@plasius/hexagons 1.0.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +66 -0
- package/CODE_OF_CONDUCT.md +79 -0
- package/CONTRIBUTORS.md +27 -0
- package/LICENSE +21 -0
- package/README.md +43 -0
- package/SECURITY.md +17 -0
- package/dist/game.d.ts +2 -0
- package/dist/game.d.ts.map +1 -0
- package/dist/game.js +37 -0
- package/dist/index.d.ts +2 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +1 -0
- package/dist/state/gameActions.d.ts +2 -0
- package/dist/state/gameActions.d.ts.map +1 -0
- package/dist/state/gameActions.js +1 -0
- package/dist/state/gameStateProvider.d.ts +28 -0
- package/dist/state/gameStateProvider.d.ts.map +1 -0
- package/dist/state/gameStateProvider.js +21 -0
- package/dist/styles/game.module.css +208 -0
- package/dist/worldMap.d.ts +24 -0
- package/dist/worldMap.d.ts.map +1 -0
- package/dist/worldMap.js +120 -0
- package/dist-cjs/game.d.ts +2 -0
- package/dist-cjs/game.d.ts.map +1 -0
- package/dist-cjs/game.js +43 -0
- package/dist-cjs/index.d.ts +2 -0
- package/dist-cjs/index.d.ts.map +1 -0
- package/dist-cjs/index.js +17 -0
- package/dist-cjs/state/gameActions.d.ts +1 -0
- package/dist-cjs/state/gameActions.d.ts.map +1 -0
- package/dist-cjs/state/gameActions.js +1 -0
- package/dist-cjs/state/gameStateProvider.d.ts +28 -0
- package/dist-cjs/state/gameStateProvider.d.ts.map +1 -0
- package/dist-cjs/state/gameStateProvider.js +24 -0
- package/dist-cjs/styles/game.module.css +208 -0
- package/dist-cjs/worldMap.d.ts +24 -0
- package/dist-cjs/worldMap.d.ts.map +1 -0
- package/dist-cjs/worldMap.js +127 -0
- package/docs/adrs/adr-0001-hexagons-package-scope.md +21 -0
- package/docs/adrs/adr-0002-public-repo-governance.md +24 -0
- package/docs/adrs/adr-template.md +35 -0
- package/legal/CLA-REGISTRY.csv +1 -0
- package/legal/CLA.md +22 -0
- package/legal/CORPORATE_CLA.md +57 -0
- package/legal/INDIVIDUAL_CLA.md +91 -0
- package/package.json +102 -0
- package/src/game.tsx +187 -0
- package/src/global.d.ts +4 -0
- package/src/index.ts +1 -0
- package/src/state/gameActions.ts +0 -0
- package/src/state/gameStateProvider.tsx +49 -0
- package/src/styles/game.module.css +208 -0
- package/src/worldMap.ts +158 -0
package/dist/worldMap.js
ADDED
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import { SurfaceCover, TerrainBiome, } from "@plasius/gpu-world-generator";
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const SQRT3 = Math.sqrt(3);
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const SURFACE_COLORS = {
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[SurfaceCover.Grass]: "#5bb768",
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[SurfaceCover.Dirt]: "#86604a",
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[SurfaceCover.Sand]: "#d7b273",
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[SurfaceCover.Rock]: "#7c879a",
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[SurfaceCover.Gravel]: "#91a0b2",
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[SurfaceCover.Snowpack]: "#d7ecff",
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[SurfaceCover.Ice]: "#99e0ff",
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[SurfaceCover.Mud]: "#69503c",
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[SurfaceCover.Ash]: "#6f6476",
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[SurfaceCover.Cobble]: "#9ba7b8",
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[SurfaceCover.Road]: "#6f6a60",
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[SurfaceCover.Water]: "#3f83d2",
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[SurfaceCover.Basalt]: "#4f5a70",
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[SurfaceCover.Crystal]: "#75ffd8",
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[SurfaceCover.Sludge]: "#5d7948",
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};
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const BIOME_COLORS = {
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[TerrainBiome.Plains]: "#89bf67",
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[TerrainBiome.Tundra]: "#a5b8ce",
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[TerrainBiome.Savanna]: "#c8b470",
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[TerrainBiome.River]: "#498dd6",
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[TerrainBiome.City]: "#9da9b8",
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[TerrainBiome.Village]: "#b1906d",
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[TerrainBiome.Ice]: "#b7f0ff",
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[TerrainBiome.Snow]: "#e2f4ff",
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[TerrainBiome.Mountainous]: "#7a8596",
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[TerrainBiome.Volcanic]: "#8d6c69",
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[TerrainBiome.Road]: "#7a7469",
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[TerrainBiome.Town]: "#958774",
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[TerrainBiome.Castle]: "#9aa7bb",
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[TerrainBiome.MixedForest]: "#4f9464",
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};
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function clamp(value, min, max) {
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return Math.min(max, Math.max(min, value));
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}
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function withLightness(hex, amount) {
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const safe = hex.replace("#", "");
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const channels = safe.length === 3
