@plasius/learning 0.6.0 → 0.7.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +20 -0
- package/dist/course-suggestions-CBs5swU6.d.ts +17 -0
- package/dist/course-suggestions-mK2MPB7e.d.cts +17 -0
- package/dist/courses/vibe-bug-detective.cjs +416 -0
- package/dist/courses/vibe-bug-detective.cjs.map +1 -0
- package/dist/courses/vibe-bug-detective.d.cts +8 -0
- package/dist/courses/vibe-bug-detective.d.ts +8 -0
- package/dist/courses/vibe-bug-detective.js +221 -0
- package/dist/courses/vibe-bug-detective.js.map +1 -0
- package/dist/courses/vibe-game-remix-lab.cjs +424 -0
- package/dist/courses/vibe-game-remix-lab.cjs.map +1 -0
- package/dist/courses/vibe-game-remix-lab.d.cts +8 -0
- package/dist/courses/vibe-game-remix-lab.d.ts +8 -0
- package/dist/courses/vibe-game-remix-lab.js +229 -0
- package/dist/courses/vibe-game-remix-lab.js.map +1 -0
- package/dist/courses/vibe-idea-studio.cjs +386 -0
- package/dist/courses/vibe-idea-studio.cjs.map +1 -0
- package/dist/courses/vibe-idea-studio.d.cts +8 -0
- package/dist/courses/vibe-idea-studio.d.ts +8 -0
- package/dist/courses/vibe-idea-studio.js +191 -0
- package/dist/courses/vibe-idea-studio.js.map +1 -0
- package/dist/index.cjs +41 -1
- package/dist/index.cjs.map +1 -1
- package/dist/index.d.cts +1 -0
- package/dist/index.d.ts +1 -0
- package/dist/index.js +38 -0
- package/dist/index.js.map +1 -1
- package/package.json +16 -1
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"sources":["../../src/courses/vibe-idea-studio.ts","../../src/mission-authoring.ts","../../src/course-contracts.ts","../../src/courses/course-authoring.ts"],"sourcesContent":["import { authorCourse } from \"./course-authoring.js\";\nimport type { LearningCourseSuggestionV1 } from \"../course-suggestions.js\";\n\nexport const { course, practice } = authorCourse({\n slug: \"vibe-idea-studio\", title: \"Vibe Idea Studio\", category: \"vibe\",\n summary: \"Turn a fictional audience's idea into an interactive mission board with a thirty-minute planning budget. Write executable success cases before completing the prototype, then add reversible completion, filtering and clear feedback. Finish a working private showcase with evidence for your design choices. Authored review examples make live AI unnecessary.\",\n projectFiles: [{ path: \"app.js\", language: \"javascript\", maximumCharacters: 32000 }, { path: \"brief.json\", language: \"json\", maximumCharacters: 6000 }],\n starterProject: { files: [{ path: \"app.js\", source: `function initialState() {\n return { title: \"Rescue Mission Board\", cards: [\n { id: \"scout\", title: \"Scout the path\", minutes: 5, done: false },\n { id: \"signal\", title: \"Send a beacon\", minutes: 10, done: false },\n { id: \"rescue\", title: \"Bring the team home\", minutes: 15, done: false }\n ], selectedId: null, remaining: 30, spent: 0, history: [], filter: \"all\", message: \"Choose a mission.\" };\n}\n\nfunction update(state, input) {\n if (input.type === \"reset\") return initialState();\n return JSON.parse(JSON.stringify(state));\n}\n\nfunction view(state) { return {}; }\nfunction acceptanceCases() { return []; }\n` }, { path: \"brief.json\", source: '{\\n \"audience\": \"\",\\n \"goal\": \"\",\\n \"constraints\": []\\n}\\n' }] },\n reference: [\n { name: \"initialState\", signature: \"initialState() → mission board\", description: \"A fresh board has an authored title of 3–60 characters, three to five uniquely identified fictional cards, no selection or history, 30 remaining minutes, zero spent, all filter and a useful message. Each card has id, title, integer minutes 1–30 and done=false. IDs use lowercase letters, digits and hyphens, 1–32 characters; titles use 3–60 characters.\", example: '{ id: \"scout\", title: \"Scout the path\", minutes: 5, done: false }' },\n { name: \"update\", signature: \"update(state, input) → detached next state\", description: \"Actions are select with id, complete, undo, filter with value all/open/done, and reset. Unknown actions, unknown IDs and selection of a currently hidden card preserve values. Complete requires a selected visible unfinished card whose minutes fit remaining time; success marks it done, accounts minutes, records a receipt and clears selection. Feedback messages are nonempty text up to 200 characters.\", example: 'update(state, { type: \"select\", id: \"scout\" });' },\n { name: \"time budget\", signature: \"remaining + spent === 30\", description: \"Completion subtracts the selected card's minutes from remaining and adds exactly that amount to spent. Missing selection, already-done cards and insufficient time change only the feedback message. Keep both counters within 0–30. A repeated complete cannot charge twice.\", example: 'if (card.minutes > next.remaining) { next.message = \"Not enough time remains.\"; return next; }' },\n { name: \"undo\", signature: \"history: [{ cardId, minutes }]\", description: \"Each successful completion appends a receipt with that card's ID and charged minutes, at most five entries. Undo removes the newest receipt, marks only that card unfinished, refunds its exact minutes and clears selection. Empty undo changes only feedback. Reset creates fresh cards, counters, selection and history.\", example: \"const receipt = next.history.pop(); next.remaining += receipt.minutes; next.spent -= receipt.minutes;\" },\n { name: \"filter\", signature: 'input: { type: \"filter\", value: \"all\" | \"open\" | \"done\" }', description: \"A valid filter action records the filter and clears selection. Filtering changes no card, time counter or history entry. Unknown filters preserve state. view projects the appropriate cards while reporting counts from the complete card list.\", example: 'const visible = state.cards.filter(card => state.filter === \"all\" || (state.filter === \"done\" ? card.done : !card.done));' },\n { name: \"view\", signature: \"view(state) → safe display data\", description: \"Return title, visibleCards [{id,title,minutes,done,selected}], completedCount, totalCount, remaining, spent, canComplete, canUndo and message. canComplete requires the selected visible unfinished card to fit the budget; canUndo means history is nonempty. Compute data without mutation. The host renders semantic controls and text; learner source has no DOM or network access.\", example: \"const completedCount = state.cards.filter(card => card.done).length;\" },\n { name: \"brief.json\", signature: \"{ audience, goal, constraints }\", description: \"Write fictional audience and goal text, each 10–160 characters, plus three to six constraints of 10–160 characters. State the planning purpose, finite time budget, understandable feedback and ability to revise a choice. Labels can express your theme while the interaction contract remains testable.\", example: '{ \"audience\": \"A fictional rescue planning team\", \"goal\": \"Choose useful missions within thirty minutes\", \"constraints\": [\"Never spend more than the available time\", \"Make completed choices reversible\", \"Explain why an action cannot proceed\"] }' },\n { name: \"acceptanceCases\", signature: \"acceptanceCases() → 4–8 named replay cases\", description: \"Each case has name (3–60 characters), actions (1–40 documented actions) and expected {remaining,spent,doneIds,selectedId,historyCount,filter}. Start from initialState; doneIds follows card order. Include successful completion, repeated completion, undo and reset; add a filter case when implementing filters. During the test-first mission, the host verifies expected cases against the documented reference behaviour before the learner prototype implements it.\", example: '{ name: \"Complete scout\", actions: [{type:\"select\",id:\"scout\"},{type:\"complete\"}], expected: {remaining:25,spent:5,doneIds:[\"scout\"],selectedId:null,historyCount:1,filter:\"all\"} }' },\n ],\n}, [\n {\n title: \"Give the idea an audience\", concepts: [\"Audience\", \"Purpose\", \"State and presentation\"],\n goals: [\"Write a bounded fictional planning brief and a useful initial board.\", \"Expose truthful display data with labels and counts derived from state.\"],\n extension: \"Describe a second audience who could use the same interaction rules. Change the fictional labels in a separate version and explain what stayed reusable.\",\n activities: {\n learn: [\"An idea becomes actionable when you can name who it helps and what they need to do. This prototype helps a fictional team choose missions within thirty minutes. Start with a clear title, three to five labelled cards and truthful counts before adding completion controls.\", \"The starter's three cards offer a concrete beginning; your brief and labels can give the same bounded interaction an original theme.\"],\n predict: [\"Predict the initial completed count, remaining time and available actions. Compare canComplete with canUndo when there is no selection and no history, even though useful mission cards are visible.\", \"Visible opportunities do not automatically mean a particular action currently has valid prerequisites.\"],\n build: [\"Complete brief.json with an audience, goal and specific constraints. Author the board title and card labels, keeping valid unique IDs and bounded minutes. Implement view to return the documented data from state, with all cards initially visible and both action permissions false.\", \"A display projection reads state; it must not mark a card complete or alter the planning budget.\"],\n run: [\"Open the private board and inspect its title, cards, time and counts. Compare visible text with view output and restart from initialState. Check the labels with keyboard navigation and without relying on decoration.\", \"This is an interactive prototype in progress; later missions make its controls perform the planned actions.\"],\n assess: [\"Check initial card bounds and identities, fresh state, authored brief and truthful view projection. Confirm reading view changes no state and that counts describe the complete card list.\", \"A renamed title alone does not satisfy the data and accessibility requirements of a useful initial board.\"],\n inspect: [\"If counts disagree, inspect their source arrays. If action buttons appear enabled before selection or history exists, inspect their prerequisites. If one card replaces another, inspect duplicate IDs before blaming the display.\", \"Stable identities let later events refer to the intended card without depending on its label or position.\"],\n fix: [\"Repair the projection or initial data and compare fresh boards again. Keep your brief within the agreed scope and make sure every displayed action has an understandable label and state.\", \"Use fictional examples instead of adding personal details that the project does not need.\"],\n explain: [\"Choose the brief that names an observable user goal and explain how one display field supports it. Distinguish the idea's theme from the interaction rules that make it usable.\", \"The audience and goal help you decide which changes matter, rather than collecting unrelated features.\"],\n reward: [\"Save Defined audience. Your prototype now has a purpose and an honest initial view. Next you will write executable success cases before filling in its main interaction logic.\", \"Keep the initial board as a baseline for your later design decisions.\"],\n },\n questions: {\n learn: { question: \"Which statement defines a useful bounded prototype goal?\", choices: [\"Help a fictional team choose missions within thirty minutes\", \"Add every possible feature\", \"Make an unspecified audience impressed\"], correctChoice: 0, feedback: \"The statement identifies an audience, a concrete task and a finite resource that can guide implementation and tests.\" },\n predict: { question: \"With no selected card and empty history, which actions should be enabled?\", choices: [\"Complete and undo\", \"Neither complete nor undo\", \"Undo only\"], correctChoice: 1, feedback: \"Completion needs an eligible selection and undo needs a receipt, so neither has its prerequisite in the fresh board.\" },\n explain: { question: \"Why do cards need stable unique IDs as well as labels?\", choices: [\"To hide their titles\", \"To prevent any future edits\", \"So actions can identify the intended card reliably\"], correctChoice: 2, feedback: \"An identity lets selection and completion target the right record even when a label or displayed order changes.\" },\n },\n },\n {\n title: \"Make success executable\", concepts: [\"Test-first design\", \"Acceptance cases\", \"Independent expectations\"],\n goals: [\"Translate the brief into bounded executable input sequences and predicted results.\", \"Distinguish a valid test of future behaviour from a currently implemented feature.\"],\n extension: \"Write a case for an unaffordable mission using a later depleted budget. Explain which state fields must remain unchanged when the action is refused.\",\n activities: {\n learn: [\"A success case describes actions and an expected result from a fresh board. Complete one card, repeat a completion, undo and reset are useful cases. Write four to eight bounded cases before implementing these behaviours. The host checks the predictions against the course contract separately from the unfinished prototype.\", \"An expected failure against unfinished code is visible progress in test-first work, not evidence that the behaviour already works.\"],\n predict: [\"For the starter cards, select scout and complete it. Predict remaining=25, spent=5, doneIds=[scout], no selection and one history receipt. Then predict the effect of another complete without selecting a card.\", \"The repeated action may explain its refusal but must not charge another five minutes.\"],\n build: [\"Implement acceptanceCases with complete expected projections and short action sequences. Use your current card IDs and minute values. Include completion, a repeated request, undo and reset without calling update to calculate the expected answers.\", \"Computing expectations from the same implementation being tested would make its defects agree with themselves.\"],\n run: [\"Run the cases in the test-first view. Inspect the reference-contract result alongside the current prototype result and identify which behaviours are still unimplemented. Confirm that deliberately wrong expected arithmetic is rejected.\", \"The lesson assessment checks the quality of these executable predictions; it does not claim that unfinished controls passed gameplay checks.\"],\n assess: [\"Validate bounded names, actions and exact expected projections against the documented contract. Check meaningful completion, repeat, undo and reset scenarios with independent expected values.\", \"A case title alone is insufficient; its action sequence must actually exercise the claimed behaviour.\"],\n inspect: [\"If a predicted case fails the contract, trace its arithmetic and selection state by hand. If only the unfinished prototype fails, identify the missing behaviour instead of changing a correct expectation to match empty logic.\", \"Separate test errors from implementation gaps before making a repair.\"],\n fix: [\"Correct any mistaken case and rerun the contract comparison. Retain correct cases that currently fail against the prototype; those become the concrete implementation targets for the next mission.\", \"Passing this mission means your bounded specifications are correct, not that the whole application is finished.\"],\n explain: [\"Choose why independent expected results matter and explain one currently failing prototype case. Describe what new behaviour would make that case pass without weakening its requirement.\", \"A test is useful because it can disagree with the programme when the programme is wrong or incomplete.\"],\n reward: [\"Save Executable success. Your idea now has specific checks that can challenge an implementation. Next you will build the smallest useful selection-and-completion loop that makes those examples real.\", \"Keep the expected results fixed unless the written contract or your original reasoning was demonstrably wrong.\"],\n },\n questions: {\n learn: { question: \"How should expected results be produced for acceptance cases?\", choices: [\"By copying the unfinished update output\", \"From the documented rule and independent reasoning\", \"By choosing whichever value currently passes\"], correctChoice: 1, feedback: \"Independent expectations can reveal an implementation defect instead of simply reproducing the same incorrect calculation.\" },\n predict: { question: \"Complete a five-minute scout from thirty minutes; how much remains?\", choices: [\"Thirty minutes\", \"Five minutes\", \"Twenty-five minutes\"], correctChoice: 2, feedback: \"The completed card consumes exactly five minutes, leaving twenty-five and recording five as spent.\" },\n explain: { question: \"What does a correct case failing against unfinished code tell you?\", choices: [\"Which documented behaviour still needs implementation\", \"That the correct requirement must be removed\", \"That the whole project is already complete\"], correctChoice: 0, feedback: \"A valid failing case names an implementation gap and supplies a concrete target for the next development step.\" },\n },\n },\n {\n title: \"Build the smallest useful board\", concepts: [\"Events\", \"Preconditions\", \"Conservation\"],\n goals: [\"Select and complete an eligible mission through real state transitions.\", \"Preserve the finite time budget and explain refused actions without hidden changes.\"],\n extension: \"Compare a small mission and a larger mission from the same remaining budget. Explain how eligibility can change without changing either card's identity or title.\",\n activities: {\n learn: [\"Selection records an existing card ID. Complete succeeds only for a selected unfinished card whose minutes fit the remaining budget. Mark it done, subtract and add the same minutes to the two counters, append a receipt and clear selection. Refused actions change only a useful message.\", \"The invariant remaining+spent=30 connects visible time to actual completed choices.\"],\n predict: [\"Select scout, complete it and press complete again. Predict cards, counters, selection and history after both actions. Then select an already-completed card and consider why its presence does not make it eligible again.\", \"Action availability should be derived from current state, not from whether a button was once enabled.\"],\n build: [\"Implement select and complete in update using a detached copy. Validate the selected record, done state and available time before effects. On success record {cardId,minutes}, clear selection and set a clear message. Derive canComplete and canUndo from the resulting state.\", \"Use one successful completion path so accounting, card state and the receipt cannot disagree.\"],\n run: [\"Complete several missions with keyboard and onscreen controls. Try no selection, an unknown ID, a done card and an unaffordable card. Compare the explanatory message with unchanged data on refused actions.\", \"A disabled or refused action should explain what prerequisite is missing rather than appear silently broken.\"],\n assess: [\"Check selection, exact-budget completion, repeat requests, insufficient time, unknown IDs, receipt bounds and input immutability. The completion-related acceptance cases should now pass against your prototype itself.\", \"The independent checks also exercise states beyond the default three-card example.\"],\n inspect: [\"If time is charged twice, inspect selection clearing and the done guard. If counters drift apart, inspect whether both use the same card minutes. If refusal alters cards or receipts, inspect effects placed before validation.\", \"Compare the whole transition, not only the message that claims it succeeded or failed.\"],\n fix: [\"Repair the responsible guard or accounting step and rerun successful, repeated and refused completions. Check view after each result so displayed permissions and counts follow actual state.\", \"Do not set counters to favourable constants; conserve the exact amount charged by each real completion.\"],\n explain: [\"Choose why preconditions come before effects and explain how a receipt records the completed change. Describe how your smallest useful board now serves the goal in the brief.\", \"A useful prototype completes one coherent user task before adding unrelated features.\"],\n reward: [\"Save Useful board. Your prototype can now turn a selection into a correctly accounted choice. Next you will make that choice reversible and review a proposed simplification that would break the refund rule.\", \"Keep the repeated-complete case as protection for future interaction changes.\"],\n },\n questions: {\n learn: { question: \"What must hold before a card can complete?\", choices: [\"Its label is the longest\", \"Any card was selected sometime earlier\", \"It is currently selected, unfinished and affordable\"], correctChoice: 2, feedback: \"Completion depends on the current selected record and its live eligibility, not on a past button state or presentation detail.\" },\n predict: { question: \"What should repeated complete without a fresh selection do to time counters?\", choices: [\"Leave them unchanged\", \"Charge the last card again\", \"Restore all thirty minutes\"], correctChoice: 0, feedback: \"The first success clears selection, so the repeated request fails its prerequisite and cannot change accounting.\" },\n explain: { question: \"Why validate before changing cards and counters?\", choices: [\"To make useful actions impossible\", \"So a refused action cannot leave partial effects\", \"To hide all feedback\"], correctChoice: 1, feedback: \"Checking prerequisites first keeps refused transitions from partially altering data before discovering that completion was invalid.\" },\n },\n },\n {\n title: \"Review a reversible change\", concepts: [\"Undo\", \"Receipts\", \"Source review\"],\n goals: [\"Undo only the latest completion and refund its exact charged time.\", \"Reject a source shortcut that would erase earlier accounting.\"],\n extension: \"Complete two differently sized cards and undo them in reverse order. Explain why last-in-first-out receipts identify the correct card and refund at each step.\",\n activities: {\n learn: [\"Undo pops the newest completion receipt, marks that card unfinished, refunds its recorded minutes and clears selection. Earlier receipts and completed cards remain. An authored suggestion replaces the exact refund with remaining=30; inspect its effect after more than one completion.\", \"Reversibility needs enough information about the actual change, not a guess based on the current display.\"],\n predict: [\"Complete scout for five minutes and signal for ten. Predict remaining and spent after undoing signal. Compare the documented refund with the proposed reset to thirty while scout remains complete.\", \"The correct result retains five spent minutes: remaining is twenty-five, not thirty.\"],\n build: [\"Implement undo with the latest receipt and exact refund, preserving all earlier work. Review and reject the refund-everything diff with the two-card counterexample. Handle empty history with an explanatory message and no data change; keep reset as the separate full restart.\", \"Undo and reset are different actions. Sharing a label or shortcut must not make their effects indistinguishable.\"],\n run: [\"Complete two cards, undo once, undo again and try an empty undo. Compare counters, done states, history length and selected card after each action. Run the authored proposal comparison against the same sequence.\", \"The actual removed and added source lines should support the review decision, not just the proposal's intent text.\"],\n assess: [\"Check last-in-first-out reversal, exact refunds, preservation of earlier completions, selection clearing, empty history and repeatable re-completion. Verify the rejected proposal's reasoning and current-source undo cases.\", \"An accepted or rejected review choice alone cannot substitute for correct executable state transitions.\"],\n inspect: [\"If all time returns after one undo, inspect the actual refund expression. If the wrong card reopens, inspect the popped cardId. If previous completions disappear, inspect whether the code resets instead of reversing one receipt.\", \"Compare one receipt with its original effect to identify exactly what must be reversed.\"],\n fix: [\"Repair undo and replay two completions followed by one undo. Recheck repeated completion and a full reset so reversal does not weaken the earlier accounting or fresh-state rules.\", \"Do not alter the expected result merely to accommodate the rejected constant-refund shortcut.\"],\n explain: [\"Choose why an exact receipt is useful and explain the difference between reversing one action and starting over. Describe the concrete evidence that made the proposed simplification unacceptable.\", \"A small code change can break a conservation rule across several previously completed actions.\"],\n reward: [\"Save Reversible choices. Your prototype now lets a user revise one decision predictably. Next you will explore filtering and presentation trade-offs while preserving that underlying state.\", \"Keep the two-card undo case as a regression for all future budget changes.\"],\n },\n questions: {\n learn: { question: \"Which completion should undo reverse?\", choices: [\"The newest remaining receipt\", \"Every completed card at once\", \"Whichever card is currently first onscreen\"], correctChoice: 0, feedback: \"The receipt stack records completed actions in order, so undo reverses the most recent one still present.\" },\n predict: { question: \"After spending five and ten minutes, undo the ten-minute card; how much remains?\", choices: [\"Thirty minutes\", \"Twenty-five minutes\", \"Fifteen minutes\"], correctChoice: 1, feedback: \"Only ten minutes are refunded, leaving the earlier five-minute completion intact and twenty-five minutes available.\" },\n explain: { question: \"Why is setting remaining to thirty an incorrect undo shortcut?\", choices: [\"Because no action can ever restore time\", \"Because card titles must change too\", \"Because it refunds earlier completions that were not undone\"], correctChoice: 2, feedback: \"A constant reset loses the relationship between the latest receipt and the specific amount that action consumed.\" },\n },\n },\n {\n title: \"Explore the trade-offs\", concepts: [\"Filtering\", \"Derived views\", \"Accessible feedback\"],\n goals: [\"Add all, open and done views without changing the underlying plan.\", \"Keep actions, counts and feedback understandable when the visible set changes.\"],\n extension: \"Compare an all-cards view with an open-only view for your audience. Explain what each makes easier to notice and which global information must remain visible in both.\",\n activities: {\n learn: [\"A filter changes the view, not the plan. Valid all/open/done actions clear selection but preserve cards, counters and history. Compute visibleCards from the filter while completedCount and totalCount use every card. Ignore attempts to select a hidden ID and derive action permissions from visible state.\", \"A smaller display should not silently erase work or leave an unseen card selected for completion.\"],\n predict: [\"Complete scout and switch to done. Predict visible cards, total count, completed count and remaining time. Switch to open and consider a select request for the now-hidden scout ID.\", \"The complete card list is unchanged even when the visible list becomes smaller.\"],\n build: [\"Implement filter actions, selection clearing and hidden-card refusal. Update view to return correct visible cards, selection markers and permissions. Add a filter acceptance case and keep useful messages for empty results and refused actions without altering accounting.\", \"Keep labels and status text meaningful; colour and animation can supplement the information but must not carry it alone.\"],\n run: [\"Use keyboard and onscreen controls to switch filters before and after completion and undo. Try an empty done view, a hidden ID and a filter change with a selection. Compare the board in narrow and reduced-motion views.\", \"The shared host provides semantic controls; your projection must supply accurate names, counts and enabled states.\"],\n assess: [\"Check all filter values, unknown filters, hidden selection, selection clearing and global counts. Ensure filtering changes neither budget nor history and undo remains correct regardless of the active view.\", \"Tests compare data before and after a view change to catch accidental destructive filtering.\"],\n inspect: [\"If completed cards disappear permanently, inspect whether filter rewrites state.cards. If totalCount changes with the view, inspect its source list. If an invisible selection remains actionable, inspect filter transitions and eligibility together.\", \"Distinguish changing what is shown from changing what exists in the user's plan.\"],\n fix: [\"Repair the projection or transition and replay complete, filter, undo and reset. Verify the same underlying plan returns when all is selected, and recheck earlier completion and refund cases.\", \"A visual improvement must preserve the working behaviour that makes the prototype useful.\"],\n explain: [\"Choose which data filtering should preserve and describe a trade-off between showing everything and reducing visible detail. Explain how truthful global counts help a user understand the hidden portion.\", \"A design choice can improve one task while making another less obvious; name the trade-off instead of claiming one view is always best.\"],\n reward: [\"Save Understandable views. Your board can show focused information without losing work. The final mission connects the brief, interactions, reversal and view choices into a working showcase.\", \"Keep the filter-after-undo case because it crosses both data and presentation behaviour.\"],\n },\n questions: {\n learn: { question: \"What should a filter action preserve?\", choices: [\"Only the title\", \"Cards, time counters and completion history\", \"An invisible active selection\"], correctChoice: 1, feedback: \"Filtering changes presentation while retaining the underlying plan and accounting; clearing selection prevents hidden actions.\" },\n predict: { question: \"One of three cards is done and the done filter is active; what is totalCount?\", choices: [\"One\", \"Zero\", \"Three\"], correctChoice: 2, feedback: \"totalCount describes the full plan, so it remains three even though only one card is currently visible.\" },\n explain: { question: \"Why avoid assigning filtered results back to state.cards?\", choices: [\"It would delete hidden records rather than merely hide them\", \"It would make the title longer\", \"Filters must never read card state\"], correctChoice: 0, feedback: \"A projection should leave the source records intact so changing the filter can reveal them again without losing work.\" },\n },\n },\n {\n title: \"Show the working idea\", concepts: [\"Showcase\", \"Evidence\", \"Scope and iteration\"],\n goals: [\"Deliver a coherent private mission-board prototype that serves the written brief.\", \"Demonstrate normal and refused actions with current-source evidence and explain design trade-offs.\"],\n extension: \"Propose a new interaction in a separate save. State its audience benefit, budget and undo implications, and acceptance cases before changing the completed prototype.\",\n activities: {\n learn: [\"A working showcase demonstrates a user task and its limits. Your board has truthful initial data, selection, affordable completion, exact undo, filtering and reset. Connect these behaviours to the audience and goal, then show both successful actions and useful explanations when an action cannot proceed.\", \"An original theme is valuable when it supports a coherent interaction, not when it replaces the working prototype with static decoration.\"],\n predict: [\"Plan a demonstration that selects two cards, completes them, changes filter, undoes the latest choice and resets. Predict each budget, count and selection transition before presenting the result.\", \"Include at least one refused action so the demonstration covers more than the easiest successful path.\"],\n build: [\"Complete the authored title, fictional labels, brief and acceptance cases. Review update and view for one consistent set of rules, remove abandoned experiments and keep the exact refund and filter-preservation constraints visible in your explanation.