@plasius/gpu-lighting 0.1.17 → 0.1.19
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +23 -0
- package/README.md +29 -0
- package/dist/index.cjs +148 -0
- package/dist/index.cjs.map +1 -1
- package/dist/index.js +145 -0
- package/dist/index.js.map +1 -1
- package/dist/techniques/techniques/hybrid/direct-lighting.job.wgsl +69 -2
- package/dist/techniques/techniques/hybrid/final-gather.job.wgsl +62 -2
- package/dist/techniques/techniques/hybrid/prelude.wgsl +23 -0
- package/dist/techniques/techniques/hybrid/radiance-cache.job.wgsl +57 -2
- package/dist/techniques/techniques/hybrid/screen-trace.job.wgsl +219 -2
- package/package.json +1 -1
- package/src/index.js +152 -0
- package/src/techniques/hybrid/direct-lighting.job.wgsl +69 -2
- package/src/techniques/hybrid/final-gather.job.wgsl +62 -2
- package/src/techniques/hybrid/prelude.wgsl +23 -0
- package/src/techniques/hybrid/radiance-cache.job.wgsl +57 -2
- package/src/techniques/hybrid/screen-trace.job.wgsl +219 -2
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@@ -1,3 +1,63 @@
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-
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-
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@group(0) @binding(0) var<uniform> hybridFrameParams: HybridFrameParams;
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@group(0) @binding(1) var<storage, read> hybridReflectionSurfaces: array<HybridReflectionSurface>;
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@group(0) @binding(2) var<storage, read> hybridDirectLightingInput: array<HybridLightingPixel>;
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@group(0) @binding(3) var<storage, read> hybridScreenTraceInput: array<HybridScreenTracePixel>;
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@group(0) @binding(4) var<storage, read> hybridRadianceCacheInput: array<HybridRadianceCacheEntry>;
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@group(0) @binding(5) var<storage, read_write> hybridFinalGatherOutput: array<HybridLightingPixel>;
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fn final_gather_index(pixel: vec2<u32>) -> u32 {
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return pixel.y * max(hybridFrameParams.image_width, 1u) + pixel.x;
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}
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@compute @workgroup_size(8, 8, 1)
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fn process_job(@builtin(global_invocation_id) global_id: vec3<u32>) {
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if (
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global_id.x >= hybridFrameParams.image_width ||
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global_id.y >= hybridFrameParams.image_height
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) {
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return;
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}
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let index = final_gather_index(global_id.xy);
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let surface = hybridReflectionSurfaces[index];
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let direct = hybridDirectLightingInput[index];
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let trace = hybridScreenTraceInput[index];
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let cache = hybridRadianceCacheInput[index];
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let previous = hybridFinalGatherOutput[index];
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let normal = hybrid_safe_normalize(surface.normal_roughness.xyz);
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let roughness = clamp(surface.normal_roughness.w + hybridFrameParams.roughness_bias, 0.02, 1.0);
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let metalness = hybrid_saturate(surface.albedo_metalness.w);
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let emission = surface.emission_occlusion.xyz;
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let occlusion = hybrid_saturate(surface.emission_occlusion.w);
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let direct_radiance = direct.radiance_confidence.xyz;
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let trace_radiance = trace.radiance_confidence.xyz;
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let cache_irradiance = cache.irradiance_validity.xyz;
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let indirect_gi =
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cache_irradiance * occlusion * (0.32 + (1.0 - roughness) * 0.28);
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let reflection_term =
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trace_radiance *
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trace.radiance_confidence.w *
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(0.18 + (1.0 - roughness) * 0.42 + metalness * 0.25);
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let ambient = hybrid_environment(normal, hybridFrameParams.sky_intensity, hybridFrameParams.sky_mode) * 0.05 * occlusion;
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let current_radiance = direct_radiance + indirect_gi + reflection_term + emission + ambient;
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let history_weight = select(
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0.0,
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encode_history_weight(hybridFrameParams.history_weight),
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hybridFrameParams.reflection_reset == 0u && previous.radiance_confidence.w > 0.0
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);
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let resolved_radiance =
