 -1
- package/src/nodes/utils/SampleNode.js +1 -1
- package/src/nodes/utils/UVUtils.js +26 -0
- package/src/objects/BatchedMesh.js +5 -2
- package/src/objects/Line.js +1 -1
- package/src/objects/Mesh.js +1 -1
- package/src/objects/Points.js +1 -1
- package/src/objects/Skeleton.js +9 -0
- package/src/renderers/WebGLRenderer.js +145 -33
- package/src/renderers/common/Backend.js +8 -0
- package/src/renderers/common/Background.js +19 -9
- package/src/renderers/common/Binding.js +11 -0
- package/src/renderers/common/Bindings.js +7 -7
- package/src/renderers/common/Buffer.js +40 -0
- package/src/renderers/common/ChainMap.js +30 -6
- package/src/renderers/common/Geometries.js +12 -0
- package/src/renderers/common/RenderContexts.js +8 -1
- package/src/renderers/common/RenderObject.js +14 -1
- package/src/renderers/common/Renderer.js +53 -35
- package/src/renderers/common/Textures.js +1 -1
- package/src/renderers/common/UniformsGroup.js +1 -0
- package/src/renderers/common/XRManager.js +1 -0
- package/src/renderers/common/extras/PMREMGenerator.js +2 -8
- package/src/renderers/common/nodes/NodeUniformBuffer.js +52 -0
- package/src/renderers/shaders/DFGLUTData.js +19 -34
- package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +5 -2
- package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +8 -4
- package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +90 -51
- package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +194 -186
- package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk.js +3 -3
- package/src/renderers/shaders/ShaderLib/depth.glsl.js +3 -0
- package/src/renderers/shaders/ShaderLib/{distanceRGBA.glsl.js → distance.glsl.js} +1 -2
- package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +0 -1
- package/src/renderers/shaders/ShaderLib/meshnormal.glsl.js +1 -2
- package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +0 -1
- package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +4 -9
- package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +0 -1
- package/src/renderers/shaders/ShaderLib/shadow.glsl.js +0 -1
- package/src/renderers/shaders/ShaderLib/vsm.glsl.js +4 -6
- package/src/renderers/shaders/ShaderLib.js +3 -3
- package/src/renderers/webgl/WebGLCapabilities.js +3 -4
- package/src/renderers/webgl/WebGLLights.js +18 -1
- package/src/renderers/webgl/WebGLOutput.js +267 -0
- package/src/renderers/webgl/WebGLProgram.js +43 -107
- package/src/renderers/webgl/WebGLPrograms.js +35 -45
- package/src/renderers/webgl/WebGLShadowMap.js +188 -25
- package/src/renderers/webgl/WebGLState.js +20 -20
- package/src/renderers/webgl/WebGLTextures.js +89 -28
- package/src/renderers/webgl/WebGLUniforms.js +40 -3
- package/src/renderers/webgl/WebGLUtils.js +6 -2
- package/src/renderers/webgl-fallback/WebGLBackend.js +79 -13
- package/src/renderers/webgl-fallback/nodes/GLSLNodeBuilder.js +59 -7
- package/src/renderers/webgl-fallback/utils/WebGLState.js +18 -3
- package/src/renderers/webgl-fallback/utils/WebGLTextureUtils.js +5 -3
- package/src/renderers/webgl-fallback/utils/WebGLTimestampQueryPool.js +9 -9
- package/src/renderers/webgl-fallback/utils/WebGLUtils.js +6 -2
- package/src/renderers/webgpu/WebGPUBackend.js +61 -4
- package/src/renderers/webgpu/WebGPURenderer.js +1 -1
- package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +65 -23
- package/src/renderers/webgpu/utils/WebGPUAttributeUtils.js +4 -17
- package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +354 -186
- package/src/renderers/webgpu/utils/WebGPUConstants.js +2 -0
- package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +20 -7
- package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +40 -17
- package/src/renderers/webgpu/utils/WebGPUTimestampQueryPool.js +7 -7
- package/src/renderers/webgpu/utils/WebGPUUtils.js +7 -5
- package/src/textures/CubeDepthTexture.js +76 -0
- package/src/textures/Source.js +1 -1
- package/src/textures/Texture.js +1 -1
- package/src/utils.js +13 -1
- package/src/nodes/functions/BSDF/DFGApprox.js +0 -71
package/build/three.core.js
CHANGED
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* Copyright 2010-2025 Three.js Authors
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* SPDX-License-Identifier: MIT
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*/
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|
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|
}
|
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|
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|
+
/**
|
|
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|
+
* Returns `true` if the given object is a typed array.
|
|
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|
+
*
|
|
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|
+
* @param {any} array - The object to check.
|
|
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|
+
* @return {boolean} Whether the given object is a typed array.
|
|
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|
+
*/
|
|
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|
+
function isTypedArray( array ) {
|
|
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|
+
|
|
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|
+
return ArrayBuffer.isView( array ) && ! ( array instanceof DataView );
|
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|
+
|
|
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|
+
}
|
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|
+
|
|
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1785
|
function createElementNS( name ) {
|
|
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1786
|
|
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|
return document.createElementNS( 'http://www.w3.org/1999/xhtml', name );
|
|
@@ -5230,8 +5298,6 @@ class Vector3 {
|
|
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5298
|
|
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5231
5299
|
}
|
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5232
5300
|
|
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|
-
// TODO lengthSquared?
|
|
5234
|
-
|
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5301
|
/**
|
|
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5302
|
* Computes the square of the Euclidean length (straight-line length) from
|
|
5237
5303
|
* (0, 0, 0) to (x, y, z). If you are comparing the lengths of vectors, you should
|
|
@@ -6787,7 +6853,7 @@ class Source {
|
|
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6853
|
|
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|
target.set( data.videoWidth, data.videoHeight, 0 );
|
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6855
|
|
|
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|
-
} else if ( data instanceof VideoFrame ) {
|
|
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|
+
} else if ( ( typeof VideoFrame !== 'undefined' ) && ( data instanceof VideoFrame ) ) {
|
|
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|
|
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6858
|
target.set( data.displayHeight, data.displayWidth, 0 );
|
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6859
|
|
|
@@ -7067,7 +7133,7 @@ class Texture extends EventDispatcher {
|
|
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7133
|
* texture samples being used.
|
|
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|
*
|
|
7069
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|
* @type {number}
|
|
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|
-
* @default
|
|
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|
+
* @default Texture.DEFAULT_ANISOTROPY
|
|
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7137
|
*/
|
|
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7138
|
this.anisotropy = anisotropy;
|
|
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7139
|
|
|
@@ -10715,7 +10781,7 @@ class Sphere {
|
|
|
10715
10781
|
* Returns a serialized structure of the bounding sphere.
|
|
10716
10782
|
*
|
|
10717
10783
|
* @param {Object} json - The serialized json to set the sphere from.
|
|
10718
|
-
* @return {
|
|
10784
|
+
* @return {Sphere} A reference to this bounding sphere.
|
|
10719
10785
|
*/
|
|
10720
10786
|
fromJSON( json ) {
|
|
10721
10787
|
|
|
@@ -11612,6 +11678,16 @@ class Matrix4 {
|
|
|
11612
11678
|
*/
|
|
11613
11679
|
extractBasis( xAxis, yAxis, zAxis ) {
|
|
11614
11680
|
|
|
11681
|
+
if ( this.determinant() === 0 ) {
|
|
11682
|
+
|
|
11683
|
+
xAxis.set( 1, 0, 0 );
|
|
11684
|
+
yAxis.set( 0, 1, 0 );
|
|
11685
|
+
zAxis.set( 0, 0, 1 );
|
|
11686
|
+
|
|
11687
|
+
return this;
|
|
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|
+
|
|
11689
|
+
}
|
|
11690
|
+
|
|
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11691
|
xAxis.setFromMatrixColumn( this, 0 );
|
|
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11692
|
yAxis.setFromMatrixColumn( this, 1 );
|
|
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11693