\", \"The final prototype should fit the original bounded goal; save additional ideas for a separate iteration.\"],\n run: [\"Perform the demonstration with keyboard and onscreen controls. Check narrow layouts, reduced motion and readable text feedback. Save, reload and repeat the same input sequence to compare the current source's results.\", \"A completed simulator session and an earned course result are different records; reset affects the prototype without erasing learning progress.\"],\n assess: [\"Run final checks for initial bounds, selection eligibility, time conservation, refusal without partial effects, receipt order, exact undo, filtering, view truthfulness, input immutability and fresh reset. All implemented acceptance cases must now pass against the prototype itself.\", \"The earlier test-first milestone accepted correct predictions; the final milestone requires the promised behaviour to exist and work.\"],\n inspect: [\"Compare a failure with the brief and identify its first incorrect transition. Decide whether it comes from data, permission, accounting, undo or projection, using a small reproduction to avoid unrelated edits.\", \"A pleasant-looking final card cannot prove that earlier counters or receipts stayed correct.\"],\n fix: [\"Repair the responsible rule, replay its focused case and rerun the complete demonstration. Save a named final project and obtain a fresh assessment for that source before finishing.\", \"An assessment from a previous version cannot establish the correctness of a later source change.\"],\n explain: [\"Choose the evidence that establishes a working prototype and describe one trade-off in your interface. Explain why you rejected the refund shortcut and what another iteration would need to test before expanding the idea.\", \"Be precise about what the prototype demonstrates, including actions it intentionally refuses and features outside its scope.\"],\n reward: [\"Save Working idea and finish the final assessment. You have taken an audience need through executable success criteria, implementation, review and a usable private prototype. Replay a mission or explore another idea while retaining earned completion.\", \"Keep the tested version as a reference; authored material and account-bound saving support the course without a live AI service.\"],\n },\n questions: {\n learn: { question: \"What makes the final showcase a working prototype?\", choices: [\"Only an attractive title\", \"A confident idea with no actions\", \"Implemented interactions supported by verified scenarios\"], correctChoice: 2, feedback: \"A prototype demonstrates real behaviour through actions and evidence, rather than merely presenting an idea's appearance.\" },\n predict: { question: \"Which acceptance cases must pass against the learner's source at the final milestone?\", choices: [\"All of the implemented documented cases\", \"Only cases that never change state\", \"None, because earlier predictions were correct\"], correctChoice: 0, feedback: \"Correct test-first predictions become obligations for the completed implementation, so the final source must now satisfy them.\" },\n explain: { question: \"What should guide the next iteration after this bounded prototype?\", choices: [\"Adding unrelated features without tests\", \"A clear audience benefit, constraints and new acceptance evidence\", \"Removing useful failure feedback\"], correctChoice: 1, feedback: \"Another iteration should connect a defined benefit to scoped implementation and evidence, just as the current prototype does.\" },\n },\n },\n]);\n\nexport const suggestions: LearningCourseSuggestionV1[] = [{ stageId: \"vibe-idea-studio.m4.build\", proposal: {\n id: \"idea-refund-everything\", source: \"authored-fallback\", intent: \"Simplify restoring time when undoing the latest completed mission.\",\n constraints: [\"Undo refunds only the latest receipt's charged minutes.\", \"Earlier completed missions and their spent time remain intact.\"],\n permittedArtifactId: \"app.js\", originalSnippet: \"next.remaining += receipt.minutes;\", replacementSnippet: \"next.remaining = 30;\",\n explanationPrompt: \"After completing scout and signal, does this change preserve the five minutes still spent on scout?\",\n aiOptional: false, learnerApprovalRequired: true, alternatives: [\"accept\", \"reject\"],\n} }];\n","import {\n MISSION_AUTHORING_CONTRACT_VERSION_V1,\n type LearningModuleVersionV1,\n type MissionArtifactKindV1,\n type MissionAuthoringBundleV1,\n type MissionAuthoringValidationIssueV1,\n type MissionInteractionModeV1,\n type MissionStageKindV1,\n} from \"./contracts.js\";\nimport { validateAssessmentRubric } from \"./rubric-validation.js\";\n\nexport const JUNIOR_CODER_MISSION_STAGE_ORDER_V1 = [\n \"learn\",\n \"predict\",\n \"build\",\n \"run\",\n \"assess\",\n \"inspect\",\n \"fix\",\n \"explain\",\n \"reward\",\n] as const satisfies readonly MissionStageKindV1[];\n\nconst LEARNER_STARTER_KINDS = new Set<MissionArtifactKindV1>([\n \"starter-code\",\n \"starter-assets\",\n \"sample-data\",\n]);\n\nconst LEARNER_FORBIDDEN_KINDS = new Set<MissionArtifactKindV1>([\n \"facilitator-note\",\n \"answer-key\",\n \"protected-test\",\n]);\n\nconst SINGLE_MODE_REQUIRES_ALTERNATIVE = new Set<MissionInteractionModeV1>([\n \"pointer\",\n \"drag\",\n \"audio\",\n \"colour\",\n \"motion\",\n]);\n\nfunction authoringIssue(\n code: MissionAuthoringValidationIssueV1[\"code\"],\n message: string,\n path: string,\n): MissionAuthoringValidationIssueV1 {\n return { code, message, path };\n}\n\nfunction reportDuplicateIds(\n ids: string[],\n path: string,\n): MissionAuthoringValidationIssueV1[] {\n const seen = new Set<string>();\n const issues: MissionAuthoringValidationIssueV1[] = [];\n for (const id of ids) {\n if (seen.has(id)) {\n issues.push(\n authoringIssue(\"duplicate-id\", `Duplicate authored ID ${id}.`, path),\n );\n }\n seen.add(id);\n }\n return issues;\n}\n\n/**\n * Validate learner/facilitator authoring against one immutable catalog module.\n * The complete issue set is returned so authoring tools can fix errors in one pass.\n */\nexport function validateMissionAuthoringBundle(\n bundle: MissionAuthoringBundleV1,\n module: LearningModuleVersionV1,\n): MissionAuthoringValidationIssueV1[] {\n const issues: MissionAuthoringValidationIssueV1[] = [];\n\n if (bundle.version !== MISSION_AUTHORING_CONTRACT_VERSION_V1) {\n issues.push(\n authoringIssue(\n \"bundle-version-mismatch\",\n `Unsupported mission authoring version ${bundle.version}.`,\n \"version\",\n ),\n );\n }\n\n if (bundle.moduleId !== module.id || bundle.moduleVersion !== module.version) {\n issues.push(\n authoringIssue(\n \"module-reference-mismatch\",\n `Bundle ${bundle.moduleId}@${bundle.moduleVersion} does not match ${module.id}@${module.version}.`,\n \"moduleId\",\n ),\n );\n }\n\n if (!module.missions.some((mission) => mission.id === bundle.missionId)) {\n issues.push(\n authoringIssue(\n \"mission-reference-mismatch\",\n `Mission ${bundle.missionId} does not exist in module ${module.id}.`,\n \"missionId\",\n ),\n );\n }\n\n const learner = bundle.learner;\n const facilitator = bundle.facilitator;\n\n if (learner.estimatedMinutes < 15 || learner.estimatedMinutes > 25) {\n issues.push(\n authoringIssue(\n \"invalid-duration\",\n \"A mission must last between 15 and 25 minutes.\",\n \"learner.estimatedMinutes\",\n ),\n );\n }\n\n const stageKinds = learner.stages.map((stage) => stage.kind);\n for (const requiredStage of JUNIOR_CODER_MISSION_STAGE_ORDER_V1) {\n const count = stageKinds.filter((stage) => stage === requiredStage).length;\n if (count === 0) {\n issues.push(\n authoringIssue(\n \"missing-stage\",\n `Mission stage ${requiredStage} is required.`,\n \"learner.stages\",\n ),\n );\n } else if (count > 1) {\n issues.push(\n authoringIssue(\n \"duplicate-stage\",\n `Mission stage ${requiredStage} appears more than once.`,\n \"learner.stages\",\n ),\n );\n }\n }\n if (\n stageKinds.length === JUNIOR_CODER_MISSION_STAGE_ORDER_V1.length\n && stageKinds.some(\n (stage, index) => stage !== JUNIOR_CODER_MISSION_STAGE_ORDER_V1[index],\n )\n ) {\n issues.push(\n authoringIssue(\n \"stage-order\",\n \"Mission stages must follow the canonical learner journey.\",\n \"learner.stages\",\n ),\n );\n }\n\n if (learner.readinessChecks.length === 0) {\n issues.push(\n authoringIssue(\n \"missing-readiness-check\",\n \"At least one unscored readiness check is required.\",\n \"learner.readinessChecks\",\n ),\n );\n }\n if (learner.readinessChecks.some((check) => check.scored !== false)) {\n issues.push(\n authoringIssue(\n \"scored-readiness-check\",\n \"Readiness checks must not affect the deterministic score.\",\n \"learner.readinessChecks\",\n ),\n );\n }\n issues.push(\n ...reportDuplicateIds(\n learner.readinessChecks.map((check) => check.id),\n \"learner.readinessChecks\",\n ),\n );\n\n const learnerArtifactIds = new Set(learner.artifacts.map((artifact) => artifact.id));\n if (!learner.artifacts.some((artifact) => LEARNER_STARTER_KINDS.has(artifact.kind))) {\n issues.push(\n authoringIssue(\n \"missing-starter-artifact\",\n \"At least one learner-safe starter artifact is required.\",\n \"learner.artifacts\",\n ),\n );\n }\n if (\n learner.artifacts.some(\n (artifact) =>\n artifact.audience !== \"learner\"\n || artifact.solutionBearing\n || LEARNER_FORBIDDEN_KINDS.has(artifact.kind),\n )\n ) {\n issues.push(\n authoringIssue(\n \"learner-artifact-leak\",\n \"Learner artifacts cannot contain facilitator or solution-bearing content.\",\n \"learner.artifacts\",\n ),\n );\n }\n if (facilitator.artifacts.some((artifact) => artifact.audience !== \"facilitator\")) {\n issues.push(\n authoringIssue(\n \"facilitator-artifact-leak\",\n \"Facilitator artifacts must remain in the facilitator projection.\",\n \"facilitator.artifacts\",\n ),\n );\n }\n issues.push(\n ...reportDuplicateIds(\n [...learner.artifacts, ...facilitator.artifacts].map((artifact) => artifact.id),\n \"artifacts\",\n ),\n );\n for (const [stageIndex, stage] of learner.stages.entries()) {\n for (const artifactId of stage.artifactIds) {\n if (!learnerArtifactIds.has(artifactId)) {\n issues.push(\n authoringIssue(\n \"unknown-artifact\",\n `Stage references unknown learner artifact ${artifactId}.`,\n `learner.stages[${stageIndex}].artifactIds`,\n ),\n );\n }\n }\n }\n\n if (learner.goals.length === 0) {\n issues.push(\n authoringIssue(\n \"missing-visible-goal\",\n \"At least one visible learner goal is required.\",\n \"learner.goals\",\n ),\n );\n }\n if (facilitator.protectedGoals.length === 0) {\n issues.push(\n authoringIssue(\n \"missing-protected-goal\",\n \"At least one protected facilitator goal is required.\",\n \"facilitator.protectedGoals\",\n ),\n );\n }\n\n const allGoals = [...learner.goals, ...facilitator.protectedGoals];\n const learnerGoalIds = new Set(learner.goals.map((goal) => goal.id));\n const seenGoalIds = new Set<string>();\n for (const goal of allGoals) {\n if (seenGoalIds.has(goal.id)) {\n issues.push(\n authoringIssue(\n \"duplicate-goal-id\",\n `Duplicate goal ID ${goal.id}.`,\n \"goals\",\n ),\n );\n }\n seenGoalIds.add(goal.id);\n }\n if (\n learner.goals.some((goal) => goal.visibility !== \"visible\")\n || facilitator.protectedGoals.some(\n (goal) => goal.visibility !== \"protected\" || goal.completionRequired,\n )\n ) {\n issues.push(\n authoringIssue(\n \"invalid-goal-projection\",\n \"Visible goals belong to learners and protected goals to facilitators.\",\n \"goals\",\n ),\n );\n }\n\n const criterionById = new Map(\n module.assessment.criteria.map((criterion) => [criterion.id, criterion]),\n );\n for (const goal of allGoals) {\n if (goal.criterionIds.length === 0) {\n issues.push(\n authoringIssue(\n \"unknown-criterion\",\n `Goal ${goal.id} must reference a deterministic criterion.`,\n \"goals\",\n ),\n );\n }\n for (const criterionId of goal.criterionIds) {\n const criterion = criterionById.get(criterionId);\n if (!criterion) {\n issues.push(\n authoringIssue(\n \"unknown-criterion\",\n `Goal ${goal.id} references unknown criterion ${criterionId}.`,\n \"goals\",\n ),\n );\n } else if (criterion.visibility !== goal.visibility) {\n issues.push(\n authoringIssue(\n \"criterion-visibility-mismatch\",\n `Goal ${goal.id} cannot expose a ${criterion.visibility} criterion as ${goal.visibility}.`,\n \"goals\",\n ),\n );\n }\n }\n if (goal.completionRequired && goal.aiRequired) {\n issues.push(\n authoringIssue(\n \"ai-dependent-completion\",\n `Completion goal ${goal.id} cannot require AI.`,\n \"goals\",\n ),\n );\n }\n }\n\n for (const rubricIssue of validateAssessmentRubric(module.assessment)) {\n if (\n rubricIssue.code === \"rubric-total\"\n || rubricIssue.code === \"rubric-dimension-total\"\n || rubricIssue.code === \"duplicate-criterion-id\"\n || rubricIssue.code === \"missing-mandatory-safety\"\n ) {\n issues.push(\n authoringIssue(rubricIssue.code, rubricIssue.message, rubricIssue.path),\n );\n }\n }\n\n const alternativeById = new Map(\n learner.accessibilityAlternatives.map((alternative) => [alternative.id, alternative]),\n );\n issues.push(\n ...reportDuplicateIds(\n learner.interactions.map((interaction) => interaction.id),\n \"learner.interactions\",\n ),\n ...reportDuplicateIds(\n learner.accessibilityAlternatives.map((alternative) => alternative.id),\n \"learner.accessibilityAlternatives\",\n ),\n );\n for (const [interactionIndex, interaction] of learner.interactions.entries()) {\n if (\n SINGLE_MODE_REQUIRES_ALTERNATIVE.has(interaction.primaryMode)\n && interaction.alternativeIds.length === 0\n ) {\n issues.push(\n authoringIssue(\n \"inaccessible-interaction\",\n `Interaction ${interaction.id} requires an equivalent alternative.`,\n `learner.interactions[${interactionIndex}]`,\n ),\n );\n }\n for (const alternativeId of interaction.alternativeIds) {\n const alternative = alternativeById.get(alternativeId);\n if (!alternative) {\n issues.push(\n authoringIssue(\n \"unknown-accessibility-alternative\",\n `Interaction ${interaction.id} references unknown alternative ${alternativeId}.`,\n `learner.interactions[${interactionIndex}].alternativeIds`,\n ),\n );\n } else if (\n alternative.equivalentOutcome !== true\n || alternative.modes.length === 0\n || alternative.modes.every((mode) => mode === interaction.primaryMode)\n ) {\n issues.push(\n authoringIssue(\n \"non-equivalent-accessibility-alternative\",\n `Alternative ${alternativeId} must provide an equivalent outcome through another mode.`,\n \"learner.accessibilityAlternatives\",\n ),\n );\n }\n }\n }\n\n if (learner.evidenceRequirements.length === 0) {\n issues.push(\n authoringIssue(\n \"missing-evidence\",\n \"At least one evidence requirement is required.\",\n \"learner.evidenceRequirements\",\n ),\n );\n }\n issues.push(\n ...reportDuplicateIds(\n learner.evidenceRequirements.map((evidence) => evidence.id),\n \"learner.evidenceRequirements\",\n ),\n );\n for (const [evidenceIndex, evidence] of learner.evidenceRequirements.entries()) {\n if (evidence.containsPersonalData !== false) {\n issues.push(\n authoringIssue(\n \"personal-data-evidence\",\n \"Mission evidence cannot request personal data.\",\n `learner.evidenceRequirements[${evidenceIndex}]`,\n ),\n );\n }\n for (const goalId of evidence.goalIds) {\n if (!learnerGoalIds.has(goalId)) {\n issues.push(\n authoringIssue(\n \"unknown-evidence-goal\",\n `Evidence references unknown goal ${goalId}.`,\n `learner.evidenceRequirements[${evidenceIndex}].goalIds`,\n ),\n );\n }\n }\n }\n for (const goal of learner.goals.filter((entry) => entry.completionRequired)) {\n if (\n !learner.evidenceRequirements.some((evidence) => evidence.goalIds.includes(goal.id))\n ) {\n issues.push(\n authoringIssue(\n \"missing-evidence\",\n `Completion goal ${goal.id} requires deterministic evidence.`,\n \"learner.evidenceRequirements\",\n ),\n );\n }\n }\n\n const mandatorySafetyGoals = learner.goals.filter(\n (goal) =>\n goal.completionRequired\n && goal.criterionIds.some((criterionId) => {\n const criterion = criterionById.get(criterionId);\n return criterion?.dimension === \"safety\" && criterion.mandatory;\n }),\n );\n if (\n mandatorySafetyGoals.length === 0\n || !mandatorySafetyGoals.some((goal) =>\n learner.evidenceRequirements.some((evidence) => evidence.goalIds.includes(goal.id)),\n )\n ) {\n issues.push(\n authoringIssue(\n \"missing-safety-evidence\",\n \"A completion-required goal must evidence a mandatory safety criterion.\",\n \"learner.evidenceRequirements\",\n ),\n );\n }\n\n issues.push(\n ...reportDuplicateIds(\n learner.sideAdventures.map((adventure) => adventure.id),\n \"learner.sideAdventures\",\n ),\n );\n if (learner.sideAdventures.length === 0) {\n issues.push(\n authoringIssue(\n \"missing-side-adventure\",\n \"At least one optional side adventure is required.\",\n \"learner.sideAdventures\",\n ),\n );\n }\n if (learner.sideAdventures.some((adventure) => adventure.completionRequired !== false)) {\n issues.push(\n authoringIssue(\n \"mandatory-side-adventure\",\n \"Side adventures must remain optional.\",\n \"learner.sideAdventures\",\n ),\n );\n }\n\n const badgeIds = new Set(module.badges.map((badge) => badge.id));\n issues.push(\n ...reportDuplicateIds(\n learner.rewardBindings.map((reward) => reward.id),\n \"learner.rewardBindings\",\n ),\n );\n for (const [rewardIndex, reward] of learner.rewardBindings.entries()) {\n const rewardInvalid =\n reward.deterministic !== true\n || reward.random !== false\n || reward.tokenConvertible !== false\n || reward.goalIds.length === 0\n || !badgeIds.has(reward.badgeId)\n || reward.goalIds.some((goalId) => !learnerGoalIds.has(goalId));\n if (rewardInvalid) {\n issues.push(\n authoringIssue(\n \"invalid-reward\",\n `Reward ${reward.id} must be deterministic, evidence-bound and non-convertible.`,\n `learner.rewardBindings[${rewardIndex}]`,\n ),\n );\n }\n }\n\n if (learner.functionReference) {\n const functionIds = new Set(\n learner.functionReference.map((entry) => entry.id),\n );\n const invalidFunctionReference =\n functionIds.size !== learner.functionReference.length\n || learner.functionReference.length === 0\n || learner.functionReference.some((entry) => {\n const parameterNames = new Set(\n entry.parameters.map((parameter) => parameter.name),\n );\n return entry.id.trim().length === 0\n || entry.signature.trim().length === 0\n || entry.summary.trim().length === 0\n || entry.effect.trim().length === 0\n || entry.example.trim().length === 0\n || parameterNames.size !== entry.parameters.length\n || entry.parameters.some(\n (parameter) =>\n parameter.name.trim().length === 0\n || parameter.type.trim().length === 0\n || parameter.description.trim().length === 0,\n );\n });\n if (invalidFunctionReference) {\n issues.push(\n authoringIssue(\n \"invalid-function-reference\",\n \"Function references require unique IDs, signatures, parameters, effects and examples.\",\n \"learner.functionReference\",\n ),\n );\n }\n }\n\n if (learner.boundedSuggestion) {\n const suggestion = learner.boundedSuggestion;\n const invalidBoundedSuggestion =\n suggestion.id.trim().length === 0\n || suggestion.source !== \"authored-fallback\"\n || suggestion.intent.trim().length === 0\n || suggestion.constraints.length === 0\n || suggestion.constraints.some((constraint) => constraint.trim().length === 0)\n || !learnerArtifactIds.has(suggestion.permittedArtifactId)\n || suggestion.originalSnippet.trim().length === 0\n || suggestion.replacementSnippet.trim().length === 0\n || suggestion.originalSnippet === suggestion.replacementSnippet\n || suggestion.explanationPrompt.trim().length === 0\n || suggestion.aiOptional !== false\n || suggestion.learnerApprovalRequired !== true\n || suggestion.alternatives.length !== 2\n || suggestion.alternatives[0] !== \"accept\"\n || suggestion.alternatives[1] !== \"reject\";\n if (invalidBoundedSuggestion) {\n issues.push(\n authoringIssue(\n \"invalid-bounded-suggestion\",\n \"A bounded suggestion requires one learner artifact, authored constraints, a visible diff and explicit accept/reject approval.\",\n \"learner.boundedSuggestion\",\n ),\n );\n }\n }\n\n const hardware = bundle.hardware;\n if (hardware) {\n if (\n module.category !== \"robot\"\n || module.hardware.mode !== \"physical-first\"\n || !module.hardware.simulatorAvailable\n ) {\n issues.push(\n authoringIssue(\n \"hardware-module-mismatch\",\n \"Mission hardware disclosure requires a simulator-backed physical robot module.\",\n \"hardware\",\n ),\n );\n }\n\n if (hardware.requirementsVersion !== module.hardware.requirementsVersion) {\n issues.push(\n authoringIssue(\n \"hardware-requirements-version-mismatch\",\n `Hardware disclosure ${hardware.requirementsVersion} does not match catalog requirements ${module.hardware.requirementsVersion}.`,\n \"hardware.requirementsVersion\",\n ),\n );\n }\n\n const catalogHardwareById = new Map(\n module.hardware.items.map((item) => [item.id, item]),\n );\n const completePathIds = new Set(hardware.completePathItemIds);\n const incrementalIds = new Set(hardware.incrementalItemIds);\n const componentIds = new Set(hardware.components.map((component) => component.itemId));\n const catalogIds = new Set(catalogHardwareById.keys());\n const hasDuplicateHardwareIds =\n completePathIds.size !== hardware.completePathItemIds.length\n || incrementalIds.size !== hardware.incrementalItemIds.length\n || componentIds.size !== hardware.components.length;\n const hasUnknownOrMissingItems =\n hasDuplicateHardwareIds\n || completePathIds.size !== catalogIds.size\n || componentIds.size !== catalogIds.size\n || [...catalogIds].some(\n (itemId) => !completePathIds.has(itemId) || !componentIds.has(itemId),\n )\n || [...incrementalIds].some((itemId) => !catalogIds.has(itemId));\n const hasMismatchedComponent = hardware.components.some((component) => {\n const catalogItem = catalogHardwareById.get(component.itemId);\n const expectedScope = incrementalIds.has(component.itemId)\n ? \"incremental\"\n : \"complete-path\";\n return !catalogItem\n || component.quantity !== catalogItem.quantity\n || component.acquisitionScope !== expectedScope;\n });\n if (hasUnknownOrMissingItems || hasMismatchedComponent) {\n issues.push(\n authoringIssue(\n \"hardware-item-mismatch\",\n \"Complete, incremental and per-component hardware disclosures must match the immutable catalog manifest.\",\n \"hardware.components\",\n ),\n );\n }\n\n if (\n hardware.components.some(\n (component) =>\n component.verificationStatus !== \"verified\"\n && component.compatibilityClaimed,\n )\n || (\n module.hardware.verificationStatus !== \"verified\"\n && !module.hardware.publicSaleBlocked\n )\n ) {\n issues.push(\n authoringIssue(\n \"hardware-verification-claim\",\n \"Unverified hardware cannot claim compatibility or unblock public physical sale.\",\n \"hardware.components\",\n ),\n );\n }\n\n const safeguards = hardware.safeguards;\n if (\n safeguards.adultAssemblyRequired !== true\n || safeguards.adultAcknowledgementRequiredForExport !== true\n || safeguards.websiteMayControlHardware !== false\n || safeguards.simulatorCompletionAvailable !== true\n || safeguards.physicalBadgeRequiresAdultSignoff !== true\n || safeguards.adultAssemblySteps.length === 0\n || safeguards.powerRequirements.length === 0\n || safeguards.cableRequirements.length === 0\n || safeguards.softwarePrerequisites.length === 0\n || safeguards.warnings.length === 0\n || hardware.components.some(\n (component) =>\n component.physicalCompletionEligible\n && (\n component.verificationStatus !== \"verified\"\n || module.hardware.verificationStatus !== \"verified\"\n ),\n )\n ) {\n issues.push(\n authoringIssue(\n \"unsafe-physical-export\",\n \"Physical export and completion require adult acknowledgement, verified hardware and a website that never controls hardware.\",\n \"hardware.safeguards\",\n ),\n );\n }\n\n const simulatedBadge = module.badges.find(\n (badge) => badge.id === safeguards.simulatedBadgeId,\n );\n const physicalBadge = module.badges.find(\n (badge) => badge.id === safeguards.physicalBadgeId,\n );\n if (\n simulatedBadge?.evidence === \"adult-physical-signoff\"\n || physicalBadge?.evidence !== \"adult-physical-signoff\"\n ) {\n issues.push(\n authoringIssue(\n \"invalid-hardware-reward\",\n \"Simulated and physical badges must be distinct, and only the physical badge may require adult sign-off.\",\n \"hardware.safeguards\",\n ),\n );\n }\n }\n\n return issues;\n}\n\n/** Fail fast for CI and immutable authoring registration. */\nexport function assertValidMissionAuthoringBundle(\n bundle: MissionAuthoringBundleV1,\n module: LearningModuleVersionV1,\n): void {\n const issues = validateMissionAuthoringBundle(bundle, module);\n if (issues.length === 0) return;\n\n const summary = issues\n .map((entry) => `${entry.code} at ${entry.path}: ${entry.message}`)\n .join(\"\\n\");\n throw new Error(`Invalid mission authoring bundle:\\n${summary}`);\n}\n\n/**\n * Original visual-programming mission for Robot Maze Dash. Learner content\n * contains no protected route, answer key or hidden assessment expectation.\n */\nexport const ROBOT_MAZE_DASH_MISSION_ONE_AUTHORING_V1: MissionAuthoringBundleV1 = {\n version: MISSION_AUTHORING_CONTRACT_VERSION_V1,\n moduleId: \"junior-coder.robot-maze-dash\",\n moduleVersion: \"1.1.0\",\n missionId: \"robot-maze-dash-mission-1\",\n learner: {\n estimatedMinutes: 20,\n stages: [\n {\n kind: \"learn\",\n instruction: \"Meet the move, turn-left and turn-right action blocks and read what each command does.\",\n artifactIds: [\"robot-maze-dash-m1-art\"],\n },\n {\n kind: \"predict\",\n instruction: \"Predict where the robot will stop after it follows the blocks from top to bottom.\",\n artifactIds: [],\n },\n {\n kind: \"build\",\n instruction: \"Arrange the action blocks so the rescue robot can reach the beacon.\",\n artifactIds: [\"robot-maze-dash-m1-program\"],\n },\n {\n kind: \"run\",\n instruction: \"Use the Run action button to watch the robot follow your visual program.\",\n artifactIds: [\"robot-maze-dash-m1-program\"],\n },\n {\n kind: \"assess\",\n instruction: \"Run the visible and protected deterministic mission checks.\",\n artifactIds: [],\n },\n {\n kind: \"inspect\",\n instruction: \"Compare the highlighted block with the first goal that did not pass.\",\n artifactIds: [],\n },\n {\n kind: \"fix\",\n instruction: \"Move, add or remove one action block, then run the mission again.\",\n artifactIds: [\"robot-maze-dash-m1-program\"],\n },\n {\n kind: \"explain\",\n instruction: \"Explain how the order of your blocks changed the robot path.\",\n artifactIds: [],\n },\n {\n kind: \"reward\",\n instruction: \"Collect the evidence-bound badge when the score and safety check pass.\",\n artifactIds: [],\n },\n ],\n readinessChecks: [\n {\n id: \"robot-maze-dash-m1-read-order\",\n prompt: \"Point to the first action the robot will follow.\",\n scored: false,\n },\n ],\n artifacts: [\n {\n id: \"robot-maze-dash-m1-program\",\n kind: \"starter-code\",\n audience: \"learner\",\n solutionBearing: false,\n },\n {\n id: \"robot-maze-dash-m1-art\",\n kind: \"starter-assets\",\n audience: \"learner\",\n solutionBearing: false,\n },\n {\n id: \"robot-maze-dash-m1-printable\",\n kind: \"printable\",\n audience: \"learner\",\n solutionBearing: false,\n },\n ],\n goals: [\n {\n id: \"robot-maze-dash-m1-starts\",\n statement: \"The visual program is structurally valid and starts.\",\n visibility: \"visible\",\n criterionIds: [\"robot-maze-dash-build\"],\n completionRequired: true,\n aiRequired: false,\n },\n {\n id: \"robot-maze-dash-m1-reaches-beacon\",\n statement: \"The robot follows the action order and reaches the rescue beacon.\",\n visibility: \"visible\",\n criterionIds: [\n \"robot-maze-dash-goal-one\",\n \"robot-maze-dash-goal-two\",\n ],\n completionRequired: true,\n aiRequired: false,\n },\n {\n id: \"robot-maze-dash-m1-safe-preview\",\n statement: \"The robot stays inside the private maze simulator boundary.\",\n visibility: \"visible\",\n criterionIds: [\"robot-maze-dash-safety\"],\n completionRequired: true,\n aiRequired: false,\n },\n ],\n interactions: [\n {\n id: \"robot-maze-dash-m1-reorder-blocks\",\n description: \"Change the order of visual action blocks.\",\n primaryMode: \"drag\",\n alternativeIds: [\"robot-maze-dash-m1-button-reorder\"],\n },\n {\n id: \"robot-maze-dash-m1-run-control\",\n description: \"Start the private maze simulation.\",\n primaryMode: \"pointer\",\n alternativeIds: [\"robot-maze-dash-m1-keyboard-run\"],\n },\n ],\n accessibilityAlternatives: [\n {\n id: \"robot-maze-dash-m1-button-reorder\",\n modes: [\"keyboard\", \"pointer\"],\n equivalentOutcome: true,\n description: \"Use labelled Move up and Move down buttons instead of dragging a block.\",\n },\n {\n id: \"robot-maze-dash-m1-keyboard-run\",\n modes: [\"keyboard\"],\n equivalentOutcome: true,\n description: \"Start the same simulation by pressing Enter or Space on the Run button.\",\n },\n ],\n evidenceRequirements: [\n {\n id: \"robot-maze-dash-m1-assessment\",\n goalIds: [\n \"robot-maze-dash-m1-starts\",\n \"robot-maze-dash-m1-reaches-beacon\",\n \"robot-maze-dash-m1-safe-preview\",\n ],\n kind: \"assessment-result\",\n retention: \"entitlement\",\n containsPersonalData: false,\n },\n {\n id: \"robot-maze-dash-m1-explanation\",\n goalIds: [\"robot-maze-dash-m1-reaches-beacon\"],\n kind: \"learner-explanation\",\n retention: \"attempt\",\n containsPersonalData: false,\n },\n ],\n sideAdventures: [\n {\n id: \"robot-maze-dash-m1-remix\",\n prompt: \"Invent a different safe route and describe which action block must change first.\",\n completionRequired: false,\n },\n ],\n rewardBindings: [\n {\n id: \"robot-maze-dash-m1-badge\",\n badgeId: \"robot-maze-dash-mission-complete\",\n goalIds: [\n \"robot-maze-dash-m1-starts\",\n \"robot-maze-dash-m1-reaches-beacon\",\n \"robot-maze-dash-m1-safe-preview\",\n ],\n deterministic: true,\n random: false,\n tokenConvertible: false,\n },\n ],\n },\n facilitator: {\n artifacts: [\n {\n id: \"robot-maze-dash-m1-answer-key\",\n kind: \"answer-key\",\n audience: \"facilitator\",\n solutionBearing: true,\n },\n {\n id: \"robot-maze-dash-m1-protected-tests\",\n kind: \"protected-test\",\n audience: \"facilitator\",\n solutionBearing: true,\n },\n ],\n protectedGoals: [\n {\n id: \"robot-maze-dash-m1-protected-bounds\",\n statement: \"The interpreter stops safely at walls, bounds and its action limit.\",\n visibility: \"protected\",\n criterionIds: [\n \"robot-maze-dash-edge-one\",\n \"robot-maze-dash-edge-two\",\n ],\n completionRequired: false,\n aiRequired: false,\n },\n ],\n prompts: [\n \"Ask the learner to point to the first action block before suggesting a change.\",\n \"Use the command reference and visible goal; never reveal the protected route or expected block list.\",\n ],\n },\n};\n\n/**\n * Original first mission for Skywing Sprint. Learner content documents the\n * flight controls without exposing protected numeric targets or source answers.\n */\nexport const SKYWING_SPRINT_MISSION_ONE_AUTHORING_V1: MissionAuthoringBundleV1 = {\n version: MISSION_AUTHORING_CONTRACT_VERSION_V1,\n moduleId: \"junior-coder.skywing-sprint\",\n moduleVersion: \"1.1.0\",\n missionId: \"skywing-sprint-mission-1\",\n learner: {\n estimatedMinutes: 20,\n stages: [\n {\n kind: \"learn\",\n instruction: \"Read how lift, gravity and gate-gap functions change Skywing's flight.\",\n artifactIds: [\"skywing-sprint-m1-art\"],\n },\n {\n kind: \"predict\",\n instruction: \"Predict whether Skywing will rise or fall after one lift pulse.\",\n artifactIds: [],\n },\n {\n kind: \"build\",\n instruction: \"Adjust the three documented settings in the starter JavaScript.\",\n artifactIds: [\"skywing-sprint-m1-code\"],\n },\n {\n kind: \"run\",\n instruction: \"Use the Run action button to start the private flight preview.\",\n artifactIds: [\"skywing-sprint-m1-code\"],\n },\n {\n kind: \"assess\",\n instruction: \"Run the visible and protected deterministic flight checks.\",\n artifactIds: [],\n },\n {\n kind: \"inspect\",\n instruction: \"Compare the highlighted setting with the first goal that did not pass.\",\n artifactIds: [],\n },\n {\n kind: \"fix\",\n instruction: \"Change one setting, run again and observe the flight telemetry.\",\n artifactIds: [\"skywing-sprint-m1-code\"],\n },\n {\n kind: \"explain\",\n instruction: \"Explain how lift and gravity changed Skywing's vertical speed.