@plasius/learning 0.4.0 → 0.5.0
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- package/README.md +16 -0
- package/dist/chunk-2UIOBMJZ.js +44 -0
- package/dist/chunk-2UIOBMJZ.js.map +1 -0
- package/dist/courses/meteor-shield.cjs +369 -0
- package/dist/courses/meteor-shield.cjs.map +1 -0
- package/dist/courses/meteor-shield.d.cts +6 -0
- package/dist/courses/meteor-shield.d.ts +6 -0
- package/dist/courses/meteor-shield.js +175 -0
- package/dist/courses/meteor-shield.js.map +1 -0
- package/dist/courses/pixel-trail-challenge.cjs +366 -0
- package/dist/courses/pixel-trail-challenge.cjs.map +1 -0
- package/dist/courses/pixel-trail-challenge.d.cts +6 -0
- package/dist/courses/pixel-trail-challenge.d.ts +6 -0
- package/dist/courses/pixel-trail-challenge.js +172 -0
- package/dist/courses/pixel-trail-challenge.js.map +1 -0
- package/dist/courses/rescue-crew-commander.cjs +369 -0
- package/dist/courses/rescue-crew-commander.cjs.map +1 -0
- package/dist/courses/rescue-crew-commander.d.cts +6 -0
- package/dist/courses/rescue-crew-commander.d.ts +6 -0
- package/dist/courses/rescue-crew-commander.js +175 -0
- package/dist/courses/rescue-crew-commander.js.map +1 -0
- package/dist/courses/robot-maze-dash.js +3 -38
- package/dist/courses/robot-maze-dash.js.map +1 -1
- package/dist/courses/skywing-sprint.cjs +367 -0
- package/dist/courses/skywing-sprint.cjs.map +1 -0
- package/dist/courses/skywing-sprint.d.cts +6 -0
- package/dist/courses/skywing-sprint.d.ts +6 -0
- package/dist/courses/skywing-sprint.js +173 -0
- package/dist/courses/skywing-sprint.js.map +1 -0
- package/dist/courses/star-defender-squadron.cjs +369 -0
- package/dist/courses/star-defender-squadron.cjs.map +1 -0
- package/dist/courses/star-defender-squadron.d.cts +6 -0
- package/dist/courses/star-defender-squadron.d.ts +6 -0
- package/dist/courses/star-defender-squadron.js +175 -0
- package/dist/courses/star-defender-squadron.js.map +1 -0
- package/package.json +26 -1
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{"version":3,"sources":["../../src/courses/rescue-crew-commander.ts","../../src/mission-authoring.ts","../../src/course-contracts.ts","../../src/courses/course-authoring.ts"],"sourcesContent":["import { authorCourse } from \"./course-authoring.js\";\n\nexport const { course, practice } = authorCourse({\n slug: \"rescue-crew-commander\", title: \"Rescue Crew Commander\", category: \"game\",\n summary: \"Program a rescue team that shares jobs without duplicating work. Plan routes around rubble, prioritise waiting rescues, budget the return journey and recover when a path changes. Finish a coordinated simulation in which people count as rescued only when they reach the safe base.\",\n projectFiles: [{ path: \"game.js\", language: \"javascript\", maximumCharacters: 32000 }],\n starterProject: { files: [{ path: \"game.js\", source: `function initialState() {\n return {\n crew: [\"alpha\", \"beta\", \"gamma\"].map(id => ({\n id, x: 0, y: 0, energy: 40, cargo: 0,\n jobId: null, path: [], phase: \"idle\"\n })),\n jobs: [], blocked: [], rescued: 0, steps: 0, status: \"ready\"\n };\n}\n\nfunction update(state, input) {\n return state;\n}\n` }] },\n reference: [\n { name: \"update\", signature: \"update(state, input) -> state\", description: \"Handle start, assign, dispatch, step and restart. Start supplies jobs and blocked cells for a 12 by 10 grid. Assign includes workerId and jobId; dispatch requests automatic assignment. A step can replace blocked with a fresh snapshot.\", example: 'if (input.action === \"restart\") return initialState();' },\n { name: \"crew\", signature: \"Array<{ id, x, y, energy, cargo, jobId, path, phase }>\", description: \"Three workers begin at base (0,0) with 40 energy and capacity two. Each grid move costs one energy. Phases are idle, outbound, returning and blocked; workers may share cells, but a job belongs to only one worker.\", example: 'const worker = state.crew.find(member => member.id === input.workerId);' },\n { name: \"jobs\", signature: \"Array<{ id, x, y, priority, people, status }>\", description: \"Start supplies one to twelve distinct jobs, each with one or two people and priority 1 to 3. Copy them as waiting. Assignment reserves a job; pickup marks collected; delivery at base marks completed. Reserved and completed jobs cannot be assigned again.\", example: 'const waiting = state.jobs.filter(job => job.status === \"waiting\");' },\n { name: \"route\", signature: \"route(start, goal, blocked) -> cell[] | null\", description: \"Use breadth-first search on the bounded 120-cell grid, visiting neighbours north, east, south, west. Mark cells visited when queued. Return cells after the start through the goal; [] means already there, null means unreachable.\", example: \"const neighbours = [{ x, y: y - 1 }, { x: x + 1, y }, { x, y: y + 1 }, { x: x - 1, y }];\" },\n { name: \"assignment\", signature: \"reserve only a feasible round trip\", description: \"Assign an idle worker only when outbound and return routes exist and their total step count fits its energy. Copy the outbound path, set jobId and phase outbound, and reserve the job together. Invalid assignment has no partial effects.\", example: \"const affordable = outbound !== null && homeward !== null && outbound.length + homeward.length <= worker.energy;\" },\n { name: \"dispatch\", signature: \"priority descending, then id ascending\", description: \"Consider idle workers in id order and waiting jobs by descending priority, breaking ties by id. Choose the first feasible job for each worker and reserve it before considering the next worker.\", example: \"jobs.sort((a, b) => b.priority - a.priority || a.id.localeCompare(b.id));\" },\n { name: \"delivery\", signature: \"collected is not completed\", description: \"At a job, take its people into cargo once and plan the return route. Only base arrival adds cargo to rescued, clears the worker, completes its job and restores energy to 40. Never count a pickup as a successful delivery.\", example: 'worker.phase = worker.cargo > 0 ? \"returning\" : \"outbound\";' },\n { name: \"recovery\", signature: \"fresh blocked cells before each step\", description: \"Validate the next path cell against the current map. Replan to the job or base when needed, requiring enough energy for the remaining round trip. If no safe route is affordable, keep position, cargo and reservation with phase blocked and try again on a later step.\", example: \"const next = worker.path[0]; const closed = state.blocked.some(cell => cell.x === next.x && cell.y === next.y);\" },\n ],\n}, [\n {\n title: \"A crew with a job\", concepts: [\"Records\", \"Ownership\", \"State transitions\"],\n goals: [\"Represent independent workers and jobs with stable identities.\", \"Reserve one waiting job for one idle worker without partially applying an invalid assignment.\"],\n extension: \"Draw a state diagram for waiting, reserved, collected and completed. Explain which transition requires actual movement rather than a button press.\",\n activities: {\n learn: [\"Workers and jobs have different identities. A worker can own one job, and a reserved job cannot belong to another worker. Assignment must change worker.jobId, worker.phase and job.status together after all checks pass; selecting a job does not rescue its people.\", \"Treat the job status as a record of real progress, not just a label used to colour a card.\"],\n predict: [\"Alpha reserves job bridge, then beta tries to reserve bridge before alpha moves. Predict beta's assignment result and bridge's owner. Consider an unknown worker id and decide which records should change.\", \"A rejected assignment should leave both the worker and job collections exactly as they were.\"],\n build: [\"Handle start by copying supplied jobs as waiting and loading the map. Add assignment validation for an existing idle worker and waiting job. For this first clear-map mission, build a simple adjacent route and reserve the job only when the worker can make the required trip.\", \"Keep the initial crew objects separate; changing alpha must not also change beta through a shared object reference.\"],\n run: [\"Start the clear-map scenario and select a worker and job from the keyboard-accessible lists. Assign the same job twice and inspect the owner and status readouts. Restart and confirm no reservation remains.\", \"The lists carry the same selection information as clicking a worker or location on the map.\"],\n assess: [\"Check a valid assignment, an already reserved job, a busy worker and unknown ids. The checks look for one coherent state change and no partial mutation when assignment is rejected.\", \"A job marked reserved without any worker owning it is a lost task even if the map looks unchanged.\"],\n inspect: [\"If two workers claim the same job, inspect status validation before writing worker.jobId. If a rejected click alters a worker, inspect whether changes happen before all checks finish.\", \"Compare the job's status and every worker's jobId together to find broken ownership.\"],\n fix: [\"Repair the assignment transition, then repeat valid, duplicate and unknown-id cases. Ensure restart recreates three independent idle workers and clears every job and reservation from the old attempt.\", \"Preserve successful assignment while rejecting only the cases that violate its requirements.\"],\n explain: [\"Choose why reserving a job and assigning its worker must be one coherent decision. Explain why a completed job is different from a selected destination.\", \"Ownership coordinates work; it is not proof that the people have reached safety.\"],\n reward: [\"Save Shared jobs. You now coordinate identities and ownership instead of moving one object alone. Next you will replace the simple clear route with a search that can navigate around rubble.\", \"Keep a duplicate-assignment example for later automatic-dispatch tests.\"],\n },\n questions: {\n learn: { question: \"How many workers may own one reserved job at the same time?\", choices: [\"Any number\", \"One\", \"Every idle worker\"], correctChoice: 1, feedback: \"Exclusive ownership prevents duplicate pickup and makes each job's progress accountable to one worker.\" },\n predict: { question: \"Beta tries to assign a job already reserved by alpha; what should change?\", choices: [\"The job gains a second owner\", \"Alpha silently loses the job\", \"Nothing; beta's assignment is rejected\"], correctChoice: 2, feedback: \"The existing reservation remains intact and the invalid second assignment has no partial effects.\" },\n explain: { question: \"Why update reservation and worker ownership together?\", choices: [\"To avoid orphaned or multiply owned work\", \"To award rescue points immediately\", \"To skip route planning\"], correctChoice: 0, feedback: \"Both sides describe the same assignment. Updating only one can leave a job unavailable or owned inconsistently.\" },\n },\n },\n {\n title: \"Routes around the rubble\", concepts: [\"Breadth-first search\", \"Visited cells\", \"Bounded work\"],\n goals: [\"Find a shortest safe grid route without revisiting cells indefinitely.\", \"Distinguish already-at-target from unreachable and reject unaffordable round trips.\"],\n extension: \"Compare two equal-length routes and explain how a fixed neighbour order chooses one reproducibly without changing the shortest-path guarantee.\",\n activities: {\n learn: [\"Breadth-first search explores nearby cells before distant ones. Start a queue with the worker's cell, visit valid unblocked neighbours north, east, south, west, and remember each parent. Mark visited when adding to the queue. With 120 cells, each can be queued at most once.\", \"Reconstruct the route backwards from the goal using parents, then reverse it and omit the starting cell.\"],\n predict: [\"A direct corridor is blocked but a two-step detour exists. Predict whether a route search should fail immediately or explore neighbours. Then distinguish a worker already at the goal from a goal enclosed by rubble.\", \"An empty route is a valid arrival. Null represents no route; using the same value for both loses important information.\"],\n build: [\"Write route(start, goal, blocked) using a queue, visited set and parent map. Bound the search to 120 cells, return null when unreachable and [] when already there. Use outbound and return path lengths to validate assignment energy before reserving anything.\", \"Use a coordinate key such as x+','+y. Reject neighbours outside columns 0–11 or rows 0–9 before queueing them.\"],\n run: [\"Inspect a straight path, a detour and an enclosed goal. Follow the highlighted search frontier or its text list and compare route length. Start and goal at the same cell should report arrival without consuming energy.\", \"A search trace is different from the movement path: exploring a cell does not mean the worker physically walks there.\"],\n assess: [\"Check route adjacency, boundaries, rubble avoidance, shortest distance, fixed tie order and termination. Cases include unreachable goals, identical endpoints and a route whose return trip exceeds available energy.\", \"A path to the job alone is insufficient if the worker cannot also bring people home.\"],\n inspect: [\"If search repeats forever, inspect when visited is set. If the route jumps, inspect parent reconstruction. If a trapped goal looks like arrival, inspect the distinction between null and an empty array.\", \"Every consecutive path cell must differ by exactly one orthogonal step; diagonal shortcuts are not permitted.\"],\n fix: [\"Repair search or route validation and repeat all three map shapes. Confirm the queue never exceeds the board bound and invalid assignments preserve worker energy and job status.\", \"Do not increase a search timeout to hide repeated visits. Fix the visited rule that bounds the algorithm.\"],\n explain: [\"Choose why marking a cell visited when it is queued prevents duplicate work. Explain why breadth-first layers find a shortest path when every grid edge costs one move.\", \"The first discovered path to a cell has the smallest number of equal-cost steps.\"],\n reward: [\"Save Rubble routes. Your crew can now plan around obstacles with bounded, reproducible search. Next you will decide which feasible rescue should be assigned first.\", \"Keep an unreachable map as a useful failure case for later recovery behaviour.\"],\n },\n questions: {\n learn: { question: \"When should a breadth-first search mark a cell visited?\", choices: [\"Only after the whole search ends\", \"Every time it is rediscovered\", \"When it is added to the queue\"], correctChoice: 2, feedback: \"Marking at enqueue time prevents several neighbours from adding the same cell repeatedly.\" },\n predict: { question: \"What should route return when start already equals goal?\", choices: [\"An empty valid path\", \"Null for unreachable\", \"An infinite loop\"], correctChoice: 0, feedback: \"No movement is required, so an empty path correctly describes immediate arrival rather than failure.\" },\n explain: { question: \"Why does breadth-first search find shortest paths on this grid?\", choices: [\"It guesses the goal's direction\", \"It explores increasing layers of equal-cost steps\", \"It always follows only the first corridor\"], correctChoice: 1, feedback: \"All moves cost one step, so exploring by distance layers reaches a cell through a shortest path first.\" },\n },\n },\n {\n title: \"The next most useful rescue\", concepts: [\"Priority\", \"Stable ordering\", \"Feasibility\"],\n goals: [\"Dispatch idle workers by urgency with deterministic tie-breaking.\", \"Skip infeasible jobs without losing them or assigning the same rescue twice.\"],\n extension: \"Compare urgency-first and nearest-first schedules on the same map. Describe the trade-off without claiming either policy is best for every real situation.\",\n activities: {\n learn: [\"Automatic dispatch combines a policy with feasibility checks. Sort waiting jobs by priority descending, then id ascending. For each idle worker in id order, choose the first reachable affordable job. Reserve it before considering the next worker so the team does not duplicate work.\", \"This is the simulator's stated scheduling policy, not a claim about how real emergency services should make decisions.\"],\n predict: [\"Two jobs share priority three and ids bridge and tower. Predict the tie order. Then make bridge unreachable and decide whether an idle worker should remain unused while tower is feasible.\", \"Priority decides order of consideration. Feasibility still determines whether a candidate can actually be assigned.\"],\n build: [\"Add dispatch handling that considers idle workers and a sorted copy of waiting jobs. Reuse your assignment checks instead of implementing a second weaker route rule. Skip infeasible candidates while leaving them waiting for future map changes.\", \"Do not sort a shared collection in place if another part of your project relies on its existing display order.\"],\n run: [\"Dispatch three workers into a mix of urgent, equal-priority and blocked jobs. Inspect each assignment and explain its place in the order. Repeat from the same state to verify that the same choices are made.\", \"A reproducible schedule makes it easier to compare resource use and detect duplicate reservations.\"],\n assess: [\"Check priority order, id ties, worker order, infeasible-job skipping and unique ownership across one dispatch action. Repeating dispatch with all workers busy should change nothing.\", \"An unreachable high-priority job should stay visible as waiting; deleting it would falsely make the task disappear.\"],\n inspect: [\"If workers choose different jobs on replay, inspect tie-breaking. If two share a job, inspect when reservation occurs. If a blocked urgent job stops all work, inspect whether the loop continues to other candidates.\", \"Trace candidate consideration separately from successful assignment so skipped work remains explainable.\"],\n fix: [\"Repair ordering or reservation timing, then rerun a schedule with a blocked highest-priority job. Confirm manual assignment still applies the same safety and affordability rules as automatic dispatch.\", \"Reuse one assignment operation to keep manual and automatic paths consistent.\"],\n explain: [\"Choose why priority and feasibility are different decisions. Explain why deterministic ties help you test the scheduler without implying that a simple priority number captures every possible need.\", \"A useful model states its policy and limitations rather than hiding them inside accidental array order.\"],\n reward: [\"Save Useful dispatch. Your crew now shares work according to an explicit policy. Next the simulation will distinguish collecting people from delivering them safely with enough energy for the return.\", \"Keep a mixed-priority map to compare any later scheduling experiments.\"],\n },\n questions: {\n learn: { question: \"What should dispatch do after finding an unreachable highest-priority job?\", choices: [\"Consider the next feasible waiting job\", \"Delete the unreachable rescue\", \"Assign every worker to it anyway\"], correctChoice: 0, feedback: \"The job remains waiting while the scheduler looks for feasible work that another worker can actually complete.\" },\n predict: { question: \"Equal-priority jobs bridge and tower are both feasible; which is considered first?\", choices: [\"Whichever is drawn last\", \"Bridge by ascending id\", \"A random choice each time\"], correctChoice: 1, feedback: \"The documented tie-break uses ascending stable ids, making an otherwise equal choice reproducible.\" },\n explain: { question: \"Why reserve a chosen job before dispatch considers the next worker?\", choices: [\"To award all rescue points early\", \"To erase the route\", \"To keep the next worker from choosing the same work\"], correctChoice: 2, feedback: \"Immediate reservation updates the available work set and preserves exclusive job ownership across the team.\" },\n },\n },\n {\n title: \"Bring everyone home\", concepts: [\"Resource budget\", \"Pickup versus delivery\", \"Conservation\"],\n goals: [\"Spend one energy per actual move and retain people as cargo until base arrival.\", \"Count each delivered person once and complete its job only after safe return.\"],\n extension: \"Compare two safe routes with different lengths and calculate their energy margins. Explain why a route with no spare energy is more vulnerable to a later detour.\",\n activities: {\n learn: [\"A worker's round trip includes reaching the job and returning to base. Each actual grid move costs one energy. Pickup transfers one or two people to cargo and marks the job collected; only arrival at (0,0) adds cargo to rescued and completes the job.\", \"The rescued counter represents delivered people. A worker stranded with cargo has not yet achieved that outcome.\"],\n predict: [\"A route takes seven steps to the job and seven home. Predict its total energy cost and whether a worker with thirteen energy may accept it. At pickup, decide which of cargo, rescued and job status should change.\", \"Budget both directions before assignment. Collection and completion are separate transitions with separate evidence.\"],\n build: [\"Move each active worker at most one adjacent path cell per step and subtract one energy. At the job, pick up once, mark collected and route home. At base, add cargo to rescued, mark completed, clear ownership/path/cargo, restore forty energy and set idle.\", \"Make arrivals idempotent: another step while already idle at base must not repeat the delivery count.\"],\n run: [\"Follow one worker from assignment through pickup to return. Watch energy, cargo, job status and rescued at each arrival. Pause after pickup to verify the rescued counter has not yet increased.\", \"Use the worker details to distinguish people being carried from people already safe at base.\"],\n assess: [\"Check exact move cost, insufficient round-trip energy, one-time pickup, cargo capacity, one-time delivery and recharge at base. Repeated idle steps and duplicate assignment must not create extra rescues.\", \"Conservation means each job's people are waiting, carried or delivered; they cannot be in two categories at once.\"],\n inspect: [\"If rescue totals jump at pickup, inspect the completion transition. If repeated base steps add points, inspect cargo clearing and job status. If energy goes negative, inspect movement validation and assignment affordability.\", \"Track one job's people through every state rather than trusting the final counter alone.\"],\n fix: [\"Repair the transition that first violates conservation and replay the same round trip. Verify a legitimate delivery still counts, then check a rejected low-energy assignment and a worker with no job at base.\", \"Keep energy spending tied to committed movement; search exploration and rejected steps do not consume it.\"],\n explain: [\"Choose why pickup cannot count as a completed rescue. Explain how a full-trip budget and one-time delivery transition make the result meaningful rather than a manually increased score.\", \"The goal is a completed journey to safety, not merely reaching a map marker.\"],\n reward: [\"Save Safe return. Your simulation now accounts for time, movement, energy and actual deliveries. Next you will respond to rubble changes without walking through a newly blocked cell or losing the worker's cargo.\", \"Keep the thirteen-energy example as a regression case for future route changes.\"],\n },\n questions: {\n learn: { question: \"When should people be added to rescued?\", choices: [\"At assignment\", \"At their delivery to base\", \"Every step while carried\"], correctChoice: 1, feedback: \"The counter records people who have completed the return journey to the safe base, not merely been selected or collected.\" },\n predict: { question: \"A seven-step outbound and seven-step return route requires how much energy?\", choices: [\"Seven\", \"Thirteen\", \"Fourteen\"], correctChoice: 2, feedback: \"Both directions spend energy, so the complete trip costs seven plus seven moves.\" },\n explain: { question: \"Why clear cargo when recording a delivery?\", choices: [\"To prevent later base steps counting the same people again\", \"To remove their completed job history\", \"To make all other workers stop\"], correctChoice: 0, feedback: \"Clearing cargo records that the people have left the worker and entered the delivered count exactly once.\" },\n },\n },\n {\n title: \"When the route changes\", concepts: [\"Fresh observations\", \"Replanning\", \"Safe waiting\"],\n goals: [\"Check the next move against current rubble and replan within remaining energy.\", \"Wait safely without dropping cargo or reservations when no feasible route exists.\"],\n extension: \"Compare a temporary closure with a permanent detour. Explain which worker states must be retained while waiting and how reopening a path should resume the journey.\",\n activities: {\n learn: [\"A saved path describes an earlier map. Before each move, read the current blocked cells. If the next cell is closed, search again from the worker's actual position. Recheck the remaining energy budget; if no safe affordable route exists, keep the worker still with phase blocked.\", \"Blocked is an explicit recoverable state. It does not mean erase the job, teleport home or count its cargo as delivered.\"],\n predict: [\"A returning worker carries two people when its next cell closes. Predict what happens if an affordable detour exists, and if every route home is closed. Then reopen a corridor on the next step.\", \"The worker retains its position, cargo, job ownership and energy while it cannot move. A fresh map can make progress possible later.\"],\n build: [\"Load a fresh blocked snapshot before movement. Revalidate the next cell, replan toward the job or base as appropriate and verify enough remaining energy. If infeasible, clear the stale path and wait blocked; retry from current state on a later step.\", \"For outbound workers include the future homeward path in the budget. Returning workers need only the remaining trip to base.\"],\n run: [\"Close a corridor ahead of an outbound worker and then a returning one. Inspect the new route or blocked status. Reopen a path and step again, checking that energy is spent only when a move actually occurs.\", \"A clear blocked-status message helps explain why a worker has stopped instead of presenting a silent failure.\"],\n assess: [\"Check changed next cells, affordable and unaffordable detours, complete closure and reopening. No worker may enter rubble, lose cargo, duplicate a job or spend energy while waiting.\", \"A stale cached path cannot override the current map even if it was valid when the job was first assigned.\"],\n inspect: [\"If workers walk through rubble, inspect when the map is refreshed. If reopening does nothing, inspect whether blocked workers are reconsidered. If people disappear, inspect mutations made in the failed-replan branch.\", \"Failure handling should preserve valuable state while changing only the route and explicit status needed to explain the pause.\"],\n fix: [\"Repair replanning and replay closure, waiting and reopening as one sequence. Preserve the original job ownership and eventual one-time delivery, then rerun an unchanged-map round trip to ensure the ordinary path remains efficient.\", \"Do not retry search endlessly inside one step. One bounded search and a visible waiting state are sufficient until new input arrives.\"],\n explain: [\"Choose why a previous successful plan is not permission to ignore new observations. Explain how bounded retries on later steps keep the simulation responsive while allowing recovery.\", \"A plan is useful only while its assumptions still hold; a blocked state makes changed assumptions visible.\"],\n reward: [\"Save Adaptive crew. Your workers can now recover from changing routes without corrupting their progress. The final mission combines shared jobs, search, priorities, resources and recovery into a complete rescue operation.\", \"Keep a close-and-reopen scenario to verify that future changes do not lose carried people.\"],\n },\n questions: {\n learn: { question: \"What should validate a worker's next move?\", choices: [\"Only the map from initial assignment\", \"The age of its save slot\", \"The current blocked-cell snapshot\"], correctChoice: 2, feedback: \"New obstacles can invalidate an old path, so the next move must use fresh world information.\" },\n predict: { question: \"A returning worker has no safe affordable route; what should happen?\", choices: [\"Wait with cargo and ownership preserved\", \"Teleport home and count success\", \"Drop the people and delete the job\"], correctChoice: 0, feedback: \"Safe waiting keeps the real state intact until another observation makes a valid route possible.\" },\n explain: { question: \"Why retry a blocked route on a later step instead of looping forever now?\", choices: [\"To guarantee the map never changes\", \"To keep work bounded while waiting for new information\", \"To abandon the assigned rescue\"], correctChoice: 1, feedback: \"The current map has already been checked. A bounded attempt preserves responsiveness and a later snapshot may provide a new route.\" },\n },\n },\n {\n title: \"A coordinated rescue\", concepts: [\"Integration\", \"Conservation checks\", \"Explainable decisions\"],\n goals: [\"Coordinate three workers through every job with exclusive ownership and safe return.\", \"Finish only when all people are delivered and the crew is safely idle at base.\"],\n extension: \"Try another scheduling policy in a separate save, document its intended benefit and compare it on the same maps while preserving all ownership, energy and safety rules.\",\n activities: {\n learn: [\"A complete rescue operation needs both useful choices and trustworthy state. The final condition requires every job completed, all cargo delivered and all workers idle at base. A temporarily empty waiting list can mean that work is still reserved or carried, not finished.\", \"Check conservation throughout: original job people equal people still waiting or assigned, people carried, and people safely delivered.\"],\n predict: [\"All jobs are reserved and the waiting list is empty, but one worker is blocked while carrying people. Predict whether the operation is complete. Identify the evidence that would be needed to change that result.\", \"Look at job completion, cargo, position and worker phase rather than only the list of available assignments.