@plastic-software/three 0.180.0 → 0.181.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/three.cjs +944 -487
- package/build/three.core.js +506 -327
- package/build/three.core.min.js +1 -1
- package/build/three.module.js +436 -164
- package/build/three.module.min.js +1 -1
- package/build/three.tsl.js +8 -2
- package/build/three.tsl.min.js +1 -1
- package/build/three.webgpu.js +3753 -1177
- package/build/three.webgpu.min.js +1 -1
- package/build/three.webgpu.nodes.js +3752 -1176
- package/build/three.webgpu.nodes.min.js +1 -1
- package/examples/fonts/MPLUSRounded1c/MPLUSRounded1c-Regular.typeface.json.zip +0 -0
- package/examples/fonts/MPLUSRounded1c/OFL.txt +91 -0
- package/examples/jsm/animation/CCDIKSolver.js +1 -1
- package/examples/jsm/controls/ArcballControls.js +1 -1
- package/examples/jsm/controls/DragControls.js +1 -1
- package/examples/jsm/controls/FirstPersonControls.js +1 -1
- package/examples/jsm/controls/FlyControls.js +1 -1
- package/examples/jsm/controls/OrbitControls.js +2 -2
- package/examples/jsm/controls/PointerLockControls.js +2 -2
- package/examples/jsm/controls/TrackballControls.js +1 -1
- package/examples/jsm/controls/TransformControls.js +1 -1
- package/examples/jsm/effects/AsciiEffect.js +8 -8
- package/examples/jsm/exporters/DRACOExporter.js +2 -2
- package/examples/jsm/exporters/EXRExporter.js +1 -1
- package/examples/jsm/exporters/GLTFExporter.js +3 -3
- package/examples/jsm/exporters/USDZExporter.js +9 -2
- package/examples/jsm/geometries/DecalGeometry.js +2 -2
- package/examples/jsm/geometries/ParametricGeometry.js +1 -1
- package/examples/jsm/geometries/TeapotGeometry.js +2 -2
- package/examples/jsm/geometries/TextGeometry.js +3 -2
- package/examples/jsm/gpgpu/BitonicSort.js +715 -0
- package/examples/jsm/helpers/ViewHelper.js +43 -5
- package/examples/jsm/inspector/Inspector.js +427 -0
- package/examples/jsm/inspector/RendererInspector.js +415 -0
- package/examples/jsm/inspector/tabs/Console.js +204 -0
- package/examples/jsm/inspector/tabs/Parameters.js +332 -0
- package/examples/jsm/inspector/tabs/Performance.js +268 -0
- package/examples/jsm/inspector/tabs/Viewer.js +166 -0
- package/examples/jsm/inspector/ui/Graph.js +95 -0
- package/examples/jsm/inspector/ui/Item.js +170 -0
- package/examples/jsm/inspector/ui/List.js +75 -0
- package/examples/jsm/inspector/ui/Profiler.js +170 -0
- package/examples/jsm/inspector/ui/Style.js +654 -0
- package/examples/jsm/inspector/ui/Tab.js +46 -0
- package/examples/jsm/inspector/ui/Values.js +423 -0
- package/examples/jsm/inspector/ui/utils.js +56 -0
- package/examples/jsm/interactive/HTMLMesh.js +6 -10
- package/examples/jsm/interactive/InteractiveGroup.js +1 -1
- package/examples/jsm/interactive/SelectionBox.js +30 -0
- package/examples/jsm/lights/RectAreaLightTexturesLib.js +1 -1
- package/examples/jsm/loaders/3MFLoader.js +1 -1
- package/examples/jsm/loaders/ColladaLoader.js +2 -2
- package/examples/jsm/loaders/DDSLoader.js +1 -1
- package/examples/jsm/loaders/DRACOLoader.js +73 -22
- package/examples/jsm/loaders/FBXLoader.js +2 -2
- package/examples/jsm/loaders/FontLoader.js +23 -5
- package/examples/jsm/loaders/GLTFLoader.js +5 -3
- package/examples/jsm/loaders/KTX2Loader.js +28 -21
- package/examples/jsm/loaders/KTXLoader.js +2 -2
- package/examples/jsm/loaders/LDrawLoader.js +1 -1
- package/examples/jsm/loaders/LUT3dlLoader.js +2 -2
- package/examples/jsm/loaders/LUTCubeLoader.js +1 -1
- package/examples/jsm/loaders/LWOLoader.js +2 -2
- package/examples/jsm/loaders/MaterialXLoader.js +22 -5
- package/examples/jsm/loaders/OBJLoader.js +1 -1
- package/examples/jsm/loaders/PDBLoader.js +1 -1
- package/examples/jsm/loaders/SVGLoader.js +2 -2
- package/examples/jsm/loaders/UltraHDRLoader.js +1 -1
- package/examples/jsm/math/ConvexHull.js +1 -1
- package/examples/jsm/math/ImprovedNoise.js +1 -1
- package/examples/jsm/math/SimplexNoise.js +1 -1
- package/examples/jsm/misc/ProgressiveLightMap.js +9 -3
- package/examples/jsm/misc/ProgressiveLightMapGPU.js +7 -1
- package/examples/jsm/misc/TubePainter.js +383 -40
- package/examples/jsm/modifiers/SimplifyModifier.js +1 -1
- package/examples/jsm/objects/ReflectorForSSRPass.js +1 -0
- package/examples/jsm/objects/Sky.js +1 -1
- package/examples/jsm/objects/SkyMesh.js +1 -1
- package/examples/jsm/objects/Water.js +3 -3
- package/examples/jsm/objects/WaterMesh.js +6 -6
- package/examples/jsm/postprocessing/GlitchPass.js +2 -2
- package/examples/jsm/postprocessing/UnrealBloomPass.js +8 -6
- package/examples/jsm/renderers/CSS2DRenderer.js +16 -5
- package/examples/jsm/renderers/CSS3DRenderer.js +7 -6
- package/examples/jsm/renderers/SVGRenderer.js +1 -1
- package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +1 -1
- package/examples/jsm/shaders/AfterimageShader.js +1 -1
- package/examples/jsm/shaders/BleachBypassShader.js +1 -1
- package/examples/jsm/shaders/BokehShader.js +1 -1
- package/examples/jsm/shaders/BokehShader2.js +1 -1
- package/examples/jsm/shaders/DotScreenShader.js +1 -1
- package/examples/jsm/shaders/FocusShader.js +1 -1
- package/examples/jsm/shaders/GTAOShader.js +2 -2
- package/examples/jsm/shaders/GodRaysShader.js +1 -1
- package/examples/jsm/shaders/KaleidoShader.js +1 -1
- package/examples/jsm/shaders/PoissonDenoiseShader.js +2 -2
- package/examples/jsm/shaders/SSRShader.js +1 -1
- package/examples/jsm/shaders/SepiaShader.js +1 -1
- package/examples/jsm/shaders/SubsurfaceScatteringShader.js +1 -1
- package/examples/jsm/shaders/TriangleBlurShader.js +1 -1
- package/examples/jsm/shaders/VignetteShader.js +1 -1
- package/examples/jsm/transpiler/TSLEncoder.js +7 -0
- package/examples/jsm/tsl/display/AfterImageNode.js +26 -24
- package/examples/jsm/tsl/display/AnamorphicNode.js +2 -1
- package/examples/jsm/tsl/display/BloomNode.js +4 -0
- package/examples/jsm/tsl/display/DenoiseNode.js +2 -0
- package/examples/jsm/tsl/display/DepthOfFieldNode.js +7 -0
- package/examples/jsm/tsl/display/GTAONode.js +45 -5
- package/examples/jsm/tsl/display/GaussianBlurNode.js +5 -3
- package/examples/jsm/tsl/display/OutlineNode.js +11 -0
- package/examples/jsm/tsl/display/SSGINode.js +654 -0
- package/examples/jsm/tsl/display/SSRNode.js +2 -0
- package/examples/jsm/tsl/display/SSSNode.js +488 -0
- package/examples/jsm/tsl/display/TRAANode.js +123 -6
- package/examples/jsm/tsl/display/boxBlur.js +1 -0
- package/examples/jsm/tsl/display/hashBlur.js +1 -0
- package/examples/jsm/tsl/lighting/TiledLightsNode.js +21 -1
- package/examples/jsm/webxr/XRControllerModelFactory.js +1 -1
- package/examples/jsm/webxr/XRHandModelFactory.js +2 -6
- package/package.json +5 -10
- package/src/Three.Core.js +3 -2
- package/src/Three.TSL.js +7 -1
- package/src/Three.WebGPU.Nodes.js +2 -0
- package/src/Three.WebGPU.js +2 -0
- package/src/animation/AnimationClip.js +3 -2
- package/src/animation/AnimationMixer.js +3 -3
- package/src/animation/AnimationObjectGroup.js +2 -1
- package/src/animation/KeyframeTrack.js +7 -6
- package/src/animation/PropertyBinding.js +12 -11
- package/src/audio/Audio.js +10 -9
- package/src/audio/PositionalAudio.js +1 -1
- package/src/cameras/OrthographicCamera.js +1 -1
- package/src/cameras/PerspectiveCamera.js +1 -1
- package/src/cameras/StereoCamera.js +2 -2
- package/src/constants.js +1 -1
- package/src/core/BufferGeometry.js +8 -8
- package/src/core/EventDispatcher.js +1 -1
- package/src/core/InterleavedBuffer.js +1 -1
- package/src/core/InterleavedBufferAttribute.js +3 -2
- package/src/core/Object3D.js +3 -2
- package/src/core/Raycaster.js +2 -1
- package/src/core/RenderTarget.js +10 -1
- package/src/extras/Controls.js +5 -4
- package/src/extras/DataUtils.js +2 -1
- package/src/extras/Earcut.js +6 -0
- package/src/extras/ImageUtils.js +2 -2
- package/src/extras/PMREMGenerator.js +268 -55
- package/src/extras/core/Curve.js +2 -1
- package/src/extras/core/Interpolations.js +7 -1
- package/src/extras/core/ShapePath.js +4 -4
- package/src/extras/lib/earcut.js +7 -7
- package/src/geometries/BoxGeometry.js +1 -0
- package/src/geometries/CapsuleGeometry.js +1 -0
- package/src/geometries/CircleGeometry.js +1 -0
- package/src/geometries/ConeGeometry.js +1 -0
- package/src/geometries/CylinderGeometry.js +1 -0
- package/src/geometries/DodecahedronGeometry.js +1 -0
- package/src/geometries/ExtrudeGeometry.js +8 -6
- package/src/geometries/IcosahedronGeometry.js +1 -0
- package/src/geometries/LatheGeometry.js +1 -0
- package/src/geometries/OctahedronGeometry.js +1 -0
- package/src/geometries/PlaneGeometry.js +1 -0
- package/src/geometries/RingGeometry.js +1 -0
- package/src/geometries/ShapeGeometry.js +1 -0
- package/src/geometries/SphereGeometry.js +1 -0
- package/src/geometries/TetrahedronGeometry.js +1 -0
- package/src/geometries/TorusGeometry.js +1 -0
- package/src/geometries/TorusKnotGeometry.js +1 -0
- package/src/geometries/TubeGeometry.js +1 -0
- package/src/helpers/CameraHelper.js +1 -1
- package/src/loaders/AnimationLoader.js +2 -1
- package/src/loaders/AudioLoader.js +2 -1
- package/src/loaders/BufferGeometryLoader.js +2 -2
- package/src/loaders/Cache.js +2 -2
- package/src/loaders/DataTextureLoader.js +1 -1
- package/src/loaders/FileLoader.js +3 -2
- package/src/loaders/ImageBitmapLoader.js +5 -4
- package/src/loaders/ImageLoader.js +1 -1
- package/src/loaders/Loader.js +3 -3
- package/src/loaders/LoadingManager.js +25 -3
- package/src/loaders/MaterialLoader.js +3 -2
- package/src/loaders/ObjectLoader.js +13 -13
- package/src/loaders/TextureLoader.js +1 -1
- package/src/loaders/nodes/NodeLoader.js +3 -2
- package/src/materials/Material.js +4 -3
- package/src/materials/MeshBasicMaterial.js +1 -0
- package/src/materials/MeshDepthMaterial.js +1 -0
- package/src/materials/MeshLambertMaterial.js +2 -1
- package/src/materials/MeshMatcapMaterial.js +22 -0
- package/src/materials/MeshNormalMaterial.js +1 -0
- package/src/materials/MeshPhongMaterial.js +2 -1
- package/src/materials/MeshPhysicalMaterial.js +2 -1
- package/src/materials/MeshStandardMaterial.js +8 -7
- package/src/materials/MeshToonMaterial.js +1 -0
- package/src/materials/PointsMaterial.js +1 -1
- package/src/materials/ShaderMaterial.js +2 -2
- package/src/materials/nodes/Line2NodeMaterial.js +2 -2
- package/src/materials/nodes/MeshSSSNodeMaterial.js +1 -1
- package/src/materials/nodes/NodeMaterial.js +62 -22
- package/src/materials/nodes/manager/NodeMaterialObserver.js +2 -1
- package/src/math/Color.js +6 -5
- package/src/math/ColorManagement.js +2 -2
- package/src/math/Cylindrical.js +1 -1
- package/src/math/Euler.js +2 -1