\",\n artifactIds: [],\n },\n {\n kind: \"reward\",\n instruction: \"Collect the evidence-bound badge when the score and safety check pass.\",\n artifactIds: [],\n },\n ],\n readinessChecks: [\n {\n id: \"skywing-sprint-m1-predict-velocity\",\n prompt: \"Point to the setting that changes Skywing's upward push.\",\n scored: false,\n },\n ],\n artifacts: [\n {\n id: \"skywing-sprint-m1-code\",\n kind: \"starter-code\",\n audience: \"learner\",\n solutionBearing: false,\n },\n {\n id: \"skywing-sprint-m1-art\",\n kind: \"starter-assets\",\n audience: \"learner\",\n solutionBearing: false,\n },\n {\n id: \"skywing-sprint-m1-printable\",\n kind: \"printable\",\n audience: \"learner\",\n solutionBearing: false,\n },\n ],\n goals: [\n {\n id: \"skywing-sprint-m1-starts\",\n statement: \"The JavaScript settings are valid and the private preview starts.\",\n visibility: \"visible\",\n criterionIds: [\"skywing-sprint-build\"],\n completionRequired: true,\n aiRequired: false,\n },\n {\n id: \"skywing-sprint-m1-safe-flight\",\n statement: \"Lift and gravity create a controllable flight through the rescue gate.\",\n visibility: \"visible\",\n criterionIds: [\n \"skywing-sprint-goal-one\",\n \"skywing-sprint-goal-two\",\n ],\n completionRequired: true,\n aiRequired: false,\n },\n {\n id: \"skywing-sprint-m1-private-runtime\",\n statement: \"The game stays inside the private educational preview boundary.\",\n visibility: \"visible\",\n criterionIds: [\"skywing-sprint-safety\"],\n completionRequired: true,\n aiRequired: false,\n },\n ],\n interactions: [\n {\n id: \"skywing-sprint-m1-run-control\",\n description: \"Start the private flight simulation.\",\n primaryMode: \"pointer\",\n alternativeIds: [\"skywing-sprint-m1-keyboard-run\"],\n },\n {\n id: \"skywing-sprint-m1-flight-control\",\n description: \"Send a lift pulse while the preview is running.\",\n primaryMode: \"keyboard\",\n alternativeIds: [],\n },\n {\n id: \"skywing-sprint-m1-flight-motion\",\n description: \"Observe Skywing moving through the animated gate preview.\",\n primaryMode: \"motion\",\n alternativeIds: [\"skywing-sprint-m1-reduced-motion\"],\n },\n ],\n accessibilityAlternatives: [\n {\n id: \"skywing-sprint-m1-keyboard-run\",\n modes: [\"keyboard\"],\n equivalentOutcome: true,\n description: \"Press Enter or Space on the play-icon Run button to start the same preview.\",\n },\n {\n id: \"skywing-sprint-m1-reduced-motion\",\n modes: [\"text\"],\n equivalentOutcome: true,\n description: \"Use the position, velocity and gate-status text instead of animation.\",\n },\n ],\n evidenceRequirements: [\n {\n id: \"skywing-sprint-m1-assessment\",\n goalIds: [\n \"skywing-sprint-m1-starts\",\n \"skywing-sprint-m1-safe-flight\",\n \"skywing-sprint-m1-private-runtime\",\n ],\n kind: \"assessment-result\",\n retention: \"entitlement\",\n containsPersonalData: false,\n },\n {\n id: \"skywing-sprint-m1-explanation\",\n goalIds: [\"skywing-sprint-m1-safe-flight\"],\n kind: \"learner-explanation\",\n retention: \"attempt\",\n containsPersonalData: false,\n },\n ],\n sideAdventures: [\n {\n id: \"skywing-sprint-m1-remix\",\n prompt: \"Invent a new gate name and choose one setting to make the flight gentler.\",\n completionRequired: false,\n },\n ],\n rewardBindings: [\n {\n id: \"skywing-sprint-m1-badge\",\n badgeId: \"skywing-sprint-mission-complete\",\n goalIds: [\n \"skywing-sprint-m1-starts\",\n \"skywing-sprint-m1-safe-flight\",\n \"skywing-sprint-m1-private-runtime\",\n ],\n deterministic: true,\n random: false,\n tokenConvertible: false,\n },\n ],\n },\n facilitator: {\n artifacts: [\n {\n id: \"skywing-sprint-m1-answer-key\",\n kind: \"answer-key\",\n audience: \"facilitator\",\n solutionBearing: true,\n },\n {\n id: \"skywing-sprint-m1-protected-tests\",\n kind: \"protected-test\",\n audience: \"facilitator\",\n solutionBearing: true,\n },\n ],\n protectedGoals: [\n {\n id: \"skywing-sprint-m1-protected-resilience\",\n statement: \"The runtime clamps unsafe values and terminates bounded simulations.\",\n visibility: \"protected\",\n criterionIds: [\n \"skywing-sprint-edge-one\",\n \"skywing-sprint-edge-two\",\n ],\n completionRequired: false,\n aiRequired: false,\n },\n ],\n prompts: [\n \"Ask the learner which direction a positive velocity moves Skywing before suggesting a setting change.\",\n \"Use the visible telemetry and function reference; never reveal protected numeric targets or expected source fragments.\",\n ],\n },\n};\n\n/**\n * Original first mission for Paddle Pulse. Learners tune documented paddle\n * and ball controls without receiving protected collision targets or answers.\n */\nexport const PADDLE_PULSE_MISSION_ONE_AUTHORING_V1: MissionAuthoringBundleV1 = {\n version: MISSION_AUTHORING_CONTRACT_VERSION_V1,\n moduleId: \"junior-coder.paddle-pulse\",\n moduleVersion: \"1.1.0\",\n missionId: \"paddle-pulse-mission-1\",\n learner: {\n estimatedMinutes: 20,\n stages: [\n {\n kind: \"learn\",\n instruction: \"Read how paddle width, ball speed and bounce angle change an energy-ball rally.\",\n artifactIds: [\"paddle-pulse-m1-art\"],\n },\n {\n kind: \"predict\",\n instruction: \"Predict which direction the energy ball will travel after it reaches the paddle.\",\n artifactIds: [],\n },\n {\n kind: \"build\",\n instruction: \"Adjust the three documented settings in the starter JavaScript.\",\n artifactIds: [\"paddle-pulse-m1-code\"],\n },\n {\n kind: \"run\",\n instruction: \"Use the Run action button to start the private energy-court preview.\",\n artifactIds: [\"paddle-pulse-m1-code\"],\n },\n {\n kind: \"assess\",\n instruction: \"Run the visible and protected deterministic rally checks.\",\n artifactIds: [],\n },\n {\n kind: \"inspect\",\n instruction: \"Compare the highlighted setting with the first goal that did not pass.\",\n artifactIds: [],\n },\n {\n kind: \"fix\",\n instruction: \"Change one setting, run again and observe the bounce telemetry.\",\n artifactIds: [\"paddle-pulse-m1-code\"],\n },\n {\n kind: \"explain\",\n instruction: \"Explain how paddle width and bounce angle changed the energy ball path.\",\n artifactIds: [],\n },\n {\n kind: \"reward\",\n instruction: \"Collect the evidence-bound badge when the score and safety check pass.\",\n artifactIds: [],\n },\n ],\n readinessChecks: [\n {\n id: \"paddle-pulse-m1-find-angle\",\n prompt: \"Point to the setting that changes the direction of the bounce.\",\n scored: false,\n },\n ],\n artifacts: [\n {\n id: \"paddle-pulse-m1-code\",\n kind: \"starter-code\",\n audience: \"learner\",\n solutionBearing: false,\n },\n {\n id: \"paddle-pulse-m1-art\",\n kind: \"starter-assets\",\n audience: \"learner\",\n solutionBearing: false,\n },\n {\n id: \"paddle-pulse-m1-printable\",\n kind: \"printable\",\n audience: \"learner\",\n solutionBearing: false,\n },\n ],\n goals: [\n {\n id: \"paddle-pulse-m1-starts\",\n statement: \"The JavaScript settings are valid and the private preview starts.\",\n visibility: \"visible\",\n criterionIds: [\"paddle-pulse-build\"],\n completionRequired: true,\n aiRequired: false,\n },\n {\n id: \"paddle-pulse-m1-controlled-bounce\",\n statement: \"The paddle returns the energy ball toward the target wall with a controllable angle.\",\n visibility: \"visible\",\n criterionIds: [\n \"paddle-pulse-goal-one\",\n \"paddle-pulse-goal-two\",\n ],\n completionRequired: true,\n aiRequired: false,\n },\n {\n id: \"paddle-pulse-m1-private-runtime\",\n statement: \"The game stays inside the private educational preview boundary.\",\n visibility: \"visible\",\n criterionIds: [\"paddle-pulse-safety\"],\n completionRequired: true,\n aiRequired: false,\n },\n ],\n interactions: [\n {\n id: \"paddle-pulse-m1-run-control\",\n description: \"Start the private energy-court simulation.\",\n primaryMode: \"pointer\",\n alternativeIds: [\"paddle-pulse-m1-keyboard-run\"],\n },\n {\n id: \"paddle-pulse-m1-paddle-control\",\n description: \"Move the paddle left or right during practice.\",\n primaryMode: \"keyboard\",\n alternativeIds: [],\n },\n {\n id: \"paddle-pulse-m1-ball-motion\",\n description: \"Observe the energy ball moving and bouncing across the court.\",\n primaryMode: \"motion\",\n alternativeIds: [\"paddle-pulse-m1-telemetry\"],\n },\n ],\n accessibilityAlternatives: [\n {\n id: \"paddle-pulse-m1-keyboard-run\",\n modes: [\"keyboard\"],\n equivalentOutcome: true,\n description: \"Press Enter or Space on the play-icon Run button to start the same preview.\",\n },\n {\n id: \"paddle-pulse-m1-telemetry\",\n modes: [\"text\", \"reduced-motion\"],\n equivalentOutcome: true,\n description: \"Use position, direction and target-status text instead of ball animation.\",\n },\n ],\n evidenceRequirements: [\n {\n id: \"paddle-pulse-m1-assessment\",\n goalIds: [\n \"paddle-pulse-m1-starts\",\n \"paddle-pulse-m1-controlled-bounce\",\n \"paddle-pulse-m1-private-runtime\",\n ],\n kind: \"assessment-result\",\n retention: \"entitlement\",\n containsPersonalData: false,\n },\n {\n id: \"paddle-pulse-m1-explanation\",\n goalIds: [\"paddle-pulse-m1-controlled-bounce\"],\n kind: \"learner-explanation\",\n retention: \"attempt\",\n containsPersonalData: false,\n },\n ],\n sideAdventures: [\n {\n id: \"paddle-pulse-m1-remix\",\n prompt: \"Invent an original energy power-up and describe one bounded setting it would change.\",\n completionRequired: false,\n },\n ],\n rewardBindings: [\n {\n id: \"paddle-pulse-m1-badge\",\n badgeId: \"paddle-pulse-mission-complete\",\n goalIds: [\n \"paddle-pulse-m1-starts\",\n \"paddle-pulse-m1-controlled-bounce\",\n \"paddle-pulse-m1-private-runtime\",\n ],\n deterministic: true,\n random: false,\n tokenConvertible: false,\n },\n ],\n },\n facilitator: {\n artifacts: [\n {\n id: \"paddle-pulse-m1-answer-key\",\n kind: \"answer-key\",\n audience: \"facilitator\",\n solutionBearing: true,\n },\n {\n id: \"paddle-pulse-m1-protected-tests\",\n kind: \"protected-test\",\n audience: \"facilitator\",\n solutionBearing: true,\n },\n ],\n protectedGoals: [\n {\n id: \"paddle-pulse-m1-protected-resilience\",\n statement: \"The runtime clamps unsafe settings and terminates bounded collision simulations.\",\n visibility: \"protected\",\n criterionIds: [\n \"paddle-pulse-edge-one\",\n \"paddle-pulse-edge-two\",\n ],\n completionRequired: false,\n aiRequired: false,\n },\n ],\n prompts: [\n \"Ask the learner which setting changes direction before suggesting a code edit.\",\n \"Use visible telemetry and the function reference; never reveal protected numeric targets or expected source fragments.\",\n ],\n },\n};\n\n/**\n * Original first mission for Pixel Trail Challenge. Learners use documented,\n * bounded Python host functions without receiving protected coordinates,\n * expected source fragments or list/collision edge answers.\n */\nexport const PIXEL_TRAIL_CHALLENGE_MISSION_ONE_AUTHORING_V1: MissionAuthoringBundleV1 = {\n version: MISSION_AUTHORING_CONTRACT_VERSION_V1,\n moduleId: \"junior-coder.pixel-trail-challenge\",\n moduleVersion: \"1.1.0\",\n missionId: \"pixel-trail-challenge-mission-1\",\n learner: {\n estimatedMinutes: 20,\n stages: [\n {\n kind: \"learn\",\n instruction: \"Read what set_direction(), set_trail_limit() and place_energy_orb() do in the private Python preview.\",\n artifactIds: [\"pixel-trail-challenge-m1-art\"],\n },\n {\n kind: \"predict\",\n instruction: \"Predict the next grid square and how the trail list will change after one move.\",\n artifactIds: [],\n },\n {\n kind: \"build\",\n instruction: \"Adjust the three documented Python calls so the pixel follows a safe trail toward the energy orb.\",\n artifactIds: [\"pixel-trail-challenge-m1-code\"],\n },\n {\n kind: \"run\",\n instruction: \"Use the Run action button to start the private grid preview.\",\n artifactIds: [\"pixel-trail-challenge-m1-code\"],\n },\n {\n kind: \"assess\",\n instruction: \"Run the visible and protected deterministic trail checks.\",\n artifactIds: [],\n },\n {\n kind: \"inspect\",\n instruction: \"Compare the highlighted Python line with the first goal that did not pass.\",\n artifactIds: [],\n },\n {\n kind: \"fix\",\n instruction: \"Change one direction, trail or orb setting, run again and inspect the position and list-length telemetry.\",\n artifactIds: [\"pixel-trail-challenge-m1-code\"],\n },\n {\n kind: \"explain\",\n instruction: \"Explain how the direction changed the position and why the trail list kept only recent squares.\",\n artifactIds: [],\n },\n {\n kind: \"reward\",\n instruction: \"Collect the evidence-bound badge when the score and private-runtime safety check pass.\",\n artifactIds: [],\n },\n ],\n readinessChecks: [\n {\n id: \"pixel-trail-challenge-m1-find-direction\",\n prompt: \"Point to the Python call that chooses the pixel's next direction.\",\n scored: false,\n },\n ],\n artifacts: [\n {\n id: \"pixel-trail-challenge-m1-code\",\n kind: \"starter-code\",\n audience: \"learner\",\n solutionBearing: false,\n },\n {\n id: \"pixel-trail-challenge-m1-art\",\n kind: \"starter-assets\",\n audience: \"learner\",\n solutionBearing: false,\n },\n {\n id: \"pixel-trail-challenge-m1-printable\",\n kind: \"printable\",\n audience: \"learner\",\n solutionBearing: false,\n },\n ],\n goals: [\n {\n id: \"pixel-trail-challenge-m1-starts\",\n statement: \"The Python settings are valid and the private grid preview starts.\",\n visibility: \"visible\",\n criterionIds: [\"pixel-trail-challenge-build\"],\n completionRequired: true,\n aiRequired: false,\n },\n {\n id: \"pixel-trail-challenge-m1-safe-trail\",\n statement: \"The pixel moves in the chosen direction, keeps a bounded trail list and reaches the energy orb.\",\n visibility: \"visible\",\n criterionIds: [\n \"pixel-trail-challenge-goal-one\",\n \"pixel-trail-challenge-goal-two\",\n ],\n completionRequired: true,\n aiRequired: false,\n },\n {\n id: \"pixel-trail-challenge-m1-private-runtime\",\n statement: \"The program stays inside the private Python worker and host-provided grid API.\",\n visibility: \"visible\",\n criterionIds: [\"pixel-trail-challenge-safety\"],\n completionRequired: true,\n aiRequired: false,\n },\n ],\n interactions: [\n {\n id: \"pixel-trail-challenge-m1-run-control\",\n description: \"Start the private Python grid simulation.\",\n primaryMode: \"pointer\",\n alternativeIds: [\"pixel-trail-challenge-m1-keyboard-run\"],\n },\n {\n id: \"pixel-trail-challenge-m1-direction-control\",\n description: \"Change the active movement direction with labelled arrow controls or arrow keys.\",\n primaryMode: \"keyboard\",\n alternativeIds: [],\n },\n {\n id: \"pixel-trail-challenge-m1-trail-motion\",\n description: \"Observe the pixel, recent trail squares and energy orb on the grid.\",\n primaryMode: \"motion\",\n alternativeIds: [\"pixel-trail-challenge-m1-telemetry\"],\n },\n ],\n accessibilityAlternatives: [\n {\n id: \"pixel-trail-challenge-m1-keyboard-run\",\n modes: [\"keyboard\"],\n equivalentOutcome: true,\n description: \"Press Enter or Space on the play-icon Run button to start the same preview.\",\n },\n {\n id: \"pixel-trail-challenge-m1-telemetry\",\n modes: [\"text\", \"shape\", \"reduced-motion\"],\n equivalentOutcome: true,\n description: \"Read row, column, direction, trail length and orb status without animation or colour dependence.\",\n },\n ],\n evidenceRequirements: [\n {\n id: \"pixel-trail-challenge-m1-assessment\",\n goalIds: [\n \"pixel-trail-challenge-m1-starts\",\n \"pixel-trail-challenge-m1-safe-trail\",\n \"pixel-trail-challenge-m1-private-runtime\",\n ],\n kind: \"assessment-result\",\n retention: \"entitlement\",\n containsPersonalData: false,\n },\n {\n id: \"pixel-trail-challenge-m1-explanation\",\n goalIds: [\"pixel-trail-challenge-m1-safe-trail\"],\n kind: \"learner-explanation\",\n retention: \"attempt\",\n containsPersonalData: false,\n },\n ],\n sideAdventures: [\n {\n id: \"pixel-trail-challenge-m1-remix\",\n prompt: \"Invent an original energy-orb symbol and describe a new safe grid rule for collecting it.\",\n completionRequired: false,\n },\n ],\n rewardBindings: [\n {\n id: \"pixel-trail-challenge-m1-badge\",\n badgeId: \"pixel-trail-challenge-mission-complete\",\n goalIds: [\n \"pixel-trail-challenge-m1-starts\",\n \"pixel-trail-challenge-m1-safe-trail\",\n \"pixel-trail-challenge-m1-private-runtime\",\n ],\n deterministic: true,\n random: false,\n tokenConvertible: false,\n },\n ],\n },\n facilitator: {\n artifacts: [\n {\n id: \"pixel-trail-challenge-m1-answer-key\",\n kind: \"answer-key\",\n audience: \"facilitator\",\n solutionBearing: true,\n },\n {\n id: \"pixel-trail-challenge-m1-protected-tests\",\n kind: \"protected-test\",\n audience: \"facilitator\",\n solutionBearing: true,\n },\n ],\n protectedGoals: [\n {\n id: \"pixel-trail-challenge-m1-protected-resilience\",\n statement: \"The worker rejects invalid directions, clamps trail capacity and terminates bounded grid simulations before list or collision abuse.\",\n visibility: \"protected\",\n criterionIds: [\n \"pixel-trail-challenge-edge-one\",\n \"pixel-trail-challenge-edge-two\",\n ],\n completionRequired: false,\n aiRequired: false,\n },\n ],\n prompts: [\n \"Ask the learner to predict the next row and column before suggesting a Python edit.\",\n \"Use the function reference and visible telemetry; never reveal protected coordinates, numeric targets or expected source fragments.\",\n ],\n },\n};\n\n/**\n * Original first mission for Star Defender Squadron. Learners launch bounded\n * JavaScript entities, patterns, health and rescue projectiles while protected\n * pass targets and runtime edge cases remain facilitator-only.\n */\nexport const STAR_DEFENDER_SQUADRON_MISSION_ONE_AUTHORING_V1: MissionAuthoringBundleV1 = {\n version: MISSION_AUTHORING_CONTRACT_VERSION_V1,\n moduleId: \"junior-coder.star-defender-squadron\",\n moduleVersion: \"1.1.0\",\n missionId: \"star-defender-squadron-mission-1\",\n learner: {\n estimatedMinutes: 20,\n stages: [\n {\n kind: \"learn\",\n instruction: \"Read what createSquadron(), setRescueWave(), setShieldHealth() and launchRescueBeam() do in the private JavaScript preview.\",\n artifactIds: [\"star-defender-squadron-m1-art\"],\n },\n {\n kind: \"predict\",\n instruction: \"Predict where the squadron and rescue beam will travel, and which health value will change after the wave.\",\n artifactIds: [],\n },\n {\n kind: \"build\",\n instruction: \"Adjust the four documented JavaScript calls so the original squadron launches a safe rescue wave.\",\n artifactIds: [\"star-defender-squadron-m1-code\"],\n },\n {\n kind: \"run\",\n instruction: \"Use the Run action button to start the private Star Defender preview.\",\n artifactIds: [\"star-defender-squadron-m1-code\"],\n },\n {\n kind: \"assess\",\n instruction: \"Run the visible and protected deterministic squadron checks.\",\n artifactIds: [],\n },\n {\n kind: \"inspect\",\n instruction: \"Compare the highlighted JavaScript line with the first mission goal that did not pass.\",\n artifactIds: [],\n },\n {\n kind: \"fix\",\n instruction: \"Change one squadron, wave, shield or beam setting, then rerun and inspect the entity and health telemetry.\",\n artifactIds: [\"star-defender-squadron-m1-code\"],\n },\n {\n kind: \"explain\",\n instruction: \"Explain how the wave pattern moved the entities and how shields protected the rescue mission.\",\n artifactIds: [],\n },\n {\n kind: \"reward\",\n instruction: \"Collect the evidence-bound badge when the score and private-runtime safety check pass.\",\n artifactIds: [],\n },\n ],\n readinessChecks: [\n {\n id: \"star-defender-squadron-m1-find-wave\",\n prompt: \"Point to the JavaScript call that chooses the rescue-wave pattern.\",\n scored: false,\n },\n ],\n artifacts: [\n {\n id: \"star-defender-squadron-m1-code\",\n kind: \"starter-code\",\n audience: \"learner\",\n solutionBearing: false,\n },\n {\n id: \"star-defender-squadron-m1-art\",\n kind: \"starter-assets\",\n audience: \"learner\",\n solutionBearing: false,\n },\n {\n id: \"star-defender-squadron-m1-printable\",\n kind: \"printable\",\n audience: \"learner\",\n solutionBearing: false,\n },\n ],\n goals: [\n {\n id: \"star-defender-squadron-m1-starts\",\n statement: \"The JavaScript settings are valid and the private squadron preview starts.\",\n visibility: \"visible\",\n criterionIds: [\"star-defender-squadron-build\"],\n completionRequired: true,\n aiRequired: false,\n },\n {\n id: \"star-defender-squadron-m1-rescue-wave\",\n statement: \"The original squadron follows the chosen pattern, keeps safe shield health and launches a rescue beam.\",\n visibility: \"visible\",\n criterionIds: [\n \"star-defender-squadron-goal-one\",\n \"star-defender-squadron-goal-two\",\n ],\n completionRequired: true,\n aiRequired: false,\n },\n {\n id: \"star-defender-squadron-m1-private-runtime\",\n statement: \"The program stays inside the private JavaScript worker and host-provided space-rescue API.\",\n visibility: \"visible\",\n criterionIds: [\"star-defender-squadron-safety\"],\n completionRequired: true,\n aiRequired: false,\n },\n ],\n interactions: [\n {\n id: \"star-defender-squadron-m1-run-control\",\n description: \"Start the private JavaScript squadron simulation.\",\n primaryMode: \"pointer\",\n alternativeIds: [\"star-defender-squadron-m1-keyboard-run\"],\n },\n {\n id: \"star-defender-squadron-m1-code-control\",\n description: \"Edit the documented squadron, wave, shield and beam calls.\",\n primaryMode: \"keyboard\",\n alternativeIds: [],\n },\n {\n id: \"star-defender-squadron-m1-wave-motion\",\n description: \"Observe squadron entities, wave paths, shields and the rescue beam.\",\n primaryMode: \"motion\",\n alternativeIds: [\"star-defender-squadron-m1-telemetry\"],\n },\n ],\n accessibilityAlternatives: [\n {\n id: \"star-defender-squadron-m1-keyboard-run\",\n modes: [\"keyboard\"],\n equivalentOutcome: true,\n description: \"Press Enter or Space on the play-icon Run button to start the same preview.\",\n },\n {\n id: \"star-defender-squadron-m1-telemetry\",\n modes: [\"text\", \"shape\", \"reduced-motion\"],\n equivalentOutcome: true,\n description: \"Read entity count, pattern, shield health, beam state and rescue result without animation or colour dependence.\",\n },\n ],\n evidenceRequirements: [\n {\n id: \"star-defender-squadron-m1-assessment\",\n goalIds: [\n \"star-defender-squadron-m1-starts\",\n \"star-defender-squadron-m1-rescue-wave\",\n \"star-defender-squadron-m1-private-runtime\",\n ],\n kind: \"assessment-result\",\n retention: \"entitlement\",\n containsPersonalData: false,\n },\n {\n id: \"star-defender-squadron-m1-explanation\",\n goalIds: [\"star-defender-squadron-m1-rescue-wave\"],\n kind: \"learner-explanation\",\n retention: \"attempt\",\n containsPersonalData: false,\n },\n ],\n sideAdventures: [\n {\n id: \"star-defender-squadron-m1-remix\",\n prompt: \"Invent an original rescue-squadron emblem and describe a new safe wave pattern for a later level.\",\n completionRequired: false,\n },\n ],\n rewardBindings: [\n {\n id: \"star-defender-squadron-m1-badge\",\n badgeId: \"star-defender-squadron-mission-complete\",\n goalIds: [\n \"star-defender-squadron-m1-starts\",\n \"star-defender-squadron-m1-rescue-wave\",\n \"star-defender-squadron-m1-private-runtime\",\n ],\n deterministic: true,\n random: false,\n tokenConvertible: false,\n },\n ],\n },\n facilitator: {\n artifacts: [\n {\n id: \"star-defender-squadron-m1-answer-key\",\n kind: \"answer-key\",\n audience: \"facilitator\",\n solutionBearing: true,\n },\n {\n id: \"star-defender-squadron-m1-protected-tests\",\n kind: \"protected-test\",\n audience: \"facilitator\",\n solutionBearing: true,\n },\n ],\n protectedGoals: [\n {\n id: \"star-defender-squadron-m1-protected-resilience\",\n statement: \"The worker rejects invalid entity, pattern, health and projectile settings and terminates bounded wave simulations.\",\n visibility: \"protected\",\n criterionIds: [\n \"star-defender-squadron-edge-one\",\n \"star-defender-squadron-edge-two\",\n ],\n completionRequired: false,\n aiRequired: false,\n },\n ],\n prompts: [\n \"Ask the learner to predict the squadron path and shield change before suggesting a JavaScript edit.\",\n \"Use the function reference and visible telemetry; never reveal protected numeric targets, pattern answers or expected source fragments.\",\n ],\n },\n};\n\n/**\n * First Beacon Bot robotics mission. The learner completes a bounded simulator\n * route; every physical item remains unverified, public-sale blocked and\n * ineligible for physical completion until an adult bench-test authority says\n * otherwise.\n */\nexport const BEACON_BOT_MISSION_ONE_AUTHORING_V1: MissionAuthoringBundleV1 = {\n version: MISSION_AUTHORING_CONTRACT_VERSION_V1,\n moduleId: \"junior-coder.beacon-bot\",\n moduleVersion: \"1.1.0\",\n missionId: \"beacon-bot-mission-1\",\n learner: {\n estimatedMinutes: 20,\n stages: [\n {\n kind: \"learn\",\n instruction: \"Read what setVisibleSignal(), waitMs(), repeatSignal() and readIrReceiver() do in the private Beacon Bot simulator.\",\n artifactIds: [\"beacon-bot-m1-art\"],\n },\n {\n kind: \"predict\",\n instruction: \"Predict the visible signal order, elapsed time and simulated IR reading before the sequence runs.\",\n artifactIds: [],\n },\n {\n kind: \"build\",\n instruction: \"Adjust the four documented C++-style calls to create one bounded rescue signal.\",\n artifactIds: [\"beacon-bot-m1-code\"],\n },\n {\n kind: \"run\",\n instruction: \"Use the Run action button to start the private Beacon Bot simulator.\",\n artifactIds: [\"beacon-bot-m1-code\"],\n },\n {\n kind: \"assess\",\n instruction: \"Run the visible and protected deterministic beacon checks.\",\n artifactIds: [],\n },\n {\n kind: \"inspect\",\n instruction: \"Compare the highlighted C++-style line with the first signal goal that did not pass.\",\n artifactIds: [],\n },\n {\n kind: \"fix\",\n instruction: \"Change one signal, wait, repeat or simulated IR setting, then rerun and inspect the text telemetry.\",\n artifactIds: [\"beacon-bot-m1-code\"],\n },\n {\n kind: \"explain\",\n instruction: \"Explain how the function calls created a timed signal and how the simulated receiver changed the result.\",\n artifactIds: [],\n },\n {\n kind: \"reward\",\n instruction: \"Collect the simulated badge when the score and private-runtime safety check pass; physical completion remains adult-only.\",\n artifactIds: [],\n },\n ],\n readinessChecks: [\n {\n id: \"beacon-bot-m1-find-wait\",\n prompt: \"Point to the documented call that controls how long a visible signal stays on.\",\n scored: false,\n },\n ],\n artifacts: [\n {\n id: \"beacon-bot-m1-code\",\n kind: \"starter-code\",\n audience: \"learner\",\n solutionBearing: false,\n },\n {\n id: \"beacon-bot-m1-art\",\n kind: \"starter-assets\",\n audience: \"learner\",\n solutionBearing: false,\n },\n {\n id: \"beacon-bot-m1-printable\",\n kind: \"printable\",\n audience: \"learner\",\n solutionBearing: false,\n },\n ],\n goals: [\n {\n id: \"beacon-bot-m1-starts\",\n statement: \"The documented C++-style settings are valid and the private simulator starts.\",\n visibility: \"visible\",\n criterionIds: [\"beacon-bot-build\"],\n completionRequired: true,\n aiRequired: false,\n },\n {\n id: \"beacon-bot-m1-signal-sequence\",\n statement: \"The beacon produces a bounded timed pattern and reports one simulated IR receiver state.\",\n visibility: \"visible\",\n criterionIds: [\"beacon-bot-goal-one\", \"beacon-bot-goal-two\"],\n completionRequired: true,\n aiRequired: false,\n },\n {\n id: \"beacon-bot-m1-private-runtime\",\n statement: \"The program stays inside the private simulator and never accesses physical hardware, the network or browser storage.\",\n visibility: \"visible\",\n criterionIds: [\"beacon-bot-safety\"],\n completionRequired: true,\n aiRequired: false,\n },\n ],\n interactions: [\n {\n id: \"beacon-bot-m1-run-control\",\n description: \"Start the private Beacon Bot signal simulation.\",\n primaryMode: \"pointer\",\n alternativeIds: [\"beacon-bot-m1-keyboard-run\"],\n },\n {\n id: \"beacon-bot-m1-code-control\",\n description: \"Edit the documented signal, timing, repeat and receiver calls.\",\n primaryMode: \"keyboard\",\n alternativeIds: [],\n },\n {\n id: \"beacon-bot-m1-signal-colour\",\n description: \"Observe the visible rescue signal without relying on colour alone.\",\n primaryMode: \"colour\",\n alternativeIds: [\"beacon-bot-m1-signal-telemetry\"],\n },\n {\n id: \"beacon-bot-m1-signal-motion\",\n description: \"Observe the bounded signal sequence and receiver state changes.\",\n primaryMode: \"motion\",\n alternativeIds: [\"beacon-bot-m1-signal-telemetry\"],\n },\n ],\n accessibilityAlternatives: [\n {\n id: \"beacon-bot-m1-keyboard-run\",\n modes: [\"keyboard\"],\n equivalentOutcome: true,\n description: \"Press Enter or Space on the play-icon Run button to start the same simulator.\",\n },\n {\n id: \"beacon-bot-m1-signal-telemetry\",\n modes: [\"text\", \"shape\", \"symbol\", \"reduced-motion\"],\n equivalentOutcome: true,\n description: \"Read the signal name, step count, elapsed milliseconds and receiver state without colour or animation.\",\n },\n ],\n evidenceRequirements: [\n {\n id: \"beacon-bot-m1-assessment\",\n goalIds: [\n \"beacon-bot-m1-starts\",\n \"beacon-bot-m1-signal-sequence\",\n \"beacon-bot-m1-private-runtime\",\n ],\n kind: \"assessment-result\",\n retention: \"entitlement\",\n containsPersonalData: false,\n },\n {\n id: \"beacon-bot-m1-explanation\",\n goalIds: [\"beacon-bot-m1-signal-sequence\"],\n kind: \"learner-explanation\",\n retention: \"attempt\",\n containsPersonalData: false,\n },\n ],\n sideAdventures: [\n {\n id: \"beacon-bot-m1-remix\",\n prompt: \"Invent an original rescue-signal name and describe a text or shape cue that makes it understandable without colour.\",\n completionRequired: false,\n },\n ],\n rewardBindings: [\n {\n id: \"beacon-bot-m1-simulated-badge\",\n badgeId: \"beacon-bot-mission-complete\",\n goalIds: [\n \"beacon-bot-m1-starts\",\n \"beacon-bot-m1-signal-sequence\",\n \"beacon-bot-m1-private-runtime\",\n ],\n deterministic: true,\n random: false,\n tokenConvertible: false,\n },\n ],\n functionReference: [\n {\n id: \"beacon-bot-function-visible-signal\",\n signature: \"setVisibleSignal(colour)\",\n summary: \"Chooses the named visible signal used by the next bounded step.\",\n parameters: [\n {\n name: \"colour\",\n type: \"string\",\n description: \"Use red, amber or green.\",\n },\n ],\n effect: \"Updates the simulator's labelled light and equivalent shape cue without accessing a physical LED.\",\n example: \"setVisibleSignal(\\\"green\\\");\",\n },\n {\n id: \"beacon-bot-function-wait\",\n signature: \"waitMs(duration)\",\n summary: \"Adds one safe wait to the simulated signal timeline.\",\n parameters: [\n {\n name: \"duration\",\n type: \"whole number\",\n description: \"A bounded number of milliseconds from 100 to 1000.\",\n },\n ],\n effect: \"Advances simulated elapsed time; it never blocks the website or controls hardware.\",\n example: \"waitMs(250);\",\n },\n {\n id: \"beacon-bot-function-repeat\",\n signature: \"repeatSignal(count)\",\n summary: \"Repeats the current visible signal a safe number of times.\",\n parameters: [\n {\n name: \"count\",\n type: \"whole number\",\n description: \"A bounded repeat count from 1 to 4.\",\n },\n ],\n effect: \"Adds a fixed number of labelled signal steps to the private simulator timeline.\",\n example: \"repeatSignal(3);\",\n },\n {\n id: \"beacon-bot-function-ir-receiver\",\n signature: \"readIrReceiver()\",\n summary: \"Reads the simulator's fictional infrared receiver state.\",\n parameters: [],\n effect: \"Returns detected or clear from simulator state only; it cannot access a real sensor.\",\n example: \"const receiverState = readIrReceiver();\",\n },\n ],\n },\n facilitator: {\n artifacts: [\n {\n id: \"beacon-bot-m1-answer-key\",\n kind: \"answer-key\",\n audience: \"facilitator\",\n solutionBearing: true,\n },\n {\n id: \"beacon-bot-m1-protected-tests\",\n kind: \"protected-test\",\n audience: \"facilitator\",\n solutionBearing: true,\n },\n {\n id: \"beacon-bot-m1-adult-hardware-guide\",\n kind: \"facilitator-note\",\n audience: \"facilitator\",\n solutionBearing: true,\n },\n ],\n protectedGoals: [\n {\n id: \"beacon-bot-m1-protected-resilience\",\n statement: \"The simulator rejects unsupported signals, excessive waits or repeats and any hardware, network or storage request.\",\n visibility: \"protected\",\n criterionIds: [\"beacon-bot-edge-one\", \"beacon-bot-edge-two\"],\n completionRequired: false,\n aiRequired: false,\n },\n ],\n prompts: [\n \"Ask the learner to predict the labelled signal timeline before suggesting one bounded change.