@plasius/gpu-lighting 0.1.15 → 0.1.17

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@@ -1,3 +1,236 @@
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- fn process_job() {
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- // Placeholder reflection resolve stage for rough/specular response.
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+ @group(0) @binding(0) var<uniform> hybridFrameParams: HybridFrameParams;
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+ @group(0) @binding(1) var<uniform> hybridReflectionCamera: HybridReflectionCamera;
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+ @group(0) @binding(2) var<storage, read> hybridReflectionSurfaces: array<HybridReflectionSurface>;
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+ @group(0) @binding(3) var<storage, read> hybridReflectionHistory: array<HybridReflectionPixel>;
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+ @group(0) @binding(4) var<storage, read> hybridReflectionScene: HybridReflectionSceneMetadata;
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+ @group(0) @binding(5) var<uniform> hybridGroundPlane: HybridGroundPlane;
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+ @group(0) @binding(6) var<storage, read> hybridReflectionMaterials: array<HybridReflectionMaterial>;
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+ @group(0) @binding(7) var<storage, read> hybridReflectionSpheres: array<HybridReflectionSphere>;
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+ @group(0) @binding(8) var<storage, read_write> hybridReflectionOutput: array<HybridReflectionPixel>;
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+
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+ fn reflection_index(pixel: vec2<u32>) -> u32 {
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+ return pixel.y * max(hybridFrameParams.image_width, 1u) + pixel.x;
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+ }
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+
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+ fn unpack_reflection_material(index: u32) -> HybridReflectionMaterial {
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+ if (hybridReflectionScene.material_count == 0u) {
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+ return HybridReflectionMaterial(
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+ vec4<f32>(0.7, 0.72, 0.76, 0.4),
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+ vec4<f32>(0.0, 0.0, 0.0, 0.0)
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+ );
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+ }
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+
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+ let safe_index = min(index, hybridReflectionScene.material_count - 1u);
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+ return hybridReflectionMaterials[safe_index];
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+ }
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+
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+ fn miss_reflection() -> HybridReflectionTrace {
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+ return HybridReflectionTrace(
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+ 0u,
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+ hybridReflectionScene.max_trace_distance,
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+ vec3<f32>(0.0),
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+ 0u,
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+ vec3<f32>(0.0, 1.0, 0.0),
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+ 0u
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+ );
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+ }
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+
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+ fn set_best_reflection(best: ptr<function, HybridReflectionTrace>, candidate: HybridReflectionTrace) {
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+ if (candidate.hit_mask == 1u && candidate.distance < (*best).distance) {
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+ *best = candidate;
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+ }
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+ }
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+
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+ fn trace_reflection_ground(
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+ origin: vec3<f32>,
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+ direction: vec3<f32>,
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+ best: ptr<function, HybridReflectionTrace>
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+ ) {
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+ if (hybridGroundPlane.enabled == 0u) {
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+ return;
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+ }
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+
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+ let plane_normal = hybrid_safe_normalize(hybridGroundPlane.normal);
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+ let denominator = dot(plane_normal, direction);
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+ if (abs(denominator) <= 0.0005) {
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+ return;
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+ }
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+
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+ let distance = -(dot(plane_normal, origin) + hybridGroundPlane.height) / denominator;
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+ if (distance <= 0.0005 || distance >= (*best).distance || distance >= hybridReflectionScene.max_trace_distance) {
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+ return;
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+ }
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+
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+ set_best_reflection(
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+ best,
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+ HybridReflectionTrace(
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+ 1u,
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+ distance,
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+ origin + direction * distance,
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+ hybridGroundPlane.material_index,
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+ plane_normal,
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+ 0u
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+ )
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+ );
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+ }
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+
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+ fn trace_reflection_spheres(
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+ origin: vec3<f32>,
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+ direction: vec3<f32>,
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+ best: ptr<function, HybridReflectionTrace>
