@plasius/gpu-particles 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +46 -0
- package/LICENSE +203 -0
- package/README.md +82 -0
- package/dist/effects/fire/physics.job.wgsl +84 -0
- package/dist/effects/fire/prelude.wgsl +41 -0
- package/dist/effects/fire/render.job.wgsl +8 -0
- package/dist/effects/firework/prelude.wgsl +41 -0
- package/dist/effects/firework/render.job.wgsl +8 -0
- package/dist/effects/firework/update.job.wgsl +154 -0
- package/dist/effects/rain/prelude.wgsl +35 -0
- package/dist/effects/rain/render.job.wgsl +8 -0
- package/dist/effects/rain/update.job.wgsl +51 -0
- package/dist/effects/snow/prelude.wgsl +35 -0
- package/dist/effects/snow/render.job.wgsl +8 -0
- package/dist/effects/snow/update.job.wgsl +53 -0
- package/dist/effects/sparks/prelude.wgsl +41 -0
- package/dist/effects/sparks/render.job.wgsl +8 -0
- package/dist/effects/sparks/update.job.wgsl +53 -0
- package/dist/effects/text/layout.job.wgsl +57 -0
- package/dist/effects/text/prelude.wgsl +39 -0
- package/dist/effects/text/render.job.wgsl +8 -0
- package/dist/index.cjs +286 -0
- package/dist/index.cjs.map +1 -0
- package/dist/index.js +244 -0
- package/dist/index.js.map +1 -0
- package/legal/CLA-REGISTRY.csv +2 -0
- package/legal/CLA.md +22 -0
- package/legal/CORPORATE_CLA.md +57 -0
- package/legal/INDIVIDUAL_CLA.md +91 -0
- package/package.json +74 -0
- package/src/effects/fire/physics.job.wgsl +84 -0
- package/src/effects/fire/prelude.wgsl +41 -0
- package/src/effects/fire/render.job.wgsl +8 -0
- package/src/effects/firework/prelude.wgsl +41 -0
- package/src/effects/firework/render.job.wgsl +8 -0
- package/src/effects/firework/update.job.wgsl +154 -0
- package/src/effects/rain/prelude.wgsl +35 -0
- package/src/effects/rain/render.job.wgsl +8 -0
- package/src/effects/rain/update.job.wgsl +51 -0
- package/src/effects/snow/prelude.wgsl +35 -0
- package/src/effects/snow/render.job.wgsl +8 -0
- package/src/effects/snow/update.job.wgsl +53 -0
- package/src/effects/sparks/prelude.wgsl +41 -0
- package/src/effects/sparks/render.job.wgsl +8 -0
- package/src/effects/sparks/update.job.wgsl +53 -0
- package/src/effects/text/layout.job.wgsl +57 -0
- package/src/effects/text/prelude.wgsl +39 -0
- package/src/effects/text/render.job.wgsl +8 -0
- package/src/index.js +251 -0
|
@@ -0,0 +1,41 @@
|
|
|
1
|
+
// Fire effect shared WGSL definitions.
|
|
2
|
+
|
|
3
|
+
struct Particle {
|
|
4
|
+
pos: vec4<f32>, // x, y, life, seed
|
|
5
|
+
vel: vec4<f32>, // vx, vy, kind, value
|
|
6
|
+
};
|
|
7
|
+
|
|
8
|
+
struct EffectParams {
|
|
9
|
+
time: f32,
|
|
10
|
+
dt: f32,
|
|
11
|
+
intensity: f32,
|
|
12
|
+
spawn_radius: f32,
|
|
13
|
+
bounds_min: vec2<f32>,
|
|
14
|
+
bounds_max: vec2<f32>,
|
|
15
|
+
origin: vec2<f32>,
|
|
16
|
+
drift: vec2<f32>,
|
|
17
|
+
};
|
|
18
|
+
|
|
19
|
+
@group(1) @binding(0) var<storage, read_write> particles: array<Particle>;
|
|
20
|
+
@group(1) @binding(1) var<uniform> effect_params: EffectParams;
|
|
21
|
+
|
|
22
|
+
const TWO_PI: f32 = 6.2831853;
|
|
23
|
+
|
|
24
|
+
fn hash_u32(x: u32) -> u32 {
|
|
25
|
+
var v = x;
|
|
26
|
+
v = v ^ (v >> 16u);
|
|
27
|
+
v = v * 0x7feb352du;
|
|
28
|
+
v = v ^ (v >> 15u);
|
|
29
|
+
v = v * 0x846ca68bu;
|
|
30
|
+
v = v ^ (v >> 16u);
|
|
31
|
+
return v;
|
|
32
|
+
}
|
|
33
|
+
|
|
34
|
+
fn rand01(seed: u32) -> f32 {
|
|
35
|
+
let v = hash_u32(seed) & 0x00ffffffu;
|
|
36
|
+
return f32(v) / 16777216.0;
|
|
37
|
+
}
|
|
38
|
+
|
|
39
|
+
fn rand_signed(seed: u32) -> f32 {
|
|
40
|
+
return rand01(seed) * 2.0 - 1.0;
|
|
41
|
+
}
|
|
@@ -0,0 +1,41 @@
|
|
|
1
|
+
// Firework effect shared WGSL definitions.