\",\n \"Use the function reference and visible telemetry; never provide wiring or physical power advice to a learner.\",\n \"Physical export stays unavailable until an adult acknowledges the exact manifest and every component has verified bench-test evidence.\",\n ],\n },\n hardware: {\n requirementsVersion: \"1.0.0\",\n hardwareIncluded: false,\n completePathItemIds: [\n \"pico-2-w\",\n \"breadboard\",\n \"usb-data-cable\",\n \"jumper-wires\",\n \"led-pack\",\n \"led-resistors\",\n \"ir-pair\",\n ],\n incrementalItemIds: [\"led-pack\", \"led-resistors\", \"ir-pair\"],\n components: [\n {\n itemId: \"pico-2-w\",\n quantity: 1,\n acquisitionScope: \"complete-path\",\n verificationStatus: \"pending-bench-test\",\n compatibilityClaimed: false,\n physicalCompletionEligible: false,\n },\n {\n itemId: \"breadboard\",\n quantity: 1,\n acquisitionScope: \"complete-path\",\n verificationStatus: \"pending-bench-test\",\n compatibilityClaimed: false,\n physicalCompletionEligible: false,\n },\n {\n itemId: \"usb-data-cable\",\n quantity: 1,\n acquisitionScope: \"complete-path\",\n verificationStatus: \"pending-bench-test\",\n compatibilityClaimed: false,\n physicalCompletionEligible: false,\n },\n {\n itemId: \"jumper-wires\",\n quantity: 12,\n acquisitionScope: \"complete-path\",\n verificationStatus: \"pending-bench-test\",\n compatibilityClaimed: false,\n physicalCompletionEligible: false,\n },\n {\n itemId: \"led-pack\",\n quantity: 3,\n acquisitionScope: \"incremental\",\n verificationStatus: \"pending-bench-test\",\n compatibilityClaimed: false,\n physicalCompletionEligible: false,\n },\n {\n itemId: \"led-resistors\",\n quantity: 3,\n acquisitionScope: \"incremental\",\n verificationStatus: \"pending-bench-test\",\n compatibilityClaimed: false,\n physicalCompletionEligible: false,\n },\n {\n itemId: \"ir-pair\",\n quantity: 1,\n acquisitionScope: \"incremental\",\n verificationStatus: \"pending-bench-test\",\n compatibilityClaimed: false,\n physicalCompletionEligible: false,\n },\n ],\n safeguards: {\n adultAssemblyRequired: true,\n adultAcknowledgementRequiredForExport: true,\n websiteMayControlHardware: false,\n simulatorCompletionAvailable: true,\n simulatedBadgeId: \"beacon-bot-mission-complete\",\n physicalBadgeId: \"beacon-bot-physical-builder\",\n physicalBadgeRequiresAdultSignoff: true,\n adultAssemblySteps: [\n \"Confirm every exact component identity against the requirements manifest.\",\n \"Assemble and inspect the disconnected breadboard circuit before learner use.\",\n \"Run known-good recovery firmware and complete the adult bench-test record.\",\n ],\n powerRequirements: [\n \"Use Pico USB power only for the published Beacon Bot reference circuit.\",\n \"Disconnect USB power before changing any wiring.\",\n ],\n cableRequirements: [\n \"One known data-capable USB cable compatible with the Pico 2 W.\",\n \"Insulated male-to-male breadboard jumper wires matching the manifest quantity.\",\n ],\n softwarePrerequisites: [\n \"Supported Pico SDK toolchain on Raspberry Pi OS or a documented desktop environment.\",\n \"Known-good Beacon Bot recovery firmware prepared by an adult.\",\n ],\n warnings: [\n \"Hardware is not included with the module.\",\n \"No listed component currently claims compatibility or physical-completion eligibility.\",\n \"The simulator and simulated badge remain available without physical equipment.\",\n ],\n unrelatedHardwareNotRequired: [\n \"Camera Module 3\",\n \"motor driver or motors\",\n \"servo\",\n ],\n },\n },\n};\n\n/**\n * First Servo Creature robotics mission. The learner creates a bounded pose,\n * mood and interaction sequence in the simulator. Physical servo power and\n * movement remain unavailable until the exact reference build is bench tested.\n */\nexport const SERVO_CREATURE_MISSION_ONE_AUTHORING_V1: MissionAuthoringBundleV1 = {\n version: MISSION_AUTHORING_CONTRACT_VERSION_V1,\n moduleId: \"junior-coder.servo-creature\",\n moduleVersion: \"1.1.0\",\n missionId: \"servo-creature-mission-1\",\n learner: {\n estimatedMinutes: 20,\n stages: [\n {\n kind: \"learn\",\n instruction: \"Read what setServoAngle(), waitMs(), repeatMovement(), setCreatureMood() and readTouchSensor() do in the private Servo Creature simulator.\",\n artifactIds: [\"servo-creature-m1-art\"],\n },\n {\n kind: \"predict\",\n instruction: \"Predict the creature's labelled angle, mood, repeat count and simulated touch response before the sequence runs.\",\n artifactIds: [],\n },\n {\n kind: \"build\",\n instruction: \"Adjust the five documented C++-style calls to create one bounded creature movement sequence.\",\n artifactIds: [\"servo-creature-m1-code\"],\n },\n {\n kind: \"run\",\n instruction: \"Use the Run action button to start the private Servo Creature simulator.\",\n artifactIds: [\"servo-creature-m1-code\"],\n },\n {\n kind: \"assess\",\n instruction: \"Run the visible and protected deterministic pose, mood and interaction checks.\",\n artifactIds: [],\n },\n {\n kind: \"inspect\",\n instruction: \"Compare the highlighted C++-style line with the first movement goal that did not pass.\",\n artifactIds: [],\n },\n {\n kind: \"fix\",\n instruction: \"Change one angle, wait, repeat, mood or simulated touch call, then rerun and inspect the text telemetry.\",\n artifactIds: [\"servo-creature-m1-code\"],\n },\n {\n kind: \"explain\",\n instruction: \"Explain how the bounded calls created a safe movement and how the simulated interaction changed the creature's response.\",\n artifactIds: [],\n },\n {\n kind: \"reward\",\n instruction: \"Collect the simulated badge when the score and private-runtime safety check pass; physical completion remains adult-only.\",\n artifactIds: [],\n },\n ],\n readinessChecks: [\n {\n id: \"servo-creature-m1-find-angle-limit\",\n prompt: \"Find the documented safe minimum and maximum angle before changing the creature's pose.\",\n scored: false,\n },\n ],\n artifacts: [\n {\n id: \"servo-creature-m1-code\",\n kind: \"starter-code\",\n audience: \"learner\",\n solutionBearing: false,\n },\n {\n id: \"servo-creature-m1-art\",\n kind: \"starter-assets\",\n audience: \"learner\",\n solutionBearing: false,\n },\n {\n id: \"servo-creature-m1-printable\",\n kind: \"printable\",\n audience: \"learner\",\n solutionBearing: false,\n },\n ],\n goals: [\n {\n id: \"servo-creature-m1-starts\",\n statement: \"The documented C++-style settings are valid and the private simulator starts.\",\n visibility: \"visible\",\n criterionIds: [\"servo-creature-build\"],\n completionRequired: true,\n aiRequired: false,\n },\n {\n id: \"servo-creature-m1-movement-sequence\",\n statement: \"The creature completes a bounded angle, timing, mood and interaction sequence.\",\n visibility: \"visible\",\n criterionIds: [\"servo-creature-goal-one\", \"servo-creature-goal-two\"],\n completionRequired: true,\n aiRequired: false,\n },\n {\n id: \"servo-creature-m1-private-runtime\",\n statement: \"The program stays inside the private simulator and never accesses physical hardware, the network or browser storage.\",\n visibility: \"visible\",\n criterionIds: [\"servo-creature-safety\"],\n completionRequired: true,\n aiRequired: false,\n },\n ],\n interactions: [\n {\n id: \"servo-creature-m1-run-control\",\n description: \"Start the private Servo Creature movement simulation.\",\n primaryMode: \"pointer\",\n alternativeIds: [\"servo-creature-m1-keyboard-run\"],\n },\n {\n id: \"servo-creature-m1-code-control\",\n description: \"Edit the documented angle, timing, repeat, mood and interaction calls.\",\n primaryMode: \"keyboard\",\n alternativeIds: [],\n },\n {\n id: \"servo-creature-m1-pose-motion\",\n description: \"Observe the bounded creature pose and movement sequence.\",\n primaryMode: \"motion\",\n alternativeIds: [\"servo-creature-m1-telemetry\"],\n },\n ],\n accessibilityAlternatives: [\n {\n id: \"servo-creature-m1-keyboard-run\",\n modes: [\"keyboard\"],\n equivalentOutcome: true,\n description: \"Press Enter or Space on the play-icon Run button to start the same simulator.\",\n },\n {\n id: \"servo-creature-m1-telemetry\",\n modes: [\"text\", \"shape\", \"symbol\", \"reduced-motion\"],\n equivalentOutcome: true,\n description: \"Read the angle, mood, repeat count, elapsed milliseconds and touch state without animation.\",\n },\n ],\n evidenceRequirements: [\n {\n id: \"servo-creature-m1-assessment\",\n goalIds: [\n \"servo-creature-m1-starts\",\n \"servo-creature-m1-movement-sequence\",\n \"servo-creature-m1-private-runtime\",\n ],\n kind: \"assessment-result\",\n retention: \"entitlement\",\n containsPersonalData: false,\n },\n {\n id: \"servo-creature-m1-explanation\",\n goalIds: [\"servo-creature-m1-movement-sequence\"],\n kind: \"learner-explanation\",\n retention: \"attempt\",\n containsPersonalData: false,\n },\n ],\n sideAdventures: [\n {\n id: \"servo-creature-m1-remix\",\n prompt: \"Invent an original creature mood and describe a text or symbol cue that makes its pose understandable without movement.\",\n completionRequired: false,\n },\n ],\n rewardBindings: [\n {\n id: \"servo-creature-m1-simulated-badge\",\n badgeId: \"servo-creature-mission-complete\",\n goalIds: [\n \"servo-creature-m1-starts\",\n \"servo-creature-m1-movement-sequence\",\n \"servo-creature-m1-private-runtime\",\n ],\n deterministic: true,\n random: false,\n tokenConvertible: false,\n },\n ],\n functionReference: [\n {\n id: \"servo-creature-function-angle\",\n signature: \"setServoAngle(degrees)\",\n summary: \"Chooses one safe labelled creature pose in the private simulator.\",\n parameters: [\n {\n name: \"degrees\",\n type: \"whole number\",\n description: \"A bounded angle from 30 to 150 degrees.\",\n },\n ],\n effect: \"Updates the simulator's labelled angle and pose cue without generating PWM or accessing a physical servo.\",\n example: \"setServoAngle(90);\",\n },\n {\n id: \"servo-creature-function-wait\",\n signature: \"waitMs(duration)\",\n summary: \"Adds one safe wait to the simulated movement timeline.\",\n parameters: [\n {\n name: \"duration\",\n type: \"whole number\",\n description: \"A bounded number of milliseconds from 100 to 1000.\",\n },\n ],\n effect: \"Advances simulated elapsed time; it never blocks the website or holds a physical servo under load.\",\n example: \"waitMs(300);\",\n },\n {\n id: \"servo-creature-function-repeat\",\n signature: \"repeatMovement(count)\",\n summary: \"Repeats the current simulated pose a safe number of times.\",\n parameters: [\n {\n name: \"count\",\n type: \"whole number\",\n description: \"A bounded repeat count from 1 to 4.\",\n },\n ],\n effect: \"Adds a fixed number of labelled pose steps to the private simulator timeline.\",\n example: \"repeatMovement(3);\",\n },\n {\n id: \"servo-creature-function-mood\",\n signature: \"setCreatureMood(mood)\",\n summary: \"Chooses the creature's labelled expression for the simulated pose.\",\n parameters: [\n {\n name: \"mood\",\n type: \"string\",\n description: \"Use calm, curious or happy.\",\n },\n ],\n effect: \"Updates the simulator's text and symbol mood cue without moving physical parts.\",\n example: \"setCreatureMood(\\\"curious\\\");\",\n },\n {\n id: \"servo-creature-function-touch\",\n signature: \"readTouchSensor()\",\n summary: \"Reads the simulator's fictional touch state for one interaction response.\",\n parameters: [],\n effect: \"Returns touched or clear from simulator state only; it cannot access a physical sensor.\",\n example: \"const touchState = readTouchSensor();\",\n },\n ],\n },\n facilitator: {\n artifacts: [\n {\n id: \"servo-creature-m1-answer-key\",\n kind: \"answer-key\",\n audience: \"facilitator\",\n solutionBearing: true,\n },\n {\n id: \"servo-creature-m1-protected-tests\",\n kind: \"protected-test\",\n audience: \"facilitator\",\n solutionBearing: true,\n },\n {\n id: \"servo-creature-m1-adult-hardware-guide\",\n kind: \"facilitator-note\",\n audience: \"facilitator\",\n solutionBearing: true,\n },\n ],\n protectedGoals: [\n {\n id: \"servo-creature-m1-protected-resilience\",\n statement: \"The simulator rejects unsupported moods, out-of-range angles, excessive waits or repeats and any physical-hardware request.\",\n visibility: \"protected\",\n criterionIds: [\"servo-creature-edge-one\", \"servo-creature-edge-two\"],\n completionRequired: false,\n aiRequired: false,\n },\n ],\n prompts: [\n \"Ask the learner to predict the labelled pose timeline before suggesting one bounded change.\",\n \"Use the function reference and visible telemetry; never provide servo wiring, power or movement advice to a learner.\",\n \"Physical export stays unavailable until an adult acknowledges the exact manifest and every servo power component has verified bench-test evidence.\",\n ],\n },\n hardware: {\n requirementsVersion: \"1.0.0\",\n hardwareIncluded: false,\n completePathItemIds: [\n \"pico-2-w\",\n \"breadboard\",\n \"usb-data-cable\",\n \"jumper-wires\",\n \"micro-servo\",\n \"servo-power\",\n ],\n incrementalItemIds: [\"micro-servo\", \"servo-power\"],\n components: [\n {\n itemId: \"pico-2-w\",\n quantity: 1,\n acquisitionScope: \"complete-path\",\n verificationStatus: \"pending-bench-test\",\n compatibilityClaimed: false,\n physicalCompletionEligible: false,\n },\n {\n itemId: \"breadboard\",\n quantity: 1,\n acquisitionScope: \"complete-path\",\n verificationStatus: \"pending-bench-test\",\n compatibilityClaimed: false,\n physicalCompletionEligible: false,\n },\n {\n itemId: \"usb-data-cable\",\n quantity: 1,\n acquisitionScope: \"complete-path\",\n verificationStatus: \"pending-bench-test\",\n compatibilityClaimed: false,\n physicalCompletionEligible: false,\n },\n {\n itemId: \"jumper-wires\",\n quantity: 12,\n acquisitionScope: \"complete-path\",\n verificationStatus: \"pending-bench-test\",\n compatibilityClaimed: false,\n physicalCompletionEligible: false,\n },\n {\n itemId: \"micro-servo\",\n quantity: 1,\n acquisitionScope: \"incremental\",\n verificationStatus: \"pending-bench-test\",\n compatibilityClaimed: false,\n physicalCompletionEligible: false,\n },\n {\n itemId: \"servo-power\",\n quantity: 1,\n acquisitionScope: \"incremental\",\n verificationStatus: \"pending-bench-test\",\n compatibilityClaimed: false,\n physicalCompletionEligible: false,\n },\n ],\n safeguards: {\n adultAssemblyRequired: true,\n adultAcknowledgementRequiredForExport: true,\n websiteMayControlHardware: false,\n simulatorCompletionAvailable: true,\n simulatedBadgeId: \"servo-creature-mission-complete\",\n physicalBadgeId: \"servo-creature-physical-builder\",\n physicalBadgeRequiresAdultSignoff: true,\n adultAssemblySteps: [\n \"Confirm the exact servo, external supply and connector identities against the requirements manifest.\",\n \"Assemble and inspect the disconnected signal and common-ground wiring before learner use.\",\n \"Secure the creature linkage, lift or restrain moving parts and complete the adult bench-test record.\",\n ],\n powerRequirements: [\n \"Use an external regulated servo supply sized for the verified servo; do not power the servo from a Pico GPIO pin.\",\n \"Connect one common signal ground between the verified servo supply and Pico only as shown in the adult guide.\",\n \"Disconnect every power source before changing wiring or creature linkages.\",\n ],\n cableRequirements: [\n \"One known data-capable USB cable compatible with the Pico 2 W.\",\n \"Insulated jumper leads and a verified servo connector arrangement documented by the adult guide.\",\n ],\n softwarePrerequisites: [\n \"Supported Pico SDK toolchain on Raspberry Pi OS or a documented desktop environment.\",\n \"Known-good Servo Creature recovery firmware with adult-owned neutral-pose and stop behaviour.\",\n ],\n warnings: [\n \"Hardware is not included with the module.\",\n \"No listed servo or power arrangement currently claims compatibility or physical-completion eligibility.\",\n \"Pinch points, stalled servos and unsuitable power supplies can cause heat or movement; adult assembly and testing are mandatory.\",\n \"The simulator and simulated badge remain available without physical equipment.\",\n ],\n unrelatedHardwareNotRequired: [\n \"Camera Module 3 or Raspberry Pi Zero 2 W\",\n \"motor driver, motors or rover chassis\",\n \"physical touch or IR sensor\",\n \"LED or infrared beacon parts\",\n ],\n },\n },\n};\n\n/**\n * First Dance Rover robotics mission. Learners choreograph a bounded rover\n * sequence in the private simulator. Motor power, firmware export and physical\n * movement remain unavailable until the exact reference build is bench tested.\n */\nexport const DANCE_ROVER_MISSION_ONE_AUTHORING_V1: MissionAuthoringBundleV1 = {\n version: MISSION_AUTHORING_CONTRACT_VERSION_V1,\n moduleId: \"junior-coder.dance-rover\",\n moduleVersion: \"1.1.0\",\n missionId: \"dance-rover-mission-1\",\n learner: {\n estimatedMinutes: 20,\n stages: [\n {\n kind: \"learn\",\n instruction: \"Read what driveRover(), turnRover(), waitMs(), repeatDance() and emergencyStop() do in the private Dance Rover simulator.\",\n artifactIds: [\"dance-rover-m1-art\"],\n },\n {\n kind: \"predict\",\n instruction: \"Predict the rover's labelled direction, speed, turn, repeat count and final stopped state before the dance runs.\",\n artifactIds: [],\n },\n {\n kind: \"build\",\n instruction: \"Adjust the five documented C++-style calls to create one bounded rover dance with an emergency stop.\",\n artifactIds: [\"dance-rover-m1-code\"],\n },\n {\n kind: \"run\",\n instruction: \"Use the Run action button to start the private Dance Rover simulator.\",\n artifactIds: [\"dance-rover-m1-code\"],\n },\n {\n kind: \"assess\",\n instruction: \"Run the visible and protected deterministic direction, speed, sequence and stop checks.\",\n artifactIds: [],\n },\n {\n kind: \"inspect\",\n instruction: \"Compare the highlighted C++-style line with the first dance goal that did not pass.\",\n artifactIds: [],\n },\n {\n kind: \"fix\",\n instruction: \"Change one bounded direction, speed, wait, repeat or stop call, then rerun and inspect the text telemetry.\",\n artifactIds: [\"dance-rover-m1-code\"],\n },\n {\n kind: \"explain\",\n instruction: \"Explain how reusable movement calls created the choreography and why every safe dance ends stopped.\",\n artifactIds: [],\n },\n {\n kind: \"reward\",\n instruction: \"Collect the simulated badge when the score and fail-safe stop pass; physical completion remains adult-only.\",\n artifactIds: [],\n },\n ],\n readinessChecks: [\n {\n id: \"dance-rover-m1-find-stop\",\n prompt: \"Find the emergencyStop() call and explain why it must finish every physical movement sequence.\",\n scored: false,\n },\n ],\n artifacts: [\n {\n id: \"dance-rover-m1-code\",\n kind: \"starter-code\",\n audience: \"learner\",\n solutionBearing: false,\n },\n {\n id: \"dance-rover-m1-art\",\n kind: \"starter-assets\",\n audience: \"learner\",\n solutionBearing: false,\n },\n {\n id: \"dance-rover-m1-printable\",\n kind: \"printable\",\n audience: \"learner\",\n solutionBearing: false,\n },\n ],\n goals: [\n {\n id: \"dance-rover-m1-starts\",\n statement: \"The documented C++-style settings are valid and the private simulator starts.\",\n visibility: \"visible\",\n criterionIds: [\"dance-rover-build\"],\n completionRequired: true,\n aiRequired: false,\n },\n {\n id: \"dance-rover-m1-choreography\",\n statement: \"The rover completes a bounded direction, speed, turn and repeat sequence before stopping.\",\n visibility: \"visible\",\n criterionIds: [\"dance-rover-goal-one\", \"dance-rover-goal-two\"],\n completionRequired: true,\n aiRequired: false,\n },\n {\n id: \"dance-rover-m1-private-runtime\",\n statement: \"The program stays inside the private simulator and never accesses physical motors, the network or browser storage.\",\n visibility: \"visible\",\n criterionIds: [\"dance-rover-safety\"],\n completionRequired: true,\n aiRequired: false,\n },\n ],\n interactions: [\n {\n id: \"dance-rover-m1-run-control\",\n description: \"Start the private Dance Rover choreography simulation.\",\n primaryMode: \"pointer\",\n alternativeIds: [\"dance-rover-m1-keyboard-run\"],\n },\n {\n id: \"dance-rover-m1-code-control\",\n description: \"Edit the documented direction, speed, wait, repeat and stop calls.\",\n primaryMode: \"keyboard\",\n alternativeIds: [],\n },\n {\n id: \"dance-rover-m1-motion-preview\",\n description: \"Observe the bounded rover route and stopped state.\",\n primaryMode: \"motion\",\n alternativeIds: [\"dance-rover-m1-telemetry\"],\n },\n ],\n accessibilityAlternatives: [\n {\n id: \"dance-rover-m1-keyboard-run\",\n modes: [\"keyboard\"],\n equivalentOutcome: true,\n description: \"Press Enter or Space on the play-icon Run button to start the same simulator.\",\n },\n {\n id: \"dance-rover-m1-telemetry\",\n modes: [\"text\", \"shape\", \"symbol\", \"reduced-motion\"],\n equivalentOutcome: true,\n description: \"Read direction, speed, turn, repeat count, elapsed milliseconds and stopped state without animation.\",\n },\n ],\n evidenceRequirements: [\n {\n id: \"dance-rover-m1-assessment\",\n goalIds: [\n \"dance-rover-m1-starts\",\n \"dance-rover-m1-choreography\",\n \"dance-rover-m1-private-runtime\",\n ],\n kind: \"assessment-result\",\n retention: \"entitlement\",\n containsPersonalData: false,\n },\n {\n id: \"dance-rover-m1-explanation\",\n goalIds: [\"dance-rover-m1-choreography\"],\n kind: \"learner-explanation\",\n retention: \"attempt\",\n containsPersonalData: false,\n },\n ],\n sideAdventures: [\n {\n id: \"dance-rover-m1-remix\",\n prompt: \"Invent an original rover dance and add a text or symbol route cue that makes it understandable without motion.\",\n completionRequired: false,\n },\n ],\n rewardBindings: [\n {\n id: \"dance-rover-m1-simulated-badge\",\n badgeId: \"dance-rover-mission-complete\",\n goalIds: [\n \"dance-rover-m1-starts\",\n \"dance-rover-m1-choreography\",\n \"dance-rover-m1-private-runtime\",\n ],\n deterministic: true,\n random: false,\n tokenConvertible: false,\n },\n ],\n functionReference: [\n {\n id: \"dance-rover-function-drive\",\n signature: \"driveRover(direction, speed)\",\n summary: \"Adds one straight movement to the private simulator route.\",\n parameters: [\n {\n name: \"direction\",\n type: \"string\",\n description: \"Use forward or backward.\",\n },\n {\n name: \"speed\",\n type: \"whole number\",\n description: \"A bounded simulated speed from 0 to 60 percent.\",\n },\n ],\n effect: \"Updates the simulator's labelled route without generating motor PWM or accessing a physical driver.\",\n example: \"driveRover(\\\"forward\\\", 40);\",\n },\n {\n id: \"dance-rover-function-turn\",\n signature: \"turnRover(direction, speed)\",\n summary: \"Adds one left or right turn to the private simulator route.\",\n parameters: [\n {\n name: \"direction\",\n type: \"string\",\n description: \"Use left or right.\",\n },\n {\n name: \"speed\",\n type: \"whole number\",\n description: \"A bounded simulated turn speed from 0 to 60 percent.\",\n },\n ],\n effect: \"Updates labelled simulator direction without energising motors or a driver.\",\n example: \"turnRover(\\\"left\\\", 30);\",\n },\n {\n id: \"dance-rover-function-wait\",\n signature: \"waitMs(duration)\",\n summary: \"Adds one bounded wait to the simulated dance timeline.\",\n parameters: [\n {\n name: \"duration\",\n type: \"whole number\",\n description: \"A bounded number of milliseconds from 100 to 1000.\",\n },\n ],\n effect: \"Advances simulated elapsed time; it never blocks the website or holds physical motors under load.\",\n example: \"waitMs(300);\",\n },\n {\n id: \"dance-rover-function-repeat\",\n signature: \"repeatDance(count)\",\n summary: \"Repeats the current simulated dance a safe number of times.\",\n parameters: [\n {\n name: \"count\",\n type: \"whole number\",\n description: \"A bounded repeat count from 1 to 4.\",\n },\n ],\n effect: \"Adds a fixed number of labelled route sequences to the private simulator.\",\n example: \"repeatDance(3);\",\n },\n {\n id: \"dance-rover-function-stop\",\n signature: \"emergencyStop()\",\n summary: \"Ends the simulated dance in a fail-safe stopped state.\",\n parameters: [],\n effect: \"Marks both motors stopped in the simulator; it cannot activate, stop or otherwise control physical hardware.\",\n example: \"emergencyStop();\",\n },\n ],\n },\n facilitator: {\n artifacts: [\n {\n id: \"dance-rover-m1-answer-key\",\n kind: \"answer-key\",\n audience: \"facilitator\",\n solutionBearing: true,\n },\n {\n id: \"dance-rover-m1-protected-tests\",\n kind: \"protected-test\",\n audience: \"facilitator\",\n solutionBearing: true,\n },\n {\n id: \"dance-rover-m1-adult-hardware-guide\",\n kind: \"facilitator-note\",\n audience: \"facilitator\",\n solutionBearing: true,\n },\n ],\n protectedGoals: [\n {\n id: \"dance-rover-m1-protected-resilience\",\n statement: \"The simulator rejects unsupported directions, excessive speeds, waits, repeats, missing stop calls and physical-hardware requests.\",\n visibility: \"protected\",\n criterionIds: [\"dance-rover-edge-one\", \"dance-rover-edge-two\"],\n completionRequired: false,\n aiRequired: false,\n },\n ],\n prompts: [\n \"Ask the learner to predict the labelled route and final stopped state before suggesting one bounded change.\",\n \"Use the function reference and visible telemetry; never provide motor wiring, power or movement advice to a learner.\",\n \"Physical export stays unavailable until an adult acknowledges the exact manifest and every driver, motor and power component has verified bench-test evidence.\",\n ],\n },\n hardware: {\n requirementsVersion: \"1.0.0\",\n hardwareIncluded: false,\n completePathItemIds: [\n \"pico-2-w\",\n \"breadboard\",\n \"usb-data-cable\",\n \"jumper-wires\",\n \"dual-motor-driver\",\n \"geared-motors\",\n \"rover-chassis\",\n \"motor-power\",\n ],\n incrementalItemIds: [\n \"dual-motor-driver\",\n \"geared-motors\",\n \"rover-chassis\",\n \"motor-power\",\n ],\n components: [\n { itemId: \"pico-2-w\", quantity: 1, acquisitionScope: \"complete-path\", verificationStatus: \"pending-bench-test\", compatibilityClaimed: false, physicalCompletionEligible: false },\n { itemId: \"breadboard\", quantity: 1, acquisitionScope: \"complete-path\", verificationStatus: \"pending-bench-test\", compatibilityClaimed: false, physicalCompletionEligible: false },\n { itemId: \"usb-data-cable\", quantity: 1, acquisitionScope: \"complete-path\", verificationStatus: \"pending-bench-test\", compatibilityClaimed: false, physicalCompletionEligible: false },\n { itemId: \"jumper-wires\", quantity: 12, acquisitionScope: \"complete-path\", verificationStatus: \"pending-bench-test\", compatibilityClaimed: false, physicalCompletionEligible: false },\n { itemId: \"dual-motor-driver\", quantity: 1, acquisitionScope: \"incremental\", verificationStatus: \"pending-bench-test\", compatibilityClaimed: false, physicalCompletionEligible: false },\n { itemId: \"geared-motors\", quantity: 2, acquisitionScope: \"incremental\", verificationStatus: \"pending-bench-test\", compatibilityClaimed: false, physicalCompletionEligible: false },\n { itemId: \"rover-chassis\", quantity: 1, acquisitionScope: \"incremental\", verificationStatus: \"pending-bench-test\", compatibilityClaimed: false, physicalCompletionEligible: false },\n { itemId: \"motor-power\", quantity: 1, acquisitionScope: \"incremental\", verificationStatus: \"pending-bench-test\", compatibilityClaimed: false, physicalCompletionEligible: false },\n ],\n safeguards: {\n adultAssemblyRequired: true,\n adultAcknowledgementRequiredForExport: true,\n websiteMayControlHardware: false,\n simulatorCompletionAvailable: true,\n simulatedBadgeId: \"dance-rover-mission-complete\",\n physicalBadgeId: \"dance-rover-physical-builder\",\n physicalBadgeRequiresAdultSignoff: true,\n adultAssemblySteps: [\n \"Confirm the exact driver, motors, chassis and switched power identities against the requirements manifest.\",\n \"Assemble and inspect all wiring with motor power disconnected and secure every moving or pinch-point part.\",\n \"Complete the first direction and emergency-stop bench test with the wheels lifted clear of the surface.\",\n ],\n powerRequirements: [\n \"Use a switched protected motor supply within the verified driver and motor ratings; never power motors from a Pico GPIO pin.\",\n \"Connect one common signal ground between the verified motor supply, driver and Pico only as shown in the adult guide.\",\n \"Keep the power switch accessible and disconnect every source before changing wiring, wheels or chassis parts.\",\n ],\n cableRequirements: [\n \"One known data-capable USB cable compatible with the Pico 2 W.\",\n \"Insulated jumper leads and verified motor, driver and power connectors documented by the adult guide.\",\n ],\n softwarePrerequisites: [\n \"Supported Pico SDK toolchain on Raspberry Pi OS or a documented desktop environment.\",\n \"Known-good Dance Rover recovery firmware with adult-owned watchdog and emergency-stop behaviour.\",\n ],\n warnings: [\n \"Hardware is not included with the module.\",\n \"No listed driver, motor, chassis or power arrangement currently claims compatibility or physical-completion eligibility.\",\n \"Moving wheels, pinch points, stalled motors and unsuitable supplies can cause injury or heat; adult assembly and testing are mandatory.\",\n \"The simulator and simulated badge remain available without physical equipment.\",\n ],\n unrelatedHardwareNotRequired: [\n \"Camera Module 3 or Raspberry Pi Zero 2 W\",\n \"obstacle or colour sensors\",\n \"servo, LED or infrared beacon parts\",\n ],\n },\n },\n};\n\n/**\n * First Obstacle Explorer robotics mission. Learners use bounded simulated IR\n * readings, Boolean decisions, recovery state and a watchdog to plan a safe\n * route. Sensor input, firmware export and physical movement remain unavailable\n * until the exact reference build is calibrated and bench tested by an adult.\n */\nexport const OBSTACLE_EXPLORER_MISSION_ONE_AUTHORING_V1: MissionAuthoringBundleV1 = {\n version: MISSION_AUTHORING_CONTRACT_VERSION_V1,\n moduleId: \"junior-coder.obstacle-explorer\",\n moduleVersion: \"1.1.0\",\n missionId: \"obstacle-explorer-mission-1\",\n learner: {\n estimatedMinutes: 20,\n stages: [\n {\n kind: \"learn\",\n instruction: \"Read what readObstacle(), chooseSafeRoute(), setRecoveryAttempts(), armWatchdog() and failSafeStop() do in the private Obstacle Explorer simulator.\",\n artifactIds: [\"obstacle-explorer-m1-art\"],\n },\n {\n kind: \"predict\",\n instruction: \"Predict the simulated obstacle reading, safe route, recovery count, watchdog time and final stopped state before the explorer runs.\",\n artifactIds: [],\n },\n {\n kind: \"build\",\n instruction: \"Adjust the five documented C++-style calls to make one bounded obstacle decision with a watchdog and fail-safe stop.\",\n artifactIds: [\"obstacle-explorer-m1-code\"],\n },\n {\n kind: \"run\",\n instruction: \"Use the Run action button to start the private Obstacle Explorer simulator.\",\n artifactIds: [\"obstacle-explorer-m1-code\"],\n },\n {\n kind: \"assess\",\n instruction: \"Run the visible and protected deterministic sensor, route, recovery, watchdog and stop checks.\",\n artifactIds: [],\n },\n {\n kind: \"inspect\",\n instruction: \"Compare the highlighted C++-style line with the first explorer goal that did not pass.\",\n artifactIds: [],\n },\n {\n kind: \"fix\",\n instruction: \"Change one bounded sensor side, route, recovery count, watchdog or stop call, then rerun and inspect the text telemetry.\",\n artifactIds: [\"obstacle-explorer-m1-code\"],\n },\n {\n kind: \"explain\",\n instruction: \"Explain how a Boolean obstacle reading selected a route and why the watchdog and fail-safe stop protect every explorer state.\",\n artifactIds: [],\n },\n {\n kind: \"reward\",\n instruction: \"Collect the simulated badge when the score and mandatory safety checks pass; physical completion remains adult-only.\",\n artifactIds: [],\n },\n ],\n readinessChecks: [\n {\n id: \"obstacle-explorer-m1-find-stop\",\n prompt: \"Find failSafeStop() and explain why the explorer must stop when a sensor or watchdog result is uncertain.\",\n scored: false,\n },\n ],\n artifacts: [\n {\n id: \"obstacle-explorer-m1-code\",\n kind: \"starter-code\",\n audience: \"learner\",\n solutionBearing: false,\n },\n {\n id: \"obstacle-explorer-m1-art\",\n kind: \"starter-assets\",\n audience: \"learner\",\n solutionBearing: false,\n },\n {\n id: \"obstacle-explorer-m1-printable\",\n kind: \"printable\",\n audience: \"learner\",\n solutionBearing: false,\n },\n ],\n goals: [\n {\n id: \"obstacle-explorer-m1-starts\",\n statement: \"The documented C++-style settings are valid and the private simulator starts.