|
zAxis.setFromMatrixColumn( this, 2 );
|
|
@@ -11652,6 +11728,12 @@ class Matrix4 {
|
|
|
11652
11728
|
*/
|
|
11653
11729
|
extractRotation( m ) {
|
|
11654
11730
|
|
|
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|
+
if ( m.determinant() === 0 ) {
|
|
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|
+
|
|
11733
|
+
return this.identity();
|
|
11734
|
+
|
|
11735
|
+
}
|
|
11736
|
+
|
|
11655
11737
|
const te = this.elements;
|
|
11656
11738
|
const me = m.elements;
|
|
11657
11739
|
|
|
@@ -11992,43 +12074,18 @@ class Matrix4 {
|
|
|
11992
12074
|
const n31 = te[ 2 ], n32 = te[ 6 ], n33 = te[ 10 ], n34 = te[ 14 ];
|
|
11993
12075
|
const n41 = te[ 3 ], n42 = te[ 7 ], n43 = te[ 11 ], n44 = te[ 15 ];
|
|
11994
12076
|
|
|
11995
|
-
|
|
11996
|
-
|
|
11997
|
-
|
|
11998
|
-
n41 * (
|
|
11999
|
-
+ n14 * n23 * n32
|
|
12000
|
-
- n13 * n24 * n32
|
|
12001
|
-
- n14 * n22 * n33
|
|
12002
|
-
+ n12 * n24 * n33
|
|
12003
|
-
+ n13 * n22 * n34
|
|
12004
|
-
- n12 * n23 * n34
|
|
12005
|
-
) +
|
|
12006
|
-
n42 * (
|
|
12007
|
-
+ n11 * n23 * n34
|
|
12008
|
-
- n11 * n24 * n33
|
|
12009
|
-
+ n14 * n21 * n33
|
|
12010
|
-
- n13 * n21 * n34
|
|
12011
|
-
+ n13 * n24 * n31
|
|
12012
|
-
- n14 * n23 * n31
|
|
12013
|
-
) +
|
|
12014
|
-
n43 * (
|
|
12015
|
-
+ n11 * n24 * n32
|
|
12016
|
-
- n11 * n22 * n34
|
|
12017
|
-
- n14 * n21 * n32
|
|
12018
|
-
+ n12 * n21 * n34
|
|
12019
|
-
+ n14 * n22 * n31
|
|
12020
|
-
- n12 * n24 * n31
|
|
12021
|
-
) +
|
|
12022
|
-
n44 * (
|
|
12023
|
-
- n13 * n22 * n31
|
|
12024
|
-
- n11 * n23 * n32
|
|
12025
|
-
+ n11 * n22 * n33
|
|
12026
|
-
+ n13 * n21 * n32
|
|
12027
|
-
- n12 * n21 * n33
|
|
12028
|
-
+ n12 * n23 * n31
|
|
12029
|
-
)
|
|
12077
|
+
const t11 = n23 * n34 - n24 * n33;
|
|
12078
|
+
const t12 = n22 * n34 - n24 * n32;
|
|
12079
|
+
const t13 = n22 * n33 - n23 * n32;
|
|
12030
12080
|
|
|
12031
|
-
|
|
12081
|
+
const t21 = n21 * n34 - n24 * n31;
|
|
12082
|
+
const t22 = n21 * n33 - n23 * n31;
|
|
12083
|
+
const t23 = n21 * n32 - n22 * n31;
|
|
12084
|
+
|
|
12085
|
+
return n11 * ( n42 * t11 - n43 * t12 + n44 * t13 ) -
|
|
12086
|
+
n12 * ( n41 * t11 - n43 * t21 + n44 * t22 ) +
|
|
12087
|
+
n13 * ( n41 * t12 - n42 * t21 + n44 * t23 ) -
|
|
12088
|
+
n14 * ( n41 * t13 - n42 * t22 + n43 * t23 );
|
|
12032
12089
|
|
|
12033
12090
|
}
|
|
12034
12091
|
|
|
@@ -12429,6 +12486,19 @@ class Matrix4 {
|
|
|
12429
12486
|
|
|
12430
12487
|
const te = this.elements;
|
|
12431
12488
|
|
|
12489
|
+
position.x = te[ 12 ];
|
|
12490
|
+
position.y = te[ 13 ];
|
|
12491
|
+
position.z = te[ 14 ];
|
|
12492
|
+
|
|
12493
|
+
if ( this.determinant() === 0 ) {
|
|
12494
|
+
|
|
12495
|
+
scale.set( 1, 1, 1 );
|
|
12496
|
+
quaternion.identity();
|
|
12497
|
+
|
|
12498
|
+
return this;
|
|
12499
|
+
|
|
12500
|
+
}
|
|
12501
|
+
|
|
12432
12502
|
let sx = _v1$5.set( te[ 0 ], te[ 1 ], te[ 2 ] ).length();
|
|
12433
12503
|
const sy = _v1$5.set( te[ 4 ], te[ 5 ], te[ 6 ] ).length();
|
|
12434
12504
|
const sz = _v1$5.set( te[ 8 ], te[ 9 ], te[ 10 ] ).length();
|
|
@@ -12437,10 +12507,6 @@ class Matrix4 {
|
|
|
12437
12507
|
const det = this.determinant();
|
|
12438
12508
|
if ( det < 0 ) sx = - sx;
|
|
12439
12509
|
|
|
12440
|
-
position.x = te[ 12 ];
|
|
12441
|
-
position.y = te[ 13 ];
|
|
12442
|
-
position.z = te[ 14 ];
|
|
12443
|
-
|
|
12444
12510
|
// scale the rotation part
|
|
12445
12511
|
_m1$2.copy( this );
|
|
12446
12512
|
|
|
@@ -17170,6 +17236,7 @@ class Material extends EventDispatcher {
|
|
|
17170
17236
|
if ( this.alphaToCoverage === true ) data.alphaToCoverage = true;
|
|
17171
17237
|
if ( this.premultipliedAlpha === true ) data.premultipliedAlpha = true;
|
|
17172
17238
|
if ( this.forceSinglePass === true ) data.forceSinglePass = true;
|
|
17239
|
+
if ( this.allowOverride === false ) data.allowOverride = false;
|
|
17173
17240
|
|
|
17174
17241
|
if ( this.wireframe === true ) data.wireframe = true;
|
|
17175
17242
|
if ( this.wireframeLinewidth > 1 ) data.wireframeLinewidth = this.wireframeLinewidth;
|
|
@@ -17305,6 +17372,7 @@ class Material extends EventDispatcher {
|
|
|
17305
17372
|
this.alphaToCoverage = source.alphaToCoverage;
|
|
17306
17373
|
this.premultipliedAlpha = source.premultipliedAlpha;
|
|
17307
17374
|
this.forceSinglePass = source.forceSinglePass;
|
|
17375
|
+
this.allowOverride = source.allowOverride;
|
|
17308
17376
|
|
|
17309
17377
|
this.visible = source.visible;
|
|
17310
17378
|
|
|
@@ -18928,6 +18996,16 @@ class BufferGeometry extends EventDispatcher {
|
|
|
18928
18996
|
*/
|
|
18929
18997
|
this.indirect = null;
|
|
18930
18998
|
|
|
18999
|
+
/**
|
|
19000
|
+
* The offset, in bytes, into the indirect drawing buffer where the value data begins. If an array is provided, multiple indirect draw calls will be made for each offset.
|
|
19001
|
+
*
|
|
19002
|
+
* Can only be used with {@link WebGPURenderer} and a WebGPU backend.
|
|
19003
|
+
*
|
|
19004
|
+
* @type {number|Array<number>}
|
|
19005
|
+
* @default 0
|
|
19006
|
+
*/
|
|
19007
|
+
this.indirectOffset = 0;
|
|
19008
|
+
|
|
18931
19009
|
/**
|
|
18932
19010
|
* This dictionary has as id the name of the attribute to be set and as value
|
|
18933
19011
|
* the buffer attribute to set it to. Rather than accessing this property directly,
|
|
@@ -18941,7 +19019,7 @@ class BufferGeometry extends EventDispatcher {
|
|
|
18941
19019
|
* This dictionary holds the morph targets of the geometry.
|
|
18942
19020
|
*
|
|
18943
19021
|
* Note: Once the geometry has been rendered, the morph attribute data cannot
|
|
18944
|
-
* be changed. You will have to call `dispose()
|
|
19022
|
+
* be changed. You will have to call `dispose()`, and create a new geometry instance.
|
|
18945
19023
|
*
|
|
18946
19024
|
* @type {Object}
|
|
18947
19025
|
*/
|
|
@@ -19041,11 +19119,13 @@ class BufferGeometry extends EventDispatcher {
|
|
|
19041
19119
|
* Sets the given indirect attribute to this geometry.
|
|
19042
19120
|
*
|
|
19043
19121
|
* @param {BufferAttribute} indirect - The attribute holding indirect draw calls.
|
|
19122
|
+
* @param {number|Array<number>} [indirectOffset=0] - The offset, in bytes, into the indirect drawing buffer where the value data begins. If an array is provided, multiple indirect draw calls will be made for each offset.
|
|
19044
19123
|
* @return {BufferGeometry} A reference to this instance.
|
|
19045
19124
|
*/
|
|
19046
|
-
setIndirect( indirect ) {
|
|
19125
|
+
setIndirect( indirect, indirectOffset = 0 ) {
|
|
19047
19126
|
|
|
19048
19127
|
this.indirect = indirect;
|
|
19128
|
+
this.indirectOffset = indirectOffset;
|
|
19049
19129
|
|
|
19050
19130
|
return this;
|
|
19051
19131
|
|
|
@@ -20330,7 +20410,7 @@ class Mesh extends Object3D {
|
|
|
20330
20410
|
* morph targets name, the value its attribute index. This member is `undefined`
|
|
20331
20411
|
* by default and only set when morph targets are detected in the geometry.
|
|
20332
20412
|
*
|
|
20333
|
-
* @type {Object<
|
|
20413
|
+
* @type {Object<string,number>|undefined}
|
|
20334
20414
|
* @default undefined
|
|
20335
20415
|
*/
|
|
20336
20416
|
this.morphTargetDictionary = undefined;
|
|
@@ -21244,9 +21324,22 @@ class ShaderMaterial extends Material {
|
|
|
21244
21324
|
this.wireframeLinewidth = 1;
|
|
21245
21325
|
|
|
21246
21326
|
/**
|
|
21247
|
-
*
|
|
21327
|
+
* Defines whether the material color is affected by global fog settings; `true`
|
|
21248
21328
|
* to pass fog uniforms to the shader.
|
|
21249
21329
|
*
|
|
21330
|
+
* Setting this property to `true` requires the definition of fog uniforms. It is
|
|
21331
|
+
* recommended to use `UniformsUtils.merge()` to combine the custom shader uniforms
|
|
21332
|
+
* with predefined fog uniforms.
|
|
21333
|
+
*
|
|
21334
|
+
* ```js
|
|
21335
|
+
* const material = new ShaderMaterial( {
|
|
21336
|
+
* uniforms: UniformsUtils.merge( [ UniformsLib[ 'fog' ], shaderUniforms ] );
|
|
21337
|
+
* vertexShader: vertexShader,
|
|
21338
|
+
* fragmentShader: fragmentShader,
|
|
21339
|
+
* fog: true
|
|
21340
|
+
* } );
|
|
21341
|
+
* ```
|
|
21342
|
+
*
|
|
21250
21343
|
* @type {boolean}
|
|
21251
21344
|
* @default false
|
|
21252
21345
|
*/
|
|
@@ -21365,6 +21458,12 @@ class ShaderMaterial extends Material {
|
|
|
21365
21458
|
|
|
21366
21459
|
this.glslVersion = source.glslVersion;
|
|
21367
21460
|
|
|
21461
|
+
this.defaultAttributeValues = Object.assign( {}, source.defaultAttributeValues );
|
|
21462
|
+
|
|
21463
|
+
this.index0AttributeName = source.index0AttributeName;
|
|
21464
|
+
|
|
21465
|
+
this.uniformsNeedUpdate = source.uniformsNeedUpdate;
|
|
21466
|
+
|
|
21368
21467
|
return this;
|
|
21369
21468
|
|
|
21370
21469
|
}
|
|
@@ -25318,6 +25417,15 @@ class Skeleton {
|
|
|
25318
25417
|
*/
|
|
25319
25418
|
this.boneMatrices = null;
|
|
25320
25419
|
|
|
25420
|
+
/**
|
|
25421
|
+
* An array buffer holding the bone data of the previous frame.