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? safe.split("").map((c) => parseInt(c + c, 16))
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: [0, 2, 4].map((offset) => parseInt(safe.slice(offset, offset + 2), 16));
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const factor = clamp(1 + amount, 0.3, 1.8);
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const next = channels
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.map((channel) => clamp(Math.round(channel * factor), 0, 255))
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.map((channel) => channel.toString(16).padStart(2, "0"))
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.join("");
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return `#${next}`;
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}
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function defaultBiomeColor(terrain) {
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if (terrain.biome in BIOME_COLORS) {
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return BIOME_COLORS[terrain.biome];
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}
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return "#8b9eb6";
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}
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export function resolveTileColor(terrain) {
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const base = typeof terrain.surface === "number" && terrain.surface in SURFACE_COLORS
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? SURFACE_COLORS[terrain.surface]
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: defaultBiomeColor(terrain);
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const elevationBoost = clamp(terrain.height * 0.28, -0.2, 0.22);
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return withLightness(base, elevationBoost);
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}
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export function axialToPixel(q, r, size) {
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return {
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x: size * 1.5 * q,
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y: size * SQRT3 * (r + q / 2),
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};
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}
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export function hexPolygonPoints(x, y, size) {
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const points = [];
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for (let i = 0; i < 6; i += 1) {
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const angle = (Math.PI / 180) * (60 * i + 30);
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const px = x + size * Math.cos(angle);
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const py = y + size * Math.sin(angle);
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points.push(`${px.toFixed(2)},${py.toFixed(2)}`);
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}
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return points.join(" ");
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}
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export function buildHexMapTiles(cells, terrain, size) {
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return cells.map((cell, index) => {
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const terrainCell = terrain[index] ?? {
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height: 0,
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heat: 0,
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moisture: 0,
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biome: TerrainBiome.Plains,
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};
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const { x, y } = axialToPixel(cell.q, cell.r, size);
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return {
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q: cell.q,
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r: cell.r,
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x,
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y,
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points: hexPolygonPoints(x, y, size),
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color: resolveTileColor(terrainCell),
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terrain: terrainCell,
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};
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});
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}
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export function computeMapBounds(tiles, size) {
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if (tiles.length === 0) {
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return {
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minX: -size,
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maxX: size,
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minY: -size,
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maxY: size,
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};
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}
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let minX = Number.POSITIVE_INFINITY;
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let maxX = Number.NEGATIVE_INFINITY;
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let minY = Number.POSITIVE_INFINITY;
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let maxY = Number.NEGATIVE_INFINITY;