\",\n visibility: \"visible\",\n criterionIds: [\"obstacle-explorer-build\"],\n completionRequired: true,\n aiRequired: false,\n },\n {\n id: \"obstacle-explorer-m1-navigation\",\n statement: \"The explorer reads one simulated obstacle and chooses a bounded route with three recovery attempts.\",\n visibility: \"visible\",\n criterionIds: [\"obstacle-explorer-goal-one\", \"obstacle-explorer-goal-two\"],\n completionRequired: true,\n aiRequired: false,\n },\n {\n id: \"obstacle-explorer-m1-private-runtime\",\n statement: \"The program arms a watchdog, ends fail-safe stopped and never accesses sensors, motors, the network or browser storage.\",\n visibility: \"visible\",\n criterionIds: [\"obstacle-explorer-safety\"],\n completionRequired: true,\n aiRequired: false,\n },\n ],\n interactions: [\n {\n id: \"obstacle-explorer-m1-run-control\",\n description: \"Start the private Obstacle Explorer navigation simulation.\",\n primaryMode: \"pointer\",\n alternativeIds: [\"obstacle-explorer-m1-keyboard-run\"],\n },\n {\n id: \"obstacle-explorer-m1-code-control\",\n description: \"Edit the documented sensor, route, recovery, watchdog and stop calls.\",\n primaryMode: \"keyboard\",\n alternativeIds: [],\n },\n {\n id: \"obstacle-explorer-m1-route-preview\",\n description: \"Observe the bounded obstacle decision, route and stopped state.\",\n primaryMode: \"motion\",\n alternativeIds: [\"obstacle-explorer-m1-telemetry\"],\n },\n ],\n accessibilityAlternatives: [\n {\n id: \"obstacle-explorer-m1-keyboard-run\",\n modes: [\"keyboard\"],\n equivalentOutcome: true,\n description: \"Press Enter or Space on the play-icon Run button to start the same simulator.\",\n },\n {\n id: \"obstacle-explorer-m1-telemetry\",\n modes: [\"text\", \"shape\", \"symbol\", \"reduced-motion\"],\n equivalentOutcome: true,\n description: \"Read sensor side, blocked state, route, recovery count, watchdog milliseconds and stopped state without animation or colour alone.\",\n },\n ],\n evidenceRequirements: [\n {\n id: \"obstacle-explorer-m1-assessment\",\n goalIds: [\n \"obstacle-explorer-m1-starts\",\n \"obstacle-explorer-m1-navigation\",\n \"obstacle-explorer-m1-private-runtime\",\n ],\n kind: \"assessment-result\",\n retention: \"entitlement\",\n containsPersonalData: false,\n },\n {\n id: \"obstacle-explorer-m1-explanation\",\n goalIds: [\"obstacle-explorer-m1-navigation\"],\n kind: \"learner-explanation\",\n retention: \"attempt\",\n containsPersonalData: false,\n },\n ],\n sideAdventures: [\n {\n id: \"obstacle-explorer-m1-remix\",\n prompt: \"Invent an original maze response and add a text or symbol cue that explains the Boolean decision without motion or colour alone.\",\n completionRequired: false,\n },\n ],\n rewardBindings: [\n {\n id: \"obstacle-explorer-m1-simulated-badge\",\n badgeId: \"obstacle-explorer-mission-complete\",\n goalIds: [\n \"obstacle-explorer-m1-starts\",\n \"obstacle-explorer-m1-navigation\",\n \"obstacle-explorer-m1-private-runtime\",\n ],\n deterministic: true,\n random: false,\n tokenConvertible: false,\n },\n ],\n functionReference: [\n {\n id: \"obstacle-explorer-function-read\",\n signature: \"readObstacle(side)\",\n summary: \"Reads one labelled obstacle state from the private simulator.\",\n parameters: [\n {\n name: \"side\",\n type: \"string\",\n description: \"Use front, left or right.\",\n },\n ],\n effect: \"Returns a simulator Boolean blocked or clear reading and never accesses an IR sensor or GPIO pin.\",\n example: \"readObstacle(\\\"front\\\");\",\n },\n {\n id: \"obstacle-explorer-function-route\",\n signature: \"chooseSafeRoute(blockedAction, clearAction)\",\n summary: \"Chooses one bounded route for blocked and clear simulated states.\",\n parameters: [\n {\n name: \"blockedAction\",\n type: \"string\",\n description: \"Use turn-left, turn-right, back-up or stop.\",\n },\n {\n name: \"clearAction\",\n type: \"string\",\n description: \"Use forward or stop.\",\n },\n ],\n effect: \"Updates labelled simulator navigation state without energising motors or a driver.\",\n example: \"chooseSafeRoute(\\\"turn-left\\\", \\\"forward\\\");\",\n },\n {\n id: \"obstacle-explorer-function-recovery\",\n signature: \"setRecoveryAttempts(count)\",\n summary: \"Sets a bounded number of simulated recovery attempts.\",\n parameters: [\n {\n name: \"count\",\n type: \"whole number\",\n description: \"A bounded recovery count from 1 to 3.\",\n },\n ],\n effect: \"Limits the private simulator recovery state so an uncertain route cannot loop forever.\",\n example: \"setRecoveryAttempts(3);\",\n },\n {\n id: \"obstacle-explorer-function-watchdog\",\n signature: \"armWatchdog(duration)\",\n summary: \"Arms a bounded simulated watchdog timer.\",\n parameters: [\n {\n name: \"duration\",\n type: \"whole number\",\n description: \"A bounded timeout from 250 to 1000 milliseconds.\",\n },\n ],\n effect: \"Records simulator timeout telemetry and cannot hold or control physical movement.\",\n example: \"armWatchdog(500);\",\n },\n {\n id: \"obstacle-explorer-function-stop\",\n signature: \"failSafeStop()\",\n summary: \"Ends the navigation simulation in a fail-safe stopped state.\",\n parameters: [],\n effect: \"Marks the private simulator stopped on completion or uncertainty; it cannot activate, stop or otherwise control physical hardware.\",\n example: \"failSafeStop();\",\n },\n ],\n },\n facilitator: {\n artifacts: [\n {\n id: \"obstacle-explorer-m1-answer-key\",\n kind: \"answer-key\",\n audience: \"facilitator\",\n solutionBearing: true,\n },\n {\n id: \"obstacle-explorer-m1-protected-tests\",\n kind: \"protected-test\",\n audience: \"facilitator\",\n solutionBearing: true,\n },\n {\n id: \"obstacle-explorer-m1-adult-hardware-guide\",\n kind: \"facilitator-note\",\n audience: \"facilitator\",\n solutionBearing: true,\n },\n ],\n protectedGoals: [\n {\n id: \"obstacle-explorer-m1-protected-resilience\",\n statement: \"The simulator rejects unsupported sensor sides, unsafe routes, excessive recovery attempts, invalid watchdogs, missing stop calls and physical-hardware requests.\",\n visibility: \"protected\",\n criterionIds: [\"obstacle-explorer-edge-one\", \"obstacle-explorer-edge-two\"],\n completionRequired: false,\n aiRequired: false,\n },\n ],\n prompts: [\n \"Ask the learner to predict the Boolean blocked state, labelled route and final stopped state before suggesting one bounded change.\",\n \"Use the function reference and visible telemetry; never provide sensor wiring, motor power or movement advice to a learner.\",\n \"Physical export stays unavailable until an adult acknowledges the exact manifest and every rover and sensor component has calibration and bench-test evidence.\",\n ],\n },\n hardware: {\n requirementsVersion: \"1.0.0\",\n hardwareIncluded: false,\n completePathItemIds: [\n \"pico-2-w\",\n \"breadboard\",\n \"usb-data-cable\",\n \"jumper-wires\",\n \"verified-rover\",\n \"obstacle-sensors\",\n ],\n incrementalItemIds: [\n \"verified-rover\",\n \"obstacle-sensors\",\n ],\n components: [\n { itemId: \"pico-2-w\", quantity: 1, acquisitionScope: \"complete-path\", verificationStatus: \"pending-bench-test\", compatibilityClaimed: false, physicalCompletionEligible: false },\n { itemId: \"breadboard\", quantity: 1, acquisitionScope: \"complete-path\", verificationStatus: \"pending-bench-test\", compatibilityClaimed: false, physicalCompletionEligible: false },\n { itemId: \"usb-data-cable\", quantity: 1, acquisitionScope: \"complete-path\", verificationStatus: \"pending-bench-test\", compatibilityClaimed: false, physicalCompletionEligible: false },\n { itemId: \"jumper-wires\", quantity: 12, acquisitionScope: \"complete-path\", verificationStatus: \"pending-bench-test\", compatibilityClaimed: false, physicalCompletionEligible: false },\n { itemId: \"verified-rover\", quantity: 1, acquisitionScope: \"incremental\", verificationStatus: \"pending-bench-test\", compatibilityClaimed: false, physicalCompletionEligible: false },\n { itemId: \"obstacle-sensors\", quantity: 2, acquisitionScope: \"incremental\", verificationStatus: \"pending-bench-test\", compatibilityClaimed: false, physicalCompletionEligible: false },\n ],\n safeguards: {\n adultAssemblyRequired: true,\n adultAcknowledgementRequiredForExport: true,\n websiteMayControlHardware: false,\n simulatorCompletionAvailable: true,\n simulatedBadgeId: \"obstacle-explorer-mission-complete\",\n physicalBadgeId: \"obstacle-explorer-physical-builder\",\n physicalBadgeRequiresAdultSignoff: true,\n adultAssemblySteps: [\n \"Confirm the exact bench-signed rover and IR sensor identities against the requirements manifest.\",\n \"Assemble and inspect all disconnected sensor wiring, then complete the adult sensor calibration record for clear and blocked surfaces.\",\n \"Complete direction, obstacle recovery, watchdog and fail-safe-stop tests with the wheels lifted clear of the surface.\",\n ],\n powerRequirements: [\n \"Use the verified switched protected motor supply and sensor voltage; never power motors or unsuitable sensors from a Pico GPIO pin.\",\n \"Connect one common signal ground between the verified sensor, motor supply, driver and Pico only as shown in the adult guide.\",\n \"Keep the power switch accessible and disconnect every source before changing wiring, sensors, wheels or chassis parts.\",\n ],\n cableRequirements: [\n \"One known data-capable USB cable compatible with the Pico 2 W.\",\n \"Insulated jumper leads and verified sensor, motor, driver and power connectors documented by the adult guide.\",\n ],\n softwarePrerequisites: [\n \"Supported Pico SDK toolchain on Raspberry Pi OS or a documented desktop environment.\",\n \"Known-good Obstacle Explorer recovery firmware with adult-owned watchdog, sensor-failure and emergency-stop behaviour.\",\n ],\n warnings: [\n \"Hardware is not included with the module.\",\n \"No listed rover or sensor currently claims compatibility or physical-completion eligibility for this module.\",\n \"Moving wheels, pinch points, stalled motors, reflective sensor errors and unsuitable supplies can cause unsafe movement or heat; adult assembly, calibration and testing are mandatory.\",\n \"The simulator and simulated badge remain available without physical equipment.\",\n ],\n unrelatedHardwareNotRequired: [\n \"Camera Module 3 or Raspberry Pi Zero 2 W\",\n \"colour targets or camera ribbon\",\n \"servo, LED or infrared beacon parts\",\n ],\n },\n },\n};\n\nexport const RAINBOW_RESCUE_ROVER_MISSION_ONE_AUTHORING_V1: MissionAuthoringBundleV1 = {\n version: MISSION_AUTHORING_CONTRACT_VERSION_V1,\n moduleId: \"junior-coder.rainbow-rescue-rover\",\n moduleVersion: \"1.1.0\",\n missionId: \"rainbow-rescue-rover-mission-1\",\n learner: {\n estimatedMinutes: 20,\n stages: [\n {\n kind: \"learn\",\n instruction: \"Read what detectColour(), locateTarget(), planSerialCommand(), armHeartbeat() and failSafeStop() do in the private Rainbow Rescue Rover simulator.\",\n artifactIds: [\"rainbow-rescue-rover-m1-art\"],\n },\n {\n kind: \"predict\",\n instruction: \"Predict the simulated colour, target zone, bounded command, heartbeat time and final stopped state before the rescue plan runs.\",\n artifactIds: [],\n },\n {\n kind: \"build\",\n instruction: \"Adjust the five documented integration calls to recognise one simulated target and plan one safe serial command with a heartbeat and fail-safe stop.\",\n artifactIds: [\"rainbow-rescue-rover-m1-code\"],\n },\n {\n kind: \"run\",\n instruction: \"Use the Run action button to start the private Rainbow Rescue Rover integration simulator.\",\n artifactIds: [\"rainbow-rescue-rover-m1-code\"],\n },\n {\n kind: \"assess\",\n instruction: \"Run the visible and protected deterministic colour, location, command, heartbeat and stop checks.\",\n artifactIds: [],\n },\n {\n kind: \"inspect\",\n instruction: \"Compare the highlighted integration-plan line with the first rescue goal that did not pass.\",\n artifactIds: [],\n },\n {\n kind: \"fix\",\n instruction: \"Change one bounded colour, target zone, command, heartbeat or stop call, then rerun and inspect the text telemetry.\",\n artifactIds: [\"rainbow-rescue-rover-m1-code\"],\n },\n {\n kind: \"explain\",\n instruction: \"Explain how family-local colour evidence became a bounded command plan and why the heartbeat and fail-safe stop protect every uncertain state.\",\n artifactIds: [],\n },\n {\n kind: \"reward\",\n instruction: \"Collect the simulated badge when the score and mandatory privacy and safety checks pass; physical completion remains adult-only.\",\n artifactIds: [],\n },\n ],\n readinessChecks: [\n {\n id: \"rainbow-rescue-rover-m1-find-privacy\",\n prompt: \"Find the rule that keeps Camera Module 3 frames on the family Raspberry Pi and explain why only bounded command labels may leave it.\",\n scored: false,\n },\n ],\n artifacts: [\n {\n id: \"rainbow-rescue-rover-m1-code\",\n kind: \"starter-code\",\n audience: \"learner\",\n solutionBearing: false,\n },\n {\n id: \"rainbow-rescue-rover-m1-art\",\n kind: \"starter-assets\",\n audience: \"learner\",\n solutionBearing: false,\n },\n {\n id: \"rainbow-rescue-rover-m1-printable\",\n kind: \"printable\",\n audience: \"learner\",\n solutionBearing: false,\n },\n ],\n goals: [\n {\n id: \"rainbow-rescue-rover-m1-starts\",\n statement: \"The documented integration-plan settings are valid and the private simulator starts.\",\n visibility: \"visible\",\n criterionIds: [\"rainbow-rescue-rover-build\"],\n completionRequired: true,\n aiRequired: false,\n },\n {\n id: \"rainbow-rescue-rover-m1-target-command\",\n statement: \"The rover plan recognises a green simulated target in the centre and selects one bounded forward command.\",\n visibility: \"visible\",\n criterionIds: [\"rainbow-rescue-rover-goal-one\", \"rainbow-rescue-rover-goal-two\"],\n completionRequired: true,\n aiRequired: false,\n },\n {\n id: \"rainbow-rescue-rover-m1-private-runtime\",\n statement: \"The plan arms a heartbeat, ends fail-safe stopped and never accesses a camera, serial port, motor, network or browser storage.\",\n visibility: \"visible\",\n criterionIds: [\"rainbow-rescue-rover-safety\"],\n completionRequired: true,\n aiRequired: false,\n },\n ],\n interactions: [\n {\n id: \"rainbow-rescue-rover-m1-run-control\",\n description: \"Start the private Rainbow Rescue Rover integration simulation.\",\n primaryMode: \"pointer\",\n alternativeIds: [\"rainbow-rescue-rover-m1-keyboard-run\"],\n },\n {\n id: \"rainbow-rescue-rover-m1-code-control\",\n description: \"Edit the documented colour, target, command, heartbeat and stop calls.\",\n primaryMode: \"keyboard\",\n alternativeIds: [],\n },\n {\n id: \"rainbow-rescue-rover-m1-target-preview\",\n description: \"Observe the simulated colour target, command route and stopped state.\",\n primaryMode: \"colour\",\n alternativeIds: [\"rainbow-rescue-rover-m1-telemetry\"],\n },\n ],\n accessibilityAlternatives: [\n {\n id: \"rainbow-rescue-rover-m1-keyboard-run\",\n modes: [\"keyboard\"],\n equivalentOutcome: true,\n description: \"Press Enter or Space on the play-icon Run button to start the same simulator.\",\n },\n {\n id: \"rainbow-rescue-rover-m1-telemetry\",\n modes: [\"text\", \"shape\", \"symbol\", \"reduced-motion\"],\n equivalentOutcome: true,\n description: \"Read the colour name, target zone, command, heartbeat milliseconds and stopped state without camera access, animation or colour alone.\",\n },\n ],\n evidenceRequirements: [\n {\n id: \"rainbow-rescue-rover-m1-assessment\",\n goalIds: [\n \"rainbow-rescue-rover-m1-starts\",\n \"rainbow-rescue-rover-m1-target-command\",\n \"rainbow-rescue-rover-m1-private-runtime\",\n ],\n kind: \"assessment-result\",\n retention: \"entitlement\",\n containsPersonalData: false,\n },\n {\n id: \"rainbow-rescue-rover-m1-explanation\",\n goalIds: [\"rainbow-rescue-rover-m1-target-command\"],\n kind: \"learner-explanation\",\n retention: \"attempt\",\n containsPersonalData: false,\n },\n ],\n sideAdventures: [\n {\n id: \"rainbow-rescue-rover-m1-remix\",\n prompt: \"Invent an original colour rescue rule and add a text, shape or symbol cue that explains the command without camera frames, motion or colour alone.\",\n completionRequired: false,\n },\n ],\n rewardBindings: [\n {\n id: \"rainbow-rescue-rover-m1-simulated-badge\",\n badgeId: \"rainbow-rescue-rover-mission-complete\",\n goalIds: [\n \"rainbow-rescue-rover-m1-starts\",\n \"rainbow-rescue-rover-m1-target-command\",\n \"rainbow-rescue-rover-m1-private-runtime\",\n ],\n deterministic: true,\n random: false,\n tokenConvertible: false,\n },\n ],\n functionReference: [\n {\n id: \"rainbow-rescue-rover-function-detect\",\n signature: \"detectColour(colour)\",\n summary: \"Selects one labelled colour result in the private simulator.\",\n parameters: [\n {\n name: \"colour\",\n type: \"string\",\n description: \"Use red, green, blue or yellow.\",\n },\n ],\n effect: \"Returns one simulator colour label and confidence state; it never opens a camera or receives a frame.\",\n example: \"detectColour(\\\"green\\\");\",\n },\n {\n id: \"rainbow-rescue-rover-function-locate\",\n signature: \"locateTarget(zone)\",\n summary: \"Places the simulated target in one labelled horizontal zone.\",\n parameters: [\n {\n name: \"zone\",\n type: \"string\",\n description: \"Use left, centre or right.\",\n },\n ],\n effect: \"Updates text, shape and coordinate cues in the simulator without analysing or storing an image.\",\n example: \"locateTarget(\\\"centre\\\");\",\n },\n {\n id: \"rainbow-rescue-rover-function-command\",\n signature: \"planSerialCommand(command)\",\n summary: \"Plans one bounded command label for the simulated rover link.\",\n parameters: [\n {\n name: \"command\",\n type: \"string\",\n description: \"Use forward, turn-left, turn-right or stop.\",\n },\n ],\n effect: \"Records a simulator-only command label; it never opens a serial port or activates motors.\",\n example: \"planSerialCommand(\\\"forward\\\");\",\n },\n {\n id: \"rainbow-rescue-rover-function-heartbeat\",\n signature: \"armHeartbeat(duration)\",\n summary: \"Arms a bounded simulated command heartbeat.\",\n parameters: [\n {\n name: \"duration\",\n type: \"whole number\",\n description: \"A bounded heartbeat from 250 to 1000 milliseconds.\",\n },\n ],\n effect: \"Records heartbeat telemetry so an uncertain simulator link becomes stopped; it cannot maintain physical movement.\",\n example: \"armHeartbeat(500);\",\n },\n {\n id: \"rainbow-rescue-rover-function-stop\",\n signature: \"failSafeStop()\",\n summary: \"Ends the integration simulation in a fail-safe stopped state.\",\n parameters: [],\n effect: \"Marks the private simulator stopped after the bounded command plan; it cannot activate, stop or otherwise control physical hardware.\",\n example: \"failSafeStop();\",\n },\n ],\n },\n facilitator: {\n artifacts: [\n {\n id: \"rainbow-rescue-rover-m1-answer-key\",\n kind: \"answer-key\",\n audience: \"facilitator\",\n solutionBearing: true,\n },\n {\n id: \"rainbow-rescue-rover-m1-protected-tests\",\n kind: \"protected-test\",\n audience: \"facilitator\",\n solutionBearing: true,\n },\n {\n id: \"rainbow-rescue-rover-m1-adult-hardware-guide\",\n kind: \"facilitator-note\",\n audience: \"facilitator\",\n solutionBearing: true,\n },\n ],\n protectedGoals: [\n {\n id: \"rainbow-rescue-rover-m1-protected-resilience\",\n statement: \"The simulator rejects unsupported colours, zones, serial commands, invalid heartbeats, missing stop calls and any camera, serial or physical-hardware request.\",\n visibility: \"protected\",\n criterionIds: [\"rainbow-rescue-rover-edge-one\", \"rainbow-rescue-rover-edge-two\"],\n completionRequired: false,\n aiRequired: false,\n },\n ],\n prompts: [\n \"Ask the learner to predict the labelled target, bounded command and final stopped state before suggesting one change.\",\n \"Use only authored function guidance and simulator telemetry; never request camera frames or give learner wiring, power or motor-control advice.\",\n \"Physical export stays unavailable until an adult acknowledges the exact manifest and every camera, computer, serial, rover and power component has bench-test evidence.\",\n ],\n },\n hardware: {\n requirementsVersion: \"1.0.0\",\n hardwareIncluded: false,\n completePathItemIds: [\n \"pico-2-w\",\n \"breadboard\",\n \"usb-data-cable\",\n \"jumper-wires\",\n \"verified-explorer\",\n \"pi-zero-2-w\",\n \"camera-3\",\n \"pi-storage-power\",\n ],\n incrementalItemIds: [\n \"verified-explorer\",\n \"pi-zero-2-w\",\n \"camera-3\",\n \"pi-storage-power\",\n ],\n components: [\n { itemId: \"pico-2-w\", quantity: 1, acquisitionScope: \"complete-path\", verificationStatus: \"pending-bench-test\", compatibilityClaimed: false, physicalCompletionEligible: false },\n { itemId: \"breadboard\", quantity: 1, acquisitionScope: \"complete-path\", verificationStatus: \"pending-bench-test\", compatibilityClaimed: false, physicalCompletionEligible: false },\n { itemId: \"usb-data-cable\", quantity: 1, acquisitionScope: \"complete-path\", verificationStatus: \"pending-bench-test\", compatibilityClaimed: false, physicalCompletionEligible: false },\n { itemId: \"jumper-wires\", quantity: 12, acquisitionScope: \"complete-path\", verificationStatus: \"pending-bench-test\", compatibilityClaimed: false, physicalCompletionEligible: false },\n { itemId: \"verified-explorer\", quantity: 1, acquisitionScope: \"incremental\", verificationStatus: \"pending-bench-test\", compatibilityClaimed: false, physicalCompletionEligible: false },\n { itemId: \"pi-zero-2-w\", quantity: 1, acquisitionScope: \"incremental\", verificationStatus: \"pending-bench-test\", compatibilityClaimed: false, physicalCompletionEligible: false },\n { itemId: \"camera-3\", quantity: 1, acquisitionScope: \"incremental\", verificationStatus: \"pending-bench-test\", compatibilityClaimed: false, physicalCompletionEligible: false },\n { itemId: \"pi-storage-power\", quantity: 1, acquisitionScope: \"incremental\", verificationStatus: \"pending-bench-test\", compatibilityClaimed: false, physicalCompletionEligible: false },\n ],\n safeguards: {\n adultAssemblyRequired: true,\n adultAcknowledgementRequiredForExport: true,\n websiteMayControlHardware: false,\n simulatorCompletionAvailable: true,\n simulatedBadgeId: \"rainbow-rescue-rover-mission-complete\",\n physicalBadgeId: \"rainbow-rescue-rover-physical-builder\",\n physicalBadgeRequiresAdultSignoff: true,\n adultAssemblySteps: [\n \"Confirm the exact bench-signed rover, Pi Zero 2 W, Camera Module 3 and correct Zero-series camera ribbon identities against the manifest.\",\n \"With all power disconnected, fit and inspect the camera ribbon, storage, Pi power, Pico data link and isolated rover assemblies using the adult guide.\",\n \"Complete local colour calibration, bounded serial-command, heartbeat, link-loss and fail-safe-stop tests with the wheels lifted clear of the surface.\",\n ],\n powerRequirements: [\n \"Use a separate regulated Raspberry Pi power supply for the Pi Zero 2 W and Camera Module 3.\",\n \"Use the verified switched protected motor supply for the rover; never power motors, the Pi Zero 2 W or Camera Module 3 from a Pico GPIO pin.\",\n \"Keep every power switch accessible and disconnect every source before changing the camera ribbon, storage, wiring, sensors, wheels or chassis parts.\",\n ],\n cableRequirements: [\n \"One known data-capable USB cable compatible with the Pico 2 W and Pi Zero 2 W serial plan.\",\n \"The correct Zero-series Camera Module 3 ribbon and adult-verified insulated rover and power connectors.\",\n ],\n softwarePrerequisites: [\n \"Current Raspberry Pi OS with supported rpicam and Picamera2 software on the family-owned Pi Zero 2 W.\",\n \"Supported Pico SDK toolchain and known-good recovery firmware with adult-owned heartbeat, link-loss and emergency-stop behaviour.\",\n \"A family-local colour-calibration utility that never uploads, publishes or transmits Camera Module 3 frames.\",\n ],\n warnings: [\n \"Hardware is not included with the module.\",\n \"No listed camera, computer, rover, serial or power configuration currently claims compatibility or physical-completion eligibility.\",\n \"Camera frames remain on the family Raspberry Pi and must never be submitted to Plasius, an agent service or a published project.\",\n \"The website never activates motors, opens a camera or serial port, and an uncertain or missing heartbeat must stop the physical rover.\",\n \"Moving wheels, pinch points, stalled motors, camera ribbon damage and unsuitable supplies can cause unsafe movement, heat or damage; adult assembly, calibration and testing are mandatory.\",\n \"The simulator and simulated badge remain available without physical equipment.\",\n ],\n unrelatedHardwareNotRequired: [\n \"cloud camera, object-recognition or face-recognition services\",\n \"microphone, speaker, location or biometric sensors\",\n \"public hosting, analytics, advertising or external network access\",\n ],\n },\n },\n};\n\n/**\n * Original first mission for Rescue Crew Commander. The learner arranges a\n * typed visual program and can inspect its synchronized JavaScript projection,\n * while protected route and action-limit checks stay facilitator-only.\n */\nexport const RESCUE_CREW_COMMANDER_MISSION_ONE_AUTHORING_V1: MissionAuthoringBundleV1 = {\n version: MISSION_AUTHORING_CONTRACT_VERSION_V1,\n moduleId: \"junior-coder.rescue-crew-commander\",\n moduleVersion: \"1.1.0\",\n missionId: \"rescue-crew-commander-mission-1\",\n learner: {\n estimatedMinutes: 20,\n stages: [\n {\n kind: \"learn\",\n instruction: \"Meet the helper, job, route and priority blocks and read what each block does in the synchronized JavaScript view.\",\n artifactIds: [\"rescue-crew-commander-m1-art\"],\n },\n {\n kind: \"predict\",\n instruction: \"Predict which helper will act first and which safe route it will follow.\",\n artifactIds: [],\n },\n {\n kind: \"build\",\n instruction: \"Arrange the visual blocks to give each helper one safe rescue job.\",\n artifactIds: [\"rescue-crew-commander-m1-program\"],\n },\n {\n kind: \"run\",\n instruction: \"Use the Run action button to watch the crew follow the typed visual program.\",\n artifactIds: [\"rescue-crew-commander-m1-program\"],\n },\n {\n kind: \"assess\",\n instruction: \"Run the visible and protected deterministic crew checks.\",\n artifactIds: [],\n },\n {\n kind: \"inspect\",\n instruction: \"Compare the highlighted block with the first goal that did not pass and inspect the matching JavaScript line.\",\n artifactIds: [],\n },\n {\n kind: \"fix\",\n instruction: \"Move or replace one job, route or priority block, then run the mission again.\",\n artifactIds: [\"rescue-crew-commander-m1-program\"],\n },\n {\n kind: \"explain\",\n instruction: \"Explain how job order and priority changed the crew state and rescue result.\",\n artifactIds: [],\n },\n {\n kind: \"reward\",\n instruction: \"Collect the evidence-bound badge when the score and private-simulator safety check pass.\",\n artifactIds: [],\n },\n ],\n readinessChecks: [\n {\n id: \"rescue-crew-commander-m1-find-priority\",\n prompt: \"Point to the block that decides which helper acts first.\",\n scored: false,\n },\n ],\n artifacts: [\n {\n id: \"rescue-crew-commander-m1-program\",\n kind: \"starter-code\",\n audience: \"learner\",\n solutionBearing: false,\n },\n {\n id: \"rescue-crew-commander-m1-art\",\n kind: \"starter-assets\",\n audience: \"learner\",\n solutionBearing: false,\n },\n {\n id: \"rescue-crew-commander-m1-printable\",\n kind: \"printable\",\n audience: \"learner\",\n solutionBearing: false,\n },\n ],\n goals: [\n {\n id: \"rescue-crew-commander-m1-starts\",\n statement: \"The typed visual program is structurally valid and starts.\",\n visibility: \"visible\",\n criterionIds: [\"rescue-crew-commander-build\"],\n completionRequired: true,\n aiRequired: false,\n },\n {\n id: \"rescue-crew-commander-m1-safe-jobs\",\n statement: \"Every helper receives one suitable job and the highest-priority rescue starts first.\",\n visibility: \"visible\",\n criterionIds: [\n \"rescue-crew-commander-goal-one\",\n \"rescue-crew-commander-goal-two\",\n ],\n completionRequired: true,\n aiRequired: false,\n },\n {\n id: \"rescue-crew-commander-m1-private-runtime\",\n statement: \"The crew stays inside the private simulator and follows only host-provided actions.\",\n visibility: \"visible\",\n criterionIds: [\"rescue-crew-commander-safety\"],\n completionRequired: true,\n aiRequired: false,\n },\n ],\n interactions: [\n {\n id: \"rescue-crew-commander-m1-reorder-blocks\",\n description: \"Change the order of typed job, route and priority blocks.\",\n primaryMode: \"drag\",\n alternativeIds: [\"rescue-crew-commander-m1-button-reorder\"],\n },\n {\n id: \"rescue-crew-commander-m1-run-control\",\n description: \"Start the private rescue-crew simulation.\",\n primaryMode: \"pointer\",\n alternativeIds: [\"rescue-crew-commander-m1-keyboard-run\"],\n },\n {\n id: \"rescue-crew-commander-m1-crew-motion\",\n description: \"Observe helpers change state and follow their assigned routes.\",\n primaryMode: \"motion\",\n alternativeIds: [\"rescue-crew-commander-m1-status-view\"],\n },\n ],\n accessibilityAlternatives: [\n {\n id: \"rescue-crew-commander-m1-button-reorder\",\n modes: [\"keyboard\", \"pointer\"],\n equivalentOutcome: true,\n description: \"Use labelled Move up and Move down buttons instead of dragging a visual block.\",\n },\n {\n id: \"rescue-crew-commander-m1-keyboard-run\",\n modes: [\"keyboard\"],\n equivalentOutcome: true,\n description: \"Press Enter or Space on the play-icon Run button to start the same preview.\",\n },\n {\n id: \"rescue-crew-commander-m1-status-view\",\n modes: [\"text\", \"symbol\", \"reduced-motion\"],\n equivalentOutcome: true,\n description: \"Read each helper's job, route, priority and state from the status list without animation or colour dependence.\",\n },\n ],\n evidenceRequirements: [\n {\n id: \"rescue-crew-commander-m1-assessment\",\n goalIds: [\n \"rescue-crew-commander-m1-starts\",\n \"rescue-crew-commander-m1-safe-jobs\",\n \"rescue-crew-commander-m1-private-runtime\",\n ],\n kind: \"assessment-result\",\n retention: \"entitlement\",\n containsPersonalData: false,\n },\n {\n id: \"rescue-crew-commander-m1-explanation\",\n goalIds: [\"rescue-crew-commander-m1-safe-jobs\"],\n kind: \"learner-explanation\",\n retention: \"attempt\",\n containsPersonalData: false,\n },\n ],\n sideAdventures: [\n {\n id: \"rescue-crew-commander-m1-remix\",\n prompt: \"Invent an original helper role and explain which safe route and priority it should receive.\",\n completionRequired: false,\n },\n ],\n rewardBindings: [\n {\n id: \"rescue-crew-commander-m1-badge\",\n badgeId: \"rescue-crew-commander-mission-complete\",\n goalIds: [\n \"rescue-crew-commander-m1-starts\",\n \"rescue-crew-commander-m1-safe-jobs\",\n \"rescue-crew-commander-m1-private-runtime\",\n ],\n deterministic: true,\n random: false,\n tokenConvertible: false,\n },\n ],\n },\n facilitator: {\n artifacts: [\n {\n id: \"rescue-crew-commander-m1-answer-key\",\n kind: \"answer-key\",\n audience: \"facilitator\",\n solutionBearing: true,\n },\n {\n id: \"rescue-crew-commander-m1-protected-tests\",\n kind: \"protected-test\",\n audience: \"facilitator\",\n solutionBearing: true,\n },\n ],\n protectedGoals: [\n {\n id: \"rescue-crew-commander-m1-protected-resilience\",\n statement: \"The interpreter rejects unknown blocks, duplicate assignments and programs over the action limit.\",\n visibility: \"protected\",\n criterionIds: [\n \"rescue-crew-commander-edge-one\",\n \"rescue-crew-commander-edge-two\",\n ],\n completionRequired: false,\n aiRequired: false,\n },\n ],\n prompts: [\n \"Ask the learner which helper should act first before suggesting a block change.\",\n \"Use the block reference, status list and visible goal; never reveal the protected assignment order or expected block sequence.\",\n ],\n },\n};\n\n/**\n * Original first mission for Meteor Shield. Learners tune documented targeting,\n * energy and timing controls without receiving protected resource targets or\n * projectile answers.