@plastic-software/three 0.179.0 → 0.180.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (173) hide show
  1. package/build/three.cjs +167 -107
  2. package/build/three.core.js +112 -20
  3. package/build/three.core.min.js +1 -1
  4. package/build/three.module.js +56 -90
  5. package/build/three.module.min.js +1 -1
  6. package/build/three.tsl.js +30 -5
  7. package/build/three.tsl.min.js +1 -1
  8. package/build/three.webgpu.js +2896 -1048
  9. package/build/three.webgpu.min.js +1 -1
  10. package/build/three.webgpu.nodes.js +2896 -1048
  11. package/build/three.webgpu.nodes.min.js +1 -1
  12. package/examples/jsm/Addons.js +1 -1
  13. package/examples/jsm/controls/ArcballControls.js +7 -7
  14. package/examples/jsm/controls/DragControls.js +6 -56
  15. package/examples/jsm/controls/FirstPersonControls.js +2 -2
  16. package/examples/jsm/controls/PointerLockControls.js +0 -8
  17. package/examples/jsm/exporters/GLTFExporter.js +30 -22
  18. package/examples/jsm/exporters/KTX2Exporter.js +4 -2
  19. package/examples/jsm/exporters/PLYExporter.js +1 -1
  20. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  21. package/examples/jsm/lines/Line2.js +3 -3
  22. package/examples/jsm/lines/LineGeometry.js +1 -1
  23. package/examples/jsm/lines/LineSegments2.js +2 -2
  24. package/examples/jsm/lines/Wireframe.js +2 -2
  25. package/examples/jsm/lines/WireframeGeometry2.js +1 -1
  26. package/examples/jsm/lines/webgpu/LineSegments2.js +1 -1
  27. package/examples/jsm/lines/webgpu/Wireframe.js +1 -1
  28. package/examples/jsm/loaders/ColladaLoader.js +1 -1
  29. package/examples/jsm/loaders/EXRLoader.js +5 -5
  30. package/examples/jsm/loaders/GLTFLoader.js +9 -5
  31. package/examples/jsm/loaders/HDRCubeTextureLoader.js +5 -5
  32. package/examples/jsm/loaders/HDRLoader.js +486 -0
  33. package/examples/jsm/loaders/KTX2Loader.js +112 -32
  34. package/examples/jsm/loaders/RGBELoader.js +7 -473
  35. package/examples/jsm/loaders/TTFLoader.js +4 -4
  36. package/examples/jsm/loaders/UltraHDRLoader.js +1 -1
  37. package/examples/jsm/loaders/lwo/IFFParser.js +1 -1
  38. package/examples/jsm/materials/WoodNodeMaterial.js +533 -0
  39. package/examples/jsm/math/ColorSpaces.js +19 -1
  40. package/examples/jsm/math/ConvexHull.js +2 -2
  41. package/examples/jsm/math/Lut.js +2 -2
  42. package/examples/jsm/misc/MD2CharacterComplex.js +1 -1
  43. package/examples/jsm/misc/ProgressiveLightMap.js +1 -1
  44. package/examples/jsm/misc/Volume.js +1 -1
  45. package/examples/jsm/postprocessing/OutlinePass.js +1 -1
  46. package/examples/jsm/postprocessing/SSRPass.js +37 -8
  47. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +1 -1
  48. package/examples/jsm/transpiler/GLSLDecoder.js +22 -19
  49. package/examples/jsm/transpiler/TSLEncoder.js +2 -10
  50. package/examples/jsm/transpiler/WGSLEncoder.js +24 -0
  51. package/examples/jsm/tsl/display/AnamorphicNode.js +27 -4
  52. package/examples/jsm/tsl/display/BloomNode.js +3 -3
  53. package/examples/jsm/tsl/display/ChromaticAberrationNode.js +2 -1
  54. package/examples/jsm/tsl/display/DepthOfFieldNode.js +439 -90
  55. package/examples/jsm/tsl/display/GTAONode.js +8 -0
  56. package/examples/jsm/tsl/display/GaussianBlurNode.js +47 -35
  57. package/examples/jsm/tsl/display/OutlineNode.js +2 -2
  58. package/examples/jsm/tsl/display/SSRNode.js +180 -65
  59. package/examples/jsm/tsl/display/TRAANode.js +1 -1
  60. package/examples/jsm/tsl/display/boxBlur.js +64 -0
  61. package/examples/jsm/tsl/display/hashBlur.js +15 -18
  62. package/examples/jsm/utils/BufferGeometryUtils.js +1 -1
  63. package/examples/jsm/utils/ShadowMapViewerGPU.js +12 -5
  64. package/examples/jsm/webxr/OculusHandModel.js +1 -1
  65. package/package.json +1 -1
  66. package/src/Three.Core.js +1 -0
  67. package/src/Three.TSL.js +29 -4
  68. package/src/animation/AnimationClip.js +17 -2
  69. package/src/constants.js +11 -3
  70. package/src/core/BufferGeometry.js +2 -2
  71. package/src/extras/TextureUtils.js +2 -1
  72. package/src/extras/lib/earcut.js +1 -1
  73. package/src/lights/webgpu/ProjectorLight.js +1 -1
  74. package/src/materials/Material.js +12 -0
  75. package/src/materials/MeshDistanceMaterial.js +1 -1
  76. package/src/materials/nodes/PointsNodeMaterial.js +81 -28
  77. package/src/materials/nodes/SpriteNodeMaterial.js +3 -15
  78. package/src/materials/nodes/manager/NodeMaterialObserver.js +1 -1
  79. package/src/math/ColorManagement.js +7 -1
  80. package/src/nodes/Nodes.js +3 -0
  81. package/src/nodes/TSL.js +3 -0
  82. package/src/nodes/accessors/BufferNode.js +1 -1
  83. package/src/nodes/accessors/Camera.js +133 -7
  84. package/src/nodes/accessors/ClippingNode.js +6 -5
  85. package/src/nodes/accessors/CubeTextureNode.js +2 -2
  86. package/src/nodes/accessors/InstanceNode.js +3 -1
  87. package/src/nodes/accessors/Object3DNode.js +1 -1
  88. package/src/nodes/accessors/ReferenceBaseNode.js +1 -1
  89. package/src/nodes/accessors/ReferenceNode.js +1 -1
  90. package/src/nodes/accessors/Texture3DNode.js +13 -0
  91. package/src/nodes/accessors/TextureNode.js +71 -19
  92. package/src/nodes/code/FunctionCallNode.js +19 -0
  93. package/src/nodes/code/FunctionNode.js +23 -0
  94. package/src/nodes/core/AssignNode.js +4 -3
  95. package/src/nodes/core/ContextNode.js +24 -0
  96. package/src/nodes/core/Node.js +16 -20
  97. package/src/nodes/core/NodeBuilder.js +48 -14
  98. package/src/nodes/core/NodeFrame.js +1 -1
  99. package/src/nodes/core/NodeUniform.js +1 -1
  100. package/src/nodes/core/NodeUtils.js +1 -2
  101. package/src/nodes/core/StackNode.js +29 -4
  102. package/src/nodes/core/StructNode.js +5 -5
  103. package/src/nodes/core/StructTypeNode.js +1 -0
  104. package/src/nodes/core/SubBuildNode.js +2 -2
  105. package/src/nodes/core/UniformNode.js +16 -9
  106. package/src/nodes/core/VarNode.js +0 -21
  107. package/src/nodes/display/FrontFacingNode.js +4 -8
  108. package/src/nodes/display/PassNode.js +1 -1
  109. package/src/nodes/display/ScreenNode.js +42 -13
  110. package/src/nodes/display/ViewportDepthTextureNode.js +16 -4
  111. package/src/nodes/display/ViewportSharedTextureNode.js +12 -0
  112. package/src/nodes/display/ViewportTextureNode.js +42 -12
  113. package/src/nodes/gpgpu/SubgroupFunctionNode.js +430 -0
  114. package/src/nodes/lighting/LightsNode.js +1 -1
  115. package/src/nodes/math/BitcastNode.js +156 -0
  116. package/src/nodes/math/ConditionalNode.js +18 -2
  117. package/src/nodes/math/MathNode.js +3 -15
  118. package/src/nodes/math/OperatorNode.js +4 -3
  119. package/src/nodes/tsl/TSLCore.js +432 -152
  120. package/src/nodes/utils/JoinNode.js +3 -1
  121. package/src/nodes/utils/MemberNode.js +58 -7
  122. package/src/nodes/utils/RTTNode.js +1 -1
  123. package/src/nodes/utils/ReflectorNode.js +51 -7
  124. package/src/nodes/utils/SampleNode.js +12 -2
  125. package/src/nodes/utils/SplitNode.js +11 -0
  126. package/src/nodes/utils/Timer.js +0 -47
  127. package/src/objects/BatchedMesh.js +2 -2
  128. package/src/objects/LOD.js +1 -1
  129. package/src/objects/Sprite.js +2 -2
  130. package/src/renderers/WebGLRenderer.js +1 -10
  131. package/src/renderers/common/Attributes.js +1 -1
  132. package/src/renderers/common/Backend.js +19 -1
  133. package/src/renderers/common/Bindings.js +2 -0
  134. package/src/renderers/common/ChainMap.js +1 -1
  135. package/src/renderers/common/DataMap.js +1 -1
  136. package/src/renderers/common/Pipelines.js +1 -1
  137. package/src/renderers/common/RenderContext.js +2 -2
  138. package/src/renderers/common/RenderObject.js +14 -2
  139. package/src/renderers/common/Renderer.js +39 -19
  140. package/src/renderers/common/SampledTexture.js +1 -1
  141. package/src/renderers/common/Sampler.js +25 -13
  142. package/src/renderers/common/Textures.js +34 -12
  143. package/src/renderers/common/TimestampQueryPool.js +3 -3
  144. package/src/renderers/common/XRManager.js +35 -19
  145. package/src/renderers/common/nodes/NodeBuilderState.js +1 -1
  146. package/src/renderers/common/nodes/NodeLibrary.js +5 -5
  147. package/src/renderers/shaders/ShaderChunk/logdepthbuf_fragment.glsl.js +1 -1
  148. package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_fragment.glsl.js +1 -1
  149. package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_vertex.glsl.js +1 -1
  150. package/src/renderers/shaders/ShaderChunk/logdepthbuf_vertex.glsl.js +1 -1
  151. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +7 -15
  152. package/src/renderers/shaders/ShaderLib/depth.glsl.js +1 -1
  153. package/src/renderers/webgl/WebGLProgram.js +4 -4
  154. package/src/renderers/webgl/WebGLShadowMap.js +1 -1
  155. package/src/renderers/webgl/WebGLTextures.js +1 -0
  156. package/src/renderers/webgl/WebGLUtils.js +3 -2
  157. package/src/renderers/webgl-fallback/WebGLBackend.js +186 -135
  158. package/src/renderers/webgl-fallback/nodes/GLSLNodeBuilder.js +110 -17
  159. package/src/renderers/webgl-fallback/utils/WebGLState.js +1 -1
  160. package/src/renderers/webgl-fallback/utils/WebGLTextureUtils.js +52 -3
  161. package/src/renderers/webgl-fallback/utils/WebGLTimestampQueryPool.js +9 -10
  162. package/src/renderers/webgl-fallback/utils/WebGLUtils.js +3 -2
  163. package/src/renderers/webgpu/WebGPUBackend.js +35 -31
  164. package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +124 -34
  165. package/src/renderers/webgpu/utils/WebGPUConstants.js +2 -2
  166. package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +9 -18
  167. package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +114 -25
  168. package/src/renderers/webgpu/utils/WebGPUTimestampQueryPool.js +3 -3
  169. package/src/renderers/webxr/WebXRManager.js +39 -24
  170. package/src/textures/ExternalTexture.js +15 -4
  171. package/src/textures/Source.js +1 -1
  172. package/src/textures/VideoTexture.js +0 -3
  173. package/examples/jsm/loaders/RGBMLoader.js +0 -1148