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for (const tile of tiles) {
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minX = Math.min(minX, tile.x - size);
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maxX = Math.max(maxX, tile.x + size);
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minY = Math.min(minY, tile.y - size);
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maxY = Math.max(maxY, tile.y + size);
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}
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return { minX, maxX, minY, maxY };
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}
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{"version":3,"file":"game.d.ts","sourceRoot":"","sources":["../src/game.tsx"],"names":[],"mappings":"AA0BA,wBAAgB,IAAI,4CAgKnB"}
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package/dist-cjs/game.js
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"use strict";
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var __importDefault = (this && this.__importDefault) || function (mod) {
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return (mod && mod.__esModule) ? mod : { "default": mod };
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};
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.Game = Game;
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const jsx_runtime_1 = require("react/jsx-runtime");
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const react_1 = require("react");
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const error_1 = require("@plasius/error");
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const gpu_world_generator_1 = require("@plasius/gpu-world-generator");
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const gpu_xr_1 = require("@plasius/gpu-xr");
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const worldMap_js_1 = require("./worldMap.js");
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const game_module_css_1 = __importDefault(require("./styles/game.module.css"));
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const HEX_SIZE = 18;
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function formatPercent(value) {
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return `${Math.round(value * 100)}%`;
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}
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function formatNumber(value) {
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return Number.isFinite(value) ? value.toFixed(2) : "n/a";
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}
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function Game() {
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const [seed, setSeed] = (0, react_1.useState)(1337);
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const [selectedIndex, setSelectedIndex] = (0, react_1.useState)(0);
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const world = (0, react_1.useMemo)(() => (0, gpu_world_generator_1.generateTemperateMixedForest)({ seed, radius: 9 }), [seed]);
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const tiles = (0, react_1.useMemo)(() => (0, worldMap_js_1.buildHexMapTiles)(world.cells, world.terrain, HEX_SIZE), [world]);
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const bounds = (0, react_1.useMemo)(() => (0, worldMap_js_1.computeMapBounds)(tiles, HEX_SIZE), [tiles]);
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const safeSelectedIndex = selectedIndex >= 0 && selectedIndex < tiles.length ? selectedIndex : 0;
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const selected = tiles[safeSelectedIndex];
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const viewBox = `${bounds.minX} ${bounds.minY} ${bounds.maxX - bounds.minX} ${bounds.maxY - bounds.minY}`;
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const handleRegenerate = () => {
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setSeed((current) => ((current * 1664525 + 1013904223) >>> 0) % 2147483647);
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setSelectedIndex(0);
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};
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return ((0, jsx_runtime_1.jsx)(error_1.ErrorBoundary, { name: "Game", children: (0, jsx_runtime_1.jsxs)("div", { className: game_module_css_1.default.game, children: [(0, jsx_runtime_1.jsxs)("header", { className: game_module_css_1.default.header, children: [(0, jsx_runtime_1.jsxs)("div", { children: [(0, jsx_runtime_1.jsx)("h1", { className: game_module_css_1.default.title, children: "GPU World Cell Explorer" }), (0, jsx_runtime_1.jsxs)("p", { className: game_module_css_1.default.subtitle, children: ["Hex terrain generated through ", (0, jsx_runtime_1.jsx)("code", { children: "@plasius/gpu-world-generator" }), " ", "and configured alongside lighting/particle/XR package profiles."] })] }), (0, jsx_runtime_1.jsxs)("div", { className: game_module_css_1.default.controls, children: [(0, jsx_runtime_1.jsxs)("span", { className: game_module_css_1.default.seed, children: ["Seed ", seed] }), (0, jsx_runtime_1.jsx)("button", { className: game_module_css_1.default.button, onClick: handleRegenerate, children: "Regenerate" })] })] }), (0, jsx_runtime_1.jsxs)("div", { className: game_module_css_1.default.layout, children: [(0, jsx_runtime_1.jsx)("section", { className: game_module_css_1.default.mapCard, children: (0, jsx_runtime_1.jsx)("svg", { className: game_module_css_1.default.map, viewBox: viewBox, role: "img", "aria-label": "Hex terrain map", children: tiles.map((tile, index) => ((0, jsx_runtime_1.jsx)("polygon", { className: `${game_module_css_1.default.tile} ${index === safeSelectedIndex ? game_module_css_1.default.tileActive : ""}`, points: tile.points, fill: tile.color, onPointerEnter: () => setSelectedIndex(index), onClick: () => setSelectedIndex(index) }, `${tile.q}:${tile.r}`))) }) }), (0, jsx_runtime_1.jsxs)("aside", { className: game_module_css_1.default.panel, children: [(0, jsx_runtime_1.jsx)("h2", { className: game_module_css_1.default.panelTitle, children: "Selected Tile" }), (0, jsx_runtime_1.jsxs)("dl", { className: game_module_css_1.default.stats, children: [(0, jsx_runtime_1.jsxs)("div", { className: game_module_css_1.default.row, children: [(0, jsx_runtime_1.jsx)("dt", { className: game_module_css_1.default.label, children: "Axial" }), (0, jsx_runtime_1.jsxs)("dd", { className: game_module_css_1.default.value, children: ["q ", selected?.q ?? 0, ", r ", selected?.r ?? 0] })] }), (0, jsx_runtime_1.jsxs)("div", { className: game_module_css_1.default.row, children: [(0, jsx_runtime_1.jsx)("dt", { className: game_module_css_1.default.label, children: "Biome" }), (0, jsx_runtime_1.jsx)("dd", { className: game_module_css_1.default.value, children: selected
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? gpu_world_generator_1.TerrainBiomeLabel[selected.terrain.biome]
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: "Unknown" })] }), (0, jsx_runtime_1.jsxs)("div", { className: game_module_css_1.default.row, children: [(0, jsx_runtime_1.jsx)("dt", { className: game_module_css_1.default.label, children: "Macro Biome" }), (0, jsx_runtime_1.jsx)("dd", { className: game_module_css_1.default.value, children: selected?.terrain.macroBiome === undefined
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? "n/a"
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: gpu_world_generator_1.MacroBiomeLabel[selected.terrain.macroBiome] })] }), (0, jsx_runtime_1.jsxs)("div", { className: game_module_css_1.default.row, children: [(0, jsx_runtime_1.jsx)("dt", { className: game_module_css_1.default.label, children: "Surface" }), (0, jsx_runtime_1.jsx)("dd", { className: game_module_css_1.default.value, children: selected?.terrain.surface === undefined
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? "n/a"
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: gpu_world_generator_1.SurfaceCoverLabel[selected.terrain.surface] })] }), (0, jsx_runtime_1.jsxs)("div", { className: game_module_css_1.default.row, children: [(0, jsx_runtime_1.jsx)("dt", { className: game_module_css_1.default.label, children: "Feature" }), (0, jsx_runtime_1.jsx)("dd", { className: game_module_css_1.default.value, children: selected?.terrain.feature === undefined
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? "none"
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: gpu_world_generator_1.MicroFeatureLabel[selected.terrain.feature] })] }), (0, jsx_runtime_1.jsxs)("div", { className: game_module_css_1.default.row, children: [(0, jsx_runtime_1.jsx)("dt", { className: game_module_css_1.default.label, children: "Height" }), (0, jsx_runtime_1.jsx)("dd", { className: game_module_css_1.default.value, children: selected ? formatNumber(selected.terrain.height) : "n/a" })] }), (0, jsx_runtime_1.jsxs)("div", { className: game_module_css_1.default.row, children: [(0, jsx_runtime_1.jsx)("dt", { className: game_module_css_1.default.label, children: "Heat" }), (0, jsx_runtime_1.jsx)("dd", { className: game_module_css_1.default.value, children: selected ? formatPercent(selected.terrain.heat) : "n/a" })] }), (0, jsx_runtime_1.jsxs)("div", { className: game_module_css_1.default.row, children: [(0, jsx_runtime_1.jsx)("dt", { className: game_module_css_1.default.label, children: "Moisture" }), (0, jsx_runtime_1.jsx)("dd", { className: game_module_css_1.default.value, children: selected ? formatPercent(selected.terrain.moisture) : "n/a" })] })] }), (0, jsx_runtime_1.jsx)("h2", { className: game_module_css_1.default.panelTitle, children: "GPU Stack" }), (0, jsx_runtime_1.jsxs)("div", { className: game_module_css_1.default.chipRow, children: [(0, jsx_runtime_1.jsx)("span", { className: game_module_css_1.default.chip, children: "worldgen: mixed-forest" }), (0, jsx_runtime_1.jsxs)("span", { className: game_module_css_1.default.chip, children: ["tiles: ", tiles.length] }), (0, jsx_runtime_1.jsxs)("span", { className: game_module_css_1.default.chip, children: ["xr modes: ", gpu_xr_1.xrSessionModes.filter((mode) => mode !== "inline").length] })] }), (0, jsx_runtime_1.jsxs)("dl", { className: game_module_css_1.default.stats, children: [(0, jsx_runtime_1.jsxs)("div", { className: game_module_css_1.default.row, children: [(0, jsx_runtime_1.jsx)("dt", { className: game_module_css_1.default.label, children: "World Generator" }), (0, jsx_runtime_1.jsx)("dd", { className: game_module_css_1.default.value, children: "@plasius/gpu-world-generator" })] }), (0, jsx_runtime_1.jsxs)("div", { className: game_module_css_1.default.row, children: [(0, jsx_runtime_1.jsx)("dt", { className: game_module_css_1.default.label, children: "XR Runtime" }), (0, jsx_runtime_1.jsx)("dd", { className: game_module_css_1.default.value, children: "@plasius/gpu-xr" })] }), (0, jsx_runtime_1.jsxs)("div", { className: game_module_css_1.default.row, children: [(0, jsx_runtime_1.jsx)("dt", { className: game_module_css_1.default.label, children: "XR Session Modes" }), (0, jsx_runtime_1.jsx)("dd", { className: game_module_css_1.default.value, children: gpu_xr_1.xrSessionModes.filter((mode) => mode !== "inline").join(", ") })] })] })] })] })] }) }));
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}