\"],\n build: [\"Combine assignment, bounded route search, dispatch, movement, arrival and recovery into explicit operations. Add the final won condition only after deliveries resolve. Keep restart separate so it creates fresh crew, jobs and counters without altering saved project code.\", \"A result flag should follow the simulated evidence. Do not infer completion from how many times the dispatch button was pressed.\"],\n run: [\"Complete a rescue using keyboard worker/job selection and another through map controls. Inspect a mixed-priority dispatch, close and reopen a route, pause during a return and finish delivery. Compare every worker and job in the text overview.\", \"The overview must explain idle, working and blocked states without requiring motion or colour to convey the difference.\"],\n assess: [\"Run the final saved-source scenarios with duplicate assignment, blocked high-priority jobs, limited energy, returning cargo and simultaneous deliveries. Verify exclusive ownership, bounded search and conservation throughout, not just at the final counter.\", \"A final total can be accidentally correct even when intermediate steps duplicated or lost people. The trace checks the whole journey.\"],\n inspect: [\"Locate the first broken invariant in a failing operation and trace its job and worker ids. Decide whether the cause is scheduling, route validity, resource spending or an arrival transition before editing the code.\", \"Explain the decision with state evidence: which requirement failed and which records should have remained unchanged.\"],\n fix: [\"Repair the responsible operation and replay its focused scenario plus a full ordinary rescue. Keep search bounded, retain blocked cargo and assess the exact newly saved source before completing the course.\", \"Avoid hard-coding successful routes for known maps. The final project should respond to supplied job and rubble data.\"],\n explain: [\"Choose what establishes a completed rescue and describe one limitation of this simplified scheduling model. Explain how exclusive ownership and conservation checks made a complicated team easier to reason about.\", \"The simulator teaches programming concepts; its simple priorities and energy model are not real-world emergency planning advice.\"],\n reward: [\"Save Coordinated rescue and finish the final assessment. You have built a team simulation with shared work, route search, resources and recoverable failures. Replay any mission or keep an alternative scheduler in another named save.\", \"Earned course completion remains while you explore; preserve the tested project so you can compare and recover.\"],\n },\n questions: {\n learn: { question: \"Which evidence establishes that the rescue operation is complete?\", choices: [\"All jobs completed and the crew safely idle at base with no cargo\", \"Only an empty waiting list\", \"A fixed number of dispatch clicks\"], correctChoice: 0, feedback: \"Completion follows actual delivery and safe crew return, not merely the absence of currently unassigned work.\" },\n predict: { question: \"No jobs are waiting, but a worker is blocked with cargo; is the operation complete?\", choices: [\"Yes, every job was selected\", \"No, the carried people still need delivery\", \"Yes, blocked means rescued\"], correctChoice: 1, feedback: \"Reserved or collected work can remain unfinished. People carried by a blocked worker have not reached the base.\" },\n explain: { question: \"Why check conservation during the trace as well as at the final total?\", choices: [\"To ignore worker identities\", \"To make every route longer\", \"To catch temporary duplication or loss hidden by a coincidental final count\"], correctChoice: 2, feedback: \"A correct final number alone does not show that each person followed one valid path from waiting through pickup to delivery.\" },\n },\n },\n]);\n","import {\n MISSION_AUTHORING_CONTRACT_VERSION_V1,\n type LearningModuleVersionV1,\n type MissionArtifactKindV1,\n type MissionAuthoringBundleV1,\n type MissionAuthoringValidationIssueV1,\n type MissionInteractionModeV1,\n type MissionStageKindV1,\n} from \"./contracts.js\";\nimport { validateAssessmentRubric } from \"./rubric-validation.js\";\n\nexport const JUNIOR_CODER_MISSION_STAGE_ORDER_V1 = [\n \"learn\",\n \"predict\",\n \"build\",\n \"run\",\n \"assess\",\n \"inspect\",\n \"fix\",\n \"explain\",\n \"reward\",\n] as const satisfies readonly MissionStageKindV1[];\n\nconst LEARNER_STARTER_KINDS = new Set<MissionArtifactKindV1>([\n \"starter-code\",\n \"starter-assets\",\n \"sample-data\",\n]);\n\nconst LEARNER_FORBIDDEN_KINDS = new Set<MissionArtifactKindV1>([\n \"facilitator-note\",\n \"answer-key\",\n \"protected-test\",\n]);\n\nconst SINGLE_MODE_REQUIRES_ALTERNATIVE = new Set<MissionInteractionModeV1>([\n \"pointer\",\n \"drag\",\n \"audio\",\n \"colour\",\n \"motion\",\n]);\n\nfunction authoringIssue(\n code: MissionAuthoringValidationIssueV1[\"code\"],\n message: string,\n path: string,\n): MissionAuthoringValidationIssueV1 {\n return { code, message, path };\n}\n\nfunction reportDuplicateIds(\n ids: string[],\n path: string,\n): MissionAuthoringValidationIssueV1[] {\n const seen = new Set<string>();\n const issues: MissionAuthoringValidationIssueV1[] = [];\n for (const id of ids) {\n if (seen.has(id)) {\n issues.push(\n authoringIssue(\"duplicate-id\", `Duplicate authored ID ${id}.`, path),\n );\n }\n seen.add(id);\n }\n return issues;\n}\n\n/**\n * Validate learner/facilitator authoring against one immutable catalog module.\n * The complete issue set is returned so authoring tools can fix errors in one pass.\n */\nexport function validateMissionAuthoringBundle(\n bundle: MissionAuthoringBundleV1,\n module: LearningModuleVersionV1,\n): MissionAuthoringValidationIssueV1[] {\n const issues: MissionAuthoringValidationIssueV1[] = [];\n\n if (bundle.version !== MISSION_AUTHORING_CONTRACT_VERSION_V1) {\n issues.push(\n authoringIssue(\n \"bundle-version-mismatch\",\n `Unsupported mission authoring version ${bundle.version}.`,\n \"version\",\n ),\n );\n }\n\n if (bundle.moduleId !== module.id || bundle.moduleVersion !== module.version) {\n issues.push(\n authoringIssue(\n \"module-reference-mismatch\",\n `Bundle ${bundle.moduleId}@${bundle.moduleVersion} does not match ${module.id}@${module.version}.`,\n \"moduleId\",\n ),\n );\n }\n\n if (!module.missions.some((mission) => mission.id === bundle.missionId)) {\n issues.push(\n authoringIssue(\n \"mission-reference-mismatch\",\n `Mission ${bundle.missionId} does not exist in module ${module.id}.`,\n \"missionId\",\n ),\n );\n }\n\n const learner = bundle.learner;\n const facilitator = bundle.facilitator;\n\n if (learner.estimatedMinutes < 15 || learner.estimatedMinutes > 25) {\n issues.push(\n authoringIssue(\n \"invalid-duration\",\n \"A mission must last between 15 and 25 minutes.\",\n \"learner.estimatedMinutes\",\n ),\n );\n }\n\n const stageKinds = learner.stages.map((stage) => stage.kind);\n for (const requiredStage of JUNIOR_CODER_MISSION_STAGE_ORDER_V1) {\n const count = stageKinds.filter((stage) => stage === requiredStage).length;\n if (count === 0) {\n issues.push(\n authoringIssue(\n \"missing-stage\",\n `Mission stage ${requiredStage} is required.`,\n \"learner.stages\",\n ),\n );\n } else if (count > 1) {\n issues.push(\n authoringIssue(\n \"duplicate-stage\",\n `Mission stage ${requiredStage} appears more than once.`,\n \"learner.stages\",\n ),\n );\n }\n }\n if (\n stageKinds.length === JUNIOR_CODER_MISSION_STAGE_ORDER_V1.length\n && stageKinds.some(\n (stage, index) => stage !== JUNIOR_CODER_MISSION_STAGE_ORDER_V1[index],\n )\n ) {\n issues.push(\n authoringIssue(\n \"stage-order\",\n \"Mission stages must follow the canonical learner journey.\",\n \"learner.stages\",\n ),\n );\n }\n\n if (learner.readinessChecks.length === 0) {\n issues.push(\n authoringIssue(\n \"missing-readiness-check\",\n \"At least one unscored readiness check is required.\",\n \"learner.readinessChecks\",\n ),\n );\n }\n if (learner.readinessChecks.some((check) => check.scored !== false)) {\n issues.push(\n authoringIssue(\n \"scored-readiness-check\",\n \"Readiness checks must not affect the deterministic score.\",\n \"learner.readinessChecks\",\n ),\n );\n }\n issues.push(\n ...reportDuplicateIds(\n learner.readinessChecks.map((check) => check.id),\n \"learner.readinessChecks\",\n ),\n );\n\n const learnerArtifactIds = new Set(learner.artifacts.map((artifact) => artifact.id));\n if (!learner.artifacts.some((artifact) => LEARNER_STARTER_KINDS.has(artifact.kind))) {\n issues.push(\n authoringIssue(\n \"missing-starter-artifact\",\n \"At least one learner-safe starter artifact is required.\",\n \"learner.artifacts\",\n ),\n );\n }\n if (\n learner.artifacts.some(\n (artifact) =>\n artifact.audience !== \"learner\"\n || artifact.solutionBearing\n || LEARNER_FORBIDDEN_KINDS.has(artifact.kind),\n )\n ) {\n issues.push(\n authoringIssue(\n \"learner-artifact-leak\",\n \"Learner artifacts cannot contain facilitator or solution-bearing content.\",\n \"learner.artifacts\",\n ),\n );\n }\n if (facilitator.artifacts.some((artifact) => artifact.audience !== \"facilitator\")) {\n issues.push(\n authoringIssue(\n \"facilitator-artifact-leak\",\n \"Facilitator artifacts must remain in the facilitator projection.\",\n \"facilitator.artifacts\",\n ),\n );\n }\n issues.push(\n ...reportDuplicateIds(\n [...learner.artifacts, ...facilitator.artifacts].map((artifact) => artifact.id),\n \"artifacts\",\n ),\n );\n for (const [stageIndex, stage] of learner.stages.entries()) {\n for (const artifactId of stage.artifactIds) {\n if (!learnerArtifactIds.has(artifactId)) {\n issues.push(\n authoringIssue(\n \"unknown-artifact\",\n `Stage references unknown learner artifact ${artifactId}.`,\n `learner.stages[${stageIndex}].artifactIds`,\n ),\n );\n }\n }\n }\n\n if (learner.goals.length === 0) {\n issues.push(\n authoringIssue(\n \"missing-visible-goal\",\n \"At least one visible learner goal is required.\",\n \"learner.goals\",\n ),\n );\n }\n if (facilitator.protectedGoals.length === 0) {\n issues.push(\n authoringIssue(\n \"missing-protected-goal\",\n \"At least one protected facilitator goal is required.\",\n \"facilitator.protectedGoals\",\n ),\n );\n }\n\n const allGoals = [...learner.goals, ...facilitator.protectedGoals];\n const learnerGoalIds = new Set(learner.goals.map((goal) => goal.id));\n const seenGoalIds = new Set<string>();\n for (const goal of allGoals) {\n if (seenGoalIds.has(goal.id)) {\n issues.push(\n authoringIssue(\n \"duplicate-goal-id\",\n `Duplicate goal ID ${goal.id}.`,\n \"goals\",\n ),\n );\n }\n seenGoalIds.add(goal.id);\n }\n if (\n learner.goals.some((goal) => goal.visibility !== \"visible\")\n || facilitator.protectedGoals.some(\n (goal) => goal.visibility !== \"protected\" || goal.completionRequired,\n )\n ) {\n issues.push(\n authoringIssue(\n \"invalid-goal-projection\",\n \"Visible goals belong to learners and protected goals to facilitators.\",\n \"goals\",\n ),\n );\n }\n\n const criterionById = new Map(\n module.assessment.criteria.map((criterion) => [criterion.id, criterion]),\n );\n for (const goal of allGoals) {\n if (goal.criterionIds.length === 0) {\n issues.push(\n authoringIssue(\n \"unknown-criterion\",\n `Goal ${goal.id} must reference a deterministic criterion.`,\n \"goals\",\n ),\n );\n }\n for (const criterionId of goal.criterionIds) {\n const criterion = criterionById.get(criterionId);\n if (!criterion) {\n issues.push(\n authoringIssue(\n \"unknown-criterion\",\n `Goal ${goal.id} references unknown criterion ${criterionId}.`,\n \"goals\",\n ),\n );\n } else if (criterion.visibility !== goal.visibility) {\n issues.push(\n authoringIssue(\n \"criterion-visibility-mismatch\",\n `Goal ${goal.id} cannot expose a ${criterion.visibility} criterion as ${goal.visibility}.`,\n \"goals\",\n ),\n );\n }\n }\n if (goal.completionRequired && goal.aiRequired) {\n issues.push(\n authoringIssue(\n \"ai-dependent-completion\",\n `Completion goal ${goal.id} cannot require AI.`,\n \"goals\",\n ),\n );\n }\n }\n\n for (const rubricIssue of validateAssessmentRubric(module.assessment)) {\n if (\n rubricIssue.code === \"rubric-total\"\n || rubricIssue.code === \"rubric-dimension-total\"\n || rubricIssue.code === \"duplicate-criterion-id\"\n || rubricIssue.code === \"missing-mandatory-safety\"\n ) {\n issues.push(\n authoringIssue(rubricIssue.code, rubricIssue.message, rubricIssue.path),\n );\n }\n }\n\n const alternativeById = new Map(\n learner.accessibilityAlternatives.map((alternative) => [alternative.id, alternative]),\n );\n issues.push(\n ...reportDuplicateIds(\n learner.interactions.map((interaction) => interaction.id),\n \"learner.interactions\",\n ),\n ...reportDuplicateIds(\n learner.accessibilityAlternatives.map((alternative) => alternative.id),\n \"learner.accessibilityAlternatives\",\n ),\n );\n for (const [interactionIndex, interaction] of learner.interactions.entries()) {\n if (\n SINGLE_MODE_REQUIRES_ALTERNATIVE.has(interaction.primaryMode)\n && interaction.alternativeIds.length === 0\n ) {\n issues.push(\n authoringIssue(\n \"inaccessible-interaction\",\n `Interaction ${interaction.id} requires an equivalent alternative.`,\n `learner.interactions[${interactionIndex}]`,\n ),\n );\n }\n for (const alternativeId of interaction.alternativeIds) {\n const alternative = alternativeById.get(alternativeId);\n if (!alternative) {\n issues.push(\n authoringIssue(\n \"unknown-accessibility-alternative\",\n `Interaction ${interaction.id} references unknown alternative ${alternativeId}.`,\n `learner.interactions[${interactionIndex}].alternativeIds`,\n ),\n );\n } else if (\n alternative.equivalentOutcome !== true\n || alternative.modes.length === 0\n || alternative.modes.every((mode) => mode === interaction.primaryMode)\n ) {\n issues.push(\n authoringIssue(\n \"non-equivalent-accessibility-alternative\",\n `Alternative ${alternativeId} must provide an equivalent outcome through another mode.`,\n \"learner.accessibilityAlternatives\",\n ),\n );\n }\n }\n }\n\n if (learner.evidenceRequirements.length === 0) {\n issues.push(\n authoringIssue(\n \"missing-evidence\",\n \"At least one evidence requirement is required.\",\n \"learner.evidenceRequirements\",\n ),\n );\n }\n issues.push(\n ...reportDuplicateIds(\n learner.evidenceRequirements.map((evidence) => evidence.id),\n \"learner.evidenceRequirements\",\n ),\n );\n for (const [evidenceIndex, evidence] of learner.evidenceRequirements.entries()) {\n if (evidence.containsPersonalData !== false) {\n issues.push(\n authoringIssue(\n \"personal-data-evidence\",\n \"Mission evidence cannot request personal data.\",\n `learner.evidenceRequirements[${evidenceIndex}]`,\n ),\n );\n }\n for (const goalId of evidence.goalIds) {\n if (!learnerGoalIds.has(goalId)) {\n issues.push(\n authoringIssue(\n \"unknown-evidence-goal\",\n `Evidence references unknown goal ${goalId}.`,\n `learner.evidenceRequirements[${evidenceIndex}].goalIds`,\n ),\n );\n }\n }\n }\n for (const goal of learner.goals.filter((entry) => entry.completionRequired)) {\n if (\n !learner.evidenceRequirements.some((evidence) => evidence.goalIds.includes(goal.id))\n ) {\n issues.push(\n authoringIssue(\n \"missing-evidence\",\n `Completion goal ${goal.id} requires deterministic evidence.`,\n \"learner.evidenceRequirements\",\n ),\n );\n }\n }\n\n const mandatorySafetyGoals = learner.goals.filter(\n (goal) =>\n goal.completionRequired\n && goal.criterionIds.some((criterionId) => {\n const criterion = criterionById.get(criterionId);\n return criterion?.dimension === \"safety\" && criterion.mandatory;\n }),\n );\n if (\n mandatorySafetyGoals.length === 0\n || !mandatorySafetyGoals.some((goal) =>\n learner.evidenceRequirements.some((evidence) => evidence.goalIds.includes(goal.id)),\n )\n ) {\n issues.push(\n authoringIssue(\n \"missing-safety-evidence\",\n \"A completion-required goal must evidence a mandatory safety criterion.\",\n \"learner.evidenceRequirements\",\n ),\n );\n }\n\n issues.push(\n ...reportDuplicateIds(\n learner.sideAdventures.map((adventure) => adventure.id),\n \"learner.sideAdventures\",\n ),\n );\n if (learner.sideAdventures.length === 0) {\n issues.push(\n authoringIssue(\n \"missing-side-adventure\",\n \"At least one optional side adventure is required.\",\n \"learner.sideAdventures\",\n ),\n );\n }\n if (learner.sideAdventures.some((adventure) => adventure.completionRequired !== false)) {\n issues.push(\n authoringIssue(\n \"mandatory-side-adventure\",\n \"Side adventures must remain optional.\",\n \"learner.sideAdventures\",\n ),\n );\n }\n\n const badgeIds = new Set(module.badges.map((badge) => badge.id));\n issues.push(\n ...reportDuplicateIds(\n learner.rewardBindings.map((reward) => reward.id),\n \"learner.rewardBindings\",\n ),\n );\n for (const [rewardIndex, reward] of learner.rewardBindings.entries()) {\n const rewardInvalid =\n reward.deterministic !== true\n || reward.random !== false\n || reward.tokenConvertible !== false\n || reward.goalIds.length === 0\n || !badgeIds.has(reward.badgeId)\n || reward.goalIds.some((goalId) => !learnerGoalIds.has(goalId));\n if (rewardInvalid) {\n issues.push(\n authoringIssue(\n \"invalid-reward\",\n `Reward ${reward.id} must be deterministic, evidence-bound and non-convertible.`,\n `learner.rewardBindings[${rewardIndex}]`,\n ),\n );\n }\n }\n\n if (learner.functionReference) {\n const functionIds = new Set(\n learner.functionReference.map((entry) => entry.id),\n );\n const invalidFunctionReference =\n functionIds.size !== learner.functionReference.length\n || learner.functionReference.length === 0\n || learner.functionReference.some((entry) => {\n const parameterNames = new Set(\n entry.parameters.map((parameter) => parameter.name),\n );\n return entry.id.trim().length === 0\n || entry.signature.trim().length === 0\n || entry.summary.trim().length === 0\n || entry.effect.trim().length === 0\n || entry.example.trim().length === 0\n || parameterNames.size !== entry.parameters.length\n || entry.parameters.some(\n (parameter) =>\n parameter.name.trim().length === 0\n || parameter.type.trim().length === 0\n || parameter.description.trim().length === 0,\n );\n });\n if (invalidFunctionReference) {\n issues.push(\n authoringIssue(\n \"invalid-function-reference\",\n \"Function references require unique IDs, signatures, parameters, effects and examples.\",\n \"learner.functionReference\",\n ),\n );\n }\n }\n\n if (learner.boundedSuggestion) {\n const suggestion = learner.boundedSuggestion;\n const invalidBoundedSuggestion =\n suggestion.id.trim().length === 0\n || suggestion.source !== \"authored-fallback\"\n || suggestion.intent.trim().length === 0\n || suggestion.constraints.length === 0\n || suggestion.constraints.some((constraint) => constraint.trim().length === 0)\n || !learnerArtifactIds.has(suggestion.permittedArtifactId)\n || suggestion.originalSnippet.trim().length === 0\n || suggestion.replacementSnippet.trim().length === 0\n || suggestion.originalSnippet === suggestion.replacementSnippet\n || suggestion.explanationPrompt.trim().length === 0\n || suggestion.aiOptional !== false\n || suggestion.learnerApprovalRequired !== true\n || suggestion.alternatives.length !== 2\n || suggestion.alternatives[0] !== \"accept\"\n || suggestion.alternatives[1] !== \"reject\";\n if (invalidBoundedSuggestion) {\n issues.push(\n authoringIssue(\n \"invalid-bounded-suggestion\",\n \"A bounded suggestion requires one learner artifact, authored constraints, a visible diff and explicit accept/reject approval.\",\n \"learner.boundedSuggestion\",\n ),\n );\n }\n }\n\n const hardware = bundle.hardware;\n if (hardware) {\n if (\n module.category !== \"robot\"\n || module.hardware.mode !== \"physical-first\"\n || !module.hardware.simulatorAvailable\n ) {\n issues.push(\n authoringIssue(\n \"hardware-module-mismatch\",\n \"Mission hardware disclosure requires a simulator-backed physical robot module.\",\n \"hardware\",\n ),\n );\n }\n\n if (hardware.requirementsVersion !== module.hardware.requirementsVersion) {\n issues.push(\n authoringIssue(\n \"hardware-requirements-version-mismatch\",\n `Hardware disclosure ${hardware.requirementsVersion} does not match catalog requirements ${module.hardware.requirementsVersion}.`,\n \"hardware.requirementsVersion\",\n ),\n );\n }\n\n const catalogHardwareById = new Map(\n module.hardware.items.map((item) => [item.id, item]),\n );\n const completePathIds = new Set(hardware.completePathItemIds);\n const incrementalIds = new Set(hardware.incrementalItemIds);\n const componentIds = new Set(hardware.components.map((component) => component.itemId));\n const catalogIds = new Set(catalogHardwareById.keys());\n const hasDuplicateHardwareIds =\n completePathIds.size !== hardware.completePathItemIds.length\n || incrementalIds.size !== hardware.incrementalItemIds.length\n || componentIds.size !== hardware.components.length;\n const hasUnknownOrMissingItems =\n hasDuplicateHardwareIds\n || completePathIds.size !== catalogIds.size\n || componentIds.size !== catalogIds.size\n || [...catalogIds].some(\n (itemId) => !completePathIds.has(itemId) || !componentIds.has(itemId),\n )\n || [...incrementalIds].some((itemId) => !catalogIds.has(itemId));\n const hasMismatchedComponent = hardware.components.some((component) => {\n const catalogItem = catalogHardwareById.get(component.itemId);\n const expectedScope = incrementalIds.has(component.itemId)\n ? \"incremental\"\n : \"complete-path\";\n return !catalogItem\n || component.quantity !== catalogItem.quantity\n || component.acquisitionScope !== expectedScope;\n });\n if (hasUnknownOrMissingItems || hasMismatchedComponent) {\n issues.push(\n authoringIssue(\n \"hardware-item-mismatch\",\n \"Complete, incremental and per-component hardware disclosures must match the immutable catalog manifest.\",\n \"hardware.components\",\n ),\n );\n }\n\n if (\n hardware.components.some(\n (component) =>\n component.verificationStatus !== \"verified\"\n && component.compatibilityClaimed,\n )\n || (\n module.hardware.verificationStatus !== \"verified\"\n && !module.hardware.publicSaleBlocked\n )\n ) {\n issues.push(\n authoringIssue(\n \"hardware-verification-claim\",\n \"Unverified hardware cannot claim compatibility or unblock public physical sale.\",\n \"hardware.components\",\n ),\n );\n }\n\n const safeguards = hardware.safeguards;\n if (\n safeguards.adultAssemblyRequired !== true\n || safeguards.adultAcknowledgementRequiredForExport !== true\n || safeguards.websiteMayControlHardware !== false\n || safeguards.simulatorCompletionAvailable !== true\n || safeguards.physicalBadgeRequiresAdultSignoff !== true\n || safeguards.adultAssemblySteps.length === 0\n || safeguards.powerRequirements.length === 0\n || safeguards.cableRequirements.length === 0\n || safeguards.softwarePrerequisites.length === 0\n || safeguards.warnings.length === 0\n || hardware.components.some(\n (component) =>\n component.physicalCompletionEligible\n && (\n component.verificationStatus !== \"verified\"\n || module.hardware.verificationStatus !== \"verified\"\n ),\n )\n ) {\n issues.push(\n authoringIssue(\n \"unsafe-physical-export\",\n \"Physical export and completion require adult acknowledgement, verified hardware and a website that never controls hardware.\",\n \"hardware.safeguards\",\n ),\n );\n }\n\n const simulatedBadge = module.badges.find(\n (badge) => badge.id === safeguards.simulatedBadgeId,\n );\n const physicalBadge = module.badges.find(\n (badge) => badge.id === safeguards.physicalBadgeId,\n );\n if (\n simulatedBadge?.evidence === \"adult-physical-signoff\"\n || physicalBadge?.evidence !== \"adult-physical-signoff\"\n ) {\n issues.push(\n authoringIssue(\n \"invalid-hardware-reward\",\n \"Simulated and physical badges must be distinct, and only the physical badge may require adult sign-off.\",\n \"hardware.safeguards\",\n ),\n );\n }\n }\n\n return issues;\n}\n\n/** Fail fast for CI and immutable authoring registration. */\nexport function assertValidMissionAuthoringBundle(\n bundle: MissionAuthoringBundleV1,\n module: LearningModuleVersionV1,\n): void {\n const issues = validateMissionAuthoringBundle(bundle, module);\n if (issues.length === 0) return;\n\n const summary = issues\n .map((entry) => `${entry.code} at ${entry.path}: ${entry.message}`)\n .join(\"\\n\");\n throw new Error(`Invalid mission authoring bundle:\\n${summary}`);\n}\n\n/**\n * Original visual-programming mission for Robot Maze Dash. Learner content\n * contains no protected route, answer key or hidden assessment expectation.\n */\nexport const ROBOT_MAZE_DASH_MISSION_ONE_AUTHORING_V1: MissionAuthoringBundleV1 = {\n version: MISSION_AUTHORING_CONTRACT_VERSION_V1,\n moduleId: \"junior-coder.robot-maze-dash\",\n moduleVersion: \"1.1.0\",\n missionId: \"robot-maze-dash-mission-1\",\n learner: {\n estimatedMinutes: 20,\n stages: [\n {\n kind: \"learn\",\n instruction: \"Meet the move, turn-left and turn-right action blocks and read what each command does.\",\n artifactIds: [\"robot-maze-dash-m1-art\"],\n },\n {\n kind: \"predict\",\n instruction: \"Predict where the robot will stop after it follows the blocks from top to bottom.\",\n artifactIds: [],\n },\n {\n kind: \"build\",\n instruction: \"Arrange the action blocks so the rescue robot can reach the beacon.\",\n artifactIds: [\"robot-maze-dash-m1-program\"],\n },\n {\n kind: \"run\",\n instruction: \"Use the Run action button to watch the robot follow your visual program.\",\n artifactIds: [\"robot-maze-dash-m1-program\"],\n },\n {\n kind: \"assess\",\n instruction: \"Run the visible and protected deterministic mission checks.\",\n artifactIds: [],\n },\n {\n kind: \"inspect\",\n instruction: \"Compare the highlighted block with the first goal that did not pass.\",\n artifactIds: [],\n },\n {\n kind: \"fix\",\n instruction: \"Move, add or remove one action block, then run the mission again.\",\n artifactIds: [\"robot-maze-dash-m1-program\"],\n },\n {\n kind: \"explain\",\n instruction: \"Explain how the order of your blocks changed the robot path.\",\n artifactIds: [],\n },\n {\n kind: \"reward\",\n instruction: \"Collect the evidence-bound badge when the score and safety check pass.\",\n artifactIds: [],\n },\n ],\n readinessChecks: [\n {\n id: \"robot-maze-dash-m1-read-order\",\n prompt: \"Point to the first action the robot will follow.\",\n scored: false,\n },\n ],\n artifacts: [\n {\n id: \"robot-maze-dash-m1-program\",\n kind: \"starter-code\",\n audience: \"learner\",\n solutionBearing: false,\n },\n {\n id: \"robot-maze-dash-m1-art\",\n kind: \"starter-assets\",\n audience: \"learner\",\n solutionBearing: false,\n },\n {\n id: \"robot-maze-dash-m1-printable\",\n kind: \"printable\",\n audience: \"learner\",\n solutionBearing: false,\n },\n ],\n goals: [\n {\n id: \"robot-maze-dash-m1-starts\",\n statement: \"The visual program is structurally valid and starts.\",\n visibility: \"visible\",\n criterionIds: [\"robot-maze-dash-build\"],\n completionRequired: true,\n aiRequired: false,\n },\n {\n id: \"robot-maze-dash-m1-reaches-beacon\",\n statement: \"The robot follows the action order and reaches the rescue beacon.\",\n visibility: \"visible\",\n criterionIds: [\n \"robot-maze-dash-goal-one\",\n \"robot-maze-dash-goal-two\",\n ],\n completionRequired: true,\n aiRequired: false,\n },\n {\n id: \"robot-maze-dash-m1-safe-preview\",\n statement: \"The robot stays inside the private maze simulator boundary.\",\n visibility: \"visible\",\n criterionIds: [\"robot-maze-dash-safety\"],\n completionRequired: true,\n aiRequired: false,\n },\n ],\n interactions: [\n {\n id: \"robot-maze-dash-m1-reorder-blocks\",\n description: \"Change the order of visual action blocks.\",\n primaryMode: \"drag\",\n alternativeIds: [\"robot-maze-dash-m1-button-reorder\"],\n },\n {\n id: \"robot-maze-dash-m1-run-control\",\n description: \"Start the private maze simulation.\",\n primaryMode: \"pointer\",\n alternativeIds: [\"robot-maze-dash-m1-keyboard-run\"],\n },\n ],\n accessibilityAlternatives: [\n {\n id: \"robot-maze-dash-m1-button-reorder\",\n modes: [\"keyboard\", \"pointer\"],\n equivalentOutcome: true,\n description: \"Use labelled Move up and Move down buttons instead of dragging a block.\",\n },\n {\n id: \"robot-maze-dash-m1-keyboard-run\",\n modes: [\"keyboard\"],\n equivalentOutcome: true,\n description: \"Start the same simulation by pressing Enter or Space on the Run button.\",\n },\n ],\n evidenceRequirements: [\n {\n id: \"robot-maze-dash-m1-assessment\",\n goalIds: [\n \"robot-maze-dash-m1-starts\",\n \"robot-maze-dash-m1-reaches-beacon\",\n \"robot-maze-dash-m1-safe-preview\",\n ],\n kind: \"assessment-result\",\n retention: \"entitlement\",\n containsPersonalData: false,\n },\n {\n id: \"robot-maze-dash-m1-explanation\",\n goalIds: [\"robot-maze-dash-m1-reaches-beacon\"],\n kind: \"learner-explanation\",\n retention: \"attempt\",\n containsPersonalData: false,\n },\n ],\n sideAdventures: [\n {\n id: \"robot-maze-dash-m1-remix\",\n prompt: \"Invent a different safe route and describe which action block must change first.\",\n completionRequired: false,\n },\n ],\n rewardBindings: [\n {\n id: \"robot-maze-dash-m1-badge\",\n badgeId: \"robot-maze-dash-mission-complete\",\n goalIds: [\n \"robot-maze-dash-m1-starts\",\n \"robot-maze-dash-m1-reaches-beacon\",\n \"robot-maze-dash-m1-safe-preview\",\n ],\n deterministic: true,\n random: false,\n tokenConvertible: false,\n },\n ],\n },\n facilitator: {\n artifacts: [\n {\n id: \"robot-maze-dash-m1-answer-key\",\n kind: \"answer-key\",\n audience: \"facilitator\",\n solutionBearing: true,\n },\n {\n id: \"robot-maze-dash-m1-protected-tests\",\n kind: \"protected-test\",\n audience: \"facilitator\",\n solutionBearing: true,\n },\n ],\n protectedGoals: [\n {\n id: \"robot-maze-dash-m1-protected-bounds\",\n statement: \"The interpreter stops safely at walls, bounds and its action limit.\",\n visibility: \"protected\",\n criterionIds: [\n \"robot-maze-dash-edge-one\",\n \"robot-maze-dash-edge-two\",\n ],\n completionRequired: false,\n aiRequired: false,\n },\n ],\n prompts: [\n \"Ask the learner to point to the first action block before suggesting a change.\",\n \"Use the command reference and visible goal; never reveal the protected route or expected block list.\",\n ],\n },\n};\n\n/**\n * Original first mission for Skywing Sprint. Learner content documents the\n * flight controls without exposing protected numeric targets or source answers.\n */\nexport const SKYWING_SPRINT_MISSION_ONE_AUTHORING_V1: MissionAuthoringBundleV1 = {\n version: MISSION_AUTHORING_CONTRACT_VERSION_V1,\n moduleId: \"junior-coder.skywing-sprint\",\n moduleVersion: \"1.1.0\",\n missionId: \"skywing-sprint-mission-1\",\n learner: {\n estimatedMinutes: 20,\n stages: [\n {\n kind: \"learn\",\n instruction: \"Read how lift, gravity and gate-gap functions change Skywing's flight.