@@ -102,6 +102,7 @@ const buffer = TSL.buffer;
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  const bufferAttribute = TSL.bufferAttribute;
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  const bumpMap = TSL.bumpMap;
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  const burn = TSL.burn;
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+ const builtin = TSL.builtin;
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  const bvec2 = TSL.bvec2;
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  const bvec3 = TSL.bvec3;
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  const bvec4 = TSL.bvec4;
@@ -116,6 +117,7 @@ const cameraPosition = TSL.cameraPosition;
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  const cameraProjectionMatrix = TSL.cameraProjectionMatrix;
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  const cameraProjectionMatrixInverse = TSL.cameraProjectionMatrixInverse;
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  const cameraViewMatrix = TSL.cameraViewMatrix;
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+ const cameraViewport = TSL.cameraViewport;
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  const cameraWorldMatrix = TSL.cameraWorldMatrix;
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  const cbrt = TSL.cbrt;
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  const cdl = TSL.cdl;
@@ -182,6 +184,8 @@ const faceDirection = TSL.faceDirection;
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  const faceForward = TSL.faceForward;
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  const faceforward = TSL.faceforward;
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  const float = TSL.float;
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+ const floatBitsToInt = TSL.floatBitsToInt;
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+ const floatBitsToUint = TSL.floatBitsToUint;
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  const floor = TSL.floor;
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  const fog = TSL.fog;
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  const fract = TSL.fract;
@@ -224,6 +228,7 @@ const instancedBufferAttribute = TSL.instancedBufferAttribute;
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  const instancedDynamicBufferAttribute = TSL.instancedDynamicBufferAttribute;
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  const instancedMesh = TSL.instancedMesh;
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  const int = TSL.int;
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+ const intBitsToFloat = TSL.intBitsToFloat;
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  const inverse = TSL.inverse;
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  const inverseSqrt = TSL.inverseSqrt;
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  const inversesqrt = TSL.inversesqrt;
@@ -470,6 +475,7 @@ const saturate = TSL.saturate;
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  const saturation = TSL.saturation;
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  const screen = TSL.screen;
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  const screenCoordinate = TSL.screenCoordinate;
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+ const screenDPR = TSL.screenDPR;
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  const screenSize = TSL.screenSize;
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  const screenUV = TSL.screenUV;
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  const scriptable = TSL.scriptable;
@@ -509,15 +515,35 @@ const storageTexture = TSL.storageTexture;
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  const string = TSL.string;
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  const struct = TSL.struct;
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  const sub = TSL.sub;
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+ const subgroupAdd = TSL.subgroupAdd;
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+ const subgroupAll = TSL.subgroupAll;
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+ const subgroupAnd = TSL.subgroupAnd;
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+ const subgroupAny = TSL.subgroupAny;
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+ const subgroupBallot = TSL.subgroupBallot;
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+ const subgroupBroadcast = TSL.subgroupBroadcast;
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+ const subgroupBroadcastFirst = TSL.subgroupBroadcastFirst;
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  const subBuild = TSL.subBuild;
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+ const subgroupElect = TSL.subgroupElect;
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+ const subgroupExclusiveAdd = TSL.subgroupExclusiveAdd;
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+ const subgroupExclusiveMul = TSL.subgroupExclusiveMul;
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+ const subgroupInclusiveAdd = TSL.subgroupInclusiveAdd;
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+ const subgroupInclusiveMul = TSL.subgroupInclusiveMul;
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  const subgroupIndex = TSL.subgroupIndex;
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+ const subgroupMax = TSL.subgroupMax;
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+ const subgroupMin = TSL.subgroupMin;
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+ const subgroupMul = TSL.subgroupMul;
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+ const subgroupOr = TSL.subgroupOr;
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+ const subgroupShuffle = TSL.subgroupShuffle;
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+ const subgroupShuffleDown = TSL.subgroupShuffleDown;
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+ const subgroupShuffleUp = TSL.subgroupShuffleUp;
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+ const subgroupShuffleXor = TSL.subgroupShuffleXor;
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  const subgroupSize = TSL.subgroupSize;
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+ const subgroupXor = TSL.subgroupXor;
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  const tan = TSL.tan;
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  const tangentGeometry = TSL.tangentGeometry;
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  const tangentLocal = TSL.tangentLocal;
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  const tangentView = TSL.tangentView;
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  const tangentWorld = TSL.tangentWorld;
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- const temp = TSL.temp;
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  const texture = TSL.texture;
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  const texture3D = TSL.texture3D;
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  const textureBarrier = TSL.textureBarrier;
@@ -529,9 +555,6 @@ const textureSize = TSL.textureSize;
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  const textureStore = TSL.textureStore;
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  const thickness = TSL.thickness;
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  const time = TSL.time;
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- const timerDelta = TSL.timerDelta;
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- const timerGlobal = TSL.timerGlobal;
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- const timerLocal = TSL.timerLocal;
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  const toneMapping = TSL.toneMapping;
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  const toneMappingExposure = TSL.toneMappingExposure;
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  const toonOutlinePass = TSL.toonOutlinePass;
@@ -548,10 +571,12 @@ const triplanarTexture = TSL.triplanarTexture;
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  const triplanarTextures = TSL.triplanarTextures;
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  const trunc = TSL.trunc;
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  const uint = TSL.uint;
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+ const uintBitsToFloat = TSL.uintBitsToFloat;
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  const uniform = TSL.uniform;
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  const uniformArray = TSL.uniformArray;
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  const uniformCubeTexture = TSL.uniformCubeTexture;
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  const uniformGroup = TSL.uniformGroup;
579
+ const uniformFlow = TSL.uniformFlow;
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  const uniformTexture = TSL.uniformTexture;
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  const unpremultiplyAlpha = TSL.unpremultiplyAlpha;
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  const userData = TSL.userData;
@@ -606,4 +631,4 @@ for ( const key of Object.keys( THREE.TSL ) ) {
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  console.log( code );
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  //*/