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{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,cAAc,WAAW,CAAC"}
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"use strict";
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var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
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if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
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desc = { enumerable: true, get: function() { return m[k]; } };
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}));
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var __exportStar = (this && this.__exportStar) || function(m, exports) {
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for (var p in m) if (p !== "default" && !Object.prototype.hasOwnProperty.call(exports, p)) __createBinding(exports, m, p);
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};
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Object.defineProperty(exports, "__esModule", { value: true });
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__exportStar(require("./game.js"), exports);
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//# sourceMappingURL=gameActions.d.ts.map
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{"version":3,"file":"gameActions.d.ts","sourceRoot":"","sources":["../../src/state/gameActions.ts"],"names":[],"mappings":""}
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"use strict";
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@@ -0,0 +1,28 @@
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type GameAction = {
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type: "INCREMENT_SCORE";
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payload: number;
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} | {
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type: "SET_LEVEL";
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payload: number;
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} | {
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type: "TOGGLE_PAUSE";
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} | {
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type: "RESET_GAME";
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};
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interface GameState {
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score: number;
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level: number;
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isPaused: boolean;
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}
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export declare const GameStateStore: {
|
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+
Context: import("react").Context<import("@plasius/react-state").Store<GameState, GameAction> | null>;
|
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+
Provider: ({ children, initialState: override, }: {
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children: React.ReactNode;
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initialState?: GameState | undefined;
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}) => import("react/jsx-runtime").JSX.Element;
|
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useStore: () => GameState;
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useDispatch: () => (action: GameAction) => void;
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useSelector: <T>(selector: (state: GameState) => T, isEqual?: ((a: T, b: T) => boolean) | undefined) => T;
|
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|
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};
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|
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export {};
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|
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//# sourceMappingURL=gameStateProvider.d.ts.map
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{"version":3,"file":"gameStateProvider.d.ts","sourceRoot":"","sources":["../../src/state/gameStateProvider.tsx"],"names":[],"mappings":"AAEA,KAAK,UAAU,GACX;IACE,IAAI,EAAE,iBAAiB,CAAC;IACxB,OAAO,EAAE,MAAM,CAAC;CACjB,GACD;IACE,IAAI,EAAE,WAAW,CAAC;IAClB,OAAO,EAAE,MAAM,CAAC;CACjB,GACD;IACE,IAAI,EAAE,cAAc,CAAC;CACtB,GACD;IACE,IAAI,EAAE,YAAY,CAAC;CACpB,CAAC;AAEN,UAAU,SAAS;IACjB,KAAK,EAAE,MAAM,CAAC;IACd,KAAK,EAAE,MAAM,CAAC;IACd,QAAQ,EAAE,OAAO,CAAC;CACnB;AAuBD,eAAO,MAAM,cAAc;;;;;;;;;CAG1B,CAAC"}
|
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|
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1
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+
"use strict";
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+
Object.defineProperty(exports, "__esModule", { value: true });
|
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|
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exports.GameStateStore = void 0;
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|
+
const react_state_1 = require("@plasius/react-state");
|
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const initialState = {
|
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|
+
score: 0,
|
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|
+
level: 1,
|
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|
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isPaused: false,
|
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9
|
+
};
|
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|
+
function gameReducer(state, action) {
|