|
|
2
|
+
|
|
3
|
+
struct Particle {
|
|
4
|
+
pos: vec4<f32>,
|
|
5
|
+
vel: vec4<f32>,
|
|
6
|
+
};
|
|
7
|
+
|
|
8
|
+
struct EffectParams {
|
|
9
|
+
time: f32,
|
|
10
|
+
dt: f32,
|
|
11
|
+
intensity: f32,
|
|
12
|
+
spawn_radius: f32,
|
|
13
|
+
bounds_min: vec2<f32>,
|
|
14
|
+
bounds_max: vec2<f32>,
|
|
15
|
+
origin: vec2<f32>,
|
|
16
|
+
drift: vec2<f32>,
|
|
17
|
+
};
|
|
18
|
+
|
|
19
|
+
@group(1) @binding(0) var<storage, read_write> particles: array<Particle>;
|
|
20
|
+
@group(1) @binding(1) var<uniform> effect_params: EffectParams;
|
|
21
|
+
|
|
22
|
+
const TWO_PI: f32 = 6.2831853;
|
|
23
|
+
|
|
24
|
+
fn hash_u32(x: u32) -> u32 {
|
|
25
|
+
var v = x;
|
|
26
|
+
v = v ^ (v >> 16u);
|
|
27
|
+
v = v * 0x7feb352du;
|
|
28
|
+
v = v ^ (v >> 15u);
|
|
29
|
+
v = v * 0x846ca68bu;
|
|
30
|
+
v = v ^ (v >> 16u);
|
|
31
|
+
return v;
|
|
32
|
+
}
|
|
33
|
+
|
|
34
|
+
fn rand01(seed: u32) -> f32 {
|
|
35
|
+
let v = hash_u32(seed) & 0x00ffffffu;
|
|
36
|
+
return f32(v) / 16777216.0;
|
|
37
|
+
}
|
|
38
|
+
|
|
39
|
+
fn rand_signed(seed: u32) -> f32 {
|
|
40
|
+
return rand01(seed) * 2.0 - 1.0;
|
|
41
|
+
}
|
|
@@ -0,0 +1,154 @@
|
|
|
1
|
+
// Firework update job: explosions with sparks, smoke, and ash.
|
|
2
|
+
|
|
3
|
+
const KIND_SPARK: f32 = 0.0;
|
|
4
|
+
const KIND_SMOKE: f32 = 1.0;
|
|
5
|
+
const KIND_ASH: f32 = 2.0;
|
|
6
|
+
|
|
7
|
+
const PATHS: array<vec2<f32>, 20> = array<vec2<f32>, 20>(
|
|
8
|
+
vec2<f32>(1.0, 0.0),
|
|
9
|
+
vec2<f32>(0.92, 0.38),
|
|
10
|
+
vec2<f32>(0.71, 0.71),
|
|
11
|
+
vec2<f32>(0.38, 0.92),
|
|
12
|
+
vec2<f32>(0.0, 1.0),
|
|
13
|
+
vec2<f32>(-0.38, 0.92),
|
|
14
|
+
vec2<f32>(-0.71, 0.71),
|
|
15
|
+
vec2<f32>(-0.92, 0.38),
|
|
16
|
+
vec2<f32>(-1.0, 0.0),
|
|
17
|
+
vec2<f32>(-0.92, -0.38),
|
|
18
|
+
vec2<f32>(-0.71, -0.71),
|
|
19
|
+
vec2<f32>(-0.38, -0.92),
|
|
20
|
+
vec2<f32>(0.0, -1.0),
|
|
21
|
+
vec2<f32>(0.38, -0.92),
|
|
22
|
+
vec2<f32>(0.71, -0.71),
|
|
23
|
+
vec2<f32>(0.92, -0.38),
|
|
24
|
+
vec2<f32>(0.98, 0.2),
|
|
25
|
+
vec2<f32>(0.2, 0.98),
|
|
26
|
+
vec2<f32>(-0.98, 0.2),
|
|
27
|
+
vec2<f32>(-0.2, 0.98)
|
|
28
|
+
);
|
|
29
|
+
|
|
30
|
+
fn respawn_firework(seed: u32, burst_seed: u32) -> Particle {
|
|
31
|
+
let r2 = rand01(seed ^ 0x9e3779b9u);
|
|
32
|
+
let radius = effect_params.spawn_radius * sqrt(r2);
|
|
33
|
+
let intensity = clamp(effect_params.intensity, 0.1, 2.0);
|
|
34
|
+
let scale = 0.2 + rand01(seed ^ 0x3c6ef372u) * 0.8;
|
|
35
|
+
let size = clamp(scale * intensity, 0.15, 0.95);
|
|
36
|
+
let raw_count = 5u + u32(floor(size * 15.0));
|
|
37
|
+
let path_count = min(20u, max(5u, raw_count));
|
|
38
|
+
let path_index = hash_u32(seed ^ burst_seed) % path_count;
|
|
39
|
+
let path_dir = normalize(PATHS[path_index]);
|
|
40
|
+
let offset = path_dir * (radius * 0.15);
|
|
41
|
+
let base = effect_params.origin + offset;
|
|
42
|
+
|
|
43
|
+