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+ ) {
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+ var index = 0u;
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+ loop {
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+ if (index >= hybridReflectionScene.sphere_count) {
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+ break;
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+ }
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+
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+ let sphere = hybridReflectionSpheres[index];
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+ let offset = origin - sphere.center_radius.xyz;
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+ let a = dot(direction, direction);
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+ let half_b = dot(offset, direction);
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+ let c = dot(offset, offset) - sphere.center_radius.w * sphere.center_radius.w;
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+ let discriminant = half_b * half_b - a * c;
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+ if (discriminant >= 0.0) {
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+ let root = sqrt(discriminant);
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+ var distance = (-half_b - root) / max(a, 0.0005);
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+ if (distance <= 0.0005) {
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+ distance = (-half_b + root) / max(a, 0.0005);
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+ }
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+ if (distance > 0.0005 && distance < (*best).distance && distance < hybridReflectionScene.max_trace_distance) {
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+ let position = origin + direction * distance;
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+ let normal = hybrid_safe_normalize(position - sphere.center_radius.xyz);
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+ set_best_reflection(
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+ best,
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+ HybridReflectionTrace(
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+ 1u,
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+ distance,
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+ position,
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+ sphere.material_index,
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+ normal,
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+ 0u
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+ )
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+ );
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+ }
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+ }
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+
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+ index = index + 1u;
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+ }
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+ }
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+
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+ fn trace_reflection_scene(origin: vec3<f32>, direction: vec3<f32>) -> HybridReflectionTrace {
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+ var best = miss_reflection();
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+ trace_reflection_ground(origin, direction, &best);
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+ trace_reflection_spheres(origin, direction, &best);
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+ return best;
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+ }
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+
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+ fn evaluate_hit_lighting(trace: HybridReflectionTrace, view_direction: vec3<f32>) -> vec3<f32> {
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+ let material = unpack_reflection_material(trace.material_index);
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+ let surface_normal = hybrid_safe_normalize(trace.normal);
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+ let light_direction = hybrid_safe_normalize(vec3<f32>(0.31, 0.92, 0.22));
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+ let ndotl = hybrid_saturate(dot(surface_normal, light_direction));
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+ let halfway = hybrid_safe_normalize(light_direction + view_direction);
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+ let roughness = clamp(material.albedo_roughness.w, 0.02, 1.0);
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+ let metalness = hybrid_saturate(material.emission_metalness.w);
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+ let albedo = material.albedo_roughness.xyz;
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+ let f0 = vec3<f32>(0.04) * (1.0 - metalness) + albedo * metalness;
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+ let fresnel = hybrid_fresnel_schlick(
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+ hybrid_saturate(dot(surface_normal, view_direction)),
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+ f0
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+ );
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+ let diffuse = albedo * ndotl * 0.3183098861837907 * (1.0 - metalness);
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+ let specular_power = 12.0 + (1.0 - roughness) * 96.0;
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+ let specular = fresnel * pow(hybrid_saturate(dot(surface_normal, halfway)), specular_power) * ndotl;
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+ let direct_light = vec3<f32>(5.4, 5.0, 4.6) * ndotl;
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+ let environment = hybrid_environment(surface_normal, hybridFrameParams.sky_intensity, hybridFrameParams.sky_mode);
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+ return material.emission_metalness.xyz + (diffuse + specular) * direct_light + environment * 0.08;
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+ }
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+
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+ @compute @workgroup_size(8, 8, 1)
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+ fn process_job(@builtin(global_invocation_id) global_id: vec3<u32>) {
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+ if (
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+ global_id.x >= hybridFrameParams.image_width ||
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+ global_id.y >= hybridFrameParams.image_height
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+ ) {
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+ return;
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+ }
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+
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+ let index = reflection_index(global_id.xy);
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+ let surface = hybridReflectionSurfaces[index];