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|
+
switch (action.type) {
|
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|
+
case "INCREMENT_SCORE":
|
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+
return { ...state, score: state.score + action.payload };
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case "SET_LEVEL":
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return { ...state, level: action.payload };
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case "TOGGLE_PAUSE":
|
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return { ...state, isPaused: !state.isPaused };
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case "RESET_GAME":
|
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|
+
return { ...initialState };
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+
default:
|
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|
+
return state;
|
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|
+
}
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+
}
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|
+
exports.GameStateStore = (0, react_state_1.createScopedStoreContext)(gameReducer, initialState);
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@@ -0,0 +1,208 @@
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1
|
+
.game {
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2
|
+
--bg-deep: #070d17;
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|
+
--bg-mid: #102035;
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+
--bg-bright: #1b3a5a;
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--panel: rgba(7, 13, 23, 0.72);
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|
+
--panel-border: rgba(163, 198, 255, 0.24);
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|
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--text: #e7f0ff;
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|
+
--text-muted: #9fb4d2;
|
|
9
|
+
--accent: #78c9ff;
|
|
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|
+
min-height: calc(100vh - 8rem);
|
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11
|
+
padding: 1.25rem;
|
|
12
|
+
color: var(--text);
|
|
13
|
+
font-family: "Space Grotesk", "Avenir Next", "Segoe UI", sans-serif;
|
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14
|
+
background:
|
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15
|
+
radial-gradient(120% 120% at 0% 0%, rgba(120, 201, 255, 0.2), transparent 52%),
|
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16
|
+
radial-gradient(100% 160% at 100% 20%, rgba(141, 255, 204, 0.15), transparent 48%),
|
|
17
|
+
linear-gradient(160deg, var(--bg-bright), var(--bg-mid) 46%, var(--bg-deep));
|
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18
|
+
border-radius: 1rem;
|
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19
|
+
overflow: hidden;
|
|
20
|
+
animation: reveal 350ms ease-out;
|
|
21
|
+
}
|
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22
|
+
|
|
23
|
+
.header {
|
|
24
|
+
display: flex;
|
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25
|
+
align-items: end;
|
|
26
|
+
justify-content: space-between;
|
|
27
|
+
gap: 1rem;
|
|
28
|
+
margin-bottom: 1rem;
|
|
29
|
+
}
|
|
30
|
+
|
|
31
|
+
.title {
|
|
32
|
+
margin: 0;
|
|
33
|
+
font-size: clamp(1.2rem, 1.4vw + 1rem, 2.1rem);
|
|
34
|
+
letter-spacing: 0.03em;
|
|
35
|
+
}
|
|
36
|
+
|
|
37
|
+
.subtitle {
|
|
38
|
+
margin: 0.25rem 0 0;
|
|
39
|
+
color: var(--text-muted);
|
|
40
|
+
max-width: 56ch;
|
|
41
|
+
line-height: 1.35;
|
|
42
|
+
font-size: 0.94rem;
|
|
43
|
+
}
|
|
44
|
+
|
|
45
|
+
.controls {
|
|
46
|
+
display: flex;
|
|
47
|
+
align-items: center;
|
|
48
|
+
gap: 0.65rem;
|
|
49
|
+
}
|
|
50
|
+
|
|
51
|
+
.seed {
|
|
52
|
+
font-size: 0.84rem;
|
|
53
|
+
color: var(--text-muted);
|
|
54
|
+
background: rgba(255, 255, 255, 0.08);
|
|
55
|
+
border: 1px solid rgba(255, 255, 255, 0.14);
|
|
56
|
+
border-radius: 999px;
|
|
57
|
+
padding: 0.3rem 0.7rem;
|
|
58
|
+
}
|
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59
|
+
|
|
60
|
+
.button {
|
|
61
|
+
border: 0;
|
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62
|
+
color: #001323;
|
|
63
|
+
background: linear-gradient(120deg, #8ad6ff, #87f6d1);
|
|
64
|
+
border-radius: 999px;
|
|
65
|
+
padding: 0.55rem 1rem;
|
|
66
|
+
font-weight: 700;
|
|
67
|
+
letter-spacing: 0.02em;
|
|
68
|
+
cursor: pointer;
|
|
69
|
+
transition: transform 120ms ease, filter 120ms ease;
|
|
70
|
+
}
|
|
71
|
+
|
|
72
|
+
.button:hover {
|
|
73
|
+
transform: translateY(-1px);
|
|
74
|
+
filter: brightness(1.08);
|
|
75
|
+
}
|
|
76
|
+
|
|
77
|
+
.button:active {
|
|
78
|
+
transform: translateY(0);
|
|
79
|
+
}
|
|
80
|
+
|
|
81
|
+
.layout {
|
|
82
|
+
display: grid;
|
|
83
|
+
grid-template-columns: minmax(0, 1fr) minmax(260px, 340px);
|
|
84
|
+
gap: 1rem;
|
|
85
|
+
}
|
|
86
|
+
|
|
87
|
+
.mapCard,
|
|
88
|
+
.panel {
|
|
89
|
+
background: var(--panel);
|
|
90
|
+
border: 1px solid var(--panel-border);
|
|
91
|
+
border-radius: 0.95rem;
|
|
92
|
+
backdrop-filter: blur(7px);
|
|
93
|
+
}
|
|
94
|
+
|
|
95
|
+
.mapCard {
|
|
96
|
+
padding: 0.65rem;
|
|
97
|
+
}
|
|
98
|
+
|
|
99
|
+
.map {
|
|
100
|
+
display: block;
|
|
101
|
+
width: 100%;
|
|
102
|
+
height: min(72vh, 760px);
|
|
103
|
+
}
|
|
104
|
+
|
|
105
|
+
.tile {
|
|
106
|
+
stroke: rgba(7, 11, 18, 0.35);
|
|
107
|
+
stroke-width: 1.3;
|
|
108
|
+
transition: filter 140ms ease, stroke 140ms ease, transform 140ms ease;
|
|
109
|
+
transform-origin: center;
|
|
110
|
+
}
|
|
111
|
+
|
|
112
|
+
.tile:hover {
|
|
113
|
+
filter: brightness(1.12);
|
|
114
|
+
stroke: rgba(240, 248, 255, 0.8);
|
|
