@plastic-software/three 0.180.0 → 0.181.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (357) hide show
  1. package/build/three.cjs +943 -486
  2. package/build/three.core.js +506 -327
  3. package/build/three.core.min.js +1 -1
  4. package/build/three.module.js +435 -163
  5. package/build/three.module.min.js +1 -1
  6. package/build/three.tsl.js +8 -2
  7. package/build/three.tsl.min.js +1 -1
  8. package/build/three.webgpu.js +3753 -1177
  9. package/build/three.webgpu.min.js +1 -1
  10. package/build/three.webgpu.nodes.js +3752 -1176
  11. package/build/three.webgpu.nodes.min.js +1 -1
  12. package/examples/fonts/MPLUSRounded1c/MPLUSRounded1c-Regular.typeface.json.zip +0 -0
  13. package/examples/fonts/MPLUSRounded1c/OFL.txt +91 -0
  14. package/examples/jsm/animation/CCDIKSolver.js +1 -1
  15. package/examples/jsm/controls/ArcballControls.js +1 -1
  16. package/examples/jsm/controls/DragControls.js +1 -1
  17. package/examples/jsm/controls/FirstPersonControls.js +1 -1
  18. package/examples/jsm/controls/FlyControls.js +1 -1
  19. package/examples/jsm/controls/OrbitControls.js +2 -2
  20. package/examples/jsm/controls/PointerLockControls.js +2 -2
  21. package/examples/jsm/controls/TrackballControls.js +1 -1
  22. package/examples/jsm/controls/TransformControls.js +1 -1
  23. package/examples/jsm/effects/AsciiEffect.js +8 -8
  24. package/examples/jsm/exporters/DRACOExporter.js +2 -2
  25. package/examples/jsm/exporters/EXRExporter.js +1 -1
  26. package/examples/jsm/exporters/GLTFExporter.js +3 -3
  27. package/examples/jsm/exporters/USDZExporter.js +9 -2
  28. package/examples/jsm/geometries/DecalGeometry.js +2 -2
  29. package/examples/jsm/geometries/ParametricGeometry.js +1 -1
  30. package/examples/jsm/geometries/TeapotGeometry.js +2 -2
  31. package/examples/jsm/geometries/TextGeometry.js +3 -2
  32. package/examples/jsm/gpgpu/BitonicSort.js +715 -0
  33. package/examples/jsm/helpers/ViewHelper.js +43 -5
  34. package/examples/jsm/inspector/Inspector.js +427 -0
  35. package/examples/jsm/inspector/RendererInspector.js +415 -0
  36. package/examples/jsm/inspector/tabs/Console.js +204 -0
  37. package/examples/jsm/inspector/tabs/Parameters.js +332 -0
  38. package/examples/jsm/inspector/tabs/Performance.js +268 -0
  39. package/examples/jsm/inspector/tabs/Viewer.js +166 -0
  40. package/examples/jsm/inspector/ui/Graph.js +95 -0
  41. package/examples/jsm/inspector/ui/Item.js +170 -0
  42. package/examples/jsm/inspector/ui/List.js +75 -0
  43. package/examples/jsm/inspector/ui/Profiler.js +170 -0
  44. package/examples/jsm/inspector/ui/Style.js +654 -0
  45. package/examples/jsm/inspector/ui/Tab.js +46 -0
  46. package/examples/jsm/inspector/ui/Values.js +423 -0
  47. package/examples/jsm/inspector/ui/utils.js +56 -0
  48. package/examples/jsm/interactive/HTMLMesh.js +6 -10
  49. package/examples/jsm/interactive/InteractiveGroup.js +1 -1
  50. package/examples/jsm/interactive/SelectionBox.js +30 -0
  51. package/examples/jsm/lights/RectAreaLightTexturesLib.js +1 -1
  52. package/examples/jsm/loaders/3MFLoader.js +1 -1
  53. package/examples/jsm/loaders/ColladaLoader.js +2 -2
  54. package/examples/jsm/loaders/DDSLoader.js +1 -1
  55. package/examples/jsm/loaders/DRACOLoader.js +73 -22
  56. package/examples/jsm/loaders/FBXLoader.js +2 -2
  57. package/examples/jsm/loaders/FontLoader.js +23 -5
  58. package/examples/jsm/loaders/GLTFLoader.js +5 -3
  59. package/examples/jsm/loaders/KTX2Loader.js +28 -21
  60. package/examples/jsm/loaders/KTXLoader.js +2 -2
  61. package/examples/jsm/loaders/LDrawLoader.js +1 -1
  62. package/examples/jsm/loaders/LUT3dlLoader.js +2 -2
  63. package/examples/jsm/loaders/LUTCubeLoader.js +1 -1
  64. package/examples/jsm/loaders/LWOLoader.js +2 -2
  65. package/examples/jsm/loaders/MaterialXLoader.js +22 -5
  66. package/examples/jsm/loaders/OBJLoader.js +1 -1
  67. package/examples/jsm/loaders/PDBLoader.js +1 -1
  68. package/examples/jsm/loaders/SVGLoader.js +2 -2
  69. package/examples/jsm/loaders/UltraHDRLoader.js +1 -1
  70. package/examples/jsm/math/ConvexHull.js +1 -1
  71. package/examples/jsm/math/ImprovedNoise.js +1 -1
  72. package/examples/jsm/math/SimplexNoise.js +1 -1
  73. package/examples/jsm/misc/ProgressiveLightMap.js +9 -3
  74. package/examples/jsm/misc/ProgressiveLightMapGPU.js +7 -1
  75. package/examples/jsm/misc/TubePainter.js +383 -40
  76. package/examples/jsm/modifiers/SimplifyModifier.js +1 -1
  77. package/examples/jsm/objects/ReflectorForSSRPass.js +1 -0
  78. package/examples/jsm/objects/Sky.js +1 -1
  79. package/examples/jsm/objects/SkyMesh.js +1 -1
  80. package/examples/jsm/objects/Water.js +3 -3
  81. package/examples/jsm/objects/WaterMesh.js +6 -6
  82. package/examples/jsm/postprocessing/GlitchPass.js +2 -2
  83. package/examples/jsm/postprocessing/UnrealBloomPass.js +8 -6
  84. package/examples/jsm/renderers/CSS2DRenderer.js +16 -5
  85. package/examples/jsm/renderers/CSS3DRenderer.js +7 -6
  86. package/examples/jsm/renderers/SVGRenderer.js +1 -1
  87. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +1 -1
  88. package/examples/jsm/shaders/AfterimageShader.js +1 -1
  89. package/examples/jsm/shaders/BleachBypassShader.js +1 -1
  90. package/examples/jsm/shaders/BokehShader.js +1 -1
  91. package/examples/jsm/shaders/BokehShader2.js +1 -1
  92. package/examples/jsm/shaders/DotScreenShader.js +1 -1
  93. package/examples/jsm/shaders/FocusShader.js +1 -1
  94. package/examples/jsm/shaders/GTAOShader.js +2 -2
  95. package/examples/jsm/shaders/GodRaysShader.js +1 -1
  96. package/examples/jsm/shaders/KaleidoShader.js +1 -1
  97. package/examples/jsm/shaders/PoissonDenoiseShader.js +2 -2
  98. package/examples/jsm/shaders/SSRShader.js +1 -1
  99. package/examples/jsm/shaders/SepiaShader.js +1 -1