- package/src/math/MathUtils.js +13 -11
- package/src/math/Matrix2.js +1 -1
- package/src/math/Matrix3.js +2 -2
- package/src/math/Matrix4.js +7 -7
- package/src/math/Plane.js +1 -1
- package/src/math/Quaternion.js +68 -66
- package/src/math/Spherical.js +1 -1
- package/src/nodes/Nodes.js +1 -1
- package/src/nodes/TSL.js +1 -1
- package/src/nodes/accessors/CubeTextureNode.js +3 -2
- package/src/nodes/accessors/InstanceNode.js +22 -4
- package/src/nodes/accessors/Lights.js +10 -0
- package/src/nodes/accessors/Normal.js +5 -4
- package/src/nodes/accessors/Position.js +18 -2
- package/src/nodes/accessors/ReferenceNode.js +2 -1
- package/src/nodes/accessors/SceneNode.js +2 -1
- package/src/nodes/accessors/StorageBufferNode.js +2 -1
- package/src/nodes/accessors/StorageTextureNode.js +22 -0
- package/src/nodes/accessors/Texture3DNode.js +1 -1
- package/src/nodes/accessors/TextureNode.js +61 -27
- package/src/nodes/code/FunctionCallNode.js +5 -4
- package/src/nodes/core/ArrayNode.js +1 -0
- package/src/nodes/core/AttributeNode.js +2 -1
- package/src/nodes/core/ContextNode.js +5 -10
- package/src/nodes/core/IndexNode.js +2 -2
- package/src/nodes/core/InputNode.js +2 -1
- package/src/nodes/core/InspectorNode.js +128 -0
- package/src/nodes/core/{CacheNode.js → IsolateNode.js} +40 -7
- package/src/nodes/core/Node.js +137 -12
- package/src/nodes/core/NodeBuilder.js +135 -21
- package/src/nodes/core/NodeFrame.js +20 -20
- package/src/nodes/core/NodeFunction.js +2 -1
- package/src/nodes/core/NodeParser.js +2 -1
- package/src/nodes/core/NodeUtils.js +17 -90
- package/src/nodes/core/ParameterNode.js +31 -0
- package/src/nodes/core/PropertyNode.js +7 -0
- package/src/nodes/core/StackNode.js +16 -14
- package/src/nodes/core/UniformNode.js +2 -1
- package/src/nodes/core/VarNode.js +70 -12
- package/src/nodes/core/VaryingNode.js +3 -2
- package/src/nodes/display/BlendModes.js +5 -4
- package/src/nodes/display/BumpMapNode.js +1 -1
- package/src/nodes/display/ColorAdjustment.js +1 -1
- package/src/nodes/display/NormalMapNode.js +2 -1
- package/src/nodes/display/PassNode.js +51 -10
- package/src/nodes/display/RenderOutputNode.js +28 -2
- package/src/nodes/display/ScreenNode.js +2 -1
- package/src/nodes/display/ToneMappingNode.js +31 -4
- package/src/nodes/display/ToonOutlinePassNode.js +8 -0
- package/src/nodes/fog/Fog.js +3 -2
- package/src/nodes/functions/BSDF/BRDF_GGX_Multiscatter.js +52 -0
- package/src/nodes/functions/BSDF/DFGApprox.js +60 -19
- package/src/nodes/functions/BasicLightingModel.js +2 -1
- package/src/nodes/functions/PhysicalLightingModel.js +3 -2
- package/src/nodes/functions/VolumetricLightingModel.js +5 -5
- package/src/nodes/geometry/RangeNode.js +40 -4
- package/src/nodes/gpgpu/ComputeBuiltinNode.js +2 -1
- package/src/nodes/gpgpu/ComputeNode.js +17 -5
- package/src/nodes/gpgpu/SubgroupFunctionNode.js +25 -0
- package/src/nodes/gpgpu/WorkgroupInfoNode.js +2 -1
- package/src/nodes/lighting/EnvironmentNode.js +6 -6
- package/src/nodes/lighting/LightsNode.js +2 -3
- package/src/nodes/lighting/PointShadowNode.js +6 -0
- package/src/nodes/lighting/ShadowFilterNode.js +2 -0
- package/src/nodes/lighting/ShadowNode.js +75 -8
- package/src/nodes/math/ConditionalNode.js +6 -5
- package/src/nodes/math/MathNode.js +22 -4
- package/src/nodes/math/OperatorNode.js +3 -2
- package/src/nodes/pmrem/PMREMUtils.js +117 -2
- package/src/nodes/shapes/Shapes.js +1 -1
- package/src/nodes/tsl/TSLBase.js +5 -2
- package/src/nodes/tsl/TSLCore.js +36 -15
- package/src/nodes/utils/DebugNode.js +2 -1
- package/src/nodes/utils/EventNode.js +36 -0
- package/src/nodes/utils/FunctionOverloadingNode.js +37 -19
- package/src/nodes/utils/JoinNode.js +3 -2
- package/src/nodes/utils/LoopNode.js +20 -24
- package/src/nodes/utils/MemberNode.js +2 -1
- package/src/nodes/utils/PostProcessingUtils.js +28 -1
- package/src/nodes/utils/RTTNode.js +12 -2
- package/src/nodes/utils/ReflectorNode.js +10 -3
- package/src/objects/Line.js +2 -1
- package/src/objects/LineSegments.js +2 -1
- package/src/objects/Skeleton.js +3 -2
- package/src/objects/SkinnedMesh.js +3 -1
- package/src/objects/Sprite.js +2 -1
- package/src/renderers/WebGLRenderer.js +49 -33
- package/src/renderers/common/Animation.js +13 -1
- package/src/renderers/common/Backend.js +93 -30
- package/src/renderers/common/Background.js +2 -1
- package/src/renderers/common/Bindings.js +56 -2
- package/src/renderers/common/CanvasTarget.js +341 -0
- package/src/renderers/common/Geometries.js +26 -0
- package/src/renderers/common/Info.js +4 -2
- package/src/renderers/common/InspectorBase.js +146 -0
- package/src/renderers/common/PostProcessing.js +6 -25
- package/src/renderers/common/QuadMesh.js +7 -1
- package/src/renderers/common/RenderList.js +7 -3
- package/src/renderers/common/RenderObject.js +3 -1
- package/src/renderers/common/RenderObjects.js +1 -1
- package/src/renderers/common/Renderer.js +436 -228
- package/src/renderers/common/RendererUtils.js +9 -0
- package/src/renderers/common/SampledTexture.js +8 -0
- package/src/renderers/common/Sampler.js +37 -11
- package/src/renderers/common/StorageTexture.js +9 -1
- package/src/renderers/common/Textures.js +89 -35
- package/src/renderers/common/TimestampQueryPool.js +63 -1
- package/src/renderers/common/UniformsGroup.js +2 -1
- package/src/renderers/common/XRManager.js +7 -3
- package/src/renderers/common/extras/PMREMGenerator.js +160 -65
- package/src/renderers/common/nodes/NodeLibrary.js +4 -2
- package/src/renderers/common/nodes/NodeSampler.js +13 -1
- package/src/renderers/common/nodes/Nodes.js +38 -16
- package/src/renderers/shaders/DFGLUTData.js +64 -0
- package/src/renderers/shaders/ShaderChunk/common.glsl.js +0 -12
- package/src/renderers/shaders/ShaderChunk/envmap_common_pars_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/envmap_physical_pars_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +52 -18
- package/src/renderers/shaders/UniformsLib.js +1 -0
- package/src/renderers/shaders/UniformsUtils.js +25 -4
- package/src/renderers/webgl/WebGLCapabilities.js +2 -1
- package/src/renderers/webgl/WebGLExtensions.js +2 -25
- package/src/renderers/webgl/WebGLInfo.js +3 -1
- package/src/renderers/webgl/WebGLProgram.js +11 -10
- package/src/renderers/webgl/WebGLPrograms.js +2 -1
- package/src/renderers/webgl/WebGLShadowMap.js +2 -1
- package/src/renderers/webgl/WebGLState.js +15 -14
- package/src/renderers/webgl/WebGLTextures.js +18 -14
- package/src/renderers/webgl/WebGLUniformsGroups.js +5 -3
- package/src/renderers/webgl-fallback/WebGLBackend.js +22 -41
- package/src/renderers/webgl-fallback/nodes/GLSLNodeBuilder.js +74 -11
- package/src/renderers/webgl-fallback/utils/WebGLConstants.js +2 -3
- package/src/renderers/webgl-fallback/utils/WebGLState.js +6 -5
- package/src/renderers/webgl-fallback/utils/WebGLTextureUtils.js +117 -16
- package/src/renderers/webgl-fallback/utils/WebGLTimestampQueryPool.js +42 -12
- package/src/renderers/webgpu/WebGPUBackend.js +134 -108
- package/src/renderers/webgpu/WebGPURenderer.Nodes.js +2 -1
- package/src/renderers/webgpu/WebGPURenderer.js +3 -2
- package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +21 -19
- package/src/renderers/webgpu/utils/WebGPUAttributeUtils.js +2 -1
- package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +5 -3
- package/src/renderers/webgpu/utils/WebGPUConstants.js +5 -0
- package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +44 -16
- package/src/renderers/webgpu/utils/WebGPUTexturePassUtils.js +6 -8
- package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +146 -74
- package/src/renderers/webgpu/utils/WebGPUTimestampQueryPool.js +29 -6
- package/src/renderers/webgpu/utils/WebGPUUtils.js +22 -2
- package/src/renderers/webxr/WebXRManager.js +3 -2
- package/src/textures/Source.js +2 -1
- package/src/textures/Texture.js +3 -2
- package/src/textures/VideoTexture.js +2 -0
- package/src/utils.js +67 -3
package/build/three.tsl.js
CHANGED
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@@ -29,6 +29,8 @@ const PCFShadowFilter = TSL.PCFShadowFilter;
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const PCFSoftShadowFilter = TSL.PCFSoftShadowFilter;
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const PI = TSL.PI;
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const PI2 = TSL.PI2;
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const TWO_PI = TSL.TWO_PI;
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const HALF_PI = TSL.HALF_PI;
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const PointShadowFilter = TSL.PointShadowFilter;
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const Return = TSL.Return;
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const Schlick_to_F0 = TSL.Schlick_to_F0;
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@@ -201,6 +203,7 @@ const getDirection = TSL.getDirection;
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const getDistanceAttenuation = TSL.getDistanceAttenuation;
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const getGeometryRoughness = TSL.getGeometryRoughness;
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const getNormalFromDepth = TSL.getNormalFromDepth;
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const interleavedGradientNoise = TSL.interleavedGradientNoise;
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const getParallaxCorrectNormal = TSL.getParallaxCorrectNormal;
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const getRoughness = TSL.getRoughness;
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const getScreenPosition = TSL.getScreenPosition;
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@@ -401,6 +404,8 @@ const objectRadius = TSL.objectRadius;
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const objectScale = TSL.objectScale;
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const objectViewPosition = TSL.objectViewPosition;
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const objectWorldMatrix = TSL.objectWorldMatrix;
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const OnBeforeObjectUpdate = TSL.OnBeforeObjectUpdate;
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const OnBeforeMaterialUpdate = TSL.OnBeforeMaterialUpdate;
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const OnObjectUpdate = TSL.OnObjectUpdate;
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const OnMaterialUpdate = TSL.OnMaterialUpdate;
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const oneMinus = TSL.oneMinus;