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- export { BRDF_GGX, BRDF_Lambert, BasicPointShadowFilter, BasicShadowFilter, Break, Const, Continue, DFGApprox, D_GGX, Discard, EPSILON, F_Schlick, Fn, INFINITY, If, Loop, NodeAccess, NodeShaderStage, NodeType, NodeUpdateType, OnMaterialUpdate, OnObjectUpdate, PCFShadowFilter, PCFSoftShadowFilter, PI, PI2, PointShadowFilter, Return, Schlick_to_F0, ScriptableNodeResources, ShaderNode, Stack, Switch, TBNViewMatrix, VSMShadowFilter, V_GGX_SmithCorrelated, Var, VarIntent, abs, acesFilmicToneMapping, acos, add, addMethodChaining, addNodeElement, agxToneMapping, all, alphaT, and, anisotropy, anisotropyB, anisotropyT, any, append, array, arrayBuffer, asin, assign, atan, atan2, atomicAdd, atomicAnd, atomicFunc, atomicLoad, atomicMax, atomicMin, atomicOr, atomicStore, atomicSub, atomicXor, attenuationColor, attenuationDistance, attribute, attributeArray, backgroundBlurriness, backgroundIntensity, backgroundRotation, batch, bentNormalView, billboarding, bitAnd, bitNot, bitOr, bitXor, bitangentGeometry, bitangentLocal, bitangentView, bitangentWorld, bitcast, blendBurn, blendColor, blendDodge, blendOverlay, blendScreen, blur, bool, buffer, bufferAttribute, bumpMap, burn, bvec2, bvec3, bvec4, bypass, cache, call, cameraFar, cameraIndex, cameraNear, cameraNormalMatrix, cameraPosition, cameraProjectionMatrix, cameraProjectionMatrixInverse, cameraViewMatrix, cameraWorldMatrix, cbrt, cdl, ceil, checker, cineonToneMapping, clamp, clearcoat, clearcoatNormalView, clearcoatRoughness, code, color, colorSpaceToWorking, colorToDirection, compute, computeKernel, computeSkinning, context, convert, convertColorSpace, convertToTexture, cos, cross, cubeTexture, cubeTextureBase, cubeToUV, dFdx, dFdy, dashSize, debug, decrement, decrementBefore, defaultBuildStages, defaultShaderStages, defined, degrees, deltaTime, densityFog, densityFogFactor, depth, depthPass, determinant, difference, diffuseColor, directPointLight, directionToColor, directionToFaceDirection, dispersion, distance, div, dodge, dot, drawIndex, dynamicBufferAttribute, element, emissive, equal, equals, equirectUV, exp, exp2, expression, faceDirection, faceForward, faceforward, float, floor, fog, fract, frameGroup, frameId, frontFacing, fwidth, gain, gapSize, getConstNodeType, getCurrentStack, getDirection, getDistanceAttenuation, getGeometryRoughness, getNormalFromDepth, getParallaxCorrectNormal, getRoughness, getScreenPosition, getShIrradianceAt, getShadowMaterial, getShadowRenderObjectFunction, getTextureIndex, getViewPosition, globalId, glsl, glslFn, grayscale, greaterThan, greaterThanEqual, hash, highpModelNormalViewMatrix, highpModelViewMatrix, hue, increment, incrementBefore, instance, instanceIndex, instancedArray, instancedBufferAttribute, instancedDynamicBufferAttribute, instancedMesh, int, inverse, inverseSqrt, inversesqrt, invocationLocalIndex, invocationSubgroupIndex, ior, iridescence, iridescenceIOR, iridescenceThickness, ivec2, ivec3, ivec4, js, label, length, lengthSq, lessThan, lessThanEqual, lightPosition, lightProjectionUV, lightShadowMatrix, lightTargetDirection, lightTargetPosition, lightViewPosition, lightingContext, lights, linearDepth, linearToneMapping, localId, log, log2, logarithmicDepthToViewZ, luminance, mat2, mat3, mat4, matcapUV, materialAO, materialAlphaTest, materialAnisotropy, materialAnisotropyVector, materialAttenuationColor, materialAttenuationDistance, materialClearcoat, materialClearcoatNormal, materialClearcoatRoughness, materialColor, materialDispersion, materialEmissive, materialEnvIntensity, materialEnvRotation, materialIOR, materialIridescence, materialIridescenceIOR, materialIridescenceThickness, materialLightMap, materialLineDashOffset, materialLineDashSize, materialLineGapSize, materialLineScale, materialLineWidth, materialMetalness, materialNormal, materialOpacity, materialPointSize, materialReference, materialReflectivity, materialRefractionRatio, materialRotation, materialRoughness, materialSheen, materialSheenRoughness, materialShininess, materialSpecular, materialSpecularColor, materialSpecularIntensity, materialSpecularStrength, materialThickness, materialTransmission, max, maxMipLevel, mediumpModelViewMatrix, metalness, min, mix, mixElement, mod, modInt, modelDirection, modelNormalMatrix, modelPosition, modelRadius, modelScale, modelViewMatrix, modelViewPosition, modelViewProjection, modelWorldMatrix, modelWorldMatrixInverse, morphReference, mrt, mul, mx_aastep, mx_add, mx_atan2, mx_cell_noise_float, mx_contrast, mx_divide, mx_fractal_noise_float, mx_fractal_noise_vec2, mx_fractal_noise_vec3, mx_fractal_noise_vec4, mx_frame, mx_heighttonormal, mx_hsvtorgb, mx_ifequal, mx_ifgreater, mx_ifgreatereq, mx_invert, mx_modulo, mx_multiply, mx_noise_float, mx_noise_vec3, mx_noise_vec4, mx_place2d, mx_power, mx_ramp4, mx_ramplr, mx_ramptb, mx_rgbtohsv, mx_rotate2d, mx_rotate3d, mx_safepower, mx_separate, mx_splitlr, mx_splittb, mx_srgb_texture_to_lin_rec709, mx_subtract, mx_timer, mx_transform_uv, mx_unifiednoise2d, mx_unifiednoise3d, mx_worley_noise_float, mx_worley_noise_vec2, mx_worley_noise_vec3, negate, neutralToneMapping, nodeArray, nodeImmutable, nodeObject, nodeObjectIntent, nodeObjects, nodeProxy, nodeProxyIntent, normalFlat, normalGeometry, normalLocal, normalMap, normalView, normalViewGeometry, normalWorld, normalWorldGeometry, normalize, not, notEqual, numWorkgroups, objectDirection, objectGroup, objectPosition, objectRadius, objectScale, objectViewPosition, objectWorldMatrix, oneMinus, or, orthographicDepthToViewZ, oscSawtooth, oscSine, oscSquare, oscTriangle, output, outputStruct, overlay, overloadingFn, parabola, parallaxDirection, parallaxUV, parameter, pass, passTexture, pcurve, perspectiveDepthToViewZ, pmremTexture, pointShadow, pointUV, pointWidth, positionGeometry, positionLocal, positionPrevious, positionView, positionViewDirection, positionWorld, positionWorldDirection, posterize, pow, pow2, pow3, pow4, premultiplyAlpha, property, radians, rand, range, rangeFog, rangeFogFactor, reciprocal, reference, referenceBuffer, reflect, reflectVector, reflectView, reflector, refract, refractVector, refractView, reinhardToneMapping, remap, remapClamp, renderGroup, renderOutput, rendererReference, rotate, rotateUV, roughness, round, rtt, sRGBTransferEOTF, sRGBTransferOETF, sample, sampler, samplerComparison, saturate, saturation, screen, screenCoordinate, screenSize, screenUV, scriptable, scriptableValue, select, setCurrentStack, setName, shaderStages, shadow, shadowPositionWorld, shapeCircle, sharedUniformGroup, sheen, sheenRoughness, shiftLeft, shiftRight, shininess, sign, sin, sinc, skinning, smoothstep, smoothstepElement, specularColor, specularF90, spherizeUV, split, spritesheetUV, sqrt, stack, step, stepElement, storage, storageBarrier, storageObject, storageTexture, string, struct, sub, subBuild, subgroupIndex, subgroupSize, tan, tangentGeometry, tangentLocal, tangentView, tangentWorld, temp, texture, texture3D, textureBarrier, textureBicubic, textureBicubicLevel, textureCubeUV, textureLoad, textureSize, textureStore, thickness, time, timerDelta, timerGlobal, timerLocal, toneMapping, toneMappingExposure, toonOutlinePass, transformDirection, transformNormal, transformNormalToView, transformedClearcoatNormalView, transformedNormalView, transformedNormalWorld, transmission, transpose, triNoise3D, triplanarTexture, triplanarTextures, trunc, uint, uniform, uniformArray, uniformCubeTexture, uniformGroup, uniformTexture, unpremultiplyAlpha, userData, uv, uvec2, uvec3, uvec4, varying, varyingProperty, vec2, vec3, vec4, vectorComponents, velocity, vertexColor, vertexIndex, vertexStage, vibrance, viewZToLogarithmicDepth, viewZToOrthographicDepth, viewZToPerspectiveDepth, viewport, viewportCoordinate, viewportDepthTexture, viewportLinearDepth, viewportMipTexture, viewportResolution, viewportSafeUV, viewportSharedTexture, viewportSize, viewportTexture, viewportUV, wgsl, wgslFn, workgroupArray, workgroupBarrier, workgroupId, workingToColorSpace, xor };
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+ export { BRDF_GGX, BRDF_Lambert, BasicPointShadowFilter, BasicShadowFilter, Break, Const, Continue, DFGApprox, D_GGX, Discard, EPSILON, F_Schlick, Fn, INFINITY, If, Loop, NodeAccess, NodeShaderStage, NodeType, NodeUpdateType, OnMaterialUpdate, OnObjectUpdate, PCFShadowFilter, PCFSoftShadowFilter, PI, PI2, PointShadowFilter, Return, Schlick_to_F0, ScriptableNodeResources, ShaderNode, Stack, Switch, TBNViewMatrix, VSMShadowFilter, V_GGX_SmithCorrelated, Var, VarIntent, abs, acesFilmicToneMapping, acos, add, addMethodChaining, addNodeElement, agxToneMapping, all, alphaT, and, anisotropy, anisotropyB, anisotropyT, any, append, array, arrayBuffer, asin, assign, atan, atan2, atomicAdd, atomicAnd, atomicFunc, atomicLoad, atomicMax, atomicMin, atomicOr, atomicStore, atomicSub, atomicXor, attenuationColor, attenuationDistance, attribute, attributeArray, backgroundBlurriness, backgroundIntensity, backgroundRotation, batch, bentNormalView, billboarding, bitAnd, bitNot, bitOr, bitXor, bitangentGeometry, bitangentLocal, bitangentView, bitangentWorld, bitcast, blendBurn, blendColor, blendDodge, blendOverlay, blendScreen, blur, bool, buffer, bufferAttribute, builtin, bumpMap, burn, bvec2, bvec3, bvec4, bypass, cache, call, cameraFar, cameraIndex, cameraNear, cameraNormalMatrix, cameraPosition, cameraProjectionMatrix, cameraProjectionMatrixInverse, cameraViewMatrix, cameraViewport, cameraWorldMatrix, cbrt, cdl, ceil, checker, cineonToneMapping, clamp, clearcoat, clearcoatNormalView, clearcoatRoughness, code, color, colorSpaceToWorking, colorToDirection, compute, computeKernel, computeSkinning, context, convert, convertColorSpace, convertToTexture, cos, cross, cubeTexture, cubeTextureBase, cubeToUV, dFdx, dFdy, dashSize, debug, decrement, decrementBefore, defaultBuildStages, defaultShaderStages, defined, degrees, deltaTime, densityFog, densityFogFactor, depth, depthPass, determinant, difference, diffuseColor, directPointLight, directionToColor, directionToFaceDirection, dispersion, distance, div, dodge, dot, drawIndex, dynamicBufferAttribute, element, emissive, equal, equals, equirectUV, exp, exp2, expression, faceDirection, faceForward, faceforward, float, floatBitsToInt, floatBitsToUint, floor, fog, fract, frameGroup, frameId, frontFacing, fwidth, gain, gapSize, getConstNodeType, getCurrentStack, getDirection, getDistanceAttenuation, getGeometryRoughness, getNormalFromDepth, getParallaxCorrectNormal, getRoughness, getScreenPosition, getShIrradianceAt, getShadowMaterial, getShadowRenderObjectFunction, getTextureIndex, getViewPosition, globalId, glsl, glslFn, grayscale, greaterThan, greaterThanEqual, hash, highpModelNormalViewMatrix, highpModelViewMatrix, hue, increment, incrementBefore, instance, instanceIndex, instancedArray, instancedBufferAttribute, instancedDynamicBufferAttribute, instancedMesh, int, intBitsToFloat, inverse, inverseSqrt, inversesqrt, invocationLocalIndex, invocationSubgroupIndex, ior, iridescence, iridescenceIOR, iridescenceThickness, ivec2, ivec3, ivec4, js, label, length, lengthSq, lessThan, lessThanEqual, lightPosition, lightProjectionUV, lightShadowMatrix, lightTargetDirection, lightTargetPosition, lightViewPosition, lightingContext, lights, linearDepth, linearToneMapping, localId, log, log2, logarithmicDepthToViewZ, luminance, mat2, mat3, mat4, matcapUV, materialAO, materialAlphaTest, materialAnisotropy, materialAnisotropyVector, materialAttenuationColor, materialAttenuationDistance, materialClearcoat, materialClearcoatNormal, materialClearcoatRoughness, materialColor, materialDispersion, materialEmissive, materialEnvIntensity, materialEnvRotation, materialIOR, materialIridescence, materialIridescenceIOR, materialIridescenceThickness, materialLightMap, materialLineDashOffset, materialLineDashSize, materialLineGapSize, materialLineScale, materialLineWidth, materialMetalness, materialNormal, materialOpacity, materialPointSize, materialReference, materialReflectivity, materialRefractionRatio, materialRotation, materialRoughness, materialSheen, materialSheenRoughness, materialShininess, materialSpecular, materialSpecularColor, materialSpecularIntensity, materialSpecularStrength, materialThickness, materialTransmission, max, maxMipLevel, mediumpModelViewMatrix, metalness, min, mix, mixElement, mod, modInt, modelDirection, modelNormalMatrix, modelPosition, modelRadius, modelScale, modelViewMatrix, modelViewPosition, modelViewProjection, modelWorldMatrix, modelWorldMatrixInverse, morphReference, mrt, mul, mx_aastep, mx_add, mx_atan2, mx_cell_noise_float, mx_contrast, mx_divide, mx_fractal_noise_float, mx_fractal_noise_vec2, mx_fractal_noise_vec3, mx_fractal_noise_vec4, mx_frame, mx_heighttonormal, mx_hsvtorgb, mx_ifequal, mx_ifgreater, mx_ifgreatereq, mx_invert, mx_modulo, mx_multiply, mx_noise_float, mx_noise_vec3, mx_noise_vec4, mx_place2d, mx_power, mx_ramp4, mx_ramplr, mx_ramptb, mx_rgbtohsv, mx_rotate2d, mx_rotate3d, mx_safepower, mx_separate, mx_splitlr, mx_splittb, mx_srgb_texture_to_lin_rec709, mx_subtract, mx_timer, mx_transform_uv, mx_unifiednoise2d, mx_unifiednoise3d, mx_worley_noise_float, mx_worley_noise_vec2, mx_worley_noise_vec3, negate, neutralToneMapping, nodeArray, nodeImmutable, nodeObject, nodeObjectIntent, nodeObjects, nodeProxy, nodeProxyIntent, normalFlat, normalGeometry, normalLocal, normalMap, normalView, normalViewGeometry, normalWorld, normalWorldGeometry, normalize, not, notEqual, numWorkgroups, objectDirection, objectGroup, objectPosition, objectRadius, objectScale, objectViewPosition, objectWorldMatrix, oneMinus, or, orthographicDepthToViewZ, oscSawtooth, oscSine, oscSquare, oscTriangle, output, outputStruct, overlay, overloadingFn, parabola, parallaxDirection, parallaxUV, parameter, pass, passTexture, pcurve, perspectiveDepthToViewZ, pmremTexture, pointShadow, pointUV, pointWidth, positionGeometry, positionLocal, positionPrevious, positionView, positionViewDirection, positionWorld, positionWorldDirection, posterize, pow, pow2, pow3, pow4, premultiplyAlpha, property, radians, rand, range, rangeFog, rangeFogFactor, reciprocal, reference, referenceBuffer, reflect, reflectVector, reflectView, reflector, refract, refractVector, refractView, reinhardToneMapping, remap, remapClamp, renderGroup, renderOutput, rendererReference, rotate, rotateUV, roughness, round, rtt, sRGBTransferEOTF, sRGBTransferOETF, sample, sampler, samplerComparison, saturate, saturation, screen, screenCoordinate, screenDPR, screenSize, screenUV, scriptable, scriptableValue, select, setCurrentStack, setName, shaderStages, shadow, shadowPositionWorld, shapeCircle, sharedUniformGroup, sheen, sheenRoughness, shiftLeft, shiftRight, shininess, sign, sin, sinc, skinning, smoothstep, smoothstepElement, specularColor, specularF90, spherizeUV, split, spritesheetUV, sqrt, stack, step, stepElement, storage, storageBarrier, storageObject, storageTexture, string, struct, sub, subBuild, subgroupAdd, subgroupAll, subgroupAnd, subgroupAny, subgroupBallot, subgroupBroadcast, subgroupBroadcastFirst, subgroupElect, subgroupExclusiveAdd, subgroupExclusiveMul, subgroupInclusiveAdd, subgroupInclusiveMul, subgroupIndex, subgroupMax, subgroupMin, subgroupMul, subgroupOr, subgroupShuffle, subgroupShuffleDown, subgroupShuffleUp, subgroupShuffleXor, subgroupSize, subgroupXor, tan, tangentGeometry, tangentLocal, tangentView, tangentWorld, texture, texture3D, textureBarrier, textureBicubic, textureBicubicLevel, textureCubeUV, textureLoad, textureSize, textureStore, thickness, time, toneMapping, toneMappingExposure, toonOutlinePass, transformDirection, transformNormal, transformNormalToView, transformedClearcoatNormalView, transformedNormalView, transformedNormalWorld, transmission, transpose, triNoise3D, triplanarTexture, triplanarTextures, trunc, uint, uintBitsToFloat, uniform, uniformArray, uniformCubeTexture, uniformFlow, uniformGroup, uniformTexture, unpremultiplyAlpha, userData, uv, uvec2, uvec3, uvec4, varying, varyingProperty, vec2, vec3, vec4, vectorComponents, velocity, vertexColor, vertexIndex, vertexStage, vibrance, viewZToLogarithmicDepth, viewZToOrthographicDepth, viewZToPerspectiveDepth, viewport, viewportCoordinate, viewportDepthTexture, viewportLinearDepth, viewportMipTexture, viewportResolution, viewportSafeUV, viewportSharedTexture, viewportSize, viewportTexture, viewportUV, wgsl, wgslFn, workgroupArray, workgroupBarrier, workgroupId, workingToColorSpace, xor };
@@ -3,4 +3,4 @@
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  * Copyright 2010-2025 Three.js Authors
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  * SPDX-License-Identifier: MIT
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  */
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- import{TSL as e}from"three/webgpu";const t=e.BRDF_GGX,r=e.BRDF_Lambert,a=e.BasicPointShadowFilter,o=e.BasicShadowFilter,i=e.Break,n=e.Const,l=e.Continue,s=e.DFGApprox,c=e.D_GGX,m=e.Discard,d=e.EPSILON,p=e.F_Schlick,u=e.Fn,g=e.INFINITY,h=e.If,x=e.Loop,f=e.NodeAccess,b=e.NodeShaderStage,w=e.NodeType,_=e.NodeUpdateType,v=e.PCFShadowFilter,S=e.PCFSoftShadowFilter,T=e.PI,y=e.PI2,V=e.PointShadowFilter,M=e.Return,D=e.Schlick_to_F0,F=e.ScriptableNodeResources,I=e.ShaderNode,C=e.Stack,P=e.Switch,N=e.TBNViewMatrix,R=e.VSMShadowFilter,B=e.V_GGX_SmithCorrelated,A=e.Var,k=e.VarIntent,G=e.abs,L=e.acesFilmicToneMapping,O=e.acos,j=e.add,U=e.addMethodChaining,W=e.addNodeElement,E=e.agxToneMapping,q=e.all,z=e.alphaT,Z=e.and,X=e.anisotropy,K=e.anisotropyB,Y=e.anisotropyT,H=e.any,J=e.append,Q=e.array,$=e.arrayBuffer,ee=e.asin,te=e.assign,re=e.atan,ae=e.atan2,oe=e.atomicAdd,ie=e.atomicAnd,ne=e.atomicFunc,le=e.atomicLoad,se=e.atomicMax,ce=e.atomicMin,me=e.atomicOr,de=e.atomicStore,pe=e.atomicSub,ue=e.atomicXor,ge=e.attenuationColor,he=e.attenuationDistance,xe=e.attribute,fe=e.attributeArray,be=e.backgroundBlurriness,we=e.backgroundIntensity,_e=e.backgroundRotation,ve=e.batch,Se=e.bentNormalView,Te=e.billboarding,ye=e.bitAnd,Ve=e.bitNot,Me=e.bitOr,De=e.bitXor,Fe=e.bitangentGeometry,Ie=e.bitangentLocal,Ce=e.bitangentView,Pe=e.bitangentWorld,Ne=e.bitcast,Re=e.blendBurn,Be=e.blendColor,Ae=e.blendDodge,ke=e.blendOverlay,Ge=e.blendScreen,Le=e.blur,Oe=e.bool,je=e.buffer,Ue=e.bufferAttribute,We=e.bumpMap,Ee=e.burn,qe=e.bvec2,ze=e.bvec3,Ze=e.bvec4,Xe=e.bypass,Ke=e.cache,Ye=e.call,He=e.cameraFar,Je=e.cameraIndex,Qe=e.cameraNear,$e=e.cameraNormalMatrix,et=e.cameraPosition,tt=e.cameraProjectionMatrix,rt=e.cameraProjectionMatrixInverse,at=e.cameraViewMatrix,ot=e.cameraWorldMatrix,it=e.cbrt,nt=e.cdl,lt=e.ceil,st=e.checker,ct=e.cineonToneMapping,mt=e.clamp,dt=e.clearcoat,pt=e.clearcoatNormalView,ut=e.clearcoatRoughness,gt=e.code,ht=e.color,xt=e.colorSpaceToWorking,ft=e.colorToDirection,bt=e.compute,wt=e.computeKernel,_t=e.computeSkinning,vt=e.context,St=e.convert,Tt=e.convertColorSpace,yt=e.convertToTexture,Vt=e.cos,Mt=e.cross,Dt=e.cubeTexture,Ft=e.cubeTextureBase,It=e.cubeToUV,Ct=e.dFdx,Pt=e.dFdy,Nt=e.dashSize,Rt=e.debug,Bt=e.decrement,At=e.decrementBefore,kt=e.defaultBuildStages,Gt=e.defaultShaderStages,Lt=e.defined,Ot=e.degrees,jt=e.deltaTime,Ut=e.densityFog,Wt=e.densityFogFactor,Et=e.depth,qt=e.depthPass,zt=e.determinant,Zt=e.difference,Xt=e.diffuseColor,Kt=e.directPointLight,Yt=e.directionToColor,Ht=e.directionToFaceDirection,Jt=e.dispersion,Qt=e.distance,$t=e.div,er=e.dodge,tr=e.dot,rr=e.drawIndex,ar=e.dynamicBufferAttribute,or=e.element,ir=e.emissive,nr=e.equal,lr=e.equals,sr=e.equirectUV,cr=e.exp,mr=e.exp2,dr=e.expression,pr=e.faceDirection,ur=e.faceForward,gr=e.faceforward,hr=e.float,xr=e.floor,fr=e.fog,br=e.fract,wr=e.frameGroup,_r=e.frameId,vr=e.frontFacing,Sr=e.fwidth,Tr=e.gain,yr=e.gapSize,Vr=e.getConstNodeType,Mr=e.getCurrentStack,Dr=e.getDirection,Fr=e.getDistanceAttenuation,Ir=e.getGeometryRoughness,Cr=e.getNormalFromDepth,Pr=e.getParallaxCorrectNormal,Nr=e.getRoughness,Rr=e.getScreenPosition,Br=e.getShIrradianceAt,Ar=e.getShadowMaterial,kr=e.getShadowRenderObjectFunction,Gr=e.getTextureIndex,Lr=e.getViewPosition,Or=e.globalId,jr=e.glsl,Ur=e.glslFn,Wr=e.grayscale,Er=e.greaterThan,qr=e.greaterThanEqual,zr=e.hash,Zr=e.highpModelNormalViewMatrix,Xr=e.highpModelViewMatrix,Kr=e.hue,Yr=e.increment,Hr=e.incrementBefore,Jr=e.instance,Qr=e.instanceIndex,$r=e.instancedArray,ea=e.instancedBufferAttribute,ta=e.instancedDynamicBufferAttribute,ra=e.instancedMesh,aa=e.int,oa=e.inverse,ia=e.inverseSqrt,na=e.inversesqrt,la=e.invocationLocalIndex,sa=e.invocationSubgroupIndex,ca=e.ior,ma=e.iridescence,da=e.iridescenceIOR,pa=e.iridescenceThickness,ua=e.ivec2,ga=e.ivec3,ha=e.ivec4,xa=e.js,fa=e.label,ba=e.length,wa=e.lengthSq,_a=e.lessThan,va=e.lessThanEqual,Sa=e.lightPosition,Ta=e.lightProjectionUV,ya=e.lightShadowMatrix,Va=e.lightTargetDirection,Ma=e.lightTargetPosition,Da=e.lightViewPosition,Fa=e.lightingContext,Ia=e.lights,Ca=e.linearDepth,Pa=e.linearToneMapping,Na=e.localId,Ra=e.log,Ba=e.log2,Aa=e.logarithmicDepthToViewZ,ka=e.luminance,Ga=e.mat2,La=e.mat3,Oa=e.mat4,ja=e.matcapUV,Ua=e.materialAO,Wa=e.materialAlphaTest,Ea=e.materialAnisotropy,qa=e.materialAnisotropyVector,za=e.materialAttenuationColor,Za=e.materialAttenuationDistance,Xa=e.materialClearcoat,Ka=e.materialClearcoatNormal,Ya=e.materialClearcoatRoughness,Ha=e.materialColor,Ja=e.materialDispersion,Qa=e.materialEmissive,$a=e.materialEnvIntensity,eo=e.materialEnvRotation,to=e.materialIOR,ro=e.materialIridescence,ao=e.materialIridescenceIOR,oo=e.materialIridescenceThickness,io=e.materialLightMap,no=e.materialLineDashOffset,lo=e.materialLineDashSize,so=e.materialLineGapSize,co=e.materialLineScale,mo=e.materialLineWidth,po=e.materialMetalness,uo=e.materialNormal,go=e.materialOpacity,ho=e.materialPointSize,xo=e.materialReference,fo=e.materialReflectivity,bo=e.materialRefractionRatio,wo=e.materialRotation,_o=e.materialRoughness,vo=e.materialSheen,So=e.materialSheenRoughness,To=e.materialShininess,yo=e.materialSpecular,Vo=e.materialSpecularColor,Mo=e.materialSpecularIntensity,Do=e.materialSpecularStrength,Fo=e.materialThickness,Io=e.materialTransmission,Co=e.max,Po=e.maxMipLevel,No=e.mediumpModelViewMatrix,Ro=e.metalness,Bo=e.min,Ao=e.mix,ko=e.mixElement,Go=e.mod,Lo=e.modInt,Oo=e.modelDirection,jo=e.modelNormalMatrix,Uo=e.modelPosition,Wo=e.modelRadius,Eo=e.modelScale,qo=e.modelViewMatrix,zo=e.modelViewPosition,Zo=e.modelViewProjection,Xo=e.modelWorldMatrix,Ko=e.modelWorldMatrixInverse,Yo=e.morphReference,Ho=e.mrt,Jo=e.mul,Qo=e.mx_aastep,$o=e.mx_add,ei=e.mx_atan2,ti=e.mx_cell_noise_float,ri=e.mx_contrast,ai=e.mx_divide,oi=e.mx_fractal_noise_float,ii=e.mx_fractal_noise_vec2,ni=e.mx_fractal_noise_vec3,li=e.mx_fractal_noise_vec4,si=e.mx_frame,ci=e.mx_heighttonormal,mi=e.mx_hsvtorgb,di=e.mx_ifequal,pi=e.mx_ifgreater,ui=e.mx_ifgreatereq,gi=e.mx_invert,hi=e.mx_modulo,xi=e.mx_multiply,fi=e.mx_noise_float,bi=e.mx_noise_vec3,wi=e.mx_noise_vec4,_i=e.mx_place2d,vi=e.mx_power,Si=e.mx_ramp4,Ti=e.mx_ramplr,yi=e.mx_ramptb,Vi=e.mx_rgbtohsv,Mi=e.mx_rotate2d,Di=e.mx_rotate3d,Fi=e.mx_safepower,Ii=e.mx_separate,Ci=e.mx_splitlr,Pi=e.mx_splittb,Ni=e.mx_srgb_texture_to_lin_rec709,Ri=e.mx_subtract,Bi=e.mx_timer,Ai=e.mx_transform_uv,ki=e.mx_unifiednoise2d,Gi=e.mx_unifiednoise3d,Li=e.mx_worley_noise_float,Oi=e.mx_worley_noise_vec2,ji=e.mx_worley_noise_vec3,Ui=e.negate,Wi=e.neutralToneMapping,Ei=e.nodeArray,qi=e.nodeImmutable,zi=e.nodeObject,Zi=e.nodeObjectIntent,Xi=e.nodeObjects,Ki=e.nodeProxy,Yi=e.nodeProxyIntent,Hi=e.normalFlat,Ji=e.normalGeometry,Qi=e.normalLocal,$i=e.normalMap,en=e.normalView,tn=e.normalViewGeometry,rn=e.normalWorld,an=e.normalWorldGeometry,on=e.normalize,nn=e.not,ln=e.notEqual,sn=e.numWorkgroups,cn=e.objectDirection,mn=e.objectGroup,dn=e.objectPosition,pn=e.objectRadius,un=e.objectScale,gn=e.objectViewPosition,hn=e.objectWorldMatrix,xn=e.OnObjectUpdate,fn=e.OnMaterialUpdate,bn=e.oneMinus,wn=e.or,_n=e.orthographicDepthToViewZ,vn=e.oscSawtooth,Sn=e.oscSine,Tn=e.oscSquare,yn=e.oscTriangle,Vn=e.output,Mn=e.outputStruct,Dn=e.overlay,Fn=e.overloadingFn,In=e.parabola,Cn=e.parallaxDirection,Pn=e.parallaxUV,Nn=e.parameter,Rn=e.pass,Bn=e.passTexture,An=e.pcurve,kn=e.perspectiveDepthToViewZ,Gn=e.pmremTexture,Ln=e.pointShadow,On=e.pointUV,jn=e.pointWidth,Un=e.positionGeometry,Wn=e.positionLocal,En=e.positionPrevious,qn=e.positionView,zn=e.positionViewDirection,Zn=e.positionWorld,Xn=e.positionWorldDirection,Kn=e.posterize,Yn=e.pow,Hn=e.pow2,Jn=e.pow3,Qn=e.pow4,$n=e.premultiplyAlpha,el=e.property,tl=e.radians,rl=e.rand,al=e.range,ol=e.rangeFog,il=e.rangeFogFactor,nl=e.reciprocal,ll=e.reference,sl=e.referenceBuffer,cl=e.reflect,ml=e.reflectVector,dl=e.reflectView,pl=e.reflector,ul=e.refract,gl=e.refractVector,hl=e.refractView,xl=e.reinhardToneMapping,fl=e.remap,bl=e.remapClamp,wl=e.renderGroup,_l=e.renderOutput,vl=e.rendererReference,Sl=e.rotate,Tl=e.rotateUV,yl=e.roughness,Vl=e.round,Ml=e.rtt,Dl=e.sRGBTransferEOTF,Fl=e.sRGBTransferOETF,Il=e.sample,Cl=e.sampler,Pl=e.samplerComparison,Nl=e.saturate,Rl=e.saturation,Bl=e.screen,Al=e.screenCoordinate,kl=e.screenSize,Gl=e.screenUV,Ll=e.scriptable,Ol=e.scriptableValue,jl=e.select,Ul=e.setCurrentStack,Wl=e.setName,El=e.shaderStages,ql=e.shadow,zl=e.shadowPositionWorld,Zl=e.shapeCircle,Xl=e.sharedUniformGroup,Kl=e.sheen,Yl=e.sheenRoughness,Hl=e.shiftLeft,Jl=e.shiftRight,Ql=e.shininess,$l=e.sign,es=e.sin,ts=e.sinc,rs=e.skinning,as=e.smoothstep,os=e.smoothstepElement,is=e.specularColor,ns=e.specularF90,ls=e.spherizeUV,ss=e.split,cs=e.spritesheetUV,ms=e.sqrt,ds=e.stack,ps=e.step,us=e.stepElement,gs=e.storage,hs=e.storageBarrier,xs=e.storageObject,fs=e.storageTexture,bs=e.string,ws=e.struct,_s=e.sub,vs=e.subBuild,Ss=e.subgroupIndex,Ts=e.subgroupSize,ys=e.tan,Vs=e.tangentGeometry,Ms=e.tangentLocal,Ds=e.tangentView,Fs=e.tangentWorld,Is=e.temp,Cs=e.texture,Ps=e.texture3D,Ns=e.textureBarrier,Rs=e.textureBicubic,Bs=e.textureBicubicLevel,As=e.textureCubeUV,ks=e.textureLoad,Gs=e.textureSize,Ls=e.textureStore,Os=e.thickness,js=e.time,Us=e.timerDelta,Ws=e.timerGlobal,Es=e.timerLocal,qs=e.toneMapping,zs=e.toneMappingExposure,Zs=e.toonOutlinePass,Xs=e.transformDirection,Ks=e.transformNormal,Ys=e.transformNormalToView,Hs=e.transformedClearcoatNormalView,Js=e.transformedNormalView,Qs=e.transformedNormalWorld,$s=e.transmission,ec=e.transpose,tc=e.triNoise3D,rc=e.triplanarTexture,ac=e.triplanarTextures,oc=e.trunc,ic=e.uint,nc=e.uniform,lc=e.uniformArray,sc=e.uniformCubeTexture,cc=e.uniformGroup,mc=e.uniformTexture,dc=e.unpremultiplyAlpha,pc=e.userData,uc=e.uv,gc=e.uvec2,hc=e.uvec3,xc=e.uvec4,fc=e.varying,bc=e.varyingProperty,wc=e.vec2,_c=e.vec3,vc=e.vec4,Sc=e.vectorComponents,Tc=e.velocity,yc=e.vertexColor,Vc=e.vertexIndex,Mc=e.vertexStage,Dc=e.vibrance,Fc=e.viewZToLogarithmicDepth,Ic=e.viewZToOrthographicDepth,Cc=e.viewZToPerspectiveDepth,Pc=e.viewport,Nc=e.viewportCoordinate,Rc=e.viewportDepthTexture,Bc=e.viewportLinearDepth,Ac=e.viewportMipTexture,kc=e.viewportResolution,Gc=e.viewportSafeUV,Lc=e.viewportSharedTexture,Oc=e.viewportSize,jc=e.viewportTexture,Uc=e.viewportUV,Wc=e.wgsl,Ec=e.wgslFn,qc=e.workgroupArray,zc=e.workgroupBarrier,Zc=e.workgroupId,Xc=e.workingToColorSpace,Kc=e.xor;export{t as BRDF_GGX,r as BRDF_Lambert,a as BasicPointShadowFilter,o as BasicShadowFilter,i as Break,n as Const,l as Continue,s as DFGApprox,c as D_GGX,m as Discard,d as EPSILON,p as F_Schlick,u as Fn,g as INFINITY,h as If,x as Loop,f as NodeAccess,b as NodeShaderStage,w as NodeType,_ as NodeUpdateType,fn as OnMaterialUpdate,xn as OnObjectUpdate,v as PCFShadowFilter,S as PCFSoftShadowFilter,T as PI,y as PI2,V as PointShadowFilter,M as Return,D as Schlick_to_F0,F as ScriptableNodeResources,I as ShaderNode,C as Stack,P as Switch,N as TBNViewMatrix,R as VSMShadowFilter,B as V_GGX_SmithCorrelated,A as Var,k as VarIntent,G as abs,L as acesFilmicToneMapping,O as acos,j as add,U as addMethodChaining,W as addNodeElement,E as agxToneMapping,q as all,z as alphaT,Z as and,X as anisotropy,K as anisotropyB,Y as anisotropyT,H as any,J as append,Q as array,$ as arrayBuffer,ee as asin,te as assign,re as atan,ae as atan2,oe as atomicAdd,ie as atomicAnd,ne as atomicFunc,le as atomicLoad,se as atomicMax,ce as atomicMin,me as atomicOr,de as atomicStore,pe as atomicSub,ue as atomicXor,ge as attenuationColor,he as attenuationDistance,xe as attribute,fe as attributeArray,be as backgroundBlurriness,we as backgroundIntensity,_e as backgroundRotation,ve as batch,Se as bentNormalView,Te as billboarding,ye as bitAnd,Ve as bitNot,Me as bitOr,De as bitXor,Fe as bitangentGeometry,Ie as bitangentLocal,Ce as bitangentView,Pe as bitangentWorld,Ne as bitcast,Re as blendBurn,Be as blendColor,Ae as blendDodge,ke as blendOverlay,Ge as blendScreen,Le as blur,Oe as bool,je as buffer,Ue as bufferAttribute,We as bumpMap,Ee as burn,qe as bvec2,ze as bvec3,Ze as bvec4,Xe as bypass,Ke as cache,Ye as call,He as cameraFar,Je as cameraIndex,Qe as cameraNear,$e as cameraNormalMatrix,et as cameraPosition,tt as cameraProjectionMatrix,rt as cameraProjectionMatrixInverse,at as cameraViewMatrix,ot as cameraWorldMatrix,it as cbrt,nt as cdl,lt as ceil,st as checker,ct as cineonToneMapping,mt as clamp,dt as clearcoat,pt as clearcoatNormalView,ut as clearcoatRoughness,gt as code,ht as color,xt as colorSpaceToWorking,ft as colorToDirection,bt as compute,wt as computeKernel,_t as computeSkinning,vt as context,St as convert,Tt as convertColorSpace,yt as convertToTexture,Vt as cos,Mt as cross,Dt as cubeTexture,Ft as cubeTextureBase,It as cubeToUV,Ct as dFdx,Pt as dFdy,Nt as dashSize,Rt as debug,Bt as decrement,At as decrementBefore,kt as defaultBuildStages,Gt as defaultShaderStages,Lt as defined,Ot as degrees,jt as deltaTime,Ut as densityFog,Wt as densityFogFactor,Et as depth,qt as depthPass,zt as determinant,Zt as difference,Xt as diffuseColor,Kt as directPointLight,Yt as directionToColor,Ht as directionToFaceDirection,Jt as dispersion,Qt as distance,$t as div,er as dodge,tr as dot,rr as drawIndex,ar as dynamicBufferAttribute,or as element,ir as emissive,nr as equal,lr as equals,sr as equirectUV,cr as exp,mr as exp2,dr as expression,pr as faceDirection,ur as faceForward,gr as faceforward,hr as float,xr as floor,fr as fog,br as fract,wr as frameGroup,_r as frameId,vr as frontFacing,Sr as fwidth,Tr as gain,yr as gapSize,Vr as getConstNodeType,Mr as getCurrentStack,Dr as getDirection,Fr as getDistanceAttenuation,Ir as getGeometryRoughness,Cr as getNormalFromDepth,Pr as getParallaxCorrectNormal,Nr as getRoughness,Rr