@plasius/gpu-lighting 0.1.17 → 0.1.19

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@@ -1,3 +1,63 @@
1
- fn process_job() {
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- // Placeholder final gather stage that combines cache data and traces.
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+ @group(0) @binding(0) var<uniform> hybridFrameParams: HybridFrameParams;
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+ @group(0) @binding(1) var<storage, read> hybridReflectionSurfaces: array<HybridReflectionSurface>;
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+ @group(0) @binding(2) var<storage, read> hybridDirectLightingInput: array<HybridLightingPixel>;
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+ @group(0) @binding(3) var<storage, read> hybridScreenTraceInput: array<HybridScreenTracePixel>;
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+ @group(0) @binding(4) var<storage, read> hybridRadianceCacheInput: array<HybridRadianceCacheEntry>;
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+ @group(0) @binding(5) var<storage, read_write> hybridFinalGatherOutput: array<HybridLightingPixel>;
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+
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+ fn final_gather_index(pixel: vec2<u32>) -> u32 {
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+ return pixel.y * max(hybridFrameParams.image_width, 1u) + pixel.x;
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+ }
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+
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+ @compute @workgroup_size(8, 8, 1)
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+ fn process_job(@builtin(global_invocation_id) global_id: vec3<u32>) {
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+ if (
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+ global_id.x >= hybridFrameParams.image_width ||
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+ global_id.y >= hybridFrameParams.image_height
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+ ) {
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+ return;
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+ }
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+
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+ let index = final_gather_index(global_id.xy);
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+ let surface = hybridReflectionSurfaces[index];
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+ let direct = hybridDirectLightingInput[index];
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+ let trace = hybridScreenTraceInput[index];
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+ let cache = hybridRadianceCacheInput[index];
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+ let previous = hybridFinalGatherOutput[index];
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+ let normal = hybrid_safe_normalize(surface.normal_roughness.xyz);
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+ let roughness = clamp(surface.normal_roughness.w + hybridFrameParams.roughness_bias, 0.02, 1.0);
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+ let metalness = hybrid_saturate(surface.albedo_metalness.w);
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+ let emission = surface.emission_occlusion.xyz;
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+ let occlusion = hybrid_saturate(surface.emission_occlusion.w);
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+ let direct_radiance = direct.radiance_confidence.xyz;
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+ let trace_radiance = trace.radiance_confidence.xyz;
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+ let cache_irradiance = cache.irradiance_validity.xyz;
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+ let indirect_gi =
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+ cache_irradiance * occlusion * (0.32 + (1.0 - roughness) * 0.28);
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+ let reflection_term =
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+ trace_radiance *
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+ trace.radiance_confidence.w *
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+ (0.18 + (1.0 - roughness) * 0.42 + metalness * 0.25);
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+ let ambient = hybrid_environment(normal, hybridFrameParams.sky_intensity, hybridFrameParams.sky_mode) * 0.05 * occlusion;
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+ let current_radiance = direct_radiance + indirect_gi + reflection_term + emission + ambient;
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+ let history_weight = select(
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+ 0.0,
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+ encode_history_weight(hybridFrameParams.history_weight),
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+ hybridFrameParams.reflection_reset == 0u && previous.radiance_confidence.w > 0.0
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+ );
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+ let resolved_radiance =
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+ previous.radiance_confidence.xyz * history_weight +
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+ current_radiance * (1.0 - history_weight);
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+ let confidence = clamp(
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+ direct.radiance_confidence.w * 0.4 +
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+ cache.irradiance_validity.w * 0.3 +
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+ trace.radiance_confidence.w * 0.3,
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+ 0.0,
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+ 1.0
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+ );
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+
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+ hybridFinalGatherOutput[index] = HybridLightingPixel(
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+ vec4<f32>(resolved_radiance, confidence),
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+ vec4<f32>(normal, occlusion)
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+ );
3
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  }
@@ -71,6 +71,21 @@ struct HybridReflectionPixel {
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  hit_normal_distance: vec4<f32>,
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  };
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+ struct HybridLightingPixel {
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+ radiance_confidence: vec4<f32>,
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+ normal_occlusion: vec4<f32>,
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+ };
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+
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+ struct HybridScreenTracePixel {
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+ radiance_confidence: vec4<f32>,
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+ hit_normal_distance: vec4<f32>,
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+ };
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+
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+ struct HybridRadianceCacheEntry {
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+ irradiance_validity: vec4<f32>,
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+ bent_normal_depth: vec4<f32>,
