@plasius/hexagons 1.0.3 → 1.0.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +16 -1
- package/README.md +2 -0
- package/dist/game.d.ts.map +1 -1
- package/dist/game.js +377 -6
- package/dist/styles/game.module.css +98 -2
- package/dist-cjs/game.d.ts.map +1 -1
- package/dist-cjs/game.js +375 -4
- package/dist-cjs/styles/game.module.css +98 -2
- package/docs/adrs/index.md +4 -0
- package/package.json +1 -1
- package/src/game.tsx +532 -27
- package/src/styles/game.module.css +98 -2
package/dist-cjs/game.js
CHANGED
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@@ -12,26 +12,397 @@ const gpu_xr_1 = require("@plasius/gpu-xr");
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12
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const worldMap_js_1 = require("./worldMap.js");
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const game_module_css_1 = __importDefault(require("./styles/game.module.css"));
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const HEX_SIZE = 18;
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const HEIGHT_SCALE = 26;
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const HUMAN_EYE_HEIGHT = 1.72;
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const WALK_SPEED = 20;
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const FLY_SPEED = 32;
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const VERTICAL_FLY_SPEED = 22;
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const LOOK_SENSITIVITY = 0.0032;
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const NEAR_PLANE = 0.5;
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const FAR_PLANE = 1100;
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const FOV_RAD = Math.PI / 3;
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const CAMERA_UPDATE_MS = 100;
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function formatPercent(value) {
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return `${Math.round(value * 100)}%`;
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}
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function formatNumber(value) {
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return Number.isFinite(value) ? value.toFixed(2) : "n/a";
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}
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function clamp(value, min, max) {
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return Math.min(max, Math.max(min, value));
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}
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function wrapAngle(value) {
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const full = Math.PI * 2;
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const wrapped = ((value % full) + full) % full;
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return wrapped > Math.PI ? wrapped - full : wrapped;
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}
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function hexCorners(centerX, centerZ, size) {
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const points = [];
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for (let i = 0; i < 6; i += 1) {
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const angle = (Math.PI / 180) * (60 * i + 30);
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points.push({
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x: centerX + size * Math.cos(angle),
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z: centerZ + size * Math.sin(angle),
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});
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}
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return points;
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}
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function tintHex(hex, amount) {
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const safe = hex.replace("#", "");
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const channels = safe.length === 3
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? safe.split("").map((c) => parseInt(c + c, 16))
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: [0, 2, 4].map((offset) => parseInt(safe.slice(offset, offset + 2), 16));
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const factor = clamp(1 + amount, 0.2, 1.9);
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const next = channels
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.map((channel) => clamp(Math.round(channel * factor), 0, 255))
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.map((channel) => channel.toString(16).padStart(2, "0"))
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.join("");
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return `#${next}`;
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}
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function findNearestTileIndex(tiles, x, z) {
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if (tiles.length === 0) {
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return 0;
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}
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let nearestIndex = 0;
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let nearestDistance = Number.POSITIVE_INFINITY;
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for (let index = 0; index < tiles.length; index += 1) {
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const tile = tiles[index];
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const dx = tile.x - x;
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const dz = tile.y - z;
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const distance = dx * dx + dz * dz;
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if (distance < nearestDistance) {
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nearestDistance = distance;
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nearestIndex = index;
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}
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}