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previous.radiance_confidence.xyz * history_weight +
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current_radiance * (1.0 - history_weight);
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let confidence = clamp(
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direct.radiance_confidence.w * 0.4 +
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cache.irradiance_validity.w * 0.3 +
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trace.radiance_confidence.w * 0.3,
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0.0,
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1.0
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);
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hybridFinalGatherOutput[index] = HybridLightingPixel(
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vec4<f32>(resolved_radiance, confidence),
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vec4<f32>(normal, occlusion)
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);
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}
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@@ -71,6 +71,21 @@ struct HybridReflectionPixel {
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hit_normal_distance: vec4<f32>,
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};
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struct HybridLightingPixel {
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radiance_confidence: vec4<f32>,
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normal_occlusion: vec4<f32>,
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};
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struct HybridScreenTracePixel {
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radiance_confidence: vec4<f32>,
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hit_normal_distance: vec4<f32>,
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};
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struct HybridRadianceCacheEntry {
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irradiance_validity: vec4<f32>,
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bent_normal_depth: vec4<f32>,
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};
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fn encode_history_weight(value: f32) -> f32 {
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return clamp(value, 0.0, 1.0);
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}
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@@ -92,6 +107,14 @@ fn hybrid_fresnel_schlick(cos_theta: f32, f0: vec3<f32>) -> vec3<f32> {
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return f0 + (vec3<f32>(1.0) - f0) * factor;
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}
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fn hybrid_surface_f0(albedo: vec3<f32>, metalness: f32) -> vec3<f32> {
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return vec3<f32>(0.04) * (1.0 - metalness) + albedo * metalness;
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}
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fn hybrid_luminance(color: vec3<f32>) -> f32 {
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return dot(color, vec3<f32>(0.2126, 0.7152, 0.0722));
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}
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fn hybrid_hash_u32(value: u32) -> u32 {
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var x = value + 0x9e3779b9u;
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x = (x ^ (x >> 16u)) * 0x85ebca6bu;
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@@ -1,3 +1,58 @@
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-
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-
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@group(0) @binding(0) var<uniform> hybridFrameParams: HybridFrameParams;
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@group(0) @binding(1) var<storage, read> hybridReflectionSurfaces: array<HybridReflectionSurface>;
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@group(0) @binding(2) var<storage, read> hybridDirectLightingInput: array<HybridLightingPixel>;
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@group(0) @binding(3) var<storage, read> hybridRadianceCacheHistory: array<HybridRadianceCacheEntry>;
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@group(0) @binding(4) var<storage, read_write> hybridRadianceCacheOutput: array<HybridRadianceCacheEntry>;
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fn radiance_cache_index(pixel: vec2<u32>) -> u32 {
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return pixel.y * max(hybridFrameParams.image_width, 1u) + pixel.x;
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}
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@compute @workgroup_size(8, 8, 1)
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fn process_job(@builtin(global_invocation_id) global_id: vec3<u32>) {
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if (
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global_id.x >= hybridFrameParams.image_width ||
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global_id.y >= hybridFrameParams.image_height
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) {
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return;
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}
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let index = radiance_cache_index(global_id.xy);
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let surface = hybridReflectionSurfaces[index];
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let direct = hybridDirectLightingInput[index];