|
|
25422
|
+
* Required for computing velocity. Maintained in {@link SkinningNode}.
|
|
25423
|
+
*
|
|
25424
|
+
* @type {?Float32Array}
|
|
25425
|
+
* @default null
|
|
25426
|
+
*/
|
|
25427
|
+
this.previousBoneMatrices = null;
|
|
25428
|
+
|
|
25321
25429
|
/**
|
|
25322
25430
|
* A texture holding the bone data for use
|
|
25323
25431
|
* in the vertex shader.
|
|
@@ -26719,7 +26827,7 @@ class Frustum {
|
|
|
26719
26827
|
|
|
26720
26828
|
}
|
|
26721
26829
|
|
|
26722
|
-
const _projScreenMatrix$
|
|
26830
|
+
const _projScreenMatrix$1 = /*@__PURE__*/ new Matrix4();
|
|
26723
26831
|
const _frustum$1 = /*@__PURE__*/ new Frustum();
|
|
26724
26832
|
|
|
26725
26833
|
/**
|
|
@@ -26764,13 +26872,13 @@ class FrustumArray {
|
|
|
26764
26872
|
|
|
26765
26873
|
const camera = cameraArray.cameras[ i ];
|
|
26766
26874
|
|
|
26767
|
-
_projScreenMatrix$
|
|
26875
|
+
_projScreenMatrix$1.multiplyMatrices(
|
|
26768
26876
|
camera.projectionMatrix,
|
|
26769
26877
|
camera.matrixWorldInverse
|
|
26770
26878
|
);
|
|
26771
26879
|
|
|
26772
26880
|
_frustum$1.setFromProjectionMatrix(
|
|
26773
|
-
_projScreenMatrix$
|
|
26881
|
+
_projScreenMatrix$1,
|
|
26774
26882
|
camera.coordinateSystem,
|
|
26775
26883
|
camera.reversedDepth
|
|
26776
26884
|
);
|
|
@@ -26807,13 +26915,13 @@ class FrustumArray {
|
|
|
26807
26915
|
|
|
26808
26916
|
const camera = cameraArray.cameras[ i ];
|
|
26809
26917
|
|
|
26810
|
-
_projScreenMatrix$
|
|
26918
|
+
_projScreenMatrix$1.multiplyMatrices(
|
|
26811
26919
|
camera.projectionMatrix,
|
|
26812
26920
|
camera.matrixWorldInverse
|
|
26813
26921
|
);
|
|
26814
26922
|
|
|
26815
26923
|
_frustum$1.setFromProjectionMatrix(
|
|
26816
|
-
_projScreenMatrix$
|
|
26924
|
+
_projScreenMatrix$1,
|
|
26817
26925
|
camera.coordinateSystem,
|
|
26818
26926
|
camera.reversedDepth
|
|
26819
26927
|
);
|
|
@@ -26850,13 +26958,13 @@ class FrustumArray {
|
|
|
26850
26958
|
|
|
26851
26959
|
const camera = cameraArray.cameras[ i ];
|
|
26852
26960
|
|
|
26853
|
-
_projScreenMatrix$
|
|
26961
|
+
_projScreenMatrix$1.multiplyMatrices(
|
|
26854
26962
|
camera.projectionMatrix,
|
|
26855
26963
|
camera.matrixWorldInverse
|
|
26856
26964
|
);
|
|
26857
26965
|
|
|
26858
26966
|
_frustum$1.setFromProjectionMatrix(
|
|
26859
|
-
_projScreenMatrix$
|
|
26967
|
+
_projScreenMatrix$1,
|
|
26860
26968
|
camera.coordinateSystem,
|
|
26861
26969
|
camera.reversedDepth
|
|
26862
26970
|
);
|
|
@@ -26893,13 +27001,13 @@ class FrustumArray {
|
|
|
26893
27001
|
|
|
26894
27002
|
const camera = cameraArray.cameras[ i ];
|
|
26895
27003
|
|
|
26896
|
-
_projScreenMatrix$
|
|
27004
|
+
_projScreenMatrix$1.multiplyMatrices(
|
|
26897
27005
|
camera.projectionMatrix,
|
|
26898
27006
|
camera.matrixWorldInverse
|
|
26899
27007
|
);
|
|
26900
27008
|
|
|
26901
27009
|
_frustum$1.setFromProjectionMatrix(
|
|
26902
|
-
_projScreenMatrix$
|
|
27010
|
+
_projScreenMatrix$1,
|
|
26903
27011
|
camera.coordinateSystem,
|
|
26904
27012
|
camera.reversedDepth
|
|
26905
27013
|
);
|
|
@@ -26936,13 +27044,13 @@ class FrustumArray {
|
|
|
26936
27044
|
|
|
26937
27045
|
const camera = cameraArray.cameras[ i ];
|
|
26938
27046
|
|
|
26939
|
-
_projScreenMatrix$
|
|
27047
|
+
_projScreenMatrix$1.multiplyMatrices(
|
|
26940
27048
|
camera.projectionMatrix,
|
|
26941
27049
|
camera.matrixWorldInverse
|
|
26942
27050
|
);
|
|
26943
27051
|
|
|
26944
27052
|
_frustum$1.setFromProjectionMatrix(
|
|
26945
|
-
_projScreenMatrix$
|
|
27053
|
+
_projScreenMatrix$1,
|
|
26946
27054
|
camera.coordinateSystem,
|
|
26947
27055
|
camera.reversedDepth
|
|
26948
27056
|
);
|
|
@@ -27831,10 +27939,9 @@ class BatchedMesh extends Mesh {
|
|
|
27831
27939
|
}
|
|
27832
27940
|
|
|
27833
27941
|
/**
|
|
27834
|
-
* Repacks the sub geometries in
|
|
27942
|
+
* Repacks the sub geometries in BatchedMesh to remove any unused space remaining from
|
|
27835
27943
|
* previously deleted geometry, freeing up space to add new geometry.
|
|
27836
27944
|
*
|
|
27837
|
-
* @param {number} instanceId - The ID of the instance to remove from the batch.
|
|
27838
27945
|
* @return {BatchedMesh} A reference to this batched mesh.
|
|
27839
27946
|
*/
|
|
27840
27947
|
optimize() {
|
|
@@ -27886,6 +27993,7 @@ class BatchedMesh extends Mesh {
|
|
|
27886
27993
|
|
|
27887
27994
|
index.array.copyWithin( nextIndexStart, indexStart, indexStart + reservedIndexCount );
|
|
27888
27995
|
index.addUpdateRange( nextIndexStart, reservedIndexCount );
|
|
27996
|
+
index.needsUpdate = true;
|
|
27889
27997
|
|
|
27890
27998
|
geometryInfo.indexStart = nextIndexStart;
|
|
27891
27999
|
|
|
@@ -27906,6 +28014,7 @@ class BatchedMesh extends Mesh {
|
|
|
27906
28014
|
const { array, itemSize } = attribute;
|
|
27907
28015
|
array.copyWithin( nextVertexStart * itemSize, vertexStart * itemSize, ( vertexStart + reservedVertexCount ) * itemSize );
|
|
27908
28016
|
attribute.addUpdateRange( nextVertexStart * itemSize, reservedVertexCount * itemSize );
|
|
28017
|
+
attribute.needsUpdate = true;
|
|
27909
28018
|
|
|
27910
28019
|
}
|
|
27911
28020
|
|
|
@@ -27922,6 +28031,8 @@ class BatchedMesh extends Mesh {
|
|
|
27922
28031
|
|
|
27923
28032
|
}
|
|
27924
28033
|
|
|
28034
|
+
this._visibilityChanged = true;
|
|
28035
|
+
|
|
27925
28036
|
return this;
|
|
27926
28037
|
|
|
27927
28038
|
}
|
|
@@ -28802,7 +28913,7 @@ class Line extends Object3D {
|
|
|
28802
28913
|
* morph targets name, the value its attribute index. This member is `undefined`
|
|
28803
28914
|
* by default and only set when morph targets are detected in the geometry.
|
|
28804
28915
|
*
|
|
28805
|
-
* @type {Object<
|
|
28916
|
+
* @type {Object<string,number>|undefined}
|
|
28806
28917
|
* @default undefined
|
|
28807
28918
|
*/
|
|
28808
28919
|
this.morphTargetDictionary = undefined;
|
|
@@ -29337,7 +29448,7 @@ class Points extends Object3D {
|
|
|
29337
29448
|
* morph targets name, the value its attribute index. This member is `undefined`
|
|
29338
29449
|
* by default and only set when morph targets are detected in the geometry.
|
|
29339
29450
|
*
|
|
29340
|
-
* @type {Object<
|
|
29451
|
+
* @type {Object<string,number>|undefined}
|
|
29341
29452
|
* @default undefined
|
|
29342
29453
|
*/
|
|
29343
29454
|
this.morphTargetDictionary = undefined;
|
|
@@ -30129,6 +30240,78 @@ class DepthTexture extends Texture {
|
|
|
30129
30240
|
|
|
30130
30241
|
}
|
|
30131
30242
|
|
|
30243
|
+
/**
|
|
30244
|
+
* This class can be used to automatically save the depth information of a
|
|
30245
|
+
* cube rendering into a cube texture with depth format. Used for PointLight shadows.
|
|
30246
|
+
*
|
|
30247
|
+
* @augments DepthTexture
|
|
30248
|
+
*/
|
|
30249
|
+
class CubeDepthTexture extends DepthTexture {
|
|
30250
|
+
|
|
30251
|
+
/**
|
|
30252
|
+
* Constructs a new cube depth texture.
|
|
30253
|
+
*
|
|
30254
|
+
* @param {number} size - The size (width and height) of each cube face.