\n */\nexport const METEOR_SHIELD_MISSION_ONE_AUTHORING_V1: MissionAuthoringBundleV1 = {\n version: MISSION_AUTHORING_CONTRACT_VERSION_V1,\n moduleId: \"junior-coder.meteor-shield\",\n moduleVersion: \"1.1.0\",\n missionId: \"meteor-shield-mission-1\",\n learner: {\n estimatedMinutes: 20,\n stages: [\n {\n kind: \"learn\",\n instruction: \"Read how target column, shield energy and launch delay change a rescue defence.\",\n artifactIds: [\"meteor-shield-m1-art\"],\n },\n {\n kind: \"predict\",\n instruction: \"Predict which rescue base the shield will protect first.\",\n artifactIds: [],\n },\n {\n kind: \"build\",\n instruction: \"Adjust the three documented settings in the starter JavaScript.\",\n artifactIds: [\"meteor-shield-m1-code\"],\n },\n {\n kind: \"run\",\n instruction: \"Use the Run action button to start the private meteor-wave preview.\",\n artifactIds: [\"meteor-shield-m1-code\"],\n },\n {\n kind: \"assess\",\n instruction: \"Run the visible and protected deterministic defence checks.\",\n artifactIds: [],\n },\n {\n kind: \"inspect\",\n instruction: \"Compare the highlighted setting with the first goal that did not pass.\",\n artifactIds: [],\n },\n {\n kind: \"fix\",\n instruction: \"Change one setting, run again and observe the energy and target telemetry.\",\n artifactIds: [\"meteor-shield-m1-code\"],\n },\n {\n kind: \"explain\",\n instruction: \"Explain how targeting and launch timing affected the remaining shield energy.\",\n artifactIds: [],\n },\n {\n kind: \"reward\",\n instruction: \"Collect the evidence-bound badge when the score and safety check pass.\",\n artifactIds: [],\n },\n ],\n readinessChecks: [\n {\n id: \"meteor-shield-m1-find-energy\",\n prompt: \"Point to the setting that limits how many shields can launch.\",\n scored: false,\n },\n ],\n artifacts: [\n {\n id: \"meteor-shield-m1-code\",\n kind: \"starter-code\",\n audience: \"learner\",\n solutionBearing: false,\n },\n {\n id: \"meteor-shield-m1-art\",\n kind: \"starter-assets\",\n audience: \"learner\",\n solutionBearing: false,\n },\n {\n id: \"meteor-shield-m1-printable\",\n kind: \"printable\",\n audience: \"learner\",\n solutionBearing: false,\n },\n ],\n goals: [\n {\n id: \"meteor-shield-m1-starts\",\n statement: \"The JavaScript settings are valid and the private preview starts.\",\n visibility: \"visible\",\n criterionIds: [\"meteor-shield-build\"],\n completionRequired: true,\n aiRequired: false,\n },\n {\n id: \"meteor-shield-m1-resource-defence\",\n statement: \"A shield launches toward the selected meteor while keeping enough energy for the next wave.\",\n visibility: \"visible\",\n criterionIds: [\n \"meteor-shield-goal-one\",\n \"meteor-shield-goal-two\",\n ],\n completionRequired: true,\n aiRequired: false,\n },\n {\n id: \"meteor-shield-m1-private-runtime\",\n statement: \"The game stays inside the private educational preview boundary.\",\n visibility: \"visible\",\n criterionIds: [\"meteor-shield-safety\"],\n completionRequired: true,\n aiRequired: false,\n },\n ],\n interactions: [\n {\n id: \"meteor-shield-m1-run-control\",\n description: \"Start the private meteor-wave simulation.\",\n primaryMode: \"pointer\",\n alternativeIds: [\"meteor-shield-m1-keyboard-run\"],\n },\n {\n id: \"meteor-shield-m1-target-control\",\n description: \"Move the targeting reticle between rescue columns and launch a shield.\",\n primaryMode: \"keyboard\",\n alternativeIds: [],\n },\n {\n id: \"meteor-shield-m1-wave-motion\",\n description: \"Observe meteors and shield pulses crossing the rescue zone.\",\n primaryMode: \"motion\",\n alternativeIds: [\"meteor-shield-m1-telemetry\"],\n },\n ],\n accessibilityAlternatives: [\n {\n id: \"meteor-shield-m1-keyboard-run\",\n modes: [\"keyboard\"],\n equivalentOutcome: true,\n description: \"Press Enter or Space on the play-icon Run button to start the same preview.\",\n },\n {\n id: \"meteor-shield-m1-telemetry\",\n modes: [\"text\", \"reduced-motion\"],\n equivalentOutcome: true,\n description: \"Use target column, wave, distance and energy text instead of projectile animation.\",\n },\n ],\n evidenceRequirements: [\n {\n id: \"meteor-shield-m1-assessment\",\n goalIds: [\n \"meteor-shield-m1-starts\",\n \"meteor-shield-m1-resource-defence\",\n \"meteor-shield-m1-private-runtime\",\n ],\n kind: \"assessment-result\",\n retention: \"entitlement\",\n containsPersonalData: false,\n },\n {\n id: \"meteor-shield-m1-explanation\",\n goalIds: [\"meteor-shield-m1-resource-defence\"],\n kind: \"learner-explanation\",\n retention: \"attempt\",\n containsPersonalData: false,\n },\n ],\n sideAdventures: [\n {\n id: \"meteor-shield-m1-remix\",\n prompt: \"Invent an original rescue-base signal and describe the safe game event that activates it.\",\n completionRequired: false,\n },\n ],\n rewardBindings: [\n {\n id: \"meteor-shield-m1-badge\",\n badgeId: \"meteor-shield-mission-complete\",\n goalIds: [\n \"meteor-shield-m1-starts\",\n \"meteor-shield-m1-resource-defence\",\n \"meteor-shield-m1-private-runtime\",\n ],\n deterministic: true,\n random: false,\n tokenConvertible: false,\n },\n ],\n },\n facilitator: {\n artifacts: [\n {\n id: \"meteor-shield-m1-answer-key\",\n kind: \"answer-key\",\n audience: \"facilitator\",\n solutionBearing: true,\n },\n {\n id: \"meteor-shield-m1-protected-tests\",\n kind: \"protected-test\",\n audience: \"facilitator\",\n solutionBearing: true,\n },\n ],\n protectedGoals: [\n {\n id: \"meteor-shield-m1-protected-resilience\",\n statement: \"The runtime clamps unsafe resources and terminates bounded projectile simulations.\",\n visibility: \"protected\",\n criterionIds: [\n \"meteor-shield-edge-one\",\n \"meteor-shield-edge-two\",\n ],\n completionRequired: false,\n aiRequired: false,\n },\n ],\n prompts: [\n \"Ask the learner which setting controls a limited resource before suggesting a code edit.\",\n \"Use visible telemetry and the function reference; never reveal protected numeric targets or expected source fragments.\",\n ],\n },\n};\n\n/** Bounded first Vibe mission; no open prompt or provider is required. */\nexport const VIBE_GAME_REMIX_LAB_MISSION_ONE_AUTHORING_V1: MissionAuthoringBundleV1 = {\n version: MISSION_AUTHORING_CONTRACT_VERSION_V1,\n moduleId: \"junior-coder.vibe-game-remix-lab\",\n moduleVersion: \"1.1.0\",\n missionId: \"vibe-game-remix-lab-mission-1\",\n learner: {\n estimatedMinutes: 20,\n stages: [\n {\n kind: \"learn\",\n instruction: \"Read how setRescueSpeed(), setGateSpacing() and setGoalCount() change the supplied mini-game.\",\n artifactIds: [\"vibe-game-remix-lab-m1-guide\"],\n },\n {\n kind: \"predict\",\n instruction: \"Choose one bounded intent card and predict what its one-line diff will change before viewing it.\",\n artifactIds: [\"vibe-game-remix-lab-m1-intent-cards\"],\n },\n {\n kind: \"build\",\n instruction: \"Open the supplied mini-game and keep changes inside its documented settings file.\",\n artifactIds: [\"vibe-game-remix-lab-m1-code\"],\n },\n {\n kind: \"run\",\n instruction: \"Use the Run action button to start the private JavaScript preview.\",\n artifactIds: [\"vibe-game-remix-lab-m1-code\"],\n },\n {\n kind: \"assess\",\n instruction: \"Run deterministic checks before requesting or applying any suggestion.\",\n artifactIds: [],\n },\n {\n kind: \"inspect\",\n instruction: \"Compare the single authored diff with your prediction and the failed goal evidence.\",\n artifactIds: [\"vibe-game-remix-lab-m1-code\"],\n },\n {\n kind: \"fix\",\n instruction: \"Accept or reject the proposed change yourself, then rerun the preview and assessment.\",\n artifactIds: [\"vibe-game-remix-lab-m1-code\"],\n },\n {\n kind: \"explain\",\n instruction: \"Explain why you accepted or rejected the change and what the new evidence shows.\",\n artifactIds: [],\n },\n {\n kind: \"reward\",\n instruction: \"Collect the evidence-bound badge after the deterministic score reaches 80 and every safety check passes.\",\n artifactIds: [],\n },\n ],\n readinessChecks: [\n {\n id: \"vibe-game-remix-lab-m1-find-setting\",\n prompt: \"Point to the documented function that changes how many rescue goals appear.\",\n scored: false,\n },\n ],\n artifacts: [\n {\n id: \"vibe-game-remix-lab-m1-code\",\n kind: \"starter-code\",\n audience: \"learner\",\n solutionBearing: false,\n },\n {\n id: \"vibe-game-remix-lab-m1-guide\",\n kind: \"starter-assets\",\n audience: \"learner\",\n solutionBearing: false,\n },\n {\n id: \"vibe-game-remix-lab-m1-intent-cards\",\n kind: \"printable\",\n audience: \"learner\",\n solutionBearing: false,\n },\n ],\n goals: [\n {\n id: \"vibe-game-remix-lab-m1-starts\",\n statement: \"The supplied JavaScript mini-game remains structurally valid and starts.\",\n visibility: \"visible\",\n criterionIds: [\"vibe-game-remix-lab-build\"],\n completionRequired: true,\n aiRequired: false,\n },\n {\n id: \"vibe-game-remix-lab-m1-bounded-remix\",\n statement: \"The approved one-file change matches the chosen intent and every published behaviour goal.\",\n visibility: \"visible\",\n criterionIds: [\n \"vibe-game-remix-lab-goal-one\",\n \"vibe-game-remix-lab-goal-two\",\n \"vibe-game-remix-lab-goal-three\",\n ],\n completionRequired: true,\n aiRequired: false,\n },\n {\n id: \"vibe-game-remix-lab-m1-private-runtime\",\n statement: \"The remix stays inside the private sandbox with no network, personal data or automatic code changes.\",\n visibility: \"visible\",\n criterionIds: [\"vibe-game-remix-lab-safety\"],\n completionRequired: true,\n aiRequired: false,\n },\n ],\n interactions: [\n {\n id: \"vibe-game-remix-lab-m1-run-control\",\n description: \"Start the supplied mini-game preview.\",\n primaryMode: \"pointer\",\n alternativeIds: [\"vibe-game-remix-lab-m1-keyboard-run\"],\n },\n {\n id: \"vibe-game-remix-lab-m1-diff-review\",\n description: \"Read the removed and added source line before choosing what to do.\",\n primaryMode: \"text\",\n alternativeIds: [],\n },\n {\n id: \"vibe-game-remix-lab-m1-accept-control\",\n description: \"Approve the exact immutable suggestion snapshot.\",\n primaryMode: \"pointer\",\n alternativeIds: [\"vibe-game-remix-lab-m1-keyboard-review\"],\n },\n {\n id: \"vibe-game-remix-lab-m1-reject-control\",\n description: \"Reject the suggestion and preserve the current source.\",\n primaryMode: \"pointer\",\n alternativeIds: [\"vibe-game-remix-lab-m1-keyboard-review\"],\n },\n ],\n accessibilityAlternatives: [\n {\n id: \"vibe-game-remix-lab-m1-keyboard-run\",\n modes: [\"keyboard\"],\n equivalentOutcome: true,\n description: \"Press Enter or Space on the play-icon Run button to start the same preview.\",\n },\n {\n id: \"vibe-game-remix-lab-m1-keyboard-review\",\n modes: [\"keyboard\", \"text\", \"reduced-motion\"],\n equivalentOutcome: true,\n description: \"Read the labelled removed and added lines, then focus Accept or Reject and press Enter or Space.\",\n },\n ],\n evidenceRequirements: [\n {\n id: \"vibe-game-remix-lab-m1-assessment\",\n goalIds: [\n \"vibe-game-remix-lab-m1-starts\",\n \"vibe-game-remix-lab-m1-bounded-remix\",\n \"vibe-game-remix-lab-m1-private-runtime\",\n ],\n kind: \"assessment-result\",\n retention: \"entitlement\",\n containsPersonalData: false,\n },\n {\n id: \"vibe-game-remix-lab-m1-explanation\",\n goalIds: [\"vibe-game-remix-lab-m1-bounded-remix\"],\n kind: \"learner-explanation\",\n retention: \"attempt\",\n containsPersonalData: false,\n },\n ],\n sideAdventures: [\n {\n id: \"vibe-game-remix-lab-m1-inventor\",\n prompt: \"Write a new bounded remix intent card with one permitted setting, one constraint and one success test.\",\n completionRequired: false,\n },\n ],\n rewardBindings: [\n {\n id: \"vibe-game-remix-lab-m1-badge\",\n badgeId: \"vibe-game-remix-lab-mission-complete\",\n goalIds: [\n \"vibe-game-remix-lab-m1-starts\",\n \"vibe-game-remix-lab-m1-bounded-remix\",\n \"vibe-game-remix-lab-m1-private-runtime\",\n ],\n deterministic: true,\n random: false,\n tokenConvertible: false,\n },\n ],\n functionReference: [\n {\n id: \"vibe-game-remix-lab-function-speed\",\n signature: \"setRescueSpeed(speed)\",\n summary: \"Sets the supplied rescue robot's bounded movement speed.\",\n parameters: [{ name: \"speed\", type: \"whole number\", description: \"A safe speed from 1 to 5.\" }],\n effect: \"Changes only the private mini-game simulation speed.\",\n example: \"setRescueSpeed(3);\",\n },\n {\n id: \"vibe-game-remix-lab-function-spacing\",\n signature: \"setGateSpacing(spacing)\",\n summary: \"Sets the gap between original rescue gates.\",\n parameters: [{ name: \"spacing\", type: \"whole number\", description: \"A bounded spacing from 2 to 6.\" }],\n effect: \"Changes only the generated gate layout in the private preview.\",\n example: \"setGateSpacing(4);\",\n },\n {\n id: \"vibe-game-remix-lab-function-goals\",\n signature: \"setGoalCount(count)\",\n summary: \"Chooses how many fictional rescue goals the round contains.\",\n parameters: [{ name: \"count\", type: \"whole number\", description: \"A bounded goal count from 1 to 4.\" }],\n effect: \"Changes the labelled rescue-goal count without network or account access.\",\n example: \"setGoalCount(3);\",\n },\n ],\n boundedSuggestion: {\n id: \"vibe-game-remix-lab-m1-authored-goal-diff\",\n source: \"authored-fallback\",\n intent: \"Make the round contain one more rescue goal.\",\n constraints: [\n \"Change exactly one documented setting.\",\n \"Keep the goal count inside the published range.\",\n \"Do not add network, storage, DOM or account access.\",\n ],\n permittedArtifactId: \"vibe-game-remix-lab-m1-code\",\n originalSnippet: \"setGoalCount(2);\",\n replacementSnippet: \"setGoalCount(3);\",\n explanationPrompt: \"Did the new goal count match your prediction, and which assessment evidence proves it?\",\n aiOptional: false,\n learnerApprovalRequired: true,\n alternatives: [\"accept\", \"reject\"],\n },\n },\n facilitator: {\n artifacts: [\n {\n id: \"vibe-game-remix-lab-m1-answer-key\",\n kind: \"answer-key\",\n audience: \"facilitator\",\n solutionBearing: true,\n },\n {\n id: \"vibe-game-remix-lab-m1-protected-tests\",\n kind: \"protected-test\",\n audience: \"facilitator\",\n solutionBearing: true,\n },\n {\n id: \"vibe-game-remix-lab-m1-safety-notes\",\n kind: \"facilitator-note\",\n audience: \"facilitator\",\n solutionBearing: true,\n },\n ],\n protectedGoals: [\n {\n id: \"vibe-game-remix-lab-m1-protected-resilience\",\n statement: \"The sandbox rejects prompt injection, answer dumping, disallowed files, network access and changes outside the approved diff.\",\n visibility: \"protected\",\n criterionIds: [\"vibe-game-remix-lab-edge-one\", \"vibe-game-remix-lab-edge-two\"],\n completionRequired: false,\n aiRequired: false,\n },\n ],\n prompts: [\n \"Ask for the learner's prediction before revealing the authored diff.\",\n \"Do not invite free-form chat; keep intent, evidence and suggestions bound to the current project, rubric and permitted artifact.\",\n \"A rejection must leave source unchanged, and AI/provider failure must never block deterministic completion.\",\n ],\n },\n};\n\n/** Evidence-led Vibe repair mission; no open prompt or provider is required. */\nexport const VIBE_BUG_DETECTIVE_MISSION_ONE_AUTHORING_V1: MissionAuthoringBundleV1 = {\n version: MISSION_AUTHORING_CONTRACT_VERSION_V1,\n moduleId: \"junior-coder.vibe-bug-detective\",\n moduleVersion: \"1.1.0\",\n missionId: \"vibe-bug-detective-mission-1\",\n learner: {\n estimatedMinutes: 20,\n stages: [\n {\n kind: \"learn\",\n instruction: \"Read how setRobotDirection(), setRobotSteps() and placeRescueBeacon() control the supplied mini-game.\",\n artifactIds: [\"vibe-bug-detective-m1-guide\"],\n },\n {\n kind: \"predict\",\n instruction: \"Predict why the robot moves away from the beacon before viewing the one-line repair.\",\n artifactIds: [\"vibe-bug-detective-m1-evidence-card\"],\n },\n {\n kind: \"build\",\n instruction: \"Open the intentionally broken mini-game without changing files outside its documented settings artifact.\",\n artifactIds: [\"vibe-bug-detective-m1-code\"],\n },\n {\n kind: \"run\",\n instruction: \"Use the Run action button to reproduce the bug in the private JavaScript preview.\",\n artifactIds: [\"vibe-bug-detective-m1-code\"],\n },\n {\n kind: \"assess\",\n instruction: \"Run deterministic checks to collect failure evidence before reviewing any suggested fix.\",\n artifactIds: [],\n },\n {\n kind: \"inspect\",\n instruction: \"Compare observed leftward movement with the expected right-side beacon goal and the single authored diff.\",\n artifactIds: [\"vibe-bug-detective-m1-code\"],\n },\n {\n kind: \"fix\",\n instruction: \"Accept or reject the exact direction repair yourself, then rerun every regression check.\",\n artifactIds: [\"vibe-bug-detective-m1-code\"],\n },\n {\n kind: \"explain\",\n instruction: \"Explain which evidence identified the bug and why the minimal change fixed it without changing other behaviour.\",\n artifactIds: [],\n },\n {\n kind: \"reward\",\n instruction: \"Collect the evidence-bound badge after the deterministic score reaches 80 and every safety check passes.\",\n artifactIds: [],\n },\n ],\n readinessChecks: [\n {\n id: \"vibe-bug-detective-m1-read-evidence\",\n prompt: \"Point to the observed direction and the beacon position before choosing a repair.\",\n scored: false,\n },\n ],\n artifacts: [\n {\n id: \"vibe-bug-detective-m1-code\",\n kind: \"starter-code\",\n audience: \"learner\",\n solutionBearing: false,\n },\n {\n id: \"vibe-bug-detective-m1-guide\",\n kind: \"starter-assets\",\n audience: \"learner\",\n solutionBearing: false,\n },\n {\n id: \"vibe-bug-detective-m1-evidence-card\",\n kind: \"printable\",\n audience: \"learner\",\n solutionBearing: false,\n },\n ],\n goals: [\n {\n id: \"vibe-bug-detective-m1-starts\",\n statement: \"The intentionally broken JavaScript mini-game remains structurally valid and starts.\",\n visibility: \"visible\",\n criterionIds: [\"vibe-bug-detective-build\"],\n completionRequired: true,\n aiRequired: false,\n },\n {\n id: \"vibe-bug-detective-m1-repair\",\n statement: \"The robot travels three steps toward the right-side rescue beacon after one minimal direction repair.\",\n visibility: \"visible\",\n criterionIds: [\n \"vibe-bug-detective-goal-one\",\n \"vibe-bug-detective-goal-two\",\n \"vibe-bug-detective-goal-three\",\n ],\n completionRequired: true,\n aiRequired: false,\n },\n {\n id: \"vibe-bug-detective-m1-regression-safety\",\n statement: \"The repair preserves the bounded step and beacon settings inside the private sandbox.\",\n visibility: \"visible\",\n criterionIds: [\"vibe-bug-detective-safety\"],\n completionRequired: true,\n aiRequired: false,\n },\n ],\n interactions: [\n {\n id: \"vibe-bug-detective-m1-run-control\",\n description: \"Reproduce the supplied mini-game bug in the private preview.\",\n primaryMode: \"pointer\",\n alternativeIds: [\"vibe-bug-detective-m1-keyboard-run\"],\n },\n {\n id: \"vibe-bug-detective-m1-diff-review\",\n description: \"Read the labelled removed and added direction lines beside the assessment evidence.\",\n primaryMode: \"text\",\n alternativeIds: [],\n },\n {\n id: \"vibe-bug-detective-m1-accept-control\",\n description: \"Approve the exact immutable repair snapshot.\",\n primaryMode: \"pointer\",\n alternativeIds: [\"vibe-bug-detective-m1-keyboard-review\"],\n },\n {\n id: \"vibe-bug-detective-m1-reject-control\",\n description: \"Reject the repair and preserve the current broken source.\",\n primaryMode: \"pointer\",\n alternativeIds: [\"vibe-bug-detective-m1-keyboard-review\"],\n },\n ],\n accessibilityAlternatives: [\n {\n id: \"vibe-bug-detective-m1-keyboard-run\",\n modes: [\"keyboard\"],\n equivalentOutcome: true,\n description: \"Press Enter or Space on the play-icon Run button to reproduce the same bug.\",\n },\n {\n id: \"vibe-bug-detective-m1-keyboard-review\",\n modes: [\"keyboard\", \"text\", \"reduced-motion\"],\n equivalentOutcome: true,\n description: \"Read the text evidence and labelled diff, then focus Accept or Reject and press Enter or Space.\",\n },\n ],\n evidenceRequirements: [\n {\n id: \"vibe-bug-detective-m1-assessment\",\n goalIds: [\n \"vibe-bug-detective-m1-starts\",\n \"vibe-bug-detective-m1-repair\",\n \"vibe-bug-detective-m1-regression-safety\",\n ],\n kind: \"assessment-result\",\n retention: \"entitlement\",\n containsPersonalData: false,\n },\n {\n id: \"vibe-bug-detective-m1-explanation\",\n goalIds: [\"vibe-bug-detective-m1-repair\"],\n kind: \"learner-explanation\",\n retention: \"attempt\",\n containsPersonalData: false,\n },\n ],\n sideAdventures: [\n {\n id: \"vibe-bug-detective-m1-regression-inventor\",\n prompt: \"Invent one extra regression test that proves the robot still stops at the rescue beacon.\",\n completionRequired: false,\n },\n ],\n rewardBindings: [\n {\n id: \"vibe-bug-detective-m1-badge\",\n badgeId: \"vibe-bug-detective-mission-complete\",\n goalIds: [\n \"vibe-bug-detective-m1-starts\",\n \"vibe-bug-detective-m1-repair\",\n \"vibe-bug-detective-m1-regression-safety\",\n ],\n deterministic: true,\n random: false,\n tokenConvertible: false,\n },\n ],\n functionReference: [\n {\n id: \"vibe-bug-detective-function-direction\",\n signature: \"setRobotDirection(direction)\",\n summary: \"Chooses the horizontal direction used by the supplied rescue robot.\",\n parameters: [{ name: \"direction\", type: \"text\", description: \"Use left or right.\" }],\n effect: \"Changes only the labelled movement direction in the private mini-game.\",\n example: \"setRobotDirection(\\\"right\\\");\",\n },\n {\n id: \"vibe-bug-detective-function-steps\",\n signature: \"setRobotSteps(count)\",\n summary: \"Chooses how many bounded grid steps the robot attempts.\",\n parameters: [{ name: \"count\", type: \"whole number\", description: \"A bounded count from 1 to 4.\" }],\n effect: \"Changes the private preview path length without controlling physical hardware.\",\n example: \"setRobotSteps(3);\",\n },\n {\n id: \"vibe-bug-detective-function-beacon\",\n signature: \"placeRescueBeacon(position)\",\n summary: \"Places the fictional rescue beacon on one labelled side.\",\n parameters: [{ name: \"position\", type: \"text\", description: \"Use left or right.\" }],\n effect: \"Changes only the fictional beacon position in the private preview.\",\n example: \"placeRescueBeacon(\\\"right\\\");\",\n },\n ],\n boundedSuggestion: {\n id: \"vibe-bug-detective-m1-authored-direction-repair\",\n source: \"authored-fallback\",\n intent: \"Make the robot move toward the right-side rescue beacon.\",\n constraints: [\n \"Change exactly one documented direction setting.\",\n \"Preserve the step count and beacon position.\",\n \"Do not add network, storage, DOM, account or physical hardware access.\",\n ],\n permittedArtifactId: \"vibe-bug-detective-m1-code\",\n originalSnippet: \"setRobotDirection(\\\"left\\\");\",\n replacementSnippet: \"setRobotDirection(\\\"right\\\");\",\n explanationPrompt: \"Which observed-versus-expected evidence identified the direction bug, and which regression result proves the repair?\",\n aiOptional: false,\n learnerApprovalRequired: true,\n alternatives: [\"accept\", \"reject\"],\n },\n },\n facilitator: {\n artifacts: [\n {\n id: \"vibe-bug-detective-m1-answer-key\",\n kind: \"answer-key\",\n audience: \"facilitator\",\n solutionBearing: true,\n },\n {\n id: \"vibe-bug-detective-m1-protected-tests\",\n kind: \"protected-test\",\n audience: \"facilitator\",\n solutionBearing: true,\n },\n {\n id: \"vibe-bug-detective-m1-safety-notes\",\n kind: \"facilitator-note\",\n audience: \"facilitator\",\n solutionBearing: true,\n },\n ],\n protectedGoals: [\n {\n id: \"vibe-bug-detective-m1-protected-regressions\",\n statement: \"The repaired sandbox rejects extra statements, disallowed values, prompt injection, answer dumping, network access and changes outside the approved diff.\",\n visibility: \"protected\",\n criterionIds: [\"vibe-bug-detective-edge-one\", \"vibe-bug-detective-edge-two\"],\n completionRequired: false,\n aiRequired: false,\n },\n ],\n prompts: [\n \"Ask the learner to describe observed and expected directions before revealing the authored repair.\",\n \"Keep every diagnostic choice tied to the current failing goal and permitted artifact; never invite free-form chat.\",\n \"A rejection must preserve the broken source, and AI/provider failure must never block deterministic repair or regression checks.\",\n ],\n },\n};\n\n/** Goal-led Vibe prototype mission; all idea choices and changes are bounded. */\nexport const VIBE_IDEA_STUDIO_MISSION_ONE_AUTHORING_V1: MissionAuthoringBundleV1 = {\n version: MISSION_AUTHORING_CONTRACT_VERSION_V1,\n moduleId: \"junior-coder.vibe-idea-studio\",\n moduleVersion: \"1.1.0\",\n missionId: \"vibe-idea-studio-mission-1\",\n learner: {\n estimatedMinutes: 20,\n stages: [\n {\n kind: \"learn\",\n instruction: \"Read how choosePrototype(), setStarCount() and setSuccessMessage() shape the bounded rescue-card template.\",\n artifactIds: [\"vibe-idea-studio-m1-guide\"],\n },\n {\n kind: \"predict\",\n instruction: \"Choose one idea, audience and acceptance test card, then predict what the one-line prototype change will show.\",\n artifactIds: [\"vibe-idea-studio-m1-idea-cards\"],\n },\n {\n kind: \"build\",\n instruction: \"Open the supplied template and keep every change inside its documented prototype settings artifact.\",\n artifactIds: [\"vibe-idea-studio-m1-code\"],\n },\n {\n kind: \"run\",\n instruction: \"Use the Run action button to preview the current rescue card in the private JavaScript simulator.\",\n artifactIds: [\"vibe-idea-studio-m1-code\"],\n },\n {\n kind: \"assess\",\n instruction: \"Run deterministic checks against the selected goal and acceptance test before viewing a suggestion.\",\n artifactIds: [],\n },\n {\n kind: \"inspect\",\n instruction: \"Compare the exact one-line diff with your prediction, chosen goal and failed acceptance-test evidence.\",\n artifactIds: [\"vibe-idea-studio-m1-code\"],\n },\n {\n kind: \"fix\",\n instruction: \"Accept or reject the immutable prototype change yourself, then rerun the preview and tests.\",\n artifactIds: [\"vibe-idea-studio-m1-code\"],\n },\n {\n kind: \"explain\",\n instruction: \"Explain how the final evidence proves the prototype meets the selected idea, audience and success test.\",\n artifactIds: [],\n },\n {\n kind: \"reward\",\n instruction: \"Collect the evidence-bound badge after the deterministic score reaches 80 and every safety check passes.\",\n artifactIds: [],\n },\n ],\n readinessChecks: [\n {\n id: \"vibe-idea-studio-m1-match-test\",\n prompt: \"Match the three-star acceptance test to the documented setting that controls star count.\",\n scored: false,\n },\n ],\n artifacts: [\n {\n id: \"vibe-idea-studio-m1-code\",\n kind: \"starter-code\",\n audience: \"learner\",\n solutionBearing: false,\n },\n {\n id: \"vibe-idea-studio-m1-guide\",\n kind: \"starter-assets\",\n audience: \"learner\",\n solutionBearing: false,\n },\n {\n id: \"vibe-idea-studio-m1-idea-cards\",\n kind: \"printable\",\n audience: \"learner\",\n solutionBearing: false,\n },\n ],\n goals: [\n {\n id: \"vibe-idea-studio-m1-starts\",\n statement: \"The supplied JavaScript rescue-card template remains structurally valid and starts.\",\n visibility: \"visible\",\n criterionIds: [\"vibe-idea-studio-build\"],\n completionRequired: true,\n aiRequired: false,\n },\n {\n id: \"vibe-idea-studio-m1-prototype-goal\",\n statement: \"The prototype is a space rescue card for a friendly robot crew with three stars and a visible success message.\",\n visibility: \"visible\",\n criterionIds: [\n \"vibe-idea-studio-goal-one\",\n \"vibe-idea-studio-goal-two\",\n \"vibe-idea-studio-goal-three\",\n ],\n completionRequired: true,\n aiRequired: false,\n },\n {\n id: \"vibe-idea-studio-m1-private-boundary\",\n statement: \"The prototype stays inside the selected template, permitted artifact and private sandbox.\",\n visibility: \"visible\",\n criterionIds: [\"vibe-idea-studio-safety\"],\n completionRequired: true,\n aiRequired: false,\n },\n ],\n interactions: [\n {\n id: \"vibe-idea-studio-m1-idea-cards\",\n description: \"Choose one bounded idea, audience and acceptance-test card.\",\n primaryMode: \"pointer\",\n alternativeIds: [\"vibe-idea-studio-m1-keyboard-cards\"],\n },\n {\n id: \"vibe-idea-studio-m1-run-control\",\n description: \"Start the private rescue-card preview.\",\n primaryMode: \"pointer\",\n alternativeIds: [\"vibe-idea-studio-m1-keyboard-run\"],\n },\n {\n id: \"vibe-idea-studio-m1-diff-review\",\n description: \"Read the labelled removed and added star-count lines before deciding.\",\n primaryMode: \"text\",\n alternativeIds: [],\n },\n {\n id: \"vibe-idea-studio-m1-accept-control\",\n description: \"Approve the exact immutable prototype change.\",\n primaryMode: \"pointer\",\n alternativeIds: [\"vibe-idea-studio-m1-keyboard-review\"],\n },\n {\n id: \"vibe-idea-studio-m1-reject-control\",\n description: \"Reject the suggestion and preserve the current source.\",\n primaryMode: \"pointer\",\n alternativeIds: [\"vibe-idea-studio-m1-keyboard-review\"],\n },\n ],\n accessibilityAlternatives: [\n {\n id: \"vibe-idea-studio-m1-keyboard-cards\",\n modes: [\"keyboard\", \"text\"],\n equivalentOutcome: true,\n description: \"Use labelled radio-card controls with arrow keys and Space to choose the same bounded goal.\",\n },\n {\n id: \"vibe-idea-studio-m1-keyboard-run\",\n modes: [\"keyboard\"],\n equivalentOutcome: true,\n description: \"Press Enter or Space on the play-icon Run button to start the same preview.\",\n },\n {\n id: \"vibe-idea-studio-m1-keyboard-review\",\n modes: [\"keyboard\", \"text\", \"reduced-motion\"],\n equivalentOutcome: true,\n description: \"Read the labelled diff and acceptance evidence, then focus Accept or Reject and press Enter or Space.\",\n },\n ],\n evidenceRequirements: [\n {\n id: \"vibe-idea-studio-m1-assessment\",\n goalIds: [\n \"vibe-idea-studio-m1-starts\",\n \"vibe-idea-studio-m1-prototype-goal\",\n \"vibe-idea-studio-m1-private-boundary\",\n ],\n kind: \"assessment-result\",\n retention: \"entitlement\",\n containsPersonalData: false,\n },\n {\n id: \"vibe-idea-studio-m1-explanation\",\n goalIds: [\"vibe-idea-studio-m1-prototype-goal\"],\n kind: \"learner-explanation\",\n retention: \"attempt\",\n containsPersonalData: false,\n },\n ],\n sideAdventures: [\n {\n id: \"vibe-idea-studio-m1-test-inventor\",\n prompt: \"Write one new bounded audience card and one matching acceptance test without changing the template boundary.\",\n completionRequired: false,\n },\n ],\n rewardBindings: [\n {\n id: \"vibe-idea-studio-m1-badge\",\n badgeId: \"vibe-idea-studio-mission-complete\",\n goalIds: [\n \"vibe-idea-studio-m1-starts\",\n \"vibe-idea-studio-m1-prototype-goal\",\n \"vibe-idea-studio-m1-private-boundary\",\n ],\n deterministic: true,\n random: false,\n tokenConvertible: false,\n },\n ],\n functionReference: [\n {\n id: \"vibe-idea-studio-function-prototype\",\n signature: \"choosePrototype(kind)\",\n summary: \"Chooses one supplied, age-appropriate interactive prototype template.\",\n parameters: [{ name: \"kind\", type: \"text\", description: \"Use rescue-card, creature-card or mission-sign.\" }],\n effect: \"Changes only the labelled template in the private preview.\",\n example: \"choosePrototype(\\\"rescue-card\\\");\",\n },\n {\n id: \"vibe-idea-studio-function-stars\",\n signature: \"setStarCount(count)\",\n summary: \"Chooses how many decorative success stars appear on the card.\",\n parameters: [{ name: \"count\", type: \"whole number\", description: \"A bounded count from 1 to 4.\" }],\n effect: \"Changes only the visible star count in the private preview.\",\n example: \"setStarCount(3);\",\n },\n {\n id: \"vibe-idea-studio-function-message\",\n signature: \"setSuccessMessage(message)\",\n summary: \"Chooses one supplied child-safe success message.\",\n parameters: [{ name: \"message\", type: \"text\", description: \"Use Mission ready!, Great teamwork! or Rescue complete!\" }],\n effect: \"Changes only the fictional card message and never sends or stores text.\",\n example: \"setSuccessMessage(\\\"Mission ready!\\\");\",\n },\n ],\n boundedSuggestion: {\n id: \"vibe-idea-studio-m1-authored-star-diff\",\n source: \"authored-fallback\",\n intent: \"Meet the selected acceptance test by showing three stars.\",\n constraints: [\n \"Change exactly one documented star-count setting.\",\n \"Preserve the selected prototype and supplied success message.\",\n \"Do not add free-form content, network, storage, DOM, account or hardware access.