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let previous = hybridRadianceCacheHistory[index];
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let normal = hybrid_safe_normalize(surface.normal_roughness.xyz);
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let roughness = clamp(surface.normal_roughness.w + hybridFrameParams.roughness_bias, 0.02, 1.0);
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let occlusion = hybrid_saturate(surface.emission_occlusion.w);
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let sky_probe = hybrid_environment(normal, hybridFrameParams.sky_intensity, hybridFrameParams.sky_mode);
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let direct_irradiance = direct.radiance_confidence.xyz * (0.28 + (1.0 - roughness) * 0.12);
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let cache_fill = sky_probe * (0.08 + occlusion * 0.12);
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let current_irradiance = direct_irradiance + cache_fill;
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let bent_normal = hybrid_safe_normalize(
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normal * (0.75 + occlusion * 0.25) +
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previous.bent_normal_depth.xyz * previous.irradiance_validity.w * 0.2
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);
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let history_weight = select(
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0.0,
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encode_history_weight(hybridFrameParams.history_weight) * previous.irradiance_validity.w,
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hybridFrameParams.reflection_reset == 0u && previous.irradiance_validity.w > 0.0
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);
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let resolved_irradiance =
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previous.irradiance_validity.xyz * history_weight +
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current_irradiance * (1.0 - history_weight);
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let validity = clamp(
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hybrid_luminance(resolved_irradiance) * 0.05 +
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occlusion * 0.35 +
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(1.0 - roughness) * 0.15,
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0.0,
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1.0
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);
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let probe_depth =
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previous.bent_normal_depth.w * history_weight +
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length(surface.position.xyz) * (1.0 - history_weight);
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hybridRadianceCacheOutput[index] = HybridRadianceCacheEntry(
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vec4<f32>(resolved_irradiance, validity),
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vec4<f32>(bent_normal, probe_depth)
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);
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}
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@@ -1,3 +1,220 @@
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@group(0) @binding(0) var<uniform> hybridFrameParams: HybridFrameParams;
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@group(0) @binding(1) var<uniform> hybridReflectionCamera: HybridReflectionCamera;
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@group(0) @binding(2) var<storage, read> hybridReflectionSurfaces: array<HybridReflectionSurface>;
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@group(0) @binding(3) var<storage, read> hybridScreenTraceHistory: array<HybridScreenTracePixel>;
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@group(0) @binding(4) var<storage, read> hybridReflectionScene: HybridReflectionSceneMetadata;
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@group(0) @binding(5) var<uniform> hybridGroundPlane: HybridGroundPlane;
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@group(0) @binding(6) var<storage, read> hybridReflectionMaterials: array<HybridReflectionMaterial>;
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@group(0) @binding(7) var<storage, read> hybridReflectionSpheres: array<HybridReflectionSphere>;
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@group(0) @binding(8) var<storage, read_write> hybridScreenTraceOutput: array<HybridScreenTracePixel>;
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fn screen_trace_index(pixel: vec2<u32>) -> u32 {
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return pixel.y * max(hybridFrameParams.image_width, 1u) + pixel.x;
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}
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fn unpack_reflection_material(index: u32) -> HybridReflectionMaterial {
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if (hybridReflectionScene.material_count == 0u) {
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return HybridReflectionMaterial(
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vec4<f32>(0.7, 0.72, 0.76, 0.4),
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vec4<f32>(0.0, 0.0, 0.0, 0.0)
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);
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}
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let safe_index = min(index, hybridReflectionScene.material_count - 1u);
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return hybridReflectionMaterials[safe_index];
