@plasius/gpu-lighting 0.2.3 → 0.2.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +77 -5
- package/README.md +75 -0
- package/package.json +2 -2
package/CHANGELOG.md
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@@ -20,7 +20,7 @@ The format is based on **[Keep a Changelog](https://keepachangelog.com/en/1.1.0/
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- **Security**
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- (placeholder)
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## [0.2.
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## [0.2.4] - 2026-06-14
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- **Added**
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- (placeholder)
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@@ -43,14 +43,86 @@ The format is based on **[Keep a Changelog](https://keepachangelog.com/en/1.1.0/
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- Added `sunlitBaseline` to environment lighting presets and wavefront
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lighting options so renderers can apply a time-of-day daylight floor at
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terminal path collisions without raising ambient residual colour.
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-
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- Added an Eames screenshot capture runbook and browser-runtime helpers so
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validation scripts can attach to an existing WebGPU-capable Chrome over CDP
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instead of only launching a fresh Playwright Chromium profile.
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- Added generic glTF material forwarding in the Eames validation loader so
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authored specular, sheen, clearcoat, transmission, emissive, and IOR values
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can flow into the shared wavefront renderer without model-name overrides.
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- Added Eames validation HUD/result diagnostics for GPU worker-job throughput
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so validation runs can report compute-dispatch jobs per frame, per second,
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and per command submission.
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- Added adaptive Eames validation frame budgeting so motion-oriented runs can
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request a `frameTimeBudgetMs` and inspect delivered `rendered/target spp`
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in the HUD and result payload.
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- Added `@plasius/gpu-performance`-governed adaptive SPP control to the Eames
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validation harness so frame-budgeted runs degrade and recover through a
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shared quality-ladder contract instead of a demo-local policy alone.
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- **Changed**
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- Reduced ambient residual strength for the grass-field, forest, warehouse,
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and cavern environment preset families to avoid low-sample whitewash.
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- Eames validation capture scripts now pin deterministic render settings by
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default and write canvas-only PNG artifacts plus comparable black-pixel and
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luminance metrics under `output/playwright/eames-environments/`.
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- Eames validation page and capture entry points now accept up to `256 spp`,
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and the validation boot timeout now scales with requested render workload
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instead of failing at a fixed 60-second watchdog.
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- `gpu-lighting` local typecheck coverage now includes the Eames validation
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page, loader, and capture helpers instead of checking only the legacy demo
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entry points.
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- Eames validation mesh loading now preserves authored UVs and decoded
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base-colour, metallic-roughness, normal, and occlusion maps so the shared
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wavefront renderer can evaluate materially richer leather, wood, and chrome
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surfaces.
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- Eames validation meshes now forward decoded emissive maps as well so the
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shared wavefront renderer can keep all material texture evaluation in the
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GPU render path.
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- Eames validation mesh building now preserves authored material values
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generically instead of deriving chrome, leather, and wood behaviour from
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material names.
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- Eames validation page can now freeze its own canvas and POST the PNG back
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to a local bridge endpoint, which provides a browser-driven screenshot
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fallback when Playwright cannot own the Chromium process directly.
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- Eames validation capture and reverse-pass debug entry points now share one
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server-selection helper so port reuse, static serving, and bridge-ready
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startup rules stay aligned across local runs and CI.
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- **Fixed**
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- Eames Playwright validation pages and capture scripts now surface import,
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WebGPU bootstrap, and renderer startup diagnostics instead of hanging on the
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initial HUD when a browser cannot complete setup.
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- Eames validation renders now collect optional output-probe figures after the
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frame render completes instead of coupling probe readback to the heavy
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high-SPP render submission itself.
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- Eames capture helpers now resolve browser profile and temporary output paths
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through the host OS temp directory instead of assuming macOS-only
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`/private/tmp`, which fixes Linux CI validation.
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- Eames validation query parsing now preserves documented fallback defaults
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when numeric URL params are omitted, which keeps standard captures out of
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accidental reverse-pass debug mode.