\",\n artifactIds: [\"skywing-sprint-m1-art\"],\n },\n {\n kind: \"predict\",\n instruction: \"Predict whether Skywing will rise or fall after one lift pulse.\",\n artifactIds: [],\n },\n {\n kind: \"build\",\n instruction: \"Adjust the three documented settings in the starter JavaScript.\",\n artifactIds: [\"skywing-sprint-m1-code\"],\n },\n {\n kind: \"run\",\n instruction: \"Use the Run action button to start the private flight preview.\",\n artifactIds: [\"skywing-sprint-m1-code\"],\n },\n {\n kind: \"assess\",\n instruction: \"Run the visible and protected deterministic flight checks.\",\n artifactIds: [],\n },\n {\n kind: \"inspect\",\n instruction: \"Compare the highlighted setting with the first goal that did not pass.\",\n artifactIds: [],\n },\n {\n kind: \"fix\",\n instruction: \"Change one setting, run again and observe the flight telemetry.\",\n artifactIds: [\"skywing-sprint-m1-code\"],\n },\n {\n kind: \"explain\",\n instruction: \"Explain how lift and gravity changed Skywing's vertical speed.\",\n artifactIds: [],\n },\n {\n kind: \"reward\",\n instruction: \"Collect the evidence-bound badge when the score and safety check pass.\",\n artifactIds: [],\n },\n ],\n readinessChecks: [\n {\n id: \"skywing-sprint-m1-predict-velocity\",\n prompt: \"Point to the setting that changes Skywing's upward push.\",\n scored: false,\n },\n ],\n artifacts: [\n {\n id: \"skywing-sprint-m1-code\",\n kind: \"starter-code\",\n audience: \"learner\",\n solutionBearing: false,\n },\n {\n id: \"skywing-sprint-m1-art\",\n kind: \"starter-assets\",\n audience: \"learner\",\n solutionBearing: false,\n },\n {\n id: \"skywing-sprint-m1-printable\",\n kind: \"printable\",\n audience: \"learner\",\n solutionBearing: false,\n },\n ],\n goals: [\n {\n id: \"skywing-sprint-m1-starts\",\n statement: \"The JavaScript settings are valid and the private preview starts.\",\n visibility: \"visible\",\n criterionIds: [\"skywing-sprint-build\"],\n completionRequired: true,\n aiRequired: false,\n },\n {\n id: \"skywing-sprint-m1-safe-flight\",\n statement: \"Lift and gravity create a controllable flight through the rescue gate.\",\n visibility: \"visible\",\n criterionIds: [\n \"skywing-sprint-goal-one\",\n \"skywing-sprint-goal-two\",\n ],\n completionRequired: true,\n aiRequired: false,\n },\n {\n id: \"skywing-sprint-m1-private-runtime\",\n statement: \"The game stays inside the private educational preview boundary.\",\n visibility: \"visible\",\n criterionIds: [\"skywing-sprint-safety\"],\n completionRequired: true,\n aiRequired: false,\n },\n ],\n interactions: [\n {\n id: \"skywing-sprint-m1-run-control\",\n description: \"Start the private flight simulation.\",\n primaryMode: \"pointer\",\n alternativeIds: [\"skywing-sprint-m1-keyboard-run\"],\n },\n {\n id: \"skywing-sprint-m1-flight-control\",\n description: \"Send a lift pulse while the preview is running.\",\n primaryMode: \"keyboard\",\n alternativeIds: [],\n },\n {\n id: \"skywing-sprint-m1-flight-motion\",\n description: \"Observe Skywing moving through the animated gate preview.\",\n primaryMode: \"motion\",\n alternativeIds: [\"skywing-sprint-m1-reduced-motion\"],\n },\n ],\n accessibilityAlternatives: [\n {\n id: \"skywing-sprint-m1-keyboard-run\",\n modes: [\"keyboard\"],\n equivalentOutcome: true,\n description: \"Press Enter or Space on the play-icon Run button to start the same preview.\",\n },\n {\n id: \"skywing-sprint-m1-reduced-motion\",\n modes: [\"text\"],\n equivalentOutcome: true,\n description: \"Use the position, velocity and gate-status text instead of animation.\",\n },\n ],\n evidenceRequirements: [\n {\n id: \"skywing-sprint-m1-assessment\",\n goalIds: [\n \"skywing-sprint-m1-starts\",\n \"skywing-sprint-m1-safe-flight\",\n \"skywing-sprint-m1-private-runtime\",\n ],\n kind: \"assessment-result\",\n retention: \"entitlement\",\n containsPersonalData: false,\n },\n {\n id: \"skywing-sprint-m1-explanation\",\n goalIds: [\"skywing-sprint-m1-safe-flight\"],\n kind: \"learner-explanation\",\n retention: \"attempt\",\n containsPersonalData: false,\n },\n ],\n sideAdventures: [\n {\n id: \"skywing-sprint-m1-remix\",\n prompt: \"Invent a new gate name and choose one setting to make the flight gentler.\",\n completionRequired: false,\n },\n ],\n rewardBindings: [\n {\n id: \"skywing-sprint-m1-badge\",\n badgeId: \"skywing-sprint-mission-complete\",\n goalIds: [\n \"skywing-sprint-m1-starts\",\n \"skywing-sprint-m1-safe-flight\",\n \"skywing-sprint-m1-private-runtime\",\n ],\n deterministic: true,\n random: false,\n tokenConvertible: false,\n },\n ],\n },\n facilitator: {\n artifacts: [\n {\n id: \"skywing-sprint-m1-answer-key\",\n kind: \"answer-key\",\n audience: \"facilitator\",\n solutionBearing: true,\n },\n {\n id: \"skywing-sprint-m1-protected-tests\",\n kind: \"protected-test\",\n audience: \"facilitator\",\n solutionBearing: true,\n },\n ],\n protectedGoals: [\n {\n id: \"skywing-sprint-m1-protected-resilience\",\n statement: \"The runtime clamps unsafe values and terminates bounded simulations.\",\n visibility: \"protected\",\n criterionIds: [\n \"skywing-sprint-edge-one\",\n \"skywing-sprint-edge-two\",\n ],\n completionRequired: false,\n aiRequired: false,\n },\n ],\n prompts: [\n \"Ask the learner which direction a positive velocity moves Skywing before suggesting a setting change.\",\n \"Use the visible telemetry and function reference; never reveal protected numeric targets or expected source fragments.\",\n ],\n },\n};\n\n/**\n * Original first mission for Paddle Pulse. Learners tune documented paddle\n * and ball controls without receiving protected collision targets or answers.\n */\nexport const PADDLE_PULSE_MISSION_ONE_AUTHORING_V1: MissionAuthoringBundleV1 = {\n version: MISSION_AUTHORING_CONTRACT_VERSION_V1,\n moduleId: \"junior-coder.paddle-pulse\",\n moduleVersion: \"1.1.0\",\n missionId: \"paddle-pulse-mission-1\",\n learner: {\n estimatedMinutes: 20,\n stages: [\n {\n kind: \"learn\",\n instruction: \"Read how paddle width, ball speed and bounce angle change an energy-ball rally.\",\n artifactIds: [\"paddle-pulse-m1-art\"],\n },\n {\n kind: \"predict\",\n instruction: \"Predict which direction the energy ball will travel after it reaches the paddle.\",\n artifactIds: [],\n },\n {\n kind: \"build\",\n instruction: \"Adjust the three documented settings in the starter JavaScript.\",\n artifactIds: [\"paddle-pulse-m1-code\"],\n },\n {\n kind: \"run\",\n instruction: \"Use the Run action button to start the private energy-court preview.\",\n artifactIds: [\"paddle-pulse-m1-code\"],\n },\n {\n kind: \"assess\",\n instruction: \"Run the visible and protected deterministic rally checks.\",\n artifactIds: [],\n },\n {\n kind: \"inspect\",\n instruction: \"Compare the highlighted setting with the first goal that did not pass.\",\n artifactIds: [],\n },\n {\n kind: \"fix\",\n instruction: \"Change one setting, run again and observe the bounce telemetry.\",\n artifactIds: [\"paddle-pulse-m1-code\"],\n },\n {\n kind: \"explain\",\n instruction: \"Explain how paddle width and bounce angle changed the energy ball path.\",\n artifactIds: [],\n },\n {\n kind: \"reward\",\n instruction: \"Collect the evidence-bound badge when the score and safety check pass.\",\n artifactIds: [],\n },\n ],\n readinessChecks: [\n {\n id: \"paddle-pulse-m1-find-angle\",\n prompt: \"Point to the setting that changes the direction of the bounce.\",\n scored: false,\n },\n ],\n artifacts: [\n {\n id: \"paddle-pulse-m1-code\",\n kind: \"starter-code\",\n audience: \"learner\",\n solutionBearing: false,\n },\n {\n id: \"paddle-pulse-m1-art\",\n kind: \"starter-assets\",\n audience: \"learner\",\n solutionBearing: false,\n },\n {\n id: \"paddle-pulse-m1-printable\",\n kind: \"printable\",\n audience: \"learner\",\n solutionBearing: false,\n },\n ],\n goals: [\n {\n id: \"paddle-pulse-m1-starts\",\n statement: \"The JavaScript settings are valid and the private preview starts.\",\n visibility: \"visible\",\n criterionIds: [\"paddle-pulse-build\"],\n completionRequired: true,\n aiRequired: false,\n },\n {\n id: \"paddle-pulse-m1-controlled-bounce\",\n statement: \"The paddle returns the energy ball toward the target wall with a controllable angle.\",\n visibility: \"visible\",\n criterionIds: [\n \"paddle-pulse-goal-one\",\n \"paddle-pulse-goal-two\",\n ],\n completionRequired: true,\n aiRequired: false,\n },\n {\n id: \"paddle-pulse-m1-private-runtime\",\n statement: \"The game stays inside the private educational preview boundary.\",\n visibility: \"visible\",\n criterionIds: [\"paddle-pulse-safety\"],\n completionRequired: true,\n aiRequired: false,\n },\n ],\n interactions: [\n {\n id: \"paddle-pulse-m1-run-control\",\n description: \"Start the private energy-court simulation.\",\n primaryMode: \"pointer\",\n alternativeIds: [\"paddle-pulse-m1-keyboard-run\"],\n },\n {\n id: \"paddle-pulse-m1-paddle-control\",\n description: \"Move the paddle left or right during practice.\",\n primaryMode: \"keyboard\",\n alternativeIds: [],\n },\n {\n id: \"paddle-pulse-m1-ball-motion\",\n description: \"Observe the energy ball moving and bouncing across the court.\",\n primaryMode: \"motion\",\n alternativeIds: [\"paddle-pulse-m1-telemetry\"],\n },\n ],\n accessibilityAlternatives: [\n {\n id: \"paddle-pulse-m1-keyboard-run\",\n modes: [\"keyboard\"],\n equivalentOutcome: true,\n description: \"Press Enter or Space on the play-icon Run button to start the same preview.\",\n },\n {\n id: \"paddle-pulse-m1-telemetry\",\n modes: [\"text\", \"reduced-motion\"],\n equivalentOutcome: true,\n description: \"Use position, direction and target-status text instead of ball animation.\",\n },\n ],\n evidenceRequirements: [\n {\n id: \"paddle-pulse-m1-assessment\",\n goalIds: [\n \"paddle-pulse-m1-starts\",\n \"paddle-pulse-m1-controlled-bounce\",\n \"paddle-pulse-m1-private-runtime\",\n ],\n kind: \"assessment-result\",\n retention: \"entitlement\",\n containsPersonalData: false,\n },\n {\n id: \"paddle-pulse-m1-explanation\",\n goalIds: [\"paddle-pulse-m1-controlled-bounce\"],\n kind: \"learner-explanation\",\n retention: \"attempt\",\n containsPersonalData: false,\n },\n ],\n sideAdventures: [\n {\n id: \"paddle-pulse-m1-remix\",\n prompt: \"Invent an original energy power-up and describe one bounded setting it would change.\",\n completionRequired: false,\n },\n ],\n rewardBindings: [\n {\n id: \"paddle-pulse-m1-badge\",\n badgeId: \"paddle-pulse-mission-complete\",\n goalIds: [\n \"paddle-pulse-m1-starts\",\n \"paddle-pulse-m1-controlled-bounce\",\n \"paddle-pulse-m1-private-runtime\",\n ],\n deterministic: true,\n random: false,\n tokenConvertible: false,\n },\n ],\n },\n facilitator: {\n artifacts: [\n {\n id: \"paddle-pulse-m1-answer-key\",\n kind: \"answer-key\",\n audience: \"facilitator\",\n solutionBearing: true,\n },\n {\n id: \"paddle-pulse-m1-protected-tests\",\n kind: \"protected-test\",\n audience: \"facilitator\",\n solutionBearing: true,\n },\n ],\n protectedGoals: [\n {\n id: \"paddle-pulse-m1-protected-resilience\",\n statement: \"The runtime clamps unsafe settings and terminates bounded collision simulations.\",\n visibility: \"protected\",\n criterionIds: [\n \"paddle-pulse-edge-one\",\n \"paddle-pulse-edge-two\",\n ],\n completionRequired: false,\n aiRequired: false,\n },\n ],\n prompts: [\n \"Ask the learner which setting changes direction before suggesting a code edit.\",\n \"Use visible telemetry and the function reference; never reveal protected numeric targets or expected source fragments.\",\n ],\n },\n};\n\n/**\n * Original first mission for Pixel Trail Challenge. Learners use documented,\n * bounded Python host functions without receiving protected coordinates,\n * expected source fragments or list/collision edge answers.\n */\nexport const PIXEL_TRAIL_CHALLENGE_MISSION_ONE_AUTHORING_V1: MissionAuthoringBundleV1 = {\n version: MISSION_AUTHORING_CONTRACT_VERSION_V1,\n moduleId: \"junior-coder.pixel-trail-challenge\",\n moduleVersion: \"1.1.0\",\n missionId: \"pixel-trail-challenge-mission-1\",\n learner: {\n estimatedMinutes: 20,\n stages: [\n {\n kind: \"learn\",\n instruction: \"Read what set_direction(), set_trail_limit() and place_energy_orb() do in the private Python preview.\",\n artifactIds: [\"pixel-trail-challenge-m1-art\"],\n },\n {\n kind: \"predict\",\n instruction: \"Predict the next grid square and how the trail list will change after one move.\",\n artifactIds: [],\n },\n {\n kind: \"build\",\n instruction: \"Adjust the three documented Python calls so the pixel follows a safe trail toward the energy orb.\",\n artifactIds: [\"pixel-trail-challenge-m1-code\"],\n },\n {\n kind: \"run\",\n instruction: \"Use the Run action button to start the private grid preview.\",\n artifactIds: [\"pixel-trail-challenge-m1-code\"],\n },\n {\n kind: \"assess\",\n instruction: \"Run the visible and protected deterministic trail checks.\",\n artifactIds: [],\n },\n {\n kind: \"inspect\",\n instruction: \"Compare the highlighted Python line with the first goal that did not pass.\",\n artifactIds: [],\n },\n {\n kind: \"fix\",\n instruction: \"Change one direction, trail or orb setting, run again and inspect the position and list-length telemetry.\",\n artifactIds: [\"pixel-trail-challenge-m1-code\"],\n },\n {\n kind: \"explain\",\n instruction: \"Explain how the direction changed the position and why the trail list kept only recent squares.\",\n artifactIds: [],\n },\n {\n kind: \"reward\",\n instruction: \"Collect the evidence-bound badge when the score and private-runtime safety check pass.\",\n artifactIds: [],\n },\n ],\n readinessChecks: [\n {\n id: \"pixel-trail-challenge-m1-find-direction\",\n prompt: \"Point to the Python call that chooses the pixel's next direction.\",\n scored: false,\n },\n ],\n artifacts: [\n {\n id: \"pixel-trail-challenge-m1-code\",\n kind: \"starter-code\",\n audience: \"learner\",\n solutionBearing: false,\n },\n {\n id: \"pixel-trail-challenge-m1-art\",\n kind: \"starter-assets\",\n audience: \"learner\",\n solutionBearing: false,\n },\n {\n id: \"pixel-trail-challenge-m1-printable\",\n kind: \"printable\",\n audience: \"learner\",\n solutionBearing: false,\n },\n ],\n goals: [\n {\n id: \"pixel-trail-challenge-m1-starts\",\n statement: \"The Python settings are valid and the private grid preview starts.\",\n visibility: \"visible\",\n criterionIds: [\"pixel-trail-challenge-build\"],\n completionRequired: true,\n aiRequired: false,\n },\n {\n id: \"pixel-trail-challenge-m1-safe-trail\",\n statement: \"The pixel moves in the chosen direction, keeps a bounded trail list and reaches the energy orb.\",\n visibility: \"visible\",\n criterionIds: [\n \"pixel-trail-challenge-goal-one\",\n \"pixel-trail-challenge-goal-two\",\n ],\n completionRequired: true,\n aiRequired: false,\n },\n {\n id: \"pixel-trail-challenge-m1-private-runtime\",\n statement: \"The program stays inside the private Python worker and host-provided grid API.\",\n visibility: \"visible\",\n criterionIds: [\"pixel-trail-challenge-safety\"],\n completionRequired: true,\n aiRequired: false,\n },\n ],\n interactions: [\n {\n id: \"pixel-trail-challenge-m1-run-control\",\n description: \"Start the private Python grid simulation.\",\n primaryMode: \"pointer\",\n alternativeIds: [\"pixel-trail-challenge-m1-keyboard-run\"],\n },\n {\n id: \"pixel-trail-challenge-m1-direction-control\",\n description: \"Change the active movement direction with labelled arrow controls or arrow keys.\",\n primaryMode: \"keyboard\",\n alternativeIds: [],\n },\n {\n id: \"pixel-trail-challenge-m1-trail-motion\",\n description: \"Observe the pixel, recent trail squares and energy orb on the grid.\",\n primaryMode: \"motion\",\n alternativeIds: [\"pixel-trail-challenge-m1-telemetry\"],\n },\n ],\n accessibilityAlternatives: [\n {\n id: \"pixel-trail-challenge-m1-keyboard-run\",\n modes: [\"keyboard\"],\n equivalentOutcome: true,\n description: \"Press Enter or Space on the play-icon Run button to start the same preview.\",\n },\n {\n id: \"pixel-trail-challenge-m1-telemetry\",\n modes: [\"text\", \"shape\", \"reduced-motion\"],\n equivalentOutcome: true,\n description: \"Read row, column, direction, trail length and orb status without animation or colour dependence.\",\n },\n ],\n evidenceRequirements: [\n {\n id: \"pixel-trail-challenge-m1-assessment\",\n goalIds: [\n \"pixel-trail-challenge-m1-starts\",\n \"pixel-trail-challenge-m1-safe-trail\",\n \"pixel-trail-challenge-m1-private-runtime\",\n ],\n kind: \"assessment-result\",\n retention: \"entitlement\",\n containsPersonalData: false,\n },\n {\n id: \"pixel-trail-challenge-m1-explanation\",\n goalIds: [\"pixel-trail-challenge-m1-safe-trail\"],\n kind: \"learner-explanation\",\n retention: \"attempt\",\n containsPersonalData: false,\n },\n ],\n sideAdventures: [\n {\n id: \"pixel-trail-challenge-m1-remix\",\n prompt: \"Invent an original energy-orb symbol and describe a new safe grid rule for collecting it.\",\n completionRequired: false,\n },\n ],\n rewardBindings: [\n {\n id: \"pixel-trail-challenge-m1-badge\",\n badgeId: \"pixel-trail-challenge-mission-complete\",\n goalIds: [\n \"pixel-trail-challenge-m1-starts\",\n \"pixel-trail-challenge-m1-safe-trail\",\n \"pixel-trail-challenge-m1-private-runtime\",\n ],\n deterministic: true,\n random: false,\n tokenConvertible: false,\n },\n ],\n },\n facilitator: {\n artifacts: [\n {\n id: \"pixel-trail-challenge-m1-answer-key\",\n kind: \"answer-key\",\n audience: \"facilitator\",\n solutionBearing: true,\n },\n {\n id: \"pixel-trail-challenge-m1-protected-tests\",\n kind: \"protected-test\",\n audience: \"facilitator\",\n solutionBearing: true,\n },\n ],\n protectedGoals: [\n {\n id: \"pixel-trail-challenge-m1-protected-resilience\",\n statement: \"The worker rejects invalid directions, clamps trail capacity and terminates bounded grid simulations before list or collision abuse.\",\n visibility: \"protected\",\n criterionIds: [\n \"pixel-trail-challenge-edge-one\",\n \"pixel-trail-challenge-edge-two\",\n ],\n completionRequired: false,\n aiRequired: false,\n },\n ],\n prompts: [\n \"Ask the learner to predict the next row and column before suggesting a Python edit.\",\n \"Use the function reference and visible telemetry; never reveal protected coordinates, numeric targets or expected source fragments.\",\n ],\n },\n};\n\n/**\n * Original first mission for Star Defender Squadron. Learners launch bounded\n * JavaScript entities, patterns, health and rescue projectiles while protected\n * pass targets and runtime edge cases remain facilitator-only.\n */\nexport const STAR_DEFENDER_SQUADRON_MISSION_ONE_AUTHORING_V1: MissionAuthoringBundleV1 = {\n version: MISSION_AUTHORING_CONTRACT_VERSION_V1,\n moduleId: \"junior-coder.star-defender-squadron\",\n moduleVersion: \"1.1.0\",\n missionId: \"star-defender-squadron-mission-1\",\n learner: {\n estimatedMinutes: 20,\n stages: [\n {\n kind: \"learn\",\n instruction: \"Read what createSquadron(), setRescueWave(), setShieldHealth() and launchRescueBeam() do in the private JavaScript preview.\",\n artifactIds: [\"star-defender-squadron-m1-art\"],\n },\n {\n kind: \"predict\",\n instruction: \"Predict where the squadron and rescue beam will travel, and which health value will change after the wave.\",\n artifactIds: [],\n },\n {\n kind: \"build\",\n instruction: \"Adjust the four documented JavaScript calls so the original squadron launches a safe rescue wave.\",\n artifactIds: [\"star-defender-squadron-m1-code\"],\n },\n {\n kind: \"run\",\n instruction: \"Use the Run action button to start the private Star Defender preview.\",\n artifactIds: [\"star-defender-squadron-m1-code\"],\n },\n {\n kind: \"assess\",\n instruction: \"Run the visible and protected deterministic squadron checks.\",\n artifactIds: [],\n },\n {\n kind: \"inspect\",\n instruction: \"Compare the highlighted JavaScript line with the first mission goal that did not pass.\",\n artifactIds: [],\n },\n {\n kind: \"fix\",\n instruction: \"Change one squadron, wave, shield or beam setting, then rerun and inspect the entity and health telemetry.\",\n artifactIds: [\"star-defender-squadron-m1-code\"],\n },\n {\n kind: \"explain\",\n instruction: \"Explain how the wave pattern moved the entities and how shields protected the rescue mission.\",\n artifactIds: [],\n },\n {\n kind: \"reward\",\n instruction: \"Collect the evidence-bound badge when the score and private-runtime safety check pass.\",\n artifactIds: [],\n },\n ],\n readinessChecks: [\n {\n id: \"star-defender-squadron-m1-find-wave\",\n prompt: \"Point to the JavaScript call that chooses the rescue-wave pattern.\",\n scored: false,\n },\n ],\n artifacts: [\n {\n id: \"star-defender-squadron-m1-code\",\n kind: \"starter-code\",\n audience: \"learner\",\n solutionBearing: false,\n },\n {\n id: \"star-defender-squadron-m1-art\",\n kind: \"starter-assets\",\n audience: \"learner\",\n solutionBearing: false,\n },\n {\n id: \"star-defender-squadron-m1-printable\",\n kind: \"printable\",\n audience: \"learner\",\n solutionBearing: false,\n },\n ],\n goals: [\n {\n id: \"star-defender-squadron-m1-starts\",\n statement: \"The JavaScript settings are valid and the private squadron preview starts.\",\n visibility: \"visible\",\n criterionIds: [\"star-defender-squadron-build\"],\n completionRequired: true,\n aiRequired: false,\n },\n {\n id: \"star-defender-squadron-m1-rescue-wave\",\n statement: \"The original squadron follows the chosen pattern, keeps safe shield health and launches a rescue beam.\",\n visibility: \"visible\",\n criterionIds: [\n \"star-defender-squadron-goal-one\",\n \"star-defender-squadron-goal-two\",\n ],\n completionRequired: true,\n aiRequired: false,\n },\n {\n id: \"star-defender-squadron-m1-private-runtime\",\n statement: \"The program stays inside the private JavaScript worker and host-provided space-rescue API.\",\n visibility: \"visible\",\n criterionIds: [\"star-defender-squadron-safety\"],\n completionRequired: true,\n aiRequired: false,\n },\n ],\n interactions: [\n {\n id: \"star-defender-squadron-m1-run-control\",\n description: \"Start the private JavaScript squadron simulation.\",\n primaryMode: \"pointer\",\n alternativeIds: [\"star-defender-squadron-m1-keyboard-run\"],\n },\n {\n id: \"star-defender-squadron-m1-code-control\",\n description: \"Edit the documented squadron, wave, shield and beam calls.\",\n primaryMode: \"keyboard\",\n alternativeIds: [],\n },\n {\n id: \"star-defender-squadron-m1-wave-motion\",\n description: \"Observe squadron entities, wave paths, shields and the rescue beam.\",\n primaryMode: \"motion\",\n alternativeIds: [\"star-defender-squadron-m1-telemetry\"],\n },\n ],\n accessibilityAlternatives: [\n {\n id: \"star-defender-squadron-m1-keyboard-run\",\n modes: [\"keyboard\"],\n equivalentOutcome: true,\n description: \"Press Enter or Space on the play-icon Run button to start the same preview.\",\n },\n {\n id: \"star-defender-squadron-m1-telemetry\",\n modes: [\"text\", \"shape\", \"reduced-motion\"],\n equivalentOutcome: true,\n description: \"Read entity count, pattern, shield health, beam state and rescue result without animation or colour dependence.\",\n },\n ],\n evidenceRequirements: [\n {\n id: \"star-defender-squadron-m1-assessment\",\n goalIds: [\n \"star-defender-squadron-m1-starts\",\n \"star-defender-squadron-m1-rescue-wave\",\n \"star-defender-squadron-m1-private-runtime\",\n ],\n kind: \"assessment-result\",\n retention: \"entitlement\",\n containsPersonalData: false,\n },\n {\n id: \"star-defender-squadron-m1-explanation\",\n goalIds: [\"star-defender-squadron-m1-rescue-wave\"],\n kind: \"learner-explanation\",\n retention: \"attempt\",\n containsPersonalData: false,\n },\n ],\n sideAdventures: [\n {\n id: \"star-defender-squadron-m1-remix\",\n prompt: \"Invent an original rescue-squadron emblem and describe a new safe wave pattern for a later level.\",\n completionRequired: false,\n },\n ],\n rewardBindings: [\n {\n id: \"star-defender-squadron-m1-badge\",\n badgeId: \"star-defender-squadron-mission-complete\",\n goalIds: [\n \"star-defender-squadron-m1-starts\",\n \"star-defender-squadron-m1-rescue-wave\",\n \"star-defender-squadron-m1-private-runtime\",\n ],\n deterministic: true,\n random: false,\n tokenConvertible: false,\n },\n ],\n },\n facilitator: {\n artifacts: [\n {\n id: \"star-defender-squadron-m1-answer-key\",\n kind: \"answer-key\",\n audience: \"facilitator\",\n solutionBearing: true,\n },\n {\n id: \"star-defender-squadron-m1-protected-tests\",\n kind: \"protected-test\",\n audience: \"facilitator\",\n solutionBearing: true,\n },\n ],\n protectedGoals: [\n {\n id: \"star-defender-squadron-m1-protected-resilience\",\n statement: \"The worker rejects invalid entity, pattern, health and projectile settings and terminates bounded wave simulations.\",\n visibility: \"protected\",\n criterionIds: [\n \"star-defender-squadron-edge-one\",\n \"star-defender-squadron-edge-two\",\n ],\n completionRequired: false,\n aiRequired: false,\n },\n ],\n prompts: [\n \"Ask the learner to predict the squadron path and shield change before suggesting a JavaScript edit.\",\n \"Use the function reference and visible telemetry; never reveal protected numeric targets, pattern answers or expected source fragments.\",\n ],\n },\n};\n\n/**\n * First Beacon Bot robotics mission. The learner completes a bounded simulator\n * route; every physical item remains unverified, public-sale blocked and\n * ineligible for physical completion until an adult bench-test authority says\n * otherwise.\n */\nexport const BEACON_BOT_MISSION_ONE_AUTHORING_V1: MissionAuthoringBundleV1 = {\n version: MISSION_AUTHORING_CONTRACT_VERSION_V1,\n moduleId: \"junior-coder.beacon-bot\",\n moduleVersion: \"1.1.0\",\n missionId: \"beacon-bot-mission-1\",\n learner: {\n estimatedMinutes: 20,\n stages: [\n {\n kind: \"learn\",\n instruction: \"Read what setVisibleSignal(), waitMs(), repeatSignal() and readIrReceiver() do in the private Beacon Bot simulator.\",\n artifactIds: [\"beacon-bot-m1-art\"],\n },\n {\n kind: \"predict\",\n instruction: \"Predict the visible signal order, elapsed time and simulated IR reading before the sequence runs.\",\n artifactIds: [],\n },\n {\n kind: \"build\",\n instruction: \"Adjust the four documented C++-style calls to create one bounded rescue signal.\",\n artifactIds: [\"beacon-bot-m1-code\"],\n },\n {\n kind: \"run\",\n instruction: \"Use the Run action button to start the private Beacon Bot simulator.\",\n artifactIds: [\"beacon-bot-m1-code\"],\n },\n {\n kind: \"assess\",\n instruction: \"Run the visible and protected deterministic beacon checks.\",\n artifactIds: [],\n },\n {\n kind: \"inspect\",\n instruction: \"Compare the highlighted C++-style line with the first signal goal that did not pass.\",\n artifactIds: [],\n },\n {\n kind: \"fix\",\n instruction: \"Change one signal, wait, repeat or simulated IR setting, then rerun and inspect the text telemetry.\",\n artifactIds: [\"beacon-bot-m1-code\"],\n },\n {\n kind: \"explain\",\n instruction: \"Explain how the function calls created a timed signal and how the simulated receiver changed the result.\",\n artifactIds: [],\n },\n {\n kind: \"reward\",\n instruction: \"Collect the simulated badge when the score and private-runtime safety check pass; physical completion remains adult-only.\",\n artifactIds: [],\n },\n ],\n readinessChecks: [\n {\n id: \"beacon-bot-m1-find-wait\",\n prompt: \"Point to the documented call that controls how long a visible signal stays on.\",\n scored: false,\n },\n ],\n artifacts: [\n {\n id: \"beacon-bot-m1-code\",\n kind: \"starter-code\",\n audience: \"learner\",\n solutionBearing: false,\n },\n {\n id: \"beacon-bot-m1-art\",\n kind: \"starter-assets\",\n audience: \"learner\",\n solutionBearing: false,\n },\n {\n id: \"beacon-bot-m1-printable\",\n kind: \"printable\",\n audience: \"learner\",\n solutionBearing: false,\n },\n ],\n goals: [\n {\n id: \"beacon-bot-m1-starts\",\n statement: \"The documented C++-style settings are valid and the private simulator starts.\",\n visibility: \"visible\",\n criterionIds: [\"beacon-bot-build\"],\n completionRequired: true,\n aiRequired: false,\n },\n {\n id: \"beacon-bot-m1-signal-sequence\",\n statement: \"The beacon produces a bounded timed pattern and reports one simulated IR receiver state.\",\n visibility: \"visible\",\n criterionIds: [\"beacon-bot-goal-one\", \"beacon-bot-goal-two\"],\n completionRequired: true,\n aiRequired: false,\n },\n {\n id: \"beacon-bot-m1-private-runtime\",\n statement: \"The program stays inside the private simulator and never accesses physical hardware, the network or browser storage.\",\n visibility: \"visible\",\n criterionIds: [\"beacon-bot-safety\"],\n completionRequired: true,\n aiRequired: false,\n },\n ],\n interactions: [\n {\n id: \"beacon-bot-m1-run-control\",\n description: \"Start the private Beacon Bot signal simulation.\",\n primaryMode: \"pointer\",\n alternativeIds: [\"beacon-bot-m1-keyboard-run\"],\n },\n {\n id: \"beacon-bot-m1-code-control\",\n description: \"Edit the documented signal, timing, repeat and receiver calls.\",\n primaryMode: \"keyboard\",\n alternativeIds: [],\n },\n {\n id: \"beacon-bot-m1-signal-colour\",\n description: \"Observe the visible rescue signal without relying on colour alone.\",\n primaryMode: \"colour\",\n alternativeIds: [\"beacon-bot-m1-signal-telemetry\"],\n },\n {\n id: \"beacon-bot-m1-signal-motion\",\n description: \"Observe the bounded signal sequence and receiver state changes.\",\n primaryMode: \"motion\",\n alternativeIds: [\"beacon-bot-m1-signal-telemetry\"],\n },\n ],\n accessibilityAlternatives: [\n {\n id: \"beacon-bot-m1-keyboard-run\",\n modes: [\"keyboard\"],\n equivalentOutcome: true,\n description: \"Press Enter or Space on the play-icon Run button to start the same simulator.\",\n },\n {\n id: \"beacon-bot-m1-signal-telemetry\",\n modes: [\"text\", \"shape\", \"symbol\", \"reduced-motion\"],\n equivalentOutcome: true,\n description: \"Read the signal name, step count, elapsed milliseconds and receiver state without colour or animation.\",\n },\n ],\n evidenceRequirements: [\n {\n id: \"beacon-bot-m1-assessment\",\n goalIds: [\n \"beacon-bot-m1-starts\",\n \"beacon-bot-m1-signal-sequence\",\n \"beacon-bot-m1-private-runtime\",\n ],\n kind: \"assessment-result\",\n retention: \"entitlement\",\n containsPersonalData: false,\n },\n {\n id: \"beacon-bot-m1-explanation\",\n goalIds: [\"beacon-bot-m1-signal-sequence\"],\n kind: \"learner-explanation\",\n retention: \"attempt\",\n containsPersonalData: false,\n },\n ],\n sideAdventures: [\n {\n id: \"beacon-bot-m1-remix\",\n prompt: \"Invent an original rescue-signal name and describe a text or shape cue that makes it understandable without colour.