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@@ -552,6 +557,7 @@ const textureBicubicLevel = TSL.textureBicubicLevel;
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const textureCubeUV = TSL.textureCubeUV;
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const textureLoad = TSL.textureLoad;
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const textureSize = TSL.textureSize;
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const textureLevel = TSL.textureLevel;
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const textureStore = TSL.textureStore;
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const thickness = TSL.thickness;
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const time = TSL.time;
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@@ -628,7 +634,7 @@ for ( const key of Object.keys( THREE.TSL ) ) {
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}
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-
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+
log( code );
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//*/
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|
-
export { BRDF_GGX, BRDF_Lambert, BasicPointShadowFilter, BasicShadowFilter, Break, Const, Continue, DFGApprox, D_GGX, Discard, EPSILON, F_Schlick, Fn, INFINITY, If, Loop, NodeAccess, NodeShaderStage, NodeType, NodeUpdateType, OnMaterialUpdate, OnObjectUpdate, PCFShadowFilter, PCFSoftShadowFilter, PI, PI2, PointShadowFilter, Return, Schlick_to_F0, ScriptableNodeResources, ShaderNode, Stack, Switch, TBNViewMatrix, VSMShadowFilter, V_GGX_SmithCorrelated, Var, VarIntent, abs, acesFilmicToneMapping, acos, add, addMethodChaining, addNodeElement, agxToneMapping, all, alphaT, and, anisotropy, anisotropyB, anisotropyT, any, append, array, arrayBuffer, asin, assign, atan, atan2, atomicAdd, atomicAnd, atomicFunc, atomicLoad, atomicMax, atomicMin, atomicOr, atomicStore, atomicSub, atomicXor, attenuationColor, attenuationDistance, attribute, attributeArray, backgroundBlurriness, backgroundIntensity, backgroundRotation, batch, bentNormalView, billboarding, bitAnd, bitNot, bitOr, bitXor, bitangentGeometry, bitangentLocal, bitangentView, bitangentWorld, bitcast, blendBurn, blendColor, blendDodge, blendOverlay, blendScreen, blur, bool, buffer, bufferAttribute, builtin, bumpMap, burn, bvec2, bvec3, bvec4, bypass, cache, call, cameraFar, cameraIndex, cameraNear, cameraNormalMatrix, cameraPosition, cameraProjectionMatrix, cameraProjectionMatrixInverse, cameraViewMatrix, cameraViewport, cameraWorldMatrix, cbrt, cdl, ceil, checker, cineonToneMapping, clamp, clearcoat, clearcoatNormalView, clearcoatRoughness, code, color, colorSpaceToWorking, colorToDirection, compute, computeKernel, computeSkinning, context, convert, convertColorSpace, convertToTexture, cos, cross, cubeTexture, cubeTextureBase, cubeToUV, dFdx, dFdy, dashSize, debug, decrement, decrementBefore, defaultBuildStages, defaultShaderStages, defined, degrees, deltaTime, densityFog, densityFogFactor, depth, depthPass, determinant, difference, diffuseColor, directPointLight, directionToColor, directionToFaceDirection, dispersion, distance, div, dodge, dot, drawIndex, dynamicBufferAttribute, element, emissive, equal, equals, equirectUV, exp, exp2, expression, faceDirection, faceForward, faceforward, float, floatBitsToInt, floatBitsToUint, floor, fog, fract, frameGroup, frameId, frontFacing, fwidth, gain, gapSize, getConstNodeType, getCurrentStack, getDirection, getDistanceAttenuation, getGeometryRoughness, getNormalFromDepth, getParallaxCorrectNormal, getRoughness, getScreenPosition, getShIrradianceAt, getShadowMaterial, getShadowRenderObjectFunction, getTextureIndex, getViewPosition, globalId, glsl, glslFn, grayscale, greaterThan, greaterThanEqual, hash, highpModelNormalViewMatrix, highpModelViewMatrix, hue, increment, incrementBefore, instance, instanceIndex, instancedArray, instancedBufferAttribute, instancedDynamicBufferAttribute, instancedMesh, int, intBitsToFloat, inverse, inverseSqrt, inversesqrt, invocationLocalIndex, invocationSubgroupIndex, ior, iridescence, iridescenceIOR, iridescenceThickness, ivec2, ivec3, ivec4, js, label, length, lengthSq, lessThan, lessThanEqual, lightPosition, lightProjectionUV, lightShadowMatrix, lightTargetDirection, lightTargetPosition, lightViewPosition, lightingContext, lights, linearDepth, linearToneMapping, localId, log, log2, logarithmicDepthToViewZ, luminance, mat2, mat3, mat4, matcapUV, materialAO, materialAlphaTest, materialAnisotropy, materialAnisotropyVector, materialAttenuationColor, materialAttenuationDistance, materialClearcoat, materialClearcoatNormal, materialClearcoatRoughness, materialColor, materialDispersion, materialEmissive, materialEnvIntensity, materialEnvRotation, materialIOR, materialIridescence, materialIridescenceIOR, materialIridescenceThickness, materialLightMap, materialLineDashOffset, materialLineDashSize, materialLineGapSize, materialLineScale, materialLineWidth, materialMetalness, materialNormal, materialOpacity, materialPointSize, materialReference, materialReflectivity, materialRefractionRatio, materialRotation, materialRoughness, materialSheen, materialSheenRoughness, materialShininess, materialSpecular, materialSpecularColor, materialSpecularIntensity, materialSpecularStrength, materialThickness, materialTransmission, max, maxMipLevel, mediumpModelViewMatrix, metalness, min, mix, mixElement, mod, modInt, modelDirection, modelNormalMatrix, modelPosition, modelRadius, modelScale, modelViewMatrix, modelViewPosition, modelViewProjection, modelWorldMatrix, modelWorldMatrixInverse, morphReference, mrt, mul, mx_aastep, mx_add, mx_atan2, mx_cell_noise_float, mx_contrast, mx_divide, mx_fractal_noise_float, mx_fractal_noise_vec2, mx_fractal_noise_vec3, mx_fractal_noise_vec4, mx_frame, mx_heighttonormal, mx_hsvtorgb, mx_ifequal, mx_ifgreater, mx_ifgreatereq, mx_invert, mx_modulo, mx_multiply, mx_noise_float, mx_noise_vec3, mx_noise_vec4, mx_place2d, mx_power, mx_ramp4, mx_ramplr, mx_ramptb, mx_rgbtohsv, mx_rotate2d, mx_rotate3d, mx_safepower, mx_separate, mx_splitlr, mx_splittb, mx_srgb_texture_to_lin_rec709, mx_subtract, mx_timer, mx_transform_uv, mx_unifiednoise2d, mx_unifiednoise3d, mx_worley_noise_float, mx_worley_noise_vec2, mx_worley_noise_vec3, negate, neutralToneMapping, nodeArray, nodeImmutable, nodeObject, nodeObjectIntent, nodeObjects, nodeProxy, nodeProxyIntent, normalFlat, normalGeometry, normalLocal, normalMap, normalView, normalViewGeometry, normalWorld, normalWorldGeometry, normalize, not, notEqual, numWorkgroups, objectDirection, objectGroup, objectPosition, objectRadius, objectScale, objectViewPosition, objectWorldMatrix, oneMinus, or, orthographicDepthToViewZ, oscSawtooth, oscSine, oscSquare, oscTriangle, output, outputStruct, overlay, overloadingFn, parabola, parallaxDirection, parallaxUV, parameter, pass, passTexture, pcurve, perspectiveDepthToViewZ, pmremTexture, pointShadow, pointUV, pointWidth, positionGeometry, positionLocal, positionPrevious, positionView, positionViewDirection, positionWorld, positionWorldDirection, posterize, pow, pow2, pow3, pow4, premultiplyAlpha, property, radians, rand, range, rangeFog, rangeFogFactor, reciprocal, reference, referenceBuffer, reflect, reflectVector, reflectView, reflector, refract, refractVector, refractView, reinhardToneMapping, remap, remapClamp, renderGroup, renderOutput, rendererReference, rotate, rotateUV, roughness, round, rtt, sRGBTransferEOTF, sRGBTransferOETF, sample, sampler, samplerComparison, saturate, saturation, screen, screenCoordinate, screenDPR, screenSize, screenUV, scriptable, scriptableValue, select, setCurrentStack, setName, shaderStages, shadow, shadowPositionWorld, shapeCircle, sharedUniformGroup, sheen, sheenRoughness, shiftLeft, shiftRight, shininess, sign, sin, sinc, skinning, smoothstep, smoothstepElement, specularColor, specularF90, spherizeUV, split, spritesheetUV, sqrt, stack, step, stepElement, storage, storageBarrier, storageObject, storageTexture, string, struct, sub, subBuild, subgroupAdd, subgroupAll, subgroupAnd, subgroupAny, subgroupBallot, subgroupBroadcast, subgroupBroadcastFirst, subgroupElect, subgroupExclusiveAdd, subgroupExclusiveMul, subgroupInclusiveAdd, subgroupInclusiveMul, subgroupIndex, subgroupMax, subgroupMin, subgroupMul, subgroupOr, subgroupShuffle, subgroupShuffleDown, subgroupShuffleUp, subgroupShuffleXor, subgroupSize, subgroupXor, tan, tangentGeometry, tangentLocal, tangentView, tangentWorld, texture, texture3D, textureBarrier, textureBicubic, textureBicubicLevel, textureCubeUV, textureLoad, textureSize, textureStore, thickness, time, toneMapping, toneMappingExposure, toonOutlinePass, transformDirection, transformNormal, transformNormalToView, transformedClearcoatNormalView, transformedNormalView, transformedNormalWorld, transmission, transpose, triNoise3D, triplanarTexture, triplanarTextures, trunc, uint, uintBitsToFloat, uniform, uniformArray, uniformCubeTexture, uniformFlow, uniformGroup, uniformTexture, unpremultiplyAlpha, userData, uv, uvec2, uvec3, uvec4, varying, varyingProperty, vec2, vec3, vec4, vectorComponents, velocity, vertexColor, vertexIndex, vertexStage, vibrance, viewZToLogarithmicDepth, viewZToOrthographicDepth, viewZToPerspectiveDepth, viewport, viewportCoordinate, viewportDepthTexture, viewportLinearDepth, viewportMipTexture, viewportResolution, viewportSafeUV, viewportSharedTexture, viewportSize, viewportTexture, viewportUV, wgsl, wgslFn, workgroupArray, workgroupBarrier, workgroupId, workingToColorSpace, xor };
|
|
640
|
+