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+ };
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+
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  fn encode_history_weight(value: f32) -> f32 {
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  return clamp(value, 0.0, 1.0);
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  }
@@ -92,6 +107,14 @@ fn hybrid_fresnel_schlick(cos_theta: f32, f0: vec3<f32>) -> vec3<f32> {
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  return f0 + (vec3<f32>(1.0) - f0) * factor;
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  }
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+ fn hybrid_surface_f0(albedo: vec3<f32>, metalness: f32) -> vec3<f32> {
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+ return vec3<f32>(0.04) * (1.0 - metalness) + albedo * metalness;
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+ }
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+
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+ fn hybrid_luminance(color: vec3<f32>) -> f32 {
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+ return dot(color, vec3<f32>(0.2126, 0.7152, 0.0722));
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+ }
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+
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  fn hybrid_hash_u32(value: u32) -> u32 {
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  var x = value + 0x9e3779b9u;
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  x = (x ^ (x >> 16u)) * 0x85ebca6bu;
@@ -1,3 +1,58 @@
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- fn process_job() {
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- // Placeholder radiance cache update stage for indirect lighting reuse.
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+ @group(0) @binding(0) var<uniform> hybridFrameParams: HybridFrameParams;
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+ @group(0) @binding(1) var<storage, read> hybridReflectionSurfaces: array<HybridReflectionSurface>;
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+ @group(0) @binding(2) var<storage, read> hybridDirectLightingInput: array<HybridLightingPixel>;
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+ @group(0) @binding(3) var<storage, read> hybridRadianceCacheHistory: array<HybridRadianceCacheEntry>;
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+ @group(0) @binding(4) var<storage, read_write> hybridRadianceCacheOutput: array<HybridRadianceCacheEntry>;
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+
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+ fn radiance_cache_index(pixel: vec2<u32>) -> u32 {
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+ return pixel.y * max(hybridFrameParams.image_width, 1u) + pixel.x;
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+ }
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+
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+ @compute @workgroup_size(8, 8, 1)
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+ fn process_job(@builtin(global_invocation_id) global_id: vec3<u32>) {
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+ if (
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+ global_id.x >= hybridFrameParams.image_width ||
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+ global_id.y >= hybridFrameParams.image_height
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+ ) {
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+ return;
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+ }
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+
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+ let index = radiance_cache_index(global_id.xy);
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+ let surface = hybridReflectionSurfaces[index];
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+ let direct = hybridDirectLightingInput[index];
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+ let previous = hybridRadianceCacheHistory[index];
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+ let normal = hybrid_safe_normalize(surface.normal_roughness.xyz);
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+ let roughness = clamp(surface.normal_roughness.w + hybridFrameParams.roughness_bias, 0.02, 1.0);
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+ let occlusion = hybrid_saturate(surface.emission_occlusion.w);
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+ let sky_probe = hybrid_environment(normal, hybridFrameParams.sky_intensity, hybridFrameParams.sky_mode);
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+ let direct_irradiance = direct.radiance_confidence.xyz * (0.28 + (1.0 - roughness) * 0.12);
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+ let cache_fill = sky_probe * (0.08 + occlusion * 0.12);
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+ let current_irradiance = direct_irradiance + cache_fill;
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+ let bent_normal = hybrid_safe_normalize(
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+ normal * (0.75 + occlusion * 0.25) +
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+ previous.bent_normal_depth.xyz * previous.irradiance_validity.w * 0.2
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+ );
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+ let history_weight = select(
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+ 0.0,
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+ encode_history_weight(hybridFrameParams.history_weight) * previous.irradiance_validity.w,
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+ hybridFrameParams.reflection_reset == 0u && previous.irradiance_validity.w > 0.0
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+ );
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+ let resolved_irradiance =
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+ previous.irradiance_validity.xyz * history_weight +
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+ current_irradiance * (1.0 - history_weight);
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+ let validity = clamp(
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+ hybrid_luminance(resolved_irradiance) * 0.05 +
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+ occlusion * 0.35 +
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+ (1.0 - roughness) * 0.15,
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+ 0.0,
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+ 1.0
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+ );
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+ let probe_depth =
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+ previous.bent_normal_depth.w * history_weight +
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+ length(surface.position.xyz) * (1.0 - history_weight);
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+
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+ hybridRadianceCacheOutput[index] = HybridRadianceCacheEntry(
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+ vec4<f32>(resolved_irradiance, validity),
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+ vec4<f32>(bent_normal, probe_depth)
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+ );
3
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  }
@@ -1,3 +1,220 @@
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- fn process_job() {
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- // Placeholder screen-space tracing stage for first-hit reuse.
