@plasius/gpu-renderer 0.2.57 → 0.2.58

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package/CHANGELOG.md CHANGED
@@ -11,6 +11,22 @@ All notable changes to this project will be documented in this file.
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  ## [Unreleased]
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+ - **Added**
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+ - (placeholder)
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+
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+ - **Changed**
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+ - (placeholder)
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+
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+ - **Fixed**
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+ - (placeholder)
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+ - **Security**
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+ - (placeholder)
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+ ## [0.2.58] - 2026-10-28
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+ - Pack shared instance records across device-bounded texture rows with bounded uploads, padded storage diagnostics and early TLAS byte-budget checks.
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  - **Added**
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  - (placeholder)
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@@ -1347,3 +1363,4 @@ All notable changes to this project will be documented in this file.
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  [0.2.55]: https://github.com/Plasius-LTD/gpu-renderer/releases/tag/v0.2.55
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  [0.2.56]: https://github.com/Plasius-LTD/gpu-renderer/releases/tag/v0.2.56
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  [0.2.57]: https://github.com/Plasius-LTD/gpu-renderer/releases/tag/v0.2.57
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+ [0.2.58]: https://github.com/Plasius-LTD/gpu-renderer/releases/tag/v0.2.58
package/README.md CHANGED
@@ -132,6 +132,15 @@ residency. A larger instance count adds transforms and scene-index nodes without
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  multiplying the underlying geometry. Large buffer uploads use bounded sequential
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  staging to reduce temporary upload pressure. Recreate the runtime to replace instances.
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+ Instance records pack across both texture dimensions, so the texture height is
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+ not an instance-count ceiling. The granted device texture dimensions, buffer
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+ binding limits and `memoryBudgetBytes` determine admission. The memory snapshot
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+ reports logical `instanceBytes` and padded `instanceTextureBytes`; allocation
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+ diagnostics include the actual requested texture size and TLAS buffer. Instance
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+ texture uploads also use sequential chunks no larger than 8 MiB. More instances
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+ still require ray traversal and shading work: qualify performance at your target
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+ resolution, sampling and material complexity.
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  ## Choose a rendering API
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  | API | Purpose |