export { BRDF_GGX, BRDF_Lambert, BasicPointShadowFilter, BasicShadowFilter, Break, Const, Continue, DFGApprox, D_GGX, Discard, EPSILON, F_Schlick, Fn, HALF_PI, INFINITY, If, Loop, NodeAccess, NodeShaderStage, NodeType, NodeUpdateType, OnBeforeMaterialUpdate, OnBeforeObjectUpdate, OnMaterialUpdate, OnObjectUpdate, PCFShadowFilter, PCFSoftShadowFilter, PI, PI2, PointShadowFilter, Return, Schlick_to_F0, ScriptableNodeResources, ShaderNode, Stack, Switch, TBNViewMatrix, TWO_PI, VSMShadowFilter, V_GGX_SmithCorrelated, Var, VarIntent, abs, acesFilmicToneMapping, acos, add, addMethodChaining, addNodeElement, agxToneMapping, all, alphaT, and, anisotropy, anisotropyB, anisotropyT, any, append, array, arrayBuffer, asin, assign, atan, atan2, atomicAdd, atomicAnd, atomicFunc, atomicLoad, atomicMax, atomicMin, atomicOr, atomicStore, atomicSub, atomicXor, attenuationColor, attenuationDistance, attribute, attributeArray, backgroundBlurriness, backgroundIntensity, backgroundRotation, batch, bentNormalView, billboarding, bitAnd, bitNot, bitOr, bitXor, bitangentGeometry, bitangentLocal, bitangentView, bitangentWorld, bitcast, blendBurn, blendColor, blendDodge, blendOverlay, blendScreen, blur, bool, buffer, bufferAttribute, builtin, bumpMap, burn, bvec2, bvec3, bvec4, bypass, cache, call, cameraFar, cameraIndex, cameraNear, cameraNormalMatrix, cameraPosition, cameraProjectionMatrix, cameraProjectionMatrixInverse, cameraViewMatrix, cameraViewport, cameraWorldMatrix, cbrt, cdl, ceil, checker, cineonToneMapping, clamp, clearcoat, clearcoatNormalView, clearcoatRoughness, code, color, colorSpaceToWorking, colorToDirection, compute, computeKernel, computeSkinning, context, convert, convertColorSpace, convertToTexture, cos, cross, cubeTexture, cubeTextureBase, cubeToUV, dFdx, dFdy, dashSize, debug, decrement, decrementBefore, defaultBuildStages, defaultShaderStages, defined, degrees, deltaTime, densityFog, densityFogFactor, depth, depthPass, determinant, difference, diffuseColor, directPointLight, directionToColor, directionToFaceDirection, dispersion, distance, div, dodge, dot, drawIndex, dynamicBufferAttribute, element, emissive, equal, equals, equirectUV, exp, exp2, expression, faceDirection, faceForward, faceforward, float, floatBitsToInt, floatBitsToUint, floor, fog, fract, frameGroup, frameId, frontFacing, fwidth, gain, gapSize, getConstNodeType, getCurrentStack, getDirection, getDistanceAttenuation, getGeometryRoughness, getNormalFromDepth, getParallaxCorrectNormal, getRoughness, getScreenPosition, getShIrradianceAt, getShadowMaterial, getShadowRenderObjectFunction, getTextureIndex, getViewPosition, globalId, glsl, glslFn, grayscale, greaterThan, greaterThanEqual, hash, highpModelNormalViewMatrix, highpModelViewMatrix, hue, increment, incrementBefore, instance, instanceIndex, instancedArray, instancedBufferAttribute, instancedDynamicBufferAttribute, instancedMesh, int, intBitsToFloat, interleavedGradientNoise, inverse, inverseSqrt, inversesqrt, invocationLocalIndex, invocationSubgroupIndex, ior, iridescence, iridescenceIOR, iridescenceThickness, ivec2, ivec3, ivec4, js, label, length, lengthSq, lessThan, lessThanEqual, lightPosition, lightProjectionUV, lightShadowMatrix, lightTargetDirection, lightTargetPosition, lightViewPosition, lightingContext, lights, linearDepth, linearToneMapping, localId, log, log2, logarithmicDepthToViewZ, luminance, mat2, mat3, mat4, matcapUV, materialAO, materialAlphaTest, materialAnisotropy, materialAnisotropyVector, materialAttenuationColor, materialAttenuationDistance, materialClearcoat, materialClearcoatNormal, materialClearcoatRoughness, materialColor, materialDispersion, materialEmissive, materialEnvIntensity, materialEnvRotation, materialIOR, materialIridescence, materialIridescenceIOR, materialIridescenceThickness, materialLightMap, materialLineDashOffset, materialLineDashSize, materialLineGapSize, materialLineScale, materialLineWidth, materialMetalness, materialNormal, materialOpacity, materialPointSize, materialReference, materialReflectivity, materialRefractionRatio, materialRotation, materialRoughness, materialSheen, materialSheenRoughness, materialShininess, materialSpecular, materialSpecularColor, materialSpecularIntensity, materialSpecularStrength, materialThickness, materialTransmission, max, maxMipLevel, mediumpModelViewMatrix, metalness, min, mix, mixElement, mod, modInt, modelDirection, modelNormalMatrix, modelPosition, modelRadius, modelScale, modelViewMatrix, modelViewPosition, modelViewProjection, modelWorldMatrix, modelWorldMatrixInverse, morphReference, mrt, mul, mx_aastep, mx_add, mx_atan2, mx_cell_noise_float, mx_contrast, mx_divide, mx_fractal_noise_float, mx_fractal_noise_vec2, mx_fractal_noise_vec3, mx_fractal_noise_vec4, mx_frame, mx_heighttonormal, mx_hsvtorgb, mx_ifequal, mx_ifgreater, mx_ifgreatereq, mx_invert, mx_modulo, mx_multiply, mx_noise_float, mx_noise_vec3, mx_noise_vec4, mx_place2d, mx_power, mx_ramp4, mx_ramplr, mx_ramptb, mx_rgbtohsv, mx_rotate2d, mx_rotate3d, mx_safepower, mx_separate, mx_splitlr, mx_splittb, mx_srgb_texture_to_lin_rec709, mx_subtract, mx_timer, mx_transform_uv, mx_unifiednoise2d, mx_unifiednoise3d, mx_worley_noise_float, mx_worley_noise_vec2, mx_worley_noise_vec3, negate, neutralToneMapping, nodeArray, nodeImmutable, nodeObject, nodeObjectIntent, nodeObjects, nodeProxy, nodeProxyIntent, normalFlat, normalGeometry, normalLocal, normalMap, normalView, normalViewGeometry, normalWorld, normalWorldGeometry, normalize, not, notEqual, numWorkgroups, objectDirection, objectGroup, objectPosition, objectRadius, objectScale, objectViewPosition, objectWorldMatrix, oneMinus, or, orthographicDepthToViewZ, oscSawtooth, oscSine, oscSquare, oscTriangle, output, outputStruct, overlay, overloadingFn, parabola, parallaxDirection, parallaxUV, parameter, pass, passTexture, pcurve, perspectiveDepthToViewZ, pmremTexture, pointShadow, pointUV, pointWidth, positionGeometry, positionLocal, positionPrevious, positionView, positionViewDirection, positionWorld, positionWorldDirection, posterize, pow, pow2, pow3, pow4, premultiplyAlpha, property, radians, rand, range, rangeFog, rangeFogFactor, reciprocal, reference, referenceBuffer, reflect, reflectVector, reflectView, reflector, refract, refractVector, refractView, reinhardToneMapping, remap, remapClamp, renderGroup, renderOutput, rendererReference, rotate, rotateUV, roughness, round, rtt, sRGBTransferEOTF, sRGBTransferOETF, sample, sampler, samplerComparison, saturate, saturation, screen, screenCoordinate, screenDPR, screenSize, screenUV, scriptable, scriptableValue, select, setCurrentStack, setName, shaderStages, shadow, shadowPositionWorld, shapeCircle, sharedUniformGroup, sheen, sheenRoughness, shiftLeft, shiftRight, shininess, sign, sin, sinc, skinning, smoothstep, smoothstepElement, specularColor, specularF90, spherizeUV, split, spritesheetUV, sqrt, stack, step, stepElement, storage, storageBarrier, storageObject, storageTexture, string, struct, sub, subBuild, subgroupAdd, subgroupAll, subgroupAnd, subgroupAny, subgroupBallot, subgroupBroadcast, subgroupBroadcastFirst, subgroupElect, subgroupExclusiveAdd, subgroupExclusiveMul, subgroupInclusiveAdd, subgroupInclusiveMul, subgroupIndex, subgroupMax, subgroupMin, subgroupMul, subgroupOr, subgroupShuffle, subgroupShuffleDown, subgroupShuffleUp, subgroupShuffleXor, subgroupSize, subgroupXor, tan, tangentGeometry, tangentLocal, tangentView, tangentWorld, texture, texture3D, textureBarrier, textureBicubic, textureBicubicLevel, textureCubeUV, textureLevel, textureLoad, textureSize, textureStore, thickness, time, toneMapping, toneMappingExposure, toonOutlinePass, transformDirection, transformNormal, transformNormalToView, transformedClearcoatNormalView, transformedNormalView, transformedNormalWorld, transmission, transpose, triNoise3D, triplanarTexture, triplanarTextures, trunc, uint, uintBitsToFloat, uniform, uniformArray, uniformCubeTexture, uniformFlow, uniformGroup, uniformTexture, unpremultiplyAlpha, userData, uv, uvec2, uvec3, uvec4, varying, varyingProperty, vec2, vec3, vec4, vectorComponents, velocity, vertexColor, vertexIndex, vertexStage, vibrance, viewZToLogarithmicDepth, viewZToOrthographicDepth, viewZToPerspectiveDepth, viewport, viewportCoordinate, viewportDepthTexture, viewportLinearDepth, viewportMipTexture, viewportResolution, viewportSafeUV, viewportSharedTexture, viewportSize, viewportTexture, viewportUV, wgsl, wgslFn, workgroupArray, workgroupBarrier, workgroupId, workingToColorSpace, xor };
|
package/build/three.tsl.min.js
CHANGED
|
@@ -3,4 +3,4 @@
|
|
|
3
3
|
* Copyright 2010-2025 Three.js Authors
|
|
4
4
|
* SPDX-License-Identifier: MIT
|
|
5
5
|
*/
|
|
6
|
-
import{TSL as e}from"three/webgpu";const t=e.BRDF_GGX,r=e.BRDF_Lambert,a=e.BasicPointShadowFilter,o=e.BasicShadowFilter,i=e.Break,n=e.Const,l=e.Continue,s=e.DFGApprox,c=e.D_GGX,m=e.Discard,u=e.EPSILON,p=e.F_Schlick,d=e.Fn,g=e.INFINITY,h=e.If,x=e.Loop,b=e.NodeAccess,f=e.NodeShaderStage,w=e.NodeType,v=e.NodeUpdateType,_=e.PCFShadowFilter,S=e.PCFSoftShadowFilter,T=e.PI,y=e.PI2,V=e.PointShadowFilter,M=e.Return,F=e.Schlick_to_F0,D=e.ScriptableNodeResources,I=e.ShaderNode,C=e.Stack,B=e.Switch,P=e.TBNViewMatrix,R=e.VSMShadowFilter,A=e.V_GGX_SmithCorrelated,N=e.Var,O=e.VarIntent,k=e.abs,G=e.acesFilmicToneMapping,L=e.acos,U=e.add,j=e.addMethodChaining,E=e.addNodeElement,W=e.agxToneMapping,q=e.all,z=e.alphaT,X=e.and,Z=e.anisotropy,K=e.anisotropyB,Y=e.anisotropyT,H=e.any,J=e.append,Q=e.array,$=e.arrayBuffer,ee=e.asin,te=e.assign,re=e.atan,ae=e.atan2,oe=e.atomicAdd,ie=e.atomicAnd,ne=e.atomicFunc,le=e.atomicLoad,se=e.atomicMax,ce=e.atomicMin,me=e.atomicOr,ue=e.atomicStore,pe=e.atomicSub,de=e.atomicXor,ge=e.attenuationColor,he=e.attenuationDistance,xe=e.attribute,be=e.attributeArray,fe=e.backgroundBlurriness,we=e.backgroundIntensity,ve=e.backgroundRotation,_e=e.batch,Se=e.bentNormalView,Te=e.billboarding,ye=e.bitAnd,Ve=e.bitNot,Me=e.bitOr,Fe=e.bitXor,De=e.bitangentGeometry,Ie=e.bitangentLocal,Ce=e.bitangentView,Be=e.bitangentWorld,Pe=e.bitcast,Re=e.blendBurn,Ae=e.blendColor,Ne=e.blendDodge,Oe=e.blendOverlay,ke=e.blendScreen,Ge=e.blur,Le=e.bool,Ue=e.buffer,je=e.bufferAttribute,Ee=e.bumpMap,We=e.burn,qe=e.builtin,ze=e.bvec2,Xe=e.bvec3,Ze=e.bvec4,Ke=e.bypass,Ye=e.cache,He=e.call,Je=e.cameraFar,Qe=e.cameraIndex,$e=e.cameraNear,et=e.cameraNormalMatrix,tt=e.cameraPosition,rt=e.cameraProjectionMatrix,at=e.cameraProjectionMatrixInverse,ot=e.cameraViewMatrix,it=e.cameraViewport,nt=e.cameraWorldMatrix,lt=e.cbrt,st=e.cdl,ct=e.ceil,mt=e.checker,ut=e.cineonToneMapping,pt=e.clamp,dt=e.clearcoat,gt=e.clearcoatNormalView,ht=e.clearcoatRoughness,xt=e.code,bt=e.color,ft=e.colorSpaceToWorking,wt=e.colorToDirection,vt=e.compute,_t=e.computeKernel,St=e.computeSkinning,Tt=e.context,yt=e.convert,Vt=e.convertColorSpace,Mt=e.convertToTexture,Ft=e.cos,Dt=e.cross,It=e.cubeTexture,Ct=e.cubeTextureBase,Bt=e.cubeToUV,Pt=e.dFdx,Rt=e.dFdy,At=e.dashSize,Nt=e.debug,Ot=e.decrement,kt=e.decrementBefore,Gt=e.defaultBuildStages,Lt=e.defaultShaderStages,Ut=e.defined,jt=e.degrees,Et=e.deltaTime,Wt=e.densityFog,qt=e.densityFogFactor,zt=e.depth,Xt=e.depthPass,Zt=e.determinant,Kt=e.difference,Yt=e.diffuseColor,Ht=e.directPointLight,Jt=e.directionToColor,Qt=e.directionToFaceDirection,$t=e.dispersion,er=e.distance,tr=e.div,rr=e.dodge,ar=e.dot,or=e.drawIndex,ir=e.dynamicBufferAttribute,nr=e.element,lr=e.emissive,sr=e.equal,cr=e.equals,mr=e.equirectUV,ur=e.exp,pr=e.exp2,dr=e.expression,gr=