as getScreenPosition,Br as getShIrradianceAt,Ar as getShadowMaterial,kr as getShadowRenderObjectFunction,Gr as getTextureIndex,Lr as getViewPosition,Or as globalId,jr as glsl,Ur as glslFn,Wr as grayscale,Er as greaterThan,qr as greaterThanEqual,zr as hash,Zr as highpModelNormalViewMatrix,Xr as highpModelViewMatrix,Kr as hue,Yr as increment,Hr as incrementBefore,Jr as instance,Qr as instanceIndex,$r as instancedArray,ea as instancedBufferAttribute,ta as instancedDynamicBufferAttribute,ra as instancedMesh,aa as int,oa as inverse,ia as inverseSqrt,na as inversesqrt,la as invocationLocalIndex,sa as invocationSubgroupIndex,ca as ior,ma as iridescence,da as iridescenceIOR,pa as iridescenceThickness,ua as ivec2,ga as ivec3,ha as ivec4,xa as js,fa as label,ba as length,wa as lengthSq,_a as lessThan,va as lessThanEqual,Sa as lightPosition,Ta as lightProjectionUV,ya as lightShadowMatrix,Va as lightTargetDirection,Ma as lightTargetPosition,Da as lightViewPosition,Fa as lightingContext,Ia as lights,Ca as linearDepth,Pa as linearToneMapping,Na as localId,Ra as log,Ba as log2,Aa as logarithmicDepthToViewZ,ka as luminance,Ga as mat2,La as mat3,Oa as mat4,ja as matcapUV,Ua as materialAO,Wa as materialAlphaTest,Ea as materialAnisotropy,qa as materialAnisotropyVector,za as materialAttenuationColor,Za as materialAttenuationDistance,Xa as materialClearcoat,Ka as materialClearcoatNormal,Ya as materialClearcoatRoughness,Ha as materialColor,Ja as materialDispersion,Qa as materialEmissive,$a as materialEnvIntensity,eo as materialEnvRotation,to as materialIOR,ro as materialIridescence,ao as materialIridescenceIOR,oo as materialIridescenceThickness,io as materialLightMap,no as materialLineDashOffset,lo as materialLineDashSize,so as materialLineGapSize,co as materialLineScale,mo as materialLineWidth,po as materialMetalness,uo as materialNormal,go as materialOpacity,ho as materialPointSize,xo as materialReference,fo as materialReflectivity,bo as materialRefractionRatio,wo as materialRotation,_o as materialRoughness,vo as materialSheen,So as materialSheenRoughness,To as materialShininess,yo as materialSpecular,Vo as materialSpecularColor,Mo as materialSpecularIntensity,Do as materialSpecularStrength,Fo as materialThickness,Io as materialTransmission,Co as max,Po as maxMipLevel,No as mediumpModelViewMatrix,Ro as metalness,Bo as min,Ao as mix,ko as mixElement,Go as mod,Lo as modInt,Oo as modelDirection,jo as modelNormalMatrix,Uo as modelPosition,Wo as modelRadius,Eo as modelScale,qo as modelViewMatrix,zo as modelViewPosition,Zo as modelViewProjection,Xo as modelWorldMatrix,Ko as modelWorldMatrixInverse,Yo as morphReference,Ho as mrt,Jo as mul,Qo as mx_aastep,$o as mx_add,ei as mx_atan2,ti as mx_cell_noise_float,ri as mx_contrast,ai as mx_divide,oi as mx_fractal_noise_float,ii as mx_fractal_noise_vec2,ni as mx_fractal_noise_vec3,li as mx_fractal_noise_vec4,si as mx_frame,ci as mx_heighttonormal,mi as mx_hsvtorgb,di as mx_ifequal,pi as mx_ifgreater,ui as mx_ifgreatereq,gi as mx_invert,hi as mx_modulo,xi as mx_multiply,fi as mx_noise_float,bi as mx_noise_vec3,wi as mx_noise_vec4,_i as mx_place2d,vi as mx_power,Si as mx_ramp4,Ti as mx_ramplr,yi as mx_ramptb,Vi as mx_rgbtohsv,Mi as mx_rotate2d,Di as mx_rotate3d,Fi as mx_safepower,Ii as mx_separate,Ci as mx_splitlr,Pi as mx_splittb,Ni as mx_srgb_texture_to_lin_rec709,Ri as mx_subtract,Bi as mx_timer,Ai as mx_transform_uv,ki as mx_unifiednoise2d,Gi as mx_unifiednoise3d,Li as mx_worley_noise_float,Oi as mx_worley_noise_vec2,ji as mx_worley_noise_vec3,Ui as negate,Wi as neutralToneMapping,Ei as nodeArray,qi as nodeImmutable,zi as nodeObject,Zi as nodeObjectIntent,Xi as nodeObjects,Ki as nodeProxy,Yi as nodeProxyIntent,Hi as normalFlat,Ji as normalGeometry,Qi as normalLocal,$i as normalMap,en as normalView,tn as normalViewGeometry,rn as normalWorld,an as normalWorldGeometry,on as normalize,nn as not,ln as notEqual,sn as numWorkgroups,cn as objectDirection,mn as objectGroup,dn as objectPosition,pn as objectRadius,un as objectScale,gn as objectViewPosition,hn as objectWorldMatrix,bn as oneMinus,wn as or,_n as orthographicDepthToViewZ,vn as oscSawtooth,Sn as oscSine,Tn as oscSquare,yn as oscTriangle,Vn as output,Mn as outputStruct,Dn as overlay,Fn as overloadingFn,In as parabola,Cn as parallaxDirection,Pn as parallaxUV,Nn as parameter,Rn as pass,Bn as passTexture,An as pcurve,kn as perspectiveDepthToViewZ,Gn as pmremTexture,Ln as pointShadow,On as pointUV,jn as pointWidth,Un as positionGeometry,Wn as positionLocal,En as positionPrevious,qn as positionView,zn as positionViewDirection,Zn as positionWorld,Xn as positionWorldDirection,Kn as posterize,Yn as pow,Hn as pow2,Jn as pow3,Qn as pow4,$n as premultiplyAlpha,el as property,tl as radians,rl as rand,al as range,ol as rangeFog,il as rangeFogFactor,nl as reciprocal,ll as reference,sl as referenceBuffer,cl as reflect,ml as reflectVector,dl as reflectView,pl as reflector,ul as refract,gl as refractVector,hl as refractView,xl as reinhardToneMapping,fl as remap,bl as remapClamp,wl as renderGroup,_l as renderOutput,vl as rendererReference,Sl as rotate,Tl as rotateUV,yl as roughness,Vl as round,Ml as rtt,Dl as sRGBTransferEOTF,Fl as sRGBTransferOETF,Il as sample,Cl as sampler,Pl as samplerComparison,Nl as saturate,Rl as saturation,Bl as screen,Al as screenCoordinate,kl as screenSize,Gl as screenUV,Ll as scriptable,Ol as scriptableValue,jl as select,Ul as setCurrentStack,Wl as setName,El as shaderStages,ql as shadow,zl as shadowPositionWorld,Zl as shapeCircle,Xl as sharedUniformGroup,Kl as sheen,Yl as sheenRoughness,Hl as shiftLeft,Jl as shiftRight,Ql as shininess,$l as sign,es as sin,ts as sinc,rs as skinning,as as smoothstep,os as smoothstepElement,is as specularColor,ns as specularF90,ls as spherizeUV,ss as split,cs as spritesheetUV,ms as sqrt,ds as stack,ps as step,us as stepElement,gs as storage,hs as storageBarrier,xs as storageObject,fs as storageTexture,bs as string,ws as struct,_s as sub,vs as subBuild,Ss as subgroupIndex,Ts as subgroupSize,ys as tan,Vs as tangentGeometry,Ms as tangentLocal,Ds as tangentView,Fs as tangentWorld,Is as temp,Cs as texture,Ps as texture3D,Ns as textureBarrier,Rs as textureBicubic,Bs as textureBicubicLevel,As as textureCubeUV,ks as textureLoad,Gs as textureSize,Ls as textureStore,Os as thickness,js as time,Us as timerDelta,Ws as timerGlobal,Es as timerLocal,qs as toneMapping,zs as toneMappingExposure,Zs as toonOutlinePass,Xs as transformDirection,Ks as transformNormal,Ys as transformNormalToView,Hs as transformedClearcoatNormalView,Js as transformedNormalView,Qs as transformedNormalWorld,$s as transmission,ec as transpose,tc as triNoise3D,rc as triplanarTexture,ac as triplanarTextures,oc as trunc,ic as uint,nc as uniform,lc as uniformArray,sc as uniformCubeTexture,cc as uniformGroup,mc as uniformTexture,dc as unpremultiplyAlpha,pc as userData,uc as uv,gc as uvec2,hc as uvec3,xc as uvec4,fc as varying,bc as varyingProperty,wc as vec2,_c as vec3,vc as vec4,Sc as vectorComponents,Tc as velocity,yc as vertexColor,Vc as vertexIndex,Mc as vertexStage,Dc as vibrance,Fc as viewZToLogarithmicDepth,Ic as viewZToOrthographicDepth,Cc as viewZToPerspectiveDepth,Pc as viewport,Nc as viewportCoordinate,Rc as viewportDepthTexture,Bc as viewportLinearDepth,Ac as viewportMipTexture,kc as viewportResolution,Gc as viewportSafeUV,Lc as viewportSharedTexture,Oc as viewportSize,jc as viewportTexture,Uc as viewportUV,Wc as wgsl,Ec as wgslFn,qc as workgroupArray,zc as workgroupBarrier,Zc as workgroupId,Xc as workingToColorSpace,Kc as xor};
6
+ import{TSL as e}from"three/webgpu";const t=e.BRDF_GGX,r=e.BRDF_Lambert,a=e.BasicPointShadowFilter,o=e.BasicShadowFilter,i=e.Break,n=e.Const,l=e.Continue,s=e.DFGApprox,c=e.D_GGX,m=e.Discard,u=e.EPSILON,p=e.F_Schlick,d=e.Fn,g=e.INFINITY,h=e.If,x=e.Loop,b=e.NodeAccess,f=e.NodeShaderStage,w=e.NodeType,v=e.NodeUpdateType,_=e.PCFShadowFilter,S=e.PCFSoftShadowFilter,T=e.PI,y=e.PI2,V=e.PointShadowFilter,M=e.Return,F=e.Schlick_to_F0,D=e.ScriptableNodeResources,I=e.ShaderNode,C=e.Stack,B=e.Switch,P=e.TBNViewMatrix,R=e.VSMShadowFilter,A=e.V_GGX_SmithCorrelated,N=e.Var,O=e.VarIntent,k=e.abs,G=e.acesFilmicToneMapping,L=e.acos,U=e.add,j=e.addMethodChaining,E=e.addNodeElement,W=e.agxToneMapping,q=e.all,z=e.alphaT,X=e.and,Z=e.anisotropy,K=e.anisotropyB,Y=e.anisotropyT,H=e.any,J=e.append,Q=e.array,$=e.arrayBuffer,ee=e.asin,te=e.assign,re=e.atan,ae=e.atan2,oe=e.atomicAdd,ie=e.atomicAnd,ne=e.atomicFunc,le=e.atomicLoad,se=e.atomicMax,ce=e.atomicMin,me=e.atomicOr,ue=e.atomicStore,pe=e.atomicSub,de=e.atomicXor,ge=e.attenuationColor,he=e.attenuationDistance,xe=e.attribute,be=e.attributeArray,fe=e.backgroundBlurriness,we=e.backgroundIntensity,ve=e.backgroundRotation,_e=e.batch,Se=e.bentNormalView,Te=e.billboarding,ye=e.bitAnd,Ve=e.bitNot,Me=e.bitOr,Fe=e.bitXor,De=e.bitangentGeometry,Ie=e.bitangentLocal,Ce=e.bitangentView,Be=e.bitangentWorld,Pe=e.bitcast,Re=e.blendBurn,Ae=e.blendColor,Ne=e.blendDodge,Oe=e.blendOverlay,ke=e.blendScreen,Ge=e.blur,Le=e.bool,Ue=e.buffer,je=e.bufferAttribute,Ee=e.bumpMap,We=e.burn,qe=e.builtin,ze=e.bvec2,Xe=e.bvec3,Ze=e.bvec4,Ke=e.bypass,Ye=e.cache,He=e.call,Je=e.cameraFar,Qe=e.cameraIndex,$e=e.cameraNear,et=e.cameraNormalMatrix,tt=e.cameraPosition,rt=e.cameraProjectionMatrix,at=e.cameraProjectionMatrixInverse,ot=e.cameraViewMatrix,it=e.cameraViewport,nt=e.cameraWorldMatrix,lt=e.cbrt,st=e.cdl,ct=e.ceil,mt=e.checker,ut=e.cineonToneMapping,pt=e.clamp,dt=e.clearcoat,gt=e.clearcoatNormalView,ht=e.clearcoatRoughness,xt=e.code,bt=e.color,ft=e.colorSpaceToWorking,wt=e.colorToDirection,vt=e.compute,_t=e.computeKernel,St=e.computeSkinning,Tt=e.context,yt=e.convert,Vt=e.convertColorSpace,Mt=e.convertToTexture,Ft=e.cos,Dt=e.cross,It=e.cubeTexture,Ct=e.cubeTextureBase,Bt=e.cubeToUV,Pt=e.dFdx,Rt=e.dFdy,At=e.dashSize,Nt=e.debug,Ot=e.decrement,kt=e.decrementBefore,Gt=e.defaultBuildStages,Lt=e.defaultShaderStages,Ut=e.defined,jt=e.degrees,Et=e.deltaTime