|
|
30255
|
+
* @param {number} [type=UnsignedIntType] - The texture type.
|
|
30256
|
+
* @param {number} [mapping=CubeReflectionMapping] - The texture mapping.
|
|
30257
|
+
* @param {number} [wrapS=ClampToEdgeWrapping] - The wrapS value.
|
|
30258
|
+
* @param {number} [wrapT=ClampToEdgeWrapping] - The wrapT value.
|
|
30259
|
+
* @param {number} [magFilter=NearestFilter] - The mag filter value.
|
|
30260
|
+
* @param {number} [minFilter=NearestFilter] - The min filter value.
|
|
30261
|
+
* @param {number} [anisotropy=Texture.DEFAULT_ANISOTROPY] - The anisotropy value.
|
|
30262
|
+
* @param {number} [format=DepthFormat] - The texture format.
|
|
30263
|
+
*/
|
|
30264
|
+
constructor( size, type = UnsignedIntType, mapping = CubeReflectionMapping, wrapS, wrapT, magFilter = NearestFilter, minFilter = NearestFilter, anisotropy, format = DepthFormat ) {
|
|
30265
|
+
|
|
30266
|
+
// Create 6 identical image descriptors for the cube faces
|
|
30267
|
+
const image = { width: size, height: size, depth: 1 };
|
|
30268
|
+
const images = [ image, image, image, image, image, image ];
|
|
30269
|
+
|
|
30270
|
+
// Call DepthTexture constructor with width, height
|
|
30271
|
+
super( size, size, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, format );
|
|
30272
|
+
|
|
30273
|
+
// Replace the single image with the array of 6 images
|
|
30274
|
+
this.image = images;
|
|
30275
|
+
|
|
30276
|
+
/**
|
|
30277
|
+
* This flag can be used for type testing.
|
|
30278
|
+
*
|
|
30279
|
+
* @type {boolean}
|
|
30280
|
+
* @readonly
|
|
30281
|
+
* @default true
|
|
30282
|
+
*/
|
|
30283
|
+
this.isCubeDepthTexture = true;
|
|
30284
|
+
|
|
30285
|
+
/**
|
|
30286
|
+
* Set to true for cube texture handling in WebGLTextures.
|
|
30287
|
+
*
|
|
30288
|
+
* @type {boolean}
|
|
30289
|
+
* @readonly
|
|
30290
|
+
* @default true
|
|
30291
|
+
*/
|
|
30292
|
+
this.isCubeTexture = true;
|
|
30293
|
+
|
|
30294
|
+
}
|
|
30295
|
+
|
|
30296
|
+
/**
|
|
30297
|
+
* Alias for {@link CubeDepthTexture#image}.
|
|
30298
|
+
*
|
|
30299
|
+
* @type {Array<Image>}
|
|
30300
|
+
*/
|
|
30301
|
+
get images() {
|
|
30302
|
+
|
|
30303
|
+
return this.image;
|
|
30304
|
+
|
|
30305
|
+
}
|
|
30306
|
+
|
|
30307
|
+
set images( value ) {
|
|
30308
|
+
|
|
30309
|
+
this.image = value;
|
|
30310
|
+
|
|
30311
|
+
}
|
|
30312
|
+
|
|
30313
|
+
}
|
|
30314
|
+
|
|
30132
30315
|
/**
|
|
30133
30316
|
* Represents a texture created externally with the same renderer context.
|
|
30134
30317
|
*
|
|
@@ -31259,7 +31442,7 @@ class PolyhedronGeometry extends BufferGeometry {
|
|
|
31259
31442
|
*/
|
|
31260
31443
|
static fromJSON( data ) {
|
|
31261
31444
|
|
|
31262
|
-
return new PolyhedronGeometry( data.vertices, data.indices, data.radius, data.
|
|
31445
|
+
return new PolyhedronGeometry( data.vertices, data.indices, data.radius, data.detail );
|
|
31263
31446
|
|
|
31264
31447
|
}
|
|
31265
31448
|
|
|
@@ -35318,9 +35501,9 @@ class ExtrudeGeometry extends BufferGeometry {
|
|
|
35318
35501
|
|
|
35319
35502
|
// SETUP TNB variables
|
|
35320
35503
|
|
|
35321
|
-
|
|
35504
|
+
const isClosed = extrudePath.isCatmullRomCurve3 ? extrudePath.closed : false;
|
|
35322
35505
|
|
|
35323
|
-
splineTube = extrudePath.computeFrenetFrames( steps,
|
|
35506
|
+
splineTube = extrudePath.computeFrenetFrames( steps, isClosed );
|
|
35324
35507
|
|
|
35325
35508
|
// log(splineTube, 'splineTube', splineTube.normals.length, 'steps', steps, 'extrudePts', extrudePts.length);
|
|
35326
35509
|
|
|
@@ -40952,18 +41135,6 @@ function convertArray( array, type ) {
|
|
|
40952
41135
|
|
|
40953
41136
|
}
|
|
40954
41137
|
|
|
40955
|
-
/**
|
|
40956
|
-
* Returns `true` if the given object is a typed array.
|
|
40957
|
-
*
|
|
40958
|
-
* @param {any} object - The object to check.
|
|
40959
|
-
* @return {boolean} Whether the given object is a typed array.
|
|
40960
|
-
*/
|
|
40961
|
-
function isTypedArray( object ) {
|
|
40962
|
-
|
|
40963
|
-
return ArrayBuffer.isView( object ) && ! ( object instanceof DataView );
|
|
40964
|
-
|
|
40965
|
-
}
|
|
40966
|
-
|
|
40967
41138
|
/**
|
|
40968
41139
|
* Returns an array by which times and values can be sorted.
|
|
40969
41140
|
*
|
|
@@ -42531,7 +42702,7 @@ class KeyframeTrack {
|
|
|
42531
42702
|
/**
|
|
42532
42703
|
* The value type name.
|
|
42533
42704
|
*
|
|
42534
|
-
* @type {
|
|
42705
|
+
* @type {string}
|
|
42535
42706
|
* @default ''
|
|
42536
42707
|
*/
|
|
42537
42708
|
KeyframeTrack.prototype.ValueTypeName = '';
|
|
@@ -42588,7 +42759,7 @@ class BooleanKeyframeTrack extends KeyframeTrack {
|
|
|
42588
42759
|
/**
|
|
42589
42760
|
* The value type name.
|
|
42590
42761
|
*
|
|
42591
|
-
* @type {
|
|
42762
|
+
* @type {string}
|
|
42592
42763
|
* @default 'bool'
|
|
42593
42764
|
*/
|
|
42594
42765
|
BooleanKeyframeTrack.prototype.ValueTypeName = 'bool';
|
|
@@ -42637,7 +42808,7 @@ class ColorKeyframeTrack extends KeyframeTrack {
|
|
|
42637
42808
|
/**
|
|
42638
42809
|
* The value type name.
|
|
42639
42810
|
*
|
|
42640
|
-
* @type {
|
|
42811
|
+
* @type {string}
|
|
42641
42812
|
* @default 'color'
|
|
42642
42813
|
*/
|
|
42643
42814
|
ColorKeyframeTrack.prototype.ValueTypeName = 'color';
|
|
@@ -42668,7 +42839,7 @@ class NumberKeyframeTrack extends KeyframeTrack {
|
|
|
42668
42839
|
/**
|
|
42669
42840
|
* The value type name.
|
|
42670
42841
|
*
|
|
42671
|
-
* @type {
|
|
42842
|
+
* @type {string}
|
|
42672
42843
|
* @default 'number'
|
|
42673
42844
|
*/
|
|
42674
42845
|
NumberKeyframeTrack.prototype.ValueTypeName = 'number';
|
|
@@ -42755,7 +42926,7 @@ class QuaternionKeyframeTrack extends KeyframeTrack {
|
|
|
42755
42926
|
/**
|
|
42756
42927
|
* The value type name.
|
|
42757
42928
|
*
|
|
42758
|
-
* @type {
|
|
42929
|
+
* @type {string}
|
|
42759
42930
|
* @default 'quaternion'
|
|
42760
42931
|
*/
|
|
42761
42932
|
QuaternionKeyframeTrack.prototype.ValueTypeName = 'quaternion';
|
|
@@ -42791,7 +42962,7 @@ class StringKeyframeTrack extends KeyframeTrack {
|
|
|
42791
42962
|
/**
|
|
42792
42963
|
* The value type name.
|
|
42793
42964
|
*
|
|
42794
|
-
* @type {
|
|
42965
|
+
* @type {string}
|
|
42795
42966
|
* @default 'string'
|
|
42796
42967
|
*/
|
|
42797
42968
|
StringKeyframeTrack.prototype.ValueTypeName = 'string';
|
|
@@ -42840,7 +43011,7 @@ class VectorKeyframeTrack extends KeyframeTrack {
|
|
|
42840
43011
|
/**
|
|
42841
43012
|
* The value type name.