e.faceDirection,hr=e.faceForward,xr=e.faceforward,br=e.float,fr=e.floatBitsToInt,wr=e.floatBitsToUint,vr=e.floor,_r=e.fog,Sr=e.fract,Tr=e.frameGroup,yr=e.frameId,Vr=e.frontFacing,Mr=e.fwidth,Fr=e.gain,Dr=e.gapSize,Ir=e.getConstNodeType,Cr=e.getCurrentStack,Br=e.getDirection,Pr=e.getDistanceAttenuation,Rr=e.getGeometryRoughness,Ar=e.getNormalFromDepth,Nr=e.getParallaxCorrectNormal,Or=e.getRoughness,kr=e.getScreenPosition,Gr=e.getShIrradianceAt,Lr=e.getShadowMaterial,Ur=e.getShadowRenderObjectFunction,jr=e.getTextureIndex,Er=e.getViewPosition,Wr=e.globalId,qr=e.glsl,zr=e.glslFn,Xr=e.grayscale,Zr=e.greaterThan,Kr=e.greaterThanEqual,Yr=e.hash,Hr=e.highpModelNormalViewMatrix,Jr=e.highpModelViewMatrix,Qr=e.hue,$r=e.increment,ea=e.incrementBefore,ta=e.instance,ra=e.instanceIndex,aa=e.instancedArray,oa=e.instancedBufferAttribute,ia=e.instancedDynamicBufferAttribute,na=e.instancedMesh,la=e.int,sa=e.intBitsToFloat,ca=e.inverse,ma=e.inverseSqrt,ua=e.inversesqrt,pa=e.invocationLocalIndex,da=e.invocationSubgroupIndex,ga=e.ior,ha=e.iridescence,xa=e.iridescenceIOR,ba=e.iridescenceThickness,fa=e.ivec2,wa=e.ivec3,va=e.ivec4,_a=e.js,Sa=e.label,Ta=e.length,ya=e.lengthSq,Va=e.lessThan,Ma=e.lessThanEqual,Fa=e.lightPosition,Da=e.lightProjectionUV,Ia=e.lightShadowMatrix,Ca=e.lightTargetDirection,Ba=e.lightTargetPosition,Pa=e.lightViewPosition,Ra=e.lightingContext,Aa=e.lights,Na=e.linearDepth,Oa=e.linearToneMapping,ka=e.localId,Ga=e.log,La=e.log2,Ua=e.logarithmicDepthToViewZ,ja=e.luminance,Ea=e.mat2,Wa=e.mat3,qa=e.mat4,za=e.matcapUV,Xa=e.materialAO,Za=e.materialAlphaTest,Ka=e.materialAnisotropy,Ya=e.materialAnisotropyVector,Ha=e.materialAttenuationColor,Ja=e.materialAttenuationDistance,Qa=e.materialClearcoat,$a=e.materialClearcoatNormal,eo=e.materialClearcoatRoughness,to=e.materialColor,ro=e.materialDispersion,ao=e.materialEmissive,oo=e.materialEnvIntensity,io=e.materialEnvRotation,no=e.materialIOR,lo=e.materialIridescence,so=e.materialIridescenceIOR,co=e.materialIridescenceThickness,mo=e.materialLightMap,uo=e.materialLineDashOffset,po=e.materialLineDashSize,go=e.materialLineGapSize,ho=e.materialLineScale,xo=e.materialLineWidth,bo=e.materialMetalness,fo=e.materialNormal,wo=e.materialOpacity,vo=e.materialPointSize,_o=e.materialReference,So=e.materialReflectivity,To=e.materialRefractionRatio,yo=e.materialRotation,Vo=e.materialRoughness,Mo=e.materialSheen,Fo=e.materialSheenRoughness,Do=e.materialShininess,Io=e.materialSpecular,Co=e.materialSpecularColor,Bo=e.materialSpecularIntensity,Po=e.materialSpecularStrength,Ro=e.materialThickness,Ao=e.materialTransmission,No=e.max,Oo=e.maxMipLevel,ko=e.mediumpModelViewMatrix,Go=e.metalness,Lo=e.min,Uo=e.mix,jo=e.mixElement,Eo=e.mod,Wo=e.modInt,qo=e.modelDirection,zo=e.modelNormalMatrix,Xo=e.modelPosition,Zo=e.modelRadius,Ko=e.modelScale,Yo=e.modelViewMatrix,Ho=e.modelViewPosition,Jo=e.modelViewProjection,Qo=e.modelWorldMatrix,$o=e.modelWorldMatrixInverse,ei=e.morphReference,ti=e.mrt,ri=e.mul,ai=e.mx_aastep,oi=e.mx_add,ii=e.mx_atan2,ni=e.mx_cell_noise_float,li=e.mx_contrast,si=e.mx_divide,ci=e.mx_fractal_noise_float,mi=e.mx_fractal_noise_vec2,ui=e.mx_fractal_noise_vec3,pi=e.mx_fractal_noise_vec4,di=e.mx_frame,gi=e.mx_heighttonormal,hi=e.mx_hsvtorgb,xi=e.mx_ifequal,bi=e.mx_ifgreater,fi=e.mx_ifgreatereq,wi=e.mx_invert,vi=e.mx_modulo,_i=e.mx_multiply,Si=e.mx_noise_float,Ti=e.mx_noise_vec3,yi=e.mx_noise_vec4,Vi=e.mx_place2d,Mi=e.mx_power,Fi=e.mx_ramp4,Di=e.mx_ramplr,Ii=e.mx_ramptb,Ci=e.mx_rgbtohsv,Bi=e.mx_rotate2d,Pi=e.mx_rotate3d,Ri=e.mx_safepower,Ai=e.mx_separate,Ni=e.mx_splitlr,Oi=e.mx_splittb,ki=e.mx_srgb_texture_to_lin_rec709,Gi=e.mx_subtract,Li=e.mx_timer,Ui=e.mx_transform_uv,ji=e.mx_unifiednoise2d,Ei=e.mx_unifiednoise3d,Wi=e.mx_worley_noise_float,qi=e.mx_worley_noise_vec2,zi=e.mx_worley_noise_vec3,Xi=e.negate,Zi=e.neutralToneMapping,Ki=e.nodeArray,Yi=e.nodeImmutable,Hi=e.nodeObject,Ji=e.nodeObjectIntent,Qi=e.nodeObjects,$i=e.nodeProxy,en=e.nodeProxyIntent,tn=e.normalFlat,rn=e.normalGeometry,an=e.normalLocal,on=e.normalMap,nn=e.normalView,ln=e.normalViewGeometry,sn=e.normalWorld,cn=e.normalWorldGeometry,mn=e.normalize,un=e.not,pn=e.notEqual,dn=e.numWorkgroups,gn=e.objectDirection,hn=e.objectGroup,xn=e.objectPosition,bn=e.objectRadius,fn=e.objectScale,wn=e.objectViewPosition,vn=e.objectWorldMatrix,_n=e.OnObjectUpdate,Sn=e.OnMaterialUpdate,Tn=e.oneMinus,yn=e.or,Vn=e.orthographicDepthToViewZ,Mn=e.oscSawtooth,Fn=e.oscSine,Dn=e.oscSquare,In=e.oscTriangle,Cn=e.output,Bn=e.outputStruct,Pn=e.overlay,Rn=e.overloadingFn,An=e.parabola,Nn=e.parallaxDirection,On=e.parallaxUV,kn=e.parameter,Gn=e.pass,Ln=e.passTexture,Un=e.pcurve,jn=e.perspectiveDepthToViewZ,En=e.pmremTexture,Wn=e.pointShadow,qn=e.pointUV,zn=e.pointWidth,Xn=e.positionGeometry,Zn=e.positionLocal,Kn=e.positionPrevious,Yn=e.positionView,Hn=e.positionViewDirection,Jn=e.positionWorld,Qn=e.positionWorldDirection,$n=e.posterize,el=e.pow,tl=e.pow2,rl=e.pow3,al=e.pow4,ol=e.premultiplyAlpha,il=e.property,nl=e.radians,ll=e.rand,sl=e.range,cl=e.rangeFog,ml=e.rangeFogFactor,ul=e.reciprocal,pl=e.reference,dl=e.referenceBuffer,gl=e.reflect,hl=e.reflectVector,xl=e.reflectView,bl=e.reflector,fl=e.refract,wl=e.refractVector,vl=e.refractView,_l=e.reinhardToneMapping,Sl=e.remap,Tl=e.remapClamp,yl=e.renderGroup,Vl=e.renderOutput,Ml=e.rendererReference,Fl=e.rotate,Dl=e.rotateUV,Il=e.roughness,Cl=e.round,Bl=e.rtt,Pl=e.sRGBTransferEOTF,Rl=e.sRGBTransferOETF,Al=e.sample,Nl=e.sampler,Ol=e.samplerComparison,kl=e.saturate,Gl=e.saturation,Ll=e.screen,Ul=e.screenCoordinate,jl=e.screenDPR,El=e.screenSize,Wl=e.screenUV,ql=e.scriptable,zl=e.scriptableValue,Xl=e.select,Zl=e.setCurrentStack,Kl=e.setName,Yl=e.shaderStages,Hl=e.shadow,Jl=e.shadowPositionWorld,Ql=e.shapeCircle,$l=e.sharedUniformGroup,es=e.sheen,ts=e.sheenRoughness,rs=e.shiftLeft,as=e.shiftRight,os=e.shininess,is=e.sign,ns=e.sin,ls=e.sinc,ss=e.skinning,cs=e.smoothstep,ms=e.smoothstepElement,us=e.specularColor,ps=e.specularF90,ds=e.spherizeUV,gs=e.split,hs=e.spritesheetUV,xs=e.sqrt,bs=e.stack,fs=e.step,ws=e.stepElement,vs=e.storage,_s=e.storageBarrier,Ss=e.storageObject,Ts=e.storageTexture,ys=e.string,Vs=e.struct,Ms=e.sub,Fs=e.subgroupAdd,Ds=e.subgroupAll,Is=e.subgroupAnd,Cs=e.subgroupAny,Bs=e.subgroupBallot,Ps=e.subgroupBroadcast,Rs=e.subgroupBroadcastFirst,As=e.subBuild,Ns=e.subgroupElect,Os=e.subgroupExclusiveAdd,ks=e.subgroupExclusiveMul,Gs=e.subgroupInclusiveAdd,Ls=e.subgroupInclusiveMul,Us=e.subgroupIndex,js=e.subgroupMax,Es=e.subgroupMin,Ws=e.subgroupMul,qs=e.subgroupOr,zs=e.subgroupShuffle,Xs=e.subgroupShuffleDown,Zs=e.subgroupShuffleUp,Ks=e.subgroupShuffleXor,Ys=e.subgroupSize,Hs=e.subgroupXor,Js=e.tan,Qs=e.tangentGeometry,$s=e.tangentLocal,ec=e.tangentView,tc=e.tangentWorld,rc=e.texture,ac=e.texture3D,oc=e.textureBarrier,ic=e.textureBicubic,nc=e.textureBicubicLevel,lc=e.textureCubeUV,sc=e.textureLoad,cc=e.textureSize,mc=e.textureStore,uc=e.thickness,pc=e.time,dc=e.toneMapping,gc=e.toneMappingExposure,hc=e.toonOutlinePass,xc=e.transformDirection,bc=e.transformNormal,fc=e.transformNormalToView,wc=e.transformedClearcoatNormalView,vc=e.transformedNormalView,_c=e.transformedNormalWorld,Sc=e.transmission,Tc=e.transpose,yc=e.triNoise3D,Vc=e.triplanarTexture,Mc=e.triplanarTextures,Fc=e.trunc,Dc=e.uint,Ic=e.uintBitsToFloat,Cc=e.uniform,Bc=e.uniformArray,Pc=e.uniformCubeTexture,Rc=e.uniformGroup,Ac=e.uniformFlow,Nc=e.uniformTexture,Oc=e.unpremultiplyAlpha,kc=e.userData,Gc=e.uv,Lc=e.uvec2,Uc=e.uvec3,jc=e.uvec4,Ec=e.varying,Wc=e.varyingProperty,qc=e.vec2,zc=e.vec3,Xc=e.vec4,Zc=e.vectorComponents,Kc=e.velocity,Yc=e.vertexColor,Hc=e.vertexIndex,Jc=e.vertexStage,Qc=e.vibrance,$c=e.viewZToLogarithmicDepth,em=e.viewZToOrthographicDepth,tm=e.viewZToPerspectiveDepth,rm=e.viewport,am=e.viewportCoordinate,om=e.viewportDepthTexture,im=e.viewportLinearDepth,nm=e.viewportMipTexture,lm=e.viewportResolution,sm=e.viewportSafeUV,cm=e.viewportSharedTexture,mm=e.viewportSize,um=e.viewportTexture,pm=e.viewportUV,dm=e.wgsl,gm=e.wgslFn,hm=e.workgroupArray,xm=e.workgroupBarrier,bm=e.workgroupId,fm=e.workingToColorSpace,wm=e.xor;export{t as BRDF_GGX,r as BRDF_Lambert,a as BasicPointShadowFilter,o as BasicShadowFilter,i as Break,n as Const,l as Continue,s as DFGApprox,c as D_GGX,m as Discard,u as EPSILON,p as F_Schlick,d as Fn,g as INFINITY,h as If,x as Loop,b as NodeAccess,f as NodeShaderStage,w as NodeType,v as NodeUpdateType,Sn as OnMaterialUpdate,_n as OnObjectUpdate,_ as PCFShadowFilter,S as PCFSoftShadowFilter,T as PI,y as PI2,V as PointShadowFilter,M as Return,F as Schlick_to_F0,D as ScriptableNodeResources,I as ShaderNode,C as Stack,B as Switch,P as TBNViewMatrix,R as VSMShadowFilter,A as V_GGX_SmithCorrelated,N as Var,O as VarIntent,k as abs,G as acesFilmicToneMapping,L as acos,U as add,j as addMethodChaining,E as addNodeElement,W as agxToneMapping,q as all,z as alphaT,X as and,Z as anisotropy,K as anisotropyB,Y as anisotropyT,H as any,J as append,Q as array,$ as arrayBuffer,ee as asin,te as assign,re as atan,ae as atan2,oe as atomicAdd,ie as atomicAnd,ne as atomicFunc,le as atomicLoad,se as atomicMax,ce as atomicMin,me as atomicOr,ue as atomicStore,pe as atomicSub,de as atomicXor,ge as attenuationColor,he as attenuationDistance,xe as attribute,be as attributeArray,fe as backgroundBlurriness,we as backgroundIntensity,ve as backgroundRotation,_e as batch,Se as bentNormalView,Te as billboarding,ye as bitAnd,Ve as bitNot,Me as bitOr,Fe as bitXor,De as bitangentGeometry,Ie as bitangentLocal,Ce as bitangentView,Be as bitangentWorld,Pe as bitcast,Re as blendBurn,Ae as blendColor,Ne as blendDodge,Oe as blendOverlay,ke as blendScreen,Ge as blur,Le as bool,Ue as buffer,je as bufferAttribute,qe as builtin,Ee as bumpMap,We as burn,ze as bvec2,Xe as bvec3,Ze as bvec4,Ke as bypass,Ye as cache,He as call,Je as cameraFar,Qe as cameraIndex,$e as cameraNear,et as cameraNormalMatrix,tt as cameraPosition,rt as cameraProjectionMatrix,at as cameraProjectionMatrixInverse,ot as cameraViewMatrix,it as cameraViewport,nt as cameraWorldMatrix,lt as cbrt,st as cdl,ct as ceil,mt as checker,ut as cineonToneMapping,pt as clamp,dt as clearcoat,gt as clearcoatNormalView,ht as clearcoatRoughness,xt as code,bt as color,ft as colorSpaceToWorking,wt as colorToDirection,vt as compute,_t as computeKernel,St as computeSkinning,Tt as context,yt as convert,Vt as convertColorSpace,Mt as convertToTexture,Ft as cos,Dt as cross,It as cubeTexture,Ct as cubeTextureBase,Bt as cubeToUV,Pt as dFdx,Rt as dFdy,At as dashSize,Nt as debug,Ot as decrement,kt as decrementBefore,Gt as