,Wt=e.densityFog,qt=e.densityFogFactor,zt=e.depth,Xt=e.depthPass,Zt=e.determinant,Kt=e.difference,Yt=e.diffuseColor,Ht=e.directPointLight,Jt=e.directionToColor,Qt=e.directionToFaceDirection,$t=e.dispersion,er=e.distance,tr=e.div,rr=e.dodge,ar=e.dot,or=e.drawIndex,ir=e.dynamicBufferAttribute,nr=e.element,lr=e.emissive,sr=e.equal,cr=e.equals,mr=e.equirectUV,ur=e.exp,pr=e.exp2,dr=e.expression,gr=e.faceDirection,hr=e.faceForward,xr=e.faceforward,br=e.float,fr=e.floatBitsToInt,wr=e.floatBitsToUint,vr=e.floor,_r=e.fog,Sr=e.fract,Tr=e.frameGroup,yr=e.frameId,Vr=e.frontFacing,Mr=e.fwidth,Fr=e.gain,Dr=e.gapSize,Ir=e.getConstNodeType,Cr=e.getCurrentStack,Br=e.getDirection,Pr=e.getDistanceAttenuation,Rr=e.getGeometryRoughness,Ar=e.getNormalFromDepth,Nr=e.getParallaxCorrectNormal,Or=e.getRoughness,kr=e.getScreenPosition,Gr=e.getShIrradianceAt,Lr=e.getShadowMaterial,Ur=e.getShadowRenderObjectFunction,jr=e.getTextureIndex,Er=e.getViewPosition,Wr=e.globalId,qr=e.glsl,zr=e.glslFn,Xr=e.grayscale,Zr=e.greaterThan,Kr=e.greaterThanEqual,Yr=e.hash,Hr=e.highpModelNormalViewMatrix,Jr=e.highpModelViewMatrix,Qr=e.hue,$r=e.increment,ea=e.incrementBefore,ta=e.instance,ra=e.instanceIndex,aa=e.instancedArray,oa=e.instancedBufferAttribute,ia=e.instancedDynamicBufferAttribute,na=e.instancedMesh,la=e.int,sa=e.intBitsToFloat,ca=e.inverse,ma=e.inverseSqrt,ua=e.inversesqrt,pa=e.invocationLocalIndex,da=e.invocationSubgroupIndex,ga=e.ior,ha=e.iridescence,xa=e.iridescenceIOR,ba=e.iridescenceThickness,fa=e.ivec2,wa=e.ivec3,va=e.ivec4,_a=e.js,Sa=e.label,Ta=e.length,ya=e.lengthSq,Va=e.lessThan,Ma=e.lessThanEqual,Fa=e.lightPosition,Da=e.lightProjectionUV,Ia=e.lightShadowMatrix,Ca=e.lightTargetDirection,Ba=e.lightTargetPosition,Pa=e.lightViewPosition,Ra=e.lightingContext,Aa=e.lights,Na=e.linearDepth,Oa=e.linearToneMapping,ka=e.localId,Ga=e.log,La=e.log2,Ua=e.logarithmicDepthToViewZ,ja=e.luminance,Ea=e.mat2,Wa=e.mat3,qa=e.mat4,za=e.matcapUV,Xa=e.materialAO,Za=e.materialAlphaTest,Ka=e.materialAnisotropy,Ya=e.materialAnisotropyVector,Ha=e.materialAttenuationColor,Ja=e.materialAttenuationDistance,Qa=e.materialClearcoat,$a=e.materialClearcoatNormal,eo=e.materialClearcoatRoughness,to=e.materialColor,ro=e.materialDispersion,ao=e.materialEmissive,oo=e.materialEnvIntensity,io=e.materialEnvRotation,no=e.materialIOR,lo=e.materialIridescence,so=e.materialIridescenceIOR,co=e.materialIridescenceThickness,mo=e.materialLightMap,uo=e.materialLineDashOffset,po=e.materialLineDashSize,go=e.materialLineGapSize,ho=e.materialLineScale,xo=e.materialLineWidth,bo=e.materialMetalness,fo=e.materialNormal,wo=e.materialOpacity,vo=e.materialPointSize,_o=e.materialReference,So=e.materialReflectivity,To=e.materialRefractionRatio,yo=e.materialRotation,Vo=e.materialRoughness,Mo=e.materialSheen,Fo=e.materialSheenRoughness,Do=e.materialShininess,Io=e.materialSpecular,Co=e.materialSpecularColor,Bo=e.materialSpecularIntensity,Po=e.materialSpecularStrength,Ro=e.materialThickness,Ao=e.materialTransmission,No=e.max,Oo=e.maxMipLevel,ko=e.mediumpModelViewMatrix,Go=e.metalness,Lo=e.min,Uo=e.mix,jo=e.mixElement,Eo=e.mod,Wo=e.modInt,qo=e.modelDirection,zo=e.modelNormalMatrix,Xo=e.modelPosition,Zo=e.modelRadius,Ko=e.modelScale,Yo=e.modelViewMatrix,Ho=e.modelViewPosition,Jo=e.modelViewProjection,Qo=e.modelWorldMatrix,$o=e.modelWorldMatrixInverse,ei=e.morphReference,ti=e.mrt,ri=e.mul,ai=e.mx_aastep,oi=e.mx_add,ii=e.mx_atan2,ni=e.mx_cell_noise_float,li=e.mx_contrast,si=e.mx_divide,ci=e.mx_fractal_noise_float,mi=e.mx_fractal_noise_vec2,ui=e.mx_fractal_noise_vec3,pi=e.mx_fractal_noise_vec4,di=e.mx_frame,gi=e.mx_heighttonormal,hi=e.mx_hsvtorgb,xi=e.mx_ifequal,bi=e.mx_ifgreater,fi=e.mx_ifgreatereq,wi=e.mx_invert,vi=e.mx_modulo,_i=e.mx_multiply,Si=e.mx_noise_float,Ti=e.mx_noise_vec3,yi=e.mx_noise_vec4,Vi=e.mx_place2d,Mi=e.mx_power,Fi=e.mx_ramp4,Di=e.mx_ramplr,Ii=e.mx_ramptb,Ci=e.mx_rgbtohsv,Bi=e.mx_rotate2d,Pi=e.mx_rotate3d,Ri=e.mx_safepower,Ai=e.mx_separate,Ni=e.mx_splitlr,Oi=e.mx_splittb,ki=e.mx_srgb_texture_to_lin_rec709,Gi=e.mx_subtract,Li=e.mx_timer,Ui=e.mx_transform_uv,ji=e.mx_unifiednoise2d,Ei=e.mx_unifiednoise3d,Wi=e.mx_worley_noise_float,qi=e.mx_worley_noise_vec2,zi=e.mx_worley_noise_vec3,Xi=e.negate,Zi=e.neutralToneMapping,Ki=e.nodeArray,Yi=e.nodeImmutable,Hi=e.nodeObject,Ji=e.nodeObjectIntent,Qi=e.nodeObjects,$i=e.nodeProxy,en=e.nodeProxyIntent,tn=e.normalFlat,rn=e.normalGeometry,an=e.normalLocal,on=e.normalMap,nn=e.normalView,ln=e.normalViewGeometry,sn=e.normalWorld,cn=e.normalWorldGeometry,mn=e.normalize,un=e.not,pn=e.notEqual,dn=e.numWorkgroups,gn=e.objectDirection,hn=e.objectGroup,xn=e.objectPosition,bn=e.objectRadius,fn=e.objectScale,wn=e.objectViewPosition,vn=e.objectWorldMatrix,_n=e.OnObjectUpdate,Sn=e.OnMaterialUpdate,Tn=e.oneMinus,yn=e.or,Vn=e.orthographicDepthToViewZ,Mn=e.oscSawtooth,Fn=e.oscSine,Dn=e.oscSquare,In=e.oscTriangle,Cn=e.output,Bn=e.outputStruct,Pn=e.overlay,Rn=e.overloadingFn,An=e.parabola,Nn=e.parallaxDirection,On=e.parallaxUV,kn=e.parameter,Gn=e.pass,Ln=e.passTexture,Un=e.pcurve,jn=e.perspectiveDepthToViewZ,En=e.pmremTexture,Wn=e.pointShadow,qn=e.pointUV,zn=e.pointWidth,Xn=e.positionGeometry,Zn=e.positionLocal,Kn=e.positionPrevious,Yn=e.positionView,Hn=e.positionViewDirection,Jn=e.positionWorld,Qn=e.positionWorldDirection,$n=e.posterize,el=e.pow,tl=e.pow2,rl=e.pow3,al=e.pow4,ol=e.premultiplyAlpha,il=e.property,nl=e.radians,ll=e.rand,sl=e.range,cl=e.rangeFog,ml=e.rangeFogFactor,ul=e.reciprocal,pl=e.reference,dl=e.referenceBuffer,gl=e.reflect,hl=e.reflectVector,xl=e.reflectView,bl=e.reflector,fl=e.refract,wl=e.refractVector,vl=e.refractView,_l=e.reinhardToneMapping,Sl=e.remap,Tl=e.remapClamp,yl=e.renderGroup,Vl=e.renderOutput,Ml=e.rendererReference,Fl=e.rotate,Dl=e.rotateUV,Il=e.roughness,Cl=e.round,Bl=e.rtt,Pl=e.sRGBTransferEOTF,Rl=e.sRGBTransferOETF,Al=e.sample,Nl=e.sampler,Ol=e.samplerComparison,kl=e.saturate,Gl=e.saturation,Ll=e.screen,Ul=e.screenCoordinate,jl=e.screenDPR,El=e.screenSize,Wl=e.screenUV,ql=e.scriptable,zl=e.scriptableValue,Xl=e.select,Zl=e.setCurrentStack,Kl=e.setName,Yl=e.shaderStages,Hl=e.shadow,Jl=e.shadowPositionWorld,Ql=e.shapeCircle,$l=e.sharedUniformGroup,es=e.sheen,ts=e.sheenRoughness,rs=e.shiftLeft,as=e.shiftRight,os=e.shininess,is=e.sign,ns=e.sin,ls=e.sinc,ss=e.skinning,cs=e.smoothstep,ms=e.smoothstepElement,us=e.specularColor,ps=e.specularF90,ds=e.spherizeUV,gs=e.split,hs=e.spritesheetUV,xs=e.sqrt,bs=e.stack,fs=e.step,ws=e.stepElement,vs=e.storage,_s=e.storageBarrier,Ss=e.storageObject,Ts=e.storageTexture,ys=e.string,Vs=e.struct,Ms=e.sub,Fs=e.subgroupAdd,Ds=e.subgroupAll,Is=e.subgroupAnd,Cs=e.subgroupAny,Bs=e.subgroupBallot,Ps=e.subgroupBroadcast,Rs=e.subgroupBroadcastFirst,As=e.subBuild,Ns=e.subgroupElect,Os=e.subgroupExclusiveAdd,ks=e.subgroupExclusiveMul,Gs=e.subgroupInclusiveAdd,Ls=e.subgroupInclusiveMul,Us=e.subgroupIndex,js=e.subgroupMax,Es=e.subgroupMin,Ws=e.subgroupMul,qs=e.subgroupOr,zs=e.subgroupShuffle,Xs=e.subgroupShuffleDown,Zs=e.subgroupShuffleUp,Ks=e.subgroupShuffleXor,Ys=e.subgroupSize,Hs=e.subgroupXor,Js=e.tan,Qs=e.tangentGeometry,$s=e.tangentLocal,ec=e.tangentView,tc=e.tangentWorld,rc=e.texture,ac=e.texture3D,oc=e.textureBarrier,ic=e.textureBicubic,nc=e.textureBicubicLevel,lc=e.textureCubeUV,sc=e.textureLoad,cc=e.textureSize,mc=e.textureStore,uc=e.thickness,pc=e.time,dc=e.toneMapping,gc=e.toneMappingExposure,hc=e.toonOutlinePass,xc=e.transformDirection,bc=e.transformNormal,fc=e.transformNormalToView,wc=e.transformedClearcoatNormalView,vc=e.transformedNormalView,_c=e.transformedNormalWorld,Sc=e.transmission,Tc=e.transpose,yc=e.triNoise3D,Vc=e.triplanarTexture,Mc=e.triplanarTextures,Fc=e.trunc,Dc=e.uint,Ic=e.uintBitsToFloat,Cc=e.uniform,Bc=e.uniformArray,Pc=e.uniformCubeTexture,Rc=e.uniformGroup,Ac=e.uniformFlow,Nc=e.uniformTexture,Oc=e.unpremultiplyAlpha,kc=e.userData,Gc=e.uv,Lc=e.uvec2,Uc=e.uvec3,jc=e.uvec4,Ec=e.varying,Wc=e.varyingProperty,qc=e.vec2,zc=e.vec3,Xc=e.vec4,Zc=e.vectorComponents,Kc=e.velocity,Yc=e.vertexColor,Hc=e.vertexIndex,Jc=e.vertexStage,Qc=e.vibrance,$c=e.viewZToLogarithmicDepth,em=e.viewZToOrthographicDepth,tm=e.viewZToPerspectiveDepth,rm=e.viewport,am=e.viewportCoordinate,om=e.viewportDepthTexture,im=e.viewportLinearDepth,nm=e.viewportMipTexture,lm=e.viewportResolution,sm=e.viewportSafeUV,cm=e.viewportSharedTexture,mm=e.viewportSize,um=e.viewportTexture,pm=e.viewportUV,dm=e.wgsl,gm=e.wgslFn,hm=e.workgroupArray,xm=e.workgroupBarrier,bm=e.workgroupId,fm=e.workingToColorSpace,wm=e.xor;export{t as BRDF_GGX,r as BRDF_Lambert,a as BasicPointShadowFilter,o as BasicShadowFilter,i as Break,n as Const,l as Continue,s as DFGApprox,c as D_GGX,m as Discard,u as EPSILON,p as F_Schlick,d as Fn,g as INFINITY,h as If,x as Loop,b as NodeAccess,f as NodeShaderStage,w as NodeType,v as NodeUpdateType,Sn as OnMaterialUpdate,_n as OnObjectUpdate,_ as PCFShadowFilter,S as PCFSoftShadowFilter,T as PI,y as PI2,V as PointShadowFilter,M as Return,F as Schlick_to_F0,D as ScriptableNodeResources,I as ShaderNode,C as Stack,B as Switch,P as TBNViewMatrix,R as VSMShadowFilter,A as V_GGX_SmithCorrelated,N as Var,O as VarIntent,k as abs,G as acesFilmicToneMapping,L as acos,U as add,j as addMethodChaining,E as addNodeElement,W as agxToneMapping,q as all,z as alphaT,X as and,Z as anisotropy,K as anisotropyB,Y as anisotropyT,H as any,J as append,Q as array,$ as arrayBuffer,ee as asin,te as assign,re as atan,ae as atan2,oe as atomicAdd,ie as atomicAnd,ne as atomicFunc,le as atomicLoad,se as atomicMax,ce as atomicMin,me as atomicOr,ue as atomicStore,pe as atomicSub,de as atomicXor,ge as attenuationColor,he as attenuationDistance,xe as attribute,be as attributeArray,fe as backgroundBlurriness,we as backgroundIntensity,ve as backgroundRotation,_e as batch,Se as bentNormalView,Te as billboarding,ye as bitAnd,Ve as bitNot,Me as bitOr,Fe as bitXor,De as bitangentGeometry,Ie as bitangentLocal,Ce as bitangentView,Be as bitangentWorld,Pe as bitcast,Re as blendBurn,Ae as blendColor,Ne