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+ @group(0) @binding(0) var<uniform> hybridFrameParams: HybridFrameParams;
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+ @group(0) @binding(1) var<uniform> hybridReflectionCamera: HybridReflectionCamera;
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+ @group(0) @binding(2) var<storage, read> hybridReflectionSurfaces: array<HybridReflectionSurface>;
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+ @group(0) @binding(3) var<storage, read> hybridScreenTraceHistory: array<HybridScreenTracePixel>;
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+ @group(0) @binding(4) var<storage, read> hybridReflectionScene: HybridReflectionSceneMetadata;
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+ @group(0) @binding(5) var<uniform> hybridGroundPlane: HybridGroundPlane;
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+ @group(0) @binding(6) var<storage, read> hybridReflectionMaterials: array<HybridReflectionMaterial>;
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+ @group(0) @binding(7) var<storage, read> hybridReflectionSpheres: array<HybridReflectionSphere>;
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+ @group(0) @binding(8) var<storage, read_write> hybridScreenTraceOutput: array<HybridScreenTracePixel>;
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+
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+ fn screen_trace_index(pixel: vec2<u32>) -> u32 {
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+ return pixel.y * max(hybridFrameParams.image_width, 1u) + pixel.x;
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+ }
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+
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+ fn unpack_reflection_material(index: u32) -> HybridReflectionMaterial {
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+ if (hybridReflectionScene.material_count == 0u) {
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+ return HybridReflectionMaterial(
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+ vec4<f32>(0.7, 0.72, 0.76, 0.4),
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+ vec4<f32>(0.0, 0.0, 0.0, 0.0)
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+ );
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+ }
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+
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+ let safe_index = min(index, hybridReflectionScene.material_count - 1u);
24
+ return hybridReflectionMaterials[safe_index];
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+ }
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+
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+ fn miss_trace() -> HybridReflectionTrace {
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+ return HybridReflectionTrace(
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+ 0u,
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+ hybridReflectionScene.max_trace_distance,
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+ vec3<f32>(0.0),
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+ 0u,
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+ vec3<f32>(0.0, 1.0, 0.0),
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+ 0u
35
+ );
36
+ }
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+
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+ fn set_best_trace(best: ptr<function, HybridReflectionTrace>, candidate: HybridReflectionTrace) {