defaultBuildStages,Lt as defaultShaderStages,Ut as defined,jt as degrees,Et as deltaTime,Wt as densityFog,qt as densityFogFactor,zt as depth,Xt as depthPass,Zt as determinant,Kt as difference,Yt as diffuseColor,Ht as directPointLight,Jt as directionToColor,Qt as directionToFaceDirection,$t as dispersion,er as distance,tr as div,rr as dodge,ar as dot,or as drawIndex,ir as dynamicBufferAttribute,nr as element,lr as emissive,sr as equal,cr as equals,mr as equirectUV,ur as exp,pr as exp2,dr as expression,gr as faceDirection,hr as faceForward,xr as faceforward,br as float,fr as floatBitsToInt,wr as floatBitsToUint,vr as floor,_r as fog,Sr as fract,Tr as frameGroup,yr as frameId,Vr as frontFacing,Mr as fwidth,Fr as gain,Dr as gapSize,Ir as getConstNodeType,Cr as getCurrentStack,Br as getDirection,Pr as getDistanceAttenuation,Rr as getGeometryRoughness,Ar as getNormalFromDepth,Nr as getParallaxCorrectNormal,Or as getRoughness,kr as getScreenPosition,Gr as getShIrradianceAt,Lr as getShadowMaterial,Ur as getShadowRenderObjectFunction,jr as getTextureIndex,Er as getViewPosition,Wr as globalId,qr as glsl,zr as glslFn,Xr as grayscale,Zr as greaterThan,Kr as greaterThanEqual,Yr as hash,Hr as highpModelNormalViewMatrix,Jr as highpModelViewMatrix,Qr as hue,$r as increment,ea as incrementBefore,ta as instance,ra as instanceIndex,aa as instancedArray,oa as instancedBufferAttribute,ia as instancedDynamicBufferAttribute,na as instancedMesh,la as int,sa as intBitsToFloat,ca as inverse,ma as inverseSqrt,ua as inversesqrt,pa as invocationLocalIndex,da as invocationSubgroupIndex,ga as ior,ha as iridescence,xa as iridescenceIOR,ba as iridescenceThickness,fa as ivec2,wa as ivec3,va as ivec4,_a as js,Sa as label,Ta as length,ya as lengthSq,Va as lessThan,Ma as lessThanEqual,Fa as lightPosition,Da as lightProjectionUV,Ia as lightShadowMatrix,Ca as lightTargetDirection,Ba as lightTargetPosition,Pa as lightViewPosition,Ra as lightingContext,Aa as lights,Na as linearDepth,Oa as linearToneMapping,ka as localId,Ga as log,La as log2,Ua as logarithmicDepthToViewZ,ja as luminance,Ea as mat2,Wa as mat3,qa as mat4,za as matcapUV,Xa as materialAO,Za as materialAlphaTest,Ka as materialAnisotropy,Ya as materialAnisotropyVector,Ha as materialAttenuationColor,Ja as materialAttenuationDistance,Qa as materialClearcoat,$a as materialClearcoatNormal,eo as materialClearcoatRoughness,to as materialColor,ro as materialDispersion,ao as materialEmissive,oo as materialEnvIntensity,io as materialEnvRotation,no as materialIOR,lo as materialIridescence,so as materialIridescenceIOR,co as materialIridescenceThickness,mo as materialLightMap,uo as materialLineDashOffset,po as materialLineDashSize,go as materialLineGapSize,ho as materialLineScale,xo as materialLineWidth,bo as materialMetalness,fo as materialNormal,wo as materialOpacity,vo as materialPointSize,_o as materialReference,So as materialReflectivity,To as materialRefractionRatio,yo as materialRotation,Vo as materialRoughness,Mo as materialSheen,Fo as materialSheenRoughness,Do as materialShininess,Io as materialSpecular,Co as materialSpecularColor,Bo as materialSpecularIntensity,Po as materialSpecularStrength,Ro as materialThickness,Ao as materialTransmission,No as max,Oo as maxMipLevel,ko as mediumpModelViewMatrix,Go as metalness,Lo as min,Uo as mix,jo as mixElement,Eo as mod,Wo as modInt,qo as modelDirection,zo as modelNormalMatrix,Xo as modelPosition,Zo as modelRadius,Ko as modelScale,Yo as modelViewMatrix,Ho as modelViewPosition,Jo as modelViewProjection,Qo as modelWorldMatrix,$o as modelWorldMatrixInverse,ei as morphReference,ti as mrt,ri as mul,ai as mx_aastep,oi as mx_add,ii as mx_atan2,ni as mx_cell_noise_float,li as mx_contrast,si as mx_divide,ci as mx_fractal_noise_float,mi as mx_fractal_noise_vec2,ui as mx_fractal_noise_vec3,pi as mx_fractal_noise_vec4,di as mx_frame,gi as mx_heighttonormal,hi as mx_hsvtorgb,xi as mx_ifequal,bi as mx_ifgreater,fi as mx_ifgreatereq,wi as mx_invert,vi as mx_modulo,_i as mx_multiply,Si as mx_noise_float,Ti as mx_noise_vec3,yi as mx_noise_vec4,Vi as mx_place2d,Mi as mx_power,Fi as mx_ramp4,Di as mx_ramplr,Ii as mx_ramptb,Ci as mx_rgbtohsv,Bi as mx_rotate2d,Pi as mx_rotate3d,Ri as mx_safepower,Ai as mx_separate,Ni as mx_splitlr,Oi as mx_splittb,ki as mx_srgb_texture_to_lin_rec709,Gi as mx_subtract,Li as mx_timer,Ui as mx_transform_uv,ji as mx_unifiednoise2d,Ei as mx_unifiednoise3d,Wi as mx_worley_noise_float,qi as mx_worley_noise_vec2,zi as mx_worley_noise_vec3,Xi as negate,Zi as neutralToneMapping,Ki as nodeArray,Yi as nodeImmutable,Hi as nodeObject,Ji as nodeObjectIntent,Qi as nodeObjects,$i as nodeProxy,en as nodeProxyIntent,tn as normalFlat,rn as normalGeometry,an as normalLocal,on as normalMap,nn as normalView,ln as normalViewGeometry,sn as normalWorld,cn as normalWorldGeometry,mn as normalize,un as not,pn as notEqual,dn as numWorkgroups,gn as objectDirection,hn as objectGroup,xn as objectPosition,bn as objectRadius,fn as objectScale,wn as objectViewPosition,vn as objectWorldMatrix,Tn as oneMinus,yn as or,Vn as orthographicDepthToViewZ,Mn as oscSawtooth,Fn as oscSine,Dn as oscSquare,In as oscTriangle,Cn as output,Bn as outputStruct,Pn as overlay,Rn as overloadingFn,An as parabola,Nn as parallaxDirection,On as parallaxUV,kn as parameter,Gn as pass,Ln as passTexture,Un as pcurve,jn as perspectiveDepthToViewZ,En as pmremTexture,Wn as pointShadow,qn as pointUV,zn as pointWidth,Xn as positionGeometry,Zn as positionLocal,Kn as positionPrevious,Yn as positionView,Hn as positionViewDirection,Jn as positionWorld,Qn as positionWorldDirection,$n as posterize,el as pow,tl as pow2,rl as pow3,al as pow4,ol as premultiplyAlpha,il as property,nl as radians,ll as rand,sl as range,cl as rangeFog,ml as rangeFogFactor,ul as reciprocal,pl as reference,dl as referenceBuffer,gl as reflect,hl as reflectVector,xl as reflectView,bl as reflector,fl as refract,wl as refractVector,vl as refractView,_l as reinhardToneMapping,Sl as remap,Tl as remapClamp,yl as renderGroup,Vl as renderOutput,Ml as rendererReference,Fl as rotate,Dl as rotateUV,Il as roughness,Cl as round,Bl as rtt,Pl as sRGBTransferEOTF,Rl as sRGBTransferOETF,Al as sample,Nl as sampler,Ol as samplerComparison,kl as saturate,Gl as saturation,Ll as screen,Ul as screenCoordinate,jl as screenDPR,El as screenSize,Wl as screenUV,ql as scriptable,zl as scriptableValue,Xl as select,Zl as setCurrentStack,Kl as setName,Yl as shaderStages,Hl as shadow,Jl as shadowPositionWorld,Ql as shapeCircle,$l as sharedUniformGroup,es as sheen,ts as sheenRoughness,rs as shiftLeft,as as shiftRight,os as shininess,is as sign,ns as sin,ls as sinc,ss as skinning,cs as smoothstep,ms as smoothstepElement,us as specularColor,ps as specularF90,ds as spherizeUV,gs as split,hs as spritesheetUV,xs as sqrt,bs as stack,fs as step,ws as stepElement,vs as storage,_s as storageBarrier,Ss as storageObject,Ts as storageTexture,ys as string,Vs as struct,Ms as sub,As as subBuild,Fs as subgroupAdd,Ds as subgroupAll,Is as subgroupAnd,Cs as subgroupAny,Bs as subgroupBallot,Ps as subgroupBroadcast,Rs as subgroupBroadcastFirst,Ns as subgroupElect,Os as subgroupExclusiveAdd,ks as subgroupExclusiveMul,Gs as subgroupInclusiveAdd,Ls as subgroupInclusiveMul,Us as subgroupIndex,js as subgroupMax,Es as subgroupMin,Ws as subgroupMul,qs as subgroupOr,zs as subgroupShuffle,Xs as subgroupShuffleDown,Zs as subgroupShuffleUp,Ks as subgroupShuffleXor,Ys as subgroupSize,Hs as subgroupXor,Js as tan,Qs as tangentGeometry,$s as tangentLocal,ec as tangentView,tc as tangentWorld,rc as texture,ac as texture3D,oc as textureBarrier,ic as textureBicubic,nc as textureBicubicLevel,lc as textureCubeUV,sc as textureLoad,cc as textureSize,mc as textureStore,uc as thickness,pc as time,dc as toneMapping,gc as toneMappingExposure,hc as toonOutlinePass,xc as transformDirection,bc as transformNormal,fc as transformNormalToView,wc as transformedClearcoatNormalView,vc as transformedNormalView,_c as transformedNormalWorld,Sc as transmission,Tc as transpose,yc as triNoise3D,Vc as triplanarTexture,Mc as triplanarTextures,Fc as trunc,Dc as uint,Ic as uintBitsToFloat,Cc as uniform,Bc as uniformArray,Pc as uniformCubeTexture,Ac as uniformFlow,Rc as uniformGroup,Nc as uniformTexture,Oc as unpremultiplyAlpha,kc as userData,Gc as uv,Lc as uvec2,Uc as uvec3,jc as uvec4,Ec as varying,Wc as varyingProperty,qc as vec2,zc as vec3,Xc as vec4,Zc as vectorComponents,Kc as velocity,Yc as vertexColor,Hc as vertexIndex,Jc as vertexStage,Qc as vibrance,$c as viewZToLogarithmicDepth,em as viewZToOrthographicDepth,tm as viewZToPerspectiveDepth,rm as viewport,am as viewportCoordinate,om as viewportDepthTexture,im as viewportLinearDepth,nm as viewportMipTexture,lm as viewportResolution,sm as viewportSafeUV,cm as viewportSharedTexture,mm as viewportSize,um as viewportTexture,pm as viewportUV,dm as wgsl,gm as wgslFn,hm as workgroupArray,xm as workgroupBarrier,bm as workgroupId,fm as workingToColorSpace,wm as xor};