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- Eames validation motion renders now preserve the built-in adaptive
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`frameTimeBudgetMs` default when the query parameter is omitted, so the
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shared `@plasius/gpu-performance` quality ladder still engages on the
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standard animated validation route.
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- Animated source-marker captures now reuse the injected product-studio scene
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helper during per-frame rebuilds instead of throwing when motion is enabled.
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- Eames capture waits now scale with requested resolution, frame count, depth,
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and SPP so higher-workload validation runs are not aborted at a stale fixed
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timeout.
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- Eames glTF validation materials now honor `KHR_texture_transform` offsets,
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scales, and rotation by baking transformed texture maps during decode so
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chair screenshots reflect the authored leather and wood layouts.
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- The capture bridge now rejects non-loopback browser origins and confines
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capture writes to `output/playwright/eames-environments/`, which closes the
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browser-driven workspace overwrite path on the local upload endpoint.
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- The Eames glTF loader now honors interleaved `bufferView.byteStride` values,
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which keeps positions, normals, and UVs correct for legal strided assets.
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- The capture bridge now serves static assets without a pre-stat/read race,
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and browser-driven capture uploads are restricted to loopback bridge URLs.
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- The standalone repo now ships the Eames demo asset set referenced by the
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validation page so fresh checkouts can render the chair without external
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workspace-only files.
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- **Security**
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- (placeholder)
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@@ -389,7 +461,7 @@ The format is based on **[Keep a Changelog](https://keepachangelog.com/en/1.1.0/
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[0.1.16]: https://github.com/Plasius-LTD/gpu-lighting/releases/tag/v0.1.16
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[0.1.17]: https://github.com/Plasius-LTD/gpu-lighting/releases/tag/v0.1.17
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[0.1.19]: https://github.com/Plasius-LTD/gpu-lighting/releases/tag/v0.1.19
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[Unreleased]: https://github.com/Plasius-LTD/gpu-lighting/compare/v0.2.
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[Unreleased]: https://github.com/Plasius-LTD/gpu-lighting/compare/v0.2.4...HEAD
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[0.2.0]: https://github.com/Plasius-LTD/gpu-lighting/releases/tag/v0.2.0
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[0.2.2]: https://github.com/Plasius-LTD/gpu-lighting/releases/tag/v0.2.2
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[0.2.
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[0.2.4]: https://github.com/Plasius-LTD/gpu-lighting/releases/tag/v0.2.4
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package/README.md
CHANGED
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@@ -42,6 +42,81 @@ For browser-only serving, the demo resolves `@plasius/gpu-shared` through an
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import map so the page stays on the published package surface rather than a
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package-private source path.
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## Screenshot Capture
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The repo also carries the Eames-chair environment validation harness under
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`demo/eames-environments/` plus tracked Playwright helpers under
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`scripts/eames-environments/`. The referenced chair asset is tracked under
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`data/models/eames-lounge-chair-ottoman/` so fresh repo checkouts can run the
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validation page without depending on a parent monorepo checkout. Build
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`gpu-performance`, `gpu-renderer`, and `gpu-lighting` first, then run:
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```bash
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node scripts/eames-environments/capture.mjs
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```
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For reverse-pass black-pixel diagnostics, run:
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```bash
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node scripts/eames-environments/path-debug-capture.mjs
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```
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If fresh Playwright Chromium bootstrap is unstable on macOS, start a
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WebGPU-capable Chrome separately with remote debugging enabled and set
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`PLASIUS_CAPTURE_CDP_URL=http://127.0.0.1:<port>` before running the capture
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script. The validation page now reports bootstrap step, detail, and WebGPU
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availability through `window.__plasiusCaptureState` and
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`window.__plasiusCaptureError` so capture failures stop at a named phase rather
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than hanging on the initial HUD.