let kind_roll = rand01(seed ^ 0x85ebca6bu);
|
|
44
|
+
var kind = KIND_SPARK;
|
|
45
|
+
var life = 0.9 + rand01(seed ^ 0x27d4eb2du) * 1.1;
|
|
46
|
+
var speed = (0.8 + rand01(seed ^ 0xc2b2ae35u) * 2.2) * scale * (0.7 + intensity * 0.3);
|
|
47
|
+
var vel = path_dir * speed;
|
|
48
|
+
|
|
49
|
+
if (kind_roll > 0.78) {
|
|
50
|
+
kind = KIND_SMOKE;
|
|
51
|
+
life = 1.8 + rand01(seed ^ 0x51a3c1u) * 2.0;
|
|
52
|
+
speed = 0.08 + rand01(seed ^ 0x94d049bdu) * 0.25;
|
|
53
|
+
vel = vec2<f32>(
|
|
54
|
+
rand_signed(seed ^ 0x7f4a7c15u) * 0.06,
|
|
55
|
+
0.06 + rand01(seed ^ 0x165667b1u) * 0.18
|
|
56
|
+
);
|
|
57
|
+
} else if (kind_roll > 0.6) {
|
|
58
|
+
kind = KIND_ASH;
|
|
59
|
+
life = 1.2 + rand01(seed ^ 0x846ca68bu) * 1.4;
|
|
60
|
+
speed = 0.12 + rand01(seed ^ 0x6c8e9cf5u) * 0.35;
|
|
61
|
+
vel = vec2<f32>(
|
|
62
|
+
rand_signed(seed ^ 0x1b873593u) * 0.18,
|
|
63
|
+
0.18 + rand01(seed ^ 0x27d4eb2du) * 0.28
|
|
64
|
+
);
|
|
65
|
+
}
|
|
66
|
+
|
|
67
|
+
let perp = vec2<f32>(-path_dir.y, path_dir.x);
|
|
68
|
+
vel = vel + perp * rand_signed(seed ^ 0x632be5abu) * 0.08 * scale;
|
|
69
|
+
vel.y = vel.y + (0.45 + rand01(seed ^ 0x632be5abu) * 0.55) * scale;
|
|
70
|
+
|
|
71
|
+
let color_roll = rand01(seed ^ 0x9e3779b9u);
|
|
72
|
+
var color_index = floor(color_roll * 3.0);
|
|
73
|
+
if (color_roll > 0.92) {
|
|
74
|
+
color_index = 3.0;
|
|
75
|
+
}
|
|
76
|
+
|
|
77
|
+
return Particle(vec4<f32>(base, life, f32(seed)), vec4<f32>(vel, kind, color_index + size));
|
|
78
|
+
}
|
|
79
|
+
|
|
80
|
+
fn process_job(job_index: u32, job_type: u32, payload_words: u32) {
|
|
81
|
+
if (payload_words == 0u) {
|
|
82
|
+
return;
|
|
83
|
+
}
|
|
84
|
+
let particle_index = payload_word(job_index, 0u);
|
|
85
|
+
if (particle_index >= arrayLength(&particles)) {
|
|
86
|
+
return;
|
|
87
|
+
}
|
|
88
|
+
|
|
89
|
+
var particle = particles[particle_index];
|
|
90
|
+
var life = particle.pos.z;
|
|
91
|
+
let seed = u32(particle.pos.w) ^ (particle_index * 173u);
|
|
92
|
+
|
|
93
|
+
let burst_id = u32(effect_params.time * 0.6);
|
|
94
|
+
let burst_seed = burst_id * 0x9e3779b9u;
|
|
95
|
+
let burst_phase = fract(effect_params.time * 0.6);
|
|
96
|
+
|
|
97
|
+
if (life <= 0.0) {
|
|
98
|
+
let chance = rand01(seed ^ burst_seed ^ 0x85ebca6bu);
|
|
99
|
+
let window = burst_phase < 0.08;
|
|
100
|
+
let threshold = select(0.995, 0.7 - effect_params.intensity * 0.2, window);
|
|
101
|
+
if (chance > threshold) {
|
|
102
|
+
particle = respawn_firework(seed + burst_seed, burst_seed);
|
|
103
|
+
particles[particle_index] = particle;
|
|
104
|
+
}
|
|
105
|
+
return;
|
|
106
|
+
}
|
|
107
|
+
|
|
108
|
+
let kind = particle.vel.z;
|
|
109
|
+
let color_index = floor(particle.vel.w);
|
|
110
|
+
let size = clamp(particle.vel.w - color_index, 0.0, 1.5);
|
|
111
|
+
var pos = particle.pos.xy;
|
|
112
|
+
var vel = particle.vel.xy;
|
|
113
|
+
|
|
114
|
+