  100. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +1 -1
  101. package/examples/jsm/shaders/TriangleBlurShader.js +1 -1
  102. package/examples/jsm/shaders/VignetteShader.js +1 -1
  103. package/examples/jsm/transpiler/TSLEncoder.js +7 -0
  104. package/examples/jsm/tsl/display/AfterImageNode.js +26 -24
  105. package/examples/jsm/tsl/display/AnamorphicNode.js +2 -1
  106. package/examples/jsm/tsl/display/BloomNode.js +4 -0
  107. package/examples/jsm/tsl/display/DenoiseNode.js +2 -0
  108. package/examples/jsm/tsl/display/DepthOfFieldNode.js +7 -0
  109. package/examples/jsm/tsl/display/GTAONode.js +45 -5
  110. package/examples/jsm/tsl/display/GaussianBlurNode.js +5 -3
  111. package/examples/jsm/tsl/display/OutlineNode.js +11 -0
  112. package/examples/jsm/tsl/display/SSGINode.js +654 -0
  113. package/examples/jsm/tsl/display/SSRNode.js +2 -0
  114. package/examples/jsm/tsl/display/SSSNode.js +488 -0
  115. package/examples/jsm/tsl/display/TRAANode.js +123 -6
  116. package/examples/jsm/tsl/display/boxBlur.js +1 -0
  117. package/examples/jsm/tsl/display/hashBlur.js +1 -0
  118. package/examples/jsm/tsl/lighting/TiledLightsNode.js +21 -1
  119. package/examples/jsm/webxr/XRControllerModelFactory.js +1 -1
  120. package/examples/jsm/webxr/XRHandModelFactory.js +2 -6
  121. package/package.json +5 -10
  122. package/src/Three.Core.js +3 -2
  123. package/src/Three.TSL.js +7 -1
  124. package/src/Three.WebGPU.Nodes.js +2 -0
  125. package/src/Three.WebGPU.js +2 -0
  126. package/src/animation/AnimationClip.js +3 -2
  127. package/src/animation/AnimationMixer.js +3 -3
  128. package/src/animation/AnimationObjectGroup.js +2 -1
  129. package/src/animation/KeyframeTrack.js +7 -6
  130. package/src/animation/PropertyBinding.js +12 -11
  131. package/src/audio/Audio.js +10 -9
  132. package/src/audio/PositionalAudio.js +1 -1
  133. package/src/cameras/OrthographicCamera.js +1 -1
  134. package/src/cameras/PerspectiveCamera.js +1 -1
  135. package/src/cameras/StereoCamera.js +2 -2
  136. package/src/constants.js +1 -1
  137. package/src/core/BufferGeometry.js +8 -8
  138. package/src/core/EventDispatcher.js +1 -1
  139. package/src/core/InterleavedBuffer.js +1 -1
  140. package/src/core/InterleavedBufferAttribute.js +3 -2
  141. package/src/core/Object3D.js +3 -2
  142. package/src/core/Raycaster.js +2 -1
  143. package/src/core/RenderTarget.js +10 -1
  144. package/src/extras/Controls.js +5 -4
  145. package/src/extras/DataUtils.js +2 -1
  146. package/src/extras/Earcut.js +6 -0
  147. package/src/extras/ImageUtils.js +2 -2
  148. package/src/extras/PMREMGenerator.js +268 -55
  149. package/src/extras/core/Curve.js +2 -1
  150. package/src/extras/core/Interpolations.js +7 -1
  151. package/src/extras/core/ShapePath.js +4 -4
  152. package/src/extras/lib/earcut.js +7 -7
  153. package/src/geometries/BoxGeometry.js +1 -0
  154. package/src/geometries/CapsuleGeometry.js +1 -0
  155. package/src/geometries/CircleGeometry.js +1 -0
  156. package/src/geometries/ConeGeometry.js +1 -0
  157. package/src/geometries/CylinderGeometry.js +1 -0
  158. package/src/geometries/DodecahedronGeometry.js +1 -0
  159. package/src/geometries/ExtrudeGeometry.js +8 -6
  160. package/src/geometries/IcosahedronGeometry.js +1 -0
  161. package/src/geometries/LatheGeometry.js +1 -0
  162. package/src/geometries/OctahedronGeometry.js +1 -0
  163. package/src/geometries/PlaneGeometry.js +1 -0
  164. package/src/geometries/RingGeometry.js +1 -0
  165. package/src/geometries/ShapeGeometry.js +1 -0
  166. package/src/geometries/SphereGeometry.js +1 -0
  167. package/src/geometries/TetrahedronGeometry.js +1 -0
  168. package/src/geometries/TorusGeometry.js +1 -0
  169. package/src/geometries/TorusKnotGeometry.js +1 -0
  170. package/src/geometries/TubeGeometry.js +1 -0
  171. package/src/helpers/CameraHelper.js +1 -1
  172. package/src/loaders/AnimationLoader.js +2 -1
  173. package/src/loaders/AudioLoader.js +2 -1
  174. package/src/loaders/BufferGeometryLoader.js +2 -2
  175. package/src/loaders/Cache.js +2 -2
  176. package/src/loaders/DataTextureLoader.js +1 -1
  177. package/src/loaders/FileLoader.js +3 -2
  178. package/src/loaders/ImageBitmapLoader.js +5 -4
  179. package/src/loaders/ImageLoader.js +1 -1
  180. package/src/loaders/Loader.js +3 -3
  181. package/src/loaders/LoadingManager.js +25 -3
  182. package/src/loaders/MaterialLoader.js +3 -2
  183. package/src/loaders/ObjectLoader.js +13 -13
  184. package/src/loaders/TextureLoader.js +1 -1
  185. package/src/loaders/nodes/NodeLoader.js +3 -2
  186. package/src/materials/Material.js +4 -3
  187. package/src/materials/MeshBasicMaterial.js +1 -0
  188. package/src/materials/MeshDepthMaterial.js +1 -0
  189. package/src/materials/MeshLambertMaterial.js +2 -1
  190. package/src/materials/MeshMatcapMaterial.js +22 -0
  191. package/src/materials/MeshNormalMaterial.js +1 -0
  192. package/src/materials/MeshPhongMaterial.js +2 -1
  193. package/src/materials/MeshPhysicalMaterial.js +2 -1
  194. package/src/materials/MeshStandardMaterial.js +8 -7
  195. package/src/materials/MeshToonMaterial.js +1 -0
  196. package/src/materials/PointsMaterial.js +1 -1
  197. package/src/materials/ShaderMaterial.js +2 -2
  198. package/src/materials/nodes/Line2NodeMaterial.js +2 -2
  199. package/src/materials/nodes/MeshSSSNodeMaterial.js +1 -1
  200. package/src/materials/nodes/NodeMaterial.js +62 -22
  201. package/src/materials/nodes/manager/NodeMaterialObserver.js +2 -1
  202. package/src/math/Color.js +6 -5
  203. package/src/math/ColorManagement.js +2 -2
  204. package/src/math/Cylindrical.js +1 -1
  205. package/src/math/Euler.js +2 -1
  206. package/src/math/MathUtils.js +13 -11
  207. package/src/math/Matrix2.js +1 -1
  208. package/src/math/Matrix3.js +2 -2
  209. package/src/math/Matrix4.js +7 -7