\",\n completionRequired: false,\n },\n ],\n rewardBindings: [\n {\n id: \"beacon-bot-m1-simulated-badge\",\n badgeId: \"beacon-bot-mission-complete\",\n goalIds: [\n \"beacon-bot-m1-starts\",\n \"beacon-bot-m1-signal-sequence\",\n \"beacon-bot-m1-private-runtime\",\n ],\n deterministic: true,\n random: false,\n tokenConvertible: false,\n },\n ],\n functionReference: [\n {\n id: \"beacon-bot-function-visible-signal\",\n signature: \"setVisibleSignal(colour)\",\n summary: \"Chooses the named visible signal used by the next bounded step.\",\n parameters: [\n {\n name: \"colour\",\n type: \"string\",\n description: \"Use red, amber or green.\",\n },\n ],\n effect: \"Updates the simulator's labelled light and equivalent shape cue without accessing a physical LED.\",\n example: \"setVisibleSignal(\\\"green\\\");\",\n },\n {\n id: \"beacon-bot-function-wait\",\n signature: \"waitMs(duration)\",\n summary: \"Adds one safe wait to the simulated signal timeline.\",\n parameters: [\n {\n name: \"duration\",\n type: \"whole number\",\n description: \"A bounded number of milliseconds from 100 to 1000.\",\n },\n ],\n effect: \"Advances simulated elapsed time; it never blocks the website or controls hardware.\",\n example: \"waitMs(250);\",\n },\n {\n id: \"beacon-bot-function-repeat\",\n signature: \"repeatSignal(count)\",\n summary: \"Repeats the current visible signal a safe number of times.\",\n parameters: [\n {\n name: \"count\",\n type: \"whole number\",\n description: \"A bounded repeat count from 1 to 4.\",\n },\n ],\n effect: \"Adds a fixed number of labelled signal steps to the private simulator timeline.\",\n example: \"repeatSignal(3);\",\n },\n {\n id: \"beacon-bot-function-ir-receiver\",\n signature: \"readIrReceiver()\",\n summary: \"Reads the simulator's fictional infrared receiver state.\",\n parameters: [],\n effect: \"Returns detected or clear from simulator state only; it cannot access a real sensor.\",\n example: \"const receiverState = readIrReceiver();\",\n },\n ],\n },\n facilitator: {\n artifacts: [\n {\n id: \"beacon-bot-m1-answer-key\",\n kind: \"answer-key\",\n audience: \"facilitator\",\n solutionBearing: true,\n },\n {\n id: \"beacon-bot-m1-protected-tests\",\n kind: \"protected-test\",\n audience: \"facilitator\",\n solutionBearing: true,\n },\n {\n id: \"beacon-bot-m1-adult-hardware-guide\",\n kind: \"facilitator-note\",\n audience: \"facilitator\",\n solutionBearing: true,\n },\n ],\n protectedGoals: [\n {\n id: \"beacon-bot-m1-protected-resilience\",\n statement: \"The simulator rejects unsupported signals, excessive waits or repeats and any hardware, network or storage request.\",\n visibility: \"protected\",\n criterionIds: [\"beacon-bot-edge-one\", \"beacon-bot-edge-two\"],\n completionRequired: false,\n aiRequired: false,\n },\n ],\n prompts: [\n \"Ask the learner to predict the labelled signal timeline before suggesting one bounded change.\",\n \"Use the function reference and visible telemetry; never provide wiring or physical power advice to a learner.\",\n \"Physical export stays unavailable until an adult acknowledges the exact manifest and every component has verified bench-test evidence.\",\n ],\n },\n hardware: {\n requirementsVersion: \"1.0.0\",\n hardwareIncluded: false,\n completePathItemIds: [\n \"pico-2-w\",\n \"breadboard\",\n \"usb-data-cable\",\n \"jumper-wires\",\n \"led-pack\",\n \"led-resistors\",\n \"ir-pair\",\n ],\n incrementalItemIds: [\"led-pack\", \"led-resistors\", \"ir-pair\"],\n components: [\n {\n itemId: \"pico-2-w\",\n quantity: 1,\n acquisitionScope: \"complete-path\",\n verificationStatus: \"pending-bench-test\",\n compatibilityClaimed: false,\n physicalCompletionEligible: false,\n },\n {\n itemId: \"breadboard\",\n quantity: 1,\n acquisitionScope: \"complete-path\",\n verificationStatus: \"pending-bench-test\",\n compatibilityClaimed: false,\n physicalCompletionEligible: false,\n },\n {\n itemId: \"usb-data-cable\",\n quantity: 1,\n acquisitionScope: \"complete-path\",\n verificationStatus: \"pending-bench-test\",\n compatibilityClaimed: false,\n physicalCompletionEligible: false,\n },\n {\n itemId: \"jumper-wires\",\n quantity: 12,\n acquisitionScope: \"complete-path\",\n verificationStatus: \"pending-bench-test\",\n compatibilityClaimed: false,\n physicalCompletionEligible: false,\n },\n {\n itemId: \"led-pack\",\n quantity: 3,\n acquisitionScope: \"incremental\",\n verificationStatus: \"pending-bench-test\",\n compatibilityClaimed: false,\n physicalCompletionEligible: false,\n },\n {\n itemId: \"led-resistors\",\n quantity: 3,\n acquisitionScope: \"incremental\",\n verificationStatus: \"pending-bench-test\",\n compatibilityClaimed: false,\n physicalCompletionEligible: false,\n },\n {\n itemId: \"ir-pair\",\n quantity: 1,\n acquisitionScope: \"incremental\",\n verificationStatus: \"pending-bench-test\",\n compatibilityClaimed: false,\n physicalCompletionEligible: false,\n },\n ],\n safeguards: {\n adultAssemblyRequired: true,\n adultAcknowledgementRequiredForExport: true,\n websiteMayControlHardware: false,\n simulatorCompletionAvailable: true,\n simulatedBadgeId: \"beacon-bot-mission-complete\",\n physicalBadgeId: \"beacon-bot-physical-builder\",\n physicalBadgeRequiresAdultSignoff: true,\n adultAssemblySteps: [\n \"Confirm every exact component identity against the requirements manifest.\",\n \"Assemble and inspect the disconnected breadboard circuit before learner use.\",\n \"Run known-good recovery firmware and complete the adult bench-test record.\",\n ],\n powerRequirements: [\n \"Use Pico USB power only for the published Beacon Bot reference circuit.\",\n \"Disconnect USB power before changing any wiring.\",\n ],\n cableRequirements: [\n \"One known data-capable USB cable compatible with the Pico 2 W.\",\n \"Insulated male-to-male breadboard jumper wires matching the manifest quantity.\",\n ],\n softwarePrerequisites: [\n \"Supported Pico SDK toolchain on Raspberry Pi OS or a documented desktop environment.\",\n \"Known-good Beacon Bot recovery firmware prepared by an adult.\",\n ],\n warnings: [\n \"Hardware is not included with the module.\",\n \"No listed component currently claims compatibility or physical-completion eligibility.\",\n \"The simulator and simulated badge remain available without physical equipment.\",\n ],\n unrelatedHardwareNotRequired: [\n \"Camera Module 3\",\n \"motor driver or motors\",\n \"servo\",\n ],\n },\n },\n};\n\n/**\n * First Servo Creature robotics mission. The learner creates a bounded pose,\n * mood and interaction sequence in the simulator. Physical servo power and\n * movement remain unavailable until the exact reference build is bench tested.\n */\nexport const SERVO_CREATURE_MISSION_ONE_AUTHORING_V1: MissionAuthoringBundleV1 = {\n version: MISSION_AUTHORING_CONTRACT_VERSION_V1,\n moduleId: \"junior-coder.servo-creature\",\n moduleVersion: \"1.1.0\",\n missionId: \"servo-creature-mission-1\",\n learner: {\n estimatedMinutes: 20,\n stages: [\n {\n kind: \"learn\",\n instruction: \"Read what setServoAngle(), waitMs(), repeatMovement(), setCreatureMood() and readTouchSensor() do in the private Servo Creature simulator.\",\n artifactIds: [\"servo-creature-m1-art\"],\n },\n {\n kind: \"predict\",\n instruction: \"Predict the creature's labelled angle, mood, repeat count and simulated touch response before the sequence runs.\",\n artifactIds: [],\n },\n {\n kind: \"build\",\n instruction: \"Adjust the five documented C++-style calls to create one bounded creature movement sequence.\",\n artifactIds: [\"servo-creature-m1-code\"],\n },\n {\n kind: \"run\",\n instruction: \"Use the Run action button to start the private Servo Creature simulator.\",\n artifactIds: [\"servo-creature-m1-code\"],\n },\n {\n kind: \"assess\",\n instruction: \"Run the visible and protected deterministic pose, mood and interaction checks.\",\n artifactIds: [],\n },\n {\n kind: \"inspect\",\n instruction: \"Compare the highlighted C++-style line with the first movement goal that did not pass.\",\n artifactIds: [],\n },\n {\n kind: \"fix\",\n instruction: \"Change one angle, wait, repeat, mood or simulated touch call, then rerun and inspect the text telemetry.\",\n artifactIds: [\"servo-creature-m1-code\"],\n },\n {\n kind: \"explain\",\n instruction: \"Explain how the bounded calls created a safe movement and how the simulated interaction changed the creature's response.\",\n artifactIds: [],\n },\n {\n kind: \"reward\",\n instruction: \"Collect the simulated badge when the score and private-runtime safety check pass; physical completion remains adult-only.\",\n artifactIds: [],\n },\n ],\n readinessChecks: [\n {\n id: \"servo-creature-m1-find-angle-limit\",\n prompt: \"Find the documented safe minimum and maximum angle before changing the creature's pose.\",\n scored: false,\n },\n ],\n artifacts: [\n {\n id: \"servo-creature-m1-code\",\n kind: \"starter-code\",\n audience: \"learner\",\n solutionBearing: false,\n },\n {\n id: \"servo-creature-m1-art\",\n kind: \"starter-assets\",\n audience: \"learner\",\n solutionBearing: false,\n },\n {\n id: \"servo-creature-m1-printable\",\n kind: \"printable\",\n audience: \"learner\",\n solutionBearing: false,\n },\n ],\n goals: [\n {\n id: \"servo-creature-m1-starts\",\n statement: \"The documented C++-style settings are valid and the private simulator starts.\",\n visibility: \"visible\",\n criterionIds: [\"servo-creature-build\"],\n completionRequired: true,\n aiRequired: false,\n },\n {\n id: \"servo-creature-m1-movement-sequence\",\n statement: \"The creature completes a bounded angle, timing, mood and interaction sequence.\",\n visibility: \"visible\",\n criterionIds: [\"servo-creature-goal-one\", \"servo-creature-goal-two\"],\n completionRequired: true,\n aiRequired: false,\n },\n {\n id: \"servo-creature-m1-private-runtime\",\n statement: \"The program stays inside the private simulator and never accesses physical hardware, the network or browser storage.\",\n visibility: \"visible\",\n criterionIds: [\"servo-creature-safety\"],\n completionRequired: true,\n aiRequired: false,\n },\n ],\n interactions: [\n {\n id: \"servo-creature-m1-run-control\",\n description: \"Start the private Servo Creature movement simulation.\",\n primaryMode: \"pointer\",\n alternativeIds: [\"servo-creature-m1-keyboard-run\"],\n },\n {\n id: \"servo-creature-m1-code-control\",\n description: \"Edit the documented angle, timing, repeat, mood and interaction calls.\",\n primaryMode: \"keyboard\",\n alternativeIds: [],\n },\n {\n id: \"servo-creature-m1-pose-motion\",\n description: \"Observe the bounded creature pose and movement sequence.\",\n primaryMode: \"motion\",\n alternativeIds: [\"servo-creature-m1-telemetry\"],\n },\n ],\n accessibilityAlternatives: [\n {\n id: \"servo-creature-m1-keyboard-run\",\n modes: [\"keyboard\"],\n equivalentOutcome: true,\n description: \"Press Enter or Space on the play-icon Run button to start the same simulator.\",\n },\n {\n id: \"servo-creature-m1-telemetry\",\n modes: [\"text\", \"shape\", \"symbol\", \"reduced-motion\"],\n equivalentOutcome: true,\n description: \"Read the angle, mood, repeat count, elapsed milliseconds and touch state without animation.\",\n },\n ],\n evidenceRequirements: [\n {\n id: \"servo-creature-m1-assessment\",\n goalIds: [\n \"servo-creature-m1-starts\",\n \"servo-creature-m1-movement-sequence\",\n \"servo-creature-m1-private-runtime\",\n ],\n kind: \"assessment-result\",\n retention: \"entitlement\",\n containsPersonalData: false,\n },\n {\n id: \"servo-creature-m1-explanation\",\n goalIds: [\"servo-creature-m1-movement-sequence\"],\n kind: \"learner-explanation\",\n retention: \"attempt\",\n containsPersonalData: false,\n },\n ],\n sideAdventures: [\n {\n id: \"servo-creature-m1-remix\",\n prompt: \"Invent an original creature mood and describe a text or symbol cue that makes its pose understandable without movement.\",\n completionRequired: false,\n },\n ],\n rewardBindings: [\n {\n id: \"servo-creature-m1-simulated-badge\",\n badgeId: \"servo-creature-mission-complete\",\n goalIds: [\n \"servo-creature-m1-starts\",\n \"servo-creature-m1-movement-sequence\",\n \"servo-creature-m1-private-runtime\",\n ],\n deterministic: true,\n random: false,\n tokenConvertible: false,\n },\n ],\n functionReference: [\n {\n id: \"servo-creature-function-angle\",\n signature: \"setServoAngle(degrees)\",\n summary: \"Chooses one safe labelled creature pose in the private simulator.\",\n parameters: [\n {\n name: \"degrees\",\n type: \"whole number\",\n description: \"A bounded angle from 30 to 150 degrees.\",\n },\n ],\n effect: \"Updates the simulator's labelled angle and pose cue without generating PWM or accessing a physical servo.\",\n example: \"setServoAngle(90);\",\n },\n {\n id: \"servo-creature-function-wait\",\n signature: \"waitMs(duration)\",\n summary: \"Adds one safe wait to the simulated movement timeline.\",\n parameters: [\n {\n name: \"duration\",\n type: \"whole number\",\n description: \"A bounded number of milliseconds from 100 to 1000.\",\n },\n ],\n effect: \"Advances simulated elapsed time; it never blocks the website or holds a physical servo under load.\",\n example: \"waitMs(300);\",\n },\n {\n id: \"servo-creature-function-repeat\",\n signature: \"repeatMovement(count)\",\n summary: \"Repeats the current simulated pose a safe number of times.\",\n parameters: [\n {\n name: \"count\",\n type: \"whole number\",\n description: \"A bounded repeat count from 1 to 4.\",\n },\n ],\n effect: \"Adds a fixed number of labelled pose steps to the private simulator timeline.\",\n example: \"repeatMovement(3);\",\n },\n {\n id: \"servo-creature-function-mood\",\n signature: \"setCreatureMood(mood)\",\n summary: \"Chooses the creature's labelled expression for the simulated pose.\",\n parameters: [\n {\n name: \"mood\",\n type: \"string\",\n description: \"Use calm, curious or happy.\",\n },\n ],\n effect: \"Updates the simulator's text and symbol mood cue without moving physical parts.\",\n example: \"setCreatureMood(\\\"curious\\\");\",\n },\n {\n id: \"servo-creature-function-touch\",\n signature: \"readTouchSensor()\",\n summary: \"Reads the simulator's fictional touch state for one interaction response.\",\n parameters: [],\n effect: \"Returns touched or clear from simulator state only; it cannot access a physical sensor.\",\n example: \"const touchState = readTouchSensor();\",\n },\n ],\n },\n facilitator: {\n artifacts: [\n {\n id: \"servo-creature-m1-answer-key\",\n kind: \"answer-key\",\n audience: \"facilitator\",\n solutionBearing: true,\n },\n {\n id: \"servo-creature-m1-protected-tests\",\n kind: \"protected-test\",\n audience: \"facilitator\",\n solutionBearing: true,\n },\n {\n id: \"servo-creature-m1-adult-hardware-guide\",\n kind: \"facilitator-note\",\n audience: \"facilitator\",\n solutionBearing: true,\n },\n ],\n protectedGoals: [\n {\n id: \"servo-creature-m1-protected-resilience\",\n statement: \"The simulator rejects unsupported moods, out-of-range angles, excessive waits or repeats and any physical-hardware request.\",\n visibility: \"protected\",\n criterionIds: [\"servo-creature-edge-one\", \"servo-creature-edge-two\"],\n completionRequired: false,\n aiRequired: false,\n },\n ],\n prompts: [\n \"Ask the learner to predict the labelled pose timeline before suggesting one bounded change.\",\n \"Use the function reference and visible telemetry; never provide servo wiring, power or movement advice to a learner.\",\n \"Physical export stays unavailable until an adult acknowledges the exact manifest and every servo power component has verified bench-test evidence.\",\n ],\n },\n hardware: {\n requirementsVersion: \"1.0.0\",\n hardwareIncluded: false,\n completePathItemIds: [\n \"pico-2-w\",\n \"breadboard\",\n \"usb-data-cable\",\n \"jumper-wires\",\n \"micro-servo\",\n \"servo-power\",\n ],\n incrementalItemIds: [\"micro-servo\", \"servo-power\"],\n components: [\n {\n itemId: \"pico-2-w\",\n quantity: 1,\n acquisitionScope: \"complete-path\",\n verificationStatus: \"pending-bench-test\",\n compatibilityClaimed: false,\n physicalCompletionEligible: false,\n },\n {\n itemId: \"breadboard\",\n quantity: 1,\n acquisitionScope: \"complete-path\",\n verificationStatus: \"pending-bench-test\",\n compatibilityClaimed: false,\n physicalCompletionEligible: false,\n },\n {\n itemId: \"usb-data-cable\",\n quantity: 1,\n acquisitionScope: \"complete-path\",\n verificationStatus: \"pending-bench-test\",\n compatibilityClaimed: false,\n physicalCompletionEligible: false,\n },\n {\n itemId: \"jumper-wires\",\n quantity: 12,\n acquisitionScope: \"complete-path\",\n verificationStatus: \"pending-bench-test\",\n compatibilityClaimed: false,\n physicalCompletionEligible: false,\n },\n {\n itemId: \"micro-servo\",\n quantity: 1,\n acquisitionScope: \"incremental\",\n verificationStatus: \"pending-bench-test\",\n compatibilityClaimed: false,\n physicalCompletionEligible: false,\n },\n {\n itemId: \"servo-power\",\n quantity: 1,\n acquisitionScope: \"incremental\",\n verificationStatus: \"pending-bench-test\",\n compatibilityClaimed: false,\n physicalCompletionEligible: false,\n },\n ],\n safeguards: {\n adultAssemblyRequired: true,\n adultAcknowledgementRequiredForExport: true,\n websiteMayControlHardware: false,\n simulatorCompletionAvailable: true,\n simulatedBadgeId: \"servo-creature-mission-complete\",\n physicalBadgeId: \"servo-creature-physical-builder\",\n physicalBadgeRequiresAdultSignoff: true,\n adultAssemblySteps: [\n \"Confirm the exact servo, external supply and connector identities against the requirements manifest.\",\n \"Assemble and inspect the disconnected signal and common-ground wiring before learner use.\",\n \"Secure the creature linkage, lift or restrain moving parts and complete the adult bench-test record.\",\n ],\n powerRequirements: [\n \"Use an external regulated servo supply sized for the verified servo; do not power the servo from a Pico GPIO pin.\",\n \"Connect one common signal ground between the verified servo supply and Pico only as shown in the adult guide.\",\n \"Disconnect every power source before changing wiring or creature linkages.\",\n ],\n cableRequirements: [\n \"One known data-capable USB cable compatible with the Pico 2 W.\",\n \"Insulated jumper leads and a verified servo connector arrangement documented by the adult guide.\",\n ],\n softwarePrerequisites: [\n \"Supported Pico SDK toolchain on Raspberry Pi OS or a documented desktop environment.\",\n \"Known-good Servo Creature recovery firmware with adult-owned neutral-pose and stop behaviour.\",\n ],\n warnings: [\n \"Hardware is not included with the module.\",\n \"No listed servo or power arrangement currently claims compatibility or physical-completion eligibility.\",\n \"Pinch points, stalled servos and unsuitable power supplies can cause heat or movement; adult assembly and testing are mandatory.\",\n \"The simulator and simulated badge remain available without physical equipment.\",\n ],\n unrelatedHardwareNotRequired: [\n \"Camera Module 3 or Raspberry Pi Zero 2 W\",\n \"motor driver, motors or rover chassis\",\n \"physical touch or IR sensor\",\n \"LED or infrared beacon parts\",\n ],\n },\n },\n};\n\n/**\n * First Dance Rover robotics mission. Learners choreograph a bounded rover\n * sequence in the private simulator. Motor power, firmware export and physical\n * movement remain unavailable until the exact reference build is bench tested.\n */\nexport const DANCE_ROVER_MISSION_ONE_AUTHORING_V1: MissionAuthoringBundleV1 = {\n version: MISSION_AUTHORING_CONTRACT_VERSION_V1,\n moduleId: \"junior-coder.dance-rover\",\n moduleVersion: \"1.1.0\",\n missionId: \"dance-rover-mission-1\",\n learner: {\n estimatedMinutes: 20,\n stages: [\n {\n kind: \"learn\",\n instruction: \"Read what driveRover(), turnRover(), waitMs(), repeatDance() and emergencyStop() do in the private Dance Rover simulator.\",\n artifactIds: [\"dance-rover-m1-art\"],\n },\n {\n kind: \"predict\",\n instruction: \"Predict the rover's labelled direction, speed, turn, repeat count and final stopped state before the dance runs.\",\n artifactIds: [],\n },\n {\n kind: \"build\",\n instruction: \"Adjust the five documented C++-style calls to create one bounded rover dance with an emergency stop.\",\n artifactIds: [\"dance-rover-m1-code\"],\n },\n {\n kind: \"run\",\n instruction: \"Use the Run action button to start the private Dance Rover simulator.\",\n artifactIds: [\"dance-rover-m1-code\"],\n },\n {\n kind: \"assess\",\n instruction: \"Run the visible and protected deterministic direction, speed, sequence and stop checks.\",\n artifactIds: [],\n },\n {\n kind: \"inspect\",\n instruction: \"Compare the highlighted C++-style line with the first dance goal that did not pass.\",\n artifactIds: [],\n },\n {\n kind: \"fix\",\n instruction: \"Change one bounded direction, speed, wait, repeat or stop call, then rerun and inspect the text telemetry.\",\n artifactIds: [\"dance-rover-m1-code\"],\n },\n {\n kind: \"explain\",\n instruction: \"Explain how reusable movement calls created the choreography and why every safe dance ends stopped.\",\n artifactIds: [],\n },\n {\n kind: \"reward\",\n instruction: \"Collect the simulated badge when the score and fail-safe stop pass; physical completion remains adult-only.\",\n artifactIds: [],\n },\n ],\n readinessChecks: [\n {\n id: \"dance-rover-m1-find-stop\",\n prompt: \"Find the emergencyStop() call and explain why it must finish every physical movement sequence.\",\n scored: false,\n },\n ],\n artifacts: [\n {\n id: \"dance-rover-m1-code\",\n kind: \"starter-code\",\n audience: \"learner\",\n solutionBearing: false,\n },\n {\n id: \"dance-rover-m1-art\",\n kind: \"starter-assets\",\n audience: \"learner\",\n solutionBearing: false,\n },\n {\n id: \"dance-rover-m1-printable\",\n kind: \"printable\",\n audience: \"learner\",\n solutionBearing: false,\n },\n ],\n goals: [\n {\n id: \"dance-rover-m1-starts\",\n statement: \"The documented C++-style settings are valid and the private simulator starts.\",\n visibility: \"visible\",\n criterionIds: [\"dance-rover-build\"],\n completionRequired: true,\n aiRequired: false,\n },\n {\n id: \"dance-rover-m1-choreography\",\n statement: \"The rover completes a bounded direction, speed, turn and repeat sequence before stopping.\",\n visibility: \"visible\",\n criterionIds: [\"dance-rover-goal-one\", \"dance-rover-goal-two\"],\n completionRequired: true,\n aiRequired: false,\n },\n {\n id: \"dance-rover-m1-private-runtime\",\n statement: \"The program stays inside the private simulator and never accesses physical motors, the network or browser storage.\",\n visibility: \"visible\",\n criterionIds: [\"dance-rover-safety\"],\n completionRequired: true,\n aiRequired: false,\n },\n ],\n interactions: [\n {\n id: \"dance-rover-m1-run-control\",\n description: \"Start the private Dance Rover choreography simulation.\",\n primaryMode: \"pointer\",\n alternativeIds: [\"dance-rover-m1-keyboard-run\"],\n },\n {\n id: \"dance-rover-m1-code-control\",\n description: \"Edit the documented direction, speed, wait, repeat and stop calls.\",\n primaryMode: \"keyboard\",\n alternativeIds: [],\n },\n {\n id: \"dance-rover-m1-motion-preview\",\n description: \"Observe the bounded rover route and stopped state.\",\n primaryMode: \"motion\",\n alternativeIds: [\"dance-rover-m1-telemetry\"],\n },\n ],\n accessibilityAlternatives: [\n {\n id: \"dance-rover-m1-keyboard-run\",\n modes: [\"keyboard\"],\n equivalentOutcome: true,\n description: \"Press Enter or Space on the play-icon Run button to start the same simulator.\",\n },\n {\n id: \"dance-rover-m1-telemetry\",\n modes: [\"text\", \"shape\", \"symbol\", \"reduced-motion\"],\n equivalentOutcome: true,\n description: \"Read direction, speed, turn, repeat count, elapsed milliseconds and stopped state without animation.\",\n },\n ],\n evidenceRequirements: [\n {\n id: \"dance-rover-m1-assessment\",\n goalIds: [\n \"dance-rover-m1-starts\",\n \"dance-rover-m1-choreography\",\n \"dance-rover-m1-private-runtime\",\n ],\n kind: \"assessment-result\",\n retention: \"entitlement\",\n containsPersonalData: false,\n },\n {\n id: \"dance-rover-m1-explanation\",\n goalIds: [\"dance-rover-m1-choreography\"],\n kind: \"learner-explanation\",\n retention: \"attempt\",\n containsPersonalData: false,\n },\n ],\n sideAdventures: [\n {\n id: \"dance-rover-m1-remix\",\n prompt: \"Invent an original rover dance and add a text or symbol route cue that makes it understandable without motion.\",\n completionRequired: false,\n },\n ],\n rewardBindings: [\n {\n id: \"dance-rover-m1-simulated-badge\",\n badgeId: \"dance-rover-mission-complete\",\n goalIds: [\n \"dance-rover-m1-starts\",\n \"dance-rover-m1-choreography\",\n \"dance-rover-m1-private-runtime\",\n ],\n deterministic: true,\n random: false,\n tokenConvertible: false,\n },\n ],\n functionReference: [\n {\n id: \"dance-rover-function-drive\",\n signature: \"driveRover(direction, speed)\",\n summary: \"Adds one straight movement to the private simulator route.\",\n parameters: [\n {\n name: \"direction\",\n type: \"string\",\n description: \"Use forward or backward.\",\n },\n {\n name: \"speed\",\n type: \"whole number\",\n description: \"A bounded simulated speed from 0 to 60 percent.\",\n },\n ],\n effect: \"Updates the simulator's labelled route without generating motor PWM or accessing a physical driver.\",\n example: \"driveRover(\\\"forward\\\", 40);\",\n },\n {\n id: \"dance-rover-function-turn\",\n signature: \"turnRover(direction, speed)\",\n summary: \"Adds one left or right turn to the private simulator route.\",\n parameters: [\n {\n name: \"direction\",\n type: \"string\",\n description: \"Use left or right.\",\n },\n {\n name: \"speed\",\n type: \"whole number\",\n description: \"A bounded simulated turn speed from 0 to 60 percent.\",\n },\n ],\n effect: \"Updates labelled simulator direction without energising motors or a driver.\",\n example: \"turnRover(\\\"left\\\", 30);\",\n },\n {\n id: \"dance-rover-function-wait\",\n signature: \"waitMs(duration)\",\n summary: \"Adds one bounded wait to the simulated dance timeline.\",\n parameters: [\n {\n name: \"duration\",\n type: \"whole number\",\n description: \"A bounded number of milliseconds from 100 to 1000.\",\n },\n ],\n effect: \"Advances simulated elapsed time; it never blocks the website or holds physical motors under load.\",\n example: \"waitMs(300);\",\n },\n {\n id: \"dance-rover-function-repeat\",\n signature: \"repeatDance(count)\",\n summary: \"Repeats the current simulated dance a safe number of times.\",\n parameters: [\n {\n name: \"count\",\n type: \"whole number\",\n description: \"A bounded repeat count from 1 to 4.\",\n },\n ],\n effect: \"Adds a fixed number of labelled route sequences to the private simulator.\",\n example: \"repeatDance(3);\",\n },\n {\n id: \"dance-rover-function-stop\",\n signature: \"emergencyStop()\",\n summary: \"Ends the simulated dance in a fail-safe stopped state.\",\n parameters: [],\n effect: \"Marks both motors stopped in the simulator; it cannot activate, stop or otherwise control physical hardware.\",\n example: \"emergencyStop();\",\n },\n ],\n },\n facilitator: {\n artifacts: [\n {\n id: \"dance-rover-m1-answer-key\",\n kind: \"answer-key\",\n audience: \"facilitator\",\n solutionBearing: true,\n },\n {\n id: \"dance-rover-m1-protected-tests\",\n kind: \"protected-test\",\n audience: \"facilitator\",\n solutionBearing: true,\n },\n {\n id: \"dance-rover-m1-adult-hardware-guide\",\n kind: \"facilitator-note\",\n audience: \"facilitator\",\n solutionBearing: true,\n },\n ],\n protectedGoals: [\n {\n id: \"dance-rover-m1-protected-resilience\",\n statement: \"The simulator rejects unsupported directions, excessive speeds, waits, repeats, missing stop calls and physical-hardware requests.\",\n visibility: \"protected\",\n criterionIds: [\"dance-rover-edge-one\", \"dance-rover-edge-two\"],\n completionRequired: false,\n aiRequired: false,\n },\n ],\n prompts: [\n \"Ask the learner to predict the labelled route and final stopped state before suggesting one bounded change.\",\n \"Use the function reference and visible telemetry; never provide motor wiring, power or movement advice to a learner.\",\n \"Physical export stays unavailable until an adult acknowledges the exact manifest and every driver, motor and power component has verified bench-test evidence.\",\n ],\n },\n hardware: {\n requirementsVersion: \"1.0.0\",\n hardwareIncluded: false,\n completePathItemIds: [\n \"pico-2-w\",\n \"breadboard\",\n \"usb-data-cable\",\n \"jumper-wires\",\n \"dual-motor-driver\",\n \"geared-motors\",\n \"rover-chassis\",\n \"motor-power\",\n ],\n incrementalItemIds: [\n \"dual-motor-driver\",\n \"geared-motors\",\n \"rover-chassis\",\n \"motor-power\",\n ],\n components: [\n { itemId: \"pico-2-w\", quantity: 1, acquisitionScope: \"complete-path\", verificationStatus: \"pending-bench-test\", compatibilityClaimed: false, physicalCompletionEligible: false },\n { itemId: \"breadboard\", quantity: 1, acquisitionScope: \"complete-path\", verificationStatus: \"pending-bench-test\", compatibilityClaimed: false, physicalCompletionEligible: false },\n { itemId: \"usb-data-cable\", quantity: 1, acquisitionScope: \"complete-path\", verificationStatus: \"pending-bench-test\", compatibilityClaimed: false, physicalCompletionEligible: false },\n { itemId: \"jumper-wires\", quantity: 12, acquisitionScope: \"complete-path\", verificationStatus: \"pending-bench-test\", compatibilityClaimed: false, physicalCompletionEligible: false },\n { itemId: \"dual-motor-driver\", quantity: 1, acquisitionScope: \"incremental\", verificationStatus: \"pending-bench-test\", compatibilityClaimed: false, physicalCompletionEligible: false },\n { itemId: \"geared-motors\", quantity: 2, acquisitionScope: \"incremental\", verificationStatus: \"pending-bench-test\", compatibilityClaimed: false, physicalCompletionEligible: false },\n { itemId: \"rover-chassis\", quantity: 1, acquisitionScope: \"incremental\", verificationStatus: \"pending-bench-test\", compatibilityClaimed: false, physicalCompletionEligible: false },\n { itemId: \"motor-power\", quantity: 1, acquisitionScope: \"incremental\", verificationStatus: \"pending-bench-test\", compatibilityClaimed: false, physicalCompletionEligible: false },\n ],\n safeguards: {\n adultAssemblyRequired: true,\n adultAcknowledgementRequiredForExport: true,\n websiteMayControlHardware: false,\n simulatorCompletionAvailable: true,\n simulatedBadgeId: \"dance-rover-mission-complete\",\n physicalBadgeId: \"dance-rover-physical-builder\",\n physicalBadgeRequiresAdultSignoff: true,\n adultAssemblySteps: [\n \"Confirm the exact driver, motors, chassis and switched power identities against the requirements manifest.