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import{TSL as e}from"three/webgpu";const t=e.BRDF_GGX,r=e.BRDF_Lambert,a=e.BasicPointShadowFilter,o=e.BasicShadowFilter,i=e.Break,n=e.Const,l=e.Continue,s=e.DFGApprox,c=e.D_GGX,m=e.Discard,u=e.EPSILON,p=e.F_Schlick,d=e.Fn,g=e.INFINITY,h=e.If,x=e.Loop,b=e.NodeAccess,f=e.NodeShaderStage,v=e.NodeType,w=e.NodeUpdateType,_=e.PCFShadowFilter,S=e.PCFSoftShadowFilter,T=e.PI,y=e.PI2,V=e.TWO_PI,M=e.HALF_PI,F=e.PointShadowFilter,I=e.Return,D=e.Schlick_to_F0,B=e.ScriptableNodeResources,P=e.ShaderNode,C=e.Stack,A=e.Switch,N=e.TBNViewMatrix,R=e.VSMShadowFilter,O=e.V_GGX_SmithCorrelated,L=e.Var,k=e.VarIntent,G=e.abs,U=e.acesFilmicToneMapping,j=e.acos,E=e.add,W=e.addMethodChaining,q=e.addNodeElement,z=e.agxToneMapping,X=e.all,Z=e.alphaT,H=e.and,K=e.anisotropy,Y=e.anisotropyB,J=e.anisotropyT,Q=e.any,$=e.append,ee=e.array,te=e.arrayBuffer,re=e.asin,ae=e.assign,oe=e.atan,ie=e.atan2,ne=e.atomicAdd,le=e.atomicAnd,se=e.atomicFunc,ce=e.atomicLoad,me=e.atomicMax,ue=e.atomicMin,pe=e.atomicOr,de=e.atomicStore,ge=e.atomicSub,he=e.atomicXor,xe=e.attenuationColor,be=e.attenuationDistance,fe=e.attribute,ve=e.attributeArray,we=e.backgroundBlurriness,_e=e.backgroundIntensity,Se=e.backgroundRotation,Te=e.batch,ye=e.bentNormalView,Ve=e.billboarding,Me=e.bitAnd,Fe=e.bitNot,Ie=e.bitOr,De=e.bitXor,Be=e.bitangentGeometry,Pe=e.bitangentLocal,Ce=e.bitangentView,Ae=e.bitangentWorld,Ne=e.bitcast,Re=e.blendBurn,Oe=e.blendColor,Le=e.blendDodge,ke=e.blendOverlay,Ge=e.blendScreen,Ue=e.blur,je=e.bool,Ee=e.buffer,We=e.bufferAttribute,qe=e.bumpMap,ze=e.burn,Xe=e.builtin,Ze=e.bvec2,He=e.bvec3,Ke=e.bvec4,Ye=e.bypass,Je=e.cache,Qe=e.call,$e=e.cameraFar,et=e.cameraIndex,tt=e.cameraNear,rt=e.cameraNormalMatrix,at=e.cameraPosition,ot=e.cameraProjectionMatrix,it=e.cameraProjectionMatrixInverse,nt=e.cameraViewMatrix,lt=e.cameraViewport,st=e.cameraWorldMatrix,ct=e.cbrt,mt=e.cdl,ut=e.ceil,pt=e.checker,dt=e.cineonToneMapping,gt=e.clamp,ht=e.clearcoat,xt=e.clearcoatNormalView,bt=e.clearcoatRoughness,ft=e.code,vt=e.color,wt=e.colorSpaceToWorking,_t=e.colorToDirection,St=e.compute,Tt=e.computeKernel,yt=e.computeSkinning,Vt=e.context,Mt=e.convert,Ft=e.convertColorSpace,It=e.convertToTexture,Dt=e.cos,Bt=e.cross,Pt=e.cubeTexture,Ct=e.cubeTextureBase,At=e.cubeToUV,Nt=e.dFdx,Rt=e.dFdy,Ot=e.dashSize,Lt=e.debug,kt=e.decrement,Gt=e.decrementBefore,Ut=e.defaultBuildStages,jt=e.defaultShaderStages,Et=e.defined,Wt=e.degrees,qt=e.deltaTime,zt=e.densityFog,Xt=e.densityFogFactor,Zt=e.depth,Ht=e.depthPass,Kt=e.determinant,Yt=e.difference,Jt=e.diffuseColor,Qt=e.directPointLight,$t=e.directionToColor,er=e.directionToFaceDirection,tr=e.dispersion,rr=e.distance,ar=e.div,or=e.dodge,ir=e.dot,nr=e.drawIndex,lr=e.dynamicBufferAttribute,sr=e.element,cr=e.emissive,mr=e.equal,ur=e.equals,pr=e.equirectUV,dr=e.exp,gr=e.exp2,hr=e.expression,xr=e.faceDirection,br=e.faceForward,fr=e.faceforward,vr=e.float,wr=e.floatBitsToInt,_r=e.floatBitsToUint,Sr=e.floor,Tr=e.fog,yr=e.fract,Vr=e.frameGroup,Mr=e.frameId,Fr=e.frontFacing,Ir=e.fwidth,Dr=e.gain,Br=e.gapSize,Pr=e.getConstNodeType,Cr=e.getCurrentStack,Ar=e.getDirection,Nr=e.getDistanceAttenuation,Rr=e.getGeometryRoughness,Or=e.getNormalFromDepth,Lr=e.interleavedGradientNoise,kr=e.getParallaxCorrectNormal,Gr=e.getRoughness,Ur=e.getScreenPosition,jr=e.getShIrradianceAt,Er=e.getShadowMaterial,Wr=e.getShadowRenderObjectFunction,qr=e.getTextureIndex,zr=e.getViewPosition,Xr=e.globalId,Zr=e.glsl,Hr=e.glslFn,Kr=e.grayscale,Yr=e.greaterThan,Jr=e.greaterThanEqual,Qr=e.hash,$r=e.highpModelNormalViewMatrix,ea=e.highpModelViewMatrix,ta=e.hue,ra=e.increment,aa=e.incrementBefore,oa=e.instance,ia=e.instanceIndex,na=e.instancedArray,la=e.instancedBufferAttribute,sa=e.instancedDynamicBufferAttribute,ca=e.instancedMesh,ma=e.int,ua=e.intBitsToFloat,pa=e.inverse,da=e.inverseSqrt,ga=e.inversesqrt,ha=e.invocationLocalIndex,xa=e.invocationSubgroupIndex,ba=e.ior,fa=e.iridescence,va=e.iridescenceIOR,wa=e.iridescenceThickness,_a=e.ivec2,Sa=e.ivec3,Ta=e.ivec4,ya=e.js,Va=e.label,Ma=e.length,Fa=e.lengthSq,Ia=e.lessThan,Da=e.lessThanEqual,Ba=e.lightPosition,Pa=e.lightProjectionUV,Ca=e.lightShadowMatrix,Aa=e.lightTargetDirection,Na=e.lightTargetPosition,Ra=e.lightViewPosition,Oa=e.lightingContext,La=e.lights,ka=e.linearDepth,Ga=e.linearToneMapping,Ua=e.localId,ja=e.log,Ea=e.log2,Wa=e.logarithmicDepthToViewZ,qa=e.luminance,za=e.mat2,Xa=e.mat3,Za=e.mat4,Ha=e.matcapUV,Ka=e.materialAO,Ya=e.materialAlphaTest,Ja=e.materialAnisotropy,Qa=e.materialAnisotropyVector,$a=e.materialAttenuationColor,eo=e.materialAttenuationDistance,to=e.materialClearcoat,ro=e.materialClearcoatNormal,ao=e.materialClearcoatRoughness,oo=e.materialColor,io=e.materialDispersion,no=e.materialEmissive,lo=e.materialEnvIntensity,so=e.materialEnvRotation,co=e.materialIOR,mo=e.materialIridescence,uo=e.materialIridescenceIOR,po=e.materialIridescenceThickness,go=e.materialLightMap,ho=e.materialLineDashOffset,xo=e.materialLineDashSize,bo=e.materialLineGapSize,fo=e.materialLineScale,vo=e.materialLineWidth,wo=e.materialMetalness,_o=e.materialNormal,So=e.materialOpacity,To=e.materialPointSize,yo=e.materialReference,Vo=e.materialReflectivity,Mo=e.materialRefractionRatio,Fo=e.materialRotation,Io=e.materialRoughness,Do=e.materialSheen,Bo=e.materialSheenRoughness,Po=e.materialShininess,Co=e.materialSpecular,Ao=e.materialSpecularColor,No=e.materialSpecularIntensity,Ro=e.materialSpecularStrength,Oo=e.materialThickness,Lo=e.materialTransmission,ko=e.max,Go=e.maxMipLevel,Uo=e.mediumpModelViewMatrix,jo=e.metalness,Eo=e.min,Wo=e.mix,qo=e.mixElement,zo=e.mod,Xo=e.modInt,Zo=e.modelDirection,Ho=e.modelNormalMatrix,Ko=e.modelPosition,Yo=e.modelRadius,Jo=e.modelScale,Qo=e.modelViewMatrix,$o=e.modelViewPosition,ei=e.modelViewProjection,ti=e.modelWorldMatrix,ri=e.modelWorldMatrixInverse,ai=e.morphReference,oi=e.mrt,ii=e.mul,ni=e.mx_aastep,li=e.mx_add,si=e.mx_atan2,ci=e.mx_cell_noise_float,mi=e.mx_contrast,ui=e.mx_divide,pi=e.mx_fractal_noise_float,di=e.mx_fractal_noise_vec2,gi=e.mx_fractal_noise_vec3,hi=e.mx_fractal_noise_vec4,xi=e.mx_frame,bi=e.mx_heighttonormal,fi=e.mx_hsvtorgb,vi=e.mx_ifequal,wi=e.mx_ifgreater,_i=e.mx_ifgreatereq,Si=e.mx_invert,Ti=e.mx_modulo,yi=e.mx_multiply,Vi=e.mx_noise_float,Mi=e.mx_noise_vec3,Fi=e.mx_noise_vec4,Ii=e.mx_place2d,Di=e.mx_power,Bi=e.mx_ramp4,Pi=e.mx_ramplr,Ci=e.mx_ramptb,Ai=e.mx_rgbtohsv,Ni=e.mx_rotate2d,Ri=e.mx_rotate3d,Oi=e.mx_safepower,Li=e.mx_separate,ki=e.mx_splitlr,Gi=e.mx_splittb,Ui=e.mx_srgb_texture_to_lin_rec709,ji=e.mx_subtract,Ei=e.mx_timer,Wi=e.mx_transform_uv,qi=e.mx_unifiednoise2d,zi=e.mx_unifiednoise3d,Xi=e.mx_worley_noise_float,Zi=e.mx_worley_noise_vec2,Hi=e.mx_worley_noise_vec3,Ki=e.negate,Yi=e.neutralToneMapping,Ji=e.nodeArray,Qi=e.nodeImmutable,$i=e.nodeObject,en=e.nodeObjectIntent,tn=e.nodeObjects,rn=e.nodeProxy,an=e.nodeProxyIntent,on=e.normalFlat,nn=e.normalGeometry,ln=e.normalLocal,sn=e.normalMap,cn=e.normalView,mn=e.normalViewGeometry,un=e.normalWorld,pn=e.normalWorldGeometry,dn=e.normalize,gn=e.not,hn=e.notEqual,xn=e.numWorkgroups,bn=e.objectDirection,fn=e.objectGroup,vn=e.objectPosition,wn=e.objectRadius,_n=e.objectScale,Sn=e.objectViewPosition,Tn=e.objectWorldMatrix,yn=e.OnBeforeObjectUpdate,Vn=e.OnBeforeMaterialUpdate,Mn=e.OnObjectUpdate,Fn=e.OnMaterialUpdate,In=e.oneMinus,Dn=e.or,Bn=e.orthographicDepthToViewZ,Pn=e.oscSawtooth,Cn=e.oscSine,An=e.oscSquare,Nn=e.oscTriangle,Rn=e.output,On=e.outputStruct,Ln=e.overlay,kn=e.overloadingFn,Gn=e.parabola,Un=e.parallaxDirection,jn=e.parallaxUV,En=e.parameter,Wn=e.pass,qn=e.passTexture,zn=e.pcurve,Xn=e.perspectiveDepthToViewZ,Zn=e.pmremTexture,Hn=e.pointShadow,Kn=e.pointUV,Yn=e.pointWidth,Jn=e.positionGeometry,Qn=e.positionLocal,$n=e.positionPrevious,el=e.positionView,tl=e.positionViewDirection,rl=e.positionWorld,al=e.positionWorldDirection,ol=e.posterize,il=e.pow,nl=e.pow2,ll=e.pow3,sl=e.pow4,cl=e.premultiplyAlpha,ml=e.property,ul=e.radians,pl=e.rand,dl=e.range,gl=e.rangeFog,hl=e.rangeFogFactor,xl=e.reciprocal,bl=e.reference,fl=e.referenceBuffer,vl=e.reflect,wl=e.reflectVector,_l=e.reflectView,Sl=e.reflector,Tl=e.refract,yl=e.refractVector,Vl=e.refractView,Ml=e.reinhardToneMapping,Fl=e.remap,Il=e.remapClamp,Dl=e.renderGroup,Bl=e.renderOutput,Pl=e.rendererReference,Cl=e.rotate,Al=e.rotateUV,Nl=e.roughness,Rl=e.round,Ol=e.rtt,Ll=e.sRGBTransferEOTF,kl=e.sRGBTransferOETF,Gl=e.sample,Ul=e.sampler,jl=e.samplerComparison,El=e.saturate,Wl=e.saturation,ql=e.screen,zl=e.screenCoordinate,Xl=e.screenDPR,Zl=e.screenSize,Hl=e.screenUV,Kl=e.scriptable,Yl=e.scriptableValue,Jl=e.select,Ql=e.setCurrentStack,$l=e.setName,es=e.shaderStages,ts=e.shadow,rs=e.shadowPositionWorld,as=e.shapeCircle,os=e.sharedUniformGroup,is=e.sheen,ns=e.sheenRoughness,ls=e.shiftLeft,ss=e.shiftRight,cs=e.shininess,ms=e.sign,us=e.sin,ps=e.sinc,ds=e.skinning,gs=e.smoothstep,hs=e.smoothstepElement,xs=e.specularColor,bs=e.specularF90,fs=e.spherizeUV,vs=e.split,ws=e.spritesheetUV,_s=e.sqrt,Ss=e.stack,Ts=e.step,ys=e.stepElement,Vs=e.storage,Ms=e.storageBarrier,Fs=e.storageObject,Is=e.storageTexture,Ds=e.string,Bs=e.struct,Ps=e.sub,Cs=e.subgroupAdd,As=e.subgroupAll,Ns=e.subgroupAnd,Rs=e.subgroupAny,Os=e.subgroupBallot,Ls=e.subgroupBroadcast,ks=e.subgroupBroadcastFirst,Gs=e.subBuild,Us=e.subgroupElect,js=e.subgroupExclusiveAdd,Es=e.subgroupExclusiveMul,Ws=e.subgroupInclusiveAdd,qs=e.subgroupInclusiveMul,zs=e.subgroupIndex,Xs=e.subgroupMax,Zs=e.subgroupMin,Hs=e.subgroupMul,Ks=e.subgroupOr,Ys=e.subgroupShuffle,Js=e.subgroupShuffleDown,Qs=e.subgroupShuffleUp,$s=e.subgroupShuffleXor,ec=e.subgroupSize,tc=e.subgroupXor,rc=e.tan,ac=e.tangentGeometry,oc=e.tangentLocal,ic=e.tangentView,nc=e.tangentWorld,lc=e.texture,sc=e.texture3D,cc=e.textureBarrier,mc=e.textureBicubic,uc=e.textureBicubicLevel,pc=e.textureCubeUV,dc=e.textureLoad,gc=e.textureSize,hc=e.textureLevel,xc=e.textureStore,bc=e.thickness,fc=e.time,vc=e.toneMapping,wc=e.toneMappingExposure,_c=e.toonOutlinePass,Sc=e.transformDirection,Tc=e.transformNormal,yc=e.transformNormalToView,Vc=e.transformedClearcoatNormalView,Mc=e.transformedNormalView,Fc=e.transformedNormalWorld,Ic=e.transmission,Dc=e.transpose,Bc=e.triNoise3D,Pc=e.triplanarTexture,Cc=e.triplanarTextures,Ac=e.trunc,Nc=e.uint,Rc=e.uintBitsToFloat,Oc=e.uniform,Lc=e.uniformArray,kc=e.uniformCubeTexture,Gc=e.uniformGroup,Uc=e.uniformFlow,jc=e.uniformTexture,Ec=e.unpremultiplyAlpha,Wc=e.userData,qc=e.uv,zc=e.uvec2,Xc=e.uvec3,Zc=e.uvec4,Hc=e.varying,Kc=e.varyingProperty,Yc=e.vec2,Jc=e.vec3,Qc=e.vec4,$c=e.vectorComponents,em=e.velocity,tm=e.vertexColor,rm=e.vertexIndex,am=e.vertexStage,om=e.vibrance,im=e.viewZToLogarithmicDepth,nm=e.viewZToOrthographicDepth,lm=e.viewZToPerspectiveDepth,sm=e.viewport,cm=e.viewportCoordinate,mm=e.viewportDepthTexture,um=e.viewportLinearDepth,pm=e.viewportMipTexture,dm=e.viewportResolution,gm=e.viewportSafeUV,hm=e.viewportSharedTexture,xm=e.viewportSize,bm=e.viewportTexture,fm=e.viewportUV,vm=e.wgsl,wm=e.wgslFn,_m=e.workgroupArray,Sm=e.workgroupBarrier,Tm=e.workgroupId,ym=e.workingToColorSpace,Vm=e.xor;export{t as BRDF_GGX,r as BRDF_Lambert,a as BasicPointShadowFilter,o as BasicShadowFilter,i as Break,n as Const,l as Continue,s as DFGApprox,c as D_GGX,m as Discard,u as EPSILON,p as F_Schlick,d as Fn,M as HALF_PI,g as INFINITY,h as If,x as Loop,b as NodeAccess,f as NodeShaderStage,v as NodeType,w as NodeUpdateType,Vn as OnBeforeMaterialUpdate,yn as OnBeforeObjectUpdate,Fn as OnMaterialUpdate,Mn as OnObjectUpdate,_ as PCFShadowFilter,S as PCFSoftShadowFilter,T as PI,y as PI2,F as PointShadowFilter,I as Return,D as Schlick_to_F0,B as ScriptableNodeResources,P as ShaderNode,C as Stack,A as Switch,N as TBNViewMatrix,V as TWO_PI,R as VSMShadowFilter,O as V_GGX_SmithCorrelated,L as Var,k as VarIntent,G as abs,U as acesFilmicToneMapping,j as acos,E as add,W as addMethodChaining,q as addNodeElement,z as agxToneMapping,X as all,Z as alphaT,H as and,K as anisotropy,Y as anisotropyB,J as anisotropyT,Q as any,$ as append,ee as array,te as arrayBuffer,re as asin,ae as assign,oe as atan,ie as atan2,ne as atomicAdd,le as atomicAnd,se as atomicFunc,ce as atomicLoad,me as