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+ if (candidate.hit_mask == 1u && candidate.distance < (*best).distance) {
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+ *best = candidate;
41
+ }
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+ }
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+
44
+ fn trace_ground(
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+ origin: vec3<f32>,
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+ direction: vec3<f32>,
47
+ best: ptr<function, HybridReflectionTrace>
48
+ ) {
49
+ if (hybridGroundPlane.enabled == 0u) {
50
+ return;
51
+ }
52
+
53
+ let plane_normal = hybrid_safe_normalize(hybridGroundPlane.normal);
54
+ let denominator = dot(plane_normal, direction);
55
+ if (abs(denominator) <= 0.0005) {
56
+ return;
57
+ }
58
+
59
+ let distance = -(dot(plane_normal, origin) + hybridGroundPlane.height) / denominator;
60
+ if (distance <= 0.0005 || distance >= (*best).distance || distance >= hybridReflectionScene.max_trace_distance) {
61
+ return;
62
+ }
63
+
64
+ set_best_trace(
65
+ best,
66
+ HybridReflectionTrace(
67
+ 1u,
68
+ distance,
69
+ origin + direction * distance,
70
+ hybridGroundPlane.material_index,
71
+ plane_normal,
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+ 0u
73
+ )
74
+ );
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+ }
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+
77
+ fn trace_spheres(
78
+ origin: vec3<f32>,
79
+ direction: vec3<f32>,
80
+ best: ptr<function, HybridReflectionTrace>
81
+ ) {
82
+ var index = 0u;
83
+ loop {
84
+ if (index >= hybridReflectionScene.sphere_count) {
85
+ break;
86
+ }
87
+
88
+ let sphere = hybridReflectionSpheres[index];
89
+ let offset = origin - sphere.center_radius.xyz;
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+ let a = dot(direction, direction);
91
+ let half_b = dot(offset, direction);
92
+ let c = dot(offset, offset) - sphere.center_radius.w * sphere.center_radius.w;
93
+ let discriminant = half_b * half_b - a * c;
94
+ if (discriminant >= 0.0) {
95
+ let root = sqrt(discriminant);
96
+ var distance = (-half_b - root) / max(a, 0.0005);
97
+ if (distance <= 0.0005) {
98
+ distance = (-half_b + root) / max(a, 0.0005);
99
+ }
100
+ if (distance > 0.0005 && distance < (*best).distance && distance < hybridReflectionScene.max_trace_distance) {
101
+ let position = origin + direction * distance;
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+ let normal = hybrid_safe_normalize(position - sphere.center_radius.xyz);
103
+ set_best_trace(
104
+ best,
105
+ HybridReflectionTrace(
106
+ 1u,
107
+ distance,
108
+ position,
109
+ sphere.material_index,
110
+ normal,
111
+ 0u
112
+ )
113
+ );
114
+ }
115
+ }
116
+
117
+ index = index + 1u;
118
+ }
119
+ }
120
+
121
+ fn trace_screen_scene(origin: vec3<f32>, direction: vec3<f32>) -> HybridReflectionTrace {
122
+ var best = miss_trace();
123
+ trace_ground(origin, direction, &best);
124
+ trace_spheres(origin, direction, &best);
125
+ return best;
126
+ }
127
+
128
+ fn evaluate_hit_radiance(trace: HybridReflectionTrace, reflection_direction: vec3<f32>) -> vec3<f32> {
129
+ let material = unpack_reflection_material(trace.material_index);
130
+ let normal = hybrid_safe_normalize(trace.normal);
131
+ let view_direction = -reflection_direction;
132
+ let light_direction = hybrid_safe_normalize(vec3<f32>(0.31, 0.92, 0.22));
133
+ let ndotl = hybrid_saturate(dot(normal, light_direction));
134
+ let halfway = hybrid_safe_normalize(light_direction + view_direction);
135
+ let roughness = clamp(material.albedo_roughness.w, 0.02, 1.0);
136