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return nearestIndex;
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}
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function sampleGroundHeight(tiles, x, z) {
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const index = findNearestTileIndex(tiles, x, z);
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const tile = tiles[index];
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if (!tile) {
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return 0;
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}
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return tile.terrain.height * HEIGHT_SCALE;
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}
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function initialCamera(tiles) {
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if (tiles.length === 0) {
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return {
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x: 0,
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y: HUMAN_EYE_HEIGHT,
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z: 0,
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yaw: 0,
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pitch: -0.35,
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};
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}
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let sumX = 0;
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let sumZ = 0;
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for (const tile of tiles) {
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sumX += tile.x;
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sumZ += tile.y;
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}
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const x = sumX / tiles.length;
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const z = sumZ / tiles.length;
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const ground = sampleGroundHeight(tiles, x, z);
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return {
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x,
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y: ground + HUMAN_EYE_HEIGHT,
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z,
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yaw: -Math.PI * 0.12,
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pitch: -0.38,
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};
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}
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function projectPoint(point, camera, viewportWidth, viewportHeight, focalLength) {
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const dx = point.x - camera.x;
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const dy = point.y - camera.y;
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const dz = point.z - camera.z;
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const sinYaw = Math.sin(camera.yaw);
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const cosYaw = Math.cos(camera.yaw);
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const xYaw = cosYaw * dx - sinYaw * dz;
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const zYaw = sinYaw * dx + cosYaw * dz;
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const sinPitch = Math.sin(camera.pitch);
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const cosPitch = Math.cos(camera.pitch);
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const yPitch = cosPitch * dy - sinPitch * zYaw;
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const zPitch = sinPitch * dy + cosPitch * zYaw;
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if (zPitch <= NEAR_PLANE || zPitch >= FAR_PLANE) {
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return null;
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}
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return {
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x: viewportWidth * 0.5 + (xYaw / zPitch) * focalLength,
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y: viewportHeight * 0.57 - (yPitch / zPitch) * focalLength,
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depth: zPitch,
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};
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}
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function renderScene(context, canvas, tiles, camera, selectedIndex) {
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const width = canvas.width;
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const height = canvas.height;
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const sky = context.createLinearGradient(0, 0, 0, height);
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sky.addColorStop(0, "#0e1f33");
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sky.addColorStop(0.55, "#15304b");
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sky.addColorStop(1, "#1f2f22");
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context.fillStyle = sky;
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context.fillRect(0, 0, width, height);
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const focalLength = (height * 0.86) / Math.tan(FOV_RAD * 0.5);
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const drawQueue = [];
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for (let index = 0; index < tiles.length; index += 1) {
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const tile = tiles[index];
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const elevation = tile.terrain.height * HEIGHT_SCALE;
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const corners = hexCorners(tile.x, tile.y, HEX_SIZE);
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const projectedCorners = [];
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let depthTotal = 0;
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let valid = true;
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for (const corner of corners) {