if (kind == KIND_SPARK) {
|
|
115
|
+
var gravity = 1.1 + color_index * 0.2;
|
|
116
|
+
let drag = 0.985 - size * 0.01;
|
|
117
|
+
if (color_index >= 3.0) {
|
|
118
|
+
gravity = 0.85;
|
|
119
|
+
vel.x = vel.x + sin(effect_params.time * 3.0 + f32(seed) * 0.01) * 0.02;
|
|
120
|
+
}
|
|
121
|
+
vel.y = vel.y - gravity * effect_params.dt;
|
|
122
|
+
vel = vel * drag;
|
|
123
|
+
life = life - effect_params.dt * (1.1 + size * 0.4);
|
|
124
|
+
} else if (kind == KIND_SMOKE) {
|
|
125
|
+
let sway = rand_signed(seed ^ u32(effect_params.time * 900.0)) * 0.02;
|
|
126
|
+
vel.x = vel.x + (effect_params.drift.x * 0.15 + sway) * effect_params.dt;
|
|
127
|
+
vel.y = vel.y - 0.05 * effect_params.dt;
|
|
128
|
+
vel = vel * 0.989;
|
|
129
|
+
life = life - effect_params.dt * 0.55;
|
|
130
|
+
} else {
|
|
131
|
+
vel.y = vel.y - (0.7 + color_index * 0.05) * effect_params.dt;
|
|
132
|
+
vel.x = vel.x + effect_params.drift.x * effect_params.dt * 0.3;
|
|
133
|
+
vel = vel * 0.99;
|
|
134
|
+
life = life - effect_params.dt * 0.75;
|
|
135
|
+
}
|
|
136
|
+
|
|
137
|
+
pos = pos + vel * effect_params.dt;
|
|
138
|
+
|
|
139
|
+
if (pos.y < effect_params.bounds_min.y - 0.2 || pos.y > effect_params.bounds_max.y + 0.3 || pos.x < effect_params.bounds_min.x - 0.2 || pos.x > effect_params.bounds_max.x + 0.2) {
|
|
140
|
+
life = -1.0;
|
|
141
|
+
}
|
|
142
|
+
|
|
143
|
+
particle.pos = vec4<f32>(pos, life, f32(seed));
|
|
144
|
+
particle.vel = vec4<f32>(vel, kind, particle.vel.w);
|
|
145
|
+
|
|
146
|
+
if (life <= 0.0) {
|
|
147
|
+
let chance = rand01(seed ^ burst_seed ^ 0x27d4eb2du);
|
|
148
|
+
if (chance > 0.985) {
|
|
149
|
+
particle = respawn_firework(seed + 59u + burst_seed, burst_seed);
|
|
150
|
+
}
|
|
151
|
+
}
|
|
152
|
+
|
|
153
|
+
particles[particle_index] = particle;
|
|
154
|
+
}
|
|
@@ -0,0 +1,35 @@
|
|
|
1
|
+
// Rain effect shared WGSL definitions.
|
|
2
|
+
|
|
3
|
+
struct Particle {
|
|
4
|
+
pos: vec4<f32>,
|
|
5
|
+
vel: vec4<f32>,
|
|
6
|
+
};
|
|
7
|
+
|
|
8
|
+
struct EffectParams {
|
|
9
|
+
time: f32,
|
|
10
|
+
dt: f32,
|
|
11
|
+
intensity: f32,
|
|
12
|
+
spawn_radius: f32,
|
|
13
|
+
bounds_min: vec2<f32>,
|
|
14
|
+
bounds_max: vec2<f32>,
|
|
15
|
+
origin: vec2<f32>,
|
|
16
|
+
drift: vec2<f32>,
|
|
17
|
+
};
|
|
18
|
+
|
|
19
|
+
@group(1) @binding(0) var<storage, read_write> particles: array<Particle>;
|
|
20
|
+
@group(1) @binding(1) var<uniform> effect_params: EffectParams;
|
|
21
|
+
|
|
22
|
+
fn hash_u32(x: u32) -> u32 {
|
|
23
|
+
var v = x;
|
|
24
|
+
v = v ^ (v >> 16u);
|
|
25
|
+
v = v * 0x7feb352du;
|
|
26
|
+
v = v ^ (v >> 15u);
|
|
27
|
+
v = v * 0x846ca68bu;
|
|
28
|
+
v = v ^ (v >> 16u);
|
|
29
|
+
return v;
|
|
30
|
+
}
|
|
31
|
+
|
|
32
|
+
fn rand01(seed: u32) -> f32 {
|
|
33
|
+
let v = hash_u32(seed) & 0x00ffffffu;
|
|
34
|
+
return f32(v) / 16777216.0;
|
|
35
|
+
}
|
|
@@ -0,0 +1,51 @@
|
|
|
1
|
+
// Rain update job.