+ let metalness = hybrid_saturate(material.emission_metalness.w);
137
+ let albedo = material.albedo_roughness.xyz;
138
+ let fresnel = hybrid_fresnel_schlick(
139
+ hybrid_saturate(dot(normal, view_direction)),
140
+ hybrid_surface_f0(albedo, metalness)
141
+ );
142
+ let diffuse = albedo * ndotl * 0.3183098861837907 * (1.0 - metalness);
143
+ let specular = fresnel * pow(hybrid_saturate(dot(normal, halfway)), 12.0 + (1.0 - roughness) * 84.0) * ndotl;
144
+ let sky_fill = hybrid_environment(normal, hybridFrameParams.sky_intensity, hybridFrameParams.sky_mode);
145
+ return material.emission_metalness.xyz + (diffuse + specular) * vec3<f32>(4.8, 4.5, 4.1) + sky_fill * 0.1;
146
+ }
147
+
148
+ @compute @workgroup_size(8, 8, 1)
149
+ fn process_job(@builtin(global_invocation_id) global_id: vec3<u32>) {
150
+ if (
151
+ global_id.x >= hybridFrameParams.image_width ||
152
+ global_id.y >= hybridFrameParams.image_height
153
+ ) {
154
+ return;
155
+ }
156
+
157
+ let index = screen_trace_index(global_id.xy);
158
+ let surface = hybridReflectionSurfaces[index];
159
+ let previous = hybridScreenTraceHistory[index];
160
+ let position = surface.position.xyz;
161
+ let normal = hybrid_safe_normalize(surface.normal_roughness.xyz);
162
+ let roughness = clamp(surface.normal_roughness.w + hybridFrameParams.roughness_bias, 0.02, 1.0);
163
+ let albedo = surface.albedo_metalness.xyz;
164
+ let metalness = hybrid_saturate(surface.albedo_metalness.w);
165
+ let occlusion = hybrid_saturate(surface.emission_occlusion.w);
166
+ let view_direction = hybrid_safe_normalize(hybridReflectionCamera.position - position);
167
+ var random_state = hybrid_hash_u32(
168
+ hybridFrameParams.frame_index * 1664525u +
169
+ index * 1013904223u +
170
+ 0x68bc21ebu
171
+ );
172
+ let reflected_direction = hybrid_safe_normalize(
173
+ reflect(-view_direction, normal) +
174
+ hybrid_sample_unit_sphere(&random_state) * roughness * roughness * 0.25
175
+ );
176
+ let trace = trace_screen_scene(
177
+ position + normal * max(hybridFrameParams.thickness, 0.0005),
178
+ reflected_direction
179
+ );
180
+ let sky_fallback = hybrid_environment(
181
+ reflected_direction,
182
+ hybridFrameParams.sky_intensity,
183
+ hybridFrameParams.sky_mode
184
+ );
185
+ let hit_radiance = select(
186
+ sky_fallback,
187
+ evaluate_hit_radiance(trace, reflected_direction),
188
+ trace.hit_mask == 1u
189
+ );
190
+ let reflection_budget = clamp(
191
+ max(hybrid_surface_f0(albedo, metalness).x, max(albedo.y * metalness, albedo.z * metalness)) +
192
+ (1.0 - roughness) * 0.45,
193
+ 0.0,
194
+ 1.0
195
+ );
196
+ let trace_confidence = clamp(
197
+ reflection_budget * occlusion * select(0.35, 0.9, trace.hit_mask == 1u),
198
+ 0.0,
199
+ 1.0
200
+ );
201
+ let history_weight = select(
202
+ 0.0,
203
+ encode_history_weight(hybridFrameParams.history_weight),
204
+ hybridFrameParams.reflection_reset == 0u && previous.radiance_confidence.w > 0.0
205
+ );
206
+ let resolved_radiance =
207
+ previous.radiance_confidence.xyz * history_weight +
208
+ hit_radiance * trace_confidence * (1.0 - history_weight);
209
+ let resolved_normal = select(normal, hybrid_safe_normalize(trace.normal), trace.hit_mask == 1u);
210
+ let resolved_distance = select(
211
+ hybridFrameParams.max_reflection_distance,
212
+ trace.distance,
213
+ trace.hit_mask == 1u
214
+ );
215
+
216
+ hybridScreenTraceOutput[index] = HybridScreenTracePixel(
217
+ vec4<f32>(resolved_radiance * hybridFrameParams.exposure, trace_confidence),
218
+ vec4<f32>(resolved_normal, resolved_distance)
219
+ );
3
220
  }