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const projected = projectPoint({ x: corner.x, y: elevation, z: corner.z }, camera, width, height, focalLength);
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if (!projected) {
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valid = false;
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break;
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}
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projectedCorners.push(projected);
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depthTotal += projected.depth;
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}
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if (!valid || projectedCorners.length === 0) {
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continue;
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}
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const path = new Path2D();
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path.moveTo(projectedCorners[0].x, projectedCorners[0].y);
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for (let i = 1; i < projectedCorners.length; i += 1) {
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path.lineTo(projectedCorners[i].x, projectedCorners[i].y);
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}
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path.closePath();
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const depth = depthTotal / projectedCorners.length;
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const distanceShade = clamp(1 - depth / 520, 0.2, 1);
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const elevationShade = clamp((elevation / HEIGHT_SCALE - 0.5) * 0.25, -0.16, 0.18);
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const color = tintHex(tile.color, distanceShade - 1 + elevationShade);
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drawQueue.push({
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path,
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color,
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depth,
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highlighted: index === selectedIndex,
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});
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}
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drawQueue.sort((a, b) => b.depth - a.depth);
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for (const item of drawQueue) {
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context.fillStyle = item.color;
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context.fill(item.path);
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context.lineWidth = item.highlighted ? 2.3 : 1.2;
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context.strokeStyle = item.highlighted
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? "rgba(255, 255, 255, 0.92)"
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: "rgba(11, 18, 29, 0.42)";
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context.stroke(item.path);
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}
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context.strokeStyle = "rgba(230, 245, 255, 0.8)";
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context.lineWidth = 1;
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const crosshairX = width * 0.5;
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const crosshairY = height * 0.55;
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context.beginPath();
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context.moveTo(crosshairX - 8, crosshairY);
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context.lineTo(crosshairX + 8, crosshairY);
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context.moveTo(crosshairX, crosshairY - 8);
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context.lineTo(crosshairX, crosshairY + 8);
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context.stroke();
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}
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function Game() {
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const [seed, setSeed] = (0, react_1.useState)(1337);
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const [mode, setMode] = (0, react_1.useState)("walk");
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const [selectedIndex, setSelectedIndex] = (0, react_1.useState)(0);
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const [cameraHud, setCameraHud] = (0, react_1.useState)({
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x: 0,
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y: HUMAN_EYE_HEIGHT,
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z: 0,
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yaw: 0,
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pitch: -0.35,
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ground: 0,
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});
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const canvasRef = (0, react_1.useRef)(null);
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const cameraRef = (0, react_1.useRef)({
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x: 0,
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y: HUMAN_EYE_HEIGHT,
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z: 0,
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yaw: 0,
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pitch: -0.35,
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});
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const keysRef = (0, react_1.useRef)(new Set());
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const dragRef = (0, react_1.useRef)({
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active: false,
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pointerId: -1,
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lastX: 0,
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lastY: 0,
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});