  210. package/src/math/Plane.js +1 -1
  211. package/src/math/Quaternion.js +68 -66
  212. package/src/math/Spherical.js +1 -1
  213. package/src/nodes/Nodes.js +1 -1
  214. package/src/nodes/TSL.js +1 -1
  215. package/src/nodes/accessors/CubeTextureNode.js +3 -2
  216. package/src/nodes/accessors/InstanceNode.js +22 -4
  217. package/src/nodes/accessors/Lights.js +10 -0
  218. package/src/nodes/accessors/Normal.js +5 -4
  219. package/src/nodes/accessors/Position.js +18 -2
  220. package/src/nodes/accessors/ReferenceNode.js +2 -1
  221. package/src/nodes/accessors/SceneNode.js +2 -1
  222. package/src/nodes/accessors/StorageBufferNode.js +2 -1
  223. package/src/nodes/accessors/StorageTextureNode.js +22 -0
  224. package/src/nodes/accessors/Texture3DNode.js +1 -1
  225. package/src/nodes/accessors/TextureNode.js +61 -27
  226. package/src/nodes/code/FunctionCallNode.js +5 -4
  227. package/src/nodes/core/ArrayNode.js +1 -0
  228. package/src/nodes/core/AttributeNode.js +2 -1
  229. package/src/nodes/core/ContextNode.js +5 -10
  230. package/src/nodes/core/IndexNode.js +2 -2
  231. package/src/nodes/core/InputNode.js +2 -1
  232. package/src/nodes/core/InspectorNode.js +128 -0
  233. package/src/nodes/core/{CacheNode.js → IsolateNode.js} +40 -7
  234. package/src/nodes/core/Node.js +137 -12
  235. package/src/nodes/core/NodeBuilder.js +135 -21
  236. package/src/nodes/core/NodeFrame.js +20 -20
  237. package/src/nodes/core/NodeFunction.js +2 -1
  238. package/src/nodes/core/NodeParser.js +2 -1
  239. package/src/nodes/core/NodeUtils.js +17 -90
  240. package/src/nodes/core/ParameterNode.js +31 -0
  241. package/src/nodes/core/PropertyNode.js +7 -0
  242. package/src/nodes/core/StackNode.js +16 -14
  243. package/src/nodes/core/UniformNode.js +2 -1
  244. package/src/nodes/core/VarNode.js +70 -12
  245. package/src/nodes/core/VaryingNode.js +3 -2
  246. package/src/nodes/display/BlendModes.js +5 -4
  247. package/src/nodes/display/BumpMapNode.js +1 -1
  248. package/src/nodes/display/ColorAdjustment.js +1 -1
  249. package/src/nodes/display/NormalMapNode.js +2 -1
  250. package/src/nodes/display/PassNode.js +51 -10
  251. package/src/nodes/display/RenderOutputNode.js +28 -2
  252. package/src/nodes/display/ScreenNode.js +2 -1
  253. package/src/nodes/display/ToneMappingNode.js +31 -4
  254. package/src/nodes/display/ToonOutlinePassNode.js +8 -0
  255. package/src/nodes/fog/Fog.js +3 -2
  256. package/src/nodes/functions/BSDF/BRDF_GGX_Multiscatter.js +52 -0
  257. package/src/nodes/functions/BSDF/DFGApprox.js +60 -19
  258. package/src/nodes/functions/BasicLightingModel.js +2 -1
  259. package/src/nodes/functions/PhysicalLightingModel.js +3 -2
  260. package/src/nodes/functions/VolumetricLightingModel.js +5 -5
  261. package/src/nodes/geometry/RangeNode.js +40 -4
  262. package/src/nodes/gpgpu/ComputeBuiltinNode.js +2 -1
  263. package/src/nodes/gpgpu/ComputeNode.js +17 -5
  264. package/src/nodes/gpgpu/SubgroupFunctionNode.js +25 -0
  265. package/src/nodes/gpgpu/WorkgroupInfoNode.js +2 -1
  266. package/src/nodes/lighting/EnvironmentNode.js +6 -6
  267. package/src/nodes/lighting/LightsNode.js +2 -3
  268. package/src/nodes/lighting/PointShadowNode.js +6 -0
  269. package/src/nodes/lighting/ShadowFilterNode.js +2 -0
  270. package/src/nodes/lighting/ShadowNode.js +75 -8
  271. package/src/nodes/math/ConditionalNode.js +6 -5
  272. package/src/nodes/math/MathNode.js +22 -4
  273. package/src/nodes/math/OperatorNode.js +3 -2
  274. package/src/nodes/pmrem/PMREMUtils.js +117 -2
  275. package/src/nodes/shapes/Shapes.js +1 -1
  276. package/src/nodes/tsl/TSLBase.js +5 -2
  277. package/src/nodes/tsl/TSLCore.js +36 -15
  278. package/src/nodes/utils/DebugNode.js +2 -1
  279. package/src/nodes/utils/EventNode.js +36 -0
  280. package/src/nodes/utils/FunctionOverloadingNode.js +37 -19
  281. package/src/nodes/utils/JoinNode.js +3 -2
  282. package/src/nodes/utils/LoopNode.js +20 -24
  283. package/src/nodes/utils/MemberNode.js +2 -1
  284. package/src/nodes/utils/PostProcessingUtils.js +28 -1
  285. package/src/nodes/utils/RTTNode.js +12 -2
  286. package/src/nodes/utils/ReflectorNode.js +10 -3
  287. package/src/objects/Line.js +2 -1
  288. package/src/objects/LineSegments.js +2 -1
  289. package/src/objects/Skeleton.js +3 -2
  290. package/src/objects/SkinnedMesh.js +3 -1
  291. package/src/objects/Sprite.js +2 -1
  292. package/src/renderers/WebGLRenderer.js +48 -32
  293. package/src/renderers/common/Animation.js +13 -1
  294. package/src/renderers/common/Backend.js +93 -30
  295. package/src/renderers/common/Background.js +2 -1
  296. package/src/renderers/common/Bindings.js +56 -2
  297. package/src/renderers/common/CanvasTarget.js +341 -0
  298. package/src/renderers/common/Geometries.js +26 -0
  299. package/src/renderers/common/Info.js +4 -2
  300. package/src/renderers/common/InspectorBase.js +146 -0
  301. package/src/renderers/common/PostProcessing.js +6 -25
  302. package/src/renderers/common/QuadMesh.js +7 -1
  303. package/src/renderers/common/RenderList.js +7 -3
  304. package/src/renderers/common/RenderObject.js +3 -1
  305. package/src/renderers/common/RenderObjects.js +1 -1
  306. package/src/renderers/common/Renderer.js +436 -228
  307. package/src/renderers/common/RendererUtils.js +9 -0
  308. package/src/renderers/common/SampledTexture.js +8 -0
  309. package/src/renderers/common/Sampler.js +37 -11
  310. package/src/renderers/common/StorageTexture.js +9 -1
  311. package/src/renderers/common/Textures.js +89 -35
  312. package/src/renderers/common/TimestampQueryPool.js +63 -1
  313. package/src/renderers/common/UniformsGroup.js +2 -1
  314. package/src/renderers/common/XRManager.js +7 -3
  315. package/src/renderers/common/extras/PMREMGenerator.js +160 -65