\",\n ],\n permittedArtifactId: \"vibe-idea-studio-m1-code\",\n originalSnippet: \"setStarCount(2);\",\n replacementSnippet: \"setStarCount(3);\",\n explanationPrompt: \"Did the accepted change satisfy the three-star acceptance test, and which evidence proves it?\",\n aiOptional: false,\n learnerApprovalRequired: true,\n alternatives: [\"accept\", \"reject\"],\n },\n },\n facilitator: {\n artifacts: [\n {\n id: \"vibe-idea-studio-m1-answer-key\",\n kind: \"answer-key\",\n audience: \"facilitator\",\n solutionBearing: true,\n },\n {\n id: \"vibe-idea-studio-m1-protected-tests\",\n kind: \"protected-test\",\n audience: \"facilitator\",\n solutionBearing: true,\n },\n {\n id: \"vibe-idea-studio-m1-safety-notes\",\n kind: \"facilitator-note\",\n audience: \"facilitator\",\n solutionBearing: true,\n },\n ],\n protectedGoals: [\n {\n id: \"vibe-idea-studio-m1-protected-boundaries\",\n statement: \"The sandbox rejects free-form prompts, personal data, disallowed messages, extra statements, network access and changes outside the approved diff.\",\n visibility: \"protected\",\n criterionIds: [\"vibe-idea-studio-edge-one\", \"vibe-idea-studio-edge-two\"],\n completionRequired: false,\n aiRequired: false,\n },\n ],\n prompts: [\n \"Ask the learner to name the idea, audience and acceptance test before revealing the authored diff.\",\n \"Keep choices bound to supplied child-safe cards, the current rubric and permitted artifact; never invite free-form chat.\",\n \"A rejection must preserve source, and AI/provider failure must never block deterministic prototype completion.\",\n ],\n },\n};\n\n/** Accessible fictional care dashboard with bounded component and timer state. */\nexport const CREATURE_CARE_DASHBOARD_MISSION_ONE_AUTHORING_V1: MissionAuthoringBundleV1 = {\n version: MISSION_AUTHORING_CONTRACT_VERSION_V1,\n moduleId: \"junior-coder.creature-care-dashboard\",\n moduleVersion: \"1.1.0\",\n missionId: \"creature-care-dashboard-mission-1\",\n learner: {\n estimatedMinutes: 20,\n stages: [\n {\n kind: \"learn\",\n instruction: \"Read how components, events, status displays, timers, responsive layout and reduced motion build an accessible fictional creature dashboard.\",\n artifactIds: [\"creature-care-dashboard-m1-guide\"],\n },\n {\n kind: \"predict\",\n instruction: \"Predict which parts of the status card should update and which movement should stop when reduced motion is enabled.\",\n artifactIds: [\"creature-care-dashboard-m1-status-cards\"],\n },\n {\n kind: \"build\",\n instruction: \"Change only the supplied creature, care status, timer, layout and reduced-motion settings.\",\n artifactIds: [\"creature-care-dashboard-m1-code\"],\n },\n {\n kind: \"run\",\n instruction: \"Use the action-icon Run button to update the private dashboard preview and its equivalent text status.\",\n artifactIds: [\"creature-care-dashboard-m1-code\"],\n },\n {\n kind: \"assess\",\n instruction: \"Run deterministic component, event, timer, status, responsive-layout and accessibility checks.\",\n artifactIds: [],\n },\n {\n kind: \"inspect\",\n instruction: \"Compare the observed dashboard state with the selected status card and highlighted reduced-motion setting.\",\n artifactIds: [\"creature-care-dashboard-m1-code\"],\n },\n {\n kind: \"fix\",\n instruction: \"Review and accept or reject the exact reduced-motion change yourself, then rerun every check.\",\n artifactIds: [\"creature-care-dashboard-m1-code\"],\n },\n {\n kind: \"explain\",\n instruction: \"Explain how events update component state, how the timer stays bounded and why reduced motion matters.\",\n artifactIds: [],\n },\n {\n kind: \"reward\",\n instruction: \"Collect the evidence-bound care badge after the score reaches 80 and every privacy and accessibility check passes.\",\n artifactIds: [],\n },\n ],\n readinessChecks: [\n {\n id: \"creature-care-dashboard-m1-status-check\",\n prompt: \"Find the creature card, care status, timer and text summary that must all describe the same private state.\",\n scored: false,\n },\n ],\n artifacts: [\n {\n id: \"creature-care-dashboard-m1-code\",\n kind: \"starter-code\",\n audience: \"learner\",\n solutionBearing: false,\n },\n {\n id: \"creature-care-dashboard-m1-guide\",\n kind: \"starter-assets\",\n audience: \"learner\",\n solutionBearing: false,\n },\n {\n id: \"creature-care-dashboard-m1-status-cards\",\n kind: \"sample-data\",\n audience: \"learner\",\n solutionBearing: false,\n },\n ],\n goals: [\n {\n id: \"creature-care-dashboard-m1-starts\",\n statement: \"The responsive creature-card component, labelled status display and bounded timer state are valid and start.\",\n visibility: \"visible\",\n criterionIds: [\"creature-care-dashboard-build\"],\n completionRequired: true,\n aiRequired: false,\n },\n {\n id: \"creature-care-dashboard-m1-behaviour\",\n statement: \"A supplied event updates the fictional creature status and timer while the responsive dashboard keeps one consistent state.\",\n visibility: \"visible\",\n criterionIds: [\n \"creature-care-dashboard-goal-one\",\n \"creature-care-dashboard-goal-two\",\n \"creature-care-dashboard-goal-three\",\n ],\n completionRequired: true,\n aiRequired: false,\n },\n {\n id: \"creature-care-dashboard-m1-accessible-private\",\n statement: \"The dashboard enables reduced motion, keeps an equivalent text status and uses no network, personal data or real schedule.\",\n visibility: \"visible\",\n criterionIds: [\"creature-care-dashboard-safety\"],\n completionRequired: true,\n aiRequired: false,\n },\n ],\n interactions: [\n {\n id: \"creature-care-dashboard-m1-editor\",\n description: \"Edit the five documented dashboard calls using keyboard or pointer controls.\",\n primaryMode: \"keyboard\",\n alternativeIds: [],\n },\n {\n id: \"creature-care-dashboard-m1-run\",\n description: \"Activate the labelled action-icon Run control.\",\n primaryMode: \"pointer\",\n alternativeIds: [\"creature-care-dashboard-m1-keyboard-run\"],\n },\n {\n id: \"creature-care-dashboard-m1-review\",\n description: \"Review and accept or reject the exact labelled diff.\",\n primaryMode: \"keyboard\",\n alternativeIds: [],\n },\n ],\n accessibilityAlternatives: [\n {\n id: \"creature-care-dashboard-m1-keyboard-run\",\n description: \"Focus the Run action button and press Enter or Space to produce the same dashboard and text telemetry.\",\n modes: [\"keyboard\"],\n equivalentOutcome: true,\n },\n ],\n evidenceRequirements: [\n {\n id: \"creature-care-dashboard-m1-assessment\",\n goalIds: [\n \"creature-care-dashboard-m1-starts\",\n \"creature-care-dashboard-m1-behaviour\",\n \"creature-care-dashboard-m1-accessible-private\",\n ],\n kind: \"assessment-result\",\n retention: \"entitlement\",\n containsPersonalData: false,\n },\n {\n id: \"creature-care-dashboard-m1-explanation\",\n goalIds: [\"creature-care-dashboard-m1-accessible-private\"],\n kind: \"learner-explanation\",\n retention: \"attempt\",\n containsPersonalData: false,\n },\n ],\n sideAdventures: [\n {\n id: \"creature-care-dashboard-m1-remix\",\n prompt: \"Choose another supplied creature, status and responsive layout while preserving the timer and reduced-motion evidence.\",\n completionRequired: false,\n },\n ],\n rewardBindings: [\n {\n id: \"creature-care-dashboard-m1-badge\",\n badgeId: \"creature-care-dashboard-mission-complete\",\n goalIds: [\n \"creature-care-dashboard-m1-starts\",\n \"creature-care-dashboard-m1-behaviour\",\n \"creature-care-dashboard-m1-accessible-private\",\n ],\n deterministic: true,\n random: false,\n tokenConvertible: false,\n },\n ],\n functionReference: [\n {\n id: \"creature-care-dashboard-function-creature\",\n signature: \"chooseCreature(creature)\",\n summary: \"Chooses one supplied fictional creature for the main component card.\",\n parameters: [{ name: \"creature\", type: \"text\", description: \"Use Moon Moth, Cloud Cat or Pebble Dragon.\" }],\n effect: \"Updates the creature card heading, illustration label and equivalent text status.\",\n example: \"chooseCreature(\\\"Moon Moth\\\");\",\n },\n {\n id: \"creature-care-dashboard-function-status\",\n signature: \"setCareStatus(status)\",\n summary: \"Chooses one supplied care state for the fictional creature.\",\n parameters: [{ name: \"status\", type: \"text\", description: \"Use Resting, Ready to play or Snack time.\" }],\n effect: \"Updates the visible component status and accessible live-status text.\",\n example: \"setCareStatus(\\\"Ready to play\\\");\",\n },\n {\n id: \"creature-care-dashboard-function-timer\",\n signature: \"setCareTimer(seconds)\",\n summary: \"Sets a short simulated care timer from a supplied safe value.\",\n parameters: [{ name: \"seconds\", type: \"number\", description: \"Use 5, 10 or 15 simulated seconds.\" }],\n effect: \"Updates bounded timer state and text telemetry without scheduling background work.\",\n example: \"setCareTimer(10);\",\n },\n {\n id: \"creature-care-dashboard-function-layout\",\n signature: \"setDashboardLayout(layout)\",\n summary: \"Chooses one supplied responsive card arrangement.\",\n parameters: [{ name: \"layout\", type: \"text\", description: \"Use single, cosy-grid or wide-grid.\" }],\n effect: \"Changes the simulated preview layout while keeping the same reading and keyboard order.\",\n example: \"setDashboardLayout(\\\"cosy-grid\\\");\",\n },\n {\n id: \"creature-care-dashboard-function-motion\",\n signature: \"setReducedMotion(enabled)\",\n summary: \"Turns the reduced-motion presentation on or off.\",\n parameters: [{ name: \"enabled\", type: \"Boolean\", description: \"Use true to stop decorative movement.\" }],\n effect: \"Disables decorative preview animation while preserving status, timer and event feedback.\",\n example: \"setReducedMotion(true);\",\n },\n ],\n boundedSuggestion: {\n id: \"creature-care-dashboard-m1-reduced-motion-diff\",\n source: \"authored-fallback\",\n intent: \"Keep the fictional care dashboard understandable without decorative movement.\",\n constraints: [\n \"Change exactly one documented reduced-motion setting.\",\n \"Preserve the supplied creature, status, timer, responsive layout and text telemetry.\",\n \"Do not add network, external scripts, trackers, personal data, real schedules or background tasks.\",\n ],\n permittedArtifactId: \"creature-care-dashboard-m1-code\",\n originalSnippet: \"setReducedMotion(false);\",\n replacementSnippet: \"setReducedMotion(true);\",\n explanationPrompt: \"Which decorative movement stopped, and which event, timer and text evidence stayed available?\",\n aiOptional: false,\n learnerApprovalRequired: true,\n alternatives: [\"accept\", \"reject\"],\n },\n },\n facilitator: {\n artifacts: [\n {\n id: \"creature-care-dashboard-m1-answer-key\",\n kind: \"answer-key\",\n audience: \"facilitator\",\n solutionBearing: true,\n },\n {\n id: \"creature-care-dashboard-m1-protected-tests\",\n kind: \"protected-test\",\n audience: \"facilitator\",\n solutionBearing: true,\n },\n {\n id: \"creature-care-dashboard-m1-safety-notes\",\n kind: \"facilitator-note\",\n audience: \"facilitator\",\n solutionBearing: true,\n },\n ],\n protectedGoals: [\n {\n id: \"creature-care-dashboard-m1-protected-boundary\",\n statement: \"The dashboard rejects arbitrary text, personal data, real schedules, scripts, network calls, tracking, unbounded timers and inaccessible motion-only feedback.\",\n visibility: \"protected\",\n criterionIds: [\n \"creature-care-dashboard-edge-one\",\n \"creature-care-dashboard-edge-two\",\n ],\n completionRequired: false,\n aiRequired: false,\n },\n ],\n prompts: [\n \"Ask the learner to identify the component state, event result, timer and text-equivalent evidence before discussing reduced motion.\",\n \"Use only the supplied fictional creature and status cards; redirect names, real schedules and personal details to safe choices.\",\n \"Reject must preserve source, and provider failure must never block the deterministic authored path.\",\n ],\n },\n};\n\n/** Safe responsive mission-control dashboard backed only by a serial simulator. */\nexport const ROBOT_MISSION_CONTROL_MISSION_ONE_AUTHORING_V1: MissionAuthoringBundleV1 = {\n version: MISSION_AUTHORING_CONTRACT_VERSION_V1,\n moduleId: \"junior-coder.robot-mission-control\",\n moduleVersion: \"1.1.0\",\n missionId: \"robot-mission-control-mission-1\",\n learner: {\n estimatedMinutes: 20,\n stages: [\n {\n kind: \"learn\",\n instruction: \"Read how commands, a fail-safe state machine, confirmations, telemetry charts and the five documented functions build a simulated mission-control panel.\",\n artifactIds: [\"robot-mission-control-m1-guide\"],\n },\n {\n kind: \"predict\",\n instruction: \"Predict whether a planned command may leave STOP when the safety confirmation is disabled.\",\n artifactIds: [\"robot-mission-control-m1-command-cards\"],\n },\n {\n kind: \"build\",\n instruction: \"Change only the supplied command, confirmation, telemetry rate, chart mode and serial-simulation settings.\",\n artifactIds: [\"robot-mission-control-m1-code\"],\n },\n {\n kind: \"run\",\n instruction: \"Use the action-icon Run button to update the private simulated controls, chart and text telemetry.\",\n artifactIds: [\"robot-mission-control-m1-code\"],\n },\n {\n kind: \"assess\",\n instruction: \"Run deterministic command, state-machine, safety-confirmation, telemetry and responsive-layout checks.\",\n artifactIds: [],\n },\n {\n kind: \"inspect\",\n instruction: \"Compare the observed STOP state with the planned command and highlighted safety-confirmation setting.\",\n artifactIds: [\"robot-mission-control-m1-code\"],\n },\n {\n kind: \"fix\",\n instruction: \"Review and accept or reject the exact safety-confirmation change yourself, then rerun every check.\",\n artifactIds: [\"robot-mission-control-m1-code\"],\n },\n {\n kind: \"explain\",\n instruction: \"Explain how confirmation changes the state machine and why the chart and text telemetry must agree.\",\n artifactIds: [],\n },\n {\n kind: \"reward\",\n instruction: \"Collect the evidence-bound mission-control badge after the score reaches 80 and every mandatory STOP test passes.\",\n artifactIds: [],\n },\n ],\n readinessChecks: [\n {\n id: \"robot-mission-control-m1-stop-check\",\n prompt: \"Find the planned command, current STOP state, confirmation and text telemetry before running the simulator.\",\n scored: false,\n },\n ],\n artifacts: [\n {\n id: \"robot-mission-control-m1-code\",\n kind: \"starter-code\",\n audience: \"learner\",\n solutionBearing: false,\n },\n {\n id: \"robot-mission-control-m1-guide\",\n kind: \"starter-assets\",\n audience: \"learner\",\n solutionBearing: false,\n },\n {\n id: \"robot-mission-control-m1-command-cards\",\n kind: \"sample-data\",\n audience: \"learner\",\n solutionBearing: false,\n },\n ],\n goals: [\n {\n id: \"robot-mission-control-m1-starts\",\n statement: \"The responsive control component, chart and text telemetry build with a valid simulated command state machine.\",\n visibility: \"visible\",\n criterionIds: [\"robot-mission-control-build\"],\n completionRequired: true,\n aiRequired: false,\n },\n {\n id: \"robot-mission-control-m1-behaviour\",\n statement: \"A confirmed command moves the state machine from STOP and updates the chart and serial simulation with matching bounded telemetry.\",\n visibility: \"visible\",\n criterionIds: [\n \"robot-mission-control-goal-one\",\n \"robot-mission-control-goal-two\",\n \"robot-mission-control-goal-three\",\n ],\n completionRequired: true,\n aiRequired: false,\n },\n {\n id: \"robot-mission-control-m1-safe-private\",\n statement: \"Without confirmation the simulator stays in STOP, exposes responsive text telemetry and never opens a real serial port or controls hardware.\",\n visibility: \"visible\",\n criterionIds: [\"robot-mission-control-safety\"],\n completionRequired: true,\n aiRequired: false,\n },\n ],\n interactions: [\n {\n id: \"robot-mission-control-m1-editor\",\n description: \"Edit the five documented mission-control calls using keyboard or pointer controls.\",\n primaryMode: \"keyboard\",\n alternativeIds: [],\n },\n {\n id: \"robot-mission-control-m1-run\",\n description: \"Activate the labelled action-icon Run control.\",\n primaryMode: \"pointer\",\n alternativeIds: [\"robot-mission-control-m1-keyboard-run\"],\n },\n {\n id: \"robot-mission-control-m1-review\",\n description: \"Review and accept or reject the exact labelled safety diff.\",\n primaryMode: \"keyboard\",\n alternativeIds: [],\n },\n ],\n accessibilityAlternatives: [\n {\n id: \"robot-mission-control-m1-keyboard-run\",\n description: \"Focus the Run action button and press Enter or Space to produce the same controls, chart and text telemetry.\",\n modes: [\"keyboard\"],\n equivalentOutcome: true,\n },\n ],\n evidenceRequirements: [\n {\n id: \"robot-mission-control-m1-assessment\",\n goalIds: [\n \"robot-mission-control-m1-starts\",\n \"robot-mission-control-m1-behaviour\",\n \"robot-mission-control-m1-safe-private\",\n ],\n kind: \"assessment-result\",\n retention: \"entitlement\",\n containsPersonalData: false,\n },\n {\n id: \"robot-mission-control-m1-explanation\",\n goalIds: [\"robot-mission-control-m1-safe-private\"],\n kind: \"learner-explanation\",\n retention: \"attempt\",\n containsPersonalData: false,\n },\n ],\n sideAdventures: [\n {\n id: \"robot-mission-control-m1-remix\",\n prompt: \"Choose another supplied command or chart mode and explain which confirmation and STOP evidence must remain.\",\n completionRequired: false,\n },\n ],\n rewardBindings: [\n {\n id: \"robot-mission-control-m1-badge\",\n badgeId: \"robot-mission-control-mission-complete\",\n goalIds: [\n \"robot-mission-control-m1-starts\",\n \"robot-mission-control-m1-behaviour\",\n \"robot-mission-control-m1-safe-private\",\n ],\n deterministic: true,\n random: false,\n tokenConvertible: false,\n },\n ],\n functionReference: [\n {\n id: \"robot-mission-control-function-command\",\n signature: \"planCommand(command)\",\n summary: \"Plans one supplied command for the simulated robot state machine.\",\n parameters: [{ name: \"command\", type: \"text\", description: \"Use scan, hold-position or return-to-base.\" }],\n effect: \"Updates the planned-command panel but cannot leave STOP without confirmation.\",\n example: \"planCommand(\\\"scan\\\");\",\n },\n {\n id: \"robot-mission-control-function-confirmation\",\n signature: \"setSafetyConfirmation(enabled)\",\n summary: \"Controls whether the planned simulated command has explicit safety confirmation.\",\n parameters: [{ name: \"enabled\", type: \"Boolean\", description: \"Use true only after checking the planned command.\" }],\n effect: \"Allows the simulator state machine to leave STOP; it never approves or controls physical hardware.\",\n example: \"setSafetyConfirmation(true);\",\n },\n {\n id: \"robot-mission-control-function-rate\",\n signature: \"setTelemetryRate(samplesPerSecond)\",\n summary: \"Sets a bounded simulated telemetry sampling rate.\",\n parameters: [{ name: \"samplesPerSecond\", type: \"number\", description: \"Use 1, 2 or 4 simulated samples per second.\" }],\n effect: \"Changes bounded chart and text sample spacing without starting background work.\",\n example: \"setTelemetryRate(2);\",\n },\n {\n id: \"robot-mission-control-function-chart\",\n signature: \"setChartMode(mode)\",\n summary: \"Chooses one supplied responsive telemetry presentation.\",\n parameters: [{ name: \"mode\", type: \"text\", description: \"Use line, bars or text-only.\" }],\n effect: \"Changes the preview chart while preserving equivalent labelled text telemetry.\",\n example: \"setChartMode(\\\"line\\\");\",\n },\n {\n id: \"robot-mission-control-function-serial\",\n signature: \"simulateSerial(enabled)\",\n summary: \"Turns the bounded serial-message simulator on or off.\",\n parameters: [{ name: \"enabled\", type: \"Boolean\", description: \"Use true to show simulated messages.\" }],\n effect: \"Produces labelled local simulator messages; it never opens Web Serial or a physical connection.\",\n example: \"simulateSerial(true);\",\n },\n ],\n boundedSuggestion: {\n id: \"robot-mission-control-m1-confirmation-diff\",\n source: \"authored-fallback\",\n intent: \"Confirm the supplied simulated command before the state machine leaves STOP.\",\n constraints: [\n \"Change exactly one documented safety-confirmation setting.\",\n \"Preserve the supplied command, telemetry rate, chart mode, serial simulation and text telemetry.\",\n \"Do not add Web Serial, network, external scripts, hardware control, personal data or automatic approval.\",\n ],\n permittedArtifactId: \"robot-mission-control-m1-code\",\n originalSnippet: \"setSafetyConfirmation(false);\",\n replacementSnippet: \"setSafetyConfirmation(true);\",\n explanationPrompt: \"Which state-machine transition became possible, and what keeps the exercise separate from physical hardware?\",\n aiOptional: false,\n learnerApprovalRequired: true,\n alternatives: [\"accept\", \"reject\"],\n },\n },\n facilitator: {\n artifacts: [\n {\n id: \"robot-mission-control-m1-answer-key\",\n kind: \"answer-key\",\n audience: \"facilitator\",\n solutionBearing: true,\n },\n {\n id: \"robot-mission-control-m1-protected-tests\",\n kind: \"protected-test\",\n audience: \"facilitator\",\n solutionBearing: true,\n },\n {\n id: \"robot-mission-control-m1-safety-notes\",\n kind: \"facilitator-note\",\n audience: \"facilitator\",\n solutionBearing: true,\n },\n ],\n protectedGoals: [\n {\n id: \"robot-mission-control-m1-protected-boundary\",\n statement: \"The dashboard rejects arbitrary commands, invalid rates, scripts, network access, Web Serial, hardware control, personal data and any unconfirmed transition away from STOP.\",\n visibility: \"protected\",\n criterionIds: [\n \"robot-mission-control-edge-one\",\n \"robot-mission-control-edge-two\",\n ],\n completionRequired: false,\n aiRequired: false,\n },\n ],\n prompts: [\n \"Ask the learner to identify the planned command, current state, confirmation and equivalent text telemetry before suggesting a change.\",\n \"Keep every command and message inside the simulator; the website never opens serial or controls hardware.\",\n \"Reject must preserve source, and provider failure must never block deterministic completion.\",\n ],\n },\n};\n\n/** Accessible fictional planner mission with a private bounded persistence simulator. */\nexport const ADVENTURE_MISSION_PLANNER_MISSION_ONE_AUTHORING_V1: MissionAuthoringBundleV1 = {\n version: MISSION_AUTHORING_CONTRACT_VERSION_V1,\n moduleId: \"junior-coder.adventure-mission-planner\",\n moduleVersion: \"1.1.0\",\n missionId: \"adventure-mission-planner-mission-1\",\n learner: {\n estimatedMinutes: 20,\n stages: [\n {\n kind: \"learn\",\n instruction: \"Read how semantic headings, labelled mission fields, arrays, state and the five documented functions build an accessible fictional planner.\",\n artifactIds: [\"adventure-mission-planner-m1-guide\"],\n },\n {\n kind: \"predict\",\n instruction: \"Predict what will still be available after the private preview restarts when local save is disabled.\",\n artifactIds: [\"adventure-mission-planner-m1-test-card\"],\n },\n {\n kind: \"build\",\n instruction: \"Change only the supplied planner settings and keep the fictional mission free of names, contact details and real locations.\",\n artifactIds: [\"adventure-mission-planner-m1-code\"],\n },\n {\n kind: \"run\",\n instruction: \"Use the action-icon Run button to render the semantic private planner preview and its text equivalent.\",\n artifactIds: [\"adventure-mission-planner-m1-code\"],\n },\n {\n kind: \"assess\",\n instruction: \"Run deterministic structure, validation, array, state, local-save and accessibility checks.\",\n artifactIds: [],\n },\n {\n kind: \"inspect\",\n instruction: \"Compare the observed restart result with the selected persistence goal and highlighted setting.\",\n artifactIds: [\"adventure-mission-planner-m1-code\"],\n },\n {\n kind: \"fix\",\n instruction: \"Review and accept or reject the exact local-save change yourself, then rerun every check.\",\n artifactIds: [\"adventure-mission-planner-m1-code\"],\n },\n {\n kind: \"explain\",\n instruction: \"Explain how semantic labels, validation and private local save make the planner easier and safer to use.\",\n artifactIds: [],\n },\n {\n kind: \"reward\",\n instruction: \"Collect the evidence-bound planner badge after the score reaches 80 and every privacy and accessibility check passes.\",\n artifactIds: [],\n },\n ],\n readinessChecks: [\n {\n id: \"adventure-mission-planner-m1-label-check\",\n prompt: \"Find the visible heading, mission title, day and validation message that a screen reader must also announce.\",\n scored: false,\n },\n ],\n artifacts: [\n {\n id: \"adventure-mission-planner-m1-code\",\n kind: \"starter-code\",\n audience: \"learner\",\n solutionBearing: false,\n },\n {\n id: \"adventure-mission-planner-m1-guide\",\n kind: \"starter-assets\",\n audience: \"learner\",\n solutionBearing: false,\n },\n {\n id: \"adventure-mission-planner-m1-test-card\",\n kind: \"sample-data\",\n audience: \"learner\",\n solutionBearing: false,\n },\n ],\n goals: [\n {\n id: \"adventure-mission-planner-m1-starts\",\n statement: \"The semantic planner structure, labelled validation message and fictional mission array are valid and start.\",\n visibility: \"visible\",\n criterionIds: [\"adventure-mission-planner-build\"],\n completionRequired: true,\n aiRequired: false,\n },\n {\n id: \"adventure-mission-planner-m1-behaviour\",\n statement: \"The planner state contains the supplied fictional mission and its approved private local save survives a simulated restart.\",\n visibility: \"visible\",\n criterionIds: [\n \"adventure-mission-planner-goal-one\",\n \"adventure-mission-planner-goal-two\",\n \"adventure-mission-planner-goal-three\",\n ],\n completionRequired: true,\n aiRequired: false,\n },\n {\n id: \"adventure-mission-planner-m1-accessible-private\",\n statement: \"The planner keeps an accessible text summary and uses only private simulated local save with no network or personal data.\",\n visibility: \"visible\",\n criterionIds: [\"adventure-mission-planner-safety\"],\n completionRequired: true,\n aiRequired: false,\n },\n ],\n interactions: [\n {\n id: \"adventure-mission-planner-m1-editor\",\n description: \"Edit the documented planner settings.\",\n primaryMode: \"text\",\n alternativeIds: [],\n },\n {\n id: \"adventure-mission-planner-m1-run\",\n description: \"Run the private semantic planner preview.\",\n primaryMode: \"pointer\",\n alternativeIds: [\"adventure-mission-planner-m1-keyboard-run\"],\n },\n {\n id: \"adventure-mission-planner-m1-review\",\n description: \"Read the labelled removed and added local-save lines and choose Accept or Reject.\",\n primaryMode: \"text\",\n alternativeIds: [],\n },\n ],\n accessibilityAlternatives: [\n {\n id: \"adventure-mission-planner-m1-keyboard-run\",\n modes: [\"keyboard\", \"text\", \"reduced-motion\"],\n equivalentOutcome: true,\n description: \"Press Enter or Space on the action-icon button and use the same text planner summary without motion or drag.\",\n },\n ],\n evidenceRequirements: [\n {\n id: \"adventure-mission-planner-m1-assessment\",\n goalIds: [\n \"adventure-mission-planner-m1-starts\",\n \"adventure-mission-planner-m1-behaviour\",\n \"adventure-mission-planner-m1-accessible-private\",\n ],\n kind: \"assessment-result\",\n retention: \"entitlement\",\n containsPersonalData: false,\n },\n {\n id: \"adventure-mission-planner-m1-explanation\",\n goalIds: [\"adventure-mission-planner-m1-accessible-private\"],\n kind: \"learner-explanation\",\n retention: \"attempt\",\n containsPersonalData: false,\n },\n ],\n sideAdventures: [\n {\n id: \"adventure-mission-planner-m1-remix\",\n prompt: \"Add one supplied fictional mission and describe the validation and accessible summary it needs.\",\n completionRequired: false,\n },\n ],\n rewardBindings: [\n {\n id: \"adventure-mission-planner-m1-badge\",\n badgeId: \"adventure-mission-planner-mission-complete\",\n goalIds: [\n \"adventure-mission-planner-m1-starts\",\n \"adventure-mission-planner-m1-behaviour\",\n \"adventure-mission-planner-m1-accessible-private\",\n ],\n deterministic: true,\n random: false,\n tokenConvertible: false,\n },\n ],\n functionReference: [\n {\n id: \"adventure-mission-planner-function-heading\",\n signature: \"setPlannerHeading(heading)\",\n summary: \"Chooses one supplied fictional heading for the semantic planner.\",\n parameters: [{ name: \"heading\", type: \"text\", description: \"Use Moonbase Missions, Forest Rescue Plans or Ocean Quest Board.\" }],\n effect: \"Updates the visible and screen-reader planner heading in the private preview.\",\n example: \"setPlannerHeading(\\\"Moonbase Missions\\\");\",\n },\n {\n id: \"adventure-mission-planner-function-mission\",\n signature: \"addMission(title, day)\",\n summary: \"Adds one supplied fictional mission to the in-memory mission array.\",\n parameters: [\n { name: \"title\", type: \"text\", description: \"Use a supplied fictional mission title.\" },\n { name: \"day\", type: \"text\", description: \"Use Saturday, Sunday or School holiday.\" },\n ],\n effect: \"Adds one validated fictional item to private preview state without sending a form.\",\n example: \"addMission(\\\"Find the moon crystal\\\", \\\"Saturday\\\");\",\n },\n {\n id: \"adventure-mission-planner-function-validation\",\n signature: \"showValidationMessage(message)\",\n summary: \"Chooses one supplied child-readable form validation message.\",\n parameters: [{ name: \"message\", type: \"text\", description: \"Use Choose a day, Add a mission title or Mission ready!\" }],\n effect: \"Shows the message visibly and in the accessible text summary.\",\n example: \"showValidationMessage(\\\"Mission ready!\\\");\",\n },\n {\n id: \"adventure-mission-planner-function-save\",\n signature: \"enableLocalSave(enabled)\",\n summary: \"Turns the private simulated local-save behaviour on or off.\",\n parameters: [{ name: \"enabled\", type: \"Boolean\", description: \"Use true or false.\" }],\n effect: \"Controls only the bounded simulated restart; it never writes Plasius or server storage.\",\n example: \"enableLocalSave(true);\",\n },\n {\n id: \"adventure-mission-planner-function-summary\",\n signature: \"setAccessibleSummary(enabled)\",\n summary: \"Keeps an equivalent text summary beside the visual planner.\",\n parameters: [{ name: \"enabled\", type: \"Boolean\", description: \"Use true to keep the equivalent summary.\" }],\n effect: \"Controls the private preview text equivalent used by assistive technology and reduced-motion routes.\",\n example: \"setAccessibleSummary(true);\",\n },\n ],\n boundedSuggestion: {\n id: \"adventure-mission-planner-m1-local-save-diff\",\n source: \"authored-fallback\",\n intent: \"Make the fictional mission survive the simulated private restart.\",\n constraints: [\n \"Change exactly one documented local-save setting.\",\n \"Preserve the supplied semantic heading, fictional mission, validation and accessible summary.\",\n \"Do not add network, external scripts, transmitting forms, trackers, personal data or server storage.\",\n ],\n permittedArtifactId: \"adventure-mission-planner-m1-code\",\n originalSnippet: \"enableLocalSave(false);\",\n replacementSnippet: \"enableLocalSave(true);\",\n explanationPrompt: \"Did the mission survive the simulated restart, and which accessibility and privacy evidence stayed unchanged?\",\n aiOptional: false,\n learnerApprovalRequired: true,\n alternatives: [\"accept\", \"reject\"],\n },\n },\n facilitator: {\n artifacts: [\n {\n id: \"adventure-mission-planner-m1-answer-key\",\n kind: \"answer-key\",\n audience: \"facilitator\",\n solutionBearing: true,\n },\n {\n id: \"adventure-mission-planner-m1-protected-tests\",\n kind: \"protected-test\",\n audience: \"facilitator\",\n solutionBearing: true,\n },\n {\n id: \"adventure-mission-planner-m1-safety-notes\",\n kind: \"facilitator-note\",\n audience: \"facilitator\",\n solutionBearing: true,\n },\n ],\n protectedGoals: [\n {\n id: \"adventure-mission-planner-m1-protected-boundary\",\n statement: \"The planner rejects arbitrary text, personal data, scripts, network calls, transmitting forms, tracking and persistence outside the bounded simulator.\",\n visibility: \"protected\",\n criterionIds: [\n \"adventure-mission-planner-edge-one\",\n \"adventure-mission-planner-edge-two\",\n ],\n completionRequired: false,\n aiRequired: false,\n },\n ],\n prompts: [\n \"Ask the learner to name the semantic heading, validation message and text-equivalent evidence before discussing local save.