\",\n \"Assemble and inspect all wiring with motor power disconnected and secure every moving or pinch-point part.\",\n \"Complete the first direction and emergency-stop bench test with the wheels lifted clear of the surface.\",\n ],\n powerRequirements: [\n \"Use a switched protected motor supply within the verified driver and motor ratings; never power motors from a Pico GPIO pin.\",\n \"Connect one common signal ground between the verified motor supply, driver and Pico only as shown in the adult guide.\",\n \"Keep the power switch accessible and disconnect every source before changing wiring, wheels or chassis parts.\",\n ],\n cableRequirements: [\n \"One known data-capable USB cable compatible with the Pico 2 W.\",\n \"Insulated jumper leads and verified motor, driver and power connectors documented by the adult guide.\",\n ],\n softwarePrerequisites: [\n \"Supported Pico SDK toolchain on Raspberry Pi OS or a documented desktop environment.\",\n \"Known-good Dance Rover recovery firmware with adult-owned watchdog and emergency-stop behaviour.\",\n ],\n warnings: [\n \"Hardware is not included with the module.\",\n \"No listed driver, motor, chassis or power arrangement currently claims compatibility or physical-completion eligibility.\",\n \"Moving wheels, pinch points, stalled motors and unsuitable supplies can cause injury or heat; adult assembly and testing are mandatory.\",\n \"The simulator and simulated badge remain available without physical equipment.\",\n ],\n unrelatedHardwareNotRequired: [\n \"Camera Module 3 or Raspberry Pi Zero 2 W\",\n \"obstacle or colour sensors\",\n \"servo, LED or infrared beacon parts\",\n ],\n },\n },\n};\n\n/**\n * First Obstacle Explorer robotics mission. Learners use bounded simulated IR\n * readings, Boolean decisions, recovery state and a watchdog to plan a safe\n * route. Sensor input, firmware export and physical movement remain unavailable\n * until the exact reference build is calibrated and bench tested by an adult.\n */\nexport const OBSTACLE_EXPLORER_MISSION_ONE_AUTHORING_V1: MissionAuthoringBundleV1 = {\n version: MISSION_AUTHORING_CONTRACT_VERSION_V1,\n moduleId: \"junior-coder.obstacle-explorer\",\n moduleVersion: \"1.1.0\",\n missionId: \"obstacle-explorer-mission-1\",\n learner: {\n estimatedMinutes: 20,\n stages: [\n {\n kind: \"learn\",\n instruction: \"Read what readObstacle(), chooseSafeRoute(), setRecoveryAttempts(), armWatchdog() and failSafeStop() do in the private Obstacle Explorer simulator.\",\n artifactIds: [\"obstacle-explorer-m1-art\"],\n },\n {\n kind: \"predict\",\n instruction: \"Predict the simulated obstacle reading, safe route, recovery count, watchdog time and final stopped state before the explorer runs.\",\n artifactIds: [],\n },\n {\n kind: \"build\",\n instruction: \"Adjust the five documented C++-style calls to make one bounded obstacle decision with a watchdog and fail-safe stop.\",\n artifactIds: [\"obstacle-explorer-m1-code\"],\n },\n {\n kind: \"run\",\n instruction: \"Use the Run action button to start the private Obstacle Explorer simulator.\",\n artifactIds: [\"obstacle-explorer-m1-code\"],\n },\n {\n kind: \"assess\",\n instruction: \"Run the visible and protected deterministic sensor, route, recovery, watchdog and stop checks.\",\n artifactIds: [],\n },\n {\n kind: \"inspect\",\n instruction: \"Compare the highlighted C++-style line with the first explorer goal that did not pass.\",\n artifactIds: [],\n },\n {\n kind: \"fix\",\n instruction: \"Change one bounded sensor side, route, recovery count, watchdog or stop call, then rerun and inspect the text telemetry.\",\n artifactIds: [\"obstacle-explorer-m1-code\"],\n },\n {\n kind: \"explain\",\n instruction: \"Explain how a Boolean obstacle reading selected a route and why the watchdog and fail-safe stop protect every explorer state.\",\n artifactIds: [],\n },\n {\n kind: \"reward\",\n instruction: \"Collect the simulated badge when the score and mandatory safety checks pass; physical completion remains adult-only.\",\n artifactIds: [],\n },\n ],\n readinessChecks: [\n {\n id: \"obstacle-explorer-m1-find-stop\",\n prompt: \"Find failSafeStop() and explain why the explorer must stop when a sensor or watchdog result is uncertain.\",\n scored: false,\n },\n ],\n artifacts: [\n {\n id: \"obstacle-explorer-m1-code\",\n kind: \"starter-code\",\n audience: \"learner\",\n solutionBearing: false,\n },\n {\n id: \"obstacle-explorer-m1-art\",\n kind: \"starter-assets\",\n audience: \"learner\",\n solutionBearing: false,\n },\n {\n id: \"obstacle-explorer-m1-printable\",\n kind: \"printable\",\n audience: \"learner\",\n solutionBearing: false,\n },\n ],\n goals: [\n {\n id: \"obstacle-explorer-m1-starts\",\n statement: \"The documented C++-style settings are valid and the private simulator starts.\",\n visibility: \"visible\",\n criterionIds: [\"obstacle-explorer-build\"],\n completionRequired: true,\n aiRequired: false,\n },\n {\n id: \"obstacle-explorer-m1-navigation\",\n statement: \"The explorer reads one simulated obstacle and chooses a bounded route with three recovery attempts.\",\n visibility: \"visible\",\n criterionIds: [\"obstacle-explorer-goal-one\", \"obstacle-explorer-goal-two\"],\n completionRequired: true,\n aiRequired: false,\n },\n {\n id: \"obstacle-explorer-m1-private-runtime\",\n statement: \"The program arms a watchdog, ends fail-safe stopped and never accesses sensors, motors, the network or browser storage.\",\n visibility: \"visible\",\n criterionIds: [\"obstacle-explorer-safety\"],\n completionRequired: true,\n aiRequired: false,\n },\n ],\n interactions: [\n {\n id: \"obstacle-explorer-m1-run-control\",\n description: \"Start the private Obstacle Explorer navigation simulation.\",\n primaryMode: \"pointer\",\n alternativeIds: [\"obstacle-explorer-m1-keyboard-run\"],\n },\n {\n id: \"obstacle-explorer-m1-code-control\",\n description: \"Edit the documented sensor, route, recovery, watchdog and stop calls.\",\n primaryMode: \"keyboard\",\n alternativeIds: [],\n },\n {\n id: \"obstacle-explorer-m1-route-preview\",\n description: \"Observe the bounded obstacle decision, route and stopped state.\",\n primaryMode: \"motion\",\n alternativeIds: [\"obstacle-explorer-m1-telemetry\"],\n },\n ],\n accessibilityAlternatives: [\n {\n id: \"obstacle-explorer-m1-keyboard-run\",\n modes: [\"keyboard\"],\n equivalentOutcome: true,\n description: \"Press Enter or Space on the play-icon Run button to start the same simulator.\",\n },\n {\n id: \"obstacle-explorer-m1-telemetry\",\n modes: [\"text\", \"shape\", \"symbol\", \"reduced-motion\"],\n equivalentOutcome: true,\n description: \"Read sensor side, blocked state, route, recovery count, watchdog milliseconds and stopped state without animation or colour alone.\",\n },\n ],\n evidenceRequirements: [\n {\n id: \"obstacle-explorer-m1-assessment\",\n goalIds: [\n \"obstacle-explorer-m1-starts\",\n \"obstacle-explorer-m1-navigation\",\n \"obstacle-explorer-m1-private-runtime\",\n ],\n kind: \"assessment-result\",\n retention: \"entitlement\",\n containsPersonalData: false,\n },\n {\n id: \"obstacle-explorer-m1-explanation\",\n goalIds: [\"obstacle-explorer-m1-navigation\"],\n kind: \"learner-explanation\",\n retention: \"attempt\",\n containsPersonalData: false,\n },\n ],\n sideAdventures: [\n {\n id: \"obstacle-explorer-m1-remix\",\n prompt: \"Invent an original maze response and add a text or symbol cue that explains the Boolean decision without motion or colour alone.\",\n completionRequired: false,\n },\n ],\n rewardBindings: [\n {\n id: \"obstacle-explorer-m1-simulated-badge\",\n badgeId: \"obstacle-explorer-mission-complete\",\n goalIds: [\n \"obstacle-explorer-m1-starts\",\n \"obstacle-explorer-m1-navigation\",\n \"obstacle-explorer-m1-private-runtime\",\n ],\n deterministic: true,\n random: false,\n tokenConvertible: false,\n },\n ],\n functionReference: [\n {\n id: \"obstacle-explorer-function-read\",\n signature: \"readObstacle(side)\",\n summary: \"Reads one labelled obstacle state from the private simulator.\",\n parameters: [\n {\n name: \"side\",\n type: \"string\",\n description: \"Use front, left or right.\",\n },\n ],\n effect: \"Returns a simulator Boolean blocked or clear reading and never accesses an IR sensor or GPIO pin.\",\n example: \"readObstacle(\\\"front\\\");\",\n },\n {\n id: \"obstacle-explorer-function-route\",\n signature: \"chooseSafeRoute(blockedAction, clearAction)\",\n summary: \"Chooses one bounded route for blocked and clear simulated states.\",\n parameters: [\n {\n name: \"blockedAction\",\n type: \"string\",\n description: \"Use turn-left, turn-right, back-up or stop.\",\n },\n {\n name: \"clearAction\",\n type: \"string\",\n description: \"Use forward or stop.\",\n },\n ],\n effect: \"Updates labelled simulator navigation state without energising motors or a driver.\",\n example: \"chooseSafeRoute(\\\"turn-left\\\", \\\"forward\\\");\",\n },\n {\n id: \"obstacle-explorer-function-recovery\",\n signature: \"setRecoveryAttempts(count)\",\n summary: \"Sets a bounded number of simulated recovery attempts.\",\n parameters: [\n {\n name: \"count\",\n type: \"whole number\",\n description: \"A bounded recovery count from 1 to 3.\",\n },\n ],\n effect: \"Limits the private simulator recovery state so an uncertain route cannot loop forever.\",\n example: \"setRecoveryAttempts(3);\",\n },\n {\n id: \"obstacle-explorer-function-watchdog\",\n signature: \"armWatchdog(duration)\",\n summary: \"Arms a bounded simulated watchdog timer.\",\n parameters: [\n {\n name: \"duration\",\n type: \"whole number\",\n description: \"A bounded timeout from 250 to 1000 milliseconds.\",\n },\n ],\n effect: \"Records simulator timeout telemetry and cannot hold or control physical movement.\",\n example: \"armWatchdog(500);\",\n },\n {\n id: \"obstacle-explorer-function-stop\",\n signature: \"failSafeStop()\",\n summary: \"Ends the navigation simulation in a fail-safe stopped state.\",\n parameters: [],\n effect: \"Marks the private simulator stopped on completion or uncertainty; it cannot activate, stop or otherwise control physical hardware.\",\n example: \"failSafeStop();\",\n },\n ],\n },\n facilitator: {\n artifacts: [\n {\n id: \"obstacle-explorer-m1-answer-key\",\n kind: \"answer-key\",\n audience: \"facilitator\",\n solutionBearing: true,\n },\n {\n id: \"obstacle-explorer-m1-protected-tests\",\n kind: \"protected-test\",\n audience: \"facilitator\",\n solutionBearing: true,\n },\n {\n id: \"obstacle-explorer-m1-adult-hardware-guide\",\n kind: \"facilitator-note\",\n audience: \"facilitator\",\n solutionBearing: true,\n },\n ],\n protectedGoals: [\n {\n id: \"obstacle-explorer-m1-protected-resilience\",\n statement: \"The simulator rejects unsupported sensor sides, unsafe routes, excessive recovery attempts, invalid watchdogs, missing stop calls and physical-hardware requests.\",\n visibility: \"protected\",\n criterionIds: [\"obstacle-explorer-edge-one\", \"obstacle-explorer-edge-two\"],\n completionRequired: false,\n aiRequired: false,\n },\n ],\n prompts: [\n \"Ask the learner to predict the Boolean blocked state, labelled route and final stopped state before suggesting one bounded change.\",\n \"Use the function reference and visible telemetry; never provide sensor wiring, motor power or movement advice to a learner.\",\n \"Physical export stays unavailable until an adult acknowledges the exact manifest and every rover and sensor component has calibration and bench-test evidence.\",\n ],\n },\n hardware: {\n requirementsVersion: \"1.0.0\",\n hardwareIncluded: false,\n completePathItemIds: [\n \"pico-2-w\",\n \"breadboard\",\n \"usb-data-cable\",\n \"jumper-wires\",\n \"verified-rover\",\n \"obstacle-sensors\",\n ],\n incrementalItemIds: [\n \"verified-rover\",\n \"obstacle-sensors\",\n ],\n components: [\n { itemId: \"pico-2-w\", quantity: 1, acquisitionScope: \"complete-path\", verificationStatus: \"pending-bench-test\", compatibilityClaimed: false, physicalCompletionEligible: false },\n { itemId: \"breadboard\", quantity: 1, acquisitionScope: \"complete-path\", verificationStatus: \"pending-bench-test\", compatibilityClaimed: false, physicalCompletionEligible: false },\n { itemId: \"usb-data-cable\", quantity: 1, acquisitionScope: \"complete-path\", verificationStatus: \"pending-bench-test\", compatibilityClaimed: false, physicalCompletionEligible: false },\n { itemId: \"jumper-wires\", quantity: 12, acquisitionScope: \"complete-path\", verificationStatus: \"pending-bench-test\", compatibilityClaimed: false, physicalCompletionEligible: false },\n { itemId: \"verified-rover\", quantity: 1, acquisitionScope: \"incremental\", verificationStatus: \"pending-bench-test\", compatibilityClaimed: false, physicalCompletionEligible: false },\n { itemId: \"obstacle-sensors\", quantity: 2, acquisitionScope: \"incremental\", verificationStatus: \"pending-bench-test\", compatibilityClaimed: false, physicalCompletionEligible: false },\n ],\n safeguards: {\n adultAssemblyRequired: true,\n adultAcknowledgementRequiredForExport: true,\n websiteMayControlHardware: false,\n simulatorCompletionAvailable: true,\n simulatedBadgeId: \"obstacle-explorer-mission-complete\",\n physicalBadgeId: \"obstacle-explorer-physical-builder\",\n physicalBadgeRequiresAdultSignoff: true,\n adultAssemblySteps: [\n \"Confirm the exact bench-signed rover and IR sensor identities against the requirements manifest.\",\n \"Assemble and inspect all disconnected sensor wiring, then complete the adult sensor calibration record for clear and blocked surfaces.\",\n \"Complete direction, obstacle recovery, watchdog and fail-safe-stop tests with the wheels lifted clear of the surface.\",\n ],\n powerRequirements: [\n \"Use the verified switched protected motor supply and sensor voltage; never power motors or unsuitable sensors from a Pico GPIO pin.\",\n \"Connect one common signal ground between the verified sensor, motor supply, driver and Pico only as shown in the adult guide.\",\n \"Keep the power switch accessible and disconnect every source before changing wiring, sensors, wheels or chassis parts.\",\n ],\n cableRequirements: [\n \"One known data-capable USB cable compatible with the Pico 2 W.\",\n \"Insulated jumper leads and verified sensor, motor, driver and power connectors documented by the adult guide.\",\n ],\n softwarePrerequisites: [\n \"Supported Pico SDK toolchain on Raspberry Pi OS or a documented desktop environment.\",\n \"Known-good Obstacle Explorer recovery firmware with adult-owned watchdog, sensor-failure and emergency-stop behaviour.\",\n ],\n warnings: [\n \"Hardware is not included with the module.\",\n \"No listed rover or sensor currently claims compatibility or physical-completion eligibility for this module.\",\n \"Moving wheels, pinch points, stalled motors, reflective sensor errors and unsuitable supplies can cause unsafe movement or heat; adult assembly, calibration and testing are mandatory.\",\n \"The simulator and simulated badge remain available without physical equipment.\",\n ],\n unrelatedHardwareNotRequired: [\n \"Camera Module 3 or Raspberry Pi Zero 2 W\",\n \"colour targets or camera ribbon\",\n \"servo, LED or infrared beacon parts\",\n ],\n },\n },\n};\n\nexport const RAINBOW_RESCUE_ROVER_MISSION_ONE_AUTHORING_V1: MissionAuthoringBundleV1 = {\n version: MISSION_AUTHORING_CONTRACT_VERSION_V1,\n moduleId: \"junior-coder.rainbow-rescue-rover\",\n moduleVersion: \"1.1.0\",\n missionId: \"rainbow-rescue-rover-mission-1\",\n learner: {\n estimatedMinutes: 20,\n stages: [\n {\n kind: \"learn\",\n instruction: \"Read what detectColour(), locateTarget(), planSerialCommand(), armHeartbeat() and failSafeStop() do in the private Rainbow Rescue Rover simulator.\",\n artifactIds: [\"rainbow-rescue-rover-m1-art\"],\n },\n {\n kind: \"predict\",\n instruction: \"Predict the simulated colour, target zone, bounded command, heartbeat time and final stopped state before the rescue plan runs.\",\n artifactIds: [],\n },\n {\n kind: \"build\",\n instruction: \"Adjust the five documented integration calls to recognise one simulated target and plan one safe serial command with a heartbeat and fail-safe stop.\",\n artifactIds: [\"rainbow-rescue-rover-m1-code\"],\n },\n {\n kind: \"run\",\n instruction: \"Use the Run action button to start the private Rainbow Rescue Rover integration simulator.\",\n artifactIds: [\"rainbow-rescue-rover-m1-code\"],\n },\n {\n kind: \"assess\",\n instruction: \"Run the visible and protected deterministic colour, location, command, heartbeat and stop checks.\",\n artifactIds: [],\n },\n {\n kind: \"inspect\",\n instruction: \"Compare the highlighted integration-plan line with the first rescue goal that did not pass.\",\n artifactIds: [],\n },\n {\n kind: \"fix\",\n instruction: \"Change one bounded colour, target zone, command, heartbeat or stop call, then rerun and inspect the text telemetry.\",\n artifactIds: [\"rainbow-rescue-rover-m1-code\"],\n },\n {\n kind: \"explain\",\n instruction: \"Explain how family-local colour evidence became a bounded command plan and why the heartbeat and fail-safe stop protect every uncertain state.\",\n artifactIds: [],\n },\n {\n kind: \"reward\",\n instruction: \"Collect the simulated badge when the score and mandatory privacy and safety checks pass; physical completion remains adult-only.\",\n artifactIds: [],\n },\n ],\n readinessChecks: [\n {\n id: \"rainbow-rescue-rover-m1-find-privacy\",\n prompt: \"Find the rule that keeps Camera Module 3 frames on the family Raspberry Pi and explain why only bounded command labels may leave it.\",\n scored: false,\n },\n ],\n artifacts: [\n {\n id: \"rainbow-rescue-rover-m1-code\",\n kind: \"starter-code\",\n audience: \"learner\",\n solutionBearing: false,\n },\n {\n id: \"rainbow-rescue-rover-m1-art\",\n kind: \"starter-assets\",\n audience: \"learner\",\n solutionBearing: false,\n },\n {\n id: \"rainbow-rescue-rover-m1-printable\",\n kind: \"printable\",\n audience: \"learner\",\n solutionBearing: false,\n },\n ],\n goals: [\n {\n id: \"rainbow-rescue-rover-m1-starts\",\n statement: \"The documented integration-plan settings are valid and the private simulator starts.\",\n visibility: \"visible\",\n criterionIds: [\"rainbow-rescue-rover-build\"],\n completionRequired: true,\n aiRequired: false,\n },\n {\n id: \"rainbow-rescue-rover-m1-target-command\",\n statement: \"The rover plan recognises a green simulated target in the centre and selects one bounded forward command.\",\n visibility: \"visible\",\n criterionIds: [\"rainbow-rescue-rover-goal-one\", \"rainbow-rescue-rover-goal-two\"],\n completionRequired: true,\n aiRequired: false,\n },\n {\n id: \"rainbow-rescue-rover-m1-private-runtime\",\n statement: \"The plan arms a heartbeat, ends fail-safe stopped and never accesses a camera, serial port, motor, network or browser storage.\",\n visibility: \"visible\",\n criterionIds: [\"rainbow-rescue-rover-safety\"],\n completionRequired: true,\n aiRequired: false,\n },\n ],\n interactions: [\n {\n id: \"rainbow-rescue-rover-m1-run-control\",\n description: \"Start the private Rainbow Rescue Rover integration simulation.\",\n primaryMode: \"pointer\",\n alternativeIds: [\"rainbow-rescue-rover-m1-keyboard-run\"],\n },\n {\n id: \"rainbow-rescue-rover-m1-code-control\",\n description: \"Edit the documented colour, target, command, heartbeat and stop calls.\",\n primaryMode: \"keyboard\",\n alternativeIds: [],\n },\n {\n id: \"rainbow-rescue-rover-m1-target-preview\",\n description: \"Observe the simulated colour target, command route and stopped state.\",\n primaryMode: \"colour\",\n alternativeIds: [\"rainbow-rescue-rover-m1-telemetry\"],\n },\n ],\n accessibilityAlternatives: [\n {\n id: \"rainbow-rescue-rover-m1-keyboard-run\",\n modes: [\"keyboard\"],\n equivalentOutcome: true,\n description: \"Press Enter or Space on the play-icon Run button to start the same simulator.\",\n },\n {\n id: \"rainbow-rescue-rover-m1-telemetry\",\n modes: [\"text\", \"shape\", \"symbol\", \"reduced-motion\"],\n equivalentOutcome: true,\n description: \"Read the colour name, target zone, command, heartbeat milliseconds and stopped state without camera access, animation or colour alone.\",\n },\n ],\n evidenceRequirements: [\n {\n id: \"rainbow-rescue-rover-m1-assessment\",\n goalIds: [\n \"rainbow-rescue-rover-m1-starts\",\n \"rainbow-rescue-rover-m1-target-command\",\n \"rainbow-rescue-rover-m1-private-runtime\",\n ],\n kind: \"assessment-result\",\n retention: \"entitlement\",\n containsPersonalData: false,\n },\n {\n id: \"rainbow-rescue-rover-m1-explanation\",\n goalIds: [\"rainbow-rescue-rover-m1-target-command\"],\n kind: \"learner-explanation\",\n retention: \"attempt\",\n containsPersonalData: false,\n },\n ],\n sideAdventures: [\n {\n id: \"rainbow-rescue-rover-m1-remix\",\n prompt: \"Invent an original colour rescue rule and add a text, shape or symbol cue that explains the command without camera frames, motion or colour alone.\",\n completionRequired: false,\n },\n ],\n rewardBindings: [\n {\n id: \"rainbow-rescue-rover-m1-simulated-badge\",\n badgeId: \"rainbow-rescue-rover-mission-complete\",\n goalIds: [\n \"rainbow-rescue-rover-m1-starts\",\n \"rainbow-rescue-rover-m1-target-command\",\n \"rainbow-rescue-rover-m1-private-runtime\",\n ],\n deterministic: true,\n random: false,\n tokenConvertible: false,\n },\n ],\n functionReference: [\n {\n id: \"rainbow-rescue-rover-function-detect\",\n signature: \"detectColour(colour)\",\n summary: \"Selects one labelled colour result in the private simulator.\",\n parameters: [\n {\n name: \"colour\",\n type: \"string\",\n description: \"Use red, green, blue or yellow.\",\n },\n ],\n effect: \"Returns one simulator colour label and confidence state; it never opens a camera or receives a frame.\",\n example: \"detectColour(\\\"green\\\");\",\n },\n {\n id: \"rainbow-rescue-rover-function-locate\",\n signature: \"locateTarget(zone)\",\n summary: \"Places the simulated target in one labelled horizontal zone.\",\n parameters: [\n {\n name: \"zone\",\n type: \"string\",\n description: \"Use left, centre or right.\",\n },\n ],\n effect: \"Updates text, shape and coordinate cues in the simulator without analysing or storing an image.\",\n example: \"locateTarget(\\\"centre\\\");\",\n },\n {\n id: \"rainbow-rescue-rover-function-command\",\n signature: \"planSerialCommand(command)\",\n summary: \"Plans one bounded command label for the simulated rover link.\",\n parameters: [\n {\n name: \"command\",\n type: \"string\",\n description: \"Use forward, turn-left, turn-right or stop.\",\n },\n ],\n effect: \"Records a simulator-only command label; it never opens a serial port or activates motors.\",\n example: \"planSerialCommand(\\\"forward\\\");\",\n },\n {\n id: \"rainbow-rescue-rover-function-heartbeat\",\n signature: \"armHeartbeat(duration)\",\n summary: \"Arms a bounded simulated command heartbeat.\",\n parameters: [\n {\n name: \"duration\",\n type: \"whole number\",\n description: \"A bounded heartbeat from 250 to 1000 milliseconds.\",\n },\n ],\n effect: \"Records heartbeat telemetry so an uncertain simulator link becomes stopped; it cannot maintain physical movement.\",\n example: \"armHeartbeat(500);\",\n },\n {\n id: \"rainbow-rescue-rover-function-stop\",\n signature: \"failSafeStop()\",\n summary: \"Ends the integration simulation in a fail-safe stopped state.\",\n parameters: [],\n effect: \"Marks the private simulator stopped after the bounded command plan; it cannot activate, stop or otherwise control physical hardware.\",\n example: \"failSafeStop();\",\n },\n ],\n },\n facilitator: {\n artifacts: [\n {\n id: \"rainbow-rescue-rover-m1-answer-key\",\n kind: \"answer-key\",\n audience: \"facilitator\",\n solutionBearing: true,\n },\n {\n id: \"rainbow-rescue-rover-m1-protected-tests\",\n kind: \"protected-test\",\n audience: \"facilitator\",\n solutionBearing: true,\n },\n {\n id: \"rainbow-rescue-rover-m1-adult-hardware-guide\",\n kind: \"facilitator-note\",\n audience: \"facilitator\",\n solutionBearing: true,\n },\n ],\n protectedGoals: [\n {\n id: \"rainbow-rescue-rover-m1-protected-resilience\",\n statement: \"The simulator rejects unsupported colours, zones, serial commands, invalid heartbeats, missing stop calls and any camera, serial or physical-hardware request.\",\n visibility: \"protected\",\n criterionIds: [\"rainbow-rescue-rover-edge-one\", \"rainbow-rescue-rover-edge-two\"],\n completionRequired: false,\n aiRequired: false,\n },\n ],\n prompts: [\n \"Ask the learner to predict the labelled target, bounded command and final stopped state before suggesting one change.\",\n \"Use only authored function guidance and simulator telemetry; never request camera frames or give learner wiring, power or motor-control advice.\",\n \"Physical export stays unavailable until an adult acknowledges the exact manifest and every camera, computer, serial, rover and power component has bench-test evidence.\",\n ],\n },\n hardware: {\n requirementsVersion: \"1.0.0\",\n hardwareIncluded: false,\n completePathItemIds: [\n \"pico-2-w\",\n \"breadboard\",\n \"usb-data-cable\",\n \"jumper-wires\",\n \"verified-explorer\",\n \"pi-zero-2-w\",\n \"camera-3\",\n \"pi-storage-power\",\n ],\n incrementalItemIds: [\n \"verified-explorer\",\n \"pi-zero-2-w\",\n \"camera-3\",\n \"pi-storage-power\",\n ],\n components: [\n { itemId: \"pico-2-w\", quantity: 1, acquisitionScope: \"complete-path\", verificationStatus: \"pending-bench-test\", compatibilityClaimed: false, physicalCompletionEligible: false },\n { itemId: \"breadboard\", quantity: 1, acquisitionScope: \"complete-path\", verificationStatus: \"pending-bench-test\", compatibilityClaimed: false, physicalCompletionEligible: false },\n { itemId: \"usb-data-cable\", quantity: 1, acquisitionScope: \"complete-path\", verificationStatus: \"pending-bench-test\", compatibilityClaimed: false, physicalCompletionEligible: false },\n { itemId: \"jumper-wires\", quantity: 12, acquisitionScope: \"complete-path\", verificationStatus: \"pending-bench-test\", compatibilityClaimed: false, physicalCompletionEligible: false },\n { itemId: \"verified-explorer\", quantity: 1, acquisitionScope: \"incremental\", verificationStatus: \"pending-bench-test\", compatibilityClaimed: false, physicalCompletionEligible: false },\n { itemId: \"pi-zero-2-w\", quantity: 1, acquisitionScope: \"incremental\", verificationStatus: \"pending-bench-test\", compatibilityClaimed: false, physicalCompletionEligible: false },\n { itemId: \"camera-3\", quantity: 1, acquisitionScope: \"incremental\", verificationStatus: \"pending-bench-test\", compatibilityClaimed: false, physicalCompletionEligible: false },\n { itemId: \"pi-storage-power\", quantity: 1, acquisitionScope: \"incremental\", verificationStatus: \"pending-bench-test\", compatibilityClaimed: false, physicalCompletionEligible: false },\n ],\n safeguards: {\n adultAssemblyRequired: true,\n adultAcknowledgementRequiredForExport: true,\n websiteMayControlHardware: false,\n simulatorCompletionAvailable: true,\n simulatedBadgeId: \"rainbow-rescue-rover-mission-complete\",\n physicalBadgeId: \"rainbow-rescue-rover-physical-builder\",\n physicalBadgeRequiresAdultSignoff: true,\n adultAssemblySteps: [\n \"Confirm the exact bench-signed rover, Pi Zero 2 W, Camera Module 3 and correct Zero-series camera ribbon identities against the manifest.\",\n \"With all power disconnected, fit and inspect the camera ribbon, storage, Pi power, Pico data link and isolated rover assemblies using the adult guide.\",\n \"Complete local colour calibration, bounded serial-command, heartbeat, link-loss and fail-safe-stop tests with the wheels lifted clear of the surface.\",\n ],\n powerRequirements: [\n \"Use a separate regulated Raspberry Pi power supply for the Pi Zero 2 W and Camera Module 3.\",\n \"Use the verified switched protected motor supply for the rover; never power motors, the Pi Zero 2 W or Camera Module 3 from a Pico GPIO pin.\",\n \"Keep every power switch accessible and disconnect every source before changing the camera ribbon, storage, wiring, sensors, wheels or chassis parts.\",\n ],\n cableRequirements: [\n \"One known data-capable USB cable compatible with the Pico 2 W and Pi Zero 2 W serial plan.\",\n \"The correct Zero-series Camera Module 3 ribbon and adult-verified insulated rover and power connectors.\",\n ],\n softwarePrerequisites: [\n \"Current Raspberry Pi OS with supported rpicam and Picamera2 software on the family-owned Pi Zero 2 W.\",\n \"Supported Pico SDK toolchain and known-good recovery firmware with adult-owned heartbeat, link-loss and emergency-stop behaviour.\",\n \"A family-local colour-calibration utility that never uploads, publishes or transmits Camera Module 3 frames.\",\n ],\n warnings: [\n \"Hardware is not included with the module.\",\n \"No listed camera, computer, rover, serial or power configuration currently claims compatibility or physical-completion eligibility.\",\n \"Camera frames remain on the family Raspberry Pi and must never be submitted to Plasius, an agent service or a published project.\",\n \"The website never activates motors, opens a camera or serial port, and an uncertain or missing heartbeat must stop the physical rover.\",\n \"Moving wheels, pinch points, stalled motors, camera ribbon damage and unsuitable supplies can cause unsafe movement, heat or damage; adult assembly, calibration and testing are mandatory.\",\n \"The simulator and simulated badge remain available without physical equipment.\",\n ],\n unrelatedHardwareNotRequired: [\n \"cloud camera, object-recognition or face-recognition services\",\n \"microphone, speaker, location or biometric sensors\",\n \"public hosting, analytics, advertising or external network access\",\n ],\n },\n },\n};\n\n/**\n * Original first mission for Rescue Crew Commander. The learner arranges a\n * typed visual program and can inspect its synchronized JavaScript projection,\n * while protected route and action-limit checks stay facilitator-only.