  316. package/src/renderers/common/nodes/NodeLibrary.js +4 -2
  317. package/src/renderers/common/nodes/NodeSampler.js +13 -1
  318. package/src/renderers/common/nodes/Nodes.js +38 -16
  319. package/src/renderers/shaders/DFGLUTData.js +64 -0
  320. package/src/renderers/shaders/ShaderChunk/common.glsl.js +0 -12
  321. package/src/renderers/shaders/ShaderChunk/envmap_common_pars_fragment.glsl.js +1 -1
  322. package/src/renderers/shaders/ShaderChunk/envmap_physical_pars_fragment.glsl.js +1 -1
  323. package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +52 -18
  324. package/src/renderers/shaders/UniformsLib.js +1 -0
  325. package/src/renderers/shaders/UniformsUtils.js +25 -4
  326. package/src/renderers/webgl/WebGLCapabilities.js +2 -1
  327. package/src/renderers/webgl/WebGLExtensions.js +2 -25
  328. package/src/renderers/webgl/WebGLInfo.js +3 -1
  329. package/src/renderers/webgl/WebGLProgram.js +11 -10
  330. package/src/renderers/webgl/WebGLPrograms.js +2 -1
  331. package/src/renderers/webgl/WebGLShadowMap.js +2 -1
  332. package/src/renderers/webgl/WebGLState.js +15 -14
  333. package/src/renderers/webgl/WebGLTextures.js +18 -14
  334. package/src/renderers/webgl/WebGLUniformsGroups.js +5 -3
  335. package/src/renderers/webgl-fallback/WebGLBackend.js +22 -41
  336. package/src/renderers/webgl-fallback/nodes/GLSLNodeBuilder.js +74 -11
  337. package/src/renderers/webgl-fallback/utils/WebGLConstants.js +2 -3
  338. package/src/renderers/webgl-fallback/utils/WebGLState.js +6 -5
  339. package/src/renderers/webgl-fallback/utils/WebGLTextureUtils.js +117 -16
  340. package/src/renderers/webgl-fallback/utils/WebGLTimestampQueryPool.js +42 -12
  341. package/src/renderers/webgpu/WebGPUBackend.js +134 -108
  342. package/src/renderers/webgpu/WebGPURenderer.Nodes.js +2 -1
  343. package/src/renderers/webgpu/WebGPURenderer.js +3 -2
  344. package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +21 -19
  345. package/src/renderers/webgpu/utils/WebGPUAttributeUtils.js +2 -1
  346. package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +5 -3
  347. package/src/renderers/webgpu/utils/WebGPUConstants.js +5 -0
  348. package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +44 -16
  349. package/src/renderers/webgpu/utils/WebGPUTexturePassUtils.js +6 -8
  350. package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +146 -74
  351. package/src/renderers/webgpu/utils/WebGPUTimestampQueryPool.js +29 -6
  352. package/src/renderers/webgpu/utils/WebGPUUtils.js +22 -2
  353. package/src/renderers/webxr/WebXRManager.js +3 -2
  354. package/src/textures/Source.js +2 -1
  355. package/src/textures/Texture.js +3 -2
  356. package/src/textures/VideoTexture.js +2 -0
  357. package/src/utils.js +67 -3
@@ -0,0 +1,64 @@
1
+ /**
2
+ * Precomputed DFG LUT for Image-Based Lighting
3
+ * Resolution: 32x32
4
+ * Samples: 4096 per texel
5
+ * Format: RG16F (2 half floats per texel: scale, bias)
6
+ */
7
+
8
+ import { DataTexture } from '../../textures/DataTexture.js';
9
+ import { RGFormat, HalfFloatType, LinearFilter, ClampToEdgeWrapping } from '../../constants.js';
10
+
11
+ const DATA = new Uint16Array( [
12
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+ 0x39e5, 0x3436, 0x39e5, 0x3435, 0x39e5, 0x3434, 0x39e5, 0x342e, 0x39e5, 0x3420, 0x39e5, 0x3408, 0x39e3, 0x33c4, 0x39e1, 0x3359, 0x39df, 0x32d3, 0x39de, 0x323a, 0x39e1, 0x319a, 0x39e7, 0x30fb, 0x39f0, 0x3065, 0x39f9, 0x2fb6, 0x3a02, 0x2ec0, 0x3a08, 0x2de6, 0x3a0d, 0x2d26, 0x3a12, 0x2c7e, 0x3a13, 0x2bda, 0x3a0e, 0x2adc, 0x3a05, 0x2a02, 0x39f8, 0x2945, 0x39e7, 0x28a1, 0x39d3, 0x2813, 0x39bc, 0x2730, 0x39a2, 0x265c, 0x3985, 0x25a3, 0x3966, 0x2501, 0x3945, 0x2475, 0x3923, 0x23f3, 0x3901, 0x231c, 0x38dd, 0x225e,
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+ 0x3a4b, 0x32d6, 0x3a4a, 0x32d6, 0x3a4a, 0x32d4, 0x3a4a, 0x32cc, 0x3a48, 0x32bb, 0x3a47, 0x329d, 0x3a43, 0x326b, 0x3a3d, 0x3222, 0x3a36, 0x31c2, 0x3a2e, 0x314f, 0x3a28, 0x30d2, 0x3a23, 0x3052, 0x3a20, 0x2fab, 0x3a1e, 0x2ec2, 0x3a1b, 0x2def, 0x3a19, 0x2d31, 0x3a1a, 0x2c89, 0x3a18, 0x2beb, 0x3a11, 0x2aea, 0x3a07, 0x2a0a, 0x39fa, 0x2948, 0x39e9, 0x28a1, 0x39d4, 0x280f, 0x39bd, 0x2721, 0x39a2, 0x2647, 0x3985, 0x258b, 0x3964, 0x24e5, 0x3942, 0x2455, 0x391f, 0x23b3, 0x38fb, 0x22d8, 0x38d4, 0x2219, 0x38ad, 0x2172,
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+ 0x3aa0, 0x3180, 0x3aa0, 0x3180, 0x3aa0, 0x317f, 0x3a9f, 0x317b, 0x3a9d, 0x3170, 0x3a99, 0x315d, 0x3a95, 0x313d, 0x3a8d, 0x310c, 0x3a82, 0x30ca, 0x3a76, 0x3077, 0x3a69, 0x3019, 0x3a5c, 0x2f68, 0x3a4f, 0x2e9e, 0x3a42, 0x2dde, 0x3a37, 0x2d2b, 0x3a30, 0x2c89, 0x3a29, 0x2bef, 0x3a1f, 0x2af0, 0x3a12, 0x2a0f, 0x3a03, 0x294a, 0x39f1, 0x28a0, 0x39dc, 0x280c, 0x39c5, 0x2717, 0x39a9, 0x2638, 0x398b, 0x2578, 0x396a, 0x24d0, 0x3947, 0x243f, 0x3923, 0x2380, 0x38fc, 0x22a4, 0x38d4, 0x21e4, 0x38ac, 0x213c, 0x3883, 0x20a8,
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+ 0x3bf4, 0x1e23, 0x3bf4, 0x1e25, 0x3bf4, 0x1e2d, 0x3bf3, 0x1e41, 0x3bf1, 0x1e64, 0x3bef, 0x1e9c, 0x3beb, 0x1ee1, 0x3be6, 0x1f40, 0x3bde, 0x1fa7, 0x3bce, 0x2001, 0x3bbd, 0x202f, 0x3ba6, 0x204e, 0x3b88, 0x205f, 0x3b64, 0x205b, 0x3b3b, 0x2044, 0x3b0e, 0x201f, 0x3adb, 0x1fcf, 0x3aa6, 0x1f4e, 0x3a6e, 0x1ec1, 0x3a33, 0x1e2b, 0x39f7, 0x1d95, 0x39ba, 0x1d06, 0x397b, 0x1c7d, 0x393c, 0x1bfc, 0x38fc, 0x1b13, 0x38bc, 0x1a40, 0x387c, 0x1983, 0x383c, 0x18da, 0x37fa, 0x1842, 0x377f, 0x177f, 0x3706, 0x1695, 0x3691, 0x15c8,
33
+ 0x3bf8, 0x1bca, 0x3bf8, 0x1bcc, 0x3bf8, 0x1bd8, 0x3bf8, 0x1bf7, 0x3bf6, 0x1c1b, 0x3bf4, 0x1c45, 0x3bf1, 0x1c83, 0x3bec, 0x1cce, 0x3be4, 0x1d21, 0x3bd5, 0x1d78, 0x3bc5, 0x1dd1, 0x3bb0, 0x1e17, 0x3b93, 0x1e4a, 0x3b70, 0x1e5f, 0x3b48, 0x1e57, 0x3b1b, 0x1e35, 0x3ae7, 0x1df6, 0x3ab2, 0x1da4, 0x3a77, 0x1d44, 0x3a3a, 0x1cdb, 0x39fc, 0x1c6e, 0x39bb, 0x1c03, 0x397a, 0x1b35, 0x3938, 0x1a72, 0x38f5, 0x19bb, 0x38b3, 0x1914, 0x3870, 0x187d, 0x382e, 0x17eb, 0x37db, 0x16f9, 0x375c, 0x1621, 0x36e1, 0x1565, 0x3669, 0x14be,