as blendDodge,Oe as blendOverlay,ke as blendScreen,Ge as blur,Le as bool,Ue as buffer,je as bufferAttribute,qe as builtin,Ee as bumpMap,We as burn,ze as bvec2,Xe as bvec3,Ze as bvec4,Ke as bypass,Ye as cache,He as call,Je as cameraFar,Qe as cameraIndex,$e as cameraNear,et as cameraNormalMatrix,tt as cameraPosition,rt as cameraProjectionMatrix,at as cameraProjectionMatrixInverse,ot as cameraViewMatrix,it as cameraViewport,nt as cameraWorldMatrix,lt as cbrt,st as cdl,ct as ceil,mt as checker,ut as cineonToneMapping,pt as clamp,dt as clearcoat,gt as clearcoatNormalView,ht as clearcoatRoughness,xt as code,bt as color,ft as colorSpaceToWorking,wt as colorToDirection,vt as compute,_t as computeKernel,St as computeSkinning,Tt as context,yt as convert,Vt as convertColorSpace,Mt as convertToTexture,Ft as cos,Dt as cross,It as cubeTexture,Ct as cubeTextureBase,Bt as cubeToUV,Pt as dFdx,Rt as dFdy,At as dashSize,Nt as debug,Ot as decrement,kt as decrementBefore,Gt as defaultBuildStages,Lt as defaultShaderStages,Ut as defined,jt as degrees,Et as deltaTime,Wt as densityFog,qt as densityFogFactor,zt as depth,Xt as depthPass,Zt as determinant,Kt as difference,Yt as diffuseColor,Ht as directPointLight,Jt as directionToColor,Qt as directionToFaceDirection,$t as dispersion,er as distance,tr as div,rr as dodge,ar as dot,or as drawIndex,ir as dynamicBufferAttribute,nr as element,lr as emissive,sr as equal,cr as equals,mr as equirectUV,ur as exp,pr as exp2,dr as expression,gr as faceDirection,hr as faceForward,xr as faceforward,br as float,fr as floatBitsToInt,wr as floatBitsToUint,vr as floor,_r as fog,Sr as fract,Tr as frameGroup,yr as frameId,Vr as frontFacing,Mr as fwidth,Fr as gain,Dr as gapSize,Ir as getConstNodeType,Cr as getCurrentStack,Br as getDirection,Pr as getDistanceAttenuation,Rr as getGeometryRoughness,Ar as getNormalFromDepth,Nr as getParallaxCorrectNormal,Or as getRoughness,kr as getScreenPosition,Gr as getShIrradianceAt,Lr as getShadowMaterial,Ur as getShadowRenderObjectFunction,jr as getTextureIndex,Er as getViewPosition,Wr as globalId,qr as glsl,zr as glslFn,Xr as grayscale,Zr as greaterThan,Kr as greaterThanEqual,Yr as hash,Hr as highpModelNormalViewMatrix,Jr as highpModelViewMatrix,Qr as hue,$r as increment,ea as incrementBefore,ta as instance,ra as instanceIndex,aa as instancedArray,oa as instancedBufferAttribute,ia as instancedDynamicBufferAttribute,na as instancedMesh,la as int,sa as intBitsToFloat,ca as inverse,ma as inverseSqrt,ua as inversesqrt,pa as invocationLocalIndex,da as invocationSubgroupIndex,ga as ior,ha as iridescence,xa as iridescenceIOR,ba as iridescenceThickness,fa as ivec2,wa as ivec3,va as ivec4,_a as js,Sa as label,Ta as length,ya as lengthSq,Va as lessThan,Ma as lessThanEqual,Fa as lightPosition,Da as lightProjectionUV,Ia as lightShadowMatrix,Ca as lightTargetDirection,Ba as lightTargetPosition,Pa as lightViewPosition,Ra as lightingContext,Aa as lights,Na as linearDepth,Oa as linearToneMapping,ka as localId,Ga as log,La as log2,Ua as logarithmicDepthToViewZ,ja as luminance,Ea as mat2,Wa as mat3,qa as mat4,za as matcapUV,Xa as materialAO,Za as materialAlphaTest,Ka as materialAnisotropy,Ya as materialAnisotropyVector,Ha as materialAttenuationColor,Ja as materialAttenuationDistance,Qa as materialClearcoat,$a as materialClearcoatNormal,eo as materialClearcoatRoughness,to as materialColor,ro as materialDispersion,ao as materialEmissive,oo as materialEnvIntensity,io as materialEnvRotation,no as materialIOR,lo as materialIridescence,so as materialIridescenceIOR,co as materialIridescenceThickness,mo as materialLightMap,uo as materialLineDashOffset,po as materialLineDashSize,go as materialLineGapSize,ho as materialLineScale,xo as materialLineWidth,bo as materialMetalness,fo as materialNormal,wo as materialOpacity,vo as materialPointSize,_o as materialReference,So as materialReflectivity,To as materialRefractionRatio,yo as materialRotation,Vo as materialRoughness,Mo as materialSheen,Fo as materialSheenRoughness,Do as materialShininess,Io as materialSpecular,Co as materialSpecularColor,Bo as materialSpecularIntensity,Po as materialSpecularStrength,Ro as materialThickness,Ao as materialTransmission,No as max,Oo as maxMipLevel,ko as mediumpModelViewMatrix,Go as metalness,Lo as min,Uo as mix,jo as mixElement,Eo as mod,Wo as modInt,qo as modelDirection,zo as modelNormalMatrix,Xo as modelPosition,Zo as modelRadius,Ko as modelScale,Yo as modelViewMatrix,Ho as modelViewPosition,Jo as modelViewProjection,Qo as modelWorldMatrix,$o as modelWorldMatrixInverse,ei as morphReference,ti as mrt,ri as mul,ai as mx_aastep,oi as mx_add,ii as mx_atan2,ni as mx_cell_noise_float,li as mx_contrast,si as mx_divide,ci as mx_fractal_noise_float,mi as mx_fractal_noise_vec2,ui as mx_fractal_noise_vec3,pi as mx_fractal_noise_vec4,di as mx_frame,gi as mx_heighttonormal,hi as mx_hsvtorgb,xi as mx_ifequal,bi as mx_ifgreater,fi as mx_ifgreatereq,wi as mx_invert,vi as mx_modulo,_i as mx_multiply,Si as mx_noise_float,Ti as mx_noise_vec3,yi as mx_noise_vec4,Vi as mx_place2d,Mi as mx_power,Fi as mx_ramp4,Di as mx_ramplr,Ii as mx_ramptb,Ci as mx_rgbtohsv,Bi as mx_rotate2d,Pi as mx_rotate3d,Ri as mx_safepower,Ai as mx_separate,Ni as mx_splitlr,Oi as mx_splittb,ki as mx_srgb_texture_to_lin_rec709,Gi as mx_subtract,Li as mx_timer,Ui as mx_transform_uv,ji as mx_unifiednoise2d,Ei as mx_unifiednoise3d,Wi as mx_worley_noise_float,qi as mx_worley_noise_vec2,zi as mx_worley_noise_vec3,Xi as negate,Zi as neutralToneMapping,Ki as nodeArray,Yi as nodeImmutable,Hi as nodeObject,Ji as nodeObjectIntent,Qi as nodeObjects,$i as nodeProxy,en as nodeProxyIntent,tn as normalFlat,rn as normalGeometry,an as normalLocal,on as normalMap,nn as normalView,ln as normalViewGeometry,sn as normalWorld,cn as normalWorldGeometry,mn as normalize,un as not,pn as notEqual,dn as numWorkgroups,gn as objectDirection,hn as objectGroup,xn as objectPosition,bn as objectRadius,fn as objectScale,wn as objectViewPosition,vn as objectWorldMatrix,Tn as oneMinus,yn as or,Vn as orthographicDepthToViewZ,Mn as oscSawtooth,Fn as oscSine,Dn as oscSquare,In as oscTriangle,Cn as output,Bn as outputStruct,Pn as overlay,Rn as overloadingFn,An as parabola,Nn as parallaxDirection,On as parallaxUV,kn as parameter,Gn as pass,Ln as passTexture,Un as pcurve,jn as perspectiveDepthToViewZ,En as pmremTexture,Wn as pointShadow,qn as pointUV,zn as pointWidth,Xn as positionGeometry,Zn as positionLocal,Kn as positionPrevious,Yn as positionView,Hn as positionViewDirection,Jn as positionWorld,Qn as positionWorldDirection,$n as posterize,el as pow,tl as pow2,rl as pow3,al as pow4,ol as premultiplyAlpha,il as property,nl as radians,ll as rand,sl as range,cl as rangeFog,ml as rangeFogFactor,ul as reciprocal,pl as reference,dl as referenceBuffer,gl as reflect,hl as reflectVector,xl as reflectView,bl as reflector,fl as refract,wl as refractVector,vl as refractView,_l as reinhardToneMapping,Sl as remap,Tl as remapClamp,yl as renderGroup,Vl as renderOutput,Ml as rendererReference,Fl as rotate,Dl as rotateUV,Il as roughness,Cl as round,Bl as rtt,Pl as sRGBTransferEOTF,Rl as sRGBTransferOETF,Al as sample,Nl as sampler,Ol as samplerComparison,kl as saturate,Gl as saturation,Ll as screen,Ul as screenCoordinate,jl as screenDPR,El as screenSize,Wl as screenUV,ql as scriptable,zl as scriptableValue,Xl as select,Zl as setCurrentStack,Kl as setName,Yl as shaderStages,Hl as shadow,Jl as shadowPositionWorld,Ql as shapeCircle,$l as sharedUniformGroup,es as sheen,ts as sheenRoughness,rs as shiftLeft,as as shiftRight,os as shininess,is as sign,ns as sin,ls as sinc,ss as skinning,cs as smoothstep,ms as smoothstepElement,us as specularColor,ps as specularF90,ds as spherizeUV,gs as split,hs as spritesheetUV,xs as sqrt,bs as stack,fs as step,ws as stepElement,vs as storage,_s as storageBarrier,Ss as storageObject,Ts as storageTexture,ys as string,Vs as struct,Ms as sub,As as subBuild,Fs as subgroupAdd,Ds as subgroupAll,Is as subgroupAnd,Cs as subgroupAny,Bs as subgroupBallot,Ps as subgroupBroadcast,Rs as subgroupBroadcastFirst,Ns as subgroupElect,Os as subgroupExclusiveAdd,ks as subgroupExclusiveMul,Gs as subgroupInclusiveAdd,Ls as subgroupInclusiveMul,Us as subgroupIndex,js as subgroupMax,Es as subgroupMin,Ws as subgroupMul,qs as subgroupOr,zs as subgroupShuffle,Xs as subgroupShuffleDown,Zs as subgroupShuffleUp,Ks as subgroupShuffleXor,Ys as subgroupSize,Hs as subgroupXor,Js as tan,Qs as tangentGeometry,$s as tangentLocal,ec as tangentView,tc as tangentWorld,rc as texture,ac as texture3D,oc as textureBarrier,ic as textureBicubic,nc as textureBicubicLevel,lc as textureCubeUV,sc as textureLoad,cc as textureSize,mc as textureStore,uc as thickness,pc as time,dc as toneMapping,gc as toneMappingExposure,hc as toonOutlinePass,xc as transformDirection,bc as transformNormal,fc as transformNormalToView,wc as transformedClearcoatNormalView,vc as transformedNormalView,_c as transformedNormalWorld,Sc as transmission,Tc as transpose,yc as triNoise3D,Vc as triplanarTexture,Mc as triplanarTextures,Fc as trunc,Dc as uint,Ic as uintBitsToFloat,Cc as uniform,Bc as uniformArray,Pc as uniformCubeTexture,Ac as uniformFlow,Rc as uniformGroup,Nc as uniformTexture,Oc as unpremultiplyAlpha,kc as userData,Gc as uv,Lc as uvec2,Uc as uvec3,jc as uvec4,Ec as varying,Wc as varyingProperty,qc as vec2,zc as vec3,Xc as vec4,Zc as vectorComponents,Kc as velocity,Yc as vertexColor,Hc as vertexIndex,Jc as vertexStage,Qc as vibrance,$c as viewZToLogarithmicDepth,em as viewZToOrthographicDepth,tm as viewZToPerspectiveDepth,rm as viewport,am as viewportCoordinate,om as viewportDepthTexture,im as viewportLinearDepth,nm as viewportMipTexture,lm as viewportResolution,sm as viewportSafeUV,cm as viewportSharedTexture,mm as viewportSize,um as viewportTexture,pm as viewportUV,dm as wgsl,gm as wgslFn,hm as workgroupArray,xm as workgroupBarrier,bm as workgroupId,fm as workingToColorSpace,wm as xor};