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}
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fn miss_trace() -> HybridReflectionTrace {
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return HybridReflectionTrace(
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0u,
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hybridReflectionScene.max_trace_distance,
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vec3<f32>(0.0),
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0u,
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vec3<f32>(0.0, 1.0, 0.0),
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0u
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);
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}
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fn set_best_trace(best: ptr<function, HybridReflectionTrace>, candidate: HybridReflectionTrace) {
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if (candidate.hit_mask == 1u && candidate.distance < (*best).distance) {
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*best = candidate;
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}
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}
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fn trace_ground(
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origin: vec3<f32>,
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direction: vec3<f32>,
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best: ptr<function, HybridReflectionTrace>
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) {
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if (hybridGroundPlane.enabled == 0u) {
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return;
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}
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let plane_normal = hybrid_safe_normalize(hybridGroundPlane.normal);
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let denominator = dot(plane_normal, direction);
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if (abs(denominator) <= 0.0005) {
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return;
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}
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let distance = -(dot(plane_normal, origin) + hybridGroundPlane.height) / denominator;
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if (distance <= 0.0005 || distance >= (*best).distance || distance >= hybridReflectionScene.max_trace_distance) {
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return;
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}
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set_best_trace(
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best,
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HybridReflectionTrace(
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1u,
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distance,
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origin + direction * distance,
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hybridGroundPlane.material_index,
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plane_normal,
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0u
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)
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);
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}
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fn trace_spheres(
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origin: vec3<f32>,
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direction: vec3<f32>,
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best: ptr<function, HybridReflectionTrace>
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) {
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var index = 0u;
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loop {
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if (index >= hybridReflectionScene.sphere_count) {
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break;
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}
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let sphere = hybridReflectionSpheres[index];
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let offset = origin - sphere.center_radius.xyz;
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let a = dot(direction, direction);
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let half_b = dot(offset, direction);
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let c = dot(offset, offset) - sphere.center_radius.w * sphere.center_radius.w;
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let discriminant = half_b * half_b - a * c;
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if (discriminant >= 0.0) {
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let root = sqrt(discriminant);
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var distance = (-half_b - root) / max(a, 0.0005);
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if (distance <= 0.0005) {
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distance = (-half_b + root) / max(a, 0.0005);
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}
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if (distance > 0.0005 && distance < (*best).distance && distance < hybridReflectionScene.max_trace_distance) {
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let position = origin + direction * distance;
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let normal = hybrid_safe_normalize(position - sphere.center_radius.xyz);
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set_best_trace(
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best,
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HybridReflectionTrace(