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const world = (0, react_1.useMemo)(() => (0, gpu_world_generator_1.generateTemperateMixedForest)({ seed, radius: 9 }), [seed]);
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const tiles = (0, react_1.useMemo)(() => (0, worldMap_js_1.buildHexMapTiles)(world.cells, world.terrain, HEX_SIZE), [world]);
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const bounds = (0, react_1.useMemo)(() => (0, worldMap_js_1.computeMapBounds)(tiles, HEX_SIZE), [tiles]);
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const safeSelectedIndex = selectedIndex >= 0 && selectedIndex < tiles.length ? selectedIndex : 0;
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const selected = tiles[safeSelectedIndex];
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-
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(0, react_1.useEffect)(() => {
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const camera = initialCamera(tiles);
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cameraRef.current = camera;
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const nearestIndex = findNearestTileIndex(tiles, camera.x, camera.z);
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setSelectedIndex(nearestIndex);
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setCameraHud({
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...camera,
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ground: sampleGroundHeight(tiles, camera.x, camera.z),
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});
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}, [tiles]);
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(0, react_1.useEffect)(() => {
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const camera = cameraRef.current;
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const ground = sampleGroundHeight(tiles, camera.x, camera.z);
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if (mode === "walk") {
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camera.y = ground + HUMAN_EYE_HEIGHT;
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}
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else {
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camera.y = Math.max(camera.y, ground + HUMAN_EYE_HEIGHT + 5);
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}
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}, [mode, tiles]);
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(0, react_1.useEffect)(() => {
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const canvas = canvasRef.current;
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if (!canvas || tiles.length === 0) {
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return;
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}
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const context = canvas.getContext("2d");
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if (!context) {
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return;
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}
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let frame = 0;
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let lastTime = performance.now();
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let hudAccumulator = 0;
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const applyCanvasSize = () => {
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const ratio = window.devicePixelRatio || 1;
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const width = Math.max(1, Math.floor(canvas.clientWidth * ratio));
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const height = Math.max(1, Math.floor(canvas.clientHeight * ratio));
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if (canvas.width !== width || canvas.height !== height) {
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canvas.width = width;
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canvas.height = height;
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}
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};
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const onKeyDown = (event) => {
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if (event.repeat) {
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return;
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}
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if (event.code === "KeyF") {
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setMode((current) => (current === "walk" ? "fly" : "walk"));
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event.preventDefault();
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return;
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}
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keysRef.current.add(event.code);
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if (event.code === "Space" ||
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event.code.startsWith("Arrow") ||
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event.code === "KeyW" ||
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event.code === "KeyA" ||
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event.code === "KeyS" ||
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event.code === "KeyD") {
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event.preventDefault();
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}
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};
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const onKeyUp = (event) => {
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keysRef.current.delete(event.code);
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};
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const onBlur = () => {
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keysRef.current.clear();
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dragRef.current.active = false;
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};
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window.addEventListener("keydown", onKeyDown);