34
+ 0x3bfb, 0x18b9, 0x3bfb, 0x18ba, 0x3bfb, 0x18c3, 0x3bfb, 0x18da, 0x3bf9, 0x190a, 0x3bf7, 0x1948, 0x3bf5, 0x19ac, 0x3bf0, 0x1a20, 0x3be9, 0x1ab3, 0x3bdb, 0x1b49, 0x3bcd, 0x1be6, 0x3bb7, 0x1c34, 0x3b9c, 0x1c6d, 0x3b7a, 0x1c8e, 0x3b54, 0x1c9e, 0x3b26, 0x1c96, 0x3af2, 0x1c75, 0x3abc, 0x1c47, 0x3a80, 0x1c09, 0x3a42, 0x1b85, 0x3a01, 0x1aec, 0x39be, 0x1a50, 0x397a, 0x19b5, 0x3935, 0x1921, 0x38f0, 0x1895, 0x38aa, 0x1814, 0x3866, 0x173a, 0x3821, 0x1665, 0x37be, 0x15a4, 0x373c, 0x14f9, 0x36be, 0x1460, 0x3644, 0x13b3,
35
+ 0x3bfd, 0x156b, 0x3bfd, 0x156c, 0x3bfd, 0x1578, 0x3bfd, 0x1598, 0x3bfc, 0x15dd, 0x3bfa, 0x163c, 0x3bf7, 0x16cb, 0x3bf3, 0x177b, 0x3beb, 0x1833, 0x3be0, 0x18ad, 0x3bd2, 0x192e, 0x3bbd, 0x19a6, 0x3ba4, 0x1a0c, 0x3b83, 0x1a5a, 0x3b5d, 0x1a8c, 0x3b30, 0x1a9b, 0x3afd, 0x1a86, 0x3ac6, 0x1a5c, 0x3a89, 0x1a11, 0x3a49, 0x19b7, 0x3a06, 0x194f, 0x39c1, 0x18e3, 0x397a, 0x1873, 0x3933, 0x1805, 0x38eb, 0x173a, 0x38a3, 0x1676, 0x385c, 0x15bf, 0x3816, 0x1519, 0x37a2, 0x1482, 0x371d, 0x13f7, 0x369c, 0x1306, 0x3620, 0x1231,
36
+ 0x3bff, 0x11cb, 0x3bff, 0x11cd, 0x3bfe, 0x11dd, 0x3bfe, 0x1219, 0x3bfd, 0x126b, 0x3bfb, 0x12e9, 0x3bf9, 0x13c5, 0x3bf5, 0x1460, 0x3bee, 0x150f, 0x3be3, 0x15c9, 0x3bd6, 0x168a, 0x3bc3, 0x174f, 0x3baa, 0x1806, 0x3b8b, 0x184f, 0x3b66, 0x1888, 0x3b39, 0x18a6, 0x3b07, 0x18ad, 0x3acf, 0x189c, 0x3a92, 0x1876, 0x3a50, 0x1840, 0x3a0c, 0x17fd, 0x39c4, 0x176a, 0x397b, 0x16ce, 0x3931, 0x1634, 0x38e6, 0x1599, 0x389c, 0x1508, 0x3852, 0x147f, 0x380a, 0x1401, 0x3788, 0x131c, 0x36ff, 0x124a, 0x367c, 0x1190, 0x35fe, 0x10ea,
37
+ 0x3bff, 0x0daa, 0x3bff, 0x0dad, 0x3bff, 0x0dc0, 0x3bff, 0x0e0e, 0x3bfe, 0x0e87, 0x3bfc, 0x0f14, 0x3bfb, 0x1029, 0x3bf7, 0x10d1, 0x3bf0, 0x11d3, 0x3be6, 0x12c9, 0x3bd9, 0x13fc, 0x3bc7, 0x1499, 0x3bb0, 0x152a, 0x3b92, 0x15ab, 0x3b6e, 0x1615, 0x3b42, 0x165a, 0x3b10, 0x1681, 0x3ad8, 0x1683, 0x3a9a, 0x1665, 0x3a57, 0x1629, 0x3a11, 0x15dd, 0x39c8, 0x1580, 0x397c, 0x1518, 0x3930, 0x14ae, 0x38e3, 0x1441, 0x3896, 0x13b1, 0x384a, 0x12e9, 0x37ff, 0x122f, 0x376f, 0x1182, 0x36e3, 0x10e5, 0x365e, 0x1057, 0x35de, 0x0fac,
38
+ 0x3c00, 0x08ea, 0x3c00, 0x08ed, 0x3c00, 0x0902, 0x3c00, 0x0961, 0x3bff, 0x09f3, 0x3bfd, 0x0abc, 0x3bfb, 0x0c1f, 0x3bf8, 0x0d15, 0x3bf1, 0x0e5b, 0x3be8, 0x0fb4, 0x3bdc, 0x10b0, 0x3bcb, 0x1190, 0x3bb5, 0x126c, 0x3b97, 0x132c, 0x3b74, 0x13de, 0x3b4a, 0x1432, 0x3b18, 0x145e, 0x3ae0, 0x1472, 0x3aa2, 0x146f, 0x3a5f, 0x1456, 0x3a17, 0x142e, 0x39cc, 0x13ee, 0x397e, 0x136b, 0x392f, 0x12e1, 0x38df, 0x124f, 0x3890, 0x11bd, 0x3842, 0x1131, 0x37eb, 0x10ac, 0x3757, 0x102e, 0x36c9, 0x0f76, 0x3640, 0x0ea3, 0x35bf, 0x0de4,
39
+ 0x3c00, 0x039b, 0x3c00, 0x039d, 0x3c00, 0x03b2, 0x3c00, 0x041c, 0x3bff, 0x04be, 0x3bfd, 0x05d6, 0x3bfc, 0x0764, 0x3bf8, 0x08e2, 0x3bf2, 0x0a67, 0x3bea, 0x0c1b, 0x3bde, 0x0d41, 0x3bcd, 0x0e5f, 0x3bb8, 0x0f8c, 0x3b9c, 0x1057, 0x3b7a, 0x10e5, 0x3b51, 0x1155, 0x3b20, 0x11a5, 0x3ae8, 0x11da, 0x3aaa, 0x11ef, 0x3a66, 0x11e5, 0x3a1d, 0x11c1, 0x39d0, 0x1185, 0x3980, 0x113b, 0x392e, 0x10e5, 0x38dc, 0x1087, 0x388b, 0x1028, 0x383b, 0x0f94, 0x37d9, 0x0edb, 0x3741, 0x0e2c, 0x36af, 0x0d89, 0x3625, 0x0cf2, 0x35a1, 0x0c69,
40
+ 0x3c00, 0x0107, 0x3c00, 0x0108, 0x3c00, 0x0110, 0x3c00, 0x0145, 0x3bff, 0x0197, 0x3bfe, 0x0224, 0x3bfc, 0x030c, 0x3bf8, 0x0478, 0x3bf3, 0x062c, 0x3beb, 0x0833, 0x3be0, 0x0979, 0x3bd0, 0x0aeb, 0x3bbc, 0x0c3d, 0x3ba0, 0x0d01, 0x3b80, 0x0dbd, 0x3b57, 0x0e69, 0x3b27, 0x0eeb, 0x3af0, 0x0f53, 0x3ab1, 0x0f8a, 0x3a6c, 0x0f9f, 0x3a22, 0x0f8b, 0x39d4, 0x0f5b, 0x3982, 0x0f0f, 0x392f, 0x0eac, 0x38da, 0x0e3d, 0x3886, 0x0dc9, 0x3834, 0x0d51, 0x37c7, 0x0cd9, 0x372c, 0x0c65, 0x3697, 0x0bef, 0x360a, 0x0b20, 0x3585, 0x0a62,
41
+ 0x3c00, 0x0031, 0x3c00, 0x0031, 0x3c00, 0x0034, 0x3c00, 0x004b, 0x3bff, 0x006f, 0x3bfe, 0x00c9, 0x3bfc, 0x011b, 0x3bf9, 0x0207, 0x3bf4, 0x02d6, 0x3bec, 0x0415, 0x3be1, 0x0587, 0x3bd2, 0x0703, 0x3bbf, 0x087d, 0x3ba5, 0x096a, 0x3b85, 0x0a59, 0x3b5d, 0x0b32, 0x3b2e, 0x0bee, 0x3af7, 0x0c44, 0x3ab8, 0x0c7c, 0x3a73, 0x0c9c, 0x3a28, 0x0ca4, 0x39d8, 0x0c98, 0x3985, 0x0c77, 0x392f, 0x0c4a, 0x38d9, 0x0c10, 0x3882, 0x0ba0, 0x382e, 0x0b14, 0x37b6, 0x0a84, 0x3717, 0x09f5, 0x3680, 0x0969, 0x35f0, 0x08e6, 0x356a, 0x086a,
42
+ 0x3c00, 0x0004, 0x3c00, 0x0004, 0x3c00, 0x0004, 0x3c00, 0x000d, 0x3bff, 0x0021, 0x3bfe, 0x003b, 0x3bfd, 0x0070, 0x3bf9, 0x00c7, 0x3bf4, 0x012e, 0x3bed, 0x01c8, 0x3be3, 0x0274, 0x3bd4, 0x033b, 0x3bc1, 0x043a, 0x3ba8, 0x0534, 0x3b89, 0x0641, 0x3b62, 0x073b, 0x3b34, 0x0815, 0x3afd, 0x087c, 0x3abf, 0x08d0, 0x3a7a, 0x090a, 0x3a2e, 0x092c, 0x39dd, 0x0936, 0x3988, 0x0928, 0x3930, 0x0907, 0x38d7, 0x08d7, 0x387f, 0x089b, 0x3828, 0x0855, 0x37a7, 0x080b, 0x3704, 0x077b, 0x366a, 0x06e1, 0x35d8, 0x0649, 0x3550, 0x05b8,
43
+ 0x3c00, 0x0000, 0x3c00, 0x0000, 0x3c00, 0x0000, 0x3c00, 0x0003, 0x3bff, 0x0012, 0x3bfe, 0x001a, 0x3bfd, 0x0035, 0x3bfa, 0x0050, 0x3bf4, 0x0061, 0x3bed, 0x00a5, 0x3be4, 0x00ee, 0x3bd6, 0x0146, 0x3bc3, 0x01ab, 0x3bab, 0x0211, 0x3b8d, 0x028e, 0x3b67, 0x0303, 0x3b39, 0x0375, 0x3b04, 0x03e2, 0x3ac6, 0x0441, 0x3a80, 0x0492, 0x3a34, 0x04cd, 0x39e1, 0x04f2, 0x398b, 0x0504, 0x3931, 0x0502, 0x38d6, 0x04ec, 0x387c, 0x04c7, 0x3822, 0x0496, 0x3798, 0x045c, 0x36f2, 0x041a, 0x3655, 0x03d5, 0x35c1, 0x038e, 0x3537, 0x0347
44
+ ] );
45
+
46
+ let lut = null;
47
+
48
+ export function getDFGLUT() {
49
+
50
+ if ( lut === null ) {
51
+
52
+ lut = new DataTexture( DATA, 32, 32, RGFormat, HalfFloatType );
53
+ lut.minFilter = LinearFilter;
54
+ lut.magFilter = LinearFilter;
55
+ lut.wrapS = ClampToEdgeWrapping;
56
+ lut.wrapT = ClampToEdgeWrapping;
57
+ lut.generateMipmaps = false;
58
+ lut.needsUpdate = true;
59
+
60
+ }
61
+
62
+ return lut;
63
+
64
+ }
@@ -73,18 +73,6 @@ vec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {
73
73
 