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1u,
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distance,
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position,
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sphere.material_index,
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normal,
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0u
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)
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);
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}
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}
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index = index + 1u;
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}
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119
|
+
}
|
|
120
|
+
|
|
121
|
+
fn trace_screen_scene(origin: vec3<f32>, direction: vec3<f32>) -> HybridReflectionTrace {
|
|
122
|
+
var best = miss_trace();
|
|
123
|
+
trace_ground(origin, direction, &best);
|
|
124
|
+
trace_spheres(origin, direction, &best);
|
|
125
|
+
return best;
|
|
126
|
+
}
|
|
127
|
+
|
|
128
|
+
fn evaluate_hit_radiance(trace: HybridReflectionTrace, reflection_direction: vec3<f32>) -> vec3<f32> {
|
|
129
|
+
let material = unpack_reflection_material(trace.material_index);
|
|
130
|
+
let normal = hybrid_safe_normalize(trace.normal);
|
|
131
|
+
let view_direction = -reflection_direction;
|
|
132
|
+
let light_direction = hybrid_safe_normalize(vec3<f32>(0.31, 0.92, 0.22));
|
|
133
|
+
let ndotl = hybrid_saturate(dot(normal, light_direction));
|
|
134
|
+
let halfway = hybrid_safe_normalize(light_direction + view_direction);
|
|
135
|
+
let roughness = clamp(material.albedo_roughness.w, 0.02, 1.0);
|
|
136
|
+
let metalness = hybrid_saturate(material.emission_metalness.w);
|
|
137
|
+
let albedo = material.albedo_roughness.xyz;
|
|
138
|
+
let fresnel = hybrid_fresnel_schlick(
|
|
139
|
+
hybrid_saturate(dot(normal, view_direction)),
|
|
140
|
+
hybrid_surface_f0(albedo, metalness)
|
|
141
|
+
);
|
|
142
|
+
let diffuse = albedo * ndotl * 0.3183098861837907 * (1.0 - metalness);
|
|
143
|
+
let specular = fresnel * pow(hybrid_saturate(dot(normal, halfway)), 12.0 + (1.0 - roughness) * 84.0) * ndotl;
|
|
144
|
+
let sky_fill = hybrid_environment(normal, hybridFrameParams.sky_intensity, hybridFrameParams.sky_mode);
|
|
145
|
+
return material.emission_metalness.xyz + (diffuse + specular) * vec3<f32>(4.8, 4.5, 4.1) + sky_fill * 0.1;
|
|
146
|
+
}
|
|
147
|
+
|
|
148
|
+
@compute @workgroup_size(8, 8, 1)
|
|
149
|
+
fn process_job(@builtin(global_invocation_id) global_id: vec3<u32>) {
|
|
150
|
+
if (
|
|
151
|
+
global_id.x >= hybridFrameParams.image_width ||
|
|
152
|
+
global_id.y >= hybridFrameParams.image_height
|
|
153
|
+
) {
|
|
154
|
+
return;
|
|
155
|
+
}
|
|
156
|
+
|
|
157
|
+
let index = screen_trace_index(global_id.xy);
|
|
158
|
+
let surface = hybridReflectionSurfaces[index];
|
|
159
|
+
let previous = hybridScreenTraceHistory[index];
|
|
160
|
+
let position = surface.position.xyz;
|
|
161
|
+
let normal = hybrid_safe_normalize(surface.normal_roughness.xyz);
|
|
162
|
+
let roughness = clamp(surface.normal_roughness.w + hybridFrameParams.roughness_bias, 0.02, 1.0);
|
|
163
|
+
let albedo = surface.albedo_metalness.xyz;
|
|
164
|
+
let metalness = hybrid_saturate(surface.albedo_metalness.w);
|
|
165
|
+
let occlusion = hybrid_saturate(surface.emission_occlusion.w);
|
|
166
|
+
let view_direction = hybrid_safe_normalize(hybridReflectionCamera.position - position);
|
|
167
|
+
var random_state = hybrid_hash_u32(
|
|
168
|
+
hybridFrameParams.frame_index * 1664525u +
|
|
169
|
+
index * 1013904223u +
|
|
170
|
+
0x68bc21ebu
|
|
171
|
+
);
|
|
172
|
+
let reflected_direction = hybrid_safe_normalize(
|
|
173
|
+
reflect(-view_direction, normal) +
|
|
174
|
+
hybrid_sample_unit_sphere(&random_state) * roughness * roughness * 0.25
|
|
175
|
+
);
|
|
176
|
+
let trace = trace_screen_scene(
|
|
177
|
+
position + normal * max(hybridFrameParams.thickness, 0.0005),
|
|
178
|
+
reflected_direction
|
|
179
|
+
);
|
|
180
|
+
let sky_fallback = hybrid_environment(
|
|
181
|
+
reflected_direction,
|
|
182
|
+
hybridFrameParams.sky_intensity,
|
|
183
|
+
hybridFrameParams.sky_mode
|
|
184
|
+
);
|
|
185
|
+
let hit_radiance = select(
|
|
186
|
+
sky_fallback,
|
|
187
|
+
evaluate_hit_radiance(trace, reflected_direction),
|
|
188
|
+
trace.hit_mask == 1u
|
|
189
|
+
);
|
|
190
|
+
let reflection_budget = clamp(
|
|
191
|
+
max(hybrid_surface_f0(albedo, metalness).x, max(albedo.y * metalness, albedo.z * metalness)) +
|
|
192
|
+
(1.0 - roughness) * 0.45,
|
|
193
|
+
0.0,
|
|
194
|
+
1.0
|
|
195
|
+
);
|
|
196
|
+
let trace_confidence = clamp(
|
|
197
|
+
reflection_budget * occlusion * select(0.35, 0.9, trace.hit_mask == 1u),
|
|
198
|
+
0.0,
|
|
199
|
+
1.0
|
|
200
|
+
);
|
|
201
|
+
let history_weight = select(
|
|
202
|
+
0.0,
|
|
203
|
+
encode_history_weight(hybridFrameParams.history_weight),
|
|
204
|
+
hybridFrameParams.reflection_reset == 0u && previous.radiance_confidence.w > 0.0
|
|
205
|
+
);
|
|
206
|
+
let resolved_radiance =
|
|
207
|
+
previous.radiance_confidence.xyz * history_weight +
|
|
208
|
+
hit_radiance * trace_confidence * (1.0 - history_weight);
|
|
209
|
+
let resolved_normal = select(normal, hybrid_safe_normalize(trace.normal), trace.hit_mask == 1u);
|
|
210
|
+
let resolved_distance = select(
|
|
211
|
+
hybridFrameParams.max_reflection_distance,
|
|
212
|
+
trace.distance,
|
|
213
|
+
trace.hit_mask == 1u
|
|
214
|
+
);
|
|
215
|
+
|
|
216
|
+
hybridScreenTraceOutput[index] = HybridScreenTracePixel(
|
|
217
|
+
vec4<f32>(resolved_radiance * hybridFrameParams.exposure, trace_confidence),
|
|
218
|
+
vec4<f32>(resolved_normal, resolved_distance)
|
|
219
|
+
);
|
|
3
220
|
}
|