atomicMax,ue as atomicMin,pe as atomicOr,de as atomicStore,ge as atomicSub,he as atomicXor,xe as attenuationColor,be as attenuationDistance,fe as attribute,ve as attributeArray,we as backgroundBlurriness,_e as backgroundIntensity,Se as backgroundRotation,Te as batch,ye as bentNormalView,Ve as billboarding,Me as bitAnd,Fe as bitNot,Ie as bitOr,De as bitXor,Be as bitangentGeometry,Pe as bitangentLocal,Ce as bitangentView,Ae as bitangentWorld,Ne as bitcast,Re as blendBurn,Oe as blendColor,Le as blendDodge,ke as blendOverlay,Ge as blendScreen,Ue as blur,je as bool,Ee as buffer,We as bufferAttribute,Xe as builtin,qe as bumpMap,ze as burn,Ze as bvec2,He as bvec3,Ke as bvec4,Ye as bypass,Je as cache,Qe as call,$e as cameraFar,et as cameraIndex,tt as cameraNear,rt as cameraNormalMatrix,at as cameraPosition,ot as cameraProjectionMatrix,it as cameraProjectionMatrixInverse,nt as cameraViewMatrix,lt as cameraViewport,st as cameraWorldMatrix,ct as cbrt,mt as cdl,ut as ceil,pt as checker,dt as cineonToneMapping,gt as clamp,ht as clearcoat,xt as clearcoatNormalView,bt as clearcoatRoughness,ft as code,vt as color,wt as colorSpaceToWorking,_t as colorToDirection,St as compute,Tt as computeKernel,yt as computeSkinning,Vt as context,Mt as convert,Ft as convertColorSpace,It as convertToTexture,Dt as cos,Bt as cross,Pt as cubeTexture,Ct as cubeTextureBase,At as cubeToUV,Nt as dFdx,Rt as dFdy,Ot as dashSize,Lt as debug,kt as decrement,Gt as decrementBefore,Ut as defaultBuildStages,jt as defaultShaderStages,Et as defined,Wt as degrees,qt as deltaTime,zt as densityFog,Xt as densityFogFactor,Zt as depth,Ht as depthPass,Kt as determinant,Yt as difference,Jt as diffuseColor,Qt as directPointLight,$t as directionToColor,er as directionToFaceDirection,tr as dispersion,rr as distance,ar as div,or as dodge,ir as dot,nr as drawIndex,lr as dynamicBufferAttribute,sr as element,cr as emissive,mr as equal,ur as equals,pr as equirectUV,dr as exp,gr as exp2,hr as expression,xr as faceDirection,br as faceForward,fr as faceforward,vr as float,wr as floatBitsToInt,_r as floatBitsToUint,Sr as floor,Tr as fog,yr as fract,Vr as frameGroup,Mr as frameId,Fr as frontFacing,Ir as fwidth,Dr as gain,Br as gapSize,Pr as getConstNodeType,Cr as getCurrentStack,Ar as getDirection,Nr as getDistanceAttenuation,Rr as getGeometryRoughness,Or as getNormalFromDepth,kr as getParallaxCorrectNormal,Gr as getRoughness,Ur as getScreenPosition,jr as getShIrradianceAt,Er as getShadowMaterial,Wr as getShadowRenderObjectFunction,qr as getTextureIndex,zr as getViewPosition,Xr as globalId,Zr as glsl,Hr as glslFn,Kr as grayscale,Yr as greaterThan,Jr as greaterThanEqual,Qr as hash,$r as highpModelNormalViewMatrix,ea as highpModelViewMatrix,ta as hue,ra as increment,aa as incrementBefore,oa as instance,ia as instanceIndex,na as instancedArray,la as instancedBufferAttribute,sa as instancedDynamicBufferAttribute,ca as instancedMesh,ma as int,ua as intBitsToFloat,Lr as interleavedGradientNoise,pa as inverse,da as inverseSqrt,ga as inversesqrt,ha as invocationLocalIndex,xa as invocationSubgroupIndex,ba as ior,fa as iridescence,va as iridescenceIOR,wa as iridescenceThickness,_a as ivec2,Sa as ivec3,Ta as ivec4,ya as js,Va as label,Ma as length,Fa as lengthSq,Ia as lessThan,Da as lessThanEqual,Ba as lightPosition,Pa as lightProjectionUV,Ca as lightShadowMatrix,Aa as lightTargetDirection,Na as lightTargetPosition,Ra as lightViewPosition,Oa as lightingContext,La as lights,ka as linearDepth,Ga as linearToneMapping,Ua as localId,ja as log,Ea as log2,Wa as logarithmicDepthToViewZ,qa as luminance,za as mat2,Xa as mat3,Za as mat4,Ha as matcapUV,Ka as materialAO,Ya as materialAlphaTest,Ja as materialAnisotropy,Qa as materialAnisotropyVector,$a as materialAttenuationColor,eo as materialAttenuationDistance,to as materialClearcoat,ro as materialClearcoatNormal,ao as materialClearcoatRoughness,oo as materialColor,io as materialDispersion,no as materialEmissive,lo as materialEnvIntensity,so as materialEnvRotation,co as materialIOR,mo as materialIridescence,uo as materialIridescenceIOR,po as materialIridescenceThickness,go as materialLightMap,ho as materialLineDashOffset,xo as materialLineDashSize,bo as materialLineGapSize,fo as materialLineScale,vo as materialLineWidth,wo as materialMetalness,_o as materialNormal,So as materialOpacity,To as materialPointSize,yo as materialReference,Vo as materialReflectivity,Mo as materialRefractionRatio,Fo as materialRotation,Io as materialRoughness,Do as materialSheen,Bo as materialSheenRoughness,Po as materialShininess,Co as materialSpecular,Ao as materialSpecularColor,No as materialSpecularIntensity,Ro as materialSpecularStrength,Oo as materialThickness,Lo as materialTransmission,ko as max,Go as maxMipLevel,Uo as mediumpModelViewMatrix,jo as metalness,Eo as min,Wo as mix,qo as mixElement,zo as mod,Xo as modInt,Zo as modelDirection,Ho as modelNormalMatrix,Ko as modelPosition,Yo as modelRadius,Jo as modelScale,Qo as modelViewMatrix,$o as modelViewPosition,ei as modelViewProjection,ti as modelWorldMatrix,ri as modelWorldMatrixInverse,ai as morphReference,oi as mrt,ii as mul,ni as mx_aastep,li as mx_add,si as mx_atan2,ci as mx_cell_noise_float,mi as mx_contrast,ui as mx_divide,pi as mx_fractal_noise_float,di as mx_fractal_noise_vec2,gi as mx_fractal_noise_vec3,hi as mx_fractal_noise_vec4,xi as mx_frame,bi as mx_heighttonormal,fi as mx_hsvtorgb,vi as mx_ifequal,wi as mx_ifgreater,_i as mx_ifgreatereq,Si as mx_invert,Ti as mx_modulo,yi as mx_multiply,Vi as mx_noise_float,Mi as mx_noise_vec3,Fi as mx_noise_vec4,Ii as mx_place2d,Di as mx_power,Bi as mx_ramp4,Pi as mx_ramplr,Ci as mx_ramptb,Ai as mx_rgbtohsv,Ni as mx_rotate2d,Ri as mx_rotate3d,Oi as mx_safepower,Li as mx_separate,ki as mx_splitlr,Gi as mx_splittb,Ui as mx_srgb_texture_to_lin_rec709,ji as mx_subtract,Ei as mx_timer,Wi as mx_transform_uv,qi as mx_unifiednoise2d,zi as mx_unifiednoise3d,Xi as mx_worley_noise_float,Zi as mx_worley_noise_vec2,Hi as mx_worley_noise_vec3,Ki as negate,Yi as neutralToneMapping,Ji as nodeArray,Qi as nodeImmutable,$i as nodeObject,en as nodeObjectIntent,tn as nodeObjects,rn as nodeProxy,an as nodeProxyIntent,on as normalFlat,nn as normalGeometry,ln as normalLocal,sn as normalMap,cn as normalView,mn as normalViewGeometry,un as normalWorld,pn as normalWorldGeometry,dn as normalize,gn as not,hn as notEqual,xn as numWorkgroups,bn as objectDirection,fn as objectGroup,vn as objectPosition,wn as objectRadius,_n as objectScale,Sn as objectViewPosition,Tn as objectWorldMatrix,In as oneMinus,Dn as or,Bn as orthographicDepthToViewZ,Pn as oscSawtooth,Cn as oscSine,An as oscSquare,Nn as oscTriangle,Rn as output,On as outputStruct,Ln as overlay,kn as overloadingFn,Gn as parabola,Un as parallaxDirection,jn as parallaxUV,En as parameter,Wn as pass,qn as passTexture,zn as pcurve,Xn as perspectiveDepthToViewZ,Zn as pmremTexture,Hn as pointShadow,Kn as pointUV,Yn as pointWidth,Jn as positionGeometry,Qn as positionLocal,$n as positionPrevious,el as positionView,tl as positionViewDirection,rl as positionWorld,al as positionWorldDirection,ol as posterize,il as pow,nl as pow2,ll as pow3,sl as pow4,cl as premultiplyAlpha,ml as property,ul as radians,pl as rand,dl as range,gl as rangeFog,hl as rangeFogFactor,xl as reciprocal,bl as reference,fl as referenceBuffer,vl as reflect,wl as reflectVector,_l as reflectView,Sl as reflector,Tl as refract,yl as refractVector,Vl as refractView,Ml as reinhardToneMapping,Fl as remap,Il as remapClamp,Dl as renderGroup,Bl as renderOutput,Pl as rendererReference,Cl as rotate,Al as rotateUV,Nl as roughness,Rl as round,Ol as rtt,Ll as sRGBTransferEOTF,kl as sRGBTransferOETF,Gl as sample,Ul as sampler,jl as samplerComparison,El as saturate,Wl as saturation,ql as screen,zl as screenCoordinate,Xl as screenDPR,Zl as screenSize,Hl as screenUV,Kl as scriptable,Yl as scriptableValue,Jl as select,Ql as setCurrentStack,$l as setName,es as shaderStages,ts as shadow,rs as shadowPositionWorld,as as shapeCircle,os as sharedUniformGroup,is as sheen,ns as sheenRoughness,ls as shiftLeft,ss as shiftRight,cs as shininess,ms as sign,us as sin,ps as sinc,ds as skinning,gs as smoothstep,hs as smoothstepElement,xs as specularColor,bs as specularF90,fs as spherizeUV,vs as split,ws as spritesheetUV,_s as sqrt,Ss as stack,Ts as step,ys as stepElement,Vs as storage,Ms as storageBarrier,Fs as storageObject,Is as storageTexture,Ds as string,Bs as struct,Ps as sub,Gs as subBuild,Cs as subgroupAdd,As as subgroupAll,Ns as subgroupAnd,Rs as subgroupAny,Os as subgroupBallot,Ls as subgroupBroadcast,ks as subgroupBroadcastFirst,Us as subgroupElect,js as subgroupExclusiveAdd,Es as subgroupExclusiveMul,Ws as subgroupInclusiveAdd,qs as subgroupInclusiveMul,zs as subgroupIndex,Xs as subgroupMax,Zs as subgroupMin,Hs as subgroupMul,Ks as subgroupOr,Ys as subgroupShuffle,Js as subgroupShuffleDown,Qs as subgroupShuffleUp,$s as subgroupShuffleXor,ec as subgroupSize,tc as subgroupXor,rc as tan,ac as tangentGeometry,oc as tangentLocal,ic as tangentView,nc as tangentWorld,lc as texture,sc as texture3D,cc as textureBarrier,mc as textureBicubic,uc as textureBicubicLevel,pc as textureCubeUV,hc as textureLevel,dc as textureLoad,gc as textureSize,xc as textureStore,bc as thickness,fc as time,vc as toneMapping,wc as toneMappingExposure,_c as toonOutlinePass,Sc as transformDirection,Tc as transformNormal,yc as transformNormalToView,Vc as transformedClearcoatNormalView,Mc as transformedNormalView,Fc as transformedNormalWorld,Ic as transmission,Dc as transpose,Bc as triNoise3D,Pc as triplanarTexture,Cc as triplanarTextures,Ac as trunc,Nc as uint,Rc as uintBitsToFloat,Oc as uniform,Lc as uniformArray,kc as uniformCubeTexture,Uc as uniformFlow,Gc as uniformGroup,jc as uniformTexture,Ec as unpremultiplyAlpha,Wc as userData,qc as uv,zc as uvec2,Xc as uvec3,Zc as uvec4,Hc as varying,Kc as varyingProperty,Yc as vec2,Jc as vec3,Qc as vec4,$c as vectorComponents,em as velocity,tm as vertexColor,rm as vertexIndex,am as vertexStage,om as vibrance,im as viewZToLogarithmicDepth,nm as viewZToOrthographicDepth,lm as viewZToPerspectiveDepth,sm as viewport,cm as viewportCoordinate,mm as viewportDepthTexture,um as viewportLinearDepth,pm as viewportMipTexture,dm as viewportResolution,gm as viewportSafeUV,hm as viewportSharedTexture,xm as viewportSize,bm as viewportTexture,fm as viewportUV,vm as wgsl,wm as wgslFn,_m as workgroupArray,Sm as workgroupBarrier,Tm as workgroupId,ym as workingToColorSpace,Vm as xor};
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