|
|
42842
43013
|
*
|
|
42843
|
-
* @type {
|
|
43014
|
+
* @type {string}
|
|
42844
43015
|
* @default 'vector'
|
|
42845
43016
|
*/
|
|
42846
43017
|
VectorKeyframeTrack.prototype.ValueTypeName = 'vector';
|
|
@@ -45211,7 +45382,7 @@ class Light extends Object3D {
|
|
|
45211
45382
|
*/
|
|
45212
45383
|
dispose() {
|
|
45213
45384
|
|
|
45214
|
-
|
|
45385
|
+
this.dispatchEvent( { type: 'dispose' } );
|
|
45215
45386
|
|
|
45216
45387
|
}
|
|
45217
45388
|
|
|
@@ -45233,16 +45404,6 @@ class Light extends Object3D {
|
|
|
45233
45404
|
data.object.color = this.color.getHex();
|
|
45234
45405
|
data.object.intensity = this.intensity;
|
|
45235
45406
|
|
|
45236
|
-
if ( this.groundColor !== undefined ) data.object.groundColor = this.groundColor.getHex();
|
|
45237
|
-
|
|
45238
|
-
if ( this.distance !== undefined ) data.object.distance = this.distance;
|
|
45239
|
-
if ( this.angle !== undefined ) data.object.angle = this.angle;
|
|
45240
|
-
if ( this.decay !== undefined ) data.object.decay = this.decay;
|
|
45241
|
-
if ( this.penumbra !== undefined ) data.object.penumbra = this.penumbra;
|
|
45242
|
-
|
|
45243
|
-
if ( this.shadow !== undefined ) data.object.shadow = this.shadow.toJSON();
|
|
45244
|
-
if ( this.target !== undefined ) data.object.target = this.target.uuid;
|
|
45245
|
-
|
|
45246
45407
|
return data;
|
|
45247
45408
|
|
|
45248
45409
|
}
|
|
@@ -45308,11 +45469,21 @@ class HemisphereLight extends Light {
|
|
|
45308
45469
|
|
|
45309
45470
|
}
|
|
45310
45471
|
|
|
45472
|
+
toJSON( meta ) {
|
|
45473
|
+
|
|
45474
|
+
const data = super.toJSON( meta );
|
|
45475
|
+
|
|
45476
|
+
data.object.groundColor = this.groundColor.getHex();
|
|
45477
|
+
|
|
45478
|
+
return data;
|
|
45479
|
+
|
|
45480
|
+
}
|
|
45481
|
+
|
|
45311
45482
|
}
|
|
45312
45483
|
|
|
45313
|
-
const _projScreenMatrix
|
|
45314
|
-
const _lightPositionWorld
|
|
45315
|
-
const _lookTarget
|
|
45484
|
+
const _projScreenMatrix = /*@__PURE__*/ new Matrix4();
|
|
45485
|
+
const _lightPositionWorld = /*@__PURE__*/ new Vector3();
|
|
45486
|
+
const _lookTarget = /*@__PURE__*/ new Vector3();
|
|
45316
45487
|
|
|
45317
45488
|
/**
|
|
45318
45489
|
* Abstract base class for light shadow classes. These classes
|
|
@@ -45374,9 +45545,6 @@ class LightShadow {
|
|
|
45374
45545
|
* map size will allow for a higher value to be used here before these effects
|
|
45375
45546
|
* become visible.
|
|
45376
45547
|
*
|
|
45377
|
-
* The property has no effect when the shadow map type is `PCFSoftShadowMap` and
|
|
45378
|
-
* and it is recommended to increase softness by decreasing the shadow map size instead.
|
|
45379
|
-
*
|
|
45380
45548
|
* The property has no effect when the shadow map type is `BasicShadowMap`.
|
|
45381
45549
|
*
|
|
45382
45550
|
* @type {number}
|
|
@@ -45501,15 +45669,15 @@ class LightShadow {
|
|
|
45501
45669
|
const shadowCamera = this.camera;
|
|
45502
45670
|
const shadowMatrix = this.matrix;
|
|
45503
45671
|
|
|
45504
|
-
_lightPositionWorld
|
|
45505
|
-
shadowCamera.position.copy( _lightPositionWorld
|
|
45672
|
+
_lightPositionWorld.setFromMatrixPosition( light.matrixWorld );
|
|
45673
|
+
shadowCamera.position.copy( _lightPositionWorld );
|
|
45506
45674
|
|
|
45507
|
-
_lookTarget
|
|
45508
|
-
shadowCamera.lookAt( _lookTarget
|
|
45675
|
+
_lookTarget.setFromMatrixPosition( light.target.matrixWorld );
|
|
45676
|
+
shadowCamera.lookAt( _lookTarget );
|
|
45509
45677
|
shadowCamera.updateMatrixWorld();
|
|
45510
45678
|
|
|
45511
|
-
_projScreenMatrix
|
|
45512
|
-
this._frustum.setFromProjectionMatrix( _projScreenMatrix
|
|
45679
|
+
_projScreenMatrix.multiplyMatrices( shadowCamera.projectionMatrix, shadowCamera.matrixWorldInverse );
|
|
45680
|
+
this._frustum.setFromProjectionMatrix( _projScreenMatrix, shadowCamera.coordinateSystem, shadowCamera.reversedDepth );
|
|
45513
45681
|
|
|
45514
45682
|
if ( shadowCamera.reversedDepth ) {
|
|
45515
45683
|
|
|
@@ -45531,7 +45699,7 @@ class LightShadow {
|
|
|
45531
45699
|
|
|
45532
45700
|
}
|
|
45533
45701
|
|
|
45534
|
-
shadowMatrix.multiply( _projScreenMatrix
|
|
45702
|
+
shadowMatrix.multiply( _projScreenMatrix );
|
|
45535
45703
|
|
|
45536
45704
|
}
|
|
45537
45705
|
|
|
@@ -45860,6 +46028,8 @@ class SpotLight extends Light {
|
|
|
45860
46028
|
|
|
45861
46029
|
dispose() {
|
|
45862
46030
|
|
|
46031
|
+
super.dispose();
|
|
46032
|
+
|
|
45863
46033
|
this.shadow.dispose();
|
|
45864
46034
|
|
|
45865
46035
|
}
|
|
@@ -45874,18 +46044,33 @@ class SpotLight extends Light {
|
|
|
45874
46044
|
this.decay = source.decay;
|
|
45875
46045
|
|
|
45876
46046
|
this.target = source.target.clone();
|
|
45877
|
-
|
|
46047
|
+
this.map = source.map;
|
|
45878
46048
|
this.shadow = source.shadow.clone();
|
|
45879
46049
|
|
|
45880
46050
|
return this;
|
|
45881
46051
|
|
|
45882
46052
|
}
|
|
45883
46053
|
|
|
45884
|
-
|
|
46054
|
+
toJSON( meta ) {
|
|
45885
46055
|
|
|
45886
|
-
const
|
|
45887
|
-
|
|
45888
|
-
|
|
46056
|
+
const data = super.toJSON( meta );
|
|
46057
|
+
|
|
46058
|
+
data.object.distance = this.distance;
|
|
46059
|
+
data.object.angle = this.angle;
|
|
46060
|
+
data.object.decay = this.decay;
|
|
46061
|
+
data.object.penumbra = this.penumbra;
|
|
46062
|
+
|
|
46063
|
+
data.object.target = this.target.uuid;
|
|
46064
|
+
|
|
46065
|
+
if ( this.map && this.map.isTexture ) data.object.map = this.map.toJSON( meta ).uuid;
|
|
46066
|
+
|
|
46067
|
+
data.object.shadow = this.shadow.toJSON();
|
|
46068
|
+
|
|
46069
|
+
return data;
|
|
46070
|
+
|
|
46071
|
+
}
|
|
46072
|
+
|
|
46073
|
+
}
|
|
45889
46074
|
|
|
45890
46075
|
/**
|
|
45891
46076
|
* Represents the shadow configuration of point lights.
|
|
@@ -45910,84 +46095,6 @@ class PointLightShadow extends LightShadow {
|
|
|
45910
46095
|
*/
|
|
45911
46096
|
this.isPointLightShadow = true;
|
|
45912
46097
|
|
|
45913
|
-
this._frameExtents = new Vector2( 4, 2 );
|
|
45914
|
-
|
|
45915
|
-
this._viewportCount = 6;
|
|
45916
|
-
|
|
45917
|
-
this._viewports = [
|
|
45918
|
-
// These viewports map a cube-map onto a 2D texture with the
|
|
45919
|
-
// following orientation:
|
|
45920
|
-
//
|
|
45921
|
-
// xzXZ
|
|
45922
|
-
// y Y
|
|
45923
|
-
//
|
|
45924
|
-
// X - Positive x direction
|
|
45925
|
-
// x - Negative x direction
|
|
45926
|
-
// Y - Positive y direction
|
|
45927
|
-
// y - Negative y direction
|
|
45928
|
-
// Z - Positive z direction
|
|
45929
|
-
// z - Negative z direction
|
|
45930
|
-
|
|
45931
|
-
// positive X
|
|
45932
|
-
new Vector4( 2, 1, 1, 1 ),
|
|
45933
|
-
// negative X
|
|
45934
|
-
new Vector4( 0, 1, 1, 1 ),
|
|
45935
|
-
// positive Z
|
|
45936
|
-
new Vector4( 3, 1, 1, 1 ),
|
|
45937
|
-
// negative Z
|
|
45938
|
-
new Vector4( 1, 1, 1, 1 ),
|
|
45939
|
-
// positive Y
|
|
45940
|
-
new Vector4( 3, 0, 1, 1 ),
|
|
45941
|
-
// negative Y
|
|
45942
|
-
new Vector4( 1, 0, 1, 1 )
|
|
45943
|
-
];
|
|
45944
|
-
|
|
45945
|
-
this._cubeDirections = [
|
|
45946
|
-
new Vector3( 1, 0, 0 ), new Vector3( -1, 0, 0 ), new Vector3( 0, 0, 1 ),
|
|
45947
|
-
new Vector3( 0, 0, -1 ), new Vector3( 0, 1, 0 ), new Vector3( 0, -1, 0 )
|
|
45948
|
-
];
|
|
45949
|
-
|
|
45950
|
-
this._cubeUps = [
|
|
45951
|
-
new Vector3( 0, 1, 0 ), new Vector3( 0, 1, 0 ), new Vector3( 0, 1, 0 ),
|
|
45952
|
-
new Vector3( 0, 1, 0 ), new Vector3( 0, 0, 1 ), new Vector3( 0, 0, -1 )
|
|
45953
|
-
];
|
|
45954
|
-
|
|
45955
|
-
}
|
|
45956
|
-
|
|
45957
|
-
/**
|
|
45958
|
-
* Update the matrices for the camera and shadow, used internally by the renderer.
|
|
45959
|
-
*
|
|
45960
|
-
* @param {Light} light - The light for which the shadow is being rendered.
|
|
45961
|
-
* @param {number} [viewportIndex=0] - The viewport index.