74
74
  }
75
75
 
76
- mat3 transposeMat3( const in mat3 m ) {
77
-
78
- mat3 tmp;
79
-
80
- tmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );
81
- tmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );
82
- tmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );
83
-
84
- return tmp;
85
-
86
- }
87
-
88
76
  bool isPerspectiveMatrix( mat4 m ) {
89
77
 
90
78
  return m[ 2 ][ 3 ] == - 1.0;
@@ -10,6 +10,6 @@ export default /* glsl */`
10
10
  #else
11
11
  uniform sampler2D envMap;
12
12
  #endif
13
-
13
+
14
14
  #endif
15
15
  `;
@@ -26,7 +26,7 @@ export default /* glsl */`
26
26
  vec3 reflectVec = reflect( - viewDir, normal );
27
27
 
28
28
  // Mixing the reflection with the normal is more accurate and keeps rough objects from gathering light from behind their tangent plane.
29
- reflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );
29
+ reflectVec = normalize( mix( reflectVec, normal, pow4( roughness ) ) );
30
30
 
31
31
  reflectVec = inverseTransformDirection( reflectVec, viewMatrix );
32
32
 
@@ -1,5 +1,7 @@
1
1
  export default /* glsl */`
2
2
 
3
+ uniform sampler2D dfgLUT;
4
+
3
5
  struct PhysicalMaterial {
4
6
 
5
7
  vec3 diffuseColor;
@@ -260,7 +262,7 @@ vec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in m
260
262
  T2 = - cross( N, T1 ); // negated from paper; possibly due to a different handedness of world coordinate system
261
263
 
262
264
  // compute transform
263
- mat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );
265
+ mat3 mat = mInv * transpose( mat3( T1, T2, N ) );
264
266
 
265
267
  // transform rect
266
268
  vec3 coords[ 4 ];
@@ -370,25 +372,15 @@ float IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float
370
372
 
371
373
  }
372
374
 
373
- // Analytical approximation of the DFG LUT, one half of the
374
- // split-sum approximation used in indirect specular lighting.
375
- // via 'environmentBRDF' from "Physically Based Shading on Mobile"
376
- // https://www.unrealengine.com/blog/physically-based-shading-on-mobile
375
+ // DFG LUT sampling for physically-based rendering.
376
+ // Uses a precomputed lookup table for the split-sum approximation
377
+ // used in indirect specular lighting.
378
+ // Reference: "Real Shading in Unreal Engine 4" by Brian Karis
377
379
  vec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {
378
380
 
379
381
  float dotNV = saturate( dot( normal, viewDir ) );
380
-
381
- const vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );
382
-
383
- const vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );
384
-
385
- vec4 r = roughness * c0 + c1;
386
-
387
- float a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;
388
-
389
- vec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw;
390
-
391
- return fab;
382
+ vec2 uv = vec2( roughness, dotNV );
383
+ return texture2D( dfgLUT, uv ).rg;
392
384
 
393
385
  }
394
386
 
@@ -434,6 +426,48 @@ void computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const
434
426
 
435
427
  }
436
428
 
429
+ // GGX BRDF with multi-scattering energy compensation for direct lighting
430
+ // Based on "Practical Multiple Scattering Compensation for Microfacet Models"
431
+ // https://blog.selfshadow.com/publications/turquin/ms_comp_final.pdf
432
+ vec3 BRDF_GGX_Multiscatter( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {
433
+
434
+ // Single-scattering BRDF (standard GGX)
435
+ vec3 singleScatter = BRDF_GGX( lightDir, viewDir, normal, material );
436
+
437
+ // Multi-scattering compensation
438
+ float dotNL = saturate( dot( normal, lightDir ) );
439
+ float dotNV = saturate( dot( normal, viewDir ) );
440
+
441
+ // Precomputed DFG values for view and light directions
442
+ vec2 dfgV = DFGApprox( vec3(0.0, 0.0, 1.0), vec3(sqrt(1.0 - dotNV * dotNV), 0.0, dotNV), material.roughness );
443
+ vec2 dfgL = DFGApprox( vec3(0.0, 0.0, 1.0), vec3(sqrt(1.0 - dotNL * dotNL), 0.0, dotNL), material.roughness );
444
+
445
+ // Single-scattering energy for view and light
446
+ vec3 FssEss_V = material.specularColor * dfgV.x + material.specularF90 * dfgV.y;
447
+ vec3 FssEss_L = material.specularColor * dfgL.x + material.specularF90 * dfgL.y;
448
+
449
+ float Ess_V = dfgV.x + dfgV.y;
450
+ float Ess_L = dfgL.x + dfgL.y;
451
+
452
+ // Energy lost to multiple scattering
453
+ float Ems_V = 1.0 - Ess_V;
454
+ float Ems_L = 1.0 - Ess_L;
455
+
456
+ // Average Fresnel reflectance
457
+ vec3 Favg = material.specularColor + ( 1.0 - material.specularColor ) * 0.047619; // 1/21
458
+
459
+ // Multiple scattering contribution
460
+ vec3 Fms = FssEss_V * FssEss_L * Favg / ( 1.0 - Ems_V * Ems_L * Favg * Favg + EPSILON );
461
+
462
+ // Energy compensation factor
463
+ float compensationFactor = Ems_V * Ems_L;
464
+
465
+ vec3 multiScatter = Fms * compensationFactor;
466
+
467
+ return singleScatter + multiScatter;
468
+
469
+ }
470
+
437
471
  #if NUM_RECT_AREA_LIGHTS > 0
438
472
 
439
473
  void RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
@@ -498,7 +532,7 @@ void RE_Direct_Physical( const in IncidentLight directLight, const in vec3 geome
498
532
 
499
533
  #endif
500
534
 
501
- reflectedLight.directSpecular += irradiance * BRDF_GGX( directLight.direction, geometryViewDir, geometryNormal, material );
535
+ reflectedLight.directSpecular += irradiance * BRDF_GGX_Multiscatter( directLight.direction, geometryViewDir, geometryNormal, material );
502
536
 
503
537
  reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
504
538
  }
@@ -39,6 +39,7 @@ const UniformsLib = {
39
39
  reflectivity: { value: 1.0 }, // basic, lambert, phong
40
40
  ior: { value: 1.5 }, // physical
41
41
  refractionRatio: { value: 0.98 }, // basic, lambert, phong
42
+ dfgLUT: { value: null } // DFG LUT for physically-based rendering
42
43
 
43
44
  },
44
45
 
@@ -1,7 +1,20 @@
1
1
  import { ColorManagement } from '../../math/ColorManagement.js';
2
-
3
- // Uniform Utilities
4
-
2
+ import { warn } from '../../utils.js';
3
+
4
+ /**
5
+ * Provides utility functions for managing uniforms.
6
+ *
7
+ * @module UniformsUtils
8
+ */
9
+
10
+ /**
11
+ * Clones the given uniform definitions by performing a deep-copy. That means
12
+ * if the value of a uniform refers to an object like a Vector3 or Texture,
13
+ * the cloned uniform will refer to a new object reference.
14
+ *
15
+ * @param {Object} src - An object representing uniform definitions.
16
+ * @return {Object} The cloned uniforms.
17
+ */
5
18
  export function cloneUniforms( src ) {
6
19
 
7
20
  const dst = {};
@@ -21,7 +34,7 @@ export function cloneUniforms( src ) {
21
34
 
22
35
  if ( property.isRenderTargetTexture ) {
23
36
 
24
- console.warn( 'UniformsUtils: Textures of render targets cannot be cloned via cloneUniforms() or mergeUniforms().' );
37
+ warn( 'UniformsUtils: Textures of render targets cannot be cloned via cloneUniforms() or mergeUniforms().' );
25
38
  dst[ u ][ p ] = null;
26
39
 
27
40
  } else {
@@ -48,6 +61,14 @@ export function cloneUniforms( src ) {
48
61
 
49
62
  }
50
63
 
64
+ /**
65
+ * Merges the given uniform definitions into a single object. Since the
66
+ * method internally uses cloneUniforms(), it performs a deep-copy when
67
+ * producing the merged uniform definitions.
68
+ *
69
+ * @param {Array} uniforms - An array of objects containing uniform definitions.
70
+ * @return {Object} The merged uniforms.
71
+ */
51
72
  export function mergeUniforms( uniforms ) {
52
73
 