\n */\nexport const RESCUE_CREW_COMMANDER_MISSION_ONE_AUTHORING_V1: MissionAuthoringBundleV1 = {\n version: MISSION_AUTHORING_CONTRACT_VERSION_V1,\n moduleId: \"junior-coder.rescue-crew-commander\",\n moduleVersion: \"1.1.0\",\n missionId: \"rescue-crew-commander-mission-1\",\n learner: {\n estimatedMinutes: 20,\n stages: [\n {\n kind: \"learn\",\n instruction: \"Meet the helper, job, route and priority blocks and read what each block does in the synchronized JavaScript view.\",\n artifactIds: [\"rescue-crew-commander-m1-art\"],\n },\n {\n kind: \"predict\",\n instruction: \"Predict which helper will act first and which safe route it will follow.\",\n artifactIds: [],\n },\n {\n kind: \"build\",\n instruction: \"Arrange the visual blocks to give each helper one safe rescue job.\",\n artifactIds: [\"rescue-crew-commander-m1-program\"],\n },\n {\n kind: \"run\",\n instruction: \"Use the Run action button to watch the crew follow the typed visual program.\",\n artifactIds: [\"rescue-crew-commander-m1-program\"],\n },\n {\n kind: \"assess\",\n instruction: \"Run the visible and protected deterministic crew checks.\",\n artifactIds: [],\n },\n {\n kind: \"inspect\",\n instruction: \"Compare the highlighted block with the first goal that did not pass and inspect the matching JavaScript line.\",\n artifactIds: [],\n },\n {\n kind: \"fix\",\n instruction: \"Move or replace one job, route or priority block, then run the mission again.\",\n artifactIds: [\"rescue-crew-commander-m1-program\"],\n },\n {\n kind: \"explain\",\n instruction: \"Explain how job order and priority changed the crew state and rescue result.\",\n artifactIds: [],\n },\n {\n kind: \"reward\",\n instruction: \"Collect the evidence-bound badge when the score and private-simulator safety check pass.\",\n artifactIds: [],\n },\n ],\n readinessChecks: [\n {\n id: \"rescue-crew-commander-m1-find-priority\",\n prompt: \"Point to the block that decides which helper acts first.\",\n scored: false,\n },\n ],\n artifacts: [\n {\n id: \"rescue-crew-commander-m1-program\",\n kind: \"starter-code\",\n audience: \"learner\",\n solutionBearing: false,\n },\n {\n id: \"rescue-crew-commander-m1-art\",\n kind: \"starter-assets\",\n audience: \"learner\",\n solutionBearing: false,\n },\n {\n id: \"rescue-crew-commander-m1-printable\",\n kind: \"printable\",\n audience: \"learner\",\n solutionBearing: false,\n },\n ],\n goals: [\n {\n id: \"rescue-crew-commander-m1-starts\",\n statement: \"The typed visual program is structurally valid and starts.\",\n visibility: \"visible\",\n criterionIds: [\"rescue-crew-commander-build\"],\n completionRequired: true,\n aiRequired: false,\n },\n {\n id: \"rescue-crew-commander-m1-safe-jobs\",\n statement: \"Every helper receives one suitable job and the highest-priority rescue starts first.\",\n visibility: \"visible\",\n criterionIds: [\n \"rescue-crew-commander-goal-one\",\n \"rescue-crew-commander-goal-two\",\n ],\n completionRequired: true,\n aiRequired: false,\n },\n {\n id: \"rescue-crew-commander-m1-private-runtime\",\n statement: \"The crew stays inside the private simulator and follows only host-provided actions.\",\n visibility: \"visible\",\n criterionIds: [\"rescue-crew-commander-safety\"],\n completionRequired: true,\n aiRequired: false,\n },\n ],\n interactions: [\n {\n id: \"rescue-crew-commander-m1-reorder-blocks\",\n description: \"Change the order of typed job, route and priority blocks.\",\n primaryMode: \"drag\",\n alternativeIds: [\"rescue-crew-commander-m1-button-reorder\"],\n },\n {\n id: \"rescue-crew-commander-m1-run-control\",\n description: \"Start the private rescue-crew simulation.\",\n primaryMode: \"pointer\",\n alternativeIds: [\"rescue-crew-commander-m1-keyboard-run\"],\n },\n {\n id: \"rescue-crew-commander-m1-crew-motion\",\n description: \"Observe helpers change state and follow their assigned routes.\",\n primaryMode: \"motion\",\n alternativeIds: [\"rescue-crew-commander-m1-status-view\"],\n },\n ],\n accessibilityAlternatives: [\n {\n id: \"rescue-crew-commander-m1-button-reorder\",\n modes: [\"keyboard\", \"pointer\"],\n equivalentOutcome: true,\n description: \"Use labelled Move up and Move down buttons instead of dragging a visual block.\",\n },\n {\n id: \"rescue-crew-commander-m1-keyboard-run\",\n modes: [\"keyboard\"],\n equivalentOutcome: true,\n description: \"Press Enter or Space on the play-icon Run button to start the same preview.\",\n },\n {\n id: \"rescue-crew-commander-m1-status-view\",\n modes: [\"text\", \"symbol\", \"reduced-motion\"],\n equivalentOutcome: true,\n description: \"Read each helper's job, route, priority and state from the status list without animation or colour dependence.\",\n },\n ],\n evidenceRequirements: [\n {\n id: \"rescue-crew-commander-m1-assessment\",\n goalIds: [\n \"rescue-crew-commander-m1-starts\",\n \"rescue-crew-commander-m1-safe-jobs\",\n \"rescue-crew-commander-m1-private-runtime\",\n ],\n kind: \"assessment-result\",\n retention: \"entitlement\",\n containsPersonalData: false,\n },\n {\n id: \"rescue-crew-commander-m1-explanation\",\n goalIds: [\"rescue-crew-commander-m1-safe-jobs\"],\n kind: \"learner-explanation\",\n retention: \"attempt\",\n containsPersonalData: false,\n },\n ],\n sideAdventures: [\n {\n id: \"rescue-crew-commander-m1-remix\",\n prompt: \"Invent an original helper role and explain which safe route and priority it should receive.\",\n completionRequired: false,\n },\n ],\n rewardBindings: [\n {\n id: \"rescue-crew-commander-m1-badge\",\n badgeId: \"rescue-crew-commander-mission-complete\",\n goalIds: [\n \"rescue-crew-commander-m1-starts\",\n \"rescue-crew-commander-m1-safe-jobs\",\n \"rescue-crew-commander-m1-private-runtime\",\n ],\n deterministic: true,\n random: false,\n tokenConvertible: false,\n },\n ],\n },\n facilitator: {\n artifacts: [\n {\n id: \"rescue-crew-commander-m1-answer-key\",\n kind: \"answer-key\",\n audience: \"facilitator\",\n solutionBearing: true,\n },\n {\n id: \"rescue-crew-commander-m1-protected-tests\",\n kind: \"protected-test\",\n audience: \"facilitator\",\n solutionBearing: true,\n },\n ],\n protectedGoals: [\n {\n id: \"rescue-crew-commander-m1-protected-resilience\",\n statement: \"The interpreter rejects unknown blocks, duplicate assignments and programs over the action limit.\",\n visibility: \"protected\",\n criterionIds: [\n \"rescue-crew-commander-edge-one\",\n \"rescue-crew-commander-edge-two\",\n ],\n completionRequired: false,\n aiRequired: false,\n },\n ],\n prompts: [\n \"Ask the learner which helper should act first before suggesting a block change.\",\n \"Use the block reference, status list and visible goal; never reveal the protected assignment order or expected block sequence.\",\n ],\n },\n};\n\n/**\n * Original first mission for Meteor Shield. Learners tune documented targeting,\n * energy and timing controls without receiving protected resource targets or\n * projectile answers.\n */\nexport const METEOR_SHIELD_MISSION_ONE_AUTHORING_V1: MissionAuthoringBundleV1 = {\n version: MISSION_AUTHORING_CONTRACT_VERSION_V1,\n moduleId: \"junior-coder.meteor-shield\",\n moduleVersion: \"1.1.0\",\n missionId: \"meteor-shield-mission-1\",\n learner: {\n estimatedMinutes: 20,\n stages: [\n {\n kind: \"learn\",\n instruction: \"Read how target column, shield energy and launch delay change a rescue defence.\",\n artifactIds: [\"meteor-shield-m1-art\"],\n },\n {\n kind: \"predict\",\n instruction: \"Predict which rescue base the shield will protect first.\",\n artifactIds: [],\n },\n {\n kind: \"build\",\n instruction: \"Adjust the three documented settings in the starter JavaScript.\",\n artifactIds: [\"meteor-shield-m1-code\"],\n },\n {\n kind: \"run\",\n instruction: \"Use the Run action button to start the private meteor-wave preview.\",\n artifactIds: [\"meteor-shield-m1-code\"],\n },\n {\n kind: \"assess\",\n instruction: \"Run the visible and protected deterministic defence checks.\",\n artifactIds: [],\n },\n {\n kind: \"inspect\",\n instruction: \"Compare the highlighted setting with the first goal that did not pass.\",\n artifactIds: [],\n },\n {\n kind: \"fix\",\n instruction: \"Change one setting, run again and observe the energy and target telemetry.\",\n artifactIds: [\"meteor-shield-m1-code\"],\n },\n {\n kind: \"explain\",\n instruction: \"Explain how targeting and launch timing affected the remaining shield energy.\",\n artifactIds: [],\n },\n {\n kind: \"reward\",\n instruction: \"Collect the evidence-bound badge when the score and safety check pass.\",\n artifactIds: [],\n },\n ],\n readinessChecks: [\n {\n id: \"meteor-shield-m1-find-energy\",\n prompt: \"Point to the setting that limits how many shields can launch.\",\n scored: false,\n },\n ],\n artifacts: [\n {\n id: \"meteor-shield-m1-code\",\n kind: \"starter-code\",\n audience: \"learner\",\n solutionBearing: false,\n },\n {\n id: \"meteor-shield-m1-art\",\n kind: \"starter-assets\",\n audience: \"learner\",\n solutionBearing: false,\n },\n {\n id: \"meteor-shield-m1-printable\",\n kind: \"printable\",\n audience: \"learner\",\n solutionBearing: false,\n },\n ],\n goals: [\n {\n id: \"meteor-shield-m1-starts\",\n statement: \"The JavaScript settings are valid and the private preview starts.\",\n visibility: \"visible\",\n criterionIds: [\"meteor-shield-build\"],\n completionRequired: true,\n aiRequired: false,\n },\n {\n id: \"meteor-shield-m1-resource-defence\",\n statement: \"A shield launches toward the selected meteor while keeping enough energy for the next wave.\",\n visibility: \"visible\",\n criterionIds: [\n \"meteor-shield-goal-one\",\n \"meteor-shield-goal-two\",\n ],\n completionRequired: true,\n aiRequired: false,\n },\n {\n id: \"meteor-shield-m1-private-runtime\",\n statement: \"The game stays inside the private educational preview boundary.\",\n visibility: \"visible\",\n criterionIds: [\"meteor-shield-safety\"],\n completionRequired: true,\n aiRequired: false,\n },\n ],\n interactions: [\n {\n id: \"meteor-shield-m1-run-control\",\n description: \"Start the private meteor-wave simulation.\",\n primaryMode: \"pointer\",\n alternativeIds: [\"meteor-shield-m1-keyboard-run\"],\n },\n {\n id: \"meteor-shield-m1-target-control\",\n description: \"Move the targeting reticle between rescue columns and launch a shield.\",\n primaryMode: \"keyboard\",\n alternativeIds: [],\n },\n {\n id: \"meteor-shield-m1-wave-motion\",\n description: \"Observe meteors and shield pulses crossing the rescue zone.\",\n primaryMode: \"motion\",\n alternativeIds: [\"meteor-shield-m1-telemetry\"],\n },\n ],\n accessibilityAlternatives: [\n {\n id: \"meteor-shield-m1-keyboard-run\",\n modes: [\"keyboard\"],\n equivalentOutcome: true,\n description: \"Press Enter or Space on the play-icon Run button to start the same preview.\",\n },\n {\n id: \"meteor-shield-m1-telemetry\",\n modes: [\"text\", \"reduced-motion\"],\n equivalentOutcome: true,\n description: \"Use target column, wave, distance and energy text instead of projectile animation.\",\n },\n ],\n evidenceRequirements: [\n {\n id: \"meteor-shield-m1-assessment\",\n goalIds: [\n \"meteor-shield-m1-starts\",\n \"meteor-shield-m1-resource-defence\",\n \"meteor-shield-m1-private-runtime\",\n ],\n kind: \"assessment-result\",\n retention: \"entitlement\",\n containsPersonalData: false,\n },\n {\n id: \"meteor-shield-m1-explanation\",\n goalIds: [\"meteor-shield-m1-resource-defence\"],\n kind: \"learner-explanation\",\n retention: \"attempt\",\n containsPersonalData: false,\n },\n ],\n sideAdventures: [\n {\n id: \"meteor-shield-m1-remix\",\n prompt: \"Invent an original rescue-base signal and describe the safe game event that activates it.\",\n completionRequired: false,\n },\n ],\n rewardBindings: [\n {\n id: \"meteor-shield-m1-badge\",\n badgeId: \"meteor-shield-mission-complete\",\n goalIds: [\n \"meteor-shield-m1-starts\",\n \"meteor-shield-m1-resource-defence\",\n \"meteor-shield-m1-private-runtime\",\n ],\n deterministic: true,\n random: false,\n tokenConvertible: false,\n },\n ],\n },\n facilitator: {\n artifacts: [\n {\n id: \"meteor-shield-m1-answer-key\",\n kind: \"answer-key\",\n audience: \"facilitator\",\n solutionBearing: true,\n },\n {\n id: \"meteor-shield-m1-protected-tests\",\n kind: \"protected-test\",\n audience: \"facilitator\",\n solutionBearing: true,\n },\n ],\n protectedGoals: [\n {\n id: \"meteor-shield-m1-protected-resilience\",\n statement: \"The runtime clamps unsafe resources and terminates bounded projectile simulations.\",\n visibility: \"protected\",\n criterionIds: [\n \"meteor-shield-edge-one\",\n \"meteor-shield-edge-two\",\n ],\n completionRequired: false,\n aiRequired: false,\n },\n ],\n prompts: [\n \"Ask the learner which setting controls a limited resource before suggesting a code edit.\",\n \"Use visible telemetry and the function reference; never reveal protected numeric targets or expected source fragments.\",\n ],\n },\n};\n\n/** Bounded first Vibe mission; no open prompt or provider is required. */\nexport const VIBE_GAME_REMIX_LAB_MISSION_ONE_AUTHORING_V1: MissionAuthoringBundleV1 = {\n version: MISSION_AUTHORING_CONTRACT_VERSION_V1,\n moduleId: \"junior-coder.vibe-game-remix-lab\",\n moduleVersion: \"1.1.0\",\n missionId: \"vibe-game-remix-lab-mission-1\",\n learner: {\n estimatedMinutes: 20,\n stages: [\n {\n kind: \"learn\",\n instruction: \"Read how setRescueSpeed(), setGateSpacing() and setGoalCount() change the supplied mini-game.\",\n artifactIds: [\"vibe-game-remix-lab-m1-guide\"],\n },\n {\n kind: \"predict\",\n instruction: \"Choose one bounded intent card and predict what its one-line diff will change before viewing it.\",\n artifactIds: [\"vibe-game-remix-lab-m1-intent-cards\"],\n },\n {\n kind: \"build\",\n instruction: \"Open the supplied mini-game and keep changes inside its documented settings file.\",\n artifactIds: [\"vibe-game-remix-lab-m1-code\"],\n },\n {\n kind: \"run\",\n instruction: \"Use the Run action button to start the private JavaScript preview.\",\n artifactIds: [\"vibe-game-remix-lab-m1-code\"],\n },\n {\n kind: \"assess\",\n instruction: \"Run deterministic checks before requesting or applying any suggestion.\",\n artifactIds: [],\n },\n {\n kind: \"inspect\",\n instruction: \"Compare the single authored diff with your prediction and the failed goal evidence.\",\n artifactIds: [\"vibe-game-remix-lab-m1-code\"],\n },\n {\n kind: \"fix\",\n instruction: \"Accept or reject the proposed change yourself, then rerun the preview and assessment.\",\n artifactIds: [\"vibe-game-remix-lab-m1-code\"],\n },\n {\n kind: \"explain\",\n instruction: \"Explain why you accepted or rejected the change and what the new evidence shows.\",\n artifactIds: [],\n },\n {\n kind: \"reward\",\n instruction: \"Collect the evidence-bound badge after the deterministic score reaches 80 and every safety check passes.\",\n artifactIds: [],\n },\n ],\n readinessChecks: [\n {\n id: \"vibe-game-remix-lab-m1-find-setting\",\n prompt: \"Point to the documented function that changes how many rescue goals appear.\",\n scored: false,\n },\n ],\n artifacts: [\n {\n id: \"vibe-game-remix-lab-m1-code\",\n kind: \"starter-code\",\n audience: \"learner\",\n solutionBearing: false,\n },\n {\n id: \"vibe-game-remix-lab-m1-guide\",\n kind: \"starter-assets\",\n audience: \"learner\",\n solutionBearing: false,\n },\n {\n id: \"vibe-game-remix-lab-m1-intent-cards\",\n kind: \"printable\",\n audience: \"learner\",\n solutionBearing: false,\n },\n ],\n goals: [\n {\n id: \"vibe-game-remix-lab-m1-starts\",\n statement: \"The supplied JavaScript mini-game remains structurally valid and starts.\",\n visibility: \"visible\",\n criterionIds: [\"vibe-game-remix-lab-build\"],\n completionRequired: true,\n aiRequired: false,\n },\n {\n id: \"vibe-game-remix-lab-m1-bounded-remix\",\n statement: \"The approved one-file change matches the chosen intent and every published behaviour goal.\",\n visibility: \"visible\",\n criterionIds: [\n \"vibe-game-remix-lab-goal-one\",\n \"vibe-game-remix-lab-goal-two\",\n \"vibe-game-remix-lab-goal-three\",\n ],\n completionRequired: true,\n aiRequired: false,\n },\n {\n id: \"vibe-game-remix-lab-m1-private-runtime\",\n statement: \"The remix stays inside the private sandbox with no network, personal data or automatic code changes.\",\n visibility: \"visible\",\n criterionIds: [\"vibe-game-remix-lab-safety\"],\n completionRequired: true,\n aiRequired: false,\n },\n ],\n interactions: [\n {\n id: \"vibe-game-remix-lab-m1-run-control\",\n description: \"Start the supplied mini-game preview.\",\n primaryMode: \"pointer\",\n alternativeIds: [\"vibe-game-remix-lab-m1-keyboard-run\"],\n },\n {\n id: \"vibe-game-remix-lab-m1-diff-review\",\n description: \"Read the removed and added source line before choosing what to do.\",\n primaryMode: \"text\",\n alternativeIds: [],\n },\n {\n id: \"vibe-game-remix-lab-m1-accept-control\",\n description: \"Approve the exact immutable suggestion snapshot.\",\n primaryMode: \"pointer\",\n alternativeIds: [\"vibe-game-remix-lab-m1-keyboard-review\"],\n },\n {\n id: \"vibe-game-remix-lab-m1-reject-control\",\n description: \"Reject the suggestion and preserve the current source.\",\n primaryMode: \"pointer\",\n alternativeIds: [\"vibe-game-remix-lab-m1-keyboard-review\"],\n },\n ],\n accessibilityAlternatives: [\n {\n id: \"vibe-game-remix-lab-m1-keyboard-run\",\n modes: [\"keyboard\"],\n equivalentOutcome: true,\n description: \"Press Enter or Space on the play-icon Run button to start the same preview.\",\n },\n {\n id: \"vibe-game-remix-lab-m1-keyboard-review\",\n modes: [\"keyboard\", \"text\", \"reduced-motion\"],\n equivalentOutcome: true,\n description: \"Read the labelled removed and added lines, then focus Accept or Reject and press Enter or Space.\",\n },\n ],\n evidenceRequirements: [\n {\n id: \"vibe-game-remix-lab-m1-assessment\",\n goalIds: [\n \"vibe-game-remix-lab-m1-starts\",\n \"vibe-game-remix-lab-m1-bounded-remix\",\n \"vibe-game-remix-lab-m1-private-runtime\",\n ],\n kind: \"assessment-result\",\n retention: \"entitlement\",\n containsPersonalData: false,\n },\n {\n id: \"vibe-game-remix-lab-m1-explanation\",\n goalIds: [\"vibe-game-remix-lab-m1-bounded-remix\"],\n kind: \"learner-explanation\",\n retention: \"attempt\",\n containsPersonalData: false,\n },\n ],\n sideAdventures: [\n {\n id: \"vibe-game-remix-lab-m1-inventor\",\n prompt: \"Write a new bounded remix intent card with one permitted setting, one constraint and one success test.\",\n completionRequired: false,\n },\n ],\n rewardBindings: [\n {\n id: \"vibe-game-remix-lab-m1-badge\",\n badgeId: \"vibe-game-remix-lab-mission-complete\",\n goalIds: [\n \"vibe-game-remix-lab-m1-starts\",\n \"vibe-game-remix-lab-m1-bounded-remix\",\n \"vibe-game-remix-lab-m1-private-runtime\",\n ],\n deterministic: true,\n random: false,\n tokenConvertible: false,\n },\n ],\n functionReference: [\n {\n id: \"vibe-game-remix-lab-function-speed\",\n signature: \"setRescueSpeed(speed)\",\n summary: \"Sets the supplied rescue robot's bounded movement speed.\",\n parameters: [{ name: \"speed\", type: \"whole number\", description: \"A safe speed from 1 to 5.\" }],\n effect: \"Changes only the private mini-game simulation speed.\",\n example: \"setRescueSpeed(3);\",\n },\n {\n id: \"vibe-game-remix-lab-function-spacing\",\n signature: \"setGateSpacing(spacing)\",\n summary: \"Sets the gap between original rescue gates.\",\n parameters: [{ name: \"spacing\", type: \"whole number\", description: \"A bounded spacing from 2 to 6.\" }],\n effect: \"Changes only the generated gate layout in the private preview.\",\n example: \"setGateSpacing(4);\",\n },\n {\n id: \"vibe-game-remix-lab-function-goals\",\n signature: \"setGoalCount(count)\",\n summary: \"Chooses how many fictional rescue goals the round contains.\",\n parameters: [{ name: \"count\", type: \"whole number\", description: \"A bounded goal count from 1 to 4.\" }],\n effect: \"Changes the labelled rescue-goal count without network or account access.\",\n example: \"setGoalCount(3);\",\n },\n ],\n boundedSuggestion: {\n id: \"vibe-game-remix-lab-m1-authored-goal-diff\",\n source: \"authored-fallback\",\n intent: \"Make the round contain one more rescue goal.\",\n constraints: [\n \"Change exactly one documented setting.\",\n \"Keep the goal count inside the published range.\",\n \"Do not add network, storage, DOM or account access.\",\n ],\n permittedArtifactId: \"vibe-game-remix-lab-m1-code\",\n originalSnippet: \"setGoalCount(2);\",\n replacementSnippet: \"setGoalCount(3);\",\n explanationPrompt: \"Did the new goal count match your prediction, and which assessment evidence proves it?\",\n aiOptional: false,\n learnerApprovalRequired: true,\n alternatives: [\"accept\", \"reject\"],\n },\n },\n facilitator: {\n artifacts: [\n {\n id: \"vibe-game-remix-lab-m1-answer-key\",\n kind: \"answer-key\",\n audience: \"facilitator\",\n solutionBearing: true,\n },\n {\n id: \"vibe-game-remix-lab-m1-protected-tests\",\n kind: \"protected-test\",\n audience: \"facilitator\",\n solutionBearing: true,\n },\n {\n id: \"vibe-game-remix-lab-m1-safety-notes\",\n kind: \"facilitator-note\",\n audience: \"facilitator\",\n solutionBearing: true,\n },\n ],\n protectedGoals: [\n {\n id: \"vibe-game-remix-lab-m1-protected-resilience\",\n statement: \"The sandbox rejects prompt injection, answer dumping, disallowed files, network access and changes outside the approved diff.\",\n visibility: \"protected\",\n criterionIds: [\"vibe-game-remix-lab-edge-one\", \"vibe-game-remix-lab-edge-two\"],\n completionRequired: false,\n aiRequired: false,\n },\n ],\n prompts: [\n \"Ask for the learner's prediction before revealing the authored diff.\",\n \"Do not invite free-form chat; keep intent, evidence and suggestions bound to the current project, rubric and permitted artifact.\",\n \"A rejection must leave source unchanged, and AI/provider failure must never block deterministic completion.\",\n ],\n },\n};\n\n/** Evidence-led Vibe repair mission; no open prompt or provider is required. */\nexport const VIBE_BUG_DETECTIVE_MISSION_ONE_AUTHORING_V1: MissionAuthoringBundleV1 = {\n version: MISSION_AUTHORING_CONTRACT_VERSION_V1,\n moduleId: \"junior-coder.vibe-bug-detective\",\n moduleVersion: \"1.1.0\",\n missionId: \"vibe-bug-detective-mission-1\",\n learner: {\n estimatedMinutes: 20,\n stages: [\n {\n kind: \"learn\",\n instruction: \"Read how setRobotDirection(), setRobotSteps() and placeRescueBeacon() control the supplied mini-game.\",\n artifactIds: [\"vibe-bug-detective-m1-guide\"],\n },\n {\n kind: \"predict\",\n instruction: \"Predict why the robot moves away from the beacon before viewing the one-line repair.\",\n artifactIds: [\"vibe-bug-detective-m1-evidence-card\"],\n },\n {\n kind: \"build\",\n instruction: \"Open the intentionally broken mini-game without changing files outside its documented settings artifact.\",\n artifactIds: [\"vibe-bug-detective-m1-code\"],\n },\n {\n kind: \"run\",\n instruction: \"Use the Run action button to reproduce the bug in the private JavaScript preview.\",\n artifactIds: [\"vibe-bug-detective-m1-code\"],\n },\n {\n kind: \"assess\",\n instruction: \"Run deterministic checks to collect failure evidence before reviewing any suggested fix.\",\n artifactIds: [],\n },\n {\n kind: \"inspect\",\n instruction: \"Compare observed leftward movement with the expected right-side beacon goal and the single authored diff.\",\n artifactIds: [\"vibe-bug-detective-m1-code\"],\n },\n {\n kind: \"fix\",\n instruction: \"Accept or reject the exact direction repair yourself, then rerun every regression check.\",\n artifactIds: [\"vibe-bug-detective-m1-code\"],\n },\n {\n kind: \"explain\",\n instruction: \"Explain which evidence identified the bug and why the minimal change fixed it without changing other behaviour.\",\n artifactIds: [],\n },\n {\n kind: \"reward\",\n instruction: \"Collect the evidence-bound badge after the deterministic score reaches 80 and every safety check passes.\",\n artifactIds: [],\n },\n ],\n readinessChecks: [\n {\n id: \"vibe-bug-detective-m1-read-evidence\",\n prompt: \"Point to the observed direction and the beacon position before choosing a repair.\",\n scored: false,\n },\n ],\n artifacts: [\n {\n id: \"vibe-bug-detective-m1-code\",\n kind: \"starter-code\",\n audience: \"learner\",\n solutionBearing: false,\n },\n {\n id: \"vibe-bug-detective-m1-guide\",\n kind: \"starter-assets\",\n audience: \"learner\",\n solutionBearing: false,\n },\n {\n id: \"vibe-bug-detective-m1-evidence-card\",\n kind: \"printable\",\n audience: \"learner\",\n solutionBearing: false,\n },\n ],\n goals: [\n {\n id: \"vibe-bug-detective-m1-starts\",\n statement: \"The intentionally broken JavaScript mini-game remains structurally valid and starts.\",\n visibility: \"visible\",\n criterionIds: [\"vibe-bug-detective-build\"],\n completionRequired: true,\n aiRequired: false,\n },\n {\n id: \"vibe-bug-detective-m1-repair\",\n statement: \"The robot travels three steps toward the right-side rescue beacon after one minimal direction repair.\",\n visibility: \"visible\",\n criterionIds: [\n \"vibe-bug-detective-goal-one\",\n \"vibe-bug-detective-goal-two\",\n \"vibe-bug-detective-goal-three\",\n ],\n completionRequired: true,\n aiRequired: false,\n },\n {\n id: \"vibe-bug-detective-m1-regression-safety\",\n statement: \"The repair preserves the bounded step and beacon settings inside the private sandbox.\",\n visibility: \"visible\",\n criterionIds: [\"vibe-bug-detective-safety\"],\n completionRequired: true,\n aiRequired: false,\n },\n ],\n interactions: [\n {\n id: \"vibe-bug-detective-m1-run-control\",\n description: \"Reproduce the supplied mini-game bug in the private preview.\",\n primaryMode: \"pointer\",\n alternativeIds: [\"vibe-bug-detective-m1-keyboard-run\"],\n },\n {\n id: \"vibe-bug-detective-m1-diff-review\",\n description: \"Read the labelled removed and added direction lines beside the assessment evidence.\",\n primaryMode: \"text\",\n alternativeIds: [],\n },\n {\n id: \"vibe-bug-detective-m1-accept-control\",\n description: \"Approve the exact immutable repair snapshot.\",\n primaryMode: \"pointer\",\n alternativeIds: [\"vibe-bug-detective-m1-keyboard-review\"],\n },\n {\n id: \"vibe-bug-detective-m1-reject-control\",\n description: \"Reject the repair and preserve the current broken source.\",\n primaryMode: \"pointer\",\n alternativeIds: [\"vibe-bug-detective-m1-keyboard-review\"],\n },\n ],\n accessibilityAlternatives: [\n {\n id: \"vibe-bug-detective-m1-keyboard-run\",\n modes: [\"keyboard\"],\n equivalentOutcome: true,\n description: \"Press Enter or Space on the play-icon Run button to reproduce the same bug.\",\n },\n {\n id: \"vibe-bug-detective-m1-keyboard-review\",\n modes: [\"keyboard\", \"text\", \"reduced-motion\"],\n equivalentOutcome: true,\n description: \"Read the text evidence and labelled diff, then focus Accept or Reject and press Enter or Space.\",\n },\n ],\n evidenceRequirements: [\n {\n id: \"vibe-bug-detective-m1-assessment\",\n goalIds: [\n \"vibe-bug-detective-m1-starts\",\n \"vibe-bug-detective-m1-repair\",\n \"vibe-bug-detective-m1-regression-safety\",\n ],\n kind: \"assessment-result\",\n retention: \"entitlement\",\n containsPersonalData: false,\n },\n {\n id: \"vibe-bug-detective-m1-explanation\",\n goalIds: [\"vibe-bug-detective-m1-repair\"],\n kind: \"learner-explanation\",\n retention: \"attempt\",\n containsPersonalData: false,\n },\n ],\n sideAdventures: [\n {\n id: \"vibe-bug-detective-m1-regression-inventor\",\n prompt: \"Invent one extra regression test that proves the robot still stops at the rescue beacon.\",\n completionRequired: false,\n },\n ],\n rewardBindings: [\n {\n id: \"vibe-bug-detective-m1-badge\",\n badgeId: \"vibe-bug-detective-mission-complete\",\n goalIds: [\n \"vibe-bug-detective-m1-starts\",\n \"vibe-bug-detective-m1-repair\",\n \"vibe-bug-detective-m1-regression-safety\",\n ],\n deterministic: true,\n random: false,\n tokenConvertible: false,\n },\n ],\n functionReference: [\n {\n id: \"vibe-bug-detective-function-direction\",\n signature: \"setRobotDirection(direction)\",\n summary: \"Chooses the horizontal direction used by the supplied rescue robot.\",\n parameters: [{ name: \"direction\", type: \"text\", description: \"Use left or right.\" }],\n effect: \"Changes only the labelled movement direction in the private mini-game.\",\n example: \"setRobotDirection(\\\"right\\\");\",\n },\n {\n id: \"vibe-bug-detective-function-steps\",\n signature: \"setRobotSteps(count)\",\n summary: \"Chooses how many bounded grid steps the robot attempts.\",\n parameters: [{ name: \"count\", type: \"whole number\", description: \"A bounded count from 1 to 4.\" }],\n effect: \"Changes the private preview path length without controlling physical hardware.\",\n example: \"setRobotSteps(3);\",\n },\n {\n id: \"vibe-bug-detective-function-beacon\",\n signature: \"placeRescueBeacon(position)\",\n summary: \"Places the fictional rescue beacon on one labelled side.\",\n parameters: [{ name: \"position\", type: \"text\", description: \"Use left or right.\" }],\n effect: \"Changes only the fictional beacon position in the private preview.\",\n example: \"placeRescueBeacon(\\\"right\\\");\",\n },\n ],\n boundedSuggestion: {\n id: \"vibe-bug-detective-m1-authored-direction-repair\",\n source: \"authored-fallback\",\n intent: \"Make the robot move toward the right-side rescue beacon.\",\n constraints: [\n \"Change exactly one documented direction setting.\",\n \"Preserve the step count and beacon position.\",\n \"Do not add network, storage, DOM, account or physical hardware access.\",\n ],\n permittedArtifactId: \"vibe-bug-detective-m1-code\",\n originalSnippet: \"setRobotDirection(\\\"left\\\");\",\n replacementSnippet: \"setRobotDirection(\\\"right\\\");\",\n explanationPrompt: \"Which observed-versus-expected evidence identified the direction bug, and which regression result proves the repair?\",\n aiOptional: false,\n learnerApprovalRequired: true,\n alternatives: [\"accept\", \"reject\"],\n },\n },\n facilitator: {\n artifacts: [\n {\n id: \"vibe-bug-detective-m1-answer-key\",\n kind: \"answer-key\",\n audience: \"facilitator\",\n solutionBearing: true,\n },\n {\n id: \"vibe-bug-detective-m1-protected-tests\",\n kind: \"protected-test\",\n audience: \"facilitator\",\n solutionBearing: true,\n },\n {\n id: \"vibe-bug-detective-m1-safety-notes\",\n kind: \"facilitator-note\",\n audience: \"facilitator\",\n solutionBearing: true,\n },\n ],\n protectedGoals: [\n {\n id: \"vibe-bug-detective-m1-protected-regressions\",\n statement: \"The repaired sandbox rejects extra statements, disallowed values, prompt injection, answer dumping, network access and changes outside the approved diff.