|
|
45962
|
-
*/
|
|
45963
|
-
updateMatrices( light, viewportIndex = 0 ) {
|
|
45964
|
-
|
|
45965
|
-
const camera = this.camera;
|
|
45966
|
-
const shadowMatrix = this.matrix;
|
|
45967
|
-
|
|
45968
|
-
const far = light.distance || camera.far;
|
|
45969
|
-
|
|
45970
|
-
if ( far !== camera.far ) {
|
|
45971
|
-
|
|
45972
|
-
camera.far = far;
|
|
45973
|
-
camera.updateProjectionMatrix();
|
|
45974
|
-
|
|
45975
|
-
}
|
|
45976
|
-
|
|
45977
|
-
_lightPositionWorld.setFromMatrixPosition( light.matrixWorld );
|
|
45978
|
-
camera.position.copy( _lightPositionWorld );
|
|
45979
|
-
|
|
45980
|
-
_lookTarget.copy( camera.position );
|
|
45981
|
-
_lookTarget.add( this._cubeDirections[ viewportIndex ] );
|
|
45982
|
-
camera.up.copy( this._cubeUps[ viewportIndex ] );
|
|
45983
|
-
camera.lookAt( _lookTarget );
|
|
45984
|
-
camera.updateMatrixWorld();
|
|
45985
|
-
|
|
45986
|
-
shadowMatrix.makeTranslation( - _lightPositionWorld.x, - _lightPositionWorld.y, - _lightPositionWorld.z );
|
|
45987
|
-
|
|
45988
|
-
_projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse );
|
|
45989
|
-
this._frustum.setFromProjectionMatrix( _projScreenMatrix, camera.coordinateSystem, camera.reversedDepth );
|
|
45990
|
-
|
|
45991
46098
|
}
|
|
45992
46099
|
|
|
45993
46100
|
}
|
|
@@ -46085,6 +46192,8 @@ class PointLight extends Light {
|
|
|
46085
46192
|
|
|
46086
46193
|
dispose() {
|
|
46087
46194
|
|
|
46195
|
+
super.dispose();
|
|
46196
|
+
|
|
46088
46197
|
this.shadow.dispose();
|
|
46089
46198
|
|
|
46090
46199
|
}
|
|
@@ -46102,6 +46211,19 @@ class PointLight extends Light {
|
|
|
46102
46211
|
|
|
46103
46212
|
}
|
|
46104
46213
|
|
|
46214
|
+
toJSON( meta ) {
|
|
46215
|
+
|
|
46216
|
+
const data = super.toJSON( meta );
|
|
46217
|
+
|
|
46218
|
+
data.object.distance = this.distance;
|
|
46219
|
+
data.object.decay = this.decay;
|
|
46220
|
+
|
|
46221
|
+
data.object.shadow = this.shadow.toJSON();
|
|
46222
|
+
|
|
46223
|
+
return data;
|
|
46224
|
+
|
|
46225
|
+
}
|
|
46226
|
+
|
|
46105
46227
|
}
|
|
46106
46228
|
|
|
46107
46229
|
/**
|
|
@@ -46451,6 +46573,8 @@ class DirectionalLight extends Light {
|
|
|
46451
46573
|
|
|
46452
46574
|
dispose() {
|
|
46453
46575
|
|
|
46576
|
+
super.dispose();
|
|
46577
|
+
|
|
46454
46578
|
this.shadow.dispose();
|
|
46455
46579
|
|
|
46456
46580
|
}
|
|
@@ -46466,6 +46590,17 @@ class DirectionalLight extends Light {
|
|
|
46466
46590
|
|
|
46467
46591
|
}
|
|
46468
46592
|
|
|
46593
|
+
toJSON( meta ) {
|
|
46594
|
+
|
|
46595
|
+
const data = super.toJSON( meta );
|
|
46596
|
+
|
|
46597
|
+
data.object.shadow = this.shadow.toJSON();
|
|
46598
|
+
data.object.target = this.target.uuid;
|
|
46599
|
+
|
|
46600
|
+
return data;
|
|
46601
|
+
|
|
46602
|
+
}
|
|
46603
|
+
|
|
46469
46604
|
}
|
|
46470
46605
|
|
|
46471
46606
|
/**
|
|
@@ -47016,21 +47151,6 @@ class LightProbe extends Light {
|
|
|
47016
47151
|
|
|
47017
47152
|
}
|
|
47018
47153
|
|
|
47019
|
-
/**
|
|
47020
|
-
* Deserializes the light prove from the given JSON.
|
|
47021
|
-
*
|
|
47022
|
-
* @param {Object} json - The JSON holding the serialized light probe.
|
|
47023
|
-
* @return {LightProbe} A reference to this light probe.
|
|
47024
|
-
*/
|
|
47025
|
-
fromJSON( json ) {
|
|
47026
|
-
|
|
47027
|
-
this.intensity = json.intensity; // TODO: Move this bit to Light.fromJSON();
|
|
47028
|
-
this.sh.fromArray( json.sh );
|
|
47029
|
-
|
|
47030
|
-
return this;
|
|
47031
|
-
|
|
47032
|
-
}
|
|
47033
|
-
|
|
47034
47154
|
toJSON( meta ) {
|
|
47035
47155
|
|
|
47036
47156
|
const data = super.toJSON( meta );
|
|
@@ -47044,7 +47164,7 @@ class LightProbe extends Light {
|
|
|
47044
47164
|
}
|
|
47045
47165
|
|
|
47046
47166
|
/**
|
|
47047
|
-
* Class for loading
|
|
47167
|
+
* Class for loading materials. The files are internally
|
|
47048
47168
|
* loaded via {@link FileLoader}.
|
|
47049
47169
|
*
|
|
47050
47170
|
* ```js
|
|
@@ -47218,6 +47338,7 @@ class MaterialLoader extends Loader {
|
|
|
47218
47338
|
if ( json.alphaToCoverage !== undefined ) material.alphaToCoverage = json.alphaToCoverage;
|
|
47219
47339
|
if ( json.premultipliedAlpha !== undefined ) material.premultipliedAlpha = json.premultipliedAlpha;
|
|
47220
47340
|
if ( json.forceSinglePass !== undefined ) material.forceSinglePass = json.forceSinglePass;
|
|
47341
|
+
if ( json.allowOverride !== undefined ) material.allowOverride = json.allowOverride;
|
|
47221
47342
|
|
|
47222
47343
|
if ( json.visible !== undefined ) material.visible = json.visible;
|
|
47223
47344
|
|
|
@@ -48652,7 +48773,8 @@ class ObjectLoader extends Loader {
|
|
|
48652
48773
|
|
|
48653
48774
|
case 'LightProbe':
|
|
48654
48775
|
|
|
48655
|
-
|
|
48776
|
+
const sh = new SphericalHarmonics3().fromArray( data.sh );
|
|
48777
|
+
object = new LightProbe( sh, data.intensity );
|
|
48656
48778
|
|
|
48657
48779
|
break;
|
|
48658
48780
|
|
|
@@ -54878,7 +55000,7 @@ class Raycaster {
|
|
|
54878
55000
|
this.near = near;
|
|
54879
55001
|
|
|
54880
55002
|
/**
|
|
54881
|
-
* All results returned are
|
|
55003
|
+
* All results returned are closer than far. Far can't be lower than near.
|
|
54882
55004
|
*
|
|
54883
55005
|
* @type {number}
|
|
54884
55006
|
* @default Infinity
|
|
@@ -55007,7 +55129,7 @@ class Raycaster {
|
|
|
55007
55129
|
* @property {Object3D} object - The 3D object that has been intersected.
|
|
55008
55130
|
* @property {Vector2} uv - U,V coordinates at point of intersection.
|
|
55009
55131
|
* @property {Vector2} uv1 - Second set of U,V coordinates at point of intersection.
|
|
55010
|
-
* @property {Vector3}
|
|
55132
|
+
* @property {Vector3} normal - Interpolated normal vector at point of intersection.
|
|
55011
55133
|
* @property {number} instanceId - The index number of the instance where the ray
|
|
55012
55134
|
* intersects the {@link InstancedMesh}.
|
|
55013
55135
|
*/
|
|
@@ -56742,7 +56864,7 @@ class PointLightHelper extends Mesh {
|
|
|
56742
56864
|
/**
|
|
56743
56865
|
* The light being visualized.