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window.addEventListener("keyup", onKeyUp);
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window.addEventListener("blur", onBlur);
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305
|
+
const tick = (now) => {
|
|
306
|
+
applyCanvasSize();
|
|
307
|
+
const camera = cameraRef.current;
|
|
308
|
+
const deltaSeconds = Math.min(0.05, (now - lastTime) / 1000);
|
|
309
|
+
lastTime = now;
|
|
310
|
+
const keys = keysRef.current;
|
|
311
|
+
const sprint = keys.has("ShiftLeft") || keys.has("ShiftRight");
|
|
312
|
+
const baseSpeed = mode === "fly" ? FLY_SPEED : WALK_SPEED;
|
|
313
|
+
const speed = sprint ? baseSpeed * 1.85 : baseSpeed;
|
|
314
|
+
let inputX = 0;
|
|
315
|
+
let inputZ = 0;
|
|
316
|
+
if (keys.has("KeyW") || keys.has("ArrowUp"))
|
|
317
|
+
inputZ += 1;
|
|
318
|
+
if (keys.has("KeyS") || keys.has("ArrowDown"))
|
|
319
|
+
inputZ -= 1;
|
|
320
|
+
if (keys.has("KeyA") || keys.has("ArrowLeft"))
|
|
321
|
+
inputX -= 1;
|
|
322
|
+
if (keys.has("KeyD") || keys.has("ArrowRight"))
|
|
323
|
+
inputX += 1;
|
|
324
|
+
const inputLength = Math.hypot(inputX, inputZ);
|
|
325
|
+
if (inputLength > 0) {
|
|
326
|
+
const nx = inputX / inputLength;
|
|
327
|
+
const nz = inputZ / inputLength;
|
|
328
|
+
const sinYaw = Math.sin(camera.yaw);
|
|
329
|
+
const cosYaw = Math.cos(camera.yaw);
|
|
330
|
+
camera.x += (nx * cosYaw + nz * sinYaw) * speed * deltaSeconds;
|
|
331
|
+
camera.z += (nz * cosYaw - nx * sinYaw) * speed * deltaSeconds;
|
|
332
|
+
}
|
|
333
|
+
const ground = sampleGroundHeight(tiles, camera.x, camera.z);
|
|
334
|
+
if (mode === "walk") {
|
|
335
|
+
camera.y = ground + HUMAN_EYE_HEIGHT;
|
|
336
|
+
}
|
|
337
|
+
else {
|
|
338
|
+
let verticalInput = 0;
|
|
339
|
+
if (keys.has("Space") || keys.has("KeyE"))
|
|
340
|
+
verticalInput += 1;
|
|
341
|
+
if (keys.has("KeyC") || keys.has("KeyQ"))
|
|
342
|
+
verticalInput -= 1;
|
|
343
|
+
camera.y += verticalInput * VERTICAL_FLY_SPEED * deltaSeconds;
|
|
344
|
+
camera.y = Math.max(camera.y, ground + 0.6);
|
|
345
|
+
}
|
|
346
|
+
camera.pitch = clamp(camera.pitch, -1.2, 0.75);
|
|
347
|
+
camera.yaw = wrapAngle(camera.yaw);
|
|
348
|
+
const nearestIndex = findNearestTileIndex(tiles, camera.x, camera.z);
|
|
349
|
+
renderScene(context, canvas, tiles, camera, nearestIndex);
|
|
350
|
+
hudAccumulator += deltaSeconds * 1000;
|
|
351
|
+
if (hudAccumulator >= CAMERA_UPDATE_MS) {
|
|
352
|
+
hudAccumulator = 0;
|
|
353
|
+
setSelectedIndex(nearestIndex);
|
|
354
|
+
setCameraHud({
|
|
355
|
+
...camera,
|
|
356
|
+
ground,
|
|
357
|
+
});
|
|
358
|
+
}
|
|
359
|
+
frame = window.requestAnimationFrame(tick);
|
|
360
|
+
};
|
|
361
|
+
frame = window.requestAnimationFrame(tick);
|
|
362
|
+
return () => {
|
|
363
|
+
window.cancelAnimationFrame(frame);
|
|
364
|
+
window.removeEventListener("keydown", onKeyDown);
|
|
365
|
+
window.removeEventListener("keyup", onKeyUp);
|
|
366
|
+
window.removeEventListener("blur", onBlur);
|
|
367
|
+
};
|
|
368
|
+
}, [mode, tiles]);
|
|
369
|
+
const handlePointerDown = (event) => {
|
|
370
|
+
const canvas = canvasRef.current;
|
|
371
|
+
if (!canvas) {
|
|
372
|
+
return;
|
|
373
|
+
}
|
|
374
|
+
canvas.focus();
|
|
375
|
+
canvas.setPointerCapture(event.pointerId);
|
|
376
|
+
dragRef.current.active = true;
|
|
377
|
+
dragRef.current.pointerId = event.pointerId;
|
|
378
|
+
dragRef.current.lastX = event.clientX;
|
|
379
|
+
dragRef.current.lastY = event.clientY;
|
|
380
|
+
};
|
|
381
|
+
const handlePointerMove = (event) => {
|
|
382
|
+
if (!dragRef.current.active || dragRef.current.pointerId !== event.pointerId) {
|
|
383
|
+
return;
|
|
384
|
+
}
|
|
385
|
+
const dx = event.clientX - dragRef.current.lastX;
|
|
386
|
+
const dy = event.clientY - dragRef.current.lastY;
|
|
387
|
+
dragRef.current.lastX = event.clientX;
|
|
388
|
+
dragRef.current.lastY = event.clientY;
|
|
389
|
+
const camera = cameraRef.current;
|
|
390
|
+
camera.yaw = wrapAngle(camera.yaw + dx * LOOK_SENSITIVITY);
|
|
391
|
+
camera.pitch = clamp(camera.pitch - dy * LOOK_SENSITIVITY * 0.82, -1.2, 0.75);
|
|
392
|
+
};
|
|
393
|
+
const handlePointerUp = (event) => {
|
|
394
|
+
if (dragRef.current.pointerId !== event.pointerId) {
|
|
395
|
+
return;
|
|
396
|
+
}
|
|
397
|
+
dragRef.current.active = false;
|
|
398
|
+
dragRef.current.pointerId = -1;
|
|
399
|
+
event.currentTarget.releasePointerCapture(event.pointerId);
|
|
400
|
+
};
|
|
30
401
|
const handleRegenerate = () => {
|
|
31
402
|
setSeed((current) => ((current * 1664525 + 1013904223) >>> 0) % 2147483647);
|
|
32
403
|
setSelectedIndex(0);
|
|
33
404
|
};
|
|
34
|
-
return ((0, jsx_runtime_1.jsx)(error_1.ErrorBoundary, { name: "Game", children: (0, jsx_runtime_1.jsxs)("div", { className: game_module_css_1.default.game, children: [(0, jsx_runtime_1.jsxs)("header", { className: game_module_css_1.default.header, children: [(0, jsx_runtime_1.jsxs)("div", { children: [(0, jsx_runtime_1.jsx)("h1", { className: game_module_css_1.default.title, children: "
|
|
405
|
+
return ((0, jsx_runtime_1.jsx)(error_1.ErrorBoundary, { name: "Game", children: (0, jsx_runtime_1.jsxs)("div", { className: game_module_css_1.default.game, children: [(0, jsx_runtime_1.jsxs)("header", { className: game_module_css_1.default.header, children: [(0, jsx_runtime_1.jsxs)("div", { children: [(0, jsx_runtime_1.jsx)("h1", { className: game_module_css_1.default.title, children: "Generator" }), (0, jsx_runtime_1.jsx)("p", { className: game_module_css_1.default.subtitle, children: "Explore procedurally generated terrain in first-person. Walk at human eye height above the surface or switch to fly mode for aerial scouting." })] }), (0, jsx_runtime_1.jsxs)("div", { className: game_module_css_1.default.controls, children: [(0, jsx_runtime_1.jsxs)("span", { className: game_module_css_1.default.seed, children: ["Seed ", seed] }), (0, jsx_runtime_1.jsxs)("button", { className: game_module_css_1.default.modeButton, onClick: () => setMode((current) => (current === "walk" ? "fly" : "walk")), children: ["Mode: ", mode === "walk" ? "Walk" : "Fly"] }), (0, jsx_runtime_1.jsx)("button", { className: game_module_css_1.default.button, onClick: handleRegenerate, children: "Regenerate" })] })] }), (0, jsx_runtime_1.jsxs)("div", { className: game_module_css_1.default.layout, children: [(0, jsx_runtime_1.jsxs)("section", { className: game_module_css_1.default.mapCard, children: [(0, jsx_runtime_1.jsx)("canvas", { ref: canvasRef, className: game_module_css_1.default.viewport, role: "img", "aria-label": "Generator first-person world view", tabIndex: 0, onPointerDown: handlePointerDown, onPointerMove: handlePointerMove, onPointerUp: handlePointerUp, onPointerCancel: handlePointerUp, onContextMenu: (event) => event.preventDefault() }), (0, jsx_runtime_1.jsxs)("div", { className: game_module_css_1.default.overlay, children: [(0, jsx_runtime_1.jsx)("span", { className: game_module_css_1.default.overlayTitle, children: mode === "walk" ? "Walking View" : "Flight View" }), (0, jsx_runtime_1.jsx)("span", { className: game_module_css_1.default.overlayText, children: "Drag to look \u2022 W/A/S/D move \u2022 F toggles walk/fly" })] })] }), (0, jsx_runtime_1.jsxs)("aside", { className: game_module_css_1.default.panel, children: [(0, jsx_runtime_1.jsx)("h2", { className: game_module_css_1.default.panelTitle, children: "Selected Tile" }), (0, jsx_runtime_1.jsxs)("dl", { className: game_module_css_1.default.stats, children: [(0, jsx_runtime_1.jsxs)("div", { className: game_module_css_1.default.row, children: [(0, jsx_runtime_1.jsx)("dt", { className: game_module_css_1.default.label, children: "Axial" }), (0, jsx_runtime_1.jsxs)("dd", { className: game_module_css_1.default.value, children: ["q ", selected?.q ?? 0, ", r ", selected?.r ?? 0] })] }), (0, jsx_runtime_1.jsxs)("div", { className: game_module_css_1.default.row, children: [(0, jsx_runtime_1.jsx)("dt", { className: game_module_css_1.default.label, children: "Biome" }), (0, jsx_runtime_1.jsx)("dd", { className: game_module_css_1.default.value, children: selected
|
|
35
406
|
? gpu_world_generator_1.TerrainBiomeLabel[selected.terrain.biome]
|
|
36
407
|
: "Unknown" })] }), (0, jsx_runtime_1.jsxs)("div", { className: game_module_css_1.default.row, children: [(0, jsx_runtime_1.jsx)("dt", { className: game_module_css_1.default.label, children: "Macro Biome" }), (0, jsx_runtime_1.jsx)("dd", { className: game_module_css_1.default.value, children: selected?.terrain.macroBiome === undefined
|
|
37
408
|
? "n/a"
|
|
@@ -39,5 +410,5 @@ function Game() {
|
|
|
39
410
|
? "n/a"
|
|
40
411
|
: gpu_world_generator_1.SurfaceCoverLabel[selected.terrain.surface] })] }), (0, jsx_runtime_1.jsxs)("div", { className: game_module_css_1.default.row, children: [(0, jsx_runtime_1.jsx)("dt", { className: game_module_css_1.default.label, children: "Feature" }), (0, jsx_runtime_1.jsx)("dd", { className: game_module_css_1.default.value, children: selected?.terrain.feature === undefined
|
|
41
412
|
? "none"
|
|
42
|
-
: gpu_world_generator_1.MicroFeatureLabel[selected.terrain.feature] })] }), (0, jsx_runtime_1.jsxs)("div", { className: game_module_css_1.default.row, children: [(0, jsx_runtime_1.jsx)("dt", { className: game_module_css_1.default.label, children: "Height" }), (0, jsx_runtime_1.jsx)("dd", { className: game_module_css_1.default.value, children: selected ? formatNumber(selected.terrain.height) : "n/a" })] }), (0, jsx_runtime_1.jsxs)("div", { className: game_module_css_1.default.row, children: [(0, jsx_runtime_1.jsx)("dt", { className: game_module_css_1.default.label, children: "Heat" }), (0, jsx_runtime_1.jsx)("dd", { className: game_module_css_1.default.value, children: selected ? formatPercent(selected.terrain.heat) : "n/a" })] }), (0, jsx_runtime_1.jsxs)("div", { className: game_module_css_1.default.row, children: [(0, jsx_runtime_1.jsx)("dt", { className: game_module_css_1.default.label, children: "Moisture" }), (0, jsx_runtime_1.jsx)("dd", { className: game_module_css_1.default.value, children: selected ? formatPercent(selected.terrain.moisture) : "n/a" })] })] }), (0, jsx_runtime_1.jsx)("h2", { className: game_module_css_1.default.panelTitle, children: "GPU Stack" }), (0, jsx_runtime_1.jsxs)("div", { className: game_module_css_1.default.chipRow, children: [(0, jsx_runtime_1.jsx)("span", { className: game_module_css_1.default.chip, children: "worldgen: mixed-forest" }), (0, jsx_runtime_1.jsxs)("span", { className: game_module_css_1.default.chip, children: ["tiles: ", tiles.length] }), (0, jsx_runtime_1.jsxs)("span", { className: game_module_css_1.default.chip, children: ["xr modes: ", gpu_xr_1.xrSessionModes.filter((mode) => mode !== "inline").length] })] }), (0, jsx_runtime_1.jsxs)("dl", { className: game_module_css_1.default.stats, children: [(0, jsx_runtime_1.jsxs)("div", { className: game_module_css_1.default.row, children: [(0, jsx_runtime_1.jsx)("dt", { className: game_module_css_1.default.label, children: "World Generator" }), (0, jsx_runtime_1.jsx)("dd", { className: game_module_css_1.default.value, children: "@plasius/gpu-world-generator" })] }), (0, jsx_runtime_1.jsxs)("div", { className: game_module_css_1.default.row, children: [(0, jsx_runtime_1.jsx)("dt", { className: game_module_css_1.default.label, children: "XR Runtime" }), (0, jsx_runtime_1.jsx)("dd", { className: game_module_css_1.default.value, children: "@plasius/gpu-xr" })] }), (0, jsx_runtime_1.jsxs)("div", { className: game_module_css_1.default.row, children: [(0, jsx_runtime_1.jsx)("dt", { className: game_module_css_1.default.label, children: "XR Session Modes" }), (0, jsx_runtime_1.jsx)("dd", { className: game_module_css_1.default.value, children: gpu_xr_1.xrSessionModes.filter((mode) => mode !== "inline").join(", ") })] })] })] })] })] }) }));
|
|
413
|
+