\",\n visibility: \"protected\",\n criterionIds: [\"vibe-bug-detective-edge-one\", \"vibe-bug-detective-edge-two\"],\n completionRequired: false,\n aiRequired: false,\n },\n ],\n prompts: [\n \"Ask the learner to describe observed and expected directions before revealing the authored repair.\",\n \"Keep every diagnostic choice tied to the current failing goal and permitted artifact; never invite free-form chat.\",\n \"A rejection must preserve the broken source, and AI/provider failure must never block deterministic repair or regression checks.\",\n ],\n },\n};\n\n/** Goal-led Vibe prototype mission; all idea choices and changes are bounded. */\nexport const VIBE_IDEA_STUDIO_MISSION_ONE_AUTHORING_V1: MissionAuthoringBundleV1 = {\n version: MISSION_AUTHORING_CONTRACT_VERSION_V1,\n moduleId: \"junior-coder.vibe-idea-studio\",\n moduleVersion: \"1.1.0\",\n missionId: \"vibe-idea-studio-mission-1\",\n learner: {\n estimatedMinutes: 20,\n stages: [\n {\n kind: \"learn\",\n instruction: \"Read how choosePrototype(), setStarCount() and setSuccessMessage() shape the bounded rescue-card template.\",\n artifactIds: [\"vibe-idea-studio-m1-guide\"],\n },\n {\n kind: \"predict\",\n instruction: \"Choose one idea, audience and acceptance test card, then predict what the one-line prototype change will show.\",\n artifactIds: [\"vibe-idea-studio-m1-idea-cards\"],\n },\n {\n kind: \"build\",\n instruction: \"Open the supplied template and keep every change inside its documented prototype settings artifact.\",\n artifactIds: [\"vibe-idea-studio-m1-code\"],\n },\n {\n kind: \"run\",\n instruction: \"Use the Run action button to preview the current rescue card in the private JavaScript simulator.\",\n artifactIds: [\"vibe-idea-studio-m1-code\"],\n },\n {\n kind: \"assess\",\n instruction: \"Run deterministic checks against the selected goal and acceptance test before viewing a suggestion.\",\n artifactIds: [],\n },\n {\n kind: \"inspect\",\n instruction: \"Compare the exact one-line diff with your prediction, chosen goal and failed acceptance-test evidence.\",\n artifactIds: [\"vibe-idea-studio-m1-code\"],\n },\n {\n kind: \"fix\",\n instruction: \"Accept or reject the immutable prototype change yourself, then rerun the preview and tests.\",\n artifactIds: [\"vibe-idea-studio-m1-code\"],\n },\n {\n kind: \"explain\",\n instruction: \"Explain how the final evidence proves the prototype meets the selected idea, audience and success test.\",\n artifactIds: [],\n },\n {\n kind: \"reward\",\n instruction: \"Collect the evidence-bound badge after the deterministic score reaches 80 and every safety check passes.\",\n artifactIds: [],\n },\n ],\n readinessChecks: [\n {\n id: \"vibe-idea-studio-m1-match-test\",\n prompt: \"Match the three-star acceptance test to the documented setting that controls star count.\",\n scored: false,\n },\n ],\n artifacts: [\n {\n id: \"vibe-idea-studio-m1-code\",\n kind: \"starter-code\",\n audience: \"learner\",\n solutionBearing: false,\n },\n {\n id: \"vibe-idea-studio-m1-guide\",\n kind: \"starter-assets\",\n audience: \"learner\",\n solutionBearing: false,\n },\n {\n id: \"vibe-idea-studio-m1-idea-cards\",\n kind: \"printable\",\n audience: \"learner\",\n solutionBearing: false,\n },\n ],\n goals: [\n {\n id: \"vibe-idea-studio-m1-starts\",\n statement: \"The supplied JavaScript rescue-card template remains structurally valid and starts.\",\n visibility: \"visible\",\n criterionIds: [\"vibe-idea-studio-build\"],\n completionRequired: true,\n aiRequired: false,\n },\n {\n id: \"vibe-idea-studio-m1-prototype-goal\",\n statement: \"The prototype is a space rescue card for a friendly robot crew with three stars and a visible success message.\",\n visibility: \"visible\",\n criterionIds: [\n \"vibe-idea-studio-goal-one\",\n \"vibe-idea-studio-goal-two\",\n \"vibe-idea-studio-goal-three\",\n ],\n completionRequired: true,\n aiRequired: false,\n },\n {\n id: \"vibe-idea-studio-m1-private-boundary\",\n statement: \"The prototype stays inside the selected template, permitted artifact and private sandbox.\",\n visibility: \"visible\",\n criterionIds: [\"vibe-idea-studio-safety\"],\n completionRequired: true,\n aiRequired: false,\n },\n ],\n interactions: [\n {\n id: \"vibe-idea-studio-m1-idea-cards\",\n description: \"Choose one bounded idea, audience and acceptance-test card.\",\n primaryMode: \"pointer\",\n alternativeIds: [\"vibe-idea-studio-m1-keyboard-cards\"],\n },\n {\n id: \"vibe-idea-studio-m1-run-control\",\n description: \"Start the private rescue-card preview.\",\n primaryMode: \"pointer\",\n alternativeIds: [\"vibe-idea-studio-m1-keyboard-run\"],\n },\n {\n id: \"vibe-idea-studio-m1-diff-review\",\n description: \"Read the labelled removed and added star-count lines before deciding.\",\n primaryMode: \"text\",\n alternativeIds: [],\n },\n {\n id: \"vibe-idea-studio-m1-accept-control\",\n description: \"Approve the exact immutable prototype change.\",\n primaryMode: \"pointer\",\n alternativeIds: [\"vibe-idea-studio-m1-keyboard-review\"],\n },\n {\n id: \"vibe-idea-studio-m1-reject-control\",\n description: \"Reject the suggestion and preserve the current source.\",\n primaryMode: \"pointer\",\n alternativeIds: [\"vibe-idea-studio-m1-keyboard-review\"],\n },\n ],\n accessibilityAlternatives: [\n {\n id: \"vibe-idea-studio-m1-keyboard-cards\",\n modes: [\"keyboard\", \"text\"],\n equivalentOutcome: true,\n description: \"Use labelled radio-card controls with arrow keys and Space to choose the same bounded goal.\",\n },\n {\n id: \"vibe-idea-studio-m1-keyboard-run\",\n modes: [\"keyboard\"],\n equivalentOutcome: true,\n description: \"Press Enter or Space on the play-icon Run button to start the same preview.\",\n },\n {\n id: \"vibe-idea-studio-m1-keyboard-review\",\n modes: [\"keyboard\", \"text\", \"reduced-motion\"],\n equivalentOutcome: true,\n description: \"Read the labelled diff and acceptance evidence, then focus Accept or Reject and press Enter or Space.\",\n },\n ],\n evidenceRequirements: [\n {\n id: \"vibe-idea-studio-m1-assessment\",\n goalIds: [\n \"vibe-idea-studio-m1-starts\",\n \"vibe-idea-studio-m1-prototype-goal\",\n \"vibe-idea-studio-m1-private-boundary\",\n ],\n kind: \"assessment-result\",\n retention: \"entitlement\",\n containsPersonalData: false,\n },\n {\n id: \"vibe-idea-studio-m1-explanation\",\n goalIds: [\"vibe-idea-studio-m1-prototype-goal\"],\n kind: \"learner-explanation\",\n retention: \"attempt\",\n containsPersonalData: false,\n },\n ],\n sideAdventures: [\n {\n id: \"vibe-idea-studio-m1-test-inventor\",\n prompt: \"Write one new bounded audience card and one matching acceptance test without changing the template boundary.\",\n completionRequired: false,\n },\n ],\n rewardBindings: [\n {\n id: \"vibe-idea-studio-m1-badge\",\n badgeId: \"vibe-idea-studio-mission-complete\",\n goalIds: [\n \"vibe-idea-studio-m1-starts\",\n \"vibe-idea-studio-m1-prototype-goal\",\n \"vibe-idea-studio-m1-private-boundary\",\n ],\n deterministic: true,\n random: false,\n tokenConvertible: false,\n },\n ],\n functionReference: [\n {\n id: \"vibe-idea-studio-function-prototype\",\n signature: \"choosePrototype(kind)\",\n summary: \"Chooses one supplied, age-appropriate interactive prototype template.\",\n parameters: [{ name: \"kind\", type: \"text\", description: \"Use rescue-card, creature-card or mission-sign.\" }],\n effect: \"Changes only the labelled template in the private preview.\",\n example: \"choosePrototype(\\\"rescue-card\\\");\",\n },\n {\n id: \"vibe-idea-studio-function-stars\",\n signature: \"setStarCount(count)\",\n summary: \"Chooses how many decorative success stars appear on the card.\",\n parameters: [{ name: \"count\", type: \"whole number\", description: \"A bounded count from 1 to 4.\" }],\n effect: \"Changes only the visible star count in the private preview.\",\n example: \"setStarCount(3);\",\n },\n {\n id: \"vibe-idea-studio-function-message\",\n signature: \"setSuccessMessage(message)\",\n summary: \"Chooses one supplied child-safe success message.\",\n parameters: [{ name: \"message\", type: \"text\", description: \"Use Mission ready!, Great teamwork! or Rescue complete!\" }],\n effect: \"Changes only the fictional card message and never sends or stores text.\",\n example: \"setSuccessMessage(\\\"Mission ready!\\\");\",\n },\n ],\n boundedSuggestion: {\n id: \"vibe-idea-studio-m1-authored-star-diff\",\n source: \"authored-fallback\",\n intent: \"Meet the selected acceptance test by showing three stars.\",\n constraints: [\n \"Change exactly one documented star-count setting.\",\n \"Preserve the selected prototype and supplied success message.\",\n \"Do not add free-form content, network, storage, DOM, account or hardware access.\",\n ],\n permittedArtifactId: \"vibe-idea-studio-m1-code\",\n originalSnippet: \"setStarCount(2);\",\n replacementSnippet: \"setStarCount(3);\",\n explanationPrompt: \"Did the accepted change satisfy the three-star acceptance test, and which evidence proves it?\",\n aiOptional: false,\n learnerApprovalRequired: true,\n alternatives: [\"accept\", \"reject\"],\n },\n },\n facilitator: {\n artifacts: [\n {\n id: \"vibe-idea-studio-m1-answer-key\",\n kind: \"answer-key\",\n audience: \"facilitator\",\n solutionBearing: true,\n },\n {\n id: \"vibe-idea-studio-m1-protected-tests\",\n kind: \"protected-test\",\n audience: \"facilitator\",\n solutionBearing: true,\n },\n {\n id: \"vibe-idea-studio-m1-safety-notes\",\n kind: \"facilitator-note\",\n audience: \"facilitator\",\n solutionBearing: true,\n },\n ],\n protectedGoals: [\n {\n id: \"vibe-idea-studio-m1-protected-boundaries\",\n statement: \"The sandbox rejects free-form prompts, personal data, disallowed messages, extra statements, network access and changes outside the approved diff.\",\n visibility: \"protected\",\n criterionIds: [\"vibe-idea-studio-edge-one\", \"vibe-idea-studio-edge-two\"],\n completionRequired: false,\n aiRequired: false,\n },\n ],\n prompts: [\n \"Ask the learner to name the idea, audience and acceptance test before revealing the authored diff.\",\n \"Keep choices bound to supplied child-safe cards, the current rubric and permitted artifact; never invite free-form chat.\",\n \"A rejection must preserve source, and AI/provider failure must never block deterministic prototype completion.\",\n ],\n },\n};\n\n/** Accessible fictional care dashboard with bounded component and timer state. */\nexport const CREATURE_CARE_DASHBOARD_MISSION_ONE_AUTHORING_V1: MissionAuthoringBundleV1 = {\n version: MISSION_AUTHORING_CONTRACT_VERSION_V1,\n moduleId: \"junior-coder.creature-care-dashboard\",\n moduleVersion: \"1.1.0\",\n missionId: \"creature-care-dashboard-mission-1\",\n learner: {\n estimatedMinutes: 20,\n stages: [\n {\n kind: \"learn\",\n instruction: \"Read how components, events, status displays, timers, responsive layout and reduced motion build an accessible fictional creature dashboard.\",\n artifactIds: [\"creature-care-dashboard-m1-guide\"],\n },\n {\n kind: \"predict\",\n instruction: \"Predict which parts of the status card should update and which movement should stop when reduced motion is enabled.\",\n artifactIds: [\"creature-care-dashboard-m1-status-cards\"],\n },\n {\n kind: \"build\",\n instruction: \"Change only the supplied creature, care status, timer, layout and reduced-motion settings.\",\n artifactIds: [\"creature-care-dashboard-m1-code\"],\n },\n {\n kind: \"run\",\n instruction: \"Use the action-icon Run button to update the private dashboard preview and its equivalent text status.\",\n artifactIds: [\"creature-care-dashboard-m1-code\"],\n },\n {\n kind: \"assess\",\n instruction: \"Run deterministic component, event, timer, status, responsive-layout and accessibility checks.\",\n artifactIds: [],\n },\n {\n kind: \"inspect\",\n instruction: \"Compare the observed dashboard state with the selected status card and highlighted reduced-motion setting.\",\n artifactIds: [\"creature-care-dashboard-m1-code\"],\n },\n {\n kind: \"fix\",\n instruction: \"Review and accept or reject the exact reduced-motion change yourself, then rerun every check.\",\n artifactIds: [\"creature-care-dashboard-m1-code\"],\n },\n {\n kind: \"explain\",\n instruction: \"Explain how events update component state, how the timer stays bounded and why reduced motion matters.\",\n artifactIds: [],\n },\n {\n kind: \"reward\",\n instruction: \"Collect the evidence-bound care badge after the score reaches 80 and every privacy and accessibility check passes.\",\n artifactIds: [],\n },\n ],\n readinessChecks: [\n {\n id: \"creature-care-dashboard-m1-status-check\",\n prompt: \"Find the creature card, care status, timer and text summary that must all describe the same private state.\",\n scored: false,\n },\n ],\n artifacts: [\n {\n id: \"creature-care-dashboard-m1-code\",\n kind: \"starter-code\",\n audience: \"learner\",\n solutionBearing: false,\n },\n {\n id: \"creature-care-dashboard-m1-guide\",\n kind: \"starter-assets\",\n audience: \"learner\",\n solutionBearing: false,\n },\n {\n id: \"creature-care-dashboard-m1-status-cards\",\n kind: \"sample-data\",\n audience: \"learner\",\n solutionBearing: false,\n },\n ],\n goals: [\n {\n id: \"creature-care-dashboard-m1-starts\",\n statement: \"The responsive creature-card component, labelled status display and bounded timer state are valid and start.\",\n visibility: \"visible\",\n criterionIds: [\"creature-care-dashboard-build\"],\n completionRequired: true,\n aiRequired: false,\n },\n {\n id: \"creature-care-dashboard-m1-behaviour\",\n statement: \"A supplied event updates the fictional creature status and timer while the responsive dashboard keeps one consistent state.\",\n visibility: \"visible\",\n criterionIds: [\n \"creature-care-dashboard-goal-one\",\n \"creature-care-dashboard-goal-two\",\n \"creature-care-dashboard-goal-three\",\n ],\n completionRequired: true,\n aiRequired: false,\n },\n {\n id: \"creature-care-dashboard-m1-accessible-private\",\n statement: \"The dashboard enables reduced motion, keeps an equivalent text status and uses no network, personal data or real schedule.\",\n visibility: \"visible\",\n criterionIds: [\"creature-care-dashboard-safety\"],\n completionRequired: true,\n aiRequired: false,\n },\n ],\n interactions: [\n {\n id: \"creature-care-dashboard-m1-editor\",\n description: \"Edit the five documented dashboard calls using keyboard or pointer controls.\",\n primaryMode: \"keyboard\",\n alternativeIds: [],\n },\n {\n id: \"creature-care-dashboard-m1-run\",\n description: \"Activate the labelled action-icon Run control.\",\n primaryMode: \"pointer\",\n alternativeIds: [\"creature-care-dashboard-m1-keyboard-run\"],\n },\n {\n id: \"creature-care-dashboard-m1-review\",\n description: \"Review and accept or reject the exact labelled diff.\",\n primaryMode: \"keyboard\",\n alternativeIds: [],\n },\n ],\n accessibilityAlternatives: [\n {\n id: \"creature-care-dashboard-m1-keyboard-run\",\n description: \"Focus the Run action button and press Enter or Space to produce the same dashboard and text telemetry.\",\n modes: [\"keyboard\"],\n equivalentOutcome: true,\n },\n ],\n evidenceRequirements: [\n {\n id: \"creature-care-dashboard-m1-assessment\",\n goalIds: [\n \"creature-care-dashboard-m1-starts\",\n \"creature-care-dashboard-m1-behaviour\",\n \"creature-care-dashboard-m1-accessible-private\",\n ],\n kind: \"assessment-result\",\n retention: \"entitlement\",\n containsPersonalData: false,\n },\n {\n id: \"creature-care-dashboard-m1-explanation\",\n goalIds: [\"creature-care-dashboard-m1-accessible-private\"],\n kind: \"learner-explanation\",\n retention: \"attempt\",\n containsPersonalData: false,\n },\n ],\n sideAdventures: [\n {\n id: \"creature-care-dashboard-m1-remix\",\n prompt: \"Choose another supplied creature, status and responsive layout while preserving the timer and reduced-motion evidence.\",\n completionRequired: false,\n },\n ],\n rewardBindings: [\n {\n id: \"creature-care-dashboard-m1-badge\",\n badgeId: \"creature-care-dashboard-mission-complete\",\n goalIds: [\n \"creature-care-dashboard-m1-starts\",\n \"creature-care-dashboard-m1-behaviour\",\n \"creature-care-dashboard-m1-accessible-private\",\n ],\n deterministic: true,\n random: false,\n tokenConvertible: false,\n },\n ],\n functionReference: [\n {\n id: \"creature-care-dashboard-function-creature\",\n signature: \"chooseCreature(creature)\",\n summary: \"Chooses one supplied fictional creature for the main component card.\",\n parameters: [{ name: \"creature\", type: \"text\", description: \"Use Moon Moth, Cloud Cat or Pebble Dragon.\" }],\n effect: \"Updates the creature card heading, illustration label and equivalent text status.\",\n example: \"chooseCreature(\\\"Moon Moth\\\");\",\n },\n {\n id: \"creature-care-dashboard-function-status\",\n signature: \"setCareStatus(status)\",\n summary: \"Chooses one supplied care state for the fictional creature.\",\n parameters: [{ name: \"status\", type: \"text\", description: \"Use Resting, Ready to play or Snack time.\" }],\n effect: \"Updates the visible component status and accessible live-status text.\",\n example: \"setCareStatus(\\\"Ready to play\\\");\",\n },\n {\n id: \"creature-care-dashboard-function-timer\",\n signature: \"setCareTimer(seconds)\",\n summary: \"Sets a short simulated care timer from a supplied safe value.\",\n parameters: [{ name: \"seconds\", type: \"number\", description: \"Use 5, 10 or 15 simulated seconds.\" }],\n effect: \"Updates bounded timer state and text telemetry without scheduling background work.\",\n example: \"setCareTimer(10);\",\n },\n {\n id: \"creature-care-dashboard-function-layout\",\n signature: \"setDashboardLayout(layout)\",\n summary: \"Chooses one supplied responsive card arrangement.\",\n parameters: [{ name: \"layout\", type: \"text\", description: \"Use single, cosy-grid or wide-grid.\" }],\n effect: \"Changes the simulated preview layout while keeping the same reading and keyboard order.\",\n example: \"setDashboardLayout(\\\"cosy-grid\\\");\",\n },\n {\n id: \"creature-care-dashboard-function-motion\",\n signature: \"setReducedMotion(enabled)\",\n summary: \"Turns the reduced-motion presentation on or off.\",\n parameters: [{ name: \"enabled\", type: \"Boolean\", description: \"Use true to stop decorative movement.\" }],\n effect: \"Disables decorative preview animation while preserving status, timer and event feedback.\",\n example: \"setReducedMotion(true);\",\n },\n ],\n boundedSuggestion: {\n id: \"creature-care-dashboard-m1-reduced-motion-diff\",\n source: \"authored-fallback\",\n intent: \"Keep the fictional care dashboard understandable without decorative movement.\",\n constraints: [\n \"Change exactly one documented reduced-motion setting.\",\n \"Preserve the supplied creature, status, timer, responsive layout and text telemetry.\",\n \"Do not add network, external scripts, trackers, personal data, real schedules or background tasks.\",\n ],\n permittedArtifactId: \"creature-care-dashboard-m1-code\",\n originalSnippet: \"setReducedMotion(false);\",\n replacementSnippet: \"setReducedMotion(true);\",\n explanationPrompt: \"Which decorative movement stopped, and which event, timer and text evidence stayed available?\",\n aiOptional: false,\n learnerApprovalRequired: true,\n alternatives: [\"accept\", \"reject\"],\n },\n },\n facilitator: {\n artifacts: [\n {\n id: \"creature-care-dashboard-m1-answer-key\",\n kind: \"answer-key\",\n audience: \"facilitator\",\n solutionBearing: true,\n },\n {\n id: \"creature-care-dashboard-m1-protected-tests\",\n kind: \"protected-test\",\n audience: \"facilitator\",\n solutionBearing: true,\n },\n {\n id: \"creature-care-dashboard-m1-safety-notes\",\n kind: \"facilitator-note\",\n audience: \"facilitator\",\n solutionBearing: true,\n },\n ],\n protectedGoals: [\n {\n id: \"creature-care-dashboard-m1-protected-boundary\",\n statement: \"The dashboard rejects arbitrary text, personal data, real schedules, scripts, network calls, tracking, unbounded timers and inaccessible motion-only feedback.\",\n visibility: \"protected\",\n criterionIds: [\n \"creature-care-dashboard-edge-one\",\n \"creature-care-dashboard-edge-two\",\n ],\n completionRequired: false,\n aiRequired: false,\n },\n ],\n prompts: [\n \"Ask the learner to identify the component state, event result, timer and text-equivalent evidence before discussing reduced motion.\",\n \"Use only the supplied fictional creature and status cards; redirect names, real schedules and personal details to safe choices.\",\n \"Reject must preserve source, and provider failure must never block the deterministic authored path.\",\n ],\n },\n};\n\n/** Safe responsive mission-control dashboard backed only by a serial simulator. */\nexport const ROBOT_MISSION_CONTROL_MISSION_ONE_AUTHORING_V1: MissionAuthoringBundleV1 = {\n version: MISSION_AUTHORING_CONTRACT_VERSION_V1,\n moduleId: \"junior-coder.robot-mission-control\",\n moduleVersion: \"1.1.0\",\n missionId: \"robot-mission-control-mission-1\",\n learner: {\n estimatedMinutes: 20,\n stages: [\n {\n kind: \"learn\",\n instruction: \"Read how commands, a fail-safe state machine, confirmations, telemetry charts and the five documented functions build a simulated mission-control panel.\",\n artifactIds: [\"robot-mission-control-m1-guide\"],\n },\n {\n kind: \"predict\",\n instruction: \"Predict whether a planned command may leave STOP when the safety confirmation is disabled.\",\n artifactIds: [\"robot-mission-control-m1-command-cards\"],\n },\n {\n kind: \"build\",\n instruction: \"Change only the supplied command, confirmation, telemetry rate, chart mode and serial-simulation settings.\",\n artifactIds: [\"robot-mission-control-m1-code\"],\n },\n {\n kind: \"run\",\n instruction: \"Use the action-icon Run button to update the private simulated controls, chart and text telemetry.\",\n artifactIds: [\"robot-mission-control-m1-code\"],\n },\n {\n kind: \"assess\",\n instruction: \"Run deterministic command, state-machine, safety-confirmation, telemetry and responsive-layout checks.\",\n artifactIds: [],\n },\n {\n kind: \"inspect\",\n instruction: \"Compare the observed STOP state with the planned command and highlighted safety-confirmation setting.\",\n artifactIds: [\"robot-mission-control-m1-code\"],\n },\n {\n kind: \"fix\",\n instruction: \"Review and accept or reject the exact safety-confirmation change yourself, then rerun every check.\",\n artifactIds: [\"robot-mission-control-m1-code\"],\n },\n {\n kind: \"explain\",\n instruction: \"Explain how confirmation changes the state machine and why the chart and text telemetry must agree.\",\n artifactIds: [],\n },\n {\n kind: \"reward\",\n instruction: \"Collect the evidence-bound mission-control badge after the score reaches 80 and every mandatory STOP test passes.\",\n artifactIds: [],\n },\n ],\n readinessChecks: [\n {\n id: \"robot-mission-control-m1-stop-check\",\n prompt: \"Find the planned command, current STOP state, confirmation and text telemetry before running the simulator.\",\n scored: false,\n },\n ],\n artifacts: [\n {\n id: \"robot-mission-control-m1-code\",\n kind: \"starter-code\",\n audience: \"learner\",\n solutionBearing: false,\n },\n {\n id: \"robot-mission-control-m1-guide\",\n kind: \"starter-assets\",\n audience: \"learner\",\n solutionBearing: false,\n },\n {\n id: \"robot-mission-control-m1-command-cards\",\n kind: \"sample-data\",\n audience: \"learner\",\n solutionBearing: false,\n },\n ],\n goals: [\n {\n id: \"robot-mission-control-m1-starts\",\n statement: \"The responsive control component, chart and text telemetry build with a valid simulated command state machine.\",\n visibility: \"visible\",\n criterionIds: [\"robot-mission-control-build\"],\n completionRequired: true,\n aiRequired: false,\n },\n {\n id: \"robot-mission-control-m1-behaviour\",\n statement: \"A confirmed command moves the state machine from STOP and updates the chart and serial simulation with matching bounded telemetry.\",\n visibility: \"visible\",\n criterionIds: [\n \"robot-mission-control-goal-one\",\n \"robot-mission-control-goal-two\",\n \"robot-mission-control-goal-three\",\n ],\n completionRequired: true,\n aiRequired: false,\n },\n {\n id: \"robot-mission-control-m1-safe-private\",\n statement: \"Without confirmation the simulator stays in STOP, exposes responsive text telemetry and never opens a real serial port or controls hardware.\",\n visibility: \"visible\",\n criterionIds: [\"robot-mission-control-safety\"],\n completionRequired: true,\n aiRequired: false,\n },\n ],\n interactions: [\n {\n id: \"robot-mission-control-m1-editor\",\n description: \"Edit the five documented mission-control calls using keyboard or pointer controls.\",\n primaryMode: \"keyboard\",\n alternativeIds: [],\n },\n {\n id: \"robot-mission-control-m1-run\",\n description: \"Activate the labelled action-icon Run control.\",\n primaryMode: \"pointer\",\n alternativeIds: [\"robot-mission-control-m1-keyboard-run\"],\n },\n {\n id: \"robot-mission-control-m1-review\",\n description: \"Review and accept or reject the exact labelled safety diff.\",\n primaryMode: \"keyboard\",\n alternativeIds: [],\n },\n ],\n accessibilityAlternatives: [\n {\n id: \"robot-mission-control-m1-keyboard-run\",\n description: \"Focus the Run action button and press Enter or Space to produce the same controls, chart and text telemetry.\",\n modes: [\"keyboard\"],\n equivalentOutcome: true,\n },\n ],\n evidenceRequirements: [\n {\n id: \"robot-mission-control-m1-assessment\",\n goalIds: [\n \"robot-mission-control-m1-starts\",\n \"robot-mission-control-m1-behaviour\",\n \"robot-mission-control-m1-safe-private\",\n ],\n kind: \"assessment-result\",\n retention: \"entitlement\",\n containsPersonalData: false,\n },\n {\n id: \"robot-mission-control-m1-explanation\",\n goalIds: [\"robot-mission-control-m1-safe-private\"],\n kind: \"learner-explanation\",\n retention: \"attempt\",\n containsPersonalData: false,\n },\n ],\n sideAdventures: [\n {\n id: \"robot-mission-control-m1-remix\",\n prompt: \"Choose another supplied command or chart mode and explain which confirmation and STOP evidence must remain.\",\n completionRequired: false,\n },\n ],\n rewardBindings: [\n {\n id: \"robot-mission-control-m1-badge\",\n badgeId: \"robot-mission-control-mission-complete\",\n goalIds: [\n \"robot-mission-control-m1-starts\",\n \"robot-mission-control-m1-behaviour\",\n \"robot-mission-control-m1-safe-private\",\n ],\n deterministic: true,\n random: false,\n tokenConvertible: false,\n },\n ],\n functionReference: [\n {\n id: \"robot-mission-control-function-command\",\n signature: \"planCommand(command)\",\n summary: \"Plans one supplied command for the simulated robot state machine.\",\n parameters: [{ name: \"command\", type: \"text\", description: \"Use scan, hold-position or return-to-base.\" }],\n effect: \"Updates the planned-command panel but cannot leave STOP without confirmation.\",\n example: \"planCommand(\\\"scan\\\");\",\n },\n {\n id: \"robot-mission-control-function-confirmation\",\n signature: \"setSafetyConfirmation(enabled)\",\n summary: \"Controls whether the planned simulated command has explicit safety confirmation.\",\n parameters: [{ name: \"enabled\", type: \"Boolean\", description: \"Use true only after checking the planned command.\" }],\n effect: \"Allows the simulator state machine to leave STOP; it never approves or controls physical hardware.\",\n example: \"setSafetyConfirmation(true);\",\n },\n {\n id: \"robot-mission-control-function-rate\",\n signature: \"setTelemetryRate(samplesPerSecond)\",\n summary: \"Sets a bounded simulated telemetry sampling rate.\",\n parameters: [{ name: \"samplesPerSecond\", type: \"number\", description: \"Use 1, 2 or 4 simulated samples per second.\" }],\n effect: \"Changes bounded chart and text sample spacing without starting background work.\",\n example: \"setTelemetryRate(2);\",\n },\n {\n id: \"robot-mission-control-function-chart\",\n signature: \"setChartMode(mode)\",\n summary: \"Chooses one supplied responsive telemetry presentation.\",\n parameters: [{ name: \"mode\", type: \"text\", description: \"Use line, bars or text-only.\" }],\n effect: \"Changes the preview chart while preserving equivalent labelled text telemetry.\",\n example: \"setChartMode(\\\"line\\\");\",\n },\n {\n id: \"robot-mission-control-function-serial\",\n signature: \"simulateSerial(enabled)\",\n summary: \"Turns the bounded serial-message simulator on or off.\",\n parameters: [{ name: \"enabled\", type: \"Boolean\", description: \"Use true to show simulated messages.\" }],\n effect: \"Produces labelled local simulator messages; it never opens Web Serial or a physical connection.\",\n example: \"simulateSerial(true);\",\n },\n ],\n boundedSuggestion: {\n id: \"robot-mission-control-m1-confirmation-diff\",\n source: \"authored-fallback\",\n intent: \"Confirm the supplied simulated command before the state machine leaves STOP.\",\n constraints: [\n \"Change exactly one documented safety-confirmation setting.\",\n \"Preserve the supplied command, telemetry rate, chart mode, serial simulation and text telemetry.\",\n \"Do not add Web Serial, network, external scripts, hardware control, personal data or automatic approval.\",\n ],\n permittedArtifactId: \"robot-mission-control-m1-code\",\n originalSnippet: \"setSafetyConfirmation(false);\",\n replacementSnippet: \"setSafetyConfirmation(true);\",\n explanationPrompt: \"Which state-machine transition became possible, and what keeps the exercise separate from physical hardware?\",\n aiOptional: false,\n learnerApprovalRequired: true,\n alternatives: [\"accept\", \"reject\"],\n },\n },\n facilitator: {\n artifacts: [\n {\n id: \"robot-mission-control-m1-answer-key\",\n kind: \"answer-key\",\n audience: \"facilitator\",\n solutionBearing: true,\n },\n {\n id: \"robot-mission-control-m1-protected-tests\",\n kind: \"protected-test\",\n audience: \"facilitator\",\n solutionBearing: true,\n },\n {\n id: \"robot-mission-control-m1-safety-notes\",\n kind: \"facilitator-note\",\n audience: \"facilitator\",\n solutionBearing: true,\n },\n ],\n protectedGoals: [\n {\n id: \"robot-mission-control-m1-protected-boundary\",\n statement: \"The dashboard rejects arbitrary commands, invalid rates, scripts, network access, Web Serial, hardware control, personal data and any unconfirmed transition away from STOP.\",\n visibility: \"protected\",\n criterionIds: [\n \"robot-mission-control-edge-one\",\n \"robot-mission-control-edge-two\",\n ],\n completionRequired: false,\n aiRequired: false,\n },\n ],\n prompts: [\n \"Ask the learner to identify the planned command, current state, confirmation and equivalent text telemetry before suggesting a change.