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+ let previous = hybridReflectionHistory[index];
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+ let position = surface.position.xyz;
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+ let normal = hybrid_safe_normalize(surface.normal_roughness.xyz);
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+ let roughness = clamp(surface.normal_roughness.w + hybridFrameParams.roughness_bias, 0.02, 1.0);
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+ let albedo = surface.albedo_metalness.xyz;
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+ let metalness = hybrid_saturate(surface.albedo_metalness.w);
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+ let occlusion = hybrid_saturate(surface.emission_occlusion.w);
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+ let view_direction = hybrid_safe_normalize(hybridReflectionCamera.position - position);
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+ let f0 = vec3<f32>(0.04) * (1.0 - metalness) + albedo * metalness;
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+ let fresnel = hybrid_fresnel_schlick(hybrid_saturate(dot(normal, view_direction)), f0);
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+ let grazing_boost = pow(1.0 - hybrid_saturate(dot(normal, view_direction)), 5.0);
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+ let reflection_budget = clamp(
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+ (metalness * 0.85 + max(fresnel.x, max(fresnel.y, fresnel.z))) *
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+ (1.0 - roughness * 0.65) +
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+ grazing_boost * 0.2,
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+ 0.0,
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+ 1.0
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+ );
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+ let trace_needed = reflection_budget > 0.02;
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+ var random_state = hybrid_hash_u32(
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+ hybridFrameParams.frame_index * 747796405u +
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+ index * 2891336453u +
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+ 0x27d4eb2du
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+ );
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+ let reflection_direction = hybrid_safe_normalize(
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+ reflect(-view_direction, normal) +
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+ hybrid_sample_unit_sphere(&random_state) * roughness * roughness * 0.35
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+ );
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+ var trace = miss_reflection();
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+ if (trace_needed) {
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+ trace = trace_reflection_scene(
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+ position + normal * max(hybridFrameParams.thickness, 0.0005),
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+ reflection_direction
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+ );
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+ }
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+ let hit_radiance = select(
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+ hybrid_environment(reflection_direction, hybridFrameParams.sky_intensity, hybridFrameParams.sky_mode),
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+ evaluate_hit_lighting(trace, -reflection_direction),
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+ trace.hit_mask == 1u
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+ );
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+ let roughness_mix = roughness * roughness;
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+ let distant_fade = exp(
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+ -trace.distance /
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+ max(hybridFrameParams.max_reflection_distance * 0.65, 0.0005)
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+ );
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+ let reflection_color =
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+ hit_radiance * reflection_budget * distant_fade * occlusion;
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+ let sky_lobe = hybrid_environment(normal, hybridFrameParams.sky_intensity, hybridFrameParams.sky_mode);
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+ let shaped_reflection =
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+ reflection_color * (1.0 - roughness_mix * 0.35) +
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+ sky_lobe * roughness_mix * 0.18 * reflection_budget;
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+ let history_weight = select(
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+ 0.0,
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+ encode_history_weight(hybridFrameParams.history_weight),
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+ hybridFrameParams.reflection_reset == 0u && previous.reflection_confidence.w > 0.0
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+ );
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+ let resolved =
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+ previous.reflection_confidence.xyz * history_weight +
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+ shaped_reflection * (1.0 - history_weight);
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+ let confidence = clamp(
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+ reflection_budget * (0.45 + distant_fade * 0.55) * (1.0 - roughness * 0.35),
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+ 0.0,
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+ 1.0
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+ );
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+ let resolved_normal = select(normal, hybrid_safe_normalize(trace.normal), trace.hit_mask == 1u);
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+ let resolved_distance = select(
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+ hybridFrameParams.max_reflection_distance,
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+ trace.distance,
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+ trace.hit_mask == 1u
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+ );
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+
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+ hybridReflectionOutput[index] = HybridReflectionPixel(
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+ vec4<f32>(resolved * hybridFrameParams.exposure, confidence),
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+ vec4<f32>(resolved_normal, resolved_distance)
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+ );
3
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  }
@@ -1,3 +1,65 @@
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- fn process_job() {
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- // Placeholder progressive accumulation stage.