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For browser-controlled fallbacks, start
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`node scripts/eames-environments/capture-bridge-server.mjs <port>` and open the
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validation page with `captureBitmap=1` plus
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`captureUploadPath=output/playwright/eames-environments/<name>.png`. If the page
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is being served by a plain static server such as `python -m http.server`, also
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pass
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`captureUploadUrl=http://127.0.0.1:<port>/__plasius-capture`. The page will
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freeze its own canvas and POST the PNG back to the bridge server once the
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render completes. The browser-side upload helper now rejects non-loopback
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capture endpoints so this fallback cannot be redirected at arbitrary remote
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origins.
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The main capture and reverse-pass debug capture entry points now share the same
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server-selection helper, so local reuse, fresh static-server startup, and
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bridge fallback all follow the same port and readiness rules across macOS and
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Linux.
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The capture scripts now pin deterministic validation settings unless explicitly
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overridden:
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- `PLASIUS_CAPTURE_MAX_DEPTH=8`
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- `PLASIUS_CAPTURE_SPP=1`
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- `PLASIUS_CAPTURE_FRAMES=1`
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- `PLASIUS_CAPTURE_DENOISE=1`
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- `PLASIUS_CAPTURE_MOTION=0`
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- `PLASIUS_CAPTURE_FRAME_INDEX=777`
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- `PLASIUS_CAPTURE_PROBE=1`
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They save canvas-only PNGs plus per-capture JSON under
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`output/playwright/eames-environments/`, including exact-black, near-black, and
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average-luminance metrics so screenshot comparisons stay apples-to-apples. The
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validation page now decouples optional probe readback from the heavy render
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submission itself, which keeps higher-SPP screenshot validation more stable.
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For motion or realtime validation, the page also accepts `frameTimeBudgetMs`
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and will render at least one full-screen sample before adaptively spending the
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rest of the per-frame budget on additional SPP passes. The HUD reports
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`rendered/target spp` whenever the budgeted frame lands below the configured
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ceiling. When `gpu-performance/dist/index.js` is available, the Eames harness
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also routes that target through a `@plasius/gpu-performance` quality ladder fed
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by `gpu-renderer`'s wavefront adaptive-sampling levels, so the requested SPP
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becomes a release-grade ceiling rather than an ungoverned demo-local heuristic.
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The Eames loader also preserves authored UVs, decoded base-colour,
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metallic-roughness, normal, occlusion, and emissive maps, plus authored glTF
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material factors such as clearcoat, sheen colour, specular colour,
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transmission, and IOR when present. That keeps the validation scene on the
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shared renderer path instead of relying on material-name-specific overrides for
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leather, wood, and chrome.
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## Usage (load one technique)
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```js
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package/package.json
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{
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"name": "@plasius/gpu-lighting",
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"version": "0.2.
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"version": "0.2.4",
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"description": "Advanced lighting WGSL modules and planning profiles for @plasius/gpu-worker.",
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"type": "module",
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"sideEffects": false,
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"scripts": {
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"build": "tsup && cp -R src/techniques dist/techniques",
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"demo": "python3 -m http.server --directory ..",
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"typecheck": "node --check src/index.js && node --check demo/lighting-demo-config.js && node --check demo/main.js",
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"typecheck": "node --check src/index.js && node --check demo/lighting-demo-config.js && node --check demo/main.js && node --check demo/eames-environments/page.js && node --check demo/eames-environments/eames-loader.js && node --check scripts/eames-environments/capture-runtime.mjs && node --check scripts/eames-environments/capture-server.mjs && node --check scripts/eames-environments/capture.mjs && node --check scripts/eames-environments/path-debug-capture.mjs && node --check scripts/eames-environments/capture-bridge-server.mjs",
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"audit:eslint": "eslint . --max-warnings=0",
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"audit:deps": "npm ls --all --omit=optional --omit=peer > /dev/null 2>&1 || true",
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"audit:npm": "npm audit --audit-level=high --omit=dev",
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