\",\n \"Use only fictional supplied content; redirect names, contacts and real locations to the safe cards.\",\n \"Reject must preserve source, and provider failure must never block the deterministic authored path.\",\n ],\n },\n};\n\nexport const ROAD_HOPPER_RALLY_MISSION_ONE_AUTHORING_V1: MissionAuthoringBundleV1 = {\n version: MISSION_AUTHORING_CONTRACT_VERSION_V1,\n moduleId: \"junior-coder.road-hopper-rally\",\n moduleVersion: \"1.1.0\",\n missionId: \"road-hopper-rally-mission-1\",\n learner: {\n estimatedMinutes: 20,\n stages: [\n {\n kind: \"learn\",\n instruction: \"Find the x and y coordinates that place a rescue marker on the road.\",\n artifactIds: [\"road-hopper-rally-m1-art\"],\n },\n {\n kind: \"predict\",\n instruction: \"Predict where the marker will appear before you run the starter project.\",\n artifactIds: [],\n },\n {\n kind: \"build\",\n instruction: \"Complete the two road-lane drawing commands in the starter code.\",\n artifactIds: [\"road-hopper-rally-m1-code\"],\n },\n {\n kind: \"run\",\n instruction: \"Run the private preview and use the keyboard start control.\",\n artifactIds: [\"road-hopper-rally-m1-code\"],\n },\n {\n kind: \"assess\",\n instruction: \"Run the visible and protected deterministic mission checks.\",\n artifactIds: [],\n },\n {\n kind: \"inspect\",\n instruction: \"Compare the highlighted line with the goal that did not pass.\",\n artifactIds: [],\n },\n {\n kind: \"fix\",\n instruction: \"Change one coordinate or drawing command, then run the checks again.\",\n artifactIds: [\"road-hopper-rally-m1-code\"],\n },\n {\n kind: \"explain\",\n instruction: \"Explain how your coordinates changed the road on screen.\",\n artifactIds: [],\n },\n {\n kind: \"reward\",\n instruction: \"Collect the evidence-bound badge when the mission score and safety check pass.\",\n artifactIds: [],\n },\n ],\n readinessChecks: [\n {\n id: \"road-hopper-rally-m1-predict-coordinate\",\n prompt: \"Point to the pair of numbers that controls horizontal and vertical position.\",\n scored: false,\n },\n ],\n artifacts: [\n {\n id: \"road-hopper-rally-m1-code\",\n kind: \"starter-code\",\n audience: \"learner\",\n solutionBearing: false,\n },\n {\n id: \"road-hopper-rally-m1-art\",\n kind: \"starter-assets\",\n audience: \"learner\",\n solutionBearing: false,\n },\n ],\n goals: [\n {\n id: \"road-hopper-rally-m1-starts\",\n statement: \"The starter project is structurally valid and starts.\",\n visibility: \"visible\",\n criterionIds: [\"road-hopper-rally-build\"],\n completionRequired: true,\n aiRequired: false,\n },\n {\n id: \"road-hopper-rally-m1-draws-road\",\n statement: \"Two original road lanes appear at the expected coordinates.\",\n visibility: \"visible\",\n criterionIds: [\"road-hopper-rally-goal-one\"],\n completionRequired: true,\n aiRequired: false,\n },\n {\n id: \"road-hopper-rally-m1-safe-preview\",\n statement: \"The project stays inside the private educational preview boundary.\",\n visibility: \"visible\",\n criterionIds: [\"road-hopper-rally-safety\"],\n completionRequired: true,\n aiRequired: false,\n },\n ],\n interactions: [\n {\n id: \"road-hopper-rally-m1-start-control\",\n description: \"Start the private preview.\",\n primaryMode: \"pointer\",\n alternativeIds: [\"road-hopper-rally-m1-keyboard-start\"],\n },\n ],\n accessibilityAlternatives: [\n {\n id: \"road-hopper-rally-m1-keyboard-start\",\n modes: [\"keyboard\"],\n equivalentOutcome: true,\n description: \"Start the same preview with Enter while the control has focus.\",\n },\n ],\n evidenceRequirements: [\n {\n id: \"road-hopper-rally-m1-assessment\",\n goalIds: [\n \"road-hopper-rally-m1-starts\",\n \"road-hopper-rally-m1-draws-road\",\n \"road-hopper-rally-m1-safe-preview\",\n ],\n kind: \"assessment-result\",\n retention: \"entitlement\",\n containsPersonalData: false,\n },\n {\n id: \"road-hopper-rally-m1-explanation\",\n goalIds: [\"road-hopper-rally-m1-draws-road\"],\n kind: \"learner-explanation\",\n retention: \"attempt\",\n containsPersonalData: false,\n },\n ],\n sideAdventures: [\n {\n id: \"road-hopper-rally-m1-remix\",\n prompt: \"Remix the lane colours while keeping text or shape cues available.\",\n completionRequired: false,\n },\n ],\n rewardBindings: [\n {\n id: \"road-hopper-rally-m1-badge\",\n badgeId: \"road-hopper-rally-mission-complete\",\n goalIds: [\n \"road-hopper-rally-m1-starts\",\n \"road-hopper-rally-m1-draws-road\",\n \"road-hopper-rally-m1-safe-preview\",\n ],\n deterministic: true,\n random: false,\n tokenConvertible: false,\n },\n ],\n },\n facilitator: {\n artifacts: [\n {\n id: \"road-hopper-rally-m1-answer-key\",\n kind: \"answer-key\",\n audience: \"facilitator\",\n solutionBearing: true,\n },\n {\n id: \"road-hopper-rally-m1-protected-tests\",\n kind: \"protected-test\",\n audience: \"facilitator\",\n solutionBearing: true,\n },\n ],\n protectedGoals: [\n {\n id: \"road-hopper-rally-m1-protected-edge\",\n statement: \"The drawing remains bounded when a protected coordinate edge case runs.\",\n visibility: \"protected\",\n criterionIds: [\"road-hopper-rally-edge-one\"],\n completionRequired: false,\n aiRequired: false,\n },\n ],\n prompts: [\n \"Ask the learner to predict one coordinate before offering a hint.\",\n \"Do not reveal protected expected values; point back to the visible goal.\",\n ],\n },\n};\n","import type { MissionStageKindV1, ModuleCategoryV1 } from \"./contracts.js\";\nimport { JUNIOR_CODER_MISSION_STAGE_ORDER_V1 } from \"./mission-authoring.js\";\n\n/** Stable activity order for complete courses; legacy authoring remains immutable. */\nexport const LEARNING_COURSE_STAGE_ORDER = JUNIOR_CODER_MISSION_STAGE_ORDER_V1;\nexport const LEARNING_COURSE_LIMITS = Object.freeze({\n missions: 6, stagesPerMission: 9, projectFiles: 8,\n sourceCharactersPerFile: 64_000, sourceCharactersPerProject: 96_000,\n});\n\nexport type LearningProjectLanguageV1 = \"javascript\" | \"python\" | \"cpp\" | \"html\" | \"css\" | \"blocks\" | \"json\";\nexport interface LearningProjectFileV1 { path: string; source: string }\nexport interface LearningProjectV1 { files: LearningProjectFileV1[] }\nexport interface LearningCourseStageV1 {\n id: string;\n kind: MissionStageKindV1;\n title: string;\n instruction: string;\n help: string;\n}\nexport interface LearningCourseMissionV1 {\n id: string;\n title: string;\n concepts: string[];\n estimatedMinutes: number;\n goals: string[];\n assessmentId: string;\n stages: LearningCourseStageV1[];\n extension: string;\n}\n\n/** Learner-safe content only. Protected scenarios and solutions are host-owned. */\nexport interface LearningCourseV1 {\n schemaVersion: \"1\";\n moduleId: string;\n moduleVersion: string;\n slug: string;\n title: string;\n summary: string;\n runtimeId: string;\n category: ModuleCategoryV1;\n estimatedMinutes: number;\n completionAssessmentId: string;\n projectFiles: { path: string; language: LearningProjectLanguageV1; maximumCharacters: number }[];\n starterProject: LearningProjectV1;\n reference: { name: string; signature: string; description: string; example: string }[];\n missions: LearningCourseMissionV1[];\n completionBadge: { id: string; title: string };\n}\n\n/** The only learner-owned save inputs. Progress/evidence are never draft authority. */\nexport interface LearningCourseDraftV1 {\n schemaVersion: \"1\";\n moduleVersion: string;\n activeStageId: string;\n project: LearningProjectV1;\n}\nexport type LearningSaveSlotIdV1 = \"auto\" | \"1\" | \"2\" | \"3\" | \"4\" | \"5\" | \"6\" | \"7\" | \"8\" | \"9\";\nexport interface LearningCourseValidationIssueV1 {\n code: \"invalid-manifest\" | \"mission-count\" | \"stage-order\" | \"duplicate-id\" | \"incomplete-content\" | \"invalid-project\";\n path: string;\n}\n\nconst ID = /^[a-z0-9][a-z0-9.-]{0,159}$/u;\nconst FILE_PATH = /^[a-z0-9][a-z0-9_-]{0,63}\\.(?:js|py|cpp|html|css|json)$/u;\nconst VERSION = /^\\d+\\.\\d+\\.\\d+$/u;\nconst LANGUAGES: readonly string[] = [\"javascript\", \"python\", \"cpp\", \"html\", \"css\", \"blocks\", \"json\"];\nconst CATEGORIES: readonly string[] = [\"game\", \"robot\", \"vibe\", \"web-app\"];\nconst PLACEHOLDER = /\\b(?:TODO|TBD|coming soon|placeholder|lorem ipsum)\\b/iu;\nconst record = (value: unknown): value is Record<string, unknown> =>\n typeof value === \"object\" && value !== null && !Array.isArray(value);\nconst text = (value: unknown, minimum = 1, maximum = 8000): value is string =>\n typeof value === \"string\" && value.trim().length >= minimum && value.length <= maximum;\nconst id = (value: unknown): value is string => typeof value === \"string\" && ID.test(value);\nconst integer = (value: unknown, minimum: number, maximum: number): value is number =>\n typeof value === \"number\" && Number.isSafeInteger(value) && value >= minimum && value <= maximum;\nconst exactKeys = (value: Record<string, unknown>, keys: readonly string[]): boolean =>\n Object.keys(value).length === keys.length && keys.every(key => Object.hasOwn(value, key));\n\n/** Errors contain no source, learner text or caller-supplied identifiers. */\nexport class LearningCourseInputError extends Error {\n constructor() { super(\"Invalid learning course input.\"); this.name = \"LearningCourseInputError\"; }\n}\n\nfunction fileDefinitions(value: unknown): value is LearningCourseV1[\"projectFiles\"] {\n return Array.isArray(value) && value.length >= 1 && value.length <= LEARNING_COURSE_LIMITS.projectFiles\n && value.every(file => record(file) && exactKeys(file, [\"path\", \"language\", \"maximumCharacters\"])\n && typeof file.path === \"string\" && FILE_PATH.test(file.path)\n && typeof file.language === \"string\" && LANGUAGES.includes(file.language)\n && integer(file.maximumCharacters, 1, LEARNING_COURSE_LIMITS.sourceCharactersPerFile))\n && new Set(value.map(file => (file as { path: string }).path)).size === value.length;\n}\n\n/** Validate every file against the declared editable set; never preserve extra fields. */\nexport function parseLearningProject(course: Pick<LearningCourseV1, \"projectFiles\">, value: unknown): LearningProjectV1 {\n if (!fileDefinitions(course.projectFiles) || !record(value) || !exactKeys(value, [\"files\"])\n || !Array.isArray(value.files) || value.files.length !== course.projectFiles.length) throw new LearningCourseInputError();\n const files: LearningProjectFileV1[] = [];\n const seen = new Set<string>();\n let characters = 0;\n for (const file of value.files) {\n if (!record(file) || !exactKeys(file, [\"path\", \"source\"]) || typeof file.path !== \"string\"\n || typeof file.source !== \"string\" || seen.has(file.path)) throw new LearningCourseInputError();\n const definition = course.projectFiles.find(candidate => candidate.path === file.path);\n if (!definition || file.source.length > definition.maximumCharacters || file.source.includes(\"\\u0000\")) throw new LearningCourseInputError();\n characters += file.source.length;\n if (characters > LEARNING_COURSE_LIMITS.sourceCharactersPerProject) throw new LearningCourseInputError();\n seen.add(file.path);\n files.push({ path: file.path, source: file.source });\n }\n // Stable ordering keeps host digests independent of the submitted array order.\n return { files: course.projectFiles.map(definition => files.find(file => file.path === definition.path)!) };\n}\n\n/** Parse untrusted saves without accepting identity, scores, completion or evidence. */\nexport function parseLearningCourseDraft(course: LearningCourseV1, value: unknown): LearningCourseDraftV1 {\n if (!record(value) || !exactKeys(value, [\"schemaVersion\", \"moduleVersion\", \"activeStageId\", \"project\"])\n || value.schemaVersion !== \"1\" || value.moduleVersion !== course.moduleVersion\n || typeof value.activeStageId !== \"string\"\n || !course.missions.some(mission => mission.stages.some(stage => stage.id === value.activeStageId))) throw new LearningCourseInputError();\n return { schemaVersion: \"1\", moduleVersion: course.moduleVersion, activeStageId: value.activeStageId,\n project: parseLearningProject(course, value.project) };\n}\n\n/** An account owns one autosave and nine explicitly managed slots per course version. */\nexport function parseLearningSaveSlotId(value: unknown): LearningSaveSlotIdV1 {\n if (value === \"auto\" || (typeof value === \"string\" && /^[1-9]$/u.test(value))) return value as LearningSaveSlotIdV1;\n throw new LearningCourseInputError();\n}\n\n/** Structural publication gate. Working runtime/curriculum acceptance is additional. */\nexport function validateLearningCourse(value: unknown): LearningCourseValidationIssueV1[] {\n const issues: LearningCourseValidationIssueV1[] = [];\n const add = (code: LearningCourseValidationIssueV1[\"code\"], path: string) => { issues.push({ code, path }); };\n if (!record(value)) return [{ code: \"invalid-manifest\", path: \"$\" }];\n if (!exactKeys(value, [\"schemaVersion\", \"moduleId\", \"moduleVersion\", \"slug\", \"title\", \"summary\", \"runtimeId\", \"category\",\n \"estimatedMinutes\", \"completionAssessmentId\", \"projectFiles\", \"starterProject\", \"reference\", \"missions\", \"completionBadge\"])\n || value.schemaVersion !== \"1\" || !id(value.moduleId) || !id(value.slug) || !id(value.runtimeId)\n || !text(value.moduleVersion) || !VERSION.test(value.moduleVersion)\n || typeof value.category !== \"string\" || !CATEGORIES.includes(value.category)\n || !text(value.title, 3, 160) || !text(value.summary, 40, 2000)\n || !integer(value.estimatedMinutes, 60, 3600) || !id(value.completionAssessmentId)\n || !record(value.completionBadge) || !exactKeys(value.completionBadge, [\"id\", \"title\"])\n || !id(value.completionBadge.id) || !text(value.completionBadge.title, 3, 160)) add(\"invalid-manifest\", \"$\");\n if (!fileDefinitions(value.projectFiles)) add(\"invalid-project\", \"projectFiles\");\n else {\n try { parseLearningProject({ projectFiles: value.projectFiles }, value.starterProject); }\n catch { add(\"invalid-project\", \"starterProject\"); }\n }\n if (!Array.isArray(value.reference) || value.reference.length < 1 || value.reference.length > 80\n || value.reference.some(entry => !record(entry) || !exactKeys(entry, [\"name\", \"signature\", \"description\", \"example\"])\n || !text(entry.name) || !text(entry.signature)\n || !text(entry.description, 20) || !text(entry.example))) add(\"incomplete-content\", \"reference\");\n if (!Array.isArray(value.missions)) { add(\"mission-count\", \"missions\"); return issues; }\n if (value.missions.length !== LEARNING_COURSE_LIMITS.missions) add(\"mission-count\", \"missions\");\n if (value.missions.length > LEARNING_COURSE_LIMITS.missions) return issues;\n const seen = new Set<string>();\n const checkId = (candidate: unknown, path: string) => {\n if (!id(candidate)) add(\"invalid-manifest\", path);\n else if (seen.has(candidate)) add(\"duplicate-id\", path);\n else seen.add(candidate);\n };\n let minutes = 0;\n value.missions.forEach((mission: unknown, missionIndex: number) => {\n const path = `missions[${missionIndex}]`;\n if (!record(mission)) { add(\"invalid-manifest\", path); return; }\n checkId(mission.id, `${path}.id`);\n checkId(mission.assessmentId, `${path}.assessmentId`);\n if (!exactKeys(mission, [\"id\", \"title\", \"concepts\", \"estimatedMinutes\", \"goals\", \"assessmentId\", \"stages\", \"extension\"])\n || !text(mission.title, 3, 160) || !integer(mission.estimatedMinutes, 10, 600)\n || !Array.isArray(mission.concepts) || mission.concepts.length < 1 || mission.concepts.length > 12\n || mission.concepts.some(concept => !text(concept, 2, 120))\n || !Array.isArray(mission.goals) || mission.goals.length < 1 || mission.goals.length > 12\n || mission.goals.some(goal => !text(goal, 20, 2000)) || !text(mission.extension, 30, 2000)) add(\"incomplete-content\", path);\n if (typeof mission.estimatedMinutes === \"number\") minutes += mission.estimatedMinutes;\n if (!Array.isArray(mission.stages) || mission.stages.length !== LEARNING_COURSE_LIMITS.stagesPerMission) {\n add(\"stage-order\", `${path}.stages`); return;\n }\n mission.stages.forEach((stage: unknown, stageIndex: number) => {\n const stagePath = `${path}.stages[${stageIndex}]`;\n if (!record(stage)) { add(\"invalid-manifest\", stagePath); return; }\n checkId(stage.id, `${stagePath}.id`);\n if (stage.kind !== LEARNING_COURSE_STAGE_ORDER[stageIndex]) add(\"stage-order\", stagePath);\n if (!exactKeys(stage, [\"id\", \"kind\", \"title\", \"instruction\", \"help\"])\n || !text(stage.title, 3, 160) || !text(stage.instruction, 40) || !text(stage.help, 30)\n || (typeof stage.instruction === \"string\" && PLACEHOLDER.test(stage.instruction))) add(\"incomplete-content\", stagePath);\n });\n });\n if (minutes !== value.estimatedMinutes) add(\"invalid-manifest\", \"estimatedMinutes\");\n return issues;\n}\n\n/** Validate an external learner manifest and detach it from the supplied object. */\nexport function parseLearningCourse(value: unknown): LearningCourseV1 {\n if (validateLearningCourse(value).length) throw new LearningCourseInputError();\n return structuredClone(value as LearningCourseV1);\n}\n","import { LEARNING_COURSE_STAGE_ORDER, parseLearningCourse, type LearningCourseV1 } from \"../course-contracts.js\";\nimport type { MissionStageKindV1 } from \"../contracts.js\";\n\n/** Formative checks are learner-visible teaching material, not protected assessments. */\nexport interface CoursePracticeQuestion {\n stageId: string;\n question: string;\n choices: [string, string, string];\n correctChoice: 0 | 1 | 2;\n feedback: string;\n}\nexport type PracticeDraft = Omit<CoursePracticeQuestion, \"stageId\">;\nexport interface CourseMissionDraft {\n title: string;\n concepts: string[];\n goals: string[];\n extension: string;\n activities: Record<MissionStageKindV1, [instruction: string, help: string]>;\n questions: Record<\"learn\" | \"predict\" | \"explain\", PracticeDraft>;\n}\ntype CourseHeader = Omit<LearningCourseV1, \"schemaVersion\" | \"moduleVersion\" | \"moduleId\" | \"runtimeId\" | \"estimatedMinutes\" | \"completionAssessmentId\" | \"completionBadge\" | \"missions\">;\n\n/** Only identifiers and activity framing are shared; each lesson is independently authored. */\nexport function authorCourse(header: CourseHeader, missions: CourseMissionDraft[]): { course: LearningCourseV1; practice: CoursePracticeQuestion[] } {\n const course = parseLearningCourse({ ...header, schemaVersion: \"1\", moduleVersion: \"2.0.0\", moduleId: `junior-coder.${header.slug}`,\n runtimeId: `${header.slug}.v2`, estimatedMinutes: missions.length * 60,\n completionAssessmentId: `${header.slug}.final`, completionBadge: { id: `${header.slug}.completed`, title: `${header.title} creator` },\n missions: missions.map((mission, index) => ({\n id: `${header.slug}.m${index + 1}`, title: mission.title, concepts: mission.concepts, goals: mission.goals,\n estimatedMinutes: 60, assessmentId: `${header.slug}.m${index + 1}.assessment`, extension: mission.extension,\n stages: LEARNING_COURSE_STAGE_ORDER.map(kind => ({ id: `${header.slug}.m${index + 1}.${kind}`, kind,\n title: `${kind.charAt(0).toUpperCase()}${kind.slice(1)}: ${mission.title}`,\n instruction: mission.activities[kind][0], help: mission.activities[kind][1] })),\n })),\n });\n const practice = structuredClone(missions.flatMap((mission, index) => ([\"learn\", \"predict\", \"explain\"] as const)\n .map(kind => ({ ...mission.questions[kind], stageId: `${header.slug}.m${index + 1}.${kind}` }))));\n for (const question of practice) {\n if (question.question.trim().length < 20 || question.feedback.trim().length < 40\n || question.choices.length !== 3 || question.choices.some(choice => choice.trim().length < 2) || new Set(question.choices).size !== 3\n || !Number.isInteger(question.correctChoice) || question.correctChoice < 0 || question.correctChoice > 2) throw new Error(\"Invalid course practice question.\");\n }\n return { course, practice };\n}\n"],"mappings":";;;;;;;;;;;;;;;;;;;;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;;;ACWO,IAAM,sCAAsC;AAAA,EACjD;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AACF;;;ACjBO,IAAM,8BAA8B;AACpC,IAAM,yBAAyB,OAAO,OAAO;AAAA,EAClD,UAAU;AAAA,EAAG,kBAAkB;AAAA,EAAG,cAAc;AAAA,EAChD,yBAAyB;AAAA,EAAQ,4BAA4B;AAC/D,CAAC;AAuDD,IAAM,KAAK;AACX,IAAM,YAAY;AAClB,IAAM,UAAU;AAChB,IAAM,YAA+B,CAAC,cAAc,UAAU,OAAO,QAAQ,OAAO,UAAU,MAAM;AACpG,IAAM,aAAgC,CAAC,QAAQ,SAAS,QAAQ,SAAS;AACzE,IAAM,cAAc;AACpB,IAAM,SAAS,CAAC,UACd,OAAO,UAAU,YAAY,UAAU,QAAQ,CAAC,MAAM,QAAQ,KAAK;AACrE,IAAM,OAAO,CAAC,OAAgB,UAAU,GAAG,UAAU,QACnD,OAAO,UAAU,YAAY,MAAM,KAAK,EAAE,UAAU,WAAW,MAAM,UAAU;AACjF,IAAM,KAAK,CAAC,UAAoC,OAAO,UAAU,YAAY,GAAG,KAAK,KAAK;AAC1F,IAAM,UAAU,CAAC,OAAgB,SAAiB,YAChD,OAAO,UAAU,YAAY,OAAO,cAAc,KAAK,KAAK,SAAS,WAAW,SAAS;AAC3F,IAAM,YAAY,CAAC,OAAgC,SACjD,OAAO,KAAK,KAAK,EAAE,WAAW,KAAK,UAAU,KAAK,MAAM,SAAO,OAAO,OAAO,OAAO,GAAG,CAAC;AAGnF,IAAM,2BAAN,cAAuC,MAAM;AAAA,EAClD,cAAc;AAAE,UAAM,gCAAgC;AAAG,SAAK,OAAO;AAAA,EAA4B;AACnG;AAEA,SAAS,gBAAgB,OAA2D;AAClF,SAAO,MAAM,QAAQ,KAAK,KAAK,MAAM,UAAU,KAAK,MAAM,UAAU,uBAAuB,gBACtF,MAAM,MAAM,UAAQ,OAAO,IAAI,KAAK,UAAU,MAAM,CAAC,QAAQ,YAAY,mBAAmB,CAAC,KAC3F,OAAO,KAAK,SAAS,YAAY,UAAU,KAAK,KAAK,IAAI,KACzD,OAAO,KAAK,aAAa,YAAY,UAAU,SAAS,KAAK,QAAQ,KACrE,QAAQ,KAAK,mBAAmB,GAAG,uBAAuB,uBAAuB,CAAC,KACpF,IAAI,IAAI,MAAM,IAAI,UAAS,KAA0B,IAAI,CAAC,EAAE,SAAS,MAAM;AAClF;AAGO,SAAS,qBAAqBA,SAAgD,OAAmC;AACtH,MAAI,CAAC,gBAAgBA,QAAO,YAAY,KAAK,CAAC,OAAO,KAAK,KAAK,CAAC,UAAU,OAAO,CAAC,OAAO,CAAC,KACrF,CAAC,MAAM,QAAQ,MAAM,KAAK,KAAK,MAAM,MAAM,WAAWA,QAAO,aAAa,OAAQ,OAAM,IAAI,yBAAyB;AAC1H,QAAM,QAAiC,CAAC;AACxC,QAAM,OAAO,oBAAI,IAAY;AAC7B,MAAI,aAAa;AACjB,aAAW,QAAQ,MAAM,OAAO;AAC9B,QAAI,CAAC,OAAO,IAAI,KAAK,CAAC,UAAU,MAAM,CAAC,QAAQ,QAAQ,CAAC,KAAK,OAAO,KAAK,SAAS,YAC7E,OAAO,KAAK,WAAW,YAAY,KAAK,IAAI,KAAK,IAAI,EAAG,OAAM,IAAI,yBAAyB;AAChG,UAAM,aAAaA,QAAO,aAAa,KAAK,eAAa,UAAU,SAAS,KAAK,IAAI;AACrF,QAAI,CAAC,cAAc,KAAK,OAAO,SAAS,WAAW,qBAAqB,KAAK,OAAO,SAAS,IAAQ,EAAG,OAAM,IAAI,yBAAyB;AAC3I,kBAAc,KAAK,OAAO;AAC1B,QAAI,aAAa,uBAAuB,2BAA4B,OAAM,IAAI,yBAAyB;AACvG,SAAK,IAAI,KAAK,IAAI;AAClB,UAAM,KAAK,EAAE,MAAM,KAAK,MAAM,QAAQ,KAAK,OAAO,CAAC;AAAA,EACrD;AAEA,SAAO,EAAE,OAAOA,QAAO,aAAa,IAAI,gBAAc,MAAM,KAAK,UAAQ,KAAK,SAAS,WAAW,IAAI,CAAE,EAAE;AAC5G;AAmBO,SAAS,uBAAuB,OAAmD;AACxF,QAAM,SAA4C,CAAC;AACnD,QAAM,MAAM,CAAC,MAA+C,SAAiB;AAAE,WAAO,KAAK,EAAE,MAAM,KAAK,CAAC;AAAA,EAAG;AAC5G,MAAI,CAAC,OAAO,KAAK,EAAG,QAAO,CAAC,EAAE,MAAM,oBAAoB,MAAM,IAAI,CAAC;AACnE,MAAI,CAAC,UAAU,OAAO;AAAA,IAAC;AAAA,IAAiB;AAAA,IAAY;AAAA,IAAiB;AAAA,IAAQ;AAAA,IAAS;AAAA,IAAW;AAAA,IAAa;AAAA,IAC5G;AAAA,IAAoB;AAAA,IAA0B;AAAA,IAAgB;AAAA,IAAkB;AAAA,IAAa;AAAA,IAAY;AAAA,EAAiB,CAAC,KACxH,MAAM,kBAAkB,OAAO,CAAC,GAAG,MAAM,QAAQ,KAAK,CAAC,GAAG,MAAM,IAAI,KAAK,CAAC,GAAG,MAAM,SAAS,KAC5F,CAAC,KAAK,MAAM,aAAa,KAAK,CAAC,QAAQ,KAAK,MAAM,aAAa,KAC/D,OAAO,MAAM,aAAa,YAAY,CAAC,WAAW,SAAS,MAAM,QAAQ,KACzE,CAAC,KAAK,MAAM,OAAO,GAAG,GAAG,KAAK,CAAC,KAAK,MAAM,SAAS,IAAI,GAAI,KAC3D,CAAC,QAAQ,MAAM,kBAAkB,IAAI,IAAI,KAAK,CAAC,GAAG,MAAM,sBAAsB,KAC9E,CAAC,OAAO,MAAM,eAAe,KAAK,CAAC,UAAU,MAAM,iBAAiB,CAAC,MAAM,OAAO,CAAC,KACnF,CAAC,GAAG,MAAM,gBAAgB,EAAE,KAAK,CAAC,KAAK,MAAM,gBAAgB,OAAO,GAAG,GAAG,EAAG,KAAI,oBAAoB,GAAG;AAC7G,MAAI,CAAC,gBAAgB,MAAM,YAAY,EAAG,KAAI,mBAAmB,cAAc;AAAA,OAC1E;AACH,QAAI;AAAE,2BAAqB,EAAE,cAAc,MAAM,aAAa,GAAG,MAAM,cAAc;AAAA,IAAG,QAClF;AAAE,UAAI,mBAAmB,gBAAgB;AAAA,IAAG;AAAA,EACpD;AACA,MAAI,CAAC,MAAM,QAAQ,MAAM,SAAS,KAAK,MAAM,UAAU,SAAS,KAAK,MAAM,UAAU,SAAS,MACzF,MAAM,UAAU,KAAK,WAAS,CAAC,OAAO,KAAK,KAAK,CAAC,UAAU,OAAO,CAAC,QAAQ,aAAa,eAAe,SAAS,CAAC,KAC/G,CAAC,KAAK,MAAM,IAAI,KAAK,CAAC,KAAK,MAAM,SAAS,KAC1C,CAAC,KAAK,MAAM,aAAa,EAAE,KAAK,CAAC,KAAK,MAAM,OAAO,CAAC,EAAG,KAAI,sBAAsB,WAAW;AACnG,MAAI,CAAC,MAAM,QAAQ,MAAM,QAAQ,GAAG;AAAE,QAAI,iBAAiB,UAAU;AAAG,WAAO;AAAA,EAAQ;AACvF,MAAI,MAAM,SAAS,WAAW,uBAAuB,SAAU,KAAI,iBAAiB,UAAU;AAC9F,MAAI,MAAM,SAAS,SAAS,uBAAuB,SAAU,QAAO;AACpE,QAAM,OAAO,oBAAI,IAAY;AAC7B,QAAM,UAAU,CAAC,WAAoB,SAAiB;AACpD,QAAI,CAAC,GAAG,SAAS,EAAG,KAAI,oBAAoB,IAAI;AAAA,aACvC,KAAK,IAAI,SAAS,EAAG,KAAI,gBAAgB,IAAI;AAAA,QACjD,MAAK,IAAI,SAAS;AAAA,EACzB;AACA,MAAI,UAAU;AACd,QAAM,SAAS,QAAQ,CAAC,SAAkB,iBAAyB;AACjE,UAAM,OAAO,YAAY,YAAY;AACrC,QAAI,CAAC,OAAO,OAAO,GAAG;AAAE,UAAI,oBAAoB,IAAI;AAAG;AAAA,IAAQ;AAC/D,YAAQ,QAAQ,IAAI,GAAG,IAAI,KAAK;AAChC,YAAQ,QAAQ,cAAc,GAAG,IAAI,eAAe;AACpD,QAAI,CAAC,UAAU,SAAS,CAAC,MAAM,SAAS,YAAY,oBAAoB,SAAS,gBAAgB,UAAU,WAAW,CAAC,KAClH,CAAC,KAAK,QAAQ,OAAO,GAAG,GAAG,KAAK,CAAC,QAAQ,QAAQ,kBAAkB,IAAI,GAAG,KAC1E,CAAC,MAAM,QAAQ,QAAQ,QAAQ,KAAK,QAAQ,SAAS,SAAS,KAAK,QAAQ,SAAS,SAAS,MAC7F,QAAQ,SAAS,KAAK,aAAW,CAAC,KAAK,SAAS,GAAG,GAAG,CAAC,KACvD,CAAC,MAAM,QAAQ,QAAQ,KAAK,KAAK,QAAQ,MAAM,SAAS,KAAK,QAAQ,MAAM,SAAS,MACpF,QAAQ,MAAM,KAAK,UAAQ,CAAC,KAAK,MAAM,IAAI,GAAI,CAAC,KAAK,CAAC,KAAK,QAAQ,WAAW,IAAI,GAAI,EAAG,KAAI,sBAAsB,IAAI;AAC5H,QAAI,OAAO,QAAQ,qBAAqB,SAAU,YAAW,QAAQ;AACrE,QAAI,CAAC,MAAM,QAAQ,QAAQ,MAAM,KAAK,QAAQ,OAAO,WAAW,uBAAuB,kBAAkB;AACvG,UAAI,eAAe,GAAG,IAAI,SAAS;AAAG;AAAA,IACxC;AACA,YAAQ,OAAO,QAAQ,CAAC,OAAgB,eAAuB;AAC7D,YAAM,YAAY,GAAG,IAAI,WAAW,UAAU;AAC9C,UAAI,CAAC,OAAO,KAAK,GAAG;AAAE,YAAI,oBAAoB,SAAS;AAAG;AAAA,MAAQ;AAClE,cAAQ,MAAM,IAAI,GAAG,SAAS,KAAK;AACnC,UAAI,MAAM,SAAS,4BAA4B,UAAU,EAAG,KAAI,eAAe,SAAS;AACxF,UAAI,CAAC,UAAU,OAAO,CAAC,MAAM,QAAQ,SAAS,eAAe,MAAM,CAAC,KAC/D,CAAC,KAAK,MAAM,OAAO,GAAG,GAAG,KAAK,CAAC,KAAK,MAAM,aAAa,EAAE,KAAK,CAAC,KAAK,MAAM,MAAM,EAAE,KACjF,OAAO,MAAM,gBAAgB,YAAY,YAAY,KAAK,MAAM,WAAW,EAAI,KAAI,sBAAsB,SAAS;AAAA,IAC1H,CAAC;AAAA,EACH,CAAC;AACD,MAAI,YAAY,MAAM,iBAAkB,KAAI,oBAAoB,kBAAkB;AAClF,SAAO;AACT;AAGO,SAAS,oBAAoB,OAAkC;AACpE,MAAI,uBAAuB,KAAK,EAAE,OAAQ,OAAM,IAAI,yBAAyB;AAC7E,SAAO,gBAAgB,KAAyB;AAClD;;;AC7KO,SAAS,aAAa,QAAsB,UAAkG;AACnJ,QAAMC,UAAS,oBAAoB;AAAA,IAAE,GAAG;AAAA,IAAQ,eAAe;AAAA,IAAK,eAAe;AAAA,IAAS,UAAU,gBAAgB,OAAO,IAAI;AAAA,IAC/H,WAAW,GAAG,OAAO,IAAI;AAAA,IAAO,kBAAkB,SAAS,SAAS;AAAA,IACpE,wBAAwB,GAAG,OAAO,IAAI;AAAA,IAAU,iBAAiB,EAAE,IAAI,GAAG,OAAO,IAAI,cAAc,OAAO,GAAG,OAAO,KAAK,WAAW;AAAA,IACpI,UAAU,SAAS,IAAI,CAAC,SAAS,WAAW;AAAA,MAC1C,IAAI,GAAG,OAAO,IAAI,KAAK,QAAQ,CAAC;AAAA,MAAI,OAAO,QAAQ;AAAA,MAAO,UAAU,QAAQ;AAAA,MAAU,OAAO,QAAQ;AAAA,MACrG,kBAAkB;AAAA,MAAI,cAAc,GAAG,OAAO,IAAI,KAAK,QAAQ,CAAC;AAAA,MAAe,WAAW,QAAQ;AAAA,MAClG,QAAQ,4BAA4B,IAAI,WAAS;AAAA,QAAE,IAAI,GAAG,OAAO,IAAI,KAAK,QAAQ,CAAC,IAAI,IAAI;AAAA,QAAI;AAAA,QAC7F,OAAO,GAAG,KAAK,OAAO,CAAC,EAAE,YAAY,CAAC,GAAG,KAAK,MAAM,CAAC,CAAC,KAAK,QAAQ,KAAK;AAAA,QACxE,aAAa,QAAQ,WAAW,IAAI,EAAE,CAAC;AAAA,QAAG,MAAM,QAAQ,WAAW,IAAI,EAAE,CAAC;AAAA,MAAE,EAAE;AAAA,IAClF,EAAE;AAAA,EACJ,CAAC;AACD,QAAMC,YAAW,gBAAgB,SAAS,QAAQ,CAAC,SAAS,UAAW,CAAC,SAAS,WAAW,SAAS,EAClG,IAAI,WAAS,EAAE,GAAG,QAAQ,UAAU,IAAI,GAAG,SAAS,GAAG,OAAO,IAAI,KAAK,QAAQ,CAAC,IAAI,IAAI,GAAG,EAAE,CAAC,CAAC;AAClG,aAAW,YAAYA,WAAU;AAC/B,QAAI,SAAS,SAAS,KAAK,EAAE,SAAS,MAAM,SAAS,SAAS,KAAK,EAAE,SAAS,MACzE,SAAS,QAAQ,WAAW,KAAK,SAAS,QAAQ,KAAK,YAAU,OAAO,KAAK,EAAE,SAAS,CAAC,KAAK,IAAI,IAAI,SAAS,OAAO,EAAE,SAAS,KACjI,CAAC,OAAO,UAAU,SAAS,aAAa,KAAK,SAAS,gBAAgB,KAAK,SAAS,gBAAgB,EAAG,OAAM,IAAI,MAAM,mCAAmC;AAAA,EACjK;AACA,SAAO,EAAE,QAAAD,SAAQ,UAAAC,UAAS;AAC5B;;;AHxCO,IAAM,EAAE,QAAQ,SAAS,IAAI,aAAa;AAAA,EAC/C,MAAM;AAAA,EAAoB,OAAO;AAAA,EAAoB,UAAU;AAAA,EAC/D,SAAS;AAAA,EACT,cAAc,CAAC,EAAE,MAAM,UAAU,UAAU,cAAc,mBAAmB,KAAM,GAAG,EAAE,MAAM,cAAc,UAAU,QAAQ,mBAAmB,IAAK,CAAC;AAAA,EACtJ,gBAAgB,EAAE,OAAO,CAAC,EAAE,MAAM,UAAU,QAAQ;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAepD,GAAG,EAAE,MAAM,cAAc,QAAQ,gEAAgE,CAAC,EAAE;AAAA,EACpG,WAAW;AAAA,IACT,EAAE,MAAM,gBAAgB,WAAW,uCAAkC,aAAa,wXAAoW,SAAS,oEAAoE;AAAA,IACngB,EAAE,MAAM,UAAU,WAAW,mDAA8C,aAAa,oZAAoZ,SAAS,kDAAkD;AAAA,IACviB,EAAE,MAAM,eAAe,WAAW,4BAA4B,aAAa,sRAAiR,SAAS,iGAAiG;AAAA,IACtc,EAAE,MAAM,QAAQ,WAAW,kCAAkC,aAAa,+TAA+T,SAAS,wGAAwG;AAAA,IAC1f,EAAE,MAAM,UAAU,WAAW,6DAA6D,aAAa,oPAAoP,SAAS,4HAA4H;AAAA,IAChe,EAAE,MAAM,QAAQ,WAAW,wCAAmC,aAAa,2XAA2X,SAAS,uEAAuE;AAAA,IACthB,EAAE,MAAM,cAAc,WAAW,mCAAmC,aAAa,wTAA8S,SAAS,uPAAuP;AAAA,IAC/nB,EAAE,MAAM,mBAAmB,WAAW,wDAA8C,aAAa,ydAA+c,SAAS,sLAAsL;AAAA,EACjvB;AACF,GAAG;AAAA,EACD;AAAA,IACE,OAAO;AAAA,IAA6B,UAAU,CAAC,YAAY,WAAW,wBAAwB;AAAA,IAC9F,OAAO,CAAC,wEAAwE,yEAAyE;AAAA,IACzJ,WAAW;AAAA,IACX,YAAY;AAAA,MACV,OAAO,CAAC,kRAAkR,sIAAsI;AAAA,MACha,SAAS,CAAC,wMAAwM,wGAAwG;AAAA,MAC1T,OAAO,CAAC,2RAA2R,kGAAkG;AAAA,MACrY,KAAK,CAAC,2NAA2N,6GAA6G;AAAA,MAC9U,QAAQ,CAAC,8LAA8L,2GAA2G;AAAA,MAClT,SAAS,CAAC,sOAAsO,2GAA2G;AAAA,MAC3V,KAAK,CAAC,6LAA6L,2FAA2F;AAAA,MAC9R,SAAS,CAAC,mLAAmL,wGAAwG;AAAA,MACrS,QAAQ,CAAC,kLAAkL,uEAAuE;AAAA,IACpQ;AAAA,IACA,WAAW;AAAA,MACT,OAAO,EAAE,UAAU,4DAA4D,SAAS,CAAC,+DAA+D,8BAA8B,wCAAwC,GAAG,eAAe,GAAG,UAAU,uHAAuH;AAAA,MACpX,SAAS,EAAE,UAAU,6EAA6E,SAAS,CAAC,qBAAqB,6BAA6B,WAAW,GAAG,eAAe,GAAG,UAAU,uHAAuH;AAAA,MAC/T,SAAS,EAAE,UAAU,0DAA0D,SAAS,CAAC,wBAAwB,+BAA+B,oDAAoD,GAAG,eAAe,GAAG,UAAU,kHAAkH;AAAA,IACvV;AAAA,EACF;AAAA,EACA;AAAA,IACE,OAAO;AAAA,IAA2B,UAAU,CAAC,qBAAqB,oBAAoB,0BAA0B;AAAA,IAChH,OAAO,CAAC,sFAAsF,oFAAoF;AAAA,IAClL,WAAW;AAAA,IACX,YAAY;AAAA,MACV,OAAO,CAAC,sUAAsU,oIAAoI;AAAA,MACld,SAAS,CAAC,oNAAoN,uFAAuF;AAAA,MACrT,OAAO,CAAC,0PAA0P,gHAAgH;AAAA,MAClX,KAAK,CAAC,8OAA8O,8IAA8I;AAAA,MAClY,QAAQ,CAAC,mMAAmM,uGAAuG;AAAA,MACnT,SAAS,CAAC,oOAAoO,uEAAuE;AAAA,MACrT,KAAK,CAAC,uMAAuM,iHAAiH;AAAA,MAC9T,SAAS,CAAC,6LAA6L,wGAAwG;AAAA,MAC/S,QAAQ,CAAC,0MAA0M,gHAAgH;AAAA,IACrU;AAAA,IACA,WAAW;AAAA,MACT,OAAO,EAAE,UAAU,iEAAiE,SAAS,CAAC,2CAA2C,sDAAsD,8CAA8C,GAAG,eAAe,GAAG,UAAU,6HAA6H;AAAA,MACzY,SAAS,EAAE,UAAU,uEAAuE,SAAS,CAAC,kBAAkB,gBAAgB,qBAAqB,GAAG,eAAe,GAAG,UAAU,qGAAqG;AAAA,MACjS,SAAS,EAAE,UAAU,sEAAsE,SAAS,CAAC,yDAAyD,gDAAgD,4CAA4C,GAAG,eAAe,GAAG,UAAU,iHAAiH;AAAA,IAC5Y;AAAA,EACF;AAAA,EACA;AAAA,IACE,OAAO;AAAA,IAAmC,UAAU,CAAC,UAAU,iBAAiB,cAAc;AAAA,IAC9F,OAAO,CAAC,2EAA2E,qFAAqF;AAAA,IACxK,WAAW;AAAA,IACX,YAAY;AAAA,MACV,OAAO,CAAC,iSAAiS,qFAAqF;AAAA,MAC9X,SAAS,CAAC,+NAA+N,uGAAuG;AAAA,MAChV,OAAO,CAAC,oRAAoR,+FAA+F;AAAA,MAC3X,KAAK,CAAC,iNAAiN,8GAA8G;AAAA,MACrU,QAAQ,CAAC,4NAA4N,oFAAoF;AAAA,MACzT,SAAS,CAAC,oOAAoO,wFAAwF;AAAA,MACtU,KAAK,CAAC,iMAAiM,yGAAyG;AAAA,MAChT,SAAS,CAAC,kLAAkL,uFAAuF;AAAA,MACnR,QAAQ,CAAC,kNAAkN,+EAA+E;AAAA,IAC5S;AAAA,IACA,WAAW;AAAA,MACT,OAAO,EAAE,UAAU,8CAA8C,SAAS,CAAC,4BAA4B,0CAA0C,qDAAqD,GAAG,eAAe,GAAG,UAAU,iIAAiI;AAAA,MACtW,SAAS,EAAE,UAAU,gFAAgF,SAAS,CAAC,wBAAwB,8BAA8B,4BAA4B,GAAG,eAAe,GAAG,UAAU,mHAAmH;AAAA,MACnV,SAAS,EAAE,UAAU,oDAAoD,SAAS,CAAC,qCAAqC,oDAAoD,sBAAsB,GAAG,eAAe,GAAG,UAAU,sIAAsI;AAAA,IACzW;AAAA,EACF;AAAA,EACA;AAAA,IACE,OAAO;AAAA,IAA8B,UAAU,CAAC,QAAQ,YAAY,eAAe;AAAA,IACnF,OAAO,CAAC,sEAAsE,+DAA+D;AAAA,IAC7I,WAAW;AAAA,IACX,YAAY;AAAA,MACV,OAAO,CAAC,+RAA+R,2GAA2G;AAAA,MAClZ,SAAS,CAAC,uMAAuM,sFAAsF;AAAA,MACvS,OAAO,CAAC,sRAAsR,kHAAkH;AAAA,MAChZ,KAAK,CAAC,uNAAuN,oHAAoH;AAAA,MACjV,QAAQ,CAAC,iOAAiO,yGAAyG;AAAA,MACnV,SAAS,CAAC,wOAAwO,yFAAyF;AAAA,MAC3U,KAAK,CAAC,sLAAsL,+FAA+F;AAAA,MAC3R,SAAS,CAAC,uMAAuM,gGAAgG;AAAA,MACjT,QAAQ,CAAC,gMAAgM,4EAA4E;AAAA,IACvR;AAAA,IACA,WAAW;AAAA,MACT,OAAO,EAAE,UAAU,yCAAyC,SAAS,CAAC,gCAAgC,gCAAgC,4CAA4C,GAAG,eAAe,GAAG,UAAU,4GAA4G;AAAA,MAC7T,SAAS,EAAE,UAAU,oFAAoF,SAAS,CAAC,kBAAkB,uBAAuB,iBAAiB,GAAG,eAAe,GAAG,UAAU,sHAAsH;AAAA,MAClU,SAAS,EAAE,UAAU,kEAAkE,SAAS,CAAC,2CAA2C,uCAAuC,6DAA6D,GAAG,eAAe,GAAG,UAAU,mHAAmH;AAAA,IACpY;AAAA,EACF;AAAA,EACA;AAAA,IACE,OAAO;AAAA,IAA0B,UAAU,CAAC,aAAa,iBAAiB,qBAAqB;AAAA,IAC/F,OAAO,CAAC,sEAAsE,gFAAgF;AAAA,IAC9J,WAAW;AAAA,IACX,YAAY;AAAA,MACV,OAAO,CAAC,mTAAmT,mGAAmG;AAAA,MAC9Z,SAAS,CAAC,wLAAwL,iFAAiF;AAAA,MACnR,OAAO,CAAC,kRAAkR,0HAA0H;AAAA,MACpZ,KAAK,CAAC,8NAA8N,oHAAoH;AAAA,MACxV,QAAQ,CAAC,iNAAiN,8FAA8F;AAAA,MACxT,SAAS,CAAC,2PAA2P,kFAAkF;AAAA,MACvV,KAAK,CAAC,mMAAmM,2FAA2F;AAAA,MACpS,SAAS,CAAC,8MAA8M,yIAAyI;AAAA,MACjW,QAAQ,CAAC,kMAAkM,0FAA0F;AAAA,IACvS;AAAA,IACA,WAAW;AAAA,MACT,OAAO,EAAE,UAAU,yCAAyC,SAAS,CAAC,kBAAkB,+CAA+C,+BAA+B,GAAG,eAAe,GAAG,UAAU,iIAAiI;AAAA,MACtU,SAAS,EAAE,UAAU,iFAAiF,SAAS,CAAC,OAAO,QAAQ,OAAO,GAAG,eAAe,GAAG,UAAU,0GAA0G;AAAA,MAC/Q,SAAS,EAAE,UAAU,6DAA6D,SAAS,CAAC,+DAA+D,kCAAkC,oCAAoC,GAAG,eAAe,GAAG,UAAU,wHAAwH;AAAA,IAC1X;AAAA,EACF;AAAA,EACA;AAAA,IACE,OAAO;AAAA,IAAyB,UAAU,CAAC,YAAY,YAAY,qBAAqB;AAAA,IACxF,OAAO,CAAC,qFAAqF,oGAAoG;AAAA,IACjM,WAAW;AAAA,IACX,YAAY;AAAA,MACV,OAAO,CAAC,oTAAoT,2IAA2I;AAAA,MACvc,SAAS,CAAC,uMAAuM,wGAAwG;AAAA,MACzT,OAAO,CAAC,8PAA8P,2GAA2G;AAAA,MACjX,KAAK,CAAC,4NAA4N,iJAAiJ;AAAA,MACnX,QAAQ,CAAC,6RAA6R,uIAAuI;AAAA,MAC7a,SAAS,CAAC,qNAAqN,8FAA8F;AAAA,MAC7T,KAAK,CAAC,yLAAyL,kGAAkG;AAAA,MACjS,SAAS,CAAC,gOAAgO,8HAA8H;AAAA,MACxW,QAAQ,CAAC,8PAA8P,kIAAkI;AAAA,IAC3Y;AAAA,IACA,WAAW;AAAA,MACT,OAAO,EAAE,UAAU,sDAAsD,SAAS,CAAC,4BAA4B,oCAAoC,0DAA0D,GAAG,eAAe,GAAG,UAAU,4HAA4H;AAAA,MACxW,SAAS,EAAE,UAAU,yFAAyF,SAAS,CAAC,2CAA2C,sCAAsC,gDAAgD,GAAG,eAAe,GAAG,UAAU,iIAAiI;AAAA,MACzZ,SAAS,EAAE,UAAU,sEAAsE,SAAS,CAAC,2CAA2C,qEAAqE,kCAAkC,GAAG,eAAe,GAAG,UAAU,gIAAgI;AAAA,IACxZ;AAAA,EACF;AACF,CAAC;AAEM,IAAM,cAA4C,CAAC,EAAE,SAAS,6BAA6B,UAAU;AAAA,EAC1G,IAAI;AAAA,EAA0B,QAAQ;AAAA,EAAqB,QAAQ;AAAA,EACnE,aAAa,CAAC,2DAA2D,gEAAgE;AAAA,EACzI,qBAAqB;AAAA,EAAU,iBAAiB;AAAA,EAAsC,oBAAoB;AAAA,EAC1G,mBAAmB;AAAA,EACnB,YAAY;AAAA,EAAO,yBAAyB;AAAA,EAAM,cAAc,CAAC,UAAU,QAAQ;AACrF,EAAE,CAAC;","names":["course","course","practice"]}
|