53
74
  const merged = {};
@@ -1,4 +1,5 @@
1
1
  import { FloatType, HalfFloatType, RGBAFormat, UnsignedByteType } from '../../constants.js';
2
+ import { warn } from '../../utils.js';
2
3
 
3
4
  function WebGLCapabilities( gl, extensions, parameters, utils ) {
4
5
 
@@ -86,7 +87,7 @@ function WebGLCapabilities( gl, extensions, parameters, utils ) {
86
87
 
87
88
  if ( maxPrecision !== precision ) {
88
89
 
89
- console.warn( 'THREE.WebGLRenderer:', precision, 'not supported, using', maxPrecision, 'instead.' );
90
+ warn( 'WebGLRenderer:', precision, 'not supported, using', maxPrecision, 'instead.' );
90
91
  precision = maxPrecision;
91
92
 
92
93
  }
@@ -12,30 +12,7 @@ function WebGLExtensions( gl ) {
12
12
 
13
13
  }
14
14
 
15
- let extension;
16
-
17
- switch ( name ) {
18
-
19
- case 'WEBGL_depth_texture':
20
- extension = gl.getExtension( 'WEBGL_depth_texture' ) || gl.getExtension( 'MOZ_WEBGL_depth_texture' ) || gl.getExtension( 'WEBKIT_WEBGL_depth_texture' );
21
- break;
22
-
23
- case 'EXT_texture_filter_anisotropic':
24
- extension = gl.getExtension( 'EXT_texture_filter_anisotropic' ) || gl.getExtension( 'MOZ_EXT_texture_filter_anisotropic' ) || gl.getExtension( 'WEBKIT_EXT_texture_filter_anisotropic' );
25
- break;
26
-
27
- case 'WEBGL_compressed_texture_s3tc':
28
- extension = gl.getExtension( 'WEBGL_compressed_texture_s3tc' ) || gl.getExtension( 'MOZ_WEBGL_compressed_texture_s3tc' ) || gl.getExtension( 'WEBKIT_WEBGL_compressed_texture_s3tc' );
29
- break;
30
-
31
- case 'WEBGL_compressed_texture_pvrtc':
32
- extension = gl.getExtension( 'WEBGL_compressed_texture_pvrtc' ) || gl.getExtension( 'WEBKIT_WEBGL_compressed_texture_pvrtc' );
33
- break;
34
-
35
- default:
36
- extension = gl.getExtension( name );
37
-
38
- }
15
+ const extension = gl.getExtension( name );
39
16
 
40
17
  extensions[ name ] = extension;
41
18
 
@@ -68,7 +45,7 @@ function WebGLExtensions( gl ) {
68
45
 
69
46
  if ( extension === null ) {
70
47
 
71
- warnOnce( 'THREE.WebGLRenderer: ' + name + ' extension not supported.' );
48
+ warnOnce( 'WebGLRenderer: ' + name + ' extension not supported.' );
72
49
 
73
50
  }
74
51
 
@@ -1,3 +1,5 @@
1
+ import { error } from '../../utils.js';
2
+
1
3
  function WebGLInfo( gl ) {
2
4
 
3
5
  const memory = {
@@ -40,7 +42,7 @@ function WebGLInfo( gl ) {
40
42
  break;
41
43
 
42
44
  default:
43
- console.error( 'THREE.WebGLInfo: Unknown draw mode:', mode );
45
+ error( 'WebGLInfo: Unknown draw mode:', mode );
44
46
  break;
45
47
 
46
48
  }
@@ -5,6 +5,7 @@ import { NoToneMapping, AddOperation, MixOperation, MultiplyOperation, CubeRefra
5
5
  import { ColorManagement } from '../../math/ColorManagement.js';
6
6
  import { Vector3 } from '../../math/Vector3.js';
7
7
  import { Matrix3 } from '../../math/Matrix3.js';
8
+ import { warn, error } from '../../utils.js';
8
9
 
9
10
  // From https://www.khronos.org/registry/webgl/extensions/KHR_parallel_shader_compile/
10
11
  const COMPLETION_STATUS_KHR = 0x91B1;
@@ -47,7 +48,7 @@ function getEncodingComponents( colorSpace ) {
47
48
  return [ encodingMatrix, 'sRGBTransferOETF' ];
48
49
 
49
50
  default:
50
- console.warn( 'THREE.WebGLProgram: Unsupported color space: ', colorSpace );
51
+ warn( 'WebGLProgram: Unsupported color space: ', colorSpace );
51
52
  return [ encodingMatrix, 'LinearTransferOETF' ];
52
53
 
53
54
  }
@@ -67,7 +68,7 @@ function getShaderErrors( gl, shader, type ) {
67
68
  if ( errorMatches ) {
68
69
 
69
70
  // --enable-privileged-webgl-extension
70
- // console.log( '**' + type + '**', gl.getExtension( 'WEBGL_debug_shaders' ).getTranslatedShaderSource( shader ) );
71
+ // log( '**' + type + '**', gl.getExtension( 'WEBGL_debug_shaders' ).getTranslatedShaderSource( shader ) );
71
72
 
72
73
  const errorLine = parseInt( errorMatches[ 1 ] );
73
74
  return type.toUpperCase() + '\n\n' + errors + '\n\n' + handleSource( gl.getShaderSource( shader ), errorLine );
@@ -131,7 +132,7 @@ function getToneMappingFunction( functionName, toneMapping ) {
131
132
  break;
132
133
 
133
134
  default:
134
- console.warn( 'THREE.WebGLProgram: Unsupported toneMapping:', toneMapping );
135
+ warn( 'WebGLProgram: Unsupported toneMapping:', toneMapping );
135
136
  toneMappingName = 'Linear';
136
137
 
137
138
  }
@@ -209,7 +210,7 @@ function fetchAttributeLocations( gl, program ) {
209
210
  if ( info.type === gl.FLOAT_MAT3 ) locationSize = 3;
210
211
  if ( info.type === gl.FLOAT_MAT4 ) locationSize = 4;
211
212
 
212
- // console.log( 'THREE.WebGLProgram: ACTIVE VERTEX ATTRIBUTE:', name, i );
213
+ // log( 'WebGLProgram: ACTIVE VERTEX ATTRIBUTE:', name, i );
213
214
 
214
215
  attributes[ name ] = {
215
216
  type: info.type,
@@ -279,7 +280,7 @@ function includeReplacer( match, include ) {
279
280
  if ( newInclude !== undefined ) {
280
281
 
281
282
  string = ShaderChunk[ newInclude ];
282
- console.warn( 'THREE.WebGLRenderer: Shader chunk "%s" has been deprecated. Use "%s" instead.', include, newInclude );
283
+ warn( 'WebGLRenderer: Shader chunk "%s" has been deprecated. Use "%s" instead.', include, newInclude );
283
284
 
284
285
  } else {
285
286
 
@@ -475,7 +476,7 @@ function generateCubeUVSize( parameters ) {
475
476
  function WebGLProgram( renderer, cacheKey, parameters, bindingStates ) {
476
477
 
477
478
  // TODO Send this event to Three.js DevTools
478
- // console.log( 'WebGLProgram', cacheKey );
479
+ // log( 'WebGLProgram', cacheKey );
479
480
 
480
481
  const gl = renderer.getContext();
481
482
 
@@ -912,8 +913,8 @@ function WebGLProgram( renderer, cacheKey, parameters, bindingStates ) {
912
913
  const vertexGlsl = versionString + prefixVertex + vertexShader;
913
914
  const fragmentGlsl = versionString + prefixFragment + fragmentShader;
914
915
 
915
- // console.log( '*VERTEX*', vertexGlsl );
916
- // console.log( '*FRAGMENT*', fragmentGlsl );
916
+ // log( '*VERTEX*', vertexGlsl );
917
+ // log( '*FRAGMENT*', fragmentGlsl );
917
918
 
918
919
  const glVertexShader = WebGLShader( gl, gl.VERTEX_SHADER, vertexGlsl );
919
920
  const glFragmentShader = WebGLShader( gl, gl.FRAGMENT_SHADER, fragmentGlsl );
@@ -967,7 +968,7 @@ function WebGLProgram( renderer, cacheKey, parameters, bindingStates ) {
967
968
  const vertexErrors = getShaderErrors( gl, glVertexShader, 'vertex' );
968
969
  const fragmentErrors = getShaderErrors( gl, glFragmentShader, 'fragment' );
969
970
 