|
|
56744
56866
|
*
|
|
56745
|
-
* @type {
|
|
56867
|
+
* @type {PointLight}
|
|
56746
56868
|
*/
|
|
56747
56869
|
this.light = light;
|
|
56748
56870
|
|
|
@@ -58782,8 +58904,12 @@ function getByteLength( width, height, format, type ) {
|
|
|
58782
58904
|
// https://registry.khronos.org/webgl/extensions/WEBGL_compressed_texture_etc/
|
|
58783
58905
|
case RGB_ETC1_Format:
|
|
58784
58906
|
case RGB_ETC2_Format:
|
|
58907
|
+
case R11_EAC_Format:
|
|
58908
|
+
case SIGNED_R11_EAC_Format:
|
|
58785
58909
|
return Math.floor( ( width + 3 ) / 4 ) * Math.floor( ( height + 3 ) / 4 ) * 8;
|
|
58786
58910
|
case RGBA_ETC2_EAC_Format:
|
|
58911
|
+
case RG11_EAC_Format:
|
|
58912
|
+
case SIGNED_RG11_EAC_Format:
|
|
58787
58913
|
return Math.floor( ( width + 3 ) / 4 ) * Math.floor( ( height + 3 ) / 4 ) * 16;
|
|
58788
58914
|
|
|
58789
58915
|
// https://registry.khronos.org/webgl/extensions/WEBGL_compressed_texture_astc/
|
|
@@ -58954,4 +59080,4 @@ if ( typeof window !== 'undefined' ) {
|
|
|
58954
59080
|
|
|
58955
59081
|
}
|
|
58956
59082
|
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export { ACESFilmicToneMapping, AddEquation, AddOperation, AdditiveAnimationBlendMode, AdditiveBlending, AgXToneMapping, AlphaFormat, AlwaysCompare, AlwaysDepth, AlwaysStencilFunc, AmbientLight, AnimationAction, AnimationClip, AnimationLoader, AnimationMixer, AnimationObjectGroup, AnimationUtils, ArcCurve, ArrayCamera, ArrowHelper, AttachedBindMode, Audio, AudioAnalyser, AudioContext, AudioListener, AudioLoader, AxesHelper, BackSide, BasicDepthPacking, BasicShadowMap, BatchedMesh, Bone, BooleanKeyframeTrack, Box2, Box3, Box3Helper, BoxGeometry, BoxHelper, BufferAttribute, BufferGeometry, BufferGeometryLoader, ByteType, Cache, Camera, CameraHelper, CanvasTexture, CapsuleGeometry, CatmullRomCurve3, CineonToneMapping, CircleGeometry, ClampToEdgeWrapping, Clock, Color, ColorKeyframeTrack, ColorManagement, CompressedArrayTexture, CompressedCubeTexture, CompressedTexture, CompressedTextureLoader, ConeGeometry, ConstantAlphaFactor, ConstantColorFactor, Controls, CubeCamera, CubeReflectionMapping, CubeRefractionMapping, CubeTexture, CubeTextureLoader, CubeUVReflectionMapping, CubicBezierCurve, CubicBezierCurve3, CubicInterpolant, CullFaceBack, CullFaceFront, CullFaceFrontBack, CullFaceNone, Curve, CurvePath, CustomBlending, CustomToneMapping, CylinderGeometry, Cylindrical, CylindricalMapping, Data3DTexture, DataArrayTexture, DataTexture, DataTextureLoader, DataUtils, DecrementStencilOp, DecrementWrapStencilOp, DefaultLoadingManager, DepthFormat, DepthStencilFormat, DepthTexture, DetachedBindMode, DirectionalLight, DirectionalLightHelper, DiscreteInterpolant, DodecahedronGeometry, DoubleSide, DstAlphaFactor, DstColorFactor, DynamicCopyUsage, DynamicDrawUsage, DynamicReadUsage, EdgesGeometry, EllipseCurve, EqualCompare, EqualDepth, EqualStencilFunc, EquirectangularReflectionMapping, EquirectangularRefractionMapping, Euler, EventDispatcher, ExternalTexture, ExtrudeGeometry, FileLoader, Float16BufferAttribute, Float32BufferAttribute, FloatType, Fog, FogExp2, FramebufferTexture, FrontSide, Frustum, FrustumArray, GLBufferAttribute, GLSL1, GLSL3, GreaterCompare, GreaterDepth, GreaterEqualCompare, GreaterEqualDepth, GreaterEqualStencilFunc, GreaterStencilFunc, GridHelper, Group, HalfFloatType, HemisphereLight, HemisphereLightHelper, IcosahedronGeometry, ImageBitmapLoader, ImageLoader, ImageUtils, IncrementStencilOp, IncrementWrapStencilOp, InstancedBufferAttribute, InstancedBufferGeometry, InstancedInterleavedBuffer, InstancedMesh, Int16BufferAttribute, Int32BufferAttribute, Int8BufferAttribute, IntType, InterleavedBuffer, InterleavedBufferAttribute, Interpolant, InterpolateDiscrete, InterpolateLinear, InterpolateSmooth, InterpolationSamplingMode, InterpolationSamplingType, InvertStencilOp, KeepStencilOp, KeyframeTrack, LOD, LatheGeometry, Layers, LessCompare, LessDepth, LessEqualCompare, LessEqualDepth, LessEqualStencilFunc, LessStencilFunc, Light, LightProbe, Line, Line3, LineBasicMaterial, LineCurve, LineCurve3, LineDashedMaterial, LineLoop, LineSegments, LinearFilter, LinearInterpolant, LinearMipMapLinearFilter, LinearMipMapNearestFilter, LinearMipmapLinearFilter, LinearMipmapNearestFilter, LinearSRGBColorSpace, LinearToneMapping, LinearTransfer, Loader, LoaderUtils, LoadingManager, LoopOnce, LoopPingPong, LoopRepeat, MOUSE, Material, MaterialLoader, MathUtils, Matrix2, Matrix3, Matrix4, MaxEquation, Mesh, MeshBasicMaterial, MeshDepthMaterial, MeshDistanceMaterial, MeshLambertMaterial, MeshMatcapMaterial, MeshNormalMaterial, MeshPhongMaterial, MeshPhysicalMaterial, MeshStandardMaterial, MeshToonMaterial, MinEquation, MirroredRepeatWrapping, MixOperation, MultiplyBlending, MultiplyOperation, NearestFilter, NearestMipMapLinearFilter, NearestMipMapNearestFilter, NearestMipmapLinearFilter, NearestMipmapNearestFilter, NeutralToneMapping, NeverCompare, NeverDepth, NeverStencilFunc, NoBlending, NoColorSpace, NoToneMapping, NormalAnimationBlendMode, NormalBlending, NotEqualCompare, NotEqualDepth, NotEqualStencilFunc, NumberKeyframeTrack, Object3D, ObjectLoader, ObjectSpaceNormalMap, OctahedronGeometry, OneFactor, OneMinusConstantAlphaFactor, OneMinusConstantColorFactor, OneMinusDstAlphaFactor, OneMinusDstColorFactor, OneMinusSrcAlphaFactor, OneMinusSrcColorFactor, OrthographicCamera, PCFShadowMap, PCFSoftShadowMap, Path, PerspectiveCamera, Plane, PlaneGeometry, PlaneHelper, PointLight, PointLightHelper, Points, PointsMaterial, PolarGridHelper, PolyhedronGeometry, PositionalAudio, PropertyBinding, PropertyMixer, QuadraticBezierCurve, QuadraticBezierCurve3, Quaternion, QuaternionKeyframeTrack, QuaternionLinearInterpolant, RAD2DEG, RED_GREEN_RGTC2_Format, RED_RGTC1_Format, REVISION, RGBADepthPacking, RGBAFormat, RGBAIntegerFormat, RGBA_ASTC_10x10_Format, RGBA_ASTC_10x5_Format, RGBA_ASTC_10x6_Format, RGBA_ASTC_10x8_Format, RGBA_ASTC_12x10_Format, RGBA_ASTC_12x12_Format, RGBA_ASTC_4x4_Format, RGBA_ASTC_5x4_Format, RGBA_ASTC_5x5_Format, RGBA_ASTC_6x5_Format, RGBA_ASTC_6x6_Format, RGBA_ASTC_8x5_Format, RGBA_ASTC_8x6_Format, RGBA_ASTC_8x8_Format, RGBA_BPTC_Format, RGBA_ETC2_EAC_Format, RGBA_PVRTC_2BPPV1_Format, RGBA_PVRTC_4BPPV1_Format, RGBA_S3TC_DXT1_Format, RGBA_S3TC_DXT3_Format, RGBA_S3TC_DXT5_Format, RGBDepthPacking, RGBFormat, RGBIntegerFormat, RGB_BPTC_SIGNED_Format, RGB_BPTC_UNSIGNED_Format, RGB_ETC1_Format, RGB_ETC2_Format, RGB_PVRTC_2BPPV1_Format, RGB_PVRTC_4BPPV1_Format, RGB_S3TC_DXT1_Format, RGDepthPacking, RGFormat, RGIntegerFormat, RawShaderMaterial, Ray, Raycaster, RectAreaLight, RedFormat, RedIntegerFormat, ReinhardToneMapping, RenderTarget, RenderTarget3D, RepeatWrapping, ReplaceStencilOp, ReverseSubtractEquation, RingGeometry, SIGNED_RED_GREEN_RGTC2_Format, SIGNED_RED_RGTC1_Format, SRGBColorSpace, SRGBTransfer, Scene, ShaderMaterial, ShadowMaterial, Shape, ShapeGeometry, ShapePath, ShapeUtils, ShortType, Skeleton, SkeletonHelper, SkinnedMesh, Source, Sphere, SphereGeometry, Spherical, SphericalHarmonics3, SplineCurve, SpotLight, SpotLightHelper, Sprite, SpriteMaterial, SrcAlphaFactor, SrcAlphaSaturateFactor, SrcColorFactor, StaticCopyUsage, StaticDrawUsage, StaticReadUsage, StereoCamera, StreamCopyUsage, StreamDrawUsage, StreamReadUsage, StringKeyframeTrack, SubtractEquation, SubtractiveBlending, TOUCH, TangentSpaceNormalMap, TetrahedronGeometry, Texture, TextureLoader, TextureUtils, Timer, TimestampQuery, TorusGeometry, TorusKnotGeometry, TriPlanarMapping, Triangle, TriangleFanDrawMode, TriangleStripDrawMode, TrianglesDrawMode, TubeGeometry, UVMapping, Uint16BufferAttribute, Uint32BufferAttribute, Uint8BufferAttribute, Uint8ClampedBufferAttribute, Uniform, UniformsGroup, UniformsUtils, UnsignedByteType, UnsignedInt101111Type, UnsignedInt248Type, UnsignedInt5999Type, UnsignedIntType, UnsignedShort4444Type, UnsignedShort5551Type, UnsignedShortType, VSMShadowMap, Vector2, Vector3, Vector4, VectorKeyframeTrack, VideoFrameTexture, VideoTexture, WebGL3DRenderTarget, WebGLArrayRenderTarget, WebGLCoordinateSystem, WebGLCubeRenderTarget, WebGLRenderTarget, WebGPUCoordinateSystem, WebXRController, WireframeGeometry, WrapAroundEnding, ZeroCurvatureEnding, ZeroFactor, ZeroSlopeEnding, ZeroStencilOp, arrayNeedsUint32, cloneUniforms, createCanvasElement, createElementNS, error, getByteLength, getConsoleFunction, getUnlitUniformColorSpace, log, mergeUniforms, probeAsync, setConsoleFunction, warn, warnOnce };
