@pkmn/sim 0.7.49 → 0.7.50

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Files changed (40) hide show
  1. package/build/cjs/config/formats.js +16 -57
  2. package/build/cjs/config/formats.js.map +1 -1
  3. package/build/cjs/data/formats-data.js +11 -11
  4. package/build/cjs/data/formats-data.js.map +1 -1
  5. package/build/cjs/data/items.js +1 -1
  6. package/build/cjs/data/items.js.map +1 -1
  7. package/build/cjs/data/moves.js +17 -17
  8. package/build/cjs/data/moves.js.map +1 -1
  9. package/build/cjs/data/text/moves.js +6 -6
  10. package/build/cjs/data/text/moves.js.map +1 -1
  11. package/build/cjs/sim/battle-actions.js +7 -0
  12. package/build/cjs/sim/battle-actions.js.map +1 -1
  13. package/build/cjs/sim/battle.js +5 -1
  14. package/build/cjs/sim/battle.js.map +1 -1
  15. package/build/cjs/sim/dex-moves.js.map +1 -1
  16. package/build/cjs/sim/pokemon.js +4 -0
  17. package/build/cjs/sim/pokemon.js.map +1 -1
  18. package/build/cjs/sim/team-validator.js +2 -1
  19. package/build/cjs/sim/team-validator.js.map +1 -1
  20. package/build/esm/config/formats.mjs +16 -57
  21. package/build/esm/config/formats.mjs.map +1 -1
  22. package/build/esm/data/formats-data.mjs +11 -11
  23. package/build/esm/data/formats-data.mjs.map +1 -1
  24. package/build/esm/data/items.mjs +1 -1
  25. package/build/esm/data/items.mjs.map +1 -1
  26. package/build/esm/data/moves.mjs +17 -17
  27. package/build/esm/data/moves.mjs.map +1 -1
  28. package/build/esm/data/text/moves.mjs +6 -6
  29. package/build/esm/data/text/moves.mjs.map +1 -1
  30. package/build/esm/sim/battle-actions.mjs +7 -0
  31. package/build/esm/sim/battle-actions.mjs.map +1 -1
  32. package/build/esm/sim/battle.mjs +5 -1
  33. package/build/esm/sim/battle.mjs.map +1 -1
  34. package/build/esm/sim/dex-moves.mjs.map +1 -1
  35. package/build/esm/sim/pokemon.mjs +4 -0
  36. package/build/esm/sim/pokemon.mjs.map +1 -1
  37. package/build/esm/sim/team-validator.mjs +2 -1
  38. package/build/esm/sim/team-validator.mjs.map +1 -1
  39. package/build/types/sim/dex-moves.d.ts +1 -0
  40. package/package.json +1 -1
@@ -509,8 +509,8 @@ export const MovesText = {
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  },
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  bleakwindstorm: {
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  name: "Bleakwind Storm",
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- desc: "Has a 30% chance to lower the target's Speed by 1 stage.",
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- shortDesc: "30% chance to lower the foe(s) Speed by 1.",
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+ desc: "Has a 30% chance to lower the target's Speed by 1 stage. If the weather is Primordial Sea or Rain Dance, this move does not check accuracy. If this move is used against a Pokemon holding Utility Umbrella, this move's accuracy remains at 80%.",
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+ shortDesc: "30% to lower foe(s) Speed by 1. Rain: can't miss.",
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  },
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  blizzard: {
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  name: "Blizzard",
@@ -5245,8 +5245,8 @@ export const MovesText = {
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  },
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  sandsearstorm: {
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  name: "Sandsear Storm",
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- desc: "Has a 20% chance to burn the target.",
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- shortDesc: "20% chance to burn foe(s).",
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+ desc: "Has a 20% chance to burn the target. If the weather is Primordial Sea or Rain Dance, this move does not check accuracy. If this move is used against a Pokemon holding Utility Umbrella, this move's accuracy remains at 80%.",
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+ shortDesc: "20% chance to burn foe(s). Can't miss in rain.",
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  },
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  sandstorm: {
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  name: "Sandstorm",
@@ -7119,8 +7119,8 @@ export const MovesText = {
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  },
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  wildboltstorm: {
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  name: "Wildbolt Storm",
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- desc: "Has a 20% chance to paralyze the target.",
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- shortDesc: "20% chance to paralyze foe(s).",
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+ desc: "Has a 20% chance to paralyze the target. If the weather is Primordial Sea or Rain Dance, this move does not check accuracy. If this move is used against a Pokemon holding Utility Umbrella, this move's accuracy remains at 80%.",
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+ shortDesc: "20% chance to paralyze foe(s). Rain: can't miss.",
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  },
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  wildcharge: {
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  name: "Wild Charge",