970
- console.error(
971
+ error(
971
972
  'THREE.WebGLProgram: Shader Error ' + gl.getError() + ' - ' +
972
973
  'VALIDATE_STATUS ' + gl.getProgramParameter( program, gl.VALIDATE_STATUS ) + '\n\n' +
973
974
  'Material Name: ' + self.name + '\n' +
@@ -981,7 +982,7 @@ function WebGLProgram( renderer, cacheKey, parameters, bindingStates ) {
981
982
 
982
983
  } else if ( programLog !== '' ) {
983
984
 
984
- console.warn( 'THREE.WebGLProgram: Program Info Log:', programLog );
985
+ warn( 'WebGLProgram: Program Info Log:', programLog );
985
986
 
986
987
  } else if ( vertexLog === '' || fragmentLog === '' ) {
987
988
 
@@ -5,6 +5,7 @@ import { WebGLShaderCache } from './WebGLShaderCache.js';
5
5
  import { ShaderLib } from '../shaders/ShaderLib.js';
6
6
  import { UniformsUtils } from '../shaders/UniformsUtils.js';
7
7
  import { ColorManagement } from '../../math/ColorManagement.js';
8
+ import { warn } from '../../utils.js';
8
9
 
9
10
  function WebGLPrograms( renderer, cubemaps, cubeuvmaps, extensions, capabilities, bindingStates, clipping ) {
10
11
 
@@ -66,7 +67,7 @@ function WebGLPrograms( renderer, cubemaps, cubeuvmaps, extensions, capabilities
66
67
 
67
68
  if ( precision !== material.precision ) {
68
69
 
69
- console.warn( 'THREE.WebGLProgram.getParameters:', material.precision, 'not supported, using', precision, 'instead.' );
70
+ warn( 'WebGLProgram.getParameters:', material.precision, 'not supported, using', precision, 'instead.' );
70
71
 
71
72
  }
72
73
 
@@ -11,6 +11,7 @@ import { Vector2 } from '../../math/Vector2.js';
11
11
  import { Frustum } from '../../math/Frustum.js';
12
12
 
13
13
  import * as vsm from '../shaders/ShaderLib/vsm.glsl.js';
14
+ import { warn } from '../../utils.js';
14
15
 
15
16
  function WebGLShadowMap( renderer, objects, capabilities ) {
16
17
 
@@ -112,7 +113,7 @@ function WebGLShadowMap( renderer, objects, capabilities ) {
112
113
 
113
114
  if ( shadow === undefined ) {
114
115
 
115
- console.warn( 'THREE.WebGLShadowMap:', light, 'has no shadow.' );
116
+ warn( 'WebGLShadowMap:', light, 'has no shadow.' );
116
117
  continue;
117
118
 
118
119
  }
@@ -1,6 +1,7 @@
1
1
  import { NotEqualDepth, GreaterDepth, GreaterEqualDepth, EqualDepth, LessEqualDepth, LessDepth, AlwaysDepth, NeverDepth, CullFaceFront, CullFaceBack, CullFaceNone, DoubleSide, BackSide, CustomBlending, MultiplyBlending, SubtractiveBlending, AdditiveBlending, NoBlending, NormalBlending, AddEquation, SubtractEquation, ReverseSubtractEquation, MinEquation, MaxEquation, ZeroFactor, OneFactor, SrcColorFactor, SrcAlphaFactor, SrcAlphaSaturateFactor, DstColorFactor, DstAlphaFactor, OneMinusSrcColorFactor, OneMinusSrcAlphaFactor, OneMinusDstColorFactor, OneMinusDstAlphaFactor, ConstantColorFactor, OneMinusConstantColorFactor, ConstantAlphaFactor, OneMinusConstantAlphaFactor } from '../../constants.js';
2
2
  import { Color } from '../../math/Color.js';
3
3
  import { Vector4 } from '../../math/Vector4.js';
4
+ import { error } from '../../utils.js';
4
5
 
5
6
  const reversedFuncs = {
6
7
  [ NeverDepth ]: AlwaysDepth,
@@ -671,7 +672,7 @@ function WebGLState( gl, extensions ) {
671
672
  break;
672
673
 
673
674
  default:
674
- console.error( 'THREE.WebGLState: Invalid blending: ', blending );
675
+ error( 'WebGLState: Invalid blending: ', blending );
675
676
  break;
676
677
 
677
678
  }
@@ -689,15 +690,15 @@ function WebGLState( gl, extensions ) {
689
690
  break;
690
691
 
691
692
  case SubtractiveBlending:
692
- console.error( 'THREE.WebGLState: SubtractiveBlending requires material.premultipliedAlpha = true' );
693
+ error( 'WebGLState: SubtractiveBlending requires material.premultipliedAlpha = true' );
693
694
  break;
694
695
 
695
696
  case MultiplyBlending:
696
- console.error( 'THREE.WebGLState: MultiplyBlending requires material.premultipliedAlpha = true' );
697
+ error( 'WebGLState: MultiplyBlending requires material.premultipliedAlpha = true' );
697
698
  break;
698
699
 
699
700
  default:
700
- console.error( 'THREE.WebGLState: Invalid blending: ', blending );
701
+ error( 'WebGLState: Invalid blending: ', blending );
701
702
  break;
702
703
 
703
704
  }
@@ -984,7 +985,7 @@ function WebGLState( gl, extensions ) {
984
985
 
985
986
  } catch ( error ) {
986
987
 
987
- console.error( 'THREE.WebGLState:', error );
988
+ error( 'WebGLState:', error );
988
989
 
989
990
  }
990
991
 
@@ -998,7 +999,7 @@ function WebGLState( gl, extensions ) {
998
999
 
999
1000
  } catch ( error ) {
1000
1001
 
1001
- console.error( 'THREE.WebGLState:', error );
1002
+ error( 'WebGLState:', error );
1002
1003
 
1003
1004
  }
1004
1005
 
@@ -1012,7 +1013,7 @@ function WebGLState( gl, extensions ) {
1012
1013
 
1013
1014
  } catch ( error ) {
1014
1015
 
1015
- console.error( 'THREE.WebGLState:', error );
1016
+ error( 'WebGLState:', error );
1016
1017
 
1017
1018
  }
1018
1019
 
@@ -1026,7 +1027,7 @@ function WebGLState( gl, extensions ) {
1026
1027
 
1027
1028
  } catch ( error ) {
1028
1029
 
1029
- console.error( 'THREE.WebGLState:', error );
1030
+ error( 'WebGLState:', error );
1030
1031
 
1031
1032
  }
1032
1033
 
@@ -1040,7 +1041,7 @@ function WebGLState( gl, extensions ) {
1040
1041
 
1041
1042
  } catch ( error ) {
1042
1043
 
1043
- console.error( 'THREE.WebGLState:', error );
1044
+ error( 'WebGLState:', error );
1044
1045
 
1045
1046
  }
1046
1047
 
@@ -1054,7 +1055,7 @@ function WebGLState( gl, extensions ) {
1054
1055
 
1055
1056
  } catch ( error ) {
1056
1057
 
1057
- console.error( 'THREE.WebGLState:', error );
1058
+ error( 'WebGLState:', error );
1058
1059
 
1059
1060
  }
1060
1061
 
@@ -1068,7 +1069,7 @@ function WebGLState( gl, extensions ) {
1068
1069
 
1069
1070
  } catch ( error ) {
1070
1071
 
1071
- console.error( 'THREE.WebGLState:', error );
1072
+ error( 'WebGLState:', error );
1072
1073
 
1073
1074
  }
1074
1075
 
@@ -1082,7 +1083,7 @@ function WebGLState( gl, extensions ) {
1082
1083
 
1083
1084
  } catch ( error ) {
1084
1085
 
1085
- console.error( 'THREE.WebGLState:', error );
1086
+ error( 'WebGLState:', error );
1086
1087
 
1087
1088
  }
1088
1089
 
@@ -1096,7 +1097,7 @@ function WebGLState( gl, extensions ) {
1096
1097
 
1097
1098
  } catch ( error ) {
1098
1099
 
1099
- console.error( 'THREE.WebGLState:', error );
1100
+ error( 'WebGLState:', error );
1100
1101
 
1101
1102
  }
1102
1103
 
@@ -1110,7 +1111,7 @@ function WebGLState( gl, extensions ) {
1110
1111
 
1111
1112
  } catch ( error ) {
1112
1113
 
1113
- console.error( 'THREE.WebGLState:', error );
1114
+ error( 'WebGLState:', error );
1114
1115
 
1115
1116
  }
1116
1117