115
|
+
}
|
|
116
|
+
|
|
117
|
+
.tileActive {
|
|
118
|
+
stroke: #ffffff;
|
|
119
|
+
stroke-width: 2.1;
|
|
120
|
+
filter: drop-shadow(0 0 6px rgba(138, 214, 255, 0.6));
|
|
121
|
+
}
|
|
122
|
+
|
|
123
|
+
.panel {
|
|
124
|
+
padding: 0.95rem;
|
|
125
|
+
display: flex;
|
|
126
|
+
flex-direction: column;
|
|
127
|
+
gap: 0.95rem;
|
|
128
|
+
}
|
|
129
|
+
|
|
130
|
+
.panelTitle {
|
|
131
|
+
margin: 0;
|
|
132
|
+
font-size: 0.96rem;
|
|
133
|
+
letter-spacing: 0.06em;
|
|
134
|
+
text-transform: uppercase;
|
|
135
|
+
color: var(--accent);
|
|
136
|
+
}
|
|
137
|
+
|
|
138
|
+
.stats {
|
|
139
|
+
margin: 0;
|
|
140
|
+
display: grid;
|
|
141
|
+
gap: 0.5rem;
|
|
142
|
+
}
|
|
143
|
+
|
|
144
|
+
.row {
|
|
145
|
+
display: flex;
|
|
146
|
+
justify-content: space-between;
|
|
147
|
+
gap: 0.75rem;
|
|
148
|
+
font-size: 0.87rem;
|
|
149
|
+
}
|
|
150
|
+
|
|
151
|
+
.label {
|
|
152
|
+
color: var(--text-muted);
|
|
153
|
+
}
|
|
154
|
+
|
|
155
|
+
.value {
|
|
156
|
+
text-align: right;
|
|
157
|
+
}
|
|
158
|
+
|
|
159
|
+
.chipRow {
|
|
160
|
+
display: flex;
|
|
161
|
+
flex-wrap: wrap;
|
|
162
|
+
gap: 0.45rem;
|
|
163
|
+
}
|
|
164
|
+
|
|
165
|
+
.chip {
|
|
166
|
+
border-radius: 999px;
|
|
167
|
+
padding: 0.3rem 0.58rem;
|
|
168
|
+
font-size: 0.74rem;
|
|
169
|
+
font-weight: 600;
|
|
170
|
+
letter-spacing: 0.01em;
|
|
171
|
+
color: #e8f2ff;
|
|
172
|
+
background: rgba(120, 201, 255, 0.16);
|
|
173
|
+
border: 1px solid rgba(120, 201, 255, 0.34);
|
|
174
|
+
}
|
|
175
|
+
|
|
176
|
+
@keyframes reveal {
|
|
177
|
+
from {
|
|
178
|
+
opacity: 0;
|
|
179
|
+
transform: translateY(6px);
|
|
180
|
+
}
|
|
181
|
+
to {
|
|
182
|
+
opacity: 1;
|
|
183
|
+
transform: translateY(0);
|
|
184
|
+
}
|
|
185
|
+
}
|
|
186
|
+
|
|
187
|
+
@media (max-width: 980px) {
|
|
188
|
+
.layout {
|
|
189
|
+
grid-template-columns: 1fr;
|
|
190
|
+
}
|
|
191
|
+
}
|
|
192
|
+
|
|
193
|
+
@media (max-width: 720px) {
|
|
194
|
+
.game {
|
|
195
|
+
min-height: auto;
|
|
196
|
+
padding: 0.8rem;
|
|
197
|
+
border-radius: 0.75rem;
|
|
198
|
+
}
|
|
199
|
+
|
|
200
|
+
.header {
|
|
201
|
+
flex-direction: column;
|
|
202
|
+
align-items: flex-start;
|
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+
}
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+
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.map {
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height: min(58vh, 540px);
|
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}
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}
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@@ -0,0 +1,24 @@
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1
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+
import { type HexCell, type TerrainCell } from "@plasius/gpu-world-generator";
|
|
2
|
+
export interface HexMapTile {
|
|
3
|
+
q: number;
|
|
4
|
+
r: number;
|
|
5
|
+
x: number;
|
|
6
|
+
y: number;
|
|
7
|
+
points: string;
|
|
8
|
+
color: string;
|
|
9
|
+
terrain: TerrainCell;
|
|
10
|
+
}
|
|
11
|
+
export declare function resolveTileColor(terrain: TerrainCell): string;
|
|
12
|
+
export declare function axialToPixel(q: number, r: number, size: number): {
|
|
13
|
+
x: number;
|
|
14
|
+
y: number;
|
|
15
|
+
};
|
|
16
|
+
export declare function hexPolygonPoints(x: number, y: number, size: number): string;
|
|
17
|
+
export declare function buildHexMapTiles(cells: HexCell[], terrain: TerrainCell[], size: number): HexMapTile[];
|
|
18
|
+
export declare function computeMapBounds(tiles: HexMapTile[], size: number): {
|
|
19
|
+
minX: number;
|
|
20
|
+
maxX: number;
|
|
21
|
+
minY: number;
|
|
22
|
+
maxY: number;
|
|
23
|
+
};
|
|
24
|
+
//# sourceMappingURL=worldMap.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"worldMap.d.ts","sourceRoot":"","sources":["../src/worldMap.ts"],"names":[],"mappings":"AAAA,OAAO,EAGL,KAAK,OAAO,EACZ,KAAK,WAAW,EACjB,MAAM,8BAA8B,CAAC;AAEtC,MAAM,WAAW,UAAU;IACzB,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,MAAM,EAAE,MAAM,CAAC;IACf,KAAK,EAAE,MAAM,CAAC;IACd,OAAO,EAAE,WAAW,CAAC;CACtB;AA+DD,wBAAgB,gBAAgB,CAAC,OAAO,EAAE,WAAW,GAAG,MAAM,CAQ7D;AAED,wBAAgB,YAAY,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,GAAG;IAAE,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAE,CAKzF;AAED,wBAAgB,gBAAgB,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,GAAG,MAAM,CAS3E;AAED,wBAAgB,gBAAgB,CAC9B,KAAK,EAAE,OAAO,EAAE,EAChB,OAAO,EAAE,WAAW,EAAE,EACtB,IAAI,EAAE,MAAM,GACX,UAAU,EAAE,CAmBd;AAED,wBAAgB,gBAAgB,CAC9B,KAAK,EAAE,UAAU,EAAE,EACnB,IAAI,EAAE,MAAM,GACX;IAAE,IAAI,EAAE,MAAM,CAAC;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,IAAI,EAAE,MAAM,CAAC;IAAC,IAAI,EAAE,MAAM,CAAA;CAAE,CAuB5D"}
|
|
@@ -0,0 +1,127 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.resolveTileColor = resolveTileColor;
|
|
4
|
+
exports.axialToPixel = axialToPixel;
|
|
5
|
+
exports.hexPolygonPoints = hexPolygonPoints;
|
|
6
|
+
exports.buildHexMapTiles = buildHexMapTiles;
|
|
7
|
+
exports.computeMapBounds = computeMapBounds;
|
|
8
|
+
const gpu_world_generator_1 = require("@plasius/gpu-world-generator");
|
|
9
|
+
const SQRT3 = Math.sqrt(3);
|
|
10
|
+
const SURFACE_COLORS = {
|
|
11
|
+
[gpu_world_generator_1.SurfaceCover.Grass]: "#5bb768",
|
|
12
|
+
[gpu_world_generator_1.SurfaceCover.Dirt]: "#86604a",
|
|
13
|
+
[gpu_world_generator_1.SurfaceCover.Sand]: "#d7b273",
|
|
14
|
+
[gpu_world_generator_1.SurfaceCover.Rock]: "#7c879a",
|
|
15
|
+
[gpu_world_generator_1.SurfaceCover.Gravel]: "#91a0b2",
|
|
16
|
+
[gpu_world_generator_1.SurfaceCover.Snowpack]: "#d7ecff",
|
|
17
|
+
[gpu_world_generator_1.SurfaceCover.Ice]: "#99e0ff",
|
|
18
|
+