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export { ACESFilmicToneMapping, AddEquation, AddOperation, AdditiveAnimationBlendMode, AdditiveBlending, AgXToneMapping, AlphaFormat, AlwaysCompare, AlwaysDepth, AlwaysStencilFunc, AmbientLight, AnimationAction, AnimationClip, AnimationLoader, AnimationMixer, AnimationObjectGroup, AnimationUtils, ArcCurve, ArrayCamera, ArrowHelper, AttachedBindMode, Audio, AudioAnalyser, AudioContext, AudioListener, AudioLoader, AxesHelper, BackSide, BasicDepthPacking, BasicShadowMap, BatchedMesh, Bone, BooleanKeyframeTrack, Box2, Box3, Box3Helper, BoxGeometry, BoxHelper, BufferAttribute, BufferGeometry, BufferGeometryLoader, ByteType, Cache, Camera, CameraHelper, CanvasTexture, CapsuleGeometry, CatmullRomCurve3, CineonToneMapping, CircleGeometry, ClampToEdgeWrapping, Clock, Color, ColorKeyframeTrack, ColorManagement, CompressedArrayTexture, CompressedCubeTexture, CompressedTexture, CompressedTextureLoader, ConeGeometry, ConstantAlphaFactor, ConstantColorFactor, Controls, CubeCamera, CubeDepthTexture, CubeReflectionMapping, CubeRefractionMapping, CubeTexture, CubeTextureLoader, CubeUVReflectionMapping, CubicBezierCurve, CubicBezierCurve3, CubicInterpolant, CullFaceBack, CullFaceFront, CullFaceFrontBack, CullFaceNone, Curve, CurvePath, CustomBlending, CustomToneMapping, CylinderGeometry, Cylindrical, CylindricalMapping, Data3DTexture, DataArrayTexture, DataTexture, DataTextureLoader, DataUtils, DecrementStencilOp, DecrementWrapStencilOp, DefaultLoadingManager, DepthFormat, DepthStencilFormat, DepthTexture, DetachedBindMode, DirectionalLight, DirectionalLightHelper, DiscreteInterpolant, DodecahedronGeometry, DoubleSide, DstAlphaFactor, DstColorFactor, DynamicCopyUsage, DynamicDrawUsage, DynamicReadUsage, EdgesGeometry, EllipseCurve, EqualCompare, EqualDepth, EqualStencilFunc, EquirectangularReflectionMapping, EquirectangularRefractionMapping, Euler, EventDispatcher, ExternalTexture, ExtrudeGeometry, FileLoader, Float16BufferAttribute, Float32BufferAttribute, FloatType, Fog, FogExp2, FramebufferTexture, FrontSide, Frustum, FrustumArray, GLBufferAttribute, GLSL1, GLSL3, GreaterCompare, GreaterDepth, GreaterEqualCompare, GreaterEqualDepth, GreaterEqualStencilFunc, GreaterStencilFunc, GridHelper, Group, HalfFloatType, HemisphereLight, HemisphereLightHelper, IcosahedronGeometry, ImageBitmapLoader, ImageLoader, ImageUtils, IncrementStencilOp, IncrementWrapStencilOp, InstancedBufferAttribute, InstancedBufferGeometry, InstancedInterleavedBuffer, InstancedMesh, Int16BufferAttribute, Int32BufferAttribute, Int8BufferAttribute, IntType, InterleavedBuffer, InterleavedBufferAttribute, Interpolant, InterpolateDiscrete, InterpolateLinear, InterpolateSmooth, InterpolationSamplingMode, InterpolationSamplingType, InvertStencilOp, KeepStencilOp, KeyframeTrack, LOD, LatheGeometry, Layers, LessCompare, LessDepth, LessEqualCompare, LessEqualDepth, LessEqualStencilFunc, LessStencilFunc, Light, LightProbe, Line, Line3, LineBasicMaterial, LineCurve, LineCurve3, LineDashedMaterial, LineLoop, LineSegments, LinearFilter, LinearInterpolant, LinearMipMapLinearFilter, LinearMipMapNearestFilter, LinearMipmapLinearFilter, LinearMipmapNearestFilter, LinearSRGBColorSpace, LinearToneMapping, LinearTransfer, Loader, LoaderUtils, LoadingManager, LoopOnce, LoopPingPong, LoopRepeat, MOUSE, Material, MaterialLoader, MathUtils, Matrix2, Matrix3, Matrix4, MaxEquation, Mesh, MeshBasicMaterial, MeshDepthMaterial, MeshDistanceMaterial, MeshLambertMaterial, MeshMatcapMaterial, MeshNormalMaterial, MeshPhongMaterial, MeshPhysicalMaterial, MeshStandardMaterial, MeshToonMaterial, MinEquation, MirroredRepeatWrapping, MixOperation, MultiplyBlending, MultiplyOperation, NearestFilter, NearestMipMapLinearFilter, NearestMipMapNearestFilter, NearestMipmapLinearFilter, NearestMipmapNearestFilter, NeutralToneMapping, NeverCompare, NeverDepth, NeverStencilFunc, NoBlending, NoColorSpace, NoNormalPacking, NoToneMapping, NormalAnimationBlendMode, NormalBlending, NormalGAPacking, NormalRGPacking, NotEqualCompare, NotEqualDepth, NotEqualStencilFunc, NumberKeyframeTrack, Object3D, ObjectLoader, ObjectSpaceNormalMap, OctahedronGeometry, OneFactor, OneMinusConstantAlphaFactor, OneMinusConstantColorFactor, OneMinusDstAlphaFactor, OneMinusDstColorFactor, OneMinusSrcAlphaFactor, OneMinusSrcColorFactor, OrthographicCamera, PCFShadowMap, PCFSoftShadowMap, Path, PerspectiveCamera, Plane, PlaneGeometry, PlaneHelper, PointLight, PointLightHelper, Points, PointsMaterial, PolarGridHelper, PolyhedronGeometry, PositionalAudio, PropertyBinding, PropertyMixer, QuadraticBezierCurve, QuadraticBezierCurve3, Quaternion, QuaternionKeyframeTrack, QuaternionLinearInterpolant, R11_EAC_Format, RAD2DEG, RED_GREEN_RGTC2_Format, RED_RGTC1_Format, REVISION, RG11_EAC_Format, RGBADepthPacking, RGBAFormat, RGBAIntegerFormat, RGBA_ASTC_10x10_Format, RGBA_ASTC_10x5_Format, RGBA_ASTC_10x6_Format, RGBA_ASTC_10x8_Format, RGBA_ASTC_12x10_Format, RGBA_ASTC_12x12_Format, RGBA_ASTC_4x4_Format, RGBA_ASTC_5x4_Format, RGBA_ASTC_5x5_Format, RGBA_ASTC_6x5_Format, RGBA_ASTC_6x6_Format, RGBA_ASTC_8x5_Format, RGBA_ASTC_8x6_Format, RGBA_ASTC_8x8_Format, RGBA_BPTC_Format, RGBA_ETC2_EAC_Format, RGBA_PVRTC_2BPPV1_Format, RGBA_PVRTC_4BPPV1_Format, RGBA_S3TC_DXT1_Format, RGBA_S3TC_DXT3_Format, RGBA_S3TC_DXT5_Format, RGBDepthPacking, RGBFormat, RGBIntegerFormat, RGB_BPTC_SIGNED_Format, RGB_BPTC_UNSIGNED_Format, RGB_ETC1_Format, RGB_ETC2_Format, RGB_PVRTC_2BPPV1_Format, RGB_PVRTC_4BPPV1_Format, RGB_S3TC_DXT1_Format, RGDepthPacking, RGFormat, RGIntegerFormat, RawShaderMaterial, Ray, Raycaster, RectAreaLight, RedFormat, RedIntegerFormat, ReinhardToneMapping, RenderTarget, RenderTarget3D, RepeatWrapping, ReplaceStencilOp, ReverseSubtractEquation, RingGeometry, SIGNED_R11_EAC_Format, SIGNED_RED_GREEN_RGTC2_Format, SIGNED_RED_RGTC1_Format, SIGNED_RG11_EAC_Format, SRGBColorSpace, SRGBTransfer, Scene, ShaderMaterial, ShadowMaterial, Shape, ShapeGeometry, ShapePath, ShapeUtils, ShortType, Skeleton, SkeletonHelper, SkinnedMesh, Source, Sphere, SphereGeometry, Spherical, SphericalHarmonics3, SplineCurve, SpotLight, SpotLightHelper, Sprite, SpriteMaterial, SrcAlphaFactor, SrcAlphaSaturateFactor, SrcColorFactor, StaticCopyUsage, StaticDrawUsage, StaticReadUsage, StereoCamera, StreamCopyUsage, StreamDrawUsage, StreamReadUsage, StringKeyframeTrack, SubtractEquation, SubtractiveBlending, TOUCH, TangentSpaceNormalMap, TetrahedronGeometry, Texture, TextureLoader, TextureUtils, Timer, TimestampQuery, TorusGeometry, TorusKnotGeometry, TriPlanarMapping, Triangle, TriangleFanDrawMode, TriangleStripDrawMode, TrianglesDrawMode, TubeGeometry, UVMapping, Uint16BufferAttribute, Uint32BufferAttribute, Uint8BufferAttribute, Uint8ClampedBufferAttribute, Uniform, UniformsGroup, UniformsUtils, UnsignedByteType, UnsignedInt101111Type, UnsignedInt248Type, UnsignedInt5999Type, UnsignedIntType, UnsignedShort4444Type, UnsignedShort5551Type, UnsignedShortType, VSMShadowMap, Vector2, Vector3, Vector4, VectorKeyframeTrack, VideoFrameTexture, VideoTexture, WebGL3DRenderTarget, WebGLArrayRenderTarget, WebGLCoordinateSystem, WebGLCubeRenderTarget, WebGLRenderTarget, WebGPUCoordinateSystem, WebXRController, WireframeGeometry, WrapAroundEnding, ZeroCurvatureEnding, ZeroFactor, ZeroSlopeEnding, ZeroStencilOp, arrayNeedsUint32, cloneUniforms, createCanvasElement, createElementNS, error, getByteLength, getConsoleFunction, getUnlitUniformColorSpace, isTypedArray, log, mergeUniforms, probeAsync, setConsoleFunction, warn, warnOnce };
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