\",\n \"Keep every command and message inside the simulator; the website never opens serial or controls hardware.\",\n \"Reject must preserve source, and provider failure must never block deterministic completion.\",\n ],\n },\n};\n\n/** Accessible fictional planner mission with a private bounded persistence simulator. */\nexport const ADVENTURE_MISSION_PLANNER_MISSION_ONE_AUTHORING_V1: MissionAuthoringBundleV1 = {\n version: MISSION_AUTHORING_CONTRACT_VERSION_V1,\n moduleId: \"junior-coder.adventure-mission-planner\",\n moduleVersion: \"1.1.0\",\n missionId: \"adventure-mission-planner-mission-1\",\n learner: {\n estimatedMinutes: 20,\n stages: [\n {\n kind: \"learn\",\n instruction: \"Read how semantic headings, labelled mission fields, arrays, state and the five documented functions build an accessible fictional planner.\",\n artifactIds: [\"adventure-mission-planner-m1-guide\"],\n },\n {\n kind: \"predict\",\n instruction: \"Predict what will still be available after the private preview restarts when local save is disabled.\",\n artifactIds: [\"adventure-mission-planner-m1-test-card\"],\n },\n {\n kind: \"build\",\n instruction: \"Change only the supplied planner settings and keep the fictional mission free of names, contact details and real locations.\",\n artifactIds: [\"adventure-mission-planner-m1-code\"],\n },\n {\n kind: \"run\",\n instruction: \"Use the action-icon Run button to render the semantic private planner preview and its text equivalent.\",\n artifactIds: [\"adventure-mission-planner-m1-code\"],\n },\n {\n kind: \"assess\",\n instruction: \"Run deterministic structure, validation, array, state, local-save and accessibility checks.\",\n artifactIds: [],\n },\n {\n kind: \"inspect\",\n instruction: \"Compare the observed restart result with the selected persistence goal and highlighted setting.\",\n artifactIds: [\"adventure-mission-planner-m1-code\"],\n },\n {\n kind: \"fix\",\n instruction: \"Review and accept or reject the exact local-save change yourself, then rerun every check.\",\n artifactIds: [\"adventure-mission-planner-m1-code\"],\n },\n {\n kind: \"explain\",\n instruction: \"Explain how semantic labels, validation and private local save make the planner easier and safer to use.\",\n artifactIds: [],\n },\n {\n kind: \"reward\",\n instruction: \"Collect the evidence-bound planner badge after the score reaches 80 and every privacy and accessibility check passes.\",\n artifactIds: [],\n },\n ],\n readinessChecks: [\n {\n id: \"adventure-mission-planner-m1-label-check\",\n prompt: \"Find the visible heading, mission title, day and validation message that a screen reader must also announce.\",\n scored: false,\n },\n ],\n artifacts: [\n {\n id: \"adventure-mission-planner-m1-code\",\n kind: \"starter-code\",\n audience: \"learner\",\n solutionBearing: false,\n },\n {\n id: \"adventure-mission-planner-m1-guide\",\n kind: \"starter-assets\",\n audience: \"learner\",\n solutionBearing: false,\n },\n {\n id: \"adventure-mission-planner-m1-test-card\",\n kind: \"sample-data\",\n audience: \"learner\",\n solutionBearing: false,\n },\n ],\n goals: [\n {\n id: \"adventure-mission-planner-m1-starts\",\n statement: \"The semantic planner structure, labelled validation message and fictional mission array are valid and start.\",\n visibility: \"visible\",\n criterionIds: [\"adventure-mission-planner-build\"],\n completionRequired: true,\n aiRequired: false,\n },\n {\n id: \"adventure-mission-planner-m1-behaviour\",\n statement: \"The planner state contains the supplied fictional mission and its approved private local save survives a simulated restart.\",\n visibility: \"visible\",\n criterionIds: [\n \"adventure-mission-planner-goal-one\",\n \"adventure-mission-planner-goal-two\",\n \"adventure-mission-planner-goal-three\",\n ],\n completionRequired: true,\n aiRequired: false,\n },\n {\n id: \"adventure-mission-planner-m1-accessible-private\",\n statement: \"The planner keeps an accessible text summary and uses only private simulated local save with no network or personal data.\",\n visibility: \"visible\",\n criterionIds: [\"adventure-mission-planner-safety\"],\n completionRequired: true,\n aiRequired: false,\n },\n ],\n interactions: [\n {\n id: \"adventure-mission-planner-m1-editor\",\n description: \"Edit the documented planner settings.\",\n primaryMode: \"text\",\n alternativeIds: [],\n },\n {\n id: \"adventure-mission-planner-m1-run\",\n description: \"Run the private semantic planner preview.\",\n primaryMode: \"pointer\",\n alternativeIds: [\"adventure-mission-planner-m1-keyboard-run\"],\n },\n {\n id: \"adventure-mission-planner-m1-review\",\n description: \"Read the labelled removed and added local-save lines and choose Accept or Reject.\",\n primaryMode: \"text\",\n alternativeIds: [],\n },\n ],\n accessibilityAlternatives: [\n {\n id: \"adventure-mission-planner-m1-keyboard-run\",\n modes: [\"keyboard\", \"text\", \"reduced-motion\"],\n equivalentOutcome: true,\n description: \"Press Enter or Space on the action-icon button and use the same text planner summary without motion or drag.\",\n },\n ],\n evidenceRequirements: [\n {\n id: \"adventure-mission-planner-m1-assessment\",\n goalIds: [\n \"adventure-mission-planner-m1-starts\",\n \"adventure-mission-planner-m1-behaviour\",\n \"adventure-mission-planner-m1-accessible-private\",\n ],\n kind: \"assessment-result\",\n retention: \"entitlement\",\n containsPersonalData: false,\n },\n {\n id: \"adventure-mission-planner-m1-explanation\",\n goalIds: [\"adventure-mission-planner-m1-accessible-private\"],\n kind: \"learner-explanation\",\n retention: \"attempt\",\n containsPersonalData: false,\n },\n ],\n sideAdventures: [\n {\n id: \"adventure-mission-planner-m1-remix\",\n prompt: \"Add one supplied fictional mission and describe the validation and accessible summary it needs.\",\n completionRequired: false,\n },\n ],\n rewardBindings: [\n {\n id: \"adventure-mission-planner-m1-badge\",\n badgeId: \"adventure-mission-planner-mission-complete\",\n goalIds: [\n \"adventure-mission-planner-m1-starts\",\n \"adventure-mission-planner-m1-behaviour\",\n \"adventure-mission-planner-m1-accessible-private\",\n ],\n deterministic: true,\n random: false,\n tokenConvertible: false,\n },\n ],\n functionReference: [\n {\n id: \"adventure-mission-planner-function-heading\",\n signature: \"setPlannerHeading(heading)\",\n summary: \"Chooses one supplied fictional heading for the semantic planner.\",\n parameters: [{ name: \"heading\", type: \"text\", description: \"Use Moonbase Missions, Forest Rescue Plans or Ocean Quest Board.\" }],\n effect: \"Updates the visible and screen-reader planner heading in the private preview.\",\n example: \"setPlannerHeading(\\\"Moonbase Missions\\\");\",\n },\n {\n id: \"adventure-mission-planner-function-mission\",\n signature: \"addMission(title, day)\",\n summary: \"Adds one supplied fictional mission to the in-memory mission array.\",\n parameters: [\n { name: \"title\", type: \"text\", description: \"Use a supplied fictional mission title.\" },\n { name: \"day\", type: \"text\", description: \"Use Saturday, Sunday or School holiday.\" },\n ],\n effect: \"Adds one validated fictional item to private preview state without sending a form.\",\n example: \"addMission(\\\"Find the moon crystal\\\", \\\"Saturday\\\");\",\n },\n {\n id: \"adventure-mission-planner-function-validation\",\n signature: \"showValidationMessage(message)\",\n summary: \"Chooses one supplied child-readable form validation message.\",\n parameters: [{ name: \"message\", type: \"text\", description: \"Use Choose a day, Add a mission title or Mission ready!\" }],\n effect: \"Shows the message visibly and in the accessible text summary.\",\n example: \"showValidationMessage(\\\"Mission ready!\\\");\",\n },\n {\n id: \"adventure-mission-planner-function-save\",\n signature: \"enableLocalSave(enabled)\",\n summary: \"Turns the private simulated local-save behaviour on or off.\",\n parameters: [{ name: \"enabled\", type: \"Boolean\", description: \"Use true or false.\" }],\n effect: \"Controls only the bounded simulated restart; it never writes Plasius or server storage.\",\n example: \"enableLocalSave(true);\",\n },\n {\n id: \"adventure-mission-planner-function-summary\",\n signature: \"setAccessibleSummary(enabled)\",\n summary: \"Keeps an equivalent text summary beside the visual planner.\",\n parameters: [{ name: \"enabled\", type: \"Boolean\", description: \"Use true to keep the equivalent summary.\" }],\n effect: \"Controls the private preview text equivalent used by assistive technology and reduced-motion routes.\",\n example: \"setAccessibleSummary(true);\",\n },\n ],\n boundedSuggestion: {\n id: \"adventure-mission-planner-m1-local-save-diff\",\n source: \"authored-fallback\",\n intent: \"Make the fictional mission survive the simulated private restart.\",\n constraints: [\n \"Change exactly one documented local-save setting.\",\n \"Preserve the supplied semantic heading, fictional mission, validation and accessible summary.\",\n \"Do not add network, external scripts, transmitting forms, trackers, personal data or server storage.\",\n ],\n permittedArtifactId: \"adventure-mission-planner-m1-code\",\n originalSnippet: \"enableLocalSave(false);\",\n replacementSnippet: \"enableLocalSave(true);\",\n explanationPrompt: \"Did the mission survive the simulated restart, and which accessibility and privacy evidence stayed unchanged?\",\n aiOptional: false,\n learnerApprovalRequired: true,\n alternatives: [\"accept\", \"reject\"],\n },\n },\n facilitator: {\n artifacts: [\n {\n id: \"adventure-mission-planner-m1-answer-key\",\n kind: \"answer-key\",\n audience: \"facilitator\",\n solutionBearing: true,\n },\n {\n id: \"adventure-mission-planner-m1-protected-tests\",\n kind: \"protected-test\",\n audience: \"facilitator\",\n solutionBearing: true,\n },\n {\n id: \"adventure-mission-planner-m1-safety-notes\",\n kind: \"facilitator-note\",\n audience: \"facilitator\",\n solutionBearing: true,\n },\n ],\n protectedGoals: [\n {\n id: \"adventure-mission-planner-m1-protected-boundary\",\n statement: \"The planner rejects arbitrary text, personal data, scripts, network calls, transmitting forms, tracking and persistence outside the bounded simulator.\",\n visibility: \"protected\",\n criterionIds: [\n \"adventure-mission-planner-edge-one\",\n \"adventure-mission-planner-edge-two\",\n ],\n completionRequired: false,\n aiRequired: false,\n },\n ],\n prompts: [\n \"Ask the learner to name the semantic heading, validation message and text-equivalent evidence before discussing local save.\",\n \"Use only fictional supplied content; redirect names, contacts and real locations to the safe cards.\",\n \"Reject must preserve source, and provider failure must never block the deterministic authored path.\",\n ],\n },\n};\n\nexport const ROAD_HOPPER_RALLY_MISSION_ONE_AUTHORING_V1: MissionAuthoringBundleV1 = {\n version: MISSION_AUTHORING_CONTRACT_VERSION_V1,\n moduleId: \"junior-coder.road-hopper-rally\",\n moduleVersion: \"1.1.0\",\n missionId: \"road-hopper-rally-mission-1\",\n learner: {\n estimatedMinutes: 20,\n stages: [\n {\n kind: \"learn\",\n instruction: \"Find the x and y coordinates that place a rescue marker on the road.\",\n artifactIds: [\"road-hopper-rally-m1-art\"],\n },\n {\n kind: \"predict\",\n instruction: \"Predict where the marker will appear before you run the starter project.\",\n artifactIds: [],\n },\n {\n kind: \"build\",\n instruction: \"Complete the two road-lane drawing commands in the starter code.\",\n artifactIds: [\"road-hopper-rally-m1-code\"],\n },\n {\n kind: \"run\",\n instruction: \"Run the private preview and use the keyboard start control.\",\n artifactIds: [\"road-hopper-rally-m1-code\"],\n },\n {\n kind: \"assess\",\n instruction: \"Run the visible and protected deterministic mission checks.\",\n artifactIds: [],\n },\n {\n kind: \"inspect\",\n instruction: \"Compare the highlighted line with the goal that did not pass.\",\n artifactIds: [],\n },\n {\n kind: \"fix\",\n instruction: \"Change one coordinate or drawing command, then run the checks again.\",\n artifactIds: [\"road-hopper-rally-m1-code\"],\n },\n {\n kind: \"explain\",\n instruction: \"Explain how your coordinates changed the road on screen.\",\n artifactIds: [],\n },\n {\n kind: \"reward\",\n instruction: \"Collect the evidence-bound badge when the mission score and safety check pass.\",\n artifactIds: [],\n },\n ],\n readinessChecks: [\n {\n id: \"road-hopper-rally-m1-predict-coordinate\",\n prompt: \"Point to the pair of numbers that controls horizontal and vertical position.\",\n scored: false,\n },\n ],\n artifacts: [\n {\n id: \"road-hopper-rally-m1-code\",\n kind: \"starter-code\",\n audience: \"learner\",\n solutionBearing: false,\n },\n {\n id: \"road-hopper-rally-m1-art\",\n kind: \"starter-assets\",\n audience: \"learner\",\n solutionBearing: false,\n },\n ],\n goals: [\n {\n id: \"road-hopper-rally-m1-starts\",\n statement: \"The starter project is structurally valid and starts.\",\n visibility: \"visible\",\n criterionIds: [\"road-hopper-rally-build\"],\n completionRequired: true,\n aiRequired: false,\n },\n {\n id: \"road-hopper-rally-m1-draws-road\",\n statement: \"Two original road lanes appear at the expected coordinates.\",\n visibility: \"visible\",\n criterionIds: [\"road-hopper-rally-goal-one\"],\n completionRequired: true,\n aiRequired: false,\n },\n {\n id: \"road-hopper-rally-m1-safe-preview\",\n statement: \"The project stays inside the private educational preview boundary.\",\n visibility: \"visible\",\n criterionIds: [\"road-hopper-rally-safety\"],\n completionRequired: true,\n aiRequired: false,\n },\n ],\n interactions: [\n {\n id: \"road-hopper-rally-m1-start-control\",\n description: \"Start the private preview.\",\n primaryMode: \"pointer\",\n alternativeIds: [\"road-hopper-rally-m1-keyboard-start\"],\n },\n ],\n accessibilityAlternatives: [\n {\n id: \"road-hopper-rally-m1-keyboard-start\",\n modes: [\"keyboard\"],\n equivalentOutcome: true,\n description: \"Start the same preview with Enter while the control has focus.\",\n },\n ],\n evidenceRequirements: [\n {\n id: \"road-hopper-rally-m1-assessment\",\n goalIds: [\n \"road-hopper-rally-m1-starts\",\n \"road-hopper-rally-m1-draws-road\",\n \"road-hopper-rally-m1-safe-preview\",\n ],\n kind: \"assessment-result\",\n retention: \"entitlement\",\n containsPersonalData: false,\n },\n {\n id: \"road-hopper-rally-m1-explanation\",\n goalIds: [\"road-hopper-rally-m1-draws-road\"],\n kind: \"learner-explanation\",\n retention: \"attempt\",\n containsPersonalData: false,\n },\n ],\n sideAdventures: [\n {\n id: \"road-hopper-rally-m1-remix\",\n prompt: \"Remix the lane colours while keeping text or shape cues available.\",\n completionRequired: false,\n },\n ],\n rewardBindings: [\n {\n id: \"road-hopper-rally-m1-badge\",\n badgeId: \"road-hopper-rally-mission-complete\",\n goalIds: [\n \"road-hopper-rally-m1-starts\",\n \"road-hopper-rally-m1-draws-road\",\n \"road-hopper-rally-m1-safe-preview\",\n ],\n deterministic: true,\n random: false,\n tokenConvertible: false,\n },\n ],\n },\n facilitator: {\n artifacts: [\n {\n id: \"road-hopper-rally-m1-answer-key\",\n kind: \"answer-key\",\n audience: \"facilitator\",\n solutionBearing: true,\n },\n {\n id: \"road-hopper-rally-m1-protected-tests\",\n kind: \"protected-test\",\n audience: \"facilitator\",\n solutionBearing: true,\n },\n ],\n protectedGoals: [\n {\n id: \"road-hopper-rally-m1-protected-edge\",\n statement: \"The drawing remains bounded when a protected coordinate edge case runs.\",\n visibility: \"protected\",\n criterionIds: [\"road-hopper-rally-edge-one\"],\n completionRequired: false,\n aiRequired: false,\n },\n ],\n prompts: [\n \"Ask the learner to predict one coordinate before offering a hint.\",\n \"Do not reveal protected expected values; point back to the visible goal.\",\n ],\n },\n};\n","import type { MissionStageKindV1, ModuleCategoryV1 } from \"./contracts.js\";\nimport { JUNIOR_CODER_MISSION_STAGE_ORDER_V1 } from \"./mission-authoring.js\";\n\n/** Stable activity order for complete courses; legacy authoring remains immutable. */\nexport const LEARNING_COURSE_STAGE_ORDER = JUNIOR_CODER_MISSION_STAGE_ORDER_V1;\nexport const LEARNING_COURSE_LIMITS = Object.freeze({\n missions: 6, stagesPerMission: 9, projectFiles: 8,\n sourceCharactersPerFile: 64_000, sourceCharactersPerProject: 96_000,\n});\n\nexport type LearningProjectLanguageV1 = \"javascript\" | \"python\" | \"cpp\" | \"html\" | \"css\" | \"blocks\" | \"json\";\nexport interface LearningProjectFileV1 { path: string; source: string }\nexport interface LearningProjectV1 { files: LearningProjectFileV1[] }\nexport interface LearningCourseStageV1 {\n id: string;\n kind: MissionStageKindV1;\n title: string;\n instruction: string;\n help: string;\n}\nexport interface LearningCourseMissionV1 {\n id: string;\n title: string;\n concepts: string[];\n estimatedMinutes: number;\n goals: string[];\n assessmentId: string;\n stages: LearningCourseStageV1[];\n extension: string;\n}\n\n/** Learner-safe content only. Protected scenarios and solutions are host-owned. */\nexport interface LearningCourseV1 {\n schemaVersion: \"1\";\n moduleId: string;\n moduleVersion: string;\n slug: string;\n title: string;\n summary: string;\n runtimeId: string;\n category: ModuleCategoryV1;\n estimatedMinutes: number;\n completionAssessmentId: string;\n projectFiles: { path: string; language: LearningProjectLanguageV1; maximumCharacters: number }[];\n starterProject: LearningProjectV1;\n reference: { name: string; signature: string; description: string; example: string }[];\n missions: LearningCourseMissionV1[];\n completionBadge: { id: string; title: string };\n}\n\n/** The only learner-owned save inputs. Progress/evidence are never draft authority. */\nexport interface LearningCourseDraftV1 {\n schemaVersion: \"1\";\n moduleVersion: string;\n activeStageId: string;\n project: LearningProjectV1;\n}\nexport type LearningSaveSlotIdV1 = \"auto\" | \"1\" | \"2\" | \"3\" | \"4\" | \"5\" | \"6\" | \"7\" | \"8\" | \"9\";\nexport interface LearningCourseValidationIssueV1 {\n code: \"invalid-manifest\" | \"mission-count\" | \"stage-order\" | \"duplicate-id\" | \"incomplete-content\" | \"invalid-project\";\n path: string;\n}\n\nconst ID = /^[a-z0-9][a-z0-9.-]{0,159}$/u;\nconst FILE_PATH = /^[a-z0-9][a-z0-9_-]{0,63}\\.(?:js|py|cpp|html|css|json)$/u;\nconst VERSION = /^\\d+\\.\\d+\\.\\d+$/u;\nconst LANGUAGES: readonly string[] = [\"javascript\", \"python\", \"cpp\", \"html\", \"css\", \"blocks\", \"json\"];\nconst CATEGORIES: readonly string[] = [\"game\", \"robot\", \"vibe\", \"web-app\"];\nconst PLACEHOLDER = /\\b(?:TODO|TBD|coming soon|placeholder|lorem ipsum)\\b/iu;\nconst record = (value: unknown): value is Record<string, unknown> =>\n typeof value === \"object\" && value !== null && !Array.isArray(value);\nconst text = (value: unknown, minimum = 1, maximum = 8000): value is string =>\n typeof value === \"string\" && value.trim().length >= minimum && value.length <= maximum;\nconst id = (value: unknown): value is string => typeof value === \"string\" && ID.test(value);\nconst integer = (value: unknown, minimum: number, maximum: number): value is number =>\n typeof value === \"number\" && Number.isSafeInteger(value) && value >= minimum && value <= maximum;\nconst exactKeys = (value: Record<string, unknown>, keys: readonly string[]): boolean =>\n Object.keys(value).length === keys.length && keys.every(key => Object.hasOwn(value, key));\n\n/** Errors contain no source, learner text or caller-supplied identifiers. */\nexport class LearningCourseInputError extends Error {\n constructor() { super(\"Invalid learning course input.\"); this.name = \"LearningCourseInputError\"; }\n}\n\nfunction fileDefinitions(value: unknown): value is LearningCourseV1[\"projectFiles\"] {\n return Array.isArray(value) && value.length >= 1 && value.length <= LEARNING_COURSE_LIMITS.projectFiles\n && value.every(file => record(file) && exactKeys(file, [\"path\", \"language\", \"maximumCharacters\"])\n && typeof file.path === \"string\" && FILE_PATH.test(file.path)\n && typeof file.language === \"string\" && LANGUAGES.includes(file.language)\n && integer(file.maximumCharacters, 1, LEARNING_COURSE_LIMITS.sourceCharactersPerFile))\n && new Set(value.map(file => (file as { path: string }).path)).size === value.length;\n}\n\n/** Validate every file against the declared editable set; never preserve extra fields. */\nexport function parseLearningProject(course: Pick<LearningCourseV1, \"projectFiles\">, value: unknown): LearningProjectV1 {\n if (!fileDefinitions(course.projectFiles) || !record(value) || !exactKeys(value, [\"files\"])\n || !Array.isArray(value.files) || value.files.length !== course.projectFiles.length) throw new LearningCourseInputError();\n const files: LearningProjectFileV1[] = [];\n const seen = new Set<string>();\n let characters = 0;\n for (const file of value.files) {\n if (!record(file) || !exactKeys(file, [\"path\", \"source\"]) || typeof file.path !== \"string\"\n || typeof file.source !== \"string\" || seen.has(file.path)) throw new LearningCourseInputError();\n const definition = course.projectFiles.find(candidate => candidate.path === file.path);\n if (!definition || file.source.length > definition.maximumCharacters || file.source.includes(\"\\u0000\")) throw new LearningCourseInputError();\n characters += file.source.length;\n if (characters > LEARNING_COURSE_LIMITS.sourceCharactersPerProject) throw new LearningCourseInputError();\n seen.add(file.path);\n files.push({ path: file.path, source: file.source });\n }\n // Stable ordering keeps host digests independent of the submitted array order.\n return { files: course.projectFiles.map(definition => files.find(file => file.path === definition.path)!) };\n}\n\n/** Parse untrusted saves without accepting identity, scores, completion or evidence. */\nexport function parseLearningCourseDraft(course: LearningCourseV1, value: unknown): LearningCourseDraftV1 {\n if (!record(value) || !exactKeys(value, [\"schemaVersion\", \"moduleVersion\", \"activeStageId\", \"project\"])\n || value.schemaVersion !== \"1\" || value.moduleVersion !== course.moduleVersion\n || typeof value.activeStageId !== \"string\"\n || !course.missions.some(mission => mission.stages.some(stage => stage.id === value.activeStageId))) throw new LearningCourseInputError();\n return { schemaVersion: \"1\", moduleVersion: course.moduleVersion, activeStageId: value.activeStageId,\n project: parseLearningProject(course, value.project) };\n}\n\n/** An account owns one autosave and nine explicitly managed slots per course version. */\nexport function parseLearningSaveSlotId(value: unknown): LearningSaveSlotIdV1 {\n if (value === \"auto\" || (typeof value === \"string\" && /^[1-9]$/u.test(value))) return value as LearningSaveSlotIdV1;\n throw new LearningCourseInputError();\n}\n\n/** Structural publication gate. Working runtime/curriculum acceptance is additional. */\nexport function validateLearningCourse(value: unknown): LearningCourseValidationIssueV1[] {\n const issues: LearningCourseValidationIssueV1[] = [];\n const add = (code: LearningCourseValidationIssueV1[\"code\"], path: string) => { issues.push({ code, path }); };\n if (!record(value)) return [{ code: \"invalid-manifest\", path: \"$\" }];\n if (!exactKeys(value, [\"schemaVersion\", \"moduleId\", \"moduleVersion\", \"slug\", \"title\", \"summary\", \"runtimeId\", \"category\",\n \"estimatedMinutes\", \"completionAssessmentId\", \"projectFiles\", \"starterProject\", \"reference\", \"missions\", \"completionBadge\"])\n || value.schemaVersion !== \"1\" || !id(value.moduleId) || !id(value.slug) || !id(value.runtimeId)\n || !text(value.moduleVersion) || !VERSION.test(value.moduleVersion)\n || typeof value.category !== \"string\" || !CATEGORIES.includes(value.category)\n || !text(value.title, 3, 160) || !text(value.summary, 40, 2000)\n || !integer(value.estimatedMinutes, 60, 3600) || !id(value.completionAssessmentId)\n || !record(value.completionBadge) || !exactKeys(value.completionBadge, [\"id\", \"title\"])\n || !id(value.completionBadge.id) || !text(value.completionBadge.title, 3, 160)) add(\"invalid-manifest\", \"$\");\n if (!fileDefinitions(value.projectFiles)) add(\"invalid-project\", \"projectFiles\");\n else {\n try { parseLearningProject({ projectFiles: value.projectFiles }, value.starterProject); }\n catch { add(\"invalid-project\", \"starterProject\"); }\n }\n if (!Array.isArray(value.reference) || value.reference.length < 1 || value.reference.length > 80\n || value.reference.some(entry => !record(entry) || !exactKeys(entry, [\"name\", \"signature\", \"description\", \"example\"])\n || !text(entry.name) || !text(entry.signature)\n || !text(entry.description, 20) || !text(entry.example))) add(\"incomplete-content\", \"reference\");\n if (!Array.isArray(value.missions)) { add(\"mission-count\", \"missions\"); return issues; }\n if (value.missions.length !== LEARNING_COURSE_LIMITS.missions) add(\"mission-count\", \"missions\");\n if (value.missions.length > LEARNING_COURSE_LIMITS.missions) return issues;\n const seen = new Set<string>();\n const checkId = (candidate: unknown, path: string) => {\n if (!id(candidate)) add(\"invalid-manifest\", path);\n else if (seen.has(candidate)) add(\"duplicate-id\", path);\n else seen.add(candidate);\n };\n let minutes = 0;\n value.missions.forEach((mission: unknown, missionIndex: number) => {\n const path = `missions[${missionIndex}]`;\n if (!record(mission)) { add(\"invalid-manifest\", path); return; }\n checkId(mission.id, `${path}.id`);\n checkId(mission.assessmentId, `${path}.assessmentId`);\n if (!exactKeys(mission, [\"id\", \"title\", \"concepts\", \"estimatedMinutes\", \"goals\", \"assessmentId\", \"stages\", \"extension\"])\n || !text(mission.title, 3, 160) || !integer(mission.estimatedMinutes, 10, 600)\n || !Array.isArray(mission.concepts) || mission.concepts.length < 1 || mission.concepts.length > 12\n || mission.concepts.some(concept => !text(concept, 2, 120))\n || !Array.isArray(mission.goals) || mission.goals.length < 1 || mission.goals.length > 12\n || mission.goals.some(goal => !text(goal, 20, 2000)) || !text(mission.extension, 30, 2000)) add(\"incomplete-content\", path);\n if (typeof mission.estimatedMinutes === \"number\") minutes += mission.estimatedMinutes;\n if (!Array.isArray(mission.stages) || mission.stages.length !== LEARNING_COURSE_LIMITS.stagesPerMission) {\n add(\"stage-order\", `${path}.stages`); return;\n }\n mission.stages.forEach((stage: unknown, stageIndex: number) => {\n const stagePath = `${path}.stages[${stageIndex}]`;\n if (!record(stage)) { add(\"invalid-manifest\", stagePath); return; }\n checkId(stage.id, `${stagePath}.id`);\n if (stage.kind !== LEARNING_COURSE_STAGE_ORDER[stageIndex]) add(\"stage-order\", stagePath);\n if (!exactKeys(stage, [\"id\", \"kind\", \"title\", \"instruction\", \"help\"])\n || !text(stage.title, 3, 160) || !text(stage.instruction, 40) || !text(stage.help, 30)\n || (typeof stage.instruction === \"string\" && PLACEHOLDER.test(stage.instruction))) add(\"incomplete-content\", stagePath);\n });\n });\n if (minutes !== value.estimatedMinutes) add(\"invalid-manifest\", \"estimatedMinutes\");\n return issues;\n}\n\n/** Validate an external learner manifest and detach it from the supplied object. */\nexport function parseLearningCourse(value: unknown): LearningCourseV1 {\n if (validateLearningCourse(value).length) throw new LearningCourseInputError();\n return structuredClone(value as LearningCourseV1);\n}\n","import { LEARNING_COURSE_STAGE_ORDER, parseLearningCourse, type LearningCourseV1 } from \"../course-contracts.js\";\nimport type { MissionStageKindV1 } from \"../contracts.js\";\n\n/** Formative checks are learner-visible teaching material, not protected assessments. */\nexport interface CoursePracticeQuestion {\n stageId: string;\n question: string;\n choices: [string, string, string];\n correctChoice: 0 | 1 | 2;\n feedback: string;\n}\nexport type PracticeDraft = Omit<CoursePracticeQuestion, \"stageId\">;\nexport interface CourseMissionDraft {\n title: string;\n concepts: string[];\n goals: string[];\n extension: string;\n activities: Record<MissionStageKindV1, [instruction: string, help: string]>;\n questions: Record<\"learn\" | \"predict\" | \"explain\", PracticeDraft>;\n}\ntype CourseHeader = Omit<LearningCourseV1, \"schemaVersion\" | \"moduleVersion\" | \"moduleId\" | \"runtimeId\" | \"estimatedMinutes\" | \"completionAssessmentId\" | \"completionBadge\" | \"missions\">;\n\n/** Only identifiers and activity framing are shared; each lesson is independently authored. */\nexport function authorCourse(header: CourseHeader, missions: CourseMissionDraft[]): { course: LearningCourseV1; practice: CoursePracticeQuestion[] } {\n const course = parseLearningCourse({ ...header, schemaVersion: \"1\", moduleVersion: \"2.0.0\", moduleId: `junior-coder.${header.slug}`,\n runtimeId: `${header.slug}.v2`, estimatedMinutes: missions.length * 60,\n completionAssessmentId: `${header.slug}.final`, completionBadge: { id: `${header.slug}.completed`, title: `${header.title} creator` },\n missions: missions.map((mission, index) => ({\n id: `${header.slug}.m${index + 1}`, title: mission.title, concepts: mission.concepts, goals: mission.goals,\n estimatedMinutes: 60, assessmentId: `${header.slug}.m${index + 1}.assessment`, extension: mission.extension,\n stages: LEARNING_COURSE_STAGE_ORDER.map(kind => ({ id: `${header.slug}.m${index + 1}.${kind}`, kind,\n title: `${kind.charAt(0).toUpperCase()}${kind.slice(1)}: ${mission.title}`,\n instruction: mission.activities[kind][0], help: mission.activities[kind][1] })),\n })),\n });\n const practice = structuredClone(missions.flatMap((mission, index) => ([\"learn\", \"predict\", \"explain\"] as const)\n .map(kind => ({ ...mission.questions[kind], stageId: `${header.slug}.m${index + 1}.${kind}` }))));\n for (const question of practice) {\n if (question.question.trim().length < 20 || question.feedback.trim().length < 40\n || question.choices.length !== 3 || question.choices.some(choice => choice.trim().length < 2) || new Set(question.choices).size !== 3\n || !Number.isInteger(question.correctChoice) || question.correctChoice < 0 || question.correctChoice > 2) throw new Error(\"Invalid course practice question.\");\n }\n return { course, practice 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