[gpu_world_generator_1.SurfaceCover.Mud]: "#69503c",
|
|
19
|
+
[gpu_world_generator_1.SurfaceCover.Ash]: "#6f6476",
|
|
20
|
+
[gpu_world_generator_1.SurfaceCover.Cobble]: "#9ba7b8",
|
|
21
|
+
[gpu_world_generator_1.SurfaceCover.Road]: "#6f6a60",
|
|
22
|
+
[gpu_world_generator_1.SurfaceCover.Water]: "#3f83d2",
|
|
23
|
+
[gpu_world_generator_1.SurfaceCover.Basalt]: "#4f5a70",
|
|
24
|
+
[gpu_world_generator_1.SurfaceCover.Crystal]: "#75ffd8",
|
|
25
|
+
[gpu_world_generator_1.SurfaceCover.Sludge]: "#5d7948",
|
|
26
|
+
};
|
|
27
|
+
const BIOME_COLORS = {
|
|
28
|
+
[gpu_world_generator_1.TerrainBiome.Plains]: "#89bf67",
|
|
29
|
+
[gpu_world_generator_1.TerrainBiome.Tundra]: "#a5b8ce",
|
|
30
|
+
[gpu_world_generator_1.TerrainBiome.Savanna]: "#c8b470",
|
|
31
|
+
[gpu_world_generator_1.TerrainBiome.River]: "#498dd6",
|
|
32
|
+
[gpu_world_generator_1.TerrainBiome.City]: "#9da9b8",
|
|
33
|
+
[gpu_world_generator_1.TerrainBiome.Village]: "#b1906d",
|
|
34
|
+
[gpu_world_generator_1.TerrainBiome.Ice]: "#b7f0ff",
|
|
35
|
+
[gpu_world_generator_1.TerrainBiome.Snow]: "#e2f4ff",
|
|
36
|
+
[gpu_world_generator_1.TerrainBiome.Mountainous]: "#7a8596",
|
|
37
|
+
[gpu_world_generator_1.TerrainBiome.Volcanic]: "#8d6c69",
|
|
38
|
+
[gpu_world_generator_1.TerrainBiome.Road]: "#7a7469",
|
|
39
|
+
[gpu_world_generator_1.TerrainBiome.Town]: "#958774",
|
|
40
|
+
[gpu_world_generator_1.TerrainBiome.Castle]: "#9aa7bb",
|
|
41
|
+
[gpu_world_generator_1.TerrainBiome.MixedForest]: "#4f9464",
|
|
42
|
+
};
|
|
43
|
+
function clamp(value, min, max) {
|
|
44
|
+
return Math.min(max, Math.max(min, value));
|
|
45
|
+
}
|
|
46
|
+
function withLightness(hex, amount) {
|
|
47
|
+
const safe = hex.replace("#", "");
|
|
48
|
+
const channels = safe.length === 3
|
|
49
|
+
? safe.split("").map((c) => parseInt(c + c, 16))
|
|
50
|
+
: [0, 2, 4].map((offset) => parseInt(safe.slice(offset, offset + 2), 16));
|
|
51
|
+
const factor = clamp(1 + amount, 0.3, 1.8);
|
|
52
|
+
const next = channels
|
|
53
|
+
.map((channel) => clamp(Math.round(channel * factor), 0, 255))
|
|
54
|
+
.map((channel) => channel.toString(16).padStart(2, "0"))
|
|
55
|
+
.join("");
|
|
56
|
+
return `#${next}`;
|
|
57
|
+
}
|
|
58
|
+
function defaultBiomeColor(terrain) {
|
|
59
|
+
if (terrain.biome in BIOME_COLORS) {
|
|
60
|
+
return BIOME_COLORS[terrain.biome];
|
|
61
|
+
}
|
|
62
|
+
return "#8b9eb6";
|
|
63
|
+
}
|
|
64
|
+
function resolveTileColor(terrain) {
|
|
65
|
+
const base = typeof terrain.surface === "number" && terrain.surface in SURFACE_COLORS
|
|
66
|
+
? SURFACE_COLORS[terrain.surface]
|
|
67
|
+
: defaultBiomeColor(terrain);
|
|
68
|
+
const elevationBoost = clamp(terrain.height * 0.28, -0.2, 0.22);
|
|
69
|
+
return withLightness(base, elevationBoost);
|
|
70
|
+
}
|
|
71
|
+
function axialToPixel(q, r, size) {
|
|
72
|
+
return {
|
|
73
|
+
x: size * 1.5 * q,
|
|
74
|
+
y: size * SQRT3 * (r + q / 2),
|
|
75
|
+
};
|
|
76
|
+
}
|
|
77
|
+
function hexPolygonPoints(x, y, size) {
|
|
78
|
+
const points = [];
|
|
79
|
+
for (let i = 0; i < 6; i += 1) {
|
|
80
|
+
const angle = (Math.PI / 180) * (60 * i + 30);
|
|
81
|
+
const px = x + size * Math.cos(angle);
|
|
82
|
+
const py = y + size * Math.sin(angle);
|
|
83
|
+
points.push(`${px.toFixed(2)},${py.toFixed(2)}`);
|
|
84
|
+
}
|
|
85
|
+
return points.join(" ");
|
|
86
|
+
}
|
|
87
|
+
function buildHexMapTiles(cells, terrain, size) {
|
|
88
|
+
return cells.map((cell, index) => {
|
|
89
|
+
const terrainCell = terrain[index] ?? {
|
|
90
|
+
height: 0,
|
|
91
|
+
heat: 0,
|
|
92
|
+
moisture: 0,
|
|
93
|
+
biome: gpu_world_generator_1.TerrainBiome.Plains,
|
|
94
|
+
};
|
|
95
|
+
const { x, y } = axialToPixel(cell.q, cell.r, size);
|
|
96
|
+
return {
|
|
97
|
+
q: cell.q,
|
|
98
|
+
r: cell.r,
|
|
99
|
+
x,
|
|
100
|
+
y,
|
|
101
|
+
points: hexPolygonPoints(x, y, size),
|
|
102
|
+
color: resolveTileColor(terrainCell),
|
|
103
|
+
terrain: terrainCell,
|
|
104
|
+
};
|
|
105
|
+
});
|
|
106
|
+
}
|
|
107
|
+
function computeMapBounds(tiles, size) {
|
|
108
|
+
if (tiles.length === 0) {
|
|
109
|
+
return {
|
|
110
|
+
minX: -size,
|
|
111
|
+
maxX: size,
|
|
112
|
+
minY: -size,
|
|
113
|
+
maxY: size,
|
|
114
|
+
};
|
|
115
|
+
}
|
|
116
|
+
let minX = Number.POSITIVE_INFINITY;
|
|
117
|
+
let maxX = Number.NEGATIVE_INFINITY;
|
|
118
|
+
let minY = Number.POSITIVE_INFINITY;
|
|
119
|
+
let maxY = Number.NEGATIVE_INFINITY;
|
|
120
|
+
for (const tile of tiles) {
|
|
121
|
+
minX = Math.min(minX, tile.x - size);
|
|
122
|
+
maxX = Math.max(maxX, tile.x + size);
|
|
123
|
+
minY = Math.min(minY, tile.y - size);
|
|
124
|
+
maxY = Math.max(maxY, tile.y + size);
|
|
125
|
+
}
|
|
126
|
+
return { minX, maxX, minY, maxY };
|
|
127
|
+
}
|
|
@@ -0,0 +1,21 @@
|
|
|
1
|
+
# ADR-0001: Standalone @plasius/hexagons Package Scope
|
|
2
|
+
|
|
3
|
+
- Date: 2026-02-11
|
|
4
|
+
- Status: Accepted
|
|
5
|
+
|
|
6
|
+
## Context
|
|
7
|
+
|
|
8
|
+
This package was previously maintained as a workspace-only module inside
|
|
9
|
+
`plasius-ltd-site`. External consumers and remote builds require it to be
|
|
10
|
+
installable from npm without monorepo-local links.
|
|
11
|
+
|
|
12
|
+
## Decision
|
|
13
|
+
|
|
14
|
+
Move `@plasius/hexagons` to a standalone root package with independent build,
|
|
15
|
+
test, governance, CI, and publish workflows.
|
|
16
|
+
|
|
17
|
+
## Consequences
|
|
18
|
+
|
|
19
|
+
- The package can be versioned and released independently.
|
|
20
|
+
- `plasius-ltd-site` and other repositories can depend on npm-published versions.
|
|
21
|
+
- Build and lint rules must no longer rely on monorepo-relative tsconfig paths.
|