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+ @group(0) @binding(0) var<uniform> pathTracerParams: PathTracerParams;
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+ @group(0) @binding(1) var<storage, read> pathSampleBuffer: array<PathSamplePixel>;
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+ @group(0) @binding(2) var<storage, read_write> pathAccumulationBuffer: array<PathAccumulationPixel>;
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+
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+ fn accumulation_index(pixel: vec2<u32>) -> u32 {
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+ return pixel.y * max(pathTracerParams.image_width, 1u) + pixel.x;
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+ }
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+
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+ fn reset_accumulation(sample: PathSamplePixel) -> PathAccumulationPixel {
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+ let sample_luminance = luminance(sample.radiance_opacity.xyz);
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+ return PathAccumulationPixel(
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+ vec4<f32>(sample.radiance_opacity.xyz, max(sample.albedo_sample_count.w, 1.0)),
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+ vec4<f32>(sample_luminance, 0.0, 0.0, f32(pathTracerParams.frame_index))
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+ );
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+ }
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+
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+ @compute @workgroup_size(8, 8, 1)
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+ fn process_job(@builtin(global_invocation_id) global_id: vec3<u32>) {
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+ if (
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+ global_id.x >= pathTracerParams.image_width ||
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+ global_id.y >= pathTracerParams.image_height
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+ ) {
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+ return;
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+ }
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+
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+ let index = accumulation_index(global_id.xy);
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+ let sample = pathSampleBuffer[index];
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+ let history = pathAccumulationBuffer[index];
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+ let sample_luminance = luminance(sample.radiance_opacity.xyz);
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+ let current_samples = max(sample.albedo_sample_count.w, 1.0);
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+ let history_samples = max(history.integrated_radiance.w, 0.0);
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+ let should_reset =
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+ pathTracerParams.accumulation_reset != 0u ||
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+ history_samples <= 0.0 ||
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+ history.moments.w <= 0.0;
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+
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+ if (should_reset) {
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+ pathAccumulationBuffer[index] = reset_accumulation(sample);
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+ return;
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+ }
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+
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+ let combined_samples = min(history_samples + current_samples, 4096.0);
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+ let progressive_weight = current_samples / max(combined_samples, 1.0);
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+ let minimum_refresh = 1.0 - clamp(pathTracerParams.history_blend, 0.0, 0.98);
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+ let blend = clamp(max(progressive_weight, minimum_refresh), 0.02, 1.0);
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+ let integrated =
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+ history.integrated_radiance.xyz * (1.0 - blend) +
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+ sample.radiance_opacity.xyz * blend;
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+ let mean_luminance =
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+ history.moments.x * (1.0 - blend) +
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+ sample_luminance * blend;
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+ let variance_sample = sample_luminance - mean_luminance;
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+ let variance =
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+ max(0.0, history.moments.y * (1.0 - blend) + variance_sample * variance_sample * blend);
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+
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+ pathAccumulationBuffer[index] = PathAccumulationPixel(
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+ vec4<f32>(integrated, combined_samples),
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+ vec4<f32>(
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+ mean_luminance,
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+ variance,
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+ 1.0 - blend,
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+ f32(pathTracerParams.frame_index)
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+ )
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+ );
3
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  }
@@ -1,3 +1,126 @@
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- fn process_job() {
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- // Placeholder denoise stage for interactive reference previews.
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+ @group(0) @binding(0) var<uniform> pathTracerParams: PathTracerParams;
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+ @group(0) @binding(1) var<storage, read> pathAccumulationBuffer: array<PathAccumulationPixel>;
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+ @group(0) @binding(2) var<storage, read> pathSampleBuffer: array<PathSamplePixel>;
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+ @group(0) @binding(3) var<storage, read_write> pathDenoiseHistoryBuffer: array<PathDenoisePixel>;
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+
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+ fn denoise_index(pixel: vec2<u32>) -> u32 {
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+ return pixel.y * max(pathTracerParams.image_width, 1u) + pixel.x;
8
+ }