: gpu_world_generator_1.MicroFeatureLabel[selected.terrain.feature] })] }), (0, jsx_runtime_1.jsxs)("div", { className: game_module_css_1.default.row, children: [(0, jsx_runtime_1.jsx)("dt", { className: game_module_css_1.default.label, children: "Height" }), (0, jsx_runtime_1.jsx)("dd", { className: game_module_css_1.default.value, children: selected ? formatNumber(selected.terrain.height) : "n/a" })] }), (0, jsx_runtime_1.jsxs)("div", { className: game_module_css_1.default.row, children: [(0, jsx_runtime_1.jsx)("dt", { className: game_module_css_1.default.label, children: "Heat" }), (0, jsx_runtime_1.jsx)("dd", { className: game_module_css_1.default.value, children: selected ? formatPercent(selected.terrain.heat) : "n/a" })] }), (0, jsx_runtime_1.jsxs)("div", { className: game_module_css_1.default.row, children: [(0, jsx_runtime_1.jsx)("dt", { className: game_module_css_1.default.label, children: "Moisture" }), (0, jsx_runtime_1.jsx)("dd", { className: game_module_css_1.default.value, children: selected ? formatPercent(selected.terrain.moisture) : "n/a" })] }), (0, jsx_runtime_1.jsxs)("div", { className: game_module_css_1.default.row, children: [(0, jsx_runtime_1.jsx)("dt", { className: game_module_css_1.default.label, children: "Camera X/Z" }), (0, jsx_runtime_1.jsxs)("dd", { className: game_module_css_1.default.value, children: [formatNumber(cameraHud.x), " / ", formatNumber(cameraHud.z)] })] }), (0, jsx_runtime_1.jsxs)("div", { className: game_module_css_1.default.row, children: [(0, jsx_runtime_1.jsx)("dt", { className: game_module_css_1.default.label, children: "Camera Height" }), (0, jsx_runtime_1.jsxs)("dd", { className: game_module_css_1.default.value, children: [formatNumber(cameraHud.y), " m"] })] }), (0, jsx_runtime_1.jsxs)("div", { className: game_module_css_1.default.row, children: [(0, jsx_runtime_1.jsx)("dt", { className: game_module_css_1.default.label, children: "Clearance" }), (0, jsx_runtime_1.jsxs)("dd", { className: game_module_css_1.default.value, children: [formatNumber(cameraHud.y - cameraHud.ground), " m"] })] }), (0, jsx_runtime_1.jsxs)("div", { className: game_module_css_1.default.row, children: [(0, jsx_runtime_1.jsx)("dt", { className: game_module_css_1.default.label, children: "Yaw / Pitch" }), (0, jsx_runtime_1.jsxs)("dd", { className: game_module_css_1.default.value, children: [Math.round((cameraHud.yaw * 180) / Math.PI), "\u00B0 /", " ", Math.round((cameraHud.pitch * 180) / Math.PI), "\u00B0"] })] })] }), (0, jsx_runtime_1.jsx)("h2", { className: game_module_css_1.default.panelTitle, children: "GPU Stack" }), (0, jsx_runtime_1.jsxs)("div", { className: game_module_css_1.default.chipRow, children: [(0, jsx_runtime_1.jsx)("span", { className: game_module_css_1.default.chip, children: "worldgen: mixed-forest" }), (0, jsx_runtime_1.jsxs)("span", { className: game_module_css_1.default.chip, children: ["tiles: ", tiles.length] }), (0, jsx_runtime_1.jsxs)("span", { className: game_module_css_1.default.chip, children: ["mode: ", mode] }), (0, jsx_runtime_1.jsxs)("span", { className: game_module_css_1.default.chip, children: ["xr modes: ", gpu_xr_1.xrSessionModes.filter((mode) => mode !== "inline").length] })] }), (0, jsx_runtime_1.jsxs)("dl", { className: game_module_css_1.default.stats, children: [(0, jsx_runtime_1.jsxs)("div", { className: game_module_css_1.default.row, children: [(0, jsx_runtime_1.jsx)("dt", { className: game_module_css_1.default.label, children: "World Generator" }), (0, jsx_runtime_1.jsx)("dd", { className: game_module_css_1.default.value, children: "@plasius/gpu-world-generator" })] }), (0, jsx_runtime_1.jsxs)("div", { className: game_module_css_1.default.row, children: [(0, jsx_runtime_1.jsx)("dt", { className: game_module_css_1.default.label, children: "XR Runtime" }), (0, jsx_runtime_1.jsx)("dd", { className: game_module_css_1.default.value, children: "@plasius/gpu-xr" })] }), (0, jsx_runtime_1.jsxs)("div", { className: game_module_css_1.default.row, children: [(0, jsx_runtime_1.jsx)("dt", { className: game_module_css_1.default.label, children: "XR Session Modes" }), (0, jsx_runtime_1.jsx)("dd", { className: game_module_css_1.default.value, children: gpu_xr_1.xrSessionModes.filter((mode) => mode !== "inline").join(", ") })] })] }), (0, jsx_runtime_1.jsx)("h2", { className: game_module_css_1.default.panelTitle, children: "Controls" }), (0, jsx_runtime_1.jsxs)("ul", { className: game_module_css_1.default.controlList, children: [(0, jsx_runtime_1.jsxs)("li", { children: [(0, jsx_runtime_1.jsx)("kbd", { children: "W" }), (0, jsx_runtime_1.jsx)("kbd", { children: "A" }), (0, jsx_runtime_1.jsx)("kbd", { children: "S" }), (0, jsx_runtime_1.jsx)("kbd", { children: "D" }), " move"] }), (0, jsx_runtime_1.jsxs)("li", { children: [(0, jsx_runtime_1.jsx)("kbd", { children: "Shift" }), " sprint"] }), (0, jsx_runtime_1.jsxs)("li", { children: [(0, jsx_runtime_1.jsx)("kbd", { children: "Drag" }), " look around"] }), (0, jsx_runtime_1.jsxs)("li", { children: [(0, jsx_runtime_1.jsx)("kbd", { children: "F" }), " toggle walk/fly"] }), (0, jsx_runtime_1.jsxs)("li", { children: [(0, jsx_runtime_1.jsx)("kbd", { children: "Space" }), "/", (0, jsx_runtime_1.jsx)("kbd", { children: "E" }), " up (fly)"] }), (0, jsx_runtime_1.jsxs)("li", { children: [(0, jsx_runtime_1.jsx)("kbd", { children: "Q" }), "/", (0, jsx_runtime_1.jsx)("kbd", { children: "C" }), " down (fly)"] })] })] })] })] }) }));
|
|
43
414
|
}
|
|
@@ -45,7 +45,9 @@
|
|
|
45
45
|
.controls {
|
|
46
46
|
display: flex;
|
|
47
47
|
align-items: center;
|
|
48
|
+
flex-wrap: wrap;
|
|
48
49
|
gap: 0.65rem;
|
|
50
|
+
justify-content: flex-end;
|
|
49
51
|
}
|
|
50
52
|
|
|
51
53
|
.seed {
|
|
@@ -57,6 +59,27 @@
|
|
|
57
59
|
padding: 0.3rem 0.7rem;
|
|
58
60
|
}
|
|
59
61
|
|
|
62
|
+
.modeButton {
|
|
63
|
+
border: 1px solid rgba(120, 201, 255, 0.44);
|
|
64
|
+
color: var(--text);
|
|
65
|
+
background: rgba(120, 201, 255, 0.16);
|
|
66
|
+
border-radius: 999px;
|
|
67
|
+
padding: 0.5rem 0.9rem;
|
|
68
|
+
font-weight: 600;
|
|
69
|
+
letter-spacing: 0.01em;
|
|
70
|
+
cursor: pointer;
|
|
71
|
+
transition: transform 120ms ease, filter 120ms ease;
|
|
72
|
+
}
|
|
73
|
+
|
|
74
|
+
.modeButton:hover {
|
|
75
|
+
transform: translateY(-1px);
|
|
76
|
+
filter: brightness(1.06);
|
|
77
|
+
}
|
|
78
|
+
|
|
79
|
+
.modeButton:active {
|
|
80
|
+
transform: translateY(0);
|
|
81
|
+
}
|
|
82
|
+
|
|
60
83
|
.button {
|
|
61
84
|
border: 0;
|
|
62
85
|
color: #001323;
|
|
@@ -93,13 +116,55 @@
|
|
|
93
116
|
}
|
|
94
117
|
|
|
95
118
|
.mapCard {
|
|
119
|
+
position: relative;
|
|
96
120
|
padding: 0.65rem;
|
|
97
121
|
}
|
|
98
122
|
|
|
99
|
-
.