|
|
2
|
+
|
|
3
|
+
fn rand_signed(seed: u32) -> f32 {
|
|
4
|
+
return rand01(seed) * 2.0 - 1.0;
|
|
5
|
+
}
|
|
6
|
+
|
|
7
|
+
fn respawn_rain(seed: u32) -> Particle {
|
|
8
|
+
let x = effect_params.origin.x + rand_signed(seed) * effect_params.spawn_radius;
|
|
9
|
+
let y = effect_params.origin.y + rand01(seed ^ 0x9e3779b9u) * 0.1;
|
|
10
|
+
let speed = 0.7 + rand01(seed ^ 0x85ebca6bu) * 1.2;
|
|
11
|
+
let vel = vec2<f32>(effect_params.drift.x * 0.2, -speed);
|
|
12
|
+
return Particle(vec4<f32>(vec2<f32>(x, y), 1.0, f32(seed)), vec4<f32>(vel, 0.0, 0.0));
|
|
13
|
+
}
|
|
14
|
+
|
|
15
|
+
fn process_job(job_index: u32, job_type: u32, payload_words: u32) {
|
|
16
|
+
if (payload_words == 0u) {
|
|
17
|
+
return;
|
|
18
|
+
}
|
|
19
|
+
let particle_index = payload_word(job_index, 0u);
|
|
20
|
+
if (particle_index >= arrayLength(&particles)) {
|
|
21
|
+
return;
|
|
22
|
+
}
|
|
23
|
+
|
|
24
|
+
var particle = particles[particle_index];
|
|
25
|
+
var life = particle.pos.z;
|
|
26
|
+
let seed = u32(particle.pos.w) ^ (particle_index * 97u);
|
|
27
|
+
|
|
28
|
+
if (life <= 0.0) {
|
|
29
|
+
particle = respawn_rain(seed + u32(effect_params.time * 400.0));
|
|
30
|
+
particles[particle_index] = particle;
|
|
31
|
+
return;
|
|
32
|
+
}
|
|
33
|
+
|
|
34
|
+
var pos = particle.pos.xy;
|
|
35
|
+
var vel = particle.vel.xy;
|
|
36
|
+
vel.x = vel.x + effect_params.drift.x * effect_params.dt * 0.3;
|
|
37
|
+
pos = pos + vel * effect_params.dt;
|
|
38
|
+
|
|
39
|
+
if (pos.y < effect_params.bounds_min.y - 0.1) {
|
|
40
|
+
life = -1.0;
|
|
41
|
+
}
|
|
42
|
+
|
|
43
|
+
particle.pos = vec4<f32>(pos, life, f32(seed));
|
|
44
|
+
particle.vel = vec4<f32>(vel, particle.vel.z, particle.vel.w);
|
|
45
|
+
|
|
46
|
+
if (life <= 0.0) {
|
|
47
|
+
particle = respawn_rain(seed + 13u + u32(effect_params.time * 700.0));
|
|
48
|
+
}
|
|
49
|
+
|
|
50
|
+
particles[particle_index] = particle;
|
|
51
|
+
}
|
|
@@ -0,0 +1,35 @@
|
|
|
1
|
+
// Snow effect shared WGSL definitions.
|
|
2
|
+
|
|
3
|
+
struct Particle {
|
|
4
|
+
pos: vec4<f32>,
|
|
5
|
+
vel: vec4<f32>,
|
|
6
|
+
};
|
|
7
|
+
|
|
8
|
+
struct EffectParams {
|
|
9
|
+
time: f32,
|
|
10
|
+
dt: f32,
|
|
11
|
+
intensity: f32,
|
|
12
|
+
spawn_radius: f32,
|
|
13
|
+
bounds_min: vec2<f32>,
|
|
14
|
+
bounds_max: vec2<f32>,
|
|
15
|
+
origin: vec2<f32>,
|
|
16
|
+
drift: vec2<f32>,
|
|
17
|
+
};
|
|
18
|
+
|
|
19
|
+
@group(1) @binding(0) var<storage, read_write> particles: array<Particle>;
|
|
20
|
+
@group(1) @binding(1) var<uniform> effect_params: EffectParams;
|
|
21
|
+
|
|
22
|
+
fn hash_u32(x: u32) -> u32 {
|
|
23
|
+
var v = x;
|
|
24
|
+
v = v ^ (v >> 16u);
|
|
25
|
+
v = v * 0x7feb352du;
|
|
26
|
+
v = v ^ (v >> 15u);
|
|
27
|
+
v = v * 0x846ca68bu;
|
|
28
|
+
v = v ^ (v >> 16u);
|
|
29
|
+
return v;
|
|
30
|
+
}
|
|
31
|
+
|
|
32
|
+
fn rand01(seed: u32) -> f32 {
|
|
33
|
+
let v = hash_u32(seed) & 0x00ffffffu;
|
|
34
|
+
return f32(v) / 16777216.0;
|
|
35
|
+
}
|
|
@@ -0,0 +1,53 @@
|
|
|
1
|
+
// Snow update job.