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+
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+ fn in_bounds(pixel: vec2<i32>) -> bool {
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+ return
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+ pixel.x >= 0 &&
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+ pixel.y >= 0 &&
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+ pixel.x < i32(pathTracerParams.image_width) &&
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+ pixel.y < i32(pathTracerParams.image_height);
16
+ }
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+
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+ fn spatial_kernel(offset: vec2<i32>) -> f32 {
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+ if (offset.x == 0 && offset.y == 0) {
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+ return 4.0;
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+ }
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+ if (offset.x == 0 || offset.y == 0) {
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+ return 2.0;
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+ }
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+ return 1.0;
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+ }
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+
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+ fn bilateral_weight(
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+ center_sample: PathSamplePixel,
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+ center_accumulation: PathAccumulationPixel,
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+ neighbor_sample: PathSamplePixel,
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+ offset: vec2<i32>
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+ ) -> f32 {
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+ let strength = clamp(pathTracerParams.denoise_strength, 0.0, 1.0);
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+ let center_normal = safe_normalize(center_sample.normal_roughness.xyz);
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+ let neighbor_normal = safe_normalize(neighbor_sample.normal_roughness.xyz);
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+ let normal_alignment = pow(
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+ saturate(dot(center_normal, neighbor_normal)),
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+ 6.0 + (1.0 - strength) * 24.0
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+ );
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+ let depth_delta = abs(center_sample.direction_distance.w - neighbor_sample.direction_distance.w);
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+ let depth_scale =
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+ max(center_sample.direction_distance.w, 1.0) *
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+ (0.01 + strength * 0.04);
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+ let depth_weight = exp(-depth_delta * safe_rcp(depth_scale));
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+ let albedo_delta = length(
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+ center_sample.albedo_sample_count.xyz - neighbor_sample.albedo_sample_count.xyz
48
+ );
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+ let albedo_weight = exp(-albedo_delta * (2.0 + strength * 2.0));
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+ let sample_weight = clamp(
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+ neighbor_sample.albedo_sample_count.w /
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+ max(center_sample.albedo_sample_count.w, 1.0),
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+ 0.25,
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+ 1.5
55
+ );
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+ let variance_penalty = 1.0 / (1.0 + center_accumulation.moments.y * 0.5);
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+ return spatial_kernel(offset) *
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+ max(normal_alignment * depth_weight * albedo_weight * sample_weight * variance_penalty, 0.0001);
59
+ }
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+
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+ @compute @workgroup_size(8, 8, 1)
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+ fn process_job(@builtin(global_invocation_id) global_id: vec3<u32>) {
63
+ if (
64
+ global_id.x >= pathTracerParams.image_width ||
65
+ global_id.y >= pathTracerParams.image_height
66
+ ) {
67
+ return;
68
+ }
69
+
70
+ let pixel = vec2<i32>(i32(global_id.x), i32(global_id.y));
71
+ let index = denoise_index(global_id.xy);
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+ let center_accumulation = pathAccumulationBuffer[index];
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+ let center_sample = pathSampleBuffer[index];
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+ let center_history = pathDenoiseHistoryBuffer[index];
75
+ var filtered = vec3<f32>(0.0);
76
+ var total_weight = 0.0;
77
+
78
+ for (var y = -1; y <= 1; y = y + 1) {
79
+ for (var x = -1; x <= 1; x = x + 1) {
80
+ let neighbor_pixel = pixel + vec2<i32>(x, y);
81
+ if (!in_bounds(neighbor_pixel)) {
82
+ continue;
83
+ }
84
+
85
+ let neighbor_index = denoise_index(vec2<u32>(u32(neighbor_pixel.x), u32(neighbor_pixel.y)));
86
+ let neighbor_accumulation = pathAccumulationBuffer[neighbor_index];
87
+ let neighbor_sample = pathSampleBuffer[neighbor_index];
88
+ let weight = bilateral_weight(
89
+ center_sample,
90
+ center_accumulation,
91
+ neighbor_sample,
92
+ vec2<i32>(x, y)
93
+ );
94
+ filtered = filtered + neighbor_accumulation.integrated_radiance.xyz * weight;
95
+ total_weight = total_weight + weight;
96
+ }
97
+ }
98
+
99
+ let filtered_color = filtered / max(total_weight, PATH_TRACER_EPSILON);
100
+ let sample_confidence = clamp(
101
+ log2(max(center_accumulation.integrated_radiance.w, 1.0) + 1.0) / 6.0,
102
+ 0.0,
103
+ 1.0
104
+ );
105
+ let variance_penalty = 1.0 / (1.0 + center_accumulation.moments.y * 0.75);
106
+ let confidence = clamp(sample_confidence * variance_penalty, 0.0, 1.0);
107
+ let use_history =
108
+ pathTracerParams.accumulation_reset == 0u &&
109
+ center_history.filtered_radiance.w > 0.0;
110
+ let temporal_blend = clamp(0.2 + confidence * 0.6, 0.2, 0.9);
111
+ let resolved_color = select(
112
+ filtered_color,
113
+ center_history.filtered_radiance.xyz * (1.0 - temporal_blend) +
114
+ filtered_color * temporal_blend,
115
+ use_history
116
+ );
117
+
118
+ pathDenoiseHistoryBuffer[index] = PathDenoisePixel(
119
+ vec4<f32>(resolved_color, confidence),
120
+ vec4<f32>(safe_normalize(center_sample.normal_roughness.xyz), center_sample.direction_distance.w),
121
+ vec4<f32>(
122
+ center_sample.albedo_sample_count.xyz,
123
+ center_accumulation.integrated_radiance.w
124
+ )
125
+ );
3
126
  }