|
|
123
|
+
.viewport {
|
|
100
124
|
display: block;
|
|
101
125
|
width: 100%;
|
|
102
126
|
height: min(72vh, 760px);
|
|
127
|
+
border-radius: 0.8rem;
|
|
128
|
+
background:
|
|
129
|
+
radial-gradient(90% 85% at 50% 100%, rgba(86, 118, 70, 0.35), transparent 70%),
|
|
130
|
+
linear-gradient(180deg, #0b1c2f, #112943 56%, #1b3428);
|
|
131
|
+
cursor: grab;
|
|
132
|
+
touch-action: none;
|
|
133
|
+
}
|
|
134
|
+
|
|
135
|
+
.viewport:active {
|
|
136
|
+
cursor: grabbing;
|
|
137
|
+
}
|
|
138
|
+
|
|
139
|
+
.viewport:focus-visible {
|
|
140
|
+
outline: 2px solid rgba(138, 214, 255, 0.8);
|
|
141
|
+
outline-offset: 2px;
|
|
142
|
+
}
|
|
143
|
+
|
|
144
|
+
.overlay {
|
|
145
|
+
position: absolute;
|
|
146
|
+
left: 1.2rem;
|
|
147
|
+
bottom: 1.15rem;
|
|
148
|
+
display: grid;
|
|
149
|
+
gap: 0.18rem;
|
|
150
|
+
max-width: min(88%, 32rem);
|
|
151
|
+
padding: 0.6rem 0.78rem;
|
|
152
|
+
border-radius: 0.65rem;
|
|
153
|
+
border: 1px solid rgba(185, 218, 255, 0.26);
|
|
154
|
+
background: rgba(3, 9, 17, 0.58);
|
|
155
|
+
backdrop-filter: blur(4px);
|
|
156
|
+
}
|
|
157
|
+
|
|
158
|
+
.overlayTitle {
|
|
159
|
+
font-size: 0.77rem;
|
|
160
|
+
letter-spacing: 0.06em;
|
|
161
|
+
text-transform: uppercase;
|
|
162
|
+
color: #bde4ff;
|
|
163
|
+
}
|
|
164
|
+
|
|
165
|
+
.overlayText {
|
|
166
|
+
font-size: 0.78rem;
|
|
167
|
+
color: rgba(226, 239, 255, 0.92);
|
|
103
168
|
}
|
|
104
169
|
|
|
105
170
|
.tile {
|
|
@@ -173,6 +238,31 @@
|
|
|
173
238
|
border: 1px solid rgba(120, 201, 255, 0.34);
|
|
174
239
|
}
|
|
175
240
|
|
|
241
|
+
.controlList {
|
|
242
|
+
margin: 0;
|
|
243
|
+
padding-left: 1rem;
|
|
244
|
+
display: grid;
|
|
245
|
+
gap: 0.35rem;
|
|
246
|
+
color: var(--text-muted);
|
|
247
|
+
font-size: 0.82rem;
|
|
248
|
+
}
|
|
249
|
+
|
|
250
|
+
.controlList li {
|
|
251
|
+
display: flex;
|
|
252
|
+
gap: 0.3rem;
|
|
253
|
+
flex-wrap: wrap;
|
|
254
|
+
align-items: center;
|
|
255
|
+
}
|
|
256
|
+
|
|
257
|
+
.controlList kbd {
|
|
258
|
+
font-size: 0.73rem;
|
|
259
|
+
border-radius: 0.32rem;
|
|
260
|
+
border: 1px solid rgba(157, 179, 209, 0.4);
|
|
261
|
+
padding: 0.12rem 0.32rem;
|
|
262
|
+
color: #e7f0ff;
|
|
263
|
+
background: rgba(14, 24, 38, 0.72);
|
|
264
|
+
}
|
|
265
|
+
|
|
176
266
|
@keyframes reveal {
|
|
177
267
|
from {
|
|
178
268
|
opacity: 0;
|
|
@@ -202,7 +292,13 @@
|
|
|
202
292
|
align-items: flex-start;
|
|
203
293
|
}
|
|
204
294
|
|
|
205
|
-
.
|
|
295
|
+
.viewport {
|
|
206
296
|
height: min(58vh, 540px);
|
|
207
297
|
}
|
|
298
|
+
|
|
299
|
+
.overlay {
|
|
300
|
+
left: 1rem;
|
|
301
|
+
right: 1rem;
|
|
302
|
+
max-width: none;
|
|
303
|
+
}
|
|
208
304
|
}
|