|
|
2
|
+
|
|
3
|
+
fn rand_signed(seed: u32) -> f32 {
|
|
4
|
+
return rand01(seed) * 2.0 - 1.0;
|
|
5
|
+
}
|
|
6
|
+
|
|
7
|
+
fn respawn_snow(seed: u32) -> Particle {
|
|
8
|
+
let x = effect_params.origin.x + rand_signed(seed) * effect_params.spawn_radius;
|
|
9
|
+
let y = effect_params.origin.y + rand01(seed ^ 0x9e3779b9u) * 0.1;
|
|
10
|
+
let speed = 0.12 + rand01(seed ^ 0x85ebca6bu) * 0.2;
|
|
11
|
+
let drift = rand_signed(seed ^ 0x27d4eb2du) * 0.05;
|
|
12
|
+
let vel = vec2<f32>(drift + effect_params.drift.x * 0.2, -speed);
|
|
13
|
+
return Particle(vec4<f32>(vec2<f32>(x, y), 1.0, f32(seed)), vec4<f32>(vel, 0.0, 0.0));
|
|
14
|
+
}
|
|
15
|
+
|
|
16
|
+
fn process_job(job_index: u32, job_type: u32, payload_words: u32) {
|
|
17
|
+
if (payload_words == 0u) {
|
|
18
|
+
return;
|
|
19
|
+
}
|
|
20
|
+
let particle_index = payload_word(job_index, 0u);
|
|
21
|
+
if (particle_index >= arrayLength(&particles)) {
|
|
22
|
+
return;
|
|
23
|
+
}
|
|
24
|
+
|
|
25
|
+
var particle = particles[particle_index];
|
|
26
|
+
var life = particle.pos.z;
|
|
27
|
+
let seed = u32(particle.pos.w) ^ (particle_index * 67u);
|
|
28
|
+
|
|
29
|
+
if (life <= 0.0) {
|
|
30
|
+
particle = respawn_snow(seed + u32(effect_params.time * 200.0));
|
|
31
|
+
particles[particle_index] = particle;
|
|
32
|
+
return;
|
|
33
|
+
}
|
|
34
|
+
|
|
35
|
+
var pos = particle.pos.xy;
|
|
36
|
+
var vel = particle.vel.xy;
|
|
37
|
+
let sway = sin(effect_params.time * 0.8 + f32(seed) * 0.01) * 0.02;
|
|
38
|
+
vel.x = vel.x + sway + effect_params.drift.x * effect_params.dt * 0.4;
|
|
39
|
+
pos = pos + vel * effect_params.dt;
|
|
40
|
+
|
|
41
|
+
if (pos.y < effect_params.bounds_min.y - 0.1) {
|
|
42
|
+
life = -1.0;
|
|
43
|
+
}
|
|
44
|
+
|
|
45
|
+
particle.pos = vec4<f32>(pos, life, f32(seed));
|
|
46
|
+
particle.vel = vec4<f32>(vel, particle.vel.z, particle.vel.w);
|
|
47
|
+
|
|
48
|
+
if (life <= 0.0) {
|
|
49
|
+
particle = respawn_snow(seed + 29u + u32(effect_params.time * 300.0));
|
|
50
|
+
}
|
|
51
|
+
|
|
52
|
+
particles[particle_index] = particle;
|
|
53
|
+
}
|
|
@@ -0,0 +1,41 @@
|
|
|
1
|
+
// Sparks effect shared WGSL definitions.
|
|
2
|
+
|
|
3
|
+
struct Particle {
|
|
4
|
+
pos: vec4<f32>,
|
|
5
|
+
vel: vec4<f32>,
|
|
6
|
+
};
|
|
7
|
+
|
|
8
|
+
struct EffectParams {
|
|
9
|
+
time: f32,
|
|
10
|
+
dt: f32,
|
|
11
|
+
intensity: f32,
|
|
12
|
+
spawn_radius: f32,
|
|
13
|
+
bounds_min: vec2<f32>,
|
|
14
|
+
bounds_max: vec2<f32>,
|
|
15
|
+
origin: vec2<f32>,
|
|
16
|
+
drift: vec2<f32>,
|
|
17
|
+
};
|
|
18
|
+
|
|
19
|
+
@group(1) @binding(0) var<storage, read_write> particles: array<Particle>;
|
|
20
|
+
@group(1) @binding(1) var<uniform> effect_params: EffectParams;
|
|
21
|
+
|
|
22
|
+
const TWO_PI: f32 = 6.2831853;
|
|
23
|
+
|
|
24
|
+
fn hash_u32(x: u32) -> u32 {
|
|
25
|
+
var v = x;
|
|
26
|
+
v = v ^ (v >> 16u);
|
|
27
|
+
v = v * 0x7feb352du;
|
|
28
|
+
v = v ^ (v >> 15u);
|
|
29
|
+
v = v * 0x846ca68bu;
|
|
30
|
+
v = v ^ (v >> 16u);
|
|
31
|
+
return v;
|
|
32
|
+
}
|
|
33
|
+
|
|
34
|
+
fn rand01(seed: u32) -> f32 {
|
|
35
|
+
let v = hash_u32(seed) & 0x00ffffffu;
|
|
36
|
+
return f32(v) / 16777216.0;
|
|
37
|
+
}
|
|
38
|
+
|
|
39
|
+
fn rand_signed(seed: u32) -> f32 {
|
|
40
|
+
return rand01(seed) * 2.0 - 1.0;
|
|
41
|
+
}
|
|
@@ -0,0 +1,53 @@
|
|
|
1
|
+
// Sparks update job.
|
|
2
|
+
|
|
3
|
+
fn respawn_spark(seed: u32) -> Particle {
|
|
4
|
+
let angle = rand01(seed) * TWO_PI;
|
|
5
|
+
let speed = 0.5 + rand01(seed ^ 0x9e3779b9u) * 1.6;
|
|
6
|
+
let radius = effect_params.spawn_radius * rand01(seed ^ 0x85ebca6bu);
|
|
7
|
+
let offset = vec2<f32>(cos(angle), sin(angle)) * radius;
|
|
8
|
+
let pos = effect_params.origin + offset;
|
|
9
|
+
let vel = vec2<f32>(cos(angle), sin(angle)) * speed;
|
|
10
|
+
let life = 0.3 + rand01(seed ^ 0x27d4eb2du) * 0.7;
|
|
11
|
+
return Particle(vec4<f32>(pos, life, f32(seed)), vec4<f32>(vel, 1.0, 0.0));
|
|
12
|
+
}
|
|
13
|
+
|
|
14
|
+
fn process_job(job_index: u32, job_type: u32, payload_words: u32) {
|
|
15
|
+
if (payload_words == 0u) {
|
|
16
|
+
return;
|
|
17
|
+
}
|
|
18
|
+
let particle_index = payload_word(job_index, 0u);
|
|
19
|
+
if (particle_index >= arrayLength(&particles)) {
|
|
20
|
+
return;
|
|
21
|
+
}
|
|
22
|
+
|
|
23
|
+
var particle = particles[particle_index];
|
|
24
|
+
var life = particle.pos.z;
|
|
25
|
+
let seed = u32(particle.pos.w) ^ (particle_index * 131u);
|
|
26
|
+
|
|
27
|
+
if (life <= 0.0) {
|
|
28
|
+
particle = respawn_spark(seed + u32(effect_params.time * 500.0));
|
|
29
|
+
particles[particle_index] = particle;
|
|
30
|
+
return;
|
|
31
|
+
}
|
|
32
|
+
|
|
33
|
+
var vel = particle.vel.xy;
|
|
34
|
+
var pos = particle.pos.xy;
|
|
35
|
+
vel.y = vel.y - 1.4 * effect_params.dt + effect_params.drift.y * effect_params.dt;
|
|
36
|
+
vel.x = vel.x + effect_params.drift.x * effect_params.dt;
|
|
37
|
+
vel = vel * 0.985;
|
|
38
|
+
pos = pos + vel * effect_params.dt;
|
|
39
|
+
life = life - effect_params.dt * 1.5;
|
|
40
|
+
|
|
41
|
+
if (pos.y < effect_params.bounds_min.y - 0.2 || pos.y > effect_params.bounds_max.y + 0.2) {
|
|
42
|
+
life = -1.0;
|
|
43
|
+
}
|
|
44
|
+
|
|
45
|
+
particle.pos = vec4<f32>(pos, life, f32(seed));
|
|
46
|
+
particle.vel = vec4<f32>(vel, particle.vel.z, particle.vel.w);
|
|
47
|
+
|
|
48
|
+
if (life <= 0.0) {
|
|
49
|
+
particle = respawn_spark(seed + 19u + u32(effect_params.time * 700.0));
|
|
50
|
+
}
|
|
51
|
+
|
|
52
|
+
particles[particle_index] = particle;
|
|
53
|
+
}
|
|
@@ -0,0 +1,57 @@
|
|
|
1
|
+
// Text layout job.
|
|
2
|
+
|
|
3
|
+
fn respawn_text(seed: u32) -> Particle {
|
|
4
|
+
let x = effect_params.origin.x + rand_signed(seed) * effect_params.spawn_radius;
|
|
5
|
+
let y = effect_params.origin.y + rand01(seed ^ 0x9e3779b9u) * 0.05;
|
|
6
|
+
let value = f32(hash_u32(seed) % 10000u);
|
|
7
|
+
let lateral = rand_signed(seed ^ 0x85ebca6bu) * 0.12;
|
|
8
|
+
let upward = 0.55 + rand01(seed ^ 0x27d4eb2du) * 0.45;
|
|
9
|
+
let vel = vec2<f32>(lateral, upward);
|
|
10
|
+
let life = 2.2 + rand01(seed ^ 0x51a3c1u) * 1.2;
|
|
11
|
+
return Particle(vec4<f32>(vec2<f32>(x, y), life, f32(seed)), vec4<f32>(vel, 0.0, value));
|
|
12
|
+
}
|
|
13
|
+
|
|
14
|
+
fn process_job(job_index: u32, job_type: u32, payload_words: u32) {
|
|
15
|
+
if (payload_words == 0u) {
|
|
16
|
+
return;
|
|
17
|
+
}
|
|
18
|
+
let particle_index = payload_word(job_index, 0u);
|
|
19
|
+
if (particle_index >= arrayLength(&particles)) {
|
|
20
|
+
return;
|
|
21
|
+
}
|
|
22
|
+
|
|
23
|
+
var particle = particles[particle_index];
|
|
24
|
+
var life = particle.pos.z;
|
|
25
|
+
let seed = u32(particle.pos.w) ^ (particle_index * 113u);
|
|
26
|
+
|
|
27
|
+
if (life <= 0.0) {
|
|
28
|
+
let burst = rand01(seed ^ u32(effect_params.time * 120.0));
|
|
29
|
+
if (burst > 0.985) {
|
|
30
|
+
particle = respawn_text(seed + u32(effect_params.time * 600.0));
|
|
31
|
+
particles[particle_index] = particle;
|
|
32
|
+
}
|
|
33
|
+
return;
|
|
34
|
+
}
|
|
35
|
+
|
|
36
|
+
var pos = particle.pos.xy;
|
|
37
|
+
var vel = particle.vel.xy;
|
|
38
|
+
let dir = select(-1.0, 1.0, pos.x >= effect_params.origin.x);
|
|
39
|
+
vel.x = vel.x + dir * 0.18 * effect_params.dt;
|
|
40
|
+
vel.x = vel.x + effect_params.drift.x * effect_params.dt * 0.05;
|
|
41
|
+
vel.y = vel.y - 0.95 * effect_params.dt;
|
|
42
|
+
vel = vel * 0.995;
|
|
43
|
+
pos = pos + vel * effect_params.dt;
|
|
44
|
+
|
|
45
|
+
if (pos.y < effect_params.bounds_min.y - 0.1 || pos.x < effect_params.bounds_min.x - 0.1 || pos.x > effect_params.bounds_max.x + 0.1) {
|
|
46
|
+
life = -1.0;
|
|
47
|
+
}
|
|
48
|
+
|
|
49
|
+
particle.pos = vec4<f32>(pos, life, f32(seed));
|
|
50
|
+
particle.vel = vec4<f32>(vel, particle.vel.z, particle.vel.w);
|
|
51
|
+
|
|
52
|
+
if (life <= 0.0) {
|
|
53
|
+
particle = respawn_text(seed + 37u + u32(effect_params.time * 500.0));
|
|
54
|
+
}
|
|
55
|
+
|
|
56
|
+
particles[particle_index] = particle;
|
|
57
|
+
}
|
|
@@ -0,0 +1,39 @@
|
|
|
1
|
+
// Text overlay effect shared WGSL definitions.
|
|
2
|
+
|
|
3
|
+
struct Particle {
|
|
4
|
+
pos: vec4<f32>,
|
|
5
|
+
vel: vec4<f32>,
|
|
6
|
+
};
|
|
7
|
+
|
|
8
|
+
struct EffectParams {
|
|
9
|
+
time: f32,
|
|
10
|
+
dt: f32,
|
|
11
|
+
intensity: f32,
|
|
12
|
+
spawn_radius: f32,
|
|
13
|
+
bounds_min: vec2<f32>,
|
|
14
|
+
bounds_max: vec2<f32>,
|
|
15
|
+
origin: vec2<f32>,
|
|
16
|
+
drift: vec2<f32>,
|
|
17
|
+
};
|
|
18
|
+
|
|
19
|
+
@group(1) @binding(0) var<storage, read_write> particles: array<Particle>;
|
|
20
|
+
@group(1) @binding(1) var<uniform> effect_params: EffectParams;
|
|
21
|
+
|
|
22
|
+
fn hash_u32(x: u32) -> u32 {
|
|
23
|
+
var v = x;
|
|
24
|
+
v = v ^ (v >> 16u);
|
|
25
|
+
v = v * 0x7feb352du;
|
|
26
|
+
v = v ^ (v >> 15u);
|
|
27
|
+
v = v * 0x846ca68bu;
|
|
28
|
+
v = v ^ (v >> 16u);
|
|
29
|
+
return v;
|
|
30
|
+
}
|
|
31
|
+
|
|
32
|
+
fn rand01(seed: u32) -> f32 {
|
|
33
|
+
let v = hash_u32(seed) & 0x00ffffffu;
|
|
34
|
+
return f32(v) / 16777216.0;
|
|
35
|
+
}
|
|
36
|
+
|
|
37
|
+
fn rand_signed(seed: u32) -> f32 {
|
|
38
|
+
return rand01(seed) * 2.0 - 1.0;
|
|
39
|
+
}
|